From 0de7cfc60f9ad8c7e5717bbbe484b22344b4bb17 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 18 Mar 2022 11:52:03 +0100 Subject: [PATCH] i18n: Sync editor translation template after #59265 --- editor/translations/af.po | 4066 ++++++++++++++++++++++------- editor/translations/ar.po | 4292 ++++++++++++++++++++++++------- editor/translations/az.po | 3778 +++++++++++++++++++++------ editor/translations/bg.po | 4192 +++++++++++++++++++++++------- editor/translations/bn.po | 4262 ++++++++++++++++++++++++------- editor/translations/br.po | 3671 +++++++++++++++++++++------ editor/translations/ca.po | 4289 ++++++++++++++++++++++++------- editor/translations/cs.po | 4295 ++++++++++++++++++++++++------- editor/translations/da.po | 4215 +++++++++++++++++++++++------- editor/translations/de.po | 4293 ++++++++++++++++++++++++------- editor/translations/editor.pot | 3467 +++++++++++++++++++------ editor/translations/el.po | 4291 ++++++++++++++++++++++++------- editor/translations/en_Shaw.po | 3601 ++++++++++++++++++++------ editor/translations/eo.po | 4274 ++++++++++++++++++++++++------- editor/translations/es.po | 4291 ++++++++++++++++++++++++------- editor/translations/es_AR.po | 4293 ++++++++++++++++++++++++------- editor/translations/et.po | 4092 +++++++++++++++++++++++------- editor/translations/eu.po | 3927 +++++++++++++++++++++------- editor/translations/fa.po | 4205 +++++++++++++++++++++++------- editor/translations/fi.po | 4293 ++++++++++++++++++++++++------- editor/translations/fil.po | 3700 +++++++++++++++++++++------ editor/translations/fr.po | 4295 ++++++++++++++++++++++++------- editor/translations/ga.po | 3710 +++++++++++++++++++++------ editor/translations/gl.po | 4282 ++++++++++++++++++++++++------- editor/translations/he.po | 4291 ++++++++++++++++++++++++------- editor/translations/hi.po | 4167 +++++++++++++++++++++++------- editor/translations/hr.po | 3965 ++++++++++++++++++++++------- editor/translations/hu.po | 4293 ++++++++++++++++++++++++------- editor/translations/id.po | 4291 ++++++++++++++++++++++++------- editor/translations/is.po | 3855 +++++++++++++++++++++------- editor/translations/it.po | 4294 ++++++++++++++++++++++++------- editor/translations/ja.po | 4288 ++++++++++++++++++++++++------- editor/translations/ka.po | 4062 ++++++++++++++++++++++------- editor/translations/km.po | 3515 ++++++++++++++++++++------ editor/translations/ko.po | 4292 ++++++++++++++++++++++++------- editor/translations/lt.po | 4071 ++++++++++++++++++++++------- editor/translations/lv.po | 4160 +++++++++++++++++++++++------- editor/translations/mi.po | 3467 +++++++++++++++++++------ editor/translations/mk.po | 3547 ++++++++++++++++++++------ editor/translations/ml.po | 3597 ++++++++++++++++++++------ editor/translations/mr.po | 3645 ++++++++++++++++++++------ editor/translations/ms.po | 4237 ++++++++++++++++++++++++------- editor/translations/nb.po | 4294 ++++++++++++++++++++++++------- editor/translations/nl.po | 4291 ++++++++++++++++++++++++------- editor/translations/or.po | 3467 +++++++++++++++++++------ editor/translations/pl.po | 4293 ++++++++++++++++++++++++------- editor/translations/pr.po | 4014 ++++++++++++++++++++++------- editor/translations/pt.po | 4293 ++++++++++++++++++++++++------- editor/translations/pt_BR.po | 4292 ++++++++++++++++++++++++------- editor/translations/ro.po | 4289 ++++++++++++++++++++++++------- editor/translations/ru.po | 4293 ++++++++++++++++++++++++------- editor/translations/si.po | 3834 +++++++++++++++++++++------- editor/translations/sk.po | 4257 ++++++++++++++++++++++++------- editor/translations/sl.po | 4256 ++++++++++++++++++++++++------- editor/translations/sq.po | 4097 +++++++++++++++++++++++------- editor/translations/sr_Cyrl.po | 4295 ++++++++++++++++++++++++------- editor/translations/sr_Latn.po | 3958 ++++++++++++++++++++++------- editor/translations/sv.po | 4265 ++++++++++++++++++++++++------- editor/translations/ta.po | 3734 +++++++++++++++++++++------ editor/translations/te.po | 3515 ++++++++++++++++++++------ editor/translations/th.po | 4291 ++++++++++++++++++++++++------- editor/translations/tl.po | 4183 +++++++++++++++++++++++------- editor/translations/tr.po | 4293 ++++++++++++++++++++++++------- editor/translations/tt.po | 3476 +++++++++++++++++++------ editor/translations/tzm.po | 3491 +++++++++++++++++++------ editor/translations/uk.po | 4344 ++++++++++++++++++++++++------- editor/translations/ur_PK.po | 3931 +++++++++++++++++++++------- editor/translations/vi.po | 4320 ++++++++++++++++++++++++------- editor/translations/zh_CN.po | 4358 +++++++++++++++++++++++++------- editor/translations/zh_HK.po | 4149 +++++++++++++++++++++++------- editor/translations/zh_TW.po | 4292 ++++++++++++++++++++++++------- 71 files changed, 225130 insertions(+), 63846 deletions(-) diff --git a/editor/translations/af.po b/editor/translations/af.po index c9d3170cab5..fa1552da447 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -23,6 +23,59 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.6-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Skuif Byvoeg Sleutel" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktiveer" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Wissel Modus" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Afhanklikheid Bewerker" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Afhanklikheid Bewerker" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -32,10 +85,95 @@ msgstr "Opnoemings" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Skep Nuwe" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Lede" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Wissel Modus" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Fout terwyl laai:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fout terwyl laai:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -63,9 +201,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Maak Funksie" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -91,6 +241,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -100,25 +254,66 @@ msgstr "Koppel" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Skep Vouer" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Skep Vouer" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Koppel" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Wissel Modus" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -168,6 +363,15 @@ msgstr "Ongeldige argument om '%s' te genereer" msgid "On call to '%s':" msgstr "Aan roep tot '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -208,10 +412,157 @@ msgstr "Verwyder Seleksie" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Herset Zoem" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "SkandeerBronne" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstant" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Herset Zoem" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Wissel Modus" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Waarde:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Alle Seleksie" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Verander Anim Lente" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Wissel Modus" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Reël Nommer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -226,10 +577,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Projek Bestuurder" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Naam" @@ -413,18 +766,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Eienskappe" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -453,7 +808,7 @@ msgstr "" msgid "Max Functions" msgstr "Maak Funksie" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Skep Intekening" @@ -526,16 +881,26 @@ msgstr "Eienskappe" msgid "Resource" msgstr "Hulpbron" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Pad" + #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Hulpbron" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -548,7 +913,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -580,7 +945,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -650,8 +1015,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Wissel Modus" @@ -668,7 +1038,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -954,8 +1324,10 @@ msgstr "Afhanklikheid Bewerker" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1100,6 +1472,8 @@ msgstr "Anim Skuif Sleutels" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1509,7 +1883,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Een-skoot" @@ -1691,13 +2065,6 @@ msgstr "" msgid "Dependencies" msgstr "Afhanklikhede" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Pad" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhanklikhede:" @@ -1837,11 +2204,10 @@ msgid "Lead Developer" msgstr "Hoof Ontwikkelaar" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "Projek Bestuurder" #: editor/editor_about.cpp @@ -2205,7 +2571,9 @@ msgid "Remove Autoload" msgstr "Hernoem AutoLaai" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktiveer" @@ -2688,8 +3056,11 @@ msgstr "Pad na Nodus:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Wissel Modus" @@ -2709,6 +3080,16 @@ msgstr "Skep Vouer" msgid "Current Path" msgstr "Skep Vouer" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Wissel Versteekte Lêers" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Gaan Terug" @@ -2729,7 +3110,8 @@ msgstr "Wissel Versteekte Lêers" msgid "Toggle Favorite" msgstr "Wissel Gunsteling" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Wissel Modus" @@ -2855,6 +3237,8 @@ msgid "Theme Properties" msgstr "Eienskappe" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2981,15 +3365,19 @@ msgid "Method" msgstr "Metodes" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Seine" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Eienskappe" @@ -3003,6 +3391,31 @@ msgstr "Eienskappe" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Metodes" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3720,7 +4133,7 @@ msgstr "Eienskappe" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Afgeskaskel" @@ -3768,7 +4181,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4380,7 +4793,10 @@ msgstr "Lede" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4485,11 +4901,26 @@ msgstr "Hernoem AutoLaai" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Verander Skikking Waarde-Soort" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Hulpbron" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Aktiveer" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4625,7 +5056,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4696,11 +5127,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Wissel Versteekte Lêers" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4752,15 +5178,15 @@ msgstr "" msgid "Highlighting" msgstr "Beskrywing" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4774,19 +5200,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4795,11 +5215,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4809,11 +5229,11 @@ msgstr "" msgid "Navigation" msgstr "Skep Intekening" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4834,7 +5254,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Reël Nommer:" @@ -4928,7 +5348,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5033,7 +5453,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5263,7 +5683,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5296,8 +5718,7 @@ msgstr "Skuif Gunsteling Op" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projek Bestuurder" @@ -5464,6 +5885,10 @@ msgstr "Deursoek Hulp" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6941,8 +7366,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7031,6 +7456,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7039,6 +7465,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7129,6 +7557,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7248,7 +7677,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7417,12 +7846,12 @@ msgstr "Lisensie" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "Voorskou:" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Volgende" @@ -8525,6 +8954,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9074,17 +9504,20 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Skuif Gunsteling Op" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Skep Intekening" @@ -9171,6 +9604,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9643,7 +10077,8 @@ msgstr "Koppel aan Nodus:" msgid "Source" msgstr "Hulpbron" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9689,6 +10124,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9882,7 +10318,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "EnkelHouer" @@ -9900,7 +10337,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9988,7 +10425,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10248,7 +10685,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10639,6 +11076,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11192,15 +11632,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Verander Skikking Waarde-Soort" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11545,6 +11976,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11552,7 +11984,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12178,7 +12610,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12935,6 +13368,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12949,10 +13386,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13009,7 +13442,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13335,6 +13769,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projek Bestuurder" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13481,10 +13922,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13537,10 +13974,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13688,12 +14121,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Alle Seleksie" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13884,7 +14312,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "Tree (s):" @@ -14651,7 +15081,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14675,6 +15105,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14744,7 +15179,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14756,14 +15191,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Skuif Gunsteling Op" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14944,16 +15382,12 @@ msgstr "Skep Intekening" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15024,30 +15458,20 @@ msgid "Display" msgstr "Vervang Alles" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15077,10 +15501,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15089,7 +15509,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktiveer" @@ -15107,10 +15535,6 @@ msgstr "" msgid "Energy Saving" msgstr "Fout terwyl laai:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15142,10 +15566,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15177,8 +15597,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Tree (s):" #: main/main.cpp msgid "Low Processor Mode" @@ -15188,10 +15609,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15252,14 +15669,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Eienskappe" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Hernoem AutoLaai" #: main/main.cpp msgid "macOS Native Icon" @@ -15337,6 +15755,7 @@ msgid "Main Loop Type" msgstr "Verander Skikking Waarde-Soort" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15357,7 +15776,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Gaan Terug" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15398,34 +15817,45 @@ msgstr "" msgid "Operation" msgstr "Opnoemings:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Skep Intekening" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Skep Intekening" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Skep Intekening" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Hernoem AutoLaai" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15437,10 +15867,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15453,6 +15891,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Skep Intekening" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15461,6 +15906,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Skrap" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15478,20 +15928,84 @@ msgstr "" msgid "Path Rotation" msgstr "Konstant" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Konstant" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Deurlopend" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstant" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Skep Intekening" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Wissel Modus" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Voeg Sleutel Hier" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Leêr word gebêre:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Laai" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "EnkelHouer" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15547,13 +16061,19 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klas:" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokus Pad" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15650,6 +16170,167 @@ msgstr "" msgid "Export GLTF..." msgstr "Ek sien..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponente" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Gunstelinge:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Voeg Sleutel Hier" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Verander Skikking Waarde-Soort" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Afhanklikheid Bewerker" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineêr" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Wissel Modus" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Voeg Sleutel Hier" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Oorgang" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Skuif Gunsteling Op" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15659,10 +16340,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Skrap" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Skuif Gunsteling Op" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15671,7 +16365,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Anim Dupliseer Sleutels" @@ -15692,6 +16430,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Skep Vouer" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Skep Vouer" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15735,17 +16483,46 @@ msgstr "EnkelHouer" msgid "Animations" msgstr "Animasie Zoem." +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Afhanklikheid Bewerker" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Skrap" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Skrap" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Skrap" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15931,12 +16708,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Wissel Modus" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15954,11 +16737,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16044,6 +16827,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16052,6 +16843,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16068,12 +16863,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Naam" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Oorgange" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Beskrywing:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Verander Skikking Waarde-Soort" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16115,13 +16954,6 @@ msgstr "" msgid "Visual Script" msgstr "Deursoek Hulp" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Maak Funksie" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16456,6 +17288,7 @@ msgid "Edit Member" msgstr "Lede" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16463,6 +17296,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Eienskappe" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16562,13 +17400,30 @@ msgstr "Wissel Modus" msgid "Basic Type" msgstr "Verander Skikking Waarde-Soort" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Laai Verstek" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Laai Verstek" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Geldige karakters:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Wissel Modus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16627,10 +17482,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16673,6 +17524,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Naam" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16750,6 +17606,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16807,6 +17667,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16834,6 +17698,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16843,7 +17711,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16871,6 +17743,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17688,6 +18564,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Skuif Byvoeg Sleutel" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Wissel Modus" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Skrap" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17696,23 +18622,31 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Skep" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Voorskou:" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineêr" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17722,9 +18656,8 @@ msgid "Audio Bus" msgstr "Voeg Oudio-Bus By" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr "Oop Oudio-Bus Uitleg" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17744,8 +18677,9 @@ msgid "Pitch Scale" msgstr "Wissel Modus" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17754,7 +18688,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17783,12 +18718,28 @@ msgstr "Verwyder Seleksie" msgid "Anchor Mode" msgstr "Wissel Modus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Konstant" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Skep Vouer" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zoem In" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Wissel Modus" @@ -17797,32 +18748,53 @@ msgstr "Wissel Modus" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ekstra Roep Argumente:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Wissel Modus" @@ -17832,26 +18804,61 @@ msgstr "Wissel Modus" msgid "Light Mode" msgstr "Lineêr" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Optimaliseer Animasie" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Verander Animasie Omloop" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Wissel Versteekte Lêers" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Wissel Modus" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17869,6 +18876,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17893,6 +18904,19 @@ msgstr "" msgid "Build Mode" msgstr "Wissel Modus" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Afgeskaskel" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Skep Intekening" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17925,6 +18949,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Oorgange" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17934,15 +18965,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Wissel Modus" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17964,11 +18994,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projek Stigters" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17984,8 +19025,10 @@ msgstr "" msgid "Texture" msgstr "Verwyder Seleksie" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17995,7 +19038,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18022,7 +19073,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18059,11 +19111,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18100,16 +19147,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Anim Dupliseer Sleutels" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Anim Dupliseer Sleutels" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Afgeskaskel" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18117,11 +19180,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18131,40 +19194,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Afhanklikheid Bewerker" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18172,28 +19233,32 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Verander Anim Lente" +msgid "Gradient Length" +msgstr "Verander Skikking Waarde-Soort" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Eienskappe" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Eienskappe" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Maak Toe" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Wissel Modus" @@ -18211,6 +19276,11 @@ msgstr "" msgid "Width Curve" msgstr "Wysig Nodus Kurwe" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Verander Skikking Waarde-Soort" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18241,24 +19311,39 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Skep Vouer" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Wysig Seleksie Kurwe" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18287,12 +19372,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Eienskappe" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -18313,11 +19407,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18330,20 +19421,63 @@ msgstr "Konstant" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Vervang Alles" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Anim Verander Transform" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Verwyder Seleksie" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Deursoek Hulp" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Alle Seleksie" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spieel" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18372,11 +19506,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Wissel Versteekte Lêers" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Wysig Nodus Kurwe" @@ -18389,6 +19529,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18398,12 +19550,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Konstantes" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Konstantes" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Maak Funksie" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18441,15 +19603,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Anim Dupliseer Sleutels" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Deurlopend" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Tree (s):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18458,39 +19643,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Skep Intekening" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ongeldige naam." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Skep Intekening" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Skep Intekening" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Skaal Verhouding:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Skep Vouer" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18501,22 +19735,44 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Skep Intekening" +msgid "Cast To" +msgstr "Skep Vouer" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Skuif Gunsteling Op" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstant" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18543,6 +19799,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Skuif Byvoeg Sleutel" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Eienskappe" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18555,49 +19821,66 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Skep Intekening" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Skep Intekening" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Skep Intekening" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Anim Verander Transform" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Skep Intekening" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Verwyder Seleksie" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Verwyder Seleksie" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Skep Intekening" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Herset Zoem" +msgid "Shape Visible" +msgstr "Wissel Versteekte Lêers" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18614,17 +19897,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Herstel Bus Volume" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Herstel Bus Volume" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18632,10 +19905,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18650,8 +19923,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Wissel Modus" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18667,6 +19941,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Wissel Modus" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18693,33 +19972,38 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasie Zoem." #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Verander Anim Lente" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "" +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Tracking" +msgstr "Verpak" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18734,6 +20018,15 @@ msgstr "Anim Verander Transform" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18763,6 +20056,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18775,6 +20074,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Eienskappe" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Hernoem AutoLaai" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18785,36 +20098,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Skep" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Afhanklikheid Bewerker" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Anim Dupliseer Sleutels" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Anim Dupliseer Sleutels" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Skuif Bus Effek" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Skep Intekening" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18824,14 +20143,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nodus Naam:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18841,6 +20169,10 @@ msgstr "Beskrywing" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18849,8 +20181,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18859,12 +20192,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18920,15 +20253,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18945,18 +20286,25 @@ msgid "Portal Mode" msgstr "Pad na Nodus:" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18965,15 +20313,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Skep Intekening" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19005,20 +20344,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Wissel Modus" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Herstel Bus Volume" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19026,24 +20363,26 @@ msgid "Directional Shadow" msgstr "Beskrywing" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Wissel Modus" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Wissel Modus" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Laai Verstek" #: scene/3d/light.cpp @@ -19055,17 +20394,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Skep Intekening" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19120,10 +20472,19 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Wissel Versteekte Lêers" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19151,7 +20512,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19178,6 +20539,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Skrap" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19230,38 +20596,77 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Gaan Terug" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Voorskou:" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Verwyder Seleksie" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Wissel Modus" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Beskrywing" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktiveer" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Skep Intekening" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Skep Intekening" #: scene/3d/remote_transform.cpp msgid "" @@ -19287,6 +20692,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19325,6 +20734,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19379,6 +20792,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Aktiveer" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Skep Intekening" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19399,6 +20822,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19422,11 +20849,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Anim Verander Transform" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19435,7 +20857,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19483,14 +20913,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Opnoemings:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Maak Funksie" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fout terwyl laai:" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Opnoemings:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19517,6 +20979,11 @@ msgstr "Ekstra Roep Argumente:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Skep" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19525,20 +20992,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Installeer" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19559,10 +21024,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19575,6 +21042,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Wissel AutoLaai Globale" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Wissel AutoLaai Globale" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19609,6 +21081,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Anim Voeg Sleutel by" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19628,11 +21105,25 @@ msgstr "Gunstelinge:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Wissel Modus" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Stoor" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animasie Zoem." + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19647,10 +21138,6 @@ msgstr "Optimaliseer Animasie" msgid "Assigned Animation" msgstr "Optimaliseer Animasie" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19671,21 +21158,16 @@ msgid "Playback Options" msgstr "Beskrywing:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Verander Skikking Waarde-Soort" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Alle Seleksie" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19732,10 +21214,20 @@ msgstr "" msgid "Tree Root" msgstr "Skep Vouer" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animasie Zoem." + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Anim Voeg Baan By" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19744,15 +21236,82 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Fokus Pad" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasie Zoem." + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Skep Vouer" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Opnoemings" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Skrap" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Maak Funksie" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skaal Verhouding:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19763,13 +21322,22 @@ msgstr "Wissel Modus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Skep Vouer" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Eienskappe" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19778,11 +21346,11 @@ msgid "Action Mode" msgstr "Wissel Modus" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19794,6 +21362,11 @@ msgstr "" msgid "Group" msgstr "Verwyder Seleksie" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Verwyder Seleksie" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19803,6 +21376,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19810,6 +21391,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Wissel Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Wissel Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Uitgestel" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Aktiveer" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Wissel Versteekte Lêers" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19852,26 +21462,26 @@ msgstr "" msgid "Grow Direction" msgstr "Beskrywing" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Skep Vouer" +msgid "Min Size" +msgstr "Afhanklikheid Bewerker" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Optimaliseer Animasie" +msgid "Clip Content" +msgstr "Konstant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp @@ -19879,22 +21489,17 @@ msgstr "" msgid "Focus" msgstr "Fokus Pad" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Skep Intekening" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Verander Anim Lente" +msgid "Default Cursor Shape" +msgstr "Laai die verstek Bus Uitleg." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19902,16 +21507,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Wissel Modus" #: scene/gui/control.cpp #, fuzzy @@ -19927,9 +21525,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Verwyder Seleksie" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19939,15 +21540,47 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Moet 'n geldige uitbreiding gebruik." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Ontkoppel" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Installeer" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zoem In" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zoem In" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zoem Uit" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19956,11 +21589,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Maak Toe" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Verwyder Seleksie" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19971,21 +21618,50 @@ msgid "Timers" msgstr "Tyd:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Herset Zoem" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Alle Seleksie" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Stoor" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Wissel Modus" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Afhanklikheid Bewerker" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20012,6 +21688,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Geldige karakters:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Eienskappe" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Eienskappe" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Eienskappe" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Slegs Seleksie" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20022,22 +21744,38 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Skep Nuwe" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Wissel Modus" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20046,15 +21784,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Skep Vouer" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20067,6 +21796,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20074,6 +21807,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Dupliseer Seleksie" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Dupliseer Seleksie" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Dupliseer Seleksie" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Soek" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20083,28 +21840,103 @@ msgstr "Onlangse:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skaal Verhouding:" +msgid "Min Value" +msgstr "Waarde:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Waarde:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Afhanklikheid Bewerker" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Verwyder Seleksie" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Hernoem AutoLaai" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tree (s):" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Geldige karakters:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Verwyder Seleksie" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Slegs Seleksie" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Skep Vouer" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20122,14 +21954,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Eienskappe" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Eienskappe" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Skep Vouer" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Wysig Nodus Kurwe" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Vervang Alles" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20144,12 +22017,84 @@ msgstr "" msgid "Current Tab" msgstr "Maak Funksie" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Wissel Versteekte Lêers" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Oudio-Bus, Sleep-en-los om dit te herrangskik." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Skep" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Skep Vouer" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktiveer" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktiveer" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Skep Vouer" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Skuif Byvoeg Sleutel" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20157,55 +22102,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Afgeskaskel" +msgid "Focused" +msgstr "Fokus Pad" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Skep Intekening" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Eienskappe" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20220,13 +22151,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Skrap" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Skep Intekening" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20235,6 +22176,21 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Wissel Versteekte Lêers" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Afgeskaskel" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Skep Vouer" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20244,20 +22200,25 @@ msgstr "" msgid "Audio Track" msgstr "Anim Voeg Baan By" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Wissel Modus" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20294,6 +22255,11 @@ msgstr "" msgid "Editor Description" msgstr "Beskrywing:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Projek Stigters" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20322,6 +22288,34 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Wissel Modus" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Opnoemings" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Skep Intekening" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Skep Intekening" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20330,6 +22324,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20359,10 +22361,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20388,12 +22386,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20420,16 +22418,14 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "" +#, fuzzy +msgid "Autostart" +msgstr "Anim Voeg Sleutel by" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Fokus Pad" #: scene/main/viewport.cpp msgid "" @@ -20445,6 +22441,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20453,6 +22461,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Afgeskaskel" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineêr" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -20462,20 +22500,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Verander Woordeboek Waarde" +msgid "Clear Mode" +msgstr "Wissel Modus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktiveer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktiveer" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Afgeskaskel" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Verander Transform" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Verander Transform" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20497,15 +22564,28 @@ msgstr "Anim Dupliseer Sleutels" msgid "Loop Mode" msgstr "Wissel Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Waarde:" +msgid "Loop Begin" +msgstr "Wissel Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Waarde:" +msgid "Loop End" +msgstr "Wissel Modus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20516,12 +22596,12 @@ msgstr "Maak Funksie" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20533,6 +22613,16 @@ msgstr "Fokus Pad" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Maak Funksie" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Seine" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20551,29 +22641,36 @@ msgstr "Koppel aan Nodus:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Wissel Modus" +msgid "Sky Custom FOV" +msgstr "Anim Dupliseer Sleutels" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Opnoemings" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Konstant" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Skep Intekening" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20581,65 +22678,83 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animasie Zoem." #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Leêr word gebêre:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "Wissel Modus" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Wissel Modus" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Wissel Modus" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Wysig Nodus Kurwe" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Eienskappe" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Wysig Nodus Kurwe" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Eienskappe" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Lineêr" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Lineêr" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Wysig Nodus Kurwe" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Tonemap Mode" -msgstr "Wissel Modus" - -#: scene/resources/environment.cpp -msgid "Tonemap Exposure" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20647,19 +22762,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20668,20 +22775,25 @@ msgid "SS Reflections" msgstr "Skaal Seleksie" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Tree (s):" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Slegs Seleksie" +msgid "Depth Tolerance" +msgstr "Wissel Modus" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20689,120 +22801,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Lineêr" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Installeer" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Oorgang" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "Wissel Modus" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20810,26 +22873,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Opnoemings:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Maak Funksie" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Oorgange" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Onlangse:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Installeer" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20838,6 +22917,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20856,49 +22943,62 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Wissel Modus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Wissel Modus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Skep Intekening" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Lineêr" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Afhanklikheid Bewerker" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Wissel Modus" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Skep Vouer" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Skuif Byvoeg Sleutel" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Skuif Byvoeg Sleutel" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20915,10 +23015,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20939,10 +23035,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20971,34 +23063,36 @@ msgid "Ambient Occlusion" msgstr "Skep Intekening" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Wissel Modus" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Wissel Modus" +msgid "Min Layers" +msgstr "Skep Intekening" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Waarde:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21009,24 +23103,12 @@ msgstr "Oorgang" msgid "Refraction" msgstr "Opnoemings:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21034,46 +23116,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Wissel Modus" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21107,8 +23173,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Skep Intekening" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Skep Intekening" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Herskaleer Skikking" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Herskaleer Skikking" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21123,6 +23205,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Hulpbron" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21135,11 +23222,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Afhanklikheid Bewerker" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21153,11 +23235,6 @@ msgstr "" msgid "Max Error" msgstr "Fout terwyl laai:" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Skep Intekening" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21170,6 +23247,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21178,36 +23267,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Skep Intekening" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Skuif Gunsteling Op" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Pad na Nodus:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Pad na Nodus:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Verwyder Seleksie" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Verwyder Seleksie" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Lede" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Gunstelinge:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21238,6 +23363,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21259,17 +23396,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Hernoem AutoLaai" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Wysig Nodus Kurwe" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Leêr word gebêre:" #: scene/resources/sky.cpp #, fuzzy @@ -21277,44 +23411,28 @@ msgid "Ground" msgstr "Verwyder Seleksie" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Hernoem AutoLaai" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Wysig Nodus Kurwe" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21325,10 +23443,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21337,10 +23451,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21357,10 +23467,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21380,15 +23486,29 @@ msgstr "Laai Verstek" msgid "Base Texture" msgstr "Verwyder Seleksie" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Wissel Modus" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Pad na Nodus:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Pad na Nodus:" + #: scene/resources/texture.cpp #, fuzzy msgid "Base" @@ -21399,11 +23519,29 @@ msgstr "Verander Skikking Waarde-Soort" msgid "Current Frame" msgstr "Skuif Byvoeg Sleutel" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Wissel Modus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Letterkas Sensitief" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Verander Skikking Waarde-Soort" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21439,6 +23577,16 @@ msgstr "Verander Skikking Waarde-Soort" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Skep Vouer" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Verander Skikking Waarde-Soort" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21452,6 +23600,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21470,10 +23626,30 @@ msgstr "Lineêr" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21513,11 +23689,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21529,7 +23705,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21548,12 +23724,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Omseil" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21572,20 +23749,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Hulpbron" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21620,20 +23788,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Afhanklikheid Bewerker" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Pad na Nodus:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21642,7 +23806,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Omseil" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21654,17 +23818,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21684,13 +23844,31 @@ msgid "Channel Disable Time" msgstr "Verander Skikking Waarde-Soort" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Gunstelinge:" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konstant" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21704,19 +23882,92 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineêr" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Voorskou:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineêr" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Skep Intekening" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Skep Intekening" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Skep Intekening" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Skep Intekening" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Skep Intekening" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Skep Intekening" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21751,6 +24002,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Eienskappe" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21905,7 +24161,7 @@ msgstr "Skep Intekening" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Oop" #: servers/visual_server.cpp @@ -22050,5 +24306,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 71772311985..439ed3f36d7 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -79,6 +79,61 @@ msgstr "" "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "الحافظة فارغة!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "المشهد الحالي" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "تفعيل" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "وضع التحريك" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "حجم الخطوط:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "حجم الخطوط:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -89,10 +144,102 @@ msgstr "مُشغل الشاشة." msgid "Window" msgstr "نافذة جديدة" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "البكسلات المحيطية (الحدودية)" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "تفعيل/إلغاء وضع الشاشة الكاملة" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "الشروع" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "مكان الرصيف" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "الحجم:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "المحرّر" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "وضعية الأستيفاء" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "الهدف" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "عقدة التكبير الزمني" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "نسبة الإطار الفيزيائي %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "خطأ" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "خطأ في الحفظ" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "خطأ في الحفظ" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -121,9 +268,21 @@ msgstr "Command: استدارة" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "الوظائف البرمجية" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -151,6 +310,10 @@ msgstr "الصفحة: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -160,25 +323,68 @@ msgstr "وصل" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "كائنات مرسومة:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "تفعيل تقشير البصل" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "ملف تعريف الشبكة Network Profiler" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "اسم العُقدة الرئيسة (الجذر)" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "وصل" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "نوع التحوّل" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -227,6 +433,16 @@ msgstr "معامل غير صالح لإنشاء '%s'" msgid "On call to '%s':" msgstr "عند استدعاء '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "الحالة" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -268,10 +484,167 @@ msgstr "نسخ المُحدد" msgid "Use Single Quotes" msgstr "بلاطة مُفردة جديدة" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "الجهاز" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "الكل" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "إدارة الإصدارات (Version Control)" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "المجتمع" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "إعداد مُسبق" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "فحص" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "الزر الفيزيائي" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "زر" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "ثابت" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "مُتجه" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "مؤشر Index زر الفأرة:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "إعداد مُسبق" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "نسبية المحاذاة" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "السرعة:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "محاور" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "القيمة المثبتة" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "الفهرس:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "إجراء" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "تغير" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "اقتراف التعديلا" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "حدّة:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "تحريك المسار لليمين" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "رقم الخط:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -287,10 +660,12 @@ msgstr "تعديل اللقطة" msgid "Project Settings Override" msgstr "إعدادات المشروع..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "الأسم" @@ -484,18 +859,20 @@ msgstr "مُحرك الإخراج البصري:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "مرشحات:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -524,7 +901,7 @@ msgstr "مُنشئ الملفات التعريفية Profiler" msgid "Max Functions" msgstr "عمل دالة" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "تحديد التعبير" @@ -598,16 +975,28 @@ msgstr "القمم:" msgid "Resource" msgstr "مورد" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "اغلاق المشهد" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "مسار المورد" +msgid "Path" +msgstr "المسار" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "مصدر" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "اقتراف التعديلا" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "محلي" @@ -621,7 +1010,7 @@ msgstr "أختبار" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "بايت" @@ -653,7 +1042,7 @@ msgstr "إكسي بايت (EiB)" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -726,8 +1115,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "المقياس" @@ -744,7 +1138,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1020,8 +1414,10 @@ msgstr "المحرّر" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "رسوم متحركة" @@ -1163,6 +1559,8 @@ msgstr "Anim تحريك المفاتيح" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "التحوّل" @@ -1558,7 +1956,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "تأخير الإشارة وتخزينها في قائمة الانتظار و تشغيلها فقط في وقت الفراغ." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "لقطة واحدة" @@ -1727,13 +2125,6 @@ msgstr "" msgid "Dependencies" msgstr "التبعيات" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "المسار" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "التبعيات:" @@ -1872,11 +2263,11 @@ msgid "Lead Developer" msgstr "قائد المطوريين" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "مدير المشروع " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "مدير المشروع" #: editor/editor_about.cpp msgid "Developers" @@ -2219,7 +2610,9 @@ msgid "Remove Autoload" msgstr "ازالة التحميل التلقائي" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "تفعيل" @@ -2691,8 +3084,11 @@ msgstr "وضع التشغيل:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "وضع السحب" @@ -2712,6 +3108,16 @@ msgstr "الملف (النسخة) الحالية:" msgid "Current Path" msgstr "الحالي:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "أظهر الملفات المخفية" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "الرجوع للخلف" @@ -2732,7 +3138,8 @@ msgstr "أظهر الملفات المخفية" msgid "Toggle Favorite" msgstr "أظهر المُفضلة" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "أظهر المود" @@ -2850,6 +3257,8 @@ msgid "Theme Properties" msgstr "خصائص الثِمة" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "الألوان" @@ -2964,14 +3373,18 @@ msgid "Method" msgstr "دالة" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "الإشاراة" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "ثابت" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "خاصية" @@ -2983,6 +3396,36 @@ msgstr "خاصية الموضوع (Theme)" msgid "Property:" msgstr "خاصية:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "القيمة" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "الطرق فقط" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "فَعل العنصر" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "عنصر مُفعل" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "استدعاءات الرسم:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "تشغيل" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "القيمة المثبتة" @@ -3746,7 +4189,7 @@ msgstr "إلصق الخاصيات" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "زر معطّل" @@ -3794,7 +4237,7 @@ msgstr "مسار المفتاح الخاص لSSH" msgid "Dock Position" msgstr "مكان الرصيف" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "وضع خالي من الإلهاء" @@ -4429,7 +4872,10 @@ msgstr "تحرير النص:" msgid "On" msgstr "فعّال" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "طبقة" @@ -4539,11 +4985,25 @@ msgstr "حوّلْ إلى %s" msgid "New %s" msgstr "%s جديدة" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "النوع الأساسي" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "إضافة مورد" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "عنصر قابل للتعديل" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "نص برمجي جديد" @@ -4685,7 +5145,7 @@ msgstr "الألوان" msgid "Accent Color" msgstr "اختر لوناً" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4761,11 +5221,6 @@ msgstr "" msgid "File Dialog" msgstr "نافذة XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "أظهر الملفات المخفية" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4819,16 +5274,16 @@ msgstr "" msgid "Highlighting" msgstr "الاتجاهات" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "مُعلّم التركيب Syntax" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4843,20 +5298,13 @@ msgid "Indent" msgstr "المسافة البادئة يساراً" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "النوع" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "الحجم:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "مسافة بادئة تلقائية" @@ -4866,12 +5314,12 @@ msgstr "مسافة بادئة تلقائية" msgid "Convert Indent On Save" msgstr "تحويل المسافة البادئة إلى مسافات" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "استدعاءات الرسم:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "استدعاءات الرسم:" @@ -4881,11 +5329,11 @@ msgstr "استدعاءات الرسم:" msgid "Navigation" msgstr "تنقل" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4906,7 +5354,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "رقم الخط:" @@ -5002,7 +5450,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5115,7 +5563,7 @@ msgstr "تلوين (طلاء) خريطة الشبكة GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "تلوين (طلاء) خريطة الشبكة GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5359,7 +5807,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "على كامل المستطيل" @@ -5395,8 +5845,7 @@ msgstr "مسح النقطة" msgid "Editor SSL Certificates" msgstr "إعدادات المُعدل" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "مدير المشروع" @@ -5571,6 +6020,11 @@ msgstr "" "اضغط باستمرار s% للتقريب إلى اعداد صحيحة.اضغط باستمرار Shift لإجراء تغييرات " "أكثر دقة." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "السطح 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "إختيار عقدة(عقد) للإستيراد" @@ -6994,8 +7448,8 @@ msgid "Future" msgstr "المستقبل" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "العمق" @@ -7080,6 +7534,7 @@ msgid "Immediate" msgstr "فوري" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "مزامنة" @@ -7088,6 +7543,8 @@ msgid "At End" msgstr "في النهاية" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "السفر" @@ -7175,6 +7632,7 @@ msgid "Fade Out (s):" msgstr "تلاشي من النهاية (ثواني):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "دمج" @@ -7294,7 +7752,7 @@ msgstr "تعديل مصافي العقد" msgid "Filters..." msgstr "الفلترة..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7459,11 +7917,11 @@ msgstr "الرخصة (ي-أ)" msgid "First" msgstr "الأول" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "السابق" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "التالي" @@ -8540,6 +8998,7 @@ msgid "Create Outline" msgstr "أنشئ الحد" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9106,16 +9565,19 @@ msgstr "فتح مُحرر UV الخاص بالمُضلعات ثنائية الب msgid "Polygon 2D UV Editor" msgstr "مُحرر UV الخاص بالمُضلعات ثنائية البُعد" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "ال UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "النقاط" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "المُضلعات" @@ -9200,6 +9662,7 @@ msgstr "إعدادات الشبكة" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "محاذاة" @@ -9651,7 +10114,8 @@ msgstr "الاتصالات لدالة:" msgid "Source" msgstr "مصدر" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "الهدف" @@ -9695,6 +10159,7 @@ msgid "Convert Case" msgstr "حالة التحويل" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "الأحرف الكبيرة (Uppercase)" @@ -9876,7 +10341,8 @@ msgid "Create physical bones" msgstr "إنشاء عظام مادية" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "الهيكل" @@ -9892,7 +10358,7 @@ msgstr "تشغيل IK" msgid "Orthogonal" msgstr "متعامد Orthogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "منظوري" @@ -9981,7 +10447,7 @@ msgstr "إظهار تحولات المستوى." msgid "None" msgstr "لا شيء" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "تدوير" @@ -10245,7 +10711,7 @@ msgstr "لم يتم إيجاد أرضية صُلبة لمحاذاة ما تم ا msgid "Use Local Space" msgstr "استخدام الحيّز المحلي" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "استخدام المحاذاة" @@ -10625,6 +11091,9 @@ msgid "Speed:" msgstr "السرعة:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "حلقة Loop" @@ -11142,14 +11611,6 @@ msgstr "تجاوز الكل" msgid "Override all default type items." msgstr "تجاوز جميع أنواع العناصر الافتراضية." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "النوع الأساسي" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11495,6 +11956,7 @@ msgstr "اختر الشكل أو البلاط الفرعي أو البلاط، #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "الإقليم" @@ -11502,7 +11964,7 @@ msgstr "الإقليم" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "التصادم" @@ -12108,7 +12570,8 @@ msgstr "رأس" msgid "Fragment" msgstr "شظايا" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "ضوء" @@ -12932,6 +13395,10 @@ msgstr "مسار التصدير المُزود غير موجود:" msgid "Export templates for this platform are missing/corrupted:" msgstr "قوالب تصدير هذه المنصة مفقودة / تالفة:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "مسار التصدير" + #: editor/project_export.cpp msgid "Presets" msgstr "مُعد سلفاً" @@ -12948,10 +13415,6 @@ msgstr "" "إن تم تحدديها، ستتم إتاحة المُعدّة سلفاً لتكون جاهزة للنشر deploy بضغط واحدة.\n" "فقط واحدة من المُعدّة سلفاً preset لكل منصة ستوسم على أنها قابلة للتشغيل." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "مسار التصدير" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "الموراد" @@ -13013,7 +13476,8 @@ msgstr "النص البرمجي" msgid "GDScript Export Mode:" msgstr "وضع تصدير النص البرمجي:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "نص" @@ -13369,6 +13833,13 @@ msgstr "" "هل أنت متأكد من فحص %s من المجلدات بحثاً عن مشاريع غودوت متوافرة؟\n" "قد يستغرق وقتاً." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "مدير المشروع" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13521,10 +13992,6 @@ msgstr "إضافة حدث فعالية الإدخال" msgid "All Devices" msgstr "جميع الأجهزة" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "الجهاز" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (فيزيائي)" @@ -13577,10 +14044,6 @@ msgstr "زر X 2" msgid "Joypad Axis Index:" msgstr "مؤشر محور القبضة Joypad :" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "محاور" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "مؤشر زر القبضة Joypad:" @@ -13732,11 +14195,7 @@ msgstr "خريطة الإدخال" msgid "Action:" msgstr "إجراء:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "إجراء" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "الحيز الميّت" @@ -13925,7 +14384,9 @@ msgstr "إذا تم تحديده فإن العداد سيعيد البدء لك msgid "Initial value for the counter" msgstr "القيمة المبدئية للعداد" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "الخطوة" @@ -14700,7 +15161,7 @@ msgid "Monitor" msgstr "المراقب Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "القيمة" @@ -14724,6 +15185,11 @@ msgstr "المجموع الكلي:" msgid "Export list to a CSV file" msgstr "تصدير القائمة إلى ملف CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "مسار المورد" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14794,7 +15260,7 @@ msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" "تعديل زاوية انبعاث (إصدار) مُشغل الصوت ثلاثي الأبعاد AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14806,14 +15272,17 @@ msgstr "تعديل حقل رؤية الكاميرا Camera FOV" msgid "Change Camera Size" msgstr "غيّر حجم الكاميرا" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "نقطة" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15006,18 +15475,13 @@ msgstr "وضع التصادم" msgid "Crash Handler" msgstr "حدد المعامل" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "اقتراف التعديلا" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "تحديد عقد متعددة" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15090,12 +15554,14 @@ msgid "Display" msgstr "إظهار الكل" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15103,20 +15569,6 @@ msgstr "" msgid "Height" msgstr "ضوء" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "البكسلات المحيطية (الحدودية)" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "تفعيل/إلغاء وضع الشاشة الكاملة" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15149,10 +15601,6 @@ msgstr "مزامنة" msgid "Use V-Sync" msgstr "استخدام المحاذاة" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15161,7 +15609,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "تفعيل" @@ -15180,11 +15636,6 @@ msgstr "تحديد الإطار" msgid "Energy Saving" msgstr "خطأ في الحفظ" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "إبقاء منُقتح الأخطاء البرمجية مفتوحاً" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15218,11 +15669,6 @@ msgstr "المجتمع" msgid "Physics FPS" msgstr "نسبة الإطار الفيزيائي %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "نسبة الإطار الفيزيائي %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15256,7 +15702,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "تحديد الإطار" #: main/main.cpp @@ -15267,10 +15713,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15335,14 +15777,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "تصفية:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "الألوان" #: main/main.cpp @@ -15427,6 +15869,7 @@ msgid "Main Loop Type" msgstr "إيجاد نوع العُقدة" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15448,7 +15891,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "الرجوع للخلف" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "حاذي إلي جوانب العقدة" @@ -15490,24 +15933,33 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad msgid "Operation" msgstr "الإعدادات" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "التصادم" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "وضع التصادم" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "وضع التصادم" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "حالة التحويل" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15515,10 +15967,12 @@ msgstr "تغيرات المادة:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "نصف القطر:" @@ -15533,11 +15987,20 @@ msgstr "معاملات المشهد الرئيس:" msgid "Rings" msgstr "تحذيرات" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "خطوة ناعمة" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "أظهر الموجهات" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15552,6 +16015,13 @@ msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Rad msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "المُضلعات" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15560,6 +16030,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "لصق العُقد" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15578,21 +16053,89 @@ msgstr "" msgid "Path Rotation" msgstr "دوران عشوائي:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "اجعله محلياً" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "متواصل" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "اختر المسافة:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "دوران عشوائي:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "وضع التصادم" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "تعديل التحولات" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "كائن" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "إظهار الشبكة دوماً" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "استخدام المحاذاة" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "تخزين الملف:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "تحميل المورد" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "الهيكل" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "بادئة:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "إعادة تحميل" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15647,14 +16190,20 @@ msgstr "تعطيل نمط البرمجة Singleton ل GDNative" msgid "Libraries: " msgstr "مكتبات: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "اسم الفئة:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "اسم النص البرمجي:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "مسار التركيز" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15755,6 +16304,180 @@ msgstr "تصدير مكتبة الميش" msgid "Export GLTF..." msgstr "تصدير..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "الواجهة View الخلفية" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "مقدار إزاحة الشبكة:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "مكونات" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "البنية (اللاحقة)" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "الكمية:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "ميبي بايت (MiB)" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "خلط" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "كائن" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "توزيع الأشكال الهندسية..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "الواجهة View الخلفية" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "المظهر الكلي الاساسي" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "جميع الأجهزة" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "الحجم:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "خطي" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "الألوان" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "تغير" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "طبخ (إعداد) خرائط الضوء" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "تغيرات المادة:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "إعادة اختيار الأبوة" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "منصة" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "الترجمات" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "خطوة الدوران:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "أبناء قابلين للتعديل" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "نقطة" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15764,10 +16487,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "عقدة التنقل الزمني" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "مشهد رئيس (جذر) جديد" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "مصدر التركيز" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "تحريك النُقطة" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15776,7 +16514,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "مُشغل الكمية القياسية Scalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "الإصدار" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "الإصدار" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "مع البيانات" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "وحدة" @@ -15800,6 +16586,16 @@ msgstr "مجسّم" msgid "Materials" msgstr "تغيرات المادة:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "المسار للمشهد:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "اسم العُقدة الرئيسة (الجذر)" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15844,18 +16640,49 @@ msgstr "اختر عُقدة" msgid "Animations" msgstr "الرسومات المتحركة:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "إظهار العظام" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "نسبة الإطار الفيزيائي %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "طبخ (إعداد) خرائط الضوء" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "الواجهة View الأمامية" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "المنتصف" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "المنتصف" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "المنتصف" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16042,12 +16869,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "المُعادل:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16065,11 +16898,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16156,6 +16989,15 @@ msgstr "توزيع الأشكال الهندسية..." msgid "Done!" msgstr "تم!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "حجم عشوائي:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16164,6 +17006,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "مقدار إزاحة الشبكة:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16181,13 +17028,58 @@ msgstr "منظوري" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "الأسم" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "الإعدادات:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "الوصف" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "تحيد نوع المتغير" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "تحيد نوع المتغير" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "الحالة" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16233,13 +17125,6 @@ msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التك msgid "Visual Script" msgstr "بحث VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "الوظائف البرمجية" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "تعديل معاملات الإشارات" @@ -16562,6 +17447,7 @@ msgid "Edit Member" msgstr "تعديل العضو" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "تحديد التعبير" @@ -16570,6 +17456,11 @@ msgstr "تحديد التعبير" msgid "Return" msgstr "أرجعْ" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "قابل للتشغيل" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16670,6 +17561,13 @@ msgstr "وضع التحجيم" msgid "Basic Type" msgstr "النوع الأساسي" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "نسخ مسار العُقدة" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16677,7 +17575,17 @@ msgstr "تعديل اسم المعامل" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "اعادة التعيين للإفتراضيات" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "الأحرف الصالحة:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "وضع التحجيم" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16741,11 +17649,6 @@ msgstr "ألحق" msgid "Get %s" msgstr "جلب %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "الفهرس:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "اسم خاصية المؤشر index property غير صالح." @@ -16790,6 +17693,11 @@ msgstr ": معاملات غير صالحة: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "الأسم" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "لم يتم إيجاد VariableGet في النص البرمجي: " @@ -16875,6 +17783,10 @@ msgstr "" msgid "SubCall" msgstr "إستدعاءات" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16934,6 +17846,11 @@ msgstr "نسبة الإطار الفيزيائي %" msgid "%s sec(s)" msgstr "s% ثانية(ثواني)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "طلاء البلاط" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16962,6 +17879,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16973,9 +17894,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "إخلاء سلسلة IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "انتهت المهلة." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17004,6 +17930,11 @@ msgstr "" msgid "Visibility State" msgstr "تشغيل/إطفاء الوضوحية Visibility" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "إعادة المحاولة" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17868,6 +18799,60 @@ msgstr "" "ليتم إظهار الإطارات في الAnimatedSprite (النقوش المتحركة), يجب تكوين مصدر " "لها من نوع SpriteFrames و ضبط خاصية الFrames (الأطر) بها." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "نسبة الإطار %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "المقياس" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "تشغيل" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "المنتصف" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "المُعادل:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "المراقب Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "المراقب Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17878,24 +18863,32 @@ msgstr "يتجاوز" msgid "Space Override" msgstr "يتجاوز" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "قم بتوليد نقاط" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "كائن" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "تحديث المُعاينة" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "خطي" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17906,8 +18899,8 @@ msgstr "أضف مسار الصوت" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "إفتح نسق مسار الصوت" +msgid "Override" +msgstr "يتجاوز" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17928,10 +18921,11 @@ msgid "Pitch Scale" msgstr "المقياس" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "تشغيل" +msgid "Autoplay" +msgstr "إلغاء/تفعيل التشغيل التلقائي" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17939,7 +18933,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "اختر المسافة:" @@ -17969,13 +18964,29 @@ msgstr "نسخ العُقد" msgid "Anchor Mode" msgstr "وضع الأيقونة" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "خطوة الدوران:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "الحالي:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "تكبير" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "ساحة رؤية واحدة" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "وضع التحريك" @@ -17984,38 +18995,62 @@ msgstr "وضع التحريك" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "خطوة ناعمة" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "تحديد الهامش" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "تحديد الهامش" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "تحديد الهامش" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "خطوة ناعمة" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "المُعادل:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "المُعادل:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "المُعادل:" +msgid "V" +msgstr "ال UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "تحديد الهامش" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "استدعاءات الرسم:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "استدعاءات الرسم:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "تحديد الهامش" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "عقدة الدمج2" @@ -18025,29 +19060,65 @@ msgstr "عقدة الدمج2" msgid "Light Mode" msgstr "بالعرض يميناً" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "جسيمات" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "جسيمات" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "تشغيل/إطفاء الوضوحية Visibility" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "تشغيل/إطفاء الوضوحية Visibility" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "تكثير/تزويد" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "تكثير/تزويد" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "إظهار المركز" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "طبخ/تجهيز-خريطة-الاضاءة" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18072,6 +19143,11 @@ msgstr "" "أو الشكل التصادمي المُضلع ثنائي الأبعاد CollisionPolygon2D لتحديد الشكل " "الخاصة بها." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "اختيار البلاط" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18107,6 +19183,19 @@ msgstr "" msgid "Build Mode" msgstr "وضع المسطرة" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "عنصر معطّل" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "إنشاء مُضلع التصادم" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18154,6 +19243,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "الإعدادات:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "الكمية:" @@ -18163,16 +19259,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "المعالجة-اللاحقة Post-Process" +msgid "One Shot" +msgstr "عقدة اللقطة الواحدة" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "المقياس" +msgid "Preprocess" +msgstr "المعالجة-اللاحقة Post-Process" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18196,11 +19292,22 @@ msgstr "" msgid "Fixed FPS" msgstr "إظهار عدد الإطارات بالثانية" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "المشاريع" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18216,8 +19323,10 @@ msgstr "" msgid "Texture" msgstr "نص" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18229,9 +19338,19 @@ msgstr "قناع الانبعاث" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "مصدر الانبعاث: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "الأدوات Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "البنية (اللاحقة)" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18257,7 +19376,8 @@ msgid "Initial Velocity" msgstr "الشروع" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18295,12 +19415,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "الألوان" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18341,16 +19455,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "على العقدة A وكذلك العقدة B أن يكونا PhysicsBody2Ds مختلفين" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "وحدة" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "وحدة" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "زر معطّل" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18359,11 +19489,11 @@ msgstr "" msgid "Initial Offset" msgstr "الشروع" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18373,44 +19503,41 @@ msgid "" "property." msgstr "يجب توريد نقش بهيئة الضوء لخاصية \"النقش\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "المحرّر" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "منطقة النقش TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "تغير" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "تدوير لليمين" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "غيّر حجم الكاميرا" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "طبقة" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18419,28 +19546,33 @@ msgid "Shadow" msgstr "مُظلل" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "الواجهة View الخلفية" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "تغيير المُرشح Filter" +msgid "Gradient Length" +msgstr "التدرج المُحرر" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "مرشحات:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "ترشيح الدوال" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "إغلاق" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "وضع المسطرة" @@ -18459,6 +19591,11 @@ msgstr "المُضلع المُغلق لهذا الغَلق فارغ. الرجا msgid "Width Curve" msgstr "تقسيم المنحنى" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "افتراضي" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18492,24 +19629,40 @@ msgstr "وضع الأقليم" msgid "End Cap Mode" msgstr "وضع المحاذاة:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "إعادة تسمية مجلد:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "الشروع" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "تعديل الإتصال:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18541,12 +19694,22 @@ msgstr "اختر المسافة:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "القمم:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18572,12 +19735,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "خطوة الدوران:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "يُدير %s من الدرجات." @@ -18592,10 +19751,48 @@ msgstr "ثابت" msgid "Global Rotation Degrees" msgstr "يُدير %s من الدرجات." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "حجم عشوائي:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "الاحتفاظ بالتحوّل الشمولي Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "نسبية المحاذاة" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "المُعادل:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "استخدام محاذاة التحجيم" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "في النهاية" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18603,11 +19800,18 @@ msgstr "" "تعمل عقدة طبقة-المنظهر (ParallaxLayer) فقط عند تعيينها كعقدة تابعة لعقدة " "خلفية-المنظر ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "إجراء" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "انعكاس" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18644,11 +19848,17 @@ msgstr "" "تتطلب الرسوم المتحركة للجسيمات-ثنائية-البُعد (Particles2D) استخدام لوحة-مادة-" "العنصر (CanvasItemMaterial) مع تمكين \"الرسوم المتحركة للجسيمات\"." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "وضع الأولية" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "تقسيم المنحنى" @@ -18664,6 +19874,20 @@ msgstr "" msgid "Unit Offset" msgstr "مقدار إزاحة الشبكة:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "المُعادل:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "المُعادل:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18674,12 +19898,22 @@ msgid "Layers" msgstr "طبقة" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "الشروع" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "الشروع" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "الوظائف البرمجية" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18722,15 +19956,40 @@ msgstr "ضوء" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "قص العُقد" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "متواصل" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "اختر لوناً" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "المحاذاة الذكية" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "السرعة:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18739,42 +19998,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "أنشر بإجبار" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "تحديد الهامش" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (فيزيائي)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "نقل المخرجات" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "البنية (اللاحقة)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "مُحرك الإخراج البصري:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "محلي" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "وضع التصادم" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID غير صالح" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "وضع التصادم" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "وضع التصادم" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "تحريك المسار لليمين" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "يُدير %s من الدرجات." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "منطقة النقش TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "إعادة تسمية مجلد:" +msgid "Vertex Colors" +msgstr "رأس" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18787,23 +20101,46 @@ msgid "Gizmo Extents" msgstr "الأدوات Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "وضع التصادم" +msgid "Cast To" +msgstr "إنشاء عُقدة تظليل" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "يجب أن تشير خاصية المسار إلى عُقدة-ثنائية-البُعد (Node2D) صالحة لكي تعمل." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "مسح النقطة" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "الإحداثيات التالية" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "إعادة التشغيل" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18836,6 +20173,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "نسبة الإطار %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "تشريح النصوص البرمجية" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18855,51 +20202,70 @@ msgstr "مُحدد البلاط" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "غيّر حجم الكاميرا" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "التحوّل" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "الشروع" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "إظهار الأصل (المصدر)" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "وضع التصادم" +msgid "Y Sort" +msgstr "ترتيب" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "التصادم" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "وضع الأولية" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "المزايا الرئيسية:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "وضع التصادم" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "وضع التصادم" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "تم تغيير تحويل ال Occluder" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "البنية (اللاحقة)" +msgid "Shape Centered" +msgstr "حاذي إلي مُنتصف العقدة" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "إعداد مُسبق" +msgid "Shape Visible" +msgstr "تشغيل/إطفاء الوضوحية" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18920,27 +20286,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "إرجاع صوت المسار" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "إرجاع صوت المسار" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "تحديد اسم موحد" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "يجب أن تحتوي ARVRCamera على عقدة ARVROrigin كأصل لها." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18958,7 +20315,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "المرتكزات فقط" #: scene/3d/arvr_nodes.cpp @@ -18982,6 +20339,11 @@ msgstr "" "(StaticBody2D)، جسم-صلب-ثنائي-البُعد (RigidBody2D)، أو جسم-متحرك-ثنائي-البُعد " "(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "حجم عشوائي:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19010,34 +20372,38 @@ msgstr "الوان الإنبعاث" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "الوان الإنبعاث" +msgid "Degrees" +msgstr "يُدير %s من الدرجات." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "رسوم متحركة" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "بايت" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "تفعيل دوبلر" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "مسار خاصية" +msgid "Tracking" +msgstr "يَحزم\"ينتج الملف المضغوط\"" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19052,6 +20418,16 @@ msgstr "محو التَحَوّل" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "الشجرة الفرعية" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19084,6 +20460,13 @@ msgstr "انشاء خارطة الضوء" msgid "Done" msgstr "تم" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "الأدوات Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19096,6 +20479,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "تصفية:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "الألوان" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19108,38 +20505,43 @@ msgstr "أطلس جديد" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "عرض البيئة" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "عام" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "التقط من البيكسل" +msgid "Max Size" +msgstr "الحجم:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "التقاط" +msgid "Custom Sky" +msgstr "قص العُقد" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "يُدير %s من الدرجات." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "قص العُقد" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "حرك ثأثير مسار الصوت" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "المسافة البادئة يميناً" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "تنقل" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19150,14 +20552,24 @@ msgstr "" msgid "Light Data" msgstr "مع البيانات" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "إسم العقدة:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "مسار خاصية" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19167,6 +20579,11 @@ msgstr "مشروع" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "مقدار إزاحة الشبكة:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19176,8 +20593,9 @@ msgstr "أقرب" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19188,15 +20606,15 @@ msgstr "تحديد الهامش" msgid "Clip To" msgstr "القص Clip أعلاه" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "إقلبْ البوابات" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "التقاط" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19270,17 +20688,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "قناع الانبعاث" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "الأدوات Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "نقاط الانبعاث:" +msgid "Ring Radius" +msgstr "قناع الانبعاث" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "تغيير نصف قطر الدائرة الداخلي" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "تدوير لليمين" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "تحذيرات" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19296,20 +20725,28 @@ msgstr "إقلبْ البوابات" msgid "Portal Mode" msgstr "وضع الأولية" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "تمكين الأولوية" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "مكتبة مطاوعة (ديناميكية)" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19319,15 +20756,6 @@ msgstr "مكتبة مطاوعة (ديناميكية)" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "تنقل" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19364,21 +20792,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "اختر لوناً" +msgid "Negative" +msgstr "لغة البرمجة GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "طبخ/تجهيز-خريطة-الاضاءة" +msgid "Bake Mode" +msgstr "وضع قناع-البِت" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "إرجاع صوت المسار" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19387,24 +20812,26 @@ msgstr "الاتجاهات" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "وضع خالي من الإلهاء" +msgid "Blend Splits" +msgstr "أوقات الدمج:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "العمق" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "مُظلل" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "أظهر الإفتراضي" #: scene/3d/light.cpp @@ -19416,17 +20843,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "أجهض التحول." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "مُتجه" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "أختبار" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "(تجاهل)" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19490,11 +20933,21 @@ msgstr "" "تتطلب الرسوم المتحركة للجسيمات استخدام مادة مكانية (SpatialMaterial) التي تم " "ضبط وضع اللوحة (Billboard Mode) الخاص بها على \"لوحة الجسيمات\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "تشغيل/إطفاء الوضوحية Visibility" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "استدعاءات الرسم:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "استدعاءات الرسم:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "يعمل تتبع المسار PathFollow فقط عندما يكون ابناً لعُقدة مسار Path." @@ -19529,8 +20982,8 @@ msgstr "محاور" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "طلاء البلاط" +msgid "Body Offset" +msgstr "المُعادل:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19556,6 +21009,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "حذف العُقد" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19613,39 +21071,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [البوابات مفعلة]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "جذر التعديل المباشر:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "افتراضي" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "مُجَمعَ" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "نصف القطر:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "مُنقح الأخطاء" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "وضع التدوير" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "مقدار إزاحة الشبكة:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "مشروع" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "تمكين المحاذاة" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "اختر لوناً" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "الوان الإنبعاث" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "المسافة البادئة يميناً" #: scene/3d/remote_transform.cpp msgid "" @@ -19673,6 +21174,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19712,6 +21217,10 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19767,6 +21276,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "نسبة الإطار الفيزيائي %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "إنشاء مُضلع التصادم" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19789,6 +21308,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19815,11 +21338,6 @@ msgstr "" "التشغيل.\n" "قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "الاحتفاظ بالتحوّل الشمولي Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19829,7 +21347,16 @@ msgstr "" msgid "Gizmo" msgstr "الأدوات Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "نسبة الإطار الفيزيائي %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19885,16 +21412,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "التباعُدات:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "العجلة نحو الأقصى." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "الوظائف البرمجية" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "تحديد التعبير" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "خطأ" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "التباعُدات:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19925,6 +21484,11 @@ msgstr "وسائط إستدعاء إضافية :" msgid "Baked Light" msgstr "طبخ (إعداد) خرائط الضوء" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "انشاء خارطة الضوء" + #: scene/3d/visual_instance.cpp #, fuzzy msgid "Lightmap Scale" @@ -19934,22 +21498,18 @@ msgstr "طبخ/تجهيز-خريطة-الاضاءة" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "اختر المسافة:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "اختر المسافة:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19974,11 +21534,13 @@ msgstr "" "اضبط وضع الخلفية لهذه البيئة على لوحة (Canvas) (للمشاهد ثنائية البُعد)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "المشهد الرئيس" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19992,6 +21554,11 @@ msgstr "القيمة" msgid "Auto Triangles" msgstr "تفعيل المثلثات التلقائية" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "تفعيل المثلثات التلقائية" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20030,6 +21597,11 @@ msgstr "وقت التلاشي X (ثواني):" msgid "autorestart_" msgstr "إعادة تشغيل تلقائية:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "إعادة تشغيل تلقائية:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20050,11 +21622,26 @@ msgstr "أضف منفذ أدخال" msgid "Xfade Time" msgstr "وقت التلاشي X (ثواني):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "مقدار إزاحة الشبكة:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "حدّة" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "حدد التقدم التلقائي" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "إعدادات مُتقدمة" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20069,11 +21656,6 @@ msgstr "تحديد الرسومية المتحركة" msgid "Assigned Animation" msgstr "أضف حركة" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "إلغاء/تفعيل التشغيل التلقائي" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20094,22 +21676,16 @@ msgid "Playback Options" msgstr "إعدادات الصف (Class):" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "تشغيل المشهد" +msgid "Default Blend Time" +msgstr "المظهر الكلي الاساسي" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "إجراء" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20154,10 +21730,20 @@ msgstr "العُقدة الرئيسة لمُشغل الرسومات المتحر msgid "Tree Root" msgstr "إنشاء العُقدة الرئيسة (الجذر):" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "تثبيت مُشغّل الرسوميات المتحركة" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "إضافة مسار" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20169,16 +21755,88 @@ msgstr "" msgid "Playback" msgstr "تشغيل" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "لصق المُعامل" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "مسار التصدير" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "رسوم متحركة" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "صفر" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "اسم العُقدة الرئيسة (الجذر)" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "العظام" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "وضعية الأستيفاء" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "يتجاوز" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "إعادة اختيار أبوة العُقدة" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "عمل دالة" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "تشغيل المشهد" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "الهدف" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "نسبة التكبير" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20189,15 +21847,24 @@ msgstr "تحديد الوضع" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "القلب أفقياً" +msgid "Horizontal" +msgstr "عَرضياً:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "القلب عموديًا" +msgid "Vertical" +msgstr "شاقولياً:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "إظهار المركز" #: scene/gui/base_button.cpp #, fuzzy @@ -20205,12 +21872,11 @@ msgid "Action Mode" msgstr "وضع الأيقونة" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "زر" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20223,6 +21889,11 @@ msgstr "الاختصارات" msgid "Group" msgstr "المجموعات" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "نسخ النص" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20232,6 +21903,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "توسيع الكل" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "في الأعلى يساراً" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20243,6 +21924,36 @@ msgstr "" "الزر الأيسر للفأرة: تحديد اللون\n" "الزر الأيمن للفأرة: إزالة اللون الحالي" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "تعديل مُتعدد السطوح" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "تحديد الوضع" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "وضع السحب" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "مؤجل" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "مُعد سلفاً" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "تشغيل/إطفاء الوضوحية" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "اختر لوناً من نافذة المُحرر." @@ -20292,50 +22003,46 @@ msgstr "المرتكزات فقط" msgid "Grow Direction" msgstr "الاتجاهات" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "عَرضياً:" +msgid "Min Size" +msgstr "حجم الخطوط:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "شاقولياً:" +msgid "Pivot Offset" +msgstr "مقدار إزاحة الشبكة:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "دوران عشوائي:" +msgid "Clip Content" +msgstr "ثابت" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "أدوات" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "مسار التركيز" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "وضع الإطباق" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "مُرشح المحليّات Locales" +msgid "Default Cursor Shape" +msgstr "تحميل نسق المسار الإفتراضي." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20345,17 +22052,8 @@ msgstr "الحجم: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "القلب أفقياً" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "القلب عموديًا" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "تحديد الوضع" #: scene/gui/control.cpp #, fuzzy @@ -20372,9 +22070,13 @@ msgid "Dialog" msgstr "نافذة XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "نسخ النص" +msgid "Autowrap" +msgstr "تحميل تلقائي" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20384,15 +22086,50 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "يُرجى التأكيد..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "تجاوز العنصر" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "يجب أن يستخدم صيغة صحيحة." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "قطع الاتصال" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "مقدار إزاحة الشبكة:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "اختر المسافة:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "تكبير" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "تكبير" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "تصغير" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "إظهار العظام" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20401,11 +22138,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "تفعيل الخريطة المصغرة للشبكة." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "إظهار العظام" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "حدد" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "ارتكاب" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "حجم" @@ -20417,21 +22169,50 @@ msgid "Timers" msgstr "الوقت" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "إعادة تعيين" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "تعبئة المُحدد" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "أختبار" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "حجم عشوائي:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "الواجهة View الأمامية" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20458,6 +22239,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "الأحرف الصالحة:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "مساعدة سياقية" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "تنقية الإشارات" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "تنقية الإشارات" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "الاختصارات" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "تنقية الإشارات" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "المحدد فقط" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20469,23 +22298,41 @@ msgid "Placeholder" msgstr "تحميله كعنصر نائب" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "تحميله كعنصر نائب" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "حدد موقع خروج الإنحناء" +msgid "Blink Speed" +msgstr "السرعة:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "حدّة" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "المنتصف" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "تحديد مستطيل المنطقة" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20495,15 +22342,6 @@ msgstr "تحديد الهامش" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "إنشاء موجه أفقي جديد" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20517,6 +22355,11 @@ msgstr "" msgid "Popup" msgstr "تكثير/تزويد" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "شامل" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20526,6 +22369,30 @@ msgstr "" "ستختفي النوافذ المنبثقة افتراضيًا ما لم تقم باستدعاء popup() أو أي من وظائف " "popup(). من الجيد جعلها مرئية للتحرير ، لكنها ستختفي عند التشغيل." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "نصف المُحدد" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "خريطة الشبكة GridMap لحذف المُختار" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "إحدف المحدد (المجموعة المختارة)" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "بحث" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20535,30 +22402,110 @@ msgstr "الحالي:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "إذا تم تفعيل ال\"Exp Edit\" يجب على ان يكون \"Min Value\" اعلى من صفر." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "نسبة التكبير" +msgid "Min Value" +msgstr "القيمة المثبتة" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "القيمة" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "الصفحة: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "تعديل" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "مُجَمعَ" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "إعادة تسمية عنصر اللون" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "البكسلات المحيطية (الحدودية)" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "ترتيبية المحور Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "مسافة بادئة تلقائية" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "أوقات الدمج:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "النهاية" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "الأحرف الصالحة:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "نسخ النص" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "الحجم:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "طلاء العظام وزنياً" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "المحدد فقط" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "عدل على الحساب الحالي:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20579,15 +22526,59 @@ msgstr "" "استخدم حاوية كتابع (VBox ، HBox ، إلخ) ، أو عنصر تحكم واضبط الحد الأدنى " "المخصص للحجم يدويًا." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "تزويد السطح" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "عَرضياً:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "تنقية الإشارات" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "اختر لوناً" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "إعادة تسمية مجلد:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "بادئة:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "لاحقة:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "مقدار إزاحة الشبكة:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "طوي الكل" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20602,12 +22593,87 @@ msgstr "" msgid "Current Tab" msgstr "الحالي:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "تشغيل/إطفاء الوضوحية" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "إسحب وأسقط لإعادة الترتيب." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "المحفوظات" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "تخطي نقاط التكسّر" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "مجلد:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "تفعيل" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "تفعيل" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "شاقولياً:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "عَرضياً:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "استدعاءات الرسم:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "إلغاء تأمين العقدة" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20615,59 +22681,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "منطقة النقش TextureRegion" +msgid "Focused" +msgstr "مسار التركيز" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(المُحرر مُعطّل)" +msgid "Click Mask" +msgstr "وضع التصادم" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "توسيع الكل" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "منطقة النقش TextureRegion" +msgid "Over" +msgstr "الكتابة المُتراكبة Overwrite" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "اخط خطوة متجاوزة" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "خصائص الثِمة" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20682,12 +22732,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "الشروع" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "يُدير %s من الدرجات." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "في المنتصف يساراً" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "وضعية الأستيفاء" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20697,6 +22759,21 @@ msgstr "" msgid "(Other)" msgstr "(آخر)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "تشغيل/إطفاء الوضوحية" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "زر معطّل" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "إنشاء العُقدة الرئيسة (الجذر):" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20706,8 +22783,12 @@ msgstr "" msgid "Audio Track" msgstr "إضافة مسار" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20715,14 +22796,14 @@ msgstr "" msgid "Stream Position" msgstr "ضع الإنحناء في الموقع" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "أظهر الشاشة" +msgid "Stretch Shrink" +msgstr "تحديد الوضع" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "أظهر الشاشة" #: scene/main/http_request.cpp @@ -20762,6 +22843,11 @@ msgstr "" msgid "Editor Description" msgstr "الوصف" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "مسار التصدير" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20792,6 +22878,35 @@ msgstr "تحديد التكرار:" msgid "Custom Multiplayer" msgstr "تحديد التكرار:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "تمكين الأولوية" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "وضعية الأستيفاء" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "في الأعلى يساراً" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "وضع التصادم" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "وضع التنقل" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20801,6 +22916,16 @@ msgstr "مشهد رئيس (جذر) جديد" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "تحديد التكرار:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "وضعية الأستيفاء" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20832,11 +22957,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "أنشئ الحد" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "وضعية الأستيفاء" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20863,12 +22983,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20899,17 +23019,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "طلاء البلاط" +msgid "Autostart" +msgstr "إعادة تشغيل تلقائية:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "في الأعلى يساراً" +msgid "Viewport Path" +msgstr "مسار التصدير" #: scene/main/viewport.cpp msgid "" @@ -20929,6 +23045,19 @@ msgid "" "dimensions to render anything." msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "تجاوز العنصر" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20937,6 +23066,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "المصفوفة المنقولة Transpose" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "تعديل قيمة الإدخال" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "الربط" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "عنصر معطّل" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "الخط اليساري" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20948,13 +23110,33 @@ msgid "Render Target" msgstr "مُحرك الإخراج البصري:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "تغيير وضع التحديث للرسم المتحرك" +msgid "Clear Mode" +msgstr "وضع المسطرة" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "تفعيل" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "تفعيل" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "تفعيل تقشير البصل" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "عنصر معطّل" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20962,7 +23144,17 @@ msgid "Shadow Atlas" msgstr "أطلس جديد" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "محو التَحَوّل" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "الاحتفاظ بالتحوّل الشمولي Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20984,15 +23176,30 @@ msgstr "قص العُقد" msgid "Loop Mode" msgstr "وضع التحريك" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "القيمة المثبتة" +msgid "Loop Begin" +msgstr "وضع التحريك" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "القيمة" +msgid "Loop End" +msgstr "وضع التحريك" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "عقدة الخلط" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "معاملات المشهد الرئيس:" #: scene/resources/curve.cpp #, fuzzy @@ -21003,15 +23210,15 @@ msgstr "نصف دقة الشاشة" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "مُتجه" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "تجاوز العنصر" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21022,6 +23229,16 @@ msgstr "مسار التركيز" msgid "Outline Size" msgstr "حجم الخطوط:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "الوظائف البرمجية" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "الإشارات" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21041,29 +23258,36 @@ msgstr "مع البيانات" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "وضع الأيقونة" +msgid "Sky Custom FOV" +msgstr "قص العُقد" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "الوثائق الإلكترونية" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "خطوة الدوران:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "يُدير %s من الدرجات." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21072,49 +23296,73 @@ msgid "Ambient Light" msgstr "المسافة البادئة يميناً" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "شرط" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "تخزين الملف:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "الكمية:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "العمق" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "العمق" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "العمق" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "تقسيم المنحنى" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "تنقية الإشارات" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "تقسيم المنحنى" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "تنقية الإشارات" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "ضوء" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "ضوء" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "تقسيم المنحنى" #: scene/resources/environment.cpp #, fuzzy @@ -21123,15 +23371,11 @@ msgstr "إعادة تعيين الخرائط" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "وضع المحاذاة:" +msgid "Exposure" +msgstr "تصدير" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21139,19 +23383,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21160,20 +23396,27 @@ msgid "SS Reflections" msgstr "تكبير المحدد" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "الخطوة" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "المحدد فقط" +msgid "Fade In" +msgstr "تلاشي في البداية (ثواني):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "تلاشي من النهاية (ثواني):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "العمق" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21182,122 +23425,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "نصف القطر:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "بالعرض يميناً" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "نصف القطر:" +msgid "AO Channel Affect" +msgstr "منقح أخطاء قناة UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "الألوان" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "اختر المسافة:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "الانتقال: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "عقدة الدمج2" +msgid "HDR Scale" +msgstr "المقياس" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21305,26 +23498,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "ضوء" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "التباعُدات:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "الوظيفة البرمجية للون." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "تحذيرات" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "الحالي:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "وضع خالي من الإلهاء" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "المُعادل:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21334,6 +23545,15 @@ msgstr "" msgid "Map Depth" msgstr "العمق" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "العمق" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21355,44 +23575,46 @@ msgid "Parameters" msgstr "لقد تم تغيير المَعلم:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "وضع السحب" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "وضع المسطرة" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "وضعية الأستيفاء" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "بالعرض يساراً" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "الواجهة View الأمامية" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "وضع المسطرة" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "عقدة الدمج2" +msgid "Grow Amount" +msgstr "الكمية:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21400,6 +23622,16 @@ msgstr "" msgid "Particles Anim" msgstr "جسيمات" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "نسبة الإطار %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "نسبة الإطار %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21416,10 +23648,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21443,11 +23671,6 @@ msgstr "الوان الإنبعاث" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "حجم عشوائي:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21477,34 +23700,37 @@ msgid "Ambient Occlusion" msgstr "الإطباق Occlusion" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "منطقة النقش TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "العمق" +msgid "Min Layers" +msgstr "طبقة" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "طبقة" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "إقلبْ البوابة" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21515,27 +23741,14 @@ msgstr "الانتقال: " msgid "Refraction" msgstr "التباعُدات:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "حجم عشوائي:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "عقدة الدمج2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "طبقة" #: scene/resources/material.cpp #, fuzzy @@ -21543,7 +23756,7 @@ msgid "UV1" msgstr "ال UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21551,41 +23764,25 @@ msgstr "" msgid "UV2" msgstr "ال UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "وضع الأولية" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "وضع خالي من الإلهاء" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "وضع السحب" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "طبخ/تجهيز-خريطة-الاضاءة" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21619,8 +23816,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "أجهض التحول." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "إعادة تشكيل خريطة UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "تغيير حجم المصفوفة" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "تغيير حجم المصفوفة" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21636,6 +23849,11 @@ msgstr "توزيع الأشكال الهندسية..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "مصدر" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21648,11 +23866,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "حجم الخطوط:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21667,11 +23880,6 @@ msgstr "" msgid "Max Error" msgstr "خطأ" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "المُضلعات" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21686,6 +23894,18 @@ msgstr "اختر المسافة:" msgid "Sample Max Error" msgstr "عينات (صوتية)" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21694,43 +23914,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "المُضلعات" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "تحريك النقاط" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "مُعدّل سرعة الرؤية الحُرة" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "مُعدّل تباطؤ الرؤية الحُرة" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "نقاط الانبعاث:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "مصدر الانبعاث: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "الوان الإنبعاث" +msgid "Color Texture" +msgstr "مظهر المحرر/برنامج-جودوه" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "نقاط الانبعاث:" +msgid "Point Count" +msgstr "أضف منفذ أدخال" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "التبويت:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "إقلبْ البوابات" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21763,6 +24015,18 @@ msgstr "في الأسفل يميناً" msgid "Left To Right" msgstr "في الأعلى يميناً" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21786,17 +24050,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "الطابق التالي" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "تقسيم المنحنى" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "تخزين الملف:" #: scene/resources/sky.cpp #, fuzzy @@ -21805,12 +24066,8 @@ msgstr "مُجَمعَ" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "إغلاق المنحنى" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "المحفوظات" #: scene/resources/sky.cpp #, fuzzy @@ -21819,35 +24076,21 @@ msgstr "تشغيل" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "استبدال" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "تقسيم المنحنى" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "منطقة النقش TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21858,11 +24101,6 @@ msgstr "تحديد الهامش" msgid "Expand Margin" msgstr "توسيع الكل" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "تكثير/تزويد" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21872,10 +24110,6 @@ msgstr "تغيير نصف قطر الدائرة الداخلي" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21892,10 +24126,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21915,14 +24145,30 @@ msgstr "تحميل إعداد مسبق" msgid "Base Texture" msgstr "إزالة النقش" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "الصفحة: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "وضع التحجيم" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "التقاط" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "وضع التشغيل:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "وضع التشغيل:" #: scene/resources/texture.cpp #, fuzzy @@ -21934,11 +24180,29 @@ msgstr "النوع الأساسي" msgid "Current Frame" msgstr "اسم المشهد الحالي" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "وضع السحب" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "حساسة لحالة الأحرف" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "افتراضي" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21977,6 +24241,16 @@ msgstr "منطقة النقش TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "ملفات غودوت المُرشّحة" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "تعديل قيمة الإدخال" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21991,6 +24265,16 @@ msgstr "وظيفة برمجية مُقارِنة غير صالحة لأجل ذل msgid "Fallback Environment" msgstr "عرض البيئة" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "المشهد الرئيس" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "مشهد" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22009,10 +24293,32 @@ msgstr "الخط اليساري" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "الشروع" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "واجهة المستخدم" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22054,12 +24360,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "الإصدار" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22071,7 +24377,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22090,13 +24396,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "إرسال مستندات التغذية الراجعة Feedback" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "تخطي" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22116,20 +24423,11 @@ msgstr "" msgid "Post Gain" msgstr "لاحق" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "مورد" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "بايت" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22165,7 +24463,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "الحجم:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22173,14 +24471,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "وضع التشغيل:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "إرسال مستندات التغذية الراجعة Feedback" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22188,7 +24480,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "تخطي" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22201,18 +24493,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "انتهت المهلة." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "عقدة الخلط" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22233,13 +24520,33 @@ msgid "Channel Disable Time" msgstr "تغيير وقت الدمج" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "أضف منفذ أدخال" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "التقط من البيكسل" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "مُتغيّر عام (Global Variable)" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "منظوري" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22253,19 +24560,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "الحجم:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "الرؤية الحُرة Freelook يساراً" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "خطي" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "تحديث المُعاينة" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "الشروع" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "وضع التصادم" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "وضع التصادم" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "وضع التصادم" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "وضع التصادم" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "وضع التصادم" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "وضع التصادم" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "في المنتصف يساراً" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22302,6 +24685,11 @@ msgstr "لا يمكن تعديل الثوابت." msgid "Spatial Partitioning" msgstr "تجزئة..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "تنقية الإشارات" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22462,7 +24850,7 @@ msgstr "وضعية الأستيفاء" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "إفتح" #: servers/visual_server.cpp @@ -22614,5 +25002,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "غيّر حجم الكاميرا" diff --git a/editor/translations/az.po b/editor/translations/az.po index aac4d3c92ca..ba17aea4c31 100644 --- a/editor/translations/az.po +++ b/editor/translations/az.po @@ -19,6 +19,56 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Pano boşdur!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Animasiya xüsusiyyətləri." + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -27,10 +77,96 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Animasiyanı Təmizləmə" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktə et" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "İnterpolasiya rejimi" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Animasya Açarlarını Ölçülə" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Yükləmə xətası:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Yükləmə xətası:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -57,9 +193,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funksiyalar:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -84,6 +232,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -93,22 +245,63 @@ msgstr "Qoş" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Qoş" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -164,6 +357,15 @@ msgstr "'%s' qurmaq üçün etibarsız arqumentlər" msgid "On call to '%s':" msgstr "'%s'-ə çağırış zamanı:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -203,10 +405,151 @@ msgstr "Animasiyanı Təmizləmə" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Animasiyanı Təmizləmə" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Dəyər:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Dəyişdir" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Sətir Nömrəsi:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -220,10 +563,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -399,18 +744,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Siqnalları filtirlə" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -438,7 +785,7 @@ msgstr "" msgid "Max Functions" msgstr "Funksiyalar:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -509,15 +856,25 @@ msgstr "" msgid "Resource" msgstr "Mənbə" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Yol" + #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -530,7 +887,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -562,7 +919,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -632,8 +989,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -649,7 +1011,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -939,8 +1301,10 @@ msgstr "Redaktə et" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1090,6 +1454,8 @@ msgstr "Animasya Köçürmə Açarları" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1497,7 +1863,7 @@ msgstr "" "Siqnalı təxirə salar, növbədə saxlayar və yalnız prosessorun bikar vaxtında " "atəşlər." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Tək atış" @@ -1669,13 +2035,6 @@ msgstr "" msgid "Dependencies" msgstr "Asılılıqlar" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Yol" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Asılılıqlar:" @@ -1817,10 +2176,10 @@ msgid "Lead Developer" msgstr "Baş Developer" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Layihə Meneceri " #: editor/editor_about.cpp @@ -2168,7 +2527,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2623,8 +2984,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2641,6 +3005,16 @@ msgstr "" msgid "Current Path" msgstr "Animasiya xüsusiyyətləri." +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Asılılıqları göstər" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2661,7 +3035,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2779,6 +3154,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2889,14 +3266,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2908,6 +3289,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3610,7 +4015,7 @@ msgstr "Animasiya xüsusiyyətləri." msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3654,7 +4059,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4252,7 +4657,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4356,11 +4764,26 @@ msgstr "'%s' ilə '%s' qoş" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "%s növünü dəyişdirin" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Mənbə" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Redaktə et" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4492,7 +4915,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4558,11 +4981,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Asılılıqları göstər" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4611,15 +5029,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4633,19 +5051,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4654,11 +5066,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4667,11 +5079,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4691,7 +5103,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Sətir Nömrəsi:" @@ -4782,7 +5194,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4887,7 +5299,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5107,7 +5519,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5139,8 +5553,7 @@ msgstr "Sil" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5298,6 +5711,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6689,8 +7106,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6775,6 +7192,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6783,6 +7201,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6864,6 +7284,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6983,7 +7404,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7147,11 +7568,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8212,6 +8633,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8751,16 +9173,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8844,6 +9269,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9290,7 +9716,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9333,6 +9760,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9513,7 +9941,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9529,7 +9958,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9617,7 +10046,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9871,7 +10300,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10246,6 +10675,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10759,15 +11191,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "%s növünü dəyişdirin" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11093,6 +11516,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11100,7 +11524,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11681,7 +12105,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12424,6 +12849,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12438,10 +12867,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12498,7 +12923,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12814,6 +13240,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Layihə Meneceri " + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12951,10 +13384,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13007,10 +13436,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13157,11 +13582,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13347,7 +13768,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14079,7 +14502,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14103,6 +14526,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14172,7 +14600,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14184,13 +14612,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14363,16 +14794,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14441,30 +14868,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14493,10 +14910,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14505,7 +14918,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14521,10 +14942,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14555,10 +14972,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14590,8 +15003,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Vaxt (sn): " #: main/main.cpp msgid "Low Processor Mode" @@ -14601,10 +15015,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14663,13 +15073,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "%s növünü dəyişdirin" #: main/main.cpp msgid "macOS Native Icon" @@ -14746,6 +15157,7 @@ msgid "Main Loop Type" msgstr "%s növünü dəyişdirin" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14765,7 +15177,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14806,32 +15218,42 @@ msgstr "" msgid "Operation" msgstr "İzah:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "'%s' ilə '%s' qoş" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14844,10 +15266,18 @@ msgstr "" msgid "Rings" msgstr "Xəbərdarlıqlar" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14860,6 +15290,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14868,6 +15304,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Yol" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14884,18 +15325,77 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Davamlı" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Açar sözü buraya daxil edin" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14950,13 +15450,18 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Yol" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15052,6 +15557,163 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponentlər" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Açar sözü buraya daxil edin" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Xətti" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Dəyişdir" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Açar sözü buraya daxil edin" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Animasiyanı Təmizləmə" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15060,10 +15722,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15072,7 +15746,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -15092,6 +15810,15 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Açar sözü buraya daxil edin" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15132,17 +15859,42 @@ msgstr "" msgid "Animations" msgstr "Animasiyanı Təmizləmə" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15322,12 +16074,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15343,11 +16100,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15432,6 +16189,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15440,6 +16205,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15456,12 +16225,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Xəbərdarlıqlar" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "İzah:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "%s növünü dəyişdirin" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15503,13 +16315,6 @@ msgstr "" msgid "Visual Script" msgstr "Əvvəlki addıma keç" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funksiyalar:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15823,6 +16628,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15830,6 +16636,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Siqnalları filtirlə" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -15927,14 +16738,30 @@ msgstr "Metod çağırma izi" msgid "Basic Type" msgstr "%s növünü dəyişdirin" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Yol" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Metod çağırma izi" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -15989,10 +16816,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16035,6 +16858,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16106,6 +16933,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16159,6 +16990,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16184,6 +17019,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16193,7 +17032,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16221,6 +17064,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17001,6 +17848,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17009,23 +17903,30 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Bezier Nöqtələrini Köçür" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Xətti" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17035,7 +17936,7 @@ msgid "Audio Bus" msgstr "Audio kliplər:" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17055,8 +17956,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17065,7 +17967,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17092,12 +17995,28 @@ msgstr "Animasiya xüsusiyyətləri." msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "İnterpolasiya rejimi" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Animasiya xüsusiyyətləri." + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Yaxınlaşdır" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17105,32 +18024,53 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ekstra Çağırış Arqumentləri:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -17138,26 +18078,59 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Animasiyanı Optimallaşdırma" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Animasya Döngüsünü Dəyiş" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17175,6 +18148,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17198,6 +18175,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17229,6 +18217,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17238,13 +18232,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17267,11 +18261,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Bütün sözlər" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17286,8 +18291,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17297,7 +18304,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17324,7 +18339,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17361,11 +18377,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17402,16 +18413,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17419,11 +18443,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17433,41 +18457,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktə et" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Dəyişdir" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17475,26 +18496,30 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Siqnalları filtirlə" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Siqnalları filtirlə" #: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "Closed" +msgstr "Bağla" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17511,6 +18536,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Bunun üçün Dəyişdirmə Axtar:" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17539,23 +18569,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Əlaqəni redaktə edin:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17584,12 +18629,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17610,11 +18663,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17626,20 +18676,61 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "%s növünü dəyişdirin" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Skriptə qoşulun:" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Animasiyanı Təmizləmə" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Güzgü" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17668,11 +18759,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17684,6 +18780,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17693,12 +18801,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funksiyalar:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17735,15 +18851,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Continuous CD" msgstr "Davamlı" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Yapışdır(Snap):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17752,38 +18890,84 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Açar daxil et" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17793,22 +18977,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Sil" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17834,6 +19039,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Siqnalları filtirlə" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17846,43 +19060,62 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "Animasya transformasiyasını dəyiş" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Animasiya xüsusiyyətləri." + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "%s növünü dəyişdirin" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17900,15 +19133,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17916,10 +19141,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17934,7 +19159,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17951,6 +19176,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -17977,32 +19206,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasiyanı Təmizləmə" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Xassə" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18018,6 +19251,15 @@ msgstr "Animasya transformasiyasını dəyiş" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -18046,6 +19288,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18058,6 +19306,19 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "%s növünü dəyişdirin" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18066,39 +19327,41 @@ msgstr "" msgid "Atlas" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Tutmaq" +msgid "Generate" +msgstr "Bezier Nöqtələrini Köçür" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +msgid "Max Size" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Funksiyalar:" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "İzah:" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18107,14 +19370,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Xassə" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18124,6 +19396,10 @@ msgstr "Layihə Qurucuları" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18133,8 +19409,9 @@ msgstr "Ən yaxın" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18143,13 +19420,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Tutmaq" #: scene/3d/collision_object.cpp msgid "" @@ -18204,17 +19482,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +#, fuzzy +msgid "Ring Radius" +msgstr "Xəbərdarlıqlar" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Xəbərdarlıqlar" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18228,18 +19516,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18248,15 +19543,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "İzah:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18288,19 +19574,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Metod çağırma izi" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18308,23 +19591,25 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Dəyişdir" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "İnterpolasiya rejimi" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18336,17 +19621,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "3D Transformasya izi" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18401,10 +19699,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18432,7 +19738,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18459,6 +19765,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18511,36 +19821,70 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Layihə Qurucuları" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +#, fuzzy +msgid "Ambient Color" +msgstr "Sətir Nömrəsi:" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18567,6 +19911,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18605,6 +19953,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18658,6 +20010,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18678,6 +20039,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18701,10 +20066,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18713,7 +20074,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18761,14 +20130,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "İzah:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funksiyalar:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Maks. Xətti Xəta:" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "İzah:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18794,6 +20195,11 @@ msgstr "Ekstra Çağırış Arqumentləri:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Bezier Nöqtələrini Köçür" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18802,20 +20208,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Quraşdır" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18836,10 +20240,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18851,6 +20257,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18884,6 +20294,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18901,10 +20315,24 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Qabaqcıl" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animasiyanı Təmizləmə" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18919,10 +20347,6 @@ msgstr "Animasiyanı Təmizləmə" msgid "Assigned Animation" msgstr "Animasiyanı Optimallaşdırma" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18942,20 +20366,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18999,10 +20416,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animasiya Daxil Et" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "İz əlavə et" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19011,15 +20438,79 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Yol" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasiyanı Təmizləmə" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "İnterpolasiya rejimi" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funksiyalar:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19029,12 +20520,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19043,11 +20542,11 @@ msgid "Action Mode" msgstr "Funksiyalar:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19058,6 +20557,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19067,6 +20570,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19074,6 +20585,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "İnterpolasiya rejimi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Metod çağırma izi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Təxirə salınmış" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19115,16 +20654,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -19132,27 +20671,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19160,16 +20695,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Ölçüm Nisbəti:" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19184,7 +20712,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19195,15 +20727,47 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Ayır" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Quraşdır" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Yaxınlaşdır" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Yaxınlaşdır" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Uzaqlaşdır" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19212,11 +20776,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Bağla" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Hamısını Seç/Seçmə" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19227,21 +20805,46 @@ msgid "Timers" msgstr "Vaxt:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Sıfırla" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19266,6 +20869,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Yalnız Seçim" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19275,22 +20923,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Animasiyanı Təmizləmə" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19299,14 +20962,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19319,6 +20974,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19326,6 +20985,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Seçiləni Sil" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Seçiləni Sil" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Seçiləni Sil" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Axtar:" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19335,26 +21018,100 @@ msgstr "Son:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Dəyər:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Dəyər:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Redaktə et" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Vaxt (sn): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Yalnız Seçim" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Seçili açar(lar)-ı çoxalt" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19370,14 +21127,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Siqnalları filtirlə" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19390,12 +21185,79 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Metod çağırma izi" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19403,51 +21265,37 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "" +#, fuzzy +msgid "Progress" +msgstr "Komponentlər" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19463,13 +21311,22 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "İnterpolasiya rejimi" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19478,6 +21335,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19487,20 +21356,24 @@ msgstr "" msgid "Audio Track" msgstr "İz əlavə et" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19537,6 +21410,11 @@ msgstr "" msgid "Editor Description" msgstr "İzah:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Yol" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19562,6 +21440,31 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "İnterpolasiya rejimi" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19570,6 +21473,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "İnterpolasiya rejimi" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19598,11 +21510,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "İnterpolasiya rejimi" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19628,12 +21535,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19659,16 +21566,13 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Yol" #: scene/main/viewport.cpp msgid "" @@ -19684,6 +21588,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19692,6 +21608,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Xətti" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19701,20 +21646,46 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animasya Yeniləmə Rejimini Dəyiş" +msgid "Clear Mode" +msgstr "Metod çağırma izi" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" +msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Animasya transformasiyasını dəyiş" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Animasya transformasiyasını dəyiş" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19733,15 +21704,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Dəyər:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Dəyər:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -19752,12 +21734,12 @@ msgstr "Ölçmə seçimi" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19769,6 +21751,16 @@ msgstr "Yol" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funksiyalar:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Siqnallar" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19785,28 +21777,35 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Animasiyanı Optimallaşdırma" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "İnterpolasiya rejimi" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "İnterpolasiya rejimi" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19814,47 +21813,64 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animasiyanı Təmizləmə" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Funksiyalar:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/resources/environment.cpp +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +#, fuzzy +msgid "Height Enabled" +msgstr "Siqnalları filtirlə" + +#: scene/resources/environment.cpp +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19862,15 +21878,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19878,19 +21890,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19899,20 +21903,23 @@ msgid "SS Reflections" msgstr "Ölçmə seçimi" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Yalnız Seçim" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19920,119 +21927,69 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Quraşdır" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Animasiyanı Təmizləmə" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20040,26 +21997,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "İzah:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Qoş" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Xəbərdarlıqlar" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Son:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Quraşdır" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20068,6 +22041,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20085,49 +22066,55 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "İnterpolasiya rejimi" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +#, fuzzy +msgid "Billboard Mode" +msgstr "Metod çağırma izi" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20144,10 +22131,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20168,10 +22151,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20197,33 +22176,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "Dəyər:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Dəyər:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20233,24 +22214,12 @@ msgstr "" msgid "Refraction" msgstr "İzah:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20258,45 +22227,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20328,8 +22281,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "3D Transformasya izi" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3D Transformasya izi" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Massiv Ölçüsünü Dəyiş" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Massiv Ölçüsünü Dəyiş" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -20343,6 +22312,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20355,10 +22328,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20372,10 +22341,6 @@ msgstr "" msgid "Max Error" msgstr "Maks. Xətti Xəta:" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20388,6 +22353,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20396,36 +22373,70 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Bezier Nöqtələrini Köçür" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Metod çağırma izi" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "%s növünü dəyişdirin" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "%s növünü dəyişdirin" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "%s növünü dəyişdirin" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Açar sözü buraya daxil edin" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20456,6 +22467,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20477,59 +22500,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "%s növünü dəyişdirin" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Funksiyalar:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Funksiyalar:" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20540,10 +22546,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20552,10 +22554,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20572,10 +22570,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20594,12 +22588,25 @@ msgstr "Yol" msgid "Base Texture" msgstr "%s növünü dəyişdirin" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Tutmaq" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20611,10 +22618,26 @@ msgstr "%s növünü dəyişdirin" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20649,6 +22672,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Yarat" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Dəyər:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20661,6 +22694,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20677,10 +22718,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20720,11 +22781,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20736,7 +22797,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20754,11 +22815,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20777,20 +22839,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Mənbə" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20825,7 +22878,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20833,11 +22886,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20845,7 +22894,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20857,17 +22906,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20885,13 +22930,31 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Açar sözü buraya daxil edin" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Tutmaq" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20905,19 +22968,85 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Xətti" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Xətti" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20952,6 +23081,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Siqnalları filtirlə" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21099,7 +23233,7 @@ msgstr "İnterpolasiya rejimi" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Aç" #: servers/visual_server.cpp @@ -21238,5 +23372,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index df3841b81e9..5f116275a96 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -30,6 +30,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Отрязване над" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Текущо име на сцената" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Включване" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Режим на преместване" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Дебъгерът да остане отворен" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Размер на контура:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Размер на контура:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -39,10 +94,99 @@ msgstr "Отваряне на документацията" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Инициализиране" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Създаване на функция" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Размер:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Тема на редактора" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Режим на интерполация" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Принудително изпращане" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Текстурна област" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Грешка при запазване" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Грешка при запазване" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -71,9 +215,20 @@ msgstr "Command: завъртане" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Функция" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -99,6 +254,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -108,25 +267,68 @@ msgstr "Свързване" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Изчертани обекти:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Показване на избледняващи кадри" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Профилиране на мрежата" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Име на коренния обект" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Свързване" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Панорамен режим" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -178,6 +380,16 @@ msgstr "Неправилни аргументи за изграждане на msgid "On call to '%s':" msgstr "При извикване на „%s“:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Ротация" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -218,10 +430,165 @@ msgstr "Копиране на избраното" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Устройство" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Всички" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Контрол на версиите" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Command: завъртане" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Конфигурация…" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Сканиране" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Бутон" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Глобална константа" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Вектор" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Бутон" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Конфигурация…" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Скорост:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Ос" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Закачане на стойността" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Индекс по Z" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Действие" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Промяна на филтъра" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Съобщение за подаването" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Скалиране" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Орбитален изглед отдясно" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Номер на реда:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -237,10 +604,12 @@ msgstr "Настройване на прилепването" msgid "Project Settings Override" msgstr "Настройки на проекта..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Име" @@ -425,18 +794,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Филтри:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -465,7 +836,7 @@ msgstr "" msgid "Max Functions" msgstr "Преобразуване във функция" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Израз" @@ -538,16 +909,28 @@ msgstr "Вертекси:" msgid "Resource" msgstr "Ресурс" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Затваряне на сцената" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Път" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Източник за полигонна мрежа:" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Съобщение за подаването" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -561,7 +944,7 @@ msgstr "Тестово" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "Б" @@ -593,7 +976,7 @@ msgstr "ЕиБ" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -666,8 +1049,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Скалиране" @@ -683,7 +1071,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -960,8 +1348,10 @@ msgstr "3-измерен редактор" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Анимация" @@ -1105,6 +1495,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Трансформиране" @@ -1490,7 +1882,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1659,13 +2051,6 @@ msgstr "" msgid "Dependencies" msgstr "Зависимости" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Път" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависимости:" @@ -1804,11 +2189,11 @@ msgid "Lead Developer" msgstr "Главен разработчик" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Ръководител на проекта " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Управление на проектите" #: editor/editor_about.cpp msgid "Developers" @@ -2147,7 +2532,9 @@ msgid "Remove Autoload" msgstr "Премахване на автозареждането" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Включване" @@ -2602,8 +2989,11 @@ msgstr "Режим на възпроизвеждане:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Панорамен режим" @@ -2623,6 +3013,16 @@ msgstr "Текущ профил:" msgid "Current Path" msgstr "Текущ профил:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Превключване на скритите файлове" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2643,7 +3043,8 @@ msgstr "Превключване на скритите файлове" msgid "Toggle Favorite" msgstr "Превключване на любимите" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2761,6 +3162,8 @@ msgid "Theme Properties" msgstr "Свойства на темата" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Цветове" @@ -2871,14 +3274,18 @@ msgid "Method" msgstr "Метод" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Сигнал" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Константа" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Свойство" @@ -2890,6 +3297,35 @@ msgstr "Свойство на тема" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Стойност" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Само методи" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Елемент за отметка" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Отметнат елемент" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Извиквания за изчертаване:" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Закачане на стойността" @@ -3619,7 +4055,7 @@ msgstr "Поставяне на свойствата" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Заключен бутон" @@ -3666,7 +4102,7 @@ msgstr "Път до частния SSH ключ" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4281,7 +4717,10 @@ msgstr "Редактиране на текста:" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4384,11 +4823,25 @@ msgstr "Преобразуване в %s" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ресурс" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Редактируем елемент" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Нов скрипт" @@ -4525,7 +4978,7 @@ msgstr "Цветове" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4598,11 +5051,6 @@ msgstr "" msgid "File Dialog" msgstr "Диалогов прозорец XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Превключване на скритите файлове" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4654,15 +5102,15 @@ msgstr "" msgid "Highlighting" msgstr "Директно осветяване" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4677,20 +5125,13 @@ msgid "Indent" msgstr "Индекс по Z" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Размер:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4699,12 +5140,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Извиквания за изчертаване:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Извиквания за изчертаване:" @@ -4714,11 +5155,11 @@ msgstr "Извиквания за изчертаване:" msgid "Navigation" msgstr "Навигация" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4739,7 +5180,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Номер на реда:" @@ -4834,7 +5275,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4945,7 +5386,7 @@ msgstr "Настройки" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Настройки" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5187,7 +5628,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5222,8 +5665,7 @@ msgstr "Премахване на точката" msgid "Editor SSL Certificates" msgstr "Настройки на редактора" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Управление на проектите" @@ -5392,6 +5834,10 @@ msgstr "Резултати от търсенето" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6789,8 +7235,8 @@ msgid "Future" msgstr "Бъдеще" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Дълбочина" @@ -6875,6 +7321,7 @@ msgid "Immediate" msgstr "Незабавно" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Синхронизиране" @@ -6883,6 +7330,8 @@ msgid "At End" msgstr "На края" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6964,6 +7413,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7083,7 +7533,7 @@ msgstr "Промяна на филтрите за обектите" msgid "Filters..." msgstr "Филтри..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7248,11 +7698,11 @@ msgstr "Лиценз (Я-А)" msgid "First" msgstr "Първа" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Предишна" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Следваща" @@ -8324,6 +8774,7 @@ msgid "Create Outline" msgstr "Създаване на контур" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8879,16 +9330,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Точки" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Полигони" @@ -8972,6 +9426,7 @@ msgstr "Настройки на решетката" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9422,7 +9877,8 @@ msgstr "Връзки към метода:" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9465,6 +9921,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Главни букви" @@ -9646,7 +10103,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9662,7 +10120,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9754,7 +10212,7 @@ msgstr "" msgid "None" msgstr "Няма" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Ротация" @@ -10020,7 +10478,7 @@ msgstr "Не е намерен твърд под, към който да се п msgid "Use Local Space" msgstr "Използване на локалното пространство" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Използване на прилепването" @@ -10397,6 +10855,9 @@ msgid "Speed:" msgstr "Скорост:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Повтаряне" @@ -10905,14 +11366,6 @@ msgstr "Замяна на всичко" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11245,6 +11698,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Регион" @@ -11252,7 +11706,7 @@ msgstr "Регион" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Колизия" @@ -11832,7 +12286,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12575,6 +13030,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "Шаблоните за изнасяне за тази платформа липсват или са повредени:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Път за изнасяне" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12589,10 +13048,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Път за изнасяне" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ресурси" @@ -12653,7 +13108,8 @@ msgstr "Скрипт" msgid "GDScript Export Mode:" msgstr "Режим на изнасяне на файловете с код на GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Като текст" @@ -12974,6 +13430,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Управление на проектите" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Локални проекти" @@ -13109,10 +13572,6 @@ msgstr "" msgid "All Devices" msgstr "Всички устройства" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Устройство" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13165,10 +13624,6 @@ msgstr "Бутон X 2" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Ос" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13315,11 +13770,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Действие" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13507,7 +13958,9 @@ msgstr "Ако е зададено, броячът се подновява за msgid "Initial value for the counter" msgstr "Начална стойност на брояча" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Стъпка" @@ -14243,7 +14696,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Стойност" @@ -14267,6 +14720,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Изнасяне на списъка като файл CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14336,7 +14794,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14348,14 +14806,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Точка" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14537,17 +14998,12 @@ msgstr "Режим на колизии" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Съобщение за подаването" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14620,30 +15076,20 @@ msgid "Display" msgstr "Показване на всичко" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14675,10 +15121,6 @@ msgstr "Синхронизиране" msgid "Use V-Sync" msgstr "Използване на прилепването" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14687,7 +15129,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Включване" @@ -14706,11 +15156,6 @@ msgstr "Мащабиране до побиране на избраното в и msgid "Energy Saving" msgstr "Грешка при запазване" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Дебъгерът да остане отворен" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14743,10 +15188,6 @@ msgstr "" msgid "Physics FPS" msgstr "Следващ кадър на физичната система" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -14780,7 +15221,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Мащабиране до побиране на избраното в изгледа" #: main/main.cpp @@ -14791,10 +15232,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14857,14 +15294,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Филтриране:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Цветове" #: main/main.cpp @@ -14946,6 +15383,7 @@ msgid "Main Loop Type" msgstr "Промяна на типа на порта" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Извличане" @@ -14967,7 +15405,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Прилепване към страните на обекта" @@ -15009,24 +15447,33 @@ msgstr "" msgid "Operation" msgstr "Разделение:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Колизия" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Режим на колизии" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Режим на колизии" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Редактиране на оста Y" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15034,10 +15481,12 @@ msgstr "Промени в материала:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Радиус:" @@ -15050,11 +15499,19 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Показване на водачите" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15069,6 +15526,13 @@ msgstr "Радиус:" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Полигони" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15077,6 +15541,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Поставяне на обектите" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15095,20 +15564,87 @@ msgstr "" msgid "Path Rotation" msgstr "Поставяне на анимация" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Пътят не е локален." + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Плавно" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Поставяне на анимация" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Режим на колизии" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Панорамен режим" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Инстанциране на сцена тук" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Винаги да се показва решетката" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Използване на прилепването" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Промяна на филтъра" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Опции на скелета" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Представка:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Презареждане" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15163,14 +15699,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Име на класа:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Име на скрипта:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Път за изнасяне" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15270,6 +15812,174 @@ msgstr "Изнасяне на полигонна мрежа като GLTF2" msgid "Export GLTF..." msgstr "Изнасяне на GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Изглед отзад" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Отместване на мрежата:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Компоненти" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Добавяне на входящ порт" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "МиБ" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Инстанциране на сцена тук" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Изглед отзад" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Тема по подразбиране" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Всички устройства" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Размер:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Линейно" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Цветове" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Изпичане на карти на осветеност" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Промени в материала:" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Платформа" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Транслиране: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Стъпка при завъртане:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Точка" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15279,10 +15989,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Вземане на обект от сцената" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Нов корен на сцената" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Фокусиране върху отправната точка" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Преместване на ставата" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15291,7 +16016,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Версия" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Версия" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Обект" @@ -15315,6 +16086,16 @@ msgstr "Полигонна мрежа" msgid "Materials" msgstr "Промени в материала:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Път на сцената:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Име на коренния обект" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15359,17 +16140,47 @@ msgstr "Избиране на обект" msgid "Animations" msgstr "Анимации:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Изпичане на карти на осветеност" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Изглед отпред" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "По средата горе" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "По средата горе" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "По средата горе" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15555,12 +16366,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Отместване:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15578,11 +16395,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15670,6 +16487,14 @@ msgstr "" msgid "Done!" msgstr "Готово!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15678,6 +16503,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Отместване на мрежата:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15694,12 +16524,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Име" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Настройки:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Описание" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Текстурна област" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15741,12 +16615,6 @@ msgstr "" msgid "Visual Script" msgstr "Търсене във VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Функция" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16058,6 +16926,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Израз" @@ -16065,6 +16934,11 @@ msgstr "Израз" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Филтриране на сигналите" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -16160,13 +17034,30 @@ msgstr "Режим на скалиране" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Път" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Връщане на стандартните настройки" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Позволени знаци:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Режим на скалиране" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16226,11 +17117,6 @@ msgstr "Задаване" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Индекс по Z" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16272,6 +17158,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Име" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16342,6 +17233,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Създаване на %s" @@ -16395,6 +17290,11 @@ msgstr "Следващ кадър на физичната система" msgid "%s sec(s)" msgstr "%s сек" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Изчакване" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Изчакване на сигнал" @@ -16420,6 +17320,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16431,9 +17335,13 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Изчистване на веригата за IK" +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" +msgstr "" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16459,6 +17367,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Повторен опит" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17294,6 +18207,57 @@ msgstr "" "За да може AnimatedSprite да показва кадри, първо трябва се създаде или " "зададе ресурс от тип SpriteFrames в свойството „Frames“." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Добавяне на кадър" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Скалиране" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "По средата вляво" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Отместване:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17303,24 +18267,32 @@ msgstr "" msgid "Space Override" msgstr "Замяна на всичко" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Генериране на точки" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Изчакване на сигнал от инстанция" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Стандартен предварителен преглед" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Линейно" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17331,8 +18303,8 @@ msgstr "Изтриване на звуковата шина" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Изтриване на звуковата шина" +msgid "Override" +msgstr "Замяна на всичко" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17353,9 +18325,11 @@ msgid "Pitch Scale" msgstr "Скалиране" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Autoplay" +msgstr "Превключване на авт. възпроизвеждане" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17363,7 +18337,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17391,13 +18366,29 @@ msgstr "Копиране на текста" msgid "Anchor Mode" msgstr "Режим на иконки" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Стъпка при завъртане:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Текущ профил:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Приближаване" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 прозорец за изглед" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Режим на преместване" @@ -17406,37 +18397,59 @@ msgstr "Режим на преместване" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Задаване на отстъп" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Задаване на отстъп" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Задаване на отстъп" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Отместване:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Отместване:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Отместване:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Задаване на отстъп" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Извиквания за изчертаване:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Извиквания за изчертаване:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Задаване на отстъп" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Режим на скалиране" @@ -17446,26 +18459,61 @@ msgstr "Режим на скалиране" msgid "Light Mode" msgstr "Режим на навигация" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Поставяне на анимация" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Поставяне на анимация" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Изчистване на последните файлове" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Режим на избиране" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17486,6 +18534,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Изберете обект" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17514,6 +18567,19 @@ msgstr "" msgid "Build Mode" msgstr "Режим на линията" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Заключен елемент" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Създаване на полигон за колизии" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17552,6 +18618,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Настройки:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17561,16 +18634,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Preprocess" -msgstr "Постобработка" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Скалиране" +msgid "Preprocess" +msgstr "Постобработка" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17593,11 +18665,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Показване на кадри/сек" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Локални проекти" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17613,8 +18696,10 @@ msgstr "" msgid "Texture" msgstr "Като текст" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17626,9 +18711,18 @@ msgstr "Източник на излъчването: " #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Източник на излъчването: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Гизмота" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17654,7 +18748,8 @@ msgid "Initial Velocity" msgstr "Инициализиране" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17692,12 +18787,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Цветове" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -17735,16 +18824,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Обект" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Обект" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Заключен бутон" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17753,11 +18858,11 @@ msgstr "" msgid "Initial Offset" msgstr "Инициализиране" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17769,42 +18874,39 @@ msgstr "" "В свойството „Texture“ трябва да бъде зададена текстура с формата на " "светлината." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "3-измерен редактор" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Текстурна област" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Завъртане надясно" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17812,28 +18914,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Изглед отзад" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Промяна на филтъра" +msgid "Gradient Length" +msgstr "Тема по подразбиране" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Филтри:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Филтриране на методите" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Затваряне" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Режим на линията" @@ -17854,6 +18961,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Тема по подразбиране" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17886,24 +18998,40 @@ msgstr "Режим на регион" msgid "End Cap Mode" msgstr "Режим на прилепване:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "в ред:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Инициализиране" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Редактиране на Връзката:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17934,12 +19062,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Радиус:" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Вертекси:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -17965,12 +19103,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Стъпка при завъртане:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Завъртане на %s градуса." @@ -17985,10 +19119,47 @@ msgstr "Глобална константа" msgid "Global Rotation Degrees" msgstr "Завъртане на %s градуса." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Глобална променлива" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Изчистване на трансформацията" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Отместване:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Нов скрипт" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "На края" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -17996,11 +19167,18 @@ msgstr "" "ParallaxLayer работи само, когато е дъщерен на обект от тип " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Действие" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Огледално" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18029,11 +19207,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Режим на приоритет" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18046,6 +19230,20 @@ msgstr "PathFollow2D работи само, когато е дъщерен на msgid "Unit Offset" msgstr "Отместване на мрежата:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Отместване:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Отместване:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18055,12 +19253,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Инициализиране" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Инициализиране" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Функция" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18099,15 +19307,39 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Персонализиран обект" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Плавно" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Настройки за прилепването" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Скорост:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18116,42 +19348,93 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Принудително изпращане" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Задаване на отстъп" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Преместване на изходящите данни" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Използване на локалното пространство" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Режим на колизии" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Режим на колизии" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Режим на колизии" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Орбитален изглед отдясно" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Завъртане на %s градуса." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Текстурна област" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "в ред:" +msgid "Vertex Colors" +msgstr "Следващ под" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18164,17 +19447,25 @@ msgid "Gizmo Extents" msgstr "Гизмота" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Режим на колизии" +msgid "Cast To" +msgstr "Създаване на обект с шейдър" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18182,6 +19473,21 @@ msgstr "" "Свойството „Path“ трябва да сочи към действителен обект от тип Node2D, за да " "работи." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Премахване на точката" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Следваща координата" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Рестартиране" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18208,6 +19514,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Добавяне на кадър" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Филтриране на скриптовете" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18225,50 +19541,70 @@ msgid "Tile Set" msgstr "Плочен набор" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Размер на контура:" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Custom Transform" +msgstr "Трансформиране" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Инициализиране" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Показване на отправната точка" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Режим на колизии" +msgid "Y Sort" +msgstr "Сортиране" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Колизия" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Режим на приоритет" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Премахване на текстурата" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Режим на колизии" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Режим на колизии" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Изчистване на трансформацията" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Конфигурация…" +msgid "Shape Visible" +msgstr "Изчистване на последните файлове" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18286,16 +19622,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Име на отдалеченото хранилище" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18303,10 +19630,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18321,8 +19648,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Режим на иконки" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18338,6 +19666,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Скалиране" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18365,33 +19698,38 @@ msgid "Emission Angle" msgstr "Излъчващи точки:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Завъртане на %s градуса." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Анимация" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "Б" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Включване на доплеровия ефект" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Пътечка за свойство" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18407,6 +19745,16 @@ msgstr "Изчистване на трансформацията" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Поддърво" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18436,6 +19784,13 @@ msgstr "" msgid "Done" msgstr "Готово" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Гизмота" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18448,6 +19803,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Филтриране:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Цветове" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18459,36 +19828,43 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Показване на обкръжението" +msgid "Generate" +msgstr "Общи" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Размер:" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Персонализиран обект" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Завъртане на %s градуса." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Персонализиран обект" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Персонализиран обект" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Min Light" +msgstr "По средата вдясно" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Навигация" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18498,14 +19874,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Име на обекта:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Пътечка за свойство" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18515,6 +19901,11 @@ msgstr "Проект" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Отместване на мрежата:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18524,8 +19915,9 @@ msgstr "Без интерполиране" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -18536,13 +19928,12 @@ msgstr "Задаване на отстъп" msgid "Clip To" msgstr "Отрязване над" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Отрязване над" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" +msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18601,18 +19992,29 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Излъчващи точки:" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Гизмота" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" +msgid "Ring Radius" msgstr "Излъчващи точки:" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Радиус:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Завъртане надясно" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Ос" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18626,20 +20028,28 @@ msgstr "" msgid "Portal Mode" msgstr "Режим на приоритет" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Включване на приоритета" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Динамична библиотека" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -18649,15 +20059,6 @@ msgstr "Динамична библиотека" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Навигация" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18689,21 +20090,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Режим на побитова маска" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Име на отдалеченото хранилище" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18711,24 +20109,27 @@ msgid "Directional Shadow" msgstr "Направления" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" -msgstr "" +#, fuzzy +msgid "Blend Splits" +msgstr "Времена на смесване:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Дълбочина" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Панорамен режим" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Показване на стандартните" #: scene/3d/light.cpp @@ -18739,18 +20140,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Константа за трансформация." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Вектор" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Тестово" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18809,11 +20225,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Режим на приоритет" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Извиквания за изчертаване:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Извиквания за изчертаване:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow работи само когато е дъщерен обект на обект от тип Path." @@ -18842,8 +20268,9 @@ msgid "Axis Lock" msgstr "Ос" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Отместване:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -18869,6 +20296,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Изтриване на обектите" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18926,39 +20358,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Режим на приоритет" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Стандартен предварителен преглед" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Групирано" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Радиус:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Дебъгер" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Режим на завъртане" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Отместване на мрежата:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Проект" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Включване" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Следващ под" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Излъчващи точки:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "По средата вдясно" #: scene/3d/remote_transform.cpp msgid "" @@ -18986,6 +20460,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19025,6 +20503,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19079,6 +20561,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Включване" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Създаване на полигон за колизии" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19099,6 +20591,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19122,11 +20618,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Изчистване на трансформацията" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19136,7 +20627,16 @@ msgstr "" msgid "Gizmo" msgstr "Гизмота" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Следващ кадър на физичната система" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19188,16 +20688,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Разделение:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Колелцето нагоре." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Функция" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Израз" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Грешка от %s" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Разделение:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19226,6 +20758,11 @@ msgstr "" msgid "Baked Light" msgstr "Изпичане на карти на осветеност" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Изпичане на карти на осветеност" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19234,20 +20771,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Изберете главна сцена" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19268,10 +20803,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19285,6 +20822,11 @@ msgstr "Стойност" msgid "Auto Triangles" msgstr "Превключване на автоматичните триъгълници" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Превключване на автоматичните триъгълници" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19320,6 +20862,11 @@ msgstr "" msgid "autorestart_" msgstr "Автоматично рестартиране:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Автоматично рестартиране:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19339,11 +20886,26 @@ msgstr "Добавяне на входящ порт" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Отместване на мрежата:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Режим на скалиране" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Автоматично отрязване" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Разширени настройки" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19358,11 +20920,6 @@ msgstr "Задаване на анимация" msgid "Assigned Animation" msgstr "Добавяне не анимация" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Превключване на авт. възпроизвеждане" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19383,22 +20940,16 @@ msgid "Playback Options" msgstr "Настройки на класа:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Пускане на сцената" +msgid "Default Blend Time" +msgstr "Тема по подразбиране" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Действие" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19442,10 +20993,20 @@ msgstr "" msgid "Tree Root" msgstr "Създаване на коренен обект:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Закачане на AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Добавяне на пътечка" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19454,15 +21015,85 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Поставяне на параметрите" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Път за изнасяне" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Анимация" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Нула" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Име на коренния обект" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Режим на интерполация" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Замяна на всичко" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Създаване на обект" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Преобразуване във функция" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Пускане на сцената" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19473,13 +21104,22 @@ msgstr "Режим на избиране" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Хоризонтала:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Вертикала:" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19488,12 +21128,11 @@ msgid "Action Mode" msgstr "Режим на иконки" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Бутон" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19505,6 +21144,11 @@ msgstr "" msgid "Group" msgstr "Групи" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Копиране на текста" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19514,6 +21158,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Задаване на отстъп" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Горе вляво" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19521,6 +21175,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Режим на избиране" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Панорамен режим" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Панорамен режим" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Включване" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Изчистване на последните файлове" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19563,49 +21246,45 @@ msgstr "" msgid "Grow Direction" msgstr "Направления" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Хоризонтала:" +msgid "Min Size" +msgstr "Размер на контура:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Вертикала:" +msgid "Pivot Offset" +msgstr "Отместване на мрежата:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Заключване на въртенето на изгледа" +msgid "Clip Content" +msgstr "Константа от клас" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Инструменти" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Режим на прикриване" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Промяна на филтъра" +msgid "Default Cursor Shape" +msgstr "Линейно отляво" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19614,16 +21293,8 @@ msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Хоризонтала:" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Режим на избиране" #: scene/gui/control.cpp #, fuzzy @@ -19640,9 +21311,13 @@ msgid "Dialog" msgstr "Диалогов прозорец XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Копиране на текста" +msgid "Autowrap" +msgstr "Автозареждане" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19652,15 +21327,49 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "Моля, потвърдете..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Замяна на всичко" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Трябва да се използва правилно разширение." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Разкачване" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Отместване на мрежата:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Изберете главна сцена" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Приближаване" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Приближаване" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Отдалечаване" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19669,11 +21378,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Затваряне" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Заключване на избраното" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Превключване на коментар" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Обем" @@ -19685,21 +21409,49 @@ msgid "Timers" msgstr "Време:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Запълване на избраното" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Тестово" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Стъпка при завъртане:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Изглед отпред" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19726,6 +21478,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Позволени знаци:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Филтриране на сигналите" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Филтриране на сигналите" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Филтриране на сигналите" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Само избраното" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19736,22 +21534,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Създаване на функция" +msgid "Blink Speed" +msgstr "Скорост:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Режим на скалиране" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Режим на регион" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -19761,15 +21577,6 @@ msgstr "Задаване на отстъп" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Създаване на нов хоризонтален водач" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19782,6 +21589,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19789,6 +21600,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Центриране върху избраното" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Изтриване на избраното" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Изтриване на избраното" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Търсене" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19798,28 +21633,108 @@ msgstr "Последни:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Закачане на стойността" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Стойност" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Отваряне на редактора" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Групирано" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Преименуване на елемента – цвят" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Вземане на индекс" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Вземане на индекс" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Времена на смесване:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Край" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Позволени знаци:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Копиране на текста" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Размер:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Тестово" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Само избраното" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Настройка на избрания профил:" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19836,14 +21751,57 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Хоризонтала:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Филтриране на сигналите" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "в ред:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Представка:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Наставка:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Отместване на мрежата:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Свиване на всичко" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19857,12 +21815,84 @@ msgstr "" msgid "Current Tab" msgstr "Текущо име на сцената" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Пропускане на точките на прекъсване" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Папка:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Включване" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Включване" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Вертикала:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Хоризонтала:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Извиквания за изчертаване:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Отключване на обекта" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19870,58 +21900,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Текстурна област" +msgid "Focused" +msgstr "Режим на прикриване" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Редакторът е заключен)" +msgid "Click Mask" +msgstr "Режим на колизии" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Текстурна област" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Over" -msgstr "Текстурна област" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Свойства на темата" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19936,12 +21949,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Инициализиране" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Завъртане на %s градуса." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "По средата вляво" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Режим на интерполация" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -19951,6 +21976,20 @@ msgstr "" msgid "(Other)" msgstr "(Други)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Заключен бутон" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Създаване на коренен обект:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19960,23 +21999,28 @@ msgstr "" msgid "Audio Track" msgstr "Добавяне на пътечка" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Извличане" + #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "1 прозорец за изглед" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" -msgstr "" - #: scene/main/http_request.cpp #, fuzzy msgid "Download File" @@ -20014,6 +22058,11 @@ msgstr "" msgid "Editor Description" msgstr "Описание" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Път за изнасяне" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20042,6 +22091,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Включване на приоритета" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Режим на интерполация" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Горе вляво" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Режим на колизии" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Режим на навигация" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20051,6 +22129,15 @@ msgstr "Нов корен на сцената" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Режим на интерполация" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20081,11 +22168,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Създаване на контур" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Режим на интерполация" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20112,12 +22194,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20146,17 +22228,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Изчакване" +msgid "Autostart" +msgstr "Автоматично рестартиране:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Горе вляво" +msgid "Viewport Path" +msgstr "Път за изнасяне" #: scene/main/viewport.cpp msgid "" @@ -20172,6 +22250,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Замяна на всичко" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20180,6 +22271,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Транслиране" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Отстъп" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Заключен елемент" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Линейно отляво" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20190,13 +22313,33 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Промяна на режима на обновяване на анимацията" +msgid "Clear Mode" +msgstr "Режим на линията" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Включване" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Включване" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Показване на избледняващи кадри" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Заключен елемент" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20204,7 +22347,17 @@ msgid "Shadow Atlas" msgstr "Показване на всички езици" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Изчистване на трансформацията" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Изчистване на трансформацията" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20226,15 +22379,28 @@ msgstr "Персонализиран обект" msgid "Loop Mode" msgstr "Режим на преместване" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Закачане на стойността" +msgid "Loop Begin" +msgstr "Режим на преместване" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Стойност" +msgid "Loop End" +msgstr "Режим на преместване" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20245,15 +22411,15 @@ msgstr "Половин резолюция" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Вектор" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Замяна на всичко" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20264,6 +22430,16 @@ msgstr "Път за изнасяне" msgid "Outline Size" msgstr "Размер на контура:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Функция" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Сигнали:" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20283,29 +22459,36 @@ msgstr "Свързване на данните на обекта" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Режим на иконки" +msgid "Sky Custom FOV" +msgstr "Персонализиран обект" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Документация в Интернет" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Стъпка при завъртане:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Завъртане на %s градуса." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20314,47 +22497,70 @@ msgid "Ambient Light" msgstr "По средата вдясно" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Условие" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Цветове" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Дълбочина" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Дълбочина" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Дълбочина" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Дълбочина" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Филтриране на сигналите" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Преходът е премахнат" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Height Enabled" +msgstr "Филтриране на сигналите" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Директно осветяване" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Режим на навигация" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20363,15 +22569,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Режим на прилепване:" +msgid "Exposure" +msgstr "Изнасяне" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20379,19 +22581,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20400,20 +22594,25 @@ msgid "SS Reflections" msgstr "Изрязване на избраното" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Стъпка" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Само избраното" +msgid "Depth Tolerance" +msgstr "Дълбочина" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20422,121 +22621,71 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Радиус:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Радиус:" +msgid "Light Affect" +msgstr "Режим на навигация" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Цветове" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Изберете главна сцена" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Преход: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Скалиране" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20544,26 +22693,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Изпичане на карти на осветеност" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Разделение:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Функция за цвят." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Внимание!" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Последни:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Инсталиране" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Отместване:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20573,6 +22740,15 @@ msgstr "" msgid "Map Depth" msgstr "Дълбочина" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Дълбочина" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -20593,44 +22769,46 @@ msgid "Parameters" msgstr "Параметърът е променен:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Панорамен режим" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Режим на линията" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Режим на интерполация" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Показване на всичко" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Изглед отпред" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Режим на линията" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Панорамен режим" +msgid "Grow Amount" +msgstr "Хоризонтала:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20638,6 +22816,16 @@ msgstr "" msgid "Particles Anim" msgstr "Поставяне на анимация" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Добавяне на кадър" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Добавяне на кадър" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20654,10 +22842,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20681,10 +22865,6 @@ msgstr "Източник на излъчването: " msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20713,34 +22893,36 @@ msgid "Ambient Occlusion" msgstr "Прикриване" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Текстурна област" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Дълбочина" +msgid "Min Layers" +msgstr "Режим на колизии" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Стойност" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20751,25 +22933,12 @@ msgstr "Преход: " msgid "Refraction" msgstr "Разделение:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Стъпка при завъртане:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20777,47 +22946,32 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Режим на приоритет" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Панорамен режим" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Изпичане на карти на осветеност" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20851,8 +23005,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Константа за трансформация." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Константа за трансформация." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Създаване на масив" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Създаване на масив" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -20866,6 +23036,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Източник за полигонна мрежа:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20878,11 +23053,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Размер на контура:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20896,11 +23066,6 @@ msgstr "" msgid "Max Error" msgstr "Грешка от %s" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Полигони" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20913,6 +23078,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20921,43 +23098,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Полигони" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Преместване на точките" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Модификатор за скоростта на свободния изглед" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Модификатор за забавяне на свободния изглед" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Излъчващи точки:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Източник на излъчването: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Източник на излъчването: " +msgid "Color Texture" +msgstr "Тема на редактора" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Излъчващи точки:" +msgid "Point Count" +msgstr "Добавяне на входящ порт" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Равнина:" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -20990,6 +23198,18 @@ msgstr "Долу вдясно" msgid "Left To Right" msgstr "Горе вдясно" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21013,16 +23233,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Следващ под" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Цветове" #: scene/resources/sky.cpp #, fuzzy @@ -21030,12 +23248,9 @@ msgid "Ground" msgstr "Групирано" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Цветове" #: scene/resources/sky.cpp #, fuzzy @@ -21044,34 +23259,21 @@ msgstr "Пускане" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Заместване" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Текстурна област" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21082,10 +23284,6 @@ msgstr "Задаване на отстъп" msgid "Expand Margin" msgstr "Задаване на отстъп" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21095,10 +23293,6 @@ msgstr "Радиус:" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21115,10 +23309,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -21137,15 +23327,30 @@ msgstr "Път" msgid "Base Texture" msgstr "Премахване на текстурата" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Размер:" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Режим на скалиране" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Режим на възпроизвеждане:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Режим на възпроизвеждане:" + #: scene/resources/texture.cpp msgid "Base" msgstr "" @@ -21155,11 +23360,29 @@ msgstr "" msgid "Current Frame" msgstr "Текущо име на сцената" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Панорамен режим" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Чувствителност към регистъра" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Тема по подразбиране" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21197,6 +23420,16 @@ msgstr "Текстурна област" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Създаване на профил" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Тема по подразбиране" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21211,6 +23444,16 @@ msgstr "" msgid "Fallback Environment" msgstr "Показване на обкръжението" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Извиквания за изчертаване:" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Сцена" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21229,10 +23472,32 @@ msgstr "Линейно отляво" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Инициализиране" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Основна линия на всеки:" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21272,11 +23537,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21288,7 +23553,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21307,11 +23572,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21330,20 +23596,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ресурс" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "Б" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21379,7 +23636,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Размер:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21387,12 +23644,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Режим на възпроизвеждане:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21400,7 +23652,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21412,17 +23664,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21442,13 +23690,32 @@ msgid "Channel Disable Time" msgstr "Промяна на времето на смесване" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Добавяне на входящ порт" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Всички устройства" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Глобална променлива" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21462,19 +23729,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Размер:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Свободен изглед отляво" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Линейно" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Стандартен предварителен преглед" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Инициализиране" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Режим на колизии" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Режим на колизии" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Режим на колизии" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Режим на колизии" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Режим на колизии" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Режим на колизии" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "По средата вляво" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21509,6 +23852,11 @@ msgstr "Константите не могат да бъдат променен msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Филтриране на сигналите" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -21666,7 +24014,7 @@ msgstr "Режим на интерполация" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Отваряне" #: servers/visual_server.cpp @@ -21814,5 +24162,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 8ee17f24343..5a8e9476eac 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -27,6 +27,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: Weblate 4.8-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "রিসোর্সের ক্লীপবোর্ড খালি!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "বর্তমান দৃশ্য" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "সক্রিয় করুন" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "মোড (Mode) সরান" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "ডিবাগার খোলা রাখুন" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "প্রান্তরেখার আকার:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "প্রান্তরেখার আকার:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -37,10 +92,101 @@ msgstr "রেফারেন্সের ডকুমেন্টেশনে msgid "Window" msgstr "উইন্ডো" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ড্ক পজিশন" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "সেল (Cell)-এর আকার:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "সম্পাদন করুন (Edit)" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "ইন্টারপোলেশন মোড" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "টার্গেট" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "টাইম-স্কেল নোড" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "স্থির/বদ্ধ ফ্রেম %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "সমস্যা/ভুল" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "সংরক্ষণে সমস্যা হয়েছে" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "সংরক্ষণে সমস্যা হয়েছে" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -69,9 +215,21 @@ msgstr "টান: ঘূর্ণন" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "ফাংশনগুলি:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -98,6 +256,10 @@ msgstr "পাতা: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -107,25 +269,67 @@ msgstr "সংযোগ" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "অবজেক্ট আঁকা হয়েছে" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "প্রকল্প এক্সপোর্ট করুন" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "মূল নোডের নাম:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "সংযোগ" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "রুপান্তরের ধরণ" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -174,6 +378,16 @@ msgstr "'%s' নির্মাণে একাধিক অবৈধ আর্ msgid "On call to '%s':" msgstr "কল করুন '%s'" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "অবস্থা:" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -214,10 +428,166 @@ msgstr "নির্বাচিত সমূহ অপসারণ করুন msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "ডিভাইস/যন্ত্র" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "সকল" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "সংস্করণ:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "সম্প্রদায়" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "প্রিসেট..." + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "স্ক্যান" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "বাটন/বোতাম" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "ধ্রুবক/কন্সট্যান্ট" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "পরিদর্শক/পরীক্ষক" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "মাউসের বোতাম ইন্ডেক্স:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "প্রিসেট..." + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "আপেক্ষিক স্ন্যাপ" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "গতি (FPS):" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "অক্ষ" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "মান" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "ইন্ডেক্স:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "প্রক্রিয়া/অ্যাকশন" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "পরিবর্তন করুন" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "পিচ্‌" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "লাইন নাম্বার:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -233,10 +603,12 @@ msgstr "স্ন্যাপ কনফিগার করুন" msgid "Project Settings Override" msgstr "প্রকল্পের সেটিংস" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "নাম" @@ -431,18 +803,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "ফিল্টারসমূহ" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -471,7 +845,7 @@ msgstr "প্রোফাইলার" msgid "Max Functions" msgstr "ফাংশনের (Function) নতুন নামকরণ করুন" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" @@ -545,16 +919,28 @@ msgstr "ভারটেক্স" msgid "Resource" msgstr "রিসোর্স" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "দৃশ্য বন্ধ করুন" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "রিসোর্স-এর পথ" +msgid "Path" +msgstr "পথ" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "উৎস:" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "ঘটনাস্থল" @@ -568,7 +954,7 @@ msgstr "পরীক্ষামূলক উৎস" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -600,7 +986,7 @@ msgstr "এক্সি বাইট" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -673,8 +1059,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "স্কেল/মাপ:" @@ -692,7 +1083,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -968,8 +1359,10 @@ msgstr "সম্পাদন করুন (Edit)" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "অ্যানিমেশন" @@ -1114,6 +1507,8 @@ msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমু #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "রুপান্তর" @@ -1525,7 +1920,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "ওয়ান-শট" @@ -1709,13 +2104,6 @@ msgstr "" msgid "Dependencies" msgstr "নির্ভরতা-সমূহ" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "পথ" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "নির্ভরতা-সমূহ:" @@ -1855,11 +2243,10 @@ msgid "Lead Developer" msgstr "মূল ডেভেলপার" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "প্রজেক্ট ম্যানেজার" #: editor/editor_about.cpp @@ -2226,7 +2613,9 @@ msgid "Remove Autoload" msgstr "Autoload অপসারণ করুন" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "সক্রিয় করুন" @@ -2726,8 +3115,11 @@ msgstr "প্যান মোড" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "প্যান মোড" @@ -2747,6 +3139,16 @@ msgstr "বর্তমান দৃশ্য" msgid "Current Path" msgstr "বর্তমান:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "পিছনের দিকে যান" @@ -2767,7 +3169,8 @@ msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল msgid "Toggle Favorite" msgstr "ফেবরিট/প্রিয়-সমূহ অদলবদল/টগল করুন" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "মোড অদলবদল/টগল করুন" @@ -2899,6 +3302,8 @@ msgid "Theme Properties" msgstr "প্রোপার্টি-সমূহ:" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "রঙ" @@ -3035,15 +3440,19 @@ msgid "Method" msgstr "মেথডের তালিকা:" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "সংকেতসমূহ" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "ধ্রুবক/কন্সট্যান্ট" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "প্রপার্টি:" @@ -3057,6 +3466,36 @@ msgstr "প্রোপার্টি-সমূহ:" msgid "Property:" msgstr "প্রপার্টি:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "মান" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "মেথডের তালিকা:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "আইটেম চিহ্নিত করুন" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "চিহ্নিত আইটেম" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "ড্র কলস" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "চালান" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3842,7 +4281,7 @@ msgstr "প্রোপার্টি-সমূহ:" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "মধ্য বোতাম" @@ -3890,7 +4329,7 @@ msgstr "" msgid "Dock Position" msgstr "ড্ক পজিশন" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "বিক্ষেপ-হীন মোড" @@ -4567,7 +5006,10 @@ msgstr "থিম এডিট করুন..." msgid "On" msgstr "চালু" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "স্তর" @@ -4681,11 +5123,26 @@ msgstr "এতে রূপান্তর করুন..." msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "ধরণ পরিবর্তন করুন" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "রিসোর্স যোগ করুন" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "নতুন স্ক্রিপ্ট" @@ -4829,7 +5286,7 @@ msgstr "রঙ" msgid "Accent Color" msgstr "রঙ পছন্দ করুন" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4904,11 +5361,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm এর সংলাপ" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "অদৃশ্য ফাইলসমূহ অদলবদল/টগল করুন" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4962,16 +5414,16 @@ msgstr "" msgid "Highlighting" msgstr "অংশাদি:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "ডানে মাত্রা দিন" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4986,20 +5438,13 @@ msgid "Indent" msgstr "বামে মাত্রা দিন" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "ধরণ" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "সেল (Cell)-এর আকার:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন" @@ -5009,12 +5454,12 @@ msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন" msgid "Convert Indent On Save" msgstr "স্পেসগুলি ইন্ডেন্টে রূপান্তর করুন" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "ড্র কলস" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "ড্র কলস" @@ -5025,11 +5470,11 @@ msgstr "ড্র কলস" msgid "Navigation" msgstr "Navigation Mesh তৈরি করুন" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -5050,7 +5495,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "লাইন নাম্বার:" @@ -5145,7 +5590,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5259,7 +5704,7 @@ msgstr "স্ন্যাপ সেটিংস" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "স্ন্যাপ সেটিংস" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5502,7 +5947,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "পূর্ণ নাম" @@ -5538,8 +5985,7 @@ msgstr "পথের বিন্দু অপসারণ করুন" msgid "Editor SSL Certificates" msgstr "এডিটরের সেটিংস" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "প্রজেক্ট ম্যানেজার" @@ -5713,6 +6159,11 @@ msgstr "" "গেটার (Getter) তৈরি করতে/নামাতে কন্ট্রোল কী (Ctrl) চেপে রাখুন। জেনেরিক সিগনেচার " "(generic signature) তৈরি করতে/নামাতে শিফট কী (Shift) চেপে রাখুন।" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "ফ্ল্যাট0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "ইম্পোর্টের জন্য নোড(সমূহ) নির্বাচন করুন" @@ -7287,8 +7738,8 @@ msgid "Future" msgstr "গঠনবিন্যাস" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "গভীরতা" @@ -7378,6 +7829,7 @@ msgid "Immediate" msgstr "তাৎক্ষণিক" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "সিঙ্ক" @@ -7386,6 +7838,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "ভ্রমণ" @@ -7476,6 +7930,7 @@ msgid "Fade Out (s):" msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "ব্লেন্ড/মিশ্রণ" @@ -7595,7 +8050,7 @@ msgstr "নোড ফিল্টারসমূহ সম্পাদন কর msgid "Filters..." msgstr "ফিল্টারসমূহ..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7780,12 +8235,12 @@ msgstr "লাইসেন্স" msgid "First" msgstr "প্রথম" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "পূর্বের ট্যাব" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "পরবর্তী" @@ -8965,6 +9420,7 @@ msgid "Create Outline" msgstr "প্রান্তরেখা তৈরি করুন" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9546,17 +10002,20 @@ msgstr "Polygon 2D UV এডিটর" msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV এডিটর" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "অতিবেগুনী" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "বিন্দু সরান" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "পলিগন->UV" @@ -9648,6 +10107,7 @@ msgstr "স্ন্যাপ সেটিংস" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "স্ন্যাপ" @@ -10139,7 +10599,8 @@ msgstr "নোডের সাথে সংযুক্ত করুন:" msgid "Source" msgstr "উৎস:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "টার্গেট" @@ -10187,6 +10648,7 @@ msgid "Convert Case" msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "বড় হাতের অক্ষর" @@ -10389,7 +10851,8 @@ msgid "Create physical bones" msgstr "Navigation Mesh তৈরি করুন" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "স্কেলেটন/কাঠাম..." @@ -10408,7 +10871,7 @@ msgstr "চালান" msgid "Orthogonal" msgstr "সমকোণীয় (Orthogonal)" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "পরিপ্রেক্ষিত (Perspective)" @@ -10509,7 +10972,7 @@ msgstr "প্লেন-এর রুপান্তর দেখুন।" msgid "None" msgstr "<নান/কিছুই না>" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "প্রদেশ/রাজ্য" @@ -10795,7 +11258,7 @@ msgstr "" msgid "Use Local Space" msgstr "মাপের মোড করুন (R)" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "স্ন্যাপ ব্যবহার করুন" @@ -11205,6 +11668,9 @@ msgid "Speed:" msgstr "গতি (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "লুপ" @@ -11793,15 +12259,6 @@ msgstr "ওভাররাইড..." msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "ধরণ পরিবর্তন করুন" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -12171,6 +12628,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "চালানোর মোড:" @@ -12179,7 +12637,7 @@ msgstr "চালানোর মোড:" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12846,7 +13304,8 @@ msgstr "ভারটেক্স" msgid "Fragment" msgstr "ফ্রাগমেন্ট" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp #, fuzzy msgid "Light" msgstr "ডান" @@ -13624,6 +14083,11 @@ msgstr "" "এই প্ল্যাটফর্মের জন্য দরকারি এক্সপোর্ট টেমপ্লেটগুলি ক্ষতিগ্রস্থ হয়েছে অথবা খুঁজে পাওয়া " "যাচ্ছে না:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "এক্সপোর্টের প্রিসেট:" + #: editor/project_export.cpp #, fuzzy msgid "Presets" @@ -13639,11 +14103,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "এক্সপোর্টের প্রিসেট:" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "রিসোর্সসমূহ" @@ -13713,7 +14172,8 @@ msgstr "নতুন স্ক্রিপ্ট" msgid "GDScript Export Mode:" msgstr "স্ক্রিপ্ট এক্সপোর্ট মোড:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "টেক্সট" @@ -14071,6 +14531,13 @@ msgstr "" "বিদ্যমান Godot প্রজেক্টের খোঁজে আপনি %s ফোল্ডারসমূহ স্ক্যান করতে যাচ্ছেন। আপনি কি " "সুনিশ্চিত?" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "প্রজেক্ট ম্যানেজার" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -14223,10 +14690,6 @@ msgstr "ইনপুট অ্যাকশন ইভেন্ট যোগ ক msgid "All Devices" msgstr "ডিভাইস/যন্ত্র" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "ডিভাইস/যন্ত্র" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -14284,10 +14747,6 @@ msgstr "বোতাম ৬" msgid "Joypad Axis Index:" msgstr "জয়স্টিক অক্ষ ইন্ডেক্স:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "অক্ষ" - #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Button Index:" @@ -14446,11 +14905,7 @@ msgstr "ইনপুট ম্যাপ/নকশা" msgid "Action:" msgstr "অ্যাকশন:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "প্রক্রিয়া/অ্যাকশন" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "মৃতস্থান" @@ -14652,7 +15107,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "পদক্ষেপ:" @@ -15485,7 +15942,7 @@ msgid "Monitor" msgstr "মনিটর" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "মান" @@ -15510,6 +15967,11 @@ msgstr "সর্বমোট:" msgid "Export list to a CSV file" msgstr "প্রকল্প এক্সপোর্ট করুন" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "রিসোর্স-এর পথ" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15582,7 +16044,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "অডিওস্ট্রিম প্লেয়ার 3 ডি ইমিশন এঙ্গেল পরিবর্তন করুন" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15594,14 +16056,17 @@ msgstr "Camera এর ভিউ (FOV) পরিবর্তন করুন" msgid "Change Camera Size" msgstr "Camera এর আকার পরিবর্তন করুন" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "বিন্দু সরান" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15797,18 +16262,13 @@ msgstr "অ্যানিমেশনের নোড" msgid "Crash Handler" msgstr "হ্যান্ডেল স্থাপন করুন" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "স্ক্রিপ্টের পরিবর্তনসমূহ সুসংগত/সমন্বয় করুন" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "মাল্টি-নোড স্থাপন করুন" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15881,12 +16341,14 @@ msgid "Display" msgstr "Normal প্রদর্শন" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15894,19 +16356,6 @@ msgstr "" msgid "Height" msgstr "ডান" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "পূর্ণ-পর্দা অদলবদল/টগল করুন" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15939,10 +16388,6 @@ msgstr "সিঙ্ক" msgid "Use V-Sync" msgstr "স্ন্যাপ ব্যবহার করুন" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15951,7 +16396,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "সক্রিয় করুন" @@ -15970,11 +16423,6 @@ msgstr "নির্বাচনকে ফ্রেমভূক্ত করু msgid "Energy Saving" msgstr "সংরক্ষণে সমস্যা হয়েছে" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "ডিবাগার খোলা রাখুন" - #: main/main.cpp msgid "Threads" msgstr "" @@ -16008,11 +16456,6 @@ msgstr "সম্প্রদায়" msgid "Physics FPS" msgstr "স্থির/বদ্ধ ফ্রেম %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "স্থির/বদ্ধ ফ্রেম %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -16046,7 +16489,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "নির্বাচনকে ফ্রেমভূক্ত করুন" #: main/main.cpp @@ -16057,10 +16500,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -16124,14 +16563,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "ফিল্টার:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "রঙ" #: main/main.cpp @@ -16215,6 +16654,7 @@ msgid "Main Loop Type" msgstr "নোডের ধরণ সন্ধান করুন" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -16236,7 +16676,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "পিছনের দিকে যান" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "নোড সাইডের সাথে স্ন্যাপ করুন" @@ -16282,24 +16722,33 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর msgid "Operation" msgstr "সিদ্ধান্তসমূহ" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "অ্যানিমেশনের নোড" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "অ্যানিমেশনের নোড" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "অ্যানিমেশনের নোড" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -16307,10 +16756,12 @@ msgstr "পরিবর্তনসমূহ হাল-নাগাদ করু #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "ব্যাসার্ধ:" @@ -16325,11 +16776,20 @@ msgstr "প্রধান দৃশ্যের মান/আর্গুমে msgid "Rings" msgstr "সতর্কতা" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "স্মুথ স্টেপ" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "বোন্‌/হাড় দেখান" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -16344,6 +16804,13 @@ msgstr "Light এর ব্যাসার্ধ পরিবর্তন কর msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "পলিগন->UV" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -16352,6 +16819,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -16370,21 +16842,88 @@ msgstr "" msgid "Path Rotation" msgstr "যথেচ্ছ ঘূর্ণায়ন:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "স্থানীয় করুন" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "ইন্সট্যান্স:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "যথেচ্ছ ঘূর্ণায়ন:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "অ্যানিমেশনের নোড" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "রুপান্তরের পরিবর্তন" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "ইনস্ট্যান্স" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "গ্রিড দেখান" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "স্ন্যাপ ব্যবহার করুন" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "সংরক্ষিত ফাইল:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "রিসোর্স লোড করুন" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "স্কেলেটন/কাঠাম..." + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "রিলোড" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -16445,14 +16984,20 @@ msgstr "হাল-নাগাদকারী ঘূর্ণক নিষ্ক msgid "Libraries: " msgstr "লাইব্রেরি: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "ক্লাস নাম:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "স্ক্রিপ্ট" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "পথের উপর ফোকাস করুন" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16554,6 +17099,180 @@ msgstr "Mesh Library এক্সপোর্ট করুন" msgid "Export GLTF..." msgstr "এক্সপোর্ট..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "পশ্চাৎ দর্শন" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "কম্পনেন্টস" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "ফরম্যাট" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "পরিমাণ:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "এম বি" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "মিশ্রিত করুন" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "ইনস্ট্যান্স" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "পশ্চাৎ দর্শন" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "সাধারণ/ডিফল্ট" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "ডিভাইস/যন্ত্র" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "সেল (Cell)-এর আকার:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "রৈখিক/লিনিয়ার" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "রঙ" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "পরিবর্তন করুন" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "নতুন অভিভাবক দান করুন" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "প্লাটফর্মে প্রতিলিপি করুন..." + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "অনুবাদসমূহ" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "ঘূর্ণায়নের পদক্ষেপ:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "বিন্দু সরান" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16563,10 +17282,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "টাইম-সীক্‌ নোড" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "অর্থপূর্ন!" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "অরিজিনে ফোকাস করুন" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "বিন্দু সরান" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16575,7 +17309,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "স্কেলার অপারেটর পরিবর্তন করুন" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "সংস্করণ:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "সংস্করণ:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "ডান" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "শাখা" @@ -16599,6 +17381,16 @@ msgstr "মেস" msgid "Materials" msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "দৃশ্যের পথ:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "মূল নোডের নাম:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16643,18 +17435,49 @@ msgstr "একটি নোড নির্বাচন করুন" msgid "Animations" msgstr "অ্যানিমেশনসমূহ" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "বোন্‌/হাড় দেখান" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "স্থির/বদ্ধ ফ্রেম %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "সন্মুখ দর্শন" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16858,12 +17681,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "অফসেট/ভারসাম্য:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16881,11 +17710,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16981,6 +17810,15 @@ msgstr "জ্যামিতিক-আকার বিশ্লেষণ কর msgid "Done!" msgstr "সম্পন্ন হয়েছে!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "যথেচ্ছ মাপ:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16989,6 +17827,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -17006,13 +17849,58 @@ msgstr "পরিপ্রেক্ষিত (Perspective)" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "নাম" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "সেটিংস" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "বর্ণনা:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "অবস্থা:" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -17061,13 +17949,6 @@ msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট msgid "Visual Script" msgstr "Shader Graph Node অপসারণ করুন" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "ফাংশনগুলি:" - #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" @@ -17432,6 +18313,7 @@ msgid "Edit Member" msgstr "সদস্যগণ (Members):" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" @@ -17440,6 +18322,11 @@ msgstr "অভিব্যক্তি (Expression) পরিবর্তন ক msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "সক্রিয় করুন" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -17542,6 +18429,13 @@ msgstr "মাপের মোড করুন (R)" msgid "Basic Type" msgstr "ধরণ পরিবর্তন করুন" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "পথ প্রতিলিপি/কপি করুন" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -17549,7 +18443,17 @@ msgstr "ইনপুট নাম পরিবর্তন করুন" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "প্রাথমিক sRGB ব্যবহার করুন" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "মাপের মোড করুন (R)" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17612,11 +18516,6 @@ msgstr "নিযুক্ত" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "ইন্ডেক্স:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "সূচক/ইনডেক্স মানের অগ্রহনযোগ্য নাম।" @@ -17659,6 +18558,11 @@ msgstr ": অগ্রহনযোগ্য মান/আর্গুমেন msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "নাম" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "স্ক্রিপ্টে চলক-প্রাপক (VariableGet) পাওয়া যায়নি: " @@ -17743,6 +18647,10 @@ msgstr "" msgid "SubCall" msgstr "ডাকুন (Call)" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17803,6 +18711,11 @@ msgstr "স্থির/বদ্ধ ফ্রেম %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "TileMap আঁকুন" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17831,6 +18744,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17841,9 +18758,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK চেইন পরিষ্কার করুন" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "সময়:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17872,6 +18794,11 @@ msgstr "" msgid "Visibility State" msgstr "Spatial দৃশ্যমানতা টগল করুন" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "পুনরায় চেষ্টা করুন" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18707,6 +19634,60 @@ msgstr "" "AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে " "অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "ফ্রেম %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "স্কেল/মাপ:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "চালান" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "বামে মাত্রা দিন" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "অফসেট/ভারসাম্য:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "মনিটর" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "মনিটর" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18717,24 +19698,32 @@ msgstr "ওভাররাইড..." msgid "Space Override" msgstr "ওভাররাইড..." +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "উৎপাদিত বিন্দুর সংখ্যা:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "ইনস্ট্যান্স" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "রৈখিক/লিনিয়ার" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18745,8 +19734,8 @@ msgstr "অডিও বাস যোগ করুন" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "অডিও বাস লেআউট ওপেন করুন" +msgid "Override" +msgstr "ওভাররাইড..." #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18767,10 +19756,11 @@ msgid "Pitch Scale" msgstr "স্কেল/মাপ:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "চালান" +msgid "Autoplay" +msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18778,7 +19768,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "ইন্সট্যান্স:" @@ -18808,13 +19799,29 @@ msgstr "নোড-সমূহ প্রতিলিপি/কপি করু msgid "Anchor Mode" msgstr "প্যান মোড" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "ঘূর্ণায়নের পদক্ষেপ:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "বর্তমান:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "সম্প্রসারিত করুন (জুম্ ইন)" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "১ টি Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "মোড (Mode) সরান" @@ -18823,38 +19830,62 @@ msgstr "মোড (Mode) সরান" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "স্মুথ স্টেপ" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "হ্যান্ডেল স্থাপন করুন" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "হ্যান্ডেল স্থাপন করুন" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "হ্যান্ডেল স্থাপন করুন" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "স্মুথ স্টেপ" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "অফসেট/ভারসাম্য:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "অফসেট/ভারসাম্য:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "অফসেট/ভারসাম্য:" +msgid "V" +msgstr "অতিবেগুনী" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "হ্যান্ডেল স্থাপন করুন" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "ড্র কলস" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "ড্র কলস" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "হ্যান্ডেল স্থাপন করুন" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "ব্লেন্ড২ নোড" @@ -18864,29 +19895,65 @@ msgstr "ব্লেন্ড২ নোড" msgid "Light Mode" msgstr "ডান দর্শন" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "ভারটেক্স" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "ভারটেক্স" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Spatial দৃশ্যমানতা টগল করুন" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "পপুলেট" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "পপুলেট" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "অরিজিন দেখুন" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "ডান" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18906,6 +19973,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "টাইল পছন্দ করুন" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18933,6 +20005,19 @@ msgstr "" msgid "Build Mode" msgstr "চালানোর মোড:" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "অসমর্থ" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Navigation Polygon তৈরি করুন" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18971,6 +20056,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "সেটিংস" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "পরিমাণ:" @@ -18980,16 +20072,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:" +msgid "One Shot" +msgstr "ওয়ান-শট নোড" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "স্কেল/মাপ:" +msgid "Preprocess" +msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -19013,11 +20105,22 @@ msgstr "" msgid "Fixed FPS" msgstr "ফাইল" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "নতুন প্রকল্প" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -19033,8 +20136,10 @@ msgstr "" msgid "Texture" msgstr "টেক্সট" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -19046,9 +20151,19 @@ msgstr "Emission Mask স্থাপন করুন" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emission পূরণ:" +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "গিজমোস" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "ফরম্যাট" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -19074,7 +20189,8 @@ msgid "Initial Velocity" msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -19111,12 +20227,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "রঙ" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -19154,16 +20264,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "শাখা" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "শাখা" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "মধ্য বোতাম" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -19172,11 +20298,11 @@ msgstr "" msgid "Initial Offset" msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -19188,44 +20314,41 @@ msgid "" msgstr "" "অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "সম্পাদন করুন (Edit)" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "গঠনবিন্যাসের এলাকা" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "পরিবর্তন করুন" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "ডানে সরান" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Camera এর আকার পরিবর্তন করুন" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "স্তর" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -19234,28 +20357,33 @@ msgid "Shadow" msgstr "শেডার" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "পশ্চাৎ দর্শন" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন" +msgid "Gradient Length" +msgstr "সাধারণ/ডিফল্ট" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "ফিল্টারসমূহ" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "ফিল্টারসমূহ" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "বন্ধ করুন" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "চালানোর মোড:" @@ -19275,6 +20403,11 @@ msgstr "এই occluder এর জন্য occluder পলিগনটি খ msgid "Width Curve" msgstr "বক্ররেখা বন্ধ করুন" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "সাধারণ/ডিফল্ট" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -19307,24 +20440,40 @@ msgstr "চালানোর মোড:" msgid "End Cap Mode" msgstr "স্ন্যাপ মোড:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "নোড পুনঃনামকরণ করুন" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "সংযোগসমূহ সম্পাদন করুন" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -19355,12 +20504,22 @@ msgstr "ইন্সট্যান্স:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Light এর ব্যাসার্ধ পরিবর্তন করুন" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "ভারটেক্স" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -19386,12 +20545,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "ঘূর্ণায়নের পদক্ষেপ:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" @@ -19406,21 +20561,65 @@ msgstr "ধ্রুবক/কন্সট্যান্ট" msgid "Global Rotation Degrees" msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "যথেচ্ছ মাপ:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "সার্বজনীন রূপান্তর রাখুন" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "আপেক্ষিক স্ন্যাপ" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "অফসেট/ভারসাম্য:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "স্ন্যাপ ব্যবহার করুন" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "প্রক্রিয়া/অ্যাকশন" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "প্রতিবিম্ব" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -19449,11 +20648,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "এক্সপোর্ট মোড:" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "বক্ররেখা বন্ধ করুন" @@ -19467,6 +20672,20 @@ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসে msgid "Unit Offset" msgstr "গ্রিডের অফসেট/ভারসাম্য:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "অফসেট/ভারসাম্য:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "অফসেট/ভারসাম্য:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -19477,12 +20696,22 @@ msgid "Layers" msgstr "স্তর" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "ফাংশনগুলি:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -19522,15 +20751,40 @@ msgstr "ডান" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "নোড-সমূহ কর্তন/কাট করুন" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "রঙ পছন্দ করুন" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "স্মার্ট স্ন্যাপিং ব্যাবহার করুন" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "গতি (FPS):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -19539,42 +20793,96 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "উৎস Mesh:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "হ্যান্ডেল স্থাপন করুন" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "স্থির/বদ্ধ ফ্রেম %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "প্লাটফর্মে প্রতিলিপি করুন..." #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "ফরম্যাট" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "ঘটনাস্থল" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "অ্যানিমেশনের নোড" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "অকার্যকর পথ।" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "অ্যানিমেশনের নোড" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "অ্যানিমেশনের নোড" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "গঠনবিন্যাসের এলাকা" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "নোড পুনঃনামকরণ করুন" +msgid "Vertex Colors" +msgstr "ভারটেক্স" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19587,22 +20895,45 @@ msgid "Gizmo Extents" msgstr "গিজমোস" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "অ্যানিমেশনের নোড" +msgid "Cast To" +msgstr "নোড তৈরি করুন" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "পথের বিন্দু অপসারণ করুন" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "পরবর্তী স্ক্রিপ্ট" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "পুনরারম্ভ (সেঃ):" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19629,6 +20960,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "ফ্রেম %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "ফিল্টারসমূহ" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -19647,51 +20988,70 @@ msgstr "TileSet (টাইল-সেট)..." #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Camera এর আকার পরিবর্তন করুন" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "রুপান্তর" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "অরিজিন দেখুন" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Y Sort" +msgstr "সাজান:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "অ্যানিমেশনের নোড" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Compatibility Mode" +msgstr "এক্সপোর্ট মোড:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "গঠনবিন্যাস" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "অ্যানিমেশনের নোড" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "অ্যানিমেশনের নোড" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "রুপান্তর" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "ফরম্যাট" +msgid "Shape Centered" +msgstr "নোড অ্যান্করের সাথে স্ন্যাপ করুন" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "প্রিসেট..." +msgid "Shape Visible" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19713,27 +21073,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "বাস ভলিউম রিসেট করুন" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "বাস ভলিউম রিসেট করুন" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "রুপান্তরের পরিবর্তন" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19749,7 +21100,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "অ্যাংকর" #: scene/3d/arvr_nodes.cpp @@ -19766,6 +21117,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "যথেচ্ছ মাপ:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19794,34 +21150,38 @@ msgstr "Emission-এর স্থানসমূহ:" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emission-এর স্থানসমূহ:" +msgid "Degrees" +msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "অ্যানিমেশন" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "সম্পাদনযোগ্য অংশীদারীসমূহ" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "বৈশিষ্ট্য ট্র্যাক" +msgid "Tracking" +msgstr "প্যাক/গুচ্ছিত করা" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19836,6 +21196,15 @@ msgstr "রুপান্তর" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19870,6 +21239,13 @@ msgstr "লাইট্ম্যাপে হস্তান্তর করু msgid "Done" msgstr "সম্পন্ন হয়েছে!" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "গিজমোস" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19882,6 +21258,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "ফিল্টার:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "রঙ" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19894,38 +21284,43 @@ msgstr "এটলাস/মানচিত্রাবলী:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "পরিবেশ (Environment)" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "সাধারণ" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "দৃশ্য হতে তৈরি করবেন" +msgid "Max Size" +msgstr "সেল (Cell)-এর আকার:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "ক্যাপচার" +msgid "Custom Sky" +msgstr "নোড-সমূহ কর্তন/কাট করুন" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "নোড-সমূহ কর্তন/কাট করুন" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "বাস ইফেক্ট মুভ করুন" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "ডানে মাত্রা দিন" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigation Mesh তৈরি করুন" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19936,14 +21331,24 @@ msgstr "" msgid "Light Data" msgstr "ডান" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "নোডের নাম:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "বৈশিষ্ট্য ট্র্যাক" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19953,6 +21358,11 @@ msgstr "নতুন প্রকল্প" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19962,8 +21372,9 @@ msgstr "নিকটতম" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19973,13 +21384,14 @@ msgstr "হ্যান্ডেল স্থাপন করুন" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "ক্যাপচার" #: scene/3d/collision_object.cpp msgid "" @@ -20044,17 +21456,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emission Mask স্থাপন করুন" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "গিজমোস" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emission-এর স্থানসমূহ:" +msgid "Ring Radius" +msgstr "Emission Mask স্থাপন করুন" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন করুন" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "ডানে সরান" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "সতর্কতা" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -20069,20 +21492,28 @@ msgstr "" msgid "Portal Mode" msgstr "এক্সপোর্ট মোড:" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "MeshLibrary (মেস-লাইব্রেরি)..." + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -20092,15 +21523,6 @@ msgstr "MeshLibrary (মেস-লাইব্রেরি)..." msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigation Mesh তৈরি করুন" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -20134,21 +21556,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "রঙ পছন্দ করুন" +msgid "Negative" +msgstr "জিডিন্যাটিভ" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "ঘূর্ণায়ন মোড" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "বাস ভলিউম রিসেট করুন" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -20157,24 +21576,26 @@ msgstr "অংশাদি:" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "বিক্ষেপ-হীন মোড" +msgid "Blend Splits" +msgstr "ব্লেন্ড-এর সময়সমূহ:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "গভীরতা" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "শেডার" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "লোড ডিফল্ট" #: scene/3d/light.cpp @@ -20185,18 +21606,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "পরিদর্শক/পরীক্ষক" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "পরীক্ষামূলক উৎস" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -20253,11 +21689,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "ড্র কলস" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "ড্র কলস" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -20288,8 +21734,8 @@ msgstr "অক্ষ" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "TileMap আঁকুন" +msgid "Body Offset" +msgstr "অফসেট/ভারসাম্য:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -20315,6 +21761,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "নোড(সমূহ) অপসারণ করুন" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -20372,39 +21823,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "পিছনের দিকে যান" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "সক্রিয়ভাবে মূল সম্পাদন করুন:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "সাধারণ/ডিফল্ট" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "গ্রুপ" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "ব্যাসার্ধ:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "ডিবাগার" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "ঘূর্ণায়ন মোড" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "নতুন প্রকল্প" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "স্ন্যাপ সক্রিয় করুন" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "রঙ পছন্দ করুন" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emission-এর স্থানসমূহ:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "ডানে মাত্রা দিন" #: scene/3d/remote_transform.cpp #, fuzzy @@ -20431,6 +21925,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -20470,6 +21968,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -20525,6 +22027,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "স্থির/বদ্ধ ফ্রেম %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Navigation Polygon তৈরি করুন" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -20547,6 +22059,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20570,11 +22086,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "সার্বজনীন রূপান্তর রাখুন" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20584,7 +22095,16 @@ msgstr "" msgid "Gizmo" msgstr "গিজমোস" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "স্থির/বদ্ধ ফ্রেম %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20638,16 +22158,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "বিচ্ছেদ:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "মাউসের চাকা উপরের দিকে চক্কর।" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "ফাংশনগুলি:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "অভিব্যক্তি (Expression) পরিবর্তন করুন" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "সমস্যা/ভুল" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "বিচ্ছেদ:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20678,6 +22230,11 @@ msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গ msgid "Baked Light" msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20686,22 +22243,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "ইন্সট্যান্স:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "ইন্সট্যান্স:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20724,11 +22277,13 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "প্রধান দৃশ্য" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20742,6 +22297,11 @@ msgstr "মান" msgid "Auto Triangles" msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "AutoLoad এর সার্বজনীন মানসমূহ অদলবদল/টগল করুন" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20779,6 +22339,11 @@ msgstr "X-ফেড/বিলীন সময় (সেঃ):" msgid "autorestart_" msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20799,11 +22364,26 @@ msgstr "ইনপুট যোগ করুন" msgid "Xfade Time" msgstr "X-ফেড/বিলীন সময় (সেঃ):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "পিচ্‌" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "স্বয়ংক্রিয়-অগ্রগতি স্থাপন করুন" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20818,11 +22398,6 @@ msgstr "অ্যানিমেশন" msgid "Assigned Animation" msgstr "অ্যানিমেশন যুক্ত করুন" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "স্বয়ংক্রিয়ভাবে চালানো টগল করুন" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20843,22 +22418,16 @@ msgid "Playback Options" msgstr "বর্ণনা:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "দৃশ্য চালান" +msgid "Default Blend Time" +msgstr "সাধারণ/ডিফল্ট" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "প্রক্রিয়া/অ্যাকশন" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20907,10 +22476,20 @@ msgstr "অ্যানিমেশনের তালিকাটি অকা msgid "Tree Root" msgstr "নোড তৈরি করুন" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "অ্যানিমেশন প্রতিলেপন করুন" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "ট্র্যাক যোগ করুন" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20920,16 +22499,88 @@ msgstr "" msgid "Playback" msgstr "চালান" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "মানসমূহ প্রতিলেপন/পেস্ট করুন" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "এক্সপোর্টের প্রিসেট:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "অ্যানিমেশন" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "শূন্য" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "মূল নোডের নাম:" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "বোন্‌/হাড় তৈরি করুন" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "ইন্টারপোলেশন মোড" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "ওভাররাইড..." + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "নোডের নতুন অভিভাবক দান করুন" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "ফাংশনের (Function) নতুন নামকরণ করুন" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "দৃশ্য চালান" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "টার্গেট" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "স্কেল/মাপের অনুপাত:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20940,14 +22591,24 @@ msgstr "মোড (Mode) বাছাই করুন" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "নতুন স্ক্রিপ্ট তৈরি করুন" +msgid "Horizontal" +msgstr "বক্ররেখায় বিন্দু সরান" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "ভারটেক্স" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "অরিজিন দেখুন" #: scene/gui/base_button.cpp #, fuzzy @@ -20955,12 +22616,11 @@ msgid "Action Mode" msgstr "প্যান মোড" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "বাটন/বোতাম" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20973,6 +22633,11 @@ msgstr "শর্টকাটসমূহ" msgid "Group" msgstr "দলসমূহ" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "পথ প্রতিলিপি/কপি করুন" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20982,6 +22647,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "বাম" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20989,6 +22664,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Poly সম্পাদন করুন" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "মোড (Mode) বাছাই করুন" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "প্যান মোড" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "বিলম্বিত" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "প্রিসেট..." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -21032,50 +22737,46 @@ msgstr "অ্যাংকর" msgid "Grow Direction" msgstr "অংশাদি:" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "বক্ররেখায় বিন্দু সরান" +msgid "Min Size" +msgstr "প্রান্তরেখার আকার:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "ভারটেক্স" +msgid "Pivot Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "যথেচ্ছ ঘূর্ণায়ন:" +msgid "Clip Content" +msgstr "ধ্রুবক/কন্সট্যান্ট" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "সরঞ্জাম-সমূহ" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "পথের উপর ফোকাস করুন" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Poly সম্পাদন করুন" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "ছবির ফিল্টার:" +msgid "Default Cursor Shape" +msgstr "ডিফল্ট বাস লেআউট লোড করুন।" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -21084,16 +22785,9 @@ msgid "Size Flags" msgstr "সেল (Cell)-এর আকার:" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "মোড (Mode) বাছাই করুন" #: scene/gui/control.cpp #, fuzzy @@ -21110,9 +22804,13 @@ msgid "Dialog" msgstr "XForm এর সংলাপ" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "পথ প্রতিলিপি/কপি করুন" +msgid "Autowrap" +msgstr "স্বয়ংক্রিয়-লোড" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -21122,15 +22820,50 @@ msgstr "সতর্কতা!" msgid "Please Confirm..." msgstr "অনুগ্রহ করে নিশ্চিত করুন..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "ওভাররাইড..." + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "সংযোগ বিচ্ছিন্ন করুন" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "ইন্সট্যান্স:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "সম্প্রসারিত করুন (জুম্ ইন)" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "সম্প্রসারিত করুন (জুম্ ইন)" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "সংকুচিত করুন (জুম্ আউট)" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "বোন্‌/হাড় দেখান" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -21140,11 +22873,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "স্ন্যাপ সক্রিয় করুন" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "বোন্‌/হাড় দেখান" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "নির্বাচন করুন" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "কমিউনিটি/যৌথ-সামাজিক উৎস" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "আয়তন" @@ -21156,21 +22904,50 @@ msgid "Timers" msgstr "সময়:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "সব সিলেক্ট করুন" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "পরীক্ষামূলক উৎস" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "যথেচ্ছ মাপ:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "সন্মুখ দর্শন" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -21197,6 +22974,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "প্রাসঙ্গিক সাহায্য" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "শর্টকাটসমূহ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "শুধুমাত্র নির্বাচিতসমূহ" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -21208,23 +23033,40 @@ msgid "Placeholder" msgstr "প্লেসহোল্ডার হিসেবে লোড করুন" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "প্লেসহোল্ডার হিসেবে লোড করুন" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "বহিঃ-বক্ররেখার স্থান নির্ধারণ করুন" +msgid "Blink Speed" +msgstr "গতি (FPS):" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "পিচ্‌" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "গঠনবিন্যাসের এলাকা" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -21234,15 +23076,6 @@ msgstr "হ্যান্ডেল স্থাপন করুন" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "নতুন স্ক্রিপ্ট তৈরি করুন" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -21256,6 +23089,11 @@ msgstr "" msgid "Popup" msgstr "পপুলেট" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "অন্তর্ভুক্ত" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -21267,6 +23105,30 @@ msgstr "" "ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে " "যাবে।" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "নির্বাচিত সমূহ অপসারণ করুন" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "নির্বাচিত সমূহ Delete করুন" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "অনুসন্ধান করুন" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -21276,29 +23138,109 @@ msgstr "সাম্প্রতিক:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "স্কেল/মাপের অনুপাত:" +msgid "Min Value" +msgstr "মান" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "মান" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "পাতা: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "সম্পাদন করুন (Edit)" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "গ্রুপ" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "ক্লাসের আইটেম অপসারণ করুন" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "ইন্ডেক্স:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "স্বয়ংক্রিয়ভাবে মাত্রা দিন" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "ব্লেন্ড-এর সময়সমূহ:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "সমাপ্তি(সমূহ)" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "পথ প্রতিলিপি/কপি করুন" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "সেল (Cell)-এর আকার:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "পরীক্ষামূলক উৎস" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "শুধুমাত্র নির্বাচিতসমূহ" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "বর্তমান দৃশ্য" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -21316,15 +23258,57 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "পৃষ্ঠতল পপুলেট করুন" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "সমকোণীয় (Orthogonal)" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "রঙ পছন্দ করুন" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "নোড পুনঃনামকরণ করুন" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "গ্রিডের অফসেট/ভারসাম্য:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "কলাপ্স করুন" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -21339,12 +23323,86 @@ msgstr "" msgid "Current Tab" msgstr "বর্তমান:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "অডিও বাস, পুনরায় সাজানোর জন্য ড্র্যাগ এন্ড ড্রপ অ্যাপ্লাই করুন।" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "বিন্দু অপসারণ করুন" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "লাইন-এ যান" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "সক্রিয় করুন" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "সক্রিয় করুন" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "ভারটেক্স" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "বক্ররেখায় বিন্দু সরান" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "ড্র কলস" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "একটি নোড নির্বাচন করুন" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -21352,59 +23410,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "গঠনবিন্যাসের এলাকা" +msgid "Focused" +msgstr "পথের উপর ফোকাস করুন" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "অসমর্থ/অক্ষম" +msgid "Click Mask" +msgstr "অ্যানিমেশনের নোড" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "গঠনবিন্যাসের এলাকা" +msgid "Over" +msgstr "প্রতিস্থাপন" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "ধাপ লাফিয়ে যান" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "প্রোপার্টি-সমূহ:" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -21419,12 +23461,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "বামে মাত্রা দিন" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "ইন্টারপোলেশন মোড" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -21434,6 +23488,21 @@ msgstr "" msgid "(Other)" msgstr "(অন্যান্য)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Spatial দৃশ্যমানতা টগল করুন" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "মধ্য বোতাম" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "নোড তৈরি করুন" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -21443,8 +23512,12 @@ msgstr "" msgid "Audio Track" msgstr "ট্র্যাক যোগ করুন" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -21452,14 +23525,14 @@ msgstr "" msgid "Stream Position" msgstr "আন্ত-বক্ররেখার স্থান নির্ধারণ করুন" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "১ টি Viewport" +msgid "Stretch Shrink" +msgstr "মোড (Mode) বাছাই করুন" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "১ টি Viewport" #: scene/main/http_request.cpp @@ -21499,6 +23572,11 @@ msgstr "" msgid "Editor Description" msgstr "বর্ণনা:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "এক্সপোর্টের প্রিসেট:" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -21527,6 +23605,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "নোড ফিল্টারসমূহ সম্পাদন করুন" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "ইন্টারপোলেশন মোড" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "বাম" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "অ্যানিমেশনের নোড" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigation Mesh তৈরি করুন" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -21536,6 +23643,15 @@ msgstr "অর্থপূর্ন!" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "ইন্টারপোলেশন মোড" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21567,11 +23683,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "প্রান্তরেখা তৈরি করুন" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "ইন্টারপোলেশন মোড" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21598,12 +23709,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21631,17 +23742,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "TileMap আঁকুন" +msgid "Autostart" +msgstr "স্বয়ংক্রিয়ভাবে পুনরারম্ভ করুন:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "বাম" +msgid "Viewport Path" +msgstr "এক্সপোর্টের প্রিসেট:" #: scene/main/viewport.cpp msgid "" @@ -21661,6 +23768,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "ওভাররাইড..." + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21669,6 +23789,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "পক্ষান্তরিত করুন" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "ইনপুট নাম পরিবর্তন করুন" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "শেডার" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "অসমর্থ" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "রৈখিক/লিনিয়ার" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21680,13 +23833,32 @@ msgid "Render Target" msgstr "টার্গেট" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "অ্যানিমেশন আপডেট মোড পরিবর্তন করুন" +msgid "Clear Mode" +msgstr "চালানোর মোড:" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "সক্রিয় করুন" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "সক্রিয় করুন" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "অসমর্থ" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21694,7 +23866,17 @@ msgid "Shadow Atlas" msgstr "এটলাস/মানচিত্রাবলী:" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "রুপান্তর" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "সার্বজনীন রূপান্তর রাখুন" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21716,15 +23898,30 @@ msgstr "নোড-সমূহ কর্তন/কাট করুন" msgid "Loop Mode" msgstr "মোড (Mode) সরান" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "মান" +msgid "Loop Begin" +msgstr "মোড (Mode) সরান" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "মান" +msgid "Loop End" +msgstr "মোড (Mode) সরান" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "মিশ্র নোড" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "প্রধান দৃশ্যের মান/আর্গুমেন্ট-সমূহ:" #: scene/resources/curve.cpp #, fuzzy @@ -21735,15 +23932,15 @@ msgstr "নির্বাচিত সমূহের আকার পরিব msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "পরিদর্শক/পরীক্ষক" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "ওভাররাইড..." + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21754,6 +23951,16 @@ msgstr "পথের উপর ফোকাস করুন" msgid "Outline Size" msgstr "প্রান্তরেখার আকার:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "ফাংশনগুলি:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "সংকেতসমূহ" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21773,29 +23980,36 @@ msgstr "নোডের সাথে সংযুক্ত করুন:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "প্যান মোড" +msgid "Sky Custom FOV" +msgstr "নোড-সমূহ কর্তন/কাট করুন" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "রেফারেন্সের ডকুমেন্টেশনে খুঁজুন।" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "ঘূর্ণায়নের পদক্ষেপ:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21804,49 +24018,73 @@ msgid "Ambient Light" msgstr "ডানে মাত্রা দিন" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "অ্যানিমেশন" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "সংরক্ষিত ফাইল:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "পরিমাণ:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "গভীরতা" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "গভীরতা" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "গভীরতা" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "বক্ররেখা বন্ধ করুন" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "বক্ররেখা বন্ধ করুন" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "ডান" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "ডান" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "বক্ররেখা বন্ধ করুন" #: scene/resources/environment.cpp #, fuzzy @@ -21855,15 +24093,11 @@ msgstr "পুনঃনকশাসমূহ" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "স্ন্যাপ মোড:" +msgid "Exposure" +msgstr "এক্সপোর্ট" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21871,19 +24105,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21892,20 +24118,27 @@ msgid "SS Reflections" msgstr "নির্বাচিত সমূহের আকার পরিবর্তন করুন" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "পদক্ষেপ:" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "শুধুমাত্র নির্বাচিতসমূহ" +msgid "Fade In" +msgstr "অন্তঃস্থ ফেড/বিলীন (সেঃ):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "বহিঃস্থ ফেড/বিলীন (সেঃ):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "গভীরতা" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21914,122 +24147,71 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "ব্যাসার্ধ:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "ব্যাসার্ধ:" +msgid "Light Affect" +msgstr "ডান দর্শন" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "রঙ" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "ইন্সট্যান্স:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "ট্র্যানজিশন/স্থানান্তরণ" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "ব্লেন্ড২ নোড" +msgid "HDR Scale" +msgstr "স্কেল/মাপ:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -22037,26 +24219,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "ডান" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "বিচ্ছেদ:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "ফাংশনে যান..." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "সতর্কতা" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "সাম্প্রতিক:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "বিক্ষেপ-হীন মোড" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "অফসেট/ভারসাম্য:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -22066,6 +24266,15 @@ msgstr "" msgid "Map Depth" msgstr "গভীরতা" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "গভীরতা" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -22087,44 +24296,46 @@ msgid "Parameters" msgstr "পরিবর্তনসমূহ হাল-নাগাদ করুন" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "প্যান মোড" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "চালানোর মোড:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "ইন্টারপোলেশন মোড" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "বাম দর্শন" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "সন্মুখ দর্শন" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "চালানোর মোড:" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "ব্লেন্ড২ নোড" +msgid "Grow Amount" +msgstr "পরিমাণ:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -22132,6 +24343,16 @@ msgstr "" msgid "Particles Anim" msgstr "ভারটেক্স" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "ফ্রেম %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "ফ্রেম %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -22148,10 +24369,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -22175,11 +24392,6 @@ msgstr "Emission-এর স্থানসমূহ:" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "যথেচ্ছ মাপ:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -22209,34 +24421,36 @@ msgid "Ambient Occlusion" msgstr "Poly সম্পাদন করুন" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "গঠনবিন্যাসের এলাকা" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "গভীরতা" +msgid "Min Layers" +msgstr "স্তর" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "স্তর" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -22247,27 +24461,14 @@ msgstr "ট্র্যানজিশন/স্থানান্তরণ" msgid "Refraction" msgstr "বিচ্ছেদ:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "যথেচ্ছ মাপ:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "ব্লেন্ড২ নোড" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "স্তর" #: scene/resources/material.cpp #, fuzzy @@ -22275,7 +24476,7 @@ msgid "UV1" msgstr "অতিবেগুনী" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -22283,41 +24484,25 @@ msgstr "" msgid "UV2" msgstr "অতিবেগুনী" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "এক্সপোর্ট মোড:" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "বিক্ষেপ-হীন মোড" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "প্যান মোড" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -22351,8 +24536,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "রুপান্তর নিষ্ফলা করা হয়েছে।" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "UV Map রুপান্তর করুন" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "শ্রেণীবিন্যাস/সারি পুনর্মাপন করুন" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -22368,6 +24569,11 @@ msgstr "জ্যামিতিক-আকার বিশ্লেষণ কর msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "উৎস:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -22380,11 +24586,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "প্রান্তরেখার আকার:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -22399,11 +24600,6 @@ msgstr "" msgid "Max Error" msgstr "সমস্যা/ভুল" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "পলিগন->UV" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -22418,6 +24614,18 @@ msgstr "ইন্সট্যান্স:" msgid "Sample Max Error" msgstr "নমুনাসমূহ" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -22426,43 +24634,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "পলিগন->UV" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "বিন্দু সরান" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "ফ্রি লুক স্পিড মডিফায়ার" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "ফ্রি লুক স্পিড মডিফায়ার" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emission-এর স্থানসমূহ:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emission পূরণ:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emission-এর স্থানসমূহ:" +msgid "Color Texture" +msgstr "থিম এডিট করুন..." #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emission-এর স্থানসমূহ:" +msgid "Point Count" +msgstr "ইনপুট যোগ করুন" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "সমতল:" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -22495,6 +24734,18 @@ msgstr "ডানে সরান" msgid "Left To Right" msgstr "ডান" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -22518,17 +24769,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "পরবর্তী স্ক্রিপ্ট" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "বক্ররেখা বন্ধ করুন" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "সংরক্ষিত ফাইল:" #: scene/resources/sky.cpp #, fuzzy @@ -22537,12 +24785,8 @@ msgstr "গ্রুপ" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "বক্ররেখা বন্ধ করুন" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "রঙ পছন্দ করুন" #: scene/resources/sky.cpp #, fuzzy @@ -22551,35 +24795,21 @@ msgstr "চালান" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "প্রতিস্থাপন" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "বক্ররেখা বন্ধ করুন" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "গঠনবিন্যাসের এলাকা" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22590,11 +24820,6 @@ msgstr "হ্যান্ডেল স্থাপন করুন" msgid "Expand Margin" msgstr "ধারক/বাহক পর্যন্ত বিস্তৃত করুন" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "পপুলেট" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22604,10 +24829,6 @@ msgstr "Sphere Shape এর ব্যাসার্ধ পরিবর্তন msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22624,10 +24845,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22647,14 +24864,30 @@ msgstr "রিসোর্স লোড করুন" msgid "Base Texture" msgstr "বস্তু অপসারণ করুন" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "পাতা: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "মাপের মোড করুন (R)" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "ক্যাপচার" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "প্যান মোড" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "প্যান মোড" #: scene/resources/texture.cpp #, fuzzy @@ -22666,11 +24899,29 @@ msgstr "ধরণ পরিবর্তন করুন" msgid "Current Frame" msgstr "বর্তমান দৃশ্য" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "প্যান মোড" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "সাধারণ/ডিফল্ট" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22711,6 +24962,16 @@ msgstr "গঠনবিন্যাসের এলাকা" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "এক্সপোর্ট টেমপ্লেটসমূহ লোড হচ্ছে" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "ইনপুট নাম পরিবর্তন করুন" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22726,6 +24987,16 @@ msgstr "অকার্যকর উৎস!" msgid "Fallback Environment" msgstr "পরিবেশ (Environment)" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "প্রধান দৃশ্য" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "দৃশ্য" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22744,10 +25015,32 @@ msgstr "রৈখিক/লিনিয়ার" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "উত্তরাধিকারত্ব পরিস্কার করুন" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22789,12 +25082,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "এইমাত্র অব্যাহিত/মুক্ত" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22806,7 +25099,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22825,12 +25118,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "বাইপাস" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22850,20 +25144,11 @@ msgstr "" msgid "Post Gain" msgstr "পরবর্তী (Post)" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "রিসোর্স" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22899,7 +25184,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "সেল (Cell)-এর আকার:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22907,12 +25192,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "প্যান মোড" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22921,7 +25201,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "বাইপাস" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22934,18 +25214,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "সময়:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "মিশ্র নোড" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22966,13 +25241,33 @@ msgid "Channel Disable Time" msgstr "ব্লেন্ড-এর সময় পরিবর্তন করুন" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "ইনপুট যোগ করুন" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "দৃশ্য হতে তৈরি করবেন" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "চলক/ভেরিয়েবল" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "পরিপ্রেক্ষিত (Perspective)" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22986,19 +25281,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "সেল (Cell)-এর আকার:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "বাম দিকে ফ্রিলুক করুন" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "রৈখিক/লিনিয়ার" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "এটলাস/মানচিত্রাবলী প্রিভিউ" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "বড় হাতের অক্ষরে পরিবর্তনে করুন" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "অ্যানিমেশনের নোড" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "বামে মাত্রা দিন" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -23034,6 +25405,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "সতর্কতা" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "দ্রুত ফাইলসমূহ ফিল্টার করুন..." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -23194,7 +25570,7 @@ msgstr "ইন্টারপোলেশন মোড" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "খুলুন" #: servers/visual_server.cpp @@ -23344,5 +25720,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Camera এর আকার পরিবর্তন করুন" diff --git a/editor/translations/br.po b/editor/translations/br.po index 7a03f082c4b..cfcfaad56bb 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -22,6 +22,55 @@ msgstr "" "< 90 || n % 100 > 99)) ? 2 : ((n != 0 && n % 1000000 == 0) ? 3 : 4)));\n" "X-Generator: Weblate 4.4.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Roudenn Perzhioù" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -30,10 +79,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Tro Fiñvskeudenn" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mod Interpoladur" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Cheñch Skeul Alc'hwezioù Fiñvskeudenn" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -60,9 +192,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Fonksionoù :" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -86,6 +230,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -95,22 +243,63 @@ msgstr "Tro Fiñvskeudenn" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Tro Fiñvskeudenn" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -158,6 +347,15 @@ msgstr "Argumant fall evit sevel '%s'" msgid "On call to '%s':" msgstr "O gervel '%s' :" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -197,10 +395,149 @@ msgstr "Tro Fiñvskeudenn" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Tro Fiñvskeudenn" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Talvoud :" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -214,10 +551,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -393,17 +732,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -431,7 +772,7 @@ msgstr "" msgid "Max Functions" msgstr "Fonksionoù :" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -501,15 +842,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -522,7 +873,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -554,7 +905,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -623,8 +974,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -640,7 +996,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -914,8 +1270,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1062,6 +1420,8 @@ msgstr "Fiñval Alc'hwezioù Fiñvskeudenn" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1451,7 +1811,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1616,13 +1976,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1754,10 +2107,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2097,7 +2449,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2550,8 +2904,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2568,6 +2925,15 @@ msgstr "" msgid "Current Path" msgstr "Roudenn Perzhioù" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2588,7 +2954,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2706,6 +3073,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2816,14 +3185,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2835,6 +3208,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3533,7 +3930,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3577,7 +3974,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4173,7 +4570,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4276,10 +4676,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4411,7 +4824,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4477,10 +4890,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4529,15 +4938,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4551,19 +4960,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4572,11 +4975,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4585,11 +4988,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4609,7 +5012,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4698,7 +5101,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4801,7 +5204,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5017,7 +5420,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5047,8 +5452,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5201,6 +5605,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6587,8 +6995,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6673,6 +7081,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6681,6 +7090,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6762,6 +7173,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6881,7 +7293,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7045,11 +7457,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8104,6 +8516,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8643,16 +9056,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8736,6 +9152,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9178,7 +9595,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9221,6 +9639,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9400,7 +9819,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9416,7 +9836,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9504,7 +9924,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9758,7 +10178,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10132,6 +10552,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10638,14 +11061,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10971,6 +11386,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10978,7 +11394,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11549,7 +11965,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12292,6 +12709,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12306,10 +12727,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12366,7 +12783,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12682,6 +13100,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12817,10 +13241,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12873,10 +13293,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13023,11 +13439,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13213,7 +13625,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13944,7 +14358,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13968,6 +14382,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14037,7 +14456,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14049,13 +14468,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14227,16 +14649,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14304,30 +14722,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14356,10 +14764,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14368,7 +14772,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14384,10 +14796,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14418,10 +14826,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14453,8 +14857,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Amzer (s) : " #: main/main.cpp msgid "Low Processor Mode" @@ -14464,10 +14869,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14526,12 +14927,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14608,6 +15009,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14627,7 +15029,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14667,32 +15069,42 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Enlakaat Alc'hwez" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14704,10 +15116,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14720,6 +15140,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14728,6 +15154,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14744,18 +15174,77 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Kendalc'hus" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14810,12 +15299,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14911,6 +15404,161 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineel" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tro Fiñvskeudenn" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14919,10 +15567,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14931,7 +15591,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14951,6 +15655,15 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14991,17 +15704,42 @@ msgstr "" msgid "Animations" msgstr "Tro Fiñvskeudenn" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15180,12 +15918,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15201,11 +15944,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15289,6 +16032,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15297,6 +16048,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15313,12 +16068,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15359,13 +16154,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Fonksionoù :" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15678,6 +16466,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15685,6 +16474,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Aktivañ ar Roudenn" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15779,14 +16573,29 @@ msgstr "Roudenn Galv Metodenn" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Roudenn Galv Metodenn" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -15841,10 +16650,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15886,6 +16691,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15957,6 +16766,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16010,6 +16823,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16034,6 +16851,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16043,7 +16864,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16071,6 +16896,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16850,6 +17679,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16858,23 +17734,30 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Fiñval ar Poentoù Bezier" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineel" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16884,7 +17767,7 @@ msgid "Audio Bus" msgstr "Lodenn Audio :" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16904,8 +17787,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16914,7 +17798,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16940,12 +17825,27 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Mod Interpoladur" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Roudenn Perzhioù" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16953,32 +17853,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16986,26 +17906,59 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Cheñch Tro ar Fiñvskeudenn" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Cheñch Tro ar Fiñvskeudenn" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17023,6 +17976,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17046,6 +18003,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17077,6 +18045,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17086,13 +18060,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17115,11 +18089,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17134,8 +18118,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17145,7 +18131,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17171,7 +18165,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17208,11 +18203,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17249,16 +18239,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17266,11 +18269,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17280,40 +18283,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17321,26 +18321,28 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Aktivañ ar Roudenn" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17357,6 +18359,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17385,23 +18391,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Tro Fiñvskeudenn" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17430,12 +18451,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17456,11 +18485,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17472,20 +18498,59 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Tro Fiñvskeudenn" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Melezour" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17514,11 +18579,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17530,6 +18600,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17539,12 +18621,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fonksionoù :" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17581,15 +18671,36 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Continuous CD" msgstr "Kendalc'hus" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17598,38 +18709,84 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Enlakaat Alc'hwez" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17639,22 +18796,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Dilemel ar Roudenn Fiñvskeudenn" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17680,6 +18858,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Aktivañ ar Roudenn" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17692,43 +18879,60 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17746,15 +18950,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17762,10 +18958,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17780,7 +18976,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17797,6 +18993,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -17823,32 +19023,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Tro Fiñvskeudenn" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Roudenn Perzhioù" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17864,6 +19068,15 @@ msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17892,6 +19105,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17904,6 +19123,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17912,39 +19143,41 @@ msgstr "" msgid "Atlas" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Tapout" +msgid "Generate" +msgstr "Fiñval ar Poentoù Bezier" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +msgid "Max Size" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Fonksionoù :" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Tro Fiñvskeudenn" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -17953,14 +19186,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Roudenn Perzhioù" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17969,6 +19211,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -17978,8 +19224,9 @@ msgstr "Tostañ" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17988,13 +19235,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Tapout" #: scene/3d/collision_object.cpp msgid "" @@ -18049,15 +19297,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18073,18 +19329,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18093,15 +19356,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Tro Fiñvskeudenn" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18132,19 +19386,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Roudenn Galv Metodenn" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18152,11 +19403,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18164,11 +19415,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Mod Interpoladur" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18180,17 +19432,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Roudenn Treuzfurmadur 3D" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18245,10 +19510,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18276,7 +19549,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18303,6 +19576,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18355,36 +19632,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18411,6 +19720,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18449,6 +19762,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18501,6 +19818,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18521,6 +19847,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18544,10 +19874,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18556,7 +19882,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18604,14 +19938,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Fonksionoù :" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Melezour" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Fonksionoù :" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18636,6 +20001,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Fiñval ar Poentoù Bezier" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18644,20 +20014,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18678,10 +20045,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18693,6 +20062,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18726,6 +20099,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18743,10 +20120,23 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Tro Fiñvskeudenn" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18761,10 +20151,6 @@ msgstr "Cheñch Tro ar Fiñvskeudenn" msgid "Assigned Animation" msgstr "Cheñch Tro ar Fiñvskeudenn" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18784,20 +20170,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18841,10 +20220,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Enlakaat Fiñvskeudenn" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Ouzhpenn Roudenn" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18853,15 +20242,78 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Tro Fiñvskeudenn" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mod Interpoladur" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Fonksionoù :" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18871,12 +20323,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18885,11 +20345,11 @@ msgid "Action Mode" msgstr "Fonksionoù :" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18900,6 +20360,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18909,6 +20373,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18916,6 +20388,33 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Mod Interpoladur" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Roudenn Galv Metodenn" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18957,16 +20456,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18974,27 +20473,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19002,15 +20497,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -19026,7 +20513,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19037,12 +20528,42 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Enlakaat Fiñvskeudenn" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Enlakaat Fiñvskeudenn" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19053,11 +20574,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19068,21 +20601,45 @@ msgid "Timers" msgstr "Amzer :" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19107,6 +20664,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19116,22 +20718,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Tro Fiñvskeudenn" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19140,14 +20757,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19160,6 +20769,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19167,6 +20780,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19175,26 +20808,99 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Talvoud :" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Talvoud :" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Amzer (s) : " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Eilskoueriañ an Alc'whezh(ioù) Uhelsklaeriet" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19210,14 +20916,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Aktivañ ar Roudenn" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19230,12 +20974,79 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Roudenn Galv Metodenn" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19243,51 +21054,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19303,13 +21099,22 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mod Interpoladur" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19318,6 +21123,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19327,20 +21144,24 @@ msgstr "" msgid "Audio Track" msgstr "Ouzhpenn Roudenn" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19376,6 +21197,11 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Roudenn Perzhioù" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19400,6 +21226,31 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mod Interpoladur" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19408,6 +21259,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mod Interpoladur" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19436,11 +21296,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mod Interpoladur" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19466,12 +21321,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19497,15 +21352,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19522,6 +21373,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19530,6 +21393,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineel" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19539,20 +21431,46 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Cheñch Mod Bremenadur ar Fiñvskeudenn" +msgid "Clear Mode" +msgstr "Roudenn Galv Metodenn" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" +msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Cheñch Treuzfurmadur ar Fiñvskeudenn" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19571,15 +21489,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Talvoud :" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Talvoud :" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19589,12 +21518,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19605,6 +21534,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Fonksionoù :" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19621,28 +21559,35 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Tro Fiñvskeudenn" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Mod Interpoladur" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Mod Interpoladur" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19650,47 +21595,64 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Tro Fiñvskeudenn" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Fonksionoù :" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/resources/environment.cpp +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +#, fuzzy +msgid "Height Enabled" +msgstr "Aktivañ ar Roudenn" + +#: scene/resources/environment.cpp +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19698,15 +21660,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19714,19 +21672,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19734,19 +21684,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19754,119 +21708,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Tro Fiñvskeudenn" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19874,25 +21777,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Tro Fiñvskeudenn" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Tro Fiñvskeudenn" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19901,6 +21818,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19918,49 +21843,55 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mod Interpoladur" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +#, fuzzy +msgid "Billboard Mode" +msgstr "Roudenn Galv Metodenn" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19977,10 +21908,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20001,10 +21928,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20030,33 +21953,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "Talvoud :" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Talvoud :" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20065,24 +21990,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20090,45 +22003,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20160,7 +22057,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Roudenn Treuzfurmadur 3D" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Roudenn Treuzfurmadur 3D" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20175,6 +22086,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20187,10 +22102,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20204,10 +22115,6 @@ msgstr "" msgid "Max Error" msgstr "Melezour" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20220,6 +22127,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20228,36 +22147,67 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Fiñval ar Poentoù Bezier" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "Roudenn Galv Metodenn" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#, fuzzy +msgid "Point Count" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20288,6 +22238,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20309,59 +22271,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Fonksionoù :" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Fonksionoù :" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Fonksionoù :" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20372,10 +22317,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20384,10 +22325,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20404,10 +22341,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20424,12 +22357,25 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Tapout" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20440,10 +22386,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20478,6 +22440,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Krouiñ" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Talvoud :" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20490,6 +22462,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20506,10 +22486,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20549,11 +22549,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20565,7 +22565,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20583,11 +22583,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20606,19 +22607,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20653,7 +22645,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20661,11 +22653,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20673,7 +22661,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20685,17 +22673,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20713,13 +22697,31 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Enlakaat an Alc'hwezh Amañ" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Tapout" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20733,19 +22735,85 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineel" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineel" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20780,6 +22848,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Aktivañ ar Roudenn" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20926,7 +22999,7 @@ msgid "Ninepatch Mode" msgstr "Mod Interpoladur" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21064,5 +23137,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 87bd27e6a47..f93392b76de 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -32,6 +32,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.10.1\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "El porta-retalls és buit!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Escena Actual" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mode de moviment" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Manté el Depurador Obert" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Mida del Contorn:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Mida del Contorn:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -42,10 +97,102 @@ msgstr "Operador Screen (trama)." msgid "Window" msgstr "Finestra nova" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Píxels de la Vora" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Mode Pantalla Completa" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Converteix a Majúscules" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posició de l'Acoblador" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Mida:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mode d'Interpolació" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Objectiu" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Node escalaTemps" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fotograma de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Error en Desar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Error en Desar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -74,9 +221,21 @@ msgstr "Arrossega: gira" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funcions" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -103,6 +262,10 @@ msgstr "Pàgina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -112,25 +275,68 @@ msgstr "Connectar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objectes Dibuixats:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activa l'Efecte Paper Ceba" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Perfilador de Xarxa" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nom del node arrel" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Connectar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipus de Transformació" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -179,6 +385,16 @@ msgstr "Els arguments per a construir '%s' no són vàlids" msgid "On call to '%s':" msgstr "En la crida a '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Estat" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -220,10 +436,166 @@ msgstr "Copiar Selecció" msgid "Use Single Quotes" msgstr "Nova peça individual" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositiu" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tot" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control de Versions" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunitat" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Configuracions prestablertes" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Explora" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botó" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constant" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Índex del Botó del ratolí:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Configuracions prestablertes" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Ajustament Relatiu" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocitat (FPS):" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eix" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(valor)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Índex:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acció" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Modifica" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Sincronitzar Canvis en Scripts" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "commutador:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Converteix a Majúscules" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Línia:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -239,10 +611,12 @@ msgstr "Configurar Ajustament" msgid "Project Settings Override" msgstr "Configuració del Projecte..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nom" @@ -436,18 +810,20 @@ msgstr "Renderitzador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtres:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -476,7 +852,7 @@ msgstr "Perfilador" msgid "Max Functions" msgstr "Reanomena Funció" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Canviar Expressió" @@ -550,16 +926,28 @@ msgstr "Vèrtexs:" msgid "Resource" msgstr "Recurs" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Tanca l'Escena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Camí de Recursos" +msgid "Path" +msgstr "Camí" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Font" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Sincronitzar Canvis en Scripts" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Idioma" @@ -573,7 +961,7 @@ msgstr "Provant" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -605,7 +993,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -678,8 +1066,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Escala" @@ -697,7 +1090,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -973,8 +1366,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animació" @@ -1118,6 +1513,8 @@ msgstr "Mou les Claus" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformar" @@ -1520,7 +1917,7 @@ msgstr "" "Difereix el senyal, emmagatzemant-lo en una cua i només disparant-lo en " "temps d'inactivitat." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Un sol cop" @@ -1691,13 +2088,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependències" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Camí" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependències:" @@ -1837,11 +2227,11 @@ msgid "Lead Developer" msgstr "Desenvolupador Principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Gestor del Projecte " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gestor del Projecte" #: editor/editor_about.cpp msgid "Developers" @@ -2197,7 +2587,9 @@ msgid "Remove Autoload" msgstr "Treu Autocàrrega" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activar" @@ -2686,8 +3078,11 @@ msgstr "Mode de Reproducció:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mode d'Escombratge lateral" @@ -2707,6 +3102,16 @@ msgstr "Perfil Actual:" msgid "Current Path" msgstr "Actual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Commuta Fitxers Ocults" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Enrere" @@ -2727,7 +3132,8 @@ msgstr "Commuta Fitxers Ocults" msgid "Toggle Favorite" msgstr "Commuta Favorit" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Commuta Mode" @@ -2848,6 +3254,8 @@ msgid "Theme Properties" msgstr "Propietats del tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Color" @@ -2966,14 +3374,18 @@ msgid "Method" msgstr "Mètode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Senyal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propietat" @@ -2985,6 +3397,36 @@ msgstr "Propietats del tema" msgid "Property:" msgstr "Propietat:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Només Mètodes" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Valida l'Element" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Element validat" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Crides de Dibuix:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Reprodueix" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3765,7 +4207,7 @@ msgstr "Propietats" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Botó Desactivat" @@ -3813,7 +4255,7 @@ msgstr "" msgid "Dock Position" msgstr "Posició de l'Acoblador" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Mode Lliure de Distraccions" @@ -4461,7 +4903,10 @@ msgstr "Editar Text:" msgid "On" msgstr "Activat" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Capa" @@ -4573,11 +5018,26 @@ msgstr "Converteix a %s" msgid "New %s" msgstr "Nou %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Modifica el Tipus de Base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Afegeix un Recurs" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Element Editable" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Script Nou" @@ -4720,7 +5180,7 @@ msgstr "Color" msgid "Accent Color" msgstr "Tria un Color" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4796,11 +5256,6 @@ msgstr "" msgid "File Dialog" msgstr "Diàleg XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Commuta Fitxers Ocults" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4854,16 +5309,16 @@ msgstr "" msgid "Highlighting" msgstr "Direccions" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Ressaltador de sintaxi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4878,20 +5333,13 @@ msgid "Indent" msgstr "Sagnia Esquerra" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipus" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Mida:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Sagnat Automàtic" @@ -4901,12 +5349,12 @@ msgstr "Sagnat Automàtic" msgid "Convert Indent On Save" msgstr "Converteix la Sagnia en Espais" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Crides de Dibuix:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Crides de Dibuix:" @@ -4917,11 +5365,11 @@ msgstr "Crides de Dibuix:" msgid "Navigation" msgstr "Mode Navegació" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4942,7 +5390,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Línia:" @@ -5037,7 +5485,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5150,7 +5598,7 @@ msgstr "Configuració del GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Configuració del GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5394,7 +5842,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rect. Complet" @@ -5430,8 +5880,7 @@ msgstr "Elimina Punt" msgid "Editor SSL Certificates" msgstr "Configuració de l'Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor del Projecte" @@ -5607,6 +6056,11 @@ msgstr "" "Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " "dipositar una firma genèrica." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona Node(s) per Importar" @@ -7088,8 +7542,8 @@ msgid "Future" msgstr "Futur" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profunditat" @@ -7174,6 +7628,7 @@ msgid "Immediate" msgstr "Immediat" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincronitzar" @@ -7182,6 +7637,8 @@ msgid "At End" msgstr "Al Final" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viatge" @@ -7268,6 +7725,7 @@ msgid "Fade Out (s):" msgstr "Fosa de sortida (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Mescla" @@ -7387,7 +7845,7 @@ msgstr "Edita els filtres de Node" msgid "Filters..." msgstr "Filtres..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7555,11 +8013,11 @@ msgstr "Llicència (Z-A)" msgid "First" msgstr "Primer" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Següent" @@ -8699,6 +9157,7 @@ msgid "Create Outline" msgstr "Crea el Contorn" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9256,16 +9715,19 @@ msgstr "Obrir editor UV de Polígons 2D." msgid "Polygon 2D UV Editor" msgstr "Editor d'UVs de Polígons 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punts" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígons" @@ -9357,6 +9819,7 @@ msgstr "Configuració de la Quadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Ajustar" @@ -9819,7 +10282,8 @@ msgstr "Connexions al mètode:" msgid "Source" msgstr "Font" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Objectiu" @@ -9866,6 +10330,7 @@ msgid "Convert Case" msgstr "Converteix Majúscules" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Majúscules" @@ -10051,7 +10516,8 @@ msgid "Create physical bones" msgstr "Crear ossos físics" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esquelet" @@ -10067,7 +10533,7 @@ msgstr "Reproduir IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectiva" @@ -10167,7 +10633,7 @@ msgstr "Transformació en el Pla de la Vista." msgid "None" msgstr "Cap" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotar" @@ -10437,7 +10903,7 @@ msgstr "No s'ha pogut trobar un sòl sòlid on ajustar la selecció." msgid "Use Local Space" msgstr "Utilitzar Espai Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Utilitzar Ajustament" @@ -10828,6 +11294,9 @@ msgid "Speed:" msgstr "Velocitat (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Bucle" @@ -11396,15 +11865,6 @@ msgstr "Sobreescriu" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Modifica el Tipus de Base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11755,6 +12215,7 @@ msgstr "Seleccioneu la forma, el subtile o el Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Mode Regió" @@ -11763,7 +12224,7 @@ msgstr "Mode Regió" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12421,7 +12882,8 @@ msgstr "Vèrtex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Llum" @@ -13265,6 +13727,10 @@ msgstr "El camí d'exportació donat no existeix:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Camí d'exportació" + #: editor/project_export.cpp msgid "Presets" msgstr "Configuracions prestablertes" @@ -13279,10 +13745,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Camí d'exportació" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -13344,7 +13806,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Mode d'Exportació de Scripts:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Text" @@ -13720,6 +14183,13 @@ msgstr "" "existents?\n" "Això pot trigar una estona." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gestor del Projecte" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Projectes Locals" @@ -13868,10 +14338,6 @@ msgstr "Afegeix un Incidència d'Acció de Entrada" msgid "All Devices" msgstr "Tots els Dispositius" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositiu" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13928,10 +14394,6 @@ msgstr "Botó 6" msgid "Joypad Axis Index:" msgstr "Índex de l'eix de la maneta:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eix" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Índex del Botó de la Maneta:" @@ -14084,11 +14546,7 @@ msgstr "Mapa d'Entrades" msgid "Action:" msgstr "Acció:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acció" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona morta" @@ -14280,7 +14738,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Valor inicial per al comptador" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Pas" @@ -15079,7 +15539,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -15104,6 +15564,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Exportar Perfil" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Camí de Recursos" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15173,7 +15638,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15185,14 +15650,17 @@ msgstr "Modifica el Camp de Visió de la Càmera" msgid "Change Camera Size" msgstr "Modifica la Mida de la Càmera" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15387,18 +15855,13 @@ msgstr "Mode Col·lisió" msgid "Crash Handler" msgstr "Estableix la Nansa" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Sincronitzar Canvis en Scripts" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Establir MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15471,12 +15934,14 @@ msgid "Display" msgstr "Mostra-ho tot" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15484,20 +15949,6 @@ msgstr "" msgid "Height" msgstr "Llum" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Píxels de la Vora" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Mode Pantalla Completa" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15530,10 +15981,6 @@ msgstr "Sincronitzar" msgid "Use V-Sync" msgstr "Utilitzar Ajustament" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15542,7 +15989,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activar" @@ -15561,11 +16016,6 @@ msgstr "Enquadra la Selecció" msgid "Energy Saving" msgstr "Error en Desar" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Manté el Depurador Obert" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15599,11 +16049,6 @@ msgstr "Comunitat" msgid "Physics FPS" msgstr "Fotograma de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fotograma de Física %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15637,7 +16082,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Enquadra la Selecció" #: main/main.cpp @@ -15648,10 +16093,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15715,14 +16156,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtre:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Color" #: main/main.cpp @@ -15807,6 +16248,7 @@ msgid "Main Loop Type" msgstr "Troba el Tipus de Node" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15828,7 +16270,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Enrere" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Ajustar als costats del node" @@ -15872,24 +16314,33 @@ msgstr "Modifica el Radi de Llum" msgid "Operation" msgstr "Opcions" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Mode Col·lisió" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Mode Col·lisió" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Mode Col·lisió" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Converteix Majúscules" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15897,10 +16348,12 @@ msgstr "Canvis de Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radi:" @@ -15915,11 +16368,20 @@ msgstr "Arguments de l'Escena Principal:" msgid "Rings" msgstr "Avisos" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Progressió Suau (SmoothStep)" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostra les guies" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15934,6 +16396,13 @@ msgstr "Modifica el Radi de Llum" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígons" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15942,6 +16411,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Enganxa els Nodes" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15960,21 +16434,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotació aleatòria:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Fer Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continu" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Trieu la distància:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotació aleatòria:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Mode Col·lisió" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Modifica la Transformació" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instància" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Mostra la Quadrícula Sempre" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Utilitzar Ajustament" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Emmagatzemant Fitxer:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Carrega un Recurs" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esquelet" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefix:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Torna a Carregar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -16031,14 +16573,20 @@ msgstr "Desactiva l'Indicador d'Actualització" msgid "Libraries: " msgstr "Biblioteques: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nom de la Classe:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nom de l'script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Enfoca Camí" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16142,6 +16690,180 @@ msgstr "Exportar Malla GLTF2" msgid "Export GLTF..." msgstr "Exportar GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista Posterior" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "òfset de la quadrícula:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Components" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Quantitat:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mesclar" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instància" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analitzant la Geometria..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista Posterior" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Predeterminat" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tots els Dispositius" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Mida:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Color" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Modifica" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Precalcular Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Canvis de Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Canvia el Parentatge" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traduccions" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Pas de la Rotació:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Fills Editables" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16151,10 +16873,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Node cercaTemps" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nova Arrel d'Escena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Focalitza't en l'Origen" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Moure Unió" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16163,7 +16900,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operador escalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versió" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versió" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Llum" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -16187,6 +16972,16 @@ msgstr "Malla" msgid "Materials" msgstr "Canvis de Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Camí de l'Escena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nom del node arrel" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16231,18 +17026,49 @@ msgstr "Selecciona un Node" msgid "Animations" msgstr "Animacions:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostra els Ossos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fotograma de Física %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Precalcular Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista Frontal" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16433,12 +17259,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "òfset:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16456,11 +17288,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16548,6 +17380,15 @@ msgstr "Analitzant la Geometria..." msgid "Done!" msgstr "Fet!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Escala aleatòria:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16556,6 +17397,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "òfset de la quadrícula:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16573,13 +17419,58 @@ msgstr "Perspectiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nom" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Configuració:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descripció" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Estableix el Tipus de Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Estableix el Tipus de Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Estat" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16630,13 +17521,6 @@ msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " msgid "Visual Script" msgstr "Elimina el Node de VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funcions" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Modifica els Arguments del Senyal" @@ -16981,6 +17865,7 @@ msgid "Edit Member" msgstr "Editar Membre" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Canviar Expressió" @@ -16989,6 +17874,11 @@ msgstr "Canviar Expressió" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Executable" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -17091,6 +17981,13 @@ msgstr "Mode d'Escalat" msgid "Basic Type" msgstr "Modifica el Tipus de Base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copia el Camí del Node" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -17098,7 +17995,17 @@ msgstr "Modifica el nom de l'Argument" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Carrega Valors predeterminats" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caràcters vàlids:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mode d'Escalat" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17162,11 +18069,6 @@ msgstr "Assigna" msgid "Get %s" msgstr "Obtenir %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Índex:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "El Nom de la propietat índex no és vàlid." @@ -17211,6 +18113,11 @@ msgstr ": Arguments no vàlids: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nom" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Variable Get no trobada en l'Script: " @@ -17297,6 +18204,10 @@ msgstr "" msgid "SubCall" msgstr "Crides" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17357,6 +18268,11 @@ msgstr "Fotograma de Física %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Pinta Rajola" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17385,6 +18301,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17395,9 +18315,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Esborra la cadena CI" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Temps d'espera esgotat." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17426,6 +18351,11 @@ msgstr "" msgid "Visibility State" msgstr "Visibilitat" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Torneu a provar" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18284,6 +19214,60 @@ msgstr "" "propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els " "quadres." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "% del Fotograma" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Reprodueix" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centre" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "òfset:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18294,24 +19278,32 @@ msgstr "Sobreescriu" msgid "Space Override" msgstr "Sobreescriu" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Recompte de punts generats" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instància" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Actualitzar Previsualització" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18322,8 +19314,8 @@ msgstr "Afegeix un Bus d'Àudio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Obre un Disseny de Bus d'Àudio" +msgid "Override" +msgstr "Sobreescriu" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18344,10 +19336,11 @@ msgid "Pitch Scale" msgstr "Escala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Reprodueix" +msgid "Autoplay" +msgstr "Reproducció Automàtica" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18355,7 +19348,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Trieu la distància:" @@ -18385,13 +19379,29 @@ msgstr "Copia Nodes" msgid "Anchor Mode" msgstr "Mode Icona" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Pas de la Rotació:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Actual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Apropa" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Vista" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mode de moviment" @@ -18400,38 +19410,62 @@ msgstr "Mode de moviment" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Progressió Suau (SmoothStep)" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Establir Marge" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Establir Marge" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Establir Marge" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Progressió Suau (SmoothStep)" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "òfset:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "òfset:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "òfset:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Establir Marge" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Crides de Dibuix:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Crides de Dibuix:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Establir Marge" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Node Mescla2" @@ -18441,29 +19475,65 @@ msgstr "Node Mescla2" msgid "Light Mode" msgstr "Vista Dreta" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partícules" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partícules" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Visibilitat" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Visibilitat" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Omple" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Omple" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostra l'Origen" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Llum" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18488,6 +19558,11 @@ msgstr "" "Considereu afegir-hi nodes fill del tipus CollisionShape2D o " "CollisionPolygon2D per definir-ne la forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Escollir Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18515,6 +19590,19 @@ msgstr "" msgid "Build Mode" msgstr "Mode Regla" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Element Desactivat" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Crear Polígon de Col·lisió" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18553,6 +19641,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Configuració:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Quantitat:" @@ -18562,16 +19657,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Post-Processat" +msgid "One Shot" +msgstr "Node unSolCop" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Escala" +msgid "Preprocess" +msgstr "Post-Processat" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18595,11 +19690,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Visualitza FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projectes Locals" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18615,8 +19721,10 @@ msgstr "" msgid "Texture" msgstr "Text" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18628,9 +19736,19 @@ msgstr "Màscara d'Emissió" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Font d'Emissió: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18656,7 +19774,8 @@ msgid "Initial Velocity" msgstr "Converteix a Majúscules" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18693,12 +19812,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Color" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18736,16 +19849,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Botó Desactivat" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18754,11 +19883,11 @@ msgstr "" msgid "Initial Offset" msgstr "Converteix a Majúscules" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18771,44 +19900,41 @@ msgstr "" "S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " "llum." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Regió de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Modifica" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Gira cap a la Dreta" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Modifica la Mida de la Càmera" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Capa" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18817,28 +19943,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista Posterior" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Canviar Filtre" +msgid "Gradient Length" +msgstr "Degradat Editat" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtres:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrar mètodes" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Tancar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mode Regla" @@ -18859,6 +19990,11 @@ msgstr "" msgid "Width Curve" msgstr "Partir Corba" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Predeterminat" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18892,24 +20028,40 @@ msgstr "Mode Regió" msgid "End Cap Mode" msgstr "Mode d'ajustament:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Reanomenant directori:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Converteix a Majúscules" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Connexió:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18941,12 +20093,22 @@ msgstr "Trieu la distància:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Modifica el Radi de Llum" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vèrtexs:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18973,12 +20135,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Pas de la Rotació:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotació de %s graus." @@ -18993,10 +20151,48 @@ msgstr "Constant" msgid "Global Rotation Degrees" msgstr "Rotació de %s graus." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Escala aleatòria:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Manté la Transformació Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Ajustament Relatiu" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "òfset:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Utilitzar Ajustament d'Escalat" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Al Final" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -19004,11 +20200,18 @@ msgstr "" "Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acció" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Emmiralla" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -19039,11 +20242,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Mode Prioritat" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Partir Corba" @@ -19058,6 +20267,20 @@ msgstr "" msgid "Unit Offset" msgstr "òfset de la quadrícula:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "òfset:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "òfset:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -19068,12 +20291,22 @@ msgid "Layers" msgstr "Capa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Converteix a Majúscules" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Converteix a Majúscules" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funcions" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -19116,15 +20349,40 @@ msgstr "Llum" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Talla els Nodes" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continu" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Tria un Color" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Ajustament Intel·ligent" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocitat (FPS):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -19133,42 +20391,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Malla d'Origen:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Establir Marge" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fotograma de Física %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Plataforma" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderitzador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Idioma" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Mode Col·lisió" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID no vàlid" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Mode Col·lisió" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Mode Col·lisió" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Converteix a Majúscules" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotació de %s graus." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Regió de Textura" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Reanomenant directori:" +msgid "Vertex Colors" +msgstr "Vèrtex" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19181,22 +20494,45 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Mode Col·lisió" +msgid "Cast To" +msgstr "Crear node Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Elimina Punt" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Coordenada Següent" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reinicia" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19226,6 +20562,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "% del Fotograma" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtra les propietats" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -19244,51 +20590,70 @@ msgstr "Conjunt de rajoles" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Modifica la Mida de la Càmera" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformar" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Converteix a Majúscules" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Mostra l'Origen" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Y Sort" +msgstr "Ordena" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "Mode Col·lisió" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Mode Prioritat" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Característiques Principals:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Mode Col·lisió" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Mode Col·lisió" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Restablir Transformació" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Ajustar al centre del node" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Configuracions prestablertes" +msgid "Shape Visible" +msgstr "Visibilitat" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19310,17 +20675,8 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Restableix el Volum del Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Restableix el Volum del Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Definir nom uniforme" #: scene/3d/arvr_nodes.cpp #, fuzzy @@ -19328,10 +20684,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19350,7 +20706,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Només Ancoratges" #: scene/3d/arvr_nodes.cpp @@ -19371,6 +20727,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala aleatòria:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19399,34 +20760,38 @@ msgstr "Colors d'Emissió" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Colors d'Emissió" +msgid "Degrees" +msgstr "Rotació de %s graus." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animació" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Habilitar Filtració" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pista de Propietats" +msgid "Tracking" +msgstr "Compressió" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19441,6 +20806,16 @@ msgstr "Restablir Transformació" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subarbre" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19473,6 +20848,13 @@ msgstr "S'estan generant els Lightmaps" msgid "Done" msgstr "Fet" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19485,6 +20867,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtre:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Color" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19497,38 +20893,43 @@ msgstr "Nou %s" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Mostra l'Entorn" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "General" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Captura des de Píxel" +msgid "Max Size" +msgstr "Mida:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Captura" +msgid "Custom Sky" +msgstr "Talla els Nodes" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotació de %s graus." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Talla els Nodes" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mou l'Efecte de Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Sagnia Dreta" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Mode Navegació" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19539,14 +20940,24 @@ msgstr "" msgid "Light Data" msgstr "Llum" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nom del node:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pista de Propietats" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19556,6 +20967,11 @@ msgstr "Projecte" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "òfset de la quadrícula:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19565,8 +20981,9 @@ msgstr "Més proper" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19577,15 +20994,15 @@ msgstr "Establir Marge" msgid "Clip To" msgstr "Clip Damunt" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Invertir Horitzontalment" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Captura" + #: scene/3d/collision_object.cpp #, fuzzy msgid "" @@ -19656,17 +21073,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Màscara d'Emissió" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Punts d'Emissió:" +msgid "Ring Radius" +msgstr "Màscara d'Emissió" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Modifica el Radi d'un Forma Esfèrica" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Gira cap a la Dreta" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19682,20 +21110,28 @@ msgstr "Invertir Horitzontalment" msgid "Portal Mode" msgstr "Mode Prioritat" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Habilitar Prioritat" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Biblioteca Dinàmica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19705,15 +21141,6 @@ msgstr "Biblioteca Dinàmica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Mode Navegació" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19749,21 +21176,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Tria un Color" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Mode màscara de bits" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Restableix el Volum del Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19772,24 +21196,26 @@ msgstr "Direccions" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Mode Lliure de Distraccions" +msgid "Blend Splits" +msgstr "Temps de mescla:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profunditat" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Carrega Valors predeterminats" #: scene/3d/light.cpp @@ -19803,17 +21229,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "S'ha interromput la Transformació ." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Provant" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "(ignorar)" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19870,11 +21312,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Visibilitat" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Crides de Dibuix:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Crides de Dibuix:" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -19909,8 +21361,8 @@ msgstr "Eix" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Pinta Rajola" +msgid "Body Offset" +msgstr "òfset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19936,6 +21388,11 @@ msgstr "El Node A i el Node B han de ser PhysicsBodies diferents" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Eliminar Nodes" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19993,39 +21450,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Enrere" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Arrel per l'Edició en directe:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Predeterminat" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grups" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radi:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mode de Rotació" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "òfset de la quadrícula:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projecte" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activar Ajustament" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Tria un Color" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Colors d'Emissió" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Sagnia Dreta" #: scene/3d/remote_transform.cpp #, fuzzy @@ -20052,6 +21552,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -20091,6 +21595,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -20146,6 +21654,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fotograma de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Crear Polígon de Col·lisió" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -20168,6 +21686,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20196,11 +21718,6 @@ msgstr "" "RigidBody(Caràcter o Rígid). \n" "Modifica la mida de les Formes de Col. lisió Filles." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Manté la Transformació Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20210,7 +21727,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fotograma de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20266,16 +21792,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separació:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Roda Amunt." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funcions" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Canviar Expressió" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Error" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separació:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20306,6 +21864,11 @@ msgstr "Arguments de Crida addicionals:" msgid "Baked Light" msgstr "Precalcular Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "S'estan generant els Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20314,22 +21877,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Trieu la distància:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Trieu la distància:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20354,11 +21913,13 @@ msgstr "" "configureu el Background Mode a Canvas (per a escenes 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Escena Principal" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20372,6 +21933,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Commutar Auto Triangles" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Commutar Auto Triangles" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20408,6 +21974,11 @@ msgstr "Durada de la fosa (s):" msgid "autorestart_" msgstr "Reinici automàtic :" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Reinici automàtic :" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20428,11 +21999,26 @@ msgstr "Afegeix una Entrada" msgid "Xfade Time" msgstr "Durada de la fosa (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "òfset de la quadrícula:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "commutador:" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Estableix l'Autoavenç" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opcions Avançades" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20447,11 +22033,6 @@ msgstr "Establir Animació" msgid "Assigned Animation" msgstr "Afegeix una Animació" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Reproducció Automàtica" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20472,22 +22053,16 @@ msgid "Playback Options" msgstr "Opcions de Classe:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Reprodueix Escena" +msgid "Default Blend Time" +msgstr "Predeterminat" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acció" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20535,10 +22110,20 @@ msgstr "L'arbre d'animació no és vàlid." msgid "Tree Root" msgstr "Crear Node Arrel:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fixar AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Afegeix una Pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Aquest node està en desús. Fes servir AnimationTree." @@ -20548,16 +22133,88 @@ msgstr "Aquest node està en desús. Fes servir AnimationTree." msgid "Playback" msgstr "Reprodueix" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Enganxa els Paràmetres" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Camí d'exportació" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animació" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nom del node arrel" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Ossos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mode d'Interpolació" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Sobreescriu" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Torna a Parentar el Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Reanomena Funció" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Reprodueix Escena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Objectiu" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Mantenir Proporcions" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20568,15 +22225,24 @@ msgstr "Mode de selecció" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Volteja Horitzontalment" +msgid "Horizontal" +msgstr "Horitzontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Volteja Verticalment" +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostra l'Origen" #: scene/gui/base_button.cpp #, fuzzy @@ -20584,12 +22250,11 @@ msgid "Action Mode" msgstr "Mode Icona" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botó" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20602,6 +22267,11 @@ msgstr "Dreceres" msgid "Group" msgstr "Grups" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar text" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20611,6 +22281,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir tot" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Esquerra" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20622,6 +22302,36 @@ msgstr "" "LMB: Defineix el color\n" "RMB: Elimina la configuració preestablerta" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Edita Polígon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Mode de selecció" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mode d'Escombratge lateral" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferit" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Configuracions prestablertes" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Visibilitat" + #: scene/gui/color_picker.cpp #, fuzzy msgid "Pick a color from the editor window." @@ -20667,50 +22377,46 @@ msgstr "Només Ancoratges" msgid "Grow Direction" msgstr "Direccions" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horitzontal:" +msgid "Min Size" +msgstr "Mida del Contorn:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "òfset de la quadrícula:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotació aleatòria:" +msgid "Clip Content" +msgstr "Constant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Eines" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Enfoca Camí" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mode Oclusió" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtre de Localitzacions" +msgid "Default Cursor Shape" +msgstr "Carrega el disseny del Bus predeterminat." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20720,17 +22426,8 @@ msgstr "Mida: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Volteja Horitzontalment" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Volteja Verticalment" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Mode de selecció" #: scene/gui/control.cpp #, fuzzy @@ -20747,9 +22444,13 @@ msgid "Dialog" msgstr "Diàleg XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar text" +msgid "Autowrap" +msgstr "Càrrega Automàtica" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20759,15 +22460,50 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Sobreescriu" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Cal utilitzar una extensió vàlida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desconnectar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "òfset de la quadrícula:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Trieu la distància:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Apropa" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Apropa" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Allunya" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostra els Ossos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20776,11 +22512,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Activa el minimapa de quadrícula." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostra els Ossos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selecciona" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Comunitat" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volum" @@ -20792,21 +22543,50 @@ msgid "Timers" msgstr "Temps" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Resetejar" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Omplir la Selecció" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Provant" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala aleatòria:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista Frontal" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20833,6 +22613,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caràcters vàlids:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Ajuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrat de senyals" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrat de senyals" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Dreceres" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrat de senyals" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Selecció Només" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20844,23 +22672,41 @@ msgid "Placeholder" msgstr "Carrega com a Contenidor Temporal" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Carrega com a Contenidor Temporal" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Estableix la Posició de Sortida de la Corba" +msgid "Blink Speed" +msgstr "Velocitat (FPS):" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "commutador:" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centre" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Defineix la Regió Rectangular" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20870,15 +22716,6 @@ msgstr "Establir Marge" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Crear guia horitzontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20892,6 +22729,11 @@ msgstr "" msgid "Popup" msgstr "Omple" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusiu" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -20903,6 +22745,30 @@ msgstr "" "qualsevol de les funcions popup*(). És possible fer-les visibles mentre " "s'edita, però s'ocultaran durant l'execució." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centra la Selecció" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Elimina la Selecció del GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Suprimeix la Selecció" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Cerca" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20913,30 +22779,110 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" "Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Mantenir Proporcions" +msgid "Min Value" +msgstr "(valor)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Pàgina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Edita" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grups" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Elimina Elements de Classe" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Píxels de la Vora" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Índex" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Sagnat Automàtic" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Temps de mescla:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Final" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caràcters vàlids:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar text" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Mida:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Pintar Pes dels Ossos" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Selecció Només" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Perfil Actual:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20958,15 +22904,59 @@ msgstr "" "Utilitzeu un contenidor (VBox, HBox, ...) com a fill, o un utilitzeu Control " "i personalitzeu-hi la mida mínima manualment." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Omple la Superfície" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horitzontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrat de senyals" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Tria un Color" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Reanomenant directori:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefix:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufix:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "òfset de la quadrícula:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Col·lapsar tot" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20981,12 +22971,87 @@ msgstr "" msgid "Current Tab" msgstr "Actual:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Visibilitat" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrossegueu i deixeu anar per a reorganitzar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadors" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Saltar Punts de Parada" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Directori:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horitzontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Crides de Dibuix:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Selecciona un Node" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20994,59 +23059,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Regió de Textura" +msgid "Focused" +msgstr "Enfoca Camí" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desactivat)" +msgid "Click Mask" +msgstr "Mode Col·lisió" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir tot" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Regió de Textura" +msgid "Over" +msgstr "Sobreescriu" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Pas a Pas (per Procediments)" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propietats del tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -21061,12 +23110,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Converteix a Majúscules" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotació de %s graus." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Sagnia Esquerra" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mode d'Interpolació" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -21076,6 +23137,21 @@ msgstr "" msgid "(Other)" msgstr "(Altres)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Visibilitat" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Botó Desactivat" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Crear Node Arrel:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -21085,8 +23161,12 @@ msgstr "" msgid "Audio Track" msgstr "Afegeix una Pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -21094,14 +23174,14 @@ msgstr "" msgid "Stream Position" msgstr "Estableix la Posició d'Entrada de la Corba" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostra el Viewport" +msgid "Stretch Shrink" +msgstr "Mode de selecció" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostra el Viewport" #: scene/main/http_request.cpp @@ -21141,6 +23221,11 @@ msgstr "" msgid "Editor Description" msgstr "Descripció" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Camí d'exportació" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -21171,6 +23256,35 @@ msgstr "Estableix Múltiples:" msgid "Custom Multiplayer" msgstr "Estableix Múltiples:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Habilitar Prioritat" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mode d'Interpolació" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Esquerra" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Mode Col·lisió" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Mode Navegació" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -21180,6 +23294,16 @@ msgstr "Nova Arrel d'Escena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Estableix Múltiples:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mode d'Interpolació" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21211,11 +23335,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Crea el Contorn" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mode d'Interpolació" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21242,12 +23361,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21278,17 +23397,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Pinta Rajola" +msgid "Autostart" +msgstr "Reinici automàtic :" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Esquerra" +msgid "Viewport Path" +msgstr "Camí d'exportació" #: scene/main/viewport.cpp msgid "" @@ -21308,6 +23423,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Sobreescriu" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21316,6 +23444,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transposa" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Modifica el Valor de l'Entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Vinculació" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Element Desactivat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineal Esquerra" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21327,13 +23488,33 @@ msgid "Render Target" msgstr "Renderitzador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Canviar el Mode d'Actualització de l'Animació" +msgid "Clear Mode" +msgstr "Mode Regla" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activa l'Efecte Paper Ceba" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Element Desactivat" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21341,7 +23522,17 @@ msgid "Shadow Atlas" msgstr "Nou %s" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Restablir Transformació" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Manté la Transformació Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21363,15 +23554,30 @@ msgstr "Talla els Nodes" msgid "Loop Mode" msgstr "Mode de moviment" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(valor)" +msgid "Loop Begin" +msgstr "Mode de moviment" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Mode de moviment" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Node de Mescla" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Arguments de l'Escena Principal:" #: scene/resources/curve.cpp #, fuzzy @@ -21382,15 +23588,15 @@ msgstr "Mitja Resolució" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Sobreescriu" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21401,6 +23607,16 @@ msgstr "Enfoca Camí" msgid "Outline Size" msgstr "Mida del Contorn:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funcions" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Senyals" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21420,29 +23636,36 @@ msgstr "Connecta els Nodes" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Mode Icona" +msgid "Sky Custom FOV" +msgstr "Talla els Nodes" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentació en Línia" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Pas de la Rotació:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotació de %s graus." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21451,49 +23674,73 @@ msgid "Ambient Light" msgstr "Sagnia Dreta" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animació" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Emmagatzemant Fitxer:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Quantitat:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profunditat" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profunditat" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profunditat" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Partir Corba" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrat de senyals" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Partir Corba" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrat de senyals" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Llum" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Llum" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Partir Corba" #: scene/resources/environment.cpp #, fuzzy @@ -21502,15 +23749,11 @@ msgstr "Remapatges" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Mode d'ajustament:" +msgid "Exposure" +msgstr "Exportar" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21518,19 +23761,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21539,20 +23774,27 @@ msgid "SS Reflections" msgstr "Escala la Selecció" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Pas" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Selecció Només" +msgid "Fade In" +msgstr "Fosa d'entrada (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fosa de sortida (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profunditat" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21561,122 +23803,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radi:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Vista Dreta" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radi:" +msgid "AO Channel Affect" +msgstr "Depuració del canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Color" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Trieu la distància:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transició: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Node Mescla2" +msgid "HDR Scale" +msgstr "Escala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21684,26 +23876,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Llum" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separació:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Funció color." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avisos" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recents:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Mode Lliure de Distraccions" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "òfset:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21713,6 +23923,15 @@ msgstr "" msgid "Map Depth" msgstr "Profunditat" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profunditat" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21734,44 +23953,46 @@ msgid "Parameters" msgstr "Paràmetre Canviat:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mode d'Escombratge lateral" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mode Regla" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mode d'Interpolació" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Vista Esquerra" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista Frontal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mode Regla" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Node Mescla2" +msgid "Grow Amount" +msgstr "Quantitat:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21779,6 +24000,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partícules" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "% del Fotograma" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "% del Fotograma" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21795,10 +24026,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21822,11 +24049,6 @@ msgstr "Colors d'Emissió" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Escala aleatòria:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21856,34 +24078,37 @@ msgid "Ambient Occlusion" msgstr "Mode Oclusió" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Regió de Textura" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profunditat" +msgid "Min Layers" +msgstr "Capa" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Capa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Invertir Horitzontalment" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21894,27 +24119,14 @@ msgstr "Transició: " msgid "Refraction" msgstr "Separació:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Escala aleatòria:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Node Mescla2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Capa" #: scene/resources/material.cpp #, fuzzy @@ -21922,7 +24134,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21930,41 +24142,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Mode Prioritat" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Mode Lliure de Distraccions" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mode d'Escombratge lateral" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Precalcular Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21998,8 +24194,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "S'ha interromput la Transformació ." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transforma el Mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Redimensiona la Matriu" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Redimensiona la Matriu" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -22015,6 +24227,11 @@ msgstr "Analitzant la Geometria..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Font" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -22027,11 +24244,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Mida del Contorn:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -22046,11 +24258,6 @@ msgstr "" msgid "Max Error" msgstr "Error" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígons" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -22065,6 +24272,18 @@ msgstr "Trieu la distància:" msgid "Sample Max Error" msgstr "Mostra d'Àudio" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -22073,43 +24292,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígons" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Moure Punts" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificador de la Velocitat de la Vista Lliure" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Modificador de la Velocitat de la Vista Lliure" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Punts d'Emissió:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Font d'Emissió: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Colors d'Emissió" +msgid "Color Texture" +msgstr "Editar Tema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Punts d'Emissió:" +msgid "Point Count" +msgstr "Afegeix una Entrada" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Pla:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Invertir Horitzontalment" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -22142,6 +24393,18 @@ msgstr "Girar a la Dreta" msgid "Left To Right" msgstr "Dreta" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -22165,17 +24428,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Planta Següent" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Partir Corba" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Emmagatzemant Fitxer:" #: scene/resources/sky.cpp #, fuzzy @@ -22184,12 +24444,8 @@ msgstr "Grups" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Tanca la Corba" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Marcadors" #: scene/resources/sky.cpp #, fuzzy @@ -22198,35 +24454,21 @@ msgstr "Executar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Substitut" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Partir Corba" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Regió de Textura" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22237,11 +24479,6 @@ msgstr "Establir Marge" msgid "Expand Margin" msgstr "Expandir tot" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Omple" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22251,10 +24488,6 @@ msgstr "Modifica el Radi d'un Forma Esfèrica" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22271,10 +24504,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22294,14 +24523,30 @@ msgstr "Carrega un ajustament" msgid "Base Texture" msgstr "Eliminar Textura" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pàgina: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mode d'Escalat" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Captura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mode de Reproducció:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mode de Reproducció:" #: scene/resources/texture.cpp #, fuzzy @@ -22313,11 +24558,29 @@ msgstr "Modifica el Tipus de Base" msgid "Current Frame" msgstr "Nom de l'escena actual" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mode d'Escombratge lateral" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Majúscules i minúscules" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Predeterminat" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22357,6 +24620,16 @@ msgstr "Regió de Textura" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de les funcionalitats del Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Modifica el Valor de l'Entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22372,6 +24645,16 @@ msgstr "Font no vàlida pel Shader." msgid "Fallback Environment" msgstr "Mostra l'Entorn" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Escena Principal" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Escena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22390,10 +24673,32 @@ msgstr "Lineal Esquerra" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Converteix a Majúscules" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interfície d'usuari" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22435,12 +24740,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "alliberat" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22452,7 +24757,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22471,13 +24776,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar suggeriments sobre la Documentació" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Derivació" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22497,20 +24803,11 @@ msgstr "" msgid "Post Gain" msgstr "Post" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recurs" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22546,7 +24843,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Mida:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22554,14 +24851,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Mode de Reproducció:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Enviar suggeriments sobre la Documentació" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22569,7 +24860,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Derivació" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22582,18 +24873,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Temps d'espera esgotat." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Node de Mescla" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22614,13 +24900,33 @@ msgid "Channel Disable Time" msgstr "Modifica el Temps de Mescla" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Afegeix una Entrada" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Captura des de Píxel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variable Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspectiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22634,19 +24940,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Mida:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vista Lliure Esquerra" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Actualitzar Previsualització" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Converteix a Majúscules" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Mode Col·lisió" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Mode Col·lisió" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Mode Col·lisió" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Mode Col·lisió" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Mode Col·lisió" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Mode Col·lisió" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Sagnia Esquerra" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22682,6 +25064,11 @@ msgstr "Les constants no es poden modificar." msgid "Spatial Partitioning" msgstr "Establint Particions..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrat de senyals" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22842,7 +25229,7 @@ msgstr "Mode d'Interpolació" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Obre" #: servers/visual_server.cpp @@ -22992,5 +25379,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Modifica la Mida de la Càmera" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 6b73b3c0467..b5ffff54cca 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -46,6 +46,61 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Schránka je prázdná!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Aktuální scéna" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Povolit" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Režim přesouvání" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Nechat ladící program otevřený" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Velikost obrysu:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Velikost obrysu:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -56,10 +111,102 @@ msgstr "Operátor screen." msgid "Window" msgstr "Nové okno" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Hraniční pixely" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Přepnout celou obrazovku" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializovat" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pozice doku" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Velikost:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolační režim" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Cíl" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Uzel TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fyzikální snímek %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Chyba" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Chyba ukládání" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Chyba ukládání" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -88,9 +235,21 @@ msgstr "Příkaz: Otočit" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkce" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -118,6 +277,10 @@ msgstr "Strana: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -127,25 +290,68 @@ msgstr "Připojit" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Kreslené objekty:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Povolit Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Síťový profiler" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Název kořenového uzlu" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Připojit" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Typ transformace" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -195,6 +401,16 @@ msgstr "Neplatné argumenty pro zkonstruování '%s'" msgid "On call to '%s':" msgstr "Při volání '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -236,10 +452,167 @@ msgstr "Kopírovat výběr" msgid "Use Single Quotes" msgstr "Nová dlaždice" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Zařízení" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "všichni" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Správa verzí" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunita" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Profil" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skenovat" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Fyzická Klávesa" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Tlačítko" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstantní" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Index tlačítka myši:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Profil" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Přichytávat relativně" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Rychlost:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Osa" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(hodnota)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Akce" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Změnit" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Commitnout změny" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Stoupání:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Inicializovat" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Číslo řádku:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -255,10 +628,12 @@ msgstr "Nastavení přichycení" msgid "Project Settings Override" msgstr "Nastavení projektu..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Název" @@ -452,18 +827,20 @@ msgstr "Vykreslovač:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtry:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -492,7 +869,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Vytvořit funkci" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Nastavit výraz" @@ -566,16 +943,28 @@ msgstr "Vrcholy:" msgid "Resource" msgstr "Zdroj" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Zavřít scénu" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Cesta ke zdroji" +msgid "Path" +msgstr "Cesta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Zdroj" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Commitnout změny" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Jazyky" @@ -589,7 +978,7 @@ msgstr "Testované" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -621,7 +1010,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -694,8 +1083,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Měřítko" @@ -712,7 +1106,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -990,8 +1384,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animace" @@ -1132,6 +1528,8 @@ msgstr "Animace: přesunout klíče" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformace" @@ -1532,7 +1930,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Odkládá signál, ukládá do fronty a jen spouští při nečinnosti." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Jednorázově" @@ -1702,13 +2100,6 @@ msgstr "" msgid "Dependencies" msgstr "Závislosti" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Cesta" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislosti:" @@ -1847,11 +2238,11 @@ msgid "Lead Developer" msgstr "Vedoucí vývojář" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Správce projektu " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Správce projektů" #: editor/editor_about.cpp msgid "Developers" @@ -2196,7 +2587,9 @@ msgid "Remove Autoload" msgstr "Odstranit Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Povolit" @@ -2669,8 +3062,11 @@ msgstr "Režim přehrávání:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Režim posouvání" @@ -2690,6 +3086,16 @@ msgstr "Aktuální profil:" msgid "Current Path" msgstr "Aktuální:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Zobrazit skryté soubory" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Jít zpět" @@ -2710,7 +3116,8 @@ msgstr "Zobrazit skryté soubory" msgid "Toggle Favorite" msgstr "Zobrazit oblíbené" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Přepnout režim" @@ -2831,6 +3238,8 @@ msgid "Theme Properties" msgstr "Vlastnosti motivu" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Barvy" @@ -2945,14 +3354,18 @@ msgid "Method" msgstr "Metoda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signál" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstantní" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Vlastnost" @@ -2964,6 +3377,36 @@ msgstr "Vlastnost motivu" msgid "Property:" msgstr "Vlastnost:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Hodnota" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Pouze metody" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Zaškrtávátko" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Zaškrtávací položka" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Vykreslovací volání:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Hrát" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3732,7 +4175,7 @@ msgstr "Vložit vlastnosti" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Deaktivované tlačítko" @@ -3780,7 +4223,7 @@ msgstr "" msgid "Dock Position" msgstr "Pozice doku" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Nerozptylující režitm" @@ -4419,7 +4862,10 @@ msgstr "Editovat text:" msgid "On" msgstr "Zapnout" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Vrstva" @@ -4530,11 +4976,26 @@ msgstr "Převést na %s" msgid "New %s" msgstr "Nový %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Změnit základní typ" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Přidat zdroj" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Upravitelná položka" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nový skript" @@ -4677,7 +5138,7 @@ msgstr "Barvy" msgid "Accent Color" msgstr "Vyberte barvu" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4753,11 +5214,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm dialog" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Zobrazit skryté soubory" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4811,16 +5267,16 @@ msgstr "" msgid "Highlighting" msgstr "Přímé osvětlení" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Zvýrazňovač syntaxe" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4835,20 +5291,13 @@ msgid "Indent" msgstr "Odsadit zleva" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Typ" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Velikost:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatické odsazení" @@ -4858,12 +5307,12 @@ msgstr "Automatické odsazení" msgid "Convert Indent On Save" msgstr "Převést odsazení na mezery" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Vykreslovací volání:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Vykreslovací volání:" @@ -4873,11 +5322,11 @@ msgstr "Vykreslovací volání:" msgid "Navigation" msgstr "Navigace" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4898,7 +5347,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Číslo řádku:" @@ -4993,7 +5442,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5106,7 +5555,7 @@ msgstr "Vykreslit GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Vykreslit GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5350,7 +5799,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Celý obdélník" @@ -5386,8 +5837,7 @@ msgstr "Odstranit bod" msgid "Editor SSL Certificates" msgstr "Nastavení editoru" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Správce projektů" @@ -5561,6 +6011,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "Podržte %s pro zaokrouhlení na celá čísla. Pro přesnější změny podržte Shift." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plocha 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vyberte uzly pro import" @@ -6990,8 +7445,8 @@ msgid "Future" msgstr "Budoucí" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Hloubka" @@ -7076,6 +7531,7 @@ msgid "Immediate" msgstr "Okamžité" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchronizovat" @@ -7084,6 +7540,8 @@ msgid "At End" msgstr "Na konci" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Cestovat" @@ -7170,6 +7628,7 @@ msgid "Fade Out (s):" msgstr "Zmizení za (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Prolnutí" @@ -7289,7 +7748,7 @@ msgstr "Editovat filtry uzlů" msgid "Filters..." msgstr "Filtry..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7454,11 +7913,11 @@ msgstr "Licence (Z-A)" msgid "First" msgstr "První" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Předchozí" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Další" @@ -8548,6 +9007,7 @@ msgid "Create Outline" msgstr "Vytvořit obrys" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9112,16 +9572,19 @@ msgstr "Otevřít editor 2D UV polygonu." msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Body" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygony" @@ -9207,6 +9670,7 @@ msgstr "Nastavení mřížky" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Přichytit" @@ -9659,7 +10123,8 @@ msgstr "Připojení k metodě:" msgid "Source" msgstr "Zdroj" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Cíl" @@ -9702,6 +10167,7 @@ msgid "Convert Case" msgstr "Změnit velikost písmen" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Velká písmena" @@ -9885,7 +10351,8 @@ msgid "Create physical bones" msgstr "Vytvořit fyzické kosti" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Kostra" @@ -9901,7 +10368,7 @@ msgstr "Spustit IK" msgid "Orthogonal" msgstr "Ortogonální" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektivní" @@ -10001,7 +10468,7 @@ msgstr "Zobrazit transformaci roviny." msgid "None" msgstr "Žádné" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Otočit" @@ -10265,7 +10732,7 @@ msgstr "Nelze najít pevnou podlahu, na kterou by se přichytil výběr." msgid "Use Local Space" msgstr "Použít místní prostor" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Použít přichycení" @@ -10645,6 +11112,9 @@ msgid "Speed:" msgstr "Rychlost:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Smyčka" @@ -11193,15 +11663,6 @@ msgstr "Přepsat všechny" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Změnit základní typ" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11542,6 +12003,7 @@ msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Oblast" @@ -11549,7 +12011,7 @@ msgstr "Oblast" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Kolize" @@ -12158,7 +12620,8 @@ msgstr "Vrchol" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Světlo" @@ -12969,6 +13432,10 @@ msgstr "Zadaná cesta pro export neexistuje:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Exportovat cestu" + #: editor/project_export.cpp msgid "Presets" msgstr "Předvolby" @@ -12985,10 +13452,6 @@ msgstr "" "Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n" "Pouze jeden profil na platformě může být označen jako spuštěný." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Exportovat cestu" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Zdroje" @@ -13050,7 +13513,8 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "Režim exportu skriptů:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Text" @@ -13408,6 +13872,13 @@ msgstr "" "Opravdu hledat projekty Godot ve složce %s?\n" "Může to chvíli trvat." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Správce projektů" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Místní projekty" @@ -13554,10 +14025,6 @@ msgstr "Přidat událost vstupní akce" msgid "All Devices" msgstr "Všechna zařízení" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Zařízení" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13610,10 +14077,6 @@ msgstr "Tlačítko X 2" msgid "Joypad Axis Index:" msgstr "Index osy Joypadu:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Osa" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Index tlačítka joysticku:" @@ -13764,11 +14227,7 @@ msgstr "Mapování vstupů" msgid "Action:" msgstr "Akce:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Akce" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Mrtvá zóna" @@ -13956,7 +14415,9 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků. msgid "Initial value for the counter" msgstr "Počáteční hodnota pro počítadlo" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Krok" @@ -14721,7 +15182,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Hodnota" @@ -14745,6 +15206,11 @@ msgstr "Celkem:" msgid "Export list to a CSV file" msgstr "Exportovat seznam do CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Cesta ke zdroji" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14814,7 +15280,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Změnit úhel vysílání uzlu AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14826,14 +15292,17 @@ msgstr "Změnit zorné pole kamery" msgid "Change Camera Size" msgstr "Změnit velikost kamery" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Bod" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15026,18 +15495,13 @@ msgstr "Kolizní režim" msgid "Crash Handler" msgstr "Nastavit úchyt" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Commitnout změny" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode sada" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15110,12 +15574,14 @@ msgid "Display" msgstr "Zobrazit všechny" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15123,20 +15589,6 @@ msgstr "" msgid "Height" msgstr "Světlo" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Hraniční pixely" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Přepnout celou obrazovku" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15169,10 +15621,6 @@ msgstr "Synchronizovat" msgid "Use V-Sync" msgstr "Použít přichycení" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15181,7 +15629,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Povolit" @@ -15200,11 +15656,6 @@ msgstr "Výběr snímku" msgid "Energy Saving" msgstr "Chyba ukládání" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Nechat ladící program otevřený" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15238,11 +15689,6 @@ msgstr "Komunita" msgid "Physics FPS" msgstr "Fyzikální snímek %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fyzikální snímek %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15276,7 +15722,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Výběr snímku" #: main/main.cpp @@ -15287,10 +15733,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15354,14 +15796,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtr:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Barvy" #: main/main.cpp @@ -15446,6 +15888,7 @@ msgid "Main Loop Type" msgstr "Vyhledat typ uzlu" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15467,7 +15910,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Jít zpět" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Přichytit ke stranám uzlu" @@ -15509,24 +15952,33 @@ msgstr "Změnit vnější poloměr Torus" msgid "Operation" msgstr "Možnosti" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Kolize" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Kolizní režim" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Kolizní režim" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Změnit velikost písmen" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15534,10 +15986,12 @@ msgstr "Změny materiálu:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Poloměr:" @@ -15552,11 +16006,20 @@ msgstr "Argumenty hlavní scény:" msgid "Rings" msgstr "Varování" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Plynulý krok" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Zobrazit vodítka" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15571,6 +16034,13 @@ msgstr "Změnit vnější poloměr Torus" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygony" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15579,6 +16049,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Vložit uzly" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15597,21 +16072,89 @@ msgstr "" msgid "Path Rotation" msgstr "Náhodná rotace:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Změnit na lokální" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Spojité" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Vybrat vzdálenost:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Náhodná rotace:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Kolizní režim" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Změna transformace" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instance" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Vždy zobrazit mřížku" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Použít přichycení" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Ukládám soubor:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Načíst zdroj" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Kostra" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefix:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Znovu načíst" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15666,14 +16209,20 @@ msgstr "Vypnutý GDNative Singleton" msgid "Libraries: " msgstr "Knihovny: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Jméno třídy:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Název skriptu:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Zvýraznit cestu" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15773,6 +16322,180 @@ msgstr "Exportovat Mesh Library" msgid "Export GLTF..." msgstr "Exportovat GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Pohled zezadu" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Offset mřížky:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenty" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formát" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Množství:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mix" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instance" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Parsuji geometrii..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Pohled zezadu" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Výchozí motiv" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Všechna zařízení" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Velikost:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineární" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Barvy" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Změnit" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Zapéct lightmapy" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Změny materiálu:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Upravit rodiče" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Platforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Překlady" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Krok rotace:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Upravitelní potomci" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Bod" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15782,10 +16505,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Uzel TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nový kořen scény" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Zaměřit počátek" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Přesunout kloub" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15794,7 +16532,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Skalární operátor." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Verze" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Verze" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "S daty" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Uzel" @@ -15818,6 +16604,16 @@ msgstr "Sítě (Mesh)" msgid "Materials" msgstr "Změny materiálu:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Cesta ke scéně:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Název kořenového uzlu" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15862,18 +16658,49 @@ msgstr "Vybrat uzel" msgid "Animations" msgstr "Animace:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Zobrazit kosti" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fyzikální snímek %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Zapéct lightmapy" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Pohled zepředu" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Uprostřed" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Uprostřed" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Uprostřed" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16054,12 +16881,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Offset(Posun):" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16077,11 +16910,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16169,6 +17002,15 @@ msgstr "Parsuji geometrii..." msgid "Done!" msgstr "Hotovo!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Náhodné měřítko:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16177,6 +17019,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Offset mřížky:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16194,13 +17041,58 @@ msgstr "Perspektivní" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Název" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Nastavení:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Popis" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Nastavit typ proměnné" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Nastavit typ proměnné" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16247,13 +17139,6 @@ msgstr "Přetečení zásobníku s hloubkou: " msgid "Visual Script" msgstr "Hledat VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkce" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Upravit argumenty signálu" @@ -16572,6 +17457,7 @@ msgid "Edit Member" msgstr "Upravit členy" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Nastavit výraz" @@ -16580,6 +17466,11 @@ msgstr "Nastavit výraz" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Spustitelný" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16681,6 +17572,13 @@ msgstr "Režim škálování" msgid "Basic Type" msgstr "Změnit základní typ" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopírovat cestu k uzlu" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16688,7 +17586,17 @@ msgstr "Změnit název argumentu" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Obnovit výchozí" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Platné znaky:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Režim škálování" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16752,11 +17660,6 @@ msgstr "Přiřadit" msgid "Get %s" msgstr "Přijmi %d" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Neplatné jméno vlastnosti." @@ -16801,6 +17704,11 @@ msgstr ": Neplatné argumenty: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Název" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " @@ -16886,6 +17794,10 @@ msgstr "" msgid "SubCall" msgstr "Volání" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16945,6 +17857,11 @@ msgstr "Fyzikální snímek %" msgid "%s sec(s)" msgstr "%s vteřin(y)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Nakreslit dlaždici" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16973,6 +17890,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16984,9 +17905,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Zrušit IK řetěz" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Čas vypršel." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17015,6 +17941,11 @@ msgstr "" msgid "Visibility State" msgstr "Přepnout viditelnost" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Opakovat" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17851,6 +18782,60 @@ msgstr "" "Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být " "vytvořen nebo nastaven v vlastnosti \"Frames\"." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Snímek %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Měřítko" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Hrát" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Uprostřed" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset(Posun):" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17861,24 +18846,32 @@ msgstr "Přepisuje" msgid "Space Override" msgstr "Přepisuje" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generovat body" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instance" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Výchozí náhled" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineární" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17889,8 +18882,8 @@ msgstr "Přidat audio sběrnici" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Otevřít rozložení audio sběrnice" +msgid "Override" +msgstr "Přepisuje" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17911,10 +18904,11 @@ msgid "Pitch Scale" msgstr "Měřítko" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Hrát" +msgid "Autoplay" +msgstr "Zapnout Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17922,7 +18916,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Vybrat vzdálenost:" @@ -17952,13 +18947,29 @@ msgstr "Zkopírovat uzly" msgid "Anchor Mode" msgstr "Režim ikony" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Krok rotace:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Aktuální:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zvětšit" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 výřez" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Režim přesouvání" @@ -17967,38 +18978,62 @@ msgstr "Režim přesouvání" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Plynulý krok" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Nastavit okraj" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Nastavit okraj" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Nastavit okraj" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Plynulý krok" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset(Posun):" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Offset(Posun):" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Offset(Posun):" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Nastavit okraj" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Vykreslovací volání:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Vykreslovací volání:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Nastavit okraj" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Uzel Blend2" @@ -18008,29 +19043,65 @@ msgstr "Uzel Blend2" msgid "Light Mode" msgstr "Vpravo po celé výšce" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Částice" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Částice" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Přepnout viditelnost" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Přepnout viditelnost" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Naplnit" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Naplnit" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Zobrazit počátek" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Světlo" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18055,6 +19126,11 @@ msgstr "" "Zvažte možnost přidat CollisionShape2D nebo CollisionPolygon2D jako potomka " "abyste definovali jeho tvar." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Vybrat dlaždici" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18083,6 +19159,19 @@ msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu. msgid "Build Mode" msgstr "Režim pravítka" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Deaktivovaná položka" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Vytvořit kolizní polygon" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18125,6 +19214,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Nastavení:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Množství:" @@ -18134,16 +19230,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Následné zpracování" +msgid "One Shot" +msgstr "Uzel OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Měřítko" +msgid "Preprocess" +msgstr "Následné zpracování" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18167,11 +19263,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Zobrazit FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Místní projekty" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18187,8 +19294,10 @@ msgstr "" msgid "Texture" msgstr "Text" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18200,9 +19309,19 @@ msgstr "Emisní maska" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Zdroje emisí: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizma" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formát" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18228,7 +19347,8 @@ msgid "Initial Velocity" msgstr "Inicializovat" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18265,12 +19385,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Barvy" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18308,16 +19422,32 @@ msgstr "Kloub není připojen ke dvěma PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Uzel A a uzel B musí být různé PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Uzel" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Uzel" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Deaktivované tlačítko" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18326,11 +19456,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializovat" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18340,44 +19470,41 @@ msgid "" "property." msgstr "Textura tvaru světla musí být nastavena vlastností 'texture'." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Oblast textury" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Změnit" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Otočit doprava" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Změnit velikost kamery" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Vrstva" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18386,28 +19513,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Pohled zezadu" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Změnit filtr" +msgid "Gradient Length" +msgstr "Gradient upraven" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtry:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrovat metody" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zavřít" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Režim pravítka" @@ -18426,6 +19558,11 @@ msgstr "Stínový polygon pro toto stínítko je prázdný. Nakreslete polygon." msgid "Width Curve" msgstr "Rozdělit křivku" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Výchozí" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18459,25 +19596,41 @@ msgstr "Režim oblasti" msgid "End Cap Mode" msgstr "Režim přichycení:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Přejmenování složky:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializovat" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Vynásobit %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Upravit spojení:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18509,12 +19662,22 @@ msgstr "Vybrat vzdálenost:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Změnit vnější poloměr Torus" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vrcholy:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18540,12 +19703,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Krok rotace:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotuji %s stupňů." @@ -18560,21 +19719,66 @@ msgstr "Konstantní" msgid "Global Rotation Degrees" msgstr "Rotuji %s stupňů." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Náhodné měřítko:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Zachovat globální transformaci" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Přichytávat relativně" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Offset(Posun):" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Použít škálovací přichytávání" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Na konci" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Akce" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Zrcadlit" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18610,11 +19814,17 @@ msgstr "" "Animace Particles2D vyžaduje použití CanvasItemMaterial se zapnutou funkcí " "\"Animace částic\"." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioritní mód" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Rozdělit křivku" @@ -18628,6 +19838,20 @@ msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." msgid "Unit Offset" msgstr "Offset mřížky:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Offset(Posun):" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Offset(Posun):" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18638,12 +19862,22 @@ msgid "Layers" msgstr "Vrstva" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializovat" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializovat" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkce" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18686,15 +19920,40 @@ msgstr "Světlo" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Vyjmout uzly" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Spojité" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Vyberte barvu" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Chytré přichcování" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Rychlost:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18703,42 +19962,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Vnutit nahrátí" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Nastavit okraj" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fyzikální snímek %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Přesunout výstup" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formát" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Vykreslovač:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Jazyky" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Kolizní režim" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Neplatné RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Kolizní režim" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Kolizní režim" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Inicializovat" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotuji %s stupňů." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Oblast textury" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Přejmenování složky:" +msgid "Vertex Colors" +msgstr "Vrchol" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18751,23 +20065,46 @@ msgid "Gizmo Extents" msgstr "Gizma" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Kolizní režim" +msgid "Cast To" +msgstr "Vytvořit shader uzel" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Odstranit bod" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Další koordináta" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Restartovat" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18797,6 +20134,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Snímek %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrovat skripty" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18814,51 +20161,70 @@ msgstr "TileSet (Sada dlaždic)" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Změnit velikost kamery" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformace" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicializovat" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Zobrazit počátek" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Kolizní režim" +msgid "Y Sort" +msgstr "Seřadit" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Kolize" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioritní mód" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Hlavní funkce:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Kolizní režim" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Kolizní režim" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Promazat transformaci" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formát" +msgid "Shape Centered" +msgstr "Přichytit ke středu uzlu" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Profil" +msgid "Shape Visible" +msgstr "Přepnout viditelnost" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18879,27 +20245,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Obnovit hlasitost sběrnice" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Obnovit hlasitost sběrnice" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Nastavit uniformní jméno" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera musí mít uzel ARVROrigin jako rodiče." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18917,7 +20274,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Pouze kotvy" #: scene/3d/arvr_nodes.cpp @@ -18935,6 +20292,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Náhodné měřítko:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18963,34 +20325,38 @@ msgstr "Emisní barvy" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emisní barvy" +msgid "Degrees" +msgstr "Rotuji %s stupňů." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animace" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Povolit Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Stopa vlastnosti" +msgid "Tracking" +msgstr "Balím" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19005,6 +20371,16 @@ msgstr "Promazat transformaci" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Podstrom" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19034,6 +20410,13 @@ msgstr "Ukládám světelné mapy" msgid "Done" msgstr "Hotovo" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizma" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19046,6 +20429,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtr:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Barvy" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19058,38 +20455,43 @@ msgstr "Nový Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Zobrazit prostředí" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Všeobecné" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Snímání z pixelu" +msgid "Max Size" +msgstr "Velikost:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Snímat" +msgid "Custom Sky" +msgstr "Vyjmout uzly" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotuji %s stupňů." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Vyjmout uzly" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Přesunout efekt zvukové sběrnice" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Odsadit zprava" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigace" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19100,14 +20502,24 @@ msgstr "" msgid "Light Data" msgstr "S daty" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Název uzlu:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Stopa vlastnosti" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19117,6 +20529,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Offset mřížky:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19126,8 +20543,9 @@ msgstr "Nejbližší" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19138,15 +20556,15 @@ msgstr "Nastavit okraj" msgid "Clip To" msgstr "Oříznout nahoře" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Převrátit portály" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Snímat" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19217,17 +20635,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emisní maska" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizma" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emisní body:" +msgid "Ring Radius" +msgstr "Emisní maska" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Změnit vnitřní poloměr Torus" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Otočit doprava" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Varování" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19243,20 +20672,28 @@ msgstr "Převrátit portály" msgid "Portal Mode" msgstr "Prioritní mód" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Zapnout priority" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Dynamická knihovna" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19266,15 +20703,6 @@ msgstr "Dynamická knihovna" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigace" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19309,21 +20737,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Vyberte barvu" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Režim bitové masky" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Obnovit hlasitost sběrnice" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19332,24 +20757,26 @@ msgstr "Směry" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Nerozptylující režitm" +msgid "Blend Splits" +msgstr "Blend časy:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Hloubka" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Zobrazit výchozí" #: scene/3d/light.cpp @@ -19361,17 +20788,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformace zrušena." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testované" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorovat]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19435,11 +20878,21 @@ msgstr "" "Animace částic vyžaduje použití SpatialMaterial, kde režim Billboard je " "nastaven na \"Částicový billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Přepnout viditelnost" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Vykreslovací volání:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Vykreslovací volání:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow funguje pouze, když je dítětem uzlu Path." @@ -19474,8 +20927,8 @@ msgstr "Osa" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Nakreslit dlaždici" +msgid "Body Offset" +msgstr "Offset(Posun):" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19501,6 +20954,11 @@ msgstr "Uzel A a uzel B musí být odlišné PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Smazat uzly" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19558,39 +21016,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [aktivní portály]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Kořen živých úprav:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Výchozí" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Seskupené" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Poloměr:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Ladicí program" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Režim otáčení" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Offset mřížky:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Povolit přichytávání" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Vyberte barvu" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emisní barvy" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Odsadit zprava" #: scene/3d/remote_transform.cpp msgid "" @@ -19618,6 +21119,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19657,6 +21162,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19712,6 +21221,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fyzikální snímek %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Vytvořit kolizní polygon" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19734,6 +21253,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19759,11 +21282,6 @@ msgstr "" "Změny velikosti v SoftBody budou za běhu přepsány fyzikálním enginem.\n" "Změňte velikost kolizních tvarů v uzlech potomků." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Zachovat globální transformaci" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19773,7 +21291,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizma" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fyzikální snímek %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19828,16 +21355,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Oddělení:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Kolečko nahoru." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkce" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Nastavit výraz" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Chyba" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Oddělení:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19868,6 +21427,11 @@ msgstr "Další argumenty volání:" msgid "Baked Light" msgstr "Zapéct lightmapy" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generování světelné mapy" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19876,22 +21440,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Vybrat vzdálenost:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Vybrat vzdálenost:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19918,11 +21478,13 @@ msgstr "" "nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Hlavní scéna" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19936,6 +21498,11 @@ msgstr "Hodnota" msgid "Auto Triangles" msgstr "Zapnout/Vypnout automatické trojúhelníky" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Zapnout/Vypnout automatické trojúhelníky" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19972,6 +21539,11 @@ msgstr "X-Fade čas (s):" msgid "autorestart_" msgstr "Auto-restart:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Auto-restart:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19992,11 +21564,26 @@ msgstr "Přidat vstupní port" msgid "Xfade Time" msgstr "X-Fade čas (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Offset mřížky:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Režim škálování" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Nastavit auto-krok" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Pokročilé možnosti" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20011,11 +21598,6 @@ msgstr "Nastavit animaci" msgid "Assigned Animation" msgstr "Přidání animace" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Zapnout Autoplay" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20036,22 +21618,16 @@ msgid "Playback Options" msgstr "Možnosti třídy:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Přehrát scénu" +msgid "Default Blend Time" +msgstr "Výchozí motiv" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Akce" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20095,10 +21671,20 @@ msgstr "Kořenový uzel AnimationPlayer není platný uzel." msgid "Tree Root" msgstr "Vytvořit kořenový uzel:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Připnout AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Přidat stopu" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree." @@ -20108,16 +21694,88 @@ msgstr "Podpora tohoto uzlu byla ukončena. Použijte místo něho AnimationTree msgid "Playback" msgstr "Hrát" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Vložit parametry" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportovat cestu" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animace" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Nula" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Název kořenového uzlu" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Kosti" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolační režim" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Přepisuje" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Změnit rodiče uzlu" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Vytvořit funkci" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Přehrát scénu" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Cíl" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Zachovat poměr" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20128,15 +21786,24 @@ msgstr "Režim výběru" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Převrátit horizontálně" +msgid "Horizontal" +msgstr "Horizonálně:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Převrátit vertikálně" +msgid "Vertical" +msgstr "Vertikálně:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Zobrazit počátek" #: scene/gui/base_button.cpp #, fuzzy @@ -20144,12 +21811,11 @@ msgid "Action Mode" msgstr "Režim ikony" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Tlačítko" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20162,6 +21828,11 @@ msgstr "Zkratky" msgid "Group" msgstr "Skupiny" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopírovat text" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20171,6 +21842,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Rozbalit vše" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Vlevo nahoře" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20182,6 +21863,36 @@ msgstr "" "LTM: Nastavit barvu\n" "PTM: Odstranit přednastavení" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editovat polygon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Režim výběru" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Režim posouvání" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Odloženě" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Předvolby" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Přepnout viditelnost" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Vyberte barvu z okna editoru." @@ -20231,50 +21942,46 @@ msgstr "Pouze kotvy" msgid "Grow Direction" msgstr "Směry" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizonálně:" +msgid "Min Size" +msgstr "Velikost obrysu:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertikálně:" +msgid "Pivot Offset" +msgstr "Offset mřížky:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Náhodná rotace:" +msgid "Clip Content" +msgstr "Konstantní" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Nástroje" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Zvýraznit cestu" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Režim okluze" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtr jazyků" +msgid "Default Cursor Shape" +msgstr "Načíst výchozí rozvržení sběrnice." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20284,17 +21991,8 @@ msgstr "Velikost: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Převrátit horizontálně" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Převrátit vertikálně" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Režim výběru" #: scene/gui/control.cpp #, fuzzy @@ -20311,9 +22009,13 @@ msgid "Dialog" msgstr "XForm dialog" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopírovat text" +msgid "Autowrap" +msgstr "Autoload" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20323,15 +22025,50 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "Potvrďte prosím..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Přepsat položku" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Je nutné použít platnou příponu." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Odpojit" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Offset mřížky:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Vybrat vzdálenost:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zvětšit" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zvětšit" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zmenšit" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Zobrazit kosti" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20340,11 +22077,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Povolit minimapu mřížky." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Zobrazit kosti" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Vybrat" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Hlasitost" @@ -20356,21 +22108,50 @@ msgid "Timers" msgstr "Čas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Resetovat" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Vyplnit výběr" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testované" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Náhodné měřítko:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Pohled zepředu" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20397,6 +22178,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Platné znaky:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kontextová nápověda" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrovat signály" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrovat signály" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Zkratky" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrovat signály" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Pouze výběr" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20408,23 +22237,41 @@ msgid "Placeholder" msgstr "Načíst jako placeholder" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Načíst jako placeholder" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Nastavit bod z křivky" +msgid "Blink Speed" +msgstr "Rychlost:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Režim škálování" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Uprostřed" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Nastavit oblast textury" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20434,15 +22281,6 @@ msgstr "Nastavit okraj" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Vytvořit vodorovné vodítko" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20456,6 +22294,11 @@ msgstr "" msgid "Popup" msgstr "Naplnit" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inkluzivní" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20466,6 +22309,30 @@ msgstr "" "popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " "budou skryty." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Vycentrovat výběr" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Smazat výběr" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Smazat vyběr" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Hledat" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20476,30 +22343,110 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" "Pokud má \"Exp Edit\" hodnotu true, pak \"Min Value\" musí být větší než 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Zachovat poměr" +msgid "Min Value" +msgstr "(hodnota)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Hodnota" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Strana: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Upravit" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Seskupené" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Odstranit položky třídy" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Hraniční pixely" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z-Index" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatické odsazení" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Blend časy:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Konec" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Platné znaky:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopírovat text" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Velikost:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Změnit hmotnost kostí" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Pouze výběr" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Konfigurace vybraného profilu:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20520,15 +22467,59 @@ msgstr "" "Použijte kontejner (VBox, HBox atd.) nebo uzel Control jako potomka a " "nastavte minimální velikost ručně." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Zaplnit povrch" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizonálně:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrovat signály" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Vyberte barvu" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Přejmenování složky:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefix:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufix:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Offset mřížky:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Sbalit vše" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20543,12 +22534,87 @@ msgstr "" msgid "Current Tab" msgstr "Aktuální:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Přepnout viditelnost" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Přetažením uspořádejte." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Záložky" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Přeskočit breakpointy" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Složka:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Povolit" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Povolit" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertikálně:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizonálně:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Vykreslovací volání:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Odemknout uzel" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20556,59 +22622,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Oblast textury" +msgid "Focused" +msgstr "Zvýraznit cestu" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor deaktivován)" +msgid "Click Mask" +msgstr "Kolizní režim" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Rozbalit vše" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Oblast textury" +msgid "Over" +msgstr "Přepsat" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Přeskočit" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Vlastnosti motivu" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20623,12 +22673,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializovat" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotuji %s stupňů." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Vlevo uprostřed" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolační režim" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20638,6 +22700,21 @@ msgstr "" msgid "(Other)" msgstr "(Ostatní)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Přepnout viditelnost" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Deaktivované tlačítko" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Vytvořit kořenový uzel:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20647,8 +22724,12 @@ msgstr "" msgid "Audio Track" msgstr "Přidat stopu" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20656,14 +22737,14 @@ msgstr "" msgid "Stream Position" msgstr "Nastavit bod do křivky" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Zobrazit Viewport" +msgid "Stretch Shrink" +msgstr "Režim výběru" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Zobrazit Viewport" #: scene/main/http_request.cpp @@ -20703,6 +22784,11 @@ msgstr "" msgid "Editor Description" msgstr "Popis" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportovat cestu" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20733,6 +22819,35 @@ msgstr "Vynásobit %s" msgid "Custom Multiplayer" msgstr "Nastavit více:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Zapnout priority" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolační režim" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Vlevo nahoře" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Kolizní režim" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigační režim" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20742,6 +22857,16 @@ msgstr "Nový kořen scény" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Vynásobit %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolační režim" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20773,11 +22898,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Vytvořit obrys" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolační režim" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20804,12 +22924,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20840,17 +22960,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Nakreslit dlaždici" +msgid "Autostart" +msgstr "Auto-restart:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Vlevo nahoře" +msgid "Viewport Path" +msgstr "Exportovat cestu" #: scene/main/viewport.cpp msgid "" @@ -20872,6 +22988,19 @@ msgid "" msgstr "" "Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Přepsat položku" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20880,6 +23009,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponovat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Změnit vstupní hodnotu" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Vazba" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Deaktivovaná položka" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Levé lineární" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20891,13 +23053,33 @@ msgid "Render Target" msgstr "Vykreslovač:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Změnit režim aktualizace animace" +msgid "Clear Mode" +msgstr "Režim pravítka" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Povolit" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Povolit" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Povolit Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Deaktivovaná položka" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20905,7 +23087,17 @@ msgid "Shadow Atlas" msgstr "Nový Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Promazat transformaci" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Zachovat globální transformaci" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20927,15 +23119,30 @@ msgstr "Vyjmout uzly" msgid "Loop Mode" msgstr "Režim přesouvání" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(hodnota)" +msgid "Loop Begin" +msgstr "Režim přesouvání" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Hodnota" +msgid "Loop End" +msgstr "Režim přesouvání" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Uzel Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumenty hlavní scény:" #: scene/resources/curve.cpp #, fuzzy @@ -20946,15 +23153,15 @@ msgstr "Poloviční rozlišení" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Přepsat položku" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20965,6 +23172,16 @@ msgstr "Zvýraznit cestu" msgid "Outline Size" msgstr "Velikost obrysu:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkce" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signály" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20984,29 +23201,36 @@ msgstr "S daty" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Režim ikony" +msgid "Sky Custom FOV" +msgstr "Vyjmout uzly" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Online dokumentace" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Krok rotace:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotuji %s stupňů." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21015,49 +23239,73 @@ msgid "Ambient Light" msgstr "Odsadit zprava" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animace" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Ukládám soubor:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Množství:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Hloubka" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Hloubka" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Hloubka" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Rozdělit křivku" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrovat signály" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Rozdělit křivku" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrovat signály" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Světlo" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Světlo" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Rozdělit křivku" #: scene/resources/environment.cpp #, fuzzy @@ -21066,15 +23314,11 @@ msgstr "Přemapování" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Režim přichycení:" +msgid "Exposure" +msgstr "Export" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21082,19 +23326,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21103,20 +23339,27 @@ msgid "SS Reflections" msgstr "Změnit měřítko výběru" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Krok" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Pouze výběr" +msgid "Fade In" +msgstr "Objevení za (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Zmizení za (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Hloubka" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21125,122 +23368,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Poloměr:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Vpravo po celé výšce" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Poloměr:" +msgid "AO Channel Affect" +msgstr "Ladění UV kanálu" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Barvy" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Vybrat vzdálenost:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Přechod: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Uzel Blend2" +msgid "HDR Scale" +msgstr "Měřítko" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21248,26 +23441,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Světlo" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Oddělení:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Funkce obarvení." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Varování" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedávné:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Nerozptylující režitm" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Offset(Posun):" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21277,6 +23488,15 @@ msgstr "" msgid "Map Depth" msgstr "Hloubka" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Hloubka" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21298,44 +23518,46 @@ msgid "Parameters" msgstr "Změněný parametr:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Režim posouvání" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Režim pravítka" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolační režim" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Vlevo po celé výšce" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Pohled zepředu" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Režim pravítka" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Uzel Blend2" +msgid "Grow Amount" +msgstr "Množství:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21343,6 +23565,16 @@ msgstr "" msgid "Particles Anim" msgstr "Částice" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Snímek %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Snímek %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21359,10 +23591,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21386,11 +23614,6 @@ msgstr "Emisní barvy" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Náhodné měřítko:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21420,34 +23643,37 @@ msgid "Ambient Occlusion" msgstr "Okluze" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Oblast textury" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Hloubka" +msgid "Min Layers" +msgstr "Vrstva" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Vrstva" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Převrátit portál" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21458,27 +23684,14 @@ msgstr "Přechod: " msgid "Refraction" msgstr "Oddělení:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Náhodné měřítko:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Uzel Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Vrstva" #: scene/resources/material.cpp #, fuzzy @@ -21486,7 +23699,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21494,41 +23707,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioritní mód" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Nerozptylující režitm" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Režim posouvání" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Zapéct lightmapy" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21562,8 +23759,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformace zrušena." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformovat UV mapu" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Změnit velikost pole" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Změnit velikost pole" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21579,6 +23792,11 @@ msgstr "Parsuji geometrii..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Zdroj" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21591,11 +23809,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Velikost obrysu:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21610,11 +23823,6 @@ msgstr "" msgid "Max Error" msgstr "Chyba" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygony" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21629,6 +23837,18 @@ msgstr "Vybrat vzdálenost:" msgid "Sample Max Error" msgstr "Vzorkovač" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21637,43 +23857,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygony" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Přesunout body" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Vydělit %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Rychlost volného pohledu" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Zpomalení volného pohledu" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emisní body:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Zdroje emisí: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emisní barvy" +msgid "Color Texture" +msgstr "Motiv editoru" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emisní body:" +msgid "Point Count" +msgstr "Přidat vstupní port" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Rovina:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Převrátit portály" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21706,6 +23959,18 @@ msgstr "Vpravo dole" msgid "Left To Right" msgstr "Vpravo nahoře" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21729,17 +23994,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Další patro" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Rozdělit křivku" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Ukládám soubor:" #: scene/resources/sky.cpp #, fuzzy @@ -21748,12 +24010,8 @@ msgstr "Seskupené" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Uzavřít křivku" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Záložky" #: scene/resources/sky.cpp #, fuzzy @@ -21762,35 +24020,21 @@ msgstr "Spustit" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Nahradit" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Rozdělit křivku" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Oblast textury" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21801,11 +24045,6 @@ msgstr "Nastavit okraj" msgid "Expand Margin" msgstr "Rozbalit vše" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Naplnit" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21815,10 +24054,6 @@ msgstr "Změnit vnitřní poloměr Torus" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21835,10 +24070,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21858,14 +24089,30 @@ msgstr "Načíst přednastavení" msgid "Base Texture" msgstr "Odstranit texturu" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Strana: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Režim škálování" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Snímat" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Režim přehrávání:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Režim přehrávání:" #: scene/resources/texture.cpp #, fuzzy @@ -21877,11 +24124,29 @@ msgstr "Změnit základní typ" msgid "Current Frame" msgstr "Název aktuální scény" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Režim posouvání" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Rozlišovat velká a malá písmena" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Výchozí" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21922,6 +24187,16 @@ msgstr "Oblast textury" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot feature profil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Změnit vstupní hodnotu" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21936,6 +24211,16 @@ msgstr "Neplatná funkce pro porovnání tohoto typu." msgid "Fallback Environment" msgstr "Zobrazit prostředí" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Hlavní scéna" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scéna" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21954,10 +24239,32 @@ msgstr "Levé lineární" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializovat" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Uživatelské rozhraní" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21999,12 +24306,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Vydání" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22016,7 +24323,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22035,13 +24342,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Odeslat zpětnou vazbu dokumentace" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Obejít" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22061,20 +24369,11 @@ msgstr "" msgid "Post Gain" msgstr "Po" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Zdroj" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22110,7 +24409,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Velikost:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22118,14 +24417,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Režim přehrávání:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Odeslat zpětnou vazbu dokumentace" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22133,7 +24426,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Obejít" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22146,18 +24439,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Čas vypršel." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Uzel Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22178,13 +24466,33 @@ msgid "Channel Disable Time" msgstr "Změnit Blend Time" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Přidat vstupní port" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Snímání z pixelu" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globální proměnná" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektivní" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22198,19 +24506,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Velikost:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Volný pohled doleva" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineární" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Výchozí náhled" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializovat" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Kolizní režim" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Kolizní režim" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Kolizní režim" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Kolizní režim" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Kolizní režim" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Kolizní režim" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Vlevo uprostřed" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22247,6 +24631,11 @@ msgstr "Konstanty není možné upravovat." msgid "Spatial Partitioning" msgstr "Rozděluji..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrovat signály" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22407,7 +24796,7 @@ msgstr "Interpolační režim" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Otevřít" #: servers/visual_server.cpp @@ -22557,5 +24946,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Změnit velikost kamery" diff --git a/editor/translations/da.po b/editor/translations/da.po index ff7692313da..5491797ec3b 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -34,6 +34,59 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Nuværende scene er ikke gemt. Åbn alligevel?" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktivér" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Eksporter Projekt" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Skrifttype Størrelse:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Skrifttype Størrelse:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -43,10 +96,99 @@ msgstr "Åben Seneste" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Skifter fuldskærm" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Dok Position" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Skrifttype Størrelse:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktør" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolationsmetode" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Tidsskala Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fysik Frame %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Fejl i flytning:\n" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fejl i flytning:\n" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -74,9 +216,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funktioner:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -102,6 +256,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -111,25 +269,67 @@ msgstr "Forbind" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Aktivér Onion Skin" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Eksporter Projekt" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Omdøb" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Forbind" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Overgangs Node" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -178,6 +378,15 @@ msgstr "Ugyldige argumenter til at konstruere '%s'" msgid "On call to '%s':" msgstr "Ved kald til '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -218,10 +427,164 @@ msgstr "Fjern Markering" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Enhed" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alle" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versionskontrol" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Fællesskab" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Forudindstillet..." + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skan Kilder" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Knap" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstant" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Inspektør" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Knap" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Forudindstillet..." + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skalér:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Akse" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(værdi)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Tilføj Funktion" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Skift" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Synkroniser Script Ændringer" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Skalér:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Linjenummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -236,10 +599,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Projekt Indstillinger" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Navn" @@ -428,18 +793,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filter:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -468,7 +835,7 @@ msgstr "" msgid "Max Functions" msgstr "Omdøb Funktion" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Skift udtryk" @@ -541,16 +908,28 @@ msgstr "Egenskaber" msgid "Resource" msgstr "Ressource" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Luk Scene" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Sti" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Ressource" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Synkroniser Script Ændringer" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -564,7 +943,7 @@ msgstr "Tester" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -596,7 +975,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -667,8 +1046,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Skalér:" @@ -685,7 +1069,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -969,8 +1353,10 @@ msgstr "Redaktør" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animation" @@ -1119,6 +1505,8 @@ msgstr "Anim Flyt Nøgle" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1538,7 +1926,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Udskyder signalet, gemmer det i en kø og anvender det ved spildtid." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "OneShot" @@ -1715,13 +2103,6 @@ msgstr "" msgid "Dependencies" msgstr "Afhængigheder" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Sti" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhængigheder:" @@ -1863,11 +2244,11 @@ msgid "Lead Developer" msgstr "Ledende Udvikler" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektleder " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projekt Manager" #: editor/editor_about.cpp msgid "Developers" @@ -2230,7 +2611,9 @@ msgid "Remove Autoload" msgstr "Fjern Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktivér" @@ -2731,8 +3114,11 @@ msgstr "Afspil Mode:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Skifter Modus" @@ -2752,6 +3138,16 @@ msgstr "Nuværende version:" msgid "Current Path" msgstr "Nuværende:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Skifter Skjulte Filer" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Gå Tilbage" @@ -2772,7 +3168,8 @@ msgstr "Skifter Skjulte Filer" msgid "Toggle Favorite" msgstr "Skifter Favorit" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Skifter Modus" @@ -2899,6 +3296,8 @@ msgid "Theme Properties" msgstr "Tema Egenskaber" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -3016,15 +3415,19 @@ msgid "Method" msgstr "Metoder" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Signaler" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Egenskaber" @@ -3038,6 +3441,34 @@ msgstr "Tema Egenskaber" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Kun metoder" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Vælg værktøj" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Kald" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Spil" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3806,7 +4237,7 @@ msgstr "Egenskaber" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Deaktiveret" @@ -3854,7 +4285,7 @@ msgstr "" msgid "Dock Position" msgstr "Dok Position" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Distraktions Fri Modus" @@ -4507,7 +4938,10 @@ msgstr "Medlemmer" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4612,11 +5046,26 @@ msgstr "Konverter Til %s" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Skift Base Type" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Indsæt Ressource" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Rediger Variabel" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4758,7 +5207,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4832,11 +5281,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Skifter Skjulte Filer" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4889,15 +5333,15 @@ msgstr "" msgid "Highlighting" msgstr "Beskrivelse" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4911,20 +5355,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Skrifttype Størrelse:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4934,12 +5371,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "Konverter Til %s" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Kald" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Kald" @@ -4950,11 +5387,11 @@ msgstr "Kald" msgid "Navigation" msgstr "Rediger Poly" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4975,7 +5412,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Linjenummer:" @@ -5069,7 +5506,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5176,7 +5613,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5407,7 +5844,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5441,8 +5880,7 @@ msgstr "Fjern punkt" msgid "Editor SSL Certificates" msgstr "Editor Indstillinger" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projekt Manager" @@ -5611,6 +6049,10 @@ msgstr "Søg i Hjælp" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vælg Noder at Importere" @@ -7134,8 +7576,8 @@ msgid "Future" msgstr "Fremtid" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp #, fuzzy msgid "Depth" msgstr "Dybde" @@ -7222,6 +7664,7 @@ msgid "Immediate" msgstr "Umiddelbar" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synkroniser" @@ -7230,6 +7673,8 @@ msgid "At End" msgstr "I Slutningen" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Rejse" @@ -7315,6 +7760,7 @@ msgid "Fade Out (s):" msgstr "Fade Ud (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7441,7 +7887,7 @@ msgstr "Rediger Node Filtre" msgid "Filters..." msgstr "Filtre..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7612,11 +8058,11 @@ msgstr "Licens (Z-A)" msgid "First" msgstr "Første" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Forrige" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Næste" @@ -8736,6 +9182,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9297,17 +9744,20 @@ msgstr "Åbn 2D Editor" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Fjern punkt" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Rediger Poly" @@ -9396,6 +9846,7 @@ msgstr "Editor Indstillinger" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9872,7 +10323,8 @@ msgstr "Forbind Til Node:" msgid "Source" msgstr "Ressource" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9918,6 +10370,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -10115,7 +10568,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "Singleton" @@ -10134,7 +10588,7 @@ msgstr "Spil" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10223,7 +10677,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10489,7 +10943,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10884,6 +11338,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11452,15 +11909,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Skift Base Type" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11812,6 +12260,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Interpolationsmetode" @@ -11820,7 +12269,7 @@ msgstr "Interpolationsmetode" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12476,7 +12925,8 @@ msgstr "" msgid "Fragment" msgstr "Argumenter:" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13235,6 +13685,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Eksporter Projekt" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13249,11 +13704,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Eksporter Projekt" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13312,7 +13762,8 @@ msgstr "Kør Script" msgid "GDScript Export Mode:" msgstr "Eksporter Projekt" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13646,6 +14097,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projekt Manager" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13794,10 +14252,6 @@ msgstr "" msgid "All Devices" msgstr "Enhed" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Enhed" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13854,10 +14308,6 @@ msgstr "Knap" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Akse" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -14007,12 +14457,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Tilføj Funktion" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14206,7 +14651,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "Trin:" @@ -14999,7 +15446,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -15024,6 +15471,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Eksporter Projekt" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15094,7 +15546,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15106,14 +15558,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Fjern punkt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15300,18 +15755,13 @@ msgstr "Interpolationsmetode" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Synkroniser Script Ændringer" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Sæt" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15382,31 +15832,20 @@ msgid "Display" msgstr "Vis alle" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Skifter fuldskærm" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15438,10 +15877,6 @@ msgstr "Synkroniser" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15450,7 +15885,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktivér" @@ -15468,10 +15911,6 @@ msgstr "" msgid "Energy Saving" msgstr "Fejl i flytning:\n" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15505,11 +15944,6 @@ msgstr "Fællesskab" msgid "Physics FPS" msgstr "Fysik Frame %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fysik Frame %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15541,8 +15975,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Frame Tid (sek)" #: main/main.cpp msgid "Low Processor Mode" @@ -15552,10 +15987,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15617,14 +16048,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Fjern Alt" #: main/main.cpp msgid "macOS Native Icon" @@ -15703,6 +16135,7 @@ msgid "Main Loop Type" msgstr "Find Node Type" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15724,7 +16157,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Gå Tilbage" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Vælg Mode (Q)\n" @@ -15766,24 +16199,33 @@ msgstr "" msgid "Operation" msgstr "Tællinger:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Interpolationsmetode" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Interpolationsmetode" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Interpolationsmetode" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konverter Til %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15791,10 +16233,12 @@ msgstr "Skift Shader" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15807,10 +16251,18 @@ msgstr "" msgid "Rings" msgstr "Advarsler" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15823,6 +16275,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Rediger Poly" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15831,6 +16290,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Indsæt Node" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15849,20 +16313,85 @@ msgstr "" msgid "Path Rotation" msgstr "Konstant" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Stien fører ikke til Node!" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Kontinuerlig" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstant" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Interpolationsmetode" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Overgangs Node" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instans" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Lagrings Fil:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Indlæs" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Singleton" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Fjern Variabel" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15919,14 +16448,20 @@ msgstr "Slå Opdaterings Snurrer Fra" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasse:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Kør Script" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokus Sti" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16026,6 +16561,169 @@ msgstr "Eksporter Maske Bibliotek" msgid "Export GLTF..." msgstr "Eksport" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenter" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Mængde:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instans" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standard" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Enhed" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Skrifttype Størrelse:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineær" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Skift" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Skifter Modus" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Skift Shader" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Oversætter: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Fjern punkt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16035,10 +16733,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Tidssøgning Node" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Gem Scene" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Fjern punkt" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16047,7 +16759,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Version:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -16069,6 +16827,16 @@ msgstr "" msgid "Materials" msgstr "Skift Shader" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scene Sti:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Omdøb" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16112,18 +16880,47 @@ msgstr "Vælg Node" msgid "Animations" msgstr "Tilføj animation" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fysik Frame %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Skrifttype Størrelse:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Vælg Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Vælg Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Vælg Node" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16314,12 +17111,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Skifter Modus" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16337,11 +17140,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16429,6 +17232,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16437,6 +17248,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16453,12 +17268,57 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Navn" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Tester" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Beskrivelse" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Sæt Variabel Type" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Sæt Variabel Type" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16507,13 +17367,6 @@ msgstr "Stakoverløb med stak dybde: " msgid "Visual Script" msgstr "Fjern VisualScript Node" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funktioner:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Rediger Signal argumenter" @@ -16853,6 +17706,7 @@ msgid "Edit Member" msgstr "Medlemmer" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Skift udtryk" @@ -16861,6 +17715,11 @@ msgstr "Skift udtryk" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtrer filer..." + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16962,6 +17821,13 @@ msgstr "Skifter Modus" msgid "Basic Type" msgstr "Skift Base Type" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Indlæs Fejl" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16969,7 +17835,17 @@ msgstr "Ændre Argument navn" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Indlæs Default" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Gyldige karakterer:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skifter Modus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17029,10 +17905,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ugyldigt index egenskabsnavn." @@ -17075,6 +17947,11 @@ msgstr ": Ugyldige argumenter: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Navn" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet blev ikke fundet i scriptet: " @@ -17158,6 +18035,10 @@ msgstr "" msgid "SubCall" msgstr "Kald" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17216,6 +18097,11 @@ msgstr "Fysik Frame %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tid" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17244,6 +18130,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17253,9 +18143,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tiden udløb." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17283,6 +18178,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Prøv igen" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18115,6 +19015,57 @@ msgstr "" "En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' " "for at AnimatedSprite kan vise frames." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Ramme %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skalér:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Spil" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Vælg Node" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18124,24 +19075,32 @@ msgstr "Fysik Frame %" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Indsæt Punkt" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instans" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Forhåndsvisning:" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineær" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18152,8 +19111,8 @@ msgstr "Tilføj Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Åben Audio Bus Layout" +msgid "Override" +msgstr "Fysik Frame %" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18173,10 +19132,11 @@ msgid "Pitch Scale" msgstr "Skalér:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Spil" +msgid "Autoplay" +msgstr "Skift Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18184,7 +19144,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instans" @@ -18214,12 +19175,28 @@ msgstr "Kopier Sti" msgid "Anchor Mode" msgstr "Skifter Modus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Konstant" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Nuværende:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zoom Ind" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Eksporter Projekt" @@ -18228,32 +19205,55 @@ msgstr "Eksporter Projekt" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Kald" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Kald" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ekstra Call Argumenter:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Skifter Modus" @@ -18263,26 +19263,61 @@ msgstr "Skifter Modus" msgid "Light Mode" msgstr "Lineær" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Optimer Animation" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Redigér animationsløkke" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Skifter Skjulte Filer" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Skifter Modus" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18303,6 +19338,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Vælg en Node" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18330,6 +19370,19 @@ msgstr "" msgid "Build Mode" msgstr "Skifter Modus" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Deaktiveret" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Opret Poly" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18368,6 +19421,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Tester" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Mængde:" @@ -18377,16 +19437,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Preprocess" -msgstr "Skift udtryk" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skalér:" +msgid "Preprocess" +msgstr "Skift udtryk" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18409,11 +19468,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Vis FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projekt" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18429,8 +19499,10 @@ msgstr "" msgid "Texture" msgstr "Fjern Template" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18441,7 +19513,15 @@ msgstr "Synlig Kollisionsformer" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18468,7 +19548,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18505,11 +19586,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18546,16 +19622,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Deaktiveret" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18563,11 +19655,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18578,41 +19670,38 @@ msgid "" "property." msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktør" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Skift" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18620,28 +19709,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Skrifttype Størrelse:" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Ændret Lokalfilter" +msgid "Gradient Length" +msgstr "Standard" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filter:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filter mode:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Luk" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Skifter Modus" @@ -18662,6 +19756,11 @@ msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!" msgid "Width Curve" msgstr "Rediger Node Kurve" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18693,24 +19792,39 @@ msgstr "Interpolationsmetode" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Omdøber mappe:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Redigér Forbindelse:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18739,12 +19853,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Egenskaber" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18770,11 +19893,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18787,10 +19907,47 @@ msgstr "Konstant" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Omdøbe variablen" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Anim Skift Transformering" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Fjern Template" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Åben script" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "I Slutningen" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18798,11 +19955,18 @@ msgstr "" "ParallaxLayer node virker kun, når den angives som barn af en " "ParallaxBackground node." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Tilføj Funktion" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spejl" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18831,11 +19995,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Eksporter Projekt" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Rediger Node Kurve" @@ -18849,6 +20019,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18858,12 +20040,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Kun konstanter" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Kun konstanter" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktioner:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18901,15 +20093,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Indsæt Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Kontinuerlig" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Trin:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18918,39 +20133,89 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fysik Frame %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Interpolationsmetode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ugyldig sti" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Interpolationsmetode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Interpolationsmetode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Skalaforhold:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Omdøber mappe:" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18962,22 +20227,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Interpolationsmetode" +msgid "Cast To" +msgstr "Opret Mappe" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Fjern punkt" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstant" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Gem & genstart" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19004,6 +20292,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Ramme %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrer noder" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -19021,49 +20319,67 @@ msgid "Tile Set" msgstr "TileSet..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Interpolationsmetode" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Interpolationsmetode" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Interpolationsmetode" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Anim Skift Transformering" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sorter" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Interpolationsmetode" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Eksporter Projekt" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Funktions Liste:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Interpolationsmetode" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Forudindstillet..." +msgid "Shape Visible" +msgstr "Skifter Skjulte Filer" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19085,27 +20401,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Nulstil Bus Volume" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Nulstil Bus Volume" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Skift Shader" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19120,8 +20427,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Skifter Modus" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -19137,6 +20445,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Skalér:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19163,34 +20476,38 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Ændret Lokalfilter" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Egenskabsbane" +msgid "Tracking" +msgstr "Pakker" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19205,6 +20522,15 @@ msgstr "Anim Skift Transformering" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19236,6 +20562,13 @@ msgstr "Generering af lightmaps" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Indhold:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19248,6 +20581,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Fjern Alt" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19258,38 +20605,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Generelt" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Optag" +msgid "Max Size" +msgstr "Skrifttype Størrelse:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Indsæt Node" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Indsæt Node" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Flyt Bus Effect" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Rediger Poly" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -19298,14 +20650,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node Navn:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Egenskabsbane" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19315,6 +20677,10 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19324,8 +20690,9 @@ msgstr "Nærmest" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19334,13 +20701,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Optag" #: scene/3d/collision_object.cpp msgid "" @@ -19404,16 +20772,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Indhold:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "Advarsler" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Tester" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "Advarsler" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19428,18 +20808,25 @@ msgstr "" msgid "Portal Mode" msgstr "Eksporter Projekt" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Rediger filtre" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19450,15 +20837,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Rediger Poly" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19490,20 +20868,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Skifter Modus" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Nulstil Bus Volume" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19511,25 +20887,26 @@ msgid "Directional Shadow" msgstr "Retninger" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Distraktions Fri Modus" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Dybde" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Skifter Modus" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Indlæs Default" #: scene/3d/light.cpp @@ -19540,18 +20917,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Opret Poly" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Inspektør" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Tester" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19608,11 +21000,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Eksporter Projekt" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Kald" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Kald" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -19643,7 +21045,7 @@ msgid "Axis Lock" msgstr "Akse" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19670,6 +21072,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Vælg Node" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19723,39 +21130,79 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Gå Tilbage" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupper" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Editor Indstillinger" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Fejlfinde" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Opdater" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktivér" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Rediger Poly" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Rediger Poly" #: scene/3d/remote_transform.cpp #, fuzzy @@ -19782,6 +21229,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19821,6 +21272,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19876,6 +21331,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fysik Frame %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Opret Poly" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19897,6 +21362,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19920,11 +21389,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Anim Skift Transformering" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19933,7 +21397,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fysik Frame %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19985,16 +21458,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Tællinger:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Hjulet op." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktioner:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Skift udtryk" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fejl!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Tællinger:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20023,6 +21528,11 @@ msgstr "Ekstra Call Argumenter:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generering af lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20031,20 +21541,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instans" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20067,10 +21575,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20083,6 +21593,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Skift AutoIndlæs Globalt" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Skift AutoIndlæs Globalt" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20119,6 +21634,11 @@ msgstr "" msgid "autorestart_" msgstr "Auto Genstart:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Auto Genstart:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20138,11 +21658,25 @@ msgstr "Tilføj punkt" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Skifter Modus" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Sæt Automatisk Fremrykning" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animation" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20157,11 +21691,6 @@ msgstr "Ny Animation Navn:" msgid "Assigned Animation" msgstr "Tilføj animation" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Skift Autoplay" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20182,22 +21711,16 @@ msgid "Playback Options" msgstr "Klasse beskrivelse:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Spil Scenen" +msgid "Default Blend Time" +msgstr "Standard" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Tilføj Funktion" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20245,10 +21768,20 @@ msgstr "" msgid "Tree Root" msgstr "Opret Mappe" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fastgør AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Tilføj Spor" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20258,15 +21791,84 @@ msgstr "" msgid "Playback" msgstr "Spil" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Indsæt Parametre" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Eksporter Projekt" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animation" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Omdøb" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolationsmetode" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Tidsskala Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Omdøb Funktion" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Spil Scenen" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skalaforhold:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20277,13 +21879,22 @@ msgstr "Skifter Modus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Opret ny horisontal guide" +msgid "Horizontal" +msgstr "Fjern horisontal guide" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Fjern vertikal guide" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20292,12 +21903,11 @@ msgid "Action Mode" msgstr "Skifter Modus" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Knap" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20310,6 +21920,11 @@ msgstr "Slet valgte" msgid "Group" msgstr "Grupper" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopier Sti" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20319,6 +21934,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Udvid alle" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20326,6 +21950,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Rediger Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Skifter Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Skifter Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Udskudt" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Aktivér" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Skifter Skjulte Filer" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20368,50 +22022,45 @@ msgstr "" msgid "Grow Direction" msgstr "Retninger" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Fjern horisontal guide" +msgid "Min Size" +msgstr "Skrifttype Størrelse:" + +#: scene/gui/control.cpp +msgid "Pivot Offset" +msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Fjern vertikal guide" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "Ny Animation Navn:" +msgid "Clip Content" +msgstr "Konstant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Værktøjer" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokus Sti" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Rediger Poly" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Ændret Lokalfilter" +msgid "Default Cursor Shape" +msgstr "Indlæs standard Bus Layout." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20419,16 +22068,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Skifter Modus" #: scene/gui/control.cpp #, fuzzy @@ -20444,9 +22086,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopier Sti" +msgid "Autowrap" +msgstr "Skift Autoplay" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20456,15 +22102,47 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Du skal bruge en gyldig udvidelse." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Afbryd" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instans" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zoom Ind" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zoom Ind" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zoom Ud" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20473,11 +22151,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Luk" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Vælg" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Fællesskab" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20488,21 +22181,50 @@ msgid "Timers" msgstr "Tid" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Anvende nulstilling" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "All selection" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Tester" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Skalér:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Skrifttype Størrelse:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20529,6 +22251,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Gyldige karakterer:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrer filer..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrer filer..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrer filer..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Kun Valgte" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20539,22 +22307,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Fjern Signal" +msgid "Blink Speed" +msgstr "Spil Scenen" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Skifter Modus" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Interpolationsmetode" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20563,15 +22349,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Opret ny horisontal guide" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20584,6 +22361,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inklusiv" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -20595,6 +22377,30 @@ msgstr "" "popup*() funktionerne. At gøre dem synlige for redigering er fint, men de " "bliver skjult under afvikling." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Slet Valgte" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Slet Markerede" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Slet Valgte" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Søg" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20604,29 +22410,106 @@ msgstr "Seneste:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skalaforhold:" +msgid "Min Value" +msgstr "(værdi)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Værdi:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Rediger" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupper" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Fjern Alt" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Frame Tid (sek)" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Slut" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Gyldige karakterer:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopier Sti" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Skrifttype Størrelse:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Tester" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Kun Valgte" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Nuværende version:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20644,14 +22527,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrer filer..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrer filer..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Omdøber mappe:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Rediger Node Kurve" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Klap alle sammen" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20666,12 +22590,86 @@ msgstr "" msgid "Current Tab" msgstr "Nuværende:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Skifter Skjulte Filer" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Audio Bus, Træk og Slip for at omarrangere." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Slet points" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Opret Mappe" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktivér" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktivér" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Fjern vertikal guide" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Fjern horisontal guide" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Kald" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Vælg Node" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20679,56 +22677,42 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Clip Deaktiveret" +msgid "Focused" +msgstr "Fokus Sti" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Interpolationsmetode" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Udvid alle" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Tema Egenskaber" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20743,12 +22727,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Enhed" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Vælg Node" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolationsmetode" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20758,6 +22753,21 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Skifter Skjulte Filer" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Deaktiveret" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Opret Mappe" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20767,8 +22777,12 @@ msgstr "" msgid "Audio Track" msgstr "Tilføj Spor" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20776,12 +22790,13 @@ msgstr "" msgid "Stream Position" msgstr "Fjern Signal" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Skifter Modus" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20820,6 +22835,11 @@ msgstr "" msgid "Editor Description" msgstr "Beskrivelse" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Eksporter Projekt" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20848,6 +22868,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Rediger filtre" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolationsmetode" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Tid" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Interpolationsmetode" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Rediger Poly" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20857,6 +22906,15 @@ msgstr "Gem Scene" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolationsmetode" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20886,11 +22944,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolationsmetode" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20916,12 +22969,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20950,17 +23003,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tid" +msgid "Autostart" +msgstr "Auto Genstart:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Tid" +msgid "Viewport Path" +msgstr "Eksporter Projekt" #: scene/main/viewport.cpp msgid "" @@ -20980,6 +23029,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20988,6 +23049,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Oversætter: " + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Ændre Input Værdi" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Indlæser" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Deaktiveret" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineær" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20998,20 +23092,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Ændre Animation Navn:" +msgid "Clear Mode" +msgstr "Skifter Modus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktivér" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktivér" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Aktivér Onion Skin" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Deaktiveret" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Skift Transformering" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Skift Transformering" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21033,15 +23157,29 @@ msgstr "Indsæt Node" msgid "Loop Mode" msgstr "Skifter Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(værdi)" +msgid "Loop Begin" +msgstr "Skifter Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Værdi:" +msgid "Loop End" +msgstr "Skifter Modus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumenter:" #: scene/resources/curve.cpp #, fuzzy @@ -21052,15 +23190,14 @@ msgstr "Halv opløsning" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Inspektør" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Override Oversampling" +msgstr "" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21070,6 +23207,16 @@ msgstr "Fokus Sti" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funktioner:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaler" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21088,29 +23235,36 @@ msgstr "Forbind Nodes" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Skifter Modus" +msgid "Sky Custom FOV" +msgstr "Indsæt Node" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Åben Seneste" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Konstant" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Interpolationsmetode" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21118,49 +23272,73 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animation" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Lagrings Fil:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Mængde:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Rediger Node Kurve" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrer filer..." #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Rediger Node Kurve" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrer filer..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Lineær" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Lineær" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Rediger Node Kurve" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21168,15 +23346,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Skifter Modus" +msgid "Exposure" +msgstr "Eksport" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21184,19 +23358,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21205,20 +23371,27 @@ msgid "SS Reflections" msgstr "Skalér Valgte" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Trin:" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Kun Valgte" +msgid "Fade In" +msgstr "Fade ind (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fade Ud (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Dybde" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21226,120 +23399,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Lineær" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instans" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Overgang: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Skifter Modus" +msgid "HDR Scale" +msgstr "Skalér:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21347,26 +23471,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Tællinger:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Tilføj Funktion" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Advarsler" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Seneste:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Distraktions Fri Modus" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21376,6 +23516,15 @@ msgstr "" msgid "Map Depth" msgstr "Dybde" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Dybde" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21396,49 +23545,62 @@ msgid "Parameters" msgstr "Skift Shader" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Skifter Modus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Skifter Modus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolationsmetode" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Lineær" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Skrifttype Størrelse:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Skifter Modus" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Mængde:" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Ramme %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Ramme %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21455,10 +23617,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21480,10 +23638,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21512,34 +23666,36 @@ msgid "Ambient Occlusion" msgstr "Rediger Poly" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Skifter Modus" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Dybde" +msgid "Min Layers" +msgstr "Interpolationsmetode" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Værdi:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21550,24 +23706,12 @@ msgstr "Overgang: " msgid "Refraction" msgstr "Tællinger:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21575,48 +23719,31 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Eksporter Projekt" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Distraktions Fri Modus" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Skifter Modus" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21650,8 +23777,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Opret Poly" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Opret Poly" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ændre størrelsen på Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ændre størrelsen på Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21666,6 +23809,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Ressource" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21678,11 +23826,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Skrifttype Størrelse:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21696,11 +23839,6 @@ msgstr "" msgid "Max Error" msgstr "Fejl!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Rediger Poly" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21713,6 +23851,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21721,36 +23871,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Rediger Poly" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Fjern punkt" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Afspil Mode:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Afspil Mode:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Fjern Template" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Fjern Template" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Medlemmer" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Tilføj punkt" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Næste fane" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21781,6 +23968,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21803,17 +24002,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Fjern Alt" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Rediger Node Kurve" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Lagrings Fil:" #: scene/resources/sky.cpp #, fuzzy @@ -21821,44 +24017,28 @@ msgid "Ground" msgstr "Grupper" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Fjern Alt" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Rediger Node Kurve" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21871,10 +24051,6 @@ msgstr "Indhold:" msgid "Expand Margin" msgstr "Udvid alle" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21883,10 +24059,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21903,10 +24075,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21926,14 +24094,30 @@ msgstr "Indlæs Fejl" msgid "Base Texture" msgstr "Fjern Template" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Skrifttype Størrelse:" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skifter Modus" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Optag" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Afspil Mode:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Afspil Mode:" #: scene/resources/texture.cpp #, fuzzy @@ -21945,11 +24129,29 @@ msgstr "Skift Base Type" msgid "Current Frame" msgstr "Nuværende scene er ikke gemt. Åbn alligevel?" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Skifter Modus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Forskel på små og store bogstaver" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standard" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21988,6 +24190,16 @@ msgstr "Skift Base Type" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Organiser Eksport Skabeloner" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Ændre Input Værdi" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22002,6 +24214,16 @@ msgstr "Ugyldig skriftstørrelse." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Kald" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scene" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22020,10 +24242,30 @@ msgstr "Lineær" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -22063,11 +24305,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22079,7 +24321,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22098,12 +24340,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Spring Over" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22122,20 +24365,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressource" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22171,7 +24405,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Skrifttype Størrelse:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22179,12 +24413,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Afspil Mode:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22193,7 +24422,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Spring Over" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22206,17 +24435,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tiden udløb." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22237,13 +24462,32 @@ msgid "Channel Disable Time" msgstr "Ændre standard typen" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Tilføj punkt" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Optag" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Omdøbe variablen" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22257,19 +24501,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Skrifttype Størrelse:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineær" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Forhåndsvisning:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineær" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Interpolationsmetode" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Interpolationsmetode" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Interpolationsmetode" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Interpolationsmetode" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Interpolationsmetode" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Interpolationsmetode" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22304,6 +24622,11 @@ msgstr "Konstanter kan ikke ændres." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrer filer..." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22459,7 +24782,7 @@ msgstr "Interpolationsmetode" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Åben" #: servers/visual_server.cpp @@ -22606,5 +24929,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index df6b59c9131..71f340e4771 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -93,6 +93,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Zwischenablage ist leer!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Aktuelle Szene" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktivieren" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Bewegungsmodus" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Debugger offen halten" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Umrissgröße:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Umrissgröße:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -103,10 +158,102 @@ msgstr "Bildschirm-Opertor." msgid "Window" msgstr "Neues Fenster" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Rand-Pixel" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Vollbildmodus umschalten" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Initialisieren" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Leistenanordnung" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Größe:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolationsmodus" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Ziel" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Zeitskalier-Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Physik-relative Renderzeit %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fehler" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Fehler beim Speichern" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fehler beim Speichern" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -135,9 +282,20 @@ msgstr "Strg: Rotieren" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Funktion" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -165,6 +323,10 @@ msgstr "Seite: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -174,25 +336,68 @@ msgstr "Verbinden" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Gezeichnete Objekte:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Zwiebelhaut aktivieren" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Netzwerk-Profiler" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Name des Wurzel-Nodes" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Verbinden" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Typ der Transformation" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -242,6 +447,16 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘" msgid "On call to '%s':" msgstr "Im Aufruf von ‚%s‘:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -283,10 +498,167 @@ msgstr "Auswahl kopieren" msgid "Use Single Quotes" msgstr "Neue Einzel-Kachel" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Gerät" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alle" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versionsverwaltung" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Community" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Vorlage" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Durchsuchen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Physische Taste" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Globale Konstante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Maustasten-Index:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Vorlage" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Relatives Einrasten benutzen" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Geschwindigkeit:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Achse" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Wert anheften" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Aktion" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ändern" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Commit-Nachricht" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Neigung:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbitsicht rechts" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Zeilennummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -302,10 +674,12 @@ msgstr "Einrasten konfigurieren" msgid "Project Settings Override" msgstr "Projekteinstellungen..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Name" @@ -499,18 +873,20 @@ msgstr "Renderer:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filter:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -539,7 +915,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Funktion erstellen" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Ausdruck" @@ -613,16 +989,28 @@ msgstr "Eckpunkte:" msgid "Resource" msgstr "Ressource" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Szene schließen" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ressourcenpfad" +msgid "Path" +msgstr "Pfad" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Quelle" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Commit-Nachricht" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Gebietsschema" @@ -636,7 +1024,7 @@ msgstr "Testphase" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -668,7 +1056,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -741,8 +1129,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skalierung" @@ -759,7 +1152,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1034,8 +1427,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animation" @@ -1178,6 +1573,8 @@ msgstr "Schlüsselbilder bewegen" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformation" @@ -1580,7 +1977,7 @@ msgstr "" "Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es " "erst in einer Ruhephase." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Einmalig" @@ -1749,13 +2146,6 @@ msgstr "" msgid "Dependencies" msgstr "Abhängigkeiten" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Pfad" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Abhängigkeiten:" @@ -1897,11 +2287,11 @@ msgid "Lead Developer" msgstr "Hauptentwickler" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektleiter " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projektverwaltung" #: editor/editor_about.cpp msgid "Developers" @@ -2248,7 +2638,9 @@ msgid "Remove Autoload" msgstr "Autoload entfernen" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktivieren" @@ -2734,8 +3126,11 @@ msgstr "Abspielmodus:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Schwenkmodus" @@ -2755,6 +3150,16 @@ msgstr "Aktuelles Profil:" msgid "Current Path" msgstr "Laufend:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Versteckte Dateien ein- und ausblenden" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Zurück" @@ -2775,7 +3180,8 @@ msgstr "Versteckte Dateien ein- und ausblenden" msgid "Toggle Favorite" msgstr "Favoriten ein- und ausblenden" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Modus umschalten" @@ -2895,6 +3301,8 @@ msgid "Theme Properties" msgstr "Theme-Eigenschaften" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Farben" @@ -3011,14 +3419,18 @@ msgid "Method" msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Ereignis" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Eigenschaft" @@ -3030,6 +3442,36 @@ msgstr "Theme-Eigenschaft" msgid "Property:" msgstr "Eigenschaft:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Wert" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Nur Methoden" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Überprüfe Element" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Überprüftes Element" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Zeichenaufrufe:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Abspielen" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Wert anheften" @@ -3815,7 +4257,7 @@ msgstr "Eigenschaften einfügen" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Deaktivierter Knopf" @@ -3862,7 +4304,7 @@ msgstr "Pfad des privaten SSH-Schlüssels" msgid "Dock Position" msgstr "Leistenanordnung" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Ablenkungsfreier Modus" @@ -4510,7 +4952,10 @@ msgstr "Text bearbeiten:" msgid "On" msgstr "An" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Schicht" @@ -4622,11 +5067,25 @@ msgstr "Umwandeln zu %s" msgid "New %s" msgstr "Neues %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Basistyp" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ressource hinzufügen" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Bearbeitbares Element" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Neues Skript" @@ -4767,7 +5226,7 @@ msgstr "Farben" msgid "Accent Color" msgstr "Farbe auswählen" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4843,11 +5302,6 @@ msgstr "" msgid "File Dialog" msgstr "Transformationsdialog" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Versteckte Dateien ein- und ausblenden" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4901,16 +5355,16 @@ msgstr "" msgid "Highlighting" msgstr "Direct-Lighting" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Syntaxhervorhebung" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4925,20 +5379,13 @@ msgid "Indent" msgstr "Nach links einrücken" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Art" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Größe:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatische Einrückung" @@ -4948,12 +5395,12 @@ msgstr "Automatische Einrückung" msgid "Convert Indent On Save" msgstr "Konvertiere Einrückung zu Leerzeichen" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Zeichenaufrufe:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Zeichenaufrufe:" @@ -4963,11 +5410,11 @@ msgstr "Zeichenaufrufe:" msgid "Navigation" msgstr "Navigation" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4988,7 +5435,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Zeilennummer:" @@ -5084,7 +5531,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5197,7 +5644,7 @@ msgstr "GridMap zeichnen" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap zeichnen" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5441,7 +5888,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Vollständiges Rechteck" @@ -5477,8 +5926,7 @@ msgstr "Punkt entfernen" msgid "Editor SSL Certificates" msgstr "Editoreinstellungen" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektverwaltung" @@ -5653,6 +6101,11 @@ msgstr "" "%s-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für " "präzisere Änderungen." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flach 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" @@ -7098,8 +7551,8 @@ msgid "Future" msgstr "Zukunft" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Tiefe" @@ -7184,6 +7637,7 @@ msgid "Immediate" msgstr "Unmittelbar" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchronisieren" @@ -7192,6 +7646,8 @@ msgid "At End" msgstr "Am Ende" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Reisen" @@ -7278,6 +7734,7 @@ msgid "Fade Out (s):" msgstr "Ausblenden (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Blenden" @@ -7397,7 +7854,7 @@ msgstr "Nodefilter bearbeiten" msgid "Filters..." msgstr "Filter..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7562,11 +8019,11 @@ msgstr "Lizenz (Z-A)" msgid "First" msgstr "Erste" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Vorherige" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Nächste" @@ -8662,6 +9119,7 @@ msgid "Create Outline" msgstr "Umriss erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9231,16 +9689,19 @@ msgstr "Polygon2D-UV-Editor öffnen." msgid "Polygon 2D UV Editor" msgstr "Polygon2D-UV-Editor" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punkte" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygone" @@ -9326,6 +9787,7 @@ msgstr "Gittereinstellungen" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Einrasten" @@ -9778,7 +10240,8 @@ msgstr "Verbindungen mit Methode:" msgid "Source" msgstr "Quelle" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Ziel" @@ -9824,6 +10287,7 @@ msgid "Convert Case" msgstr "Groß-/Kleinschreibung ändern" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Großbuchstaben" @@ -10007,7 +10471,8 @@ msgid "Create physical bones" msgstr "Physikalische Knochen erstellen" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skelett" @@ -10023,7 +10488,7 @@ msgstr "IK abspielen" msgid "Orthogonal" msgstr "Orthogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektivisch" @@ -10111,7 +10576,7 @@ msgstr "Zeige Flächentransformation." msgid "None" msgstr "Nichts" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotierung" @@ -10380,7 +10845,7 @@ msgstr "" msgid "Use Local Space" msgstr "Lokalkoordinaten verwenden" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Einrasten aktivieren" @@ -10758,6 +11223,9 @@ msgid "Speed:" msgstr "Geschwindigkeit:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Wiederholung" @@ -11277,14 +11745,6 @@ msgstr "Alle überbrücken" msgid "Override all default type items." msgstr "Alle Standard-Typelemente überbrücken." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Basistyp" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11631,6 +12091,7 @@ msgstr "Die vorherige Form oder (Unter-)Kachel auswählen." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Bereich" @@ -11638,7 +12099,7 @@ msgstr "Bereich" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Kollision" @@ -12231,7 +12692,8 @@ msgstr "Vertex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Licht" @@ -13051,6 +13513,10 @@ msgstr "Der angegebene Export-Pfad existiert nicht:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Exportpfad" + #: editor/project_export.cpp msgid "Presets" msgstr "Vorlagen" @@ -13067,10 +13533,6 @@ msgstr "" "Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n" "Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Exportpfad" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ressourcen" @@ -13131,7 +13593,8 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "GDScript-Exportmodus:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Text" @@ -13496,6 +13959,13 @@ msgstr "" "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n" "Dies kann eine Weile dauern." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektverwaltung" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Lokale Projekte" @@ -13640,10 +14110,6 @@ msgstr "Eingabeaktionsereignis hinzufügen" msgid "All Devices" msgstr "Alle Geräte" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Gerät" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (physisch)" @@ -13696,10 +14162,6 @@ msgstr "X-Knopf 2" msgid "Joypad Axis Index:" msgstr "Joystickachsen-Index:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Achse" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Joysticktasten-Index:" @@ -13849,11 +14311,7 @@ msgstr "Eingabe-Zuordnung" msgid "Action:" msgstr "Aktion:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Aktion" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Nullschwelle" @@ -14042,7 +14500,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Anfangswert für Zähler" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Schritt" @@ -14837,7 +15297,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Wert" @@ -14861,6 +15321,11 @@ msgstr "Insgesamt:" msgid "Export list to a CSV file" msgstr "Liste als CSV-Datei exportieren" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ressourcenpfad" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14930,7 +15395,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Emissionswinkel für AudioStreamPlayer3D ändern" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14942,14 +15407,17 @@ msgstr "Ändere FOV der Kamera" msgid "Change Camera Size" msgstr "Ändere Kameragröße" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punkt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15136,18 +15604,13 @@ msgstr "Kollisionsmodus" msgid "Crash Handler" msgstr "Wähle Griff" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Commit-Nachricht" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode setzen" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15220,12 +15683,14 @@ msgid "Display" msgstr "Alles anzeigen" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15233,20 +15698,6 @@ msgstr "" msgid "Height" msgstr "Licht" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Rand-Pixel" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Vollbildmodus umschalten" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15279,10 +15730,6 @@ msgstr "Synchronisieren" msgid "Use V-Sync" msgstr "Einrasten aktivieren" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15291,7 +15738,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktivieren" @@ -15310,11 +15765,6 @@ msgstr "Auswahl einrahmen" msgid "Energy Saving" msgstr "Fehler beim Speichern" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Debugger offen halten" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15348,11 +15798,6 @@ msgstr "Community" msgid "Physics FPS" msgstr "Physik-relative Renderzeit %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Physik-relative Renderzeit %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15386,7 +15831,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Auswahl einrahmen" #: main/main.cpp @@ -15397,10 +15842,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15465,14 +15906,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Farben" #: main/main.cpp @@ -15557,6 +15998,7 @@ msgid "Main Loop Type" msgstr "Node-Typ finden" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Fetch" @@ -15579,7 +16021,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Zurück" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "An Node-Seiten einrasten" @@ -15621,24 +16063,33 @@ msgstr "Äußeren Torusradius ändern" msgid "Operation" msgstr "Optionen" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Kollision" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Kollisionsmodus" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Kollisionsmodus" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Groß-/Kleinschreibung ändern" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15646,10 +16097,12 @@ msgstr "Materialänderungen:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radius:" @@ -15664,11 +16117,20 @@ msgstr "Hauptszenen Parameter:" msgid "Rings" msgstr "Warnungen" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Sanft-Stufig" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Hilfslinien anzeigen" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15683,6 +16145,13 @@ msgstr "Äußeren Torusradius ändern" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygone" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15691,6 +16160,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Nodes einfügen" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15709,21 +16183,89 @@ msgstr "" msgid "Path Rotation" msgstr "Zufälliges Drehen:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Lokal machen" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Fortlaufend" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Auswahlradius:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Zufälliges Drehen:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Kollisionsmodus" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transformationsänderung" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanz" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Raster immer anzeigen" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Einrasten aktivieren" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Speichere Datei:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ressource laden" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skelett" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Präfix:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Neu laden" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15778,14 +16320,20 @@ msgstr "GDNative Singleton wurde deaktiviert" msgid "Libraries: " msgstr "Bibliotheken: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klassenname:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Skriptname:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Zu Pfad springen" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15886,6 +16434,180 @@ msgstr "GLTF2-Mesh exportieren" msgid "Export GLTF..." msgstr "GLTF exportieren..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Sicht von hinten" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Gitterversatz:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenten" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Menge:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mischen" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanz" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Parse Geometrie…" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Sicht von hinten" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standard-Thema" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Alle Geräte" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Größe:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Farben" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ändern" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Lightmaps vorrendern" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materialänderungen:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Umhängen" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plattform" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Übersetzungen" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotationsabstand:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Bearbeitbare Unterobjekte" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punkt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15895,10 +16617,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Szenen-Node erhalten" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Neue Szenenwurzel" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Auf Ursprung zentrieren" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Gelenk verschieben" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15907,7 +16644,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Skalaroperator." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Mit Daten" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15931,6 +16716,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Materialänderungen:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Szenenpfad:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Name des Wurzel-Nodes" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15975,18 +16770,49 @@ msgstr "Node auswählen" msgid "Animations" msgstr "Animationen:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Knochen anzeigen" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Physik-relative Renderzeit %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Lightmaps vorrendern" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Sicht von vorne" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16166,12 +16992,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Versatz:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16189,11 +17021,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16280,6 +17112,15 @@ msgstr "Parse Geometrie…" msgid "Done!" msgstr "Abgeschlossen!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Zufälliges Skalieren:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16288,6 +17129,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Gitterversatz:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16305,13 +17151,58 @@ msgstr "Perspektivisch" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Name" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Einstellungen:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Beschreibung" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Variablentyp festlegen" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Variablentyp festlegen" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16362,12 +17253,6 @@ msgstr "Stack-Overflow mit Stack-Tiefe: " msgid "Visual Script" msgstr "VisualScript suchen" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Funktion" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Signalparameter ändern" @@ -16689,6 +17574,7 @@ msgid "Edit Member" msgstr "Mitglied bearbeiten" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Ausdruck" @@ -16696,6 +17582,11 @@ msgstr "Ausdruck" msgid "Return" msgstr "Rückgabewert" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Soforteinsatz" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16793,6 +17684,13 @@ msgstr "Skalierungsmodus" msgid "Basic Type" msgstr "Basistyp" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Node-Pfad kopieren" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16800,7 +17698,17 @@ msgstr "Parametername ändern" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Auf Standardwerte zurücksetzen" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Gültige Zeichen:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skalierungsmodus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16860,11 +17768,6 @@ msgstr "Zuweisen" msgid "Get %s" msgstr "%s abrufen" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ungültiger Name der Index-Eigenschaft." @@ -16907,6 +17810,11 @@ msgstr ": Ungültige Parameter: " msgid "a if cond, else b" msgstr "Falls Bedingung a, ansonsten b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Name" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet nicht im Skript gefunden: " @@ -16981,6 +17889,10 @@ msgstr "" msgid "SubCall" msgstr "Unteraufruf" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "%s konstruieren" @@ -17034,6 +17946,11 @@ msgstr "Nächster Physik-Frame" msgid "%s sec(s)" msgstr "%s sek" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Kachel zeichnen" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Wartesignal" @@ -17059,6 +17976,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17070,9 +17991,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK-Kette zurücksetzen" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Zeitüberschreitung." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17101,6 +18027,11 @@ msgstr "" msgid "Visibility State" msgstr "Sichtbarkeit umschalten" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Erneut versuchen" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17997,6 +18928,60 @@ msgstr "" "Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " "gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Relative Renderzeit %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skalierung" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Abspielen" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Mitte" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Versatz:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18007,24 +18992,32 @@ msgstr "Überschreibungen" msgid "Space Override" msgstr "Überschreibungen" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generiere Punkte" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instanz-Wartesignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Standard-Vorschau" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18035,8 +19028,8 @@ msgstr "Audiobus hinzufügen" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Audiobus-Layout" +msgid "Override" +msgstr "Überschreibungen" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18057,10 +19050,11 @@ msgid "Pitch Scale" msgstr "Skalierung" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Abspielen" +msgid "Autoplay" +msgstr "Automatisches Abspielen umschalten" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18068,7 +19062,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Auswahlradius:" @@ -18098,13 +19093,29 @@ msgstr "Nodes kopieren" msgid "Anchor Mode" msgstr "Symbolmodus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotationsabstand:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Laufend:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Vergrößern" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Eine Ansicht" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Bewegungsmodus" @@ -18113,38 +19124,62 @@ msgstr "Bewegungsmodus" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Sanft-Stufig" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Rand einstellen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Rand einstellen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Rand einstellen" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Sanft-Stufig" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Versatz:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Versatz:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Versatz:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Rand einstellen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Zeichenaufrufe:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Zeichenaufrufe:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Rand einstellen" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2-Node" @@ -18154,29 +19189,65 @@ msgstr "Blend2-Node" msgid "Light Mode" msgstr "Rechts groß" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikel" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikel" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Sichtbarkeit umschalten" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Füllen" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Füllen" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Zeige Ursprung" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "LightMap-Bake" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18201,6 +19272,11 @@ msgstr "" "Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte " "hinzuzufügen, um seine Form festzulegen." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Wähle Kachel" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18233,6 +19309,19 @@ msgstr "" msgid "Build Mode" msgstr "Linealmodus" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Deaktiviertes Objekt" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Kollisionspolygon erzeugen" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18277,6 +19366,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Einstellungen:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Menge:" @@ -18286,16 +19382,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Nachbearbeitung" +msgid "One Shot" +msgstr "Einfach-Aufruf-Node" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skalierung" +msgid "Preprocess" +msgstr "Nachbearbeitung" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18319,11 +19415,22 @@ msgstr "" msgid "Fixed FPS" msgstr "FPS anzeigen" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Lokale Projekte" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18339,8 +19446,10 @@ msgstr "" msgid "Texture" msgstr "Text" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18352,9 +19461,19 @@ msgstr "Emissionsmaske" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emissionsquelle: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Manipulator" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18380,7 +19499,8 @@ msgid "Initial Velocity" msgstr "Initialisieren" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18418,12 +19538,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Farben" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18461,16 +19575,32 @@ msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Deaktivierter Knopf" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18479,11 +19609,11 @@ msgstr "" msgid "Initial Offset" msgstr "Initialisieren" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18495,44 +19625,41 @@ msgstr "" "Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft " "angegeben werden." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Texturbereich" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Ändern" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Nach rechts rotieren" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Ändere Kameragröße" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Schicht" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18541,28 +19668,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Sicht von hinten" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Filter ändern" +msgid "Gradient Length" +msgstr "Gradient bearbeitet" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filter:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Methoden filtern" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Schließen" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Linealmodus" @@ -18584,6 +19716,11 @@ msgstr "" msgid "Width Curve" msgstr "Kurve Teilen" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18617,25 +19754,41 @@ msgstr "Bereichsmodus" msgid "End Cap Mode" msgstr "Einrastmodus:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "in Reihenfolge:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Initialisieren" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "%s multiplizieren" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Verbindung bearbeiten:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18667,6 +19820,11 @@ msgstr "Auswahlradius:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Äußeren Torusradius ändern" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18675,6 +19833,11 @@ msgstr "" "Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung " "für ein Node2D-Objekt bereitzustellen." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Eckpunkte:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18702,12 +19865,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotationsabstand:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotiere %s Grad." @@ -18722,10 +19881,48 @@ msgstr "Globale Konstante" msgid "Global Rotation Degrees" msgstr "Rotiere %s Grad." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Zufälliges Skalieren:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Behalte globale Transformation" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Relatives Einrasten benutzen" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Versatz:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Einrasten verwenden" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Am Ende" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18733,11 +19930,18 @@ msgstr "" "Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " "ParallaxBackground-Node verwenden." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Aktion" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Gespiegelt" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18779,11 +19983,17 @@ msgstr "" "Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft " "„Particles Animation“ aktiviert." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioritätsmodus" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Kurve Teilen" @@ -18799,6 +20009,20 @@ msgstr "" msgid "Unit Offset" msgstr "Gitterversatz:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Versatz:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Versatz:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18809,12 +20033,22 @@ msgid "Layers" msgstr "Schicht" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Initialisieren" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Initialisieren" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktion" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18858,15 +20092,40 @@ msgstr "Licht" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Benutzerdefiniertes Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Fortlaufend" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Farbe auswählen" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Intelligentes Einrasten" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Geschwindigkeit:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18875,42 +20134,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Force Push" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Rand einstellen" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (physisch)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Verschiebe Ausgabe" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderer:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Gebietsschema" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ungültige RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbitsicht rechts" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotiere %s Grad." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Texturbereich" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "in Reihenfolge:" +msgid "Vertex Colors" +msgstr "Vertex" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18923,17 +20237,25 @@ msgid "Gizmo Extents" msgstr "Manipulator" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Kollisionsmodus" +msgid "Cast To" +msgstr "Shader-Node erzeugen" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18941,6 +20263,21 @@ msgstr "" "Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu " "funktionieren." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Punkt entfernen" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Nächste Koordinate" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Neustarten" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18971,6 +20308,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Relative Renderzeit %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Skripte filtern" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18989,51 +20336,70 @@ msgstr "Kachelsatz" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Ändere Kameragröße" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformation" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Initialisieren" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Zeige Ursprung" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Kollisionsmodus" +msgid "Y Sort" +msgstr "Sortiere" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Kollision" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioritätsmodus" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Wichtigste Funktionen:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Kollisionsmodus" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Kollisionsmodus" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Occluder-Set-Transform" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Am Node-Mittelpunkt einrasten" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Vorlage" +msgid "Shape Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19054,27 +20420,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Bus-Lautstärke zurücksetzen" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Bus-Lautstärke zurücksetzen" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform-Name festlegen" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19092,7 +20449,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "nur Anker" #: scene/3d/arvr_nodes.cpp @@ -19111,6 +20468,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Zufälliges Skalieren:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19139,34 +20501,38 @@ msgstr "Emissionsfarben" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emissionsfarben" +msgid "Degrees" +msgstr "Rotiere %s Grad." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Dopplereffekt aktivieren" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Eigenschaftenspur" +msgid "Tracking" +msgstr "Packe" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19181,6 +20547,16 @@ msgstr "Transform leeren" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Unterbaum" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19210,6 +20586,13 @@ msgstr "Am Speichern der Lightmaps" msgid "Done" msgstr "Fertig" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Manipulator" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19222,6 +20605,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Farben" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19234,38 +20631,43 @@ msgstr "Neuer Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Umgebung anzeigen" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Allgemein" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Von Pixel aufnehmen" +msgid "Max Size" +msgstr "Größe:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Aufnahme" +msgid "Custom Sky" +msgstr "Benutzerdefiniertes Node" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotiere %s Grad." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Benutzerdefiniertes Node" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Audiobuseffekt verschieben" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Nach rechts einrücken" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19276,14 +20678,24 @@ msgstr "" msgid "Light Data" msgstr "Mit Daten" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node-Name:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Eigenschaftenspur" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19293,6 +20705,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Gitterversatz:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19302,8 +20719,9 @@ msgstr "Nächste" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19314,15 +20732,15 @@ msgstr "Rand einstellen" msgid "Clip To" msgstr "Oben einrasten" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Portale umdrehen" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Aufnahme" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19395,17 +20813,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emissionsmaske" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Manipulator" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emissionspunkte:" +msgid "Ring Radius" +msgstr "Emissionsmaske" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Inneren Torusradius ändern" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Nach rechts rotieren" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Warnungen" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19421,20 +20850,28 @@ msgstr "Portale umdrehen" msgid "Portal Mode" msgstr "Prioritätsmodus" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Priorität aktivieren" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Dynamische Bibliothek" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19444,15 +20881,6 @@ msgstr "Dynamische Bibliothek" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigation" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19490,21 +20918,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Farbe auswählen" +msgid "Negative" +msgstr "GDNativ" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "LightMap-Bake" +msgid "Bake Mode" +msgstr "Bitmaskenmodus" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Bus-Lautstärke zurücksetzen" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19513,24 +20938,26 @@ msgstr "Richtungen" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Ablenkungsfreier Modus" +msgid "Blend Splits" +msgstr "Übergangszeiten:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Tiefe" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Standard anzeigen" #: scene/3d/light.cpp @@ -19544,17 +20971,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformation abgebrochen." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testphase" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorieren]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden." @@ -19625,11 +21068,21 @@ msgstr "" "Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft " "„Billboard Mode“ gesetzt zu „Particle Billboard“." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Sichtbarkeit umschalten" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Zeichenaufrufe:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Zeichenaufrufe:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19667,8 +21120,8 @@ msgstr "Achse" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Kachel zeichnen" +msgid "Body Offset" +msgstr "Versatz:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19694,6 +21147,11 @@ msgstr "Node A und Node B müssen unterschiedliche PhysicsBody-Nodes sein" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Nodes löschen" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19753,39 +21211,82 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" "RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [Portale aktiv]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Wurzel der Echtzeitbearbeitung:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Gruppiert" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radius:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debugger" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Rotationsmodus" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Gitterversatz:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Einrasten aktivieren" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Farbe auswählen" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emissionsfarben" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Nach rechts einrücken" #: scene/3d/remote_transform.cpp msgid "" @@ -19817,6 +21318,10 @@ msgstr "" "Die konvexe Hülle von Room enthält viele Ebenen.\n" "Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19860,6 +21365,10 @@ msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19926,6 +21435,16 @@ msgstr "" "Stellen Sie sicher, dass alle Räume Geometrie oder manuelle Begrenzungen " "enthalten." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Physik-relative Renderzeit %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Kollisionspolygon erzeugen" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19948,6 +21467,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19975,11 +21498,6 @@ msgstr "" "Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen " "geändert werden." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Behalte globale Transformation" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19989,7 +21507,16 @@ msgstr "" msgid "Gizmo" msgstr "Manipulator" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Physik-relative Renderzeit %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20045,16 +21572,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Trennung:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Mausrad hoch." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktion" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Ausdruck" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fehler" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Trennung:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20085,6 +21644,11 @@ msgstr "Zusätzliche Aufrufparameter:" msgid "Baked Light" msgstr "Lightmaps vorrendern" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generiere Lightmaps" + #: scene/3d/visual_instance.cpp #, fuzzy msgid "Lightmap Scale" @@ -20094,22 +21658,18 @@ msgstr "LightMap-Bake" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Auswahlradius:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Auswahlradius:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20137,11 +21697,13 @@ msgstr "" "(für 2D-Szenen)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Hauptszene" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20155,6 +21717,11 @@ msgstr "Wert" msgid "Auto Triangles" msgstr "Automatische Dreiecke umschalten" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Automatische Dreiecke umschalten" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20191,6 +21758,11 @@ msgstr "Überblendungszeit (s):" msgid "autorestart_" msgstr "Automatisch neu starten:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automatisch neu starten:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20211,11 +21783,26 @@ msgstr "Eingangsschnittstelle hinzufügen" msgid "Xfade Time" msgstr "Überblendungszeit (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Gitterversatz:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Durchwechseln" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Starte automatisches Weitergehen" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Erweiterte Einstellungen" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Anim Reset anwenden" @@ -20230,11 +21817,6 @@ msgstr "Animation setzen" msgid "Assigned Animation" msgstr "Animation hinzufügen" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Automatisches Abspielen umschalten" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20255,22 +21837,16 @@ msgid "Playback Options" msgstr "Klassen-Optionen:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Szene abspielen" +msgid "Default Blend Time" +msgstr "Standard-Thema" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Aktion" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20318,10 +21894,20 @@ msgstr "Die Wurzel des Animationsspielers ist kein gültiges Node." msgid "Tree Root" msgstr "Erzeuge Wurzel-Node:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animationsspieler anheften" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Spur hinzufügen" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20333,16 +21919,88 @@ msgstr "" msgid "Playback" msgstr "Abspielen" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Parameter einfügen" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportpfad" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animation" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Null" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Name des Wurzel-Nodes" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Knochen" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolationsmodus" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Überschreibungen" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Node umhängen" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funktion erstellen" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Szene abspielen" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Ziel" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skalierungsverhältnis beibehalten" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20353,15 +22011,24 @@ msgstr "Auswahlmodus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Horizontal umdrehen" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Vertikal umdrehen" +msgid "Vertical" +msgstr "Vertikal:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Zeige Ursprung" #: scene/gui/base_button.cpp #, fuzzy @@ -20369,12 +22036,11 @@ msgid "Action Mode" msgstr "Symbolmodus" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Button" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20387,6 +22053,11 @@ msgstr "Tastenkürzel" msgid "Group" msgstr "Gruppen" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Text kopieren" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20396,6 +22067,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Alle ausklappen" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Oben links" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20406,6 +22087,36 @@ msgstr "" "LMT: Farbe anwenden\n" "RMT: Voreinstellung entfernen" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Polygon bearbeiten" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Auswahlmodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Schwenkmodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Verzögert" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Vorlagen" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Sichtbarkeit umschalten" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Eine Farbe innerhalb des Editorfensters auswählen." @@ -20456,50 +22167,46 @@ msgstr "nur Anker" msgid "Grow Direction" msgstr "Richtungen" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Umrissgröße:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertikal:" +msgid "Pivot Offset" +msgstr "Gitterversatz:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Zufälliges Drehen:" +msgid "Clip Content" +msgstr "Klassenkonstante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Werkzeuge" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Zu Pfad springen" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Verdeckungsmodus" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Sprachfilter" +msgid "Default Cursor Shape" +msgstr "Standard Bus-Layout laden." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20509,17 +22216,8 @@ msgstr "Größe: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Horizontal umdrehen" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Vertikal umdrehen" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Auswahlmodus" #: scene/gui/control.cpp #, fuzzy @@ -20536,9 +22234,13 @@ msgid "Dialog" msgstr "Transformationsdialog" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Text kopieren" +msgid "Autowrap" +msgstr "Autoload" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20548,15 +22250,50 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Element überbrücken" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Eine gültige Datei-Endung muss verwendet werden." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Trennen" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Gitterversatz:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Auswahlradius:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Vergrößern" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Vergrößern" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Verkleinern" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Knochen anzeigen" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20565,11 +22302,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Gitterübersichtskarte aktivieren." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Knochen anzeigen" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Auswählen" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Speicherpunkt" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volumen" @@ -20581,21 +22333,50 @@ msgid "Timers" msgstr "Zeit" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Zurücksetzen durchführen" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Auswahl füllen" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testphase" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Zufälliges Skalieren:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Sicht von vorne" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20622,6 +22403,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Gültige Zeichen:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kontexthilfe" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Tastenkürzel" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Nur Auswahl" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20633,23 +22462,41 @@ msgid "Placeholder" msgstr "Als Platzhalter laden" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Als Platzhalter laden" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Kurven-Ausgangsposition festlegen" +msgid "Blink Speed" +msgstr "Geschwindigkeit:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Durchwechseln" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Mitte" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Bereichsrechteck setzen" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20659,15 +22506,6 @@ msgstr "Rand einstellen" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Horizontale Hilfslinie erstellen" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20685,6 +22523,11 @@ msgstr "" msgid "Popup" msgstr "Füllen" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Gesamt" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20696,6 +22539,30 @@ msgstr "" "markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie " "allerdings nicht automatisch angezeigt." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Auswahl zentrieren" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap-Auswahl löschen" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Auswahl löschen" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Suchen" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20705,30 +22572,110 @@ msgstr "Kürzlich:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skalierungsverhältnis beibehalten" +msgid "Min Value" +msgstr "Wert anheften" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Wert" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Seite: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Bearbeiten" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Gruppiert" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Farbelement umbenennen" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Rand-Pixel" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Index lesen" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatische Einrückung" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Übergangszeiten:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Ende" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Gültige Zeichen:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Text kopieren" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Größe:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Knochenmalgewichte" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Nur Auswahl" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Ausgewähltes Profil bearbeiten:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20751,15 +22698,59 @@ msgstr "" "ein Control als Unterobjekt verwendet und dessen Minimalgröße eingestellt " "werden." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Oberfläche füllen" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Signale filtern" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Farbe auswählen" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "in Reihenfolge:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Präfix:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Endung:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Gitterversatz:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Alle einklappen" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20774,12 +22765,87 @@ msgstr "" msgid "Current Tab" msgstr "Laufend:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Mittels Drag&Drop umordnen." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Lesezeichen" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Haltepunkte auslassen" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Verzeichnis:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktivieren" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktivieren" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertikal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Zeichenaufrufe:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Node entsperren" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20787,59 +22853,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Texturbereich" +msgid "Focused" +msgstr "Zu Pfad springen" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor deaktiviert)" +msgid "Click Mask" +msgstr "Kollisionsmodus" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Alle ausklappen" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Texturbereich" +msgid "Over" +msgstr "Überschreiben" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Überspringen" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Theme-Eigenschaften" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20854,12 +22904,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Initialisieren" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotiere %s Grad." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Mitte links" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolationsmodus" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20869,6 +22931,21 @@ msgstr "" msgid "(Other)" msgstr "(Andere)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Deaktivierter Knopf" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Erzeuge Wurzel-Node:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20878,8 +22955,12 @@ msgstr "" msgid "Audio Track" msgstr "Spur hinzufügen" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20887,14 +22968,14 @@ msgstr "" msgid "Stream Position" msgstr "Kurven-Eingangsposition festlegen" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Zeige Ansichtsfenster (Viewport)" +msgid "Stretch Shrink" +msgstr "Fetch" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Zeige Ansichtsfenster (Viewport)" #: scene/main/http_request.cpp @@ -20934,6 +23015,11 @@ msgstr "" msgid "Editor Description" msgstr "Beschreibung" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportpfad" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20964,6 +23050,35 @@ msgstr "%s multiplizieren" msgid "Custom Multiplayer" msgstr "Mehrfach festlegen:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Priorität aktivieren" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolationsmodus" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Oben links" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Kollisionsmodus" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigationsmodus" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20973,6 +23088,16 @@ msgstr "Neue Szenenwurzel" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "%s multiplizieren" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolationsmodus" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21004,11 +23129,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Umriss erzeugen" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolationsmodus" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21035,12 +23155,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21075,17 +23195,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Kachel zeichnen" +msgid "Autostart" +msgstr "Automatisch neu starten:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Oben links" +msgid "Viewport Path" +msgstr "Exportpfad" #: scene/main/viewport.cpp msgid "" @@ -21108,6 +23224,19 @@ msgstr "" "Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen " "betragen um überhaupt irgendetwas rendern zu können." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Element überbrücken" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21116,6 +23245,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Eingabewert ändern" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Zuordnung" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Deaktiviertes Objekt" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Links linear" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21127,13 +23289,33 @@ msgid "Render Target" msgstr "Renderer:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animationsaktualisierungsmoduls ändern" +msgid "Clear Mode" +msgstr "Linealmodus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Zwiebelhaut aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Deaktiviertes Objekt" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21141,7 +23323,17 @@ msgid "Shadow Atlas" msgstr "Neuer Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transform leeren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Behalte globale Transformation" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21163,15 +23355,30 @@ msgstr "Benutzerdefiniertes Node" msgid "Loop Mode" msgstr "Bewegungsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Wert anheften" +msgid "Loop Begin" +msgstr "Bewegungsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Wert" +msgid "Loop End" +msgstr "Bewegungsmodus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Misch-Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Hauptszenen Parameter:" #: scene/resources/curve.cpp #, fuzzy @@ -21182,15 +23389,15 @@ msgstr "Halbe Auflösung" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Element überbrücken" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21201,6 +23408,16 @@ msgstr "Zu Pfad springen" msgid "Outline Size" msgstr "Umrissgröße:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funktion" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signale" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21220,29 +23437,36 @@ msgstr "Mit Daten" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Symbolmodus" +msgid "Sky Custom FOV" +msgstr "Benutzerdefiniertes Node" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Internet-Dokumentation" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotationsabstand:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotiere %s Grad." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21251,49 +23475,73 @@ msgid "Ambient Light" msgstr "Nach rechts einrücken" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Bedingung" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Speichere Datei:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Menge:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Tiefe" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Tiefe" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Tiefe" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Kurve Teilen" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Signale filtern" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Kurve Teilen" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Signale filtern" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Licht" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Licht" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Kurve Teilen" #: scene/resources/environment.cpp #, fuzzy @@ -21302,15 +23550,11 @@ msgstr "Neu zuweisen" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Einrastmodus:" +msgid "Exposure" +msgstr "Exportieren" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21318,19 +23562,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21339,20 +23575,27 @@ msgid "SS Reflections" msgstr "Auswahl skalieren" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Schritt" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Nur Auswahl" +msgid "Fade In" +msgstr "Einblenden (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Ausblenden (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Tiefe" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21361,122 +23604,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radius:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Rechts groß" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radius:" +msgid "AO Channel Affect" +msgstr "UV-Channel-Debug" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Farben" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Auswahlradius:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Übergang: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2-Node" +msgid "HDR Scale" +msgstr "Skalierung" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21484,26 +23677,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Licht" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Trennung:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Farbfunktion." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Warnungen" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Kürzlich:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Ablenkungsfreier Modus" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Versatz:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21513,6 +23724,15 @@ msgstr "" msgid "Map Depth" msgstr "Tiefe" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Tiefe" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21534,44 +23754,46 @@ msgid "Parameters" msgstr "Parameter geändert:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Schwenkmodus" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Linealmodus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolationsmodus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Links groß" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Sicht von vorne" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Linealmodus" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2-Node" +msgid "Grow Amount" +msgstr "Menge:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21579,6 +23801,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikel" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Relative Renderzeit %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Relative Renderzeit %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21595,10 +23827,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21622,11 +23850,6 @@ msgstr "Emissionsfarben" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Zufälliges Skalieren:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21656,34 +23879,37 @@ msgid "Ambient Occlusion" msgstr "Verdeckung" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Texturbereich" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Tiefe" +msgid "Min Layers" +msgstr "Schicht" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Schicht" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Portal umdrehen" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21694,27 +23920,14 @@ msgstr "Übergang: " msgid "Refraction" msgstr "Trennung:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Zufälliges Skalieren:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2-Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Schicht" #: scene/resources/material.cpp #, fuzzy @@ -21722,7 +23935,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21730,41 +23943,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioritätsmodus" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Ablenkungsfreier Modus" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Schwenkmodus" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "LightMap-Bake" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21798,8 +23995,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformation abgebrochen." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformiere UV-Map" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Array zusammenstellen" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Array zusammenstellen" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21815,6 +24028,11 @@ msgstr "Parse Geometrie…" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Quelle" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21827,11 +24045,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Umrissgröße:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21846,11 +24059,6 @@ msgstr "" msgid "Max Error" msgstr "Fehler" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygone" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21865,6 +24073,18 @@ msgstr "Auswahlradius:" msgid "Sample Max Error" msgstr "Abtaster" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21873,43 +24093,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere-Spheres festlegen" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygone" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Punkte Verschieben" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Durch %s dividieren" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Freisicht Geschwindigkeitsregler" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Freisicht Trägheitsregler" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emissionspunkte:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emissionsquelle: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emissionsfarben" +msgid "Color Texture" +msgstr "Editor-Motiv" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emissionspunkte:" +msgid "Point Count" +msgstr "Eingangsschnittstelle hinzufügen" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Ebene:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Portale umdrehen" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21942,6 +24195,18 @@ msgstr "Unten rechts" msgid "Left To Right" msgstr "Oben rechts" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21965,17 +24230,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Nächste Ebene" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Kurve Teilen" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Speichere Datei:" #: scene/resources/sky.cpp #, fuzzy @@ -21984,12 +24246,8 @@ msgstr "Gruppiert" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Kurve schließen" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Lesezeichen" #: scene/resources/sky.cpp #, fuzzy @@ -21998,35 +24256,21 @@ msgstr "Ausführen" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Ersatz" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Kurve Teilen" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Texturbereich" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22037,11 +24281,6 @@ msgstr "Rand einstellen" msgid "Expand Margin" msgstr "Alle ausklappen" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Füllen" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22051,10 +24290,6 @@ msgstr "Inneren Torusradius ändern" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22071,10 +24306,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22094,14 +24325,30 @@ msgstr "Vorlage laden" msgid "Base Texture" msgstr "Textur entfernen" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Seite: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skalierungsmodus" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Aufnahme" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Abspielmodus:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Abspielmodus:" #: scene/resources/texture.cpp #, fuzzy @@ -22113,11 +24360,29 @@ msgstr "Basistyp" msgid "Current Frame" msgstr "Aktueller Szenenname" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Schwenkmodus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Groß-/Kleinschreibung beachten" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standard" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22158,6 +24423,16 @@ msgstr "Texturbereich" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot-Funktionsprofil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Eingabewert ändern" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22172,6 +24447,16 @@ msgstr "Ungültige Vergleichsfunktion für diesen Typ." msgid "Fallback Environment" msgstr "Umgebung anzeigen" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Hauptszene" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Szene" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22190,10 +24475,32 @@ msgstr "Links linear" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Initialisieren" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Benutzerschnittstelle" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22235,12 +24542,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Veröffentlichung" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22252,7 +24559,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22271,13 +24578,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Dokumentationsvorschläge senden" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Überbrückung" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22297,20 +24605,11 @@ msgstr "" msgid "Post Gain" msgstr "Nachher" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressource" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22346,7 +24645,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Größe:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22354,14 +24653,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Abspielmodus:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Dokumentationsvorschläge senden" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22369,7 +24662,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Überbrückung" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22382,18 +24675,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Zeitüberschreitung." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Misch-Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22414,13 +24702,33 @@ msgid "Channel Disable Time" msgstr "Überblendungszeit ändern" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Eingangsschnittstelle hinzufügen" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Von Pixel aufnehmen" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globale Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektivisch" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22434,19 +24742,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Größe:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Freisicht Links" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Standard-Vorschau" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Initialisieren" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Kollisionsmodus" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Mitte links" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22486,6 +24870,11 @@ msgstr "Konstanten können nicht verändert werden." msgid "Spatial Partitioning" msgstr "Einteilen..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Signale filtern" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22646,7 +25035,7 @@ msgstr "Interpolationsmodus" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Öffnen" #: servers/visual_server.cpp @@ -22796,5 +25185,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Ändere Kameragröße" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index ffc275a27d8..847230b72d7 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -14,6 +14,54 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -22,10 +70,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -52,9 +180,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -78,6 +217,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -86,22 +229,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -149,6 +332,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -187,10 +379,147 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -203,10 +532,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -382,17 +713,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -419,7 +752,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -489,15 +822,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -510,7 +853,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -542,7 +885,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -611,8 +954,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -628,7 +976,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -902,8 +1250,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1039,6 +1389,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1424,7 +1776,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1589,13 +1941,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1727,10 +2072,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2070,7 +2414,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2521,8 +2867,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2538,6 +2887,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2558,7 +2916,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2676,6 +3035,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2786,14 +3147,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2805,6 +3170,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3501,7 +3890,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3545,7 +3934,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4139,7 +4528,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4242,10 +4634,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4376,7 +4781,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4440,10 +4845,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4490,15 +4891,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4512,19 +4913,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4533,11 +4928,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4546,11 +4941,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4570,7 +4965,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4659,7 +5054,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4761,7 +5156,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4972,7 +5367,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5002,8 +5399,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5155,6 +5551,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6541,8 +6941,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6627,6 +7027,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6635,6 +7036,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6716,6 +7119,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6835,7 +7239,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -6999,11 +7403,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8053,6 +8457,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8590,16 +8995,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8683,6 +9091,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9123,7 +9532,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9166,6 +9576,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9345,7 +9756,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9361,7 +9773,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9449,7 +9861,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9703,7 +10115,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10077,6 +10489,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10583,14 +10998,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10916,6 +11323,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10923,7 +11331,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11493,7 +11901,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12236,6 +12645,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12250,10 +12663,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12310,7 +12719,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12626,6 +13036,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12761,10 +13177,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12817,10 +13229,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12967,11 +13375,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13157,7 +13561,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13888,7 +14294,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13912,6 +14318,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13981,7 +14392,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -13993,13 +14404,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14171,16 +14585,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14248,30 +14658,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14300,10 +14700,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14312,7 +14708,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14328,10 +14732,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14361,10 +14761,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14396,7 +14792,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14407,10 +14803,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14469,12 +14861,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14551,6 +14943,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14570,7 +14963,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14610,32 +15003,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14647,10 +15049,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14663,6 +15073,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14671,6 +15087,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14687,18 +15107,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14753,12 +15230,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14854,6 +15335,156 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14862,10 +15493,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14874,7 +15517,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14894,6 +15581,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14932,17 +15627,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15121,12 +15841,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15142,11 +15867,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15230,6 +15955,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15238,6 +15971,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15254,12 +15991,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15300,12 +16077,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15617,6 +16388,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15624,6 +16396,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15716,12 +16492,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15778,10 +16568,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15823,6 +16609,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15893,6 +16683,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15945,6 +16739,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15969,6 +16767,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15978,7 +16780,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16005,6 +16811,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16784,6 +17594,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16792,22 +17649,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16816,7 +17679,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16836,8 +17699,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16846,7 +17710,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16871,12 +17736,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16884,32 +17762,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16917,26 +17815,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16954,6 +17883,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16977,6 +17910,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17008,6 +17952,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17017,13 +17967,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17046,11 +17996,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17065,8 +18025,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17076,7 +18038,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17102,7 +18072,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17138,11 +18109,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17178,16 +18144,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17195,11 +18174,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17209,40 +18188,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17250,26 +18226,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17286,6 +18263,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17314,23 +18295,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17359,12 +18354,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17385,11 +18388,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17401,19 +18401,57 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17442,11 +18480,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17458,6 +18501,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17467,11 +18522,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17508,14 +18571,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17524,36 +18608,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17564,22 +18695,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17605,6 +18756,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17617,43 +18776,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17671,15 +18846,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17687,10 +18854,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17705,7 +18872,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17722,6 +18889,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17747,11 +18918,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17759,19 +18930,21 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17786,6 +18959,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17814,6 +18996,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17826,6 +19014,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17835,35 +19035,35 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17874,14 +19074,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17890,6 +19098,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17898,8 +19110,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17908,12 +19121,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17969,15 +19182,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -17993,18 +19214,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18013,14 +19241,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18051,19 +19271,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18071,11 +19287,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18083,11 +19299,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18099,17 +19315,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18164,10 +19392,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18194,7 +19430,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18221,6 +19457,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18273,36 +19513,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18329,6 +19601,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18367,6 +19643,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18419,6 +19699,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18439,6 +19727,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18462,10 +19754,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18474,7 +19762,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18522,14 +19818,42 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18554,6 +19878,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18562,20 +19890,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18596,10 +19921,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18611,6 +19938,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18643,6 +19974,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18660,10 +19995,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18676,10 +20023,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18697,20 +20040,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18753,10 +20089,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18765,14 +20109,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18782,12 +20187,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18795,11 +20208,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18810,6 +20223,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18819,6 +20236,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18826,6 +20251,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18867,16 +20316,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18884,27 +20333,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18912,15 +20357,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18936,7 +20373,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18947,12 +20388,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18963,11 +20432,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18977,21 +20458,45 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19016,6 +20521,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19025,21 +20571,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19048,14 +20610,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19068,6 +20622,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19075,6 +20633,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19083,26 +20661,94 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19118,14 +20764,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19138,12 +20820,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19151,51 +20897,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19211,11 +20942,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19226,6 +20965,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19234,20 +20985,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19282,6 +21037,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19306,6 +21065,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19314,6 +21097,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19342,10 +21133,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19370,12 +21157,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19401,15 +21188,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19426,6 +21209,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19434,6 +21229,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19443,11 +21266,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19455,7 +21294,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19474,12 +21321,25 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19490,12 +21350,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19506,6 +21366,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19522,28 +21390,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19551,11 +21423,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19563,35 +21431,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19599,15 +21483,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19615,19 +21495,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19635,19 +21507,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19655,119 +21531,67 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" +msgid "Transition" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19775,25 +21599,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19802,6 +21638,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19819,49 +21663,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19878,10 +21726,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19902,10 +21746,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19931,33 +21771,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19966,24 +21806,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -19991,45 +21819,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20059,7 +21871,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20074,6 +21898,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20086,10 +21914,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20102,10 +21926,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20118,6 +21938,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20126,36 +21958,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20186,6 +22046,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20207,15 +22079,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20223,11 +22091,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20235,31 +22099,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20270,10 +22122,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20282,10 +22130,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20302,10 +22146,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20322,12 +22162,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20338,10 +22190,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20376,6 +22244,14 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20388,6 +22264,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20404,10 +22288,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20447,11 +22351,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20463,7 +22367,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20481,11 +22385,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20504,18 +22409,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20550,7 +22447,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20558,11 +22455,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20570,7 +22463,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20582,17 +22475,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20610,13 +22499,29 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20630,19 +22535,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20677,6 +22646,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20822,7 +22795,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20958,5 +22931,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index 81e56d9bb92..d4e6a25fc02 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -31,6 +31,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Το πρόχειρο είναι άδειο!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Τρέχουσα σκηνή" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Ενεργοποίηση" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Λειτουργία Μετακίνησης" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Μέγεθος περιγράμματος:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Μέγεθος περιγράμματος:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -41,10 +96,102 @@ msgstr "Τελεστής οθόνης." msgid "Window" msgstr "Νέο Παράθυρο" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Εικονοστοιχεία Περιγράμματος" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Εναλλαγή πλήρους οθόνης" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Αρχικοποιήστε" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Θέση αγκύρωσης" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Μέγεθος: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Επεξεργαστής" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Μέθοδος παρεμβολής" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Στόχος" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Κόμβος κλιμάκωσης χρόνου" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Kαρέ φυσικής %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Σφάλμα" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Σφάλμα αποθήκευσης" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Σφάλμα αποθήκευσης" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -73,9 +220,21 @@ msgstr "Σύρσιμο: Περιστροφή" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Συναρτήσεις" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -102,6 +261,10 @@ msgstr "Σελίδα: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -111,25 +274,68 @@ msgstr "Σύνδεση" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Ζωγραφισμένα αντικείμενα" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Πρόγραμμα Δημιουργίας Δικτυακού Προφίλ" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Όνομα ριζικού κόμβου" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Σύνδεση" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Είδος μετασχηματισμού" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -181,6 +387,16 @@ msgstr "Άκυρα ορίσματα στην κατασκευή του '%s'" msgid "On call to '%s':" msgstr "Στην κλήση στο '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Κατάσταση" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -222,10 +438,166 @@ msgstr "Αντιγραφή Επιλογής" msgid "Use Single Quotes" msgstr "Νέο Μοναδικό Πλακίδιο" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Συσκευή" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Όλα" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Διαχείριση Εκδόσεων (VCS)" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Κοινότητα" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Προρύθμιση" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Σάρωση" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Κουμπί" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Σταθερή" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Διάνυσμα" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Kουμπί ποντικιού:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Προρύθμιση" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Σχετική Προσκόλληση" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Ταχύτητα:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Άξονας" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(τιμή)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Δείκτης:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Ενέργεια" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Αλλαγή" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Αλλαγές Δέσμευσης" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Τόνος" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Αρχικοποιήστε" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Αρ. γραμμής:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -241,10 +613,12 @@ msgstr "Προσαρμογή Προσκόλλησης" msgid "Project Settings Override" msgstr "Ρυθμίσεις Έργου..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Όνομα" @@ -438,18 +812,20 @@ msgstr "Μέθοδος Απόδοσης:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Φίλτρα:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -478,7 +854,7 @@ msgstr "Πρόγραμμα Δημιουργίας Προφίλ" msgid "Max Functions" msgstr "Κάνε Συνάρτηση" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Ορισμός έκφρασης" @@ -552,16 +928,28 @@ msgstr "Κορυφές" msgid "Resource" msgstr "Πόρος" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Κλείσιμο σκηνής" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Διαδρομή πόρου" +msgid "Path" +msgstr "Διαδρομή" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Πηγή" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Αλλαγές Δέσμευσης" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Περιοχή" @@ -575,7 +963,7 @@ msgstr "Δοκιμαστικά" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -607,7 +995,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -680,8 +1068,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Κλιμάκωση:" @@ -699,7 +1092,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -975,8 +1368,10 @@ msgstr "Επεξεργαστής" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Κίνηση" @@ -1123,6 +1518,8 @@ msgstr "Μετακίνηση Κλειδιών Κίνησης" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Μετασχηματισμός" @@ -1527,7 +1924,7 @@ msgstr "" "Καθυστερεί το σήμα, αποθηκεύοντας το σε ουρά, και ενεργοποιώντας το σε " "στιγμή ηρεμίας." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Μία κλήση" @@ -1699,13 +2096,6 @@ msgstr "" msgid "Dependencies" msgstr "Εξαρτήσεις" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Διαδρομή" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Εξαρτήσεις:" @@ -1845,11 +2235,11 @@ msgid "Lead Developer" msgstr "Επικεφαλής προγραμματιστής" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Διαχειριστής έργων " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Διαχειριστής" #: editor/editor_about.cpp msgid "Developers" @@ -2204,7 +2594,9 @@ msgid "Remove Autoload" msgstr "Αφαίρεση AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Ενεργοποίηση" @@ -2688,8 +3080,11 @@ msgstr "Λειτουργία Αναπαραγωγής:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Λειτουργία Μετακίνησης Κάμερας" @@ -2709,6 +3104,16 @@ msgstr "Τρέχων Προφίλ:" msgid "Current Path" msgstr "Τρέχων:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Εναλλαγή κρυμμένων αρχείων" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Επιστροφή" @@ -2729,7 +3134,8 @@ msgstr "Εναλλαγή κρυμμένων αρχείων" msgid "Toggle Favorite" msgstr "Εναλλαγή αγαπημένου" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Εναλλαγή λειτουργίας" @@ -2850,6 +3256,8 @@ msgid "Theme Properties" msgstr "Ιδιότητες θέματος" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Χρώμα" @@ -2968,14 +3376,18 @@ msgid "Method" msgstr "Μέθοδος" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Σήμα" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Σταθερή" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Ιδιότητα" @@ -2987,6 +3399,36 @@ msgstr "Ιδιότητα Θέματος" msgid "Property:" msgstr "Ιδιότητα:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Τιμή" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Μόνο μεθόδοι" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Επιλογή στοιχείου" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Επιλεγμένο στοιχείο" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Κλήσεις σχεδίασης" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Αναπαραγωγή" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3771,7 +4213,7 @@ msgstr "Ιδιότητες" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Απενεργοποιημένο Κουμπί" @@ -3819,7 +4261,7 @@ msgstr "" msgid "Dock Position" msgstr "Θέση αγκύρωσης" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Λειτουργία χωρίς διάσπαση προσοχής" @@ -4474,7 +4916,10 @@ msgstr "Επεξεργασία Κειμένου:" msgid "On" msgstr "Ναι" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Στρώμα" @@ -4586,11 +5031,26 @@ msgstr "Μετατροπή σε %s" msgid "New %s" msgstr "Νέο %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Αλλαγή βασικού τύπου" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Προσθήκη πόρου" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Επεξεργάσιμο Στοιχείο" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Νέα Δέσμη Ενεργειών" @@ -4731,7 +5191,7 @@ msgstr "Χρώμα" msgid "Accent Color" msgstr "Επιλογή χρώματος" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4807,11 +5267,6 @@ msgstr "" msgid "File Dialog" msgstr "Διάλογος XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Εναλλαγή κρυμμένων αρχείων" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4865,16 +5320,16 @@ msgstr "" msgid "Highlighting" msgstr "Κατευθήνσεις" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Επισημαντής Σύνταξης" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4889,20 +5344,13 @@ msgid "Indent" msgstr "Στοιχειοθέτηση Αριστερά" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Τύπος" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Μέγεθος: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Αυτόματη Στοιχειοθέτηση" @@ -4912,12 +5360,12 @@ msgstr "Αυτόματη Στοιχειοθέτηση" msgid "Convert Indent On Save" msgstr "Μετατροπή Εσοχών σε Κενά" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Κλήσεις σχεδίασης" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Κλήσεις σχεδίασης" @@ -4927,11 +5375,11 @@ msgstr "Κλήσεις σχεδίασης" msgid "Navigation" msgstr "Πλοήγηση" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4952,7 +5400,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Αρ. γραμμής:" @@ -5047,7 +5495,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5160,7 +5608,7 @@ msgstr "GridMap Ζωγραφική" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap Ζωγραφική" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5404,7 +5852,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο" @@ -5440,8 +5890,7 @@ msgstr "Αφαίρεση Σημείου" msgid "Editor SSL Certificates" msgstr "Ρυθμίσεις επεξεργαστή" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Διαχειριστής" @@ -5617,6 +6066,11 @@ msgstr "" "Πατήστε παρατεταμένα το Ctrl για στρογγυλοποίηση ακεραίων και το Shift για " "πιο ακριβείς αλλαγές." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Επίπεδο 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Επιλέξτε κόμβους για εισαγωγή" @@ -7083,8 +7537,8 @@ msgid "Future" msgstr "Μέλλον" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Βάθος" @@ -7169,6 +7623,7 @@ msgid "Immediate" msgstr "Άμεση" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Συγχρωνισμένη" @@ -7177,6 +7632,8 @@ msgid "At End" msgstr "Στο τέλος" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Ταξίδι" @@ -7263,6 +7720,7 @@ msgid "Fade Out (s):" msgstr "Απόκρυψη σε (δευτερόλεπτα):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Ανάμειξη" @@ -7382,7 +7840,7 @@ msgstr "Επεξεργασία φίλτρων κόμβων" msgid "Filters..." msgstr "Φίλτρα..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7548,11 +8006,11 @@ msgstr "Άδεια (Z-A)" msgid "First" msgstr "Πρώτο" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Προηγούμενο" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Επόμενο" @@ -8671,6 +9129,7 @@ msgid "Create Outline" msgstr "Δημιουργία περιγράμματος" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9241,16 +9700,19 @@ msgstr "Άνοιγμα Επεξεργαστή UV Polygon2D." msgid "Polygon 2D UV Editor" msgstr "Επεξεργαστής δισδιάστατου πολυγώνου" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Σημεία" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Πολύγωνα" @@ -9342,6 +9804,7 @@ msgstr "Ρυθμίσεις Πλέγματος" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Κούμπωμα" @@ -9805,7 +10268,8 @@ msgstr "Σύνδεση σε μέθοδο:" msgid "Source" msgstr "Πηγή" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Στόχος" @@ -9852,6 +10316,7 @@ msgid "Convert Case" msgstr "Μετατροπή κεφαλαίων/πεζών" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Κεφαλαία" @@ -10037,7 +10502,8 @@ msgid "Create physical bones" msgstr "Δημιουργία φυσικών οστών" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Σκελετός" @@ -10053,7 +10519,7 @@ msgstr "Αναπαραγωγή IK" msgid "Orthogonal" msgstr "Αξονομετρική" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Προοπτική" @@ -10153,7 +10619,7 @@ msgstr "Μετασχηματισμός στο επίπεδο θέασης." msgid "None" msgstr "Τίποτα" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Λειτουργία Περιστροφής" @@ -10432,7 +10898,7 @@ msgstr "" msgid "Use Local Space" msgstr "Χρησιμοποιείστε Τοπικό Χώρο" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Χρήση κουμπώματος" @@ -10813,6 +11279,9 @@ msgid "Speed:" msgstr "Ταχύτητα:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Επανάληψη" @@ -11388,15 +11857,6 @@ msgstr "Παρακάμπτει" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Αλλαγή βασικού τύπου" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11744,6 +12204,7 @@ msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλα #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Περιοχή" @@ -11751,7 +12212,7 @@ msgstr "Περιοχή" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Σύγκρουση" @@ -12373,7 +12834,8 @@ msgstr "Κορυφή" msgid "Fragment" msgstr "Τμήμα" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Φως" @@ -13192,6 +13654,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Τα πρότυπα εξαγωγής για αυτή την πλατφόρτμα λείπουν ή είναι κατεστραμμένα:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Διαδρομή Εξαγωγής" + #: editor/project_export.cpp msgid "Presets" msgstr "Διαμορφώσεις" @@ -13209,10 +13675,6 @@ msgstr "" "ένα-κλικ.\n" "Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Διαδρομή Εξαγωγής" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Πόροι" @@ -13274,7 +13736,8 @@ msgstr "Δέσμες Ενεργειών" msgid "GDScript Export Mode:" msgstr "Λειτουργία Εξαγωγής Δεσμών Ενεργειών:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Κείμενο" @@ -13640,6 +14103,13 @@ msgstr "" "Θέλετε να σαρώσετε %s φακέλους για υπαρκτά έργα Godot;\n" "Αυτό μπορεί να πάρει κάποια ώρα." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Διαχειριστής" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13793,10 +14263,6 @@ msgstr "Προσθήκη συμβάντος εισόδου" msgid "All Devices" msgstr "Όλες οι Συσκευές" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Συσκευή" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13849,10 +14315,6 @@ msgstr "Κουμπί Χ 2" msgid "Joypad Axis Index:" msgstr "Αριθμός άξονα Joypad:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Άξονας" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Αριθμός κουμπιού Joypad:" @@ -14004,11 +14466,7 @@ msgstr "Χάρτης εισόδου" msgid "Action:" msgstr "Ενέργεια:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Ενέργεια" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Νεκρή Ζώνη" @@ -14197,7 +14655,9 @@ msgstr "Εάν οριστεί, ο μετρητής επανεκκινείται msgid "Initial value for the counter" msgstr "Αρχική τιμή μετρητή" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Βήμα" @@ -14970,7 +15430,7 @@ msgid "Monitor" msgstr "Κλειδί" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Τιμή" @@ -14996,6 +15456,11 @@ msgstr "Συνολικά:" msgid "Export list to a CSV file" msgstr "Εξαγωγή λίστας σε αρχείο CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Διαδρομή πόρου" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15065,7 +15530,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Αλλαγή γωνίας εκπομπής του AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15077,14 +15542,17 @@ msgstr "Αλλαγή εύρους πεδίου κάμερας" msgid "Change Camera Size" msgstr "Αλλαγή μεγέθους κάμερας" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Σημείο" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15277,18 +15745,13 @@ msgstr "Λειτουργία Σύγκρουσης" msgid "Crash Handler" msgstr "Ορισμός λαβής" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Αλλαγές Δέσμευσης" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Σετ πολλαπλών κόμβων" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15361,12 +15824,14 @@ msgid "Display" msgstr "Εμφάνιση όλων" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15374,20 +15839,6 @@ msgstr "" msgid "Height" msgstr "Φως" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Εικονοστοιχεία Περιγράμματος" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Εναλλαγή πλήρους οθόνης" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15420,10 +15871,6 @@ msgstr "Συγχρωνισμένη" msgid "Use V-Sync" msgstr "Χρήση κουμπώματος" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15432,7 +15879,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Ενεργοποίηση" @@ -15451,11 +15906,6 @@ msgstr "Καρέ Επιλογής" msgid "Energy Saving" msgstr "Σφάλμα αποθήκευσης" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Διατήρησε τον αποσφαλματωτή ανοιχτό" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15489,11 +15939,6 @@ msgstr "Κοινότητα" msgid "Physics FPS" msgstr "Kαρέ φυσικής %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Kαρέ φυσικής %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15527,7 +15972,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Καρέ Επιλογής" #: main/main.cpp @@ -15538,10 +15983,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15605,14 +16046,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Φίλτρο: " -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Χρώμα" #: main/main.cpp @@ -15697,6 +16138,7 @@ msgid "Main Loop Type" msgstr "Εύρεση είδους κόμβου" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15718,7 +16160,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Επιστροφή" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Προσκόλληση σε Πλευρές Κόμβου" @@ -15760,24 +16202,33 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου" msgid "Operation" msgstr "Επιλογές" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Σύγκρουση" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Λειτουργία Σύγκρουσης" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Λειτουργία Σύγκρουσης" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Μετατροπή κεφαλαίων/πεζών" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15785,10 +16236,12 @@ msgstr "Αλλαγές υλικού" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Ακτίνα:" @@ -15803,11 +16256,20 @@ msgstr "Ορίσματα κύριας σκηνής:" msgid "Rings" msgstr "Προειδοποιήσεις" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Ομαλό βήμα" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Εμφάνιση Οδηγιών" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15822,6 +16284,13 @@ msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Πολύγωνα" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15830,6 +16299,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Επικόλληση κόμβων" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15848,21 +16322,89 @@ msgstr "" msgid "Path Rotation" msgstr "Τυχαία περιστροφή:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Κάνε τοπικό" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Συνεχόμενη" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Επιλογή απόστασης:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Τυχαία περιστροφή:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Λειτουργία Σύγκρουσης" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Αλλαγή μετασχηματισμού" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Στιγμιότυπο" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Πάντα Εμφάνιση Πλέγματος" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Χρήση κουμπώματος" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Αρχείο αποθήκευσης:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Φόρτωση πόρου" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Σκελετός" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Πρόθεμα:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Επαναφόρτωση" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15917,14 +16459,20 @@ msgstr "Απενεργοποίηση Μονοσυνόλου GDNative" msgid "Libraries: " msgstr "Βιβλιοθήκες: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Όνομα Κλάσης:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Όνομα Δέσμης Ενεργειών:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Εστίαση στη διαδρομή" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16027,6 +16575,180 @@ msgstr "Εξαγωγή βιβλιοθήκης πλεγμάτων" msgid "Export GLTF..." msgstr "Εξαγωγή..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Πίσω όψη" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Μετατόπιση Πλέγματος:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Συστατικά" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Μορφή" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Ποσότητα:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Μείξη" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Στιγμιότυπο" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Ανάλυση γεωμετρίας..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Πίσω όψη" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Προεπιλογή" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Όλες οι Συσκευές" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Μέγεθος: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Γραμμική" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Χρώμα" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Αλλαγή" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Προετοιμασία Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Αλλαγές υλικού" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Επαναπροσδιορισμός Γονέα" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Πλατφόρμα" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Μεταφράσεις" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Βήμα Περιστροφής:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Επεξεργάσιμα παιδιά" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Σημείο" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16036,10 +16758,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Κόμβος εύρεσης χρόνου" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Νέα Ρίζα Σκηνής" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Εστίαση στην αρχή" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Μετακίνηση Άρθρωσης" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16048,7 +16785,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Βαθμωτός τελεστής." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Έκδοση:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Έκδοση:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Φως" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Κόμβος" @@ -16072,6 +16857,16 @@ msgstr "Πλέγμα..." msgid "Materials" msgstr "Αλλαγές υλικού" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Διαδρομή σκηνής:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Όνομα ριζικού κόμβου" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16116,18 +16911,49 @@ msgstr "Επιλέξτε έναν κόμβο" msgid "Animations" msgstr "Κινήσεις:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Εμφάνιση Οστών" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Kαρέ φυσικής %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Προετοιμασία Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Εμπρόσθια όψη" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Κέντρο" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Κέντρο" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Κέντρο" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16313,12 +17139,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Μετατόπιση:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16336,11 +17168,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16428,6 +17260,15 @@ msgstr "Ανάλυση γεωμετρίας..." msgid "Done!" msgstr "Τέλος!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Τυχαία κλιμάκωση:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16436,6 +17277,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Μετατόπιση Πλέγματος:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16453,13 +17299,58 @@ msgstr "Προοπτική" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Όνομα" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Ρυθμίσεις:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Περιγραφή" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ορισμός τύπου μεταβλητής" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Ορισμός τύπου μεταβλητής" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Κατάσταση" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16510,13 +17401,6 @@ msgstr "Υπερχείλιση στοίβας με βάθος στοίβας: " msgid "Visual Script" msgstr "Αναζήτηση VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Συναρτήσεις" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Αλλαγή παραμέτρων σήματος" @@ -16842,6 +17726,7 @@ msgid "Edit Member" msgstr "Επεξεργασία Μέλους" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Ορισμός έκφρασης" @@ -16850,6 +17735,11 @@ msgstr "Ορισμός έκφρασης" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Εκτελέσιμο" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16952,6 +17842,13 @@ msgstr "Λειτουργία Κλιμάκωσης" msgid "Basic Type" msgstr "Αλλαγή βασικού τύπου" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Αντιγραφή διαδρομής κόμβου" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16959,7 +17856,17 @@ msgstr "Αλλαγή ονόματος παραμέτρου" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Επαναφορά προεπιλογών" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Έγκυροι χαρακτήρες:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Λειτουργία Κλιμάκωσης" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17023,11 +17930,6 @@ msgstr "Ανάθεση" msgid "Get %s" msgstr "Διάβασε %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Δείκτης:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Άκυρο όνομα ιδιότητας δείκτη." @@ -17072,6 +17974,11 @@ msgstr ": Άκυροι παράμετροι: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Όνομα" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Το VariableGet δεν βρέθηκε στη δέσμη ενεργειών: " @@ -17158,6 +18065,10 @@ msgstr "" msgid "SubCall" msgstr "Κλήσεις" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17217,6 +18128,11 @@ msgstr "Kαρέ φυσικής %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Βάψιμο πλακιδίου" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17245,6 +18161,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17255,9 +18175,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Εκκαθάριση Αλυσίδας IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Λήξη χρονικού ορίου." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17286,6 +18211,11 @@ msgstr "" msgid "Visibility State" msgstr "Εναλλαγή ορατότητας" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Ξαναδοκίμασε" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18148,6 +19078,60 @@ msgstr "" "Απαιτείται ο ορισμός ενός πόρου SpriteFrames στην ιδιότητα «Frames» για την " "εμφάνιση καρέ από το AnimatedSprite." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Καρέ %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Κλιμάκωση:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Αναπαραγωγή" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Κέντρο" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Μετατόπιση:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Κλειδί" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Κλειδί" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18158,24 +19142,32 @@ msgstr "Παρακάμπτει" msgid "Space Override" msgstr "Παρακάμπτει" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Αριθμός δημιουργημένων σημείων:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Στιγμιότυπο" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Ανανέωση Προεπισκόπησης" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Γραμμική" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18186,8 +19178,8 @@ msgstr "Προσθήκη διαύλου ήχου" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Άνοιγμα διάταξης διαύλων ήχου" +msgid "Override" +msgstr "Παρακάμπτει" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18208,10 +19200,11 @@ msgid "Pitch Scale" msgstr "Κλιμάκωση:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Αναπαραγωγή" +msgid "Autoplay" +msgstr "Εναλλαγή αυτόματης αναπαραγωγής" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18219,7 +19212,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Επιλογή απόστασης:" @@ -18249,13 +19243,29 @@ msgstr "Αντιγραφή κόμβων" msgid "Anchor Mode" msgstr "Λειτουργία Εικονιδίων" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Βήμα Περιστροφής:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Τρέχων:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Μεγέθυνση" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Οπτική γωνία" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Λειτουργία Μετακίνησης" @@ -18264,38 +19274,62 @@ msgstr "Λειτουργία Μετακίνησης" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Ομαλό βήμα" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Ορισμός Περιθωρίου" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Ορισμός Περιθωρίου" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Ορισμός Περιθωρίου" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Ομαλό βήμα" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Μετατόπιση:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Μετατόπιση:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Μετατόπιση:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Ορισμός Περιθωρίου" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Κλήσεις σχεδίασης" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Κλήσεις σχεδίασης" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ορισμός Περιθωρίου" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Κόμβος Ανάμειξης 2" @@ -18305,29 +19339,65 @@ msgstr "Κόμβος Ανάμειξης 2" msgid "Light Mode" msgstr "Ευρεία Δεξιά" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Σωματίδια" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Σωματίδια" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Εναλλαγή ορατότητας" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Εναλλαγή ορατότητας" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Συμπλήρωση" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Συμπλήρωση" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Προβολή Προέλευσης" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Φως" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18352,6 +19422,11 @@ msgstr "" "Εξετάστε την προσθήκη ενός παιδιού CollisionShape2D ή CollisionPolygon2D για " "να ορίσετε το σχήμα του." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Επιλογή πλακιδίου" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18380,6 +19455,19 @@ msgstr "" msgid "Build Mode" msgstr "Λειτουργία Χάρακα" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Απενεργοποιημένο Στοιχείο" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Δημιουργία Πολυγώνου Σύγκρουσης" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18423,6 +19511,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Ρυθμίσεις:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Ποσότητα:" @@ -18432,16 +19527,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Μετεπεξεργασία" +msgid "One Shot" +msgstr "Κόμβος OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Κλιμάκωση:" +msgid "Preprocess" +msgstr "Μετεπεξεργασία" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18465,11 +19560,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Εμφάνιση FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Έργα" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18485,8 +19591,10 @@ msgstr "" msgid "Texture" msgstr "Κείμενο" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18498,9 +19606,19 @@ msgstr "Μάσκα εκπομπής" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Πηγή εκπομπής: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Μαραφέτια" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Μορφή" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18526,7 +19644,8 @@ msgid "Initial Velocity" msgstr "Αρχικοποιήστε" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18563,12 +19682,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Χρώμα" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18606,16 +19719,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Κόμβος" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Κόμβος" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Απενεργοποιημένο Κουμπί" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18624,11 +19753,11 @@ msgstr "" msgid "Initial Offset" msgstr "Αρχικοποιήστε" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18638,44 +19767,41 @@ msgid "" "property." msgstr "Μία υφή με το σχήμα του φωτός πρέπει να τεθεί στην ιδιότητα «Texture»." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Επεξεργαστής" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Αλλαγή" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Περιστροφή Δεξιά" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Αλλαγή μεγέθους κάμερας" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Στρώμα" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18684,28 +19810,33 @@ msgid "Shadow" msgstr "Πρόγραμμα Σκίασης" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Πίσω όψη" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Αλλαγή Φίλτρου" +msgid "Gradient Length" +msgstr "Επεξεργασία Διαβάθμισης" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Φίλτρα:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Φιλτράρισμα μεθόδων" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Κλείσιμο" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Λειτουργία Χάρακα" @@ -18727,6 +19858,11 @@ msgstr "" msgid "Width Curve" msgstr "Διαίρεση Καμπύλης" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Προεπιλεγμένο" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18760,24 +19896,40 @@ msgstr "Λειτουργία Περιοχής" msgid "End Cap Mode" msgstr "Λειτουργία κουμπώματος:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Μετονομασία καταλόγου:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Αρχικοποιήστε" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Επεξεργασία Σύνδεσης:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18809,12 +19961,22 @@ msgstr "Επιλογή απόστασης:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Αλλαγή Εξωτερικής Ακτίνας Τόρου" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Κορυφές" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18840,12 +20002,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Βήμα Περιστροφής:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Περιστροφή %s μοίρες." @@ -18860,10 +20018,48 @@ msgstr "Σταθερή" msgid "Global Rotation Degrees" msgstr "Περιστροφή %s μοίρες." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Τυχαία κλιμάκωση:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Διατήρηση παγκόσμιου μετασχηματισμού" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Σχετική Προσκόλληση" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Μετατόπιση:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Χρήση Κλιμακωτής Προσκόλλησης" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Στο τέλος" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18871,11 +20067,18 @@ msgstr "" "Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Ενέργεια" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Κατοπτρισμός" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18912,11 +20115,17 @@ msgstr "" "Η κίνηση Particles2D απαιτεί την χρήση ενός CanvasItemMaterial με το " "«Particles Animation» ενεργό." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Λειτουργία Προτεραιότητας" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Διαίρεση Καμπύλης" @@ -18930,6 +20139,20 @@ msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομε msgid "Unit Offset" msgstr "Μετατόπιση Πλέγματος:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Μετατόπιση:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Μετατόπιση:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18940,12 +20163,22 @@ msgid "Layers" msgstr "Στρώμα" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Αρχικοποιήστε" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Αρχικοποιήστε" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Συναρτήσεις" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18988,15 +20221,40 @@ msgstr "Φως" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Αποκοπή κόμβων" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Συνεχόμενη" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Επιλογή χρώματος" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Έξυπνη Προσκόλληση" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Ταχύτητα:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -19005,42 +20263,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Πηγαίο πλέγμα:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Ορισμός Περιθωρίου" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Kαρέ φυσικής %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Πλατφόρμα" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Μορφή" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Μέθοδος Απόδοσης:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Περιοχή" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Λειτουργία Σύγκρουσης" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Άκυρο RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Λειτουργία Σύγκρουσης" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Λειτουργία Σύγκρουσης" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Αρχικοποιήστε" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Περιστροφή %s μοίρες." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Μετονομασία καταλόγου:" +msgid "Vertex Colors" +msgstr "Κορυφή" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19053,17 +20366,25 @@ msgid "Gizmo Extents" msgstr "Μαραφέτια" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Λειτουργία Σύγκρουσης" +msgid "Cast To" +msgstr "Δημιουργία Κόμβου Σκίασης" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -19071,6 +20392,21 @@ msgstr "" "Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Node2D για να " "δουλέψει." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Αφαίρεση Σημείου" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Επόμενη Συντεταγμένη" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Επανεκκίνηση" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19101,6 +20437,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Καρέ %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Φιλτράρισμα δεσμών ενεργειών" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -19119,51 +20465,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Αλλαγή μεγέθους κάμερας" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Μετασχηματισμός" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Αρχικοποιήστε" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Προβολή Αρχής" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Λειτουργία Σύγκρουσης" +msgid "Y Sort" +msgstr "Ταξινόμηση" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Σύγκρουση" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Λειτουργία Προτεραιότητας" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Δυνατότητες" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Λειτουργία Σύγκρουσης" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Λειτουργία Σύγκρουσης" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Εκκαθάριση Μετασχηματισμού" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Μορφή" +msgid "Shape Centered" +msgstr "Προσκόλληση σε Κέντρο Κόμβου" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Προρύθμιση" +msgid "Shape Visible" +msgstr "Εναλλαγή Ορατότητας" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19184,27 +20549,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Επαναφορά Έντασης Διαύλου" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Επαναφορά Έντασης Διαύλου" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Αλλαγή Ονόματος Ενιαίας Μεταβλητής" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "Η ARVRCamera απαιτεί γονικό κόμβο ARVROrigin." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19222,7 +20578,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Μόνο Άγκυρες" #: scene/3d/arvr_nodes.cpp @@ -19241,6 +20597,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Τυχαία κλιμάκωση:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19269,34 +20630,38 @@ msgstr "Χρώματα εκπομπής" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Χρώματα εκπομπής" +msgid "Degrees" +msgstr "Περιστροφή %s μοίρες." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Κίνηση" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Ενεργοποίηση Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Κομμάτι Ιδιότητας" +msgid "Tracking" +msgstr "Πακετάρισμα" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19311,6 +20676,16 @@ msgstr "Εκκαθάριση Μετασχηματισμού" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Υπόδεντρο" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19343,6 +20718,13 @@ msgstr "Δημιουργία χαρτών φωτός" msgid "Done" msgstr "Τέλος" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Μαραφέτια" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19355,6 +20737,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Φίλτρο: " + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Χρώμα" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19367,38 +20763,43 @@ msgstr "Νέος Άτλαντας" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Εμφάνιση περιβάλλοντος" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Γενικά" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Καταγραφή από εικονοστοιχείο" +msgid "Max Size" +msgstr "Μέγεθος: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Καταγραφή" +msgid "Custom Sky" +msgstr "Αποκοπή κόμβων" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Περιστροφή %s μοίρες." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Αποκοπή κόμβων" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Μετακίνηση εφέ διαύλου ήχου" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Στοιχειοθέτηση Δεξιά" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Πλοήγηση" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19409,14 +20810,24 @@ msgstr "" msgid "Light Data" msgstr "Φως" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Όνομα κόμβου:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Κομμάτι Ιδιότητας" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19426,6 +20837,11 @@ msgstr "Έργο" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Μετατόπιση Πλέγματος:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19435,8 +20851,9 @@ msgstr "Πλησιέστερη" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19447,15 +20864,15 @@ msgstr "Ορισμός Περιθωρίου" msgid "Clip To" msgstr "Περικοπή πάνω" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Αναστροφή Οριζόντια" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Καταγραφή" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19530,17 +20947,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Μάσκα εκπομπής" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Μαραφέτια" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Σημεία εκπομπής:" +msgid "Ring Radius" +msgstr "Μάσκα εκπομπής" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Περιστροφή Δεξιά" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Προειδοποιήσεις" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19556,20 +20984,28 @@ msgstr "Αναστροφή Οριζόντια" msgid "Portal Mode" msgstr "Λειτουργία Προτεραιότητας" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Επεξεργασία Προτεραιότητας" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Δυναμική Βιβλιοθήκη" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19579,15 +21015,6 @@ msgstr "Δυναμική Βιβλιοθήκη" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Πλοήγηση" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19622,21 +21049,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Επιλογή χρώματος" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Λειτουργία Μάσκας Bit" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Επαναφορά Έντασης Διαύλου" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19645,24 +21069,26 @@ msgstr "Κατευθήνσεις" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Λειτουργία χωρίς διάσπαση προσοχής" +msgid "Blend Splits" +msgstr "Χρόνοι ανάμειξης:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Βάθος" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Πρόγραμμα Σκίασης" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Φόρτωση προεπιλογής" #: scene/3d/light.cpp @@ -19676,17 +21102,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Ο μετασχηματισμός ματαιώθηκε." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Διάνυσμα" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Δοκιμαστικά" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Παράβλεψη]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19750,11 +21192,21 @@ msgstr "" "Η κίνηση Particles απαιτεί την χρήση ενός SpatialMaterial με το Billboard " "Mode ίσο με «Particle Billboard»." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Εναλλαγή ορατότητας" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Κλήσεις σχεδίασης" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Κλήσεις σχεδίασης" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "Το PathFollow δουλεύει μόνο ως παιδί ενός κόμβου Path." @@ -19789,8 +21241,8 @@ msgstr "Άξονας" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Βάψιμο πλακιδίου" +msgid "Body Offset" +msgstr "Μετατόπιση:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19816,6 +21268,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Διαγραφή Κόμβων" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19873,39 +21330,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Επιστροφή" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Ρίζα ζωντανής επεξεργασίας:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Προεπιλεγμένο" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Ομάδες" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Ακτίνα:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Αποσφαλματωτής" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Λειτουργία Περιστροφής" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Μετατόπιση Πλέγματος:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Έργο" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Ενεργοποίηση κουμπώματος" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Επιλογή χρώματος" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Χρώματα εκπομπής" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Στοιχειοθέτηση Δεξιά" #: scene/3d/remote_transform.cpp msgid "" @@ -19933,6 +21433,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19972,6 +21476,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -20027,6 +21535,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Kαρέ φυσικής %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Δημιουργία Πολυγώνου Σύγκρουσης" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -20049,6 +21567,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20075,11 +21597,6 @@ msgstr "" "την εκτέλεση.\n" "Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Διατήρηση παγκόσμιου μετασχηματισμού" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20089,7 +21606,16 @@ msgstr "" msgid "Gizmo" msgstr "Μαραφέτια" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Kαρέ φυσικής %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20144,16 +21670,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Διαχωρισμός:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Ροδέλα πάνω." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Συναρτήσεις" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Ορισμός έκφρασης" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Σφάλμα" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Διαχωρισμός:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20184,6 +21742,11 @@ msgstr "Επιπλέον παράμετροι κλήσης:" msgid "Baked Light" msgstr "Προετοιμασία Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Δημιουργία χαρτών φωτός" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20192,22 +21755,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Επιλογή απόστασης:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Επιλογή απόστασης:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20234,11 +21793,13 @@ msgstr "" "το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Κύρια σκηνή" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20252,6 +21813,11 @@ msgstr "Τιμή" msgid "Auto Triangles" msgstr "Εναλλαγή Αυτόματων Τριγώνων" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Εναλλαγή Αυτόματων Τριγώνων" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20288,6 +21854,11 @@ msgstr "Χρόνος συνδιασμού (s):" msgid "autorestart_" msgstr "Αυτόματη επανεκκίνηση:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Αυτόματη επανεκκίνηση:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20308,11 +21879,26 @@ msgstr "Προσθήκη Θύρας Εισόδου" msgid "Xfade Time" msgstr "Χρόνος συνδιασμού (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Μετατόπιση Πλέγματος:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Τόνος" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Ορισμός αυτόματης προέλασης" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Προχωρημένες Επιλογές" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20327,11 +21913,6 @@ msgstr "Ορισμός Κίνησης" msgid "Assigned Animation" msgstr "Προσθήκη κίνησης" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Εναλλαγή αυτόματης αναπαραγωγής" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20352,22 +21933,16 @@ msgid "Playback Options" msgstr "Επιλογές Κλάσης:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Αναπαραγωγή σκηνής" +msgid "Default Blend Time" +msgstr "Προεπιλογή" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Ενέργεια" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20412,10 +21987,20 @@ msgstr "Ο ριζικός κόμβος AnimationPlayer δεν είναι έγκ msgid "Tree Root" msgstr "Δημιουργία Ριζικού Κόμβου:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Καρφίτσωμα AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Προσθήκη κομματιού" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20426,16 +22011,88 @@ msgstr "" msgid "Playback" msgstr "Αναπαραγωγή" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Επικόλληση παραμέτρων" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Διαδρομή Εξαγωγής" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Κίνηση" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Μηδέν" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Όνομα ριζικού κόμβου" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Οστά" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Μέθοδος παρεμβολής" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Παρακάμπτει" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Επαναπροσδιορισμός Γονέα Κόμβου" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Κάνε Συνάρτηση" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Αναπαραγωγή σκηνής" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Στόχος" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Λόγος Μεγέθυνσης" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20446,15 +22103,24 @@ msgstr "Επιλογή Λειτουργίας" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Αναστροφή Οριζόντια" +msgid "Horizontal" +msgstr "Οριζόντια:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Αναστροφή Κάθετα" +msgid "Vertical" +msgstr "Κάθετα:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Προβολή Προέλευσης" #: scene/gui/base_button.cpp #, fuzzy @@ -20462,12 +22128,11 @@ msgid "Action Mode" msgstr "Λειτουργία Εικονιδίων" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Κουμπί" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20480,6 +22145,11 @@ msgstr "Συντομεύσεις" msgid "Group" msgstr "Ομάδες" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Αντιγραφή Κειμένου" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20489,6 +22159,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Ανάπτυξη Όλων" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Πάνω Αριστερά" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20500,6 +22180,36 @@ msgstr "" "LMB: Ορισμός χρώματος\n" "RMB: Κατάργηση διαμόρφωσης" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Επεγεργασία πολυγώνου" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Επιλογή Λειτουργίας" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Λειτουργία Μετακίνησης Κάμερας" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Αναβλημένη" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Διαμορφώσεις" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Εναλλαγή Ορατότητας" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Επιλέξτε ένα χρώμα από το παράθυρο επεξεργασίας." @@ -20550,50 +22260,46 @@ msgstr "Μόνο Άγκυρες" msgid "Grow Direction" msgstr "Κατευθήνσεις" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Οριζόντια:" +msgid "Min Size" +msgstr "Μέγεθος περιγράμματος:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Κάθετα:" +msgid "Pivot Offset" +msgstr "Μετατόπιση Πλέγματος:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Τυχαία περιστροφή:" +msgid "Clip Content" +msgstr "Σταθερή" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Εργαλεία" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Εστίαση στη διαδρομή" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Λειτουργία Εμποδίου" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Φίλτρο τοπικών ρυθμίσεων" +msgid "Default Cursor Shape" +msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20603,17 +22309,8 @@ msgstr "Μέγεθος: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Αναστροφή Οριζόντια" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Αναστροφή Κάθετα" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Επιλογή Λειτουργίας" #: scene/gui/control.cpp #, fuzzy @@ -20630,9 +22327,13 @@ msgid "Dialog" msgstr "Διάλογος XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Αντιγραφή Κειμένου" +msgid "Autowrap" +msgstr "Αυτόματη φόρτωση" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20642,15 +22343,50 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "Παρακαλώ επιβεβαιώστε..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Παρακάμπτει" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Απαιτείται η χρήση έγκυρης επέκτασης." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Αποσύνδεση" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Μετατόπιση Πλέγματος:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Επιλογή απόστασης:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Μεγέθυνση" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Μεγέθυνση" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Σμίκρυνση" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Εμφάνιση Οστών" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20660,11 +22396,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Ενεργοποίηση κουμπώματος" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Εμφάνιση Οστών" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Επιλογή" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Υποβολή" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Ένταση" @@ -20676,21 +22427,50 @@ msgid "Timers" msgstr "Χρόνος" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Επαναφορά" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Γέμισμα Επιλογής" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Δοκιμαστικά" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Τυχαία κλιμάκωση:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Εμπρόσθια όψη" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20717,6 +22497,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Έγκυροι χαρακτήρες:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Βοήθεια ανάλογα με τα συμφραζόμενα" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Φιλτράρισμα σημάτων" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Φιλτράρισμα σημάτων" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Συντομεύσεις" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Φιλτράρισμα σημάτων" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Μόνο στην επιλογή" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20728,23 +22556,41 @@ msgid "Placeholder" msgstr "Φόρτωση ως μέσο κράτησης" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Φόρτωση ως μέσο κράτησης" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Ορισμός θέσης εξόδου καμπύλης" +msgid "Blink Speed" +msgstr "Ταχύτητα:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Τόνος" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Κέντρο" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Ορισμός ορθογωνίου περιοχής" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20754,15 +22600,6 @@ msgstr "Ορισμός Περιθωρίου" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Δημιουργία Οριζόντιου Οδηγού" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20776,6 +22613,11 @@ msgstr "" msgid "Popup" msgstr "Συμπλήρωση" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Περιοκτικός" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20786,6 +22628,30 @@ msgstr "" "τις συναρτήσεις popup*(). Η εμφάνιση τους για επεξεργασία είναι αποδεκτή, " "αλλά θα εξαφανιστούν κατά την εκτέλεση." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Κεντράρισμα Επιλογής" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Διαγραφή επιλογής" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Διαγραφή επιλογής" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Αναζήτηση" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20797,30 +22663,110 @@ msgstr "" "Εάν το «Exp Edit» είναι ενεργό, το «Min Value» πρέπει να είναι μεγαλύτερο " "του 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Λόγος Μεγέθυνσης" +msgid "Min Value" +msgstr "(τιμή)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Τιμή" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Σελίδα: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Επεξεργασία" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Ομάδες" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Αφαίρεση στοιχείων κλάσης" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Εικονοστοιχεία Περιγράμματος" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Δείκτης Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Αυτόματη Στοιχειοθέτηση" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Χρόνοι ανάμειξης:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Τέλος" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Έγκυροι χαρακτήρες:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Αντιγραφή Κειμένου" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Μέγεθος: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Ζωγράφισμα Βαρών Οστών" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Μόνο στην επιλογή" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Τρέχων Προφίλ:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20842,15 +22788,59 @@ msgstr "" "Χρησιμοποιήστε ένα Container ως παιδί (VBox, HBox, κτλ), ή ένα Control με " "προσαρμοσμένο ελάχιστο μέγεθος." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Συμπλήρωση επιφάνειας" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Οριζόντια:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Φιλτράρισμα σημάτων" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Επιλογή χρώματος" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Μετονομασία καταλόγου:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Πρόθεμα:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Επίθεμα:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Μετατόπιση Πλέγματος:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Σύμπτυξη Όλων" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20865,12 +22855,87 @@ msgstr "" msgid "Current Tab" msgstr "Τρέχων:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Εναλλαγή Ορατότητας" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Μεταφορά & απόθεση για αναδιάταξη." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Αγαπημένα" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Παράλειψη Σημείων Διακοπής" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Φάκελος:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Ενεργοποίηση" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Ενεργοποίηση" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Κάθετα:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Οριζόντια:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Κλήσεις σχεδίασης" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Ξεκλείδωμα Κόμβου" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20878,59 +22943,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TextureRegion" +msgid "Focused" +msgstr "Εστίαση στη διαδρομή" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Απενεργοποίηση Επεξεργαστή)" +msgid "Click Mask" +msgstr "Λειτουργία Σύγκρουσης" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Ανάπτυξη Όλων" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TextureRegion" +msgid "Over" +msgstr "Αντικατάσταση" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Βήμα πάνω" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Ιδιότητες θέματος" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20945,12 +22994,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Αρχικοποιήστε" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Περιστροφή %s μοίρες." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Κέντρο Αριστερά" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Μέθοδος παρεμβολής" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20960,6 +23021,21 @@ msgstr "" msgid "(Other)" msgstr "(Άλλο)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Εναλλαγή Ορατότητας" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Απενεργοποιημένο Κουμπί" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Δημιουργία Ριζικού Κόμβου:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20969,8 +23045,12 @@ msgstr "" msgid "Audio Track" msgstr "Προσθήκη κομματιού" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20978,14 +23058,14 @@ msgstr "" msgid "Stream Position" msgstr "Ορισμός θέσης εισόδου καμπύλης" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Εμφάνιση Οπτικής Γωνίας" +msgid "Stretch Shrink" +msgstr "Επιλογή Λειτουργίας" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Εμφάνιση Οπτικής Γωνίας" #: scene/main/http_request.cpp @@ -21025,6 +23105,11 @@ msgstr "" msgid "Editor Description" msgstr "Περιγραφή" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Διαδρομή Εξαγωγής" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -21055,6 +23140,35 @@ msgstr "Ορισμός πολλών:" msgid "Custom Multiplayer" msgstr "Ορισμός πολλών:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Επεξεργασία Προτεραιότητας" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Μέθοδος παρεμβολής" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Πάνω Αριστερά" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Λειτουργία Σύγκρουσης" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Δημιουργία Πλοήγησης" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -21064,6 +23178,16 @@ msgstr "Νέα Ρίζα Σκηνής" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Ορισμός πολλών:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Μέθοδος παρεμβολής" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21095,11 +23219,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Δημιουργία περιγράμματος" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Μέθοδος παρεμβολής" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21126,12 +23245,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21162,17 +23281,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Βάψιμο πλακιδίου" +msgid "Autostart" +msgstr "Αυτόματη επανεκκίνηση:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Πάνω Αριστερά" +msgid "Viewport Path" +msgstr "Διαδρομή Εξαγωγής" #: scene/main/viewport.cpp msgid "" @@ -21195,6 +23310,19 @@ msgstr "" "Το μέγεθος της οπτικής γωνίας πρέπει να είναι μεγαλύτερο του 0 για να γίνει " "απόδοση." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Παρακάμπτει" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21203,6 +23331,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Μετατόπιση" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Αλλαγή τιμής εισόδου" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Δεσμός" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Απενεργοποιημένο Στοιχείο" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Αριστερή Γραμμική" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21214,13 +23375,33 @@ msgid "Render Target" msgstr "Μέθοδος Απόδοσης:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Αλλαγή Λειτουργίας Ενημέρωσης Κίνησης" +msgid "Clear Mode" +msgstr "Λειτουργία Χάρακα" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Ενεργοποίηση" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Ενεργοποίηση" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Ενεργοποίηση ξεφλουδίσματος κρεμμυδιού" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Απενεργοποιημένο Στοιχείο" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21228,7 +23409,17 @@ msgid "Shadow Atlas" msgstr "Νέος Άτλαντας" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Εκκαθάριση Μετασχηματισμού" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Διατήρηση παγκόσμιου μετασχηματισμού" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21250,15 +23441,30 @@ msgstr "Αποκοπή κόμβων" msgid "Loop Mode" msgstr "Λειτουργία Μετακίνησης" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(τιμή)" +msgid "Loop Begin" +msgstr "Λειτουργία Μετακίνησης" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Τιμή" +msgid "Loop End" +msgstr "Λειτουργία Μετακίνησης" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Κόμβος μείξης" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Ορίσματα κύριας σκηνής:" #: scene/resources/curve.cpp #, fuzzy @@ -21269,15 +23475,15 @@ msgstr "Μισή ανάλυση" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Διάνυσμα" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Παρακάμπτει" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21288,6 +23494,16 @@ msgstr "Εστίαση στη διαδρομή" msgid "Outline Size" msgstr "Μέγεθος περιγράμματος:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Συναρτήσεις" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Σήματα" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21307,29 +23523,36 @@ msgstr "Σύνδεση Δεδομένων Κόμβων" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Λειτουργία Εικονιδίων" +msgid "Sky Custom FOV" +msgstr "Αποκοπή κόμβων" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Άνοιγμα Τεκμηρίωσης" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Βήμα Περιστροφής:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Περιστροφή %s μοίρες." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21338,49 +23561,73 @@ msgid "Ambient Light" msgstr "Στοιχειοθέτηση Δεξιά" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Κίνηση" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Αρχείο αποθήκευσης:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Ποσότητα:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Βάθος" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Βάθος" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Βάθος" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Διαίρεση Καμπύλης" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Φιλτράρισμα σημάτων" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Διαίρεση Καμπύλης" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Φιλτράρισμα σημάτων" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Φως" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Φως" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Διαίρεση Καμπύλης" #: scene/resources/environment.cpp #, fuzzy @@ -21389,15 +23636,11 @@ msgstr "Ανακατευθύνσεις" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Λειτουργία κουμπώματος:" +msgid "Exposure" +msgstr "Εξαγωγή" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21405,19 +23648,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21426,20 +23661,27 @@ msgid "SS Reflections" msgstr "Μεγέθυνση επιλογής" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Βήμα" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Μόνο στην επιλογή" +msgid "Fade In" +msgstr "Εμφάνιση σε (δευτερόλεπτα):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Απόκρυψη σε (δευτερόλεπτα):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Βάθος" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21448,122 +23690,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Ακτίνα:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Ευρεία Δεξιά" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Ακτίνα:" +msgid "AO Channel Affect" +msgstr "Αποσφαλμάτωση Καναλιού UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Χρώμα" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Επιλογή απόστασης:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Μετάβαση: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Κόμβος Ανάμειξης 2" +msgid "HDR Scale" +msgstr "Κλιμάκωση:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21571,26 +23763,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Φως" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Διαχωρισμός:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Συνάρτηση χρώματος." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Προειδοποιήσεις" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Πρόσφατα:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Λειτουργία χωρίς διάσπαση προσοχής" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Μετατόπιση:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21600,6 +23810,15 @@ msgstr "" msgid "Map Depth" msgstr "Βάθος" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Βάθος" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21621,44 +23840,46 @@ msgid "Parameters" msgstr "Αλλαγη Παραμέτρου" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Λειτουργία Μετακίνησης Κάμερας" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Λειτουργία Χάρακα" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Μέθοδος παρεμβολής" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Ευρεία Αριστερά" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Εμπρόσθια όψη" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Λειτουργία Χάρακα" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Κόμβος Ανάμειξης 2" +msgid "Grow Amount" +msgstr "Ποσότητα:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21666,6 +23887,16 @@ msgstr "" msgid "Particles Anim" msgstr "Σωματίδια" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Καρέ %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Καρέ %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21682,10 +23913,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21709,11 +23936,6 @@ msgstr "Χρώματα εκπομπής" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Τυχαία κλιμάκωση:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21743,34 +23965,37 @@ msgid "Ambient Occlusion" msgstr "Έμφραξη" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Βάθος" +msgid "Min Layers" +msgstr "Στρώμα" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Στρώμα" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Αναστροφή Οριζόντια" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21781,27 +24006,14 @@ msgstr "Μετάβαση: " msgid "Refraction" msgstr "Διαχωρισμός:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Τυχαία κλιμάκωση:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Κόμβος Ανάμειξης 2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Στρώμα" #: scene/resources/material.cpp #, fuzzy @@ -21809,7 +24021,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21817,41 +24029,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Λειτουργία Προτεραιότητας" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Λειτουργία χωρίς διάσπαση προσοχής" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Λειτουργία Μετακίνησης Κάμερας" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Προετοιμασία Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21885,8 +24081,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Ο μετασχηματισμός ματαιώθηκε." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Μετασχηματισμός χάρτη UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Αλλαγή μεγέθους πίνακα" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Αλλαγή μεγέθους πίνακα" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21902,6 +24114,11 @@ msgstr "Ανάλυση γεωμετρίας..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Πηγή" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21914,11 +24131,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Μέγεθος περιγράμματος:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21933,11 +24145,6 @@ msgstr "" msgid "Max Error" msgstr "Σφάλμα" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Πολύγωνα" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21952,6 +24159,18 @@ msgstr "Επιλογή απόστασης:" msgid "Sample Max Error" msgstr "Δειγματολήπτης" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21960,43 +24179,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Πολύγωνα" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Μετακίνηση Σημείων" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Ταχύτητα ελεύθερου κοιτάγματος" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Σημεία εκπομπής:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Πηγή εκπομπής: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Χρώματα εκπομπής" +msgid "Color Texture" +msgstr "Επεξεργασία Θέματος" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Σημεία εκπομπής:" +msgid "Point Count" +msgstr "Προσθήκη Θύρας Εισόδου" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Επίπεδο:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Αναστροφή Οριζόντια" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -22029,6 +24280,18 @@ msgstr "Κάτω Δεξιά" msgid "Left To Right" msgstr "Πάνω Δεξιά" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -22052,17 +24315,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Επόμενο πάτωμα" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Διαίρεση Καμπύλης" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Αρχείο αποθήκευσης:" #: scene/resources/sky.cpp #, fuzzy @@ -22071,12 +24331,8 @@ msgstr "Ομάδες" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "κλείσιμο καμπύλης" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Αγαπημένα" #: scene/resources/sky.cpp #, fuzzy @@ -22085,35 +24341,21 @@ msgstr "Εκτέλεση" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Αντικατάσταση" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Διαίρεση Καμπύλης" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22124,11 +24366,6 @@ msgstr "Ορισμός Περιθωρίου" msgid "Expand Margin" msgstr "Ανάπτυξη Όλων" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Συμπλήρωση" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22138,10 +24375,6 @@ msgstr "Αλλαγή Εσωτερική Ακτίνας Τόρου" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22158,10 +24391,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22181,14 +24410,30 @@ msgstr "Φόρτωση Διαμόρφωσης" msgid "Base Texture" msgstr "Αφαίρεση Υφής" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Σελίδα: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Λειτουργία Κλιμάκωσης" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Καταγραφή" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Λειτουργία Αναπαραγωγής:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Λειτουργία Αναπαραγωγής:" #: scene/resources/texture.cpp #, fuzzy @@ -22200,11 +24445,29 @@ msgstr "Αλλαγή βασικού τύπου" msgid "Current Frame" msgstr "Όνομα τρέχουσας σκηνής" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Λειτουργία Μετακίνησης Κάμερας" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Διάκριση πεζών-κεφαλαίων" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Προεπιλεγμένο" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22243,6 +24506,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Προφίλ Χαρακτηριστικών του Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Αλλαγή τιμής εισόδου" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22257,6 +24530,16 @@ msgstr "Άκυρη συνάρτηση σύγκρισης για αυτόν το msgid "Fallback Environment" msgstr "Εμφάνιση περιβάλλοντος" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Κύρια σκηνή" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Σκηνή" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22275,10 +24558,32 @@ msgstr "Αριστερή Γραμμική" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Αρχικοποιήστε" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Περιβάλλον χρήστη" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22320,12 +24625,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Διανομή" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22337,7 +24642,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22356,13 +24661,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Αποστολή Σχολίων Τεκμηρίωσης" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Παράκαμψη" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22382,20 +24688,11 @@ msgstr "" msgid "Post Gain" msgstr "Μετά" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Πόρος" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22431,7 +24728,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Μέγεθος: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -22439,14 +24736,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Λειτουργία Αναπαραγωγής:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Αποστολή Σχολίων Τεκμηρίωσης" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22454,7 +24745,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Παράκαμψη" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22467,18 +24758,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Λήξη χρονικού ορίου." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Κόμβος μείξης" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22499,13 +24785,33 @@ msgid "Channel Disable Time" msgstr "Αλλαγή χρόνου ανάμειξης" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Προσθήκη Θύρας Εισόδου" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Καταγραφή από εικονοστοιχείο" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Μεταβλητή" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Προοπτική" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22519,19 +24825,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Μέγεθος: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Ελεύθερο κοίταγμα αριστερά" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Γραμμική" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Ανανέωση Προεπισκόπησης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Αρχικοποιήστε" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Λειτουργία Σύγκρουσης" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Κέντρο Αριστερά" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22568,6 +24950,11 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο msgid "Spatial Partitioning" msgstr "Διαμερισμός..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Φιλτράρισμα σημάτων" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22728,7 +25115,7 @@ msgstr "Μέθοδος παρεμβολής" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Άνοιγμα" #: servers/visual_server.cpp @@ -22878,5 +25265,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Αλλαγή μεγέθους κάμερας" diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po index dfccbdc8ea3..493817d333c 100644 --- a/editor/translations/en_Shaw.po +++ b/editor/translations/en_Shaw.po @@ -19,6 +19,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -27,10 +75,92 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -57,9 +187,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -83,6 +224,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -92,22 +237,63 @@ msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -155,6 +341,15 @@ msgstr "𐑦𐑯𐑝𐑨𐑤𐑦𐑛 𐑸𐑜𐑘𐑩𐑥𐑩𐑯𐑑𐑕 𐑑 msgid "On call to '%s':" msgstr "𐑪𐑯 𐑒𐑷𐑤 𐑑 '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -193,10 +388,148 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "𐑝𐑨𐑤𐑿:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -209,10 +542,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -388,17 +723,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -426,7 +763,7 @@ msgstr "" msgid "Max Functions" msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -496,15 +833,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -517,7 +864,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -549,7 +896,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -618,8 +965,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -635,7 +987,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -909,8 +1261,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1046,6 +1400,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1431,7 +1787,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1596,13 +1952,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1734,10 +2083,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2077,7 +2425,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2528,8 +2878,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2545,6 +2898,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2565,7 +2927,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2683,6 +3046,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2793,14 +3158,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2812,6 +3181,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3508,7 +3901,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3552,7 +3945,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4146,7 +4539,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4249,10 +4645,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4384,7 +4793,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4449,10 +4858,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4500,15 +4905,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4522,19 +4927,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4543,11 +4942,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4556,11 +4955,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4580,7 +4979,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4669,7 +5068,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4772,7 +5171,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4984,7 +5383,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5014,8 +5415,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5168,6 +5568,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6554,8 +6958,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6640,6 +7044,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6648,6 +7053,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6729,6 +7136,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6848,7 +7256,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7012,11 +7420,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8066,6 +8474,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8604,16 +9013,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8697,6 +9109,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9137,7 +9550,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9180,6 +9594,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9359,7 +9774,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9375,7 +9791,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9463,7 +9879,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9717,7 +10133,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10091,6 +10507,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10597,14 +11016,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10930,6 +11341,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10937,7 +11349,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11507,7 +11919,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12250,6 +12663,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12264,10 +12681,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12324,7 +12737,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12640,6 +13054,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12775,10 +13195,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12831,10 +13247,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12981,11 +13393,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13171,7 +13579,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13902,7 +14312,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13926,6 +14336,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13995,7 +14410,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14007,13 +14422,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14185,16 +14603,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14262,30 +14676,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14314,10 +14718,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14326,7 +14726,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14342,10 +14750,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14375,10 +14779,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14410,7 +14810,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14421,10 +14821,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14483,12 +14879,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14565,6 +14961,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14584,7 +14981,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14624,32 +15021,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14661,10 +15067,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14677,6 +15091,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14685,6 +15105,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14701,18 +15125,76 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14767,12 +15249,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14868,6 +15354,157 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "𐑤𐑦𐑯𐑽" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14876,10 +15513,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14888,7 +15537,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14908,6 +15601,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14948,17 +15649,42 @@ msgstr "" msgid "Animations" msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15137,12 +15863,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15158,11 +15889,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15246,6 +15977,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15254,6 +15993,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15270,12 +16013,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15316,12 +16099,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15633,6 +16410,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15640,6 +16418,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15733,14 +16516,29 @@ msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -15795,10 +16593,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15840,6 +16634,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15910,6 +16708,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15962,6 +16764,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15986,6 +16792,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15995,7 +16805,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16023,6 +16837,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16802,6 +17620,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16810,23 +17675,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "𐑤𐑦𐑯𐑽" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16836,7 +17707,7 @@ msgid "Audio Bus" msgstr "𐑷𐑛𐑦𐑴 𐑒𐑤𐑦𐑐𐑕:" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16856,8 +17727,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16866,7 +17738,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16891,12 +17764,26 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16904,32 +17791,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16937,26 +17844,59 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16974,6 +17914,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16997,6 +17941,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17028,6 +17983,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17037,13 +17998,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17066,11 +18027,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17085,8 +18056,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17096,7 +18069,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17122,7 +18103,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17159,11 +18141,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17199,16 +18176,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17216,11 +18206,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17230,40 +18220,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17271,26 +18258,28 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17307,6 +18296,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17335,23 +18328,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17380,12 +18388,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17406,11 +18422,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17422,19 +18435,58 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "𐑥𐑦𐑮𐑼" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17463,11 +18515,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17479,6 +18536,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17488,12 +18557,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17530,15 +18607,36 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Continuous CD" msgstr "𐑒𐑩𐑯𐑑𐑦𐑯𐑘𐑫𐑩𐑕" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17547,36 +18645,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17587,22 +18732,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17628,6 +18793,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17640,43 +18814,60 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17694,15 +18885,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17710,10 +18893,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17728,7 +18911,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17745,6 +18928,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -17771,32 +18958,35 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17812,6 +19002,15 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕 msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17840,6 +19039,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17852,6 +19057,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17861,36 +19078,36 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Capture Quality" -msgstr "𐑒𐑨𐑐𐑗𐑼" +msgid "Custom Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +msgid "Custom Energy" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17901,14 +19118,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "𐑐𐑮𐑪𐑐𐑼𐑑𐑦 𐑑𐑮𐑨𐑒" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17917,6 +19143,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -17926,8 +19156,9 @@ msgstr "𐑯𐑽𐑩𐑕𐑑" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17936,13 +19167,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "𐑒𐑨𐑐𐑗𐑼" #: scene/3d/collision_object.cpp msgid "" @@ -17997,15 +19229,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18021,18 +19261,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18041,14 +19288,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18079,19 +19318,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18099,11 +19335,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18111,11 +19347,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18127,17 +19364,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18192,10 +19442,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18223,7 +19481,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18250,6 +19508,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18302,36 +19564,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18358,6 +19652,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18396,6 +19694,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18448,6 +19750,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18468,6 +19779,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18491,10 +19806,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18503,7 +19814,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18551,14 +19870,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "𐑥𐑦𐑮𐑼" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18583,6 +19933,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18591,20 +19945,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18625,10 +19976,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18640,6 +19993,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18672,6 +20029,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18689,10 +20050,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18707,10 +20080,6 @@ msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐" msgid "Assigned Animation" msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18730,20 +20099,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18787,10 +20149,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18799,15 +20170,78 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑤𐑵𐑐𐑦𐑙" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18817,12 +20251,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18831,11 +20273,11 @@ msgid "Action Mode" msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18846,6 +20288,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18855,6 +20301,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18862,6 +20316,33 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18903,16 +20384,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18920,27 +20401,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18948,15 +20425,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18972,7 +20441,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18983,12 +20456,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18999,11 +20500,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19014,21 +20527,45 @@ msgid "Timers" msgstr "𐑑𐑲𐑥:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19053,6 +20590,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19062,21 +20644,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19085,14 +20683,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19105,6 +20695,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19112,6 +20706,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19120,26 +20734,97 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "𐑝𐑨𐑤𐑿:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "𐑝𐑨𐑤𐑿:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19155,14 +20840,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19175,12 +20898,79 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19188,51 +20978,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19248,13 +21023,22 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19263,6 +21047,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19272,20 +21068,24 @@ msgstr "" msgid "Audio Track" msgstr "𐑨𐑛 𐑑𐑮𐑨𐑒" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19321,6 +21121,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19345,6 +21149,31 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19353,6 +21182,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19381,11 +21219,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19410,12 +21243,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19441,15 +21274,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19466,6 +21295,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19474,6 +21315,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "𐑤𐑦𐑯𐑽" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19483,11 +21353,28 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19495,7 +21382,17 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "𐑗𐑱𐑯𐑡 𐑨𐑯𐑦𐑥𐑱𐑖𐑩𐑯 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19514,15 +21411,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "𐑝𐑨𐑤𐑿:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "𐑝𐑨𐑤𐑿:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19532,12 +21440,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19548,6 +21456,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19564,28 +21481,34 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19593,11 +21516,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19605,35 +21524,55 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/resources/environment.cpp +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +#, fuzzy +msgid "Transmit Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +#, fuzzy +msgid "Height Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/resources/environment.cpp +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19641,15 +21580,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19657,19 +21592,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19677,19 +21604,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19697,119 +21628,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19817,25 +21697,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19844,6 +21738,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19861,49 +21763,55 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +#, fuzzy +msgid "Billboard Mode" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19920,10 +21828,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19944,10 +21848,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19973,33 +21873,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "𐑝𐑨𐑤𐑿:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "𐑝𐑨𐑤𐑿:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20008,24 +21910,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20033,45 +21923,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20102,7 +21976,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3-𐑛 𐑑𐑮𐑨𐑯𐑕𐑓𐑹𐑥 𐑑𐑮𐑨𐑒" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20117,6 +22005,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20129,10 +22021,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20146,10 +22034,6 @@ msgstr "" msgid "Max Error" msgstr "𐑥𐑦𐑮𐑼" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20162,6 +22046,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20170,36 +22066,66 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "𐑥𐑵𐑝 𐑚𐑧𐑟𐑦𐑱 𐑐𐑶𐑯𐑑𐑕" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "𐑒𐑷𐑤 𐑥𐑧𐑔𐑩𐑛 𐑑𐑮𐑨𐑒" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Point Count" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20230,6 +22156,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20251,59 +22189,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20314,10 +22235,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20326,10 +22243,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20346,10 +22259,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20366,12 +22275,25 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "𐑒𐑨𐑐𐑗𐑼" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20382,10 +22304,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20420,6 +22358,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "𐑝𐑨𐑤𐑿:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20432,6 +22380,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20448,10 +22404,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20491,11 +22467,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20507,7 +22483,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20525,11 +22501,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20548,18 +22525,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20594,7 +22563,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20602,11 +22571,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20614,7 +22579,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20626,17 +22591,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20654,13 +22615,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "𐑒𐑨𐑐𐑗𐑼" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20674,19 +22652,85 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "𐑤𐑦𐑯𐑽" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "𐑤𐑦𐑯𐑽" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20721,6 +22765,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "𐑑𐑪𐑜𐑩𐑤 𐑑𐑮𐑨𐑒 𐑦𐑯𐑱𐑚𐑩𐑤𐑛" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20867,7 +22916,7 @@ msgid "Ninepatch Mode" msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21004,5 +23053,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 510a868ede8..485f81265c6 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -28,6 +28,60 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "La tondujo estas malplena!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Aktuala sceno" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Ŝaltita" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Movada reĝimo" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Grando de konturo:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Grando de konturo:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -38,10 +92,102 @@ msgstr "Malfermi dokumentaron" msgid "Window" msgstr "Nova Fenestro" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Rastumeroj de bordero" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Baskuli plenekranon" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Kapitaligi" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pozicio de doko" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Grando: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktilo" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolado Modo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Celo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Skalo:" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fiziko-kadro %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Eraro dum movado de:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Eraro dum movado de:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -69,9 +215,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkcioj:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -98,6 +256,10 @@ msgstr "Paĝo: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -107,25 +269,67 @@ msgstr "Konekti" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Ŝalti cepo-haŭtadon" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Reta Profililo" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Krei radikan nodon:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Konekti" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Panoramada reĝimo" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -174,6 +378,16 @@ msgstr "Malvalidaj argumentoj por konstrui '%s'" msgid "On call to '%s':" msgstr "En voko al '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Rotaciada reĝimo" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -214,10 +428,164 @@ msgstr "Kopii elektaron" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Aparato" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tuta" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versikontrolo" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunumo" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Antaŭagordo" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Esplori" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Butono" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstanto" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Indekso de musbutono:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Antaŭagordo" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Kapti relative" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skalo:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Akso" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(valoro)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indekso:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Faro" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ŝanĝu" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Ŝanĝu" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Skalo:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Lineo-Numeron:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -233,10 +601,12 @@ msgstr "Agordi kapton" msgid "Project Settings Override" msgstr "Projektaj agordoj..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nomo" @@ -428,18 +798,20 @@ msgstr "Bildigilo:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtriloj:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -468,7 +840,7 @@ msgstr "Profililo" msgid "Max Functions" msgstr "Renomi funkcion" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Uzi regulesprimojn" @@ -542,16 +914,28 @@ msgstr "Partikloj" msgid "Resource" msgstr "Rimedo" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Fermi scenon" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Risurca Vojo" +msgid "Path" +msgstr "Dosierindiko" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fonto" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Ŝanĝu" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Lokaĵaro" @@ -565,7 +949,7 @@ msgstr "Testada" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -597,7 +981,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -670,8 +1054,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Skalo:" @@ -688,7 +1077,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -963,8 +1352,10 @@ msgstr "Redaktilo" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animacio" @@ -1105,6 +1496,8 @@ msgstr "Animado Movi Ŝlosilojn" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformo" @@ -1506,7 +1899,7 @@ msgstr "" "Prokrastas la signalon, memoras ĝin en atendovico kaj nur pafas ĝin je " "senokupa tempo." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Unu pafo" @@ -1675,13 +2068,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependecoj" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Dosierindiko" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependecoj:" @@ -1821,11 +2207,11 @@ msgid "Lead Developer" msgstr "Ĉefa ellaboranto" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektadministrilo " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Mastrumilo de Projektoj" #: editor/editor_about.cpp msgid "Developers" @@ -2171,7 +2557,9 @@ msgid "Remove Autoload" msgstr "Forigi aŭtoŝargon" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Ŝaltita" @@ -2648,8 +3036,11 @@ msgstr "Reĝimo de ludado:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Panoramada reĝimo" @@ -2669,6 +3060,16 @@ msgstr "Aktuala profilo:" msgid "Current Path" msgstr "Aktuala profilo:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Baskuli kaŝitaj dosieroj" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Posteniri" @@ -2689,7 +3090,8 @@ msgstr "Baskuli kaŝitaj dosieroj" msgid "Toggle Favorite" msgstr "Baskuli favorata" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Baskuli reĝimon" @@ -2810,6 +3212,8 @@ msgid "Theme Properties" msgstr "Etosaj atributoj" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Elekti koloron" @@ -2925,14 +3329,18 @@ msgid "Method" msgstr "Metodo" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signalo" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstanto" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Atributo" @@ -2944,6 +3352,35 @@ msgstr "Etosa atributo" msgid "Property:" msgstr "Atributo:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valoro" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Nur metodoj" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Ŝlosi elektiton" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Alvokoj" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Ludi" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3717,7 +4154,7 @@ msgstr "Atributoj" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Ŝalti filtradon" @@ -3765,7 +4202,7 @@ msgstr "" msgid "Dock Position" msgstr "Pozicio de doko" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Sendistra reĝimo" @@ -4402,7 +4839,10 @@ msgstr "Redakti tekston:" msgid "On" msgstr "Ŝaltita" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Tavolo" @@ -4514,11 +4954,26 @@ msgstr "Konverti al %s" msgid "New %s" msgstr "Nova %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ŝanĝi tipon" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Rimedo" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Ŝaltita" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nova skripto" @@ -4660,7 +5115,7 @@ msgstr "Elekti koloron" msgid "Accent Color" msgstr "Elekti koloron" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4734,11 +5189,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Baskuli kaŝitaj dosieroj" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4792,16 +5242,16 @@ msgstr "" msgid "Highlighting" msgstr "Sintaksa markilo" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Sintaksa markilo" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4816,20 +5266,13 @@ msgid "Indent" msgstr "Krommarĝeni maldekstren" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Grando: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4839,12 +5282,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "Konverti krommarĝenon al spacoj" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Alvokoj" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Alvokoj" @@ -4855,11 +5298,11 @@ msgstr "Alvokoj" msgid "Navigation" msgstr "Videbla navigacio" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4880,7 +5323,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Lineo-Numeron:" @@ -4974,7 +5417,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5083,7 +5526,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5321,7 +5764,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Plene rektangula" @@ -5355,8 +5800,7 @@ msgstr "Forigi punkton" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Mastrumilo de Projektoj" @@ -5530,6 +5974,11 @@ msgstr "" "Premteni stirklavon por rondigi al entjeroj. Premteni majuskligan klavon por " "pli precizaj ŝanĝoj." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Konstanta 0" + #: editor/editor_sub_scene.cpp #, fuzzy msgid "Select Node(s) to Import" @@ -6993,8 +7442,8 @@ msgid "Future" msgstr "Estonteco" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundo" @@ -7079,6 +7528,7 @@ msgid "Immediate" msgstr "Tuja" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sinkrona" @@ -7087,6 +7537,8 @@ msgid "At End" msgstr "Je la fino" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Vojaĝa" @@ -7174,6 +7626,7 @@ msgid "Fade Out (s):" msgstr "Fordissolvo (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7293,7 +7746,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7458,11 +7911,11 @@ msgstr "Permesilo (Z-A)" msgid "First" msgstr "Unua" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Antaŭa" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Sekva" @@ -8558,6 +9011,7 @@ msgid "Create Outline" msgstr "Krei konturon" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9116,16 +9570,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -9209,6 +9666,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9662,7 +10120,8 @@ msgstr "Konektoj al metodo:" msgid "Source" msgstr "Fonto" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Celo" @@ -9705,6 +10164,7 @@ msgid "Convert Case" msgstr "Konverti usklon" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Majuskla" @@ -9888,7 +10348,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9904,7 +10365,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9996,7 +10457,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Rotaciada reĝimo" @@ -10267,7 +10728,7 @@ msgstr "" msgid "Use Local Space" msgstr "Uzi lokan spacon" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Uzi kapton krade" @@ -10645,6 +11106,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11207,15 +11671,6 @@ msgstr "Redifinoj" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ŝanĝi tipon" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11552,6 +12007,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11559,7 +12015,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -12158,7 +12614,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12902,6 +13359,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12916,10 +13377,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12976,7 +13433,8 @@ msgstr "Skripto" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13325,6 +13783,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Mastrumilo de Projektoj" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13473,10 +13938,6 @@ msgstr "Aldoni eventon de eniga faro" msgid "All Devices" msgstr "Ĉiuj aparatoj" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Aparato" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13529,10 +13990,6 @@ msgstr "X-butono 2" msgid "Joypad Axis Index:" msgstr "Indekso de la stirstanga akso:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Akso" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indekso de la stirstanga butono:" @@ -13680,11 +14137,7 @@ msgstr "Eniga mapo" msgid "Action:" msgstr "Faro:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Faro" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Mortzono" @@ -13870,7 +14323,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14630,7 +15085,7 @@ msgid "Monitor" msgstr "Monitoro" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valoro" @@ -14654,6 +15109,11 @@ msgstr "Totalo:" msgid "Export list to a CSV file" msgstr "Eksporti liston al CSV dosiero" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Risurca Vojo" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14724,7 +15184,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14736,14 +15196,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punkto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14928,18 +15391,13 @@ msgstr "" msgid "Crash Handler" msgstr "Defini stirilon" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Ŝanĝu" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Aro de plur-nodo" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15012,32 +15470,20 @@ msgid "Display" msgstr "Vidigi tutan" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Rastumeroj de bordero" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Baskuli plenekranon" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15070,10 +15516,6 @@ msgstr "Sinkrona" msgid "Use V-Sync" msgstr "Uzi kapton krade" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15082,7 +15524,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Ŝaltita" @@ -15100,10 +15550,6 @@ msgstr "Enkadrigi elekton" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15137,11 +15583,6 @@ msgstr "Komunumo" msgid "Physics FPS" msgstr "Fiziko-kadro %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fiziko-kadro %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15175,7 +15616,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Enkadrigi elekton" #: main/main.cpp @@ -15186,10 +15627,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15252,14 +15689,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtriloj:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Elekti koloron" #: main/main.cpp @@ -15343,6 +15780,7 @@ msgid "Main Loop Type" msgstr "Ŝanĝi tipon" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15364,7 +15802,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Posteniri" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Kapti al flankoj de nodo" @@ -15406,24 +15844,33 @@ msgstr "" msgid "Operation" msgstr "Versio:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Emisia masko" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Videblaj koliziaj formoj" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Emisia masko" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konverti usklon" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15431,10 +15878,12 @@ msgstr "Parametro ŝanĝiĝis" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15448,11 +15897,20 @@ msgstr "Parametroj de ĉefa sceno:" msgid "Rings" msgstr "Avertoj" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Glat-paŝe" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Montri gvidilojn" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15465,6 +15923,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Redakti plurlateron" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15473,6 +15938,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Alia Nodo" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15490,20 +15960,88 @@ msgstr "" msgid "Path Rotation" msgstr "Alglui animacion" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Loka" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Seninterrompa" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Alglui animacion" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Uzi regulesprimojn" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Panoramada reĝimo" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Ekzemplodoni" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Ĉiam montri kradon" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Uzi kapton krade" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Memoras dosieron:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ŝargi" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Opcioj de ostaro" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefikso:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Reŝargi" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15558,14 +16096,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasa nomo:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nomo de skripto:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokusi al dosierindiko" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15665,6 +16209,175 @@ msgstr "Eksporti maŝajn bibliotekon" msgid "Export GLTF..." msgstr "Eksporti..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Krada deŝovo:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponantoj" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formo" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Elekti koloron" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Ekzemplodoni" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Defaŭlto" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Ĉiuj aparatoj" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Grando: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineara" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Elekti koloron" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ŝanĝu" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Baki lummapojn" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Parametro ŝanĝiĝis" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Kapti al patro" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tradukoj" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotacia paŝo:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Redakteblaj infanoj" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punkto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15674,10 +16387,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nova radiko de sceno" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nova radiko de sceno" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Montri originon" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Punkto" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15686,7 +16414,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versio:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versio:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" @@ -15709,6 +16483,16 @@ msgstr "Maŝo" msgid "Materials" msgstr "Parametro ŝanĝiĝis" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scena dosierindiko:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Krei radikan nodon:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15752,18 +16536,49 @@ msgstr "Elektu nodon" msgid "Animations" msgstr "Animacio" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Montri ostojn" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fiziko-kadro %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Baki lummapojn" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Grando de konturo:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15945,12 +16760,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Krada deŝovo:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15968,11 +16789,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16057,6 +16878,15 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Formo" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16065,6 +16895,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Krada deŝovo:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16081,12 +16916,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nomo" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Testada" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Priskribo" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ŝanĝu la tipon de %s" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16128,13 +17007,6 @@ msgstr "" msgid "Visual Script" msgstr "Antaŭa tabo" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkcioj:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16459,6 +17331,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Uzi regulesprimojn" @@ -16467,6 +17340,11 @@ msgstr "Uzi regulesprimojn" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtri signalojn" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16568,13 +17446,30 @@ msgstr "Skalada reĝimo" msgid "Basic Type" msgstr "Ŝanĝi tipon" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Ŝargi antaŭagordon" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Rekomencigi al defaŭltoj" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Validaj signoj:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skalada reĝimo" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16637,11 +17532,6 @@ msgstr "Valorizi" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indekso:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16685,6 +17575,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nomo" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16767,6 +17662,10 @@ msgstr "" msgid "SubCall" msgstr "Alvokoj" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16826,6 +17725,11 @@ msgstr "Fiziko-kadro %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tempo" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16854,6 +17758,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16864,9 +17772,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Vakigi IK-an ĉenon" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tempolimo." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16895,6 +17808,11 @@ msgstr "" msgid "Visibility State" msgstr "Baskuli videblon" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reprovi" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17712,6 +18630,60 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kadro %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skalo:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Ludi" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centre" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Krada deŝovo:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitoro" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitoro" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17722,24 +18694,32 @@ msgstr "Redifinoj" msgid "Space Override" msgstr "Redifinoj" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Nombrado de generintaj punktoj:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Ekzemplodoni" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Defaŭlto" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineara" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17750,8 +18730,8 @@ msgstr "Aldoni aŭdian buson" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Malfermi aranĝon de aŭdia buso" +msgid "Override" +msgstr "Redifinoj" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17771,10 +18751,11 @@ msgid "Pitch Scale" msgstr "Skalo:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Ludi" +msgid "Autoplay" +msgstr "Baskuli aŭtoludadon" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17782,7 +18763,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Ekzemplodoni" @@ -17812,13 +18794,29 @@ msgstr "Kopii la pozon" msgid "Anchor Mode" msgstr "Nur ankroj" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotacia paŝo:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Aktuala profilo:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zomi" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Montri vidujon" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Movada reĝimo" @@ -17827,36 +18825,57 @@ msgstr "Movada reĝimo" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Glat-paŝe" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Glat-paŝe" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Krada deŝovo:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Krada deŝovo:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Krada deŝovo:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Alvokoj" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Alvokoj" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Aldona argumentoj de alvoko:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Skalada reĝimo" @@ -17866,28 +18885,63 @@ msgstr "Skalada reĝimo" msgid "Light Mode" msgstr "Dekstre vaste" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikloj" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikloj" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Baskuli videblon" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Baskuli videblon" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Elektada reĝimo" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Montri originon" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17905,6 +18959,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Elekti nodon" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17929,6 +18988,18 @@ msgstr "" msgid "Build Mode" msgstr "Mezurado reĝimo" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Ŝalti filtradon" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17960,6 +19031,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Testada" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17969,15 +19047,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Skalo:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17999,11 +19076,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projektoj" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18019,8 +19107,10 @@ msgstr "" msgid "Texture" msgstr "Estonteco" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18032,9 +19122,18 @@ msgstr "Emisia masko" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emisia masko" +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formo" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18059,7 +19158,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18096,12 +19196,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Elekti koloron" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18139,16 +19233,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodo" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodo" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Ŝalti filtradon" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18157,11 +19267,11 @@ msgstr "" msgid "Initial Offset" msgstr "Krada deŝovo:" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18171,41 +19281,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktilo" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Ŝanĝu" +msgid "Layer Min" +msgstr "Tavolo" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Tavolo" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18213,28 +19322,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Rastumeroj de bordero" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Ŝanĝi filtron" +msgid "Gradient Length" +msgstr "Gradienton redaktis" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtriloj:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Reĝimo de filtro:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Fermi" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mezurado reĝimo" @@ -18251,6 +19365,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Defaŭlto" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18283,24 +19402,40 @@ msgstr "" msgid "End Cap Mode" msgstr "Panoramada reĝimo" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Renomas dosierujon:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Kapitaligi" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Redakti Konekton:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18329,12 +19464,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Malsupre dekstre" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Partikloj" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18356,12 +19501,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotacia paŝo:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotacia paŝo:" @@ -18375,20 +19516,65 @@ msgstr "Konstanto" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Malloka variablo" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Transformo" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Kapti relative" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Krada deŝovo:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Uzi skalan kaptadon" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Je la fino" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Faro" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spegulo" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18417,11 +19603,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Baskuli videblon" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18434,6 +19626,20 @@ msgstr "" msgid "Unit Offset" msgstr "Krada deŝovo:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Krada deŝovo:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Krada deŝovo:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18444,12 +19650,22 @@ msgid "Layers" msgstr "Tavolo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Nur konstantoj" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Nur konstantoj" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcioj:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18487,15 +19703,39 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Eltondi nodo(j)n" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Seninterrompa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Elekti koloron" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Inteligenta kaptado" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18504,39 +19744,93 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Risurca Vojo" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fiziko-kadro %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formo" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Bildigilo:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Lokaĵaro" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Videblaj koliziaj formoj" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Malvalida RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Skalada reĝimo" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Skali Rejŝo:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Renomas dosierujon:" +msgid "Vertex Colors" +msgstr "Elekti koloron" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18546,22 +19840,45 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Forigi punkton" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstanto" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Rekomencigi" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18588,6 +19905,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kadro %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtriloj:" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18601,46 +19928,70 @@ msgid "Tile Set" msgstr "TileSet..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +#, fuzzy +msgid "Quadrant Size" +msgstr "Grando de konturo:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Custom Transform" +msgstr "Transformo" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Krada deŝovo:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Montri originon" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Ordigo:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Emisia masko" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Baskuli videblon" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Ĉefa eblaĵoj:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formo" +msgid "Shape Centered" +msgstr "Kapti al centro de nodo" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Antaŭagordo" +msgid "Shape Visible" +msgstr "Baskuli videblon" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18658,17 +20009,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Rekomencigi la laŭtecon de buso" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Rekomencigi la laŭtecon de buso" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18676,10 +20017,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18695,7 +20036,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Nur ankroj" #: scene/3d/arvr_nodes.cpp @@ -18712,6 +20053,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Skalo:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18740,33 +20086,37 @@ msgstr "Emisiaj koloroj" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emisiaj koloroj" +msgid "Degrees" +msgstr "Rotacia paŝo:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacio" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Atributa trako" +msgid "Tracking" +msgstr "Pakas" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18781,6 +20131,15 @@ msgstr "Aliigi Transformon de Animado" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18810,6 +20169,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Enhavo:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18822,6 +20188,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtriloj:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Elekti koloron" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18832,38 +20212,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Ĝenerala" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Kapti el rastumero" +msgid "Max Size" +msgstr "Grando: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Kapti" +msgid "Custom Sky" +msgstr "Eltondi nodo(j)n" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotacia paŝo:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Eltondi nodo(j)n" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Movi busan efekton" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Krommarĝeni dekstren" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Videbla navigacio" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18873,14 +20259,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nomo de nodo:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Atributa trako" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18890,6 +20286,11 @@ msgstr "Projekto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Krada deŝovo:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18899,8 +20300,9 @@ msgstr "Plej apuda" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18909,13 +20311,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Kapti" #: scene/3d/collision_object.cpp msgid "" @@ -18971,16 +20374,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" +msgid "Box Extents" +msgstr "Enhavo:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" msgstr "Emisia masko" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Emisia masko" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Testada" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avertoj" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18996,18 +20411,25 @@ msgid "Portal Mode" msgstr "Panoramada reĝimo" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -19016,15 +20438,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Videbla navigacio" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19056,22 +20469,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -#, fuzzy -msgid "Light Color" -msgstr "Elekti koloron" +msgid "Negative" +msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Rotaciada reĝimo" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Rekomencigi la laŭtecon de buso" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19080,24 +20489,26 @@ msgstr "Direktoj" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Sendistra reĝimo" +msgid "Blend Splits" +msgstr "Tempoj de mikso:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundo" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Baskuli reĝimon" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Ŝargi defaŭlton" #: scene/3d/light.cpp @@ -19108,18 +20519,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Transformo" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Inspektoro" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testada" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19174,11 +20600,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Baskuli videblon" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Alvokoj" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Alvokoj" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19207,8 +20643,9 @@ msgid "Axis Lock" msgstr "Akso" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Krada deŝovo:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19234,6 +20671,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Krei okludan plurlateron" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19291,39 +20733,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Posteniri" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Senpere redakta radiko:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Defaŭlto" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupoj" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Supre dekstre" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Sencimigilo" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Rotaciada reĝimo" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Krada deŝovo:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Ŝaltita" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Elekti koloron" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emisiaj koloroj" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Krommarĝeni dekstren" #: scene/3d/remote_transform.cpp msgid "" @@ -19349,6 +20834,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19387,6 +20876,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19441,6 +20934,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fiziko-kadro %" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19462,6 +20964,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19485,11 +20991,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Transformo" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19498,7 +20999,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fiziko-kadro %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19549,16 +21059,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Versio:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Radeto supren." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcioj:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Uzi regulesprimojn" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Eraro!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Versio:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19588,6 +21130,11 @@ msgstr "Aldona argumentoj de alvoko:" msgid "Baked Light" msgstr "Baki lummapojn" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Naskas lummapojn" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19596,20 +21143,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Ekzemplodoni" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19630,11 +21175,13 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Ĉefa sceno" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19648,6 +21195,11 @@ msgstr "Valoro" msgid "Auto Triangles" msgstr "Baskuli aŭtomatajn triangulojn" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Baskuli aŭtomatajn triangulojn" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19683,6 +21235,11 @@ msgstr "" msgid "autorestart_" msgstr "Rekomencigi" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Rekomencigi" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19702,11 +21259,26 @@ msgstr "Eniga mapo" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Krada deŝovo:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Skalada reĝimo" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Altnivela" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Specialaj opcioj" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19721,11 +21293,6 @@ msgstr "Difini animacion" msgid "Assigned Animation" msgstr "Aldoni animacion" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Baskuli aŭtoludadon" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19746,22 +21313,16 @@ msgid "Playback Options" msgstr "Agordoj de klaso:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Ludi scenon" +msgid "Default Blend Time" +msgstr "Defaŭlto" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Faro" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19805,10 +21366,20 @@ msgstr "" msgid "Tree Root" msgstr "Krei radikan nodon:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fiksi AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Aldoni trakon" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19818,16 +21389,86 @@ msgstr "" msgid "Playback" msgstr "Ludi" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Alglui parametroj" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Projekta vojo:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacio" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Krei radikan nodon:" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolado Modo" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Redifinoj" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Krei nodon" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Renomi funkcion" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Ludi scenon" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Celo" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skali Rejŝo:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19838,14 +21479,24 @@ msgstr "Elektada reĝimo" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Krei horizontalan gvidilon" +msgid "Horizontal" +msgstr "Movi horizontalan gvidilon" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Movi vertikalan gvidilon" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Montri originon" #: scene/gui/base_button.cpp #, fuzzy @@ -19853,12 +21504,11 @@ msgid "Action Mode" msgstr "Faro" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Butono" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19870,6 +21520,11 @@ msgstr "" msgid "Group" msgstr "Grupoj" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopii la tekston" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19879,6 +21534,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Etendi tuton" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Supre maldekstre" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19886,6 +21551,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Redakti plurlateron" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Elektada reĝimo" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Panoramada reĝimo" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferita" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Ŝaltita" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Baskuli videblon" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19929,50 +21624,46 @@ msgstr "Nur ankroj" msgid "Grow Direction" msgstr "Direktoj" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Movi horizontalan gvidilon" +msgid "Min Size" +msgstr "Grando de konturo:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Movi vertikalan gvidilon" +msgid "Pivot Offset" +msgstr "Krada deŝovo:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Uzi rotacian kaptadon" +msgid "Clip Content" +msgstr "Konstanto" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Iloj" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokusi al dosierindiko" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Movada reĝimo" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro de lokaĵaroj" +msgid "Default Cursor Shape" +msgstr "Ŝargi la defaŭlta busaranĝo." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19981,16 +21672,9 @@ msgid "Size Flags" msgstr "Grando: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Elektada reĝimo" #: scene/gui/control.cpp #, fuzzy @@ -20006,9 +21690,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopii la tekston" +msgid "Autowrap" +msgstr "Aŭtoŝargado" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20018,15 +21706,50 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Redifinoj" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Malkonekti" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Krada deŝovo:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Ekzemplodoni" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zomi" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zomi" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Malzomi" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Montri ostojn" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20035,11 +21758,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Montri ostojn" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Elekti" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komunumo" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20050,21 +21788,49 @@ msgid "Timers" msgstr "Tempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Almeti rekomencigon" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testada" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Rotacia paŝo:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Grando de konturo:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20091,6 +21857,53 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Validaj signoj:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kunteksta Helpo" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtri signalojn" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtri signalojn" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtri signalojn" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Nur Elektaro" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20102,23 +21915,41 @@ msgid "Placeholder" msgstr "Ŝargi kiel lokokupilo" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Ŝargi kiel lokokupilo" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Pozicio de doko" +msgid "Blink Speed" +msgstr "Ludi scenon" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Skalada reĝimo" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centre" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Malfermi lastaj" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20127,15 +21958,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Krei horizontalan gvidilon" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20148,6 +21970,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inkluziva" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20155,6 +21982,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrigi elekton" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Forigi Elektaron" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Forigi Elektaron" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Serĉo" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20164,30 +22015,110 @@ msgstr "Lastatempe:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skali Rejŝo:" +msgid "Min Value" +msgstr "(valoro)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valoro" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Paĝo: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Redakti" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupoj" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renomi nodon" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Rastumeroj de bordero" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Indekso:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Indekso:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tempoj de mikso:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fino" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Validaj signoj:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopii la tekston" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Grando: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Testada" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Nur Elektaro" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Agordi elektitan profilon:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20205,15 +22136,58 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtri signalojn" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtri signalojn" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Elekti koloron" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Renomas dosierujon:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefikso:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufikso:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Krada deŝovo:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Maletendi tuton" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20228,12 +22202,87 @@ msgstr "" msgid "Current Tab" msgstr "Aktuala sceno" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Baskuli videblon" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Ŝovi kaj demeti por rearanĝi." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Paĝosignoj" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Pasi preter paŭzpunktojn" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Dosierujo:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Ŝaltita" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Ŝaltita" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Movi vertikalan gvidilon" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Movi horizontalan gvidilon" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Alvokoj" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Malŝlosi nodon" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20241,57 +22290,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Redaktilo malŝaltita)" +msgid "Focused" +msgstr "Fokusi al dosierindiko" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Emisia masko" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Etendi tuton" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Paŝi poste" +msgid "Over" +msgstr "Superskribi" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Etosaj atributoj" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20306,12 +22341,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Krada deŝovo:" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotacia paŝo:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centre maldekstre" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolado Modo" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20321,6 +22368,21 @@ msgstr "" msgid "(Other)" msgstr "(Alia)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Baskuli videblon" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Ŝalti filtradon" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Krei radikan nodon:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20330,8 +22392,12 @@ msgstr "" msgid "Audio Track" msgstr "Aldoni trakon" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20339,14 +22405,14 @@ msgstr "" msgid "Stream Position" msgstr "Pozicio de doko" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Montri vidujon" +msgid "Stretch Shrink" +msgstr "Elektada reĝimo" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Montri vidujon" #: scene/main/http_request.cpp @@ -20385,6 +22451,11 @@ msgstr "" msgid "Editor Description" msgstr "Priskribo" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Enporti" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20415,6 +22486,34 @@ msgstr "Agordi pluroblan:" msgid "Custom Multiplayer" msgstr "Agordi pluroblan:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Movada reĝimo" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolado Modo" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Supre maldekstre" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Videbla navigacio" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20424,6 +22523,16 @@ msgstr "Nova radiko de sceno" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Agordi pluroblan:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolado Modo" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20454,11 +22563,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Krei konturon" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolado Modo" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20485,12 +22589,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20519,17 +22623,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tempo" +msgid "Autostart" +msgstr "Rekomencigi" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Supre maldekstre" +msgid "Viewport Path" +msgstr "Fokusi al dosierindiko" #: scene/main/viewport.cpp msgid "" @@ -20545,6 +22645,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Redifinoj" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20553,6 +22666,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Tradukoj" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Elŝutas" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Ŝalti filtradon" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineara maldekstro" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20564,13 +22709,33 @@ msgid "Render Target" msgstr "Bildigilo:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Aliigi Animadon Aktualigon Modon" +msgid "Clear Mode" +msgstr "Mezurado reĝimo" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Ŝaltita" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Ŝaltita" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Ŝalti cepo-haŭtadon" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Renomi aŭdia buso" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20578,7 +22743,17 @@ msgid "Shadow Atlas" msgstr "Vidigi ĉiajn lokaĵarojn" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transformo" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Transformo" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20600,15 +22775,29 @@ msgstr "Eltondi nodo(j)n" msgid "Loop Mode" msgstr "Movada reĝimo" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(valoro)" +msgid "Loop Begin" +msgstr "Movada reĝimo" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valoro" +msgid "Loop End" +msgstr "Movada reĝimo" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Parametroj de ĉefa sceno:" #: scene/resources/curve.cpp #, fuzzy @@ -20619,15 +22808,15 @@ msgstr "Renomi funkcion" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Inspektoro" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Redifinoj" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20638,6 +22827,16 @@ msgstr "Fokusi al dosierindiko" msgid "Outline Size" msgstr "Grando de konturo:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcioj:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaloj" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20655,29 +22854,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Panoramada reĝimo" +msgid "Sky Custom FOV" +msgstr "Eltondi nodo(j)n" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Malfermi dokumentaron" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotacia paŝo:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotacia paŝo:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20686,48 +22892,72 @@ msgid "Ambient Light" msgstr "Krommarĝeni dekstren" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animacio" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Memoras dosieron:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundo" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Profundo" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Profundo" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Profundo" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtri signalojn" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Transpason forigis" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtri signalojn" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Lineara dekstro" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Dekstre vaste" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Elekti koloron" #: scene/resources/environment.cpp #, fuzzy @@ -20736,15 +22966,11 @@ msgstr "Remapoj" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Baskuli reĝimon" +msgid "Exposure" +msgstr "Eksporti" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20752,19 +22978,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20773,20 +22991,27 @@ msgid "SS Reflections" msgstr "Skali Elektaron" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "paŝoj" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Nur Elektaro" +msgid "Fade In" +msgstr "Maldissolvo (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fordissolvo (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profundo" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20794,121 +23019,73 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "" +#, fuzzy +msgid "Radius 2" +msgstr "Supre dekstre" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Dekstre vaste" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Elekti koloron" +msgid "AO Channel Affect" +msgstr "Sencimigo de UV-kanalo" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Ekzemplodoni" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transpaso: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Baskuli reĝimon" +msgid "HDR Scale" +msgstr "Skalo:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20916,26 +23093,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Baki lummapojn" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Versio:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Formo" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avertoj" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Lastatempe:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Sendistra reĝimo" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Krada deŝovo:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20945,6 +23140,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundo" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundo" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20964,44 +23168,46 @@ msgid "Parameters" msgstr "Parametro ŝanĝiĝis" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Panoramada reĝimo" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mezurado reĝimo" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolado Modo" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Maldekstre vaste" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Grando de konturo:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mezurado reĝimo" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Panoramada reĝimo" +msgid "Grow Amount" +msgstr "Movi horizontalan gvidilon" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21009,6 +23215,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikloj" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kadro %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kadro %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21025,10 +23241,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21052,10 +23264,6 @@ msgstr "Emisiaj koloroj" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21083,34 +23291,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Mezurado reĝimo" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundo" +msgid "Min Layers" +msgstr "Tavolo" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Tavolo" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21121,73 +23331,45 @@ msgstr "Transpaso: " msgid "Refraction" msgstr "Versio:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Rotacia paŝo:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Tavolo" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Sendistra reĝimo" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Panoramada reĝimo" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Baki lummapojn" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21221,8 +23403,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformo" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformo" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Regrandigi Vicon" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Regrandigi Vicon" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21237,6 +23435,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Fonto" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21249,11 +23452,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Grando de konturo:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21268,11 +23466,6 @@ msgstr "" msgid "Max Error" msgstr "Eraro!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Redakti plurlateron" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21285,6 +23478,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21293,41 +23498,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Forigi plurlateron kaj punkton" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Forigi punkton" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Lastaj modifitaj" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Modifita" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Krei emisiajn punktojn el la maŝo" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emisiaj koloroj" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emisiaj koloroj" +msgid "Color Texture" +msgstr "Redaktilo" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emisiaj koloroj" +msgid "Point Count" +msgstr "Eniga mapo" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21360,6 +23597,18 @@ msgstr "Malsupre dekstre" msgid "Left To Right" msgstr "Supre dekstre" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21383,16 +23632,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Elekti koloron" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Memoras dosieron:" #: scene/resources/sky.cpp #, fuzzy @@ -21400,12 +23647,9 @@ msgid "Ground" msgstr "Grupoj" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Paĝosignoj" #: scene/resources/sky.cpp #, fuzzy @@ -21414,31 +23658,19 @@ msgstr "Ruli" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Anstatŭigi" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21451,10 +23683,6 @@ msgstr "Enhavo:" msgid "Expand Margin" msgstr "Etendi tuton" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21463,10 +23691,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21483,10 +23707,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21506,14 +23726,30 @@ msgstr "Ŝargi antaŭagordon" msgid "Base Texture" msgstr "Ŝanĝi tipon" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Paĝo: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skalada reĝimo" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Kapti" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Reĝimo de ludado:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Reĝimo de ludado:" #: scene/resources/texture.cpp #, fuzzy @@ -21525,11 +23761,29 @@ msgstr "Ŝanĝi tipon" msgid "Current Frame" msgstr "Posta tabo" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Panoramada reĝimo" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Uskleciva" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Defaŭlto" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21568,6 +23822,16 @@ msgstr "Ŝanĝu la tipon de %s" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profilo de funkciaro de Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Defaŭlto" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21582,6 +23846,16 @@ msgstr "Nevalida fonto por ombrigilo." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Ĉefa sceno" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Sceno" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21600,10 +23874,32 @@ msgstr "Lineara maldekstro" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Kapitaligi" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Uzanta Interfaco" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21643,11 +23939,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21659,7 +23955,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21678,13 +23974,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Sendi rimarkojn pri la dokumentaro" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Preterpase" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21703,20 +24000,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Rimedo" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21752,7 +24040,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Grando: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21760,14 +24048,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Reĝimo de ludado:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Sendi rimarkojn pri la dokumentaro" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21775,7 +24057,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Preterpase" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21788,17 +24070,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tempolimo." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21819,13 +24097,32 @@ msgid "Channel Disable Time" msgstr "Ŝanĝi tempon de mikso" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Eniga mapo" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Kapti el rastumero" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Malloka variablo" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21839,19 +24136,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Grando: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineara" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Defaŭlto" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineara" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Emisia masko" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Emisia masko" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Videblaj koliziaj formoj" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Videblaj koliziaj formoj" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Videblaj koliziaj formoj" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centre maldekstre" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21886,6 +24257,11 @@ msgstr "Konstantoj ne povas esti modifitaj." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtri signalojn" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22042,7 +24418,7 @@ msgstr "Interpolado Modo" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Malfermi" #: servers/visual_server.cpp @@ -22189,5 +24565,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index f52de1309de..d896f220f31 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -91,6 +91,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "¡El portapapeles está vacío!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Escena Actual" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Modo de Movimiento" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Mantener el Depurador Abierto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Tamaño del Outline:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Tamaño del Outline:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -101,10 +156,102 @@ msgstr "Operador Screen." msgid "Window" msgstr "Nueva Ventana" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Píxeles del Borde" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Cambiar a Pantalla Completa" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializar" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posición del Dock" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Tamaño:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modo de Interpolación" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Objetivo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nodo TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fotogramas de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Error al Guardar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Error al Guardar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -133,9 +280,20 @@ msgstr "Command: Rotar" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Función" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -163,6 +321,10 @@ msgstr "Página: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -172,25 +334,68 @@ msgstr "Conectar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objetos Dibujados:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activar Papel Cebolla" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profiler de Red" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nombre del nodo raíz" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformación" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -242,6 +447,16 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En llamada a '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Estado" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -283,10 +498,167 @@ msgstr "Copiar Selección" msgid "Use Single Quotes" msgstr "Nuevo Tile Individual" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositivo" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Todos" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control de Versiones" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunidad" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Preajuste" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Escanear" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Tecla Física" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botón" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante Global" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Índice de Botones del Mouse:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Preajuste" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Ajuste Relativo" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocidad:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eje" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Fijar Valor" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Índice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acción" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Cambiar" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Mensaje de Confirmación" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Eje de paso:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Vista de Órbita Derecha" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Número de Línea:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -302,10 +674,12 @@ msgstr "Configurar Ajuste" msgid "Project Settings Override" msgstr "Configuración del Proyecto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nombre" @@ -499,18 +873,20 @@ msgstr "Renderizador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -539,7 +915,7 @@ msgstr "Perfilador" msgid "Max Functions" msgstr "Crear Función" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expresión" @@ -613,16 +989,28 @@ msgstr "Vértices:" msgid "Resource" msgstr "Recursos" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Cerrar Escena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ruta de Recursos" +msgid "Path" +msgstr "Ruta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fuente" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Mensaje de Confirmación" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Idioma" @@ -636,7 +1024,7 @@ msgstr "Prueba" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -668,7 +1056,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -741,8 +1129,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escala" @@ -759,7 +1152,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1034,8 +1427,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animación" @@ -1180,6 +1575,8 @@ msgstr "Mover Claves de Animación" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformar" @@ -1580,7 +1977,7 @@ msgstr "" "Difiere la señal, la almacena en una cola y sólo la ejecuta en tiempo de " "inactividad." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "OneShot" @@ -1751,13 +2148,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependencias" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Ruta" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" @@ -1896,11 +2286,11 @@ msgid "Lead Developer" msgstr "Desarrollador Principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Administrador de Proyectos " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Administrador de Proyectos" #: editor/editor_about.cpp msgid "Developers" @@ -2246,7 +2636,9 @@ msgid "Remove Autoload" msgstr "Eliminar Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activar" @@ -2731,8 +3123,11 @@ msgstr "Modo de Reproducción:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modo desplazamiento lateral" @@ -2752,6 +3147,16 @@ msgstr "Perfil Actual:" msgid "Current Path" msgstr "Actual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Act./Desact. Archivos Ocultos" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" @@ -2772,7 +3177,8 @@ msgstr "Act./Desact. Archivos Ocultos" msgid "Toggle Favorite" msgstr "Act./Desact. Favorito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Cambiar Modo" @@ -2892,6 +3298,8 @@ msgid "Theme Properties" msgstr "Propiedades del Theme" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Colores" @@ -3006,14 +3414,18 @@ msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Señal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propiedad" @@ -3025,6 +3437,36 @@ msgstr "Propiedades del Theme" msgid "Property:" msgstr "Propiedad:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Solo Métodos" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Activar Elemento" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Elemento Activado" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Llamadas de Dibujado:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Reproducir" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Fijar Valor" @@ -3804,7 +4246,7 @@ msgstr "Pegar Propiedades" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Botón Desactivado" @@ -3851,7 +4293,7 @@ msgstr "Ruta de la Clave Privada SSH" msgid "Dock Position" msgstr "Posición del Dock" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" @@ -4501,7 +4943,10 @@ msgstr "Editar Texto:" msgid "On" msgstr "Activado" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Capa" @@ -4613,11 +5058,25 @@ msgstr "Convertir a %s" msgid "New %s" msgstr "Nuevo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Tipo Base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Añadir Recurso" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Elemento Editable" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nuevo Script" @@ -4760,7 +5219,7 @@ msgstr "Colores" msgid "Accent Color" msgstr "Seleccionar Color" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4836,11 +5295,6 @@ msgstr "" msgid "File Dialog" msgstr "Diálogo XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Act./Desact. Archivos Ocultos" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4894,16 +5348,16 @@ msgstr "" msgid "Highlighting" msgstr "Iluminación directa" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Resaltador de Sintaxis" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4918,20 +5372,13 @@ msgid "Indent" msgstr "Indentar a la Izquierda" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Tamaño:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Sangría" @@ -4941,12 +5388,12 @@ msgstr "Auto Sangría" msgid "Convert Indent On Save" msgstr "Convertir Sangría en Espacios" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Llamadas de Dibujado:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Llamadas de Dibujado:" @@ -4956,11 +5403,11 @@ msgstr "Llamadas de Dibujado:" msgid "Navigation" msgstr "Navegación" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4981,7 +5428,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Número de Línea:" @@ -5077,7 +5524,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5190,7 +5637,7 @@ msgstr "Pintar GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Pintar GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5434,7 +5881,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Completo" @@ -5470,8 +5919,7 @@ msgstr "Eliminar Punto" msgid "Editor SSL Certificates" msgstr "Configuración del Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Administrador de Proyectos" @@ -5646,6 +6094,11 @@ msgstr "" "Mantenga presionado %s para redondear a números enteros. Mantenga presionada " "la tecla Mayús para cambios más precisos." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plano 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona nodo(s) a importar" @@ -7096,8 +7549,8 @@ msgid "Future" msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidad" @@ -7182,6 +7635,7 @@ msgid "Immediate" msgstr "Inmediata" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincronizar" @@ -7190,6 +7644,8 @@ msgid "At End" msgstr "Al Final" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viaje" @@ -7276,6 +7732,7 @@ msgid "Fade Out (s):" msgstr "Fundido de salida (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Mezcla" @@ -7395,7 +7852,7 @@ msgstr "Editar Filtros de Nodo" msgid "Filters..." msgstr "Filtros..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7560,11 +8017,11 @@ msgstr "Licencia (Z-A)" msgid "First" msgstr "Primero" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Siguiente" @@ -8658,6 +9115,7 @@ msgid "Create Outline" msgstr "Crear Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9229,16 +9687,19 @@ msgstr "Abrir editor UV de Polígonos 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de polígonos en 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" @@ -9326,6 +9787,7 @@ msgstr "Configuración de la Cuadrícula" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Ajuste" @@ -9777,7 +10239,8 @@ msgstr "Conexiones al método:" msgid "Source" msgstr "Fuente" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Objetivo" @@ -9823,6 +10286,7 @@ msgid "Convert Case" msgstr "Convertir Mayúsculas/Minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Mayúsculas" @@ -10004,7 +10468,8 @@ msgid "Create physical bones" msgstr "Crear huesos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" @@ -10020,7 +10485,7 @@ msgstr "Reproducir IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectiva" @@ -10108,7 +10573,7 @@ msgstr "Ver Transformación en Plano." msgid "None" msgstr "Ninguno" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotar" @@ -10374,7 +10839,7 @@ msgstr "No se pudo encontrar un suelo sólido para ajustar la selección." msgid "Use Local Space" msgstr "Usar Espacio Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usar Snap" @@ -10751,6 +11216,9 @@ msgid "Speed:" msgstr "Velocidad:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Bucle" @@ -11272,14 +11740,6 @@ msgstr "Anular Todo" msgid "Override all default type items." msgstr "Anular todos los elementos de tipo por defecto." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Tipo Base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11624,6 +12084,7 @@ msgstr "Seleccionar la anterior forma, subtile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Región" @@ -11631,7 +12092,7 @@ msgstr "Región" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisión" @@ -12223,7 +12684,8 @@ msgstr "Vértice" msgid "Fragment" msgstr "Fragmento" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Luz" @@ -13045,6 +13507,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Las plantillas de exportación para esta plataforma faltan/están corruptas:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Ruta de Exportación" + #: editor/project_export.cpp msgid "Presets" msgstr "Ajustes preestablecidos" @@ -13062,10 +13528,6 @@ msgstr "" "con un clic.\n" "Sólo se puede marcar un preset por plataforma como ejecutable." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Ruta de Exportación" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -13126,7 +13588,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modo de Exportación GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" @@ -13490,6 +13953,13 @@ msgstr "" "existentes?\n" "Esto puede tardar un poco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Administrador de Proyectos" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Proyectos Locales" @@ -13633,10 +14103,6 @@ msgstr "Añadir Evento de Acción de Entrada" msgid "All Devices" msgstr "Todos los Dispositivos" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositivo" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Física)" @@ -13689,10 +14155,6 @@ msgstr "Botón X 2" msgid "Joypad Axis Index:" msgstr "Índice de Ejes del Mando:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eje" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Índice de Botones del Mando:" @@ -13841,11 +14303,7 @@ msgstr "Mapa de Entrada" msgid "Action:" msgstr "Acción:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acción" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona muerta" @@ -14034,7 +14492,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Valor inicial para el contador" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Paso" @@ -14827,7 +15287,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -14851,6 +15311,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Exportar lista a un archivo CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ruta de Recursos" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14920,7 +15385,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambiar Ángulo de Emisión de AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14932,14 +15397,17 @@ msgstr "Cambiar FOV de Cámara" msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15126,18 +15594,13 @@ msgstr "Modo de Colisión" msgid "Crash Handler" msgstr "Establecer Manipulador" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Mensaje de Confirmación" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Establecer multinodo" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15210,12 +15673,14 @@ msgid "Display" msgstr "Mostrar Todos" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15223,20 +15688,6 @@ msgstr "" msgid "Height" msgstr "Luz" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Píxeles del Borde" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Cambiar a Pantalla Completa" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15269,10 +15720,6 @@ msgstr "Sincronizar" msgid "Use V-Sync" msgstr "Usar Snap" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15281,7 +15728,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activar" @@ -15300,11 +15755,6 @@ msgstr "Seleccionar Fotogramas" msgid "Energy Saving" msgstr "Error al Guardar" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Mantener el Depurador Abierto" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15338,11 +15788,6 @@ msgstr "Comunidad" msgid "Physics FPS" msgstr "Fotogramas de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fotogramas de Física %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15376,7 +15821,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Seleccionar Fotogramas" #: main/main.cpp @@ -15387,10 +15832,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15455,14 +15896,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtro:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Colores" #: main/main.cpp @@ -15547,6 +15988,7 @@ msgid "Main Loop Type" msgstr "Buscar Tipo de Nodo" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Buscar" @@ -15569,7 +16011,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Retroceder" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Ajustar a los Lados del Nodo" @@ -15611,24 +16053,33 @@ msgstr "Cambiar Radio Externo de Torus" msgid "Operation" msgstr "Opciones" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Colisión" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modo de Colisión" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modo de Colisión" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Convertir Mayúsculas/Minúsculas" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15636,10 +16087,12 @@ msgstr "Cambios del Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radio:" @@ -15654,11 +16107,20 @@ msgstr "Argumentos de Escena Principal:" msgid "Rings" msgstr "Advertencias" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Suavizado" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostrar Guías" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15673,6 +16135,13 @@ msgstr "Cambiar Radio Externo de Torus" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígonos" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15681,6 +16150,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Pegar Nodos" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15699,21 +16173,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotación al azar:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Crear Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continuo" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Seleccionar Distancia:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotación al azar:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modo de Colisión" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Cambio de Transformación" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanciar" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Mostrar Siempre la Cuadrícula" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Usar Snap" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Archivo de Almacenamiento:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Cargar Recurso" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esqueleto" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefijo:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Recargar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15768,14 +16310,20 @@ msgstr "GDNative Singleton desactivado" msgid "Libraries: " msgstr "Bibliotecas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nombre de Clase:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nombre del Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Foco en Ruta" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15878,6 +16426,180 @@ msgstr "Exportar Malla GLTF2" msgid "Export GLTF..." msgstr "Exportar GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista Trasera" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Desplazamiento de Cuadrícula:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componentes" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Cantidad:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mix" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanciar" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analizando geometría..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista Trasera" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Theme Predeterminado" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Todos los Dispositivos" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Tamaño:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Colores" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Cambiar" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Calcular Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Cambios del Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Reemparentar" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traducciones" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Step de Rotación:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Hijos Editables" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15887,10 +16609,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Obtener Nodo de Escena" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nueva Raíz de Escena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Foco en Origen" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mover Unión" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15899,7 +16636,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operador de Scalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versión" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versión" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Con Datos" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodos" @@ -15923,6 +16708,16 @@ msgstr "Malla" msgid "Materials" msgstr "Cambios del Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Ruta de la Escena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nombre del nodo raíz" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15967,18 +16762,49 @@ msgstr "Selecciona un Nodo" msgid "Animations" msgstr "Animaciones:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostrar Huesos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fotogramas de Física %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Calcular Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista Frontal" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16159,12 +16985,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Offset:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16182,11 +17014,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16273,6 +17105,15 @@ msgstr "Analizando geometría..." msgid "Done!" msgstr "¡Hecho!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Escala al azar:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16281,6 +17122,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Desplazamiento de Cuadrícula:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16298,13 +17144,58 @@ msgstr "Perspectiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nombre" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Configuración:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descripción" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Establecer Tipo de la Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Establecer Tipo de la Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Estado" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16355,12 +17246,6 @@ msgstr "Desbordamiento de pila en el nivel: " msgid "Visual Script" msgstr "Buscar en VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Función" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Cambiar Argumentos de la Señal" @@ -16680,6 +17565,7 @@ msgid "Edit Member" msgstr "Editar Miembro" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expresión" @@ -16687,6 +17573,11 @@ msgstr "Expresión" msgid "Return" msgstr "Regresar" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Ejecutable" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16784,6 +17675,13 @@ msgstr "Modo de Escalado" msgid "Basic Type" msgstr "Tipo Base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copiar Ruta del Nodo" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16791,7 +17689,17 @@ msgstr "Cambiar Nombre del Argumento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Restablecer Valores por Defecto" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caracteres válidos:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modo de Escalado" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16851,11 +17759,6 @@ msgstr "Asignar" msgid "Get %s" msgstr "Obtener %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Índice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Índice del nombre de la propiedad inválido." @@ -16898,6 +17801,11 @@ msgstr ": Argumentos incorrectos: " msgid "a if cond, else b" msgstr "a si cond, sino b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nombre" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet no encontrado en el script: " @@ -16972,6 +17880,10 @@ msgstr "" msgid "SubCall" msgstr "SubCall" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Construir %s" @@ -17025,6 +17937,11 @@ msgstr "Siguiente Fotograma de Física" msgid "%s sec(s)" msgstr "%s seg(s)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Dibujar Tile" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "WaitSignal" @@ -17050,6 +17967,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17061,9 +17982,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Reestrablecer cadena IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tiempo de espera." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17092,6 +18018,11 @@ msgstr "" msgid "Visibility State" msgstr "Cambiar Visibilidad" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reintentar" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17998,6 +18929,60 @@ msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad " "\"Frames\" para que AnimatedSprite pueda mostrar los fotogramas." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Fotograma %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Reproducir" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18008,24 +18993,32 @@ msgstr "Anulaciones" msgid "Space Override" msgstr "Anulaciones" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generar puntos" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "WaitInstanceSignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Vista Previa Por Defecto" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18036,8 +19029,8 @@ msgstr "Añadir Bus de Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Layout de Bus de Audio" +msgid "Override" +msgstr "Anulaciones" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18058,10 +19051,11 @@ msgid "Pitch Scale" msgstr "Escala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Reproducir" +msgid "Autoplay" +msgstr "Act./Desact. Reproducción Automática" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18069,7 +19063,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Seleccionar Distancia:" @@ -18099,13 +19094,29 @@ msgstr "Copiar Nodos" msgid "Anchor Mode" msgstr "Modo de Icono" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Step de Rotación:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Actual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Acercar Zoom" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modo de Movimiento" @@ -18114,38 +19125,62 @@ msgstr "Modo de Movimiento" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Suavizado" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Asignar Margen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Asignar Margen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Asignar Margen" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Suavizado" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Offset:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Offset:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Asignar Margen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Llamadas de Dibujado:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Llamadas de Dibujado:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Asignar Margen" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nodo Blend2" @@ -18155,29 +19190,65 @@ msgstr "Nodo Blend2" msgid "Light Mode" msgstr "Ancho Derecha" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partículas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partículas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Cambiar Visibilidad" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Cambiar Visibilidad" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Rellenar" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Rellenar" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostrar Origen" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luz" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18202,6 +19273,11 @@ msgstr "" "Considera agregarle un nodo hijo de tipo CollisionShape2D o " "CollisionPolygon2D para definir su forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Elegir Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18234,6 +19310,19 @@ msgstr "" msgid "Build Mode" msgstr "Modo de Regla" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Desactivar Elemento" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Crear Polígono de Colisión" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18277,6 +19366,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Configuración:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Cantidad:" @@ -18286,16 +19382,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Post procesado" +msgid "One Shot" +msgstr "Nodo OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Escala" +msgid "Preprocess" +msgstr "Post procesado" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18319,11 +19415,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Ver FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proyectos Locales" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18339,8 +19446,10 @@ msgstr "" msgid "Texture" msgstr "Texto" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18352,9 +19461,19 @@ msgstr "Máscara de Emisión" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Fuente de Emisión: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18380,7 +19499,8 @@ msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18418,12 +19538,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Colores" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18461,16 +19575,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodos" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodos" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Botón Desactivado" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18479,11 +19609,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializar" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18495,44 +19625,41 @@ msgstr "" "Se debe proporcionar una textura con la forma de la luz a la propiedad \" " "Texture\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Región de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Cambiar" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Rotar a la Derecha" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Capa" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18541,28 +19668,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista Trasera" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Cambiar Filtro" +msgid "Gradient Length" +msgstr "Degradado Editado" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtros:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Cerrar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modo de Regla" @@ -18584,6 +19716,11 @@ msgstr "" msgid "Width Curve" msgstr "Partir Curva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Por defecto" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18617,25 +19754,41 @@ msgstr "Modo de Región" msgid "End Cap Mode" msgstr "Modo de Ajuste:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "en orden:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Multiplicar %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Conexión:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18667,6 +19820,11 @@ msgstr "Seleccionar Distancia:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Cambiar Radio Externo de Torus" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18675,6 +19833,11 @@ msgstr "" "El NavigationObstacle2D sólo sirve para evitar la colisión de un objeto " "Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vértices:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18700,12 +19863,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Step de Rotación:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotando %s grados." @@ -18720,10 +19879,48 @@ msgstr "Constante Global" msgid "Global Rotation Degrees" msgstr "Rotando %s grados." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Escala al azar:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Mantener transformación global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Ajuste Relativo" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Offset:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Usar Ajuste de Escalado" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Al Final" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18731,11 +19928,18 @@ msgstr "" "En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un " "nodo ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acción" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Reflejar" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18778,11 +19982,17 @@ msgstr "" "La animación Particles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Modo de Prioridad" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Partir Curva" @@ -18797,6 +20007,20 @@ msgstr "" msgid "Unit Offset" msgstr "Desplazamiento de Cuadrícula:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18807,12 +20031,22 @@ msgid "Layers" msgstr "Capa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Función" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18855,15 +20089,40 @@ msgstr "Luz" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "CustomNode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Seleccionar Color" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Ajuste Inteligente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocidad:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18872,42 +20131,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Forzar Push" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Asignar Margen" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Física)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Moviendo salida" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderizador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Idioma" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Modo de Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID inválido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Modo de Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modo de Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Vista de Órbita Derecha" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotando %s grados." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Región de Textura" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "en orden:" +msgid "Vertex Colors" +msgstr "Vértice" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18920,22 +20234,45 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Modo de Colisión" +msgid "Cast To" +msgstr "Crear Nodo Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Eliminar Punto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Siguiente Coordenada" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reiniciar" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18965,6 +20302,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Fotograma %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrar scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18982,51 +20329,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformar" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicializar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Ver Origen" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Modo de Colisión" +msgid "Y Sort" +msgstr "Ordenar" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Colisión" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Modo de Prioridad" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Características principales:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Modo de Colisión" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Modo de Colisión" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Ocluir Conjunto de Transformación" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Ajustar al Centro del Nodo" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Preajuste" +msgid "Shape Visible" +msgstr "Act./Desact. Visible" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19047,27 +20413,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Restablecer Volumen de Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Restablecer Volumen de Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Establecer Nombre de Uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19085,7 +20442,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Sólo anclado" #: scene/3d/arvr_nodes.cpp @@ -19104,6 +20461,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala al azar:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19132,34 +20494,38 @@ msgstr "Colores de Emisión" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Colores de Emisión" +msgid "Degrees" +msgstr "Rotando %s grados." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activar Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pista de Propiedades" +msgid "Tracking" +msgstr "Empaquetando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19174,6 +20540,16 @@ msgstr "Reestablecer Transformación" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subárbol" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19203,6 +20579,13 @@ msgstr "Guardar lightmaps" msgid "Done" msgstr "Hecho" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19215,6 +20598,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtro:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Colores" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19227,38 +20624,43 @@ msgstr "Nuevo Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Ver Entorno" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "General" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturar desde píxel" +msgid "Max Size" +msgstr "Tamaño:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Captura" +msgid "Custom Sky" +msgstr "CustomNode" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotando %s grados." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "CustomNode" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mover Efecto de Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indentar a la Derecha" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navegación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19269,14 +20671,24 @@ msgstr "" msgid "Light Data" msgstr "Con Datos" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nombre del Nodo:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pista de Propiedades" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19286,6 +20698,11 @@ msgstr "Proyecto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Desplazamiento de Cuadrícula:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19295,8 +20712,9 @@ msgstr "Más Cercano" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19307,15 +20725,15 @@ msgstr "Asignar Margen" msgid "Clip To" msgstr "Clip Arriba" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Voltear Portales" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Captura" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19387,17 +20805,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Máscara de Emisión" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Puntos de Emisión:" +msgid "Ring Radius" +msgstr "Máscara de Emisión" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Cambiar Radio Interno de Torus" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rotar a la Derecha" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Advertencias" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19413,20 +20842,28 @@ msgstr "Voltear Portales" msgid "Portal Mode" msgstr "Modo de Prioridad" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Activar Prioridad" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Librería Dinámica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19436,15 +20873,6 @@ msgstr "Librería Dinámica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navegación" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19482,21 +20910,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Seleccionar Color" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modo de Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Restablecer Volumen de Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19505,24 +20930,26 @@ msgstr "Direcciones" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modo Sin Distracciones" +msgid "Blend Splits" +msgstr "Tiempos de Mezcla:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundidad" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Mostrar Por Defecto" #: scene/3d/light.cpp @@ -19535,17 +20962,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformación Abortada." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Prueba" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorar]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial." @@ -19618,11 +21061,21 @@ msgstr "" "La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo " "Billboard esté ajustado a \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Cambiar Visibilidad" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Llamadas de Dibujado:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Llamadas de Dibujado:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19658,8 +21111,8 @@ msgstr "Eje" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Dibujar Tile" +msgid "Body Offset" +msgstr "Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19685,6 +21138,11 @@ msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Eliminar Nodos" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19742,39 +21200,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portales activos]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Raíz de edición en vivo:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Por defecto" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Agrupado" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo de Rotación" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Desplazamiento de Cuadrícula:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proyecto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activar Ajuste" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Seleccionar Color" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Colores de Emisión" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indentar a la Derecha" #: scene/3d/remote_transform.cpp msgid "" @@ -19805,6 +21306,10 @@ msgstr "" "Considera la posibilidad de simplificar los límites de la room para aumentar " "el rendimiento." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19846,6 +21351,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19915,6 +21424,16 @@ msgstr "" "Error al calcular los límites de la room.\n" "Asegúrate de que todas las rooms contienen geometría o límites manuales." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fotogramas de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Crear Polígono de Colisión" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19937,6 +21456,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19963,11 +21486,6 @@ msgstr "" "cuando esté ejecutándose.\n" "En su lugar, cambia el tamaño en las formas de colisión de los hijos." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Mantener transformación global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19977,7 +21495,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fotogramas de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20032,16 +21559,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separación:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Rueda Hacia Arriba." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Función" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expresión" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Error" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separación:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20072,6 +21631,11 @@ msgstr "Argumentos extras de llamada:" msgid "Baked Light" msgstr "Calcular Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generando Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20080,22 +21644,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Seleccionar Distancia:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Seleccionar Distancia:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20123,11 +21683,13 @@ msgstr "" "(para escenas 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Escena Principal" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20141,6 +21703,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Act./Desact. Triángulos Automáticos" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Act./Desact. Triángulos Automáticos" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20177,6 +21744,11 @@ msgstr "Tiempo de Crossfade (s):" msgid "autorestart_" msgstr "Reinicio automático:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Reinicio automático:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20197,11 +21769,26 @@ msgstr "Añadir Puerto de Entrada" msgid "Xfade Time" msgstr "Tiempo de Crossfade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Desplazamiento de Cuadrícula:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Cambiar" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Establecer avance automático" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opciones Avanzadas" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Reset de la Animación" @@ -20216,11 +21803,6 @@ msgstr "Establecer Animación" msgid "Assigned Animation" msgstr "Añadir Animación" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Act./Desact. Reproducción Automática" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20241,22 +21823,16 @@ msgid "Playback Options" msgstr "Opciones de Clase:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Reproducir Escena" +msgid "Default Blend Time" +msgstr "Theme Predeterminado" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acción" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20302,10 +21878,20 @@ msgstr "La raíz del nodo AnimationPlayer no es un nodo válido." msgid "Tree Root" msgstr "Crear Nodo Raíz:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fijar AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Agregar Pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." @@ -20315,16 +21901,88 @@ msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." msgid "Playback" msgstr "Reproducir" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Pegar Parámetros" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Ruta de Exportación" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animación" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Cero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nombre del nodo raíz" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Huesos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolación" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Anulaciones" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Reemparentar nodo" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Crear Función" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Reproducir Escena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Objetivo" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Mantener Proporciones" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20335,15 +21993,24 @@ msgstr "Modo de Selección" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Voltear Horizontalmente" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Voltear Verticalmente" +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostrar Origen" #: scene/gui/base_button.cpp #, fuzzy @@ -20351,12 +22018,11 @@ msgid "Action Mode" msgstr "Modo de Icono" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botón" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20369,6 +22035,11 @@ msgstr "Atajos" msgid "Group" msgstr "Grupos" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar Texto" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20378,6 +22049,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir Todo" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Superior Izquierda" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20388,6 +22069,36 @@ msgstr "" "Clic izq: Aplicar color\n" "Clic der: Borrar configuración predeterminada" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editar Polígono" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Modo de Selección" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modo desplazamiento lateral" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferido" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Ajustes preestablecidos" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Act./Desact. Visible" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Selecciona un color de la ventana del editor." @@ -20438,50 +22149,46 @@ msgstr "Sólo anclado" msgid "Grow Direction" msgstr "Direcciones" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Tamaño del Outline:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "Desplazamiento de Cuadrícula:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotación al azar:" +msgid "Clip Content" +msgstr "Constante de Clase" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Herramientas" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Foco en Ruta" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Modo de Oclusión" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro de Idioma" +msgid "Default Cursor Shape" +msgstr "Cargar el Bus Layout predeterminado." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20491,17 +22198,8 @@ msgstr "Tamaño: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Voltear Horizontalmente" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Voltear Verticalmente" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Modo de Selección" #: scene/gui/control.cpp #, fuzzy @@ -20518,9 +22216,13 @@ msgid "Dialog" msgstr "Diálogo XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar Texto" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20530,15 +22232,50 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Elemento de Anulación" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe tener una extensión válida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desconectar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Desplazamiento de Cuadrícula:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Seleccionar Distancia:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Acercar Zoom" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Acercar Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Alejar Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostrar Huesos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20547,11 +22284,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Activar minimapa de cuadrícula." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostrar Huesos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Seleccionar" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Confirmar" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volumen" @@ -20563,21 +22315,50 @@ msgid "Timers" msgstr "Tiempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Aplicar Restablecer" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Rellenar Selección" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Prueba" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala al azar:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista Frontal" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20604,6 +22385,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caracteres válidos:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Ayuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Atajos" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Sólo selección" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20615,23 +22444,41 @@ msgid "Placeholder" msgstr "Cargar Como Placeholder" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Cargar Como Placeholder" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Establecer Posición de Salida de Curva" +msgid "Blink Speed" +msgstr "Velocidad:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Cambiar" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Establecer Region Rect" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20641,15 +22488,6 @@ msgstr "Asignar Margen" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Crear Guía Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20667,6 +22505,11 @@ msgstr "" msgid "Popup" msgstr "Rellenar" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20677,6 +22520,30 @@ msgstr "" "cualquiera de las funciones popup*(). Puedes hacerlos visibles para su " "edición, pero se esconderán al iniciar." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrar Selección" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Eliminar Selección de GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Eliminar Selección" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Buscar" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20686,30 +22553,110 @@ msgstr "Recientes:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Mantener Proporciones" +msgid "Min Value" +msgstr "Fijar Valor" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Página: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Editar" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Agrupado" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Cambiar Nombre del Elemento Color" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Píxeles del Borde" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Obtener Índice" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Auto Sangría" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tiempos de Mezcla:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fin" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caracteres válidos:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar Texto" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamaño:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Pintar Peso de Huesos" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Sólo selección" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configurar el perfil seleccionado:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20730,15 +22677,59 @@ msgstr "" "Utiliza un container como hijo (VBox, HBox, etc.), o un Control y establece " "manualmente el tamaño mínimo personalizado." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Llenar superficie" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrar señales" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Seleccionar Color" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "en orden:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefijo:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufijo:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Desplazamiento de Cuadrícula:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Colapsar Todo" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20753,12 +22744,87 @@ msgstr "" msgid "Current Tab" msgstr "Actual:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Act./Desact. Visible" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastrar y soltar para reordenar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadores" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Saltar Breakpoints" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Carpeta:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Llamadas de Dibujado:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Desbloquear Nodo" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20766,59 +22832,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Región de Textura" +msgid "Focused" +msgstr "Foco en Ruta" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desactivado)" +msgid "Click Mask" +msgstr "Modo de Colisión" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Todo" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Región de Textura" +msgid "Over" +msgstr "Sobreescribir" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Salir de Aquí" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propiedades del Theme" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20833,12 +22883,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializar" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotando %s grados." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centro Izquierda" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modo de Interpolación" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20848,6 +22910,21 @@ msgstr "" msgid "(Other)" msgstr "(Otros)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Act./Desact. Visible" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Botón Desactivado" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Crear Nodo Raíz:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20857,8 +22934,12 @@ msgstr "" msgid "Audio Track" msgstr "Agregar Pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20866,14 +22947,14 @@ msgstr "" msgid "Stream Position" msgstr "Establecer Posición de Entrada de Curva" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgid "Stretch Shrink" +msgstr "Buscar" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostrar Viewport" #: scene/main/http_request.cpp @@ -20913,6 +22994,11 @@ msgstr "" msgid "Editor Description" msgstr "Descripción" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Ruta de Exportación" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20943,6 +23029,35 @@ msgstr "Multiplicar %s" msgid "Custom Multiplayer" msgstr "Asignar Múltiples:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Activar Prioridad" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modo de Interpolación" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Superior Izquierda" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Modo de Colisión" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Modo de Navegación" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20952,6 +23067,16 @@ msgstr "Nueva Raíz de Escena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Multiplicar %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolación" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20983,11 +23108,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Crear Outline" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21014,12 +23134,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21055,17 +23175,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Dibujar Tile" +msgid "Autostart" +msgstr "Reinicio automático:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Superior Izquierda" +msgid "Viewport Path" +msgstr "Ruta de Exportación" #: scene/main/viewport.cpp msgid "" @@ -21088,6 +23204,19 @@ msgstr "" "El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas " "dimensiones para renderizar cualquier cosa." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Elemento de Anulación" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21096,6 +23225,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Cambiar Valor de Entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Vinculación" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Desactivar Elemento" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Izquierda Lineal" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21107,13 +23269,33 @@ msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Cambiar Modo de Actualización de Animación" +msgid "Clear Mode" +msgstr "Modo de Regla" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activar Papel Cebolla" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Desactivar Elemento" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21121,7 +23303,17 @@ msgid "Shadow Atlas" msgstr "Nuevo Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Reestablecer Transformación" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Mantener transformación global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21143,15 +23335,30 @@ msgstr "CustomNode" msgid "Loop Mode" msgstr "Modo de Movimiento" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Fijar Valor" +msgid "Loop Begin" +msgstr "Modo de Movimiento" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Modo de Movimiento" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nodo Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumentos de Escena Principal:" #: scene/resources/curve.cpp #, fuzzy @@ -21162,15 +23369,15 @@ msgstr "Media Resolución" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Elemento de Anulación" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21181,6 +23388,16 @@ msgstr "Foco en Ruta" msgid "Outline Size" msgstr "Tamaño del Outline:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Función" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Señales" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21200,29 +23417,36 @@ msgstr "Con Datos" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Modo de Icono" +msgid "Sky Custom FOV" +msgstr "CustomNode" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentación en línea" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Step de Rotación:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotando %s grados." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21231,49 +23455,73 @@ msgid "Ambient Light" msgstr "Indentar a la Derecha" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condición" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Archivo de Almacenamiento:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Cantidad:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Partir Curva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrar señales" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Partir Curva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrar señales" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Partir Curva" #: scene/resources/environment.cpp #, fuzzy @@ -21282,15 +23530,11 @@ msgstr "Remapeos" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modo de Ajuste:" +msgid "Exposure" +msgstr "Exportar" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21298,19 +23542,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21319,20 +23555,27 @@ msgid "SS Reflections" msgstr "Escalar Selección" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Paso" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Sólo selección" +msgid "Fade In" +msgstr "Fundido de entrada (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fundido de salida (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profundidad" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21341,122 +23584,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Ancho Derecha" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radio:" +msgid "AO Channel Affect" +msgstr "Depuración del Canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Colores" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Seleccionar Distancia:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transición: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nodo Blend2" +msgid "HDR Scale" +msgstr "Escala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21464,26 +23657,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Luz" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separación:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Función Color." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Advertencias" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recientes:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modo Sin Distracciones" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Offset:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21493,6 +23704,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundidad" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundidad" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21514,44 +23734,46 @@ msgid "Parameters" msgstr "Parámetro Modificado:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modo desplazamiento lateral" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Modo de Regla" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modo de Interpolación" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Ancho Izquierda" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista Frontal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modo de Regla" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nodo Blend2" +msgid "Grow Amount" +msgstr "Cantidad:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21559,6 +23781,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partículas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Fotograma %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Fotograma %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21575,10 +23807,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21602,11 +23830,6 @@ msgstr "Colores de Emisión" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Escala al azar:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21636,34 +23859,37 @@ msgid "Ambient Occlusion" msgstr "Oclusión" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Región de Textura" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundidad" +msgid "Min Layers" +msgstr "Capa" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Capa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Voltear Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21674,27 +23900,14 @@ msgstr "Transición: " msgid "Refraction" msgstr "Separación:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Escala al azar:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nodo Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Capa" #: scene/resources/material.cpp #, fuzzy @@ -21702,7 +23915,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21710,41 +23923,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modo de Prioridad" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modo Sin Distracciones" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo desplazamiento lateral" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Calcular Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21778,8 +23975,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformación Abortada." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformar Mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ordenar Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ordenar Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21795,6 +24008,11 @@ msgstr "Analizando geometría..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Fuente" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21807,11 +24025,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Tamaño del Outline:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21826,11 +24039,6 @@ msgstr "" msgid "Max Error" msgstr "Error" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígonos" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21845,6 +24053,18 @@ msgstr "Seleccionar Distancia:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21853,43 +24073,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Establecer Esferas OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígonos" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mover Puntos" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Dividir %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Puntos de Emisión:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Fuente de Emisión: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Colores de Emisión" +msgid "Color Texture" +msgstr "Editor de Themes" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Puntos de Emisión:" +msgid "Point Count" +msgstr "Añadir Puerto de Entrada" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plano:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Voltear Portales" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21922,6 +24175,18 @@ msgstr "Inferior Derecha" msgid "Left To Right" msgstr "Superior Derecha" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21945,17 +24210,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Siguiente Plano" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Partir Curva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Archivo de Almacenamiento:" #: scene/resources/sky.cpp #, fuzzy @@ -21964,12 +24226,8 @@ msgstr "Agrupado" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Cerrar Curva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy @@ -21978,35 +24236,21 @@ msgstr "Ejecutar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Sustituir" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Partir Curva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Región de Textura" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22017,11 +24261,6 @@ msgstr "Asignar Margen" msgid "Expand Margin" msgstr "Expandir Todo" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Rellenar" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22031,10 +24270,6 @@ msgstr "Cambiar Radio Interno de Torus" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22051,10 +24286,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22074,14 +24305,30 @@ msgstr "Cargar Ajuste Predeterminado" msgid "Base Texture" msgstr "Eliminar Textura" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Página: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo de Escalado" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Captura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modo de Reproducción:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modo de Reproducción:" #: scene/resources/texture.cpp #, fuzzy @@ -22093,11 +24340,29 @@ msgstr "Tipo Base" msgid "Current Frame" msgstr "Nombre de la escena actual" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modo desplazamiento lateral" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Respetar Mayúsculas/Minúsculas" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Por defecto" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22138,6 +24403,16 @@ msgstr "Región de Textura" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de Características de Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Cambiar Valor de Entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22152,6 +24427,16 @@ msgstr "Función de comparación inválida para este tipo." msgid "Fallback Environment" msgstr "Ver Entorno" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Escena Principal" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Escena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22170,10 +24455,32 @@ msgstr "Izquierda Lineal" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializar" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interfaz de usuario" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22215,12 +24522,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Release" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22232,7 +24539,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22251,13 +24558,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar Feedback de la Documentación" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Omitir" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22277,20 +24585,11 @@ msgstr "" msgid "Post Gain" msgstr "Posterior" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recursos" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22326,7 +24625,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Tamaño:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22334,14 +24633,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modo de Reproducción:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Enviar Feedback de la Documentación" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22349,7 +24642,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Omitir" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22362,18 +24655,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tiempo de espera." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nodo Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22394,13 +24682,33 @@ msgid "Channel Disable Time" msgstr "Cambiar Tiempo de Mezcla" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Añadir Puerto de Entrada" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturar desde píxel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspectiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22414,19 +24722,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Tamaño:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vista Libre Izquierda" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Vista Previa Por Defecto" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializar" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Modo de Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Modo de Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Modo de Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Modo de Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Modo de Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Modo de Colisión" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centro Izquierda" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22466,6 +24850,11 @@ msgstr "Las constantes no pueden modificarse." msgid "Spatial Partitioning" msgstr "Particionando..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrar señales" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22626,7 +25015,7 @@ msgstr "Modo de Interpolación" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp @@ -22776,5 +25165,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Cambiar Tamaño de Cámara" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index ca8a16b64a3..01286d65fcd 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -35,6 +35,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "El portapapeles está vacío!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Escena Actual" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Modo Mover" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Mantener el Depurador Abierto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Tamaño de Outline:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Tamaño de Outline:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -45,10 +100,102 @@ msgstr "Operador Screen(trama)." msgid "Window" msgstr "Nueva Ventana" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Píxeles del Borde" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Act./Desact. Pantalla Completa" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializar" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posición del Panel" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Tamaño:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modo de Interpolación" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Objetivo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nodo TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Frames de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Error al Guardar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Error al Guardar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -77,9 +224,20 @@ msgstr "Command: Rotar" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Función" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -107,6 +265,10 @@ msgstr "Página: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -116,25 +278,68 @@ msgstr "Conectar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objetos Dibujados:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activar Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profiler de Red" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nombre del nodo raíz" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformación" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -185,6 +390,16 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En la llamada a '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Estado" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -226,10 +441,167 @@ msgstr "Copiar Selección" msgid "Use Single Quotes" msgstr "Nuevo Tile Individual" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositivo" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Todos" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control de Versiones" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunidad" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Examinar" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Tecla Física" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botón" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante Global" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Indice de Botones de Mouse:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Ajuste Relativo" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocidad:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eje" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Fijar Valor" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acción" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Cambiar" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Mensaje de Commit" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Cabeceo:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbitar Vista Hacia La Derecha" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Numero de Línea:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -245,10 +617,12 @@ msgstr "Configurar Ajuste" msgid "Project Settings Override" msgstr "Ajustes del Proyecto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nombre" @@ -442,18 +816,20 @@ msgstr "Renderizador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -482,7 +858,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Crear Función" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expresión" @@ -556,16 +932,28 @@ msgstr "Vértices:" msgid "Resource" msgstr "Recursos" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Cerrar Escena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ruta de Recursos" +msgid "Path" +msgstr "Ruta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fuente" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Mensaje de Commit" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Idioma" @@ -579,7 +967,7 @@ msgstr "Prueba" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -611,7 +999,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -684,8 +1072,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escalar" @@ -702,7 +1095,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -977,8 +1370,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animación" @@ -1121,6 +1516,8 @@ msgstr "Mover Claves de Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transform" @@ -1521,7 +1918,7 @@ msgstr "" "Difiere la señal, almacenándola en una cola y solo disparándola en tiempo de " "inactividad." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "OneShot" @@ -1691,13 +2088,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependencias" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Ruta" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" @@ -1837,11 +2227,11 @@ msgid "Lead Developer" msgstr "Desarrollador Principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Gestor de Proyectos " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gestor de Proyectos" #: editor/editor_about.cpp msgid "Developers" @@ -2189,7 +2579,9 @@ msgid "Remove Autoload" msgstr "Quitar Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activar" @@ -2671,8 +3063,11 @@ msgstr "Modo de Reproducción:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modo Paneo" @@ -2692,6 +3087,16 @@ msgstr "Perfil Actual:" msgid "Current Path" msgstr "Actual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Act/Desact. Archivos Ocultos" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" @@ -2712,7 +3117,8 @@ msgstr "Act/Desact. Archivos Ocultos" msgid "Toggle Favorite" msgstr "Act/Desact. Favorito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Act/Desact. Modo" @@ -2832,6 +3238,8 @@ msgid "Theme Properties" msgstr "Propiedades de Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Colores" @@ -2946,14 +3354,18 @@ msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Señal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propiedad" @@ -2965,6 +3377,36 @@ msgstr "Propiedades del Tema" msgid "Property:" msgstr "Propiedad:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Solo Métodos" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Tildar Item" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Ítem Tildado" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Llamadas de Dibujado:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Reproducir" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Fijar Valor" @@ -3746,7 +4188,7 @@ msgstr "Pegar Propiedades" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Botón Desactivado" @@ -3793,7 +4235,7 @@ msgstr "Ruta de la Clave Privada SSH" msgid "Dock Position" msgstr "Posición del Panel" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Sin Distracciones" @@ -4441,7 +4883,10 @@ msgstr "Editar Texto:" msgid "On" msgstr "On" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Capa" @@ -4552,11 +4997,26 @@ msgstr "Convertir a %s" msgid "New %s" msgstr "Nuevo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Cambiar Tipo Base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Agregar Recurso" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Ítem Editable" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nuevo Script" @@ -4699,7 +5159,7 @@ msgstr "Colores" msgid "Accent Color" msgstr "Seleccionar Color" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4775,11 +5235,6 @@ msgstr "" msgid "File Dialog" msgstr "Dialogo XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Act/Desact. Archivos Ocultos" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4833,16 +5288,16 @@ msgstr "" msgid "Highlighting" msgstr "Iluminación directa" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Resaltador de Sintaxis" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4857,20 +5312,13 @@ msgid "Indent" msgstr "Indentar a la Izq" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Tamaño:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" @@ -4880,12 +5328,12 @@ msgstr "Auto Indentar" msgid "Convert Indent On Save" msgstr "Convertir Indentación En Espacios" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Llamadas de Dibujado:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Llamadas de Dibujado:" @@ -4895,11 +5343,11 @@ msgstr "Llamadas de Dibujado:" msgid "Navigation" msgstr "Navegación" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4920,7 +5368,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numero de Línea:" @@ -5016,7 +5464,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5129,7 +5577,7 @@ msgstr "Pintar GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Pintar GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5373,7 +5821,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Todo el Rect" @@ -5409,8 +5859,7 @@ msgstr "Quitar Punto" msgid "Editor SSL Certificates" msgstr "Configuración del Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" @@ -5585,6 +6034,11 @@ msgstr "" "Mantené %s para redondear a números enteros. Mantené Mayús para cambios más " "precisos." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" @@ -7036,8 +7490,8 @@ msgid "Future" msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidad" @@ -7122,6 +7576,7 @@ msgid "Immediate" msgstr "Inmediata" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincro" @@ -7130,6 +7585,8 @@ msgid "At End" msgstr "Al Final" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viaje" @@ -7216,6 +7673,7 @@ msgid "Fade Out (s):" msgstr "Fade Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Blend" @@ -7335,7 +7793,7 @@ msgstr "Editar Filtros de Nodo" msgid "Filters..." msgstr "Filtros..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7500,11 +7958,11 @@ msgstr "Licencia (Z-A)" msgid "First" msgstr "Primero" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Siguiente" @@ -8596,6 +9054,7 @@ msgid "Create Outline" msgstr "Crear Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9163,16 +9622,19 @@ msgstr "Abrir editor UV de Polígonos 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" @@ -9260,6 +9722,7 @@ msgstr "Ajustes de Grilla" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Ajustar" @@ -9711,7 +10174,8 @@ msgstr "Conexiones al método:" msgid "Source" msgstr "Fuente" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Objetivo" @@ -9757,6 +10221,7 @@ msgid "Convert Case" msgstr "Convertir Mayúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Mayúsculas" @@ -9938,7 +10403,8 @@ msgid "Create physical bones" msgstr "Crear huesos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" @@ -9954,7 +10420,7 @@ msgstr "Reproducir IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectiva" @@ -10042,7 +10508,7 @@ msgstr "Ver Transformación en Plano." msgid "None" msgstr "Ninguno" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotar" @@ -10307,7 +10773,7 @@ msgstr "No se pudo encontrar un suelo sólido al que ajustar la selección." msgid "Use Local Space" msgstr "Usar Espacio Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usar Ajuste" @@ -10683,6 +11149,9 @@ msgid "Speed:" msgstr "Velocidad:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Loop" @@ -11207,15 +11676,6 @@ msgstr "Anular Todo" msgid "Override all default type items." msgstr "Anular todos los elementos de tipo por defecto." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Cambiar Tipo Base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11556,6 +12016,7 @@ msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Región" @@ -11563,7 +12024,7 @@ msgstr "Región" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisión" @@ -12153,7 +12614,8 @@ msgstr "Vértice" msgid "Fragment" msgstr "Fragmento" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Luz" @@ -12976,6 +13438,10 @@ msgstr "" "Las plantillas de exportación para esta plataforma están faltando o " "corruptas:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Ruta de Exportación" + #: editor/project_export.cpp msgid "Presets" msgstr "Presets" @@ -12993,10 +13459,6 @@ msgstr "" "lanzamiento de “un click”.\n" "Sólo se puede marcar como ejecutable una plantilla por plataforma." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Ruta de Exportación" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -13057,7 +13519,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modo de Exportación GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" @@ -13423,6 +13886,13 @@ msgstr "" "existentes?\n" "Podría demorar un rato." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gestor de Proyectos" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Proyectos Locales" @@ -13566,10 +14036,6 @@ msgstr "Agregar Evento de Acción de Entrada" msgid "All Devices" msgstr "Todos los Dispositivos" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositivo" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Física)" @@ -13622,10 +14088,6 @@ msgstr "Botón X 2" msgid "Joypad Axis Index:" msgstr "Indice del Eje del Gamepad:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eje" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indice del Boton del Gamepad:" @@ -13774,11 +14236,7 @@ msgstr "Mapa de Entradas" msgid "Action:" msgstr "Acción:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acción" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona muerta" @@ -13967,7 +14425,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Valor inicial para el contador" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Paso" @@ -14761,7 +15221,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -14785,6 +15245,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Exportar lista a un archivo CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ruta de Recursos" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14854,7 +15319,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambiar el Ángulo de Emisión del AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14866,14 +15331,17 @@ msgstr "Cambiar FOV de Cámara" msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15060,18 +15528,13 @@ msgstr "Modo Colisión" msgid "Crash Handler" msgstr "Setear Handle" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Mensaje de Commit" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Setear MultiNodo" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15144,12 +15607,14 @@ msgid "Display" msgstr "Mostrar Todo" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15157,20 +15622,6 @@ msgstr "" msgid "Height" msgstr "Luz" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Píxeles del Borde" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Act./Desact. Pantalla Completa" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15203,10 +15654,6 @@ msgstr "Sincro" msgid "Use V-Sync" msgstr "Usar Ajuste" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15215,7 +15662,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activar" @@ -15234,11 +15689,6 @@ msgstr "Encuadrar Selección" msgid "Energy Saving" msgstr "Error al Guardar" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Mantener el Depurador Abierto" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15272,11 +15722,6 @@ msgstr "Comunidad" msgid "Physics FPS" msgstr "Frames de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Frames de Física %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15310,7 +15755,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Encuadrar Selección" #: main/main.cpp @@ -15321,10 +15766,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15389,14 +15830,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtro:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Colores" #: main/main.cpp @@ -15481,6 +15922,7 @@ msgid "Main Loop Type" msgstr "Encontrar Tipo de Nodo" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Fetch" @@ -15503,7 +15945,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Retroceder" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Ajustar a los Lados del Nodo" @@ -15545,24 +15987,33 @@ msgstr "Cambiar Radio Externo de Toro" msgid "Operation" msgstr "Opciones" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Colisión" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modo Colisión" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modo Colisión" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Convertir Mayúsculas" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15570,10 +16021,12 @@ msgstr "Cambios de Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radio:" @@ -15588,11 +16041,20 @@ msgstr "Argumentos de Escena Principal:" msgid "Rings" msgstr "Advertencias" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Smoothstep" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostrar guías" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15607,6 +16069,13 @@ msgstr "Cambiar Radio Externo de Toro" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígonos" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15615,6 +16084,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Pegar Nodos" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15633,21 +16107,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotación al Azar:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Crear Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Contínuo" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Elegir Instancia:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotación al Azar:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modo Colisión" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Cambio de Transformación" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instancia" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Siempre Mostrar la Grilla" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Usar Ajuste" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Almacenando Archivo:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Cargar Recurso" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esqueleto" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefijo:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Volver a Cargar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15702,14 +16244,20 @@ msgstr "GDNative Singleton desactivado" msgid "Libraries: " msgstr "Bibliotecas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nombre de Clase:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nombre del Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Foco en Ruta" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15811,6 +16359,180 @@ msgstr "Exportar Malla GLTF2" msgid "Export GLTF..." msgstr "Exportar GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista Anterior" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Offset de Grilla:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componentes" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Cantidad:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mix" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instancia" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Parseando Geometría..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista Anterior" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Theme Predeterminado" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Todos los Dispositivos" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Tamaño:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Colores" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Cambiar" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Bake Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Cambios de Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Reemparentar" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traducciones" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Step de Rotación:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Hijos Editables" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15820,10 +16542,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Obtener Nodo de Escena" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nueva Raíz de Escena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Foco en Origen" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mover Unión" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15832,7 +16569,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operador Escalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Con Data" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" @@ -15856,6 +16641,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Cambios de Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Ruta a la Escena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nombre del nodo raíz" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15900,18 +16695,49 @@ msgstr "Seleccionar un Nodo" msgid "Animations" msgstr "Animaciones:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostrar Huesos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Frames de Física %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Bake Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista Frontal" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16091,12 +16917,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Offset:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16114,11 +16946,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16204,6 +17036,15 @@ msgstr "Parseando Geometría..." msgid "Done!" msgstr "Hecho!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Escala al Azar:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16212,6 +17053,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Offset de Grilla:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16229,13 +17075,58 @@ msgstr "Perspectiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nombre" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Configuración:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descripción" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Editar Tipo de Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Editar Tipo de Variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Estado" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16285,12 +17176,6 @@ msgstr "Stack overflow con la profundidad del stack: " msgid "Visual Script" msgstr "Buscar en VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Función" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Editar Argumentos de Señal" @@ -16610,6 +17495,7 @@ msgid "Edit Member" msgstr "Editar Miembros" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expresión" @@ -16617,6 +17503,11 @@ msgstr "Expresión" msgid "Return" msgstr "Retornar" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Ejecutable" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16714,6 +17605,13 @@ msgstr "Modo de Escalado" msgid "Basic Type" msgstr "Cambiar Tipo Base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copiar Ruta del Nodo" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16721,7 +17619,17 @@ msgstr "Cambiar Nombre de Argumento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Restablecer Valores Por Defecto" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caracteres válidos:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modo de Escalado" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16781,11 +17689,6 @@ msgstr "Asignar" msgid "Get %s" msgstr "Obtener %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nombre de propiedad indíce inválido." @@ -16828,6 +17731,11 @@ msgstr ": Argumentos inválidos: " msgid "a if cond, else b" msgstr "a if cond, else b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nombre" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet no encontrado en el script: " @@ -16902,6 +17810,10 @@ msgstr "" msgid "SubCall" msgstr "SubCall" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Construir %s" @@ -16955,6 +17867,11 @@ msgstr "Frames de Física %" msgid "%s sec(s)" msgstr "%s seg(s)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Pintar Tile" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "WaitSignal" @@ -16980,6 +17897,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16991,9 +17912,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Reestrablecer Cadena IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tiempo de espera." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17022,6 +17948,11 @@ msgstr "" msgid "Visibility State" msgstr "Act/Desact. Visibilidad" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reintentar" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17915,6 +18846,60 @@ msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad " "\"Frames\" para que AnimatedSprite pueda mostrar frames." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Frame %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escalar" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Reproducir" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17925,24 +18910,32 @@ msgstr "Reemplazos(Overrides)" msgid "Space Override" msgstr "Reemplazos(Overrides)" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generar puntos" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "WaitInstanceSignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Vista Previa Por Defecto" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17953,8 +18946,8 @@ msgstr "Agregar Bus de Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Abrir Layout de Bus de Audio" +msgid "Override" +msgstr "Reemplazos(Overrides)" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17975,10 +18968,11 @@ msgid "Pitch Scale" msgstr "Escalar" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Reproducir" +msgid "Autoplay" +msgstr "Activar/Desact. Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17986,7 +18980,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Elegir Instancia:" @@ -18016,13 +19011,29 @@ msgstr "Copiar Nodo" msgid "Anchor Mode" msgstr "Modo Icono" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Step de Rotación:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Actual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zoom In" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modo Mover" @@ -18031,38 +19042,62 @@ msgstr "Modo Mover" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Smoothstep" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Asignar Margen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Asignar Margen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Asignar Margen" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smoothstep" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Offset:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Offset:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Asignar Margen" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Llamadas de Dibujado:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Llamadas de Dibujado:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Asignar Margen" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nodo Blend2" @@ -18072,29 +19107,65 @@ msgstr "Nodo Blend2" msgid "Light Mode" msgstr "Derecha Ancha" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partículas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partículas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Act/Desact. Visibilidad" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Act/Desact. Visibilidad" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Poblar" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Poblar" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostrar Orígen" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luz" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18119,6 +19190,11 @@ msgstr "" "Considerá agregarle un nodo hijo de tipo CollisionShape2D o " "CollisionPolygon2D para definir su forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Elegir Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18150,6 +19226,19 @@ msgstr "" msgid "Build Mode" msgstr "Modo Regla" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Desactivar Ítem" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Crear Polígono de Colisión" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18193,6 +19282,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Configuración:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Cantidad:" @@ -18202,16 +19298,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Post procesado" +msgid "One Shot" +msgstr "Nodo OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Escalar" +msgid "Preprocess" +msgstr "Post procesado" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18235,11 +19331,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Ver FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proyectos Locales" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18255,8 +19362,10 @@ msgstr "" msgid "Texture" msgstr "Texto" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18268,9 +19377,19 @@ msgstr "Máscara de Emisión" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Fuente de Emisión: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18296,7 +19415,8 @@ msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18334,12 +19454,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Colores" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18377,16 +19491,32 @@ msgstr "La unión no está conectada a dos PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodo" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodo" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Botón Desactivado" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18395,11 +19525,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializar" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18411,44 +19541,41 @@ msgstr "" "Se debe proporcionar una textura con la forma de la luz a la propiedad " "\"Texture\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Región de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Cambiar" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Rotar a la Derecha" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Capa" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18457,28 +19584,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista Anterior" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Cambiar Filtro" +msgid "Gradient Length" +msgstr "Degradado Editado" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtros:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Cerrar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modo Regla" @@ -18500,6 +19632,11 @@ msgstr "" msgid "Width Curve" msgstr "Partir Curva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Por Defecto" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18533,25 +19670,41 @@ msgstr "Modo Región" msgid "End Cap Mode" msgstr "Modo de Ajuste:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "en orden:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Multiplicar %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Conexión:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18583,12 +19736,22 @@ msgstr "Elegir Instancia:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Cambiar Radio Externo de Toro" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vértices:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18614,12 +19777,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Step de Rotación:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotando %s grados." @@ -18634,10 +19793,48 @@ msgstr "Constante Global" msgid "Global Rotation Degrees" msgstr "Rotando %s grados." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Escala al Azar:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Mantener Transformación Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Ajuste Relativo" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Offset:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Usar Ajuste de Escalado" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Al Final" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18645,11 +19842,18 @@ msgstr "" "El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acción" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Espejar" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18687,11 +19891,17 @@ msgstr "" "Animar de Particles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Modo Prioridad" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Partir Curva" @@ -18706,6 +19916,20 @@ msgstr "" msgid "Unit Offset" msgstr "Offset de Grilla:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18716,12 +19940,22 @@ msgid "Layers" msgstr "Capa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Función" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18764,15 +19998,40 @@ msgstr "Luz" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "CustomNode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Contínuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Seleccionar Color" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Ajuste Inteligente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocidad:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18781,42 +20040,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Forzar Push" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Asignar Margen" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Física)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Moviendo salida" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderizador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Idioma" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Modo Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID Inválido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Modo Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modo Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbitar Vista Hacia La Derecha" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotando %s grados." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Región de Textura" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "en orden:" +msgid "Vertex Colors" +msgstr "Vértice" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18829,22 +20143,45 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Modo Colisión" +msgid "Cast To" +msgstr "Crear Nodo Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Quitar Punto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Coordenada Siguiente" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reiniciar" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18874,6 +20211,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Frame %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrar scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18891,51 +20238,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Cambiar Tamaño de Cámara" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transform" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicializar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Ver Origen" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Modo Colisión" +msgid "Y Sort" +msgstr "Ordenar" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Colisión" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Modo Prioridad" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Características Principales:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Modo Colisión" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Modo Colisión" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Transform de Occluder Set" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Ajustar al Centro del Nodo" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Preset" +msgid "Shape Visible" +msgstr "Act/Desact. Visible" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18956,27 +20322,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Resetear Volumen de Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Resetear Volumen de Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Asignar Nombre a Uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera tiene que tener un nodo ARVROrigin como padre." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18994,7 +20351,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Solo anclas" #: scene/3d/arvr_nodes.cpp @@ -19013,6 +20370,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala al Azar:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19041,34 +20403,38 @@ msgstr "Colores de Emisión" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Colores de Emisión" +msgid "Degrees" +msgstr "Rotando %s grados." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activar Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pista de Propiedades" +msgid "Tracking" +msgstr "Empaquetando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19083,6 +20449,16 @@ msgstr "Reestablecer Transform" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subárbol" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19112,6 +20488,13 @@ msgstr "Guardando lightmaps" msgid "Done" msgstr "Hecho" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19124,6 +20507,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtro:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Colores" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19136,38 +20533,43 @@ msgstr "Nuevo Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Ver Entorno" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "General" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturar desde Pixel" +msgid "Max Size" +msgstr "Tamaño:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Captura" +msgid "Custom Sky" +msgstr "CustomNode" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotando %s grados." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "CustomNode" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mover Efecto de Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indentar a la Der" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navegación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19178,14 +20580,24 @@ msgstr "" msgid "Light Data" msgstr "Con Data" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nombre de Nodo:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pista de Propiedades" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19195,6 +20607,11 @@ msgstr "Proyecto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Offset de Grilla:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19204,8 +20621,9 @@ msgstr "Mas Cercano" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19216,15 +20634,15 @@ msgstr "Asignar Margen" msgid "Clip To" msgstr "Clip Arriba" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Invertir Portales" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Captura" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19296,17 +20714,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Máscara de Emisión" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Puntos de Emisión:" +msgid "Ring Radius" +msgstr "Máscara de Emisión" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Cambiar Radio Interno de Toro" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rotar a la Derecha" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Advertencias" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19322,20 +20751,28 @@ msgstr "Invertir Portales" msgid "Portal Mode" msgstr "Modo Prioridad" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Activar Prioridad" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Biblioteca Dinámica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19345,15 +20782,6 @@ msgstr "Biblioteca Dinámica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navegación" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19391,21 +20819,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Seleccionar Color" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modo Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Resetear Volumen de Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19414,24 +20839,26 @@ msgstr "Direcciones" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modo Sin Distracciones" +msgid "Blend Splits" +msgstr "Tiempos de Blending:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundidad" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Mostrar Valores por Defecto" #: scene/3d/light.cpp @@ -19445,17 +20872,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformación Abortada." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Prueba" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorar]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19519,11 +20962,21 @@ msgstr "" "La animación de partículas requiere el uso de un SpatialMaterial cuyo Modo " "Billboard esté ajustado a \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Act/Desact. Visibilidad" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Llamadas de Dibujado:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Llamadas de Dibujado:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19559,8 +21012,8 @@ msgstr "Eje" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Pintar Tile" +msgid "Body Offset" +msgstr "Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19586,6 +21039,11 @@ msgstr "El nodo A y el nodo B deben ser diferentes PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Eliminar Nodos" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19643,39 +21101,82 @@ msgstr "Una Room no debe ser hijo o nieto de un Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup no debe ser hijo o nieto de un Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portales activos]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Raíz de Edición en Vivo:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Por Defecto" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Agrupado" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo Rotar" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Offset de Grilla:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proyecto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activar Ajuste" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Seleccionar Color" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Colores de Emisión" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indentar a la Der" #: scene/3d/remote_transform.cpp msgid "" @@ -19706,6 +21207,10 @@ msgstr "" "Considera la posibilidad de simplificar los límites de la room para aumentar " "el rendimiento." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19747,6 +21252,10 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19816,6 +21325,16 @@ msgstr "" "Error al calcular los límites de la room.\n" "Asegurate de que todas las rooms contengan geometría o límites manuales." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Frames de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Crear Polígono de Colisión" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19838,6 +21357,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19864,11 +21387,6 @@ msgstr "" "física al ejecutar.\n" "En su lugar, cambiá el tamaño de los collision shapes hijos." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Mantener Transformación Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19878,7 +21396,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Frames de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19933,16 +21460,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separación:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Rueda Arriba." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Función" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expresión" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Error" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separación:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19973,6 +21532,11 @@ msgstr "Argumentos de Llamada Extras:" msgid "Baked Light" msgstr "Bake Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generando Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19981,22 +21545,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Elegir Instancia:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Elegir Instancia:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20024,11 +21584,13 @@ msgstr "" "(para escenas 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Escena Principal" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20042,6 +21604,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Act/Desact. Auto Triángulos" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Act/Desact. Auto Triángulos" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20078,6 +21645,11 @@ msgstr "Tiempo de Crossfade (s):" msgid "autorestart_" msgstr "Auto Reiniciar:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Auto Reiniciar:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20098,11 +21670,26 @@ msgstr "Agregar Puerto de Entrada" msgid "Xfade Time" msgstr "Tiempo de Crossfade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Offset de Grilla:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Setear Auto Avanzar" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opciones Avanzadas" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Reset de Animación" @@ -20117,11 +21704,6 @@ msgstr "Establecer Animación" msgid "Assigned Animation" msgstr "Agregar Animación" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Activar/Desact. Autoplay" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20142,22 +21724,16 @@ msgid "Playback Options" msgstr "Opciones de Clase:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Reproducir Escena" +msgid "Default Blend Time" +msgstr "Theme Predeterminado" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acción" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20203,10 +21779,20 @@ msgstr "La raíz del nodo AnimationPlayer no es un nodo válido." msgid "Tree Root" msgstr "Crear Nodo Raíz:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fijar AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Agregar Pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha sido deprecado. Usá AnimationTree." @@ -20216,16 +21802,88 @@ msgstr "Este nodo ha sido deprecado. Usá AnimationTree." msgid "Playback" msgstr "Reproducir" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Pegar Parámetros" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Ruta de Exportación" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animación" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nombre del nodo raíz" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Huesos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolación" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Reemplazos(Overrides)" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Reemparentar Nodo" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Crear Función" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Reproducir Escena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Objetivo" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Mantener Proporciones" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20236,15 +21894,24 @@ msgstr "Modo Seleccionar" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Espejar Horizontalmente" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Espejar Verticalmente" +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostrar Orígen" #: scene/gui/base_button.cpp #, fuzzy @@ -20252,12 +21919,11 @@ msgid "Action Mode" msgstr "Modo Icono" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botón" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20270,6 +21936,11 @@ msgstr "Atajos" msgid "Group" msgstr "Grupos" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar Texto" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20279,6 +21950,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir Todos" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Superior Izquierda" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20290,6 +21971,36 @@ msgstr "" "LMB: Configurar color\n" "RMB: Borrar configuración predeterminada" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editar Polígono" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Modo Seleccionar" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modo Paneo" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferido" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Presets" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Act/Desact. Visible" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Elegir un color de la ventana del editor." @@ -20340,50 +22051,46 @@ msgstr "Solo anclas" msgid "Grow Direction" msgstr "Direcciones" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Tamaño de Outline:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "Offset de Grilla:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotación al Azar:" +msgid "Clip Content" +msgstr "Constante Global" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Herramientas" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Foco en Ruta" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Modo Oclusión" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro de Locales" +msgid "Default Cursor Shape" +msgstr "Cargar el Bus Layout predeterminado." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20393,17 +22100,8 @@ msgstr "Tamaño: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Espejar Horizontalmente" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Espejar Verticalmente" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Modo Seleccionar" #: scene/gui/control.cpp #, fuzzy @@ -20420,9 +22118,13 @@ msgid "Dialog" msgstr "Dialogo XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar Texto" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20432,15 +22134,50 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Reemplazar Elemento" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Debe ser una extensión válida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desconectar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Offset de Grilla:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Elegir Instancia:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zoom In" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zoom In" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Alejar Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostrar Huesos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20449,11 +22186,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Activar minimapa de grilla." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostrar Huesos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Seleccionar" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volumen" @@ -20465,21 +22217,50 @@ msgid "Timers" msgstr "Tiempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Aplicar Reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Llenar la Selección" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Prueba" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala al Azar:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista Frontal" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20506,6 +22287,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caracteres válidos:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Ayuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Atajos" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrar señales" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Solo Selección" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20517,23 +22346,41 @@ msgid "Placeholder" msgstr "Cargar Como Placeholder" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Cargar Como Placeholder" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Setear Posición de Salida de Curva" +msgid "Blink Speed" +msgstr "Velocidad:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Switch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Setear Region Rect" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20543,15 +22390,6 @@ msgstr "Asignar Margen" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Crear Guía Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20569,6 +22407,11 @@ msgstr "" msgid "Popup" msgstr "Poblar" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20579,6 +22422,30 @@ msgstr "" "cualquiera de las funciones popup*(). Puedes hacerlos visibles para su " "edición, pero se esconderán al iniciar." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrar Selección" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Eliminar Seleccionados en GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Eliminar Selección" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Buscar" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20588,30 +22455,110 @@ msgstr "Recientes:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si \"Exp Edit\" está activado, \"Min Value\" debe ser mayor que 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Mantener Proporciones" +msgid "Min Value" +msgstr "Fijar Valor" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Página: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Editar" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Agrupado" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Cambiar Nombre del Elemento Color" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Píxeles del Borde" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Obtener Índice" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Auto Indentar" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tiempos de Blending:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fin" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caracteres válidos:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar Texto" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamaño:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Pintar Peso de Huesos" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Solo Selección" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configurar Perfil Seleccionado:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20632,15 +22579,59 @@ msgstr "" "Utilizá un container como hijo (VBox, HBox, etc.), o un Control y establecé " "manualmente el tamaño mínimo personalizado." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Poblar Superficie" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrar señales" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Seleccionar Color" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "en orden:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefijo:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufijo:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Offset de Grilla:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Colapsar Todos" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20655,12 +22646,87 @@ msgstr "" msgid "Current Tab" msgstr "Actual:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Act/Desact. Visible" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastrar y soltar para reordenar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadores" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Saltear Breakpoints" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Carpeta:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Llamadas de Dibujado:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Desbloquear Nodo" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20668,59 +22734,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Región de Textura" +msgid "Focused" +msgstr "Foco en Ruta" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desactivado)" +msgid "Click Mask" +msgstr "Modo Colisión" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Todos" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Región de Textura" +msgid "Over" +msgstr "Sobreescribir" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Step Over" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propiedades de Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20735,12 +22785,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializar" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotando %s grados." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centro Izquierda" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modo de Interpolación" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20750,6 +22812,21 @@ msgstr "" msgid "(Other)" msgstr "(Otro)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Act/Desact. Visible" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Botón Desactivado" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Crear Nodo Raíz:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20759,8 +22836,12 @@ msgstr "" msgid "Audio Track" msgstr "Agregar Pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20768,14 +22849,14 @@ msgstr "" msgid "Stream Position" msgstr "Setear Posición de Entrada de Curva" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgid "Stretch Shrink" +msgstr "Fetch" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostrar Viewport" #: scene/main/http_request.cpp @@ -20815,6 +22896,11 @@ msgstr "" msgid "Editor Description" msgstr "Descripción" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Ruta de Exportación" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20845,6 +22931,35 @@ msgstr "Multiplicar %s" msgid "Custom Multiplayer" msgstr "Asignar Múltiples:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Activar Prioridad" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modo de Interpolación" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Superior Izquierda" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Modo Colisión" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Modo Navegación" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20854,6 +22969,16 @@ msgstr "Nueva Raíz de Escena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Multiplicar %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolación" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20885,11 +23010,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Crear Outline" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20916,12 +23036,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20957,17 +23077,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Pintar Tile" +msgid "Autostart" +msgstr "Auto Reiniciar:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Superior Izquierda" +msgid "Viewport Path" +msgstr "Ruta de Exportación" #: scene/main/viewport.cpp msgid "" @@ -20989,6 +23105,19 @@ msgstr "" "El tamaño del Viewport debe ser mayor o igual a 2 píxeles en ambas " "dimensiones para renderizar cualquier cosa." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Reemplazar Elemento" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20997,6 +23126,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Cambiar Valor de Entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Binding" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Desactivar Ítem" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineal Izquierda" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21008,13 +23170,33 @@ msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Cambiar Modo de Actualización de Animación" +msgid "Clear Mode" +msgstr "Modo Regla" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activar Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Desactivar Ítem" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21022,7 +23204,17 @@ msgid "Shadow Atlas" msgstr "Nuevo Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Reestablecer Transform" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Mantener Transformación Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21044,15 +23236,30 @@ msgstr "CustomNode" msgid "Loop Mode" msgstr "Modo Mover" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Fijar Valor" +msgid "Loop Begin" +msgstr "Modo Mover" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Modo Mover" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nodo Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumentos de Escena Principal:" #: scene/resources/curve.cpp #, fuzzy @@ -21063,15 +23270,15 @@ msgstr "Media Resolución" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Reemplazar Elemento" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21082,6 +23289,16 @@ msgstr "Foco en Ruta" msgid "Outline Size" msgstr "Tamaño de Outline:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Función" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Señales" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21101,29 +23318,36 @@ msgstr "Con Data" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Modo Icono" +msgid "Sky Custom FOV" +msgstr "CustomNode" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentación En Línea" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Step de Rotación:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotando %s grados." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21132,49 +23356,73 @@ msgid "Ambient Light" msgstr "Indentar a la Der" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condición" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Almacenando Archivo:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Cantidad:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profundidad" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Partir Curva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrar señales" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Partir Curva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrar señales" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Partir Curva" #: scene/resources/environment.cpp #, fuzzy @@ -21183,15 +23431,11 @@ msgstr "Remapeos" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modo de Ajuste:" +msgid "Exposure" +msgstr "Exportar" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21199,19 +23443,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21220,20 +23456,27 @@ msgid "SS Reflections" msgstr "Escalar Selección" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Paso" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Solo Selección" +msgid "Fade In" +msgstr "Fade In (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fade Out (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profundidad" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21242,122 +23485,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Derecha Ancha" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radio:" +msgid "AO Channel Affect" +msgstr "Depuración de Canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Colores" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Elegir Instancia:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transición: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nodo Blend2" +msgid "HDR Scale" +msgstr "Escalar" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21365,26 +23558,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Luz" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separación:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Función Color." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Advertencias" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recientes:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modo Sin Distracciones" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Offset:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21394,6 +23605,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundidad" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundidad" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21415,44 +23635,46 @@ msgid "Parameters" msgstr "Parámetro Modificado:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modo Paneo" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Modo Regla" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modo de Interpolación" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Izquierda Ancha" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista Frontal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modo Regla" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nodo Blend2" +msgid "Grow Amount" +msgstr "Cantidad:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21460,6 +23682,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partículas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Frame %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Frame %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21476,10 +23708,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21503,11 +23731,6 @@ msgstr "Colores de Emisión" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Escala al Azar:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21537,34 +23760,37 @@ msgid "Ambient Occlusion" msgstr "Oclusión" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Región de Textura" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundidad" +msgid "Min Layers" +msgstr "Capa" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Capa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Invertir Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21575,27 +23801,14 @@ msgstr "Transición: " msgid "Refraction" msgstr "Separación:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Escala al Azar:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nodo Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Capa" #: scene/resources/material.cpp #, fuzzy @@ -21603,7 +23816,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21611,41 +23824,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modo Prioridad" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modo Sin Distracciones" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo Paneo" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Bake Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21679,8 +23876,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformación Abortada." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformar Mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Componer Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Componer Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21696,6 +23909,11 @@ msgstr "Parseando Geometría..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Fuente" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21708,11 +23926,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Tamaño de Outline:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21727,11 +23940,6 @@ msgstr "" msgid "Max Error" msgstr "Error" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígonos" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21746,6 +23954,18 @@ msgstr "Elegir Instancia:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21754,43 +23974,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Establecer Esferas OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígonos" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mover Puntos" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Dividir %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Modificador de Velocidad de Vista Libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Puntos de Emisión:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Fuente de Emisión: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Colores de Emisión" +msgid "Color Texture" +msgstr "Editar Tema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Puntos de Emisión:" +msgid "Point Count" +msgstr "Agregar Puerto de Entrada" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plano:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Invertir Portales" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21823,6 +24076,18 @@ msgstr "Inferior Derecha" msgid "Left To Right" msgstr "Superior Derecha" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21846,17 +24111,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Piso Siguiente" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Partir Curva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Almacenando Archivo:" #: scene/resources/sky.cpp #, fuzzy @@ -21865,12 +24127,8 @@ msgstr "Agrupado" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Cerrar Curva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy @@ -21879,35 +24137,21 @@ msgstr "Ejecutar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Sustituir" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Partir Curva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Región de Textura" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21918,11 +24162,6 @@ msgstr "Asignar Margen" msgid "Expand Margin" msgstr "Expandir Todos" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Poblar" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21932,10 +24171,6 @@ msgstr "Cambiar Radio Interno de Toro" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21952,10 +24187,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21975,14 +24206,30 @@ msgstr "Cargar Preset" msgid "Base Texture" msgstr "Remover Textura" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Página: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo de Escalado" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Captura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modo de Reproducción:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modo de Reproducción:" #: scene/resources/texture.cpp #, fuzzy @@ -21994,11 +24241,29 @@ msgstr "Cambiar Tipo Base" msgid "Current Frame" msgstr "Nombre de la escena actual" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modo Paneo" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Respetar Mayúsculas/Minúsculas" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Por Defecto" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22039,6 +24304,16 @@ msgstr "Región de Textura" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de Características de Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Cambiar Valor de Entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22053,6 +24328,16 @@ msgstr "Función de comparación inválida para este tipo." msgid "Fallback Environment" msgstr "Ver Entorno" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Escena Principal" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Escena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22071,10 +24356,32 @@ msgstr "Lineal Izquierda" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializar" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interfaz de Usuario" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22116,12 +24423,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Release" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22133,7 +24440,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22152,13 +24459,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar comentarios sobre la documentación" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22178,20 +24486,11 @@ msgstr "" msgid "Post Gain" msgstr "Post" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recursos" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22227,7 +24526,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Tamaño:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22235,14 +24534,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modo de Reproducción:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Enviar comentarios sobre la documentación" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22250,7 +24543,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22263,18 +24556,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tiempo de espera." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nodo Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22295,13 +24583,33 @@ msgid "Channel Disable Time" msgstr "Cambiar Tiempo de Blend" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Agregar Puerto de Entrada" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturar desde Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variable Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspectiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22315,19 +24623,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Tamaño:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vista Libre A La Izquierda" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Vista Previa Por Defecto" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializar" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Modo Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Modo Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Modo Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Modo Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Modo Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Modo Colisión" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centro Izquierda" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22367,6 +24751,11 @@ msgstr "Las constantes no pueden modificarse." msgid "Spatial Partitioning" msgstr "Particionando..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrar señales" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22527,7 +24916,7 @@ msgstr "Modo de Interpolación" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp @@ -22677,5 +25066,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Cambiar Tamaño de Cámara" diff --git a/editor/translations/et.po b/editor/translations/et.po index c2ad73e735a..2aa61272ad2 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -21,6 +21,59 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.7.2-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Virnakaadrid" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Luba" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Liigutamisrežiim" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Suurus: " + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Suurus: " + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -31,10 +84,98 @@ msgstr "Ava dokumentatsioon" msgid "Window" msgstr "Uus aken" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Doki asukoht" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Suurus: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolatsiooni režiim" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Ressursi tee" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Skaleerimisrežiim" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Redaktori sätted" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Viga:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -61,9 +202,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funktsioonid" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -89,6 +242,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -98,25 +255,67 @@ msgstr "Ühenda" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objekte kuvatud" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Võrgu profileerija" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Sõlm" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Ühenda" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Skaleerimisrežiim" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -165,6 +364,16 @@ msgstr "Kehtetud argumendid '%s' ehitamise jaoks" msgid "On call to '%s':" msgstr "'%' kutsudes:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Olek" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -205,10 +414,158 @@ msgstr "Kopeeri valik" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tähelepanu!" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Kogukond" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Eelseadistus" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Otsi" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstant" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Eelseadistus" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skaleerimisrežiim" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(väärtus)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Muuda" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Kasutus" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Frontaal" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -223,10 +580,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Projekti sätted..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nimi" @@ -409,18 +768,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtreeri sõlmed" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -449,7 +810,7 @@ msgstr "Profileerija" msgid "Max Functions" msgstr "Loo funktsioon" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -521,15 +882,27 @@ msgstr "Tipud" msgid "Resource" msgstr "Ressurss" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Sule stseen" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ressursi tee" +msgid "Path" +msgstr "Tee" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Kasutus" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -543,7 +916,7 @@ msgstr "Testimine" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -575,7 +948,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -646,8 +1019,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Skaleerimisrežiim" @@ -664,7 +1042,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -939,8 +1317,10 @@ msgstr "Redaktor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animatsioon" @@ -1083,6 +1463,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1470,7 +1852,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Ainulaadne" @@ -1637,13 +2019,6 @@ msgstr "" msgid "Dependencies" msgstr "Sõltuvused" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Tee" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Sõltuvused:" @@ -1775,11 +2150,11 @@ msgid "Lead Developer" msgstr "Juhtiv arendaja" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projekti juht " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "projektihaldur" #: editor/editor_about.cpp msgid "Developers" @@ -2125,7 +2500,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Luba" @@ -2611,8 +2988,11 @@ msgstr "Kuva varjutamata" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Liigutamisrežiim" @@ -2632,6 +3012,16 @@ msgstr "Praegune profiil:" msgid "Current Path" msgstr "Praegune profiil:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Lülita varjatud failid sisse/välja" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Mine tagasi" @@ -2652,7 +3042,8 @@ msgstr "Lülita varjatud failid sisse/välja" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2773,6 +3164,8 @@ msgid "Theme Properties" msgstr "Teema atribuudid" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2883,14 +3276,18 @@ msgid "Method" msgstr "Meetod" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signaal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Atribuut" @@ -2902,6 +3299,34 @@ msgstr "Teema atribuut" msgid "Property:" msgstr "Atribuut:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Väärtus" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Ainult meetodid" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Kuvamise kutsungid" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Mängi" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3628,7 +4053,7 @@ msgstr "Atribuudid" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3675,7 +4100,7 @@ msgstr "" msgid "Dock Position" msgstr "Doki asukoht" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4282,7 +4707,10 @@ msgstr "" msgid "On" msgstr "Sees" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Kiht" @@ -4386,11 +4814,26 @@ msgstr "Teisenda..." msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Muuda tüüpi" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ressurss" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Luba" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Uus skript" @@ -4526,7 +4969,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4597,11 +5040,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Lülita varjatud failid sisse/välja" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4653,15 +5091,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4675,20 +5113,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tüüp" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Suurus: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4697,12 +5128,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Kuvamise kutsungid" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Kuvamise kutsungid" @@ -4712,11 +5143,11 @@ msgstr "Kuvamise kutsungid" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4737,7 +5168,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4829,7 +5260,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4933,7 +5364,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5158,7 +5589,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5193,8 +5626,7 @@ msgstr "Uus projekt" msgid "Editor SSL Certificates" msgstr "Redaktori sätted" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "projektihaldur" @@ -5355,6 +5787,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6758,8 +7194,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6844,6 +7280,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6852,6 +7289,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6933,6 +7372,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7052,7 +7492,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7217,11 +7657,11 @@ msgstr "Litsents (Z-A)" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8278,6 +8718,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8818,16 +9259,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8911,6 +9355,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9359,7 +9804,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9402,6 +9848,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9583,7 +10030,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9599,7 +10047,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektiiv" @@ -9693,7 +10141,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Pööramisrežiim" @@ -9958,7 +10406,7 @@ msgstr "" msgid "Use Local Space" msgstr "Kasuta kohalikku ruumi" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Kasuta naksamist" @@ -10338,6 +10786,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Kordus" @@ -10876,15 +11327,6 @@ msgstr "Salvesta kõik" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Muuda tüüpi" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11219,6 +11661,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11226,7 +11669,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11816,7 +12259,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12560,6 +13004,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12574,10 +13022,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12634,7 +13078,8 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12957,6 +13402,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "projektihaldur" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13100,10 +13552,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13156,10 +13604,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13307,11 +13751,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13498,7 +13938,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14234,7 +14676,7 @@ msgid "Monitor" msgstr "Jälgija" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Väärtus" @@ -14258,6 +14700,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ressursi tee" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14328,7 +14775,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14340,13 +14787,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14519,17 +14969,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Kasutus" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14601,30 +15046,20 @@ msgid "Display" msgstr "Kuva kõik" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14655,10 +15090,6 @@ msgstr "" msgid "Use V-Sync" msgstr "Kasuta naksamist" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14667,7 +15098,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Luba" @@ -14684,10 +15123,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14719,10 +15154,6 @@ msgstr "Kogukond" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -14755,8 +15186,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Kaadri aeg (sek)" #: main/main.cpp msgid "Low Processor Mode" @@ -14766,10 +15198,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14831,14 +15259,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtreeri sõlmed" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Vidinad" #: main/main.cpp msgid "macOS Native Icon" @@ -14919,6 +15348,7 @@ msgid "Main Loop Type" msgstr "Muuda tüüpi" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14940,7 +15370,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Mine tagasi" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14981,22 +15411,30 @@ msgstr "" msgid "Operation" msgstr "Versioon:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Teisenda..." + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15004,10 +15442,12 @@ msgstr "Materjali muutused" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15019,10 +15459,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15035,6 +15483,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15043,6 +15497,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Kustuta sõlm(ed)" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15060,19 +15519,83 @@ msgstr "" msgid "Path Rotation" msgstr "Konstant" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Kasuta kohalikku ruumi" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Pidev" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstant" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Skaleerimisrežiim" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Sisesta võti siia" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Kasuta naksamist" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Salvestan faili:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Lae" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15127,14 +15650,20 @@ msgstr "" msgid "Libraries: " msgstr "Teegid: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klass" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Skripti nimi:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fookuse tee" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15234,6 +15763,171 @@ msgstr "Ekspordi võrgu kogum" msgid "Export GLTF..." msgstr "Ekspordi..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Tagavaade" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponendid" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formaat" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Sisesta võti siia" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Tagavaade" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Vaikimisi" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Suurus: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Sirgjooneline" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Muuda" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Skaleerimisrežiim" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materjali muutused" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tõlked" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Pööramisrežiim" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Pööramisrežiim" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15243,10 +15937,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Kustuta sõlm(ed)" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Fookuse alge" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15255,7 +15962,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versioon:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versioon:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Sõlm" @@ -15278,6 +16031,16 @@ msgstr "" msgid "Materials" msgstr "Materjali muutused" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Stseeni tee:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Sõlm" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15319,17 +16082,46 @@ msgstr "Kustuta sõlm(ed)" msgid "Animations" msgstr "Animatsioon" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Eesvaade" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Kustuta sõlm(ed)" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Kustuta sõlm(ed)" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Kustuta sõlm(ed)" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15509,12 +16301,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Liigutamisrežiim" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15532,11 +16330,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15622,6 +16420,15 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Formaat" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15630,6 +16437,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15647,13 +16458,57 @@ msgstr "Perspektiiv" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nimi" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Sätted..." + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Kirjeldus" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Muuda tüüpi" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Olek" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15695,13 +16550,6 @@ msgstr "" msgid "Visual Script" msgstr "Eelmine skript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funktsioonid" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16016,6 +16864,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16023,6 +16872,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtreeri sõlmed" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16122,13 +16976,30 @@ msgstr "Skaleerimisrežiim" msgid "Basic Type" msgstr "Muuda tüüpi" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopeeri sõlme tee" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Laadi vaikimisi" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Kehtivad märgid:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skaleerimisrežiim" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16188,10 +17059,6 @@ msgstr "Määra..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16233,6 +17100,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nimi" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16311,6 +17183,10 @@ msgstr "" msgid "SubCall" msgstr "Kutsungid" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16369,6 +17245,11 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Aeg" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16396,6 +17277,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16405,9 +17290,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Aeg maha." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16436,6 +17326,10 @@ msgstr "" msgid "Visibility State" msgstr "Sea nähtavus sisse/välja" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17242,6 +18136,59 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kaadri %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skaleerimisrežiim" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Mängi" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Kustuta sõlm(ed)" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Jälgija" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Jälgija" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17251,23 +18198,31 @@ msgstr "" msgid "Space Override" msgstr "Salvesta kõik" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Liiguta Bezieri punkte" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Kinemaatiline eelvaade" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Sirgjooneline" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17278,8 +18233,8 @@ msgstr "Lisa siin" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Ava heliliinide paigutus" +msgid "Override" +msgstr "Salvesta kõik" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17299,10 +18254,10 @@ msgid "Pitch Scale" msgstr "Skaleerimisrežiim" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#, fuzzy -msgid "Playing" -msgstr "Mängi" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17310,7 +18265,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17339,13 +18295,28 @@ msgstr "Kopeeri sõlme tee" msgid "Anchor Mode" msgstr "Liigutamisrežiim" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Pööramisrežiim" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Praegune profiil:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 vaateaken" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Liigutamisrežiim" @@ -17354,32 +18325,54 @@ msgstr "Liigutamisrežiim" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Kuvamise kutsungid" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Kuvamise kutsungid" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Skaleerimisrežiim" @@ -17389,27 +18382,62 @@ msgstr "Skaleerimisrežiim" msgid "Light Mode" msgstr "Paremvaade" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Optimiseeri Animatsiooni" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Muuda animatsiooni silmust" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Sea nähtavus sisse/välja" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Sea nähtavus sisse/välja" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Valimisrežiim" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17427,6 +18455,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17451,6 +18483,18 @@ msgstr "" msgid "Build Mode" msgstr "Skaleerimisrežiim" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "(Redaktor keelatud)" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17482,6 +18526,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Sätted..." + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17491,15 +18542,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Skaleerimisrežiim" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17522,11 +18572,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Kuva kaardisagedus" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projektid" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17541,8 +18602,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17552,9 +18615,19 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "" +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Vidinad" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formaat" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17579,7 +18652,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17616,11 +18690,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17657,16 +18726,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Sõlm" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Sõlm" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17674,11 +18758,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17688,41 +18772,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Muuda" +msgid "Layer Min" +msgstr "Kiht" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Kiht" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17730,28 +18813,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Tagavaade" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Kuva failikuvajas" +msgid "Gradient Length" +msgstr "Vaikimisi" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtreeri sõlmed" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtreeri sõlmed" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Sulge" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Skaleerimisrežiim" @@ -17768,6 +18856,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Vaikimisi" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17798,23 +18891,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Ühenda" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17843,12 +18951,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Altvaade" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Tipud" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -17870,12 +18988,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Pööramisrežiim" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17888,20 +19002,62 @@ msgstr "Konstant" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Kuva kõik" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Muuda tüüpi" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Uus skript" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Animatsioon" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Peegel" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17930,11 +19086,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Sea nähtavus sisse/välja" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17946,6 +19108,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17956,12 +19130,22 @@ msgid "Layers" msgstr "Kiht" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Ainult konstandid" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Ainult konstandid" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktsioonid" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17999,15 +19183,39 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Kustuta sõlm(ed)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Pidev" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Jälgija" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Intervall:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18016,38 +19224,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Ressursi tee" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formaat" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Kasuta kohalikku ruumi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Skaleerimisrežiim" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Sisesta võti" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18058,22 +19316,44 @@ msgstr "" msgid "Gizmo Extents" msgstr "Vidinad" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Uus projekt" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstant" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18100,6 +19380,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kaadri %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtreeri sõlmed" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18112,47 +19402,66 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Eesvaade" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "Redaktor" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "Kuva lähtekoht" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +#, fuzzy +msgid "Y Sort" +msgstr "Sordi:" + +#: scene/2d/tile_map.cpp +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Sea nähtavus sisse/välja" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Lubatud funktsioonid:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Normal" -msgstr "Formaat" +msgid "Shape Centered" +msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "Eelseadistus" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18170,17 +19479,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Lähtesta siini valjus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Lähtesta siini valjus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18188,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18206,8 +19505,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Liigutamisrežiim" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18223,6 +19523,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Skaleerimisrežiim" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18249,33 +19554,37 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animatsioon" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Atribuudi rada" +msgid "Tracking" +msgstr "Pakin" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18289,6 +19598,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18319,6 +19637,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Vidinad" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18331,6 +19656,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtreeri sõlmed" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Muuda tüüpi" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18342,38 +19681,42 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Kuva keskkond" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +msgid "Generate" +msgstr "Üldine" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Jäädvusta" +msgid "Max Size" +msgstr "Suurus: " #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Kustuta sõlm(ed)" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Kustuta sõlm(ed)" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Kustuta sõlm(ed)" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Versioon:" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18382,14 +19725,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Sõlme nimi:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Atribuudi rada" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18399,6 +19752,10 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18408,8 +19765,9 @@ msgstr "Lähim" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18418,13 +19776,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Jäädvusta" #: scene/3d/collision_object.cpp msgid "" @@ -18479,15 +19838,25 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Vidinad" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +#, fuzzy +msgid "Ring Height" +msgstr "Testimine" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18504,18 +19873,25 @@ msgid "Portal Mode" msgstr "Pööramisrežiim" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18524,15 +19900,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Versioon:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18564,45 +19931,44 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Pööramisrežiim" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Lähtesta siini valjus" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Skaleerimisrežiim" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Kuva failikuvajas" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Laadi vaikimisi" #: scene/3d/light.cpp @@ -18613,18 +19979,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "3D muundus rada" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Ülevaataja" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testimine" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18679,11 +20060,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Sea nähtavus sisse/välja" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Kuvamise kutsungid" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Kuvamise kutsungid" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18711,7 +20102,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18738,6 +20129,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18791,39 +20186,78 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Mine tagasi" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Vaikimisi" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Rühmad" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Siluja" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Pööramisrežiim" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Luba" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Vaateakna sätted" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Vaateakna sätted" #: scene/3d/remote_transform.cpp msgid "" @@ -18849,6 +20283,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18887,6 +20325,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18941,6 +20383,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Luba" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18961,6 +20412,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18984,10 +20439,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18997,7 +20448,15 @@ msgstr "" msgid "Gizmo" msgstr "Vidinad" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19046,14 +20505,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Versioon:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktsioonid" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Viga:" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Versioon:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19079,6 +20570,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Liiguta Bezieri punkte" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19087,20 +20583,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Paigalda" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19121,10 +20615,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19137,6 +20633,10 @@ msgstr "Väärtus" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19171,6 +20671,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19188,11 +20692,25 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Frontaal" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Täpsem" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Täpsemad sätted" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19207,10 +20725,6 @@ msgstr "Korrasta Animatsiooni" msgid "Assigned Animation" msgstr "Optimiseeri Animatsiooni" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19231,22 +20745,15 @@ msgid "Playback Options" msgstr "Klassi valikud:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Mängi stseeni" +msgid "Default Blend Time" +msgstr "Vaikimisi" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" +msgstr "" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19289,10 +20796,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animatsiooni sisestus" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Lisa rada" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19302,15 +20819,84 @@ msgstr "" msgid "Playback" msgstr "Mängi" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Kleebi parameetrid" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Ressursi tee" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animatsioon" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Sõlm" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolatsiooni režiim" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Salvesta kõik" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Kustuta sõlm(ed)" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Loo funktsioon" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Mängi stseeni" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19321,13 +20907,22 @@ msgstr "Valimisrežiim" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Eemalda horisontaalne juht" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Tipud" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19336,11 +20931,11 @@ msgid "Action Mode" msgstr "Funktsioonid" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19353,6 +20948,11 @@ msgstr "Kiirklahvid" msgid "Group" msgstr "Rühmad" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopeeri tekst" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19362,6 +20962,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Laienda kõik" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19369,6 +20978,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Valimisrežiim" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Pööramisrežiim" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Pööramisrežiim" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Luba" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19410,49 +21047,45 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Eemalda horisontaalne juht" +msgid "Min Size" +msgstr "Suurus: " #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Lukusta vaateakna pöördenurk" +msgid "Clip Content" +msgstr "Konstant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Tööriistad" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fookuse tee" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Liigutamisrežiim" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtreeri sõlmed" +msgid "Default Cursor Shape" +msgstr "Lae vaikimise siini paigutus." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19461,16 +21094,9 @@ msgid "Size Flags" msgstr "Suurus: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Valimisrežiim" #: scene/gui/control.cpp #, fuzzy @@ -19486,9 +21112,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Kopeeri tekst" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19498,12 +21127,46 @@ msgstr "Tähelepanu!" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Salvesta kõik" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Peab kasutama kehtivat laiendit." #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "Katkesta ühendus" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Paigalda" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Animatsiooni sisestus" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Animatsiooni sisestus" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Kustuta sõlm(ed)" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19514,11 +21177,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Sulge" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Vali" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Kogukond" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19529,21 +21207,48 @@ msgid "Timers" msgstr "Aeg" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testimine" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Skaleerimisrežiim" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Eesvaade" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19569,6 +21274,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Kehtivad märgid:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kontekstuaalne abi" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Kiirklahvid" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19579,22 +21332,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Doki asukoht" +msgid "Blink Speed" +msgstr "Mängi stseeni" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Frontaal" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Hiljuti avatud" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19603,14 +21374,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19623,6 +21386,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Kaasav" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19630,6 +21398,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Kustuta Valim" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Kustuta Valim" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Kustuta Valim" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Otsi" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19639,28 +21431,105 @@ msgstr "Hiljutised:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(väärtus)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Väärtus" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Muuda" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Rühmad" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Kopeeri sõlme tee" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Kaadri aeg (sek)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Kehtivad märgid:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopeeri tekst" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Suurus: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Testimine" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Vali see kaust" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Praegune profiil:" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19677,14 +21546,53 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtreeri sõlmed" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Ahenda kõik" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -19699,12 +21607,82 @@ msgstr "" msgid "Current Tab" msgstr "(Praegune)" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Jäta katkepunktid vahele" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Luba" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Luba" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Eemalda horisontaalne juht" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Kuvamise kutsungid" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Skaleerimisrežiim" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19712,57 +21690,42 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Redaktor keelatud)" +msgid "Focused" +msgstr "Fookuse tee" #: scene/gui/texture_button.cpp -msgid "Texture Focused" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Laienda kõik" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" +msgid "Over" msgstr "Trepi üle" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Teema atribuudid" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19777,13 +21740,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Kustuta sõlm(ed)" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolatsiooni režiim" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19792,6 +21765,19 @@ msgstr "" msgid "(Other)" msgstr "(Muu)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Tee stseeni juurikaks" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19801,8 +21787,12 @@ msgstr "" msgid "Audio Track" msgstr "Lisa rada" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -19810,14 +21800,14 @@ msgstr "" msgid "Stream Position" msgstr "Doki asukoht" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Kuva vaateaken" +msgid "Stretch Shrink" +msgstr "Valimisrežiim" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Kuva vaateaken" #: scene/main/http_request.cpp @@ -19854,6 +21844,11 @@ msgstr "" msgid "Editor Description" msgstr "Kirjeldus" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Impordi" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19883,6 +21878,33 @@ msgstr "Sea mitu:" msgid "Custom Multiplayer" msgstr "Sea mitu:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Liigutamisrežiim" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolatsiooni režiim" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Aeg" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -19892,6 +21914,16 @@ msgstr "Tee stseeni juurikaks" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Sea mitu:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolatsiooni režiim" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19920,11 +21952,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolatsiooni režiim" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19950,12 +21977,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19982,18 +22009,13 @@ msgid "" msgstr "" #: scene/main/timer.cpp -#, fuzzy -msgid "Wait Time" -msgstr "Aeg" - -#: scene/main/timer.cpp -msgid "Paused" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Aeg" +msgid "Viewport Path" +msgstr "1 vaateaken" #: scene/main/viewport.cpp msgid "" @@ -20010,6 +22032,19 @@ msgid "" "dimensions to render anything." msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Salvesta kõik" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20018,6 +22053,37 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Tõlked" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Kombinatsioon" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Sirgjooneline" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20028,20 +22094,47 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Muuda animatsiooni uuendamise režiimi" +msgid "Clear Mode" +msgstr "Filtreeri sõlmed" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Luba" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Luba" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" +msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Konstant" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20063,15 +22156,28 @@ msgstr "Kustuta sõlm(ed)" msgid "Loop Mode" msgstr "Liigutamisrežiim" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(väärtus)" +msgid "Loop Begin" +msgstr "Liigutamisrežiim" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Väärtus" +msgid "Loop End" +msgstr "Liigutamisrežiim" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20082,15 +22188,15 @@ msgstr "Poolresolutioon" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Ülevaataja" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Salvesta kõik" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20100,6 +22206,16 @@ msgstr "Fookuse tee" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funktsioonid" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaalid" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20117,28 +22233,36 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Custom FOV" +msgstr "Kustuta sõlm(ed)" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Ava dokumentatsioon" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Pööramisrežiim" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Pööramisrežiim" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20146,47 +22270,70 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animatsioon" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Salvestan faili:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Skaleerimisrežiim" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Skaleerimisrežiim" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Skaleerimisrežiim" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Skaleerimisrežiim" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtreeri sõlmed" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Tõlked" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtreeri sõlmed" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Paremvaade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Paremvaade" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20195,15 +22342,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Liigutamisrežiim" +msgid "Exposure" +msgstr "Ekspordi" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20211,19 +22354,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20232,20 +22367,24 @@ msgid "SS Reflections" msgstr "Kopeeri valik" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Vali see kaust" +msgid "Depth Tolerance" +msgstr "Skaleerimisrežiim" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20253,119 +22392,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Paremvaade" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Paigalda" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Tõlked" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Skaleerimisrežiim" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20373,26 +22464,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Versioon:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Formaat" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Hoiatus!" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Hiljutised:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Paigalda" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20401,6 +22508,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20420,49 +22535,62 @@ msgid "Parameters" msgstr "Materjali muutused" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Skaleerimisrežiim" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Skaleerimisrežiim" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolatsiooni režiim" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Kuva traatraamina" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Eesvaade" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Skaleerimisrežiim" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Eemalda horisontaalne juht" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kaadri %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kaadri %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20479,10 +22607,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20503,10 +22627,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20534,34 +22654,36 @@ msgid "Ambient Occlusion" msgstr "Vaateakna sätted" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Pööramisrežiim" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Skaleerimisrežiim" +msgid "Min Layers" +msgstr "Kiht" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Kiht" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20572,71 +22694,44 @@ msgstr "Tõlked" msgid "Refraction" msgstr "Versioon:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Kiht" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Skaleerimisrežiim" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20670,7 +22765,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "3D muundus rada" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3D muundus rada" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Formaat" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20685,6 +22795,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Skripti nimi:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20697,11 +22812,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Suurus: " - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -20716,10 +22826,6 @@ msgstr "" msgid "Max Error" msgstr "Viga:" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20732,6 +22838,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20740,36 +22858,71 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Liiguta Bezieri punkte" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Valimisrežiim" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Formaat" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Muuda tüüpi" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Muuda tüüpi" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Redaktor" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Sisesta võti siia" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20801,6 +22954,18 @@ msgstr "Altvaade" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20823,16 +22988,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Muuda tüüpi" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Salvestan faili:" #: scene/resources/sky.cpp #, fuzzy @@ -20840,12 +23003,9 @@ msgid "Ground" msgstr "Rühmad" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Katkepunktid" #: scene/resources/sky.cpp #, fuzzy @@ -20853,31 +23013,19 @@ msgid "Sun" msgstr "Käivita" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20889,10 +23037,6 @@ msgstr "" msgid "Expand Margin" msgstr "Laienda kõik" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20901,10 +23045,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20921,10 +23061,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -20944,14 +23080,30 @@ msgstr "Laadi vaikimisi" msgid "Base Texture" msgstr "Muuda tüüpi" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Liida stseenist" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skaleerimisrežiim" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Jäädvusta" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Skaleerimisrežiim" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Skaleerimisrežiim" #: scene/resources/texture.cpp #, fuzzy @@ -20963,11 +23115,29 @@ msgstr "Muuda tüüpi" msgid "Current Frame" msgstr "Virnakaadrid" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Skaleerimisrežiim" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Tõstutundlik" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Vaikimisi" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21003,6 +23173,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godoti funktsiooniprofiil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Vaikimisi" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21017,6 +23197,16 @@ msgstr "Vigane võrdlusfinktsioon selle tüübi jaoks." msgid "Fallback Environment" msgstr "Kuva keskkond" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Kuvamise kutsungid" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Stseen" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21035,10 +23225,31 @@ msgstr "Vaikimisi" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Kasutajaliides" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21079,11 +23290,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21095,7 +23306,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21114,13 +23325,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Saada dokumentatsioonide tagasiside" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Jäta vahele" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21139,20 +23351,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressurss" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21188,7 +23391,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Suurus: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21196,21 +23399,16 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" +msgid "(msec)" msgstr "" -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Saada dokumentatsioonide tagasiside" - #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Jäta vahele" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21223,17 +23421,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Aeg maha." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -21252,13 +23446,33 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Lähtesta siini valjus" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Jäädvusta" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konstant" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektiiv" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21272,19 +23486,88 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Suurus: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Sirgjooneline" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Kinemaatiline eelvaade" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Sirgjooneline" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Formaat" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21319,6 +23602,11 @@ msgstr "Konstante ei saa muuta." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtreeri sõlmed" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21473,7 +23761,7 @@ msgstr "Interpolatsiooni režiim" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Ava" #: servers/visual_server.cpp @@ -21616,5 +23904,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index eebcf528dca..fbc74dbab46 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -20,6 +20,57 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.7.2-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Hurrengo karpeta/fitxategia" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Gaitu atxikitzea" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Txandakatu modua" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -28,10 +79,97 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Txandakatu pantaila osoa" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Kargatu animazioa" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editatu azala" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolazio mota" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Erakutsi guztiak" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Errorea kargatzean:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Errorea kargatzean:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -58,9 +196,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funtzioak:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -85,6 +235,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -94,24 +248,65 @@ msgstr "Konexio-errorea" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Blend4 nodoa" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Konexio-errorea" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Trantsizio nodoa" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -161,6 +356,15 @@ msgstr "'%s' eraikitzeko argumentu baliogabeak" msgid "On call to '%s':" msgstr "'%s' deitzean:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -200,10 +404,152 @@ msgstr "Kargatu animazioa" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Bertsio kontrola" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunitatea" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstantea" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Atxikitze erlatiboa" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(balioa)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -219,10 +565,12 @@ msgstr "Konfiguratu atxikitzea" msgid "Project Settings Override" msgstr "Proiektuaren ezarpenak..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -399,18 +747,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Iragazkiak..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -439,7 +789,7 @@ msgstr "" msgid "Max Functions" msgstr "Funtzioak:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Erabili adierazpen erregularrak" @@ -511,15 +861,25 @@ msgstr "Propietateak" msgid "Resource" msgstr "Baliabidea" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Bidea" + #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -532,7 +892,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -564,7 +924,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -635,8 +995,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -652,7 +1017,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -927,8 +1292,10 @@ msgstr "Editatu azala" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1073,6 +1440,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1458,7 +1827,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1624,13 +1993,6 @@ msgstr "" msgid "Dependencies" msgstr "Mendekotasunak" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Bidea" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Mendekotasunak:" @@ -1769,10 +2131,10 @@ msgid "Lead Developer" msgstr "Garatzaile nagusia" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Proiektu-kudeatzailea " #: editor/editor_about.cpp @@ -2120,7 +2482,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2581,8 +2945,11 @@ msgstr "Erakutsi guztiak" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2601,6 +2968,16 @@ msgstr "Hautatu uneko karpeta" msgid "Current Path" msgstr "Eszenaren bidea:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Txandakatu ezkutatutako fitxategiak" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Joan atzera" @@ -2621,7 +2998,8 @@ msgstr "Txandakatu ezkutatutako fitxategiak" msgid "Toggle Favorite" msgstr "Txandakatu gogokoa" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Txandakatu modua" @@ -2740,6 +3118,8 @@ msgid "Theme Properties" msgstr "Azalaren propietateak" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2850,14 +3230,18 @@ msgid "Method" msgstr "Metodoa" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Seinalea" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstantea" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2869,6 +3253,31 @@ msgstr "Azalaren propietatea" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Metodoak bakarrik" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3579,7 +3988,7 @@ msgstr "Propietateak" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Gaitu iragazkia" @@ -3624,7 +4033,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4228,7 +4637,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4331,11 +4743,26 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Kide mota" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Baliabidea" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Gaitu atxikitzea" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4470,7 +4897,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4540,11 +4967,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Txandakatu ezkutatutako fitxategiak" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4594,15 +5016,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4616,19 +5038,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4637,11 +5053,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4650,11 +5066,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4674,7 +5090,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4765,7 +5181,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4870,7 +5286,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5092,7 +5508,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5124,8 +5542,7 @@ msgstr "Proiektua" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5283,6 +5700,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Hautatu inportatu nahi dituzun nodoak" @@ -6694,8 +7115,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6780,6 +7201,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6788,6 +7210,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6869,6 +7293,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6988,7 +7413,7 @@ msgstr "Editatu nodo-iragazkiak" msgid "Filters..." msgstr "Iragazkiak..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7153,11 +7578,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8216,6 +8641,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8756,16 +9182,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8849,6 +9278,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Atxikitu" @@ -9296,7 +9726,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9339,6 +9770,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9519,7 +9951,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9535,7 +9968,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9623,7 +10056,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9881,7 +10314,7 @@ msgstr "Ez da hautapena atxikitzeko lur trinkorik aurkitu." msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Erabili atxikitzea" @@ -10256,6 +10689,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10795,15 +11231,6 @@ msgstr "gainidatzi:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Kide mota" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11137,6 +11564,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11144,7 +11572,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11724,7 +12152,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12467,6 +12896,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12481,10 +12914,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12541,7 +12970,8 @@ msgstr "Scripta" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Testua" @@ -12860,6 +13290,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Proiektu-kudeatzailea " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13007,10 +13444,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13063,10 +13496,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13213,11 +13642,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13404,7 +13829,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14139,7 +14566,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14163,6 +14590,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Esportatu zerrenda CSV fitxategi batera" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14232,7 +14664,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14244,13 +14676,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14424,16 +14859,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14504,31 +14935,20 @@ msgid "Display" msgstr "Erakutsi guztiak" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Txandakatu pantaila osoa" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14558,10 +14978,6 @@ msgstr "" msgid "Use V-Sync" msgstr "Erabili atxikitzea" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14570,7 +14986,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Gaitu atxikitzea" @@ -14587,10 +15011,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14623,10 +15043,6 @@ msgstr "Komunitatea" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14658,8 +15074,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Denbora (s): " #: main/main.cpp msgid "Low Processor Mode" @@ -14669,10 +15086,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14731,14 +15144,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Iragazkiak..." -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Kendu elementu guztiak" #: main/main.cpp msgid "macOS Native Icon" @@ -14814,6 +15228,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14834,7 +15249,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Joan atzera" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Atxikitu nodoaren ertzetara" @@ -14876,34 +15291,45 @@ msgstr "" msgid "Operation" msgstr "Enumerazioak" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Talka formak ikusgai" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Talka formak ikusgai" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Talka formak ikusgai" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Sartu Giltza" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14915,10 +15341,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14931,6 +15365,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14939,6 +15379,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Blend4 nodoa" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14956,19 +15401,84 @@ msgstr "" msgid "Path Rotation" msgstr "Itsatsi animazioa" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Itsatsi animazioa" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Etengabea" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Itsatsi animazioa" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Erabili adierazpen erregularrak" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Trantsizio nodoa" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Txertatu gakoa hemen" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Erabili atxikitzea" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Kargatu" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Birkargatu azala" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15023,14 +15533,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasea" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Scripta" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Kopiatu bidea" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15127,6 +15643,167 @@ msgstr "" msgid "Export GLTF..." msgstr "Esportatu..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Osagaiak" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Txertatu gakoa hemen" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Birkargatu azala" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Blend4 nodoa" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Txertatu gakoa hemen" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Atxikitu gurasora" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Translazio atzikitzea:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Erabili biraketa atxikitzea" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Atxikitze modua:" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15136,10 +15813,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "Blend4 nodoa" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15148,7 +15837,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Bertsio kontrola" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Bertsio kontrola" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -15168,6 +15903,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Eszenaren bidea:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Blend4 nodoa" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15209,17 +15954,45 @@ msgstr "" msgid "Animations" msgstr "Kargatu animazioa" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Blend4 nodoa" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Blend4 nodoa" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Blend4 nodoa" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15398,12 +16171,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Atxikitze modua:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15421,11 +16200,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15510,6 +16289,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15518,6 +16305,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15534,12 +16325,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Hurrengo karpeta/fitxategia" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Atxikitze ezarpenak" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Deskripzioa" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Kide mota" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15581,13 +16416,6 @@ msgstr "" msgid "Visual Script" msgstr "Scripta" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funtzioak:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15900,6 +16728,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Erabili adierazpen erregularrak" @@ -15908,6 +16737,11 @@ msgstr "Erabili adierazpen erregularrak" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Pista Akt./Desakt." + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16005,14 +16839,31 @@ msgstr "Atxikitze modua:" msgid "Basic Type" msgstr "Kide mota" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopiatu bidea" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +#, fuzzy +msgid "Use Default Args" +msgstr "Aurrebista:" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Atxikitze modua:" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -16068,10 +16919,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16113,6 +16960,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16189,6 +17040,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16245,6 +17100,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16271,6 +17130,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16280,7 +17143,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16310,6 +17177,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17108,6 +17979,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Hurrengo karpeta/fitxategia" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Blend4 nodoa" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17117,23 +18037,31 @@ msgstr "" msgid "Space Override" msgstr "gainidatzi:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Mugitu Bezier puntuak" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Aurrebista:" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17143,8 +18071,9 @@ msgid "Audio Bus" msgstr "Audioa" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" -msgstr "" +#, fuzzy +msgid "Override" +msgstr "gainidatzi:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17163,8 +18092,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17173,7 +18103,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17200,12 +18131,27 @@ msgstr "Propietateak" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Erabili biraketa atxikitzea" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Uneko bertsioa:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Txandakatu modua" @@ -17214,32 +18160,52 @@ msgstr "Txandakatu modua" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend4 nodoa" @@ -17248,26 +18214,60 @@ msgstr "Blend4 nodoa" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Itsatsi animazioa" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Itsatsi animazioa" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Atxikitze modua:" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17285,6 +18285,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17308,6 +18312,18 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Gaitu iragazkia" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17339,6 +18355,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Atxikitze ezarpenak" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17348,13 +18371,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17377,11 +18400,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proiektua" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17397,8 +18431,10 @@ msgstr "" msgid "Texture" msgstr "Testua" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17409,7 +18445,15 @@ msgstr "Talka formak ikusgai" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17436,7 +18480,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17473,11 +18518,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17514,16 +18554,30 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Gaitu iragazkia" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17531,11 +18585,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17545,40 +18599,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editatu azala" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17586,27 +18638,31 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Sareta atxikitzea" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Erakutsi fitxategi-kudeatzailean" +msgid "Gradient Length" +msgstr "Birkargatu azala" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Iragazkiak..." #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Iragazkiak..." #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Txandakatu modua" @@ -17624,6 +18680,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Birkargatu azala" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17656,23 +18717,38 @@ msgstr "Atxikitze modua:" msgid "End Cap Mode" msgstr "Atxikitze modua:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Edukiak:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17701,12 +18777,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Propietateak" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -17728,12 +18813,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Erabili biraketa atxikitzea" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17746,20 +18827,63 @@ msgstr "Konstantea" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Erakutsi guztiak" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Atxikitze erlatiboa" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Kide mota" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Erabili eskala atxikitzea" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Kargatu animazioa" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Ispilua" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17788,11 +18912,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17804,6 +18933,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17813,12 +18954,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Konstanteak bakarrik" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Konstanteak bakarrik" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funtzioak:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17856,15 +19007,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Kendu elementu guztiak" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Etengabea" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Atxikitze adimentsua" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17873,39 +19047,86 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Talka formak ikusgai" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Blend4 nodoa" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Erabili biraketa atxikitzea" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Sartu Giltza" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17915,22 +19136,44 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Proiektua" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstantea" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -17957,6 +19200,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Hurrengo karpeta/fitxategia" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Iragazkiak..." + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17969,43 +19222,64 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "Editatu azala" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Talka formak ikusgai" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Propietateak" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Ezaugarriak" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +#, fuzzy +msgid "Shape Centered" +msgstr "Atxikitu nodoaren zentrora" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -18023,15 +19297,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18039,10 +19305,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18057,7 +19323,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18074,6 +19340,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18100,32 +19370,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Itsatsi animazioa" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Propietateen pista" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18141,6 +19415,15 @@ msgstr "Animazioaren transformazioa aldatu" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18170,6 +19453,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Edukiak:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18182,6 +19472,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Iragazkiak..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Kendu elementu guztiak" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18192,38 +19496,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Mugitu Bezier puntuak" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Kaptura" +msgid "Max Size" +msgstr "Pixel atxikitzea" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Kendu elementu guztiak" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Funtzioak:" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Kendu elementu guztiak" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Enumerazioak" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18232,14 +19541,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Propietateen pista" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18249,6 +19567,10 @@ msgstr "Proiektua" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18258,8 +19580,9 @@ msgstr "Gertukoena" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18268,13 +19591,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Kaptura" #: scene/3d/collision_object.cpp msgid "" @@ -18329,15 +19653,24 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Edukiak:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18354,18 +19687,25 @@ msgid "Portal Mode" msgstr "Txandakatu modua" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18374,15 +19714,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Enumerazioak" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18414,19 +19745,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Atxikitze modua:" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18434,11 +19762,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18446,12 +19774,13 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Txandakatu modua" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Inportatu profila(k)" #: scene/3d/light.cpp @@ -18463,17 +19792,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "3D Transformazioaren pista" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18528,10 +19870,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18559,7 +19909,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18586,6 +19936,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18638,37 +19992,74 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Joan atzera" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Aurrebista:" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Sareta atxikitzea" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Araztu" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Proiektua" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Gaitu atxikitzea" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18695,6 +20086,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18733,6 +20128,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18786,6 +20185,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Gaitu atxikitzea" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18806,6 +20214,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18829,10 +20241,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18841,7 +20249,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18891,15 +20307,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Enumerazioak" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funtzioak:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Erabili adierazpen erregularrak" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Ispilua" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Enumerazioak" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18924,6 +20372,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Mugitu Bezier puntuak" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18932,20 +20385,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instalatu" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18966,10 +20417,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18981,6 +20434,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19014,6 +20471,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19031,10 +20492,24 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Gorde" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Kargatu animazioa" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19049,10 +20524,6 @@ msgstr "Aldatu izena animazioari" msgid "Assigned Animation" msgstr "Itsatsitako animazioa" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19073,20 +20544,14 @@ msgid "Playback Options" msgstr "Klaseko aukerak" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Birkargatu azala" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -19130,10 +20595,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animazioa Sartu" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Gehitu pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19142,15 +20617,82 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Bidea" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Kargatu animazioa" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Blend4 nodoa" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolazio mota" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "gainidatzi:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Blend4 nodoa" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funtzioak:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19160,12 +20702,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Propietateak" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19174,11 +20725,11 @@ msgid "Action Mode" msgstr "Funtzioak:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19189,6 +20740,11 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Testua" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19198,6 +20754,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19205,6 +20769,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Atxikitze modua:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Atxikitze modua:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Txandakatu modua" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Gaitu atxikitzea" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19246,46 +20838,43 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Erabili biraketa atxikitzea" +msgid "Clip Content" +msgstr "Konstantea" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Tresnak" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Iragazkiak..." +msgid "Default Cursor Shape" +msgstr "Birkargatu azala" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19293,16 +20882,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Erabili biraketa atxikitzea" #: scene/gui/control.cpp #, fuzzy @@ -19318,7 +20900,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19329,12 +20915,45 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "gainidatzi:" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Baliozko luzapena erabili behar du." #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instalatu" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Animazioa Sartu" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Animazioa Sartu" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Kendu elementu guztiak" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19346,11 +20965,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "Gaitu atxikitzea" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Inportatu azala" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komunitatea" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19361,21 +20994,47 @@ msgid "Timers" msgstr "Denbora:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Gorde" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Pixel atxikitzea" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19401,6 +21060,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Talka formak ikusgai" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19410,22 +21115,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Kargatu animazioa" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19434,14 +21154,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19454,6 +21166,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19461,6 +21177,27 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Bilatu" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19469,26 +21206,101 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(balioa)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Balioa:" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Kendu elementu guztiak" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Denbora (s): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Talka formak ikusgai" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Hautatu karpeta hau" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Bikoiztu hautatutako gakoa(k)" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19505,14 +21317,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Pista Akt./Desakt." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19526,12 +21376,80 @@ msgstr "" msgid "Current Tab" msgstr "(Unekoa)" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastatu eta jaregin berrantolatzeko." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Gaitu atxikitzea" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Gaitu atxikitzea" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Blend4 nodoa" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19539,54 +21457,40 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Talka formak ikusgai" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Azalaren propietateak" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19601,13 +21505,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Blend4 nodoa" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolazio mota" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19616,6 +21530,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Gaitu iragazkia" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19625,20 +21552,24 @@ msgstr "" msgid "Audio Track" msgstr "Gehitu pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19677,6 +21608,11 @@ msgstr "" msgid "Editor Description" msgstr "Deskripzioa" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Inportatu azala" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19705,6 +21641,33 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Txandakatu modua" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolazio mota" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Trantsizio nodoa" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19713,6 +21676,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolazio mota" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19741,11 +21713,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolazio mota" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19771,12 +21738,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19803,16 +21770,13 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Kopiatu bidea" #: scene/main/viewport.cpp msgid "" @@ -19828,6 +21792,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "gainidatzi:" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19836,6 +21813,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Translazio atzikitzea:" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Jaisten" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Gaitu iragazkia" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineal" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -19846,20 +21855,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animazioaren Eguneraketa Modua Aldatu" +msgid "Clear Mode" +msgstr "Iragazkiak..." + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Gaitu atxikitzea" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Gaitu atxikitzea" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Gaitu atxikitzea" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Animazioaren transformazioa aldatu" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Animazioaren transformazioa aldatu" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19879,15 +21917,28 @@ msgstr "" msgid "Loop Mode" msgstr "Atxikitze modua:" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(balioa)" +msgid "Loop Begin" +msgstr "Atxikitze modua:" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Balioa:" +msgid "Loop End" +msgstr "Atxikitze modua:" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19897,14 +21948,15 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" -msgstr "" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "gainidatzi:" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -19914,6 +21966,16 @@ msgstr "Kopiatu bidea" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funtzioak:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Erabili atxikitzea" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -19931,28 +21993,35 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Lineako dokumentuak" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Erabili biraketa atxikitzea" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Interpolazio mota" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19960,47 +22029,65 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Kargatu animazioa" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Funtzioak:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Gaitu atxikitzea" + +#: scene/resources/environment.cpp +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Curve" +msgstr "Trantsizio nodoa" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Pista Akt./Desakt." + +#: scene/resources/environment.cpp +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20009,15 +22096,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Atxikitze modua:" +msgid "Exposure" +msgstr "Esportatu" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20025,40 +22108,36 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp msgid "SS Reflections" msgstr "" -#: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Hautatu karpeta hau" +msgid "Max Steps" +msgstr "Kudeatu esportazio txantiloiak..." #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20066,120 +22145,70 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instalatu" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Trantsizio nodoa" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend4 nodoa" +msgid "HDR Scale" +msgstr "Erakutsi guztiak" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20187,25 +22216,41 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Enumerazioak" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" -msgstr "" +#, fuzzy +msgid "Color Correction" +msgstr "Konexio-errorea" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Atxikitze ezarpenak" + #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Instalatu" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20214,6 +22259,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20232,44 +22285,45 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Atxikitze modua:" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend4 nodoa" +msgid "Specular Mode" +msgstr "Atxikitze modua:" #: scene/resources/material.cpp -msgid "Params Cull Mode" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolazio mota" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Erakutsi guztiak" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Pixel atxikitzea" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Txandakatu modua" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20277,6 +22331,16 @@ msgstr "" msgid "Particles Anim" msgstr "Itsatsi animazioa" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Hurrengo karpeta/fitxategia" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Hurrengo karpeta/fitxategia" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20293,10 +22357,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20318,10 +22378,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20347,33 +22403,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "Txandakatu modua" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +#, fuzzy +msgid "Min Layers" +msgstr "Talka formak ikusgai" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Balioa:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20384,25 +22443,12 @@ msgstr "Trantsizio nodoa" msgid "Refraction" msgstr "Enumerazioak" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend4 nodoa" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20410,46 +22456,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Atxikitze modua:" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20482,7 +22512,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "3D Transformazioaren pista" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3D Transformazioaren pista" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20497,6 +22541,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20509,10 +22557,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20526,10 +22570,6 @@ msgstr "" msgid "Max Error" msgstr "Ispilua" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20542,6 +22582,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20550,36 +22602,71 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mugitu Bezier puntuak" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Atxikitze modua:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Atxikitze modua:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Testua" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Kide mota" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Editatu azala" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Txertatu gakoa hemen" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20610,6 +22697,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20631,59 +22730,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Kendu elementu guztiak" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Funtzioak:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Kendu elementu guztiak" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20695,10 +22777,6 @@ msgstr "Edukiak:" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20707,10 +22785,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20727,10 +22801,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20749,14 +22819,30 @@ msgstr "Kopiatu bidea" msgid "Base Texture" msgstr "Kide mota" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pixel atxikitzea" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Txandakatu modua" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Kaptura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Txandakatu modua" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Txandakatu modua" #: scene/resources/texture.cpp #, fuzzy @@ -20768,11 +22854,29 @@ msgstr "Kide mota" msgid "Current Frame" msgstr "Hurrengo karpeta/fitxategia" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Atxikitze modua:" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Maiuskulak eta minuskulak" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Birkargatu azala" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20808,6 +22912,16 @@ msgstr "Kide mota" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot ezaugarri profila" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Birkargatu azala" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -20821,6 +22935,15 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Eszenaren bidea:" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20839,10 +22962,30 @@ msgstr "Birkargatu azala" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20882,11 +23025,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20898,7 +23041,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20916,11 +23059,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20939,20 +23083,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Baliabidea" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20987,7 +23122,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20995,11 +23130,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21007,7 +23138,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21019,17 +23150,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21048,13 +23175,32 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Txertatu gakoa hemen" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Kaptura" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konstantea" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21068,19 +23214,91 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Aurrebista:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineal" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Talka formak ikusgai" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Talka formak ikusgai" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Talka formak ikusgai" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Talka formak ikusgai" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Talka formak ikusgai" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21115,6 +23333,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Pista Akt./Desakt." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -21269,7 +23492,7 @@ msgstr "Interpolazio mota" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Ireki" #: servers/visual_server.cpp @@ -21411,5 +23634,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 4b220680de9..723704ab97a 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -40,6 +40,60 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.10.1\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "حافظه پنهان خالی است!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "حرکت دادن گره(ها)" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "روشن" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "حالت صدور:" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "باز کردن و اجرای یک اسکریپت" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "باز کردن و اجرای یک اسکریپت" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -50,10 +104,97 @@ msgstr "شمارش ها" msgid "Window" msgstr "چارچوب جدید" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "حالت تمام صفحه" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "برداشتن موج" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "ویرایشگر" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "بومی" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "خطا در بارگذاری:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "خطا در بارگذاری:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -81,9 +222,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "توابع" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -109,6 +262,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -118,25 +275,66 @@ msgstr "اتصال" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "صدور پروژه" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "تغییر نام" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "اتصال" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "گره جابجای" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -187,6 +385,16 @@ msgstr "آرگومان های نامعتبر برای ساخت '%s'" msgid "On call to '%s':" msgstr "به هنگام فراخوان تابع'%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "وضعیت:" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -227,10 +435,165 @@ msgstr "کپی برگزیده" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "دستگاه" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "همه" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "مهار نسخه" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "جامعه" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "بازنشانی بزرگنمایی" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "پویش" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "ثابت" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Button" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "بازنشانی بزرگنمایی" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "GDNative" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "بومی" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "محور" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(مقدار)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "اندیس:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "افزودن وظیفه" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "تغییر بده" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "تغییر بده" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "سوییچ" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "شماره خط:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -245,10 +608,12 @@ msgstr "" msgid "Project Settings Override" msgstr "تنظیمات طرح…" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "نام" @@ -431,18 +796,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "صافی:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -471,7 +838,7 @@ msgstr "" msgid "Max Functions" msgstr "تغییر نام نقش" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "انتقال را در انیمیشن تغییر بده" @@ -544,16 +911,28 @@ msgstr "خصوصیات" msgid "Resource" msgstr "منبع" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "بستن صحنه" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "آدرس" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "منبع" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "تغییر بده" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "بومی" @@ -567,7 +946,7 @@ msgstr "آزمودن" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "بایت" @@ -599,7 +978,7 @@ msgstr "اگزابایت" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -670,8 +1049,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "بومی" @@ -688,7 +1072,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -963,8 +1347,10 @@ msgstr "ویرایشگر" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "انیمیشن" @@ -1105,6 +1491,8 @@ msgstr "کلیدها را در انیمیشن جابجا کن" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1502,7 +1890,7 @@ msgstr "" "سیگنال را تعویض می کند ، آن را در یک صف ذخیره می کند و فقط در زمان بیکاری " "شلیک می کند." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "تک نما" @@ -1673,13 +2061,6 @@ msgstr "" msgid "Dependencies" msgstr "بستگی‌ها" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "آدرس" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "بستگی‌ها:" @@ -1818,11 +2199,11 @@ msgid "Lead Developer" msgstr "توسعه‌دهنده‌ی اصلی" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "مدیر پروژه " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "مدیر پروژه" #: editor/editor_about.cpp msgid "Developers" @@ -2165,7 +2546,9 @@ msgid "Remove Autoload" msgstr "بارگیری خودکار را حذف کنید" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "روشن" @@ -2641,8 +3024,11 @@ msgstr "حالت صدور:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "انتخاب حالت" @@ -2662,6 +3048,16 @@ msgstr "نمایه موجود:" msgid "Current Path" msgstr "نمایه موجود:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "نمایش در فایل‌سیستم" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2682,7 +3078,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2800,6 +3197,8 @@ msgid "Theme Properties" msgstr "خصوصیات زمینه" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2910,14 +3309,18 @@ msgid "Method" msgstr "روش" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "سیگنال‌" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "ثابت" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "خصیصه" @@ -2929,6 +3332,34 @@ msgstr "ویژگی زمینه" msgid "Property:" msgstr "ویژگی:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "تنها روش‌ها" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "همه‌ی انتخاب ها" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "فراخوانی" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "پخش" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3643,7 +4074,7 @@ msgstr "خصوصیات" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "غیرفعال شده" @@ -3691,7 +4122,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4319,7 +4750,10 @@ msgstr "عضوها" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4424,11 +4858,26 @@ msgstr "اتصال به گره:" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "تغییر نوع پایه" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "منبع" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "فرزند قابل ویرایش" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy msgid "New Script" @@ -4568,7 +5017,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4641,11 +5090,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "نمایش در فایل‌سیستم" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4697,15 +5141,15 @@ msgstr "" msgid "Highlighting" msgstr "توضیح" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4720,19 +5164,13 @@ msgid "Indent" msgstr "اندیس:" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4742,12 +5180,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "اتصال به گره:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "فراخوانی" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "فراخوانی" @@ -4757,11 +5195,11 @@ msgstr "فراخوانی" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4782,7 +5220,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "شماره خط:" @@ -4876,7 +5314,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4986,7 +5424,7 @@ msgstr "ترجیحات" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "ترجیحات" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5222,7 +5660,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5256,8 +5696,7 @@ msgstr "برداشتن نقطه" msgid "Editor SSL Certificates" msgstr "ویرایشگر ترجیحات" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "مدیر پروژه" @@ -5425,6 +5864,11 @@ msgstr "جستجوی راهنما" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "تخت 1" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "انتخاب گره (ها) برای وارد شدن" @@ -6931,8 +7375,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7021,6 +7465,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7029,6 +7474,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7119,6 +7566,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7238,7 +7686,7 @@ msgstr "ویرایش صافی های گره" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7413,12 +7861,12 @@ msgstr "مجوز" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "زبانه قبلی" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "بعدی" @@ -8536,6 +8984,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9099,17 +9548,20 @@ msgstr "گشودن ویرایشگر دو بعدی" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "برداشتن نقطه" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "ویرایش سیگنال" @@ -9197,6 +9649,7 @@ msgstr "ترجیحات" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9677,7 +10130,8 @@ msgstr "اتصال به گره:" msgid "Source" msgstr "منبع" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9723,6 +10177,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9920,7 +10375,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9938,7 +10394,7 @@ msgstr "پخش" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10027,7 +10483,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "وضعیت:" @@ -10300,7 +10756,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10698,6 +11154,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11275,15 +11734,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "تغییر نوع پایه" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11637,6 +12087,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "گره انیمیشن" @@ -11645,7 +12096,7 @@ msgstr "گره انیمیشن" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12300,7 +12751,8 @@ msgstr "" msgid "Fragment" msgstr "نشانوندها:" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13060,6 +13512,11 @@ msgstr "پرونده موجود نیست." msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "صدور پروژه" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13074,11 +13531,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "صدور پروژه" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "منابع" @@ -13138,7 +13590,8 @@ msgstr "صحنه جدید" msgid "GDScript Export Mode:" msgstr "حالت صدور:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13469,6 +13922,13 @@ msgstr "" "شما درخواست بررسی پوشه های s٪‌ برای پیدا کردن پروژه های گودات را داده اید. " "آیا انجام این عمل را تایید می کنید؟‌" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "مدیر پروژه" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13624,10 +14084,6 @@ msgstr "" msgid "All Devices" msgstr "دستگاه" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "دستگاه" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13684,10 +14140,6 @@ msgstr "دکمه" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "محور" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13837,12 +14289,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "افزودن وظیفه" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14039,7 +14486,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "گام(ها):" @@ -14834,7 +15283,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14859,6 +15308,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "صدور پروژه" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14929,7 +15383,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14941,14 +15395,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "برداشتن نقطه" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15134,17 +15591,12 @@ msgstr "گره انیمیشن" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "تغییر بده" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15216,31 +15668,20 @@ msgid "Display" msgstr "نشان دادن همه" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "حالت تمام صفحه" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15271,10 +15712,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15283,7 +15720,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "روشن" @@ -15301,10 +15746,6 @@ msgstr "" msgid "Energy Saving" msgstr "خطا در بارگذاری:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15336,10 +15777,6 @@ msgstr "جامعه" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15371,8 +15808,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "زمان(s): " #: main/main.cpp msgid "Low Processor Mode" @@ -15382,10 +15820,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15447,14 +15881,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "صافی:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "برداشتن انتخاب شده" #: main/main.cpp msgid "macOS Native Icon" @@ -15533,6 +15968,7 @@ msgid "Main Loop Type" msgstr "پیدا کردن نوع گره" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15552,7 +15988,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "انتخاب حالت" @@ -15594,24 +16030,33 @@ msgstr "" msgid "Operation" msgstr "شمارش ها:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "گره انیمیشن" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "گره انیمیشن" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "گره انیمیشن" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "اتصال به گره:" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15619,10 +16064,12 @@ msgstr "تغییر بده" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15635,10 +16082,19 @@ msgstr "" msgid "Rings" msgstr "هشدارها" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "گام نرم" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15651,6 +16107,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "ویرایش سیگنال" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15659,6 +16122,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "مسیر به سمت گره:" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15677,20 +16145,85 @@ msgstr "" msgid "Path Rotation" msgstr "ثابت" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "محلی" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "مستمر" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "ثابت" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "گره انیمیشن" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "گره جابجای" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "ارث‌بری صحنهٔ فرزند" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "ذخیره فایل:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "بارگیری" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "تنها در قسمت انتخاب شده" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "حذف متغیر" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15749,14 +16282,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "کلاس:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "نام پروژه:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "صدور پروژه" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15859,6 +16398,171 @@ msgstr "صادر کردن کتابخانه شبکه مش" msgid "Export GLTF..." msgstr "صدور…" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "اجزا" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "افزودن عمل ورودی" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "مگابایت" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "ارث‌بری صحنهٔ فرزند" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "پیشفرض" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "دستگاه" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "باز کردن و اجرای یک اسکریپت" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "خطی" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "تغییر بده" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "گره مخلوط۲" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "تغییر بده" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "ترجمه‌ها" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "وضعیت:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "فرزند قابل ویرایش" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "برداشتن نقطه" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15868,10 +16572,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "صحنه جدید" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "صحنه جدید" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "برداشتن نقطه" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15880,7 +16598,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "نسخه:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "نسخه:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "گره" @@ -15902,6 +16666,16 @@ msgstr "" msgid "Materials" msgstr "تغییر بده" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "جاگرداندن زبانه صحنه" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "تغییر نام" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15945,17 +16719,46 @@ msgstr "انتخاب یک گره" msgid "Animations" msgstr "گره انیمیشن" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "باز کردن و اجرای یک اسکریپت" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "ساختن گره" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "ساختن گره" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "ساختن گره" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16150,12 +16953,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "انتخاب حالت" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16173,11 +16982,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16263,6 +17072,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16271,6 +17088,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16287,13 +17108,58 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "نام" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "ترجیحات" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "تعریف" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "متغیر را ویرایش کن:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "متغیر را ویرایش کن:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "وضعیت:" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16344,13 +17210,6 @@ msgstr "سرریزی پشته با عمق پشته: " msgid "Visual Script" msgstr "حذف گره اسکریپتِ دیداری" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "توابع" - #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" @@ -16695,6 +17554,7 @@ msgid "Edit Member" msgstr "عضوها" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "انتقال را در انیمیشن تغییر بده" @@ -16703,6 +17563,11 @@ msgstr "انتقال را در انیمیشن تغییر بده" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16806,6 +17671,13 @@ msgstr "انتخاب حالت" msgid "Basic Type" msgstr "تغییر نوع پایه" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "کپی کردن مسیر node" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16813,7 +17685,17 @@ msgstr "مقدار آرایه را تغییر بده" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "بارگیری پیش فرض" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "کاراکترهای معتبر:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "انتخاب حالت" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16874,11 +17756,6 @@ msgstr "" msgid "Get %s" msgstr "گرفتن %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "اندیس:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "نام دارایی ایندکس نامعتبر." @@ -16922,6 +17799,11 @@ msgstr ": آرگومان‌های نامعتبر: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "نام" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet در اسکریپت پیدا نشد: " @@ -17006,6 +17888,10 @@ msgstr "" msgid "SubCall" msgstr "فراخوانی" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17065,6 +17951,11 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "زمان:" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17092,6 +17983,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17101,9 +17996,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "زمان:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17131,6 +18031,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17958,6 +18862,57 @@ msgstr "" "یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا " "AnimatedSprite فریم‌ها را نمایش دهد." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "انتخاب یک گره" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "بومی" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "پخش" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "ساختن گره" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17966,23 +18921,31 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "حذف کن" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "به‌روزرسانی از صحنه" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "خطی" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17992,9 +18955,8 @@ msgid "Audio Bus" msgstr "افزودن کانل صوتی" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr "چیدمان اتوبوس صوتی را باز کنید" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18014,10 +18976,11 @@ msgid "Pitch Scale" msgstr "بومی" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "پخش" +msgid "Autoplay" +msgstr "AutoLoad" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18025,7 +18988,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -18054,12 +19018,28 @@ msgstr "کپی کردن مسیر node" msgid "Anchor Mode" msgstr "انتخاب حالت" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "وضعیت:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "نمایه موجود:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "بزرگنمایی" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "حالت صدور:" @@ -18068,33 +19048,57 @@ msgstr "حالت صدور:" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "گام نرم" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "گام نرم" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "فراخوانی" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "فراخوانی" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "آرگومان‌های اضافی فراخوانی:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "گره مخلوط۲" @@ -18104,26 +19108,61 @@ msgstr "گره مخلوط۲" msgid "Light Mode" msgstr "خطی" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "انیمیشن را بهینه‌سازی کن" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "تغییر حلقه(loop) انیمیشن" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "یک Breakpoint درج کن" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "انتخاب حالت" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18144,6 +19183,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "کاویدن گره" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18172,6 +19216,19 @@ msgstr "" msgid "Build Mode" msgstr "انتخاب حالت" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "غیرفعال شده" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "انتخاب شده را تغییر مقیاس بده" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18210,6 +19267,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "ترجیحات" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -18219,16 +19283,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Preprocess" -msgstr "انتقال را در انیمیشن تغییر بده" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "بومی" +msgid "Preprocess" +msgstr "انتقال را در انیمیشن تغییر بده" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18251,11 +19314,22 @@ msgstr "" msgid "Fixed FPS" msgstr "پرونده:" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "طرح ها" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18271,8 +19345,10 @@ msgstr "" msgid "Texture" msgstr "حذف قالب" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18282,7 +19358,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18309,7 +19393,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18346,11 +19431,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18387,16 +19467,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "گره" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "گره" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "غیرفعال شده" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18404,11 +19500,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18419,41 +19515,38 @@ msgid "" "property." msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "ویرایشگر" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "تغییر بده" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18461,28 +19554,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "ادغام از صحنه" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "صافی بومی‌سازی تغییر کرد" +msgid "Gradient Length" +msgstr "پیشفرض" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "صافی:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "حالت صافی:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "بستن" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "انتخاب حالت" @@ -18501,6 +19599,11 @@ msgstr "چندضلعی مسدود برای این مسدودکننده، خال msgid "Width Curve" msgstr "ویرایش منحنی گره" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "پیشفرض" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18532,24 +19635,39 @@ msgstr "گره انیمیشن" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "ساختن پوشه" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "ویرایش اتصال:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18578,12 +19696,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "خصوصیات" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -18608,12 +19735,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "وضعیت:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18626,10 +19749,46 @@ msgstr "ثابت" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "متغیر عمومی" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "حذف قالب" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "صحنه جدید" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18637,11 +19796,18 @@ msgstr "" "گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " "تنظیم شود کار می‌کند." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "افزودن وظیفه" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "بازتاب" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18670,11 +19836,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "حالت صدور:" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "ویرایش منحنی گره" @@ -18689,6 +19861,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18698,12 +19882,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "تنها ثوابت" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "تنها ثوابت" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "توابع" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18741,15 +19935,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "ساختن گره" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "مستمر" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "چفت:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18758,39 +19975,89 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "بومی" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "گره انیمیشن" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "مسیر نامعتبر." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "گره انیمیشن" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "گره انیمیشن" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "نسبت تغییر مقیاس:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "ساختن پوشه" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18802,22 +20069,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "گره انیمیشن" +msgid "Cast To" +msgstr "ساختن گره" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "برداشتن نقطه" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "ثابت" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "راه اندازی دوباره" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18844,6 +20134,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "انتخاب یک گره" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "صافی کردن گره‌ها" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -18862,49 +20162,67 @@ msgid "Tile Set" msgstr "صدور مجموعه کاشی" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "گره انیمیشن" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "گره انیمیشن" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "گره انیمیشن" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "انتقال را در انیمیشن تغییر بده" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "مرتب‌سازی:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "گره انیمیشن" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "حالت صدور:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "ویژگی‌ها" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "گره انیمیشن" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "بازنشانی بزرگنمایی" +msgid "Shape Visible" +msgstr "یک Breakpoint درج کن" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18926,27 +20244,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "باز‌نشانی مقدار خطی" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "باز‌نشانی مقدار خطی" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "تغییر بده" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18961,8 +20270,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "انتخاب حالت" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18978,6 +20288,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "بومی" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19004,34 +20319,38 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "انیمیشن" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "بایت" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "فرزند قابل ویرایش" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "ویژگی مسیر" +msgid "Tracking" +msgstr "بسته بندی" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19046,6 +20365,15 @@ msgstr "انتقال را در انیمیشن تغییر بده" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19075,6 +20403,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "محتواها:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19087,6 +20422,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "صافی:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "برداشتن انتخاب شده" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19097,38 +20446,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "عمومی" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "گرفتن" +msgid "Max Size" +msgstr "باز کردن و اجرای یک اسکریپت" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "ساختن گره" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ساختن گره" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "انتقال جلوه خطی" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "شمارش ها:" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -19137,14 +20491,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "نام گره:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "ویژگی مسیر" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19154,6 +20518,10 @@ msgstr "پروژه" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19163,8 +20531,9 @@ msgstr "نزدیکترین" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19173,13 +20542,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "گرفتن" #: scene/3d/collision_object.cpp msgid "" @@ -19245,16 +20615,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "محتواها:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "هشدارها" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "آزمودن" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "هشدارها" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19269,20 +20651,28 @@ msgstr "" msgid "Portal Mode" msgstr "حالت صدور:" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "ویرایش صافی ها" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "صادکردن فایل کتابخانه ای" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19292,15 +20682,6 @@ msgstr "صادکردن فایل کتابخانه ای" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "شمارش ها:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19332,20 +20713,19 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" -msgstr "" +#, fuzzy +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "انتخاب حالت" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "باز‌نشانی مقدار خطی" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19353,24 +20733,26 @@ msgid "Directional Shadow" msgstr "توضیح" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "بومی" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "صافی بومی‌سازی تغییر کرد" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "بارگیری پیش فرض" #: scene/3d/light.cpp @@ -19381,18 +20763,32 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "آزمودن" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19449,11 +20845,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "حالت صدور:" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "فراخوانی" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "فراخوانی" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -19485,7 +20891,7 @@ msgid "Axis Lock" msgstr "محور" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19512,6 +20918,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "حذف گره(ها)" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19565,39 +20976,79 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "حالت صدور:" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "پیشفرض" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "گروه ها" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "ترجیحات" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "اشکال یابی" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "بروز رسانی" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "پروژه" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "روشن" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "ویرایش سیگنال" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "ویرایش سیگنال" #: scene/3d/remote_transform.cpp #, fuzzy @@ -19624,6 +21075,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19663,6 +21118,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19718,6 +21177,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "روشن" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "انتخاب شده را تغییر مقیاس بده" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19738,6 +21207,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19761,11 +21234,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "انتقال را در انیمیشن تغییر بده" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19774,7 +21242,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19825,16 +21301,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "شمارش ها:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "غلطاندن به بالا." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "توابع" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "انتقال را در انیمیشن تغییر بده" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "بازتاب" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "شمارش ها:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19862,6 +21370,11 @@ msgstr "آرگومان‌های اضافی فراخوانی:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "حذف کن" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19870,20 +21383,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "نصب کردن" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19908,10 +21419,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19924,6 +21437,11 @@ msgstr "" msgid "Auto Triangles" msgstr "افزودن متغیر" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "افزودن متغیر" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19960,6 +21478,11 @@ msgstr "" msgid "autorestart_" msgstr "راه اندازی دوباره" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "راه اندازی دوباره" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19979,11 +21502,25 @@ msgstr "افزودن عمل ورودی" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "سوییچ" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "پیشرفته" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "انیمیشن" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19998,11 +21535,6 @@ msgstr "تغییر نام انیمیشن" msgid "Assigned Animation" msgstr "تغییر نام انیمیشن" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "AutoLoad" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20023,22 +21555,16 @@ msgid "Playback Options" msgstr "گزینه‌های کلاس:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "پخش صحنه" +msgid "Default Blend Time" +msgstr "پیشفرض" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "افزودن وظیفه" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20085,10 +21611,20 @@ msgstr "" msgid "Tree Root" msgstr "ساختن گره" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "تغییر نام انیمیشن" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "ترک را اضافه کن" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20098,15 +21634,84 @@ msgstr "" msgid "Playback" msgstr "پخش" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "چسباندن پارام ها" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "صدور پروژه" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "انیمیشن" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "تغییر نام" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "گره تغییر والد" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "تغییر نام نقش" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "پخش صحنه" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "نسبت تغییر مقیاس:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20117,13 +21722,22 @@ msgstr "انتخاب حالت" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "ساختن راهنمای افقی" +msgid "Horizontal" +msgstr "کلیدهای نامعتبر را حذف کن" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "برداشتن متغیر" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20132,12 +21746,11 @@ msgid "Action Mode" msgstr "انتخاب حالت" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Button" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20150,6 +21763,11 @@ msgstr "کُندی در پایان" msgid "Group" msgstr "گروه ها" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "کپی متن" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20159,6 +21777,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20166,6 +21792,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "انتخاب حالت" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "انتخاب حالت" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "به تعویق افتاده" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "روشن" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "یک Breakpoint درج کن" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "یک رنگ از پنجره ویرایشگر بردارید" @@ -20208,49 +21863,44 @@ msgstr "" msgid "Grow Direction" msgstr "توضیح" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "کلیدهای نامعتبر را حذف کن" +msgid "Min Size" +msgstr "باز کردن و اجرای یک اسکریپت" + +#: scene/gui/control.cpp +msgid "Pivot Offset" +msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "برداشتن متغیر" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "بومی‌سازی" +msgid "Clip Content" +msgstr "ثابت" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "ابزارها" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "ویرایش سیگنال" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "صافی بومی‌سازی‌ها" +msgid "Default Cursor Shape" +msgstr "طرح پیش فرض اتوبوس را بارگیری کنید." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20258,16 +21908,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "انتخاب حالت" #: scene/gui/control.cpp #, fuzzy @@ -20283,9 +21926,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "کپی متن" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20295,15 +21942,47 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "لطفاً تأیید کنید…" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "باید یک پسوند معتبر بکار گیرید." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "عدم اتصال" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "نصب کردن" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "بزرگنمایی" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "بزرگنمایی" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "کوچکنمایی" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20312,11 +21991,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "فعال سازی شبکه نقشه کوچک." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "بستن" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "همه‌ی انتخاب ها" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "انجمن" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20327,21 +22021,50 @@ msgid "Timers" msgstr "زمان:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "بازنشانی را اعمال کنید" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "همه‌ی انتخاب ها" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "آزمودن" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "بومی" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "باز کردن و اجرای یک اسکریپت" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20368,6 +22091,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "کاراکترهای معتبر:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "تنها در قسمت انتخاب شده" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20379,23 +22148,40 @@ msgid "Placeholder" msgstr "بارگیری به عنوان جانگهدار" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "بارگیری به عنوان جانگهدار" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "برداشتن موج" +msgid "Blink Speed" +msgstr "پخش صحنه" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "سوییچ" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "گره انیمیشن" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20404,15 +22190,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "ساختن راهنمای افقی" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20425,6 +22202,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -20436,6 +22217,30 @@ msgstr "" "()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، " "اما به محض اجرا مخفی می‌شوند." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "حذف برگزیده" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "انتخاب شده را حذف کن" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "حذف برگزیده" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "جستجو" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20445,28 +22250,106 @@ msgstr "اخیر:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "اگر \"Exp ویرایش\" فعال است, \"حداقل داده\" باید بزرگتر از 0 باشد." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "نسبت تغییر مقیاس:" +msgid "Min Value" +msgstr "(مقدار)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "مقدار:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "ویرایش" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "گروه ها" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "برداشتن انتخاب شده" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "اندیس:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "اندیس:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "زمان(s): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "کاراکترهای معتبر:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "کپی متن" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "آزمودن" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "تنها در قسمت انتخاب شده" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "نمایه موجود:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20484,14 +22367,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "ساختن پوشه" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "ویرایش منحنی گره" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "بستن" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20506,12 +22430,86 @@ msgstr "" msgid "Current Tab" msgstr "ساختن جریان" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "یک Breakpoint درج کن" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "برای چینش مجدد، بکشید و رها کنید." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "حذف کن" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "ساختن پوشه" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "روشن" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "روشن" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "برداشتن متغیر" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "کلیدهای نامعتبر را حذف کن" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "فراخوانی" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "گره انتخاب" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20519,55 +22517,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(ویرایشگر غیرفعال شده)" +msgid "Focused" +msgstr "ویرایش سیگنال" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "گره انیمیشن" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "خصوصیات زمینه" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20582,12 +22566,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "دستگاه" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "ساختن گره" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20597,6 +22592,21 @@ msgstr "" msgid "(Other)" msgstr "(دیگر)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "یک Breakpoint درج کن" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "غیرفعال شده" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "ساختن گره" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20606,8 +22616,12 @@ msgstr "" msgid "Audio Track" msgstr "ترک را اضافه کن" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20615,12 +22629,13 @@ msgstr "" msgid "Stream Position" msgstr "برداشتن موج" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "انتخاب حالت" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20659,6 +22674,11 @@ msgstr "" msgid "Editor Description" msgstr "تعریف" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "صدور پروژه" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20689,6 +22709,35 @@ msgstr "تعیین چندگانه:" msgid "Custom Multiplayer" msgstr "تعیین چندگانه:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "ویرایش صافی ها" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "زمان:" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "گره انیمیشن" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "گره انیمیشن" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20698,6 +22747,16 @@ msgstr "صحنه جدید" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "تعیین چندگانه:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20727,11 +22786,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20757,12 +22811,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20790,17 +22844,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "زمان:" +msgid "Autostart" +msgstr "راه اندازی دوباره" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "زمان:" +msgid "Viewport Path" +msgstr "صدور پروژه" #: scene/main/viewport.cpp msgid "" @@ -20820,6 +22870,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20828,6 +22890,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "ترجمه‌ها" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "تغییر مقدار ورودی" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "در حال بارگیری" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "غیرفعال شده" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "خطی" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20838,13 +22933,32 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "تغییر حالت بروزرسانی انیمیشن" +msgid "Clear Mode" +msgstr "انتخاب حالت" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "روشن" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "روشن" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "غیرفعال شده" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20852,7 +22966,17 @@ msgid "Shadow Atlas" msgstr "نشان دادن همهٔ بومی‌سازی‌ها" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20874,15 +22998,30 @@ msgstr "ساختن گره" msgid "Loop Mode" msgstr "انتخاب حالت" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(مقدار)" +msgid "Loop Begin" +msgstr "انتخاب حالت" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "مقدار:" +msgid "Loop End" +msgstr "انتخاب حالت" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "گره ترکیب" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "نشانوندها:" #: scene/resources/curve.cpp #, fuzzy @@ -20893,12 +23032,12 @@ msgstr "انتخاب شده را تغییر مقیاس بده" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20910,6 +23049,16 @@ msgstr "صدور پروژه" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "توابع" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "سیگنال ها" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20928,29 +23077,36 @@ msgstr "اتصال گره‌ها" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "انتخاب حالت" +msgid "Sky Custom FOV" +msgstr "ساختن گره" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "شمارش ها" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "وضعیت:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "گره انیمیشن" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20958,49 +23114,72 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "انیمیشن" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "ذخیره فایل:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "بومی" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "بومی" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "بومی" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "ویرایش منحنی گره" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "ویرایش منحنی گره" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "خطی" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "خطی" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "ویرایش منحنی گره" #: scene/resources/environment.cpp #, fuzzy @@ -21009,15 +23188,11 @@ msgstr "بازطرح‌شده‌ها" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "انتخاب حالت" +msgid "Exposure" +msgstr "خروجی" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21025,19 +23200,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21046,20 +23213,25 @@ msgid "SS Reflections" msgstr "انتخاب شده را تغییر مقیاس بده" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "گام(ها):" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "تنها در قسمت انتخاب شده" +msgid "Depth Tolerance" +msgstr "بومی" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21067,120 +23239,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "خطی" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "نصب کردن" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "انتقال" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "گره مخلوط۲" +msgid "HDR Scale" +msgstr "بومی" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21188,26 +23311,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "شمارش ها:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "افزودن وظیفه" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "هشدارها" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "اخیر:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "نصب کردن" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21216,6 +23355,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21236,50 +23383,62 @@ msgid "Parameters" msgstr "تغییر بده" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "انتخاب حالت" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "انتخاب حالت" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "حالت درون یابی(درون‌یابی روشی است برای یافتن مقدار تابع درون یک بازه)" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "خطی" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "باز کردن و اجرای یک اسکریپت" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "انتخاب حالت" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "گره مخلوط۲" +msgid "Grow Amount" +msgstr "کلیدهای نامعتبر را حذف کن" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "انتخاب یک گره" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "انتخاب یک گره" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21296,10 +23455,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21321,10 +23476,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21353,34 +23504,36 @@ msgid "Ambient Occlusion" msgstr "ویرایش سیگنال" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "انتخاب حالت" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "بومی" +msgid "Min Layers" +msgstr "گره انیمیشن" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "مقدار:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21391,25 +23544,12 @@ msgstr "انتقال" msgid "Refraction" msgstr "شمارش ها:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "گره مخلوط۲" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21417,47 +23557,31 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "حالت صدور:" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "انتخاب حالت" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21491,8 +23615,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "آرایه را تغییر اندازه بده" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "آرایه را تغییر اندازه بده" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21507,6 +23647,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "منبع" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21519,11 +23664,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "باز کردن و اجرای یک اسکریپت" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21538,11 +23678,6 @@ msgstr "" msgid "Max Error" msgstr "بازتاب" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "ویرایش سیگنال" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21556,6 +23691,18 @@ msgstr "" msgid "Sample Max Error" msgstr "نمونه ها" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21564,38 +23711,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "ویرایش سیگنال" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "برداشتن نقطه" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "غلطاندن به پایین." #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "غلطاندن به پایین." #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "حذف قالب" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "حذف قالب" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "عضوها" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "افزودن عمل ورودی" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "زبانه بعدی" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21626,6 +23808,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21648,17 +23842,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "برداشتن انتخاب شده" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "ویرایش منحنی گره" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "ذخیره فایل:" #: scene/resources/sky.cpp #, fuzzy @@ -21666,12 +23857,9 @@ msgid "Ground" msgstr "گروه ها" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "برداشتن انتخاب شده" #: scene/resources/sky.cpp #, fuzzy @@ -21679,32 +23867,19 @@ msgid "Sun" msgstr "اجرا" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "ویرایش منحنی گره" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21716,10 +23891,6 @@ msgstr "محتواها:" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21728,10 +23899,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21748,10 +23915,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21771,14 +23934,30 @@ msgstr "خطاهای بارگذاری" msgid "Base Texture" msgstr "حذف قالب" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "ادغام از صحنه" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "انتخاب حالت" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "گرفتن" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "حالت صدور:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "حالت صدور:" #: scene/resources/texture.cpp #, fuzzy @@ -21790,11 +23969,29 @@ msgstr "تغییر نوع پایه" msgid "Current Frame" msgstr "حرکت دادن گره(ها)" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "انتخاب حالت" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "حساس به حروف کوچک و بزرگ" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "پیشفرض" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21832,6 +24029,16 @@ msgstr "تغییر نوع پایه" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "ویژگی نمایه Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "تغییر مقدار ورودی" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21845,6 +24052,16 @@ msgstr "عمل مقایسه نامعتبر بزای این نوع." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "فراخوانی" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "صحنه" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21863,10 +24080,31 @@ msgstr "خطی" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "پاک کردن ارث‌بری" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21907,11 +24145,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21923,7 +24161,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21942,12 +24180,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "‌گذرگاه فرعی" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21966,20 +24205,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "منبع" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "بایت" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22014,20 +24244,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "باز کردن و اجرای یک اسکریپت" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "حالت صدور:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22036,7 +24262,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "‌گذرگاه فرعی" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22049,18 +24275,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "زمان:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "گره ترکیب" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22081,13 +24302,32 @@ msgid "Channel Disable Time" msgstr "نوع مقدار آرایه را تغییر بده" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "افزودن عمل ورودی" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "گرفتن" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "متغیر عمومی" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22101,19 +24341,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "غلطاندن به پایین." + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "خطی" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "به‌روزرسانی از صحنه" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "خطی" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "گره انیمیشن" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "گره انیمیشن" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "گره انیمیشن" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "گره انیمیشن" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "گره انیمیشن" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "گره انیمیشن" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22148,6 +24462,11 @@ msgstr "ثوابت قابل تغییر نیستند." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "صافی کردن گره‌هاسیگنال ها را فیلتر کنید" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22303,7 +24622,7 @@ msgstr "حالت درون یابی(درون‌یابی روشی است برای #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "باز کن" #: servers/visual_server.cpp @@ -22451,5 +24770,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 3bf09352206..216309f2b1b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -28,6 +28,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Leikepöytä on tyhjä!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Nykyinen kohtaus" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Ota käyttöön" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Siirtotila" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Pidä testaaja auki" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Ääriviivojen koko:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Ääriviivojen koko:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -38,10 +93,102 @@ msgstr "Näyttöoperaattori." msgid "Window" msgstr "Uusi ikkuna" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Reunapikselit" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Siirry koko näytön tilaan" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Alusta" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Telakan sijainti" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Koko:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editori" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolaatiotila" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Kohde" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Ajanskaalaussolmu" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fysiikkaruutujen %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Virhe" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Virhe tallennettaessa" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Virhe tallennettaessa" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -70,9 +217,20 @@ msgstr "Komentonäppäin: Kierrä" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Funktio" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -100,6 +258,10 @@ msgstr "Sivu: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -109,25 +271,68 @@ msgstr "Yhdistä" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objekteja piirretty:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Käytä onion skinningiä" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Verkkoprofiloija" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Juurisolmun nimi" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Yhdistä" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Muunnoksen tyyppi" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -177,6 +382,16 @@ msgstr "Virheelliset argumentit rakenteelle '%s'" msgid "On call to '%s':" msgstr "Kutsuttaessa funktiota '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Tila" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -218,10 +433,167 @@ msgstr "Kopioi valinta" msgid "Use Single Quotes" msgstr "Uusi yksittäinen laatta" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Laite" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Kaikki" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versionhallinta" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Yhteisö" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Esiasetukset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Tutki" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Fyysinen avain" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Nappi" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Globaali vakio" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektori" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Hiiren painikkeen indeksi:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Esiasetukset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Suhteellinen tarttuminen" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Nopeus:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Akseli" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Kiinnitä arvo" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indeksi:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Toiminto" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Muuta" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Muutosten vahvistusviesti" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Nyökkäyskulma:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Kiertoratanäkymä oikealle" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Rivinumero:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -237,10 +609,12 @@ msgstr "Määrittele tarttuminen" msgid "Project Settings Override" msgstr "Projektin asetukset..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nimi" @@ -434,18 +808,20 @@ msgstr "Renderöijä:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Suodattimet:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -474,7 +850,7 @@ msgstr "Profiloija" msgid "Max Functions" msgstr "Tee funktio" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Lauseke" @@ -548,16 +924,28 @@ msgstr "Kärkipisteitä:" msgid "Resource" msgstr "Resurssi" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Sulje kohtaus" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Resurssipolku" +msgid "Path" +msgstr "Polku" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Lähde" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Muutosten vahvistusviesti" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Kielialue" @@ -571,7 +959,7 @@ msgstr "Testaus" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -603,7 +991,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -676,8 +1064,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skaalaa" @@ -694,7 +1087,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -969,8 +1362,10 @@ msgstr "Editori" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animaatio" @@ -1111,6 +1506,8 @@ msgstr "Animaatio: siirrä avaimia" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Muunna" @@ -1508,7 +1905,7 @@ msgid "" msgstr "" "Lykkää signaalia, tallentaen sen jonoon ja laukaisten sen vain joutoajalla." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Ainutkertainen" @@ -1677,13 +2074,6 @@ msgstr "" msgid "Dependencies" msgstr "Riippuvuudet" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Polku" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Riippuvuudet:" @@ -1822,11 +2212,11 @@ msgid "Lead Developer" msgstr "Pääkehittäjä" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektipäällikkö " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projektinhallinta" #: editor/editor_about.cpp msgid "Developers" @@ -2175,7 +2565,9 @@ msgid "Remove Autoload" msgstr "Poista automaattinen lataus" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Ota käyttöön" @@ -2653,8 +3045,11 @@ msgstr "Toistotila:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Panorointitila" @@ -2674,6 +3069,16 @@ msgstr "Nykyinen profiili:" msgid "Current Path" msgstr "Nykyinen:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Näytä piilotiedostot" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Mene taaksepäin" @@ -2694,7 +3099,8 @@ msgstr "Näytä piilotiedostot" msgid "Toggle Favorite" msgstr "Aseta suosikiksi" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Aseta tila" @@ -2813,6 +3219,8 @@ msgid "Theme Properties" msgstr "Teeman ominaisuudet" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Värit" @@ -2927,14 +3335,18 @@ msgid "Method" msgstr "Metodi" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signaali" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Vakio" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Ominaisuus" @@ -2946,6 +3358,36 @@ msgstr "Teeman ominaisuus" msgid "Property:" msgstr "Ominaisuus:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Arvo" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Vain metodit" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Valinta" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Valittu" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Piirtokutsuja:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Pelaa" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Kiinnitä arvo" @@ -3718,7 +4160,7 @@ msgstr "Liitä ominaisuudet" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Toimintakyvytön painike" @@ -3765,7 +4207,7 @@ msgstr "Yksityisen SSH-avaimen polku" msgid "Dock Position" msgstr "Telakan sijainti" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Häiriötön tila" @@ -4410,7 +4852,10 @@ msgstr "Muokkaa tekstiä:" msgid "On" msgstr "Päällä" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Kerros" @@ -4521,11 +4966,25 @@ msgstr "Muunna muotoon %s" msgid "New %s" msgstr "Uusi %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Kantatyyppi" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Lisää resurssi" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Muokattava osanen" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Uusi skripti" @@ -4667,7 +5126,7 @@ msgstr "Värit" msgid "Accent Color" msgstr "Poimi väri" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4743,11 +5202,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm-ikkuna" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Näytä piilotiedostot" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4801,16 +5255,16 @@ msgstr "" msgid "Highlighting" msgstr "Suora valaistus" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Syntaksin korostaja" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4825,20 +5279,13 @@ msgid "Indent" msgstr "Sisennä vasemmalle" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tyyppi" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Koko:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automaattinen sisennys" @@ -4848,12 +5295,12 @@ msgstr "Automaattinen sisennys" msgid "Convert Indent On Save" msgstr "Muuta sisennys välilyönneiksi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Piirtokutsuja:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Piirtokutsuja:" @@ -4863,11 +5310,11 @@ msgstr "Piirtokutsuja:" msgid "Navigation" msgstr "Navigointi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4888,7 +5335,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Rivinumero:" @@ -4984,7 +5431,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5097,7 +5544,7 @@ msgstr "Ruudukon maalaus" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Ruudukon maalaus" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5341,7 +5788,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Täysi ruutu" @@ -5377,8 +5826,7 @@ msgstr "Poista piste" msgid "Editor SSL Certificates" msgstr "Editorin asetukset" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektinhallinta" @@ -5553,6 +6001,11 @@ msgstr "" "Pidä %s pohjassa pyöristääksesi kokonaislukuun. Pidä Shift pohjassa " "tarkempia muutoksia varten." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Tasainen 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Valitse tuotavat solmut" @@ -6992,8 +7445,8 @@ msgid "Future" msgstr "Tuleva" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Syvyys" @@ -7078,6 +7531,7 @@ msgid "Immediate" msgstr "Välitön" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synkronoi" @@ -7086,6 +7540,8 @@ msgid "At End" msgstr "Lopussa" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Matkaa" @@ -7172,6 +7628,7 @@ msgid "Fade Out (s):" msgstr "Häivytys ulos (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Sulauta" @@ -7291,7 +7748,7 @@ msgstr "Muokkaa solmun suodattimia" msgid "Filters..." msgstr "Suodattimet..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7457,11 +7914,11 @@ msgstr "Lisenssi (Z-A)" msgid "First" msgstr "Ensimmäinen" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Edellinen" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Seuraava" @@ -8548,6 +9005,7 @@ msgid "Create Outline" msgstr "Luo ääriviivat" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9117,16 +9575,19 @@ msgstr "Avaa Polygon 2D UV-editori." msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV-editori" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Pisteet" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygonit" @@ -9213,6 +9674,7 @@ msgstr "Ruudukon asetukset" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Tartu" @@ -9665,7 +10127,8 @@ msgstr "Yhteydet metodiin:" msgid "Source" msgstr "Lähde" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Kohde" @@ -9710,6 +10173,7 @@ msgid "Convert Case" msgstr "Muunna aakkoslaji" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Isot kirjaimet" @@ -9891,7 +10355,8 @@ msgid "Create physical bones" msgstr "Luo fyysiset luut" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Luuranko" @@ -9907,7 +10372,7 @@ msgstr "Toista IK" msgid "Orthogonal" msgstr "Ortogonaalinen" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektiivi" @@ -9995,7 +10460,7 @@ msgstr "Näkymätason muunnos." msgid "None" msgstr "Ei mitään" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Kierrä" @@ -10261,7 +10726,7 @@ msgstr "Ei löydetty kiinteää lattiaa, johon kohdistaa valinta." msgid "Use Local Space" msgstr "Käytä paikallisavaruutta" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Käytä tarttumista" @@ -10637,6 +11102,9 @@ msgid "Speed:" msgstr "Nopeus:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Toista" @@ -11154,14 +11622,6 @@ msgstr "Ylikirjoita kaikki" msgid "Override all default type items." msgstr "Ylikirjoita kaikki oletustyypin osat." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Kantatyyppi" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11509,6 +11969,7 @@ msgstr "Valitse edellinen muoto, alilaatta tai laatta." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Alue" @@ -11516,7 +11977,7 @@ msgstr "Alue" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Törmäys" @@ -12106,7 +12567,8 @@ msgstr "Kärkipiste" msgid "Fragment" msgstr "Kuvapiste" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Valo" @@ -12921,6 +13383,10 @@ msgstr "Annettu vientipolku ei ole olemassa:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Vientimallit tälle alustalle puuttuvat tai ovat viallisia:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Vientipolku" + #: editor/project_export.cpp msgid "Presets" msgstr "Esiasetukset" @@ -12937,10 +13403,6 @@ msgstr "" "Jos päällä, esiasetus on käytettävissä yhden napsautuksen käyttöönotossa.\n" "Kutakin alustaa kohden voidaan merkitä ajettavaksi vain yksi esiasetus." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Vientipolku" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Resurssit" @@ -13002,7 +13464,8 @@ msgstr "Skripti" msgid "GDScript Export Mode:" msgstr "GDScriptin vientitila:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Teksti" @@ -13362,6 +13825,13 @@ msgstr "" "Haluatko varmasti etsiä %s kansiosta olemassa olevia Godot-projekteja?\n" "Tämä saattaa kestää hetken." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektinhallinta" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Paikalliset projektit" @@ -13504,10 +13974,6 @@ msgstr "Lisää syötetoiminnon tapahtuma" msgid "All Devices" msgstr "Kaikki laitteet" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Laite" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (fyysinen)" @@ -13560,10 +14026,6 @@ msgstr "X-painike 2" msgid "Joypad Axis Index:" msgstr "Ohjaimen akselin indeksi:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Akseli" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Ohjaimen painikkeen indeksi:" @@ -13712,11 +14174,7 @@ msgstr "Syötekartta" msgid "Action:" msgstr "Toiminto:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Toiminto" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Katvealue" @@ -13904,7 +14362,9 @@ msgstr "Jos asetettu, laskuri alkaa alusta jokaiselle alisolmujen ryhmälle." msgid "Initial value for the counter" msgstr "Laskurin alkuarvo" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Askel" @@ -14696,7 +15156,7 @@ msgid "Monitor" msgstr "Monitoroija" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Arvo" @@ -14720,6 +15180,11 @@ msgstr "Yhteensä:" msgid "Export list to a CSV file" msgstr "Vie lista CSV tiedostoon" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Resurssipolku" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14789,7 +15254,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Muuta AudioStreamPlayer3D solmun suuntausta" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14801,14 +15266,17 @@ msgstr "Muuta kameran näkökenttää" msgid "Change Camera Size" msgstr "Muuta kameran kokoa" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Piste" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14995,18 +15463,13 @@ msgstr "Törmäystila" msgid "Crash Handler" msgstr "Aseta kahva" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Muutosten vahvistusviesti" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Aseta usealle solmulle" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15079,12 +15542,14 @@ msgid "Display" msgstr "Näytä kaikki" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15092,20 +15557,6 @@ msgstr "" msgid "Height" msgstr "Valo" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Reunapikselit" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Siirry koko näytön tilaan" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15138,10 +15589,6 @@ msgstr "Synkronoi" msgid "Use V-Sync" msgstr "Käytä tarttumista" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15150,7 +15597,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Ota käyttöön" @@ -15169,11 +15624,6 @@ msgstr "Rajaa valintaan" msgid "Energy Saving" msgstr "Virhe tallennettaessa" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Pidä testaaja auki" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15207,11 +15657,6 @@ msgstr "Yhteisö" msgid "Physics FPS" msgstr "Fysiikkaruutujen %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fysiikkaruutujen %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15245,7 +15690,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Rajaa valintaan" #: main/main.cpp @@ -15256,10 +15701,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15324,14 +15765,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Suodatin:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Värit" #: main/main.cpp @@ -15416,6 +15857,7 @@ msgid "Main Loop Type" msgstr "Etsi solmun tyyppi" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Nouda" @@ -15438,7 +15880,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Mene taaksepäin" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Tartu solmun reunoihin" @@ -15480,24 +15922,33 @@ msgstr "Muuta toruksen ulkosädettä" msgid "Operation" msgstr "Asetuksia" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Törmäys" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Törmäystila" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Törmäystila" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Muunna aakkoslaji" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15505,10 +15956,12 @@ msgstr "Materiaalimuutokset:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Säde:" @@ -15523,11 +15976,20 @@ msgstr "Pääkohtauksen argumentit:" msgid "Rings" msgstr "Varoitukset" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Pehmeä askellus" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Näytä apuviivat" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15542,6 +16004,13 @@ msgstr "Muuta toruksen ulkosädettä" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygonit" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15550,6 +16019,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Liitä solmut" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15568,21 +16042,89 @@ msgstr "" msgid "Path Rotation" msgstr "Satunnainen kierto:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Tee paikallinen" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Jatkuva" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Poimintaetäisyys:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Satunnainen kierto:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Törmäystila" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Muunnoksen muutos" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Luo ilmentymä" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Näytä aina ruudukko" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Käytä tarttumista" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Varastoidaan tiedostoa:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Lataa resurssi" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Luuranko" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Etuliite:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Lataa uudelleen" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15637,14 +16179,20 @@ msgstr "GDNative singleton on poistettu käytöstä" msgid "Libraries: " msgstr "Kirjastot: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Luokan nimi:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Skriptin nimi:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Kohdista polkuun" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15747,6 +16295,180 @@ msgstr "Vie mesh GLTF2:na" msgid "Export GLTF..." msgstr "Vie GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Takanäkymä" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Ruudukon siirtymä:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponentit" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Muoto" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Määrä:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Sekoita" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Luo ilmentymä" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Jäsentää geometriaa…" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Takanäkymä" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Oletusteema" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Kaikki laitteet" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Koko:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineaarinen" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Värit" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Muuta" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Kehitä Lightmapit" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materiaalimuutokset:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Uusi isäntä" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Alusta" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Käännökset" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Kierron välistys:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Muokattavat alisolmut" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Piste" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15756,10 +16478,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Hae kohtaussolmu" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Uusi kohtauksen pääkansio" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Kohdista origoon" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Siirrä liitosta" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15768,7 +16505,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Skalaarioperaattori." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versio" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versio" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Datan kanssa" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Solmu" @@ -15792,6 +16577,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Materiaalimuutokset:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Kohtauspolku:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Juurisolmun nimi" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15836,18 +16631,49 @@ msgstr "Valitse solmu" msgid "Animations" msgstr "Animaatiot:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Näytä luut" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fysiikkaruutujen %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Kehitä Lightmapit" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Etunäkymä" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Keskitä" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Keskitä" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Keskitä" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16028,12 +16854,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Siirtymä:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16051,11 +16883,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16142,6 +16974,15 @@ msgstr "Jäsentää geometriaa…" msgid "Done!" msgstr "Valmis!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Satunnainen skaalaus:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16150,6 +16991,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Ruudukon siirtymä:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16167,13 +17013,58 @@ msgstr "Perspektiivi" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nimi" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Asetukset:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Kuvaus" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Aseta muuttujan tyyppi" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Aseta muuttujan tyyppi" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Tila" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16222,12 +17113,6 @@ msgstr "Pinon ylivuoto pinosyvyydellä: " msgid "Visual Script" msgstr "Hae VisualScriptistä" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Funktio" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Muuta signaalin argumentit" @@ -16547,6 +17432,7 @@ msgid "Edit Member" msgstr "Muokkaa jäsentä" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Lauseke" @@ -16554,6 +17440,11 @@ msgstr "Lauseke" msgid "Return" msgstr "Palauta" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Suoritettava" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16651,6 +17542,13 @@ msgstr "Skaalaustila" msgid "Basic Type" msgstr "Kantatyyppi" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopioi solmun polku" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16658,7 +17556,17 @@ msgstr "Vaihda argumentin nimi" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Palauta oletusarvoihin" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Kelvolliset merkit:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skaalaustila" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16718,11 +17626,6 @@ msgstr "Aseta" msgid "Get %s" msgstr "Hae %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indeksi:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Virheellinen osoitinominaisuuden nimi." @@ -16765,6 +17668,11 @@ msgstr ": Virheelliset argumentit: " msgid "a if cond, else b" msgstr "a jos ehto, muutoin b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nimi" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet ei löytynyt skriptistä: " @@ -16838,6 +17746,10 @@ msgstr "" msgid "SubCall" msgstr "Alikutsu" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Muodosta %s" @@ -16891,6 +17803,11 @@ msgstr "Seuraava fysiikkaruutu" msgid "%s sec(s)" msgstr "%s sekuntia" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Maalaa laatta" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Odota signaalia" @@ -16916,6 +17833,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16927,9 +17848,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Tyhjennä IK ketju" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Aikakatkaisu." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16958,6 +17884,11 @@ msgstr "" msgid "Visibility State" msgstr "Aseta näkyvyys" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Yritä uudelleen" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17844,6 +18775,60 @@ msgstr "" "SpriteFrames resurssi on luotava tai asetettava \"Frames\" ominaisuudelle, " "jotta AnimatedSprite voi näyttää ruutuja." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kuvaruutujen %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skaalaa" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Pelaa" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Keskitä" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Siirtymä:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitoroija" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitoroija" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17854,24 +18839,32 @@ msgstr "Ylikirjoittaa" msgid "Space Override" msgstr "Ylikirjoittaa" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Luo pisteet" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Odota ilmentymän signaalia" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Oletusesikatselu" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineaarinen" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17882,8 +18875,8 @@ msgstr "Lisää ääniväylä" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Ääniväylän asettelu" +msgid "Override" +msgstr "Ylikirjoittaa" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17904,10 +18897,11 @@ msgid "Pitch Scale" msgstr "Skaalaa" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Pelaa" +msgid "Autoplay" +msgstr "Toista automaattisesti" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17915,7 +18909,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Poimintaetäisyys:" @@ -17945,13 +18940,29 @@ msgstr "Kopioi solmut" msgid "Anchor Mode" msgstr "Kuvaketila" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Kierron välistys:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Nykyinen:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Lähennä" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 näyttöruutu" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Siirtotila" @@ -17960,38 +18971,62 @@ msgstr "Siirtotila" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Pehmeä askellus" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Aseta marginaali" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Aseta marginaali" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Aseta marginaali" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Pehmeä askellus" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Siirtymä:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Siirtymä:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Siirtymä:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Aseta marginaali" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Piirtokutsuja:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Piirtokutsuja:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Aseta marginaali" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "2-sulautussolmu" @@ -18001,29 +19036,65 @@ msgstr "2-sulautussolmu" msgid "Light Mode" msgstr "Laaja oikealla" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikkelit" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikkelit" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Aseta näkyvyys" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Aseta näkyvyys" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Täytä" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Täytä" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Näytä origo" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "LightMapin kehitys" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18048,6 +19119,11 @@ msgstr "" "Harkitse CollisionShape2D tai CollisionPolygon2D solmun lisäämistä " "alisolmuksi muodon määrittämiseksi." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Poimi laatta" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18079,6 +19155,19 @@ msgstr "" msgid "Build Mode" msgstr "Viivaintila" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Toimintakyvytön osanen" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Luo törmäyspolygoni" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18122,6 +19211,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Asetukset:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Määrä:" @@ -18131,16 +19227,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Jälkikäsittely" +msgid "One Shot" +msgstr "Vaiheistussolmu" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skaalaa" +msgid "Preprocess" +msgstr "Jälkikäsittely" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18164,11 +19260,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Näytä FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Paikalliset projektit" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18184,8 +19291,10 @@ msgstr "" msgid "Texture" msgstr "Teksti" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18197,9 +19306,19 @@ msgstr "Emissiomaski" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emission lähde: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Vempaimet" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Muoto" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18225,7 +19344,8 @@ msgid "Initial Velocity" msgstr "Alusta" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18263,12 +19383,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Värit" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18306,16 +19420,32 @@ msgstr "Liitos ei ole yhdistetty kahteen PhysicsBody2D solmuun" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Solmujen A ja B tulee olla eri PhysicsBody2D solmut" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Solmu" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Solmu" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Toimintakyvytön painike" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18324,11 +19454,11 @@ msgstr "" msgid "Initial Offset" msgstr "Alusta" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18339,44 +19469,41 @@ msgid "" msgstr "" "Tekstuuri, jolta löytyy valon muoto, täytyy antaa \"texture\" ominaisuudelle." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editori" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Tekstuurialue" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Muuta" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Kierrä oikealle" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Muuta kameran kokoa" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Kerros" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18385,28 +19512,33 @@ msgid "Shadow" msgstr "Sävytin" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Takanäkymä" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Muuta suodinta" +msgid "Gradient Length" +msgstr "Liukuväriä muokattu" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Suodattimet:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Suodata metodeja" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Sulje" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Viivaintila" @@ -18426,6 +19558,11 @@ msgstr "Tämän peittäjän peittopolygoni on tyhjä. Ole hyvä ja piirrä polyg msgid "Width Curve" msgstr "Puolita käyrä" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Oletus" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18459,25 +19596,41 @@ msgstr "Aluetila" msgid "End Cap Mode" msgstr "Tarttumisen tila:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "järjestyksessä:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Alusta" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Monista %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Muokkaa yhteyttä:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18510,6 +19663,11 @@ msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" "NavigationAgent2D solmua voidaan käyttää ainoastaan Node2D solmun alla." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Muuta toruksen ulkosädettä" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18518,6 +19676,11 @@ msgstr "" "NavigationObstacle2D on olemassa ainoastaan tarjotakseen Node2D objektille " "törmäyksen välttämistä." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Kärkipisteitä:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18543,12 +19706,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Kierron välistys:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Kierto %s astetta." @@ -18563,10 +19722,48 @@ msgstr "Globaali vakio" msgid "Global Rotation Degrees" msgstr "Kierto %s astetta." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Satunnainen skaalaus:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Pidä globaali muunnos" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Suhteellinen tarttuminen" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Siirtymä:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Käytä skaalauksen tarttumista" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Lopussa" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18574,11 +19771,18 @@ msgstr "" "ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun " "alla." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Toiminto" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Peilaa" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18619,11 +19823,17 @@ msgstr "" "Particles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että " "\"Particles Animation\" on kytketty päälle." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioriteettitila" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Puolita käyrä" @@ -18638,6 +19848,20 @@ msgstr "" msgid "Unit Offset" msgstr "Ruudukon siirtymä:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Siirtymä:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Siirtymä:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18648,12 +19872,22 @@ msgid "Layers" msgstr "Kerros" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Alusta" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Alusta" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktio" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18696,15 +19930,40 @@ msgstr "Valo" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Mukautettu solmu" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Jatkuva" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Poimi väri" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Älykäs tarttuminen" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Nopeus:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18713,42 +19972,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Työnnä väkisin" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Aseta marginaali" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (fyysinen)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Siirretään tulostetta" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Muoto" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderöijä:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Kielialue" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Törmäystila" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Virheellinen RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Törmäystila" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Törmäystila" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Kiertoratanäkymä oikealle" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Kierto %s astetta." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Tekstuurialue" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "järjestyksessä:" +msgid "Vertex Colors" +msgstr "Kärkipiste" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18761,23 +20075,46 @@ msgid "Gizmo Extents" msgstr "Vempaimet" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Törmäystila" +msgid "Cast To" +msgstr "Luo sävytinsolmu" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Polkuominaisuuden täytyy osoittaa kelvolliseen Node2D solmuun toimiakseen." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Poista piste" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Seuraava koordinaatti" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Käynnistä uudelleen" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18807,6 +20144,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kuvaruutujen %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Suodata skriptejä" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18825,51 +20172,70 @@ msgstr "Laattavalikoima" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Muuta kameran kokoa" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Muunna" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Alusta" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Näytä origo" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Törmäystila" +msgid "Y Sort" +msgstr "Lajittele" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Törmäys" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioriteettitila" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Pääominaisuudet:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Törmäystila" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Törmäystila" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Aseta peittäjän muunnos" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Muoto" +msgid "Shape Centered" +msgstr "Tartu solmun keskipisteeseen" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Esiasetukset" +msgid "Shape Visible" +msgstr "Aseta näkyvyys" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18890,27 +20256,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Palauta väylän äänenvoimakkuus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Palauta väylän äänenvoimakkuus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Aseta uniformin nimi" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera solmun isännän täytyy olla ARVROrigin solmu." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18928,7 +20285,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Vain ankkurit" #: scene/3d/arvr_nodes.cpp @@ -18947,6 +20304,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Satunnainen skaalaus:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18975,34 +20337,38 @@ msgstr "Emissiovärit" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emissiovärit" +msgid "Degrees" +msgstr "Kierto %s astetta." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animaatio" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Kytke Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Ominaisuusraita" +msgid "Tracking" +msgstr "Pakataan" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19017,6 +20383,16 @@ msgstr "Tyhjennä muunnos" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Alipuu" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19046,6 +20422,13 @@ msgstr "Tallennetaan lightmappeja" msgid "Done" msgstr "Valmis" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Vempaimet" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19058,6 +20441,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Suodatin:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Värit" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19070,38 +20467,43 @@ msgstr "Uusi Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Näytä ympäristö" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Yleistä" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Nappaa pikselistä" +msgid "Max Size" +msgstr "Koko:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Kaappaa" +msgid "Custom Sky" +msgstr "Mukautettu solmu" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Kierto %s astetta." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Mukautettu solmu" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Siirrä väylän efektiä" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Sisennä oikealle" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigointi" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19112,14 +20514,24 @@ msgstr "" msgid "Light Data" msgstr "Datan kanssa" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Solmun nimi:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Ominaisuusraita" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19129,6 +20541,11 @@ msgstr "Projekti" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Ruudukon siirtymä:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19138,8 +20555,9 @@ msgstr "Lähin" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19150,15 +20568,15 @@ msgstr "Aseta marginaali" msgid "Clip To" msgstr "Leikkaa yläpuolelta" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Käännä portaalit" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Kaappaa" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19230,17 +20648,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emissiomaski" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Vempaimet" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emissiopisteet:" +msgid "Ring Radius" +msgstr "Emissiomaski" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Muuta toruksen sisäsädettä" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Kierrä oikealle" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Varoitukset" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19256,20 +20685,28 @@ msgstr "Käännä portaalit" msgid "Portal Mode" msgstr "Prioriteettitila" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Ota prioriteetti käyttöön" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Dynaaminen kirjasto" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19279,15 +20716,6 @@ msgstr "Dynaaminen kirjasto" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigointi" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19325,21 +20753,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Poimi väri" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "LightMapin kehitys" +msgid "Bake Mode" +msgstr "Bittimaskitila" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Palauta väylän äänenvoimakkuus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19348,24 +20773,26 @@ msgstr "Suunnat" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Häiriötön tila" +msgid "Blend Splits" +msgstr "Sulautusajat:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Syvyys" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Sävytin" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Näytä oletus" #: scene/3d/light.cpp @@ -19378,17 +20805,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Muunnos keskeytetty." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektori" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testaus" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Sivuuta]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent solmua voidaan käyttää ainoastaan Spatial solmun alla." @@ -19459,11 +20902,21 @@ msgstr "" "Particles animaatio edellyttää SpatialMaterial käyttöä niin, että Billboard " "Mode tilaksi on asetettu \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Aseta näkyvyys" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Piirtokutsuja:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Piirtokutsuja:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow toimii ainoastaan ollessaan asetettuna Path solmun alle." @@ -19498,8 +20951,8 @@ msgstr "Akseli" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Maalaa laatta" +msgid "Body Offset" +msgstr "Siirtymä:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19525,6 +20978,11 @@ msgstr "Solmujen A ja B tulee olla eri PhysicsBody solmut" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Poista solmut" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19582,39 +21040,82 @@ msgstr "Room solmun ei pitäisi sijaita Portal solmun alla." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup solmun ei pitäisi sijaita Portal solmun alla." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portaalit aktiivisia]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Juuren suora muokkaus:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Oletus" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Ryhmitetty" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Säde:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debuggeri" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Kiertotila" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Ruudukon siirtymä:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekti" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Käytä tarttumista" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Poimi väri" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emissiovärit" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Sisennä oikealle" #: scene/3d/remote_transform.cpp msgid "" @@ -19644,6 +21145,10 @@ msgstr "" "Huoneen konveksi runko sisältää suuren määrän tasoja.\n" "Harkitse huoneen rajojen yksinkertaistamista suorituskyvyn lisäämiseksi." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19685,6 +21190,10 @@ msgstr "Kohtauspuussa pitäisi olla vain yksi huonemanageri." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19753,6 +21262,16 @@ msgstr "" "Virhe laskettaessa huoneen rajoja.\n" "Varmista, että kaikki huoneet sisältävät geometrian tai käsin syötetyt rajat." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fysiikkaruutujen %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Luo törmäyspolygoni" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19775,6 +21294,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19800,11 +21323,6 @@ msgstr "" "Fysiikkamoottori ylikirjoittaa SoftBody kokomuutokset ajon aikana.\n" "Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Pidä globaali muunnos" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19814,7 +21332,16 @@ msgstr "" msgid "Gizmo" msgstr "Vempaimet" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fysiikkaruutujen %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19869,16 +21396,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Erotus:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Rulla ylös." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktio" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Lauseke" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Virhe" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Erotus:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19909,6 +21468,11 @@ msgstr "Ylimääräiset argumentit:" msgid "Baked Light" msgstr "Kehitä Lightmapit" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Luodaan Lightmappeja" + #: scene/3d/visual_instance.cpp #, fuzzy msgid "Lightmap Scale" @@ -19918,22 +21482,18 @@ msgstr "LightMapin kehitys" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Poimintaetäisyys:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Poimintaetäisyys:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19961,11 +21521,13 @@ msgstr "" "varten)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Pääkohtaus" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19979,6 +21541,11 @@ msgstr "Arvo" msgid "Auto Triangles" msgstr "Aseta automaattiset kolmiot" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Aseta automaattiset kolmiot" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20015,6 +21582,11 @@ msgstr "Ristihäivytyksen aika (s):" msgid "autorestart_" msgstr "Automaattinen uudelleenaloitus:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automaattinen uudelleenaloitus:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20035,11 +21607,26 @@ msgstr "Lisää tuloportti" msgid "Xfade Time" msgstr "Ristihäivytyksen aika (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Ruudukon siirtymä:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Valitsin" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Aseta automaattinen eteneminen" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Edistyneet asetukset" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Tee animaation palautus" @@ -20054,11 +21641,6 @@ msgstr "Aseta animaatio" msgid "Assigned Animation" msgstr "Lisää animaatio" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Toista automaattisesti" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20079,22 +21661,16 @@ msgid "Playback Options" msgstr "Luokan valinnat:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Toista kohtaus" +msgid "Default Blend Time" +msgstr "Oletusteema" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Toiminto" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20138,10 +21714,20 @@ msgstr "AnimationPlayer solmun juurisolmu ei ole kelvollinen." msgid "Tree Root" msgstr "Luo juurisolmu:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Kiinnitä AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Lisää raita" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20152,16 +21738,88 @@ msgstr "" msgid "Playback" msgstr "Pelaa" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Liitä parametrit" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Vientipolku" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animaatio" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Nolla" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Juurisolmun nimi" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Luut" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolaatiotila" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Ylikirjoittaa" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Vaihda solmun isäntää" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Tee funktio" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Toista kohtaus" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Kohde" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Säilytä suhde" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20172,15 +21830,24 @@ msgstr "Valintatila" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Käännä vaakasuorasti" +msgid "Horizontal" +msgstr "Vaakasuora:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Käännä pystysuorasti" +msgid "Vertical" +msgstr "Pystysuora:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Näytä origo" #: scene/gui/base_button.cpp #, fuzzy @@ -20188,12 +21855,11 @@ msgid "Action Mode" msgstr "Kuvaketila" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Nappi" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20206,6 +21872,11 @@ msgstr "Pikanäppäimet" msgid "Group" msgstr "Ryhmät" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopioi teksti" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20215,6 +21886,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Laajenna kaikki" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Ylävasen" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20225,6 +21906,36 @@ msgstr "" "Vasen hiirenkorva: Aseta väri\n" "Oikea hiirenkorva: Poista esiasetus" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Muokkaa polygonia" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Valintatila" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Panorointitila" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Lykätty" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Esiasetukset" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Aseta näkyvyys" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Valitse väri editori-ikkunasta." @@ -20275,50 +21986,46 @@ msgstr "Vain ankkurit" msgid "Grow Direction" msgstr "Suunnat" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Vaakasuora:" +msgid "Min Size" +msgstr "Ääriviivojen koko:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Pystysuora:" +msgid "Pivot Offset" +msgstr "Ruudukon siirtymä:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Satunnainen kierto:" +msgid "Clip Content" +msgstr "Luokkavakio" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Työkalut" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Kohdista polkuun" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Peittotila" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Kielten suodatus" +msgid "Default Cursor Shape" +msgstr "Lataa väylän oletusasettelu." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20328,17 +22035,8 @@ msgstr "Koko: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Käännä vaakasuorasti" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Käännä pystysuorasti" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Valintatila" #: scene/gui/control.cpp #, fuzzy @@ -20355,9 +22053,13 @@ msgid "Dialog" msgstr "XForm-ikkuna" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopioi teksti" +msgid "Autowrap" +msgstr "Automaattilataus" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20367,15 +22069,50 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Ylikirjoita osa" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Käytä sopivaa tiedostopäätettä." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Katkaise yhteys" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Ruudukon siirtymä:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Poimintaetäisyys:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Lähennä" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Lähennä" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Loitonna" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Näytä luut" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20384,11 +22121,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Käytä ruudukon pienoiskarttaa." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Näytä luut" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Valitse" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Vahvista muutos" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Tilavuus" @@ -20400,21 +22152,50 @@ msgid "Timers" msgstr "Aika" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Tee palautus" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Täytä valinta" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testaus" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Satunnainen skaalaus:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Etunäkymä" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20441,6 +22222,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Kelvolliset merkit:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Asiayhteydellinen ohje" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Suodata signaaleja" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Suodata signaaleja" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Pikanäppäimet" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Suodata signaaleja" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Pelkkä valinta" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20452,23 +22281,41 @@ msgid "Placeholder" msgstr "Lataa paikanpitäjäksi" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Lataa paikanpitäjäksi" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Aseta käyrän lopetussijainti" +msgid "Blink Speed" +msgstr "Nopeus:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Valitsin" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Keskitä" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Aseta alueen suorakulmio" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20478,15 +22325,6 @@ msgstr "Aseta marginaali" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Luo vaakasuora apuviiva" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20504,6 +22342,11 @@ msgstr "" msgid "Popup" msgstr "Täytä" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Sisältävä" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20514,6 +22357,30 @@ msgstr "" "tai jotain muuta popup*() -funktiota. Ne saadaan näkyville muokattaessa, " "mutta eivät näy suoritettaessa." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Keskitä valintaan" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Poista valinta" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Poista valitut" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Hae" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20523,30 +22390,110 @@ msgstr "Viimeaikaiset:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Jos \"Exp Edit\" on päällä, \"Min Value\" täytyy olla suurempi kuin 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Säilytä suhde" +msgid "Min Value" +msgstr "Kiinnitä arvo" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Arvo" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Sivu: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Muokkaa" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Ryhmitetty" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Nimeä väri uudelleen" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Reunapikselit" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Hae indeksi" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automaattinen sisennys" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Sulautusajat:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "End" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Kelvolliset merkit:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopioi teksti" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Koko:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Maalaa luiden painot" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Pelkkä valinta" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Konfiguroi valittu profiili:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20567,15 +22514,59 @@ msgstr "" "Käytä alisolmuna jotakin säilöä (VBox, HBox, jne), tai Control solmua ja " "aseta haluttu minimikoko käsin." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Täytä pinta" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Vaakasuora:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Suodata signaaleja" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Poimi väri" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "järjestyksessä:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Etuliite:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Pääte:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Ruudukon siirtymä:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Tiivistä kaikki" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20590,12 +22581,87 @@ msgstr "" msgid "Current Tab" msgstr "Nykyinen:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Aseta näkyvyys" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Vedä ja pudota järjestelläksesi uudelleen." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Kirjanmerkit" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Sivuuta keskeytyskohdat" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Kansio:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Ota käyttöön" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Ota käyttöön" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Pystysuora:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Vaakasuora:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Piirtokutsuja:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Poista solmun lukitus" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20603,59 +22669,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Tekstuurialue" +msgid "Focused" +msgstr "Kohdista polkuun" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editori pois käytöstä)" +msgid "Click Mask" +msgstr "Törmäystila" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Laajenna kaikki" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Tekstuurialue" +msgid "Over" +msgstr "Ylikirjoita" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Siirry seuraavaan" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Teeman ominaisuudet" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20670,12 +22720,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Alusta" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Kierto %s astetta." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Keskitä vasemmalle" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolaatiotila" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20685,6 +22747,21 @@ msgstr "" msgid "(Other)" msgstr "(Muu)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Aseta näkyvyys" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Toimintakyvytön painike" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Luo juurisolmu:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20694,8 +22771,12 @@ msgstr "" msgid "Audio Track" msgstr "Lisää raita" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20703,14 +22784,14 @@ msgstr "" msgid "Stream Position" msgstr "Aseta käyrän aloitussijainti" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Näytä näyttöruutu" +msgid "Stretch Shrink" +msgstr "Nouda" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Näytä näyttöruutu" #: scene/main/http_request.cpp @@ -20750,6 +22831,11 @@ msgstr "" msgid "Editor Description" msgstr "Kuvaus" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Vientipolku" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20780,6 +22866,35 @@ msgstr "Monista %s" msgid "Custom Multiplayer" msgstr "Aseta useita:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Ota prioriteetti käyttöön" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolaatiotila" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Ylävasen" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Törmäystila" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Siirtymistila" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20789,6 +22904,16 @@ msgstr "Uusi kohtauksen pääkansio" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Monista %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolaatiotila" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20820,11 +22945,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Luo ääriviivat" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolaatiotila" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20851,12 +22971,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20892,17 +23012,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Maalaa laatta" +msgid "Autostart" +msgstr "Automaattinen uudelleenaloitus:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Ylävasen" +msgid "Viewport Path" +msgstr "Vientipolku" #: scene/main/viewport.cpp msgid "" @@ -20924,6 +23040,19 @@ msgstr "" "Näyttöruudun koko on oltava suurempi tai yhtä suuri kuin kaksi pikseliä " "kummassakin suunnassa, jotta mitään renderöidään." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Ylikirjoita osa" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20932,6 +23061,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponoi" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Vaihda syötteen arvo" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Sidonta" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Toimintakyvytön osanen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Vasen lineaarinen" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20943,13 +23105,33 @@ msgid "Render Target" msgstr "Renderöijä:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Vaihda animaation päivitystilaa" +msgid "Clear Mode" +msgstr "Viivaintila" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Ota käyttöön" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Ota käyttöön" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Käytä onion skinningiä" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Toimintakyvytön osanen" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20957,7 +23139,17 @@ msgid "Shadow Atlas" msgstr "Uusi Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Tyhjennä muunnos" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Pidä globaali muunnos" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20979,15 +23171,30 @@ msgstr "Mukautettu solmu" msgid "Loop Mode" msgstr "Siirtotila" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Kiinnitä arvo" +msgid "Loop Begin" +msgstr "Siirtotila" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Arvo" +msgid "Loop End" +msgstr "Siirtotila" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Sekoitussolmu" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Pääkohtauksen argumentit:" #: scene/resources/curve.cpp #, fuzzy @@ -20998,15 +23205,15 @@ msgstr "Puolikas näyttötarkkuus" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektori" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Ylikirjoita osa" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21017,6 +23224,16 @@ msgstr "Kohdista polkuun" msgid "Outline Size" msgstr "Ääriviivojen koko:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funktio" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaalit" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21036,29 +23253,36 @@ msgstr "Datan kanssa" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Kuvaketila" +msgid "Sky Custom FOV" +msgstr "Mukautettu solmu" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Online-dokumentaatio" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Kierron välistys:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Kierto %s astetta." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21067,49 +23291,73 @@ msgid "Ambient Light" msgstr "Sisennä oikealle" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Ehto" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Varastoidaan tiedostoa:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Määrä:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Syvyys" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Syvyys" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Syvyys" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Puolita käyrä" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Suodata signaaleja" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Puolita käyrä" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Suodata signaaleja" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Valo" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Valo" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Puolita käyrä" #: scene/resources/environment.cpp #, fuzzy @@ -21118,15 +23366,11 @@ msgstr "Korvaavuudet" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Tarttumisen tila:" +msgid "Exposure" +msgstr "Vie" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21134,19 +23378,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21155,20 +23391,27 @@ msgid "SS Reflections" msgstr "Skaalaa valintaa" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Askel" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Pelkkä valinta" +msgid "Fade In" +msgstr "Häivytys sisään (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Häivytys ulos (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Syvyys" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21177,122 +23420,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Säde:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Laaja oikealla" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Säde:" +msgid "AO Channel Affect" +msgstr "UV-kanavan debuggaus" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Värit" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Poimintaetäisyys:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Siirtymä: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "2-sulautussolmu" +msgid "HDR Scale" +msgstr "Skaalaa" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21300,26 +23493,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Valo" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Erotus:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Värifunktio." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Varoitukset" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Viimeaikaiset:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Häiriötön tila" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Siirtymä:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21329,6 +23540,15 @@ msgstr "" msgid "Map Depth" msgstr "Syvyys" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Syvyys" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21350,44 +23570,46 @@ msgid "Parameters" msgstr "Parametri muutettu:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Panorointitila" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Viivaintila" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolaatiotila" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Laaja vasemmalla" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Etunäkymä" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Viivaintila" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "2-sulautussolmu" +msgid "Grow Amount" +msgstr "Määrä:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21395,6 +23617,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikkelit" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kuvaruutujen %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kuvaruutujen %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21411,10 +23643,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21438,11 +23666,6 @@ msgstr "Emissiovärit" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Satunnainen skaalaus:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21472,34 +23695,37 @@ msgid "Ambient Occlusion" msgstr "Peitto" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Tekstuurialue" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Syvyys" +msgid "Min Layers" +msgstr "Kerros" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Kerros" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Käännä portaali" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21510,27 +23736,14 @@ msgstr "Siirtymä: " msgid "Refraction" msgstr "Erotus:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Satunnainen skaalaus:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "2-sulautussolmu" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Kerros" #: scene/resources/material.cpp #, fuzzy @@ -21538,7 +23751,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21546,41 +23759,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioriteettitila" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Häiriötön tila" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Panorointitila" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "LightMapin kehitys" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21614,8 +23811,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Muunnos keskeytetty." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Muunna UV kartta" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Laadi taulukko" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Laadi taulukko" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21631,6 +23844,11 @@ msgstr "Jäsentää geometriaa…" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Lähde" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21643,11 +23861,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Ääriviivojen koko:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21662,11 +23875,6 @@ msgstr "" msgid "Max Error" msgstr "Virhe" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygonit" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21681,6 +23889,18 @@ msgstr "Poimintaetäisyys:" msgid "Sample Max Error" msgstr "Sampleri" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21689,43 +23909,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Aseta pallot OccluderShapeSpherelle" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygonit" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Siirrä pisteitä" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Jaa %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Liikkumisen nopeussäädin" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Liikkumisen hitauskerroin" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emissiopisteet:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emission lähde: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emissiovärit" +msgid "Color Texture" +msgstr "Editorin teema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emissiopisteet:" +msgid "Point Count" +msgstr "Lisää tuloportti" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Taso:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Käännä portaalit" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21758,6 +24011,18 @@ msgstr "Alaoikea" msgid "Left To Right" msgstr "Yläoikea" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21781,17 +24046,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Seuraava kerros" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Puolita käyrä" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Varastoidaan tiedostoa:" #: scene/resources/sky.cpp #, fuzzy @@ -21800,12 +24062,8 @@ msgstr "Ryhmitetty" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Sulje käyrä" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Kirjanmerkit" #: scene/resources/sky.cpp #, fuzzy @@ -21814,35 +24072,21 @@ msgstr "Suorita" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Korvike" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Puolita käyrä" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Tekstuurialue" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21853,11 +24097,6 @@ msgstr "Aseta marginaali" msgid "Expand Margin" msgstr "Laajenna kaikki" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Täytä" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21867,10 +24106,6 @@ msgstr "Muuta toruksen sisäsädettä" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21887,10 +24122,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21910,14 +24141,30 @@ msgstr "Lataa esiasetus" msgid "Base Texture" msgstr "Poista tekstuuri" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Sivu: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skaalaustila" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Kaappaa" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Toistotila:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Toistotila:" #: scene/resources/texture.cpp #, fuzzy @@ -21929,11 +24176,29 @@ msgstr "Kantatyyppi" msgid "Current Frame" msgstr "Nykyisen kohtauksen nimi" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Panorointitila" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Merkkikokoriippuvainen" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Oletus" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21974,6 +24239,16 @@ msgstr "Tekstuurialue" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godotin ominaisuusprofiili" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Vaihda syötteen arvo" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21988,6 +24263,16 @@ msgstr "Virheellinen vertailufunktio tälle tyypille." msgid "Fallback Environment" msgstr "Näytä ympäristö" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Pääkohtaus" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Kohtaus" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22006,10 +24291,32 @@ msgstr "Vasen lineaarinen" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Alusta" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Käyttöliittymä" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22051,12 +24358,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Julkaisuversio" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22068,7 +24375,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22087,13 +24394,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Lähetä palautetta ohjeesta" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Ohita" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22113,20 +24421,11 @@ msgstr "" msgid "Post Gain" msgstr "Jälki" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurssi" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22162,7 +24461,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Koko:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22170,14 +24469,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Toistotila:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Lähetä palautetta ohjeesta" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22185,7 +24478,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Ohita" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22198,18 +24491,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Aikakatkaisu." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Sekoitussolmu" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22230,13 +24518,33 @@ msgid "Channel Disable Time" msgstr "Muuta sulautusaikaa" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Lisää tuloportti" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Nappaa pikselistä" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globaali muuttuja" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektiivi" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22250,19 +24558,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Koko:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Liiku vasemmalle" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineaarinen" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Oletusesikatselu" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Alusta" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Törmäystila" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Törmäystila" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Törmäystila" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Törmäystila" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Törmäystila" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Törmäystila" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Keskitä vasemmalle" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22302,6 +24686,11 @@ msgstr "Vakioita ei voi muokata." msgid "Spatial Partitioning" msgstr "Ositetaan..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Suodata signaaleja" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22462,7 +24851,7 @@ msgstr "Interpolaatiotila" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Avaa" #: servers/visual_server.cpp @@ -22612,5 +25001,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Muuta kameran kokoa" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 4f24e3af0fd..9b6ecaea180 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -23,6 +23,55 @@ msgstr "" "|| n % 10 == 6 || n % 10 == 9);\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Property Track" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -31,10 +80,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pagulit ng Animation" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "I-edit" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Salamin" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -61,9 +193,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Mga Functions:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -89,6 +233,10 @@ msgstr "Pahina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -98,22 +246,63 @@ msgstr "Ikabit" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Ikabit" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -163,6 +352,15 @@ msgstr "Mga invalid na argument para i-construct ang '%s'" msgid "On call to '%s':" msgstr "On call sa '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -202,10 +400,151 @@ msgstr "Pagulit ng Animation" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunidad" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Pagulit ng Animation" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Halaga:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Baguhin" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -219,10 +558,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -400,17 +741,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -438,7 +781,7 @@ msgstr "" msgid "Max Functions" msgstr "Mga Functions:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -508,15 +851,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -529,7 +882,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -561,7 +914,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -630,8 +983,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -647,7 +1005,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -922,8 +1280,10 @@ msgstr "I-edit" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1060,6 +1420,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1445,7 +1807,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1611,13 +1973,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1749,10 +2104,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2092,7 +2446,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2546,8 +2902,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2564,6 +2923,15 @@ msgstr "" msgid "Current Path" msgstr "Property Track" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2584,7 +2952,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2702,6 +3071,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2813,14 +3184,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2832,6 +3207,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3536,7 +3935,7 @@ msgstr "Burahin ang (mga) Napiling Key" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3580,7 +3979,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4179,7 +4578,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4282,10 +4684,24 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "I-edit" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4416,7 +4832,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4482,10 +4898,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4534,15 +4946,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4556,19 +4968,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4577,11 +4983,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4590,11 +4996,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4614,7 +5020,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4704,7 +5110,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4807,7 +5213,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5020,7 +5426,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5052,8 +5460,7 @@ msgstr "Ilipat Ang Mga Bezier Points" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5208,6 +5615,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6601,8 +7012,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6687,6 +7098,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6695,6 +7107,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6776,6 +7190,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6895,7 +7310,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7060,11 +7475,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8122,6 +8537,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8663,16 +9079,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8756,6 +9175,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9199,7 +9619,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9242,6 +9663,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9422,7 +9844,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9438,7 +9861,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9526,7 +9949,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9780,7 +10203,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10154,6 +10577,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10668,14 +11094,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11003,6 +11421,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11010,7 +11429,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11589,7 +12008,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12333,6 +12753,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12347,10 +12771,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12407,7 +12827,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12723,6 +13144,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12859,10 +13286,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12915,10 +13338,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13065,11 +13484,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13255,7 +13670,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13988,7 +14405,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14012,6 +14429,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14081,7 +14503,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14093,14 +14515,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Ilipat Ang Mga Bezier Points" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14272,16 +14697,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14349,30 +14770,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14401,10 +14812,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14413,7 +14820,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14429,10 +14844,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14464,10 +14875,6 @@ msgstr "Komunidad" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14499,8 +14906,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Oras (s): " #: main/main.cpp msgid "Low Processor Mode" @@ -14510,10 +14918,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14572,12 +14976,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14656,6 +15060,7 @@ msgid "Main Loop Type" msgstr "Baguhin ang Type ng Nilalaman ng Array" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14675,7 +15080,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14716,32 +15121,42 @@ msgstr "" msgid "Operation" msgstr "Paglalarawan" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Magpasok Ang Key" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14754,10 +15169,18 @@ msgstr "" msgid "Rings" msgstr "Mga Babala" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14770,6 +15193,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14778,6 +15207,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Burahin ang (mga) Napiling Key" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14794,18 +15228,77 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Tuloy-tuloy" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Mag-insert ng Key dito" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14860,12 +15353,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14962,6 +15459,164 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Baguhin ang Type ng Nilalaman ng Array" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Idagdag Ang Bezier Point" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Mag-insert ng Key dito" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Baguhin" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Mag-insert ng Key dito" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Pagulit ng Animation" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Ilipat Ang Mga Bezier Points" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14970,10 +15625,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Ilipat Ang Mga Bezier Points" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14982,7 +15650,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Burahin ang (mga) Napiling Key" @@ -15003,6 +15715,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Mag-insert ng Key dito" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Burahin ang (mga) Napiling Key" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15043,17 +15765,43 @@ msgstr "" msgid "Animations" msgstr "Pagulit ng Animation" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Pahina: " + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15233,12 +15981,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15254,11 +16007,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15343,6 +16096,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15351,6 +16112,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15367,12 +16132,54 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Mga Babala" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Paglalarawan" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15413,13 +16220,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Mga Functions:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15737,6 +16537,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15744,6 +16545,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15837,12 +16642,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15899,10 +16718,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15945,6 +16760,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16016,6 +16835,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16069,6 +16892,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16093,6 +16920,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16102,9 +16933,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Oras:" + #: modules/webxr/webxr_interface.cpp msgid "Session Mode" msgstr "" @@ -16129,6 +16965,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16908,6 +17748,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16916,22 +17803,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Maglipat ng (mga) Bezier Point" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16941,7 +17835,7 @@ msgid "Audio Bus" msgstr "Mga clip ng tunog:" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16961,8 +17855,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16971,7 +17866,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16998,12 +17894,26 @@ msgstr "Kopya" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Property Track" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17011,32 +17921,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -17044,26 +17974,59 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Pagbago ng Animation Loop" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Pagbago ng Animation Loop" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17081,6 +18044,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17104,6 +18071,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17135,6 +18113,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17144,13 +18128,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17173,11 +18157,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17192,8 +18186,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17203,7 +18199,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17230,7 +18234,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17266,11 +18271,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17307,16 +18307,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Burahin ang (mga) Napiling Key" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Burahin ang (mga) Napiling Key" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17324,11 +18339,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17338,41 +18353,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "I-edit" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Baguhin" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17380,26 +18392,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +#, fuzzy +msgid "Buffer Size" +msgstr "Pahina: " + +#: scene/2d/light_2d.cpp +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "Closed" +msgstr "Isara" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17416,6 +18431,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17444,23 +18463,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Ikabit" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17489,12 +18523,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17515,11 +18557,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17531,20 +18570,60 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "3D Transform Track" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Pagulit ng Animation" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Salamin" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17573,11 +18652,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17589,6 +18673,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17598,12 +18694,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Mga Functions:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17640,15 +18744,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Tuloy-tuloy" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17657,38 +18783,84 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Magpasok Ang Key" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17698,22 +18870,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17739,6 +18932,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17751,44 +18952,61 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "3D Transform Track" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Show Collision" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Kopya" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17806,15 +19024,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17822,10 +19032,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17840,7 +19050,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17857,6 +19067,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17882,32 +19096,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Pagulit ng Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Property Track" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17923,6 +19141,15 @@ msgstr "3D Transform Track" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17951,6 +19178,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17963,6 +19196,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17972,36 +19217,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Pangkalahatan" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Pahina: " #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Ilipat Ang Mga Bezier Points" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Mga Functions:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Ilipat Ang Mga Bezier Points" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Pagulit ng Animation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18011,14 +19262,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Property Track" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -18027,6 +19287,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18036,8 +19300,9 @@ msgstr "Pinakamalapit" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18046,12 +19311,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18107,17 +19372,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +#, fuzzy +msgid "Ring Radius" +msgstr "Mga Babala" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Mga Babala" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18131,18 +19406,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18151,15 +19433,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Pagulit ng Animation" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18190,19 +19463,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18210,23 +19479,25 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Baguhin" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Kopya" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18238,17 +19509,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "3D Transform Track" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18303,10 +19587,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18333,7 +19625,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18360,6 +19652,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18412,36 +19708,69 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18468,6 +19797,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18506,6 +19839,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18559,6 +19896,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18579,6 +19924,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18602,11 +19951,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "3D Transform Track" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18615,7 +19959,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18663,14 +20015,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Mga Functions:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Salamin" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Mga Functions:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18695,6 +20078,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Maglipat ng (mga) Bezier Point" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18703,20 +20091,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18737,10 +20122,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18752,6 +20139,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18785,6 +20176,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18803,10 +20198,23 @@ msgstr "Idagdag Ang Bezier Point" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Pagulit ng Animation" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18821,10 +20229,6 @@ msgstr "Pagbago ng Animation Loop" msgid "Assigned Animation" msgstr "Pagbago ng Animation Loop" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18844,20 +20248,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18900,10 +20297,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Magdagdag ng Track" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18912,14 +20318,77 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Pagulit ng Animation" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Mga Functions:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18929,13 +20398,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Ilipat Ang Mga Bezier Points" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18944,11 +20421,11 @@ msgid "Action Mode" msgstr "Mga Functions:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18959,6 +20436,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18968,6 +20449,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18975,6 +20464,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19016,17 +20529,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Horizontal" -msgstr "Ilipat Ang Mga Bezier Points" - -#: scene/gui/control.cpp -msgid "Grow Vertical" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Pivot Offset" +msgstr "" + +#: scene/gui/control.cpp +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -19034,27 +20546,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19062,15 +20570,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -19086,7 +20586,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19097,12 +20601,41 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19113,11 +20646,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Isara" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Burahin ang (mga) Napiling Key" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komunidad" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19128,21 +20676,45 @@ msgid "Timers" msgstr "Oras:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19167,6 +20739,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19176,22 +20789,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Pagulit ng Animation" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19200,14 +20828,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19220,6 +20840,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19227,6 +20851,27 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Paghahanap:" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19236,26 +20881,100 @@ msgstr "Kamakailan:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Halaga:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Halaga:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Pahina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "I-edit" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Oras (s): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "I-duplicate ang (mga) Napiling Key" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19272,14 +20991,51 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19292,12 +21048,78 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Kopya" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19305,51 +21127,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19365,11 +21172,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19380,6 +21195,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19389,20 +21216,24 @@ msgstr "" msgid "Audio Track" msgstr "Magdagdag ng Track" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19440,6 +21271,11 @@ msgstr "" msgid "Editor Description" msgstr "Paglalarawan" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Burahin ang (mga) Napiling Key" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19464,6 +21300,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19472,6 +21332,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19500,10 +21368,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19529,12 +21393,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19560,15 +21424,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19585,6 +21445,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19593,6 +21465,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19602,11 +21502,28 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Kopya" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19614,7 +21531,17 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "3D Transform Track" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "3D Transform Track" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19633,15 +21560,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Halaga:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Halaga:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19651,12 +21589,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19667,6 +21605,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Mga Functions:" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19683,28 +21630,33 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +#, fuzzy +msgid "Sky Orientation" +msgstr "Pagulit ng Animation" + +#: scene/resources/environment.cpp +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19712,47 +21664,61 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Pagulit ng Animation" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Mga Functions:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19760,15 +21726,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19776,19 +21738,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19796,19 +21750,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19816,119 +21774,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Pagulit ng Animation" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19936,26 +21843,41 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Pagulit ng Animation" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Ikabit" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Mga Babala" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Kamakailan:" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19964,6 +21886,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19981,49 +21911,55 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +#, fuzzy +msgid "Point Size" +msgstr "Idagdag Ang Bezier Point" + +#: scene/resources/material.cpp +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Ilipat Ang Mga Bezier Points" #: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20040,10 +21976,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20064,10 +21996,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20093,33 +22021,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "Halaga:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Halaga:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20128,24 +22058,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20153,45 +22071,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20223,8 +22125,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "3D Transform Track" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3D Transform Track" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Baguhin ang Laki ng Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Baguhin ang Laki ng Array" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -20238,6 +22156,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20250,10 +22172,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20267,10 +22185,6 @@ msgstr "" msgid "Max Error" msgstr "Salamin" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20283,6 +22197,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20291,36 +22217,67 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "Kopya" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#, fuzzy +msgid "Point Count" +msgstr "Idagdag Ang Bezier Point" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20351,6 +22308,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20372,59 +22341,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Mga Functions:" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Mga Functions:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Mga Functions:" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20435,10 +22387,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20447,10 +22395,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20467,10 +22411,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20487,12 +22427,25 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pahina: " + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20503,10 +22456,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20541,6 +22510,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Lumikha" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Halaga:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20553,6 +22532,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20569,10 +22556,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20612,11 +22619,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20628,7 +22635,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20646,11 +22653,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20669,19 +22677,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20716,7 +22715,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20724,11 +22723,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20736,7 +22731,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20749,17 +22744,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Oras:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20777,13 +22768,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Idagdag Ang Bezier Point" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20797,19 +22805,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20844,6 +22916,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20991,7 +23067,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "I-buksan" #: servers/visual_server.cpp @@ -21128,5 +23204,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 2e7d5355fff..0865df5dac9 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -106,6 +106,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Le presse-papiers est vide !" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Scène actuelle" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activer" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mode déplacement" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Garder le débogueur ouvert" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Taille du contour :" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Taille du contour :" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -116,10 +171,102 @@ msgstr "Opérateur d'écran." msgid "Window" msgstr "Nouvelle Fenêtre" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Pixels de bordure" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Activer/Désactiver le plein écran" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Initialiser" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Position du dock" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Taille :" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Éditeur" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mode d’interpolation" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Cible" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nœud TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Image physique %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erreur" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Erreur d'enregistrement" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Erreur d'enregistrement" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -148,9 +295,20 @@ msgstr "Commande : Rotation" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Fonction" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -178,6 +336,10 @@ msgstr "Page : " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -187,25 +349,68 @@ msgstr "Connecter" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objets dessinés :" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activer l'effet « pelure d'oignon »" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profileur réseau" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nom de nœud racine" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Connecter" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Type de transformation" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -255,6 +460,16 @@ msgstr "Arguments invalides pour construire '%s'" msgid "On call to '%s':" msgstr "Lors de l’appel à '%s' :" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "État" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -296,10 +511,167 @@ msgstr "Copier la sélection" msgid "Use Single Quotes" msgstr "Nouvelle Simple Tuile" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Périphérique" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tous" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Contrôle de version" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Communauté" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Préréglage" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Scanner" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Touche physique" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Bouton" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante globale" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vecteur" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Index du bouton de la souris :" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Préréglage" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Alignement relatif" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Vitesse :" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Axe" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Épingler la valeur" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index :" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Action" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Changer" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Message du commit" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Tangage :" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Vue de l'orbite vers la droite" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Numéro de ligne :" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -315,10 +687,12 @@ msgstr "Configurer la grille" msgid "Project Settings Override" msgstr "Paramètres du projet..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nom" @@ -512,18 +886,20 @@ msgstr "Moteur de rendu :" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtres :" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -552,7 +928,7 @@ msgstr "Profileur" msgid "Max Functions" msgstr "Faire fonction" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expression" @@ -626,16 +1002,28 @@ msgstr "Sommets :" msgid "Resource" msgstr "Ressource" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Fermer la scène" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Chemin de ressource" +msgid "Path" +msgstr "Chemin" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Source" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Message du commit" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localisation" @@ -649,7 +1037,7 @@ msgstr "En période de test" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "o" @@ -681,7 +1069,7 @@ msgstr "Eio" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -754,8 +1142,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Mode mise à l'échelle" @@ -772,7 +1165,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1047,8 +1440,10 @@ msgstr "Éditeur" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animation" @@ -1194,6 +1589,8 @@ msgstr "Déplacer les clés d’animation" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformation" @@ -1597,7 +1994,7 @@ msgstr "" "Diffère le signal, le stockant dans une file d'attente et l'active pendant " "un temps d'inactivité." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "One-shot" @@ -1766,13 +2163,6 @@ msgstr "" msgid "Dependencies" msgstr "Dépendances" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Chemin" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dépendances :" @@ -1912,11 +2302,11 @@ msgid "Lead Developer" msgstr "Développeur principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Chef de projet " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gestionnaire de projets" #: editor/editor_about.cpp msgid "Developers" @@ -2266,7 +2656,9 @@ msgid "Remove Autoload" msgstr "Supprimer l'AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activer" @@ -2751,8 +3143,11 @@ msgstr "Mode d'exécution :" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mode navigation" @@ -2772,6 +3167,16 @@ msgstr "Profil actuel :" msgid "Current Path" msgstr "Actuel :" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Basculer les fichiers cachés" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retourner" @@ -2792,7 +3197,8 @@ msgstr "Basculer les fichiers cachés" msgid "Toggle Favorite" msgstr "Basculer l'état favori" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Basculer le mode" @@ -2912,6 +3318,8 @@ msgid "Theme Properties" msgstr "Propriétés du thème" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Couleurs" @@ -3026,14 +3434,18 @@ msgid "Method" msgstr "Méthode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signaux" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propriété" @@ -3045,6 +3457,36 @@ msgstr "Propriété du thème" msgid "Property:" msgstr "Propriété :" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valeur" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Méthodes seulement" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Item à cocher" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Item coché" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Appels de dessin :" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Jouer" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Épingler la valeur" @@ -3832,7 +4274,7 @@ msgstr "Coller les propriétés" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Bouton désactivé" @@ -3879,7 +4321,7 @@ msgstr "Chemin de la clé privée SSH" msgid "Dock Position" msgstr "Position du dock" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Mode Sans Distraction" @@ -4531,7 +4973,10 @@ msgstr "Modifier le texte :" msgid "On" msgstr "Activé" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Calque" @@ -4643,11 +5088,26 @@ msgstr "Convertir vers %s" msgid "New %s" msgstr "Nouveau %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Changer le type de base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ajouter une ressource" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Élément modifiable" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nouveau script" @@ -4788,7 +5248,7 @@ msgstr "Couleurs" msgid "Accent Color" msgstr "Prélever une couleur" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4864,11 +5324,6 @@ msgstr "" msgid "File Dialog" msgstr "Dialogue XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Basculer les fichiers cachés" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4922,16 +5377,16 @@ msgstr "" msgid "Highlighting" msgstr "Éclairage direct" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Coloration syntaxique" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4946,20 +5401,13 @@ msgid "Indent" msgstr "Indenter vers la gauche" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Type" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Taille :" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentation automatique" @@ -4969,12 +5417,12 @@ msgstr "Indentation automatique" msgid "Convert Indent On Save" msgstr "Convertir indentations en espaces" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Appels de dessin :" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Appels de dessin :" @@ -4984,11 +5432,11 @@ msgstr "Appels de dessin :" msgid "Navigation" msgstr "Navigation" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -5009,7 +5457,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numéro de ligne :" @@ -5105,7 +5553,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5218,7 +5666,7 @@ msgstr "Peinture GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Peinture GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5462,7 +5910,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rectangle complet" @@ -5498,8 +5948,7 @@ msgstr "Supprimer un point" msgid "Editor SSL Certificates" msgstr "Paramètres de l'éditeur" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestionnaire de projets" @@ -5674,6 +6123,11 @@ msgstr "" "Maintenir %s pour arrondir à l'entier près. Maintenir Maj. pour des " "changements plus précis." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Sélectionner les nœuds à importer" @@ -7128,8 +7582,8 @@ msgid "Future" msgstr "Futur" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profondeur" @@ -7214,6 +7668,7 @@ msgid "Immediate" msgstr "Immédiat" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchroniser" @@ -7222,6 +7677,8 @@ msgid "At End" msgstr "À la fin" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Se déplacer" @@ -7309,6 +7766,7 @@ msgid "Fade Out (s):" msgstr "Fondu sortant (s) :" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Mélanger" @@ -7428,7 +7886,7 @@ msgstr "Modifier les filtres de nœud" msgid "Filters..." msgstr "Filtres…" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7593,11 +8051,11 @@ msgstr "Licence (Z-A)" msgid "First" msgstr "Premier" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Précédent" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Suivant" @@ -8693,6 +9151,7 @@ msgid "Create Outline" msgstr "Créer le contour" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9268,16 +9727,19 @@ msgstr "Ouvrir l'éditeur d'UV de polygones 2D." msgid "Polygon 2D UV Editor" msgstr "Éditeur UV de polygones 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Points" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygones" @@ -9364,6 +9826,7 @@ msgstr "Paramètres de la grille" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Aligner" @@ -9815,7 +10278,8 @@ msgstr "Connexions à la méthode :" msgid "Source" msgstr "Source" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Cible" @@ -9862,6 +10326,7 @@ msgid "Convert Case" msgstr "Modifier la casse" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Tout en majuscule" @@ -10043,7 +10508,8 @@ msgid "Create physical bones" msgstr "Créer des os physiques" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Squelette" @@ -10059,7 +10525,7 @@ msgstr "Jouer IK" msgid "Orthogonal" msgstr "Orthogonale" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspective" @@ -10147,7 +10613,7 @@ msgstr "Transformation du plan de vue." msgid "None" msgstr "Aucun" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotation" @@ -10415,7 +10881,7 @@ msgstr "Pas de sol solide trouvé pour y attacher la sélection." msgid "Use Local Space" msgstr "Utiliser les coordonées locales" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Utiliser l’aimantation" @@ -10793,6 +11259,9 @@ msgid "Speed:" msgstr "Vitesse :" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Boucle" @@ -11323,15 +11792,6 @@ msgstr "Tout surcharger" msgid "Override all default type items." msgstr "Surcharge tous les items de type par défaut." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Changer le type de base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11675,6 +12135,7 @@ msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Région" @@ -11682,7 +12143,7 @@ msgstr "Région" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Collision" @@ -12274,7 +12735,8 @@ msgstr "Vertex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Lumière" @@ -13098,6 +13560,10 @@ msgstr "Le chemin de l'exportation donné n'existe pas :" msgid "Export templates for this platform are missing/corrupted:" msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Chemin d'exportation" + #: editor/project_export.cpp msgid "Presets" msgstr "Préréglages" @@ -13115,10 +13581,6 @@ msgstr "" "déploiement en un clic.\n" "Un seul préréglage par plateforme peut être marqué comme exécutable." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Chemin d'exportation" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ressources" @@ -13179,7 +13641,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Mode d'exportation GDScript :" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texte" @@ -13546,6 +14009,13 @@ msgstr "" "Godot existants ?\n" "Cela pourrait prendre un moment." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gestionnaire de projets" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Projets locaux" @@ -13689,10 +14159,6 @@ msgstr "Ajouter un événement d'action d'entrée" msgid "All Devices" msgstr "Tous les périphérique" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Périphérique" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (physique)" @@ -13745,10 +14211,6 @@ msgstr "X Bouton 2" msgid "Joypad Axis Index:" msgstr "Index de l'axe de la manette de jeu :" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Axe" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Index de bouton de la manette de jeu :" @@ -13900,11 +14362,7 @@ msgstr "Contrôles" msgid "Action:" msgstr "Action :" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Action" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zone morte" @@ -14092,7 +14550,9 @@ msgstr "Si défini, le compteur redémarre pour chaque groupe de nœuds enfant." msgid "Initial value for the counter" msgstr "Valeur initiale pour le compteur" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Pas" @@ -14888,7 +15348,7 @@ msgid "Monitor" msgstr "Moniteur" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valeur" @@ -14913,6 +15373,11 @@ msgstr "Total :" msgid "Export list to a CSV file" msgstr "Exporter la liste vers un fichier CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Chemin de ressource" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14982,7 +15447,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Changer l'angle d'émission AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14994,14 +15459,17 @@ msgstr "Changer le champ de vision d'une caméra" msgid "Change Camera Size" msgstr "Changer la taille d'une caméra" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Point" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15190,18 +15658,13 @@ msgstr "Mode collision" msgid "Crash Handler" msgstr "Définir la poignée" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Message du commit" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Ensemble multi-nœud" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15274,12 +15737,14 @@ msgid "Display" msgstr "Tout afficher" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15287,20 +15752,6 @@ msgstr "" msgid "Height" msgstr "Lumière" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Pixels de bordure" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Activer/Désactiver le plein écran" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15333,10 +15784,6 @@ msgstr "Synchroniser" msgid "Use V-Sync" msgstr "Utiliser l’aimantation" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15345,7 +15792,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activer" @@ -15364,11 +15819,6 @@ msgstr "Encadrer la sélection" msgid "Energy Saving" msgstr "Erreur d'enregistrement" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Garder le débogueur ouvert" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15402,11 +15852,6 @@ msgstr "Communauté" msgid "Physics FPS" msgstr "Image physique %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Image physique %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15440,7 +15885,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Encadrer la sélection" #: main/main.cpp @@ -15451,10 +15896,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15519,14 +15960,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtre :" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Couleurs" #: main/main.cpp @@ -15611,6 +16052,7 @@ msgid "Main Loop Type" msgstr "Rechercher le type de nœud" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Actualiser" @@ -15633,7 +16075,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Retourner" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Aimanter aux flancs du nœud" @@ -15675,24 +16117,33 @@ msgstr "Changer le rayon extérieur de la tour" msgid "Operation" msgstr "Options" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Collision" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Mode collision" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Mode collision" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Modifier la casse" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15700,10 +16151,12 @@ msgstr "Changements de matériau :" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Rayon :" @@ -15718,11 +16171,20 @@ msgstr "Arguments de la scène principale :" msgid "Rings" msgstr "Avertissements" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Progression douce" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Afficher les guides" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15737,6 +16199,13 @@ msgstr "Changer le rayon extérieur de la tour" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygones" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15745,6 +16214,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Coller les nœuds" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15763,21 +16237,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotation aléatoire :" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Rendre local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continu" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Choisissez distance :" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotation aléatoire :" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Mode collision" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Modification de la transformation" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instance" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Toujours afficher la grille" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Utiliser l’aimantation" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Stockage du fichier :" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Charger une ressource" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Squelette" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Préfixe :" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Recharger" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15832,14 +16374,20 @@ msgstr "Désactiver le Singleton GDNative" msgid "Libraries: " msgstr "Bibliothèques : " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nom de la classe :" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nom du script :" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Focaliser le chemin" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15942,6 +16490,180 @@ msgstr "Exporter le Maillage en GLTF2" msgid "Export GLTF..." msgstr "Exporter en GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vue de derrière" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Décalage de la grille :" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Composants" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Quantité :" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "Mio" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mixer" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instance" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analyse de la géométrie..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vue de derrière" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Thème par défaut" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tous les périphérique" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Taille :" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linéaire" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Couleurs" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Changer" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Précalculer les lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Changements de matériau :" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Re-parenter" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plateforme" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traductions" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Pas de la rotation :" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Enfants modifiables" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Point" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15951,10 +16673,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Le nœud de la scène" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nouvelle racine de scène" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Focaliser l'origine" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Déplacer la jointure" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15963,7 +16700,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Opérateur scalaire." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Avec données" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nœud" @@ -15987,6 +16772,16 @@ msgstr "Maillages" msgid "Materials" msgstr "Changements de matériau :" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Chemin de la scène :" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nom de nœud racine" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16031,18 +16826,49 @@ msgstr "Sélectionner un nœud" msgid "Animations" msgstr "Animations :" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Afficher les os" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Image physique %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Précalculer les lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vue de devant" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centre" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16223,12 +17049,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Décalage :" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16246,11 +17078,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16337,6 +17169,15 @@ msgstr "Analyse de la géométrie..." msgid "Done!" msgstr "C'est fait !" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Échelle aléatoire :" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16345,6 +17186,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Décalage de la grille :" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16362,13 +17208,58 @@ msgstr "Perspective" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nom" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Paramètres :" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Description" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Définir type de variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Définir type de variable" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "État" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16419,12 +17310,6 @@ msgstr "Débordement de pile avec profondeur de pile : " msgid "Visual Script" msgstr "Rechercher VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Fonction" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Modifier les arguments du signal" @@ -16745,6 +17630,7 @@ msgid "Edit Member" msgstr "Modifier le membre" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expression" @@ -16752,6 +17638,11 @@ msgstr "Expression" msgid "Return" msgstr "Retour" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Exécutable" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16849,6 +17740,13 @@ msgstr "Mode mise à l'échelle" msgid "Basic Type" msgstr "Changer le type de base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copier le chemin du nœud" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16856,7 +17754,17 @@ msgstr "Changer nom d'argument" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Réinitialiser" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caractères valides :" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mode mise à l'échelle" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16916,11 +17824,6 @@ msgstr "Assigner" msgid "Get %s" msgstr "Obtenir %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index :" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Indice de nom de propriété invalide." @@ -16963,6 +17866,11 @@ msgstr ": Arguments invalides : " msgid "a if cond, else b" msgstr "a if cond, else b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nom" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet introuvable dans le script : " @@ -17037,6 +17945,10 @@ msgstr "" msgid "SubCall" msgstr "Sous-appel" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Construire %s" @@ -17090,6 +18002,11 @@ msgstr "Image physique suivante" msgid "%s sec(s)" msgstr "%s seconde(s)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Peindre la tuile" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "WaitSignal" @@ -17115,6 +18032,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17126,9 +18047,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Effacer la chaîne IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Délai dépassé." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17157,6 +18083,11 @@ msgstr "" msgid "Visibility State" msgstr "Basculer la visibilité" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Réessayer" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18048,6 +18979,60 @@ msgstr "" "Une ressource SpriteFrames doit être créée ou assignée à la propriété « " "Frames » afin qu'AnimatedSprite affiche les frames." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Image %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Mode mise à l'échelle" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Jouer" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centre" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Décalage :" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Moniteur" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Moniteur" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18058,24 +19043,32 @@ msgstr "Redéfinition" msgid "Space Override" msgstr "Redéfinition" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Générer des points" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "WaitInstanceSignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Aperçu par défaut" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linéaire" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18086,8 +19079,8 @@ msgstr "Ajouter un bus audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Configuration du bus audio" +msgid "Override" +msgstr "Redéfinition" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18108,10 +19101,11 @@ msgid "Pitch Scale" msgstr "Mode mise à l'échelle" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Jouer" +msgid "Autoplay" +msgstr "Activer/désactiver la lecture automatique" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18119,7 +19113,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Choisissez distance :" @@ -18149,13 +19144,29 @@ msgstr "Copier les nœuds" msgid "Anchor Mode" msgstr "Mode Icône" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Pas de la rotation :" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Actuel :" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zoomer" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 vue" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mode déplacement" @@ -18164,38 +19175,62 @@ msgstr "Mode déplacement" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Progression douce" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Définir la marge" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Définir la marge" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Définir la marge" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Progression douce" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Décalage :" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Décalage :" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Décalage :" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Définir la marge" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Appels de dessin :" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Appels de dessin :" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Définir la marge" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nœud Blend2" @@ -18205,29 +19240,65 @@ msgstr "Nœud Blend2" msgid "Light Mode" msgstr "Étendu à Droite" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Particules" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Particules" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Basculer la visibilité" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Basculer la visibilité" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Peupler" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Peupler" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Afficher l'origine" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "LightMap Bake" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18251,6 +19322,11 @@ msgstr "" "Envisagez d'ajouter un CollisionShape2D ou CollisionPolygon2D en tant " "qu'enfant pour définir sa forme." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Sélectionner une tuile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18282,6 +19358,19 @@ msgstr "" msgid "Build Mode" msgstr "Mode Règle" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Item désactivé" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Créer le polygone de collision" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18325,6 +19414,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Paramètres :" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Quantité :" @@ -18334,16 +19430,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Post-traitement" +msgid "One Shot" +msgstr "Nœud one-shot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Mode mise à l'échelle" +msgid "Preprocess" +msgstr "Post-traitement" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18367,11 +19463,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Voir Images par secondes" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projets locaux" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18387,8 +19494,10 @@ msgstr "" msgid "Texture" msgstr "Texte" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18400,9 +19509,19 @@ msgstr "Masque d'émission" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Source d'émission : " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gadgets" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18428,7 +19547,8 @@ msgid "Initial Velocity" msgstr "Initialiser" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18466,12 +19586,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Couleurs" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18509,16 +19623,32 @@ msgstr "Le Joint n'est pas connecté à deux PhysicsBody2Ds" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A et Node B doivent être des PhysicsBody2D différents" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nœud" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nœud" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Bouton désactivé" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18527,11 +19657,11 @@ msgstr "" msgid "Initial Offset" msgstr "Initialiser" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18543,44 +19673,41 @@ msgstr "" "Une texture avec la forme de la lumière doit être fournie dans la propriété " "« Texture »." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Éditeur" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "RegionDeTexture" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Changer" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Rotation vers la droite" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Changer la taille d'une caméra" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Calque" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18589,28 +19716,33 @@ msgid "Shadow" msgstr "Ombrage" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vue de derrière" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Changer le filtre" +msgid "Gradient Length" +msgstr "Dégradé édité" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtres :" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrer les méthodes" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Fermer" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mode Règle" @@ -18632,6 +19764,11 @@ msgstr "" msgid "Width Curve" msgstr "Scinder la courbe" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Défaut" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18665,25 +19802,41 @@ msgstr "Mode Région" msgid "End Cap Mode" msgstr "Mode d'aimantation :" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "dans l'ordre :" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Initialiser" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Multiplier %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Modifier la connexion :" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18715,6 +19868,11 @@ msgstr "Choisissez distance :" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Changer le rayon extérieur de la tour" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18723,6 +19881,11 @@ msgstr "" "Un NavigationObstacle2D ne peut éviter les collisions qu'avec les nœuds " "Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Sommets :" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18749,12 +19912,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Pas de la rotation :" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotation de %s degrés." @@ -18769,10 +19928,48 @@ msgstr "Constante globale" msgid "Global Rotation Degrees" msgstr "Rotation de %s degrés." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Échelle aléatoire :" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Conserver la transformation globale" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Alignement relatif" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Décalage :" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Utiliser le magnétisme d'échelle" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "À la fin" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18780,11 +19977,18 @@ msgstr "" "Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant " "d'un nœud de type ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Action" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Miroir" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18826,11 +20030,17 @@ msgstr "" "L'animation de Particles2D a besoin d'un CanvasItemMaterial avec « Particles " "Animation » activé." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Mode prioritaire" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Scinder la courbe" @@ -18846,6 +20056,20 @@ msgstr "" msgid "Unit Offset" msgstr "Décalage de la grille :" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Décalage :" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Décalage :" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18856,12 +20080,22 @@ msgid "Layers" msgstr "Calque" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Initialiser" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Initialiser" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fonction" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18904,15 +20138,40 @@ msgstr "Lumière" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Nœud Personnalisé" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continu" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Prélever une couleur" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Magnétisme intelligent" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Vitesse :" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18921,42 +20180,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Force-pousser" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Définir la marge" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (physique)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Déplacement du résultat" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Moteur de rendu :" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Localisation" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Mode collision" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID invalide" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Mode collision" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Mode collision" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Vue de l'orbite vers la droite" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotation de %s degrés." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "RegionDeTexture" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "dans l'ordre :" +msgid "Vertex Colors" +msgstr "Vertex" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18969,17 +20283,25 @@ msgid "Gizmo Extents" msgstr "Gadgets" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Mode collision" +msgid "Cast To" +msgstr "Créer un nœud Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18987,6 +20309,21 @@ msgstr "" "La propriété Path doit pointer vers un nœud de type Node2D valide pour " "fonctionner." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Supprimer un point" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Coordonnée suivante" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Redémarrer" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19017,6 +20354,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Image %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrer les scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -19034,51 +20381,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Changer la taille d'une caméra" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformation" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Initialiser" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Afficher l'origine" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Mode collision" +msgid "Y Sort" +msgstr "Trier" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Collision" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Mode prioritaire" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Fonctionnalités principales :" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Mode collision" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Mode collision" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Définir la transformation pour l'occulteur" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Aimanter au centre du nœud" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Préréglage" +msgid "Shape Visible" +msgstr "Rendre visible" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19099,27 +20465,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Réinitialiser le volume de bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Réinitialiser le volume de bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Définir le nom de l'uniforme" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19137,7 +20494,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Uniquement les ancres" #: scene/3d/arvr_nodes.cpp @@ -19156,6 +20513,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiert un nœud enfant ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Échelle aléatoire :" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19184,34 +20546,38 @@ msgstr "Couleurs d'émission" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Couleurs d'émission" +msgid "Degrees" +msgstr "Rotation de %s degrés." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "o" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activer l'effet Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Piste de propriété" +msgid "Tracking" +msgstr "Empaquetage" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19226,6 +20592,16 @@ msgstr "Supprimer la transformation" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Sous-arbre" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19255,6 +20631,13 @@ msgstr "Enregistrement des lightmaps" msgid "Done" msgstr "Terminé" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gadgets" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19267,6 +20650,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtre :" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Couleurs" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19279,38 +20676,43 @@ msgstr "Nouvel Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Voir environnement" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Général" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturer depuis Pixel" +msgid "Max Size" +msgstr "Taille :" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Capturer" +msgid "Custom Sky" +msgstr "Nœud Personnalisé" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotation de %s degrés." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Nœud Personnalisé" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Déplacer effet de transport" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indenter vers la droite" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19321,14 +20723,24 @@ msgstr "" msgid "Light Data" msgstr "Avec données" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nom de nœud :" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Piste de propriété" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19338,6 +20750,11 @@ msgstr "Projet" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Décalage de la grille :" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19347,8 +20764,9 @@ msgstr "Au plus proche" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19359,15 +20777,15 @@ msgstr "Définir la marge" msgid "Clip To" msgstr "Agrafe ci-dessus" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Retourner les Portals" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Capturer" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19438,17 +20856,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Masque d'émission" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gadgets" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Points d'Émission :" +msgid "Ring Radius" +msgstr "Masque d'émission" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Changer le rayon intérieur de la tour" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rotation vers la droite" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avertissements" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19464,20 +20893,28 @@ msgstr "Retourner les Portals" msgid "Portal Mode" msgstr "Mode prioritaire" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Activer la priorité" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Bibliothèque dynamique" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19487,15 +20924,6 @@ msgstr "Bibliothèque dynamique" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigation" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19534,21 +20962,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Prélever une couleur" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "LightMap Bake" +msgid "Bake Mode" +msgstr "Mode Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Réinitialiser le volume de bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19557,24 +20982,26 @@ msgstr "Directions" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Mode Sans Distraction" +msgid "Blend Splits" +msgstr "Temps de mélange :" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profondeur" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Ombrage" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Afficher par défaut" #: scene/3d/light.cpp @@ -19588,17 +21015,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformation annulée." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vecteur" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "En période de test" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorer]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "Le NavigationAgent ne peut être utilisé que sous un nœud spatial." @@ -19671,11 +21114,21 @@ msgstr "" "L'animation de particules a besoin d'un SpatialMaterial avec « Billboard " "Particles » activé." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Basculer la visibilité" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Appels de dessin :" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Appels de dessin :" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19712,8 +21165,8 @@ msgstr "Axe" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Peindre la tuile" +msgid "Body Offset" +msgstr "Décalage :" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19739,6 +21192,11 @@ msgstr "Node A et Node B doivent être des PhysicsBody différents" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Supprimer des nœuds" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19796,39 +21254,82 @@ msgstr "Un Room ne doit pas être enfant ou petit-enfant d'un Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup ne doit pas être enfant ou petit-enfant d'un Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portails actifs]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Racine pour l'édition en direct :" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Défaut" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Groupé" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Rayon :" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Débogueur" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mode rotation" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Décalage de la grille :" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projet" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activer l'alignement" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Prélever une couleur" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Couleurs d'émission" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indenter vers la droite" #: scene/3d/remote_transform.cpp msgid "" @@ -19860,6 +21361,10 @@ msgstr "" "Envisagez de simplifier la limite de la pièce afin d'augmenter les " "performances." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19901,6 +21406,10 @@ msgstr "Il ne doit y avoir qu'un seul RoomManager dans le SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19972,6 +21481,16 @@ msgstr "" "Assurez-vous que toutes les pièces contiennent une géométrie ou des limites " "manuelles." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Image physique %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Créer le polygone de collision" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19994,6 +21513,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20020,11 +21543,6 @@ msgstr "" "physique lors de l'exécution.\n" "Modifiez les tailles dans les formes de collision enfants à la place." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Conserver la transformation globale" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20034,7 +21552,16 @@ msgstr "" msgid "Gizmo" msgstr "Gadgets" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Image physique %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20089,16 +21616,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Séparation :" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Molette vers le haut." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Fonction" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expression" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Erreur" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Séparation :" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20129,6 +21688,11 @@ msgstr "Arguments supplémentaires :" msgid "Baked Light" msgstr "Précalculer les lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Génération des lightmaps" + #: scene/3d/visual_instance.cpp #, fuzzy msgid "Lightmap Scale" @@ -20138,22 +21702,18 @@ msgstr "LightMap Bake" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Choisissez distance :" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Choisissez distance :" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20181,11 +21741,13 @@ msgstr "" "\"Canvas\" (pour les scènes 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Scène principale" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20199,6 +21761,11 @@ msgstr "Valeur" msgid "Auto Triangles" msgstr "Commutation automatique des triangles" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Commutation automatique des triangles" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20235,6 +21802,11 @@ msgstr "Durée du fondu (s) :" msgid "autorestart_" msgstr "Redémarrage automatique :" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Redémarrage automatique :" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20255,11 +21827,26 @@ msgstr "Ajouter un port d'entrée" msgid "Xfade Time" msgstr "Durée du fondu (s) :" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Décalage de la grille :" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Définir la progression automatique" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Options avancées" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Animer Appliquer Réinitialiser" @@ -20274,11 +21861,6 @@ msgstr "Définir l'animation" msgid "Assigned Animation" msgstr "Ajouter une Animation" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Activer/désactiver la lecture automatique" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20299,22 +21881,16 @@ msgid "Playback Options" msgstr "Options de classe :" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Lancer la scène" +msgid "Default Blend Time" +msgstr "Thème par défaut" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Action" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20361,10 +21937,20 @@ msgstr "La racine AnimationPlayer n'est pas un nœud valide." msgid "Tree Root" msgstr "Créer un nœud racine :" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Épingler AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Ajouter une piste" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." @@ -20374,16 +21960,88 @@ msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place. msgid "Playback" msgstr "Jouer" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Coller les paramètres" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Chemin d'exportation" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animation" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zéro" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nom de nœud racine" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Os" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mode d’interpolation" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Redéfinition" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Re-parenter le nœud" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Faire fonction" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Lancer la scène" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Cible" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Conserver les Proportions" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20394,15 +22052,24 @@ msgstr "Mode sélection" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Retourner horizontalement" +msgid "Horizontal" +msgstr "Horizontal :" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Retourner verticalement" +msgid "Vertical" +msgstr "Vertical :" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Afficher l'origine" #: scene/gui/base_button.cpp #, fuzzy @@ -20410,12 +22077,11 @@ msgid "Action Mode" msgstr "Mode Icône" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Bouton" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20428,6 +22094,11 @@ msgstr "Raccourcis" msgid "Group" msgstr "Groupes" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copier le texte" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20437,6 +22108,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Développer tout" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "En haut à gauche" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20447,6 +22128,36 @@ msgstr "" "Clic gauche : Appliquer la couleur\n" "Clic droit : Supprimer le préréglage" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Modifier le polygone" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Mode sélection" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mode navigation" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Différé" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Préréglages" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Rendre visible" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Échantillonner une couleur depuis la fenêtre de l'éditeur." @@ -20497,50 +22208,46 @@ msgstr "Uniquement les ancres" msgid "Grow Direction" msgstr "Directions" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal :" +msgid "Min Size" +msgstr "Taille du contour :" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical :" +msgid "Pivot Offset" +msgstr "Décalage de la grille :" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotation aléatoire :" +msgid "Clip Content" +msgstr "Constante de classe" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Outils" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Focaliser le chemin" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mode Occlusion" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtre de langues" +msgid "Default Cursor Shape" +msgstr "Charger l'agencement de transport par défaut." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20550,17 +22257,8 @@ msgstr "Taille : " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Retourner horizontalement" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Retourner verticalement" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Mode sélection" #: scene/gui/control.cpp #, fuzzy @@ -20577,9 +22275,13 @@ msgid "Dialog" msgstr "Dialogue XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copier le texte" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20589,15 +22291,50 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Remplacer l'item" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Utilisez une extension valide." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Déconnecter" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Décalage de la grille :" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Choisissez distance :" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zoomer" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zoomer" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Dézoomer" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Afficher les os" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20606,11 +22343,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Activer l'alignement." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Afficher les os" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Sélectionner" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Enregistrer" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20622,21 +22374,50 @@ msgid "Timers" msgstr "Temps" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Appliquer la réinitialisation" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Remplir la sélection" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "En période de test" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Échelle aléatoire :" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vue de devant" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20663,6 +22444,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caractères valides :" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Aide contextuelle" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrer les signaux" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrer les signaux" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Raccourcis" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrer les signaux" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Sélection uniquement" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20674,23 +22503,41 @@ msgid "Placeholder" msgstr "Charger en tant qu'instance temporaire" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Charger en tant qu'instance temporaire" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Définir la position de sortie de la courbe" +msgid "Blink Speed" +msgstr "Vitesse :" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Switch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centre" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Définir région rectangulaire" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20700,15 +22547,6 @@ msgstr "Définir la marge" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Créer un guide horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20726,6 +22564,11 @@ msgstr "" msgid "Popup" msgstr "Peupler" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusif" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20737,6 +22580,30 @@ msgstr "" "l'édition ne pose pas de problème, mais elles seront cachées lors de " "l'exécution." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrer sur la sélection" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Suppression de la sélection de GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Supprimer la sélection" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Rechercher" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20746,30 +22613,110 @@ msgstr "Récents :" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Si « Exp Edit » est vrai, « Min Value » doit être supérieur à 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Conserver les Proportions" +msgid "Min Value" +msgstr "Épingler la valeur" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valeur" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Page : " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Édition" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Groupé" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renommer l'item de couleur" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Pixels de bordure" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Récupérer la position" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Indentation automatique" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Temps de mélange :" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fin" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caractères valides :" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copier le texte" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Taille :" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Peindre les poids de l'os" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Sélection uniquement" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configurer le profil sélectionné :" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20791,15 +22738,59 @@ msgstr "" "Utilisez un conteneur comme enfant (VBox, HBox, etc.) ou un Control et " "définissez manuellement la taille minimale personnalisée." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Remplir la surface" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal :" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrer les signaux" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Prélever une couleur" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "dans l'ordre :" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Préfixe :" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Suffixe :" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Décalage de la grille :" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Réduire tout" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20814,12 +22805,87 @@ msgstr "" msgid "Current Tab" msgstr "Actuel :" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Rendre visible" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Glisser-déposer pour réorganiser." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Signets" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Passer les points d'arrêt" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Dossier :" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activer" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activer" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical :" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal :" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Appels de dessin :" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Déverrouiller le nœud" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20827,59 +22893,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "RegionDeTexture" +msgid "Focused" +msgstr "Focaliser le chemin" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Éditeur désactivé)" +msgid "Click Mask" +msgstr "Mode collision" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Développer tout" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "RegionDeTexture" +msgid "Over" +msgstr "Écraser" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Sortir" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propriétés du thème" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20894,12 +22944,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Initialiser" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotation de %s degrés." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centré à Gauche" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mode d’interpolation" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20909,6 +22971,21 @@ msgstr "" msgid "(Other)" msgstr "(Autre)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Rendre visible" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Bouton désactivé" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Créer un nœud racine :" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20918,8 +22995,12 @@ msgstr "" msgid "Audio Track" msgstr "Ajouter une piste" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20927,14 +23008,14 @@ msgstr "" msgid "Stream Position" msgstr "Définir position d'entrée de la courbe" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Afficher le Viewport" +msgid "Stretch Shrink" +msgstr "Actualiser" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Afficher le Viewport" #: scene/main/http_request.cpp @@ -20974,6 +23055,11 @@ msgstr "" msgid "Editor Description" msgstr "Description" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Chemin d'exportation" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -21004,6 +23090,35 @@ msgstr "Multiplier %s" msgid "Custom Multiplayer" msgstr "Définir plusieurs :" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Activer la priorité" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mode d’interpolation" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "En haut à gauche" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Mode collision" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Mode Navigation" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -21013,6 +23128,16 @@ msgstr "Nouvelle racine de scène" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Multiplier %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mode d’interpolation" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21044,11 +23169,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Créer le contour" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mode d’interpolation" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21075,12 +23195,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21115,17 +23235,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Peindre la tuile" +msgid "Autostart" +msgstr "Redémarrage automatique :" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "En haut à gauche" +msgid "Viewport Path" +msgstr "Chemin d'exportation" #: scene/main/viewport.cpp msgid "" @@ -21147,6 +23263,19 @@ msgstr "" "La taille de la fenêtre d'affichage doit être supérieure ou égale à 2 pixels " "dans les deux sens pour que le rendu soit possible." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Remplacer l'item" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21155,6 +23284,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transposer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Changer nom de l'entrée" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Liaison" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Item désactivé" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linéaire gauche" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21166,13 +23328,33 @@ msgid "Render Target" msgstr "Moteur de rendu :" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Modifier le mode de mise à jour de l’animation" +msgid "Clear Mode" +msgstr "Mode Règle" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activer l'effet « pelure d'oignon »" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Item désactivé" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21180,7 +23362,17 @@ msgid "Shadow Atlas" msgstr "Nouvel Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Supprimer la transformation" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Conserver la transformation globale" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21202,15 +23394,30 @@ msgstr "Nœud Personnalisé" msgid "Loop Mode" msgstr "Mode déplacement" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Épingler la valeur" +msgid "Loop Begin" +msgstr "Mode déplacement" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valeur" +msgid "Loop End" +msgstr "Mode déplacement" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mélanger le nœud" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Arguments de la scène principale :" #: scene/resources/curve.cpp #, fuzzy @@ -21221,15 +23428,15 @@ msgstr "Demi résolution" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vecteur" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Remplacer l'item" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21240,6 +23447,16 @@ msgstr "Focaliser le chemin" msgid "Outline Size" msgstr "Taille du contour :" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Fonction" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaux" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21259,29 +23476,36 @@ msgstr "Avec données" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Mode Icône" +msgid "Sky Custom FOV" +msgstr "Nœud Personnalisé" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentation en ligne" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Pas de la rotation :" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotation de %s degrés." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21290,49 +23514,73 @@ msgid "Ambient Light" msgstr "Indenter vers la droite" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condition" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Stockage du fichier :" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Quantité :" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profondeur" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profondeur" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profondeur" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Scinder la courbe" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrer les signaux" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Scinder la courbe" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrer les signaux" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Lumière" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Lumière" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Scinder la courbe" #: scene/resources/environment.cpp #, fuzzy @@ -21341,15 +23589,11 @@ msgstr "Réaffectation" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Mode d'aimantation :" +msgid "Exposure" +msgstr "Exporter" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21357,19 +23601,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21378,20 +23614,27 @@ msgid "SS Reflections" msgstr "Mettre à l'échelle la sélection" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Pas" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Sélection uniquement" +msgid "Fade In" +msgstr "Fondu entrant (s) :" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fondu sortant (s) :" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profondeur" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21400,122 +23643,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Rayon :" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Étendu à Droite" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Rayon :" +msgid "AO Channel Affect" +msgstr "Débogage du canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Couleurs" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Choisissez distance :" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transition : " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nœud Blend2" +msgid "HDR Scale" +msgstr "Mode mise à l'échelle" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21523,26 +23716,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Lumière" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Séparation :" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Fonction de coloration." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avertissements" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Récents :" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Mode Sans Distraction" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Décalage :" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21552,6 +23763,15 @@ msgstr "" msgid "Map Depth" msgstr "Profondeur" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profondeur" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21573,44 +23793,46 @@ msgid "Parameters" msgstr "Paramètre modifié :" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mode navigation" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mode Règle" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mode d’interpolation" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Étendu à Gauche" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vue de devant" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mode Règle" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nœud Blend2" +msgid "Grow Amount" +msgstr "Quantité :" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21618,6 +23840,16 @@ msgstr "" msgid "Particles Anim" msgstr "Particules" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Image %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Image %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21634,10 +23866,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21661,11 +23889,6 @@ msgstr "Couleurs d'émission" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Échelle aléatoire :" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21695,34 +23918,37 @@ msgid "Ambient Occlusion" msgstr "Occlusion" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "RegionDeTexture" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profondeur" +msgid "Min Layers" +msgstr "Calque" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Calque" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Retourner le Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21733,27 +23959,14 @@ msgstr "Transition : " msgid "Refraction" msgstr "Séparation :" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Échelle aléatoire :" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nœud Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Calque" #: scene/resources/material.cpp #, fuzzy @@ -21761,7 +23974,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21769,41 +23982,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Mode prioritaire" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Mode Sans Distraction" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mode navigation" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "LightMap Bake" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21837,8 +24034,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformation annulée." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformer la carte UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Composer le tableau" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Composer le tableau" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21854,6 +24067,11 @@ msgstr "Analyse de la géométrie..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Source" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21866,11 +24084,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Taille du contour :" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21885,11 +24098,6 @@ msgstr "" msgid "Max Error" msgstr "Erreur" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygones" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21904,6 +24112,18 @@ msgstr "Choisissez distance :" msgid "Sample Max Error" msgstr "Échantillonneur" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21912,43 +24132,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Définir les sphères pour OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygones" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Déplacer de points" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Diviser %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificateur de vitesse de la vue libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Ralentissement de la vue libre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Points d'Émission :" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Source d'émission : " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Couleurs d'émission" +msgid "Color Texture" +msgstr "Thème de l'éditeur" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Points d'Émission :" +msgid "Point Count" +msgstr "Ajouter un port d'entrée" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plan :" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Retourner les Portals" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21981,6 +24234,18 @@ msgstr "En bas à droite" msgid "Left To Right" msgstr "En haut à droite" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -22004,17 +24269,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Étage suivant" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Scinder la courbe" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Stockage du fichier :" #: scene/resources/sky.cpp #, fuzzy @@ -22023,12 +24285,8 @@ msgstr "Groupé" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Fermer la courbe" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Signets" #: scene/resources/sky.cpp #, fuzzy @@ -22037,35 +24295,21 @@ msgstr "Lancer" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Remplacer" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Scinder la courbe" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "RegionDeTexture" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22076,11 +24320,6 @@ msgstr "Définir la marge" msgid "Expand Margin" msgstr "Développer tout" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Peupler" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22090,10 +24329,6 @@ msgstr "Changer le rayon intérieur de la tour" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22110,10 +24345,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22133,14 +24364,30 @@ msgstr "Charger un préréglage" msgid "Base Texture" msgstr "Supprimer la texture" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Page : " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mode mise à l'échelle" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Capturer" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mode d'exécution :" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mode d'exécution :" #: scene/resources/texture.cpp #, fuzzy @@ -22152,11 +24399,29 @@ msgstr "Changer le type de base" msgid "Current Frame" msgstr "Nom de la scène courante" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mode navigation" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Sensible à la casse" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Défaut" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22197,6 +24462,16 @@ msgstr "RegionDeTexture" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profil des fonctionnalités de Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Changer nom de l'entrée" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22211,6 +24486,16 @@ msgstr "Fonction de comparaison invalide pour ce type." msgid "Fallback Environment" msgstr "Voir environnement" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Scène principale" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scène" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22229,10 +24514,32 @@ msgstr "Linéaire gauche" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Initialiser" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interface utilisateur" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22274,12 +24581,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Publication (release)" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22291,7 +24598,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22310,13 +24617,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Envoyez vos retours sur la documentation" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Contourner" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22336,20 +24644,11 @@ msgstr "" msgid "Post Gain" msgstr "Post" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressource" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "o" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22385,7 +24684,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Taille :" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22393,14 +24692,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Mode d'exécution :" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Envoyez vos retours sur la documentation" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22408,7 +24701,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Contourner" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22421,18 +24714,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Délai dépassé." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mélanger le nœud" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22453,13 +24741,33 @@ msgid "Channel Disable Time" msgstr "Changer le temps de mélange" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Ajouter un port d'entrée" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturer depuis Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variable globale" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspective" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22473,19 +24781,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Taille :" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vue libre gauche" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linéaire" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Aperçu par défaut" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Initialiser" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Mode collision" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Mode collision" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Mode collision" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Mode collision" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Mode collision" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Mode collision" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centré à Gauche" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22525,6 +24909,11 @@ msgstr "Les constantes ne peuvent être modifiées." msgid "Spatial Partitioning" msgstr "Partitionnement..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrer les signaux" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22685,7 +25074,7 @@ msgstr "Mode d’interpolation" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Ouvrir" #: servers/visual_server.cpp @@ -22835,5 +25224,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Changer la taille d'une caméra" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index d83f6bf06d5..0b725a1022c 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -18,6 +18,54 @@ msgstr "" "(n>6 && n<11) ? 3 : 4;\n" "X-Generator: Weblate 4.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +74,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Cruthaigh" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Cuntas:" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Scála:" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +187,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Cruthaigh" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +225,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -91,23 +238,64 @@ msgstr "CrannBeochan" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nód UrcharAmháin" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "CrannBeochan" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -155,6 +343,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -194,10 +391,150 @@ msgstr "CrannBeochan" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Cruthaigh" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Scála:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Scála:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -211,10 +548,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -392,18 +731,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Scagairí..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -431,7 +772,7 @@ msgstr "" msgid "Max Functions" msgstr "Cruthaigh" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -501,16 +842,26 @@ msgstr "" msgid "Resource" msgstr "Acmhainn" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Cosán" + #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Acmhainn" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -523,7 +874,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -556,7 +907,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -625,8 +976,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Scála:" @@ -643,7 +999,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -917,8 +1273,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1055,6 +1413,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1440,7 +1800,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1606,13 +1966,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Cosán" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1744,10 +2097,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2088,7 +2440,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2541,8 +2895,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2558,6 +2915,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2578,7 +2944,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2696,6 +3063,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2806,14 +3175,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2825,6 +3198,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3524,7 +3921,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3569,7 +3966,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4164,7 +4561,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4267,11 +4667,24 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Acmhainn" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4402,7 +4815,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4466,10 +4879,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4517,15 +4926,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4539,19 +4948,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4560,11 +4963,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4573,11 +4976,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4597,7 +5000,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4687,7 +5090,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4789,7 +5192,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5002,7 +5405,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5032,8 +5437,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5186,6 +5590,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6576,8 +6984,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6663,6 +7071,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6671,6 +7080,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6752,6 +7163,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Cumaisc" @@ -6871,7 +7283,7 @@ msgstr "" msgid "Filters..." msgstr "Scagairí..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7035,11 +7447,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8090,6 +8502,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8627,16 +9040,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8720,6 +9136,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9162,7 +9579,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9205,6 +9623,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9384,7 +9803,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9400,7 +9820,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9488,7 +9908,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9742,7 +10162,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10116,6 +10536,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10628,14 +11051,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10963,6 +11378,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10970,7 +11386,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11545,7 +11961,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12288,6 +12705,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12302,10 +12723,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12362,7 +12779,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12678,6 +13096,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12814,10 +13238,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12870,10 +13290,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13020,11 +13436,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13210,7 +13622,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13944,7 +14358,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13968,6 +14382,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14037,7 +14456,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14049,13 +14468,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14229,16 +14651,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14307,30 +14725,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14359,10 +14767,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14371,7 +14775,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14387,10 +14799,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14421,10 +14829,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14456,7 +14860,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14467,10 +14871,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14529,13 +14929,13 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Scagairí..." -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14612,6 +15012,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14631,7 +15032,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14672,32 +15073,41 @@ msgstr "" msgid "Operation" msgstr "Cuntas:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14709,10 +15119,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14725,6 +15143,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14733,6 +15157,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Nód UrcharAmháin" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14749,18 +15178,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14815,13 +15301,18 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Cosán" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -14917,6 +15408,162 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Méid:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "Measc" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Measc" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Cuir ionchur leis" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Nód Cumaisc2" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Athrú: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14926,10 +15573,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nód Cumaisc2" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14938,7 +15597,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nód Measc" @@ -14959,6 +15662,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Cruthaigh" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nód UrcharAmháin" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14999,17 +15712,45 @@ msgstr "" msgid "Animations" msgstr "CrannBeochan" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Nód Cumaisc2" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Nód Cumaisc2" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Nód Cumaisc2" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15189,12 +15930,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15210,11 +15956,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15298,6 +16044,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15306,6 +16060,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15322,12 +16080,53 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Cuntas:" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15369,13 +16168,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Cruthaigh" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15691,6 +16483,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15698,6 +16491,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Scagairí..." + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15791,12 +16589,27 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Cosán" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15853,10 +16666,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15898,6 +16707,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15970,6 +16783,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16023,6 +16840,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16047,6 +16868,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16056,7 +16881,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16083,6 +16912,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16863,6 +17696,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Scála:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Nód Cumaisc2" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16871,22 +17753,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16895,7 +17783,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16916,8 +17804,9 @@ msgid "Pitch Scale" msgstr "Scála:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16926,7 +17815,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16952,12 +17842,26 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Nód Beochana" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16965,32 +17869,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nód Cumaisc2" @@ -16999,26 +17923,58 @@ msgstr "Nód Cumaisc2" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Cruthaigh" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17036,6 +17992,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17059,6 +18019,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17090,6 +18061,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Amount" msgstr "Méid:" @@ -17100,15 +18077,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "Nód UrcharAmháin" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Scála:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17130,11 +18107,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17149,8 +18136,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17160,7 +18149,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17187,7 +18184,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17223,11 +18221,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17264,16 +18257,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nód Measc" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nód Measc" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17281,11 +18289,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17295,40 +18303,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17336,27 +18341,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Shadow Filter" +msgid "Filter" msgstr "Scagairí..." #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Scagairí..." #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17373,6 +18380,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17401,23 +18412,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Ábhar:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17446,12 +18472,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17472,11 +18506,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17488,20 +18519,59 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Scála:" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "CrannBeochan" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17530,11 +18600,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17546,6 +18621,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17555,12 +18642,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Cruthaigh" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17597,14 +18692,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17613,36 +18729,84 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Nód Cumaisc2" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17653,22 +18817,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Cosán" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17694,6 +18879,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Scagairí..." + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17706,43 +18900,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17760,15 +18970,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17776,10 +18978,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17794,7 +18996,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17811,6 +19013,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Scála:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -17837,31 +19044,34 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "CrannBeochan" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17876,6 +19086,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17904,6 +19123,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Ábhar:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17916,6 +19142,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Scagairí..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Scagairí..." + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17925,36 +19165,38 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Cruthaigh" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Cuntas:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -17964,14 +19206,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17980,6 +19230,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17988,8 +19242,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17998,12 +19253,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18059,15 +19314,24 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Ábhar:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18083,18 +19347,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18103,15 +19374,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Cuntas:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18142,19 +19404,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Nód Cumaisc2" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18162,24 +19421,28 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" -msgstr "" +#, fuzzy +msgid "Blend Splits" +msgstr "Cumaisc 0:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Scála:" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Scagairí..." #: scene/3d/light.cpp -msgid "Omni Shadow Detail" -msgstr "" +#, fuzzy +msgid "Shadow Detail" +msgstr "Scagairí..." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -18190,17 +19453,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18255,10 +19530,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18286,7 +19569,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18313,6 +19596,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18365,36 +19652,69 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Cuntas:" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18421,6 +19741,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18459,6 +19783,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18511,6 +19839,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Scagairí..." + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -18532,6 +19869,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18555,10 +19896,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18567,7 +19904,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18615,14 +19960,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Cuntas:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Cruthaigh" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Cuntas:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18647,6 +20023,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18655,20 +20035,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18689,10 +20066,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18704,6 +20083,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18737,6 +20120,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18755,10 +20142,23 @@ msgstr "Cuir ionchur leis" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "CrannBeochan" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18772,10 +20172,6 @@ msgstr "Cruthaigh" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18793,20 +20189,14 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Nód Cumaisc2" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18850,10 +20240,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18862,14 +20260,80 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Cosán" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "CrannBeochan" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nód UrcharAmháin" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Nód Cumaisc2" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Cruthaigh" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18879,12 +20343,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18893,11 +20365,11 @@ msgid "Action Mode" msgstr "Nód Beochana" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18908,6 +20380,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18917,6 +20393,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18924,6 +20408,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Nód Measc" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Nód Beochana" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Nód Cumaisc2" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Scagairí..." + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18965,45 +20477,42 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" -msgstr "" +#, fuzzy +msgid "Clip Content" +msgstr "Ábhar:" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Scagairí..." +msgid "Default Cursor Shape" +msgstr "Scrios ionchur" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19011,15 +20520,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -19035,7 +20536,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19046,12 +20551,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19062,11 +20595,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19076,21 +20621,46 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Scála:" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19115,6 +20685,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Scagairí..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Scagairí..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Scagairí..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Scagairí..." + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19124,22 +20739,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Cruthaigh" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19148,14 +20778,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19168,6 +20790,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19175,6 +20801,27 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Cuardach:" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19183,26 +20830,95 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Scagairí..." + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19218,14 +20934,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Scagairí..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Scagairí..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19238,12 +20992,79 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Scagairí..." + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Scagairí..." + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Nód Cumaisc2" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19251,51 +21072,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19311,11 +21117,20 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Nód Cumaisc2" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19326,6 +21141,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19334,20 +21161,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19383,6 +21214,11 @@ msgstr "" msgid "Editor Description" msgstr "Cuntas:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Cosán" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19408,6 +21244,31 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Nód Beochana" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19416,6 +21277,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19444,10 +21313,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19473,12 +21338,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19504,16 +21369,13 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Cosán" #: scene/main/viewport.cpp msgid "" @@ -19529,6 +21391,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19537,6 +21411,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19546,19 +21448,45 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Scagairí..." + +#: scene/main/viewport.cpp +msgid "Enable 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Scrios ionchur" + #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19577,12 +21505,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nód Measc" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19593,12 +21535,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19610,6 +21552,16 @@ msgstr "Cosán" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Cruthaigh" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Scagairí..." + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19626,28 +21578,35 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "CrannBeochan" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Nód Beochana" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Nód Beochana" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19655,47 +21614,69 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "CrannBeochan" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Cruthaigh" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sun Amount" +msgstr "Méid:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Scála:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Scála:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Scála:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "Scála:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "Scagairí..." + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Curve" +msgstr "Athrú: " + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Scagairí..." + +#: scene/resources/environment.cpp +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19703,15 +21684,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19719,19 +21696,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19739,19 +21708,25 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Scála:" + +#: scene/resources/environment.cpp +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Scála:" -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19759,120 +21734,69 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Athrú: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nód Cumaisc2" +msgid "HDR Scale" +msgstr "Scála:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19880,25 +21804,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Cuntas:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "CrannBeochan" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19907,6 +21845,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19924,50 +21870,57 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Scagairí..." #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" +msgid "Depth Draw Mode" +msgstr "Scála:" + +#: scene/resources/material.cpp +msgid "Line Width" +msgstr "" + +#: scene/resources/material.cpp +msgid "Point Size" +msgstr "" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" msgstr "Nód Cumaisc2" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Méid:" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19984,10 +21937,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20008,10 +21957,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20037,34 +21982,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Depth Scale" -msgstr "Scála:" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Max Layers" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20075,25 +22019,12 @@ msgstr "Athrú: " msgid "Refraction" msgstr "Cuntas:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "Nód Cumaisc2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20101,45 +22032,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20170,7 +22085,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20185,6 +22112,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Acmhainn" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20197,10 +22129,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20213,10 +22141,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20229,6 +22153,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20237,36 +22173,65 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Cuir ionchur leis" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20297,6 +22262,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20318,59 +22295,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Cruthaigh" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Cruthaigh" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Cruthaigh" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20382,10 +22342,6 @@ msgstr "Ábhar:" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20394,10 +22350,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20414,10 +22366,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20435,12 +22383,24 @@ msgstr "Cosán" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20451,10 +22411,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20489,6 +22465,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Cruthaigh" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Scrios ionchur" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20501,6 +22487,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20517,10 +22511,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20560,11 +22574,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20576,7 +22590,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20594,11 +22608,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20617,19 +22632,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Acmhainn" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20664,7 +22671,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20672,11 +22679,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20684,7 +22687,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20696,18 +22699,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nód Measc" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20725,13 +22723,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Cuir ionchur leis" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20745,19 +22760,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20792,6 +22871,11 @@ msgstr "Ní féidir tairisigh a athrú." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Scagairí..." + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20939,7 +23023,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Oscailte" #: servers/visual_server.cpp @@ -21076,5 +23160,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 7749e4dc0af..7971450244f 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -21,6 +21,60 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.8-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "O portapapeis está baleiro!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Seguinte pestana" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mover Modo" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Tamaño: " + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Tamaño: " + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -30,10 +84,101 @@ msgstr "" msgid "Window" msgstr "Nova Xanela" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Act./Desact. Pantalla Completa" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializar" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posición do Panel" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Tamaño: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modo de Interpolación" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Obxectivo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Escala:" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fotograma de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erro" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Erro ao Gardar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Erro ao Gardar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -61,9 +206,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funcións" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -90,6 +247,10 @@ msgstr "Páxina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -99,25 +260,67 @@ msgstr "Conectar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Obxectos Debuxados" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Analítica de Rendemento de Rede" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nome do nodo raíz" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformación" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -167,6 +370,16 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "En chamada a '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Estado" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -207,10 +420,166 @@ msgstr "Copiar Selección" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositivo" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Todos" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control de Versións" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunidade" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Axustes de Importación" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Escanear" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botón" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Índice do Botón do Rato:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Axustes de Importación" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Axuste Relativo" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocidade:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eixe" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(valor)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Índice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acción" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Cambiar" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Uso" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Cabeceo" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Inicializar" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Número de Liña:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -226,10 +595,12 @@ msgstr "Configurar Axuste de Cuadrícula" msgid "Project Settings Override" msgstr "Axustes do Proxecto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nome" @@ -417,18 +788,20 @@ msgstr "Renderizador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -457,7 +830,7 @@ msgstr "Analítica de Rendemento" msgid "Max Functions" msgstr "Funcións" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Colisión" @@ -531,16 +904,28 @@ msgstr "Vértices" msgid "Resource" msgstr "Recurso" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Pechar Escena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Ruta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fonte" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Uso" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Linguaxe" @@ -554,7 +939,7 @@ msgstr "Probas" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -586,7 +971,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -658,8 +1043,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Escala:" @@ -676,7 +1066,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -951,8 +1341,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animación" @@ -1094,6 +1486,8 @@ msgstr "Mover Claves de Animación" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformación" @@ -1496,7 +1890,7 @@ msgstr "" "Difire a sinal, almacenándoa nunha cola é só executándoa en tempo de " "inactividade." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Execución Única (Oneshot)" @@ -1666,13 +2060,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependencias" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Ruta" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependencias:" @@ -1814,11 +2201,11 @@ msgid "Lead Developer" msgstr "Desenvolvedor Líder" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Xestor do Proxecto " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Administrador de Proxectos" #: editor/editor_about.cpp msgid "Developers" @@ -2169,7 +2556,9 @@ msgid "Remove Autoload" msgstr "Eliminar AutoCargador" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activar" @@ -2653,8 +3042,11 @@ msgstr "Modo de Reprodución:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mover Modo" @@ -2674,6 +3066,16 @@ msgstr "Perfil Actual:" msgid "Current Path" msgstr "Actual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Amosar/Ocultar Arquivos Ocultos" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Retroceder" @@ -2694,7 +3096,8 @@ msgstr "Amosar/Ocultar Arquivos Ocultos" msgid "Toggle Favorite" msgstr "Act./Desact. Favorito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Act./Desact. Modo" @@ -2813,6 +3216,8 @@ msgid "Theme Properties" msgstr "Propiedades do Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Cor" @@ -2931,14 +3336,18 @@ msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sinal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propiedade" @@ -2950,6 +3359,34 @@ msgstr "Propiedade de Temas" msgid "Property:" msgstr "Propiedade:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Só Métodos" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Chamadas" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Executar" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3729,7 +4166,7 @@ msgstr "Propiedades" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3776,7 +4213,7 @@ msgstr "" msgid "Dock Position" msgstr "Posición do Panel" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Sen Distraccións" @@ -4411,7 +4848,10 @@ msgstr "Editar Texto:" msgid "On" msgstr "Activado" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Capa" @@ -4519,11 +4959,26 @@ msgstr "Converter a %s" msgid "New %s" msgstr "Novo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Cambiar Tipo Base:" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Engadir Recurso" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Activar" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Novo Script" @@ -4664,7 +5119,7 @@ msgstr "Cor" msgid "Accent Color" msgstr "Elexir Cor" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4737,11 +5192,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Amosar/Ocultar Arquivos Ocultos" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4795,16 +5245,16 @@ msgstr "" msgid "Highlighting" msgstr "Marcador de Sintaxe" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Marcador de Sintaxe" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4819,20 +5269,13 @@ msgid "Indent" msgstr "Sangrado á Esquerda" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Tamaño: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" @@ -4842,12 +5285,12 @@ msgstr "Auto Indentar" msgid "Convert Indent On Save" msgstr "Convertir Indentación a Espazos" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Chamadas" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Chamadas" @@ -4857,11 +5300,11 @@ msgstr "Chamadas" msgid "Navigation" msgstr "Navegación" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4882,7 +5325,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Número de Liña:" @@ -4977,7 +5420,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5085,7 +5528,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5322,7 +5765,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Recta Completa" @@ -5357,8 +5802,7 @@ msgstr "Eliminar Punto" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Administrador de Proxectos" @@ -5531,6 +5975,10 @@ msgstr "" "Mantén pulsado Ctrl para redondear a enteiros. Mantén pulsado Shift para " "cambios máis precisos." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecciona o(s) Nodo(s) a Importar" @@ -6959,8 +7407,8 @@ msgid "Future" msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidad" @@ -7045,6 +7493,7 @@ msgid "Immediate" msgstr "Inmediata" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincronizar" @@ -7053,6 +7502,8 @@ msgid "At End" msgstr "Ao Final" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viaxe" @@ -7134,6 +7585,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Mezcla" @@ -7253,7 +7705,7 @@ msgstr "Editar Filtros do Nodo" msgid "Filters..." msgstr "Filtros..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7418,11 +7870,11 @@ msgstr "Licenza (Z-A)" msgid "First" msgstr "Primeiro" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Seguinte" @@ -8514,6 +8966,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9070,16 +9523,19 @@ msgstr "Abrir Editor UV de Polígonos 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" @@ -9163,6 +9619,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Axuste de Cuadrícula" @@ -9613,7 +10070,8 @@ msgstr "" msgid "Source" msgstr "Fonte" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Obxectivo" @@ -9656,6 +10114,7 @@ msgid "Convert Case" msgstr "Converter Maiús./Minús." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Maiúscula" @@ -9840,7 +10299,8 @@ msgid "Create physical bones" msgstr "Crear ósos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" @@ -9856,7 +10316,7 @@ msgstr "" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspetiva" @@ -9956,7 +10416,7 @@ msgstr "" msgid "None" msgstr "Ningún" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Modo Rotación" @@ -10232,7 +10692,7 @@ msgstr "Non se puido encontrar chan sólido no que poder axustar a selección." msgid "Use Local Space" msgstr "Usar Espazo Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usar Axuste de Cuadrícula" @@ -10613,6 +11073,9 @@ msgid "Speed:" msgstr "Velocidade:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Bucle" @@ -11184,15 +11647,6 @@ msgstr "sobrescribir:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Cambiar Tipo Base:" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11531,6 +11985,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Rexión" @@ -11538,7 +11993,7 @@ msgstr "Rexión" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisión" @@ -12131,7 +12586,8 @@ msgstr "Vertex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12915,6 +13371,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "Axustes de Exportación" @@ -12932,10 +13392,6 @@ msgstr "" "usar co despregue dun só clic.\n" "Só uns axustes de exportación por plataforma poden marcarse como executables." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -12994,7 +13450,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" @@ -13345,6 +13802,13 @@ msgstr "" "Seguro que quere escanear proxectos de Godot en %s cartafois?\n" "Esto podería demorarse un tempo." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Administrador de Proxectos" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13497,10 +13961,6 @@ msgstr "Engadir Evento de Entrada" msgid "All Devices" msgstr "Tódolos Dispositivos" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositivo" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13553,10 +14013,6 @@ msgstr "Botón X 2" msgid "Joypad Axis Index:" msgstr "Índice do Eixe do Joystick:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eixe" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Índice do Botón do Joystick:" @@ -13706,11 +14162,7 @@ msgstr "Mapeado de Entradas" msgid "Action:" msgstr "Acción:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acción" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13897,7 +14349,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Paso" @@ -14635,7 +15089,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -14659,6 +15113,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14728,7 +15187,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14740,14 +15199,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14927,17 +15389,12 @@ msgstr "Colisión" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Uso" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15009,31 +15466,20 @@ msgid "Display" msgstr "Amosar Todo" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Act./Desact. Pantalla Completa" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15066,10 +15512,6 @@ msgstr "Sincronizar" msgid "Use V-Sync" msgstr "Usar Axuste de Cuadrícula" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15078,7 +15520,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activar" @@ -15097,10 +15547,6 @@ msgstr "Encadrar Selección" msgid "Energy Saving" msgstr "Erro ao Gardar" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15134,11 +15580,6 @@ msgstr "Comunidade" msgid "Physics FPS" msgstr "Fotograma de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fotograma de Física %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15171,7 +15612,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Encadrar Selección" #: main/main.cpp @@ -15182,10 +15623,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15249,14 +15686,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtros:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Cor" #: main/main.cpp @@ -15339,6 +15776,7 @@ msgid "Main Loop Type" msgstr "Encontrar Tipo de Nodo" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15360,7 +15798,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Retroceder" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Axustar aos Laterais do Nodo" @@ -15402,24 +15840,33 @@ msgstr "" msgid "Operation" msgstr "Opcións" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Colisión" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Colisión" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Colisión" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Converter Maiús./Minús." + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15427,10 +15874,12 @@ msgstr "Parámetro Cambiado" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radio:" @@ -15444,11 +15893,19 @@ msgstr "" msgid "Rings" msgstr "Avisos" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Amosar Guías" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15463,6 +15920,13 @@ msgstr "Radio:" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígonos" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15471,6 +15935,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Pegar Nodos" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15488,20 +15957,88 @@ msgstr "" msgid "Path Rotation" msgstr "Pegar Animación" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continuo" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Pegar Animación" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Descomprimindo Assets" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Cambio de Transformación" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanciar" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Sempre Amosar a Cuadrícula" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Usar Axuste de Cuadrícula" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Almacenando Arquivo:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Cargar Recurso" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esqueleto" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefixo:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Recargar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15556,14 +16093,20 @@ msgstr "" msgid "Libraries: " msgstr "Bibliotecas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nome da Clase:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nome do Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Copiar Ruta" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15664,6 +16207,178 @@ msgstr "Exportar Biblioteca de Mallas" msgid "Export GLTF..." msgstr "Exportar..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista Traseira" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Offset:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Compoñentes" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Cantidade:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mezcla" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanciar" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista Traseira" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Por Defecto" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tódolos Dispositivos" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Tamaño: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Cor" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Cambiar" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Modo Escalado" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Parámetro Cambiado" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Remparentar" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traducións" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Modo Rotación" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15673,10 +16388,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Eliminar Nodo" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Amosar Orixe" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mover Puntos" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15685,7 +16414,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versión:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versión:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" @@ -15709,6 +16484,16 @@ msgstr "Malla" msgid "Materials" msgstr "Parámetro Cambiado" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Ruta da Escena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nome do nodo raíz" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15752,18 +16537,48 @@ msgstr "Seleccione un Nodo" msgid "Animations" msgstr "Animacións:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Amosar Ósos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fotograma de Física %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista Frontal" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15943,12 +16758,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Offset:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15966,11 +16787,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16056,6 +16877,15 @@ msgstr "" msgid "Done!" msgstr "Feito!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Formato" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16064,6 +16894,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Offset:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16081,13 +16916,57 @@ msgstr "Perspetiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nome" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Axustes:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descrición" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Cambiar Tipo Base:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Estado" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16130,13 +17009,6 @@ msgstr "" msgid "Visual Script" msgstr "Buscar en VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funcións" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16451,6 +17323,7 @@ msgid "Edit Member" msgstr "Editar Membro" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16458,6 +17331,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Executable" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16560,13 +17438,30 @@ msgstr "Modo Escalado" msgid "Basic Type" msgstr "Cambiar Tipo Base:" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copiar Ruta do Nodo" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Cargar Valores por Defecto" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caracteres válidos:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modo Escalado" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16628,11 +17523,6 @@ msgstr "Asignar" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Índice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16675,6 +17565,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nome" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16757,6 +17652,10 @@ msgstr "" msgid "SubCall" msgstr "Chamadas" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16816,6 +17715,11 @@ msgstr "Fotograma de Física %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tempo" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16844,6 +17748,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16853,9 +17761,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Timeout." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16883,6 +17796,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reintentar" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17709,6 +18627,60 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Fotograma %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escala:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Executar" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17719,24 +18691,32 @@ msgstr "Fotograma de Física %" msgid "Space Override" msgstr "sobrescribir:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Número de Puntos Xerados:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instanciar" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Vista Previa Cinemática" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17747,8 +18727,8 @@ msgstr "Engadir Bus de Son" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Abrir Disposición do Bus de Son" +msgid "Override" +msgstr "Sobreescribir" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17769,10 +18749,11 @@ msgid "Pitch Scale" msgstr "Escala:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Executar" +msgid "Autoplay" +msgstr "Act./Desact. Auto-reproducción" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17780,7 +18761,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instanciar" @@ -17810,13 +18792,29 @@ msgstr "Copiar Nodos" msgid "Anchor Mode" msgstr "Só Áncoras" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Modo Rotación" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Actual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Aumentar Zoom" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Ventá" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mover Modo" @@ -17825,35 +18823,56 @@ msgstr "Mover Modo" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Offset:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Offset:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Chamadas" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Chamadas" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Argumentos Extra da Chamada:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Modo Escalado" @@ -17863,27 +18882,62 @@ msgstr "Modo Escalado" msgid "Light Mode" msgstr "Dereito Alto" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partículas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partículas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Encher" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Encher" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Amosar Orixe" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17905,6 +18959,11 @@ msgstr "" "Engade un nodo CollisionShape2D ou CollisionPolygon2D como fillo para " "definir a sua forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Elixe un Nodo" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17932,6 +18991,19 @@ msgstr "" msgid "Build Mode" msgstr "Modo Regra" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "(Editor Desactivado)" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Colisión" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17970,6 +19042,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Axustes:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Cantidade:" @@ -17979,15 +19058,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "Nodo de Execución Única (Oneshot)" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Escala:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18010,11 +19089,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Ver FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proxectos" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18030,8 +19120,10 @@ msgstr "" msgid "Texture" msgstr "Texto" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18041,9 +19133,19 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" +msgstr "Radio:" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18069,7 +19171,8 @@ msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18106,12 +19209,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Cor" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18149,16 +19246,32 @@ msgstr "A articulación non está conectada a dous nodos PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Os nodos A e B teñen que ser nodos PhysicsBody2D distintos" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodo" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodo" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Colisión" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18167,11 +19280,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializar" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18181,41 +19294,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Cambiar" +msgid "Layer Min" +msgstr "Capa" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Capa" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18224,28 +19336,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista Traseira" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Cambiar Filtro" +msgid "Gradient Length" +msgstr "Por Defecto" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtros:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Pechar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modo Regra" @@ -18262,6 +19379,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Por Defecto" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18294,24 +19416,40 @@ msgstr "Modo de Axuste:" msgid "End Cap Mode" msgstr "Modo de Axuste:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Renomeando Cartafol:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Conexión:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18342,12 +19480,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Radio:" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vértices" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18369,12 +19517,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Modo Rotación" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotando % graos." @@ -18389,20 +19533,65 @@ msgstr "Constante" msgid "Global Rotation Degrees" msgstr "Rotando % graos." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Eliminar Variable" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Transformación" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Axuste Relativo" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Offset:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Empregar Axuste de Escalado" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Ao Final" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acción" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Espello" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18436,11 +19625,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18453,6 +19647,20 @@ msgstr "" msgid "Unit Offset" msgstr "Offset:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Offset:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18463,12 +19671,22 @@ msgid "Layers" msgstr "Capa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funcións" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18511,15 +19729,40 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Cortar Nodos" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Elexir Cor" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Axuste Intelixente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocidade:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18528,41 +19771,94 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fotograma de Física %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Plataforma" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderizador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Linguaxe" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Colisión" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Identificador de Recurso (RID) inválido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modo Escalado" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Inicializar" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotando % graos." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Manter Relación de Aspecto" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Renomeando Cartafol:" +msgid "Vertex Colors" +msgstr "Vertex" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18572,22 +19868,45 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Eliminar Punto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Constante" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reiniciar" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18614,6 +19933,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Fotograma %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrar scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18626,50 +19955,70 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Vista Frontal" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Custom Transform" +msgstr "Transformación" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Inicializar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Amosar Orixe" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Y Sort" +msgstr "Ordenar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "Colisión" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Copiar Nodos" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Características" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Colisión" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Colisión" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Axustar ao Centro do Nodo" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "Axustes de Importación" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18686,17 +20035,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Restablecer Volume do Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Restablecer Volume do Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18704,10 +20043,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18725,7 +20064,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Só Áncoras" #: scene/3d/arvr_nodes.cpp @@ -18744,6 +20083,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18770,34 +20114,39 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Rotando % graos." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activar Efecto Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pista de Propiedades" +msgid "Tracking" +msgstr "Empaquetando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18812,6 +20161,16 @@ msgstr "Cambiar Transformación da Animación" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subárbore" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18841,6 +20200,13 @@ msgstr "" msgid "Done" msgstr "Feito" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Contidos:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18853,6 +20219,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtros:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Cor" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18864,37 +20244,43 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Amosar Entorno" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +msgid "Generate" +msgstr "Xeral" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Captura" +msgid "Max Size" +msgstr "Tamaño: " #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Cortar Nodos" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotando % graos." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Cortar Nodos" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mover Efecto do Bus de Son" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Sangrado á Dereita" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navegación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18904,14 +20290,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nome do Nodo:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pista de Propiedades" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18921,6 +20317,11 @@ msgstr "Proxecto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Offset:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18930,8 +20331,9 @@ msgstr "Máis Cercano" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18940,13 +20342,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Captura" #: scene/3d/collision_object.cpp msgid "" @@ -19013,16 +20416,29 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" -msgstr "" +#, fuzzy +msgid "Box Extents" +msgstr "Contidos:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Radius" +msgstr "Radio:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Radio:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Probas" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19037,18 +20453,25 @@ msgstr "" msgid "Portal Mode" msgstr "Modo Rotación" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Prioridade" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19059,15 +20482,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navegación" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19100,21 +20514,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Elexir Cor" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modo Rotación" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Restablecer Volume do Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19122,25 +20533,26 @@ msgid "Directional Shadow" msgstr "Direccións" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modo Sen Distraccións" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundidad" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Cargar Valores por Defecto" #: scene/3d/light.cpp @@ -19152,17 +20564,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformación" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Probas" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorar]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19222,11 +20650,20 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Chamadas" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Chamadas" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19259,8 +20696,9 @@ msgid "Axis Lock" msgstr "Eixe" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19286,6 +20724,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Eliminar Nodos" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19343,39 +20786,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Retroceder" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Por Defecto" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupos" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo Rotación" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Inicializar" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proxecto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activar Axuste" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Elexir Cor" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Sangrado á Dereita" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Sangrado á Dereita" #: scene/3d/remote_transform.cpp msgid "" @@ -19401,6 +20886,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19440,6 +20929,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19494,6 +20987,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fotograma de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Colisión" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19515,6 +21018,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19542,11 +21049,6 @@ msgstr "" "Cambia o tamaño dos nodos fillos (CollisionShape e CollisionPolygon) no seu " "lugar." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Transformación" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19556,7 +21058,16 @@ msgstr "" msgid "Gizmo" msgstr "Amosar Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fotograma de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19609,15 +21120,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Escalar (Razón):" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Roda cara Arriba." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funcións" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Erro" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Escalar (Razón):" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19645,6 +21188,11 @@ msgstr "Argumentos Extra da Chamada:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Número de Puntos Xerados:" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19653,20 +21201,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instanciar" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19687,10 +21233,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19704,6 +21252,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Engadir Triángulo" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Engadir Triángulo" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19739,6 +21292,11 @@ msgstr "" msgid "autorestart_" msgstr "Auto Reinicio:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Auto Reinicio:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19758,11 +21316,26 @@ msgstr "Mapeado de Entradas" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Offset:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Cabeceo" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Avanzado" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "animación" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19777,11 +21350,6 @@ msgstr "Establecer Animación" msgid "Assigned Animation" msgstr "Engadir Animación" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Act./Desact. Auto-reproducción" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19802,22 +21370,16 @@ msgid "Playback Options" msgstr "Opcións de Clase:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Executar Escena" +msgid "Default Blend Time" +msgstr "Por Defecto" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acción" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19861,10 +21423,20 @@ msgstr "" msgid "Tree Root" msgstr "Crear nodo raíz:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Engadir Animación" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Engadir Pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19874,16 +21446,88 @@ msgstr "" msgid "Playback" msgstr "Executar" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Pegar Parámetros" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Ruta do Proxecto:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animación" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Cero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nome do nodo raíz" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Ósos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolación" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "sobrescribir:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Remparentar Nodo" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funcións" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Executar Escena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Obxectivo" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Manter Relación de Aspecto" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19894,14 +21538,24 @@ msgstr "Elixir Modo" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Amosar Orixe" #: scene/gui/base_button.cpp #, fuzzy @@ -19909,12 +21563,11 @@ msgid "Action Mode" msgstr "Nodo de Animación" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botón" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19927,6 +21580,11 @@ msgstr "Atallos" msgid "Group" msgstr "Grupos" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar Texto" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19936,6 +21594,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir Todo" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Arriba á Esquerda" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19943,6 +21611,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editar Polígono" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Elixir Modo" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modo Rotación" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferido" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Axustes de Exportación" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Axustes de Exportación" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19990,49 +21688,45 @@ msgstr "Só Áncoras" msgid "Grow Direction" msgstr "Direccións" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Tamaño: " #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "Offset:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Empregar Axuste de Rotación" +msgid "Clip Content" +msgstr "Constante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Ferramentas" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mover Modo" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtrar Linguaxes" +msgid "Default Cursor Shape" +msgstr "Cargar a disposición de Bus por defecto." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20042,16 +21736,8 @@ msgstr "Tamaño: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Horizontal:" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Elixir Modo" #: scene/gui/control.cpp #, fuzzy @@ -20067,9 +21753,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar Texto" +msgid "Autowrap" +msgstr "AutoCargador" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20079,15 +21769,50 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Por favor, confirma..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Sobreescribir" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desconectar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Offset:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instanciar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Aumentar Zoom" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Aumentar Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Diminuír Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Amosar Ósos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20096,11 +21821,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Amosar Ósos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Elixir" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Comunidade" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20112,21 +21852,49 @@ msgid "Timers" msgstr "Tempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Restablecer" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Probas" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista Frontal" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20152,6 +21920,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caracteres válidos:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Axuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Atallos" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Só a Selección" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20162,22 +21978,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Posición do Panel" +msgid "Blink Speed" +msgstr "Velocidade:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Cabeceo" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Rexión" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20186,15 +22021,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Crear Guía Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20208,6 +22034,11 @@ msgstr "" msgid "Popup" msgstr "Encher" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20218,6 +22049,30 @@ msgstr "" "chames a popup() ou calquera das funcións popup*(). Podes facelas visibles " "para editalas, pero ocultarasen ao iniciar a execución." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrar Selección" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Eliminar Selección" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Eliminar Selección" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Buscar" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20227,29 +22082,109 @@ msgstr "Recente:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Manter Relación de Aspecto" +msgid "Min Value" +msgstr "(valor)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Páxina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Editar" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupos" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renomear Nodo" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Índice:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Auto Indentar" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Duración de Fotograma (seg)" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fin" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caracteres válidos:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar Texto" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamaño: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Probas" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Só a Selección" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Perfil Actual:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20267,15 +22202,58 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrar sinais" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Elexir Cor" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Renomeando Cartafol:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefixo:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufixo:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Offset:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Colapsar Todo" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -20289,12 +22267,86 @@ msgstr "" msgid "Current Tab" msgstr "Actual:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastrar e soltar para reordenar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadores" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Act./Desact. Punto de Interrupción (Breakpoint)" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Cartafol:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Chamadas" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Desbloquear Nodo" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20302,56 +22354,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desactivado)" +msgid "Focused" +msgstr "Mover Modo" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Colisión" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Todo" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Sobreescribir" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Propiedades do Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20366,12 +22405,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializar" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotando % graos." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centro á Esquerda" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modo de Interpolación" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20381,6 +22432,19 @@ msgstr "" msgid "(Other)" msgstr "(Outros)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Crear nodo raíz:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20390,8 +22454,12 @@ msgstr "" msgid "Audio Track" msgstr "Engadir Pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20399,14 +22467,14 @@ msgstr "" msgid "Stream Position" msgstr "Posición do Panel" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Amosar Mini-Ventá (Viewport)" +msgid "Stretch Shrink" +msgstr "Elixir Modo" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Amosar Mini-Ventá (Viewport)" #: scene/main/http_request.cpp @@ -20445,6 +22513,11 @@ msgstr "" msgid "Editor Description" msgstr "Descrición" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Importar" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20475,6 +22548,35 @@ msgstr "Establecer Varios:" msgid "Custom Multiplayer" msgstr "Establecer Varios:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Prioridade" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modo de Interpolación" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Arriba á Esquerda" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Colisión" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navegación" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20483,6 +22585,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Establecer Varios:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolación" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20512,11 +22624,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20542,12 +22649,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20575,17 +22682,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tempo" +msgid "Autostart" +msgstr "Auto Reinicio:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Arriba á Esquerda" +msgid "Viewport Path" +msgstr "1 Ventá" #: scene/main/viewport.cpp msgid "" @@ -20608,6 +22711,19 @@ msgstr "" "As dimensións da Mini-Ventá (Viewport) deben de ser maior que 0 para poder " "renderizar nada." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Sobreescribir" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20616,6 +22732,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transpoñer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Cambiar Valor de Entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Shader" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineal" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20627,13 +22775,32 @@ msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Cambiar Modo de Actualización da Animación" +msgid "Clear Mode" +msgstr "Modo Regra" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activar" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Eliminar Entrada" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20641,7 +22808,17 @@ msgid "Shadow Atlas" msgstr "Amosar Tódolos Linguaxes" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transformación" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Transformación" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20663,15 +22840,29 @@ msgstr "Cortar Nodos" msgid "Loop Mode" msgstr "Mover Modo" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(valor)" +msgid "Loop Begin" +msgstr "Mover Modo" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Mover Modo" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Fragment" #: scene/resources/curve.cpp #, fuzzy @@ -20682,15 +22873,15 @@ msgstr "Resolución á Metade" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Sobreescribir" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20700,6 +22891,16 @@ msgstr "Copiar Ruta" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funcións" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sinais" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20718,28 +22919,36 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Custom FOV" +msgstr "Cortar Nodos" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentación En Liña" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Modo Rotación" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotando % graos." #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20748,48 +22957,73 @@ msgid "Ambient Light" msgstr "Sangrado á Dereita" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animación" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Almacenando Arquivo:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Cantidade:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundidad" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Profundidad" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Profundidad" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Profundidad" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrar sinais" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Transición Eliminada" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrar sinais" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Marcador de Sintaxe" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Dereito Alto" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Elexir Cor" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20797,15 +23031,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modo de Axuste:" +msgid "Exposure" +msgstr "Exportación" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20813,19 +23043,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20834,20 +23056,25 @@ msgid "SS Reflections" msgstr "Escalar Selección" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Paso" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Só a Selección" +msgid "Depth Tolerance" +msgstr "Profundidad" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20856,122 +23083,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Dereito Alto" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radio:" +msgid "AO Channel Affect" +msgstr "Depuración do Canle UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Cor" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instanciar" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transición: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Act./Desact. Modo" +msgid "HDR Scale" +msgstr "Escala:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20979,26 +23156,43 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Escalar (Razón):" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Colisión" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avisos" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recente:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modo Sen Distraccións" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Offset:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21008,6 +23202,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundidad" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundidad" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21029,43 +23232,46 @@ msgid "Parameters" msgstr "Parámetro Cambiado" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modo Escalado" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Modo Regra" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modo de Interpolación" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Esquerdo Alto" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista Frontal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modo Regra" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Cantidade:" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21073,6 +23279,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partículas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Fotograma %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Fotograma %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21089,10 +23305,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21113,10 +23325,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21145,34 +23353,36 @@ msgid "Ambient Occlusion" msgstr "Oclusión" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Modo Regra" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundidad" +msgid "Min Layers" +msgstr "Capa" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Capa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21183,25 +23393,14 @@ msgstr "Transición: " msgid "Refraction" msgstr "Escalar (Razón):" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Capa" #: scene/resources/material.cpp #, fuzzy @@ -21209,7 +23408,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21217,40 +23416,23 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modo Sen Distraccións" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo de Reprodución:" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21284,8 +23466,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformación" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformar Mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Redimensionar Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Redimensionar Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21300,6 +23498,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Fonte" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21312,11 +23515,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Tamaño: " - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21330,11 +23528,6 @@ msgstr "" msgid "Max Error" msgstr "Erro" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígonos" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21347,6 +23540,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21355,38 +23560,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígonos" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mover Puntos" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Número de Puntos Xerados:" +msgid "Size Modifier" +msgstr "Derradeira Modificación" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Modificado" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" +msgstr "Texto" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Normal Texture" +msgstr "Cambiar Tipo Base:" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Texture" +msgstr "Editar Membro" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Count" +msgstr "Mapeado de Entradas" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plano:" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21419,6 +23660,18 @@ msgstr "Abaixo á Dereita" msgid "Left To Right" msgstr "Arriba á Dereita" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21441,16 +23694,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Cor" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Almacenando Arquivo:" #: scene/resources/sky.cpp #, fuzzy @@ -21458,12 +23709,9 @@ msgid "Ground" msgstr "Grupos" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy @@ -21472,31 +23720,19 @@ msgstr "Executar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Substituír" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21509,11 +23745,6 @@ msgstr "Contidos:" msgid "Expand Margin" msgstr "Expandir Todo" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Encher" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21523,10 +23754,6 @@ msgstr "Radio:" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21543,10 +23770,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21566,14 +23789,30 @@ msgstr "Cargar Valores por Defecto" msgid "Base Texture" msgstr "Cambiar Tipo Base:" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Páxina: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo Escalado" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Captura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modo de Reprodución:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modo de Reprodución:" #: scene/resources/texture.cpp #, fuzzy @@ -21585,11 +23824,29 @@ msgstr "Cambiar Tipo Base:" msgid "Current Frame" msgstr "Seguinte pestana" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modo Escalado" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Distinguir Maíusculas e Minúsculas" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Por Defecto" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21627,6 +23884,16 @@ msgstr "Cambiar Tipo Base:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de Características de Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Cambiar Valor de Entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21641,6 +23908,16 @@ msgstr "" msgid "Fallback Environment" msgstr "Amosar Entorno" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Chamadas" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Escena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21659,10 +23936,31 @@ msgstr "Por Defecto" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializar" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21703,11 +24001,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21719,7 +24017,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21738,13 +24036,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Reportar Problema ca Documentación" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21764,20 +24063,11 @@ msgstr "" msgid "Post Gain" msgstr "Posterior (Post)" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recurso" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21813,7 +24103,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Tamaño: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21821,14 +24111,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modo de Reprodución:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Reportar Problema ca Documentación" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21836,7 +24120,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Bypass" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21849,17 +24133,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Timeout." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21880,13 +24160,33 @@ msgid "Channel Disable Time" msgstr "Cambiar Tipo por Defecto" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Mapeado de Entradas" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Captura" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Eliminar Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspetiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21900,19 +24200,94 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Tamaño: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vertical:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Vista Previa Cinemática" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializar" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Colisión" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Colisión" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centro á Esquerda" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21948,6 +24323,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "Particionando..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrar sinais" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -22104,7 +24484,7 @@ msgstr "Modo de Interpolación" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp @@ -22251,5 +24631,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 071f253a8a6..3447cee261e 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -38,6 +38,61 @@ msgstr "" "n % 10 == 0) ? 2 : 3));\n" "X-Generator: Weblate 4.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "לוח העתקה ריק!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "שם סצנה נוכחית" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "הפעלה" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "ייצוא מיזם" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "להשאיר את מנפה השגיאות פתוח" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "מבט קדמי" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "מבט קדמי" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -48,10 +103,101 @@ msgstr "פתיחת התיעוד" msgid "Window" msgstr "חלון חדש" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "הפעלת/ביטול מסך מלא" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "הגדלת אות ראשונה" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "מיקום הפנל" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "מבט קדמי" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "עורך" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "מצב אינטרפולציה" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "נתיב המשאב" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "מפרק TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "שקופית פיזיקלית %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "שגיאה בשמירה" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "שגיאה בשמירה" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -80,9 +226,21 @@ msgstr "Ctrl: הטייה" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "פונקציות" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -108,6 +266,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -117,25 +279,67 @@ msgstr "התחברות" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "הפעלת שכבות בצל" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "מאפיין רשת" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "שינוי שם מפרק השורש" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "התחברות" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "מפרק מעברון" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -184,6 +388,16 @@ msgstr "פרמטרים שגויים לבניית '%s'" msgid "On call to '%s':" msgstr "בקריאה ל־‚%s’:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "הטיית מצולע" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -224,10 +438,167 @@ msgstr "העתקת בחירה" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "התקן" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "הכל" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "בקרת גירסאות" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "קהילה" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "ערכה מוגדרת…" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "סריקת מקורות" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "כפתור" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "קבוע" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "חוקר" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "מפתח כפתורי עכבר:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "ערכה מוגדרת…" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "GDNative" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "מהירות (FPS):" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(ערך)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "הזחה אוטומטית" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "כל הבחירה" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "שינוי" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "סנכרון השינויים בסקריפט" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "קנה מידה:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "הגדלת אות ראשונה" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "שורה מספר:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -243,10 +614,12 @@ msgstr "הגדרת הצמדה" msgid "Project Settings Override" msgstr "הגדרות מיזם..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "שם" @@ -435,18 +808,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "מסננים..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -475,7 +850,7 @@ msgstr "מאפיין" msgid "Max Functions" msgstr "יצירת פונקציה" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "גרסה נוכחית:" @@ -549,16 +924,28 @@ msgstr "קודקודים" msgid "Resource" msgstr "משאב" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "סגירת סצנה" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "נתיב המשאב" +msgid "Path" +msgstr "נתיב" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "משאב" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "סנכרון השינויים בסקריפט" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -572,7 +959,7 @@ msgstr "בבדיקה" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -604,7 +991,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -677,8 +1064,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "קנה מידה:" @@ -695,7 +1087,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -970,8 +1362,10 @@ msgstr "עורך" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "הנפשה" @@ -1112,6 +1506,8 @@ msgstr "מפתחות הזזת אנימצייה" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "התמרה" @@ -1505,7 +1901,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "דחיית האות ואחסונו בתור, השידור יהיה רק כשאין פעילות (idle)." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "חד פעמי" @@ -1674,13 +2070,6 @@ msgstr "" msgid "Dependencies" msgstr "תלויות" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "נתיב" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "תלויות:" @@ -1817,11 +2206,11 @@ msgid "Lead Developer" msgstr "מפתחים ראשיים" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "מנהל המיזם " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "מנהל המיזמים" #: editor/editor_about.cpp msgid "Developers" @@ -2164,7 +2553,9 @@ msgid "Remove Autoload" msgstr "הסרת טעינה אוטומטית" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "הפעלה" @@ -2633,8 +3024,11 @@ msgstr "מצב ניגון:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "מצב שינוי קנה מידה (R)" @@ -2654,6 +3048,16 @@ msgstr "פרופיל נוכחי:" msgid "Current Path" msgstr "נוכחי:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "הצג/הסתר קבצים מוסתרים" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "מעבר אחורה" @@ -2674,7 +3078,8 @@ msgstr "הצג/הסתר קבצים מוסתרים" msgid "Toggle Favorite" msgstr "הוספת/ביטול מועדף" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "שינוי מצב" @@ -2793,6 +3198,8 @@ msgid "Theme Properties" msgstr "מאפייני ערכת עיצוב" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "בחירת צבע" @@ -2908,14 +3315,18 @@ msgid "Method" msgstr "מתודה" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "אות" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "קבוע" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "מאפיין" @@ -2927,6 +3338,35 @@ msgstr "מאפיין ערכת עיצוב" msgid "Property:" msgstr "מאפיין:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "ערך" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "מתודות בלבד" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "בחירת מיקוד" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "קריאות" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "הרצה" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3676,7 +4116,7 @@ msgstr "מאפיינים" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "כפתור אמצעי" @@ -3724,7 +4164,7 @@ msgstr "" msgid "Dock Position" msgstr "מיקום הפנל" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "מצב ללא הסחות דעת" @@ -4363,7 +4803,10 @@ msgstr "חברים" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4468,11 +4911,26 @@ msgstr "המרה לאותיות גדולות" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "שינוי סוג בסיס" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "הוספת משאב" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "הפעלה" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4613,7 +5071,7 @@ msgstr "בחירת צבע" msgid "Accent Color" msgstr "בחירת צבע" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4687,11 +5145,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "הצג/הסתר קבצים מוסתרים" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4744,16 +5197,16 @@ msgstr "" msgid "Highlighting" msgstr "כיוונים" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "הזחה מימין" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4768,20 +5221,13 @@ msgid "Indent" msgstr "הזחה משמאל" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "סוג" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "מבט קדמי" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "הזחה אוטומטית" @@ -4791,12 +5237,12 @@ msgstr "הזחה אוטומטית" msgid "Convert Indent On Save" msgstr "המרת הזחות לרווחים" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "קריאות" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "קריאות" @@ -4807,11 +5253,11 @@ msgstr "קריאות" msgid "Navigation" msgstr "עריכת מצולע" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4832,7 +5278,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "שורה מספר:" @@ -4926,7 +5372,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5038,7 +5484,7 @@ msgstr "GridMap צביעה" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap צביעה" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5272,7 +5718,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5307,8 +5755,7 @@ msgstr "הסרת נקודה בנתיב" msgid "Editor SSL Certificates" msgstr "הגדרות עורך" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "מנהל המיזמים" @@ -5481,6 +5928,10 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "החזק את %s כדי להוסיף Getter. החזק את מקש Shift כדי להוסיף חתימה גנרית." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "נא לבחור מפרקים לייצוא" @@ -6965,8 +7416,8 @@ msgid "Future" msgstr "עתיד" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "עומק" @@ -7051,6 +7502,7 @@ msgid "Immediate" msgstr "מיידי" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "סנכרון" @@ -7059,6 +7511,8 @@ msgid "At End" msgstr "בסוף" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "טיול" @@ -7145,6 +7599,7 @@ msgid "Fade Out (s):" msgstr "עמעום/ים:" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "מיזוג" @@ -7264,7 +7719,7 @@ msgstr "עריכת מסנני המפרק" msgid "Filters..." msgstr "מסננים..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7430,11 +7885,11 @@ msgstr "רישיון (ת-א)" msgid "First" msgstr "ראשון" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "הקודם" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "הבא" @@ -8561,6 +9016,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9115,17 +9571,20 @@ msgstr "פתיחת עורך דו־ממד" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "הזזת נקודה" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "עריכת מצולע" @@ -9216,6 +9675,7 @@ msgstr "הגדרות" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "הצמדה" @@ -9684,7 +10144,8 @@ msgstr "התחברות למפרק:" msgid "Source" msgstr "משאב" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9728,6 +10189,7 @@ msgid "Convert Case" msgstr "החלפת מצב רשיות" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "אותיות גדולות" @@ -9927,7 +10389,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "יחידני" @@ -9946,7 +10409,7 @@ msgstr "נגינה" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10038,7 +10501,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "הטיית מצולע" @@ -10308,7 +10771,7 @@ msgstr "" msgid "Use Local Space" msgstr "מצב מרחב מקומי (%s)" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10707,6 +11170,9 @@ msgid "Speed:" msgstr "מהירות (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "לולאה" @@ -11281,15 +11747,6 @@ msgstr "דריסה" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "שינוי סוג בסיס" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11641,6 +12098,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "מצב גולמי" @@ -11649,7 +12107,7 @@ msgstr "מצב גולמי" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12302,7 +12760,8 @@ msgstr "קודקודים" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp #, fuzzy msgid "Light" msgstr "ימין" @@ -13058,6 +13517,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "ייצוא מיזם" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13072,11 +13536,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "ייצוא מיזם" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13134,7 +13593,8 @@ msgstr "סקריפט" msgid "GDScript Export Mode:" msgstr "ייצוא מיזם" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13464,6 +13924,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "מנהל המיזמים" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13613,10 +14080,6 @@ msgstr "" msgid "All Devices" msgstr "התקן" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "התקן" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13673,10 +14136,6 @@ msgstr "כפתור 6" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13824,12 +14283,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "כל הבחירה" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14023,7 +14477,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "צעד/ים:" @@ -14788,7 +15244,7 @@ msgid "Monitor" msgstr "צג" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "ערך" @@ -14812,6 +15268,11 @@ msgstr "סה\"כ:" msgid "Export list to a CSV file" msgstr "ייצוא רשימה לקובץ CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "נתיב המשאב" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14881,7 +15342,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "שינוי זווית הפליטה של AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14893,14 +15354,17 @@ msgstr "שינוי שדה הראייה של מצלמה" msgid "Change Camera Size" msgstr "שינוי גודל מצלמה" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "הזזת נקודה" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15084,17 +15548,12 @@ msgstr "עריכת מצולע" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "סנכרון השינויים בסקריפט" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15166,12 +15625,14 @@ msgid "Display" msgstr "הצג הכל" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15179,19 +15640,6 @@ msgstr "" msgid "Height" msgstr "ימין" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "הפעלת/ביטול מסך מלא" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15223,10 +15671,6 @@ msgstr "סנכרון" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15235,7 +15679,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "הפעלה" @@ -15253,11 +15705,6 @@ msgstr "" msgid "Energy Saving" msgstr "שגיאה בשמירה" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "להשאיר את מנפה השגיאות פתוח" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15291,11 +15738,6 @@ msgstr "קהילה" msgid "Physics FPS" msgstr "שקופית פיזיקלית %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "שקופית פיזיקלית %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15328,8 +15770,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "זמן שקופית (שניות)" #: main/main.cpp msgid "Low Processor Mode" @@ -15339,10 +15782,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15405,14 +15844,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "מסננים..." -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "בחירת צבע" #: main/main.cpp @@ -15496,6 +15935,7 @@ msgid "Main Loop Type" msgstr "איתור סוג המפרק" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15517,7 +15957,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "מעבר אחורה" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "מצב הצמדה (%s)" @@ -15559,24 +15999,33 @@ msgstr "שינוי רדיוס חיצוני של טבעת" msgid "Operation" msgstr "מונים:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "עריכת מצולע" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "עריכת מצולע" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "עריכת מצולע" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "החלפת מצב רשיות" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15584,10 +16033,12 @@ msgstr "שינויי חומרים" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15600,10 +16051,18 @@ msgstr "" msgid "Rings" msgstr "אזהרות" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15618,6 +16077,13 @@ msgstr "שינוי רדיוס חיצוני של טבעת" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "עריכת מצולע" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15626,6 +16092,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "הדבקת מפרקים" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15643,21 +16114,86 @@ msgstr "" msgid "Path Rotation" msgstr "הדבקת הנפשה" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "הפיכה למקומי" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "מתמשך" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "בחירת מרחק:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "הדבקת הנפשה" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "עריכת מצולע" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "מפרק מעברון" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "עותק" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "קובץ אחסון:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "טעינת משאב" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "יחידני" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "רענון" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15712,14 +16248,20 @@ msgstr "סינגלטון GDNative לא מאופשר" msgid "Libraries: " msgstr "ספריות: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "שם מחלקה:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "סקריפט" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "מיקוד נתיב" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15819,6 +16361,179 @@ msgstr "ייצוא Mesh Library" msgid "Export GLTF..." msgstr "ייצוא..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "מבט אחורי" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "היסט רשת:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "רכיבים" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "תבנית" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "כמות:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "עירבוב" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "עותק" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "ניתוח גיאומטרי..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "מבט אחורי" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "בחירת מחדל" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "התקן" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "מבט קדמי" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "ליניארי" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "בחירת צבע" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "שינוי" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "אפיית Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "שינויי חומרים" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "פלטפורמה" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "מעברון: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "צעד סיבוב:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "צאצאים הניתנים לעריכה" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "הזזת נקודה" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15828,10 +16543,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "מפרק TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "שורש סצינה חדש" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "הזזת נקודה" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15840,7 +16569,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "שינוי קנה מידה (יחס):" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "גרסה:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "גרסה:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "ימין" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "מפרק" @@ -15863,6 +16640,16 @@ msgstr "" msgid "Materials" msgstr "שינויי חומרים" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "נתיב סצנות:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "שינוי שם מפרק השורש" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15907,18 +16694,48 @@ msgstr "בחר מפרק" msgid "Animations" msgstr "אנימציות" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "שקופית פיזיקלית %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "אפיית Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "מבט קדמי" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "הזחה משמאל" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "הזחה משמאל" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "הזחה משמאל" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16103,12 +16920,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "היסט רשת:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16126,11 +16949,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16216,6 +17039,15 @@ msgstr "ניתוח גיאומטרי..." msgid "Done!" msgstr "בוצע!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "תבנית" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16224,6 +17056,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "היסט רשת:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16240,12 +17077,57 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "שם" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "הגדרות" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "תיאור" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "קביעת סוג משתנה" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "קביעת סוג משתנה" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16291,13 +17173,6 @@ msgstr "גלישת מחסנית עם עומק מחסנית: " msgid "Visual Script" msgstr "חיפוש VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "פונקציות" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "שינוי ארגומנטים של אות" @@ -16616,6 +17491,7 @@ msgid "Edit Member" msgstr "עריכת שדה" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "גרסה נוכחית:" @@ -16624,6 +17500,11 @@ msgstr "גרסה נוכחית:" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "סנן אותות" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16725,6 +17606,13 @@ msgstr "מצב שינוי קנה מידה (R)" msgid "Basic Type" msgstr "שינוי סוג בסיס" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "העתקת נתיב המפרק" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16732,7 +17620,17 @@ msgstr "שינוי שם ארגומנט" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "טעינת בררת המחדל" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "תווים תקפים:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "מצב שינוי קנה מידה (R)" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16793,11 +17691,6 @@ msgstr "" msgid "Get %s" msgstr "קבלת %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "הזחה אוטומטית" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "שם מאפיין האינדקס שגוי." @@ -16841,6 +17734,11 @@ msgstr ": ארגומנטים שגויים: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "שם" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "לא נמצא VariableGet בסקריפט: " @@ -16925,6 +17823,10 @@ msgstr "" msgid "SubCall" msgstr "קריאות" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16984,6 +17886,11 @@ msgstr "שקופית פיזיקלית %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "זמן" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17012,6 +17919,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17021,9 +17932,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "עבר הזמן." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17052,6 +17968,11 @@ msgstr "" msgid "Visibility State" msgstr "הצגה/הסתרה" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "ניסיון חוזר" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17895,6 +18816,60 @@ msgstr "" "יש ליצור או להגדיר משאב SpriteFrames במאפיין \"Frames\" כדי ש- " "AnimatedSprite יציג תמוניות." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "שקופית %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "קנה מידה:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "הרצה" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "הזחה משמאל" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "היסט רשת:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "צג" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "צג" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17905,24 +18880,32 @@ msgstr "דריסה" msgid "Space Override" msgstr "דריסה" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "מחיקת נקודה" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "עותק" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "תצוגה מקדימה:" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "ליניארי" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17933,8 +18916,8 @@ msgstr "הוספת אפיק שמע" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "פתיחת פריסת אפיקי שמע" +msgid "Override" +msgstr "דריסה" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17954,10 +18937,11 @@ msgid "Pitch Scale" msgstr "קנה מידה:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "הרצה" +msgid "Autoplay" +msgstr "הפעלת/ביטול הפעלה אוטומטית" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17965,7 +18949,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "בחירת מרחק:" @@ -17995,13 +18980,29 @@ msgstr "העתקת מפרקים" msgid "Anchor Mode" msgstr "מצב שינוי קנה מידה (R)" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "צעד סיבוב:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "נוכחי:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "התקרבות" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "מבט תחתי" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "ייצוא מיזם" @@ -18010,35 +19011,55 @@ msgstr "ייצוא מיזם" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "היסט רשת:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "היסט רשת:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "היסט רשת:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "קריאות" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "קריאות" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "פרמטרי קריאה נוספים:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "מפרק Blend2" @@ -18048,28 +19069,63 @@ msgstr "מפרק Blend2" msgid "Light Mode" msgstr "מבט ימני" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "קודקודים" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "קודקודים" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "הצגה/הסתרה" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "הצגה/הסתרה" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "ימין" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18092,6 +19148,10 @@ msgstr "" "אחרים.\n" "הוספת CollisionShape2D או CollisionPolygon2D כילד תגדיר את צורתו." +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18119,6 +19179,19 @@ msgstr "" msgid "Build Mode" msgstr "מצב שינוי קנה מידה (R)" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "מושבת" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "יצירת מצולע" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18159,6 +19232,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "הגדרות" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "כמות:" @@ -18168,16 +19248,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "גרסה נוכחית:" +msgid "One Shot" +msgstr "מפרק חד-פעמי" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "קנה מידה:" +msgid "Preprocess" +msgstr "גרסה נוכחית:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18200,11 +19280,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "מיזם" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18220,8 +19311,10 @@ msgstr "" msgid "Texture" msgstr "הסרת תבנית" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18233,9 +19326,18 @@ msgstr "צורות התנגשות גלויים" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "שינוי רדיוס לצורת כדור" +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "תבנית" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18261,7 +19363,8 @@ msgid "Initial Velocity" msgstr "הגדלת אות ראשונה" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18298,12 +19401,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "בחירת צבע" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18341,16 +19438,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "מפרק" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "מפרק" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "כפתור אמצעי" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18359,11 +19472,11 @@ msgstr "" msgid "Initial Offset" msgstr "הגדלת אות ראשונה" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18373,43 +19486,39 @@ msgid "" "property." msgstr "יש לספק טקסטורה בצורת האור למאפיין \"טקסטורה\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "עורך" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "שינוי" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "הטיית מצולע" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "שינוי גודל מצלמה" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18417,28 +19526,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "מבט אחורי" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "שינוי" +msgid "Gradient Length" +msgstr "בחירת מחדל" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "מסננים..." #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "מאפייני פריט." #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "סגירה" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "מצב שינוי קנה מידה (R)" @@ -18455,6 +19569,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "בחירת מחדל" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18486,24 +19605,40 @@ msgstr "מצב גולמי" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "שינוי שם התיקייה:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "הגדלת אות ראשונה" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "עריכת חיבור:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18534,12 +19669,22 @@ msgstr "בחירת מרחק:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "שינוי רדיוס חיצוני של טבעת" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "קודקודים" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18565,12 +19710,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "צעד סיבוב:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "הטיה של %s מעלות." @@ -18585,21 +19726,65 @@ msgstr "קבוע" msgid "Global Rotation Degrees" msgstr "הטיה של %s מעלות." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "משתנה גלובלי" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "התמרה" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "היסט רשת:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "מצב מרחב מקומי (%s)" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "בסוף" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "מפרק ParallaxLayer עובד רק כאשר הוא מוגדר כצאצא של מפרק ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "כל הבחירה" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "מראה" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18634,11 +19819,17 @@ msgstr "" "הנפשת Particles2D מחייבת שימוש ב-CanvasItemMaterial עם \"הנפשת חלקיקים\" " "מאופשרת." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "ייצוא מיזם" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18651,6 +19842,20 @@ msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מ msgid "Unit Offset" msgstr "היסט רשת:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "היסט רשת:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "היסט רשת:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18660,12 +19865,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "הגדלת אות ראשונה" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "הגדלת אות ראשונה" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "פונקציות" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18708,15 +19923,40 @@ msgstr "ימין" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "גזירת מפרקים" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "מתמשך" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "בחירת צבע" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "הגדרות הצמדה" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "מהירות (FPS):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18725,41 +19965,95 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "נתיב המשאב" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "שקופית פיזיקלית %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "פלטפורמה" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "תבנית" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "מצב מרחב מקומי (%s)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "עריכת מצולע" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "שם שגוי." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "עריכת מצולע" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "עריכת מצולע" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "הגדלת אות ראשונה" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "הטיה של %s מעלות." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "מחיקת הטיית מצביע" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "שינוי שם התיקייה:" +msgid "Vertex Colors" +msgstr "קודקודים" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18770,22 +20064,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "עריכת מצולע" +msgid "Cast To" +msgstr "יצירת תיקייה" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "מאפיין הנתיב חייב להצביע על מפרק Node2D חוקי כדי לעבוד." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "הסרת נקודה בנתיב" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "הסקריפט הבא" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "להפעיל מחדש כעת" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18812,6 +20129,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "שקופית %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "סינון סקריפטים" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18829,50 +20156,68 @@ msgstr "TileSet..." #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "שינוי גודל מצלמה" -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "עריכת מצולע" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "עריכת מצולע" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "עריכת מצולע" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "התמרה" -#: scene/2d/touch_screen_button.cpp +#: scene/2d/tile_map.cpp #, fuzzy -msgid "Normal" -msgstr "תבנית" +msgid "Half Offset" +msgstr "הגדלת אות ראשונה" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "מיון" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "עריכת מצולע" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "ייצוא מיזם" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "תכונות מרכזיות:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "עריכת מצולע" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Centered" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "ערכה מוגדרת…" +msgid "Shape Visible" +msgstr "הצגה/הסתרה" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18893,27 +20238,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "איפוס עצמת שמע האפיק" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "איפוס עצמת שמע האפיק" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "משתנה השתנה" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ההורה של ARVRCamera חייב להיות מפרק ARVROrigin." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18928,8 +20264,9 @@ msgid "" msgstr "מזהה הבקר אינו יכול להיות 0 או שבקר זה לא יהיה מחובר לבקר האמיתי." #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "מצב שינוי קנה מידה (R)" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18945,6 +20282,11 @@ msgstr "מזהה העוגן אינו יכול להיות 0 או שעוגן זה msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin דורש צאצא מסוג ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "קנה מידה:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18971,34 +20313,39 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "הטיה של %s מעלות." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "הנפשה" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "שינוי" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "רצועת מאפיין" +msgid "Tracking" +msgstr "אורז" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19013,6 +20360,15 @@ msgstr "התמרה" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19046,6 +20402,13 @@ msgstr "נוצרות מפות תאורה" msgid "Done" msgstr "בוצע" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "תוכן:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19058,6 +20421,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "מסננים..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "בחירת צבע" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19069,38 +20446,43 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "צפייה בסביבה" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "כללי" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "שינוי גודל מצלמה" +msgid "Max Size" +msgstr "מבט קדמי" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "לכידה" +msgid "Custom Sky" +msgstr "גזירת מפרקים" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "הטיה של %s מעלות." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "גזירת מפרקים" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "העברת אפקט אפיק" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "הזחה מימין" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "עריכת מצולע" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19111,14 +20493,24 @@ msgstr "" msgid "Light Data" msgstr "ימין" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "שם המפרק:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "רצועת מאפיין" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19128,6 +20520,11 @@ msgstr "מיזם" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "היסט רשת:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19137,8 +20534,9 @@ msgstr "הקרוב ביותר" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19148,15 +20546,15 @@ msgstr "" msgid "Clip To" msgstr "קליפ מעל" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "קליפ מעל" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "לכידה" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19221,16 +20619,29 @@ msgstr "" "מוגדר ל-\"Particle Billboard\"." #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" -msgstr "" +#, fuzzy +msgid "Box Extents" +msgstr "שינוי הרחבות של צורת תיבה" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Radius" +msgstr "שינוי רדיוס פנימי של טבעת" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "שינוי רדיוס פנימי של טבעת" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "הטיית מצולע" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "אזהרות" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19245,20 +20656,28 @@ msgstr "" msgid "Portal Mode" msgstr "ייצוא מיזם" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "ייצוא מיזם" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "ספריה דינאמית" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19268,15 +20687,6 @@ msgstr "ספריה דינאמית" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "עריכת מצולע" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19311,21 +20721,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "בחירת צבע" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "מצב גולמי" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "איפוס עצמת שמע האפיק" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19334,24 +20741,26 @@ msgstr "כיוונים" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "מצב ללא הסחות דעת" +msgid "Blend Splits" +msgstr "זמני מיזוג:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "עומק" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "שינוי מצב" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "טעינת בררת המחדל" #: scene/3d/light.cpp @@ -19362,18 +20771,33 @@ msgstr "SpotLight עם זווית רחבה מ-90 מעלות אינו יכול ל msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "התמרה" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "חוקר" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "בבדיקה" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19436,11 +20860,21 @@ msgstr "" "אנימציה של חלקיקים מחייבת שימוש ב-SpatialMaterial אשר מצב Billboard שלו " "מוגדר ל-\"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "הצגה/הסתרה" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "קריאות" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "קריאות" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow עובד רק כאשר הוא מוגדר כצאצא של מפרק Path." @@ -19473,8 +20907,9 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "היסט רשת:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19500,6 +20935,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "מחיקת שורה" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19557,39 +20997,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "מעבר אחורה" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "עריכת שורש בזמן ריצה:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "בחירת מחדל" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "קבוצות" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "שינוי רדיוס פנימי של טבעת" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "ניפוי שגיאות" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "עדכון" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "היסט רשת:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "מיזם" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "הפעלת הצמדה" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "בחירת צבע" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "הזחה מימין" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "הזחה מימין" #: scene/3d/remote_transform.cpp msgid "" @@ -19617,6 +21100,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19656,6 +21143,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19711,6 +21202,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "שקופית פיזיקלית %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "יצירת מצולע" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19733,6 +21234,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19758,11 +21263,6 @@ msgstr "" "שינויים בגודל ל-SoftBody יבוטלו על ידי מנוע הפיזיקה בזמן ריצה.\n" "במקום זאת יש לשנות את גודל צורות ההתנגשות של הצאצאים." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "התמרה" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19771,7 +21271,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "שקופית פיזיקלית %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19825,16 +21334,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "מונים:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "גלגלת למעלה." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "פונקציות" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "גרסה נוכחית:" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "שגיאה!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "מונים:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19865,6 +21406,11 @@ msgstr "פרמטרי קריאה נוספים:" msgid "Baked Light" msgstr "אפיית Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "נוצרות מפות תאורה" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19873,22 +21419,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "בחירת מרחק:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "בחירת מרחק:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19913,10 +21455,12 @@ msgstr "" "מצב הרקע של סביבה זו ל-Canvas (לסצינות דו-ממדיות)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19930,6 +21474,11 @@ msgstr "ערך" msgid "Auto Triangles" msgstr "החלפת מצב מועדפים" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "החלפת מצב מועדפים" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19966,6 +21515,11 @@ msgstr "זמן עמעום/ים (X-Fade):" msgid "autorestart_" msgstr "התחלה מחדש אוטומטית:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "התחלה מחדש אוטומטית:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19986,11 +21540,26 @@ msgstr "הוספת פורט כניסה" msgid "Xfade Time" msgstr "זמן עמעום/ים (X-Fade):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "היסט רשת:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "מצב שינוי קנה מידה (R)" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "קביעת קידום אוטומטי" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "הגדרות הצמדה" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20005,11 +21574,6 @@ msgstr "קביעת הנפשה" msgid "Assigned Animation" msgstr "הנפשה הודבקה" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "הפעלת/ביטול הפעלה אוטומטית" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20030,22 +21594,16 @@ msgid "Playback Options" msgstr "אפשרויות מחלקה:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "הרצת הסצנה" +msgid "Default Blend Time" +msgstr "בחירת מחדל" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "כל הבחירה" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20089,10 +21647,20 @@ msgstr "מפרק השורש AnimationPlayer אינו צומת חוקי." msgid "Tree Root" msgstr "יצירת מפרק שורש:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "הצמדת AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "הוספת רצועה" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree במקום." @@ -20102,15 +21670,85 @@ msgstr "מפרק זה הוצא משימוש. יש להשתמש ב-AnimationTree msgid "Playback" msgstr "הרצה" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "הדבקת משתנים" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "ייצוא מיזם" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "הנפשה" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "שינוי שם מפרק השורש" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "מצב אינטרפולציה" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "דריסה" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "מפרק TimeScale" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "יצירת פונקציה" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "הרצת הסצנה" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "יחס מתיחה:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20121,13 +21759,22 @@ msgstr "מצב שינוי קנה מידה (R)" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "יצירת תיקייה" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "קודקודים" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20136,12 +21783,11 @@ msgid "Action Mode" msgstr "מצב שינוי קנה מידה (R)" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "כפתור" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20154,6 +21800,11 @@ msgstr "מקשי קיצור" msgid "Group" msgstr "קבוצות" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "העתקת טקסט" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20163,6 +21814,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "להרחיב הכול" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "שמאל" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20174,6 +21835,36 @@ msgstr "" "לחצן עכבר שמאלי: קביעת צבע\n" "לחצן עכבר ימני: הסרת צבע שמור" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "עריכת מצולע" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "דחוי" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "הפעלה" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "הצגה/הסתרה" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "בחירת צבע מחלון העורך." @@ -20220,50 +21911,46 @@ msgstr "" msgid "Grow Direction" msgstr "כיוונים" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "יצירת תיקייה" +msgid "Min Size" +msgstr "מבט קדמי" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "קודקודים" +msgid "Pivot Offset" +msgstr "היסט רשת:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "הצגת מידע" +msgid "Clip Content" +msgstr "קבוע" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "כלים" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "מיקוד נתיב" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "עריכת מצולע" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "שינוי" +msgid "Default Cursor Shape" +msgstr "טעינת בררת המחדל של פריסת אפיקי השמע." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20271,16 +21958,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "מצב שינוי קנה מידה (R)" #: scene/gui/control.cpp #, fuzzy @@ -20296,9 +21976,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "העתקת טקסט" +msgid "Autowrap" +msgstr "הפעלת/ביטול הפעלה אוטומטית" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20308,15 +21992,49 @@ msgstr "אזהרה!" msgid "Please Confirm..." msgstr "נא לאשר…" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "דריסה" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "יש להשתמש בסיומת תקנית." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "ניתוק" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "היסט רשת:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "בחירת מרחק:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "התקרבות" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "התקרבות" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "התרחקות" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20326,11 +22044,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "הפעלת הצמדה" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "סגירה" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "בחירה" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "קהילה" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20341,21 +22074,50 @@ msgid "Timers" msgstr "זמן" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "החל איפוס" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "מילוי הבחירה" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "בבדיקה" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "צעד סיבוב:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "מבט קדמי" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20382,6 +22144,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "תווים תקפים:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "עזרה תלוית הקשר" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "סנן אותות" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "סנן אותות" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "מקשי קיצור" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "סנן אותות" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "בחירה בלבד" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20393,23 +22203,40 @@ msgid "Placeholder" msgstr "טען כשומר מקום" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "טען כשומר מקום" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "מיקום הפנל" +msgid "Blink Speed" +msgstr "מהירות (FPS):" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "מצב גולמי" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20418,15 +22245,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "יצירת תיקייה" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20439,6 +22257,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20448,6 +22270,30 @@ msgstr "" "חלונות קופצים מוסתרים כברירת מחדל אלא אם תהיה קריאה ל-popup() או לאחת " "מפונקציות popup*(). החלונות יוצגו בזמן עריכה, אך יוסתרו בזמן ריצה." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "מחיקת הבחירה" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap מחיקת הבחירה" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "מחיקת הבחירה" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "חיפוש" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20457,29 +22303,108 @@ msgstr "אחרונים:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "אם \"Exp Edit\" מאופשר, \"Min Value\" חייב להיות גדול מ-0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "יחס מתיחה:" +msgid "Min Value" +msgstr "(ערך)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "ערך" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "עריכה" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "קבוצות" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "שינוי שם מפרק" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "הזחה אוטומטית" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "הזחה אוטומטית" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "זמני מיזוג:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "סוף" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "תווים תקפים:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "העתקת טקסט" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "מבט קדמי" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "בבדיקה" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "בחירה בלבד" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "הגדר את הפרופיל הנבחר:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20500,15 +22425,56 @@ msgstr "" "יש להשתמש במיכל כצאצא (VBox, HBox וכו'), או בבקר ולקבוע את הגודל המינימלי " "המותאם אישית באופן ידני." +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "סנן אותות" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "סנן אותות" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "בחירת צבע" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "שינוי שם התיקייה:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "היסט רשת:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "לצמצם הכול" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20523,12 +22489,86 @@ msgstr "" msgid "Current Tab" msgstr "נוכחי:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "הצגה/הסתרה" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "גרור ושחרר לסידור מחדש." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "דילוג על נקודות עצירה" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "יצירת תיקייה" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "הפעלה" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "הפעלה" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "קודקודים" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "יצירת תיקייה" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "קריאות" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "ביטול נעילת מפרק" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20536,57 +22576,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(העורך הושבת)" +msgid "Focused" +msgstr "מיקוד נתיב" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "עריכת מצולע" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "להרחיב הכול" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" +msgid "Over" msgstr "לצעוד מעל" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "מאפייני ערכת עיצוב" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20601,12 +22627,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "הגדלת אות ראשונה" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "הטיה של %s מעלות." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "הזחה משמאל" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "מצב אינטרפולציה" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20616,6 +22654,21 @@ msgstr "" msgid "(Other)" msgstr "(אחר)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "הצגה/הסתרה" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "כפתור אמצעי" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "יצירת מפרק שורש:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20625,8 +22678,12 @@ msgstr "" msgid "Audio Track" msgstr "הוספת רצועה" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20634,12 +22691,13 @@ msgstr "" msgid "Stream Position" msgstr "מיקום הפנל" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "מצב שינוי קנה מידה (R)" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20678,6 +22736,11 @@ msgstr "" msgid "Editor Description" msgstr "תיאור" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "ייצוא מיזם" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20708,6 +22771,35 @@ msgstr "קביעה מרובה:" msgid "Custom Multiplayer" msgstr "קביעה מרובה:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "ייצוא מיזם" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "מצב אינטרפולציה" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "שמאל" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "עריכת מצולע" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "עריכת מצולע" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20717,6 +22809,16 @@ msgstr "שורש סצינה חדש" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "קביעה מרובה:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "מצב אינטרפולציה" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20747,11 +22849,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "מצב אינטרפולציה" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20777,12 +22874,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20813,17 +22910,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "זמן" +msgid "Autostart" +msgstr "התחלה מחדש אוטומטית:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "שמאל" +msgid "Viewport Path" +msgstr "ייצוא מיזם" #: scene/main/viewport.cpp msgid "" @@ -20843,6 +22936,19 @@ msgid "" "dimensions to render anything." msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "דריסה" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20851,6 +22957,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "שינוי ערך נקלט" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "קישור" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "מושבת" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "ליניארי" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20861,13 +22999,33 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "שינוי מצב עדכון הנפשה" +msgid "Clear Mode" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "הפעלה" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "הפעלה" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "הפעלת שכבות בצל" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "מושבת" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20875,7 +23033,17 @@ msgid "Shadow Atlas" msgstr "צמצום כל השורות" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "התמרה" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "התמרה" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20897,15 +23065,29 @@ msgstr "גזירת מפרקים" msgid "Loop Mode" msgstr "מצב שינוי קנה מידה (R)" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(ערך)" +msgid "Loop Begin" +msgstr "מצב שינוי קנה מידה (R)" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "ערך" +msgid "Loop End" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "מפרק ערבוב" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20916,15 +23098,15 @@ msgstr "חצי רזולוציה" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "חוקר" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "דריסה" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20934,6 +23116,16 @@ msgstr "מיקוד נתיב" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "פונקציות" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "אותות" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20952,29 +23144,36 @@ msgstr "קישור נתוני ‫מפרק" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "מצב שינוי קנה מידה (R)" +msgid "Sky Custom FOV" +msgstr "גזירת מפרקים" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "פתיחת התיעוד" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "צעד סיבוב:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "הטיה של %s מעלות." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20983,48 +23182,73 @@ msgid "Ambient Light" msgstr "הזחה מימין" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "הנפשה" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "קובץ אחסון:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "כמות:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "עומק" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "עומק" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "עומק" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "עומק" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "סנן אותות" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "הוסר מעברון" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "סנן אותות" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "ימין" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "ימין" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "ימין" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21032,15 +23256,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "שינוי מצב" +msgid "Exposure" +msgstr "ייצוא" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21048,19 +23268,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21069,142 +23281,100 @@ msgid "SS Reflections" msgstr "שינוי גודל של הבחירה" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "צעד/ים:" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "בחירה בלבד" +msgid "Fade In" +msgstr "דהייה/יות:" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "עמעום/ים:" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "עומק" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "בחירת צבע" +msgid "Radius 2" +msgstr "ימין" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "מבט ימני" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "בחירת מרחק:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "מעברון: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "מפרק Blend2" +msgid "HDR Scale" +msgstr "קנה מידה:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21212,26 +23382,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "ימין" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "מונים:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "פונקציית צבע." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "אזהרות" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "אחרונים:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "מצב ללא הסחות דעת" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "היסט רשת:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21241,6 +23429,15 @@ msgstr "" msgid "Map Depth" msgstr "עומק" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "עומק" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21262,44 +23459,46 @@ msgid "Parameters" msgstr "משתנה השתנה" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "מצב שינוי קנה מידה (R)" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "מצב אינטרפולציה" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "מבט שמאלי" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "מבט קדמי" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "מפרק Blend2" +msgid "Grow Amount" +msgstr "כמות:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21307,6 +23506,16 @@ msgstr "" msgid "Particles Anim" msgstr "קודקודים" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "שקופית %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "שקופית %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21323,10 +23532,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21348,10 +23553,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21380,34 +23581,36 @@ msgid "Ambient Occlusion" msgstr "עריכת מצולע" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "מצב שינוי קנה מידה (R)" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "עומק" +msgid "Min Layers" +msgstr "עריכת מצולע" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "ערך" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21418,26 +23621,12 @@ msgstr "מעברון: " msgid "Refraction" msgstr "מונים:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "צעד סיבוב:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "מפרק Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21445,48 +23634,32 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "ייצוא מיזם" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "מצב ללא הסחות דעת" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "מצב שינוי קנה מידה (R)" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "אפיית Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21520,8 +23693,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "התמרה" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "התמרה" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "שינוי גודל המערך" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "שינוי גודל המערך" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21537,6 +23726,11 @@ msgstr "ניתוח גיאומטרי..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "משאב" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21549,11 +23743,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "מבט קדמי" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21568,11 +23757,6 @@ msgstr "" msgid "Max Error" msgstr "שגיאה!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "עריכת מצולע" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21586,6 +23770,18 @@ msgstr "בחירת מרחק:" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21594,36 +23790,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "עריכת מצולע" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "הזזת נקודה" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "מצב ניגון:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "מצב ניגון:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "הסרת תבנית" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "הסרת תבנית" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "חברים" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "הוספת פורט כניסה" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "מישור:" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21657,6 +23890,18 @@ msgstr "הטיית מצולע" msgid "Left To Right" msgstr "ימין" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21679,16 +23924,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "הקומה הבאה" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "קובץ אחסון:" #: scene/resources/sky.cpp #, fuzzy @@ -21696,12 +23939,9 @@ msgid "Ground" msgstr "קבוצות" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "בחירת צבע" #: scene/resources/sky.cpp #, fuzzy @@ -21709,31 +23949,19 @@ msgid "Sun" msgstr "הרצה" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21746,10 +23974,6 @@ msgstr "תוכן:" msgid "Expand Margin" msgstr "להרחיב הכול" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21759,10 +23983,6 @@ msgstr "שינוי רדיוס פנימי של טבעת" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21779,10 +23999,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21802,14 +24018,30 @@ msgstr "טעינת משאב" msgid "Base Texture" msgstr "הסרת תבנית" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "מיזוג מסצנה" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "מצב שינוי קנה מידה (R)" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "לכידה" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "מצב ניגון:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "מצב ניגון:" #: scene/resources/texture.cpp #, fuzzy @@ -21821,11 +24053,29 @@ msgstr "שינוי סוג בסיס" msgid "Current Frame" msgstr "שם סצנה נוכחית" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "מצב שינוי קנה מידה (R)" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "תלוי רישיות" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "בחירת מחדל" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21863,6 +24113,16 @@ msgstr "שינוי סוג בסיס" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "פרופיל התכונות של Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "שינוי ערך נקלט" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21877,6 +24137,16 @@ msgstr "פונקציית השוואה לא חוקית לסוג זה." msgid "Fallback Environment" msgstr "צפייה בסביבה" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "קריאות" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "סצנה" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21895,10 +24165,32 @@ msgstr "ליניארי" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "הגדלת אות ראשונה" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "ממשק משתמש" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21939,11 +24231,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21955,7 +24247,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21974,13 +24266,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "שליחת משוב על התיעוד" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "מעקף" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21999,20 +24292,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "משאב" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22048,7 +24332,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "מבט קדמי" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22056,14 +24340,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "מצב ניגון:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "שליחת משוב על התיעוד" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22071,7 +24349,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "מעקף" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22084,18 +24362,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "עבר הזמן." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "מפרק ערבוב" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22116,13 +24389,32 @@ msgid "Channel Disable Time" msgstr "שינוי זמן מיזוג" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "הוספת פורט כניסה" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "שינוי גודל מצלמה" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "משתנה גלובלי" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22136,19 +24428,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "מבט קדמי" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "קודקודים" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "ליניארי" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "תצוגה מקדימה:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "הגדלת אות ראשונה" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "עריכת מצולע" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "עריכת מצולע" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "עריכת מצולע" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "עריכת מצולע" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "עריכת מצולע" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "עריכת מצולע" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "הזחה משמאל" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22185,6 +24553,11 @@ msgstr "אי אפשר לשנות קבועים." msgid "Spatial Partitioning" msgstr "יצירת מחיצות..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "סנן אותות" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22342,7 +24715,7 @@ msgstr "מצב אינטרפולציה" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "פתיחה" #: servers/visual_server.cpp @@ -22491,5 +24864,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "שינוי גודל מצלמה" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index c2260385160..d9c7456e408 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -31,6 +31,59 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "अगला टैब" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "सक्रिय करे" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "मोड टॉगल कीजिये" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "आकार: " + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "आकार: " + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -40,10 +93,99 @@ msgstr "" msgid "Window" msgstr "नया विंडो" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "पूर्णस्क्रीन चालू करें" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "डॉक पोजीशन" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "आकार: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "संपादक" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "इंटरपोलेशन मोड" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "एनिमेटेड स्केल कुंजी" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "फिजिक्स फ्रेम %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "लोड होने मे त्रुटि:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "लोड होने मे त्रुटि:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -71,9 +213,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "कार्यों" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -99,6 +253,10 @@ msgstr "पृष्ठ: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -108,24 +266,65 @@ msgstr "जोड़िये" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "एक नया बनाएं" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "जोड़िये" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "सदस्यता बनाएं" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -174,6 +373,15 @@ msgstr "'%s' बनाने के लिए अवैध तर्क" msgid "On call to '%s':" msgstr "'%s ' को कॉल करने पर:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -214,10 +422,157 @@ msgstr "खंड कौपी कीजिये" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "वर्जन कंट्रोल" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "समुदाय" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "प्रीसेट" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "स्रोतस्कैन कीजिये" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "कोन्स्टन्ट" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "प्रीसेट" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(मूल्य)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "कार्य" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "बदली" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "समुदाय" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "लाइन क्र.:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -232,10 +587,12 @@ msgstr "" msgid "Project Settings Override" msgstr "प्रोजेक्ट सेटिंग ..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "नाम" @@ -422,18 +779,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "फिल्टर:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -462,7 +821,7 @@ msgstr "" msgid "Max Functions" msgstr "कार्यों:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "सदस्यता बनाएं" @@ -535,16 +894,28 @@ msgstr "विशेषता" msgid "Resource" msgstr "संसाधन" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "क्लोज सीन" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "पथ" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "संसाधन" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "समुदाय" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -557,7 +928,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -589,7 +960,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -659,8 +1030,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -676,7 +1052,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -951,8 +1327,10 @@ msgstr "संपादक" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1095,6 +1473,8 @@ msgstr "ऐनिमेटेड मूव कीज़" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1493,7 +1873,7 @@ msgstr "" "इशारा को स्थगित कर देता है, इसे एक कतार में संग्रहित करता है और केवल निष्क्रिय समय पर इसे " "फायरिंग करता है।" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "एक बार" @@ -1663,13 +2043,6 @@ msgstr "" msgid "Dependencies" msgstr "निर्भरताएँ" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "पथ" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "निर्भरता:" @@ -1808,11 +2181,11 @@ msgid "Lead Developer" msgstr "प्रमुख डेवलपर" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "परियोजना प्रबंधक " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "प्रोजेक्ट मैनेजर" #: editor/editor_about.cpp msgid "Developers" @@ -2162,7 +2535,9 @@ msgid "Remove Autoload" msgstr "औटोलोड हटा दीजिये" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "सक्रिय करे" @@ -2641,8 +3016,11 @@ msgstr "सब दिखाइए" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2661,6 +3039,16 @@ msgstr "वर्तमान प्रोफ़ाइल:" msgid "Current Path" msgstr "वर्तमान प्रोफ़ाइल:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "छिपी फ़ाइले टॉगल कीजिये" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "पीछे जाय" @@ -2681,7 +3069,8 @@ msgstr "छिपी फ़ाइले टॉगल कीजिये" msgid "Toggle Favorite" msgstr "फ़ेवरेट टॉगल कीजिये" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "मोड टॉगल कीजिये" @@ -2801,6 +3190,8 @@ msgid "Theme Properties" msgstr "थीम विशेषता" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2915,14 +3306,18 @@ msgid "Method" msgstr "मेथड" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "सिग्नल" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "कोन्स्टन्ट" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "प्रोपर्टी" @@ -2934,6 +3329,33 @@ msgstr "थिम प्रोपर्टी" msgid "Property:" msgstr "प्रोपर्टी:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "सिर्फ मेथड" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "कॉल" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "खेल" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3687,7 +4109,7 @@ msgstr "विशेषता" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "बंद कर दिया गया है" @@ -3733,7 +4155,7 @@ msgstr "" msgid "Dock Position" msgstr "डॉक पोजीशन" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "व्याकुलता मुक्त मोड" @@ -4375,7 +4797,10 @@ msgstr "टेक्स्ट संपादित करें:" msgid "On" msgstr "पर" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "परत" @@ -4484,11 +4909,26 @@ msgstr "% एस में परिवर्तित करें" msgid "New %s" msgstr "नया%s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "%s का टाइप बदले" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "संसाधन" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "सक्रिय करे" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "नई स्क्रिप्ट" @@ -4628,7 +5068,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4700,11 +5140,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "छिपी फ़ाइले टॉगल कीजिये" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4757,15 +5192,15 @@ msgstr "" msgid "Highlighting" msgstr "निर्देशों" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4779,20 +5214,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "आकार: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4801,12 +5229,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "कॉल" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "कॉल" @@ -4817,11 +5245,11 @@ msgstr "कॉल" msgid "Navigation" msgstr "सदस्यता बनाएं" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4842,7 +5270,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "लाइन क्र.:" @@ -4936,7 +5364,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5042,7 +5470,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5272,7 +5700,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5305,8 +5735,7 @@ msgstr "मिटाना" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "प्रोजेक्ट मैनेजर" @@ -5474,6 +5903,10 @@ msgstr "खोज के परिणाम" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "पूर्णांक के लिए Ctrl दबाए रखें. सटीक अंक के लिये Shift दबाए रखें." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "आयात करने के लिए नोड (एस) का चयन करें" @@ -6905,8 +7338,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6991,6 +7424,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6999,6 +7433,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7080,6 +7516,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7199,7 +7636,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7364,11 +7801,11 @@ msgstr "लाइसेंस (जेड-ए)" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8441,6 +8878,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8989,16 +9427,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "सदस्यता बनाएं" @@ -9084,6 +9525,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9544,7 +9986,8 @@ msgstr "" msgid "Source" msgstr "संसाधन" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9589,6 +10032,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9773,7 +10217,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9790,7 +10235,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9878,7 +10323,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10138,7 +10583,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10526,6 +10971,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11080,15 +11528,6 @@ msgstr "अधिभावी करता है:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "%s का टाइप बदले" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11430,6 +11869,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11437,7 +11877,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12062,7 +12502,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12815,6 +13256,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12829,10 +13274,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12889,7 +13330,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13210,6 +13652,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "प्रोजेक्ट मैनेजर" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13356,10 +13805,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13412,10 +13857,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13563,11 +14004,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "कार्य" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13754,7 +14191,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14511,7 +14950,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14536,6 +14975,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "‍एक्सपोर्ट प्रोफ़ाइल" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14605,7 +15049,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14617,13 +15061,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14804,17 +15251,12 @@ msgstr "सदस्यता बनाएं" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "समुदाय" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14884,31 +15326,20 @@ msgid "Display" msgstr "सब दिखाइए" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "पूर्णस्क्रीन चालू करें" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14937,10 +15368,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14949,7 +15376,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "सक्रिय करे" @@ -14967,10 +15402,6 @@ msgstr "" msgid "Energy Saving" msgstr "लोड होने मे त्रुटि:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15004,11 +15435,6 @@ msgstr "समुदाय" msgid "Physics FPS" msgstr "फिजिक्स फ्रेम %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "फिजिक्स फ्रेम %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15040,8 +15466,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "फ्रेम समय (सेकंड)" #: main/main.cpp msgid "Low Processor Mode" @@ -15051,10 +15478,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15113,14 +15536,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "फिल्टर:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "आइटम निकालें" #: main/main.cpp msgid "macOS Native Icon" @@ -15198,6 +15622,7 @@ msgid "Main Loop Type" msgstr "%s का टाइप बदले" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15219,7 +15644,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "पीछे जाय" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15260,34 +15685,45 @@ msgstr "" msgid "Operation" msgstr "संस्करण:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "सदस्यता बनाएं" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "सदस्यता बनाएं" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "सदस्यता बनाएं" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "% एस में परिवर्तित करें" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15300,10 +15736,18 @@ msgstr "" msgid "Rings" msgstr "चेतावनियाँ" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15316,6 +15760,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "सदस्यता बनाएं" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15324,6 +15775,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "को हटा दें" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15341,20 +15797,84 @@ msgstr "" msgid "Path Rotation" msgstr "कोन्स्टन्ट" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "कोन्स्टन्ट" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "सतत" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "कोन्स्टन्ट" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "सदस्यता बनाएं" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "सदस्यता बनाएं" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "इनस्टन्स" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "फ़ाइल स्टोर कर रहा है:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "लोड कीजिये" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "पुनः लोड करें" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15409,13 +15929,19 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "क्लास" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "फ़ोकस पाथ" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15514,6 +16040,168 @@ msgstr "निर्यात मेष पुस्तकालय" msgid "Export GLTF..." msgstr "निर्यात..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "अवयव" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "पसंदीदा:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MIB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "इनस्टन्स" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "चूक" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "आकार: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "रैखिक" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "बदली" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "मोड टॉगल कीजिये" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "फिजिक्स फ्रेम %" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "संक्रमण: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "सदस्यता बनाएं" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15523,10 +16211,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "नोड हटाएं" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15535,7 +16235,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "संस्करण:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "संस्करण:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "नोड" @@ -15556,6 +16302,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "दृश्य पथ:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "एक नया बनाएं" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15598,18 +16354,47 @@ msgstr "नोड हटाएं" msgid "Animations" msgstr "कार्यों:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "फिजिक्स फ्रेम %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "आकार: " + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "को हटा दें" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "को हटा दें" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "को हटा दें" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15795,12 +16580,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "सदस्यता बनाएं" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15818,11 +16609,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15908,6 +16699,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15916,6 +16715,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15932,12 +16735,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "नाम" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "एडीटर सेटिन्गस..." + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "विवरण" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "मेंबर टाइप" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15979,13 +16826,6 @@ msgstr "" msgid "Visual Script" msgstr "पिछला टैब" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "कार्यों" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16314,6 +17154,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16321,6 +17162,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "स्क्रीनिंग सिग्नल" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16420,13 +17266,31 @@ msgstr "सदस्यता बनाएं" msgid "Basic Type" msgstr "%s का टाइप बदले" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "प्रायिक लोड कीजिये" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" -msgstr "" +#, fuzzy +msgid "Use Default Args" +msgstr "प्रायिक लोड कीजिये" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "मान्य अक्षर:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "सदस्यता बनाएं" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" @@ -16484,10 +17348,6 @@ msgstr "सौंपना..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16530,6 +17390,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "नाम" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16610,6 +17475,10 @@ msgstr "" msgid "SubCall" msgstr "कॉल" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16667,6 +17536,11 @@ msgstr "फिजिक्स फ्रेम %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "समय" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16694,6 +17568,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16703,9 +17581,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "एसएसएल हैंडशेक एरर" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16733,6 +17616,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17551,6 +18438,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "फ़्रेम%" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "खेल" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "को हटा दें" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17561,24 +18498,32 @@ msgstr "फिजिक्स फ्रेम %" msgid "Space Override" msgstr "अधिभावी करता है:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "अंक बनाएं।" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "इनस्टन्स" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "चूक" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "रैखिक" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17589,8 +18534,8 @@ msgstr "ऑडियो बस ऐड कीजिए" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "ऑडियो बस लेआउट खोलिये" +msgid "Override" +msgstr "मौजूदा के ऊपर लिखे" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17609,10 +18554,10 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#, fuzzy -msgid "Playing" -msgstr "खेल" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17620,7 +18565,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "इनस्टन्स" @@ -17649,13 +18595,29 @@ msgstr "टेक्स्ट कौपी कीजिये" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "कोन्स्टन्ट" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "वर्तमान प्रोफ़ाइल:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "बड़ा करो" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "व्यूपोर्ट चुनें" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "मोड टॉगल कीजिये" @@ -17664,32 +18626,55 @@ msgstr "मोड टॉगल कीजिये" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "कॉल" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "कॉल" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "अतिरिक्त Call Arguments:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "मोड टॉगल कीजिये" @@ -17699,26 +18684,60 @@ msgstr "मोड टॉगल कीजिये" msgid "Light Mode" msgstr "सदस्यता बनाएं" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "एनिमेशन का अनुकूलन" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "एनिमेशन लूप बदलें" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "मोड टॉगल कीजिये" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17736,6 +18755,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17759,6 +18782,19 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "बंद कर दिया गया है" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "सदस्यता बनाएं" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17791,6 +18827,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "एडीटर सेटिन्गस..." + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17800,13 +18843,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17829,11 +18872,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "परियोजना के संस्थापक" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17849,8 +18903,10 @@ msgstr "" msgid "Texture" msgstr "मिटाना" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17861,7 +18917,15 @@ msgstr "दृश्यमान टकराव आकार" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17888,7 +18952,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17925,11 +18990,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17966,16 +19026,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "नोड" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "नोड" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "बंद कर दिया गया है" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17983,11 +19059,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17997,41 +19073,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "संपादक" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "बदली" +msgid "Layer Min" +msgstr "परत" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "परत" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18039,28 +19114,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "आकार: " #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "शो में फाइल सिस्टम" +msgid "Gradient Length" +msgstr "चूक" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "फिल्टर:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "नोड फिल्टर किजिये" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "बंद करे" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "सदस्यता बनाएं" @@ -18078,6 +19158,11 @@ msgstr "" msgid "Width Curve" msgstr "नोड वक्र संपादित करें" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "चूक" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18108,24 +19193,39 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "फ़ोल्डर का नाम बदल रहे है:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "कनेक्शन संपादित करें:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18154,12 +19254,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "विशेषता" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18181,11 +19290,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18198,20 +19304,63 @@ msgstr "कोन्स्टन्ट" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "सब दिखाइए" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "एनीमेशन परिवर्तन परिणत" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "मिटाना" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "नई स्क्रिप्ट" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "कार्य" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "आइना" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18240,11 +19389,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "नोड वक्र संपादित करें" @@ -18257,6 +19411,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18267,12 +19433,22 @@ msgid "Layers" msgstr "परत" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "सिर्फ कोन्स्टन्ट" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "सिर्फ कोन्स्टन्ट" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "कार्यों" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18310,15 +19486,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "प्रतिलिपि" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "सतत" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "आकस्मिक:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18327,38 +19526,89 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "फिजिक्स फ्रेम %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "सदस्यता बनाएं" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "अमान्य RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "सदस्यता बनाएं" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "सदस्यता बनाएं" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "फ़ोल्डर का नाम बदल रहे है:" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18369,22 +19619,44 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "सदस्यता बनाएं" +msgid "Cast To" +msgstr "एक नया बनाएं" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "मिटाना" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "कोन्स्टन्ट" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18411,6 +19683,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "फ़्रेम%" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "फिल्टर:" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18424,49 +19706,65 @@ msgid "Tile Set" msgstr "Tileset ..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "सदस्यता बनाएं" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "सदस्यता बनाएं" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "सदस्यता बनाएं" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "एनीमेशन परिवर्तन परिणत" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "सदस्यता बनाएं" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "टेक्स्ट कौपी कीजिये" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "सुविधाऐं" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "सदस्यता बनाएं" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "प्रीसेट" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18483,17 +19781,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "बस की ध्वनि मात्रा पूर्वरूप करे" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "बस की ध्वनि मात्रा पूर्वरूप करे" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18501,10 +19789,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18519,7 +19807,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18536,6 +19824,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18562,33 +19854,37 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "कार्यों:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "गुण(Property) ट्रैक" +msgid "Tracking" +msgstr "पैक कर रहा है" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18603,6 +19899,15 @@ msgstr "एनीमेशन परिवर्तन परिणत" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18634,6 +19939,13 @@ msgstr "लाईटमॅप बना रहा है" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "स्क्रिप्ट बढ़ाएँ" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18646,6 +19958,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "फिल्टर:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "आइटम निकालें" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18656,38 +19982,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "सामान्य" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "पकड़ना" +msgid "Max Size" +msgstr "आकार: " #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "प्रतिलिपि" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "प्रतिलिपि" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "बस प्रभाव हटो" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "सदस्यता बनाएं" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18696,14 +20027,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "नोड का नाम:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "गुण(Property) ट्रैक" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18713,6 +20054,10 @@ msgstr "परियोजना" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18722,8 +20067,9 @@ msgstr "निकटतम" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18732,13 +20078,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "पकड़ना" #: scene/3d/collision_object.cpp msgid "" @@ -18793,17 +20140,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +#, fuzzy +msgid "Ring Radius" +msgstr "चेतावनियाँ" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "चेतावनियाँ" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18818,18 +20175,25 @@ msgid "Portal Mode" msgstr "मोड टॉगल कीजिये" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18838,15 +20202,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "सदस्यता बनाएं" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18878,20 +20233,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "दृश्य रोकें" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "बस की ध्वनि मात्रा पूर्वरूप करे" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18899,25 +20252,26 @@ msgid "Directional Shadow" msgstr "निर्देशों" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "व्याकुलता मुक्त मोड" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "बदली" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "मोड टॉगल कीजिये" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "प्रायिक लोड कीजिये" #: scene/3d/light.cpp @@ -18929,17 +20283,31 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "सदस्यता बनाएं" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "निरीक्षक" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18994,11 +20362,20 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "कॉल" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "कॉल" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19026,7 +20403,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19053,6 +20430,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "को हटा दें" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19106,39 +20488,78 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "पीछे जाय" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "चूक" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "अनेक ग्रुप" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "डीबग करें" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "अद्यतन" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "परियोजना" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "सक्रिय करे" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "सदस्यता बनाएं" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "सदस्यता बनाएं" #: scene/3d/remote_transform.cpp msgid "" @@ -19164,6 +20585,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19202,6 +20627,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19255,6 +20684,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "फिजिक्स फ्रेम %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "सदस्यता बनाएं" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19275,6 +20714,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19298,11 +20741,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "एनीमेशन परिवर्तन परिणत" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19311,7 +20749,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "फिजिक्स फ्रेम %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19360,14 +20807,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "संस्करण:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "कार्यों" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "प्रतिमा" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "संस्करण:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19394,6 +20873,11 @@ msgstr "अतिरिक्त Call Arguments:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "लाईटमॅप बना रहा है" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19402,20 +20886,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "इनस्टन्स" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19436,10 +20918,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19452,6 +20936,11 @@ msgstr "" msgid "Auto Triangles" msgstr "त्रिकोण जोड़ें" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "त्रिकोण जोड़ें" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19485,6 +20974,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "ऑटो डालें कुंजी" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19504,10 +20998,24 @@ msgstr "पसंदीदा:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "अग्रवर्ती" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "एनिमेशन" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19522,10 +21030,6 @@ msgstr "सेट एनिमेशन" msgid "Assigned Animation" msgstr "सेट एनिमेशन" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19546,22 +21050,16 @@ msgid "Playback Options" msgstr "क्लास विकल्प:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "प्ले सीन" +msgid "Default Blend Time" +msgstr "चूक" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "कार्य" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19607,10 +21105,20 @@ msgstr "" msgid "Tree Root" msgstr "एक नया बनाएं" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "अनीम डालें" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "ट्रैक जोड़ें" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19620,15 +21128,84 @@ msgstr "" msgid "Playback" msgstr "खेल" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "पैरैमिटर्स पेस्ट कीजिये" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "फ़ोकस पाथ" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "कार्यों:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "एक नया बनाएं" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "इंटरपोलेशन मोड" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "अधिभावी करता है:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "नोड हटाएं" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "कार्यों:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "प्ले सीन" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19638,13 +21215,22 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "क्षैतिज गाइड बनाएं" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "विशेषता" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19653,11 +21239,11 @@ msgid "Action Mode" msgstr "सदस्यता बनाएं" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19669,6 +21255,11 @@ msgstr "" msgid "Group" msgstr "अनेक ग्रुप" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "टेक्स्ट कौपी कीजिये" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19678,6 +21269,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "सभी बढाय" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19685,6 +21285,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "मोड टॉगल कीजिये" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "सदस्यता बनाएं" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "स्थगित" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "सक्रिय करे" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19727,49 +21355,45 @@ msgstr "" msgid "Grow Direction" msgstr "निर्देशों" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "क्षैतिज गाइड बनाएं" +msgid "Min Size" +msgstr "आकार: " #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "सेट एनिमेशन" +msgid "Clip Content" +msgstr "कोन्स्टन्ट" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "उपकरण" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "फ़ोकस पाथ" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "सदस्यता बनाएं" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "फिल्टर:" +msgid "Default Cursor Shape" +msgstr "प्रायिक बस लेआउट लोड कीजिये." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19778,16 +21402,9 @@ msgid "Size Flags" msgstr "आकार: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "स्केल अनुपात:" #: scene/gui/control.cpp #, fuzzy @@ -19803,9 +21420,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "टेक्स्ट कौपी कीजिये" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19815,15 +21435,48 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "मौजूदा के ऊपर लिखे" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "मान्य एक्सटेनशन इस्तेमाल कीजिये." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "विलगन" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "इनस्टन्स" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "बड़ा करो" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "बड़ा करो" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "छोटा करो" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19832,11 +21485,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "बंद करे" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "चुनें" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "समुदाय" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19847,21 +21515,49 @@ msgid "Timers" msgstr "समय" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "रीसेट आकार" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "सभी खंड" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "सहेजें मत करो" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "आकार: " + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19887,6 +21583,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "मान्य अक्षर:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "स्क्रीनिंग सिग्नल" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "स्क्रीनिंग सिग्नल" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "स्क्रीनिंग सिग्नल" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "सिर्फ चयन किये हुए" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19896,22 +21638,39 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "डॉक पोजीशन" +msgid "Blink Speed" +msgstr "प्ले सीन" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "खुला हाल" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19920,15 +21679,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "क्षैतिज गाइड बनाएं" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19941,6 +21691,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "समावेशी" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19948,6 +21703,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "चयन हटाएं" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "चयन हटाएं" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "चयन हटाएं" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "ढूंढें" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19957,28 +21736,105 @@ msgstr "हाल ही में किया:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(मूल्य)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "मूल्य :" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "पृष्ठ: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "संपादित" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "अनेक ग्रुप" + +#: scene/gui/range.cpp +msgid "Allow Greater" msgstr "" +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "आइटम निकालें" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "फ्रेम समय (सेकंड)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "मान्य अक्षर:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "टेक्स्ट कौपी कीजिये" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "आकार: " +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "सिर्फ चयन किये हुए" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "वर्तमान प्रोफ़ाइल:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -19996,14 +21852,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "स्क्रीनिंग सिग्नल" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "स्क्रीनिंग सिग्नल" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "फ़ोल्डर का नाम बदल रहे है:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "नोड वक्र संपादित करें" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "सभी ढहाय" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -20017,12 +21914,84 @@ msgstr "" msgid "Current Tab" msgstr "वर्तमान बनाय" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "पुनर्व्यवस्थित करने के लिए खींचें और छोड़ दें।" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "एक नया बनाएं" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "फ़ोल्डर:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "सक्रिय करे" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "सक्रिय करे" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "क्षैतिज गाइड बनाएं" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "कॉल" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "मोड टॉगल कीजिये" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20030,56 +21999,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(एडीटर निष्क्रिय)" +msgid "Focused" +msgstr "फ़ोकस पाथ" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "सदस्यता बनाएं" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "सभी बढाय" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "मौजूदा के ऊपर लिखे" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "थीम विशेषता" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20094,13 +22050,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "को हटा दें" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "इंटरपोलेशन मोड" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20109,6 +22075,20 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "बंद कर दिया गया है" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "एक नया बनाएं" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20118,8 +22098,12 @@ msgstr "" msgid "Audio Track" msgstr "ट्रैक जोड़ें" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20127,15 +22111,15 @@ msgstr "" msgid "Stream Position" msgstr "डॉक पोजीशन" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" +msgstr "" + #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "व्यूपोर्ट चुनें" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" -msgstr "" - #: scene/main/http_request.cpp #, fuzzy msgid "Download File" @@ -20172,6 +22156,11 @@ msgstr "" msgid "Editor Description" msgstr "विवरण" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "आयात" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20202,6 +22191,35 @@ msgstr "अनेक सेट करे:" msgid "Custom Multiplayer" msgstr "अनेक सेट करे:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "मोड टॉगल कीजिये" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "इंटरपोलेशन मोड" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "समय" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "सदस्यता बनाएं" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "सदस्यता बनाएं" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20210,6 +22228,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "अनेक सेट करे:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "इंटरपोलेशन मोड" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20239,11 +22267,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "इंटरपोलेशन मोड" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20269,12 +22292,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20302,17 +22325,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "समय" +msgid "Autostart" +msgstr "ऑटो डालें कुंजी" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "समय" +msgid "Viewport Path" +msgstr "फ़ोकस पाथ" #: scene/main/viewport.cpp msgid "" @@ -20328,6 +22347,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "मौजूदा के ऊपर लिखे" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20336,6 +22368,37 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "डाउनलोड" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "बंद कर दिया गया है" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "रैखिक" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20346,20 +22409,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "एनिमेशन अपडेट मोड बदलें" +msgid "Clear Mode" +msgstr "साफ हड्डियां" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "सक्रिय करे" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "सक्रिय करे" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "बंद कर दिया गया है" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "एनीमेशन परिवर्तन परिणत" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "एनीमेशन परिवर्तन परिणत" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20381,15 +22473,28 @@ msgstr "प्रतिलिपि" msgid "Loop Mode" msgstr "सदस्यता बनाएं" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(मूल्य)" +msgid "Loop Begin" +msgstr "सदस्यता बनाएं" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "मूल्य :" +msgid "Loop End" +msgstr "सदस्यता बनाएं" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20400,15 +22505,15 @@ msgstr "कार्यों:" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "निरीक्षक" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "मौजूदा के ऊपर लिखे" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20418,6 +22523,16 @@ msgstr "फ़ोकस पाथ" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "कार्यों" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "संकेत" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20435,29 +22550,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" +msgstr "प्रतिलिपि" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "ऑनलाइन डॉक्स" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "कोन्स्टन्ट" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" msgstr "सदस्यता बनाएं" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20465,49 +22587,70 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "एनिमेशन" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "फ़ाइल स्टोर कर रहा है:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "सक्रिय करे" + +#: scene/resources/environment.cpp +msgid "Depth Begin" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth End" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "नोड वक्र संपादित करें" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "स्क्रीनिंग सिग्नल" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "नोड वक्र संपादित करें" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "स्क्रीनिंग सिग्नल" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "निर्देशों" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "सदस्यता बनाएं" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "नोड वक्र संपादित करें" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20515,15 +22658,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "मोड टॉगल कीजिये" +msgid "Exposure" +msgstr "‍एक्सपोर्ट" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20531,19 +22670,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20551,21 +22682,25 @@ msgstr "" msgid "SS Reflections" msgstr "स्केल चयन" -#: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "सिर्फ चयन किये हुए" +msgid "Max Steps" +msgstr "निर्यात टेम्पलेट्स का प्रबंधन करें ..." #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20573,120 +22708,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "सदस्यता बनाएं" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "इनस्टन्स" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "संक्रमण: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "मोड टॉगल कीजिये" +msgid "HDR Scale" +msgstr "सब दिखाइए" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20694,26 +22780,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "संस्करण:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "कार्यों:" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "चेतावनियाँ" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "हाल ही में किया:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "व्याकुलता मुक्त मोड" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20722,6 +22824,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20740,49 +22850,62 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "दृश्य रोकें" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "मोड टॉगल कीजिये" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "इंटरपोलेशन मोड" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "सब दिखाइए" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "आकार: " + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "सदस्यता बनाएं" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "क्षैतिज गाइड बनाएं" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "फ़्रेम%" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "फ़्रेम%" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20799,10 +22922,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20823,10 +22942,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20855,33 +22970,36 @@ msgid "Ambient Occlusion" msgstr "सदस्यता बनाएं" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "मोड टॉगल कीजिये" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +#, fuzzy +msgid "Min Layers" +msgstr "परत" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "परत" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20892,71 +23010,43 @@ msgstr "संक्रमण: " msgid "Refraction" msgstr "संस्करण:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "परत" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "व्याकुलता मुक्त मोड" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20990,8 +23080,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "सदस्यता बनाएं" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "सदस्यता बनाएं" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Array को बड़ा या छोटा करना" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Array को बड़ा या छोटा करना" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -21005,6 +23111,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "संसाधन" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21017,11 +23128,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "आकार: " - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21035,11 +23141,6 @@ msgstr "" msgid "Max Error" msgstr "प्रतिमा" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "सदस्यता बनाएं" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21052,6 +23153,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21060,36 +23173,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "सदस्यता बनाएं" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "मिटाना" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "मोड टॉगल कीजिये" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "एनीमेशन परिवर्तन परिणत" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "मिटाना" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "मिटाना" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "संपादक" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "पसंदीदा:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21120,6 +23269,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21142,17 +23303,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "आइटम निकालें" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "नोड वक्र संपादित करें" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "फ़ाइल स्टोर कर रहा है:" #: scene/resources/sky.cpp #, fuzzy @@ -21160,44 +23318,28 @@ msgid "Ground" msgstr "अनेक ग्रुप" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "आइटम निकालें" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "नोड वक्र संपादित करें" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21209,10 +23351,6 @@ msgstr "" msgid "Expand Margin" msgstr "सभी बढाय" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21221,10 +23359,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21241,10 +23375,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21264,14 +23394,30 @@ msgstr "प्रायिक लोड कीजिये" msgid "Base Texture" msgstr "मिटाना" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "पृष्ठ: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "मोड टॉगल कीजिये" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "पकड़ना" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "सदस्यता बनाएं" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "सदस्यता बनाएं" #: scene/resources/texture.cpp #, fuzzy @@ -21283,11 +23429,29 @@ msgstr "%s का टाइप बदले" msgid "Current Frame" msgstr "अगला टैब" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "दृश्य रोकें" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "अक्षर संवेदनशील" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "चूक" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21325,6 +23489,16 @@ msgstr "मेंबर टाइप" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot फ़िचर प्रोफ़ाइल" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "चूक" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21339,6 +23513,16 @@ msgstr "गलत फॉण्ट का आकार |" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "कॉल" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "दृश्य" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21357,10 +23541,30 @@ msgstr "चूक" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21400,11 +23604,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21416,7 +23620,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21435,13 +23639,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Docs की प्रतिक्रिया भेजें" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "उपमार्ग" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21460,20 +23665,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "संसाधन" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21509,7 +23705,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "आकार: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21517,21 +23713,16 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" +msgid "(msec)" msgstr "" -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Docs की प्रतिक्रिया भेजें" - #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "उपमार्ग" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21543,17 +23734,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21573,13 +23760,32 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "पसंदीदा:" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "पकड़ना" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "कोन्स्टन्ट" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21593,19 +23799,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "आकार: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "रैखिक" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "चूक" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "रैखिक" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "सदस्यता बनाएं" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "सदस्यता बनाएं" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "सदस्यता बनाएं" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "सदस्यता बनाएं" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "सदस्यता बनाएं" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "सदस्यता बनाएं" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21640,6 +23920,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "स्क्रीनिंग सिग्नल" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21794,7 +24079,7 @@ msgstr "इंटरपोलेशन मोड" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "खोलो इसे" #: servers/visual_server.cpp @@ -21939,5 +24224,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index d61cbdb0a02..07c2ed68e36 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -21,6 +21,58 @@ msgstr "" "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.8-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Premjesti Okvir" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Omogući" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Glavna skripta:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Glavna skripta:" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -29,10 +81,96 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Stvori" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "(Editor Onemogućen)" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Način Interpolacije" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Dubina" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Pogreška učitavanja:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Pogreška učitavanja:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -59,9 +197,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkcije" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -86,6 +236,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -95,24 +249,66 @@ msgstr "Spoji" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Omogući \"Onion Skinning\"" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Premjesti čvor(node)" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Spoji" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Način Ravnala" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -161,6 +357,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'" msgid "On call to '%s':" msgstr "Pri pozivu '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -200,10 +405,153 @@ msgstr "Animacija" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Zajednica" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Stvori" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(vrijednost)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Promijeni" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Promijeni" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Broj linije:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -217,10 +565,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Ime" @@ -399,18 +749,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtriraj signale" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -438,7 +790,7 @@ msgstr "" msgid "Max Functions" msgstr "Napravi Funkciju" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Collision" @@ -510,16 +862,27 @@ msgstr "" msgid "Resource" msgstr "Resurs" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Put" + #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Izvor:" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Promijeni" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -532,7 +895,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -564,7 +927,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -633,8 +996,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -650,7 +1018,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -925,8 +1293,10 @@ msgstr "Uredi" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animacija" @@ -1064,6 +1434,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1454,7 +1826,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Odgađa signal spremanjem u red i okidanjem prilikom dokolice." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Jednookidajući" @@ -1624,13 +1996,6 @@ msgstr "" msgid "Dependencies" msgstr "Ovisnosti" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Put" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Ovisnosti:" @@ -1767,10 +2132,10 @@ msgid "Lead Developer" msgstr "Glavni razvijatelj" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Projektni menadžer " #: editor/editor_about.cpp @@ -2116,7 +2481,9 @@ msgid "Remove Autoload" msgstr "Ukloni Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Omogući" @@ -2578,8 +2945,11 @@ msgstr "Način reprodukcije:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2598,6 +2968,16 @@ msgstr "Trenutni Profil:" msgid "Current Path" msgstr "Trenutni Profil:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Prikaži/sakrij skrivene datoteke" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Idi Natrag" @@ -2618,7 +2998,8 @@ msgstr "Prikaži/sakrij skrivene datoteke" msgid "Toggle Favorite" msgstr "Prikaži/sakrij favorite" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2736,6 +3117,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2846,14 +3229,18 @@ msgid "Method" msgstr "Metoda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2865,6 +3252,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3571,7 +3982,7 @@ msgstr "Omogućena Svojstva:" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3618,7 +4029,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4222,7 +4633,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4326,11 +4740,26 @@ msgstr "Spoji '%s' na '%s'" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Promijeni vrstu baze:" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Resurs" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Omogući" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4463,7 +4892,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4532,11 +4961,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Prikaži/sakrij skrivene datoteke" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4586,15 +5010,15 @@ msgstr "" msgid "Highlighting" msgstr "Direkcije" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4608,19 +5032,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4629,11 +5047,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4642,11 +5060,11 @@ msgstr "" msgid "Navigation" msgstr "Navigacija" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4666,7 +5084,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Broj linije:" @@ -4759,7 +5177,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4864,7 +5282,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5092,7 +5510,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5124,8 +5544,7 @@ msgstr "Obriši Bezier Točku" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5285,6 +5704,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6687,8 +7110,8 @@ msgid "Future" msgstr "Budućnost" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Dubina" @@ -6773,6 +7196,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6781,6 +7205,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6862,6 +7288,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6981,7 +7408,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7146,11 +7573,11 @@ msgstr "Licenca (Z-A)" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8212,6 +8639,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8752,16 +9180,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8845,6 +9276,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9293,7 +9725,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9336,6 +9769,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9517,7 +9951,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9533,7 +9968,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9621,7 +10056,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9878,7 +10313,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10254,6 +10689,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10781,15 +11219,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Promijeni vrstu baze:" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11119,6 +11548,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Regija" @@ -11126,7 +11556,7 @@ msgstr "Regija" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Collision" @@ -11721,7 +12151,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12465,6 +12896,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12479,10 +12914,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12539,7 +12970,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12857,6 +13289,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektni menadžer " + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12995,10 +13434,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13051,10 +13486,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13202,11 +13633,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13393,7 +13820,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14127,7 +14556,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14151,6 +14580,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14220,7 +14654,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14232,14 +14666,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Pomakni Bezier Točke" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14418,17 +14855,12 @@ msgstr "Način Interpolacije" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Promijeni" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14498,30 +14930,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14551,10 +14973,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14563,7 +14981,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Omogući" @@ -14580,10 +15006,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14615,10 +15037,6 @@ msgstr "Zajednica" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14650,8 +15068,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Vrijeme/vremena: " #: main/main.cpp msgid "Low Processor Mode" @@ -14661,10 +15080,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14724,13 +15139,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Preimenuj Autoload" #: main/main.cpp msgid "macOS Native Icon" @@ -14807,6 +15223,7 @@ msgid "Main Loop Type" msgstr "Promijeni tip %s" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14827,7 +15244,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Idi Natrag" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14868,34 +15285,45 @@ msgstr "" msgid "Operation" msgstr "Opis:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Collision" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Način Interpolacije" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Način Interpolacije" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Spoji '%s' na '%s'" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14908,10 +15336,18 @@ msgstr "" msgid "Rings" msgstr "Upozorenja" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14924,6 +15360,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14932,6 +15374,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Brisati odabrani ključ/odabrane ključeve" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14949,19 +15396,82 @@ msgstr "" msgid "Path Rotation" msgstr "Zalijepi Animaciju" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Zalijepi Animaciju" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Kontinuirano" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Zalijepi Animaciju" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Način Interpolacije" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Način Ravnala" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Unesite ključ ovdje" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Učitaj" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15016,13 +15526,19 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Naziv Čvora(node):" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Put" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15119,6 +15635,168 @@ msgstr "" msgid "Export GLTF..." msgstr "Izvoz" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponente" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Dodaj Bezier Točku" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Unesite ključ ovdje" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Mesh2D Pregled" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Glavna skripta:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linearno" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Promijeni" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Način Ravnala" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Unesite ključ ovdje" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Uredi Tranzicije..." + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Pomakni Bezier Točke" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15128,10 +15806,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Premjesti čvor(node)" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Pomakni Bezier Točke" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15140,7 +15831,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Brisati odabrani ključ/odabrane ključeve" @@ -15161,6 +15896,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Kreiraj Scenu" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Premjesti čvor(node)" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15201,17 +15946,46 @@ msgstr "" msgid "Animations" msgstr "Animacija" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Glavna skripta:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Premjesti čvor(node)" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Premjesti čvor(node)" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Premjesti čvor(node)" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15393,12 +16167,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Način Interpolacije" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15414,11 +16194,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15503,6 +16283,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15511,6 +16299,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15527,12 +16319,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Ime" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Upozorenja" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Opis" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Promijeni vrstu baze:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15574,13 +16410,6 @@ msgstr "" msgid "Visual Script" msgstr "Idi na prethodni korak" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkcije" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15901,6 +16730,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15908,6 +16738,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtriraj signale" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16006,13 +16841,30 @@ msgstr "Način Interpolacije" msgid "Basic Type" msgstr "Promijeni vrstu baze:" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Učitaj Zadano" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Učitaj Zadano" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Važeći znakovi:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Način Ravnala" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16071,10 +16923,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16116,6 +16964,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Ime" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16188,6 +17041,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16242,6 +17099,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16268,6 +17129,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16277,7 +17142,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16307,6 +17176,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17095,6 +17968,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Premjesti Okvir" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Premjesti čvor(node)" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17103,23 +18025,31 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Pomakni Bezier Točke" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Mesh2D Pregled" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linearno" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17129,9 +18059,8 @@ msgid "Audio Bus" msgstr "Premjesti Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr "Promijeni glasnoću zvučne sabirnice" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17150,9 +18079,11 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Autoplay" +msgstr "Automatska reprodukcija pri učitavanju" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17160,7 +18091,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17188,12 +18120,28 @@ msgstr "Omogućena Svojstva:" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Zalijepi Animaciju" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Trenutni Profil:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zumiraj" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17201,32 +18149,53 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Dodatni argumenti poziva:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Način Ravnala" @@ -17236,26 +18205,60 @@ msgstr "Način Ravnala" msgid "Light Mode" msgstr "Desno Široko" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Zalijepi Animaciju" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Zalijepi Animaciju" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Način Ravnala" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17273,6 +18276,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17297,6 +18304,19 @@ msgstr "" msgid "Build Mode" msgstr "Način Ravnala" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "(Editor Onemogućen)" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Collision" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17328,6 +18348,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17337,13 +18363,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17366,11 +18392,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Cijele riječi" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17386,8 +18423,10 @@ msgstr "" msgid "Texture" msgstr "Budućnost" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17397,7 +18436,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17424,7 +18471,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17461,11 +18509,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17502,16 +18545,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Brisati odabrani ključ/odabrane ključeve" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Brisati odabrani ključ/odabrane ključeve" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Collision" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17519,11 +18578,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17533,41 +18592,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Uredi" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Promijeni" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17575,27 +18631,32 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Gradient Length" +msgstr "Mesh2D Pregled" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtriraj signale" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Način Ravnala" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zatvori" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Način Ravnala" @@ -17612,6 +18673,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Mesh2D Pregled" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17643,23 +18709,38 @@ msgstr "Način Interpolacije" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Uredi vezu:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17688,12 +18769,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17714,11 +18803,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17730,20 +18816,61 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Promijeni vrstu baze:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Odspoji Skriptu" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Animacija" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Zrcalo" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17772,11 +18899,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17788,6 +18920,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17797,12 +18941,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcije" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17840,15 +18992,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Pomakni Bezier Točke" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Kontinuirano" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17857,38 +19031,87 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Način Interpolacije" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Način Interpolacije" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Način Interpolacije" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Umetni Ključ(Key)" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17898,23 +19121,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Način Interpolacije" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Obriši Bezier Točku" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -17941,6 +19184,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Premjesti Okvir" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtriraj signale" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17953,46 +19206,64 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Način Interpolacije" +msgid "Custom Transform" +msgstr "Anim Promijeni Transform" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" -msgstr "Način Interpolacije" +msgid "Show Collision" +msgstr "Collision" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" +msgid "Compatibility Mode" +msgstr "Omogućena Svojstva:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Omogućene Značajke:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" msgstr "Način Interpolacije" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -18010,16 +19281,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Naziv Čvora(node):" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18027,10 +19289,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18045,7 +19307,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18062,6 +19324,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18088,31 +19354,35 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacija" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18128,6 +19398,15 @@ msgstr "Anim Promijeni Transform" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18157,6 +19436,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18169,6 +19454,19 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Preimenuj Autoload" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18178,36 +19476,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Općenito" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Glavna skripta:" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Pomakni Bezier Točke" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Funkcije" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Pomakni Bezier Točke" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigacija" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18217,14 +19521,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Naziv Čvora(node):" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18234,6 +19547,10 @@ msgstr "Direkcije" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18243,8 +19560,9 @@ msgstr "Najbliži" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18253,12 +19571,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18314,17 +19632,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +#, fuzzy +msgid "Ring Radius" +msgstr "Upozorenja" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Upozorenja" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18339,18 +19667,25 @@ msgid "Portal Mode" msgstr "Način reprodukcije:" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18359,15 +19694,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigacija" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18399,20 +19725,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Način reprodukcije:" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Naziv Čvora(node):" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18420,24 +19744,26 @@ msgid "Directional Shadow" msgstr "Direkcije" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Dubina" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Način Ravnala" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Učitaj Zadano" #: scene/3d/light.cpp @@ -18449,17 +19775,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Način Ravnala" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18514,10 +19853,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18545,7 +19892,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18572,6 +19919,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18624,36 +19975,74 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Idi Natrag" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Mesh2D Pregled" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Naziv Čvora(node):" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Direkcije" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Omogući" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Broj linije:" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18680,6 +20069,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18718,6 +20111,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18773,6 +20170,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Omogući" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Način Interpolacije" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18793,6 +20200,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18816,10 +20227,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18828,7 +20235,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18876,14 +20291,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Opis:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcije" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Greška!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Opis:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18909,6 +20356,11 @@ msgstr "Dodatni argumenti poziva:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Pomakni Bezier Točke" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18917,20 +20369,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instaliraj" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18951,10 +20401,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18966,6 +20418,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19000,6 +20456,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19018,10 +20478,24 @@ msgstr "Dodaj Bezier Točku" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Napredno" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animacija" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19036,11 +20510,6 @@ msgstr "Kreiraj Novu Animaciju" msgid "Assigned Animation" msgstr "Animacija Zalijepljena" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Automatska reprodukcija pri učitavanju" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19061,20 +20530,14 @@ msgid "Playback Options" msgstr "Opcije Klase" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Mesh2D Pregled" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -19118,10 +20581,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Pinuj AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Dodati stazu" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19130,15 +20603,81 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Put" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacija" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Premjesti čvor(node)" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Način Interpolacije" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Premjesti čvor(node)" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Napravi Funkciju" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19148,13 +20687,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Makni Vodoravne Upute" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19163,11 +20710,11 @@ msgid "Action Mode" msgstr "Način Interpolacije" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19178,6 +20725,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19187,6 +20738,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19194,6 +20753,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Način Ravnala" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Način Interpolacije" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Odgođeno" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Omogući" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19236,17 +20823,17 @@ msgstr "" msgid "Grow Direction" msgstr "Direkcije" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Makni Vodoravne Upute" +msgid "Min Size" +msgstr "Glavna skripta:" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -19254,28 +20841,24 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Način Ravnala" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "Učitaj zadani Bus Izgled." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19283,16 +20866,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Zalijepi Animaciju" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19307,9 +20883,14 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" msgstr "" +#: scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "Automatska reprodukcija pri učitavanju" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -19318,15 +20899,47 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Nastavak mora biti ispravan." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Odspoji" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instaliraj" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zumiraj" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zumiraj" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Odzumiraj" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19335,11 +20948,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Zatvori" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Brisati odabrani ključ/odabrane ključeve" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Zajednica" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19350,21 +20978,47 @@ msgid "Timers" msgstr "Vrijeme:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Spremi" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Glavna skripta:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19390,6 +21044,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Važeći znakovi:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Samo odabir" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19400,22 +21100,38 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Stvori" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Način Interpolacije" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19424,14 +21140,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19444,6 +21152,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19451,6 +21163,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Izbriši Odabir" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Izbriši Odabir" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Izbriši Odabir" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Pretraga:" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19460,26 +21196,102 @@ msgstr "Nedavno:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(vrijednost)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Vrijednost:" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Uredi" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Preimenuj Autoload" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Vrijeme/vremena: " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Važeći znakovi:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Samo odabir" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Trenutni Profil:" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19496,14 +21308,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtriraj signale" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19517,12 +21367,80 @@ msgstr "" msgid "Current Tab" msgstr "Učini Aktualnim" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Omogući" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Omogući" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Makni Vodoravne Upute" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Način Ravnala" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19530,52 +21448,39 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Onemogućen)" +msgid "Focused" +msgstr "Način Ravnala" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Način Interpolacije" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "" +#, fuzzy +msgid "Progress" +msgstr "Komponente" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19592,13 +21497,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Premjesti čvor(node)" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Način Interpolacije" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19607,6 +21522,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19616,20 +21543,24 @@ msgstr "" msgid "Audio Track" msgstr "Dodati stazu" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19666,6 +21597,11 @@ msgstr "" msgid "Editor Description" msgstr "Opis" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Uvezi" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19693,6 +21629,33 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Način Interpolacije" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Način Interpolacije" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Način Navigacije" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19701,6 +21664,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Način Interpolacije" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19729,11 +21701,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Način Interpolacije" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19759,12 +21726,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19792,16 +21759,13 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Put" #: scene/main/viewport.cpp msgid "" @@ -19817,6 +21781,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19825,6 +21801,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lijevo Linearno" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19834,20 +21839,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Promijeni Način Ažuriranja Animacije" +msgid "Clear Mode" +msgstr "Način Ravnala" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Omogući" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Omogući" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Omogući \"Onion Skinning\"" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Preimenuj zvučnu sabirnicu" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Promijeni Transform" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Promijeni Transform" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19867,15 +21902,28 @@ msgstr "" msgid "Loop Mode" msgstr "Način Interpolacije" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(vrijednost)" +msgid "Loop Begin" +msgstr "Način Interpolacije" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Vrijednost:" +msgid "Loop End" +msgstr "Način Interpolacije" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -19886,12 +21934,12 @@ msgstr "Napravi Funkciju" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19903,6 +21951,16 @@ msgstr "Put" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcije" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signali" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -19920,29 +21978,35 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Sky Custom FOV" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Orientation" +msgstr "Optimiraj animaciju" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Zalijepi Animaciju" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" msgstr "Način Interpolacije" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19950,47 +22014,69 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animacija" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Funkcije" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Dubina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Dubina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Dubina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "Dubina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtriraj signale" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtriraj signale" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Desno Linearno" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Height Max" +msgstr "Desno Široko" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19999,15 +22085,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Način Interpolacije" +msgid "Exposure" +msgstr "Izvoz" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20015,19 +22097,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20036,20 +22110,25 @@ msgid "SS Reflections" msgstr "Samo odabir" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "2 koraka" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Samo odabir" +msgid "Depth Tolerance" +msgstr "Dubina" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20057,119 +22136,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Desno Široko" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instaliraj" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Animacija" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Dubina" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20177,26 +22208,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Opis:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Način Interpolacije" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Upozorenja" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedavno:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Instaliraj" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20206,6 +22253,15 @@ msgstr "" msgid "Map Depth" msgstr "Dubina" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Dubina" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20224,43 +22280,46 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Način reprodukcije:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Način Ravnala" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Način Interpolacije" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Lijevo Široko" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Glavna skripta:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Način Ravnala" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Makni Vodoravne Upute" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20268,6 +22327,16 @@ msgstr "" msgid "Particles Anim" msgstr "Zalijepi Animaciju" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Premjesti Okvir" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Premjesti Okvir" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20284,10 +22353,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20308,10 +22373,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20337,34 +22398,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Način Ravnala" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Dubina" +msgid "Min Layers" +msgstr "Način Interpolacije" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Vrijednost:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20374,24 +22437,12 @@ msgstr "" msgid "Refraction" msgstr "Opis:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20399,46 +22450,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Način reprodukcije:" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20469,7 +22504,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20485,6 +22532,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Izvor:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20497,11 +22549,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Glavna skripta:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20515,10 +22562,6 @@ msgstr "" msgid "Max Error" msgstr "Greška!" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20531,6 +22574,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20539,36 +22594,71 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Obriši Bezier Točku" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Način reprodukcije:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Način reprodukcije:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Budućnost" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Promijeni vrstu baze:" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Budućnost" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Dodaj Bezier Točku" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20599,6 +22689,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20620,59 +22722,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Preimenuj Autoload" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Funkcije" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Preimenuj Autoload" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20683,10 +22768,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20695,10 +22776,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20715,10 +22792,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20737,14 +22810,28 @@ msgstr "Učitaj Zadano" msgid "Base Texture" msgstr "Promijeni vrstu baze:" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Način reprodukcije:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Način reprodukcije:" + #: scene/resources/texture.cpp #, fuzzy msgid "Base" @@ -20755,10 +22842,27 @@ msgstr "Promijeni vrstu baze:" msgid "Current Frame" msgstr "Premjesti Okvir" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Način reprodukcije:" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20794,6 +22898,16 @@ msgstr "Promijeni vrstu baze:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot Značajke Profila" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Mesh2D Pregled" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -20807,6 +22921,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20825,10 +22947,30 @@ msgstr "Lijevo Linearno" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20868,11 +23010,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20884,7 +23026,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20902,11 +23044,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20925,20 +23068,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurs" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20973,20 +23107,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Glavna skripta:" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Način reprodukcije:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20994,7 +23124,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21006,17 +23136,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21035,13 +23161,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Dodaj Bezier Točku" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21055,19 +23198,92 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linearno" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Mesh2D Pregled" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linearno" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Način Interpolacije" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Način Interpolacije" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Način Interpolacije" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Način Interpolacije" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Način Interpolacije" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Način Interpolacije" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21103,6 +23319,11 @@ msgstr "Konstante se ne mogu mijenjati." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtriraj signale" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21256,7 +23477,7 @@ msgstr "Način Interpolacije" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Otvori" #: servers/visual_server.cpp @@ -21396,5 +23617,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 22d5f090d7c..3b4b7fa7aee 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -38,6 +38,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.10.1\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "A vágólap üres!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Jelenlegi Jelenet" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Engedélyezés" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mozgató Mód" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Hibakereső Nyitva Tartása" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Körvonal Mérete:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Körvonal Mérete:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -48,10 +103,101 @@ msgstr "Dokumentáció megnyitása" msgid "Window" msgstr "Új ablak" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Teljes Képernyő" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializálás" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Dokk Pozíció" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Méret: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Szerkesztő" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolálás Módja" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Cél Felület:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Időskála Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fizika Keret %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Hiba a mentéskor" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Hiba a mentéskor" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -80,9 +226,21 @@ msgstr "Command: Forgatás" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Függvények" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -109,6 +267,10 @@ msgstr "Oldal: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -118,25 +280,68 @@ msgstr "Csatlakoztatás" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Rajzolt objektumok" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Másolópapír Mód Bekapcsolása" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Hálózati profilkészítő" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Gyökér Node Létrehozása:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Csatlakoztatás" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Pásztázás Mód" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -186,6 +391,16 @@ msgstr "Érvénytelen argumentumok a(z) '%s' építőben" msgid "On call to '%s':" msgstr "'%s' hívásánál:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Forgató Mód" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -226,10 +441,165 @@ msgstr "Kijelölés másolása" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Eszköz" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Mind" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Verziókezelés" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Közösség" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Előre beállított" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Keresés" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Gomb" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Állandó" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Egérgomb index:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Előre beállított" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Relatív Illesztés" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skála:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Tengely" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(érték)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Művelet" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Változtatás" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Skála:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Inicializálás" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Sorszám:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -245,10 +615,12 @@ msgstr "Illesztés Beállítása" msgid "Project Settings Override" msgstr "Projekt beállítások..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Név" @@ -441,18 +813,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Szűrők:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -481,7 +855,7 @@ msgstr "" msgid "Max Functions" msgstr "Függvények" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Kifejezés beállítása" @@ -554,16 +928,27 @@ msgstr "Részecskék" msgid "Resource" msgstr "Forrás" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Jelenet bezárása" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Útvonal" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Forrás" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -577,7 +962,7 @@ msgstr "Tesztelés" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -609,7 +994,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -682,8 +1067,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Skála:" @@ -701,7 +1091,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -976,8 +1366,10 @@ msgstr "Szerkesztő" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animáció" @@ -1122,6 +1514,8 @@ msgstr "Animáció - Kulcsok Mozgatása" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1525,7 +1919,7 @@ msgid "" msgstr "" "Késlelteti a jelzést, amit egy sorban tárol és csak holtidőben adja ki." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Egyszeri" @@ -1694,13 +2088,6 @@ msgstr "" msgid "Dependencies" msgstr "Függőségek" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Útvonal" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Függőségek:" @@ -1839,11 +2226,11 @@ msgid "Lead Developer" msgstr "Vezető Fejlesztő" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projekt Kezelő " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projektkezelő" #: editor/editor_about.cpp msgid "Developers" @@ -2188,7 +2575,9 @@ msgid "Remove Autoload" msgstr "AutoLoad Eltávolítása" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Engedélyezés" @@ -2675,8 +3064,11 @@ msgstr "Lejátszási mód:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Pásztázás Mód" @@ -2696,6 +3088,16 @@ msgstr "Jelenlegi profil:" msgid "Current Path" msgstr "Jelenlegi:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Rejtett fálok megjelenítése/elrejtése" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ugrás Vissza" @@ -2716,7 +3118,8 @@ msgstr "Rejtett fálok megjelenítése/elrejtése" msgid "Toggle Favorite" msgstr "Kedvencek Mutatása/Elrejtése" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Mód váltása" @@ -2835,6 +3238,8 @@ msgid "Theme Properties" msgstr "Téma Tulajdonságai" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Szín" @@ -2953,14 +3358,18 @@ msgid "Method" msgstr "Metódus" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Jelzés" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Állandó" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Tulajdonság" @@ -2972,6 +3381,34 @@ msgstr "Téma tulajdonság" msgid "Property:" msgstr "Tulajdonság:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Csak metódusok" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Kijelölés zárolása" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Hívások" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Játék" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3757,7 +4194,7 @@ msgstr "Tulajdonságok" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Letiltott gomb" @@ -3803,7 +4240,7 @@ msgstr "" msgid "Dock Position" msgstr "Dokk Pozíció" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Zavarmentes Mód" @@ -4439,7 +4876,10 @@ msgstr "Szöveg szerkesztése:" msgid "On" msgstr "Be" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Réteg" @@ -4543,11 +4983,26 @@ msgstr "Átalakítás erre: %s" msgid "New %s" msgstr "Új %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Alaptípus módosítása:" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Erőforrás Hozzáadása" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Szerkeszthető elem" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Új szkript" @@ -4687,7 +5142,7 @@ msgstr "Szín" msgid "Accent Color" msgstr "Szín Választása" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4761,11 +5216,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Rejtett fálok megjelenítése/elrejtése" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4819,16 +5269,16 @@ msgstr "" msgid "Highlighting" msgstr "Közvetlen megvilágítás" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Közvetett megvilágítás" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4843,20 +5293,13 @@ msgid "Indent" msgstr "Behúzás Balra" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Méret: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatikus Behúzás" @@ -4866,12 +5309,12 @@ msgstr "Automatikus Behúzás" msgid "Convert Indent On Save" msgstr "Behúzás átalakítása szóközökké" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Hívások" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Hívások" @@ -4881,11 +5324,11 @@ msgstr "Hívások" msgid "Navigation" msgstr "Navigáció" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4906,7 +5349,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Sorszám:" @@ -5001,7 +5444,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5111,7 +5554,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5349,7 +5792,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Teljes Téglalap" @@ -5384,8 +5829,7 @@ msgstr "Pont eltávolítása" msgid "Editor SSL Certificates" msgstr "Szerkesztő Beállítások" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektkezelő" @@ -5556,6 +6000,11 @@ msgstr "Keresési eredmények" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Lapos 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Válassza ki az importálandó Node-okat" @@ -6994,8 +7443,8 @@ msgid "Future" msgstr "Jövő" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Mélység" @@ -7080,6 +7529,7 @@ msgid "Immediate" msgstr "Azonnal" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Szinkronizálás" @@ -7088,6 +7538,8 @@ msgid "At End" msgstr "A végén" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Utazás" @@ -7169,6 +7621,7 @@ msgid "Fade Out (s):" msgstr "Elhalványulás (mp):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Keverés" @@ -7288,7 +7741,7 @@ msgstr "Node szűrők szerkesztés" msgid "Filters..." msgstr "Szűrők..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7455,11 +7908,11 @@ msgstr "Licenc (Z-A)" msgid "First" msgstr "Első" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Előző" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Következő" @@ -8556,6 +9009,7 @@ msgid "Create Outline" msgstr "Körvonal Készítése" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9103,16 +9557,19 @@ msgstr "2D UV sokszög szerkesztő megnyitása." msgid "Polygon 2D UV Editor" msgstr "2D UV Sokszög Szerkesztő" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Pontok" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Sokszögek" @@ -9196,6 +9653,7 @@ msgstr "Rács beállításai" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Illesztés" @@ -9651,7 +10109,8 @@ msgstr "Kapcsolatok a metódushoz:" msgid "Source" msgstr "Forrás" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9694,6 +10153,7 @@ msgid "Convert Case" msgstr "Kis- és Nagybetűk Konvertálása" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Mind Nagybetű" @@ -9876,7 +10336,8 @@ msgid "Create physical bones" msgstr "Fizikai csontok létrehozása" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Csontváz" @@ -9892,7 +10353,7 @@ msgstr "" msgid "Orthogonal" msgstr "Ortogonális" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektíva" @@ -9992,7 +10453,7 @@ msgstr "Megnéz a Síklap transzformációját." msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Forgató Mód" @@ -10258,7 +10719,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Illesztés Használata" @@ -10636,6 +11097,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Ciklus" @@ -11204,15 +11668,6 @@ msgstr "felülírja:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Alaptípus módosítása:" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11551,6 +12006,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Régió" @@ -11558,7 +12014,7 @@ msgstr "Régió" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Ütközés" @@ -12151,7 +12607,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12895,6 +13352,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Exportálási Útvonal" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12909,10 +13370,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Exportálási Útvonal" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12970,7 +13427,8 @@ msgstr "Szkript" msgid "GDScript Export Mode:" msgstr "Szkript Exportálás Mód:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13290,6 +13748,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektkezelő" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13433,10 +13898,6 @@ msgstr "" msgid "All Devices" msgstr "Minden eszköz" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Eszköz" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13489,10 +13950,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Tengely" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13640,11 +14097,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Művelet" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13831,7 +14284,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Lépés" @@ -14569,7 +15024,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14593,6 +15048,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14662,7 +15122,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14674,14 +15134,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Pont" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14872,17 +15335,13 @@ msgstr "Ütközési mód" msgid "Crash Handler" msgstr "Fogantyú Beállítása" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Beállítás" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14955,31 +15414,20 @@ msgid "Display" msgstr "Az összes megjelenítése" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Teljes Képernyő" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15011,10 +15459,6 @@ msgstr "Szinkronizálás" msgid "Use V-Sync" msgstr "Illesztés Használata" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15023,7 +15467,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Engedélyezés" @@ -15042,11 +15494,6 @@ msgstr "Kijelölés Keretezése" msgid "Energy Saving" msgstr "Hiba a mentéskor" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Hibakereső Nyitva Tartása" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15080,11 +15527,6 @@ msgstr "Közösség" msgid "Physics FPS" msgstr "Fizika Keret %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fizika Keret %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15118,7 +15560,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Kijelölés Keretezése" #: main/main.cpp @@ -15129,10 +15571,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15196,14 +15634,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Szűrők:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Szín" #: main/main.cpp @@ -15287,6 +15725,7 @@ msgid "Main Loop Type" msgstr "Node típus keresése" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15308,7 +15747,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Ugrás Vissza" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Illesztés node oldalakhoz" @@ -15350,24 +15789,33 @@ msgstr "" msgid "Operation" msgstr "Felsorolások:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Ütközés" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Ütközési mód" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Ütközési mód" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Kis- és Nagybetűk Konvertálása" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15375,10 +15823,12 @@ msgstr "A paraméter megváltozott" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15392,11 +15842,20 @@ msgstr "Fő Jelenet Argumentumok:" msgid "Rings" msgstr "Figyelmeztetések" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Simított Lépés" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Vezetővonalak Megjelenítése" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15409,6 +15868,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Sokszögek" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15417,6 +15883,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Node-ok beillesztése" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15435,20 +15906,87 @@ msgstr "" msgid "Path Rotation" msgstr "Véletlenszerű Forgatás:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Az útvonal nem helyi." + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Folyamatos" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Véletlenszerű Forgatás:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Ütközési mód" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Pásztázás Mód" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Példány" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Rács megjelenítése mindig" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Illesztés Használata" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Tároló Fájl:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Erőforrás Betöltése" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Csontváz" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Újratöltés" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15503,14 +16041,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Osztálynév:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Szkript neve:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Elérési Út Fókuszálása" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15613,6 +16157,176 @@ msgstr "Mesh könyvtár exportálás" msgid "Export GLTF..." msgstr "Exportálás..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Rács Eltolás:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Összetevők" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Véletlenszerű Skálázás:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Mennyiség:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mixelés" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Példány" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Geometria Elemzése…" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Alapértelmezett" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Minden eszköz" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Méret: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineáris" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Szín" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Változtatás" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Fény Besütése" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "A paraméter megváltozott" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Új szülő hozzárendelése" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Fordítások" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Forgatási Léptetés:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Pont" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15622,10 +16336,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "IdőKereső Node" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Origó Megjelenítése" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Pontok mozgatása" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15634,7 +16362,54 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Skalár operátor." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Verzió:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Verzió:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15657,6 +16432,16 @@ msgstr "Mesh" msgid "Materials" msgstr "A paraméter megváltozott" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scene elérési Út:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Gyökér Node Létrehozása:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15701,18 +16486,49 @@ msgstr "Csontváz" msgid "Animations" msgstr "Animációk:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Csontok Mutatása" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fizika Keret %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Fény Besütése" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Körvonal Mérete:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Középre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Középre" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Középre" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15893,12 +16709,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Rács Eltolás:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15916,11 +16738,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16006,6 +16828,15 @@ msgstr "Geometria Elemzése…" msgid "Done!" msgstr "Kész!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Véletlenszerű Skálázás:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16014,6 +16845,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Rács Eltolás:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16031,12 +16867,56 @@ msgstr "Perspektíva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Név" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Beállítások:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Leírás" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Alaptípus módosítása:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16085,13 +16965,6 @@ msgstr "" msgid "Visual Script" msgstr "Előző Szkript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Függvények" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16406,6 +17279,7 @@ msgid "Edit Member" msgstr "Tag szerkesztése" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Kifejezés beállítása" @@ -16414,6 +17288,11 @@ msgstr "Kifejezés beállítása" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Jelek szűrése" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16515,13 +17394,30 @@ msgstr "Méretezési mód" msgid "Basic Type" msgstr "Alaptípus módosítása:" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Node Útvonal Másolása" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Visszaállítás Alapértelmezettre" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Érvényes karakterek:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Méretezési mód" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16584,11 +17480,6 @@ msgstr "Hozzárendelés..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16631,6 +17522,11 @@ msgstr ": Érvénytelen argumentumok: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Név" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet nem található a szkriptben: " @@ -16713,6 +17609,10 @@ msgstr "" msgid "SubCall" msgstr "Hívások" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16770,6 +17670,11 @@ msgstr "Fizika Keret %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Idő" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16798,6 +17703,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16808,9 +17717,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK Lánc Törlése" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Időtúllépés." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16839,6 +17753,11 @@ msgstr "" msgid "Visibility State" msgstr "Láthatósági Téglalap Generálása" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Újra" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17656,6 +18575,58 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Keret %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skála:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Játék" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Középre" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Rács Eltolás:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17666,24 +18637,32 @@ msgstr "Fizika Keret %" msgid "Space Override" msgstr "felülírja:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generált Pontok Száma:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Példány" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Előnézet frissítése" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineáris" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17694,8 +18673,8 @@ msgstr "Hangbusz Hozzáadása" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Hangbusz Elrendezés Megnyitása" +msgid "Override" +msgstr "Felülírás" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17716,10 +18695,11 @@ msgid "Pitch Scale" msgstr "Skála:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Játék" +msgid "Autoplay" +msgstr "Automatikus Lejátszás Váltása" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17727,7 +18707,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Példány" @@ -17757,13 +18738,29 @@ msgstr "Node-ok Másolása" msgid "Anchor Mode" msgstr "Ikon mód" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Forgatási Léptetés:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Jelenlegi:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Nagyítás" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Nézet Megjelenítése" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mozgató Mód" @@ -17772,38 +18769,61 @@ msgstr "Mozgató Mód" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Simított Lépés" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Margó Beállítása" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Margó Beállítása" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Margó Beállítása" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Simított Lépés" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Rács Eltolás:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Rács X eltolása:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Rács X eltolása:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Margó Beállítása" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Hívások" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Hívások" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Margó Beállítása" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Keverés2 Node" @@ -17813,27 +18833,63 @@ msgstr "Keverés2 Node" msgid "Light Mode" msgstr "Navigációs mód" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Részecskék" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Részecskék" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Legutóbbi Fájlok Törlése" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Kitöltés" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Kitöltés" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Origó Megjelenítése" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17851,6 +18907,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17875,6 +18935,19 @@ msgstr "" msgid "Build Mode" msgstr "Vonalzó mód" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Letiltott elem" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Ütközési sokszög létrehozása" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17908,6 +18981,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Beállítások:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Mennyiség:" @@ -17917,16 +18997,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Utófeldolgozás" +msgid "One Shot" +msgstr "Egyszeri Node" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skála:" +msgid "Preprocess" +msgstr "Utófeldolgozás" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17949,11 +19029,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projektek" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17969,8 +19060,10 @@ msgstr "" msgid "Texture" msgstr "Textúra eltávolítása" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17982,9 +19075,18 @@ msgstr "Kibocsátási Maszk" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Kibocsátási Forrás: " +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Véletlenszerű Skálázás:" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18010,7 +19112,8 @@ msgid "Initial Velocity" msgstr "Inicializálás" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18047,12 +19150,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Szín" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18090,16 +19187,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Letiltott gomb" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18108,11 +19221,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializálás" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18122,42 +19235,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Szerkesztő" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Változtatás" +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Height" -msgstr "Forgatás jobbra" +msgid "Layer Min" +msgstr "Réteg" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Réteg" #: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18166,28 +19277,33 @@ msgid "Shadow" msgstr "Árnyaló" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Méret: " #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Szűrő módosítása" +msgid "Gradient Length" +msgstr "Színátmenet szerkesztve" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Szűrők:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Metódusok szűrése" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Bezárás" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Vonalzó mód" @@ -18204,6 +19320,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Alapértelmezett" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18236,24 +19357,40 @@ msgstr "" msgid "End Cap Mode" msgstr "Pásztázás Mód" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Mappa átnevezése:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializálás" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Kapcsolat szerkesztése:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18282,12 +19419,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Jobb alsó" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Részecskék" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18309,12 +19456,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Forgatási Léptetés:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Forgatási Léptetés:" @@ -18328,20 +19471,65 @@ msgstr "Állandó" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Véletlenszerű Skálázás:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Globális Transzformáció Megtartása" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Relatív Illesztés" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Rács Eltolás:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Új szkript" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "A végén" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Művelet" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Tükör" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18370,11 +19558,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioritás mód" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Görbe Lezárása" @@ -18388,6 +19582,20 @@ msgstr "" msgid "Unit Offset" msgstr "Rács Eltolás:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Rács Eltolás:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Rács Eltolás:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18398,12 +19606,22 @@ msgid "Layers" msgstr "Réteg" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializálás" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializálás" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Függvények" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18441,15 +19659,39 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Node-ok kivágása" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Folyamatos" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Szín Választása" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Intelligens illesztés" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18458,40 +19700,93 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Forrás Mesh:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Margó Beállítása" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fizika Keret %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Véletlenszerű Skálázás:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Ütközési mód" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Ütközési mód" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Ütközési mód" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Inicializálás" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Arány megtartása" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Mappa átnevezése:" +msgid "Vertex Colors" +msgstr "Következő koordináta" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18502,23 +19797,45 @@ msgstr "Belső csúcspont létrehozása" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Ütközési mód" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Pont eltávolítása" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Következő koordináta" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Újraindítás" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18545,6 +19862,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Keret %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Szkriptek szűrése" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18558,49 +19885,71 @@ msgid "Tile Set" msgstr "Csempekészlet" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Körvonal Mérete:" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Globális Transzformáció Megtartása" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +#, fuzzy +msgid "Half Offset" +msgstr "Inicializálás" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Origó Megjelenítése" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Rendezés" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Ütközés" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioritás mód" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Funkciók" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Use Parent" msgstr "Ütközési mód" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Ütközési mód" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Ütközési mód" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Megnéz a Síklap transzformációját." - -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Előre beállított" +msgid "Shape Centered" +msgstr "Illesztés node középponthoz" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Visible" +msgstr "Legutóbbi Fájlok Törlése" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18619,27 +19968,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Busz Hangerő Visszaállítása" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Busz Hangerő Visszaállítása" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "UniformRef Név Megváltozott" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18655,7 +19995,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Csak Horgonyok" #: scene/3d/arvr_nodes.cpp @@ -18672,6 +20012,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Véletlenszerű Skálázás:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18700,33 +20045,37 @@ msgstr "Kibocsátási színek" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Kibocsátási színek" +msgid "Degrees" +msgstr "Forgatási Léptetés:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animáció" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Tulajdonság Sáv" +msgid "Tracking" +msgstr "Csomagolás" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18741,6 +20090,15 @@ msgstr "Megnéz a Síklap transzformációját." msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18772,6 +20130,13 @@ msgstr "Fénytérképek Létrehozása" msgid "Done" msgstr "Kész" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Tartalom:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18784,6 +20149,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Szűrők:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Szín" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18794,38 +20173,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Általános" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Kinyerés Pixelből" +msgid "Max Size" +msgstr "Méret: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Felvétel" +msgid "Custom Sky" +msgstr "Node-ok kivágása" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Forgatási Léptetés:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Node-ok kivágása" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Busz Effektus Áthelyezése" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Behúzás Jobbra" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigáció" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18835,14 +20220,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node neve:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Tulajdonság Sáv" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18852,6 +20247,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Rács Eltolás:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18861,8 +20261,9 @@ msgstr "Legközelebbi" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -18872,13 +20273,14 @@ msgstr "Margó Beállítása" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Felvétel" #: scene/3d/collision_object.cpp msgid "" @@ -18934,17 +20336,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Kibocsátási Maszk" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Tartalom:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Kibocsátási Pontok:" +msgid "Ring Radius" +msgstr "Kibocsátási Maszk" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Kibocsátási Forrás: " + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Forgatás jobbra" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Figyelmeztetések" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18959,18 +20372,25 @@ msgstr "" msgid "Portal Mode" msgstr "Prioritás mód" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Prioritás Engedélyezése" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -18981,15 +20401,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigáció" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19021,22 +20432,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -#, fuzzy -msgid "Light Color" -msgstr "Szín Választása" +msgid "Negative" +msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Forgató Mód" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Busz Hangerő Visszaállítása" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19045,24 +20452,26 @@ msgstr "Irányok" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Zavarmentes Mód" +msgid "Blend Splits" +msgstr "Keverési Idők:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Mélység" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Árnyaló" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Alapértelmezett Betöltése" #: scene/3d/light.cpp @@ -19073,18 +20482,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Átalakítás Megszakítva." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Tesztelés" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19139,11 +20563,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Láthatósági AABB Generálása" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Hívások" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Hívások" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19172,8 +20606,9 @@ msgid "Axis Lock" msgstr "Tengely" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Rács Eltolás:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19199,6 +20634,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Node-ok törlése" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19256,39 +20696,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Ugrás Vissza" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Alapértelmezett" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Csoportok" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Jobb felső" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Hibakereső" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Forgató Mód" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Rács Eltolás:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Illesztés Engedélyezése" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Szín Választása" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Kibocsátási színek" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Behúzás Jobbra" #: scene/3d/remote_transform.cpp msgid "" @@ -19314,6 +20796,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19353,6 +20839,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19408,6 +20898,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fizika Keret %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Ütközési sokszög létrehozása" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19429,6 +20929,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19452,11 +20956,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Globális Transzformáció Megtartása" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19465,7 +20964,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fizika Keret %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19516,16 +21024,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Felsorolások:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Felfelé Görgetés." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Függvények" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Kifejezés beállítása" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Hiba!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Felsorolások:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19554,6 +21094,11 @@ msgstr "További hívási argumentumok:" msgid "Baked Light" msgstr "Fény Besütése" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Fénytérképek Létrehozása" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19562,20 +21107,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Példány" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19596,11 +21139,13 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Fő Jelenet" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19613,6 +21158,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Automatikus háromszögek be- és kikapcsolása" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Automatikus háromszögek be- és kikapcsolása" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19649,6 +21199,11 @@ msgstr "Áttűnési Idő (mp):" msgid "autorestart_" msgstr "Automatikus Újraindítás:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automatikus Újraindítás:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19669,11 +21224,26 @@ msgstr "Bemeneti port hozzáadása" msgid "Xfade Time" msgstr "Áttűnési Idő (mp):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Rács Eltolás:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Méretezési mód" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Automatikus Léptetés Beállítása" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Haladó beállítások" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19688,11 +21258,6 @@ msgstr "Animáció beállítása" msgid "Assigned Animation" msgstr "Animáció Hozzáadása" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Automatikus Lejátszás Váltása" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19713,22 +21278,16 @@ msgid "Playback Options" msgstr "Osztály beállítások:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Scene Futtatása" +msgid "Default Blend Time" +msgstr "Alapértelmezett" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Művelet" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19772,10 +21331,20 @@ msgstr "" msgid "Tree Root" msgstr "Gyökér Node Létrehozása:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animáció - Beszúrás" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Sáv Hozzáadása" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19785,15 +21354,86 @@ msgstr "" msgid "Playback" msgstr "Játék" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Paraméterek Beillesztése" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportálási Útvonal" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animáció" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Gyökér Node Létrehozása:" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Csontok" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolálás Módja" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "felülírja:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Node új szülőhöz rendelése" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Függvények" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Scene Futtatása" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Arány megtartása" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19804,14 +21444,24 @@ msgstr "Kiválasztó Mód" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Vízszintes segédvonal létrehozása" +msgid "Horizontal" +msgstr "Vízszintes segédvonal mozgatása" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Függőleges segédvonal mozgatása" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Origó Megjelenítése" #: scene/gui/base_button.cpp #, fuzzy @@ -19819,12 +21469,11 @@ msgid "Action Mode" msgstr "Ikon mód" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Gomb" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19837,6 +21486,11 @@ msgstr "Gyorsbillentyű törlése" msgid "Group" msgstr "Csoportok" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Szöveg másolása" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19846,6 +21500,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Összes kinyitása" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Bal felső" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19853,6 +21517,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Sokszög Szerkesztése" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Kiválasztó Mód" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Pásztázás Mód" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Elhalasztott" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Engedélyezés" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Legutóbbi Fájlok Törlése" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19896,50 +21590,46 @@ msgstr "Csak Horgonyok" msgid "Grow Direction" msgstr "Irányok" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Vízszintes segédvonal mozgatása" +msgid "Min Size" +msgstr "Körvonal Mérete:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Függőleges segédvonal mozgatása" +msgid "Pivot Offset" +msgstr "Rács Eltolás:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Véletlenszerű Forgatás:" +msgid "Clip Content" +msgstr "Állandó" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Eszközök" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Elérési Út Fókuszálása" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mozgató Mód" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Szűrő módosítása" +msgid "Default Cursor Shape" +msgstr "Betölti az alapértelmezett Busz Elrendezést." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19948,16 +21638,9 @@ msgid "Size Flags" msgstr "Méret: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Kiválasztó Mód" #: scene/gui/control.cpp #, fuzzy @@ -19973,9 +21656,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Szöveg másolása" +msgid "Autowrap" +msgstr "Automatikus Lejátszás Váltása" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19985,15 +21672,50 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erősítse meg..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Felülírás" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Használjon érvényes kiterjesztést." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Leválasztás" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Rács Eltolás:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Példány" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Nagyítás" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Nagyítás" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Kicsinyítés" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Csontok Mutatása" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20002,11 +21724,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Rács kistérkép engedélyezése." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Csontok Mutatása" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Kiválasztás" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Közösség" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Mennyiség" @@ -20018,21 +21755,50 @@ msgid "Timers" msgstr "Idő" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Visszaállítás" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Kijelölés kitöltése" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Tesztelés" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Véletlenszerű Skálázás:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Körvonal Mérete:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20059,6 +21825,53 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Érvényes karakterek:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kontextusérzékeny Súgó" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Jelek szűrése" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Jelek szűrése" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Jelek szűrése" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Csak kijelölés" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20069,22 +21882,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Ki-Görbe Pozíció Beállítása" +msgid "Blink Speed" +msgstr "Scene Futtatása" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Méretezési mód" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Középre" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Régió" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20094,15 +21926,6 @@ msgstr "Margó Beállítása" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Vízszintes segédvonal létrehozása" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20116,6 +21939,11 @@ msgstr "" msgid "Popup" msgstr "Kitöltés" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Befoglaló" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20123,6 +21951,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Kijelölés középre" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Kijelölés Törlése" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Kijelölés Törlése" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Keresés" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20132,29 +21984,108 @@ msgstr "Legutóbbi:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Arány megtartása" +msgid "Min Value" +msgstr "(érték)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Érték:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Oldal: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Szerkesztés" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Csoportok" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Elem eltávolítása" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z index" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatikus Behúzás" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Keverési Idők:" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Érvényes karakterek:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Szöveg másolása" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Méret: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Tesztelés" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Csak kijelölés" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Jelenlegi profil:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20172,15 +22103,57 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Felület Kitöltése" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Jelek szűrése" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Jelek szűrése" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Szín Választása" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Mappa átnevezése:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Rács Eltolás:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Összes becsukása" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20195,12 +22168,85 @@ msgstr "" msgid "Current Tab" msgstr "Jelenlegi:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Az átrendezéshez húzza át." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Töréspontok kihagyása" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Mappa:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Engedélyezés" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Engedélyezés" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Függőleges segédvonal mozgatása" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Vízszintes segédvonal mozgatása" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Hívások" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Node feloldása" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20208,57 +22254,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(A szerkesztő le van tiltva)" +msgid "Focused" +msgstr "Elérési Út Fókuszálása" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Ütközési mód" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Összes kinyitása" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Átlépés" +msgid "Over" +msgstr "Felülírás" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Téma Tulajdonságai" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20273,12 +22305,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializálás" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Forgatási Léptetés:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Bal közép" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolálás Módja" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20288,6 +22332,20 @@ msgstr "" msgid "(Other)" msgstr "(Más)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Letiltott gomb" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Gyökér Node Létrehozása:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20297,8 +22355,12 @@ msgstr "" msgid "Audio Track" msgstr "Sáv Hozzáadása" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20306,14 +22368,14 @@ msgstr "" msgid "Stream Position" msgstr "Be-Görbe Pozíció Beállítása" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Nézet Megjelenítése" +msgid "Stretch Shrink" +msgstr "Kiválasztó Mód" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Nézet Megjelenítése" #: scene/main/http_request.cpp @@ -20352,6 +22414,11 @@ msgstr "" msgid "Editor Description" msgstr "Leírás" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportálási Útvonal" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20382,6 +22449,35 @@ msgstr "Többszörös beállítása:" msgid "Custom Multiplayer" msgstr "Többszörös beállítása:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Prioritás Engedélyezése" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolálás Módja" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Bal felső" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Ütközési mód" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigációs mód" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20390,6 +22486,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Többszörös beállítása:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolálás Módja" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20421,11 +22527,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Körvonal Készítése" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolálás Módja" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20452,12 +22553,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20486,17 +22587,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Idő" +msgid "Autostart" +msgstr "Automatikus Újraindítás:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Bal felső" +msgid "Viewport Path" +msgstr "Exportálási Útvonal" #: scene/main/viewport.cpp msgid "" @@ -20516,6 +22613,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Felülírás" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20524,6 +22634,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transzpozálás" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Árnyaló" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Letiltott elem" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Bal lineáris" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20534,20 +22676,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animáció Frissítés Módjának Változtatása" +msgid "Clear Mode" +msgstr "Vonalzó mód" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Engedélyezés" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Engedélyezés" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Másolópapír Mód Bekapcsolása" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Letiltott elem" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Animáció - Transzformáció Változtatása" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Globális Transzformáció Megtartása" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20569,15 +22741,30 @@ msgstr "Node-ok kivágása" msgid "Loop Mode" msgstr "Mozgató Mód" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(érték)" +msgid "Loop Begin" +msgstr "Mozgató Mód" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Érték:" +msgid "Loop End" +msgstr "Mozgató Mód" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mixelő Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Fő Jelenet Argumentumok:" #: scene/resources/curve.cpp #, fuzzy @@ -20588,15 +22775,15 @@ msgstr "Kijelölés kitöltése" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Felülírás" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20607,6 +22794,16 @@ msgstr "Elérési Út Fókuszálása" msgid "Outline Size" msgstr "Körvonal Mérete:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Függvények" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Jelzések" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20625,29 +22822,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Ikon mód" +msgid "Sky Custom FOV" +msgstr "Node-ok kivágása" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Dokumentáció megnyitása" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Forgatási Léptetés:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Forgatási Léptetés:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20656,49 +22860,73 @@ msgid "Ambient Light" msgstr "Behúzás Jobbra" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animáció" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Tároló Fájl:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Mennyiség:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Mélység" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Mélység" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Mélység" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Görbe Lezárása" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Jelek szűrése" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Átmenet eltávolítva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Jelek szűrése" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Jobb lineáris" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Navigációs mód" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Görbe Lezárása" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20706,15 +22934,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Mód váltása" +msgid "Exposure" +msgstr "Exportálás" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20722,19 +22946,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20743,142 +22959,100 @@ msgid "SS Reflections" msgstr "Kijelölés Nyújtása" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Lépés" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Csak kijelölés" +msgid "Fade In" +msgstr "Előtűnés (mp):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Elhalványulás (mp):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Mélység" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Szín" +msgid "Radius 2" +msgstr "Jobb felső" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Navigációs mód" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Példány" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Átmenet: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Keverés2 Node" +msgid "HDR Scale" +msgstr "Skála:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20886,26 +23060,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Fény Besütése" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Felsorolások:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Szín függvény." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Figyelmeztetések" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Legutóbbi:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Zavarmentes Mód" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Rács Eltolás:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20915,6 +23107,15 @@ msgstr "" msgid "Map Depth" msgstr "Mélység" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Mélység" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -20935,44 +23136,46 @@ msgid "Parameters" msgstr "A paraméter megváltozott" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Pásztázás Mód" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Vonalzó mód" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolálás Módja" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Az összes megjelenítése" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Körvonal Mérete:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Vonalzó mód" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Keverés2 Node" +msgid "Grow Amount" +msgstr "Mennyiség:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20980,6 +23183,16 @@ msgstr "" msgid "Particles Anim" msgstr "Részecskék" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Keret %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Keret %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20996,10 +23209,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21023,11 +23232,6 @@ msgstr "Kibocsátási színek" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Véletlenszerű Skálázás:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21056,34 +23260,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Vonalzó mód" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Mélység" +msgid "Min Layers" +msgstr "Réteg" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Réteg" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21094,75 +23300,46 @@ msgstr "Átmenet: " msgid "Refraction" msgstr "Felsorolások:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Véletlenszerű Skálázás:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Keverés2 Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Réteg" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioritás mód" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Zavarmentes Mód" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Pásztázás Mód" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Fény Besütése" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21196,8 +23373,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Átalakítás Megszakítva." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "UV Térkép Transzformálása" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Tömb átméretezése" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Tömb átméretezése" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21213,6 +23406,11 @@ msgstr "Geometria Elemzése…" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Forrás" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21225,11 +23423,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Körvonal Mérete:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21243,11 +23436,6 @@ msgstr "" msgid "Max Error" msgstr "Hiba!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Sokszögek" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21260,6 +23448,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21268,41 +23468,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Sokszögek" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Pontok mozgatása" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Módosított" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Módosított" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Kibocsátási Pontok:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Kibocsátási Forrás: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Kibocsátási színek" +msgid "Color Texture" +msgstr "Téma szerkesztése" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Kibocsátási Pontok:" +msgid "Point Count" +msgstr "Bemeneti port hozzáadása" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Következő Síklap" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21335,6 +23568,18 @@ msgstr "Jobb alsó" msgid "Left To Right" msgstr "Jobb felső" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21358,17 +23603,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Következő koordináta" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Görbe Lezárása" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Tároló Fájl:" #: scene/resources/sky.cpp #, fuzzy @@ -21377,12 +23619,8 @@ msgstr "Csoportok" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Görbe Lezárása" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Szín Választása" #: scene/resources/sky.cpp #, fuzzy @@ -21390,32 +23628,19 @@ msgid "Sun" msgstr "Futtatás" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Görbe Lezárása" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21428,11 +23653,6 @@ msgstr "Margó Beállítása" msgid "Expand Margin" msgstr "Összes kinyitása" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Kitöltés" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21441,10 +23661,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21461,10 +23677,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21484,14 +23696,30 @@ msgstr "Beállítás Betöltése" msgid "Base Texture" msgstr "Textúra eltávolítása" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Oldal: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Méretezési mód" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Felvétel" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Lejátszási mód:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Lejátszási mód:" #: scene/resources/texture.cpp #, fuzzy @@ -21503,11 +23731,29 @@ msgstr "Alaptípus módosítása:" msgid "Current Frame" msgstr "Jelenlegi jelenet neve" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Pásztázás Mód" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Pontos Egyezés" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Alapértelmezett" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21546,6 +23792,16 @@ msgstr "Alaptípus módosítása:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot funkcióprofil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Bemenet Törlése" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21559,6 +23815,16 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Fő Jelenet" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Jelenet" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21577,10 +23843,32 @@ msgstr "Bal lineáris" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializálás" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Felhasználói Felület" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21622,11 +23910,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21638,7 +23926,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21657,13 +23945,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Visszajelzé Küldése s A Dokumentumokról" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Kitérés" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21682,20 +23971,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Forrás" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21731,7 +24011,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Méret: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21739,14 +24019,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Lejátszási mód:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Visszajelzé Küldése s A Dokumentumokról" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21754,7 +24028,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Kitérés" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21767,18 +24041,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Időtúllépés." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mixelő Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21799,13 +24068,33 @@ msgid "Channel Disable Time" msgstr "Keverési Idő Módosítása" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Bemeneti port hozzáadása" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Kinyerés Pixelből" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globális Változó" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektíva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21819,19 +24108,94 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Méret: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineáris" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Előnézet frissítése" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializálás" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Ütközési mód" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Ütközési mód" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Ütközési mód" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Ütközési mód" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Ütközési mód" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Ütközési mód" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Bal közép" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21867,6 +24231,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "Particionálás…" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Jelek szűrése" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22026,7 +24395,7 @@ msgstr "Interpolálás Módja" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Megnyitás" #: servers/visual_server.cpp @@ -22172,5 +24541,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/id.po b/editor/translations/id.po index 3e255e95be3..7599452a281 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -51,6 +51,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Papan klip kosong!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Skena Saat Ini" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktifkan" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mode Pindah" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Biarkan Pengawakutu Terbuka" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Ukuran Garis Tepi:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Ukuran Garis Tepi:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -61,10 +116,102 @@ msgstr "Operator layar." msgid "Window" msgstr "Jendela Baru" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Piksel Pembatas" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Mode Layar Penuh" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inisialisasi" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posisi Pengait" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Ukuran:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mode Interpolasi" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Sasaran" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Node TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Frame Fisika %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Galat" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Galat Menyimpan" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Galat Menyimpan" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -93,9 +240,21 @@ msgstr "Comand: Putar" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Fungsi" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -122,6 +281,10 @@ msgstr "Halaman: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -131,25 +294,68 @@ msgstr "Menghubungkan" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objek Digambar:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Aktifkan Bayang-bayang" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Network Profiler(Debug jaringan)" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nama node akar" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Menghubungkan" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Jenis Transformasi" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -199,6 +405,16 @@ msgstr "argumen untuk membangun '%s' tidak sah" msgid "On call to '%s':" msgstr "Pada pemanggilan '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -240,10 +456,166 @@ msgstr "Salin Seleksi" msgid "Use Single Quotes" msgstr "Tile Tunggal Baru" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Perangkat" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Semua" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Kontrol Versi" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunitas" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Prasetel" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Pindai" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Tombol" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstan" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Indeks Tombol Mouse:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Prasetel" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Snap Relatif" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Kecepatan:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Sumbu" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(nilai)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indeks:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Aksi" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ubah" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Komit Perubahan" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Dongak:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Inisialisasi" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Nomor Baris:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -259,10 +631,12 @@ msgstr "Atur Snap" msgid "Project Settings Override" msgstr "Pengaturan Proyek…" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nama" @@ -456,18 +830,20 @@ msgstr "Perender:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filter:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -496,7 +872,7 @@ msgstr "Profiler(debugger/pemantauan)" msgid "Max Functions" msgstr "Buat Fungsi" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Tetapkan ekspresi" @@ -570,16 +946,28 @@ msgstr "Sudut:" msgid "Resource" msgstr "Resource" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Tutup Skena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Lokasi Resource" +msgid "Path" +msgstr "Jalur" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Sumber" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Komit Perubahan" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Pelokalan" @@ -593,7 +981,7 @@ msgstr "Menguji" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -625,7 +1013,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -698,8 +1086,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skala" @@ -716,7 +1109,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -991,8 +1384,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasi" @@ -1135,6 +1530,8 @@ msgstr "Pindahkan Kunci Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformasi" @@ -1534,7 +1931,7 @@ msgid "" msgstr "" "Menahan sinyal, menyimpannya dalam antrean dan hanya memicunya saat idle." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Satu Waktu" @@ -1703,13 +2100,6 @@ msgstr "" msgid "Dependencies" msgstr "Ketergantungan" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Jalur" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Ketergantungan:" @@ -1849,11 +2239,11 @@ msgid "Lead Developer" msgstr "Pengembang Utama" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Manajer Proyek " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Manajer Proyek" #: editor/editor_about.cpp msgid "Developers" @@ -2197,7 +2587,9 @@ msgid "Remove Autoload" msgstr "Hapus Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktifkan" @@ -2676,8 +3068,11 @@ msgstr "Mode Putar:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mode Geser Pandangan" @@ -2697,6 +3092,16 @@ msgstr "Profil Sekarang:" msgid "Current Path" msgstr "Saat ini:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Beralih File Tersembunyi" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Kembali" @@ -2717,7 +3122,8 @@ msgstr "Beralih File Tersembunyi" msgid "Toggle Favorite" msgstr "Beralih Favorit" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Beralih Mode" @@ -2838,6 +3244,8 @@ msgid "Theme Properties" msgstr "Properti Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Warna" @@ -2956,14 +3364,18 @@ msgid "Method" msgstr "Fungsi" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sinyal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstan" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Properti" @@ -2975,6 +3387,36 @@ msgstr "Properti Tema" msgid "Property:" msgstr "Properti:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Nilai" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Hanya Fungsi" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Item Check" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Item yang Dicentang" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Gambarkan Panggilan:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Mainkan" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3749,7 +4191,7 @@ msgstr "Tempel Properti" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Tombol Dinonaktifkan" @@ -3797,7 +4239,7 @@ msgstr "" msgid "Dock Position" msgstr "Posisi Pengait" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Mode Tanpa Gangguan" @@ -4437,7 +4879,10 @@ msgstr "Sunting Teks:" msgid "On" msgstr "Nyala" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lapisan" @@ -4549,11 +4994,26 @@ msgstr "Konversi ke %s" msgid "New %s" msgstr "%s baru" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ubah Tipe Basis" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Tambah Resource" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Item dapat diedit" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Skrip Baru" @@ -4694,7 +5154,7 @@ msgstr "Warna" msgid "Accent Color" msgstr "Pilih Warna" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4770,11 +5230,6 @@ msgstr "" msgid "File Dialog" msgstr "Dialog XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Beralih File Tersembunyi" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4828,16 +5283,16 @@ msgstr "" msgid "Highlighting" msgstr "PEncahayaan langsung" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Penyorot Sintaks" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4852,20 +5307,13 @@ msgid "Indent" msgstr "Indentasi Kiri" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipe" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Ukuran:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentasi Otomatis" @@ -4875,12 +5323,12 @@ msgstr "Indentasi Otomatis" msgid "Convert Indent On Save" msgstr "Konversikan Indentasi ke Spasi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Gambarkan Panggilan:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Gambarkan Panggilan:" @@ -4890,11 +5338,11 @@ msgstr "Gambarkan Panggilan:" msgid "Navigation" msgstr "Navigasi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4915,7 +5363,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Nomor Baris:" @@ -5010,7 +5458,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5123,7 +5571,7 @@ msgstr "Cat GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Cat GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5367,7 +5815,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Kotak Penuh" @@ -5403,8 +5853,7 @@ msgstr "Hapus Titik" msgid "Editor SSL Certificates" msgstr "Pengaturan Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Manajer Proyek" @@ -5579,6 +6028,11 @@ msgstr "" "Tahan %s untuk membulatkan ke integer. Tahan Shift untuk perubahan yang " "lebih presisi." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pilih node untuk diimpor" @@ -7003,8 +7457,8 @@ msgid "Future" msgstr "Masa depan" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Kedalaman" @@ -7089,6 +7543,7 @@ msgid "Immediate" msgstr "Segera" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sinkron" @@ -7097,6 +7552,8 @@ msgid "At End" msgstr "Pada Akhir" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Menjelajah" @@ -7181,6 +7638,7 @@ msgid "Fade Out (s):" msgstr "Memudar Keluar (d):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Berbaur" @@ -7300,7 +7758,7 @@ msgstr "Sunting Filter Node" msgid "Filters..." msgstr "Filter..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7465,11 +7923,11 @@ msgstr "Lisensi (Z-A)" msgid "First" msgstr "Pertama" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Sebelum" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Berikutnya" @@ -8558,6 +9016,7 @@ msgid "Create Outline" msgstr "Buat Garis Tepi" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9129,16 +9588,19 @@ msgstr "Buka Editor UV Poligon 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV Poligon 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Poligon" @@ -9224,6 +9686,7 @@ msgstr "Pengaturan Kisi" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Pengancingan" @@ -9675,7 +10138,8 @@ msgstr "Hubungan dengan fungsi:" msgid "Source" msgstr "Sumber" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Sasaran" @@ -9722,6 +10186,7 @@ msgid "Convert Case" msgstr "Konversikan Pengkapitalan" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Huruf Besar" @@ -9905,7 +10370,8 @@ msgid "Create physical bones" msgstr "Buat tulang fisik" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Kerangka" @@ -9921,7 +10387,7 @@ msgstr "Mainkan IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektif" @@ -10009,7 +10475,7 @@ msgstr "Tampilkan Transformasi Planar." msgid "None" msgstr "Tidak ada" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Putar" @@ -10277,7 +10743,7 @@ msgstr "" msgid "Use Local Space" msgstr "Gunakan Ruang Lokal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Gunakan Snap" @@ -10658,6 +11124,9 @@ msgid "Speed:" msgstr "Kecepatan:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Pengulangan" @@ -11218,15 +11687,6 @@ msgstr "Menimpa" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ubah Tipe Basis" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11569,6 +12029,7 @@ msgstr "Pilih bentuk sebelumnya, subtile, atau Tile." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Wilayah" @@ -11576,7 +12037,7 @@ msgstr "Wilayah" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Area Tabrakan" @@ -12193,7 +12654,8 @@ msgstr "Titik" msgid "Fragment" msgstr "Fragmen" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Cahaya" @@ -13017,6 +13479,10 @@ msgstr "Lokasi ekspor yang diberikan tidak ada:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Templat ekspor untuk platform ini tidak ada / rusak:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Lokasi Ekspor" + #: editor/project_export.cpp msgid "Presets" msgstr "Prasetel" @@ -13034,10 +13500,6 @@ msgstr "" "klik.\n" "Hanya satu preset per platform yang dapat ditandai sebagai runnable." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Lokasi Ekspor" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Resource" @@ -13099,7 +13561,8 @@ msgstr "Skrip" msgid "GDScript Export Mode:" msgstr "Mode Ekspor Skrip:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Teks" @@ -13462,6 +13925,13 @@ msgstr "" "Apakah Anda yakin untuk memindai %s folder untuk proyek Godot yang ada?\n" "Ini bisa memakan waktu yang lama." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Manajer Proyek" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13614,10 +14084,6 @@ msgstr "Tambah Input Action Event" msgid "All Devices" msgstr "Semua Perangkat" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Perangkat" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13670,10 +14136,6 @@ msgstr "Tombol X 2" msgid "Joypad Axis Index:" msgstr "Indeks Sumbu Joypad:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Sumbu" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indeks Tombol Joypad:" @@ -13825,11 +14287,7 @@ msgstr "Pemetaan Input" msgid "Action:" msgstr "Aksi:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Aksi" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona mati" @@ -14018,7 +14476,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Nilai awal untuk penghitung" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Langkah" @@ -14786,7 +15246,7 @@ msgid "Monitor" msgstr "Pemantau" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Nilai" @@ -14810,6 +15270,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Ekspor daftar ke berkas CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Lokasi Resource" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14879,7 +15344,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Ubah Sudut Emisi AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14891,14 +15356,17 @@ msgstr "Ubah FOV Kamera" msgid "Change Camera Size" msgstr "Ubah Ukuran Kamera" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Titik" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15091,18 +15559,13 @@ msgstr "Mode Tabrakan" msgid "Crash Handler" msgstr "Atur Pegangan" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Komit Perubahan" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Set MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15175,12 +15638,14 @@ msgid "Display" msgstr "Tampilkan Semua" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15188,20 +15653,6 @@ msgstr "" msgid "Height" msgstr "Cahaya" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Piksel Pembatas" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Mode Layar Penuh" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15234,10 +15685,6 @@ msgstr "Sinkron" msgid "Use V-Sync" msgstr "Gunakan Snap" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15246,7 +15693,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktifkan" @@ -15265,11 +15720,6 @@ msgstr "Seleksi Bingkai" msgid "Energy Saving" msgstr "Galat Menyimpan" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Biarkan Pengawakutu Terbuka" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15303,11 +15753,6 @@ msgstr "Komunitas" msgid "Physics FPS" msgstr "Frame Fisika %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Frame Fisika %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15341,7 +15786,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Seleksi Bingkai" #: main/main.cpp @@ -15352,10 +15797,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15419,14 +15860,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Warna" #: main/main.cpp @@ -15511,6 +15952,7 @@ msgid "Main Loop Type" msgstr "Cari Tipe Node" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15532,7 +15974,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Kembali" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Kancing ke Tepi Node" @@ -15574,24 +16016,33 @@ msgstr "Ubah Torus Radius Luar" msgid "Operation" msgstr "Opsi" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Area Tabrakan" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Mode Tabrakan" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Mode Tabrakan" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konversikan Pengkapitalan" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15599,10 +16050,12 @@ msgstr "Perubahan Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radius:" @@ -15617,11 +16070,20 @@ msgstr "Argumen Skena Utama:" msgid "Rings" msgstr "Peringatan" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Tingkat Kemulusan" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Tampilkan Garis-bantu" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15636,6 +16098,13 @@ msgstr "Ubah Torus Radius Luar" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Poligon" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15644,6 +16113,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Rekatkan Node" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15662,21 +16136,89 @@ msgstr "" msgid "Path Rotation" msgstr "Perputaran Acak:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Jadikan Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Lanjut" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Pilih Jarak:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Perputaran Acak:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Mode Tabrakan" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Perubahan Transformasi" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instansi" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Selalu Tampilkan Kisi" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Gunakan Snap" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Menyimpan File:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Muat Resource" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Kerangka" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Awalan:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Muat Ulang" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15731,14 +16273,20 @@ msgstr "Dinonaktifkan Singleton GDNative" msgid "Libraries: " msgstr "Pustaka: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nama Kelas:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nama Skrip:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Garis Fokus" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15839,6 +16387,180 @@ msgstr "Ekspor Pustaka Mesh" msgid "Export GLTF..." msgstr "Ekspor…" +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Tampilan Belakang" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Offset Kotak-kotak:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponen" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Jumlah:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Bercampur" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instansi" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Mengurai Geometri..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Tampilan Belakang" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Bawaan" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Semua Perangkat" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Ukuran:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linier" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Warna" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ubah" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Panggang Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Perubahan Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Pengindukan Ulang" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Platform" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Terjemahan" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Jangkah Perputaran:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Anakan yang Dapat Disunting" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Titik" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15848,10 +16570,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Node TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Skena Dasar Baru" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Fokus asal" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Geser Persendian" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15860,7 +16597,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operator skalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versi" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versi" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Cahaya" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15884,6 +16669,16 @@ msgstr "Jala" msgid "Materials" msgstr "Perubahan Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Lokasi Skena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nama node akar" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15928,18 +16723,49 @@ msgstr "Pilih Node" msgid "Animations" msgstr "Animasi:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Tampilkan Tulang-tulang" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Frame Fisika %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Panggang Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Tampilan Depan" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16121,12 +16947,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Pengimbangan:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16144,11 +16976,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16236,6 +17068,15 @@ msgstr "Mengurai Geometri..." msgid "Done!" msgstr "Selesai!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Skala Acak:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16244,6 +17085,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Offset Kotak-kotak:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16261,13 +17107,58 @@ msgstr "Perspektif" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nama" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Pengaturan:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Deskripsi" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Atur Jenis variabel" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Atur Jenis variabel" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16318,13 +17209,6 @@ msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " msgid "Visual Script" msgstr "Cari VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Fungsi" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Ubah Argumen Sinyal" @@ -16646,6 +17530,7 @@ msgid "Edit Member" msgstr "Sunting Anggota" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Tetapkan ekspresi" @@ -16654,6 +17539,11 @@ msgstr "Tetapkan ekspresi" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Dapat dijalankan" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16756,6 +17646,13 @@ msgstr "Mode Skala" msgid "Basic Type" msgstr "Ubah Tipe Basis" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Salin Lokasi Node" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16763,7 +17660,17 @@ msgstr "Ubah Nama Argumen" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Kembalikan ke Nilai Baku" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Karakter sah:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mode Skala" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16827,11 +17734,6 @@ msgstr "Tetapkan" msgid "Get %s" msgstr "Dapatkan %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indeks:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nama properti index tidak sah." @@ -16876,6 +17778,11 @@ msgstr ": Argumen-argumen tidak sah: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nama" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet tidak ditemukan dalam script: " @@ -16962,6 +17869,10 @@ msgstr "" msgid "SubCall" msgstr "Panggil" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17021,6 +17932,11 @@ msgstr "Frame Fisika %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Cat Tile" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17049,6 +17965,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17059,9 +17979,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Bersihkan Rantai IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tenggat waktu habis." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17090,6 +18015,11 @@ msgstr "" msgid "Visibility State" msgstr "Jungkitkan Visibilitas" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Coba Lagi" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17933,6 +18863,60 @@ msgstr "" "Resource SpriteFrames seharusnya diciptakan atau diatur dalam properti " "'Frames' agar AnimatedSprite menampilkan frame-frame." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Bingkai %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Mainkan" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Tengah" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Pengimbangan:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Pemantau" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Pemantau" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17943,24 +18927,32 @@ msgstr "Menimpa" msgid "Space Override" msgstr "Menimpa" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Menghasilkan Nilai" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instansi" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Perbarui Pratinjau" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linier" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17971,8 +18963,8 @@ msgstr "Tambah Suara Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Buka Layout Suara Bus" +msgid "Override" +msgstr "Menimpa" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17993,10 +18985,11 @@ msgid "Pitch Scale" msgstr "Skala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Mainkan" +msgid "Autoplay" +msgstr "Jungkitkan Putar Otomatis" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18004,7 +18997,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Pilih Jarak:" @@ -18034,13 +19028,29 @@ msgstr "Salin Node" msgid "Anchor Mode" msgstr "Mode Ikon" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Jangkah Perputaran:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Saat ini:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Perbesar Pandangan" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Tampilan" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mode Pindah" @@ -18049,38 +19059,62 @@ msgstr "Mode Pindah" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Tingkat Kemulusan" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Atur Batas" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Atur Batas" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Atur Batas" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Tingkat Kemulusan" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Pengimbangan:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Pengimbangan:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Pengimbangan:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Atur Batas" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Gambarkan Panggilan:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Gambarkan Panggilan:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Atur Batas" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Campur 2 Node" @@ -18090,29 +19124,65 @@ msgstr "Campur 2 Node" msgid "Light Mode" msgstr "Kanan Lebar" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikel" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikel" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Jungkitkan Visibilitas" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Jungkitkan Visibilitas" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Isi" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Isi" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Tampilkan Pangkal" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Cahaya" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18137,6 +19207,11 @@ msgstr "" "Pertimbangkan untuk menambahkan CollisionShape2D atau CollisionPolygon2D " "sebagai anak untuk mendefinisikan bentuknya." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Pilih Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18170,6 +19245,19 @@ msgstr "" msgid "Build Mode" msgstr "Mode Penggaris" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Item yang Dinonaktifkan" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Buat Poligon Collision" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18214,6 +19302,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Pengaturan:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Jumlah:" @@ -18223,16 +19318,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Pasca pemrosesan" +msgid "One Shot" +msgstr "Node sekali tembak" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skala" +msgid "Preprocess" +msgstr "Pasca pemrosesan" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18256,11 +19351,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Tampilkan FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proyek" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18276,8 +19382,10 @@ msgstr "" msgid "Texture" msgstr "Teks" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18289,9 +19397,19 @@ msgstr "Masker Emisi" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Sumber Emisi: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmo" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18317,7 +19435,8 @@ msgid "Initial Velocity" msgstr "Inisialisasi" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18354,12 +19473,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Warna" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18397,16 +19510,32 @@ msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Tombol Dinonaktifkan" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18415,11 +19544,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inisialisasi" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18430,44 +19559,41 @@ msgid "" msgstr "" "Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'Texture'." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TeksturRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Ubah" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Putar ke kanan" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Ubah Ukuran Kamera" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Lapisan" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18476,28 +19602,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Tampilan Belakang" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Ganti Filter" +msgid "Gradient Length" +msgstr "Gradasi Disunting" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filter:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filter method" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Tutup" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mode Penggaris" @@ -18518,6 +19649,11 @@ msgstr "" msgid "Width Curve" msgstr "Pisahkan Kurva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Bawaan" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18551,24 +19687,40 @@ msgstr "Mode Wilayah" msgid "End Cap Mode" msgstr "Mode Pengancingan:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Mengubah nama folder dengan:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inisialisasi" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Sunting Koneksi:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18600,12 +19752,22 @@ msgstr "Pilih Jarak:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Ubah Torus Radius Luar" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Sudut:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18631,12 +19793,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Jangkah Perputaran:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Memutar %s derajat." @@ -18651,10 +19809,48 @@ msgstr "Konstan" msgid "Global Rotation Degrees" msgstr "Memutar %s derajat." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Skala Acak:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Pertahankan Transformasi Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Snap Relatif" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Pengimbangan:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Gunakan Pengancingan Skala" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Pada Akhir" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18662,11 +19858,18 @@ msgstr "" "Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " "node ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Aksi" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Cermin" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18703,11 +19906,17 @@ msgstr "" "Animasi Particles2D membutuhkan penggunaan CanvasItemMaterial dengan " "\"Animasi Partikel\" diaktifkan." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Mode Prioritas" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Pisahkan Kurva" @@ -18723,6 +19932,20 @@ msgstr "" msgid "Unit Offset" msgstr "Offset Kotak-kotak:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Pengimbangan:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Pengimbangan:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18733,12 +19956,22 @@ msgid "Layers" msgstr "Lapisan" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inisialisasi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inisialisasi" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fungsi" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18781,15 +20014,40 @@ msgstr "Cahaya" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Potong Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Lanjut" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Pilih Warna" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Pengancingan Pintar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Kecepatan:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18798,42 +20056,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Sumber Mesh:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Atur Batas" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Frame Fisika %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Memindahkan keluaran" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Perender:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Pelokalan" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Mode Tabrakan" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID tidak valid" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Mode Tabrakan" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Mode Tabrakan" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Inisialisasi" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Memutar %s derajat." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TeksturRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Mengubah nama folder dengan:" +msgid "Vertex Colors" +msgstr "Titik" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18846,23 +20159,46 @@ msgid "Gizmo Extents" msgstr "Gizmo" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Mode Tabrakan" +msgid "Cast To" +msgstr "Buat Node Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Hapus Titik" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Koordinat berikutnya" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Mulai Ulang" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18892,6 +20228,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Bingkai %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filter skrip" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18909,51 +20255,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Ubah Ukuran Kamera" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformasi" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inisialisasi" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Tampilkan Titik Asal" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Mode Tabrakan" +msgid "Y Sort" +msgstr "Urutkan" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Area Tabrakan" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Mode Prioritas" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Fitur Utama:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Mode Tabrakan" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Mode Tabrakan" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Tutup Set Transformasi" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Kancing ke Tengah Node" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Prasetel" +msgid "Shape Visible" +msgstr "Jungkitkan Keterlihatan" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18974,27 +20339,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Setel Ulang Bus Volume" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Setel Ulang Bus Volume" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Tetapkan Nama Uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera wajib memiliki node ARVROrigin sebagai induknya." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19012,7 +20368,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Hanya jangkar-jangkar" #: scene/3d/arvr_nodes.cpp @@ -19031,6 +20387,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin membutuhkan node anak ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Skala Acak:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19059,34 +20420,38 @@ msgstr "Warna Emisi" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Warna Emisi" +msgid "Degrees" +msgstr "Memutar %s derajat." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasi" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Aktifkan Efek Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Track Properti" +msgid "Tracking" +msgstr "Mengemas" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19101,6 +20466,16 @@ msgstr "Bersihkan Transformasi" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subpohon" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19130,6 +20505,13 @@ msgstr "Menyimpan lightmap" msgid "Done" msgstr "Selesai" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmo" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19142,6 +20524,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Warna" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19154,38 +20550,43 @@ msgstr "Atlas Baru" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Tampilkan Lingkungan" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Umum" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Tangkap dari Piksel" +msgid "Max Size" +msgstr "Ukuran:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Tangkap" +msgid "Custom Sky" +msgstr "Potong Node" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Memutar %s derajat." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Potong Node" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Pindah Efek Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indentasi Kanan" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigasi" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19196,14 +20597,24 @@ msgstr "" msgid "Light Data" msgstr "Cahaya" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nama Node:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Track Properti" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19213,6 +20624,11 @@ msgstr "Proyek" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Offset Kotak-kotak:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19222,8 +20638,9 @@ msgstr "Terdekat" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19234,15 +20651,15 @@ msgstr "Atur Batas" msgid "Clip To" msgstr "Klip Di Atas" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Balikkan Portal" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Tangkap" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19316,17 +20733,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Masker Emisi" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Titik Emisi:" +msgid "Ring Radius" +msgstr "Masker Emisi" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Ubah Torus Radius Dalam" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Putar ke kanan" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Peringatan" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19342,20 +20770,28 @@ msgstr "Balikkan Portal" msgid "Portal Mode" msgstr "Mode Prioritas" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Aktifkan Prioritas" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Pustaka Dinamis" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19365,15 +20801,6 @@ msgstr "Pustaka Dinamis" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigasi" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19408,21 +20835,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Pilih Warna" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Mode Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Setel Ulang Bus Volume" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19431,24 +20855,26 @@ msgstr "Arah" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Mode Tanpa Gangguan" +msgid "Blend Splits" +msgstr "Waktu Berbaur:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Kedalaman" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Muat Default" #: scene/3d/light.cpp @@ -19461,17 +20887,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformasi Dibatalkan." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Menguji" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[abaikan]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19536,11 +20978,21 @@ msgstr "" "Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard " "\"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Jungkitkan Visibilitas" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Gambarkan Panggilan:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Gambarkan Panggilan:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19577,8 +21029,8 @@ msgstr "Sumbu" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Cat Tile" +msgid "Body Offset" +msgstr "Pengimbangan:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19604,6 +21056,11 @@ msgstr "Node A dan Node B harus PhysicsBody yang berbeda" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Hapus Node" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19661,39 +21118,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portal aktif]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Sunting Root Langsung:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Bawaan" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Terkelompok" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radius:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Pengawakutu" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mode Putar" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Offset Kotak-kotak:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proyek" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktifkan Pengancingan" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Pilih Warna" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Warna Emisi" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indentasi Kanan" #: scene/3d/remote_transform.cpp msgid "" @@ -19721,6 +21221,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19760,6 +21264,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19815,6 +21323,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Frame Fisika %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Buat Poligon Collision" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19837,6 +21355,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19862,11 +21384,6 @@ msgstr "" "Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n" "Ubah ukurannya melalui \"collision shape\"-anaknya saja." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Pertahankan Transformasi Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19876,7 +21393,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmo" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Frame Fisika %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19931,16 +21457,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Enumerasi:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Scroll ke atas." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Fungsi" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Tetapkan ekspresi" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Galat" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Enumerasi:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19971,6 +21529,11 @@ msgstr "Argumen-argumen Panggilan Ekstra:" msgid "Baked Light" msgstr "Panggang Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Membuat Pemetaan Cahaya" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19979,22 +21542,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Pilih Jarak:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Pilih Jarak:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20021,11 +21580,13 @@ msgstr "" "Mode Latar Belakang lingkungannya menjadi Canvas (untuk skena 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Skena Utama" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20039,6 +21600,11 @@ msgstr "Nilai" msgid "Auto Triangles" msgstr "Jungkitkan Segitiga Otomatis" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Jungkitkan Segitiga Otomatis" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20075,6 +21641,11 @@ msgstr "Waktu X-Fade (d):" msgid "autorestart_" msgstr "Mulai Ulang Otomatis:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Mulai Ulang Otomatis:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20095,11 +21666,26 @@ msgstr "Tambah Port Masukan" msgid "Xfade Time" msgstr "Waktu X-Fade (d):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Offset Kotak-kotak:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Dongak:" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Terapkan Auto-Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opsi Lanjutan" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20114,11 +21700,6 @@ msgstr "Atur Animasi" msgid "Assigned Animation" msgstr "Tambah Animasi" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Jungkitkan Putar Otomatis" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20139,22 +21720,16 @@ msgid "Playback Options" msgstr "Opsi Kelas:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Mainkan Skena" +msgid "Default Blend Time" +msgstr "Bawaan" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Aksi" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20201,10 +21776,20 @@ msgstr "Akar AnimationPlayer bukanlah node yang valid." msgid "Tree Root" msgstr "Buat Node Root:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Sematkan AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Tambah Track" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya." @@ -20214,16 +21799,88 @@ msgstr "Node ini telah usang. Gunakan AnimationTree sebagai gantinya." msgid "Playback" msgstr "Mainkan" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Tempel Parameter" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Lokasi Ekspor" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasi" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Nol" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nama node akar" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Tulang" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mode Interpolasi" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Menimpa" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Pengindukan Ulang Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Buat Fungsi" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Mainkan Skena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Sasaran" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Jaga Rasio" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20234,15 +21891,24 @@ msgstr "Mode Seleksi" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Balik secara Horizontal" +msgid "Horizontal" +msgstr "Horisontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Balik secara Vertikal" +msgid "Vertical" +msgstr "Vertikal:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Tampilkan Pangkal" #: scene/gui/base_button.cpp #, fuzzy @@ -20250,12 +21916,11 @@ msgid "Action Mode" msgstr "Mode Ikon" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Tombol" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20268,6 +21933,11 @@ msgstr "Tombol Pintasan" msgid "Group" msgstr "Kelompok" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Salin Teks" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20277,6 +21947,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Bentangkan Semua" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Kiri Atas" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20288,6 +21968,36 @@ msgstr "" "LMB: Atur warna\n" "RMB: Cabut preset" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Sunting Poligon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Mode Seleksi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mode Geser Pandangan" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Ditunda" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Prasetel" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Jungkitkan Keterlihatan" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Ambil warna dari layar editor." @@ -20338,50 +22048,46 @@ msgstr "Hanya jangkar-jangkar" msgid "Grow Direction" msgstr "Arah" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horisontal:" +msgid "Min Size" +msgstr "Ukuran Garis Tepi:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertikal:" +msgid "Pivot Offset" +msgstr "Offset Kotak-kotak:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Perputaran Acak:" +msgid "Clip Content" +msgstr "Konstan" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Alat-alat" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Garis Fokus" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mode Oklusi" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filter Locale" +msgid "Default Cursor Shape" +msgstr "Muat default Layout Bus." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20391,17 +22097,8 @@ msgstr "Ukuran: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Balik secara Horizontal" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Balik secara Vertikal" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Mode Seleksi" #: scene/gui/control.cpp #, fuzzy @@ -20418,9 +22115,13 @@ msgid "Dialog" msgstr "Dialog XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Salin Teks" +msgid "Autowrap" +msgstr "Muat Otomatis" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20430,15 +22131,50 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Menimpa" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Putuskan" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Offset Kotak-kotak:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Pilih Jarak:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Perbesar Pandangan" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Perbesar Pandangan" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Perkecil Pandangan" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Tampilkan Tulang-tulang" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20447,11 +22183,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Aktifkan peta mini grid." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Tampilkan Tulang-tulang" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Pilih" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20463,21 +22214,50 @@ msgid "Timers" msgstr "Waktu" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Terapkan Reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Isi Pilihan" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Menguji" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Skala Acak:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Tampilan Depan" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20504,6 +22284,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Karakter sah:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Bantuan Kontekstual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filter sinyal" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filter sinyal" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Tombol Pintasan" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filter sinyal" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Hanya yang Dipilih" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20515,23 +22343,41 @@ msgid "Placeholder" msgstr "Muat sebagai Placeholder" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Muat sebagai Placeholder" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Atur Posisi Kurva Luar" +msgid "Blink Speed" +msgstr "Kecepatan:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Dongak:" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Tengah" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Atur Kotak Region" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20541,15 +22387,6 @@ msgstr "Atur Batas" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Buat Panduan Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20563,6 +22400,11 @@ msgstr "" msgid "Popup" msgstr "Isi" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inklusif" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20574,6 +22416,30 @@ msgstr "" "terlihat saat mengedit bisa dilakukan, namun mereka akan disembunyikan saat " "gim dijalankan." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Seleksi Tengah" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Hapus Seleksi GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Hapus Pilihan" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Cari" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20585,30 +22451,110 @@ msgstr "" "Jika \"Exp Edit\" diaktifkan, \"Nilai Minimal\" seharusnya lebih besar dari " "0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Jaga Rasio" +msgid "Min Value" +msgstr "(nilai)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Nilai" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Halaman: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Sunting" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Terkelompok" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Hapus Item Kelas" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Piksel Pembatas" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Indeks Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Indentasi Otomatis" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Waktu Berbaur:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Akhir" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Karakter sah:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Salin Teks" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Ukuran:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Gambar Pembobotan Tulang" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Hanya yang Dipilih" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Konfigurasi Profil Saat Ini:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20629,15 +22575,59 @@ msgstr "" "Gunakan satu kontainer sebagai anak (VBox,HBox,dkk), atau Control, dan atur " "manual ukuran minimumnya." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Isi Permukaan" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horisontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filter sinyal" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Pilih Warna" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Mengubah nama folder dengan:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Awalan:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Akhiran:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Offset Kotak-kotak:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Lipat Semua" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20652,12 +22642,87 @@ msgstr "" msgid "Current Tab" msgstr "Saat ini:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Jungkitkan Keterlihatan" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Seret dan Lepas untuk menyusun ulang." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Bilah Marka" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Lewati Breakpoint" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Direktori:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktifkan" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktifkan" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertikal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horisontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Gambarkan Panggilan:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Buka Kunci Node" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20665,59 +22730,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TeksturRegion" +msgid "Focused" +msgstr "Garis Fokus" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Dinonaktifkan)" +msgid "Click Mask" +msgstr "Mode Tabrakan" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Bentangkan Semua" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TeksturRegion" +msgid "Over" +msgstr "Timpa" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Langkahi" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Properti Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20732,12 +22781,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inisialisasi" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Memutar %s derajat." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Kiri Tengah" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mode Interpolasi" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20747,6 +22808,21 @@ msgstr "" msgid "(Other)" msgstr "(Yang Lain)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Jungkitkan Keterlihatan" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Tombol Dinonaktifkan" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Buat Node Root:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20756,8 +22832,12 @@ msgstr "" msgid "Audio Track" msgstr "Tambah Track" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20765,14 +22845,14 @@ msgstr "" msgid "Stream Position" msgstr "Atur Posisi Kurva Dalam" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Tampilkan Viewport" +msgid "Stretch Shrink" +msgstr "Mode Seleksi" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Tampilkan Viewport" #: scene/main/http_request.cpp @@ -20812,6 +22892,11 @@ msgstr "" msgid "Editor Description" msgstr "Deskripsi" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Lokasi Ekspor" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20842,6 +22927,35 @@ msgstr "Terapkan Bersamaan:" msgid "Custom Multiplayer" msgstr "Terapkan Bersamaan:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Aktifkan Prioritas" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mode Interpolasi" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Kiri Atas" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Mode Tabrakan" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Mode Navigasi" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20851,6 +22965,16 @@ msgstr "Skena Dasar Baru" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Terapkan Bersamaan:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mode Interpolasi" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20882,11 +23006,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Buat Garis Tepi" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mode Interpolasi" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20913,12 +23032,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20949,17 +23068,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Cat Tile" +msgid "Autostart" +msgstr "Mulai Ulang Otomatis:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Kiri Atas" +msgid "Viewport Path" +msgstr "Lokasi Ekspor" #: scene/main/viewport.cpp msgid "" @@ -20981,6 +23096,19 @@ msgid "" "dimensions to render anything." msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Menimpa" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20989,6 +23117,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Mengubah urutan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Ubah Nilai Input" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Mengikat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Item yang Dinonaktifkan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linier ke Kiri" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21000,13 +23161,33 @@ msgid "Render Target" msgstr "Perender:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Ubah Mode Pembaruan Animasi" +msgid "Clear Mode" +msgstr "Mode Penggaris" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktifkan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktifkan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Aktifkan Bayang-bayang" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Item yang Dinonaktifkan" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21014,7 +23195,17 @@ msgid "Shadow Atlas" msgstr "Atlas Baru" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Bersihkan Transformasi" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Pertahankan Transformasi Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21036,15 +23227,30 @@ msgstr "Potong Node" msgid "Loop Mode" msgstr "Mode Pindah" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(nilai)" +msgid "Loop Begin" +msgstr "Mode Pindah" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Nilai" +msgid "Loop End" +msgstr "Mode Pindah" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Aduk Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumen Skena Utama:" #: scene/resources/curve.cpp #, fuzzy @@ -21055,15 +23261,15 @@ msgstr "Setengah Resolusi" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Menimpa" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21074,6 +23280,16 @@ msgstr "Garis Fokus" msgid "Outline Size" msgstr "Ukuran Garis Tepi:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Fungsi" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sinyal" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21093,29 +23309,36 @@ msgstr "Sambungkan Data Node" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Mode Ikon" +msgid "Sky Custom FOV" +msgstr "Potong Node" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Dokumentasi Online" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Jangkah Perputaran:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Memutar %s derajat." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21124,49 +23347,73 @@ msgid "Ambient Light" msgstr "Indentasi Kanan" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animasi" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Menyimpan File:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Jumlah:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Kedalaman" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Kedalaman" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Kedalaman" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Pisahkan Kurva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filter sinyal" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Pisahkan Kurva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filter sinyal" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Cahaya" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Cahaya" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Pisahkan Kurva" #: scene/resources/environment.cpp #, fuzzy @@ -21175,15 +23422,11 @@ msgstr "Pemetaan Ulang" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Mode Pengancingan:" +msgid "Exposure" +msgstr "Ekspor" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21191,19 +23434,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21212,20 +23447,27 @@ msgid "SS Reflections" msgstr "Seleksi Skala" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Langkah" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Hanya yang Dipilih" +msgid "Fade In" +msgstr "Memudar Masuk (d):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Memudar Keluar (d):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Kedalaman" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21234,122 +23476,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radius:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Kanan Lebar" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radius:" +msgid "AO Channel Affect" +msgstr "Awakutu Kanal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Warna" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Pilih Jarak:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transisi: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Campur 2 Node" +msgid "HDR Scale" +msgstr "Skala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21357,26 +23549,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Cahaya" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Enumerasi:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Fungsi warna." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Peringatan" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Saat ini:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Mode Tanpa Gangguan" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Pengimbangan:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21386,6 +23596,15 @@ msgstr "" msgid "Map Depth" msgstr "Kedalaman" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Kedalaman" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21407,44 +23626,46 @@ msgid "Parameters" msgstr "Parameter Berubah:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mode Geser Pandangan" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mode Penggaris" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mode Interpolasi" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Kiri Lebar" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Tampilan Depan" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mode Penggaris" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Campur 2 Node" +msgid "Grow Amount" +msgstr "Jumlah:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21452,6 +23673,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikel" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Bingkai %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Bingkai %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21468,10 +23699,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21495,11 +23722,6 @@ msgstr "Warna Emisi" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Skala Acak:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21529,34 +23751,37 @@ msgid "Ambient Occlusion" msgstr "Oklusi" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TeksturRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Kedalaman" +msgid "Min Layers" +msgstr "Lapisan" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Lapisan" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Balikkan Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21567,27 +23792,14 @@ msgstr "Transisi: " msgid "Refraction" msgstr "Enumerasi:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Skala Acak:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Campur 2 Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Lapisan" #: scene/resources/material.cpp #, fuzzy @@ -21595,7 +23807,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21603,41 +23815,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Mode Prioritas" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Mode Tanpa Gangguan" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mode Geser Pandangan" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Panggang Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21671,8 +23867,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformasi Dibatalkan." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformasikan Peta UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ubah ukuran Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ubah ukuran Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21688,6 +23900,11 @@ msgstr "Mengurai Geometri..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Sumber" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21700,11 +23917,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Ukuran Garis Tepi:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21719,11 +23931,6 @@ msgstr "" msgid "Max Error" msgstr "Galat" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Poligon" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21738,6 +23945,18 @@ msgstr "Pilih Jarak:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21746,43 +23965,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Poligon" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Geser Titik" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Pengubah Kecepatan Tampilan Bebas" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Pengubah Lambat Tampilan Bebas" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Titik Emisi:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Sumber Emisi: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Warna Emisi" +msgid "Color Texture" +msgstr "Sunting Tema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Titik Emisi:" +msgid "Point Count" +msgstr "Tambah Port Masukan" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Dataran:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Balikkan Portal" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21815,6 +24066,18 @@ msgstr "Kanan Bawah" msgid "Left To Right" msgstr "Kanan Atas" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21838,17 +24101,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Floor Selanjutnya" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Pisahkan Kurva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Menyimpan File:" #: scene/resources/sky.cpp #, fuzzy @@ -21857,12 +24117,8 @@ msgstr "Terkelompok" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Tutup Kurva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Bilah Marka" #: scene/resources/sky.cpp #, fuzzy @@ -21871,35 +24127,21 @@ msgstr "Jalankan" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Pengganti" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Pisahkan Kurva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TeksturRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21910,11 +24152,6 @@ msgstr "Atur Batas" msgid "Expand Margin" msgstr "Bentangkan Semua" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Isi" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21924,10 +24161,6 @@ msgstr "Ubah Torus Radius Dalam" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21944,10 +24177,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21967,14 +24196,30 @@ msgstr "Muat Preset" msgid "Base Texture" msgstr "Hapus Tekstur" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Halaman: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mode Skala" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Tangkap" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mode Putar:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mode Putar:" #: scene/resources/texture.cpp #, fuzzy @@ -21986,11 +24231,29 @@ msgstr "Ubah Tipe Basis" msgid "Current Frame" msgstr "Nama skena saat ini" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mode Geser Pandangan" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Peka terhadap Huruf Besar/Kecil" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Bawaan" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22031,6 +24294,16 @@ msgstr "TeksturRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profil Fitur Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Ubah Nilai Input" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22045,6 +24318,16 @@ msgstr "Fungsi perbandingan tidak valid untuk jenis tersebut." msgid "Fallback Environment" msgstr "Tampilkan Lingkungan" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Skena Utama" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Skena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22063,10 +24346,32 @@ msgstr "Linier ke Kiri" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inisialisasi" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Antarmuka Pengguna" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22108,12 +24413,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Rilis" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22125,7 +24430,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22144,13 +24449,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Kirim Tanggapan Dokumentasi" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Jalan Lingkar" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22170,20 +24476,11 @@ msgstr "" msgid "Post Gain" msgstr "Sesudah" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resource" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22219,7 +24516,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Ukuran:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22227,14 +24524,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Mode Putar:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Kirim Tanggapan Dokumentasi" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22242,7 +24533,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Jalan Lingkar" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22255,18 +24546,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tenggat waktu habis." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Aduk Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22287,13 +24573,33 @@ msgid "Channel Disable Time" msgstr "Ubah Waktu Blend" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Tambah Port Masukan" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Tangkap dari Piksel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variabel Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektif" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22307,19 +24613,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Ukuran:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Tampilan Bebas Kiri" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linier" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Perbarui Pratinjau" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inisialisasi" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Mode Tabrakan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Mode Tabrakan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Mode Tabrakan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Mode Tabrakan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Mode Tabrakan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Mode Tabrakan" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Kiri Tengah" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22356,6 +24738,11 @@ msgstr "Konstanta tidak dapat dimodifikasi." msgid "Spatial Partitioning" msgstr "Mempartisi..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filter sinyal" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22516,7 +24903,7 @@ msgstr "Mode Interpolasi" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Buka" #: servers/visual_server.cpp @@ -22666,5 +25053,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Ubah Ukuran Kamera" diff --git a/editor/translations/is.po b/editor/translations/is.po index e0e020c0bcd..f4c96b77e1e 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -21,6 +21,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.4-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Hreyfa Viðbótar Lykil" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -29,10 +78,94 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Val á kvarða" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Breyta:" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Val á kvarða" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Stillið breyting á:" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -59,9 +192,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Val á kvarða" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -86,6 +231,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -95,23 +244,64 @@ msgstr "Breyta Tengingu: " msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Hreyfa Viðbótar Lykil" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Breyta Tengingu: " + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -161,6 +351,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -201,10 +400,151 @@ msgstr "Fjarlægja val" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Val á kvarða" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Val á kvarða" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Allt úrvalið" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Val á kvarða" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -219,10 +559,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Verkefna Stjóri" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -401,18 +743,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Verkefna Stjóri" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -441,7 +785,7 @@ msgstr "" msgid "Max Functions" msgstr "Val á kvarða" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Breyta Viðbót" @@ -512,15 +856,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -533,7 +887,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -565,7 +919,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -634,8 +988,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Val á kvarða" @@ -652,7 +1011,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -947,8 +1306,10 @@ msgstr "Breyta" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1090,6 +1451,8 @@ msgstr "Færa lykla af Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1482,7 +1845,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1648,13 +2011,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1787,11 +2143,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Verkefna Stjóri " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Verkefna Stjóri" #: editor/editor_about.cpp msgid "Developers" @@ -2131,7 +2487,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2588,8 +2946,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2605,6 +2966,16 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Breyta" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2625,7 +2996,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2743,6 +3115,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2853,14 +3227,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2872,6 +3250,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3578,7 +3980,7 @@ msgstr "Tvíteknir lyklar" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Óvirkt" @@ -3624,7 +4026,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4225,7 +4627,10 @@ msgstr "Breyta:" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4329,10 +4734,24 @@ msgstr "Hreyfa Viðbótar Lykil" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Breyta" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4464,7 +4883,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4530,11 +4949,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Breyta" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4583,15 +4997,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4605,19 +5019,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4626,11 +5034,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4640,11 +5048,11 @@ msgstr "" msgid "Navigation" msgstr "Breyta Viðbót" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4664,7 +5072,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4753,7 +5161,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4857,7 +5265,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5077,7 +5485,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5110,8 +5520,7 @@ msgstr "Fjarlægja val" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Verkefna Stjóri" @@ -5267,6 +5676,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6667,8 +7080,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6756,6 +7169,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6764,6 +7178,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6848,6 +7264,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6967,7 +7384,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7131,11 +7548,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8203,6 +8620,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8749,16 +9167,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Breyta Viðbót" @@ -8844,6 +9265,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9287,7 +9709,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9330,6 +9753,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9510,7 +9934,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9526,7 +9951,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9614,7 +10039,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9868,7 +10293,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10249,6 +10674,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10770,14 +11198,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11111,6 +11531,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11118,7 +11539,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -11717,7 +12138,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12463,6 +12885,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12477,10 +12903,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12537,7 +12959,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12856,6 +13279,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Verkefna Stjóri" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -12999,10 +13429,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13055,10 +13481,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13206,12 +13628,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Allt úrvalið" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13398,7 +13815,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14136,7 +14555,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14160,6 +14579,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14229,7 +14653,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14241,14 +14665,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Hreyfa Viðbótar Lykil" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14427,16 +14854,12 @@ msgstr "Breyta Viðbót" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14504,30 +14927,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14556,10 +14969,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14568,7 +14977,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14584,10 +15001,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14618,10 +15031,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14653,7 +15062,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14664,10 +15073,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14726,12 +15131,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14810,6 +15215,7 @@ msgid "Main Loop Type" msgstr "Anim breyting umskipti" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14829,7 +15235,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14870,34 +15276,45 @@ msgstr "" msgid "Operation" msgstr "Stillið breyting á:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Breyta Viðbót" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Breyta Viðbót" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Breyta Viðbót" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Hreyfa Viðbótar Lykil" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14909,10 +15326,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14925,6 +15350,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Breyta Viðbót" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14933,6 +15365,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Anim DELETE-lyklar" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14949,19 +15386,77 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Samfellt" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Breyta Viðbót" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15016,12 +15511,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -15118,6 +15617,162 @@ msgstr "" msgid "Export GLTF..." msgstr "Breyta..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Anim breyting umskipti" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Stillið breyting á:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "Allt úrvalið" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Stillið breyting á:" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Stillið breyting á:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Hreyfa Viðbótar Lykil" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15127,10 +15782,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Anim DELETE-lyklar" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Hreyfa Viðbótar Lykil" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15139,7 +15807,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Tvíteknir lyklar" @@ -15160,6 +15872,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Anim DELETE-lyklar" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Hreyfa Viðbótar Lykil" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15202,17 +15924,45 @@ msgstr "Anim DELETE-lyklar" msgid "Animations" msgstr "Stillið breyting á:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Anim DELETE-lyklar" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Anim DELETE-lyklar" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Anim DELETE-lyklar" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15396,12 +16146,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Breyta Viðbót" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15417,11 +16173,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15507,6 +16263,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15515,6 +16279,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15531,12 +16299,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Hreyfa Viðbótar Lykil" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Stillið breyting á:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Breyta Tengingu: " + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15577,13 +16388,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Val á kvarða" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15908,6 +16712,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15915,6 +16720,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Óvirkt" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -16009,14 +16819,29 @@ msgstr "Breyta Viðbót" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Breyta Viðbót" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -16071,10 +16896,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16116,6 +16937,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16188,6 +17013,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16242,6 +17071,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16266,6 +17099,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16275,7 +17112,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16303,6 +17144,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17084,6 +17929,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Val á kvarða" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Anim DELETE-lyklar" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17092,22 +17987,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17117,7 +18018,7 @@ msgid "Audio Bus" msgstr "Anim bæta við lag" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17138,8 +18039,9 @@ msgid "Pitch Scale" msgstr "Val á kvarða" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17148,7 +18050,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17175,12 +18078,27 @@ msgstr "Fjarlægja val" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Breyta Viðbót" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17188,32 +18106,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -17222,26 +18160,58 @@ msgstr "" msgid "Light Mode" msgstr "Breyta Viðbót" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Stillið breyting á:" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17259,6 +18229,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17282,6 +18256,19 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Óvirkt" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Breyta Viðbót" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17313,6 +18300,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Stillið breyting á:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17322,15 +18316,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Val á kvarða" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17352,11 +18345,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Verkefna Stjóri" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17372,8 +18376,10 @@ msgstr "" msgid "Texture" msgstr "Fjarlægja val" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17383,7 +18389,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17410,7 +18424,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17446,11 +18461,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17487,16 +18497,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Tvíteknir lyklar" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Tvíteknir lyklar" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Óvirkt" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17504,11 +18530,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17518,40 +18544,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Breyta" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17559,26 +18583,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Verkefna Stjóri" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Verkefna Stjóri" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "Breyta Viðbót" @@ -17597,6 +18624,11 @@ msgstr "" msgid "Width Curve" msgstr "Breyta hnútnum Ferill" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Afrita val" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17626,23 +18658,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Breyta Tengingu: " + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17671,12 +18718,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17697,11 +18752,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17713,20 +18765,61 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Breyta umbreytingu" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Fjarlægja val" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Val á kvarða" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Allt úrvalið" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17755,11 +18848,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Breyta hnútnum Ferill" @@ -17772,6 +18870,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17781,12 +18891,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Val á kvarða" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17823,15 +18941,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Tvíteknir lyklar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Samfellt" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17840,36 +18980,86 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Breyta Viðbót" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Breyta Viðbót" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Breyta Viðbót" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17880,23 +19070,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Breyta Viðbót" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Fjarlægja val" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17922,6 +19132,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Verkefna Stjóri" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17934,47 +19154,64 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Breyta Viðbót" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Breyta Viðbót" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Breyta Viðbót" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Breyta umbreytingu" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Breyta Viðbót" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Fjarlægja val" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Fjarlægja val" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Breyta Viðbót" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17992,16 +19229,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Fjarlægja val" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18009,10 +19237,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18027,7 +19255,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18044,6 +19272,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Val á kvarða" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18070,31 +19303,34 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Stillið breyting á:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18110,6 +19346,15 @@ msgstr "Breyta umbreytingu" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -18138,6 +19383,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18150,6 +19401,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18159,36 +19422,40 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Tvíteknir lyklar" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Tvíteknir lyklar" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Tvíteknir lyklar" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Breyta Viðbót" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18198,14 +19465,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Fjarlægja val" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18215,6 +19491,10 @@ msgstr "Verkefna Stjóri" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18223,8 +19503,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18233,12 +19514,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18294,15 +19575,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18318,18 +19607,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18338,15 +19634,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Breyta Viðbót" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18377,43 +19664,43 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Tvíteknir lyklar" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Fjarlægja val" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Val á kvarða" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Breyta Viðbót" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18425,17 +19712,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18490,10 +19789,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18521,7 +19828,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18548,6 +19855,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Anim DELETE-lyklar" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18600,38 +19912,74 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Fjarlægja val" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Tvíteknir lyklar" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Verkefna Stjóri" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +#, fuzzy +msgid "Ambient Color" +msgstr "Breyta Viðbót" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Breyta Viðbót" #: scene/3d/remote_transform.cpp msgid "" @@ -18657,6 +20005,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18695,6 +20047,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18747,6 +20103,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Breyta Viðbót" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18767,6 +20132,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18790,11 +20159,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Breyta umbreytingu" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18803,7 +20167,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18851,14 +20223,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Stillið breyting á:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Val á kvarða" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Stillið breyting á:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18883,6 +20286,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18891,20 +20298,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18925,10 +20329,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18941,6 +20347,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Anim bæta við lag" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Anim bæta við lag" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18973,6 +20384,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18991,10 +20406,24 @@ msgstr "Stillið breyting á:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Anim bæta við lag" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Stillið breyting á:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19009,10 +20438,6 @@ msgstr "Stillið breyting á:" msgid "Assigned Animation" msgstr "Stillið breyting á:" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19032,21 +20457,15 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Allt úrvalið" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19088,10 +20507,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Anim bæta við lag" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19100,14 +20528,79 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Stillið breyting á:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Anim DELETE-lyklar" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Val á kvarða" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19117,13 +20610,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Fjarlægja val" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19132,11 +20633,11 @@ msgid "Action Mode" msgstr "Breyta Viðbót" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19148,6 +20649,11 @@ msgstr "" msgid "Group" msgstr "Fjarlægja val" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Fjarlægja val" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19157,6 +20663,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19164,6 +20678,32 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Breyta Viðbót" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Breyta Viðbót" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19205,47 +20745,40 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Horizontal" -msgstr "Fjarlægja val" - -#: scene/gui/control.cpp -msgid "Grow Vertical" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "Stillið breyting á:" +msgid "Pivot Offset" +msgstr "" + +#: scene/gui/control.cpp +msgid "Clip Content" +msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Breyta Viðbót" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19253,16 +20786,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Stillið breyting á:" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19277,9 +20803,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Fjarlægja val" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19289,12 +20818,42 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "Tvíteknir lyklar" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Tvíteknir lyklar" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19305,11 +20864,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Fjarlægja val" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19319,21 +20891,47 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Allt úrvalið" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Val á kvarða" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19358,6 +20956,49 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Breyta umbreytingu" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Afrita val" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19367,22 +21008,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Val á kvarða" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19391,14 +21047,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19411,6 +21059,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19418,6 +21070,29 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Afrita val" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Afrita val" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Afrita val" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19426,27 +21101,98 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Breyta" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Fjarlægja val" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Fjarlægja val" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Afrita val" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Fjarlægja val" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19463,14 +21209,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Fjarlægja val" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Breyta hnútnum Ferill" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19483,12 +21267,78 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Fjarlægja val" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19496,52 +21346,38 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Óvirkt" +msgid "Focused" +msgstr "Breyta Viðbót" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Breyta Viðbót" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19558,13 +21394,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Anim DELETE-lyklar" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Breyta Viðbót" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19573,6 +21419,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Óvirkt" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19582,20 +21441,24 @@ msgstr "" msgid "Audio Track" msgstr "Anim bæta við lag" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19631,6 +21494,11 @@ msgstr "" msgid "Editor Description" msgstr "Breyta Tengingu: " +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Verkefna Stjóri" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19656,6 +21524,32 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Breyta Viðbót" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Breyta Viðbót" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19664,6 +21558,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19693,10 +21595,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19722,12 +21620,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19753,15 +21651,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19778,6 +21672,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19786,6 +21692,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Óvirkt" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19795,19 +21730,47 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Breyta umbreytingu" + +#: scene/main/viewport.cpp +msgid "Enable 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Óvirkt" + #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Breyta umbreytingu" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Breyta umbreytingu" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19829,12 +21792,27 @@ msgstr "Tvíteknir lyklar" msgid "Loop Mode" msgstr "Breyta Viðbót" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "Breyta Viðbót" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "Breyta Viðbót" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19846,12 +21824,12 @@ msgstr "Val á kvarða" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19862,6 +21840,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Val á kvarða" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19878,29 +21865,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" +msgstr "Tvíteknir lyklar" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "Stillið breyting á:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Stillið breyting á:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" msgstr "Breyta Viðbót" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19908,64 +21902,81 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Stillið breyting á:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Val á kvarða" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "Val á kvarða" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Val á kvarða" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Val á kvarða" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Breyta hnútnum Ferill" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +#, fuzzy +msgid "Transmit Curve" +msgstr "Breyta hnútnum Ferill" + +#: scene/resources/environment.cpp +msgid "Height Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Breyta Viðbót" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Max" +msgstr "Breyta Viðbót" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Breyta hnútnum Ferill" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19973,19 +21984,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19994,19 +21997,25 @@ msgid "SS Reflections" msgstr "Val á kvarða" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Val á kvarða" + +#: scene/resources/environment.cpp +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Val á kvarða" -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20014,119 +22023,70 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Breyta Viðbót" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Stillið breyting á:" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Val á kvarða" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20134,25 +22094,40 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Stillið breyting á:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" -msgstr "" +#, fuzzy +msgid "Color Correction" +msgstr "Breyta Viðbót" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Stillið breyting á:" + #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20161,6 +22136,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20179,49 +22162,61 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Breyta Viðbót" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Breyta Viðbót" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Breyta Viðbót" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Point Size" +msgstr "Anim bæta við lag" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Breyta Viðbót" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Fjarlægja val" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Hreyfa Viðbótar Lykil" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Hreyfa Viðbótar Lykil" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20238,10 +22233,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20262,10 +22253,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20294,34 +22281,35 @@ msgid "Ambient Occlusion" msgstr "Breyta Viðbót" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Óvirkt" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Val á kvarða" +msgid "Min Layers" +msgstr "Breyta Viðbót" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20332,24 +22320,12 @@ msgstr "Stillið breyting á:" msgid "Refraction" msgstr "Stillið breyting á:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20357,45 +22333,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20426,7 +22386,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Breyta umbreytingu" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Breyta umbreytingu" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20441,6 +22415,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20453,10 +22431,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20469,11 +22443,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Breyta Viðbót" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20486,6 +22455,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20494,36 +22475,71 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Breyta Viðbót" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Fjarlægja val" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Breyta umbreytingu" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Fjarlægja val" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Fjarlægja val" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Breyta:" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Stillið breyting á:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20554,6 +22570,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20575,17 +22603,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Val á kvarða" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Breyta hnútnum Ferill" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Val á kvarða" #: scene/resources/sky.cpp #, fuzzy @@ -20593,44 +22618,28 @@ msgid "Ground" msgstr "Fjarlægja val" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Val á kvarða" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Breyta hnútnum Ferill" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20641,10 +22650,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20653,10 +22658,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20673,10 +22674,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20694,14 +22691,28 @@ msgstr "" msgid "Base Texture" msgstr "Fjarlægja val" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Breyta Viðbót" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Breyta Viðbót" + #: scene/resources/texture.cpp msgid "Base" msgstr "" @@ -20711,10 +22722,26 @@ msgstr "" msgid "Current Frame" msgstr "Hreyfa Viðbótar Lykil" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20749,6 +22776,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Afrita val" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Afrita val" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20761,6 +22798,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20777,10 +22822,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20820,11 +22885,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20836,7 +22901,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20854,11 +22919,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20877,18 +22943,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20923,7 +22981,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20931,11 +22989,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20943,7 +22997,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20955,17 +23009,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20983,13 +23033,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Stillið breyting á:" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21003,19 +23070,89 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Breyta Viðbót" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Breyta Viðbót" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Breyta Viðbót" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Breyta Viðbót" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Breyta Viðbót" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Breyta Viðbót" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21050,6 +23187,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21201,7 +23342,7 @@ msgid "Ninepatch Mode" msgstr "Breyta Viðbót" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21344,5 +23485,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index 615384e15ef..f926fa7ce2e 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -83,6 +83,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Gli appunti sono vuoti!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Scena Corrente" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Abilita" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Modalità spostamento" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Mantieni il debugger aperto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Dimensione Outline:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Dimensione Outline:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -93,10 +148,102 @@ msgstr "Operatore schermo." msgid "Window" msgstr "Nuova Finestra" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Pixel del Bordo" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Commuta la modalità a schermo intero" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inizializza" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posizione del pannello" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Dimensione:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modalità d'interpolazione" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Target" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nodo TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fotogramma fisico %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Errore" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Errore di salvataggio" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Errore di salvataggio" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -125,9 +272,21 @@ msgstr "Command: Ruota" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funzioni" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -155,6 +314,10 @@ msgstr "Pagina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -164,25 +327,68 @@ msgstr "Connetti" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Oggetti disegnati:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Abilita l'Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profiler di Rete" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nome del nodo radice" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Connetti" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo Transform" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -231,6 +437,16 @@ msgstr "Argomenti non validi per costruire \"%s\"" msgid "On call to '%s':" msgstr "Alla chiamata di \"%s\":" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Stato" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -272,10 +488,168 @@ msgstr "Copia selezione" msgid "Use Single Quotes" msgstr "Nuovo Tile Singolo" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositivo" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tutto" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Controllo della versione" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunità" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Preimpostazione" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Scansiona" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Tasto Fisico" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Pulsante" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Costante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vettore" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Indice Pulsante Mouse:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Preimpostazione" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Scatti relativi" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocità:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Asse" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Fissa valore" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Azione" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Cambia" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Commit Modifiche" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Inclinazione:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbita la visuale a destra" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Numero della linea:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -291,10 +665,12 @@ msgstr "Configura lo scatto" msgid "Project Settings Override" msgstr "Impostazioni del progetto…" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nome" @@ -488,18 +864,20 @@ msgstr "Renderer:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtri:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -528,7 +906,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Crea funzione" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Cambia espressione" @@ -602,16 +980,28 @@ msgstr "Vertici:" msgid "Resource" msgstr "Risorsa" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Chiudi la scena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Percorso Risorsa" +msgid "Path" +msgstr "Percorso" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Sorgente" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Commit Modifiche" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Locale" @@ -625,7 +1015,7 @@ msgstr "Testing" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -657,7 +1047,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -730,8 +1120,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Scala" @@ -748,7 +1143,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1023,8 +1418,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animazione" @@ -1170,6 +1567,8 @@ msgstr "Sposta delle chiavi d'animazione" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Trasformazione" @@ -1571,7 +1970,7 @@ msgstr "" "Differisce il segnale memorizzandolo in una coda ed emettendolo in fase " "d'inattività." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" @@ -1740,13 +2139,6 @@ msgstr "" msgid "Dependencies" msgstr "Dipendenze" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Percorso" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dipendenze:" @@ -1886,11 +2278,11 @@ msgid "Lead Developer" msgstr "Sviluppatore principale" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Gestore del progetto " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gestore dei progetti" #: editor/editor_about.cpp msgid "Developers" @@ -2236,7 +2628,9 @@ msgid "Remove Autoload" msgstr "Rimuovi l'autocaricamento" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Abilita" @@ -2722,8 +3116,11 @@ msgstr "Modalità Riproduzione:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modalità di Pan" @@ -2743,6 +3140,16 @@ msgstr "Profilo attuale:" msgid "Current Path" msgstr "Corrente:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Commuta la visibilità dei file nascosti" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Torna indietro" @@ -2763,7 +3170,8 @@ msgstr "Commuta la visibilità dei file nascosti" msgid "Toggle Favorite" msgstr "Commuta lo stato di preferito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Commuta la modalità" @@ -2883,6 +3291,8 @@ msgid "Theme Properties" msgstr "Proprietà del tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Colori" @@ -2997,14 +3407,18 @@ msgid "Method" msgstr "Metodo" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Segnale" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Costante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Proprietà" @@ -3016,6 +3430,36 @@ msgstr "Proprietà del tema" msgid "Property:" msgstr "Proprietà:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valore" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Solo i metodi" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Check Item" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Checked Item" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Draw Calls:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Esegui" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Fissa valore" @@ -3798,7 +4242,7 @@ msgstr "Incolla Proprietà" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Pulsante disabilitato" @@ -3846,7 +4290,7 @@ msgstr "" msgid "Dock Position" msgstr "Posizione del pannello" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modalità senza distrazioni" @@ -4495,7 +4939,10 @@ msgstr "Modifica il testo:" msgid "On" msgstr "On" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Livello" @@ -4606,11 +5053,26 @@ msgstr "Converti in %s" msgid "New %s" msgstr "Nuovo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Cambia Tipo di Base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Aggiungi risorsa" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Elemento Modificabile" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nuovo script" @@ -4753,7 +5215,7 @@ msgstr "Colori" msgid "Accent Color" msgstr "Scegli un colore" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4829,11 +5291,6 @@ msgstr "" msgid "File Dialog" msgstr "Finestra di XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Commuta la visibilità dei file nascosti" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4887,16 +5344,16 @@ msgstr "" msgid "Highlighting" msgstr "Luci dirette" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Evidenziatore di sintassi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4911,20 +5368,13 @@ msgid "Indent" msgstr "Indenta a sinistra" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Dimensione:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indenta automaticamente" @@ -4934,12 +5384,12 @@ msgstr "Indenta automaticamente" msgid "Convert Indent On Save" msgstr "Converti l'indentazione in spazi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Draw Calls:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Draw Calls:" @@ -4949,11 +5399,11 @@ msgstr "Draw Calls:" msgid "Navigation" msgstr "Navigazione" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4974,7 +5424,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numero della linea:" @@ -5070,7 +5520,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5183,7 +5633,7 @@ msgstr "GridMap Riempi" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap Riempi" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5427,7 +5877,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rettangolo Completo" @@ -5463,8 +5915,7 @@ msgstr "Rimuovi punto" msgid "Editor SSL Certificates" msgstr "Impostazioni Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestore dei progetti" @@ -5639,6 +6090,11 @@ msgstr "" "Tieni premuto %s per arrotondare ai numeri interi. Tieni premuto Shift per " "modifiche più precise." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Scegli Nodo(i) da Importare" @@ -7088,8 +7544,8 @@ msgid "Future" msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profondità" @@ -7174,6 +7630,7 @@ msgid "Immediate" msgstr "Immediato" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincronizza" @@ -7182,6 +7639,8 @@ msgid "At End" msgstr "Alla Fine" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Spostamento" @@ -7268,6 +7727,7 @@ msgid "Fade Out (s):" msgstr "Fade Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Fondi" @@ -7387,7 +7847,7 @@ msgstr "Modifica Filtri Nodi" msgid "Filters..." msgstr "Filtri..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7552,11 +8012,11 @@ msgstr "Licenza (Z-A)" msgid "First" msgstr "Primo" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Precedente" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Successivo" @@ -8677,6 +9137,7 @@ msgid "Create Outline" msgstr "Crea Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9255,16 +9716,19 @@ msgstr "Apri l'editor UV di Polygon2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV Polygon 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punti" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Poligoni" @@ -9352,6 +9816,7 @@ msgstr "Impostazioni griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Scatto" @@ -9807,7 +10272,8 @@ msgstr "Connessioni al metodo:" msgid "Source" msgstr "Sorgente" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Target" @@ -9854,6 +10320,7 @@ msgid "Convert Case" msgstr "Converti Maiuscole/Minuscole" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Maiuscolo" @@ -10037,7 +10504,8 @@ msgid "Create physical bones" msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Scheletro" @@ -10053,7 +10521,7 @@ msgstr "Riproduci IK" msgid "Orthogonal" msgstr "Ortogonale" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Prospettica" @@ -10142,7 +10610,7 @@ msgstr "Visualizza la trasformazione del piano." msgid "None" msgstr "Nessuno" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Ruota" @@ -10411,7 +10879,7 @@ msgstr "" msgid "Use Local Space" msgstr "Usa Spazio Locale" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usa Scatto" @@ -10795,6 +11263,9 @@ msgid "Speed:" msgstr "Velocità:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Loop" @@ -11343,15 +11814,6 @@ msgstr "Sovrascrivi tutti" msgid "Override all default type items." msgstr "Sovrascrivi tutti gli elementi predefiniti." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Cambia Tipo di Base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11698,6 +12160,7 @@ msgstr "Seleziona la precedente forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Regione" @@ -11705,7 +12168,7 @@ msgstr "Regione" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Collisione" @@ -12315,7 +12778,8 @@ msgstr "Vertice" msgid "Fragment" msgstr "Frammento" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Luce" @@ -13141,6 +13605,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" "I template di esportazione per questa piattaforma sono mancanti/corrotti:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Percorso di Esportazione" + #: editor/project_export.cpp msgid "Presets" msgstr "Presets" @@ -13158,10 +13626,6 @@ msgstr "" "click.\n" "Solo un preset per piattaforma può essere selezionato come eseguibile." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Percorso di Esportazione" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Risorse" @@ -13222,7 +13686,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modalità Esportazione GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Testo" @@ -13587,6 +14052,13 @@ msgstr "" "esistenti?\n" "Potrebbe volerci un po' di tempo." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gestore dei progetti" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Progetti Locali" @@ -13729,10 +14201,6 @@ msgstr "Aggiungi Evento di Azione Input" msgid "All Devices" msgstr "Tutti i Dispositivi" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositivo" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Fisico)" @@ -13785,10 +14253,6 @@ msgstr "Pulsante X 2" msgid "Joypad Axis Index:" msgstr "Indice Asse Joypad:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Asse" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indice Pulsante Joypad:" @@ -13938,12 +14402,7 @@ msgstr "Mappa Input" msgid "Action:" msgstr "Azione:" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Azione" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona morta" @@ -14132,7 +14591,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Valore iniziale per il contatore" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Passo" @@ -14916,7 +15377,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valore" @@ -14940,6 +15401,11 @@ msgstr "Totale:" msgid "Export list to a CSV file" msgstr "Esporta l'elenco in un file CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Percorso Risorsa" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15009,7 +15475,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15021,14 +15487,17 @@ msgstr "Cambia FOV Telecamera" msgid "Change Camera Size" msgstr "Cambia dimensione Telecamera" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15217,18 +15686,13 @@ msgstr "Modalità Collisioni" msgid "Crash Handler" msgstr "Imposta Maniglia" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Commit Modifiche" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Set" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15301,12 +15765,14 @@ msgid "Display" msgstr "Mostra tutto" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15314,20 +15780,6 @@ msgstr "" msgid "Height" msgstr "Luce" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Pixel del Bordo" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Commuta la modalità a schermo intero" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15360,10 +15812,6 @@ msgstr "Sincronizza" msgid "Use V-Sync" msgstr "Usa Scatto" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15372,7 +15820,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Abilita" @@ -15391,11 +15847,6 @@ msgstr "Selezione Frame" msgid "Energy Saving" msgstr "Errore di salvataggio" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Mantieni il debugger aperto" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15429,11 +15880,6 @@ msgstr "Comunità" msgid "Physics FPS" msgstr "Fotogramma fisico %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fotogramma fisico %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15467,7 +15913,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Selezione Frame" #: main/main.cpp @@ -15478,10 +15924,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15546,14 +15988,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtra:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Colori" #: main/main.cpp @@ -15638,6 +16080,7 @@ msgid "Main Loop Type" msgstr "Trova tipo del nodo" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15659,7 +16102,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Torna indietro" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Scatta sui lati dei nodi" @@ -15701,24 +16144,33 @@ msgstr "Modifica Raggio Esterno del Toroide" msgid "Operation" msgstr "Opzioni" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Collisione" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modalità Collisioni" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modalità Collisioni" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Converti Maiuscole/Minuscole" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15726,10 +16178,12 @@ msgstr "Cambiamenti dei materiali:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Raggio:" @@ -15744,11 +16198,20 @@ msgstr "Argomenti Scena Principale:" msgid "Rings" msgstr "Avvisi" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Graduale" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostra Guide" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15763,6 +16226,13 @@ msgstr "Modifica Raggio Esterno del Toroide" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Poligoni" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15771,6 +16241,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Incolla nodi" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15789,21 +16264,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotazione Casuale:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Rendi Locale" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continua" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Scegli la Distanza:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotazione Casuale:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modalità Collisioni" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Cambiamento Transform" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Istanza" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Mostra sempre Griglia" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Usa Scatto" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Memorizzazione file:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Carica risorsa" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Scheletro" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefisso:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Ricarica" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15858,14 +16401,20 @@ msgstr "Singleton GDNative disabilitato" msgid "Libraries: " msgstr "Librerie: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nome Classe:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nome Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Metti a fuoco il percorso" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15967,6 +16516,180 @@ msgstr "Esporta Mesh GLTF2" msgid "Export GLTF..." msgstr "Esporta GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista dal retro" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Scostamento della griglia:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componenti" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Quantità:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mischia" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Istanza" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Elaborazione Geometria..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista dal retro" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Tema Predefinito" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tutti i Dispositivi" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Dimensione:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineare" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Colori" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Cambia" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Preprocessa Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Cambiamenti dei materiali:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Cambia Genitore" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Piattaforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traduzioni" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Passo di rotazione:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Figli Modificabili" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15976,10 +16699,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nodo TimeScale" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nuova Scena Radice" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Centra Origine" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Sposta Articolazione" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15988,7 +16726,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operatore scalare." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versione" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versione" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Con i Dati" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" @@ -16012,6 +16798,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Cambiamenti dei materiali:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Percorso Scena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nome del nodo radice" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16056,18 +16852,49 @@ msgstr "Scegli un Nodo" msgid "Animations" msgstr "Animazioni:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostra Ossa" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fotogramma fisico %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Preprocessa Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista frontale" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16251,12 +17078,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Scostamento:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16274,11 +17107,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16366,6 +17199,15 @@ msgstr "Elaborazione Geometria..." msgid "Done!" msgstr "Fatto!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Scala Casuale:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16374,6 +17216,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Scostamento della griglia:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16391,13 +17238,58 @@ msgstr "Prospettica" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nome" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Impostazioni:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descrizione" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Imposta Tipo di Variabile" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Imposta Tipo di Variabile" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Stato" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16446,13 +17338,6 @@ msgstr "Overflow dello stack con profondità dello stack: " msgid "Visual Script" msgstr "Ricerca VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funzioni" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Cambia Argomenti Segnale" @@ -16771,6 +17656,7 @@ msgid "Edit Member" msgstr "Modifica membro" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Cambia espressione" @@ -16779,6 +17665,11 @@ msgstr "Cambia espressione" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Eseguibile" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16880,6 +17771,13 @@ msgstr "Modalità scala" msgid "Basic Type" msgstr "Cambia Tipo di Base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copia percorso del nodo" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16887,7 +17785,17 @@ msgstr "Cambia nome Argomento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Ripristinare le impostazioni predefinite" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caratteri validi:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modalità scala" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16951,11 +17859,6 @@ msgstr "Assegna" msgid "Get %s" msgstr "Ottieni %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nome proprietà indice invalido." @@ -17000,6 +17903,11 @@ msgstr ": Argomenti invalidi: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nome" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet non trovato nello script: " @@ -17087,6 +17995,10 @@ msgstr "" msgid "SubCall" msgstr "Chiamate" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17146,6 +18058,11 @@ msgstr "% fotogramma fisico" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Disegna tile" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17174,6 +18091,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17185,9 +18106,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Elimina Catena IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Timeout." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17216,6 +18142,11 @@ msgstr "" msgid "Visibility State" msgstr "Commuta visibilità" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Riprova" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18095,6 +19026,60 @@ msgstr "" "Una risorsa SpriteFrames deve essere creata o impostata nella proprietà " "\"Frames\" per permettere a AnimatedSprite di visualizzare i frame." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Fotogramma %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Scala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Esegui" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Scostamento:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18105,24 +19090,32 @@ msgstr "Sovrascrizioni" msgid "Space Override" msgstr "Sovrascrizioni" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Genera punti" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Istanza" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Aggiorna Anteprima" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineare" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18133,8 +19126,8 @@ msgstr "Aggiungi un bus audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Apri la disposizione di un bus audio" +msgid "Override" +msgstr "Sovrascrizioni" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18155,10 +19148,11 @@ msgid "Pitch Scale" msgstr "Scala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Esegui" +msgid "Autoplay" +msgstr "Commuta la riproduzione automatica" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18166,7 +19160,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Scegli la Distanza:" @@ -18196,13 +19191,29 @@ msgstr "Copia nodi" msgid "Anchor Mode" msgstr "Modalità Icona" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Passo di rotazione:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Corrente:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Ingrandisci" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Vista" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modalità spostamento" @@ -18211,38 +19222,62 @@ msgstr "Modalità spostamento" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Graduale" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Imposta Margine" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Imposta Margine" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Imposta Margine" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Graduale" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Scostamento:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Scostamento:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Scostamento:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Imposta Margine" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Draw Calls:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Draw Calls:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Imposta Margine" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nodo Blend2" @@ -18252,29 +19287,65 @@ msgstr "Nodo Blend2" msgid "Light Mode" msgstr "Lato Destro" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Particelle" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Particelle" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Commuta visibilità" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Commuta visibilità" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Popola" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Popola" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostra Origine" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luce" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18299,6 +19370,11 @@ msgstr "" "Aggiungi come figlio un CollisionShape2D o un CollisionPolygon2D per " "definire la sua forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Preleva tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18331,6 +19407,19 @@ msgstr "" msgid "Build Mode" msgstr "Modalità Righello" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Oggetto disabilitato" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Crea Poligono di Collisione" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18375,6 +19464,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Impostazioni:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Quantità:" @@ -18384,16 +19480,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Post processing" +msgid "One Shot" +msgstr "Nodo OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Scala" +msgid "Preprocess" +msgstr "Post processing" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18417,11 +19513,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Vedi FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Progetti Locali" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18437,8 +19544,10 @@ msgstr "" msgid "Texture" msgstr "Testo" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18450,9 +19559,19 @@ msgstr "Maschera Emissione" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Sorgente Emissione: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18478,7 +19597,8 @@ msgid "Initial Velocity" msgstr "Inizializza" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18516,12 +19636,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Colori" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18559,16 +19673,32 @@ msgstr "Il giunto non è collegato a due PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodo" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodo" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Pulsante disabilitato" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18577,11 +19707,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inizializza" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18593,44 +19723,41 @@ msgstr "" "Una texture con la forma della luce deve essere fornita alla proprietà " "\"Texture\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Cambia" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Ruota a destra" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Cambia dimensione Telecamera" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Livello" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18639,28 +19766,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista dal retro" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Cambia Filtro" +msgid "Gradient Length" +msgstr "Gradiente Modificato" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtri:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Modalità di filtraggio" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Chiudi" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modalità Righello" @@ -18681,6 +19813,11 @@ msgstr "" msgid "Width Curve" msgstr "Dividi Curva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Predefinito" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18714,24 +19851,40 @@ msgstr "Modalità Regione" msgid "End Cap Mode" msgstr "Modalità dello scatto:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Rinomina cartella:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inizializza" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Modifica una connessione:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18763,12 +19916,22 @@ msgstr "Scegli la Distanza:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Modifica Raggio Esterno del Toroide" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vertici:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18795,12 +19958,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Passo di rotazione:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Ruotando di %s gradi." @@ -18815,10 +19974,48 @@ msgstr "Costante" msgid "Global Rotation Degrees" msgstr "Ruotando di %s gradi." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Scala Casuale:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Mantieni Transform Globale" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Scatti relativi" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Scostamento:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Scatta la scala" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Alla Fine" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18826,11 +20023,18 @@ msgstr "" "Il nodo ParallaxLayer funziona solamente se impostato come figlio di un nodo " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Azione" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Specchiate" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18867,11 +20071,17 @@ msgstr "" "L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con " "\"Animazione di Particelle\" abilitato." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Modalità Priorità" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Dividi Curva" @@ -18886,6 +20096,20 @@ msgstr "" msgid "Unit Offset" msgstr "Scostamento della griglia:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Scostamento:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Scostamento:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18896,12 +20120,22 @@ msgid "Layers" msgstr "Livello" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inizializza" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inizializza" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funzioni" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18944,15 +20178,40 @@ msgstr "Luce" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Taglia nodi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continua" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Scegli un colore" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Scatto intelligente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocità:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18961,42 +20220,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Mesh Sorgente:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Imposta Margine" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Fisico)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Spostando l'output" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderer:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Locale" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Modalità Collisioni" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID non valido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Modalità Collisioni" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modalità Collisioni" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbita la visuale a destra" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Ruotando di %s gradi." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Rinomina cartella:" +msgid "Vertex Colors" +msgstr "Vertice" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19009,22 +20323,45 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Modalità Collisioni" +msgid "Cast To" +msgstr "Crea Nodo Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Rimuovi punto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Coordinata successiva" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Ricomincia" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19055,6 +20392,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Fotogramma %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtra gli script" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -19072,51 +20419,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Cambia dimensione Telecamera" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Trasformazione" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inizializza" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Visualizza Origine" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Modalità Collisioni" +msgid "Y Sort" +msgstr "Ordina" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Collisione" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Modalità Priorità" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Funzionalità Principali:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Modalità Collisioni" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Modalità Collisioni" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Azzera la trasformazione" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Scatta sul centro dei nodi" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Preimpostazione" +msgid "Shape Visible" +msgstr "Commuta visibilità" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19137,27 +20503,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Ripristina il volume di un bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Ripristina il volume di un bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Imposta Nome Uniforme" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19175,7 +20532,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Solo ancore" #: scene/3d/arvr_nodes.cpp @@ -19195,6 +20552,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Scala Casuale:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19223,34 +20585,38 @@ msgstr "Colori Emissione" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Colori Emissione" +msgid "Degrees" +msgstr "Ruotando di %s gradi." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animazione" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Abilita Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Traccia di proprietà" +msgid "Tracking" +msgstr "Impacchettando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19265,6 +20631,16 @@ msgstr "Azzera la trasformazione" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Sottoalbero" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19294,6 +20670,13 @@ msgstr "Salvataggio Lightmap" msgid "Done" msgstr "Fatto" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19306,6 +20689,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtra:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Colori" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19318,38 +20715,43 @@ msgstr "Nuova Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Mostra Ambiente" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Generale" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Cattura da Pixel" +msgid "Max Size" +msgstr "Dimensione:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Cattura" +msgid "Custom Sky" +msgstr "Taglia nodi" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Ruotando di %s gradi." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Taglia nodi" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Sposta un effetto di un bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indenta a destra" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigazione" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19360,14 +20762,24 @@ msgstr "" msgid "Light Data" msgstr "Con i Dati" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nome del Nodo:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Traccia di proprietà" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19377,6 +20789,11 @@ msgstr "Progetto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Scostamento della griglia:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19386,8 +20803,9 @@ msgstr "Più vicino" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19398,15 +20816,15 @@ msgstr "Imposta Margine" msgid "Clip To" msgstr "Taglia sopra" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Ribalta orizzontalmente" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Cattura" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19480,17 +20898,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Maschera Emissione" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Punti Emissione:" +msgid "Ring Radius" +msgstr "Maschera Emissione" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Modifica Raggio Interno del Toroide" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Ruota a destra" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avvisi" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19506,20 +20935,28 @@ msgstr "Ribalta orizzontalmente" msgid "Portal Mode" msgstr "Modalità Priorità" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Abilita Priorità Tile" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Libreria Dinamica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19529,15 +20966,6 @@ msgstr "Libreria Dinamica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigazione" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19575,21 +21003,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Scegli un colore" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modalità Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Ripristina il volume di un bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19598,24 +21023,26 @@ msgstr "Direzioni" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modalità senza distrazioni" +msgid "Blend Splits" +msgstr "Tempi di Blend:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profondità" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Carica i predefiniti" #: scene/3d/light.cpp @@ -19628,17 +21055,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transform Abortito." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vettore" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testing" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignora]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19701,11 +21144,21 @@ msgstr "" "L'animazione delle particelle richiede l'uso di un SpatialMaterial la cui " "Modalità Billboard è impostata a \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Commuta visibilità" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Draw Calls:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Draw Calls:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path." @@ -19740,8 +21193,8 @@ msgstr "Asse" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Disegna tile" +msgid "Body Offset" +msgstr "Scostamento:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19767,6 +21220,11 @@ msgstr "Nodo A e Nodo B devono essere PhysicsBody diversi" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Elimina Nodi" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19824,39 +21282,82 @@ msgstr "Un nodo Room non dovrebbe essere figlio o nipote di un Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Un RoomGroup non dovrebbe essere figlio o nipote di un Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portali attivi]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Modifica Root Live:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Predefinito" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Raggruppato" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Raggio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debugger" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modalità rotazione" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Scostamento della griglia:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Progetto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Abilita lo scatto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Scegli un colore" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Colori Emissione" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indenta a destra" #: scene/3d/remote_transform.cpp msgid "" @@ -19887,6 +21388,10 @@ msgstr "" "Si consiglia di semplificare i vincoli della stanza per aumentare le " "prestazioni." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19930,6 +21435,10 @@ msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -20003,6 +21512,16 @@ msgstr "" "Errore durante il calcolo dei confini della stanza.\n" "Assicurarsi che tutte le stanze contengano geometria o confini manuali." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fotogramma fisico %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Crea Poligono di Collisione" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -20025,6 +21544,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20051,11 +21574,6 @@ msgstr "" "fisico durante l'esecuzione.\n" "Modifica invece la dimensione nelle forme di collisione figlie." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Mantieni Transform Globale" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20065,7 +21583,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fotogramma fisico %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20120,16 +21647,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separazione:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Rotellina Su." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funzioni" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Cambia espressione" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Errore" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separazione:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20160,6 +21719,11 @@ msgstr "Argomenti di chiamata aggiuntivi:" msgid "Baked Light" msgstr "Preprocessa Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generando Lightmap" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20168,22 +21732,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Scegli la Distanza:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Scegli la Distanza:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20211,11 +21771,13 @@ msgstr "" "scene in 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Scena Principale" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20229,6 +21791,11 @@ msgstr "Valore" msgid "Auto Triangles" msgstr "Attiva la triangolazione automatica" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Attiva la triangolazione automatica" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20265,6 +21832,11 @@ msgstr "Tempo(i) di Crossfade:" msgid "autorestart_" msgstr "Riavvio Automatico:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Riavvio Automatico:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20285,11 +21857,26 @@ msgstr "Aggiungi Porta Input" msgid "Xfade Time" msgstr "Tempo(i) di Crossfade:" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Scostamento della griglia:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Inverti" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Imposta Auto-Avanzamento" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opzioni Avanzate" + #: scene/animation/animation_player.cpp #, fuzzy msgid "Anim Apply Reset" @@ -20305,11 +21892,6 @@ msgstr "Imposta Animazione" msgid "Assigned Animation" msgstr "Aggiungi Animazione" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Commuta la riproduzione automatica" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20330,22 +21912,16 @@ msgid "Playback Options" msgstr "Opzioni della classe:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Esegui la scena" +msgid "Default Blend Time" +msgstr "Tema Predefinito" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Azione" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20392,10 +21968,20 @@ msgstr "Il nodo radice dell'AnimationPlayer non è valido." msgid "Tree Root" msgstr "Crea Nodo Radice:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fissa AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Aggiungi una traccia" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree." @@ -20405,16 +21991,88 @@ msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree." msgid "Playback" msgstr "Esegui" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Incolla dei parametri" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Percorso di Esportazione" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animazione" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nome del nodo radice" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Ossa" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modalità d'interpolazione" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Sovrascrizioni" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Reparent Nodo" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Crea funzione" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Esegui la scena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Target" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Mantieni Le Proporzioni" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20425,15 +22083,24 @@ msgstr "Modalità di Selezione" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Ribalta orizzontalmente" +msgid "Horizontal" +msgstr "Orizzontale:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Ribalta verticalmente" +msgid "Vertical" +msgstr "Verticale:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostra Origine" #: scene/gui/base_button.cpp #, fuzzy @@ -20441,12 +22108,11 @@ msgid "Action Mode" msgstr "Modalità Icona" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Pulsante" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20459,6 +22125,11 @@ msgstr "Scorciatoie" msgid "Group" msgstr "Gruppi" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copia il testo" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20468,6 +22139,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Espandi Tutto" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "In Alto A Sinistra" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20479,6 +22160,36 @@ msgstr "" "LMB: Imposta colore\n" "RMB: Rimuovi preset" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Modifica Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Modalità di Selezione" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modalità di Pan" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Differita" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Presets" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Commuta visibilità" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Scegli un colore dalla finestra dell'editor." @@ -20529,50 +22240,46 @@ msgstr "Solo ancore" msgid "Grow Direction" msgstr "Direzioni" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Orizzontale:" +msgid "Min Size" +msgstr "Dimensione Outline:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Verticale:" +msgid "Pivot Offset" +msgstr "Scostamento della griglia:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotazione Casuale:" +msgid "Clip Content" +msgstr "Costante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Strumenti" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Metti a fuoco il percorso" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Modalità Occlusione" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro lingue" +msgid "Default Cursor Shape" +msgstr "Carica la disposizione di bus predefinita." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20582,17 +22289,8 @@ msgstr "Dimensione: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Ribalta orizzontalmente" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Ribalta verticalmente" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Modalità di Selezione" #: scene/gui/control.cpp #, fuzzy @@ -20609,9 +22307,13 @@ msgid "Dialog" msgstr "Finestra di XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copia il testo" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20621,15 +22323,50 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Sovrascrivi Elemento" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "È necessaria un'estensione valida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Disconnetti" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Scostamento della griglia:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Scegli la Distanza:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Ingrandisci" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Ingrandisci" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Rimpicciolisci" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostra Ossa" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20638,11 +22375,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Abilita mini-mappa griglia." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostra Ossa" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Seleziona" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20654,21 +22406,50 @@ msgid "Timers" msgstr "Tempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Reimposta" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Riempi Selezione" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testing" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Scala Casuale:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista frontale" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20695,6 +22476,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caratteri validi:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Aiuto contestuale" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtra segnali" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtra segnali" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Scorciatoie" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtra segnali" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Solo nella selezione" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20706,23 +22535,41 @@ msgid "Placeholder" msgstr "Carica come Placeholder" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Carica come Placeholder" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Imposta posizione curva esterna" +msgid "Blink Speed" +msgstr "Velocità:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Inverti" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Imposta Region Rect" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20732,15 +22579,6 @@ msgstr "Imposta Margine" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Crea Guida Orizzontale" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20758,6 +22596,11 @@ msgstr "" msgid "Popup" msgstr "Popola" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20768,6 +22611,30 @@ msgstr "" "qualsiasi delle funzioni popup*(). Renderli visibili per modificarli va " "bene, ma scompariranno durante l'esecuzione." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centra Selezione" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Elimina Selezione" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Elimina la selezione" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Cerca" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20777,30 +22644,110 @@ msgstr "Recenti:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Mantieni Le Proporzioni" +msgid "Min Value" +msgstr "Fissa valore" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valore" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Pagina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Modifica" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Raggruppato" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Rimuovi Elementi di Classe" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Pixel del Bordo" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Indice Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Indenta automaticamente" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tempi di Blend:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fine" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caratteri validi:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copia il testo" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Dimensione:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Dipingi Peso delle Ossa" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Solo nella selezione" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configura il profilo selezionato:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20822,15 +22769,59 @@ msgstr "" "Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control, " "impostando la dimensione minima personalizzata manualmente." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Popola la Superficie" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Orizzontale:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtra segnali" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Scegli un colore" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Rinomina cartella:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefisso:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Suffisso:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Scostamento della griglia:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Comprimi Tutto" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20845,12 +22836,87 @@ msgstr "" msgid "Current Tab" msgstr "Corrente:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Commuta visibilità" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Trascina e rilascia per riordinare." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Segnalibri" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Salta i punti di interruzione" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Cartella:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Abilita" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Abilita" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Verticale:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Orizzontale:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Draw Calls:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Sblocca nodo" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20858,59 +22924,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TextureRegion" +msgid "Focused" +msgstr "Metti a fuoco il percorso" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(editor disabilitato)" +msgid "Click Mask" +msgstr "Modalità Collisioni" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Espandi Tutto" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TextureRegion" +msgid "Over" +msgstr "Sovrascrivi" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Fai un passo" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Proprietà del tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20925,12 +22975,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inizializza" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Ruotando di %s gradi." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "In Centro A Sinistra" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modalità d'interpolazione" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20940,6 +23002,21 @@ msgstr "" msgid "(Other)" msgstr "(Altro)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Commuta visibilità" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Pulsante disabilitato" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Crea Nodo Radice:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20949,8 +23026,12 @@ msgstr "" msgid "Audio Track" msgstr "Aggiungi una traccia" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20958,14 +23039,14 @@ msgstr "" msgid "Stream Position" msgstr "Imposta Curva In Posizione" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostra Viewport" +msgid "Stretch Shrink" +msgstr "Modalità di Selezione" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostra Viewport" #: scene/main/http_request.cpp @@ -21005,6 +23086,11 @@ msgstr "" msgid "Editor Description" msgstr "Descrizione" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Percorso di Esportazione" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -21035,6 +23121,35 @@ msgstr "Imposta più valori:" msgid "Custom Multiplayer" msgstr "Imposta più valori:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Abilita Priorità Tile" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modalità d'interpolazione" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "In Alto A Sinistra" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Modalità Collisioni" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Modalità Navigazione" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -21044,6 +23159,16 @@ msgstr "Nuova Scena Radice" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Imposta più valori:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modalità d'interpolazione" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21075,11 +23200,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Crea Outline" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modalità d'interpolazione" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21106,12 +23226,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21146,17 +23266,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Disegna tile" +msgid "Autostart" +msgstr "Riavvio Automatico:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "In Alto A Sinistra" +msgid "Viewport Path" +msgstr "Percorso di Esportazione" #: scene/main/viewport.cpp msgid "" @@ -21179,6 +23295,19 @@ msgstr "" "La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su " "entrambi i lati per visualizzare qualcosa." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Sovrascrivi Elemento" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21187,6 +23316,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Trasponi" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Cambia Valore di Input" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Associazione" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Oggetto disabilitato" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineare sinistra" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21198,13 +23360,33 @@ msgid "Render Target" msgstr "Renderer:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Cambia la modalità d'aggiornamento di un'animazione" +msgid "Clear Mode" +msgstr "Modalità Righello" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Abilita" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Abilita" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Abilita l'Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Oggetto disabilitato" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21212,7 +23394,17 @@ msgid "Shadow Atlas" msgstr "Nuova Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Azzera la trasformazione" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Mantieni Transform Globale" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21234,15 +23426,30 @@ msgstr "Taglia nodi" msgid "Loop Mode" msgstr "Modalità spostamento" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Fissa valore" +msgid "Loop Begin" +msgstr "Modalità spostamento" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valore" +msgid "Loop End" +msgstr "Modalità spostamento" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Node Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argomenti Scena Principale:" #: scene/resources/curve.cpp #, fuzzy @@ -21253,15 +23460,15 @@ msgstr "Risoluzione Dimezzata" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vettore" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Sovrascrivi Elemento" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21272,6 +23479,16 @@ msgstr "Metti a fuoco il percorso" msgid "Outline Size" msgstr "Dimensione Outline:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funzioni" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Segnali" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21291,29 +23508,36 @@ msgstr "Con i Dati" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Modalità Icona" +msgid "Sky Custom FOV" +msgstr "Taglia nodi" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentazione in linea" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Passo di rotazione:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Ruotando di %s gradi." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21322,49 +23546,73 @@ msgid "Ambient Light" msgstr "Indenta a destra" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condizione" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Memorizzazione file:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Quantità:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profondità" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profondità" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profondità" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Dividi Curva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtra segnali" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Dividi Curva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtra segnali" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Luce" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Luce" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Dividi Curva" #: scene/resources/environment.cpp #, fuzzy @@ -21373,15 +23621,11 @@ msgstr "Rimappature" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modalità dello scatto:" +msgid "Exposure" +msgstr "Esporta" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21389,19 +23633,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21410,20 +23646,27 @@ msgid "SS Reflections" msgstr "Scala la selezione" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Passo" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Solo nella selezione" +msgid "Fade In" +msgstr "Fade In (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fade Out (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profondità" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21432,122 +23675,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Raggio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Lato Destro" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Raggio:" +msgid "AO Channel Affect" +msgstr "Debug del Canale UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Colori" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Scegli la Distanza:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transizione: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nodo Blend2" +msgid "HDR Scale" +msgstr "Scala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21555,26 +23748,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Luce" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separazione:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Funzione colore." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avvisi" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recenti:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modalità senza distrazioni" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Scostamento:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21584,6 +23795,15 @@ msgstr "" msgid "Map Depth" msgstr "Profondità" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profondità" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21605,44 +23825,46 @@ msgid "Parameters" msgstr "Parametro modificato:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modalità di Pan" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Modalità Righello" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modalità d'interpolazione" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Lato Sinistro" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista frontale" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modalità Righello" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nodo Blend2" +msgid "Grow Amount" +msgstr "Quantità:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21650,6 +23872,16 @@ msgstr "" msgid "Particles Anim" msgstr "Particelle" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Fotogramma %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Fotogramma %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21666,10 +23898,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21693,11 +23921,6 @@ msgstr "Colori Emissione" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Scala Casuale:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21727,34 +23950,37 @@ msgid "Ambient Occlusion" msgstr "Occlusione" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profondità" +msgid "Min Layers" +msgstr "Livello" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Livello" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Ribalta orizzontalmente" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21765,27 +23991,14 @@ msgstr "Transizione: " msgid "Refraction" msgstr "Separazione:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Scala Casuale:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nodo Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Livello" #: scene/resources/material.cpp #, fuzzy @@ -21793,7 +24006,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21801,41 +24014,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modalità Priorità" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modalità senza distrazioni" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modalità di Pan" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Preprocessa Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21869,8 +24066,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transform Abortito." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Trasforma Mappa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ridimensiona lista" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ridimensiona lista" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21886,6 +24099,11 @@ msgstr "Elaborazione Geometria..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Sorgente" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21898,11 +24116,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Dimensione Outline:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21917,11 +24130,6 @@ msgstr "" msgid "Max Error" msgstr "Errore" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Poligoni" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21936,6 +24144,18 @@ msgstr "Scegli la Distanza:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21945,43 +24165,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Imposta Sfere OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Poligoni" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Sposta punti" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificatore Velocità Vista Libera" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Modificatore Velocità Lenta Vista Libera" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Punti Emissione:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Sorgente Emissione: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Colori Emissione" +msgid "Color Texture" +msgstr "Modifica Tema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Punti Emissione:" +msgid "Point Count" +msgstr "Aggiungi Porta Input" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Piano:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Ribalta orizzontalmente" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -22014,6 +24266,18 @@ msgstr "In Basso A Destra" msgid "Left To Right" msgstr "In Alto A Destra" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -22037,17 +24301,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Pavimento Successivo" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Dividi Curva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Memorizzazione file:" #: scene/resources/sky.cpp #, fuzzy @@ -22056,12 +24317,8 @@ msgstr "Raggruppato" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Chiudi Curva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Segnalibri" #: scene/resources/sky.cpp #, fuzzy @@ -22070,35 +24327,21 @@ msgstr "Esegui" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Sostituto" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Dividi Curva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22109,11 +24352,6 @@ msgstr "Imposta Margine" msgid "Expand Margin" msgstr "Espandi Tutto" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Popola" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22123,10 +24361,6 @@ msgstr "Modifica Raggio Interno del Toroide" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22143,10 +24377,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22166,14 +24396,30 @@ msgstr "Carica preset" msgid "Base Texture" msgstr "Rimuovi Texture" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pagina: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modalità scala" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Cattura" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modalità Riproduzione:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modalità Riproduzione:" #: scene/resources/texture.cpp #, fuzzy @@ -22185,11 +24431,29 @@ msgstr "Cambia Tipo di Base" msgid "Current Frame" msgstr "Nome della scena corrente" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modalità di Pan" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Distingui tra maiuscole e minuscole" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Predefinito" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22230,6 +24494,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profilo di funzionalità di Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Cambia Valore di Input" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22244,6 +24518,16 @@ msgstr "Funzione di confronto non valida per quel tipo." msgid "Fallback Environment" msgstr "Mostra Ambiente" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Scena Principale" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22262,10 +24546,32 @@ msgstr "Lineare sinistra" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inizializza" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interfaccia Utente" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22307,12 +24613,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Rilascio" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22324,7 +24630,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22343,13 +24649,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Manda un parere sulla documentazione" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Aggira" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22369,20 +24676,11 @@ msgstr "" msgid "Post Gain" msgstr "Post" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Risorsa" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22418,7 +24716,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Dimensione:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22426,14 +24724,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modalità Riproduzione:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Manda un parere sulla documentazione" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22441,7 +24733,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Aggira" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22454,18 +24746,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Timeout." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Node Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22486,13 +24773,33 @@ msgid "Channel Disable Time" msgstr "Cambia tempo di Blend" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Aggiungi Porta Input" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Cattura da Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Valiabile globale" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Prospettica" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22506,19 +24813,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Dimensione:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vista Libera Sinistra" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineare" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Aggiorna Anteprima" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inizializza" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Modalità Collisioni" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Modalità Collisioni" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Modalità Collisioni" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Modalità Collisioni" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Modalità Collisioni" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Modalità Collisioni" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "In Centro A Sinistra" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22558,6 +24941,11 @@ msgstr "Le constanti non possono essere modificate." msgid "Spatial Partitioning" msgstr "Partizionando..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtra segnali" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22718,7 +25106,7 @@ msgstr "Modalità d'interpolazione" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Apri" #: servers/visual_server.cpp @@ -22868,5 +25256,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Cambia dimensione Telecamera" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index c5f5e7b80df..b7588a9d2bb 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -53,6 +53,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "クリップボードは空です!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "現在のシーン" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "有効" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "移動モード" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "デバッガーを開いたままにする" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "アウトラインのサイズ:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "アウトラインのサイズ:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -63,10 +118,102 @@ msgstr "Screen演算子。" msgid "Window" msgstr "新規ウィンドウ" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "境界ピクセル" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "フルスクリーンを有効化 / 無効化" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "初期化" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ドックの位置" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "サイズ:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "エディター" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "補間モード" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "ターゲット" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "タイムスケール ノード" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "物理フレーム %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "エラー" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "保存中にエラーが発生しました" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "保存中にエラーが発生しました" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -95,9 +242,21 @@ msgstr "Command: 回転" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "関数" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -125,6 +284,10 @@ msgstr "ページ: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -134,25 +297,68 @@ msgstr "接続" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "描画されたオブジェクト:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "オニオンスキンを有効にする" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "ネットワークプロファイラー" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "ルートノード名" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "接続" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "トランスフォーム タイプ" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -201,6 +407,16 @@ msgstr "'%s' を構築するための引数が無効です" msgid "On call to '%s':" msgstr "'%s' の呼び出し時:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "ステータス" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -242,10 +458,167 @@ msgstr "選択範囲をコピー" msgid "Use Single Quotes" msgstr "新しいシングルタイル" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "デバイス" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "すべて" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "バージョンコントロール" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "コミュニティ" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "プリセット" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "スキャン" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "物理キー" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "コンスタント" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "マウスボタンインデックス:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "プリセット" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "相対スナップ" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "速度:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "軸" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(値)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "インデックス:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "アクション(Action)" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "変更" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "メッセージをコミットする" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "ピッチ:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "オービットビュー 右" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "行番号:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -261,10 +634,12 @@ msgstr "スナップの設定" msgid "Project Settings Override" msgstr "プロジェクト設定..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "名前" @@ -458,18 +833,20 @@ msgstr "レンダラー:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "フィルター:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -498,7 +875,7 @@ msgstr "プロファイラー" msgid "Max Functions" msgstr "関数を作成" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "式を変更" @@ -572,16 +949,28 @@ msgstr "頂点:" msgid "Resource" msgstr "リソース" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "シーンを閉じる" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "リソース パス" +msgid "Path" +msgstr "パス" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "ソース" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "メッセージをコミットする" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "ロケール" @@ -595,7 +984,7 @@ msgstr "試験的" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -627,7 +1016,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -700,8 +1089,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "スケール" @@ -718,7 +1112,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -994,8 +1388,10 @@ msgstr "エディター" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "アニメーション" @@ -1138,6 +1534,8 @@ msgstr "アニメーションキーの移動" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "トランスフォーム" @@ -1538,7 +1936,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "シグナルを保留し、キューに格納して、アイドル時にのみ起動します。" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "単発" @@ -1707,13 +2105,6 @@ msgstr "" msgid "Dependencies" msgstr "依存関係" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "パス" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "依存関係:" @@ -1852,11 +2243,11 @@ msgid "Lead Developer" msgstr "開発リーダー" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "プロジェクトマネージャー " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "プロジェクトマネージャー" #: editor/editor_about.cpp msgid "Developers" @@ -2200,7 +2591,9 @@ msgid "Remove Autoload" msgstr "自動読み込みを除去" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "有効" @@ -2680,8 +3073,11 @@ msgstr "プレイモード:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "パンモード" @@ -2701,6 +3097,16 @@ msgstr "現在のプロファイル:" msgid "Current Path" msgstr "現在:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "隠しファイルをオン / オフ" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "戻る" @@ -2721,7 +3127,8 @@ msgstr "隠しファイルをオン / オフ" msgid "Toggle Favorite" msgstr "お気に入りにする / しない" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "モード切り替え" @@ -2841,6 +3248,8 @@ msgid "Theme Properties" msgstr "テーマ プロパティ" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "カラー" @@ -2955,14 +3364,18 @@ msgid "Method" msgstr "メソッド" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "シグナル" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "コンスタント" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "プロパティ" @@ -2974,6 +3387,36 @@ msgstr "テーマプロパティ" msgid "Property:" msgstr "プロパティ:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "値" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "メソッドのみ" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "アイテムをチェック" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "チェック済みアイテム" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "ドローコール:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "実行" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3742,7 +4185,7 @@ msgstr "プロパティを貼り付け" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "無効なボタン" @@ -3789,7 +4232,7 @@ msgstr "SSH 秘密鍵パス" msgid "Dock Position" msgstr "ドックの位置" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "集中モード" @@ -4437,7 +4880,10 @@ msgstr "テキストを編集:" msgid "On" msgstr "オン" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "レイヤー" @@ -4548,11 +4994,26 @@ msgstr "%s に変換" msgid "New %s" msgstr "新規 %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "基底型を変更" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "リソースを追加" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "編集可能なアイテム" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "新規スクリプト" @@ -4694,7 +5155,7 @@ msgstr "カラー" msgid "Accent Color" msgstr "色を取得" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4770,11 +5231,6 @@ msgstr "" msgid "File Dialog" msgstr "XFormダイアログ" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "隠しファイルをオン / オフ" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4828,16 +5284,16 @@ msgstr "" msgid "Highlighting" msgstr "直接光" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "シンタックスハイライト" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4852,20 +5308,13 @@ msgid "Indent" msgstr "左インデント" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "タイプ(型)" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "サイズ:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自動インデント" @@ -4875,12 +5324,12 @@ msgstr "自動インデント" msgid "Convert Indent On Save" msgstr "インデントをスペースに変換" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "ドローコール:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "ドローコール:" @@ -4890,11 +5339,11 @@ msgstr "ドローコール:" msgid "Navigation" msgstr "ナビゲーション" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4915,7 +5364,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "行番号:" @@ -5011,7 +5460,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5124,7 +5573,7 @@ msgstr "GridMap ペイント" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap ペイント" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5368,7 +5817,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rect全面" @@ -5404,8 +5855,7 @@ msgstr "ポイントを削除" msgid "Editor SSL Certificates" msgstr "エディター設定" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "プロジェクトマネージャー" @@ -5578,6 +6028,11 @@ msgstr "検索結果" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "%s を押したままで整数値に丸める。Shiftを押したままで精密調整。" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "フラット0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "インポートするノードを選択" @@ -7010,8 +7465,8 @@ msgid "Future" msgstr "未来" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Depth(深度/奥行)" @@ -7096,6 +7551,7 @@ msgid "Immediate" msgstr "即座" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "同期" @@ -7104,6 +7560,8 @@ msgid "At End" msgstr "終りに" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "トラベル" @@ -7190,6 +7648,7 @@ msgid "Fade Out (s):" msgstr "フェードアウト:" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "ブレンド" @@ -7309,7 +7768,7 @@ msgstr "ノードフィルターの編集" msgid "Filters..." msgstr "フィルター..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7475,11 +7934,11 @@ msgstr "ライセンス (ZからA)" msgid "First" msgstr "最初" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "前" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "次" @@ -8566,6 +9025,7 @@ msgid "Create Outline" msgstr "アウトラインを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9132,16 +9592,19 @@ msgstr "Polygon 2D UV エディターを開く。" msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV エディター" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "点" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "ポリゴン" @@ -9227,6 +9690,7 @@ msgstr "スナップの設定" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "スナップ" @@ -9679,7 +10143,8 @@ msgstr "メソッドへの接続:" msgid "Source" msgstr "ソース" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "ターゲット" @@ -9726,6 +10191,7 @@ msgid "Convert Case" msgstr "大文字と小文字を変換" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "大文字" @@ -9907,7 +10373,8 @@ msgid "Create physical bones" msgstr "物理ボーンを作成する" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "スケルトン" @@ -9923,7 +10390,7 @@ msgstr "IKを再生" msgid "Orthogonal" msgstr "平行投影" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "透視投影" @@ -10011,7 +10478,7 @@ msgstr "ビュー平面トランスフォーム。" msgid "None" msgstr "None" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "回転" @@ -10275,7 +10742,7 @@ msgstr "選択対象をスナップさせる剛体の床を見つけられませ msgid "Use Local Space" msgstr "ローカル空間を使用" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "スナップを使用" @@ -10651,6 +11118,9 @@ msgid "Speed:" msgstr "速度:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "ループ" @@ -11173,15 +11643,6 @@ msgstr "すべて上書き" msgid "Override all default type items." msgstr "すべてのデフォルトタイプのアイテムをオーバーライドする。" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "基底型を変更" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11524,6 +11985,7 @@ msgstr "前のシェイプ、サブタイル、またはタイルを選択しま #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "領域" @@ -11531,7 +11993,7 @@ msgstr "領域" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "コリジョン" @@ -12126,7 +12588,8 @@ msgstr "頂点" msgid "Fragment" msgstr "フラグメント" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "ライト" @@ -12933,6 +13396,10 @@ msgstr "" "このプラットフォームに対するエクスポート テンプレートが見つからないか、破損し" "ています:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "エクスポート先のパス" + #: editor/project_export.cpp msgid "Presets" msgstr "プリセット" @@ -12951,10 +13418,6 @@ msgstr "" "ひとつのプラットフォームに対し、ひとつのプリセットのみが実行可能としてマーク" "できます。" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "エクスポート先のパス" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "リソース" @@ -13015,7 +13478,8 @@ msgstr "スクリプト" msgid "GDScript Export Mode:" msgstr "GDScript のエクスポートモード:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "テキスト" @@ -13374,6 +13838,13 @@ msgstr "" "%s個のフォルダー内に存在するGodotプロジェクトをスキャンしますか?\n" "これにはしばらく時間がかかります。" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "プロジェクトマネージャー" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "ローカルのプロジェクト" @@ -13517,10 +13988,6 @@ msgstr "入力アクション イベントを追加" msgid "All Devices" msgstr "すべてのデバイス" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "デバイス" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (物理的)" @@ -13573,10 +14040,6 @@ msgstr "Xボタン2" msgid "Joypad Axis Index:" msgstr "ジョイパッドの方向キー/スティックのインデックス:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "軸" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "ジョイパッドのボタンのインデックス:" @@ -13725,11 +14188,7 @@ msgstr "インプットマップ" msgid "Action:" msgstr "アクション:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "アクション(Action)" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "デッドゾーン" @@ -13917,7 +14376,9 @@ msgstr "設定すると、子ノードのグループごとにカウンターが msgid "Initial value for the counter" msgstr "カウンターの初期値" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "ステップ" @@ -14705,7 +15166,7 @@ msgid "Monitor" msgstr "モニター" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "値" @@ -14729,6 +15190,11 @@ msgstr "合計:" msgid "Export list to a CSV file" msgstr "リストをCSVファイルにエクスポート" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "リソース パス" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14798,7 +15264,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "AudioStreamPlayer3Dの放射角度を変更する" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14810,14 +15276,17 @@ msgstr "カメラのFOVを変更" msgid "Change Camera Size" msgstr "カメラサイズを変更" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "点" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15006,18 +15475,13 @@ msgstr "コリジョンモード" msgid "Crash Handler" msgstr "ハンドルを設定する" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "メッセージをコミットする" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "マルチノード セット" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15090,12 +15554,14 @@ msgid "Display" msgstr "すべて表示" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15103,20 +15569,6 @@ msgstr "" msgid "Height" msgstr "ライト" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "境界ピクセル" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "フルスクリーンを有効化 / 無効化" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15149,10 +15601,6 @@ msgstr "同期" msgid "Use V-Sync" msgstr "スナップを使用" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15161,7 +15609,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "有効" @@ -15180,11 +15636,6 @@ msgstr "選択対象を全面に" msgid "Energy Saving" msgstr "保存中にエラーが発生しました" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "デバッガーを開いたままにする" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15218,11 +15669,6 @@ msgstr "コミュニティ" msgid "Physics FPS" msgstr "物理フレーム %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "物理フレーム %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15256,7 +15702,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "選択対象を全面に" #: main/main.cpp @@ -15267,10 +15713,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15335,14 +15777,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "フィルター:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "カラー" #: main/main.cpp @@ -15427,6 +15869,7 @@ msgid "Main Loop Type" msgstr "ノードタイプを探す" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "フェッチ" @@ -15449,7 +15892,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "戻る" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "ノード側面にスナップ" @@ -15491,24 +15934,33 @@ msgstr "トーラスの外径を変更" msgid "Operation" msgstr "オプション" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "コリジョン" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "コリジョンモード" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "コリジョンモード" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "大文字と小文字を変換" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15516,10 +15968,12 @@ msgstr "マテリアルの変更:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "半径:" @@ -15534,11 +15988,20 @@ msgstr "メインシーンの引数:" msgid "Rings" msgstr "警告" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "スムーズステップ" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "ガイドを表示" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15553,6 +16016,13 @@ msgstr "トーラスの外径を変更" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "ポリゴン" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15561,6 +16031,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "ノードを貼り付け" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15579,21 +16054,89 @@ msgstr "" msgid "Path Rotation" msgstr "ランダムな回転:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "ローカルにする" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "継続的" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "距離を取得:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "ランダムな回転:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "コリジョンモード" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "トランスフォーム変更" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "インスタンス" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "常にグリッドを表示" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "スナップを使用" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "ファイルの保存:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "リソースを読み込む" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "スケルトン" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "接頭辞:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "再読み込み" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15648,14 +16191,20 @@ msgstr "無効なGDNativeシングルトン" msgid "Libraries: " msgstr "ライブラリ: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "クラス名:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "スクリプト名:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "パスにフォーカス" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15754,6 +16303,180 @@ msgstr "メッシュの GLTF2 エクスポート" msgid "Export GLTF..." msgstr "GLTF をエクスポート..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "後面図" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "グリッドのオフセット:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "コンポーネント" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "フォーマット" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "総計:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "ミックス" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "インスタンス" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "ジオメトリを解析しています..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "後面図" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "デフォルトのテーマ" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "すべてのデバイス" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "サイズ:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "リニア" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "カラー" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "変更" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "ライトマップを焼き込む" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "マテリアルの変更:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "親を変更" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "プラットフォーム" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "翻訳" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "回転のステップ:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "編集可能な子" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "点" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15763,10 +16486,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "タイムシーク ノード" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "新しいシーンのルート" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "原点にフォーカス" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "ジョイントを移動" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15775,7 +16513,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "スカラー演算子。" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "バージョン" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "バージョン" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "データ付" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "ノード" @@ -15799,6 +16585,16 @@ msgstr "メッシュ" msgid "Materials" msgstr "マテリアルの変更:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "シーンのパス:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "ルートノード名" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15843,18 +16639,49 @@ msgstr "ノードを選択" msgid "Animations" msgstr "アニメーション:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "ボーンを表示する" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "物理フレーム %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "ライトマップを焼き込む" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "前面図" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16036,12 +16863,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "オフセット:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16059,11 +16892,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16150,6 +16983,15 @@ msgstr "ジオメトリを解析しています..." msgid "Done!" msgstr "完了!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "ランダムな縮尺:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16158,6 +17000,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "グリッドのオフセット:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16175,13 +17022,58 @@ msgstr "透視投影" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "名前" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "設定:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "説明" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "変数の型を設定" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "変数の型を設定" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "ステータス" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16231,13 +17123,6 @@ msgstr "スタックオーバーフロー発生 スタックの深さ: " msgid "Visual Script" msgstr "VisualScriptを検索" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "関数" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "シグナルの引数を変更" @@ -16559,6 +17444,7 @@ msgid "Edit Member" msgstr "メンバーを編集" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16566,6 +17452,11 @@ msgstr "" msgid "Return" msgstr "Return(戻り値)" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "実行可能" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16663,6 +17554,13 @@ msgstr "スケールモード" msgid "Basic Type" msgstr "基底型を変更" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "ノードのパスをコピー" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16670,7 +17568,17 @@ msgstr "引数名の変更" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "デフォルトに戻す" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "有効な文字:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "スケールモード" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16730,11 +17638,6 @@ msgstr "アサインする" msgid "Get %s" msgstr "%s を取得" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "インデックス:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "インデックスのプロパティ名が無効です。" @@ -16779,6 +17682,11 @@ msgstr ": 無効な引数: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "名前" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGetがスクリプト内にありません: " @@ -16864,6 +17772,10 @@ msgstr "" msgid "SubCall" msgstr "呼び出し" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16923,6 +17835,11 @@ msgstr "物理フレーム %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "タイルをペイント" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16951,6 +17868,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16962,9 +17883,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IKチェーンをクリア" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "タイムアウト。" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16993,6 +17919,11 @@ msgstr "" msgid "Visibility State" msgstr "可視性の切り替え" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "再試行" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17846,6 +18777,60 @@ msgstr "" "AnimatedSpriteでフレームを表示するには、\"Frames\"プロパティでSpriteFramesリ" "ソースを作成または設定する必要があります。" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "フレーム %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "スケール" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "実行" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "中央" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "オフセット:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "モニター" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "モニター" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17856,24 +18841,32 @@ msgstr "上書き" msgid "Space Override" msgstr "上書き" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "ポイントを生成" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "インスタンス" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "デフォルトのプレビュー" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "リニア" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17884,8 +18877,8 @@ msgstr "オーディオバスを追加" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "オーディオバスのレイアウトを開く" +msgid "Override" +msgstr "上書き" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17906,10 +18899,11 @@ msgid "Pitch Scale" msgstr "スケール" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "実行" +msgid "Autoplay" +msgstr "自動再生の有効化 / 無効化" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17917,7 +18911,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "距離を取得:" @@ -17947,13 +18942,29 @@ msgstr "ノードをコピー" msgid "Anchor Mode" msgstr "アイコンモード" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "回転のステップ:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "現在:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "ズームイン" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 ビューポート" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "移動モード" @@ -17962,38 +18973,62 @@ msgstr "移動モード" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "スムーズステップ" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "マージンを設定する" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "マージンを設定する" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "マージンを設定する" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "スムーズステップ" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "オフセット:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "オフセット:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "オフセット:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "マージンを設定する" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "ドローコール:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "ドローコール:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "マージンを設定する" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "ブレンド2 ノード" @@ -18003,29 +19038,65 @@ msgstr "ブレンド2 ノード" msgid "Light Mode" msgstr "右伸長" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "パーティクル" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "パーティクル" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "可視性の切り替え" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "可視性の切り替え" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "データの投入" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "データの投入" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "原点を表示" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "ライト" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18050,6 +19121,11 @@ msgstr "" "CollisionShape2DまたはCollisionPolygon2Dを子として追加して、シェイプを定義す" "ることを検討してください。" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "タイルをピック" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18079,6 +19155,19 @@ msgstr "" msgid "Build Mode" msgstr "定規モード" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "アイテムを無効にする" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "コリジョン ポリゴンを生成" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18121,6 +19210,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "設定:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "総計:" @@ -18130,16 +19226,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "後処理" +msgid "One Shot" +msgstr "ワンショット ノード" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "スケール" +msgid "Preprocess" +msgstr "後処理" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18163,11 +19259,22 @@ msgstr "" msgid "Fixed FPS" msgstr "フレームレートを表示" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "ローカルのプロジェクト" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18183,8 +19290,10 @@ msgstr "" msgid "Texture" msgstr "テキスト" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18196,9 +19305,19 @@ msgstr "放出マスク" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "放出源: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "ギズモ" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "フォーマット" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18224,7 +19343,8 @@ msgid "Initial Velocity" msgstr "初期化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18262,12 +19382,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "カラー" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18305,16 +19419,32 @@ msgstr "Joint が2つの PhysicsBody2D に接続されてません" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A と Node B は異なる PhysicsBody2D でなければなりません" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "ノード" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "ノード" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "無効なボタン" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18323,11 +19453,11 @@ msgstr "" msgid "Initial Offset" msgstr "初期化" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18338,44 +19468,41 @@ msgid "" msgstr "" "光の形状を持つテクスチャは\"Texture\"プロパティに指定する必要があります。" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "エディター" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "テクスチャ領域" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "変更" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "右に回転" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "カメラサイズを変更" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "レイヤー" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18384,28 +19511,33 @@ msgid "Shadow" msgstr "シェーダー" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "後面図" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "フィルターを変更" +msgid "Gradient Length" +msgstr "グラデーション編集" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "フィルター:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "メソッドを絞り込む" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "閉じる" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "定規モード" @@ -18425,6 +19557,11 @@ msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴ msgid "Width Curve" msgstr "曲線を分割する" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "デフォルト" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18458,24 +19595,40 @@ msgstr "領域モード" msgid "End Cap Mode" msgstr "Snapモード:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "境界ピクセル" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "初期化" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "接続を編集:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18507,6 +19660,11 @@ msgstr "距離を取得:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D は Node2Dノードの下でのみ使用可能です。" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "トーラスの外径を変更" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18515,6 +19673,11 @@ msgstr "" "NavigationObstacle2D はコリジョン回避を Node2D オブジェクトに提供するためだけ" "に機能します。" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "頂点:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18540,12 +19703,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "回転のステップ:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "%s 度回転。" @@ -18560,10 +19719,48 @@ msgstr "コンスタント" msgid "Global Rotation Degrees" msgstr "%s 度回転。" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "ランダムな縮尺:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "グローバル トランスフォームを保持" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "相対スナップ" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "オフセット:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "スケールスナップを使用" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "終りに" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18571,11 +19768,18 @@ msgstr "" "ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合" "のみ動作します。" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "アクション(Action)" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "ミラー" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18618,11 +19822,17 @@ msgstr "" "Particles2Dアニメーションでは、 \"Particles Animation\"が有効になっている" "CanvasItemMaterialを使用する必要があります。" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "優先順位モード" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "曲線を分割する" @@ -18637,6 +19847,20 @@ msgstr "" msgid "Unit Offset" msgstr "グリッドのオフセット:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "オフセット:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "オフセット:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18647,12 +19871,22 @@ msgid "Layers" msgstr "レイヤー" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "初期化" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "初期化" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "関数" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18695,15 +19929,40 @@ msgstr "ライト" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "ノードを切り取る" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "継続的" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "色を取得" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "スマートスナップ" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "速度:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18712,42 +19971,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "強制プッシュ" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "マージンを設定する" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (物理的)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "出力結果の移動中" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "フォーマット" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "レンダラー:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "ロケール" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "コリジョンモード" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "無効なRID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "コリジョンモード" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "コリジョンモード" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "オービットビュー 右" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "%s 度回転。" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "テクスチャ領域" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "キーを挿入" +msgid "Vertex Colors" +msgstr "頂点" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18760,23 +20074,46 @@ msgid "Gizmo Extents" msgstr "ギズモ" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "コリジョンモード" +msgid "Cast To" +msgstr "シェーダーノードの作成" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "ポイントを削除" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "次の座標" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "再起動" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18807,6 +20144,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "フレーム %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "スクリプトを絞り込む" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18824,51 +20171,70 @@ msgstr "タイルセット" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "カメラサイズを変更" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "トランスフォーム" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "初期化" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "原点を表示" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "コリジョンモード" +msgid "Y Sort" +msgstr "ソート" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "コリジョン" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "優先順位モード" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "主要機能:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "コリジョンモード" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "コリジョンモード" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "オクルーダーのトランスフォームをセット" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "フォーマット" +msgid "Shape Centered" +msgstr "ノードの中心にスナップ" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "プリセット" +msgid "Shape Visible" +msgstr "表示 / 非表示の切り替え" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18889,27 +20255,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "バスボリュームをリセット" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "バスボリュームをリセット" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform名を設定" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります。" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18927,7 +20284,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "アンカーのみ" #: scene/3d/arvr_nodes.cpp @@ -18946,6 +20303,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROriginは子ノードにARVRCameraが必要です。" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "ランダムな縮尺:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18974,34 +20336,38 @@ msgstr "放出色" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "放出色" +msgid "Degrees" +msgstr "%s 度回転。" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "アニメーション" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "ドップラー効果を有効化" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "プロパティトラック" +msgid "Tracking" +msgstr "パック中" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19016,6 +20382,16 @@ msgstr "トランスフォームをクリア" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "サブツリー" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19045,6 +20421,13 @@ msgstr "ライトマップを保存中" msgid "Done" msgstr "完了" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "ギズモ" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19057,6 +20440,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "フィルター:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "カラー" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19069,38 +20466,43 @@ msgstr "新しいアトラス" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "環境を表示" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "一般" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "ピクセルからキャプチャ" +msgid "Max Size" +msgstr "サイズ:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "キャプチャ" +msgid "Custom Sky" +msgstr "ノードを切り取る" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "%s 度回転。" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ノードを切り取る" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "バスエフェクトを移動" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "右インデント" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "ナビゲーション" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19111,14 +20513,24 @@ msgstr "" msgid "Light Data" msgstr "データ付" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "ノード名:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "プロパティトラック" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19128,6 +20540,11 @@ msgstr "プロジェクト" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "グリッドのオフセット:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19137,8 +20554,9 @@ msgstr "近傍" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19149,15 +20567,15 @@ msgstr "マージンを設定する" msgid "Clip To" msgstr "上クリップ" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "ポータルを反転" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "キャプチャ" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19230,17 +20648,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "放出マスク" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "ギズモ" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "放出点:" +msgid "Ring Radius" +msgstr "放出マスク" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "トーラスの内径を変更" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "右に回転" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "警告" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19256,20 +20685,28 @@ msgstr "ポータルを反転" msgid "Portal Mode" msgstr "優先順位モード" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "優先順位を有効化" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "ダイナミック ライブラリ" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19279,15 +20716,6 @@ msgstr "ダイナミック ライブラリ" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "ナビゲーション" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19325,21 +20753,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "色を取得" +msgid "Negative" +msgstr "\\ GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "ビットマスクモード" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "バスボリュームをリセット" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19348,24 +20773,26 @@ msgstr "方向" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "集中モード" +msgid "Blend Splits" +msgstr "ブレンド時間:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Depth(深度/奥行)" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "シェーダー" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "デフォルトを表示" #: scene/3d/light.cpp @@ -19377,17 +20804,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "トランスフォームは中止されました。" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "試験的" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[無視]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent はSpatialノードの下でのみ使用されます。" @@ -19456,11 +20899,21 @@ msgstr "" "パーティクルアニメーションでは、Billboard Modeが \"Particle Billboard\" に設" "定されているSpatialMaterialを使用する必要があります。" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "可視性の切り替え" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "ドローコール:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "ドローコール:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。" @@ -19495,8 +20948,8 @@ msgstr "軸" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "タイルをペイント" +msgid "Body Offset" +msgstr "オフセット:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19522,6 +20975,11 @@ msgstr "Node A と Node B は異なる PhysicsBody でなければなりませ msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "ノードを削除" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19579,39 +21037,82 @@ msgstr "Room は Portal の子や孫にできません。" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup は Portal の子や孫にできません。" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [ポータル有効]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "ルートのライブ編集:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "デフォルト" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "グループ化済み" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "半径:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "デバッガー" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "回転モード" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "グリッドのオフセット:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "プロジェクト" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "スナップを有効にする" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "色を取得" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "放出色" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "右インデント" #: scene/3d/remote_transform.cpp msgid "" @@ -19641,6 +21142,10 @@ msgstr "" "Roomの凸包に大量の平面が含まれています。\n" "パフォーマンスの向上のために、Roomの境界の単純化を検討してください。" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19683,6 +21188,10 @@ msgstr "SceneTree には RoomManager が1つだけ存在できます。" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19750,6 +21259,16 @@ msgstr "" "すべてのRoomにジオメトリまたはマニュアルの境界が含まれていることを確認してく" "ださい。" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "物理フレーム %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "コリジョン ポリゴンを生成" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19772,6 +21291,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19798,11 +21321,6 @@ msgstr "" "す。\n" "代わりに、子の衝突シェイプのサイズを変更してください。" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "グローバル トランスフォームを保持" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19812,7 +21330,16 @@ msgstr "" msgid "Gizmo" msgstr "ギズモ" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "物理フレーム %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19867,15 +21394,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "分離:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "マウスホイールを上に。" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "関数" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "エラー" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "分離:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19906,6 +21465,11 @@ msgstr "追加の呼び出し引数:" msgid "Baked Light" msgstr "ライトマップを焼き込む" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "ライトマップの生成" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19914,22 +21478,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "距離を取得:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "距離を取得:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19956,11 +21516,13 @@ msgstr "" "のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "メインシーン" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19974,6 +21536,11 @@ msgstr "値" msgid "Auto Triangles" msgstr "三角形の自動作成をオン / オフ" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "三角形の自動作成をオン / オフ" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20010,6 +21577,11 @@ msgstr "クロスフェード時間 (秒):" msgid "autorestart_" msgstr "自動リスタート:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "自動リスタート:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20030,11 +21602,26 @@ msgstr "入力ポートを追加" msgid "Xfade Time" msgstr "クロスフェード時間 (秒):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "グリッドのオフセット:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "スケールモード" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "自動アドバンスを設定" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "高度なオプション" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "アニメーションをリセット" @@ -20049,11 +21636,6 @@ msgstr "アニメーションを設定" msgid "Assigned Animation" msgstr "アニメーションを追加" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "自動再生の有効化 / 無効化" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20074,22 +21656,16 @@ msgid "Playback Options" msgstr "クラスオプション:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "シーンを実行" +msgid "Default Blend Time" +msgstr "デフォルトのテーマ" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "アクション(Action)" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20134,10 +21710,20 @@ msgstr "AnimationPlayerルートノードが有効なノードではありませ msgid "Tree Root" msgstr "ルートノードを生成:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "アニメーションプレーヤーを固定" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "トラックを追加" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20148,16 +21734,88 @@ msgstr "" msgid "Playback" msgstr "実行" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "パラメーターを貼り付け" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "エクスポート先のパス" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "アニメーション" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "無し" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "ルートノード名" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "ボーン" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "補間モード" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "上書き" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "親ノードを変更" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "関数を作成" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "シーンを実行" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "ターゲット" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "比率を保つ" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20168,15 +21826,24 @@ msgstr "選択モード" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "左右反転" +msgid "Horizontal" +msgstr "水平:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "上下反転" +msgid "Vertical" +msgstr "垂直:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "原点を表示" #: scene/gui/base_button.cpp #, fuzzy @@ -20184,12 +21851,11 @@ msgid "Action Mode" msgstr "アイコンモード" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Button" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20202,6 +21868,11 @@ msgstr "ショートカット" msgid "Group" msgstr "グループ" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "テキストをコピー" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20211,6 +21882,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "すべて展開" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "左上" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20222,6 +21903,36 @@ msgstr "" "左クリック: 色をセット\n" "右クリック: プリセットの除去" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "ポリゴンを編集" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "選択モード" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "パンモード" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "遅延" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "プリセット" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "表示 / 非表示の切り替え" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "エディターウィンドウから色を選択。" @@ -20272,50 +21983,46 @@ msgstr "アンカーのみ" msgid "Grow Direction" msgstr "方向" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "水平:" +msgid "Min Size" +msgstr "アウトラインのサイズ:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "垂直:" +msgid "Pivot Offset" +msgstr "グリッドのオフセット:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "ランダムな回転:" +msgid "Clip Content" +msgstr "コンスタント" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "ツール" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "パスにフォーカス" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "オクルージョンモード" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "ロケールフィルター" +msgid "Default Cursor Shape" +msgstr "デフォルトのバスレイアウトを読み込む。" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20325,17 +22032,8 @@ msgstr "サイズ: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "左右反転" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "上下反転" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "選択モード" #: scene/gui/control.cpp #, fuzzy @@ -20352,9 +22050,13 @@ msgid "Dialog" msgstr "XFormダイアログ" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "テキストをコピー" +msgid "Autowrap" +msgstr "自動読み込み" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20364,15 +22066,50 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "確認" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "アイテムを上書き" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "有効な拡張子を使用する必要があります。" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "切断" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "グリッドのオフセット:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "距離を取得:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "ズームイン" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "ズームイン" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "ズームアウト" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "ボーンを表示する" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20381,11 +22118,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "グリッドミニマップを有効にする。" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "ボーンを表示する" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "選択" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "コミット" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "ボリューム" @@ -20397,21 +22149,50 @@ msgid "Timers" msgstr "時間" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "リセット" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "選択部の塗り潰し" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "試験的" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "ランダムな縮尺:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "前面図" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20438,6 +22219,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "有効な文字:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "コンテキスト ヘルプ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "シグナルを絞り込む" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "シグナルを絞り込む" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "ショートカット" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "シグナルを絞り込む" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "選択範囲のみ" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20449,23 +22278,41 @@ msgid "Placeholder" msgstr "プレースホルダとしてロード" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "プレースホルダとしてロード" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "曲線のOut-Controlの位置を指定" +msgid "Blink Speed" +msgstr "速度:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "スケールモード" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "中央" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "領域 Rect を設定" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20475,15 +22322,6 @@ msgstr "マージンを設定する" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "水平ガイドを作成" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20501,6 +22339,11 @@ msgstr "" msgid "Popup" msgstr "データの投入" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "包括" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20511,6 +22354,30 @@ msgstr "" "表示になります。編集用に表示しても問題ありませんが、実行時には非表示になりま" "す。" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "選択対象を中央に" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap 選択範囲を削除" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "選択範囲を削除" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "検索" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20520,30 +22387,110 @@ msgstr "最近:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "「Exp Edit」がtrueの場合、「Min Value」は0より大きい必要があります。" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "比率を保つ" +msgid "Min Value" +msgstr "(値)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "値" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "ページ: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "編集" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "グループ化済み" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "カラーアイテム名の変更" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "境界ピクセル" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Zインデックス" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "自動インデント" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "ブレンド時間:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "終り" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "有効な文字:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "テキストをコピー" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "サイズ:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "ボーンウェイトをペイント" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "選択範囲のみ" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "選択されたプロファイルの設定:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20564,15 +22511,58 @@ msgstr "" "コンテナ (VBox, HBoxなど) を子とするか、Controlをカスタム最小サイズを手動設定" "して使用してください。" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "サーフェスを投入する" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "水平:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "シグナルを絞り込む" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "色を取得" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "接頭辞:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "接尾辞:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "グリッドのオフセット:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "すべて折りたたむ" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20587,12 +22577,87 @@ msgstr "" msgid "Current Tab" msgstr "現在:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "表示 / 非表示の切り替え" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "ドラッグ&ドロップで並び替えることができます。" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "ブックマーク" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "ブレークポイントをスキップする" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "フォルダー:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "有効" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "有効" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "垂直:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "水平:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "ドローコール:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "ノードをロック解除" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20600,59 +22665,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "テクスチャ領域" +msgid "Focused" +msgstr "パスにフォーカス" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(エディター無効)" +msgid "Click Mask" +msgstr "コリジョンモード" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "すべて展開" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "テクスチャ領域" +msgid "Over" +msgstr "上書き" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "ステップオーバー" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "テーマ プロパティ" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20667,12 +22716,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "初期化" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "%s 度回転。" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "中央左" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "補間モード" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20682,6 +22743,21 @@ msgstr "" msgid "(Other)" msgstr "(その他)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "表示 / 非表示の切り替え" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "無効なボタン" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "ルートノードを生成:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20691,8 +22767,12 @@ msgstr "" msgid "Audio Track" msgstr "トラックを追加" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20700,14 +22780,14 @@ msgstr "" msgid "Stream Position" msgstr "曲線のIn-Controlの位置を指定" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "ビューポートを表示" +msgid "Stretch Shrink" +msgstr "フェッチ" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "ビューポートを表示" #: scene/main/http_request.cpp @@ -20747,6 +22827,11 @@ msgstr "" msgid "Editor Description" msgstr "説明" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "エクスポート先のパス" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20777,6 +22862,35 @@ msgstr "複数設定:" msgid "Custom Multiplayer" msgstr "複数設定:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "優先順位を有効化" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "補間モード" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "左上" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "コリジョンモード" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "ナビゲーションモード" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20786,6 +22900,16 @@ msgstr "新しいシーンのルート" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "複数設定:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "補間モード" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20817,11 +22941,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "アウトラインを生成" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "補間モード" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20848,12 +22967,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20888,17 +23007,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "タイルをペイント" +msgid "Autostart" +msgstr "自動リスタート:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "左上" +msgid "Viewport Path" +msgstr "エクスポート先のパス" #: scene/main/viewport.cpp msgid "" @@ -20919,6 +23034,19 @@ msgid "" msgstr "" "レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "アイテムを上書き" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20927,6 +23055,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "行列(縦横)入れ替え" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "入力値の変更" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "バインド" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "アイテムを無効にする" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "左線形" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20938,13 +23099,33 @@ msgid "Render Target" msgstr "レンダラー:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "アニメーション更新モードを変更" +msgid "Clear Mode" +msgstr "定規モード" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "有効" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "有効" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "オニオンスキンを有効にする" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "アイテムを無効にする" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20952,7 +23133,17 @@ msgid "Shadow Atlas" msgstr "新しいアトラス" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "トランスフォームをクリア" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "グローバル トランスフォームを保持" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20974,15 +23165,30 @@ msgstr "ノードを切り取る" msgid "Loop Mode" msgstr "移動モード" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(値)" +msgid "Loop Begin" +msgstr "移動モード" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "値" +msgid "Loop End" +msgstr "移動モード" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "ミックス ノード" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "メインシーンの引数:" #: scene/resources/curve.cpp #, fuzzy @@ -20993,15 +23199,15 @@ msgstr "半解像度" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "アイテムを上書き" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21012,6 +23218,16 @@ msgstr "パスにフォーカス" msgid "Outline Size" msgstr "アウトラインのサイズ:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "関数" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "シグナル" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21031,29 +23247,36 @@ msgstr "データ付" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "アイコンモード" +msgid "Sky Custom FOV" +msgstr "ノードを切り取る" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "オンラインドキュメント" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "回転のステップ:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "%s 度回転。" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21062,11 +23285,7 @@ msgid "Ambient Light" msgstr "右インデント" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -21074,37 +23293,64 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "ファイルの保存:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "総計:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Depth(深度/奥行)" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Depth(深度/奥行)" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Depth(深度/奥行)" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "曲線を分割する" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "シグナルを絞り込む" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "曲線を分割する" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "シグナルを絞り込む" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "ライト" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "ライト" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "曲線を分割する" #: scene/resources/environment.cpp #, fuzzy @@ -21113,15 +23359,11 @@ msgstr "再マップ" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Snapモード:" +msgid "Exposure" +msgstr "エクスポート" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21129,19 +23371,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21150,20 +23384,27 @@ msgid "SS Reflections" msgstr "スケールの選択" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "ステップ" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "選択範囲のみ" +msgid "Fade In" +msgstr "フェードイン:" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "フェードアウト:" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Depth(深度/奥行)" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21172,122 +23413,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "半径:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "右伸長" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "半径:" +msgid "AO Channel Affect" +msgstr "UVチャンネル デバッグ" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "カラー" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "距離を取得:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "トランジション: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "ブレンド2 ノード" +msgid "HDR Scale" +msgstr "スケール" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21295,26 +23486,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "ライト" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "分離:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Color関数。" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "警告" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "最近:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "集中モード" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "オフセット:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21324,6 +23533,15 @@ msgstr "" msgid "Map Depth" msgstr "Depth(深度/奥行)" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Depth(深度/奥行)" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21345,44 +23563,46 @@ msgid "Parameters" msgstr "パラメーターが変更されました:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "パンモード" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "定規モード" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "補間モード" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "左伸長" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "前面図" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "定規モード" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "ブレンド2 ノード" +msgid "Grow Amount" +msgstr "総計:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21390,6 +23610,16 @@ msgstr "" msgid "Particles Anim" msgstr "パーティクル" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "フレーム %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "フレーム %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21406,10 +23636,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21433,11 +23659,6 @@ msgstr "放出色" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "ランダムな縮尺:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21467,34 +23688,37 @@ msgid "Ambient Occlusion" msgstr "オクルージョン" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "テクスチャ領域" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Depth(深度/奥行)" +msgid "Min Layers" +msgstr "レイヤー" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "レイヤー" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "ポータルを反転" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21505,27 +23729,14 @@ msgstr "トランジション: " msgid "Refraction" msgstr "分離:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "ランダムな縮尺:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "ブレンド2 ノード" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "レイヤー" #: scene/resources/material.cpp #, fuzzy @@ -21533,7 +23744,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21541,41 +23752,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "優先順位モード" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "集中モード" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "パンモード" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "ライトマップを焼き込む" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21609,8 +23804,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "トランスフォームは中止されました。" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "UVマップをトランスフォーム" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "配列のサイズを変更" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "配列のサイズを変更" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21626,6 +23837,11 @@ msgstr "ジオメトリを解析しています..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "ソース" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21638,11 +23854,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "アウトラインのサイズ:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21657,11 +23868,6 @@ msgstr "" msgid "Max Error" msgstr "エラー" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "ポリゴン" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21676,6 +23882,18 @@ msgstr "距離を取得:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21684,43 +23902,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphereの球形をセット" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "ポリゴン" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "ポイントを移動" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "フリールックの速度調整" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "フリールックの減速調整" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "放出点:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "放出源: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "放出色" +msgid "Color Texture" +msgstr "エディターのテーマ" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "放出点:" +msgid "Point Count" +msgstr "入力ポートを追加" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "平面:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "ポータルを反転" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21753,6 +24003,18 @@ msgstr "右下" msgid "Left To Right" msgstr "右上" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21776,17 +24038,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "次の床面" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "曲線を分割する" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "ファイルの保存:" #: scene/resources/sky.cpp #, fuzzy @@ -21795,12 +24054,8 @@ msgstr "グループ化済み" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "曲線を閉じる" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "ブックマーク" #: scene/resources/sky.cpp #, fuzzy @@ -21809,35 +24064,21 @@ msgstr "実行" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "代替" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "曲線を分割する" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "テクスチャ領域" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21848,11 +24089,6 @@ msgstr "マージンを設定する" msgid "Expand Margin" msgstr "すべて展開" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "データの投入" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21862,10 +24098,6 @@ msgstr "トーラスの内径を変更" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21882,10 +24114,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21905,14 +24133,30 @@ msgstr "プリセットを読み込む" msgid "Base Texture" msgstr "テクスチャを削除" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "ページ: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "スケールモード" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "キャプチャ" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "プレイモード:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "プレイモード:" #: scene/resources/texture.cpp #, fuzzy @@ -21924,11 +24168,29 @@ msgstr "基底型を変更" msgid "Current Frame" msgstr "現在のシーン名" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "パンモード" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "大文字小文字を区別" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "デフォルト" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21969,6 +24231,16 @@ msgstr "テクスチャ領域" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot機能プロファイル" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "入力値の変更" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21983,6 +24255,16 @@ msgstr "そのタイプの比較関数は無効です。" msgid "Fallback Environment" msgstr "環境を表示" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "メインシーン" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "シーン" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22001,10 +24283,32 @@ msgstr "左線形" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "初期化" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "ユーザーインターフェース" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22046,12 +24350,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "リリース" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22063,7 +24367,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22082,13 +24386,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "ドキュメントのフィードバックを送る" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "バイパス" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22108,20 +24413,11 @@ msgstr "" msgid "Post Gain" msgstr "後" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "リソース" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22157,7 +24453,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "サイズ:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22165,14 +24461,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "プレイモード:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "ドキュメントのフィードバックを送る" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22180,7 +24470,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "バイパス" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22193,18 +24483,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "タイムアウト。" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "ミックス ノード" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22225,13 +24510,33 @@ msgid "Channel Disable Time" msgstr "ブレンド時間の変更" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "入力ポートを追加" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "ピクセルからキャプチャ" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "グローバル変数" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "透視投影" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22245,19 +24550,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "サイズ:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "フリールック左" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "リニア" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "デフォルトのプレビュー" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "初期化" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "コリジョンモード" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "コリジョンモード" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "コリジョンモード" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "コリジョンモード" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "コリジョンモード" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "コリジョンモード" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "中央左" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22297,6 +24678,11 @@ msgstr "定数は変更できません。" msgid "Spatial Partitioning" msgstr "分割中..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "シグナルを絞り込む" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22457,7 +24843,7 @@ msgstr "補間モード" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "開く" #: servers/visual_server.cpp @@ -22607,5 +24993,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "カメラサイズを変更" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 2d19a6c154e..f9abaf3fa38 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -22,6 +22,58 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.5.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "ფუნქციის შექმნა" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "დამოკიდებულებების შემსწორებელი" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "დამოკიდებულებების შემსწორებელი" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -30,10 +82,96 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ახალი %s შექმნა" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "მონიშვნის მრუდის ცვლილება" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "ინტერპოლაციის რეჟიმი" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "მასშტაბის თანაფარდობა:" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "ჩატვირთვის შეცდომა:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "ჩატვირთვის შეცდომა:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -61,9 +199,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "ფუნქციები:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -88,6 +238,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -97,24 +251,65 @@ msgstr "დაკავშირება" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "კვანძთან დაკავშირება:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "დაკავშირება" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "მასშტაბის თანაფარდობა:" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -163,6 +358,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -203,10 +407,156 @@ msgstr "მონიშვნის მოშორება" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "ზუმის საწყისზე დაყენება" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "მუდმივი" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "ზუმის საწყისზე დაყენება" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "მასშტაბის თანაფარდობა:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "ყველა მონიშნვა" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "ცვლილება" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "ცვლილება" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "მასშტაბის თანაფარდობა:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "ხაზის ნომერი:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -220,10 +570,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -404,18 +756,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "ანიმ სიგრძის შეცვლა" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -444,7 +798,7 @@ msgstr "" msgid "Max Functions" msgstr "ფუნქციები:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "ინტერპოლაციის რეჟიმი" @@ -516,16 +870,27 @@ msgstr "" msgid "Resource" msgstr "რესურსი" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "გზა" + #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "რესურსი" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "ცვლილება" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -538,7 +903,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -570,7 +935,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -640,8 +1005,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "მასშტაბის თანაფარდობა:" @@ -658,7 +1028,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -959,8 +1329,10 @@ msgstr "დამოკიდებულებების შემსწო #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1111,6 +1483,8 @@ msgstr "ანიმაციის გასაღებების გად #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1517,7 +1891,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "ერთი გასროლით" @@ -1696,13 +2070,6 @@ msgstr "" msgid "Dependencies" msgstr "დამოკიდებულებები" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "გზა" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "დამოკიდებულებები:" @@ -1840,10 +2207,10 @@ msgid "Lead Developer" msgstr "მთავარი დეველოპერი" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "პროექტის მენეჯერი. " #: editor/editor_about.cpp @@ -2198,7 +2565,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2664,8 +3033,11 @@ msgstr "გზა კვანძამდე:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "მასშტაბის თანაფარდობა:" @@ -2685,6 +3057,16 @@ msgstr "გახსნილი" msgid "Current Path" msgstr "ანიმაციის . პარამეტრები." +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "დამოკიდებულებები" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2705,7 +3087,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2826,6 +3209,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2943,15 +3328,19 @@ msgid "Method" msgstr "მონიშნული მხოლოდ" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "სიგნალები" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "მუდმივი" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "ობიექტზე დაკვირვება" @@ -2964,6 +3353,31 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "მონიშნული მხოლოდ" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3676,7 +4090,7 @@ msgstr "ანიმაციის . პარამეტრები." msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "გამორთული" @@ -3722,7 +4136,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4329,7 +4743,10 @@ msgstr "მონიშვნის მრუდის ცვლილება" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4434,11 +4851,26 @@ msgstr "შექმნა" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "%s ტიპის ცვლილება" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "რესურსი" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "შეცვლა" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4574,7 +5006,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4641,11 +5073,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "დამოკიდებულებები" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4695,15 +5122,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4717,19 +5144,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4738,11 +5159,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4752,11 +5173,11 @@ msgstr "" msgid "Navigation" msgstr "შექმნა" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4776,7 +5197,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "ხაზის ნომერი:" @@ -4869,7 +5290,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4974,7 +5395,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5202,7 +5623,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5235,8 +5658,7 @@ msgstr "მონიშვნის მოშორება" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5401,6 +5823,10 @@ msgstr "ძებნა:" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6841,8 +7267,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6929,6 +7355,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6937,6 +7364,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7025,6 +7454,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7144,7 +7574,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7313,11 +7743,11 @@ msgstr "ლიცენზია" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8414,6 +8844,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8962,16 +9393,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "შექმნა" @@ -9057,6 +9491,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9519,7 +9954,8 @@ msgstr "კვანძთან დაკავშირება:" msgid "Source" msgstr "რესურსი" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9565,6 +10001,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9754,7 +10191,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9770,7 +10208,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9858,7 +10296,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10116,7 +10554,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10503,6 +10941,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11042,15 +11483,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "%s ტიპის ცვლილება" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11387,6 +11819,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "ინტერპოლაციის რეჟიმი" @@ -11395,7 +11828,7 @@ msgstr "ინტერპოლაციის რეჟიმი" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12021,7 +12454,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12778,6 +13212,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12792,10 +13230,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12852,7 +13286,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13172,6 +13607,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "პროექტის მენეჯერი. " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13317,10 +13759,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13373,10 +13811,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13524,12 +13958,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "ყველა მონიშნვა" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13717,7 +14146,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "ნაბიჯი (წამი):" @@ -14478,7 +14909,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14502,6 +14933,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14571,7 +15007,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14583,13 +15019,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14769,17 +15208,12 @@ msgstr "ინტერპოლაციის რეჟიმი" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "ცვლილება" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14850,30 +15284,20 @@ msgid "Display" msgstr "ყველას ჩანაცვლება" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14903,10 +15327,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14915,7 +15335,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14932,10 +15360,6 @@ msgstr "" msgid "Energy Saving" msgstr "ჩატვირთვის შეცდომა:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14966,10 +15390,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15001,8 +15421,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "დრო (წამი): " #: main/main.cpp msgid "Low Processor Mode" @@ -15012,10 +15433,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15075,14 +15492,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "ანიმ სიგრძის შეცვლა" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "%s ტიპის ცვლილება" #: main/main.cpp msgid "macOS Native Icon" @@ -15160,6 +15578,7 @@ msgid "Main Loop Type" msgstr "%s ტიპის ცვლილება" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15179,7 +15598,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15220,34 +15639,45 @@ msgstr "" msgid "Operation" msgstr "ფუნქციის შექმნა" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "ინტერპოლაციის რეჟიმი" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "ინტერპოლაციის რეჟიმი" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "ინტერპოლაციის რეჟიმი" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "შექმნა" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15259,10 +15689,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15275,6 +15713,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "შექმნა" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15283,6 +15728,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "წაშლა" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15300,20 +15750,83 @@ msgstr "" msgid "Path Rotation" msgstr "მუდმივი" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "მუდმივი" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "უწყვეტი" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "მუდმივი" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "ინტერპოლაციის რეჟიმი" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "მასშტაბის თანაფარდობა:" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "აქ ჩასვით გასაღები" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "ანიმ სიგრძის შეცვლა" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "მონიშნული მხოლოდ" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15368,13 +15881,18 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "გზა" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15470,6 +15988,168 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "კომპონენტები" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "საყვარლები:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "ყველა მონიშნვა" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "აქ ჩასვით გასაღები" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "%s ტიპის ცვლილება" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "დამოკიდებულებების შემსწორებელი" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "წრფივი" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "ცვლილება" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "მასშტაბის თანაფარდობა:" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "აქ ჩასვით გასაღები" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "გარდასვლა" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "მასშტაბის თანაფარდობა:" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15479,10 +16159,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "წაშლა" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15491,7 +16183,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "ანიმაციის გასაღებების ასლის შექმნა" @@ -15512,6 +16248,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "შექმნა" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "კვანძთან დაკავშირება:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15555,17 +16301,46 @@ msgstr "წაშლა" msgid "Animations" msgstr "ფუნქციები:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "დამოკიდებულებების შემსწორებელი" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "წაშლა" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "წაშლა" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "წაშლა" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15749,12 +16524,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "მასშტაბის თანაფარდობა:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15772,11 +16553,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15862,6 +16643,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15870,6 +16659,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15886,12 +16679,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "გადასვლები" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "აღწერა:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "%s ტიპის ცვლილება" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15933,13 +16769,6 @@ msgstr "" msgid "Visual Script" msgstr "წინამდებარე ნაბიჯზე გადასვლა" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "ფუნქციები:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16271,6 +17100,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16278,6 +17108,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16376,13 +17211,29 @@ msgstr "მასშტაბის თანაფარდობა:" msgid "Basic Type" msgstr "%s ტიპის ცვლილება" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "გზა" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "%s ტიპის ცვლილება" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "მასშტაბის თანაფარდობა:" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16441,10 +17292,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16487,6 +17334,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16564,6 +17415,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16619,6 +17474,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16646,6 +17505,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16655,7 +17518,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16683,6 +17550,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17484,6 +18355,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "წაშლა" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17492,23 +18412,30 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "შექმნა" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "წრფივი" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17518,9 +18445,8 @@ msgid "Audio Bus" msgstr "აუდიო გადამტანის სახელის ცვლილება" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr "აუდიო გადამტანის ხმის გადართვა" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17540,8 +18466,9 @@ msgid "Pitch Scale" msgstr "მასშტაბის თანაფარდობა:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17550,7 +18477,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17578,12 +18506,28 @@ msgstr "მონიშვნის მოშორება" msgid "Anchor Mode" msgstr "მასშტაბის თანაფარდობა:" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "მუდმივი" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "ფუნქციის შექმნა" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "ზუმის გაზრდა" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "მასშტაბის თანაფარდობა:" @@ -17592,32 +18536,53 @@ msgstr "მასშტაბის თანაფარდობა:" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "დამატებითი გამოძახების არგუმენტები:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "მასშტაბის თანაფარდობა:" @@ -17627,26 +18592,59 @@ msgstr "მასშტაბის თანაფარდობა:" msgid "Light Mode" msgstr "წრფივი" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "ანიმაციის ოპტიმიზაცია" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17664,6 +18662,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17688,6 +18690,19 @@ msgstr "" msgid "Build Mode" msgstr "მასშტაბის თანაფარდობა:" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "გამორთული" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "შექმნა" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17720,6 +18735,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "გადასვლები" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17729,15 +18751,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "მასშტაბის თანაფარდობა:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17759,11 +18780,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "პროექტის დამფუძნებლები" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17779,8 +18811,10 @@ msgstr "" msgid "Texture" msgstr "მონიშვნის მოშორება" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17790,7 +18824,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17817,7 +18859,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17854,11 +18897,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17895,16 +18933,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "გამორთული" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17912,11 +18966,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17926,41 +18980,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "დამოკიდებულებების შემსწორებელი" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "ცვლილება" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17968,28 +19019,32 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" +msgid "Gradient Length" +msgstr "%s ტიპის ცვლილება" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" msgstr "ანიმ სიგრძის შეცვლა" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "მასშტაბის თანაფარდობა:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "დახურვა" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "მასშტაბის თანაფარდობა:" @@ -18007,6 +19062,11 @@ msgstr "" msgid "Width Curve" msgstr "კვანძის მრუდის რედაქტირება" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "%s ტიპის ცვლილება" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18038,23 +19098,38 @@ msgstr "ინტერპოლაციის რეჟიმი" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "მონიშვნის მრუდის ცვლილება" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18083,12 +19158,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -18109,11 +19192,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18126,20 +19206,63 @@ msgstr "მუდმივი" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "ყველას ჩანაცვლება" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "ანიმაციის გარდაქმნის ცვლილება" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "მონიშვნის მოშორება" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "დამოკიდებულებების შემსწორებელი" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "ყველა მონიშნვა" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "სარკე" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18168,11 +19291,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "კვანძის მრუდის რედაქტირება" @@ -18185,6 +19313,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18194,12 +19334,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "მუდმივი" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "მუდმივი" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "ფუნქციები:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18236,15 +19386,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "უწყვეტი" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "ნაბიჯი (s): " + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18253,39 +19426,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "არასწორი ფონტის ზომა." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "მასშტაბის თანაფარდობა:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "ჩასვით გასაღები" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18296,22 +19518,44 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "ინტერპოლაციის რეჟიმი" +msgid "Cast To" +msgstr "კვანძთან დაკავშირება:" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "მონიშვნის მოშორება" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "მუდმივი" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18338,6 +19582,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "ანიმ სიგრძის შეცვლა" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18350,49 +19603,65 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "ინტერპოლაციის რეჟიმი" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "ინტერპოლაციის რეჟიმი" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "ინტერპოლაციის რეჟიმი" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "ანიმაციის გარდაქმნის ცვლილება" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "მონიშვნის მოშორება" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "მონიშვნის მოშორება" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "ზუმის საწყისზე დაყენება" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18409,16 +19678,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "მოშორება" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18426,10 +19686,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18444,8 +19704,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "მასშტაბის თანაფარდობა:" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18461,6 +19722,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "მასშტაბის თანაფარდობა:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18487,23 +19753,26 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "ფუნქციები:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -18511,9 +19780,9 @@ msgstr "" msgid "Doppler" msgstr "ანიმ სიგრძის შეცვლა" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "ობიექტზე დაკვირვება" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18529,6 +19798,15 @@ msgstr "ანიმაციის გარდაქმნის ცვლი msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18558,6 +19836,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18570,6 +19854,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "ანიმ სიგრძის შეცვლა" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "%s ტიპის ცვლილება" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18580,38 +19878,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "შექმნა" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "გადაღება" +msgid "Max Size" +msgstr "დამოკიდებულებების შემსწორებელი" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "გადამტანის ეფექტის გადაადგილება" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "შექმნა" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18620,14 +19923,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "მოშორება" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "ობიექტზე დაკვირვება" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18637,6 +19950,10 @@ msgstr "პროექტის დამფუძნებლები" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18646,8 +19963,9 @@ msgstr "უახლოესი" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18656,13 +19974,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "გადაღება" #: scene/3d/collision_object.cpp msgid "" @@ -18717,15 +20036,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18742,18 +20069,25 @@ msgid "Portal Mode" msgstr "გზა კვანძამდე:" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18762,15 +20096,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "შექმნა" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18802,44 +20127,45 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "მასშტაბის თანაფარდობა:" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "მოშორება" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "მასშტაბის თანაფარდობა:" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "ანიმ სიგრძის შეცვლა" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" -msgstr "" +#, fuzzy +msgid "Shadow Detail" +msgstr "ანიმ სიგრძის შეცვლა" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -18850,17 +20176,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "შექმნა" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18915,10 +20254,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18946,7 +20293,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18973,6 +20320,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "წაშლა" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19025,38 +20377,77 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "გზა კვანძამდე:" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "%s ტიპის ცვლილება" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "მონიშვნის მოშორება" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "მასშტაბის თანაფარდობა:" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "პროექტის დამფუძნებლები" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "კვანძთან დაკავშირება:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "შექმნა" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "შექმნა" #: scene/3d/remote_transform.cpp msgid "" @@ -19082,6 +20473,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19120,6 +20515,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19173,6 +20572,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "შექმნა" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19193,6 +20602,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19216,11 +20629,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "ანიმაციის გარდაქმნის ცვლილება" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19229,7 +20637,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19277,14 +20693,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "ფუნქციის შექმნა" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "ფუნქციები:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "სარკე" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "ფუნქციის შექმნა" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19311,6 +20759,11 @@ msgstr "დამატებითი გამოძახების არ msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "შექმნა" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19319,20 +20772,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "დაყენება" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19353,10 +20804,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19369,6 +20822,11 @@ msgstr "" msgid "Auto Triangles" msgstr "ანიმაციის თრექის დამატება" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "ანიმაციის თრექის დამატება" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19404,6 +20862,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "ანიმ გასაღების ჩაყენება" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19423,11 +20886,25 @@ msgstr "საყვარლები:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "მასშტაბის თანაფარდობა:" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "დაბალანსებული" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "ფუნქციები:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19442,10 +20919,6 @@ msgstr "ანიმაციის ოპტიმიზაცია" msgid "Assigned Animation" msgstr "ანიმაციის ოპტიმიზაცია" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19466,21 +20939,16 @@ msgid "Playback Options" msgstr "აღწერა:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "%s ტიპის ცვლილება" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "ყველა მონიშნვა" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19527,10 +20995,20 @@ msgstr "" msgid "Tree Root" msgstr "კვანძთან დაკავშირება:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "ანიმ ჩაყენება" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "ანიმაციის თრექის დამატება" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19539,15 +21017,82 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "გზა" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "ფუნქციები:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "კვანძთან დაკავშირება:" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "ინტერპოლაციის რეჟიმი" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "წაშლა" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "ფუნქციები:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "მასშტაბის თანაფარდობა:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19558,13 +21103,21 @@ msgstr "მასშტაბის თანაფარდობა:" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "კვანძთან დაკავშირება:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19573,11 +21126,11 @@ msgid "Action Mode" msgstr "მასშტაბის თანაფარდობა:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19589,6 +21142,11 @@ msgstr "" msgid "Group" msgstr "მონიშვნის მოშორება" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "მონიშვნის მოშორება" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19598,6 +21156,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19605,6 +21171,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "გადადებული" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "ზუმის საწყისზე დაყენება" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19646,48 +21240,43 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "კვანძთან დაკავშირება:" +msgid "Min Size" +msgstr "დამოკიდებულებების შემსწორებელი" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "ანიმაციის ოპტიმიზაცია" +msgid "Clip Content" +msgstr "მუდმივი" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "შექმნა" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "ანიმ სიგრძის შეცვლა" +msgid "Default Cursor Shape" +msgstr "აუდიო გადამტანის ხმის გადართვა" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19695,16 +21284,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "მასშტაბის თანაფარდობა:" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19719,9 +21301,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "მონიშვნის მოშორება" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19731,15 +21316,47 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "კავშირის გაწყვეტა" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "დაყენება" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "ზუმის გაზრდა" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "ზუმის გაზრდა" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "ზუმის დაპატარავება" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19748,11 +21365,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "დახურვა" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "მონიშვნის მოშორება" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19763,21 +21394,49 @@ msgid "Timers" msgstr "დრო (წამი): " #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "ზუმის საწყისზე დაყენება" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "ყველა მონიშნვა" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "დამოკიდებულებების შემსწორებელი" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19802,6 +21461,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "მონიშნული მხოლოდ" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19812,22 +21516,39 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "ახალი %s შექმნა" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "ინტერპოლაციის რეჟიმი" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19836,15 +21557,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "კვანძთან დაკავშირება:" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19857,6 +21569,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19864,6 +21580,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "მონიშვნის ასლის შექმნა" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "მონიშვნის ასლის შექმნა" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "მონიშვნის ასლის შექმნა" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "ძებნა:" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19873,28 +21613,100 @@ msgstr "ბოლო:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp #, fuzzy -msgid "Ratio" -msgstr "მასშტაბის თანაფარდობა:" +msgid "Exp Edit" +msgstr "შეცვლა" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "მონიშვნის მოშორება" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "არასწორი ფონტის ზომა." #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "დრო (წამი): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "მონიშვნის მოშორება" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "მონიშნული მხოლოდ" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "მონიშვნის მოშორება" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -19912,14 +21724,54 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "კვანძის მრუდის რედაქტირება" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "ყველას ჩანაცვლება" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19933,12 +21785,82 @@ msgstr "" msgid "Current Tab" msgstr "ფუნქციის შექმნა" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "აუდიო გადამტანი, გადაათრიეთ რომ შეცვალოთ რიგი." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "შექმნა" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "კვანძთან დაკავშირება:" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19946,52 +21868,39 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "გამორთული" +msgid "Focused" +msgstr "შექმნა" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "ინტერპოლაციის რეჟიმი" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "" +#, fuzzy +msgid "Progress" +msgstr "ზუმის საწყისზე დაყენება" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -20008,13 +21917,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "წაშლა" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "ინტერპოლაციის რეჟიმი" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20023,6 +21942,20 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "გამორთული" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "კვანძთან დაკავშირება:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20032,20 +21965,25 @@ msgstr "" msgid "Audio Track" msgstr "ანიმაციის თრექის დამატება" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "მასშტაბის თანაფარდობა:" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20081,6 +22019,11 @@ msgstr "" msgid "Editor Description" msgstr "აღწერა:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "პროექტის დამფუძნებლები" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20109,6 +22052,34 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "შექმნა" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20117,6 +22088,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "ინტერპოლაციის რეჟიმი" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20146,11 +22126,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "ინტერპოლაციის რეჟიმი" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20176,12 +22151,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20208,16 +22183,14 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "" +#, fuzzy +msgid "Autostart" +msgstr "ანიმ გასაღების ჩაყენება" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "გზა" #: scene/main/viewport.cpp msgid "" @@ -20233,6 +22206,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20241,6 +22226,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "გამორთული" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "წრფივი" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -20250,20 +22265,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "ლექსიკონის მნიშვნელობის შეცვლა" +msgid "Clear Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "ანიმ სიგრძის შეცვლა" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "ანიმ სიგრძის შეცვლა" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "გამორთული" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "ანიმაციის გარდაქმნის ცვლილება" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "ანიმაციის გარდაქმნის ცვლილება" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20285,12 +22329,27 @@ msgstr "ანიმაციის გასაღებების ასლ msgid "Loop Mode" msgstr "მასშტაბის თანაფარდობა:" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -20302,12 +22361,12 @@ msgstr "ფუნქციები:" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20319,6 +22378,16 @@ msgstr "გზა" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "ფუნქციები:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "სიგნალები" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20337,29 +22406,36 @@ msgstr "კვანძთან დაკავშირება:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "მასშტაბის თანაფარდობა:" +msgid "Sky Custom FOV" +msgstr "ანიმაციის გასაღებების ასლის შექმნა" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "ანიმაციის ოპტიმიზაცია" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "მუდმივი" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20367,65 +22443,83 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "ფუნქციები:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "ფუნქციები:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "კვანძის მრუდის რედაქტირება" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "დამაკავშირებელი სიგნალი:" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "კვანძის მრუდის რედაქტირება" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "დამაკავშირებელი სიგნალი:" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "წრფივი" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "წრფივი" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "კვანძის მრუდის რედაქტირება" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Tonemap Mode" -msgstr "მასშტაბის თანაფარდობა:" - -#: scene/resources/environment.cpp -msgid "Tonemap Exposure" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20433,19 +22527,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20454,20 +22540,25 @@ msgid "SS Reflections" msgstr "მონიშვნის მასშტაბის ცვლილება" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "ნაბიჯი (წამი):" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "მონიშნული მხოლოდ" +msgid "Depth Tolerance" +msgstr "მასშტაბის თანაფარდობა:" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20475,119 +22566,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "წრფივი" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "დაყენება" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "გარდასვლა" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "მასშტაბის თანაფარდობა:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20595,26 +22638,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "ფუნქციის შექმნა" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "ფუნქციის შექმნა" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "გადასვლები" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "ბოლო:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "დაყენება" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20623,6 +22682,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20640,49 +22707,60 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "ინტერპოლაციის რეჟიმი" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "წრფივი" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "დამოკიდებულებების შემსწორებელი" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "კვანძთან დაკავშირება:" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20699,10 +22777,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20723,10 +22797,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20755,34 +22825,35 @@ msgid "Ambient Occlusion" msgstr "შექმნა" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "მასშტაბის თანაფარდობა:" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "მასშტაბის თანაფარდობა:" +msgid "Min Layers" +msgstr "ინტერპოლაციის რეჟიმი" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20793,24 +22864,12 @@ msgstr "გარდასვლა" msgid "Refraction" msgstr "ფუნქციის შექმნა" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20818,46 +22877,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "მასშტაბის თანაფარდობა:" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20891,8 +22934,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "შექმნა" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "შექმნა" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "მასივის ზომის ცვლილება" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "მასივის ზომის ცვლილება" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -20907,6 +22966,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "რესურსი" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20919,11 +22983,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "დამოკიდებულებების შემსწორებელი" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20937,11 +22996,6 @@ msgstr "" msgid "Max Error" msgstr "სარკე" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "შექმნა" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20954,6 +23008,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20962,36 +23028,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "შექმნა" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "მონიშვნის მოშორება" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "გზა კვანძამდე:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "გზა კვანძამდე:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "მონიშვნის მოშორება" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "მონიშვნის მოშორება" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "მონიშვნის მრუდის ცვლილება" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "საყვარლები:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21022,6 +23124,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21043,17 +23157,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "%s ტიპის ცვლილება" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "კვანძის მრუდის რედაქტირება" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "ფუნქციები:" #: scene/resources/sky.cpp #, fuzzy @@ -21061,44 +23172,28 @@ msgid "Ground" msgstr "მონიშვნის მოშორება" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "შექმნა" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "კვანძის მრუდის რედაქტირება" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21109,10 +23204,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21121,10 +23212,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21141,10 +23228,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -21163,14 +23246,29 @@ msgstr "გზა" msgid "Base Texture" msgstr "მონიშვნის მოშორება" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "მასშტაბის თანაფარდობა:" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "გადაღება" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "გზა კვანძამდე:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "გზა კვანძამდე:" #: scene/resources/texture.cpp #, fuzzy @@ -21181,11 +23279,28 @@ msgstr "%s ტიპის ცვლილება" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "მასშტაბის თანაფარდობა:" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "%s ტიპის ცვლილება" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21223,6 +23338,16 @@ msgstr "%s ტიპის ცვლილება" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "შექმნა" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "%s ტიპის ცვლილება" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21237,6 +23362,14 @@ msgstr "არასწორი ფონტის ზომა." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21254,10 +23387,30 @@ msgstr "წრფივი" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21297,11 +23450,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21313,7 +23466,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21331,11 +23484,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21354,19 +23508,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "რესურსი" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21401,20 +23547,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "დამოკიდებულებების შემსწორებელი" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "გზა კვანძამდე:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21422,7 +23564,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21434,17 +23576,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21464,13 +23602,32 @@ msgid "Channel Disable Time" msgstr "%s ტიპის ცვლილება" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "საყვარლები:" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "გადაღება" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "მუდმივი" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21484,19 +23641,91 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "წრფივი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "წრფივი" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "ინტერპოლაციის რეჟიმი" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21531,6 +23760,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "დამაკავშირებელი სიგნალი:" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21683,7 +23917,7 @@ msgstr "ინტერპოლაციის რეჟიმი" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "გახსნილი" #: servers/visual_server.cpp @@ -21826,5 +24060,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/km.po b/editor/translations/km.po index 41c9867cc83..5eccef21598 100644 --- a/editor/translations/km.po +++ b/editor/translations/km.po @@ -18,6 +18,54 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.7-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +74,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +184,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +221,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -90,22 +233,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -153,6 +336,15 @@ msgstr "arguments ដែលប្រើសំរាប់រៀប '%s' មិ msgid "On call to '%s':" msgstr "កំពុងហៅទៅកាន់ '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -191,10 +383,148 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "តម្លៃ:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -207,10 +537,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -386,17 +718,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -423,7 +757,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -493,15 +827,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -514,7 +858,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -546,7 +890,7 @@ msgstr "EB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -615,8 +959,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -632,7 +981,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -907,8 +1256,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1044,6 +1395,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1429,7 +1782,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1594,13 +1947,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1732,10 +2078,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2075,7 +2420,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2526,8 +2873,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2543,6 +2893,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2563,7 +2922,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2681,6 +3041,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2791,14 +3153,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2810,6 +3176,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3506,7 +3896,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3550,7 +3940,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4145,7 +4535,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4248,10 +4641,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4382,7 +4788,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4446,10 +4852,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4497,15 +4899,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4519,19 +4921,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4540,11 +4936,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4553,11 +4949,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4577,7 +4973,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4666,7 +5062,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4769,7 +5165,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4982,7 +5378,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5012,8 +5410,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5165,6 +5562,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6551,8 +6952,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6637,6 +7038,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6645,6 +7047,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6726,6 +7130,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6845,7 +7250,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7009,11 +7414,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8068,6 +8473,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8607,16 +9013,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8700,6 +9109,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9142,7 +9552,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9185,6 +9596,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9364,7 +9776,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9380,7 +9793,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9468,7 +9881,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9722,7 +10135,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10096,6 +10509,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10602,14 +11018,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10935,6 +11343,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10942,7 +11351,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11512,7 +11921,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12255,6 +12665,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12269,10 +12683,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12329,7 +12739,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12645,6 +13056,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12780,10 +13197,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12836,10 +13249,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12986,11 +13395,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13176,7 +13581,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13907,7 +14314,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13931,6 +14338,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14000,7 +14412,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14012,13 +14424,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14190,16 +14605,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14267,30 +14678,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14319,10 +14720,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14331,7 +14728,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14347,10 +14752,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14380,10 +14781,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14415,7 +14812,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14426,10 +14823,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14488,12 +14881,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14570,6 +14963,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14589,7 +14983,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14629,32 +15023,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14666,10 +15069,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14682,6 +15093,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14690,6 +15107,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14706,18 +15127,76 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14772,12 +15251,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14873,6 +15356,159 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14881,10 +15517,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14893,7 +15541,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14913,6 +15605,15 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14951,17 +15652,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15140,12 +15866,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15161,11 +15892,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15249,6 +15980,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15257,6 +15996,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15273,12 +16016,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15319,12 +16102,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15636,6 +16413,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15643,6 +16421,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15735,12 +16517,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15797,10 +16593,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15842,6 +16634,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15913,6 +16709,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15965,6 +16765,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15989,6 +16793,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15998,7 +16806,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16025,6 +16837,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16804,6 +17620,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16812,22 +17675,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "ផ្លាស់ទី Bezier Points" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16836,7 +17706,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16856,8 +17726,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16866,7 +17737,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16891,12 +17763,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16904,32 +17789,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16937,26 +17842,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16974,6 +17910,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16997,6 +17937,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17028,6 +17979,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17037,13 +17994,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17066,11 +18023,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17085,8 +18052,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17096,7 +18065,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17122,7 +18099,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17158,11 +18136,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17198,16 +18171,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17215,11 +18201,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17229,40 +18215,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17270,26 +18253,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17306,6 +18290,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17334,23 +18322,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17379,12 +18381,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17405,11 +18415,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17421,19 +18428,58 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "កញ្ចក់" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17462,11 +18508,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17478,6 +18529,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17487,11 +18550,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17528,14 +18599,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17544,36 +18636,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17584,22 +18723,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17625,6 +18784,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17637,43 +18804,60 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17691,15 +18875,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17707,10 +18883,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17725,7 +18901,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17742,6 +18918,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17767,11 +18947,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17779,19 +18959,22 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17807,6 +18990,15 @@ msgstr "Anim ផ្លាស់ប្តូរ Transform" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17835,6 +19027,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17847,6 +19045,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17856,35 +19066,36 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +#, fuzzy +msgid "Generate" +msgstr "ផ្លាស់ទី Bezier Points" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17895,14 +19106,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17911,6 +19130,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17919,8 +19142,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17929,12 +19153,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17990,15 +19214,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18014,18 +19246,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18034,14 +19273,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18072,19 +19303,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18092,11 +19319,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18104,11 +19331,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18120,17 +19347,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18185,10 +19424,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18215,7 +19462,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18242,6 +19489,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18294,36 +19545,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18350,6 +19633,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18388,6 +19675,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18440,6 +19731,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18460,6 +19759,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18483,10 +19786,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18495,7 +19794,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18543,14 +19850,43 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "កញ្ចក់" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18575,6 +19911,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "ផ្លាស់ទី Bezier Points" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18583,20 +19924,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18617,10 +19955,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18632,6 +19972,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18664,6 +20008,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18681,10 +20029,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18697,10 +20057,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18718,20 +20074,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18774,10 +20123,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18786,14 +20143,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18803,12 +20221,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18816,11 +20242,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18831,6 +20257,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18840,6 +20270,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18847,6 +20285,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18888,16 +20350,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18905,27 +20367,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18933,15 +20391,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18957,7 +20407,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18968,12 +20422,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18984,11 +20466,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18999,21 +20493,45 @@ msgid "Timers" msgstr "ពេលវេលា:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19038,6 +20556,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19047,21 +20606,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19070,14 +20645,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19090,6 +20657,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19097,6 +20668,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19105,26 +20696,97 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "តម្លៃ:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "តម្លៃ:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Key(s) ដែលបានជ្រើសស្ទួន" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19140,14 +20802,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19160,12 +20858,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19173,51 +20935,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19233,11 +20980,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19248,6 +21003,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19256,20 +21023,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19305,6 +21076,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19329,6 +21104,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19337,6 +21136,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19365,10 +21172,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19393,12 +21196,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19424,15 +21227,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19449,6 +21248,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19457,6 +21268,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19466,11 +21305,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19478,7 +21333,17 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim ផ្លាស់ប្តូរ Transform" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19497,15 +21362,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "តម្លៃ:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "តម្លៃ:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19515,12 +21391,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19531,6 +21407,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19547,28 +21431,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19576,11 +21464,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19588,35 +21472,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19624,15 +21524,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19640,19 +21536,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19660,19 +21548,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19680,119 +21572,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Anim ផ្លាស់ប្តូរ Transition" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19800,25 +21641,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19827,6 +21680,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19844,49 +21705,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19903,10 +21768,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19927,10 +21788,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19956,33 +21813,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "តម្លៃ:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "តម្លៃ:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19991,24 +21850,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20016,45 +21863,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20085,7 +21916,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20100,6 +21943,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20112,10 +21959,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20129,10 +21972,6 @@ msgstr "" msgid "Max Error" msgstr "កញ្ចក់" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20145,6 +21984,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20153,36 +22004,66 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "ផ្លាស់ទី Bezier Points" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20213,6 +22094,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20234,15 +22127,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20250,11 +22139,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20262,31 +22147,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20297,10 +22170,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20309,10 +22178,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20329,10 +22194,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20349,12 +22210,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20365,10 +22238,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20403,6 +22292,15 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "តម្លៃ:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20415,6 +22313,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20431,10 +22337,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20474,11 +22400,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20490,7 +22416,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20508,11 +22434,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20531,19 +22458,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20578,7 +22496,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20586,11 +22504,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20598,7 +22512,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20610,17 +22524,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20638,13 +22548,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "បញ្ចូល Key នៅទីនេះ" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20658,19 +22585,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20705,6 +22696,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20850,7 +22845,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20986,5 +22981,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 1fc3ec8c46c..30f188251e4 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -46,6 +46,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "클립보드가 비었습니다!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "현재 씬" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "활성화" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "이동 모드" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "디버거 항상 열어놓기" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "윤곽선 크기:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "윤곽선 크기:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -56,10 +111,102 @@ msgstr "화면 연산자." msgid "Window" msgstr "새 창" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "테두리 픽셀" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "전체 화면 토글" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "초기화" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "독 위치" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "크기:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "에디터" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "보간 모드" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Target(대상)" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "시간 스케일 노드" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "물리 프레임 %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "오류" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "저장 중 오류" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "저장 중 오류" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -88,9 +235,21 @@ msgstr "Command: 회전" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "함수(Function)" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -118,6 +277,10 @@ msgstr "페이지: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -127,25 +290,68 @@ msgstr "연결" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "그려진 오브젝트:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "어니언 스키닝 활성화" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "네트워크 프로파일러" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "루트 노드 이름" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "연결" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "변형 타입" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -195,6 +401,16 @@ msgstr "'%s' 를 생성하기 위한 인수가 올바르지 않습니다" msgid "On call to '%s':" msgstr "'%s'을(를) 호출 시:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "상태" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -236,10 +452,167 @@ msgstr "선택 항목 복사" msgid "Use Single Quotes" msgstr "새 단일 타일" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "기기" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "모두" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "버전 컨트롤" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "커뮤니티" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "프리셋" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "스캔" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "물리 키" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "버튼" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "상수" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "벡터" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "마우스 버튼 인덱스:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "프리셋" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "상대적인 스냅" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "속도:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "축" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(값)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "인덱스:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "액션" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "바꾸기" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "커밋 변경사항" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Pitch:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "선회 뷰 오른쪽으로" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "행 번호:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -255,10 +628,12 @@ msgstr "스냅 구성" msgid "Project Settings Override" msgstr "프로젝트 설정..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "이름" @@ -452,18 +827,20 @@ msgstr "렌더러:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "필터:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -492,7 +869,7 @@ msgstr "프로파일러" msgid "Max Functions" msgstr "함수 만들기" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "표현식 설정" @@ -566,16 +943,28 @@ msgstr "정점:" msgid "Resource" msgstr "리소스" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "씬 닫기" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "리소스 경로" +msgid "Path" +msgstr "경로" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "소스" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "커밋 변경사항" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "로케일" @@ -589,7 +978,7 @@ msgstr "테스트" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -621,7 +1010,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -694,8 +1083,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "스케일" @@ -712,7 +1106,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -988,8 +1382,10 @@ msgstr "에디터" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "애니메이션" @@ -1132,6 +1528,8 @@ msgstr "애니메이션 키 이동" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "변형" @@ -1531,7 +1929,7 @@ msgstr "" "시그널을 지연합니다. 지연된 시그널은 큐에 보관되었다가 대기 상태가 되면 발생" "됩니다." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "1회" @@ -1700,13 +2098,6 @@ msgstr "" msgid "Dependencies" msgstr "종속 관계" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "경로" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "종속 관계:" @@ -1844,11 +2235,11 @@ msgid "Lead Developer" msgstr "리드 개발자" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "프로젝트 매니저 " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "프로젝트 매니저" #: editor/editor_about.cpp msgid "Developers" @@ -2191,7 +2582,9 @@ msgid "Remove Autoload" msgstr "오토로드 제거" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "활성화" @@ -2665,8 +3058,11 @@ msgstr "실행 모드:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "팬 모드" @@ -2686,6 +3082,16 @@ msgstr "현재 프로필:" msgid "Current Path" msgstr "현재:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "숨김 파일 토글" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "뒤로" @@ -2706,7 +3112,8 @@ msgstr "숨김 파일 토글" msgid "Toggle Favorite" msgstr "즐겨찾기 토글" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "모드 토글" @@ -2827,6 +3234,8 @@ msgid "Theme Properties" msgstr "테마 속성들" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "색상" @@ -2942,14 +3351,18 @@ msgid "Method" msgstr "메서드" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "시그널" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "상수" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "속성" @@ -2961,6 +3374,36 @@ msgstr "테마 속성" msgid "Property:" msgstr "속성:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "값" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "메서드만 표시" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "체크 항목" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "체크된 항목" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "드로우 콜:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "실행" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3731,7 +4174,7 @@ msgstr "속성 붙여넣기" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "비활성화된 버튼" @@ -3779,7 +4222,7 @@ msgstr "" msgid "Dock Position" msgstr "독 위치" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "집중 모드" @@ -4416,7 +4859,10 @@ msgstr "문자 편집:" msgid "On" msgstr "사용" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "레이어" @@ -4525,11 +4971,26 @@ msgstr "%s(으)로 변환" msgid "New %s" msgstr "새 %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "기본 타입 바꾸기" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "리소스 추가" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "편집할 수 있는 항목" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "새 스크립트" @@ -4671,7 +5132,7 @@ msgstr "색상" msgid "Accent Color" msgstr "색상 선택" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4747,11 +5208,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm 대화 상자" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "숨김 파일 토글" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4805,16 +5261,16 @@ msgstr "" msgid "Highlighting" msgstr "직접 조명" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "구문 강조" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4829,20 +5285,13 @@ msgid "Indent" msgstr "내어쓰기" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "타입" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "크기:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "자동 들여쓰기" @@ -4852,12 +5301,12 @@ msgstr "자동 들여쓰기" msgid "Convert Indent On Save" msgstr "공백으로 들여쓰도록 변환" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "드로우 콜:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "드로우 콜:" @@ -4867,11 +5316,11 @@ msgstr "드로우 콜:" msgid "Navigation" msgstr "네비게이션" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4892,7 +5341,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "행 번호:" @@ -4987,7 +5436,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5100,7 +5549,7 @@ msgstr "그리드맵 칠하기" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "그리드맵 칠하기" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5344,7 +5793,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "사각형 전체" @@ -5380,8 +5831,7 @@ msgstr "점 제거" msgid "Editor SSL Certificates" msgstr "에디터 설정" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "프로젝트 매니저" @@ -5554,6 +6004,11 @@ msgstr "검색 결과" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "%s를 눌러 정수로 반올림합니다. Shift를 눌러 좀 더 정밀하게 조작합니다." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "플랫 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "가져올 노드 선택" @@ -6980,8 +7435,8 @@ msgid "Future" msgstr "미래" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "깊이" @@ -7066,6 +7521,7 @@ msgid "Immediate" msgstr "즉시" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "동기화" @@ -7074,6 +7530,8 @@ msgid "At End" msgstr "끝에서" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "진행" @@ -7159,6 +7617,7 @@ msgid "Fade Out (s):" msgstr "페이드 아웃 (초):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "혼합" @@ -7278,7 +7737,7 @@ msgstr "노드 필터 편집" msgid "Filters..." msgstr "필터..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7443,11 +7902,11 @@ msgstr "라이선스 (Z-A)" msgid "First" msgstr "처음으로" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "이전" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "다음" @@ -8528,6 +8987,7 @@ msgid "Create Outline" msgstr "윤곽선 만들기" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9093,16 +9553,19 @@ msgstr "폴리곤 2D UV 에디터를 엽니다." msgid "Polygon 2D UV Editor" msgstr "폴리곤 2D UV 에디터" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "점" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "폴리곤" @@ -9188,6 +9651,7 @@ msgstr "격자 설정" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "스냅" @@ -9639,7 +10103,8 @@ msgstr "메서드에 연결:" msgid "Source" msgstr "소스" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Target(대상)" @@ -9685,6 +10150,7 @@ msgid "Convert Case" msgstr "대소문자 변환" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "대문자로" @@ -9867,7 +10333,8 @@ msgid "Create physical bones" msgstr "물리적 본 만들기" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "스켈레톤" @@ -9883,7 +10350,7 @@ msgstr "IK 실행" msgid "Orthogonal" msgstr "직교" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "원근" @@ -9971,7 +10438,7 @@ msgstr "뷰 평면 변형." msgid "None" msgstr "없음" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "회전" @@ -10233,7 +10700,7 @@ msgstr "선택 항목을 스냅할 바닥을 찾을 수 없습니다." msgid "Use Local Space" msgstr "로컬 공간 사용" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "스냅 사용" @@ -10610,6 +11077,9 @@ msgid "Speed:" msgstr "속도:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "루프" @@ -11132,15 +11602,6 @@ msgstr "모두 오버라이드" msgid "Override all default type items." msgstr "모든 디폴트 타입 항목을 오버라이드합니다." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "기본 타입 바꾸기" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11480,6 +11941,7 @@ msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "영역" @@ -11487,7 +11949,7 @@ msgstr "영역" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "콜리전" @@ -12099,7 +12561,8 @@ msgstr "꼭짓점" msgid "Fragment" msgstr "프래그먼트" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "라이트" @@ -12894,6 +13357,10 @@ msgstr "주어진 내보내기 경로가 없음:" msgid "Export templates for this platform are missing/corrupted:" msgstr "이 플랫폼의 내보내기 템플릿이 누락됨/손상됨:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "경로 내보내기" + #: editor/project_export.cpp msgid "Presets" msgstr "프리셋" @@ -12910,10 +13377,6 @@ msgstr "" "체크하면 프리셋은 원 클릭 배포로 사용할 수 있게 됩니다.\n" "플랫폼 당 하나의 프리셋만 실행 가능하다고 표시될 것입니다." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "경로 내보내기" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "리소스" @@ -12974,7 +13437,8 @@ msgstr "스크립트" msgid "GDScript Export Mode:" msgstr "GDScript 내보내기 모드:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "텍스트" @@ -13329,6 +13793,13 @@ msgstr "" "Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔하시겠습니까?\n" "시간이 걸릴 수 있습니다." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "프로젝트 매니저" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "로컬 프로젝트" @@ -13471,10 +13942,6 @@ msgstr "입력 액션 이벤트 추가" msgid "All Devices" msgstr "모든 기기" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "기기" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (물리)" @@ -13527,10 +13994,6 @@ msgstr "X 버튼 2" msgid "Joypad Axis Index:" msgstr "조이패드 축 인덱스:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "축" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "조이패드 버튼 인덱스:" @@ -13679,11 +14142,7 @@ msgstr "입력 맵" msgid "Action:" msgstr "액션:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "액션" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "데드존" @@ -13871,7 +14330,9 @@ msgstr "설정하면 각 그룹의 자식 노드의 카운터를 다시 시작 msgid "Initial value for the counter" msgstr "카운터의 초기 값" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "단계" @@ -14644,7 +15105,7 @@ msgid "Monitor" msgstr "모니터" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "값" @@ -14668,6 +15129,11 @@ msgstr "전체:" msgid "Export list to a CSV file" msgstr "목록을 CSV 파일로 내보내기" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "리소스 경로" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14737,7 +15203,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "AudioStreamPlayer3D 방출 각도 바꾸기" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14749,14 +15215,17 @@ msgstr "카메라 시야 바꾸기" msgid "Change Camera Size" msgstr "카메라 크기 바꾸기" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "점" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14945,18 +15414,13 @@ msgstr "콜리전 모드" msgid "Crash Handler" msgstr "핸들 설정" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "커밋 변경사항" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "다중 노드 설정" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15029,12 +15493,14 @@ msgid "Display" msgstr "모두 표시" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15042,20 +15508,6 @@ msgstr "" msgid "Height" msgstr "라이트" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "테두리 픽셀" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "전체 화면 토글" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15088,10 +15540,6 @@ msgstr "동기화" msgid "Use V-Sync" msgstr "스냅 사용" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15100,7 +15548,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "활성화" @@ -15119,11 +15575,6 @@ msgstr "프레임 선택" msgid "Energy Saving" msgstr "저장 중 오류" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "디버거 항상 열어놓기" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15157,11 +15608,6 @@ msgstr "커뮤니티" msgid "Physics FPS" msgstr "물리 프레임 %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "물리 프레임 %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15195,7 +15641,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "프레임 선택" #: main/main.cpp @@ -15206,10 +15652,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15273,14 +15715,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "필터:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "색상" #: main/main.cpp @@ -15365,6 +15807,7 @@ msgid "Main Loop Type" msgstr "노드 타입 찾기" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15386,7 +15829,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "뒤로" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "노드 옆면에 스냅" @@ -15428,24 +15871,33 @@ msgstr "도넛 외부 반지름 바꾸기" msgid "Operation" msgstr "설정" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "콜리전" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "콜리전 모드" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "콜리전 모드" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "대소문자 변환" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15453,10 +15905,12 @@ msgstr "머티리얼 바꾸기:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "반지름:" @@ -15471,11 +15925,20 @@ msgstr "메인 씬 인수:" msgid "Rings" msgstr "경고" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "부드러운 단계" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "가이드 보이기" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15490,6 +15953,13 @@ msgstr "도넛 외부 반지름 바꾸기" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "폴리곤" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15498,6 +15968,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "노드 붙여넣기" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15516,21 +15991,89 @@ msgstr "" msgid "Path Rotation" msgstr "무작위 회전:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "로컬로 만들기" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "연속적" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "거리 선택:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "무작위 회전:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "콜리전 모드" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "변형 바꾸기" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "인스턴스하기" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "항상 격자 보이기" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "스냅 사용" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "저장하려는 파일:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "리소스 불러오기" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "스켈레톤" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "접두사:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "새로고침" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15585,14 +16128,20 @@ msgstr "비활성화된 GDNative 싱글톤" msgid "Libraries: " msgstr "라이브러리: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "클래스 이름:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "스크립트 이름:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "경로 포커스" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15691,6 +16240,180 @@ msgstr "메시 GLTF2 내보내기" msgid "Export GLTF..." msgstr "GLTF 내보내기..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "후면 뷰" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "격자 오프셋:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "구성 요소" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "형식" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "양:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "믹스" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "인스턴스하기" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "지오메트리 분석 중..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "후면 뷰" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "디폴트 테마" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "모든 기기" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "크기:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "직선형" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "색상" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "바꾸기" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "라이트맵 굽기" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "머티리얼 바꾸기:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "부모 다시 지정" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "플랫폼" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "번역" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "회전 단계:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "편집할 수 있는 자식" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "점" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15700,10 +16423,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "시간 탐색 노드" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "새 씬 루트" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "원점 포커스" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "관절 이동" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15712,7 +16450,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "스칼라 연산자." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "버전" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "버전" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "데이터와 함께" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "노드" @@ -15736,6 +16522,16 @@ msgstr "메시" msgid "Materials" msgstr "머티리얼 바꾸기:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "씬 경로:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "루트 노드 이름" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15780,18 +16576,49 @@ msgstr "노드를 선택하세요" msgid "Animations" msgstr "애니메이션:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "본 보이기" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "물리 프레임 %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "라이트맵 굽기" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "정면 뷰" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "중앙" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "중앙" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "중앙" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15971,12 +16798,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "오프셋:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15994,11 +16827,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16084,6 +16917,15 @@ msgstr "지오메트리 분석 중..." msgid "Done!" msgstr "완료!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "무작위 스케일:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16092,6 +16934,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "격자 오프셋:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16109,13 +16956,58 @@ msgstr "원근" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "이름" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "설정:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "설명" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "변수 타입 설정" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "변수 타입 설정" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "상태" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16164,13 +17056,6 @@ msgstr "스택 깊이로 오버플로우한 스택: " msgid "Visual Script" msgstr "비주얼스크립트 검색" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "함수(Function)" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "시그널 인수 바꾸기" @@ -16489,6 +17374,7 @@ msgid "Edit Member" msgstr "멤버 편집" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "표현식 설정" @@ -16497,6 +17383,11 @@ msgstr "표현식 설정" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "실행가능" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16599,6 +17490,13 @@ msgstr "스케일 모드" msgid "Basic Type" msgstr "기본 타입 바꾸기" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "노드 경로 복사" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16606,7 +17504,17 @@ msgstr "인수 이름 바꾸기" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "디폴트로 재설정" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "올바른 문자:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "스케일 모드" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16670,11 +17578,6 @@ msgstr "지정" msgid "Get %s" msgstr "Get %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "인덱스:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "잘못된 인덱스 속성 이름." @@ -16719,6 +17622,11 @@ msgstr ": 잘못된 인수: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "이름" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet을 스크립트에서 찾을 수 없음: " @@ -16804,6 +17712,10 @@ msgstr "" msgid "SubCall" msgstr "호출" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16863,6 +17775,11 @@ msgstr "물리 프레임 %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "타일 칠하기" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16891,6 +17808,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16902,9 +17823,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK 체인 지우기" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "시간 초과." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16933,6 +17859,11 @@ msgstr "" msgid "Visibility State" msgstr "가시성 토글" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "다시 시도" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17771,6 +18702,60 @@ msgstr "" "AnimatedSprite이 프레임을 보여주려면 \"Frames\" 속성에 SpriteFrames 리소스를 " "만들거나 지정해야 합니다." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "프레임 %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "스케일" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "실행" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "중앙" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "오프셋:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "모니터" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "모니터" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17781,24 +18766,32 @@ msgstr "오버라이드" msgid "Space Override" msgstr "오버라이드" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "생성한 점 개수" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "인스턴스하기" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "디폴트 미리보기" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "직선형" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17809,8 +18802,8 @@ msgstr "오디오 버스 추가" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "오디오 버스 레이아웃 열기" +msgid "Override" +msgstr "오버라이드" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17831,10 +18824,11 @@ msgid "Pitch Scale" msgstr "스케일" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "실행" +msgid "Autoplay" +msgstr "자동 재생 토글" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17842,7 +18836,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "거리 선택:" @@ -17872,13 +18867,29 @@ msgstr "노드 복사" msgid "Anchor Mode" msgstr "아이콘 모드" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "회전 단계:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "현재:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "줌 인" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "뷰포트 1개" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "이동 모드" @@ -17887,38 +18898,62 @@ msgstr "이동 모드" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "부드러운 단계" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "여백 설정" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "여백 설정" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "여백 설정" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "부드러운 단계" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "오프셋:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "오프셋:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "오프셋:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "여백 설정" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "드로우 콜:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "드로우 콜:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "여백 설정" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "혼합2 노드" @@ -17928,29 +18963,65 @@ msgstr "혼합2 노드" msgid "Light Mode" msgstr "오른쪽 넓게" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "파티클" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "파티클" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "가시성 토글" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "가시성 토글" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "만들기" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "만들기" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "원점 보이기" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "라이트" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17973,6 +19044,11 @@ msgstr "" "CollisionShape2D 또는 CollisionPolygon2D를 자식 노드로 추가하여 모양을 정의하" "는 것을 고려하세요." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "타일 선택" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18000,6 +19076,19 @@ msgstr "잘못된 폴리곤. 적어도 '세그먼트' 빌드 모드에서 점 2 msgid "Build Mode" msgstr "자 모드" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "비활성화된 항목" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "콜리전 폴리곤 만들기" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18042,6 +19131,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "설정:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "양:" @@ -18051,16 +19147,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "후처리" +msgid "One Shot" +msgstr "원샷 노드" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "스케일" +msgid "Preprocess" +msgstr "후처리" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18084,11 +19180,22 @@ msgstr "" msgid "Fixed FPS" msgstr "FPS 보기" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "로컬 프로젝트" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18104,8 +19211,10 @@ msgstr "" msgid "Texture" msgstr "텍스트" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18117,9 +19226,19 @@ msgstr "방출 마스크" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "방출 소스: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "기즈모" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "형식" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18145,7 +19264,8 @@ msgid "Initial Velocity" msgstr "초기화" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18183,12 +19303,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "색상" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18226,16 +19340,32 @@ msgstr "관절이 PhysicsBody2D 두 곳과 연결되어 있지 않습니다" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody2D여야 합니다" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "노드" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "노드" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "비활성화된 버튼" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18244,11 +19374,11 @@ msgstr "" msgid "Initial Offset" msgstr "초기화" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18258,44 +19388,41 @@ msgid "" "property." msgstr "라이트 모양의 텍스처는 반드시 \"Texture\" 속성에 지정해야 합니다." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "에디터" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "텍스처 영역" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "바꾸기" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "오른쪽으로 회전" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "카메라 크기 바꾸기" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "레이어" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18304,28 +19431,33 @@ msgid "Shadow" msgstr "셰이더" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "후면 뷰" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "필터 바꾸기" +msgid "Gradient Length" +msgstr "기울기 편집됨" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "필터:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "메서드 필터" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "닫기" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "자 모드" @@ -18344,6 +19476,11 @@ msgstr "Occluder 폴리곤이 비어있습니다. 폴리곤을 그려주세요." msgid "Width Curve" msgstr "곡선 가르기" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "디폴트" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18377,24 +19514,40 @@ msgstr "영역 모드" msgid "End Cap Mode" msgstr "스냅 모드:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "폴더 이름 바꾸기:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "초기화" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "연결 변경:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18426,12 +19579,22 @@ msgstr "거리 선택:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "도넛 외부 반지름 바꾸기" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "정점:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18457,12 +19620,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "회전 단계:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "%s도로 회전." @@ -18477,21 +19636,66 @@ msgstr "상수" msgid "Global Rotation Degrees" msgstr "%s도로 회전." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "무작위 스케일:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "전역 변형 유지" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "상대적인 스냅" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "오프셋:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "스케일 스냅 사용" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "끝에서" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer는 ParallaxBackground 노드의 자식 노드로 있을 때만 작동합니다." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "액션" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "거울" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18528,11 +19732,17 @@ msgstr "" "Particles2D 애니메이션은 \"Particles Animation\"이 활성화되어 있는 " "CanvasItemMaterial을 사용해야 합니다." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "우선 순위 모드" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "곡선 가르기" @@ -18546,6 +19756,20 @@ msgstr "PathFollow2D는 Path2D 노드의 자식 노드로 있을 때만 작동 msgid "Unit Offset" msgstr "격자 오프셋:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "오프셋:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "오프셋:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18556,12 +19780,22 @@ msgid "Layers" msgstr "레이어" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "초기화" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "초기화" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "함수(Function)" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18604,15 +19838,40 @@ msgstr "라이트" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "노드 잘라내기" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "연속적" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "색상 선택" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "스마트 스냅" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "속도:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18621,42 +19880,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "원본 메시:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "여백 설정" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (물리)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "출력 이동 중" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "형식" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "렌더러:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "로케일" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "콜리전 모드" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "잘못된 RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "콜리전 모드" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "콜리전 모드" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "선회 뷰 오른쪽으로" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "%s도로 회전." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "텍스처 영역" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "폴더 이름 바꾸기:" +msgid "Vertex Colors" +msgstr "꼭짓점" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18669,22 +19983,45 @@ msgid "Gizmo Extents" msgstr "기즈모" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "콜리전 모드" +msgid "Cast To" +msgstr "셰이더 노드 만들기" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Path 속성은 올바른 Node2D 노드를 가리켜야 합니다." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "점 제거" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "다음 좌표" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "다시 시작" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18713,6 +20050,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "프레임 %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "스크립트 필터" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18730,51 +20077,70 @@ msgstr "타일셋" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "카메라 크기 바꾸기" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "변형" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "초기화" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "원점 보기" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "콜리전 모드" +msgid "Y Sort" +msgstr "정렬" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "콜리전" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "우선 순위 모드" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "주요 기능:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "콜리전 모드" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "콜리전 모드" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "어클루더 세트 변형" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "형식" +msgid "Shape Centered" +msgstr "노드 중앙에 스냅" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "프리셋" +msgid "Shape Visible" +msgstr "보이기 토글" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18795,27 +20161,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "버스 볼륨 재설정" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "버스 볼륨 재설정" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform 이름 설정" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera의 부모 노드는 반드시 ARVROrigin이어야 합니다." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18832,7 +20189,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "앵커만 적용" #: scene/3d/arvr_nodes.cpp @@ -18849,6 +20206,11 @@ msgstr "앵커 ID가 0이 되면 앵커가 실제 앵커에 바인딩하지 않 msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "무작위 스케일:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18877,34 +20239,38 @@ msgstr "방출 색상" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "방출 색상" +msgid "Degrees" +msgstr "%s도로 회전." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "애니메이션" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "파동 왜곡 활성화" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "속성 트랙" +msgid "Tracking" +msgstr "패킹 중" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18919,6 +20285,16 @@ msgstr "변형 지우기" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "하위 트리" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18948,6 +20324,13 @@ msgstr "라이트맵 저장 중" msgid "Done" msgstr "완료" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "기즈모" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18960,6 +20343,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "필터:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "색상" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18972,38 +20369,43 @@ msgstr "새 아틀라스" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "환경 보기" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "일반" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "픽셀에서 캡처" +msgid "Max Size" +msgstr "크기:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "캡처" +msgid "Custom Sky" +msgstr "노드 잘라내기" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "%s도로 회전." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "노드 잘라내기" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "버스 이펙트 이동" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "들여쓰기" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "네비게이션" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19014,14 +20416,24 @@ msgstr "" msgid "Light Data" msgstr "데이터와 함께" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "노드 이름:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "속성 트랙" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19031,6 +20443,11 @@ msgstr "프로젝트" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "격자 오프셋:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19040,8 +20457,9 @@ msgstr "가장 가까움" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19052,15 +20470,15 @@ msgstr "여백 설정" msgid "Clip To" msgstr "위에 클립" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "포털 뒤집기" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "캡처" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19132,17 +20550,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "방출 마스크" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "기즈모" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "방출 점:" +msgid "Ring Radius" +msgstr "방출 마스크" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "도넛 내부 반지름 바꾸기" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "오른쪽으로 회전" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "경고" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19158,20 +20587,28 @@ msgstr "포털 뒤집기" msgid "Portal Mode" msgstr "우선 순위 모드" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "우선 순위 활성화" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "동적 라이브러리" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19181,15 +20618,6 @@ msgstr "동적 라이브러리" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "네비게이션" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19227,21 +20655,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "색상 선택" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "비트 마스크 모드" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "버스 볼륨 재설정" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19250,24 +20675,26 @@ msgstr "방향" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "집중 모드" +msgid "Blend Splits" +msgstr "혼합 시간:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "깊이" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "셰이더" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "디폴트 보이기" #: scene/3d/light.cpp @@ -19279,17 +20706,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "변형 중단됨." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "벡터" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "테스트" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[무시]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19352,11 +20795,21 @@ msgstr "" "Particles 애니메이션을 사용하려면 Billboard Mode가 \"Particle Billboard\"로 " "설정된 SpatialMaterial이 필요합니다." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "가시성 토글" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "드로우 콜:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "드로우 콜:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 작동합니다." @@ -19391,8 +20844,8 @@ msgstr "축" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "타일 칠하기" +msgid "Body Offset" +msgstr "오프셋:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19418,6 +20871,11 @@ msgstr "노드 A와 노드 B는 서로 다른 PhysicsBody여야 합니다" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "노드 삭제" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19475,39 +20933,82 @@ msgstr "Room은 Portal의 자식이나 손주가 아니어야 합니다." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup은 Portal의 자식이나 손주가 아니어야 합니다." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [포털 활성]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "실시간 편집 루트:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "디폴트" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "그룹됨" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "반지름:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "디버거" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "회전 모드" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "격자 오프셋:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "프로젝트" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "스냅 켜기" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "색상 선택" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "방출 색상" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "들여쓰기" #: scene/3d/remote_transform.cpp msgid "" @@ -19537,6 +21038,10 @@ msgstr "" "룸 컨벡스 헐에는 다수의 평면이 있습니다.\n" "성능을 높이려면 룸 경계를 단순화하는 것을 고려하세요." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19578,6 +21083,10 @@ msgstr "SceneTree에는 RoomManager 하나만 있어야 합니다." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19643,6 +21152,16 @@ msgstr "" "룸 경계를 계산하는 중 오류.\n" "모든 룸에 지오메트리 또는 수동 경계가 포함되어 있는지 확인하세요." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "물리 프레임 %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "콜리전 폴리곤 만들기" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19665,6 +21184,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19690,11 +21213,6 @@ msgstr "" "실행 중에 SoftBody의 크기 변경은 물리 엔진에 의해 오버라이드됩니다.\n" "대신 자식 콜리전 모양의 크기를 변경하세요." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "전역 변형 유지" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19704,7 +21222,16 @@ msgstr "" msgid "Gizmo" msgstr "기즈모" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "물리 프레임 %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19759,16 +21286,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "간격:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "휠 위로." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "함수(Function)" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "표현식 설정" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "오류" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "간격:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19799,6 +21358,11 @@ msgstr "별도의 호출 인수:" msgid "Baked Light" msgstr "라이트맵 굽기" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "라이트맵 생성 중" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19807,22 +21371,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "거리 선택:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "거리 선택:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19848,11 +21408,13 @@ msgstr "" "(2D 씬을 위해) 이 환경의 Background Mode를 Canvas로 설정하세요." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "메인 씬" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19866,6 +21428,11 @@ msgstr "값" msgid "Auto Triangles" msgstr "자동 삼각형 토글" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "자동 삼각형 토글" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19902,6 +21469,11 @@ msgstr "X-페이드 시간 (초):" msgid "autorestart_" msgstr "자동 재시작:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "자동 재시작:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19922,11 +21494,26 @@ msgstr "입력 포트 추가하기" msgid "Xfade Time" msgstr "X-페이드 시간 (초):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "격자 오프셋:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Pitch:" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "자동 진행 설정" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "고급 옵션" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "애니메이션 적용 재설정" @@ -19941,11 +21528,6 @@ msgstr "애니메이션 설정" msgid "Assigned Animation" msgstr "애니메이션 추가" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "자동 재생 토글" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19966,22 +21548,16 @@ msgid "Playback Options" msgstr "클래스 옵션:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "씬 실행" +msgid "Default Blend Time" +msgstr "디폴트 테마" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "액션" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20027,10 +21603,20 @@ msgstr "AnimationPlayer 루트 노드가 올바른 노드가 아닙니다." msgid "Tree Root" msgstr "루트 노드 만들기:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "AnimationPlayer 고정" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "트랙 추가" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTree를 사용하세요." @@ -20040,16 +21626,88 @@ msgstr "이 노드는 더 이상 사용할 수 없습니다. 대신 AnimationTre msgid "Playback" msgstr "실행" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "매개변수 붙여넣기" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "경로 내보내기" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "애니메이션" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "등속" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "루트 노드 이름" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "본" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "보간 모드" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "오버라이드" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "부모 노드 다시 지정" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "함수 만들기" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "씬 실행" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Target(대상)" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "비율 유지" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20060,15 +21718,24 @@ msgstr "모드 선택" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "수평으로 뒤집기" +msgid "Horizontal" +msgstr "수평:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "수직으로 뒤집기" +msgid "Vertical" +msgstr "수직:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "원점 보이기" #: scene/gui/base_button.cpp #, fuzzy @@ -20076,12 +21743,11 @@ msgid "Action Mode" msgstr "아이콘 모드" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "버튼" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20094,6 +21760,11 @@ msgstr "단축키" msgid "Group" msgstr "그룹" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "문자 복사" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20103,6 +21774,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "모두 펼치기" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "왼쪽 위" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20114,6 +21795,36 @@ msgstr "" "좌클릭: 색상 설정\n" "우클릭: 프리셋 제거" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "폴리곤 편집" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "모드 선택" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "팬 모드" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "지연" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "프리셋" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "보이기 토글" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "에디터 창에서 색상을 고르세요." @@ -20162,50 +21873,46 @@ msgstr "앵커만 적용" msgid "Grow Direction" msgstr "방향" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "수평:" +msgid "Min Size" +msgstr "윤곽선 크기:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "수직:" +msgid "Pivot Offset" +msgstr "격자 오프셋:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "무작위 회전:" +msgid "Clip Content" +msgstr "상수" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "툴" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "경로 포커스" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "어클루전 모드" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "로케일 필터" +msgid "Default Cursor Shape" +msgstr "디폴트 버스 레이아웃을 불러옵니다." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20215,17 +21922,8 @@ msgstr "크기: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "수평으로 뒤집기" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "수직으로 뒤집기" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "모드 선택" #: scene/gui/control.cpp #, fuzzy @@ -20242,9 +21940,13 @@ msgid "Dialog" msgstr "XForm 대화 상자" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "문자 복사" +msgid "Autowrap" +msgstr "오토로드" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20254,15 +21956,50 @@ msgstr "경고!" msgid "Please Confirm..." msgstr "확인해주세요..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "항목 오버라이드" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "올바른 확장자를 사용해야 합니다." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "연결 끊기" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "격자 오프셋:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "거리 선택:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "줌 인" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "줌 인" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "줌 아웃" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "본 보이기" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20271,11 +22008,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "그리드 미니맵을 활성화합니다." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "본 보이기" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "선택" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "커밋" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "볼륨" @@ -20287,21 +22039,50 @@ msgid "Timers" msgstr "시간" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "재설정 적용" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "선택 항목 채우기" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "테스트" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "무작위 스케일:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "정면 뷰" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20328,6 +22109,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "올바른 문자:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "상황에 맞는 도움말" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "시그널 필터" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "시그널 필터" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "단축키" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "시그널 필터" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "선택 영역만" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20339,23 +22168,41 @@ msgid "Placeholder" msgstr "자리 표시자로 불러오기" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "자리 표시자로 불러오기" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "곡선의 아웃 위치 설정" +msgid "Blink Speed" +msgstr "속도:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Pitch:" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "중앙" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "사각 영역 설정" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20365,15 +22212,6 @@ msgstr "여백 설정" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "수평 가이드 만들기" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20391,6 +22229,11 @@ msgstr "" msgid "Popup" msgstr "만들기" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "포괄적" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20400,6 +22243,30 @@ msgstr "" "Popup은 popup() 또는 기타 popup*() 함수로 호출하기 전까지 기본적으로 숨어있습" "니다. 편집하는 동안 보이도록 할 수는 있으나, 실행 시에는 보이지 않습니다." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "선택 항목 중앙으로" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "그리드맵 선택 항목 삭제" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "선택 항목 삭제" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "검색" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20409,30 +22276,110 @@ msgstr "최근 기록:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "\"Exp Edit\"을 활성화하면, \"Min Value\"는 반드시 0보다 커야 합니다." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "비율 유지" +msgid "Min Value" +msgstr "(값)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "값" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "페이지: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "편집" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "그룹됨" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "색상 항목 이름 바꾸기" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "테두리 픽셀" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z 인덱스" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "자동 들여쓰기" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "혼합 시간:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "끝" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "올바른 문자:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "문자 복사" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "크기:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "본 가중치 칠하기" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "선택 영역만" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "선택된 프로필 구성:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20453,15 +22400,59 @@ msgstr "" "(VBox, HBox 등) 컨테이너를 자식으로 사용하거나, Control을 사용하고 사용자 지" "정 최소 수치를 수동으로 설정하세요." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "표면 채우기" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "수평:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "시그널 필터" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "색상 선택" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "폴더 이름 바꾸기:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "접두사:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "접미사:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "격자 오프셋:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "모두 접기" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20476,12 +22467,87 @@ msgstr "" msgid "Current Tab" msgstr "현재:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "보이기 토글" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "드래그 & 드롭으로 다시 정렬합니다." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "북마크" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "중단점 넘기기" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "폴더:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "활성화" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "활성화" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "수직:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "수평:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "드로우 콜:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "노드 잠금 풀기" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20489,59 +22555,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "텍스처 영역" +msgid "Focused" +msgstr "경로 포커스" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(에디터 비활성화됨)" +msgid "Click Mask" +msgstr "콜리전 모드" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "모두 펼치기" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "텍스처 영역" +msgid "Over" +msgstr "덮어 쓰기" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "한 단계씩 코드 실행" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "테마 속성들" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20556,12 +22606,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "초기화" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "%s도로 회전." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "왼쪽 중앙" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "보간 모드" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20571,6 +22633,21 @@ msgstr "" msgid "(Other)" msgstr "(기타)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "보이기 토글" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "비활성화된 버튼" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "루트 노드 만들기:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20580,8 +22657,12 @@ msgstr "" msgid "Audio Track" msgstr "트랙 추가" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20589,14 +22670,14 @@ msgstr "" msgid "Stream Position" msgstr "곡선의 인 위치 설정" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "뷰포트 보이기" +msgid "Stretch Shrink" +msgstr "모드 선택" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "뷰포트 보이기" #: scene/main/http_request.cpp @@ -20636,6 +22717,11 @@ msgstr "" msgid "Editor Description" msgstr "설명" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "경로 내보내기" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20666,6 +22752,35 @@ msgstr "다수 설정:" msgid "Custom Multiplayer" msgstr "다수 설정:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "우선 순위 활성화" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "보간 모드" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "왼쪽 위" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "콜리전 모드" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "내비게이션 모드" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20675,6 +22790,16 @@ msgstr "새 씬 루트" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "다수 설정:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "보간 모드" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20706,11 +22831,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "윤곽선 만들기" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "보간 모드" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20737,12 +22857,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20777,17 +22897,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "타일 칠하기" +msgid "Autostart" +msgstr "자동 재시작:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "왼쪽 위" +msgid "Viewport Path" +msgstr "경로 내보내기" #: scene/main/viewport.cpp msgid "" @@ -20808,6 +22924,19 @@ msgid "" msgstr "" "무엇이든 렌더링하려면 뷰포트 크기가 양쪽 차원에서 2픽셀 이상이어야 합니다." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "항목 오버라이드" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20816,6 +22945,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "행렬 맞바꾸기" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "입력 값 바꾸기" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "바인딩" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "비활성화된 항목" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "왼쪽 선형" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20827,13 +22989,33 @@ msgid "Render Target" msgstr "렌더러:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "애니메이션 업데이트 모드 바꾸기" +msgid "Clear Mode" +msgstr "자 모드" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "활성화" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "활성화" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "어니언 스키닝 활성화" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "비활성화된 항목" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20841,7 +23023,17 @@ msgid "Shadow Atlas" msgstr "새 아틀라스" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "변형 지우기" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "전역 변형 유지" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20863,15 +23055,30 @@ msgstr "노드 잘라내기" msgid "Loop Mode" msgstr "이동 모드" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(값)" +msgid "Loop Begin" +msgstr "이동 모드" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "값" +msgid "Loop End" +msgstr "이동 모드" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "믹스 노드" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "메인 씬 인수:" #: scene/resources/curve.cpp #, fuzzy @@ -20882,15 +23089,15 @@ msgstr "절반 해상도" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "벡터" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "항목 오버라이드" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20901,6 +23108,16 @@ msgstr "경로 포커스" msgid "Outline Size" msgstr "윤곽선 크기:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "함수(Function)" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "시그널" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20920,29 +23137,36 @@ msgstr "데이터와 함께" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "아이콘 모드" +msgid "Sky Custom FOV" +msgstr "노드 잘라내기" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "온라인 문서" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "회전 단계:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "%s도로 회전." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20951,49 +23175,73 @@ msgid "Ambient Light" msgstr "들여쓰기" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "애니메이션" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "저장하려는 파일:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "양:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "깊이" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "깊이" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "깊이" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "곡선 가르기" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "시그널 필터" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "곡선 가르기" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "시그널 필터" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "라이트" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "라이트" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "곡선 가르기" #: scene/resources/environment.cpp #, fuzzy @@ -21002,15 +23250,11 @@ msgstr "리맵핑" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "스냅 모드:" +msgid "Exposure" +msgstr "내보내기" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21018,19 +23262,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21039,20 +23275,27 @@ msgid "SS Reflections" msgstr "선택 항목 스케일 조절" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "단계" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "선택 영역만" +msgid "Fade In" +msgstr "페이드 인 (초):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "페이드 아웃 (초):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "깊이" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21061,122 +23304,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "반지름:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "오른쪽 넓게" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "반지름:" +msgid "AO Channel Affect" +msgstr "UV 채널 디버그" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "색상" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "거리 선택:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "전환: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "혼합2 노드" +msgid "HDR Scale" +msgstr "스케일" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21184,26 +23377,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "라이트" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "간격:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "색상 함수." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "경고" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "최근 기록:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "집중 모드" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "오프셋:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21213,6 +23424,15 @@ msgstr "" msgid "Map Depth" msgstr "깊이" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "깊이" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21234,44 +23454,46 @@ msgid "Parameters" msgstr "매개변수 변경됨:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "팬 모드" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "자 모드" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "보간 모드" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "왼쪽 넓게" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "정면 뷰" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "자 모드" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "혼합2 노드" +msgid "Grow Amount" +msgstr "양:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21279,6 +23501,16 @@ msgstr "" msgid "Particles Anim" msgstr "파티클" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "프레임 %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "프레임 %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21295,10 +23527,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21322,11 +23550,6 @@ msgstr "방출 색상" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "무작위 스케일:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21356,34 +23579,37 @@ msgid "Ambient Occlusion" msgstr "어클루전" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "텍스처 영역" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "깊이" +msgid "Min Layers" +msgstr "레이어" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "레이어" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "포털 뒤집기" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21394,27 +23620,14 @@ msgstr "전환: " msgid "Refraction" msgstr "간격:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "무작위 스케일:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "혼합2 노드" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "레이어" #: scene/resources/material.cpp #, fuzzy @@ -21422,7 +23635,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21430,41 +23643,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "우선 순위 모드" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "집중 모드" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "팬 모드" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "라이트맵 굽기" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21498,8 +23695,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "변형 중단됨." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "UV 맵 변형" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "배열 크기 바꾸기" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "배열 크기 바꾸기" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21515,6 +23728,11 @@ msgstr "지오메트리 분석 중..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "소스" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21527,11 +23745,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "윤곽선 크기:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21546,11 +23759,6 @@ msgstr "" msgid "Max Error" msgstr "오류" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "폴리곤" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21565,6 +23773,18 @@ msgstr "거리 선택:" msgid "Sample Max Error" msgstr "샘플러" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21573,43 +23793,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere를 구체로 설정" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "폴리곤" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "점 이동" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "자유 시점 속도 수정자" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "자유 시점 느린 수정자" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "방출 점:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "방출 소스: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "방출 색상" +msgid "Color Texture" +msgstr "테마 에디터" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "방출 점:" +msgid "Point Count" +msgstr "입력 포트 추가하기" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "평면:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "포털 뒤집기" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21642,6 +23894,18 @@ msgstr "오른쪽 아래" msgid "Left To Right" msgstr "오른쪽 위" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21665,17 +23929,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "다음 층" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "곡선 가르기" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "저장하려는 파일:" #: scene/resources/sky.cpp #, fuzzy @@ -21684,12 +23945,8 @@ msgstr "그룹됨" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "곡선 닫기" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "북마크" #: scene/resources/sky.cpp #, fuzzy @@ -21698,35 +23955,21 @@ msgstr "실행" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "대체" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "곡선 가르기" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "텍스처 영역" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21737,11 +23980,6 @@ msgstr "여백 설정" msgid "Expand Margin" msgstr "모두 펼치기" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "만들기" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21751,10 +23989,6 @@ msgstr "도넛 내부 반지름 바꾸기" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21771,10 +24005,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21794,14 +24024,30 @@ msgstr "프리셋 불러오기" msgid "Base Texture" msgstr "텍스처 제거" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "페이지: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "스케일 모드" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "캡처" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "실행 모드:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "실행 모드:" #: scene/resources/texture.cpp #, fuzzy @@ -21813,11 +24059,29 @@ msgstr "기본 타입 바꾸기" msgid "Current Frame" msgstr "현재 씬 이름" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "팬 모드" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "대소문자 구분" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "디폴트" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21858,6 +24122,16 @@ msgstr "텍스처 영역" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot 기능 프로필" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "입력 값 바꾸기" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21872,6 +24146,16 @@ msgstr "해당 타입에 잘못된 비교 함수." msgid "Fallback Environment" msgstr "환경 보기" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "메인 씬" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "씬" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21890,10 +24174,32 @@ msgstr "왼쪽 선형" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "초기화" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "유저 인터페이스" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21935,12 +24241,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "출시" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21952,7 +24258,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21971,13 +24277,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "문서 피드백 보내기" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "바이패스" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21997,20 +24304,11 @@ msgstr "" msgid "Post Gain" msgstr "후" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "리소스" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22046,7 +24344,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "크기:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22054,14 +24352,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "실행 모드:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "문서 피드백 보내기" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22069,7 +24361,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "바이패스" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22082,18 +24374,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "시간 초과." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "믹스 노드" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22114,13 +24401,33 @@ msgid "Channel Disable Time" msgstr "혼합 시간 바꾸기" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "입력 포트 추가하기" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "픽셀에서 캡처" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "전역 변수" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "원근" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22134,19 +24441,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "크기:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "자유 시점 왼쪽으로" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "직선형" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "디폴트 미리보기" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "초기화" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "콜리전 모드" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "콜리전 모드" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "콜리전 모드" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "콜리전 모드" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "콜리전 모드" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "콜리전 모드" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "왼쪽 중앙" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22186,6 +24569,11 @@ msgstr "상수는 수정할 수 없습니다." msgid "Spatial Partitioning" msgstr "파티션 중..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "시그널 필터" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22346,7 +24734,7 @@ msgstr "보간 모드" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "열기" #: servers/visual_server.cpp @@ -22496,5 +24884,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "카메라 크기 바꾸기" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 0edc340c36a..0ccf8bb76f5 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -24,6 +24,59 @@ msgstr "" "n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Mix Nodas" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Įgalinti" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Importuoti iš Nodo:" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Atidaryti Skriptų Editorių" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Atidaryti Skriptų Editorių" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -32,10 +85,97 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Sukurti Naują" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaguoti Filtrus" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpoliacijos režimas" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale Nodas" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fizikos Kadro %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Įvyko klaida kraunant šriftą." + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Įvyko klaida kraunant šriftą." + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -62,9 +202,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "(Esama)" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -90,6 +242,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -99,25 +255,66 @@ msgstr "Prijungti" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Importuoti iš Nodo:" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Prijunkite prie Nodo:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Prijungti" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Transition Nodas" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -166,6 +363,15 @@ msgstr "Netinkami argumentai sukurti '%s'" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -206,10 +412,159 @@ msgstr "Panaikinti pasirinkimą" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Visi" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versija:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Bendruomenė" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Atstatyti Priartinimą" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstanta" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Atstatyti Priartinimą" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skalė:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Naujas pavadinimas:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Animacija" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Bendruomenė" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Skalė:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Eilės Numeris:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -223,10 +578,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Vardas" @@ -411,18 +768,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtrai..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -451,7 +810,7 @@ msgstr "" msgid "Max Functions" msgstr "(Esama)" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Animacijos Nodas" @@ -523,15 +882,26 @@ msgstr "" msgid "Resource" msgstr "Ištekliai" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Takas" + #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Bendruomenė" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -544,7 +914,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -576,7 +946,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -646,8 +1016,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Skalė:" @@ -664,7 +1039,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -946,8 +1321,10 @@ msgstr "Atidaryti 3D Editorių" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animacija" @@ -1090,6 +1467,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1493,7 +1872,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1666,13 +2045,6 @@ msgstr "" msgid "Dependencies" msgstr "Priklausomybės" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Takas" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1804,11 +2176,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "" +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Aprašymas:" #: editor/editor_about.cpp msgid "Developers" @@ -2150,7 +2522,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Įgalinti" @@ -2624,8 +2998,11 @@ msgstr "Importuoti iš Nodo:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "TimeScale Nodas" @@ -2645,6 +3022,16 @@ msgstr "Pradėti Profiliavimą" msgid "Current Path" msgstr "Pradėti Profiliavimą" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Filtrai..." + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2665,7 +3052,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2785,6 +3173,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2900,15 +3290,19 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Signalai" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstanta" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2920,6 +3314,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3636,7 +4054,7 @@ msgstr "Animacija" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Išjungta" @@ -3682,7 +4100,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4296,7 +4714,10 @@ msgstr "Redaguoti Filtrus" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4403,11 +4824,25 @@ msgstr "Keisti Poligono Skalę" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ištekliai" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Redaguoti Filtrus" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4543,7 +4978,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4612,11 +5047,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Filtrai..." - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4668,15 +5098,15 @@ msgstr "" msgid "Highlighting" msgstr "Aprašymas:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4690,19 +5120,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4711,11 +5135,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4725,11 +5149,11 @@ msgstr "" msgid "Navigation" msgstr "Animacijos Nodas" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4749,7 +5173,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Eilės Numeris:" @@ -4843,7 +5267,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4946,7 +5370,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5173,7 +5597,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5206,8 +5632,7 @@ msgstr "Panaikinti pasirinkimą" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5369,6 +5794,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" @@ -6818,8 +7247,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6908,6 +7337,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6916,6 +7346,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7005,6 +7437,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7125,7 +7558,7 @@ msgstr "Redaguoti Nodų Filtrus" msgid "Filters..." msgstr "Filtrai..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7294,11 +7727,11 @@ msgstr "" msgid "First" msgstr "pirmas" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8389,6 +8822,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8941,16 +9375,19 @@ msgstr "Atidaryti 2D Editorių" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Priedai" @@ -9037,6 +9474,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9503,7 +9941,8 @@ msgstr "Prijunkite prie Nodo:" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9548,6 +9987,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9732,7 +10172,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9748,7 +10189,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9836,7 +10277,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10093,7 +10534,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10482,6 +10923,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11021,14 +11465,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11368,6 +11804,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Animacijos Nodas" @@ -11376,7 +11813,7 @@ msgstr "Animacijos Nodas" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12003,7 +12440,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12756,6 +13194,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Importuoti iš Nodo:" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12770,11 +13213,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Importuoti iš Nodo:" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12833,7 +13271,8 @@ msgstr "Atidaryti Skriptų Editorių" msgid "GDScript Export Mode:" msgstr "Importuoti iš Nodo:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13154,6 +13593,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Aprašymas:" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -13296,10 +13742,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13352,10 +13794,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13503,12 +13941,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Animacija" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13696,7 +14129,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "Žingsnis(iai):" @@ -14454,7 +14889,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14479,6 +14914,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Importuoti iš Nodo:" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14548,7 +14988,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14560,14 +15000,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Mix Nodas" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14747,17 +15190,12 @@ msgstr "Animacijos Nodas" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Bendruomenė" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14826,30 +15264,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14878,10 +15306,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14890,7 +15314,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Įgalinti" @@ -14908,10 +15340,6 @@ msgstr "" msgid "Energy Saving" msgstr "Įvyko klaida kraunant šriftą." -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14944,11 +15372,6 @@ msgstr "Bendruomenė" msgid "Physics FPS" msgstr "Fizikos Kadro %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fizikos Kadro %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14980,8 +15403,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Kadro Trukmė (sekundėmis)" #: main/main.cpp msgid "Low Processor Mode" @@ -14991,10 +15415,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15053,13 +15473,13 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtrai..." -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -15139,6 +15559,7 @@ msgid "Main Loop Type" msgstr "Animacijos Nodas" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15158,7 +15579,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15199,34 +15620,45 @@ msgstr "" msgid "Operation" msgstr "Versija:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Animacijos Nodas" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Animacijos Nodas" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Animacijos Nodas" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Keisti Poligono Skalę" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15238,10 +15670,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15254,6 +15694,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Priedai" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15262,6 +15709,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Ištrinti Efektą" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15279,20 +15731,83 @@ msgstr "" msgid "Path Rotation" msgstr "Konstanta" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Konstanta" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Tęstinis" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstanta" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Animacijos Nodas" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transition Nodas" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Įrašyti raktažodį čia" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Atidaryti" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Įkelti" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15347,14 +15862,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Priedai" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Atidaryti Skriptų Editorių" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Importuoti iš Nodo:" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15451,6 +15972,167 @@ msgstr "" msgid "Export GLTF..." msgstr "Redaguoti" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Animacijos Nodas" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Kiekis:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Įrašyti raktažodį čia" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Redaguoti Filtrus" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Atidaryti Skriptų Editorių" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linijinis" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Blend2 Nodas" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Fizikos Kadro %" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Transition Nodas" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Mix Nodas" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15460,10 +16142,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "TimeSeek Nodas" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mix Nodas" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15472,7 +16167,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versija:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versija:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Transition Nodas" @@ -15493,6 +16234,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Kelias iki Scenos:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Prijunkite prie Nodo:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15535,18 +16286,47 @@ msgstr "Ištrinti Efektą" msgid "Animations" msgstr "Animacija" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fizikos Kadro %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Atidaryti Skriptų Editorių" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Ištrinti Efektą" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Ištrinti Efektą" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Ištrinti Efektą" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15732,12 +16512,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "TimeScale Nodas" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15753,11 +16539,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15845,6 +16631,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15853,6 +16647,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15869,12 +16667,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Vardas" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Importuoti Animacijas..." + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Aprašymas:" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15916,13 +16757,6 @@ msgstr "" msgid "Visual Script" msgstr "Pasirinkite Nodus, kuriuos norite importuoti" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "(Esama)" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16253,6 +17087,7 @@ msgid "Edit Member" msgstr "Redaguoti Filtrus" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16260,6 +17095,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtrai..." + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -16356,13 +17196,29 @@ msgstr "TimeScale Nodas" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Takas" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Atnaujinti" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "TimeScale Nodas" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16420,10 +17276,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16465,6 +17317,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Vardas" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16542,6 +17399,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16599,6 +17460,11 @@ msgstr "Fizikos Kadro %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Trukmė:" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16626,6 +17492,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16635,9 +17505,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Trukmė:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16663,6 +17538,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Bandyti iš naujo" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17467,6 +18347,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kadro %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skalė:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Ištrinti Efektą" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17476,23 +18406,31 @@ msgstr "Fizikos Kadro %" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Sukurti" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Atnaujinti" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linijinis" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17502,8 +18440,9 @@ msgid "Audio Bus" msgstr "Animacija: Pridėti Takelį" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" -msgstr "" +#, fuzzy +msgid "Override" +msgstr "Fizikos Kadro %" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17523,8 +18462,9 @@ msgid "Pitch Scale" msgstr "Skalė:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17533,7 +18473,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17561,12 +18502,28 @@ msgstr "Panaikinti pasirinkimą" msgid "Anchor Mode" msgstr "TimeScale Nodas" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Konstanta" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Pradėti Profiliavimą" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Priartinti" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Importuoti iš Nodo:" @@ -17575,32 +18532,53 @@ msgstr "Importuoti iš Nodo:" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Papildomi Iškvietimo Argumentai:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 Nodas" @@ -17610,26 +18588,61 @@ msgstr "Blend2 Nodas" msgid "Light Mode" msgstr "Animacijos Nodas" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Animacija" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Pakeisti animacijos ciklą" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Importuoti iš Nodo:" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "TimeScale Nodas" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17647,6 +18660,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17671,6 +18688,19 @@ msgstr "" msgid "Build Mode" msgstr "TimeScale Nodas" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Išjungta" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Keisti Poligono Skalę" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17704,6 +18734,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Importuoti Animacijas..." + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Kiekis:" @@ -17713,15 +18750,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "OneShot Nodas" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Skalė:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17743,11 +18780,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17763,8 +18810,10 @@ msgstr "" msgid "Texture" msgstr "Panaikinti pasirinkimą" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17774,7 +18823,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17801,7 +18858,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17838,11 +18896,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17879,16 +18932,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Transition Nodas" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Transition Nodas" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Išjungta" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17896,11 +18965,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17910,40 +18979,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Atidaryti 3D Editorių" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17951,28 +19018,32 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" +msgid "Gradient Length" msgstr "Redaguoti Filtrus" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtrai..." #: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrai..." #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Užverti" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "TimeScale Nodas" @@ -17989,6 +19060,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Redaguoti Filtrus" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18020,23 +19096,38 @@ msgstr "Animacijos Nodas" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Prijungti" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18065,12 +19156,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -18091,11 +19190,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18108,20 +19204,62 @@ msgstr "Konstanta" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Animacija: Pakeisti Transformaciją" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Panaikinti pasirinkimą" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Atidaryti Skriptų Editorių" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Animacija" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Atspindėti" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18150,11 +19288,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Importuoti iš Nodo:" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18166,6 +19310,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18175,12 +19331,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Konstanta" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Konstanta" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "(Esama)" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18218,15 +19384,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Transition Nodas" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Tęstinis" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Žingsnis(iai):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18235,38 +19424,89 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fizikos Kadro %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Animacijos Nodas" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Netinkamas šrifto dydis." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Animacijos Nodas" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Animacijos Nodas" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Įterpti raktažodį" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18277,22 +19517,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Animacijos Nodas" +msgid "Cast To" +msgstr "Prijunkite prie Nodo:" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Panaikinti pasirinkimą" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstanta" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Pradėti!" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18319,6 +19582,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kadro %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrai..." + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18331,49 +19604,65 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Animacijos Nodas" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Animacijos Nodas" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Animacijos Nodas" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Animacija: Pakeisti Transformaciją" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Animacijos Nodas" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Importuoti iš Nodo:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Panaikinti pasirinkimą" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Animacijos Nodas" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "Atstatyti Priartinimą" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18391,16 +19680,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Panaikinti" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18408,10 +19688,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18426,8 +19706,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "TimeScale Nodas" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18443,6 +19724,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Skalė:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18469,33 +19755,37 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacija" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Animacija" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Ypatybės seklys" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18511,6 +19801,15 @@ msgstr "Animacija: Pakeisti Transformaciją" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18540,6 +19839,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Atidaryti Skriptų Editorių" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18552,6 +19858,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtrai..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Filtrai..." + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18562,38 +19882,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Sukurti" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Fiksuoti" +msgid "Max Size" +msgstr "Atidaryti Skriptų Editorių" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Transition Nodas" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Transition Nodas" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Transition Nodas" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Animacijos Nodas" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18602,14 +19927,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Panaikinti" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Ypatybės seklys" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18619,6 +19954,10 @@ msgstr "Aprašymas:" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18628,8 +19967,9 @@ msgstr "Artimiausias" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18638,13 +19978,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Fiksuoti" #: scene/3d/collision_object.cpp msgid "" @@ -18699,15 +20040,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18723,18 +20072,25 @@ msgstr "" msgid "Portal Mode" msgstr "Importuoti iš Nodo:" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Redaguoti Filtrus" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -18745,15 +20101,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Animacijos Nodas" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18784,20 +20131,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "TimeScale Nodas" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Panaikinti" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18805,24 +20150,27 @@ msgid "Directional Shadow" msgstr "Aprašymas:" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Skalė:" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Redaguoti Filtrus" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" -msgstr "" +#, fuzzy +msgid "Shadow Detail" +msgstr "Redaguoti Filtrus" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -18833,17 +20181,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Keisti Poligono Skalę" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18898,10 +20259,19 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Importuoti iš Nodo:" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18929,7 +20299,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18956,6 +20326,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Ištrinti Efektą" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19008,38 +20383,77 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Importuoti iš Nodo:" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Atnaujinti" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Panaikinti pasirinkimą" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Atnaujinti" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Aprašymas:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Įgalinti" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Priedai" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Priedai" #: scene/3d/remote_transform.cpp msgid "" @@ -19065,6 +20479,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19104,6 +20522,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19157,6 +20579,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fizikos Kadro %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Keisti Poligono Skalę" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19177,6 +20609,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19200,11 +20636,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Animacija: Pakeisti Transformaciją" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19213,7 +20644,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fizikos Kadro %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19261,14 +20701,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Versija:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "(Esama)" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Įvyko klaida kraunant šriftą." + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Versija:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19296,6 +20768,11 @@ msgstr "Papildomi Iškvietimo Argumentai:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Sukurti" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19304,20 +20781,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Diegti" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19338,10 +20813,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19354,6 +20831,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Animacija: Pridėti Takelį" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Animacija: Pridėti Takelį" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19390,6 +20872,11 @@ msgstr "" msgid "autorestart_" msgstr "Pradėti!" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Pradėti!" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19408,11 +20895,25 @@ msgstr "Mėgstamiausi:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "TimeScale Nodas" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Animacija: Pridėti Takelį" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animacija" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19427,10 +20928,6 @@ msgstr "Animacija" msgid "Assigned Animation" msgstr "Animacija" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19451,21 +20948,16 @@ msgid "Playback Options" msgstr "Aprašymas:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Redaguoti Filtrus" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Animacija" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19513,10 +21005,20 @@ msgstr "" msgid "Tree Root" msgstr "Prijunkite prie Nodo:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animacija" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Pridėti įrašą" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19525,15 +21027,81 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Importuoti iš Nodo:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacija" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Prijunkite prie Nodo:" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpoliacijos režimas" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "TimeScale Nodas" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "(Esama)" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19544,13 +21112,21 @@ msgstr "TimeScale Nodas" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Prijunkite prie Nodo:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19559,11 +21135,11 @@ msgid "Action Mode" msgstr "TimeScale Nodas" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19575,6 +21151,11 @@ msgstr "" msgid "Group" msgstr "Panaikinti pasirinkimą" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Panaikinti pasirinkimą" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19584,6 +21165,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19591,6 +21180,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "TimeScale Nodas" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "TimeScale Nodas" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "TimeScale Nodas" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Įgalinti" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19633,48 +21250,43 @@ msgstr "" msgid "Grow Direction" msgstr "Aprašymas:" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Prijunkite prie Nodo:" +msgid "Min Size" +msgstr "Atidaryti Skriptų Editorių" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Animacija" +msgid "Clip Content" +msgstr "Konstanta" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Priedai" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtrai..." +msgid "Default Cursor Shape" +msgstr "Redaguoti Filtrus" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19682,16 +21294,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "TimeScale Nodas" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19706,9 +21311,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Panaikinti pasirinkimą" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19718,15 +21326,47 @@ msgstr "Įspėjimas!" msgid "Please Confirm..." msgstr "Prašome Patvirtinti..." +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Atsijungti" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Diegti" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Priartinti" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Priartinti" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Ištolinti" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19735,11 +21375,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Užverti" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Panaikinti pasirinkimą" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Bendruomenė" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19750,21 +21405,49 @@ msgid "Timers" msgstr "Trukmė:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Atstatyti Priartinimą" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Visas Pasirinkimas" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Skalė:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Atidaryti Skriptų Editorių" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19789,6 +21472,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrai..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrai..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrai..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Filtrai..." + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19798,22 +21526,39 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Sukurti Naują" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "TimeScale Nodas" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Animacijos Nodas" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19822,15 +21567,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Prijunkite prie Nodo:" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19843,6 +21579,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19850,6 +21590,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Panaikinti pasirinkimą" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Panaikinti pasirinkimą" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Panaikinti pasirinkimą" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Ieškoti" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19859,27 +21623,102 @@ msgstr "Naujausi:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Naujas pavadinimas:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Reikšmė:" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Redaguoti" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Panaikinti pasirinkimą" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Netinkamas šrifto dydis." + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Kadro Trukmė (sekundėmis)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Panaikinti pasirinkimą" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Pasirinkite Nodus, kuriuos norite importuoti" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Pradėti Profiliavimą" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19896,14 +21735,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrai..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrai..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19917,12 +21794,81 @@ msgstr "" msgid "Current Tab" msgstr "(Esama)" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Sukurti" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Įgalinti" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Įgalinti" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Prijunkite prie Nodo:" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "OneShot Nodas" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19930,52 +21876,39 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Išjungta" +msgid "Focused" +msgstr "Priedai" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Animacijos Nodas" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "" +#, fuzzy +msgid "Progress" +msgstr "Atstatyti Priartinimą" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19992,13 +21925,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Ištrinti Efektą" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpoliacijos režimas" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20007,6 +21950,20 @@ msgstr "" msgid "(Other)" msgstr "(Kita)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Išjungta" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Prijunkite prie Nodo:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20016,20 +21973,25 @@ msgstr "" msgid "Audio Track" msgstr "Pridėti įrašą" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "TimeScale Nodas" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20067,6 +22029,11 @@ msgstr "" msgid "Editor Description" msgstr "Aprašymas:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Importuoti iš Nodo:" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20093,6 +22060,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Redaguoti Filtrus" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpoliacijos režimas" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Trukmė:" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Animacijos Nodas" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Animacijos Nodas" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20101,6 +22097,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpoliacijos režimas" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20130,11 +22135,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpoliacijos režimas" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20160,12 +22160,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20193,17 +22193,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Trukmė:" +msgid "Autostart" +msgstr "Pradėti!" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Trukmė:" +msgid "Viewport Path" +msgstr "Importuoti iš Nodo:" #: scene/main/viewport.cpp msgid "" @@ -20219,6 +22215,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20227,6 +22235,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Išjungta" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linijinis" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -20236,20 +22274,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Keisti animacijos atnaujinimo režimą" +msgid "Clear Mode" +msgstr "TimeScale Nodas" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Įgalinti" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Įgalinti" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Išjungta" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Animacija: Pakeisti Transformaciją" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Animacija: Pakeisti Transformaciją" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20271,15 +22338,29 @@ msgstr "Transition Nodas" msgid "Loop Mode" msgstr "TimeScale Nodas" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Naujas pavadinimas:" +msgid "Loop Begin" +msgstr "TimeScale Nodas" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Reikšmė:" +msgid "Loop End" +msgstr "TimeScale Nodas" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mix Nodas" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20290,12 +22371,12 @@ msgstr "(Esama)" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20307,6 +22388,16 @@ msgstr "Importuoti iš Nodo:" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "(Esama)" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signalai" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20325,29 +22416,36 @@ msgstr "Prijunkite prie Nodo:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "TimeScale Nodas" +msgid "Sky Custom FOV" +msgstr "Transition Nodas" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Animacija" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Konstanta" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Animacijos Nodas" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20355,47 +22453,71 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animacija" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "(Esama)" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Kiekis:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Skalė:" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Skalė:" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Skalė:" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Skalė:" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrai..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Transmit Curve" +msgstr "Transition Nodas" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrai..." + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Aprašymas:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Animacijos Nodas" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20404,15 +22526,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "TimeScale Nodas" +msgid "Exposure" +msgstr "Importuoti iš Nodo:" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20420,19 +22538,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20441,20 +22551,25 @@ msgid "SS Reflections" msgstr "Panaikinti pasirinkimą" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Žingsnis(iai):" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Pasirinkite Nodus, kuriuos norite importuoti" +msgid "Depth Tolerance" +msgstr "Skalė:" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20462,120 +22577,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Animacijos Nodas" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Diegti" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transition Nodas" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 Nodas" +msgid "HDR Scale" +msgstr "Skalė:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20583,26 +22649,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Versija:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Panaikinti pasirinkimą" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Importuoti Animacijas..." #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Naujausi:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Diegti" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20611,6 +22693,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -20630,50 +22720,61 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "TimeScale Nodas" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "TimeScale Nodas" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpoliacijos režimas" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 Nodas" +msgid "Point Size" +msgstr "Atidaryti Skriptų Editorių" #: scene/resources/material.cpp -msgid "Params Cull Mode" +#, fuzzy +msgid "Billboard Mode" +msgstr "TimeScale Nodas" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Kiekis:" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kadro %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kadro %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20690,10 +22791,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20714,10 +22811,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20746,34 +22839,36 @@ msgid "Ambient Occlusion" msgstr "Priedai" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TimeScale Nodas" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Skalė:" +msgid "Min Layers" +msgstr "Animacijos Nodas" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Reikšmė:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20784,25 +22879,12 @@ msgstr "Transition Nodas" msgid "Refraction" msgstr "Versija:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 Nodas" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20810,47 +22892,31 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Importuoti iš Nodo:" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "TimeScale Nodas" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20884,7 +22950,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Keisti Poligono Skalę" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Keisti Poligono Skalę" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Animacija: Pakeisti Transformaciją" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20899,6 +22980,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20911,11 +22996,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Atidaryti Skriptų Editorių" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20929,11 +23009,6 @@ msgstr "" msgid "Max Error" msgstr "Įvyko klaida kraunant šriftą." -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Priedai" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20946,6 +23021,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20954,36 +23041,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Priedai" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Panaikinti pasirinkimą" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Importuoti iš Nodo:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Importuoti iš Nodo:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Panaikinti pasirinkimą" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Panaikinti pasirinkimą" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Redaguoti Filtrus" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Mėgstamiausi:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21014,6 +23137,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21035,16 +23170,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "(Esama)" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "(Esama)" #: scene/resources/sky.cpp #, fuzzy @@ -21052,43 +23185,28 @@ msgid "Ground" msgstr "Panaikinti pasirinkimą" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Sukurti" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21099,10 +23217,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21111,10 +23225,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21131,10 +23241,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -21153,14 +23259,29 @@ msgstr "Takas" msgid "Base Texture" msgstr "Panaikinti pasirinkimą" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "TimeScale Nodas" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Fiksuoti" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Importuoti iš Nodo:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Importuoti iš Nodo:" #: scene/resources/texture.cpp msgid "Base" @@ -21171,11 +23292,28 @@ msgstr "" msgid "Current Frame" msgstr "Mix Nodas" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "TimeScale Nodas" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Redaguoti Filtrus" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21212,6 +23350,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Pradėti Profiliavimą" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Redaguoti Filtrus" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21226,6 +23374,15 @@ msgstr "Netinkamas šrifto dydis." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Kelias iki Scenos:" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21244,10 +23401,30 @@ msgstr "Redaguoti Filtrus" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21287,11 +23464,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21303,7 +23480,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21321,12 +23498,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Apeiti" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21345,20 +23523,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ištekliai" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21393,20 +23562,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Atidaryti Skriptų Editorių" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Importuoti iš Nodo:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21415,7 +23580,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Apeiti" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21428,18 +23593,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Trukmė:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mix Nodas" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21458,13 +23618,32 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Mėgstamiausi:" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Fiksuoti" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konstanta" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21478,19 +23657,92 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linijinis" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Atnaujinti" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linijinis" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Animacijos Nodas" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Animacijos Nodas" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Animacijos Nodas" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Animacijos Nodas" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Animacijos Nodas" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Animacijos Nodas" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21525,6 +23777,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrai..." + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21678,7 +23935,7 @@ msgstr "Interpoliacijos režimas" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Atidaryti" #: servers/visual_server.cpp @@ -21824,5 +24081,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 958c138ed1a..ca1840bbd70 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -26,6 +26,61 @@ msgstr "" "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Starpliktuve ir tukša!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Nākamā cilne" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Iespējot" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mēroga Režīms" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Atstāt atkļūdotāju atvērtu" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Galvenais Skripts:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Galvenais Skripts:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -36,10 +91,99 @@ msgstr "Atvērt dokumentāciju" msgid "Window" msgstr "Jauns logs" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Pārslēgt Pilnekrānu" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Doka pozīcija" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Izmērs: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktors" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolācijas režīms" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Mērogs" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fizikas kadrs %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Kļūda Saglabājot" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Kļūda Saglabājot" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -67,9 +211,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkcijas" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -95,6 +251,10 @@ msgstr "Lapa: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -104,24 +264,65 @@ msgstr "Savienot" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Izveidot Cilmes Mezglu:" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Savienot" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Lineāla Režīms" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -171,6 +372,16 @@ msgstr "Nederīgs arguments, lai izveidotu '%s'" msgid "On call to '%s':" msgstr "'%s' izsaukumā:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Statuss" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -211,10 +422,160 @@ msgstr "Kopēt Izvēlēto" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Visi" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versiju Kontrole" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komūns" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Sagatave" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skenēt" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstante" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Sagatave" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Mērogs" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Piespraust vērtību" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Darbība" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Nomainīt" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Pielietot izmaiņas" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Mērogs" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Rindas Numurs:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -229,10 +590,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Projekta iestatjumi..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nosaukums" @@ -420,18 +783,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtrs:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -460,7 +825,7 @@ msgstr "" msgid "Max Functions" msgstr "Izveidot Funkciju" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Sadursme" @@ -532,16 +897,28 @@ msgstr "" msgid "Resource" msgstr "Resurss" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Aizvērt ainu" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Ceļš" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Avots" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Pielietot izmaiņas" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -555,7 +932,7 @@ msgstr "Testē" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -587,7 +964,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -657,8 +1034,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Mērogs" @@ -674,7 +1056,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -949,8 +1331,10 @@ msgstr "Redaktors" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animācija" @@ -1091,6 +1475,8 @@ msgstr "Anim Pārvietot Atslēgas" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1489,7 +1875,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Atliek signālu, glabājot to rindā, un to izstaro tikai dīkstāvē." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Vienreiz" @@ -1660,13 +2046,6 @@ msgstr "" msgid "Dependencies" msgstr "Atkarības" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Ceļš" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Atkarības:" @@ -1806,10 +2185,10 @@ msgid "Lead Developer" msgstr "Galvenais Izstrādātājs" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Projekta Menedžeris " #: editor/editor_about.cpp @@ -2156,7 +2535,9 @@ msgid "Remove Autoload" msgstr "Izdzēst Auto-ielādi" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Iespējot" @@ -2632,8 +3013,11 @@ msgstr "Atskaņošanas Režīms:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Ikonu Režīms" @@ -2653,6 +3037,16 @@ msgstr "Pašreizējais profils:" msgid "Current Path" msgstr "Pašreizējs:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Pārslēgt slēptos failus" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Doties atpakaļ" @@ -2673,7 +3067,8 @@ msgstr "Pārslēgt slēptos failus" msgid "Toggle Favorite" msgstr "Pārslēgt favorītu" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Pārslēgt režīmu" @@ -2793,6 +3188,8 @@ msgid "Theme Properties" msgstr "Motīva iestatījumi" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Krāsas" @@ -2907,14 +3304,18 @@ msgid "Method" msgstr "Metode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signāls" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Mainīgais" @@ -2926,6 +3327,32 @@ msgstr "Motīva Mainīgais" msgid "Property:" msgstr "Parametrs:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Tikai Metodes" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Atskaņot" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Piespraust vērtību" @@ -3689,7 +4116,7 @@ msgstr "Ielīmēt iestatījumus" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Atspējota poga" @@ -3735,7 +4162,7 @@ msgstr "" msgid "Dock Position" msgstr "Doka pozīcija" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Traucējumu brīvs režīms" @@ -4351,7 +4778,10 @@ msgstr "Rediģēt Tekstu:" msgid "On" msgstr "Ieslēgts" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Kārta" @@ -4454,11 +4884,26 @@ msgstr "Konvertēt uz %s" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Mainīt tipu" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Resurss" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Iespējot" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Jauns skripts" @@ -4596,7 +5041,7 @@ msgstr "Krāsas" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4667,11 +5112,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Pārslēgt slēptos failus" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4723,15 +5163,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4745,20 +5185,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Izmērs: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4767,11 +5200,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4780,11 +5213,11 @@ msgstr "" msgid "Navigation" msgstr "Navigācija" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4805,7 +5238,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Rindas Numurs:" @@ -4899,7 +5332,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5007,7 +5440,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5237,7 +5670,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Pilns logs" @@ -5271,8 +5706,7 @@ msgstr "Noņemt Punktu" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5442,6 +5876,11 @@ msgstr "Meklēšanas Rezultāti" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plakans 1" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6830,8 +7269,8 @@ msgid "Future" msgstr "Nākotne" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Dziļums" @@ -6916,6 +7355,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sinhronizācija" @@ -6924,6 +7364,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7005,6 +7447,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Pludināt" @@ -7124,7 +7567,7 @@ msgstr "" msgid "Filters..." msgstr "Filtri..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7289,11 +7732,11 @@ msgstr "Licence (Z-A)" msgid "First" msgstr "Pirmais" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Iepriekšējais" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Nākamais" @@ -8346,6 +8789,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8887,16 +9331,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Daudzstūri" @@ -8980,6 +9427,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9426,7 +9874,8 @@ msgstr "" msgid "Source" msgstr "Avots" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9470,6 +9919,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9650,7 +10100,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9666,7 +10117,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektīva" @@ -9754,7 +10205,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10008,7 +10459,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10384,6 +10835,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Cilpa" @@ -10896,15 +11350,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Mainīt tipu" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11235,6 +11680,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Reģions" @@ -11242,7 +11688,7 @@ msgstr "Reģions" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Sadursme" @@ -11825,7 +12271,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12568,6 +13015,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12582,10 +13033,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12642,7 +13089,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12958,6 +13406,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projekta Menedžeris " + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Lokālie projekti" @@ -13095,10 +13550,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13151,10 +13602,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13301,11 +13748,7 @@ msgstr "Ievade" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Darbība" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13491,7 +13934,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Solis" @@ -14225,7 +14670,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14249,6 +14694,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14318,7 +14768,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14330,13 +14780,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14517,17 +14970,12 @@ msgstr "Sadursmes režīms" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Pielietot izmaiņas" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14599,31 +15047,20 @@ msgid "Display" msgstr "Parādīt Visu" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Pārslēgt Pilnekrānu" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14655,10 +15092,6 @@ msgstr "Sinhronizācija" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14667,7 +15100,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Iespējot" @@ -14685,11 +15126,6 @@ msgstr "" msgid "Energy Saving" msgstr "Kļūda Saglabājot" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Atstāt atkļūdotāju atvērtu" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14723,11 +15159,6 @@ msgstr "Komūns" msgid "Physics FPS" msgstr "Fizikas kadrs %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fizikas kadrs %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14759,8 +15190,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Kadra Laiks (ms)" #: main/main.cpp msgid "Low Processor Mode" @@ -14770,10 +15202,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14834,14 +15262,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtrs:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Krāsas" #: main/main.cpp @@ -14922,6 +15350,7 @@ msgid "Main Loop Type" msgstr "Mainīt porta tipu" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14943,7 +15372,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Doties atpakaļ" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14984,34 +15413,45 @@ msgstr "" msgid "Operation" msgstr "Opcijas" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Sadursme" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Sadursmes režīms" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Sadursmes režīms" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konvertēt uz %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15024,10 +15464,18 @@ msgstr "" msgid "Rings" msgstr "Brīdinājumi" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15040,6 +15488,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Daudzstūri" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15048,6 +15503,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Cits mezgls" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15065,20 +15525,84 @@ msgstr "" msgid "Path Rotation" msgstr "Konstante" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Konstante" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Nepārtraukti" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstante" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Sadursmes režīms" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Lineāla Režīms" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Šablons" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Faila saglabāšana:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ielādēt" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Pārlādēt" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15133,13 +15657,19 @@ msgstr "" msgid "Libraries: " msgstr "Bibliotēkas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klases nosaukums:" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokusa ceļš" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15237,6 +15767,171 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponentes" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Daudzums:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Miksēt" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Šablons" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Noklusējuma motīvs" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Izmērs: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineārs" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Krāsas" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Nomainīt" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Mēroga Režīms" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Fizikas kadrs %" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Pāreja eksistē!" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Lokalizācija" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Ikonu Režīms" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15246,10 +15941,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "Izdzēst Mezglu" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15258,7 +15965,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versija" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versija" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Mezgls" @@ -15279,6 +16032,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Ainas ceļš:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Izveidot Cilmes Mezglu:" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15321,18 +16084,47 @@ msgstr "Izdzēst Mezglu" msgid "Animations" msgstr "Animācijas:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fizikas kadrs %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Galvenais Skripts:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centrēt mezglu" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centrēt mezglu" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centrēt mezglu" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15511,12 +16303,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Ikonu Režīms" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15534,11 +16332,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15623,6 +16421,14 @@ msgstr "" msgid "Done!" msgstr "Darīts!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15631,6 +16437,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15648,13 +16458,57 @@ msgstr "Perspektīva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nosaukums" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Testē" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Apraksts" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Nomainīt Bāzes Tipu:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Statuss" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15696,13 +16550,6 @@ msgstr "" msgid "Visual Script" msgstr "Iepriekšējais skripts" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkcijas" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16014,6 +16861,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16021,6 +16869,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtrēt signālus" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16120,13 +16973,30 @@ msgstr "Mēroga Režīms" msgid "Basic Type" msgstr "Mainīt tipu" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopēt mezgla ceļu" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Atiestatīt uz noklusējumiem" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Derīgie simboli:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mēroga Režīms" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16188,10 +17058,6 @@ msgstr "Pievienot..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16235,6 +17101,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nosaukums" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16315,6 +17186,10 @@ msgstr "" msgid "SubCall" msgstr "Izsaukumi" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16372,6 +17247,11 @@ msgstr "Fizikas kadrs %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Laiks" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16400,6 +17280,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16409,7 +17293,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16440,6 +17328,11 @@ msgstr "" msgid "Visibility State" msgstr "Pārslēgt redzamību" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Mēģināt vēlreiz" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17234,6 +18127,57 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kadrs %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Mērogs" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Atskaņot" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centrēt mezglu" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17243,24 +18187,32 @@ msgstr "Fizikas kadrs %" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Ģenerēt Punktus" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Šablons" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Šablons" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineārs" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17271,8 +18223,8 @@ msgstr "Pievienot Audio Kopni" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Atvērt audio kopnes izkārtojumu" +msgid "Override" +msgstr "pārraksta %s:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17293,10 +18245,10 @@ msgid "Pitch Scale" msgstr "Mērogs" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#, fuzzy -msgid "Playing" -msgstr "Atskaņot" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17304,7 +18256,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Šablons" @@ -17334,12 +18287,28 @@ msgstr "Kopēt mezgla ceļu" msgid "Anchor Mode" msgstr "Ikonu Režīms" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Lokalizācija" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Pašreizējs:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Palielināt" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mēroga Režīms" @@ -17348,32 +18317,54 @@ msgstr "Mēroga Režīms" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Uzņemt Ekrānšāviņu" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ekstra Izsaukuma Argumenti:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Mēroga Režīms" @@ -17383,27 +18374,63 @@ msgstr "Mēroga Režīms" msgid "Light Mode" msgstr "Pa labi, Plašs" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Daļiņas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Daļiņas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Pārslēgt redzamību" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Pārslēgt redzamību" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Apdzīvot" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Apdzīvot" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17421,6 +18448,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17445,6 +18476,19 @@ msgstr "" msgid "Build Mode" msgstr "Lineāla Režīms" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Atspējots vienums" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Izveidot sadursmes daudzstūri" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17478,6 +18522,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Testē" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Daudzums:" @@ -17487,15 +18538,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Mērogs" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17517,11 +18567,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Lokālie projekti" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17537,8 +18598,10 @@ msgstr "" msgid "Texture" msgstr "Noņemt tekstūru" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17549,7 +18612,15 @@ msgstr "Redzamas sadursmes formas" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17576,7 +18647,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17613,12 +18685,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Krāsas" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -17656,16 +18722,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Mezgls" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Mezgls" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Atspējota poga" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17673,11 +18755,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17687,41 +18769,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktors" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Nomainīt" +msgid "Layer Min" +msgstr "Kārta" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Kārta" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17730,28 +18811,33 @@ msgid "Shadow" msgstr "Ēnotājs" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Sapludināt no ainas" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Nomainīt Filtru" +msgid "Gradient Length" +msgstr "Noklusējuma motīvs" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtrs:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Lineāla Režīms" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Aizvērt" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Lineāla Režīms" @@ -17768,6 +18854,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Noklusējuma" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17799,23 +18890,38 @@ msgstr "Reģiona režīms" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Izmainīt Savienojumu:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17844,12 +18950,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Daļiņas" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -17871,12 +18986,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Lokalizācija" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17889,20 +19000,62 @@ msgstr "Konstante" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Globāls mainīgais" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Noņemt tekstūru" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Jauns skripts" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Darbība" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spogulis" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17931,11 +19084,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Pārslēgt redzamību" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17947,6 +19106,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17957,12 +19128,22 @@ msgid "Layers" msgstr "Kārta" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Tikai Konstantes" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Tikai Konstantes" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcijas" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18000,15 +19181,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Izgriezt mezglu(s)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Nepārtraukti" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Pievilkt:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18017,39 +19221,90 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fizikas kadrs %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Sadursmes režīms" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Nederīgs RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Sadursmes režīms" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Sadursmes režīms" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Ievērot Attiecību" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Ievietot Atslēgu" +msgid "Vertex Colors" +msgstr "Krāsas" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18060,22 +19315,44 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Sadursmes režīms" +msgid "Cast To" +msgstr "Izveidot ēnotāja mezglu" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Noņemt Punktu" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstante" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18102,6 +19379,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kadrs %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrs:" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18115,48 +19402,66 @@ msgid "Tile Set" msgstr "FlīžuKomplekts..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Sadursmes režīms" +msgid "Custom Transform" +msgstr "Redaktora motīvs" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" -msgstr "Sadursmes režīms" +msgid "Y Sort" +msgstr "Šķirot" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" +msgid "Show Collision" +msgstr "Sadursme" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Pārslēgt redzamību" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Galvenās iespējas:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" msgstr "Sadursmes režīms" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "Sagatave" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18174,17 +19479,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Atiestatīt Kopnes Skaļumu" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Atiestatīt Kopnes Skaļumu" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18192,10 +19487,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18210,8 +19505,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Ikonu Režīms" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18227,6 +19523,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Mērogs" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18253,34 +19554,38 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animācija" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Iespējot doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Mainīgo Celiņš" +msgid "Tracking" +msgstr "Pako" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18295,6 +19600,15 @@ msgstr "Anim Izmainīt Transformāciju" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18324,6 +19638,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Saturs:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18336,6 +19657,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtrs:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Krāsas" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18346,38 +19681,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Vispārēji" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Uztvert" +msgid "Max Size" +msgstr "Galvenais Skripts:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Izgriezt mezglu(s)" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Izgriezt mezglu(s)" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Pārvietot Busa Efektu" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigācija" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18386,14 +19726,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Mezgla Vārds:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Mainīgo Celiņš" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18403,6 +19753,10 @@ msgstr "Projekts" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18412,8 +19766,9 @@ msgstr "Tuvākais" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18422,13 +19777,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Uztvert" #: scene/3d/collision_object.cpp msgid "" @@ -18483,16 +19839,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Saturs:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "Brīdinājumi" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Testē" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "Brīdinājumi" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18508,18 +19876,25 @@ msgid "Portal Mode" msgstr "Atskaņošanas Režīms:" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18528,15 +19903,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigācija" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18568,20 +19934,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Mēroga Režīms" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Atiestatīt Kopnes Skaļumu" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18589,25 +19953,26 @@ msgid "Directional Shadow" msgstr "Virzieni" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Traucējumu brīvs režīms" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Dziļums" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Ēnotājs" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Rādīt noklusējumu" #: scene/3d/light.cpp @@ -18619,17 +19984,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformēt vienmērīgo." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Inspektors" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testē" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorēt]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18684,10 +20065,19 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Pārslēgt redzamību" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18715,7 +20105,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18742,6 +20132,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Dzēst mezglus" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18795,39 +20190,79 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Doties atpakaļ" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Noklusējuma" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupēts" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Režģis" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Atkļūdotājs" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Atjaunināt" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Projekts" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Ēnotājs" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Krāsas" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Šķērslis" #: scene/3d/remote_transform.cpp msgid "" @@ -18853,6 +20288,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18891,6 +20330,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18945,6 +20388,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fizikas kadrs %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Izveidot sadursmes daudzstūri" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18965,6 +20418,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18988,10 +20445,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19000,7 +20453,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fizikas kadrs %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19049,14 +20511,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Atdalījums:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcijas" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "%s Kļūda" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Atdalījums:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19084,6 +20578,11 @@ msgstr "Ekstra Izsaukuma Argumenti:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Ģenerēt Punktus" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19092,20 +20591,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Šablons" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19126,10 +20623,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19142,6 +20641,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Pievienot Trijstūri" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Pievienot Trijstūri" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19176,6 +20680,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automātiski Ievietot Atslēgu" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19195,11 +20704,25 @@ msgstr "Pievienot Ieejas Pieslēgvietu" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Mēroga Režīms" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Papildus" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "animācija" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19214,10 +20737,6 @@ msgstr "Iestatīt Animāciju" msgid "Assigned Animation" msgstr "Iestatīt Animāciju" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19238,22 +20757,16 @@ msgid "Playback Options" msgstr "Klases Iespējas:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Spēlēt Ainu" +msgid "Default Blend Time" +msgstr "Noklusējuma motīvs" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Darbība" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19297,10 +20810,20 @@ msgstr "" msgid "Tree Root" msgstr "Izveidot Cilmes Mezglu:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Anim ievietot" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Pievienot celiņu" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree." @@ -19310,15 +20833,84 @@ msgstr "Šis mezgls ir novecojis. Tā vietā izmanto AnimationTree." msgid "Playback" msgstr "Atskaņot" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Ielīmēt Parametrus" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Projekta ceļš:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animācija" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Izveidot Cilmes Mezglu:" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolācijas režīms" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Izdzēst Mezglu" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Izveidot Funkciju" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Spēlēt Ainu" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Ievērot Attiecību" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19329,13 +20921,21 @@ msgstr "Mēroga Režīms" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Izveidot Horizontālu Vadotni" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19344,11 +20944,11 @@ msgid "Action Mode" msgstr "Ikonu Režīms" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19360,6 +20960,11 @@ msgstr "" msgid "Group" msgstr "Grupas" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopēt Tekstu" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19369,6 +20974,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Izvērst apakšējo paneli" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19376,6 +20990,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Mēroga Režīms" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mēroga Režīms" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Atlikts" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Iespējot" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Izvēlēties krāsu no redaktora loga." @@ -19418,49 +21060,45 @@ msgstr "" msgid "Grow Direction" msgstr "Virzieni" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Izveidot Horizontālu Vadotni" +msgid "Min Size" +msgstr "Galvenais Skripts:" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Iestatīt Animāciju" +msgid "Clip Content" +msgstr "Konstante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Rīki" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokusa ceļš" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Oklūzijas režīms" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Nomainīt Filtru" +msgid "Default Cursor Shape" +msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19469,16 +21107,9 @@ msgid "Size Flags" msgstr "Izmērs: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Mēroga Režīms" #: scene/gui/control.cpp #, fuzzy @@ -19494,9 +21125,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Kopēt Tekstu" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19506,15 +21140,48 @@ msgstr "Brīdinājums!" msgid "Please Confirm..." msgstr "Lūdzu apstipriniet..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "pārraksta %s:" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Jābūt derīgai galotnei." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Atvienot" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Šablons" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Palielināt" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Palielināt" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Attālināt" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19523,11 +21190,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Iespējot režģa minikarti." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Aizvērt" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Izvēlēties" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komūns" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Tilpums" @@ -19539,21 +21221,50 @@ msgid "Timers" msgstr "Laiks" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Pielietot atiestatīšanu" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Aizpildīt izvēlni" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testē" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Mērogs" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Galvenais Skripts:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19579,6 +21290,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Derīgie simboli:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrēt signālus" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrēt signālus" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrēt signālus" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Tikai izvēlētais" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19589,22 +21346,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Doka pozīcija" +msgid "Blink Speed" +msgstr "Spēlēt Ainu" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Mēroga Režīms" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Reģiona režīms" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19613,15 +21388,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Izveidot Horizontālu Vadotni" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19635,6 +21401,11 @@ msgstr "" msgid "Popup" msgstr "Apdzīvot" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Iekļaujošs" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19645,6 +21416,30 @@ msgstr "" "popup() vai jebkuru no to funkcijām. Padarīt tos redzamus rediģēšanai ir " "labi, bet tie tiks paslēpti pēc palaišanas." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Dzēst izvēlētos" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Dzēst izvēlētos" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Dzēst izvēlētos" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Meklēt" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19654,28 +21449,105 @@ msgstr "Nesenie:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Ievērot Attiecību" +msgid "Min Value" +msgstr "Piespraust vērtību" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Vērtība:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Lapa: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Rediģēt" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupēts" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Krāsas" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Kadra Laiks (ms)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Derīgie simboli:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopēt Tekstu" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Testē" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Tikai izvēlētais" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Konfigurēt izvēlēto profilu:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -19693,14 +21565,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrēt signālus" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrēt signālus" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -19715,12 +21625,83 @@ msgstr "" msgid "Current Tab" msgstr "Pašreizējs:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Velc un atlaid, lai pārkārtotu." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Grāmatzīmes" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Izlaist pārrāvumpunktus" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Iespējot" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Iespējot" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Izveidot Horizontālu Vadotni" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Mēroga Režīms" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19728,55 +21709,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Redaktors Izslēgts)" +msgid "Focused" +msgstr "Fokusa ceļš" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Sadursmes režīms" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Motīva iestatījumi" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19791,13 +21758,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centrēt mezglu" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolācijas režīms" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19806,6 +21783,20 @@ msgstr "" msgid "(Other)" msgstr "(Cits(i))" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Atspējota poga" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Izveidot Cilmes Mezglu:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19815,8 +21806,12 @@ msgstr "" msgid "Audio Track" msgstr "Pievienot celiņu" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -19824,12 +21819,13 @@ msgstr "" msgid "Stream Position" msgstr "Doka pozīcija" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Mēroga Režīms" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19868,6 +21864,11 @@ msgstr "" msgid "Editor Description" msgstr "Apraksts" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Importēt" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19898,6 +21899,35 @@ msgstr "Uzlikt vairākus:" msgid "Custom Multiplayer" msgstr "Uzlikt vairākus:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Mēroga Režīms" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolācijas režīms" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Laiks" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Sadursmes režīms" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigācijas režīms" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19906,6 +21936,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Uzlikt vairākus:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolācijas režīms" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19935,11 +21975,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolācijas režīms" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19965,12 +22000,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20000,17 +22035,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Laiks" +msgid "Autostart" +msgstr "Automātiski Ievietot Atslēgu" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Laiks" +msgid "Viewport Path" +msgstr "Fokusa ceļš" #: scene/main/viewport.cpp msgid "" @@ -20026,6 +22057,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20034,6 +22077,37 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Ēnotājs" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Atspējots vienums" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Pa Kreisi, Lineārs" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20044,20 +22118,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Izmainīt Animācijas Atjaunošanas Režīmu" +msgid "Clear Mode" +msgstr "Lineāla Režīms" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Iespējot" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Iespējot" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Atspējots vienums" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Izmainīt Transformāciju" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Izmainīt Transformāciju" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20079,15 +22182,28 @@ msgstr "Izgriezt mezglu(s)" msgid "Loop Mode" msgstr "Ikonu Režīms" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Piespraust vērtību" +msgid "Loop Begin" +msgstr "Ikonu Režīms" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Vērtība:" +msgid "Loop End" +msgstr "Ikonu Režīms" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20098,15 +22214,14 @@ msgstr "Izveidot Funkciju" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Inspektors" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Override Oversampling" +msgstr "" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20116,6 +22231,16 @@ msgstr "Fokusa ceļš" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcijas" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signāli" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20134,29 +22259,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Ikonu Režīms" +msgid "Sky Custom FOV" +msgstr "Izgriezt mezglu(s)" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Tiešsaistes Dokumentācija" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Lokalizācija" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Reģiona režīms" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20164,47 +22296,70 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animācija" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Faila saglabāšana:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sun Amount" +msgstr "Daudzums:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Dziļums" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Dziļums" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Dziļums" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "Dziļums" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrēt signālus" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrēt signālus" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Pa Labi, Lineārs" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Height Max" +msgstr "Pa labi, Plašs" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20213,15 +22368,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Pārslēgt režīmu" +msgid "Exposure" +msgstr "Eksportēt" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20229,19 +22380,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20250,20 +22393,25 @@ msgid "SS Reflections" msgstr "Mēroga Izvēle" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Solis" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Tikai izvēlētais" +msgid "Depth Tolerance" +msgstr "Dziļums" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20271,121 +22419,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Krāsas" +msgid "Light Affect" +msgstr "Pa labi, Plašs" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Šablons" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Pievienot Pāreju" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Pārslēgt režīmu" +msgid "HDR Scale" +msgstr "Mērogs" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20393,26 +22491,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Atdalījums:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Krāsas funkcija." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Brīdinājumi" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nesenie:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Traucējumu brīvs režīms" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20422,6 +22536,15 @@ msgstr "" msgid "Map Depth" msgstr "Dziļums" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Dziļums" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20440,43 +22563,46 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mēroga Režīms" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Lineāla Režīms" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolācijas režīms" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Pa Kreisi, Plašs" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Galvenais Skripts:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Lineāla Režīms" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Daudzums:" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20484,6 +22610,16 @@ msgstr "" msgid "Particles Anim" msgstr "Daļiņas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kadrs %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kadrs %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20500,10 +22636,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20524,10 +22656,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20556,34 +22684,36 @@ msgid "Ambient Occlusion" msgstr "Šķērslis" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Lineāla Režīms" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Dziļums" +msgid "Min Layers" +msgstr "Kārta" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Kārta" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20594,72 +22724,44 @@ msgstr "Pievienot Pāreju" msgid "Refraction" msgstr "Atdalījums:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Kārta" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Traucējumu brīvs režīms" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Ikonu Režīms" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20692,8 +22794,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformēt vienmērīgo." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformēt vienmērīgo." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Mainīt Masīva Lielumu" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Mainīt Masīva Lielumu" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -20708,6 +22826,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Avots" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20720,11 +22843,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Galvenais Skripts:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -20739,11 +22857,6 @@ msgstr "" msgid "Max Error" msgstr "%s Kļūda" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Daudzstūri" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20756,6 +22869,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20764,36 +22889,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Daudzstūri" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Noņemt Punktu" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Atskaņošanas Režīms:" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Atskaņošanas Režīms:" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Noņemt tekstūru" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Noņemt tekstūru" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Redaktora motīvs" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Pievienot Ieejas Pieslēgvietu" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20824,6 +22985,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20846,16 +23019,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Krāsas" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Faila saglabāšana:" #: scene/resources/sky.cpp #, fuzzy @@ -20863,12 +23034,9 @@ msgid "Ground" msgstr "Grupēts" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Grāmatzīmes" #: scene/resources/sky.cpp #, fuzzy @@ -20876,31 +23044,19 @@ msgid "Sun" msgstr "Palaist" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20912,11 +23068,6 @@ msgstr "Saturs:" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Apdzīvot" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20925,10 +23076,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20945,10 +23092,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -20968,14 +23111,30 @@ msgstr "Ielādēt Sagatavi" msgid "Base Texture" msgstr "Noņemt tekstūru" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Lapa: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mēroga Režīms" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Uztvert" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Atskaņošanas Režīms:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Atskaņošanas Režīms:" #: scene/resources/texture.cpp #, fuzzy @@ -20987,11 +23146,29 @@ msgstr "Mainīt tipu" msgid "Current Frame" msgstr "Nākamā cilne" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mēroga Režīms" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Reģistrjūtīgs" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Noklusējuma" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21028,6 +23205,16 @@ msgstr "Nomainīt Bāzes Tipu:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot iespēju profils" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Noklusējuma" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21041,6 +23228,15 @@ msgstr "Nederīgs funkcijas salīdzinājums tās tipam." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Aina" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21058,10 +23254,31 @@ msgstr "Pa Kreisi, Lineārs" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Lietotāja interfeiss" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21101,11 +23318,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21117,7 +23334,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21136,13 +23353,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Sūtīt dokumentu atsauksmi" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Šunts" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21161,20 +23379,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurss" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21209,22 +23418,17 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Izmērs: " #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Atskaņošanas Režīms:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Sūtīt dokumentu atsauksmi" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21232,7 +23436,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Šunts" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21244,17 +23448,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21275,13 +23475,33 @@ msgid "Channel Disable Time" msgstr "Nomainīt Noklusējuma Tipu" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Pievienot Ieejas Pieslēgvietu" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Uztvert" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globāls mainīgais" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektīva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21295,19 +23515,92 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineārs" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Noklusējuma" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineārs" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Sadursmes režīms" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Sadursmes režīms" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Sadursmes režīms" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Sadursmes režīms" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Sadursmes režīms" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Sadursmes režīms" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21342,6 +23635,11 @@ msgstr "Konstantes nevar pārveidot." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrēt signālus" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21497,7 +23795,7 @@ msgstr "Interpolācijas režīms" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Atvērt" #: servers/visual_server.cpp @@ -21641,5 +23939,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index d44b4d7cfa0..53cfb05c281 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -11,6 +11,54 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -19,10 +67,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -49,9 +177,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -75,6 +214,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -83,22 +226,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -146,6 +329,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -184,10 +376,147 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -200,10 +529,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -379,17 +710,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -416,7 +749,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -486,15 +819,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -507,7 +850,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -539,7 +882,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -608,8 +951,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -625,7 +973,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -899,8 +1247,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1036,6 +1386,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1421,7 +1773,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1586,13 +1938,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1724,10 +2069,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2067,7 +2411,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2518,8 +2864,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2535,6 +2884,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2555,7 +2913,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2673,6 +3032,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2783,14 +3144,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2802,6 +3167,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3498,7 +3887,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3542,7 +3931,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4136,7 +4525,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4239,10 +4631,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4373,7 +4778,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4437,10 +4842,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4487,15 +4888,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4509,19 +4910,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4530,11 +4925,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4543,11 +4938,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4567,7 +4962,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4656,7 +5051,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4758,7 +5153,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4969,7 +5364,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -4999,8 +5396,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5152,6 +5548,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6538,8 +6938,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6624,6 +7024,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6632,6 +7033,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6713,6 +7116,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6832,7 +7236,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -6996,11 +7400,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8050,6 +8454,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8587,16 +8992,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8680,6 +9088,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9120,7 +9529,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9163,6 +9573,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9342,7 +9753,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9358,7 +9770,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9446,7 +9858,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9700,7 +10112,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10074,6 +10486,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10580,14 +10995,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10913,6 +11320,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10920,7 +11328,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11490,7 +11898,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12233,6 +12642,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12247,10 +12660,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12307,7 +12716,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12623,6 +13033,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12758,10 +13174,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12814,10 +13226,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12964,11 +13372,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13154,7 +13558,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13885,7 +14291,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13909,6 +14315,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13978,7 +14389,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -13990,13 +14401,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14168,16 +14582,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14245,30 +14655,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14297,10 +14697,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14309,7 +14705,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14325,10 +14729,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14358,10 +14758,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14393,7 +14789,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14404,10 +14800,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14466,12 +14858,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14548,6 +14940,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14567,7 +14960,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14607,32 +15000,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14644,10 +15046,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14660,6 +15070,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14668,6 +15084,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14684,18 +15104,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14750,12 +15227,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14851,6 +15332,156 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14859,10 +15490,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14871,7 +15514,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14891,6 +15578,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14929,17 +15624,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15118,12 +15838,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15139,11 +15864,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15227,6 +15952,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15235,6 +15968,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15251,12 +15988,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15297,12 +16074,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15614,6 +16385,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15621,6 +16393,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15713,12 +16489,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15775,10 +16565,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15820,6 +16606,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15890,6 +16680,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15942,6 +16736,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15966,6 +16764,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15975,7 +16777,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16002,6 +16808,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16781,6 +17591,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16789,22 +17646,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16813,7 +17676,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16833,8 +17696,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16843,7 +17707,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16868,12 +17733,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16881,32 +17759,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16914,26 +17812,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16951,6 +17880,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16974,6 +17907,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17005,6 +17949,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17014,13 +17964,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17043,11 +17993,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17062,8 +18022,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17073,7 +18035,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17099,7 +18069,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17135,11 +18106,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17175,16 +18141,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17192,11 +18171,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17206,40 +18185,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17247,26 +18223,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17283,6 +18260,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17311,23 +18292,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17356,12 +18351,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17382,11 +18385,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17398,19 +18398,57 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17439,11 +18477,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17455,6 +18498,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17464,11 +18519,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17505,14 +18568,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17521,36 +18605,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17561,22 +18692,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17602,6 +18753,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17614,43 +18773,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17668,15 +18843,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17684,10 +18851,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17702,7 +18869,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17719,6 +18886,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17744,11 +18915,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17756,19 +18927,21 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17783,6 +18956,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17811,6 +18993,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17823,6 +19011,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17832,35 +19032,35 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17871,14 +19071,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17887,6 +19095,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17895,8 +19107,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17905,12 +19118,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17966,15 +19179,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -17990,18 +19211,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18010,14 +19238,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18048,19 +19268,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18068,11 +19284,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18080,11 +19296,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18096,17 +19312,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18161,10 +19389,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18191,7 +19427,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18218,6 +19454,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18270,36 +19510,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18326,6 +19598,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18364,6 +19640,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18416,6 +19696,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18436,6 +19724,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18459,10 +19751,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18471,7 +19759,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18519,14 +19815,42 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18551,6 +19875,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18559,20 +19887,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18593,10 +19918,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18608,6 +19935,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18640,6 +19971,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18657,10 +19992,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18673,10 +20020,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18694,20 +20037,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18750,10 +20086,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18762,14 +20106,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18779,12 +20184,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18792,11 +20205,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18807,6 +20220,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18816,6 +20233,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18823,6 +20248,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18864,16 +20313,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18881,27 +20330,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18909,15 +20354,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18933,7 +20370,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18944,12 +20385,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18960,11 +20429,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18974,21 +20455,45 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19013,6 +20518,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19022,21 +20568,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19045,14 +20607,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19065,6 +20619,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19072,6 +20630,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19080,26 +20658,94 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19115,14 +20761,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19135,12 +20817,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19148,51 +20894,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19208,11 +20939,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19223,6 +20962,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19231,20 +20982,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19279,6 +21034,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19303,6 +21062,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19311,6 +21094,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19339,10 +21130,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19367,12 +21154,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19398,15 +21185,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19423,6 +21206,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19431,6 +21226,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19440,11 +21263,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19452,7 +21291,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19471,12 +21318,25 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19487,12 +21347,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19503,6 +21363,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19519,28 +21387,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19548,11 +21420,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19560,35 +21428,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19596,15 +21480,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19612,19 +21492,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19632,19 +21504,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19652,119 +21528,67 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" +msgid "Transition" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19772,25 +21596,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19799,6 +21635,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19816,49 +21660,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19875,10 +21723,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19899,10 +21743,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19928,33 +21768,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19963,24 +21803,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -19988,45 +21816,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20056,7 +21868,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20071,6 +21895,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20083,10 +21911,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20099,10 +21923,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20115,6 +21935,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20123,36 +21955,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20183,6 +22043,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20204,15 +22076,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20220,11 +22088,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20232,31 +22096,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20267,10 +22119,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20279,10 +22127,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20299,10 +22143,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20319,12 +22159,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20335,10 +22187,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20373,6 +22241,14 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20385,6 +22261,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20401,10 +22285,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20444,11 +22348,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20460,7 +22364,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20478,11 +22382,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20501,18 +22406,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20547,7 +22444,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20555,11 +22452,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20567,7 +22460,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20579,17 +22472,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20607,13 +22496,29 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20627,19 +22532,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20674,6 +22643,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20819,7 +22792,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20955,5 +22928,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po index 089ef62ae40..61baf22b1fa 100644 --- a/editor/translations/mk.po +++ b/editor/translations/mk.po @@ -19,6 +19,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n" "X-Generator: Weblate 4.9.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Својства на анимацијата." + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -27,10 +76,91 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Уреди" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -57,9 +187,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -84,6 +225,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -92,23 +237,63 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Јазол" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -156,6 +341,15 @@ msgstr "Невалидни аргументи на конструкт '%s'" msgid "On call to '%s':" msgstr "На јавување до '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -194,10 +388,149 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "GDNative(ГДДомороден)" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Вредност:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -210,10 +543,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -389,17 +724,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -426,7 +763,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -496,15 +833,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -517,7 +864,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "Б" @@ -549,7 +896,7 @@ msgstr "ЕиБ" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -618,8 +965,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -635,7 +987,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -910,8 +1262,10 @@ msgstr "Уреди" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1047,6 +1401,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1432,7 +1788,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1597,13 +1953,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1735,10 +2084,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2078,7 +2426,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2530,8 +2880,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2548,6 +2901,15 @@ msgstr "" msgid "Current Path" msgstr "Својства на анимацијата." +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2568,7 +2930,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2686,6 +3049,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2796,14 +3161,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2815,6 +3184,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3516,7 +3909,7 @@ msgstr "Својства на анимацијата." msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3560,7 +3953,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4155,7 +4548,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4258,10 +4654,24 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Уреди" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4392,7 +4802,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4457,10 +4867,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4509,15 +4915,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4531,19 +4937,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4552,11 +4952,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4565,11 +4965,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4589,7 +4989,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4678,7 +5078,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4781,7 +5181,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4994,7 +5394,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5026,8 +5428,7 @@ msgstr "Избриши невалидни клучеви" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5179,6 +5580,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6568,8 +6973,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6654,6 +7059,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6662,6 +7068,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6743,6 +7151,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6862,7 +7271,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7026,11 +7435,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8085,6 +8494,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8622,16 +9032,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8715,6 +9128,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9157,7 +9571,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9200,6 +9615,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9379,7 +9795,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9395,7 +9812,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9483,7 +9900,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9737,7 +10154,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10111,6 +10528,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10617,14 +11037,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10950,6 +11362,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10957,7 +11370,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11529,7 +11942,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12272,6 +12686,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12286,10 +12704,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12346,7 +12760,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12662,6 +13077,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12797,10 +13218,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12853,10 +13270,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13003,11 +13416,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13193,7 +13602,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13924,7 +14335,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13948,6 +14359,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14017,7 +14433,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14029,13 +14445,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14207,16 +14626,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14284,30 +14699,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14336,10 +14741,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14348,7 +14749,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14364,10 +14773,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14397,10 +14802,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14432,7 +14833,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14443,10 +14844,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14505,12 +14902,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14587,6 +14984,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14606,7 +15004,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14646,32 +15044,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14683,10 +15090,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14699,6 +15114,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14707,6 +15128,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Јазол" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14723,18 +15149,76 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Внеси клуч тука" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14789,12 +15273,16 @@ msgstr "" msgid "Libraries: " msgstr "Библиотеки: " +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14890,6 +15378,159 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "МиБ" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Внеси клуч тука" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Внеси клуч тука" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14898,10 +15539,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14910,7 +15563,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Јазол" @@ -14931,6 +15628,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Внеси клуч тука" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Јазол" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14970,17 +15677,42 @@ msgstr "" msgid "Animations" msgstr "Својства на анимацијата." +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15159,12 +15891,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15180,11 +15917,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15268,6 +16005,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15276,6 +16021,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15292,12 +16041,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15338,12 +16127,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15655,6 +16438,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15662,6 +16446,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15754,12 +16542,27 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Јазол" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15816,10 +16619,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15861,6 +16660,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15932,6 +16735,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15984,6 +16791,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16008,6 +16819,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16017,7 +16832,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16044,6 +16863,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16823,6 +17646,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16831,22 +17701,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Промести Безиер Точка" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16855,7 +17732,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16875,8 +17752,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16885,7 +17763,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16911,12 +17790,26 @@ msgstr "Својства на анимацијата." msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Својства на анимацијата." + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16924,32 +17817,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16957,26 +17870,58 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Исчисти сите анимации" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16994,6 +17939,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17017,6 +17966,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17048,6 +18008,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17057,13 +18023,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17086,11 +18052,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17105,8 +18081,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17116,7 +18094,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17142,7 +18128,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17178,11 +18165,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17218,16 +18200,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Јазол" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Јазол" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17235,11 +18232,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17249,40 +18246,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Уреди" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17290,26 +18285,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17326,6 +18322,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17354,23 +18354,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17399,12 +18413,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17425,11 +18447,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17441,19 +18460,58 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Огледало" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17482,11 +18540,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17498,6 +18561,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17507,11 +18582,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17548,14 +18631,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17564,36 +18668,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17604,22 +18755,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Избриши невалидни клучеви" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17645,6 +18817,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17657,43 +18837,60 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Својства на анимацијата." + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17711,15 +18908,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17727,10 +18916,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17745,7 +18934,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17762,6 +18951,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17787,11 +18980,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17799,19 +18992,22 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "Б" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17826,6 +19022,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17854,6 +19059,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17866,6 +19077,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17875,35 +19098,36 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +#, fuzzy +msgid "Generate" +msgstr "Промести Безиер Точка" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17914,14 +19138,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17930,6 +19162,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17938,8 +19174,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17948,12 +19185,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18009,15 +19246,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18033,18 +19278,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18053,14 +19305,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18091,19 +19335,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +#, fuzzy +msgid "Negative" +msgstr "GDNative(ГДДомороден)" + +#: scene/3d/light.cpp +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" - -#: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18111,11 +19352,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18123,11 +19364,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Својства на анимацијата." #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18139,17 +19381,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18204,10 +19458,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18234,7 +19496,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18261,6 +19523,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18314,36 +19580,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18370,6 +19668,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18408,6 +19710,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18461,6 +19767,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18481,6 +19795,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18504,10 +19822,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18516,7 +19830,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18564,14 +19886,43 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Огледало" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18596,6 +19947,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Промести Безиер Точка" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18604,20 +19960,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18638,10 +19991,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18653,6 +20008,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18685,6 +20044,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18702,10 +20065,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18719,10 +20094,6 @@ msgstr "Исчисти сите анимации" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18740,20 +20111,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18796,10 +20160,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Додади Лента" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18808,14 +20181,78 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Својства на анимацијата." + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Јазол" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Јазол" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18825,12 +20262,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18838,11 +20283,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18853,6 +20298,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18862,6 +20311,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18869,6 +20326,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18910,16 +20391,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18927,27 +20408,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18955,15 +20432,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18979,7 +20448,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18990,12 +20463,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19006,11 +20507,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19021,21 +20534,45 @@ msgid "Timers" msgstr "Време:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19060,6 +20597,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19069,21 +20647,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19092,14 +20686,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19112,6 +20698,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19119,6 +20709,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19127,26 +20737,98 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Вредност:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Вредност:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Уреди" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Дуплирај избран(и) клуч(еви)" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19162,14 +20844,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19182,12 +20900,77 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Својства на анимацијата." + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19195,51 +20978,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19255,11 +21023,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19270,6 +21046,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19279,20 +21067,24 @@ msgstr "" msgid "Audio Track" msgstr "Додади Лента" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19328,6 +21120,11 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Импортирај" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19352,6 +21149,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19360,6 +21181,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19388,10 +21217,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19416,12 +21241,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19447,15 +21272,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19472,6 +21293,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19480,6 +21313,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19489,11 +21350,28 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Својства на анимацијата." + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19501,7 +21379,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19520,15 +21406,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Вредност:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Вредност:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19538,12 +21435,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19554,6 +21451,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19570,28 +21475,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19599,11 +21508,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19611,35 +21516,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19647,15 +21568,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19663,19 +21580,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19683,19 +21592,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19703,119 +21616,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Анимација Промени Прелаз" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19823,25 +21685,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19850,6 +21724,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19867,49 +21749,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19926,10 +21812,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19950,10 +21832,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19979,33 +21857,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "Вредност:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Вредност:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20014,24 +21894,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20039,45 +21907,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20108,7 +21960,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20123,6 +21987,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20135,10 +22003,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20152,10 +22016,6 @@ msgstr "" msgid "Max Error" msgstr "Огледало" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20168,6 +22028,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20176,36 +22048,67 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Промести Безиер Точка" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "Својства на анимацијата." + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#, fuzzy +msgid "Point Count" +msgstr "Внеси клуч тука" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20236,6 +22139,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20257,15 +22172,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20273,11 +22184,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20285,31 +22192,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20320,10 +22215,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20332,10 +22223,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20352,10 +22239,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20372,12 +22255,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20388,10 +22283,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20426,6 +22337,15 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Вредност:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20438,6 +22358,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20454,10 +22382,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20497,11 +22445,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20513,7 +22461,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20531,11 +22479,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20554,19 +22503,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "Б" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20601,7 +22541,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20609,11 +22549,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20621,7 +22557,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20633,17 +22569,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20661,13 +22593,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Внеси клуч тука" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20681,19 +22630,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20728,6 +22741,10 @@ msgstr "Константите неможат да се променат." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20878,7 +22895,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21015,5 +23032,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 3b78cdb6ebd..979616e92d9 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -21,6 +21,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "ഗുണം നോക്കുക" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -29,10 +78,91 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ചലനം ചുറ്റൽ" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -59,9 +189,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "പ്രവൃത്തികൾ:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -85,6 +227,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -94,22 +240,63 @@ msgstr "ചലനം ചുറ്റൽ" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "ചലനം ചുറ്റൽ" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -157,6 +344,15 @@ msgstr "'%s' നിർമിക്കുവാൻ കിട്ടിയ വി msgid "On call to '%s':" msgstr "'%s' വിളിച്ചപ്പോൾ:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -196,10 +392,149 @@ msgstr "ചലനം ചുറ്റൽ" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "ചലനം ചുറ്റൽ" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "വില:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -213,10 +548,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -392,17 +729,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -430,7 +769,7 @@ msgstr "" msgid "Max Functions" msgstr "പ്രവൃത്തികൾ:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -500,15 +839,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -521,7 +870,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "ബൈറ്റ്" @@ -553,7 +902,7 @@ msgstr "എക്സിബൈറ്റ്" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -622,8 +971,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -639,7 +993,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -913,8 +1267,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1052,6 +1408,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1437,7 +1795,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1602,13 +1960,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1740,10 +2091,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2084,7 +2434,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2535,8 +2887,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2553,6 +2908,15 @@ msgstr "" msgid "Current Path" msgstr "ഗുണം നോക്കുക" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2573,7 +2937,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2691,6 +3056,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2802,14 +3169,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "ഗുണം നോക്കുക" @@ -2822,6 +3193,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3525,7 +3920,7 @@ msgstr "ഗുണം നോക്കുക" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3569,7 +3964,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4164,7 +4559,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4267,10 +4665,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4401,7 +4812,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4467,10 +4878,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4519,15 +4926,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4541,19 +4948,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4562,11 +4963,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4575,11 +4976,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4599,7 +5000,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4688,7 +5089,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4791,7 +5192,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5004,7 +5405,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5034,8 +5437,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5189,6 +5591,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6579,8 +6985,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6665,6 +7071,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6673,6 +7080,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6754,6 +7163,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6873,7 +7283,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7037,11 +7447,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8097,6 +8507,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8636,16 +9047,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8729,6 +9143,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9171,7 +9586,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9214,6 +9630,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9393,7 +9810,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9409,7 +9827,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9497,7 +9915,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9751,7 +10169,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10125,6 +10543,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10631,14 +11052,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10964,6 +11377,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10971,7 +11385,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11542,7 +11956,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12285,6 +12700,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12299,10 +12718,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12359,7 +12774,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12675,6 +13091,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12810,10 +13232,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12866,10 +13284,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13016,11 +13430,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13206,7 +13616,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13937,7 +14349,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13961,6 +14373,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14030,7 +14447,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14042,13 +14459,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14220,16 +14640,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14297,30 +14713,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14349,10 +14755,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14361,7 +14763,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14377,10 +14787,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14411,10 +14817,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14446,7 +14848,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14457,10 +14859,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14519,12 +14917,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14601,6 +14999,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14620,7 +15019,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14661,32 +15060,41 @@ msgstr "" msgid "Operation" msgstr "പ്രവൃത്തികൾ:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14698,10 +15106,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14714,6 +15130,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14722,6 +15144,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14738,18 +15164,76 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14804,12 +15288,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14905,6 +15393,160 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "മെഗാബൈറ്റ്" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "ചലനം ചുറ്റൽ" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14913,10 +15555,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14925,7 +15579,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14945,6 +15643,15 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14985,17 +15692,42 @@ msgstr "" msgid "Animations" msgstr "ചലനം ചുറ്റൽ" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15174,12 +15906,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15195,11 +15932,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15283,6 +16020,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15291,6 +16036,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15307,12 +16056,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15353,13 +16142,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "പ്രവൃത്തികൾ:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15673,6 +16455,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15680,6 +16463,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15774,14 +16561,29 @@ msgstr "വിളി രീതി നോക്കുക" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "വിളി രീതി നോക്കുക" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -15836,10 +16638,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15881,6 +16679,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15952,6 +16754,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16005,6 +16811,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16029,6 +16839,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16038,7 +16852,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16065,6 +16883,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16844,6 +17666,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16852,22 +17721,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "ബെസിയർ ബിന്ദു നീക്കുക" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16877,7 +17753,7 @@ msgid "Audio Bus" msgstr "ശബ്ദരേഖകൾ:" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16897,8 +17773,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16907,7 +17784,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16934,12 +17812,26 @@ msgstr "ഗുണം നോക്കുക" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "ഗുണം നോക്കുക" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16947,32 +17839,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16980,26 +17892,59 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "ചലനാവർത്തനം മാറ്റുക" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "ചലനാവർത്തനം മാറ്റുക" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17017,6 +17962,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17040,6 +17989,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17071,6 +18031,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17080,13 +18046,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17109,11 +18075,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17128,8 +18104,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17139,7 +18117,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17165,7 +18151,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17201,11 +18188,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17242,16 +18224,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17259,11 +18254,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17273,40 +18268,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17314,26 +18306,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17350,6 +18343,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17378,23 +18375,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "ചലനം ചുറ്റൽ" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17423,12 +18435,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17449,11 +18469,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17465,20 +18482,59 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "ചലനം ചുറ്റൽ" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "കണ്ണാടി" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17507,11 +18563,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17523,6 +18584,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17532,12 +18605,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "പ്രവൃത്തികൾ:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17574,14 +18655,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17590,36 +18692,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17630,22 +18779,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "ഗുണം നോക്കുക" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17671,6 +18841,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17683,43 +18861,61 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +#, fuzzy +msgid "Custom Transform" +msgstr "പരിവർത്തനം ചലിപ്പിക്കുക" + +#: scene/2d/tile_map.cpp +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +#, fuzzy +msgid "Compatibility Mode" +msgstr "ഗുണം നോക്കുക" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17737,15 +18933,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17753,10 +18941,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17771,7 +18959,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17788,6 +18976,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17813,32 +19005,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "ചലനം ചുറ്റൽ" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "ബൈറ്റ്" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "ഗുണം നോക്കുക" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17854,6 +19050,15 @@ msgstr "പരിവർത്തനം ചലിപ്പിക്കുക" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17882,6 +19087,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17894,6 +19105,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17903,36 +19126,39 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +#, fuzzy +msgid "Generate" +msgstr "ബെസിയർ ബിന്ദു നീക്കുക" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "പ്രവൃത്തികൾ:" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "ചലനം ചുറ്റൽ" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -17942,14 +19168,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "ഗുണം നോക്കുക" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17958,6 +19193,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17966,8 +19205,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17976,12 +19216,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18037,15 +19277,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18061,18 +19309,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18081,15 +19336,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "ചലനം ചുറ്റൽ" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18120,19 +19366,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "വിളി രീതി നോക്കുക" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18140,11 +19383,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18152,11 +19395,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "വിളി രീതി നോക്കുക" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18168,17 +19412,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18233,10 +19490,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18263,7 +19528,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18290,6 +19555,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18342,36 +19611,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18398,6 +19699,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18436,6 +19741,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18488,6 +19797,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18508,6 +19825,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18531,10 +19852,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18543,7 +19860,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18591,14 +19916,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "പ്രവൃത്തികൾ:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "കണ്ണാടി" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "പ്രവൃത്തികൾ:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18623,6 +19979,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "ബെസിയർ ബിന്ദു നീക്കുക" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18631,20 +19992,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18665,10 +20023,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18680,6 +20040,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18712,6 +20076,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18729,10 +20097,23 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "ചലനം ചുറ്റൽ" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18747,10 +20128,6 @@ msgstr "ചലനാവർത്തനം മാറ്റുക" msgid "Assigned Animation" msgstr "ചലനാവർത്തനം മാറ്റുക" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18770,20 +20147,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18826,10 +20196,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "വഴി ചേർക്കുക" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18838,14 +20217,77 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "ചലനം ചുറ്റൽ" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "പ്രവൃത്തികൾ:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18855,12 +20297,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18869,11 +20319,11 @@ msgid "Action Mode" msgstr "പ്രവൃത്തികൾ:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18884,6 +20334,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18893,6 +20347,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18900,6 +20362,31 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "വിളി രീതി നോക്കുക" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18941,16 +20428,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18958,27 +20445,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18986,15 +20469,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -19010,7 +20485,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19021,12 +20500,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19037,11 +20544,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19052,21 +20571,45 @@ msgid "Timers" msgstr "സമയം:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19091,6 +20634,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19100,22 +20684,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "ചലനം ചുറ്റൽ" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19124,14 +20723,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19144,6 +20735,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19151,6 +20746,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19159,26 +20774,97 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "വില:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "വില:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "സൂചികകളുടെ പകർപ്പെടുക്കുക" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19194,14 +20880,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19214,12 +20936,77 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "വിളി രീതി നോക്കുക" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19227,51 +21014,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19287,11 +21059,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19302,6 +21082,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19311,20 +21103,24 @@ msgstr "" msgid "Audio Track" msgstr "വഴി ചേർക്കുക" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19360,6 +21156,11 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "ഗുണം നോക്കുക" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19384,6 +21185,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19392,6 +21217,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19420,10 +21253,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19449,12 +21278,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19480,15 +21309,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19505,6 +21330,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19513,6 +21350,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19522,11 +21387,28 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "വിളി രീതി നോക്കുക" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19534,7 +21416,17 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "പരിവർത്തനം ചലിപ്പിക്കുക" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "പരിവർത്തനം ചലിപ്പിക്കുക" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19553,15 +21445,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "വില:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "വില:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19571,12 +21474,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19587,6 +21490,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "പ്രവൃത്തികൾ:" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19603,28 +21515,33 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +#, fuzzy +msgid "Sky Orientation" +msgstr "ചലനം ചുറ്റൽ" + +#: scene/resources/environment.cpp +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19632,47 +21549,61 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "ചലനം ചുറ്റൽ" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "പ്രവൃത്തികൾ:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19680,15 +21611,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19696,19 +21623,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19716,19 +21635,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19736,119 +21659,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "ചലനം ചുറ്റൽ" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19856,25 +21728,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "ചലനം ചുറ്റൽ" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "ചലനം ചുറ്റൽ" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19883,6 +21769,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19900,49 +21794,54 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +#, fuzzy +msgid "Billboard Mode" +msgstr "വിളി രീതി നോക്കുക" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19959,10 +21858,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19983,10 +21878,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20012,33 +21903,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "വില:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "വില:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20047,24 +21940,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20072,45 +21953,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20142,7 +22007,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "ത്രിമാന പരിവർത്തനം നോക്കുക" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20157,6 +22036,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20169,10 +22052,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20186,10 +22065,6 @@ msgstr "" msgid "Max Error" msgstr "കണ്ണാടി" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20202,6 +22077,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20210,36 +22097,67 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "ബെസിയർ ബിന്ദു നീക്കുക" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "വിളി രീതി നോക്കുക" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#, fuzzy +msgid "Point Count" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20270,6 +22188,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20291,59 +22221,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "പ്രവൃത്തികൾ:" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "പ്രവൃത്തികൾ:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "പ്രവൃത്തികൾ:" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20354,10 +22267,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20366,10 +22275,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20386,10 +22291,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20406,12 +22307,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20422,10 +22335,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20460,6 +22389,15 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "വില:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20472,6 +22410,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20488,10 +22434,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20531,11 +22497,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20547,7 +22513,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20565,11 +22531,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20588,19 +22555,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "ബൈറ്റ്" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20635,7 +22593,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20643,11 +22601,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20655,7 +22609,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20667,17 +22621,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20695,13 +22645,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "സൂചിക ഇവിടെയിടുക" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20715,19 +22682,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20762,6 +22793,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20907,7 +22942,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21043,5 +23078,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 14a5e8d4bf8..3e562db05b3 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -18,6 +18,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "समक्रमित करा" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +75,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "अ‍ॅनिमेशन ट्री" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "स्केल:" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "त्रुटी!" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +188,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +225,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -91,23 +238,64 @@ msgstr "अ‍ॅनिमेशन ट्री" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "नोड हलवा" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "अ‍ॅनिमेशन ट्री" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -155,6 +343,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -194,10 +391,152 @@ msgstr "अ‍ॅनिमेशन ट्री" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "समुदाय" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "अ‍ॅनिमेशन ट्री" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "स्केल:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(किंमत)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "स्केल:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -211,10 +550,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -391,17 +732,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -428,7 +771,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -498,15 +841,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -519,7 +872,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -551,7 +904,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -620,8 +973,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "स्केल:" @@ -638,7 +996,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -912,8 +1270,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1050,6 +1410,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1435,7 +1797,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1600,13 +1962,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1738,10 +2093,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2081,7 +2435,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2533,8 +2889,11 @@ msgstr "प्ले मोड:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2550,6 +2909,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2570,7 +2938,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2688,6 +3057,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2798,14 +3169,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2817,6 +3192,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3516,7 +3915,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3560,7 +3959,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4155,7 +4554,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4258,10 +4660,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4392,7 +4807,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4456,10 +4871,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4506,15 +4917,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4528,19 +4939,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4549,11 +4954,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4562,11 +4967,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4586,7 +4991,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4676,7 +5081,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4779,7 +5184,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4993,7 +5398,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5025,8 +5432,7 @@ msgstr "नोड काढला" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5178,6 +5584,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6565,8 +6975,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6651,6 +7061,7 @@ msgid "Immediate" msgstr "त्वरित" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "समक्रमित करा" @@ -6659,6 +7070,8 @@ msgid "At End" msgstr "शेवटी" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "प्रवास" @@ -6740,6 +7153,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6859,7 +7273,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7023,11 +7437,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8081,6 +8495,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8618,16 +9033,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8711,6 +9129,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9152,7 +9571,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9195,6 +9615,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9374,7 +9795,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9390,7 +9812,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9478,7 +9900,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9732,7 +10154,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10106,6 +10528,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10614,14 +11039,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10947,6 +11364,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10954,7 +11372,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11530,7 +11948,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12273,6 +12692,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12287,10 +12710,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12347,7 +12766,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12663,6 +13083,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12798,10 +13224,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12854,10 +13276,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13005,11 +13423,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13195,7 +13609,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13926,7 +14342,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13950,6 +14366,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14019,7 +14440,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14031,13 +14452,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14209,16 +14633,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14286,30 +14706,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14339,10 +14749,6 @@ msgstr "समक्रमित करा" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14351,7 +14757,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14367,10 +14781,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14402,10 +14812,6 @@ msgstr "समुदाय" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14437,8 +14843,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "प्ले मोड:" #: main/main.cpp msgid "Low Processor Mode" @@ -14448,10 +14855,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14510,12 +14913,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14592,6 +14995,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14611,7 +15015,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14652,32 +15056,41 @@ msgstr "" msgid "Operation" msgstr "संक्रमण: " -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14689,10 +15102,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14705,6 +15126,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14713,6 +15140,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "नोड हलवा" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14729,18 +15161,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14795,12 +15284,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14896,6 +15389,159 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "ब्लेंड टाइम्स:" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "संक्रमण: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14905,10 +15551,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "नोड हलवा" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14917,7 +15575,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "नोड जोडा" @@ -14938,6 +15640,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "नोड हलवा" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "नोड हलवा" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14978,17 +15690,45 @@ msgstr "" msgid "Animations" msgstr "अ‍ॅनिमेशन ट्री" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "नोड हलवा" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "नोड हलवा" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "नोड हलवा" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15167,12 +15907,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15188,11 +15933,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15276,6 +16021,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15284,6 +16037,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15300,12 +16057,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15346,12 +16143,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15664,6 +16455,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15671,6 +16463,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15766,14 +16562,29 @@ msgstr "प्ले मोड:" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "प्ले मोड:" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -15828,10 +16639,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15873,6 +16680,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15944,6 +16755,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15996,6 +16811,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16021,6 +16840,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16030,7 +16853,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16057,6 +16884,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16836,6 +17667,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "स्केल:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "नोड हलवा" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16844,22 +17724,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16868,7 +17754,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16889,8 +17775,9 @@ msgid "Pitch Scale" msgstr "स्केल:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16899,7 +17786,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16926,12 +17814,25 @@ msgstr "प्ले मोड:" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16939,32 +17840,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "ब्लेंड टाइम्स:" @@ -16973,26 +17894,60 @@ msgstr "ब्लेंड टाइम्स:" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "नवीन अ‍ॅनिमेशन तयार करा" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "अ‍ॅनिमेशन लूप बदला" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "व्हाइट मॉड्युलेटेड सक्ती करा" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17010,6 +17965,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17034,6 +17993,17 @@ msgstr "" msgid "Build Mode" msgstr "प्ले मोड:" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17065,6 +18035,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17074,15 +18050,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "स्केल:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17104,11 +18079,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17123,8 +18108,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17134,7 +18121,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17160,7 +18155,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17196,11 +18192,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17237,16 +18228,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "नोड जोडा" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "नोड जोडा" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17254,11 +18260,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17268,40 +18274,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17309,26 +18312,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "नोड हलवा" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "नोड हलवा" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "प्ले मोड:" @@ -17346,6 +18352,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17374,23 +18384,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "अ‍ॅनिमेशन ट्री" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17419,12 +18444,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17445,11 +18478,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17461,20 +18491,60 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "स्केल:" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "शेवटी" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "अ‍ॅनिमेशन ट्री" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17503,11 +18573,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17519,6 +18594,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17528,12 +18615,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "संक्रमण: " -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17570,14 +18665,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17586,36 +18702,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17626,22 +18789,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "नोड काढला" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17667,6 +18851,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "नोड हलवा" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17679,43 +18872,60 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +#, fuzzy +msgid "Compatibility Mode" +msgstr "प्ले मोड:" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17733,15 +18943,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17749,10 +18951,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17767,7 +18969,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17784,6 +18986,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "स्केल:" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17809,31 +19016,34 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "अ‍ॅनिमेशन ट्री" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17848,6 +19058,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17876,6 +19095,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17888,6 +19113,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17897,36 +19134,38 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +#, fuzzy +msgid "Generate" +msgstr "सामान्य" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "संक्रमण: " #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -17936,14 +19175,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17952,6 +19199,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17960,8 +19211,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17970,12 +19222,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18031,15 +19283,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18056,18 +19316,25 @@ msgid "Portal Mode" msgstr "प्ले मोड:" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18076,15 +19343,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "संक्रमण: " - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18115,19 +19373,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "प्ले मोड:" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18135,23 +19390,26 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" -msgstr "" +#, fuzzy +msgid "Blend Splits" +msgstr "ब्लेंड टाइम्स:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "स्केल:" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "प्ले मोड:" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18163,17 +19421,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18228,10 +19498,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18258,7 +19536,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18285,6 +19563,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18337,36 +19619,69 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "प्ले मोड:" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18393,6 +19708,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18431,6 +19750,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18484,6 +19807,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18504,6 +19835,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18527,10 +19862,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18539,7 +19870,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18587,14 +19926,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "संक्रमण: " + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "संक्रमण: " + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "त्रुटी!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "संक्रमण: " + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18619,6 +19990,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18627,20 +20002,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18661,10 +20033,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18676,6 +20050,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18709,6 +20087,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18726,10 +20108,23 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "अ‍ॅनिमेशन ट्री" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18744,10 +20139,6 @@ msgstr "नवीन अ‍ॅनिमेशन तयार करा" msgid "Assigned Animation" msgstr "अ‍ॅनिमेशनप्लेअर पिन करा" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18767,20 +20158,14 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "ब्लेंड टाइम्स:" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18823,10 +20208,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "अ‍ॅनिमेशनप्लेअर पिन करा" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18835,14 +20229,79 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "अ‍ॅनिमेशन नाव:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "नोड हलवा" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "नोड हलवा" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "संक्रमण: " + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18852,12 +20311,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18865,11 +20332,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18880,6 +20347,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18889,6 +20360,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18896,6 +20375,33 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "प्ले मोड:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "प्ले मोड:" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "ब्लेंड टाइम्स:" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18937,16 +20443,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18954,27 +20460,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18982,15 +20484,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -19006,7 +20500,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19017,12 +20515,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19033,11 +20559,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "समुदाय" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19048,21 +20587,46 @@ msgid "Timers" msgstr "वेळ:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "स्केल:" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19087,6 +20651,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19096,22 +20701,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "अ‍ॅनिमेशन ट्री" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19120,14 +20740,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19140,6 +20752,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19147,6 +20763,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19155,26 +20791,98 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "(किंमत)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "मूल्य:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "ब्लेंड टाइम्स:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "समाप्त" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19190,14 +20898,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19210,12 +20954,77 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "ब्लेंड टाइम्स:" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19223,51 +21032,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19284,11 +21078,20 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "नोड हलवा" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19299,6 +21102,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19307,20 +21122,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19356,6 +21175,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19381,6 +21204,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19389,6 +21236,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19417,10 +21272,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19445,12 +21296,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19476,15 +21327,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19501,6 +21348,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19509,6 +21368,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19518,11 +21405,28 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "नोड हलवा" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19530,7 +21434,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19549,15 +21461,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "(किंमत)" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "मूल्य:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19567,12 +21490,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19583,6 +21506,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19599,28 +21530,33 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +#, fuzzy +msgid "Sky Orientation" +msgstr "अ‍ॅनिमेशन ट्री" + +#: scene/resources/environment.cpp +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19628,47 +21564,65 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "अ‍ॅनिमेशन ट्री" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +#, fuzzy +msgid "Depth Enabled" +msgstr "स्केल:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "स्केल:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "शेवटी" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "स्केल:" + +#: scene/resources/environment.cpp +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +#, fuzzy +msgid "Transmit Curve" +msgstr "संक्रमण काढले" + +#: scene/resources/environment.cpp +msgid "Height Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Height Max" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19676,15 +21630,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19692,19 +21642,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19712,19 +21654,25 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "2 पायऱ्या" + +#: scene/resources/environment.cpp +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Depth Tolerance" +msgstr "स्केल:" -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19732,119 +21680,69 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "संक्रमण: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "स्केल:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19852,25 +21750,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "संक्रमण: " #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "अ‍ॅनिमेशन ट्री" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19879,6 +21791,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19896,49 +21816,57 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "प्ले मोड:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "प्ले मोड:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "स्केल:" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +#, fuzzy +msgid "Billboard Mode" +msgstr "प्ले मोड:" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19955,10 +21883,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19979,10 +21903,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20008,34 +21928,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "स्केल:" +msgid "Min Layers" +msgstr "(किंमत)" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "मूल्य:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20046,24 +21967,12 @@ msgstr "संक्रमण: " msgid "Refraction" msgstr "संक्रमण: " -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20071,46 +21980,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "प्ले मोड:" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20140,7 +22033,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20155,6 +22060,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20167,10 +22076,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20184,10 +22089,6 @@ msgstr "" msgid "Max Error" msgstr "त्रुटी!" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20200,6 +22101,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20208,36 +22121,66 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +#, fuzzy +msgid "Size Modifier" +msgstr "प्ले मोड:" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "प्ले मोड:" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Point Count" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20268,6 +22211,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20289,15 +22244,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20305,11 +22256,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20317,31 +22264,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20352,10 +22287,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20364,10 +22295,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20384,10 +22311,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20404,14 +22327,28 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "प्ले मोड:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "प्ले मोड:" + #: scene/resources/texture.cpp msgid "Base" msgstr "" @@ -20420,10 +22357,27 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "प्ले मोड:" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20458,6 +22412,15 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "मूल्य:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20470,6 +22433,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20486,10 +22457,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20529,11 +22520,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20545,7 +22536,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20563,11 +22554,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20586,18 +22578,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20632,7 +22616,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20640,12 +22624,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "प्ले मोड:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20653,7 +22632,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20665,17 +22644,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20693,13 +22668,29 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20713,19 +22704,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20760,6 +22815,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20906,7 +22965,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21042,5 +23101,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 7fadfb9c5bd..f1fdbb20bb9 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -27,6 +27,60 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Papan klip kosong!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Tab seterusnya" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktifkan" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mod Alih" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Saiz:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Saiz:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -37,10 +91,100 @@ msgstr "Buka Dokumentasi" msgid "Window" msgstr "Tetingkap Baru" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Piksel Sempadan" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Togol Skrin Penuh" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Kedudukan Dok" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Saiz:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mod Interpolasi" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nod TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Bingkai Fizik %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Ralat semasa memindahkan:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Ralat semasa memindahkan:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -67,9 +211,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Fungsi" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -95,6 +251,10 @@ msgstr "Halaman: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -104,24 +264,66 @@ msgstr "Sambung" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Aktifkan Kulit Bawang" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nod OneShot" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Sambung" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Mod Pan" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -170,6 +372,16 @@ msgstr "Argumen tidak sah untuk binaan '%s'" msgid "On call to '%s':" msgstr "Atas panggilan ke '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -210,10 +422,161 @@ msgstr "Salin Pilihan" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Semua" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Kawalan Versi" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komuniti" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Pratetap" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Sumber Imbas" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Butang X 1" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Pemalar" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Butang X 1" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Pratetap" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Snap Relatif" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Nilai pin" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Aksi" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ubah" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Komuniti" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Nombor Baris:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -229,10 +592,12 @@ msgstr "Konfigurasikan Snap" msgid "Project Settings Override" msgstr "Tetapan Projek..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nama" @@ -423,18 +788,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Penapis:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -463,7 +830,7 @@ msgstr "" msgid "Max Functions" msgstr "Buat Fungsi" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -535,15 +902,27 @@ msgstr "Bucu:" msgid "Resource" msgstr "Sumber" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Tutup Adegan" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Laluan" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Komuniti" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -557,7 +936,7 @@ msgstr "Menguji" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -589,7 +968,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -662,8 +1041,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -679,7 +1063,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -954,8 +1338,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasi" @@ -1096,6 +1482,8 @@ msgstr "Kunci Gerak Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1496,7 +1884,7 @@ msgstr "" "Mencegah isyarat, menyimpannya dalam barisan dan hanya menyalakannya pada " "waktu terbiar." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" @@ -1668,13 +2056,6 @@ msgstr "" msgid "Dependencies" msgstr "Kebergantungan" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Laluan" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Kebergantungan:" @@ -1814,10 +2195,10 @@ msgid "Lead Developer" msgstr "Pemaju Utama" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Pengurus Projek " #: editor/editor_about.cpp @@ -2163,7 +2544,9 @@ msgid "Remove Autoload" msgstr "Keluarkan Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktifkan" @@ -2643,8 +3026,11 @@ msgstr "Mod Main:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mod Pan" @@ -2664,6 +3050,16 @@ msgstr "Profil Semasa:" msgid "Current Path" msgstr "Semasa:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Togol Fail Tersembunyi" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Pergi Balik" @@ -2684,7 +3080,8 @@ msgstr "Togol Fail Tersembunyi" msgid "Toggle Favorite" msgstr "Togol Kegemaran" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Togol Mod" @@ -2804,6 +3201,8 @@ msgid "Theme Properties" msgstr "Sifat Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Warna" @@ -2918,14 +3317,18 @@ msgid "Method" msgstr "Kaedah" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Isyarat" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Pemalar" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Sifat" @@ -2937,6 +3340,34 @@ msgstr "Sifat Tema" msgid "Property:" msgstr "Sifat:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Kaedah Sahaja" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Terkunci" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Cabutan Panggilan:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Main" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Nilai pin" @@ -3709,7 +4140,7 @@ msgstr "Tampal Sifat-sifat" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Tidak Aktif" @@ -3757,7 +4188,7 @@ msgstr "" msgid "Dock Position" msgstr "Kedudukan Dok" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Mod Bebas Gangguan" @@ -4404,7 +4835,10 @@ msgstr "Sunting Teks:" msgid "On" msgstr "Hidupkan" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lapisan" @@ -4516,11 +4950,26 @@ msgstr "Tukar ke %s" msgid "New %s" msgstr "%s baru" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ubah Jenis %s" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Sumber" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Aktifkan" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Skrip Baru" @@ -4661,7 +5110,7 @@ msgstr "Warna" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4734,11 +5183,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Togol Fail Tersembunyi" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4791,15 +5235,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4813,20 +5257,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Saiz:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4835,12 +5272,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Cabutan Panggilan:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Cabutan Panggilan:" @@ -4850,11 +5287,11 @@ msgstr "Cabutan Panggilan:" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4875,7 +5312,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Nombor Baris:" @@ -4969,7 +5406,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5078,7 +5515,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5311,7 +5748,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Penuh Rect" @@ -5345,8 +5784,7 @@ msgstr "Buang Titik" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5512,6 +5950,11 @@ msgstr "" "Tahan %s untuk membundarkan ke integer. Tahan Shift untuk perubahan yang " "lebih tepat." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pilih Nod(Nod-nod) untuk Diimport" @@ -6942,8 +7385,8 @@ msgid "Future" msgstr "Masa depan" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Kedalaman" @@ -7028,6 +7471,7 @@ msgid "Immediate" msgstr "Segera" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Segerak" @@ -7036,6 +7480,8 @@ msgid "At End" msgstr "Pada Akhir" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Perjalanan" @@ -7121,6 +7567,7 @@ msgid "Fade Out (s):" msgstr "Pudar Keluar (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Adun" @@ -7240,7 +7687,7 @@ msgstr "Sunting Filter Nod" msgid "Filters..." msgstr "Filter..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7405,11 +7852,11 @@ msgstr "Lesen (Z-A)" msgid "First" msgstr "Pertama" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Sebelum" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Seterusnya" @@ -8491,6 +8938,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9032,16 +9480,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -9125,6 +9576,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9577,7 +10029,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9620,6 +10073,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9802,7 +10256,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9818,7 +10273,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9906,7 +10361,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10163,7 +10618,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10542,6 +10997,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11090,15 +11548,6 @@ msgstr "Gantikan Semua" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ubah Jenis %s" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11436,6 +11885,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11443,7 +11893,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -12039,7 +12489,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12783,6 +13234,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12797,10 +13252,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12857,7 +13308,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13175,6 +13627,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Pengurus Projek " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13319,10 +13778,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13375,10 +13830,6 @@ msgstr "Butang X 2" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13526,11 +13977,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Aksi" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13717,7 +14164,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14454,7 +14903,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14478,6 +14927,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14547,7 +15001,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14559,14 +15013,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Titik" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14748,18 +15205,13 @@ msgstr "" msgid "Crash Handler" msgstr "Tetapkan Pemegang" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Komuniti" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Tetap MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14831,32 +15283,20 @@ msgid "Display" msgstr "Paparkan Semua" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Piksel Sempadan" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Togol Skrin Penuh" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14888,10 +15328,6 @@ msgstr "Segerak" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14900,7 +15336,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktifkan" @@ -14918,10 +15362,6 @@ msgstr "Pemilihan Bingkai" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14955,11 +15395,6 @@ msgstr "Komuniti" msgid "Physics FPS" msgstr "Bingkai Fizik %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Bingkai Fizik %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14992,7 +15427,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Pemilihan Bingkai" #: main/main.cpp @@ -15003,10 +15438,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15069,14 +15500,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Penapis:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Warna" #: main/main.cpp @@ -15157,6 +15588,7 @@ msgid "Main Loop Type" msgstr "Ubah Jenis %s" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15178,7 +15610,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Pergi Balik" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Snap ke Sisi Nod" @@ -15220,24 +15652,33 @@ msgstr "" msgid "Operation" msgstr "Versi:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Topeng Emission" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Topeng Emission" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Tukar ke %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15245,10 +15686,12 @@ msgstr "Perubahan Bahan:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15261,11 +15704,20 @@ msgstr "" msgid "Rings" msgstr "Amaran" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Smoothstep" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Tunjukkan Panduan" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15278,6 +15730,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Semua Pilihan" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15286,6 +15745,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Tampal Nod" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15303,20 +15767,86 @@ msgstr "" msgid "Path Rotation" msgstr "Tampal Animasi" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Tampal Animasi" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Berterusan" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Tampal Animasi" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Nyahmampatkan Aset" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Mod Pan" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Contoh" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Sentiasa Tunjukkan Grid" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Menyimpan Fail:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Memuatkan" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Pilihan Rangka" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Muatkan Semula" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15371,14 +15901,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Kelas" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nama Skrip:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Laluan Fokus" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15478,6 +16014,173 @@ msgstr "Eksport Perpustakaan Mesh" msgid "Export GLTF..." msgstr "Eksport..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Grid Offset:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponen" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Jumlah:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Campur" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Contoh" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Lalai" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Saiz:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Warna" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ubah" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Bake Lightmap" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Perubahan Bahan:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Snap kepada Ibu Bapa" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Peralihan: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Langkah Putaran:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Titik" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15487,10 +16190,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Padam Nod" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Tunjukkan Asal" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Titik" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15499,7 +16216,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versi" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versi" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nod" @@ -15521,6 +16284,16 @@ msgstr "" msgid "Materials" msgstr "Perubahan Bahan:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Laluan Adegan:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nod OneShot" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15564,18 +16337,49 @@ msgstr "Padam Nod" msgid "Animations" msgstr "Set Peralihan ke:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Tunjukkan Tulang-tulang" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Bingkai Fizik %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Bake Lightmap" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Saiz:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Tengah" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15760,12 +16564,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Grid Offset:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15783,11 +16593,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15873,6 +16683,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15881,6 +16699,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Grid Offset:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15897,13 +16720,57 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nama" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Menguji" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Keterangan" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Jenis Ahli" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15946,13 +16813,6 @@ msgstr "" msgid "Visual Script" msgstr "Tab sebelumnya" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Fungsi" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16271,6 +17131,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16278,6 +17139,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Tapis isyarat" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16378,13 +17244,30 @@ msgstr "Mod Skala" msgid "Basic Type" msgstr "Ubah Jenis %s" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Muatkan Pratetap" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Memulihkan ke Keadaan Asli" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Watak yang sah:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mod Skala" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16445,10 +17328,6 @@ msgstr "Menguntukkan..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16492,6 +17371,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nama" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16572,6 +17456,10 @@ msgstr "" msgid "SubCall" msgstr "Panggilan" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16629,6 +17517,11 @@ msgstr "Bingkai Fizik %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Masa" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16657,6 +17550,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16667,9 +17564,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Kosongkan Rantai IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Masa tamat." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16697,6 +17599,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Cuba semula" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17497,6 +18404,57 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Bingkai %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Main" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Tengah" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Grid Offset:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17507,24 +18465,32 @@ msgstr "Bingkai Fizik %" msgid "Space Override" msgstr "Gantikan Semua" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Masukkan Titik" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Contoh" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Lalai" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17535,8 +18501,8 @@ msgstr "Tambah Bas Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Buka Susun Atur Bas Audio" +msgid "Override" +msgstr "Tulis Ganti" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17555,10 +18521,11 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Main" +msgid "Autoplay" +msgstr "Togol Automain" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17566,7 +18533,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Contoh" @@ -17596,13 +18564,29 @@ msgstr "Salin Nod" msgid "Anchor Mode" msgstr "Sauh sahaja" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Langkah Putaran:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Semasa:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zum Masuk" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Tunjukkan Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mod Alih" @@ -17611,36 +18595,57 @@ msgstr "Mod Alih" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Smoothstep" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smoothstep" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Grid Offset:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Grid Offset:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Grid Offset:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Cabutan Panggilan:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Cabutan Panggilan:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Hujah Panggilan Tambahan:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nod Blend2" @@ -17650,27 +18655,61 @@ msgstr "Nod Blend2" msgid "Light Mode" msgstr "Kanan Lebar" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Zarah" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Zarah" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Pilih Mod" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Tunjukkan Asal" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17688,6 +18727,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17712,6 +18755,18 @@ msgstr "" msgid "Build Mode" msgstr "Mod Pembaris" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Tidak Aktif" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17744,6 +18799,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Menguji" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Jumlah:" @@ -17753,13 +18815,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "Nod OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17783,11 +18846,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projek" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17803,8 +18877,10 @@ msgstr "" msgid "Texture" msgstr "Masa depan" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17816,9 +18892,17 @@ msgstr "Topeng Emission" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Topeng Emission" +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17843,7 +18927,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17880,12 +18965,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Warna" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -17923,16 +19002,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nod" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nod" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Tidak Aktif" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17941,11 +19036,11 @@ msgstr "" msgid "Initial Offset" msgstr "Grid Offset:" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17955,41 +19050,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Ubah" +msgid "Layer Min" +msgstr "Lapisan" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Lapisan" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17997,28 +19091,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Piksel Sempadan" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Tukar Filter" +msgid "Gradient Length" +msgstr "Kecerunan Disunting" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Penapis:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Tapis nod-nod" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Tutup" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mod Pembaris" @@ -18035,6 +19134,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Lalai" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18067,24 +19171,39 @@ msgstr "" msgid "End Cap Mode" msgstr "Mod Pan" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Menamakan semula folder:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Edit Sambungan:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18113,12 +19232,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Bawah Kanan" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Bucu:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18140,12 +19269,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Langkah Putaran:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Langkah Putaran:" @@ -18159,20 +19284,65 @@ msgstr "Pemalar" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Pembolehubah Global" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Kosongkan Transformasi" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Snap Relatif" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Grid Offset:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Gunakan Skala Snap" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Pada Akhir" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Aksi" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Cermin" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18201,11 +19371,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18218,6 +19393,20 @@ msgstr "" msgid "Unit Offset" msgstr "Grid Offset:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Grid Offset:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Grid Offset:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18228,12 +19417,22 @@ msgid "Layers" msgstr "Lapisan" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Pemalar Sahaja" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Pemalar Sahaja" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fungsi" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18271,15 +19470,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Potong Nod" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Berterusan" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Snap Pintar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18288,39 +19510,89 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Bingkai Fizik %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID tidak sah" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Nod Blend2" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Kekalkan Nisbah" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Menamakan semula folder:" +msgid "Vertex Colors" +msgstr "Warna" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18330,22 +19602,45 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Buang Titik" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Pemalar" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Mula semula" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18372,6 +19667,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Bingkai %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Penapis:" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18385,46 +19690,68 @@ msgid "Tile Set" msgstr "SetJubin..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Kosongkan Transformasi" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Grid Offset:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Tunjukkan Asal" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Isih:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Topeng Emission" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Salin Nod" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Ciri-ciri Utama:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Pratetap" +msgid "Shape Centered" +msgstr "Snap ke Pusat Nod" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18441,17 +19768,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Tetapkan Semula Kelantangan Bas" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Tetapkan Semula Kelantangan Bas" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18459,10 +19776,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18478,7 +19795,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Sauh sahaja" #: scene/3d/arvr_nodes.cpp @@ -18495,6 +19812,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18523,33 +19844,37 @@ msgstr "Warna Emission" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Warna Emission" +msgid "Degrees" +msgstr "Langkah Putaran:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasi" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Trek Sifat" +msgid "Tracking" +msgstr "Pembungkusan" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18564,6 +19889,15 @@ msgstr "Kosongkan Transformasi" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18593,6 +19927,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Kandungan:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18605,6 +19946,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Penapis:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Warna" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18615,38 +19970,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Am" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Tangkap daripada Pixel" +msgid "Max Size" +msgstr "Saiz:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Tangkap" +msgid "Custom Sky" +msgstr "Potong Nod" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Langkah Putaran:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Potong Nod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Alih Kesan Bas" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Tengah Kanan" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Versi:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18656,14 +20017,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nama Nod:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Trek Sifat" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18673,6 +20044,11 @@ msgstr "Projek" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Grid Offset:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18682,8 +20058,9 @@ msgstr "Terdekat" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18692,13 +20069,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Tangkap" #: scene/3d/collision_object.cpp msgid "" @@ -18754,16 +20132,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" +msgid "Box Extents" +msgstr "Kandungan:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" msgstr "Topeng Emission" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Topeng Emission" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Menguji" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Amaran" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18779,18 +20169,25 @@ msgid "Portal Mode" msgstr "Mod Pan" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18799,15 +20196,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Versi:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18839,21 +20227,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Mod Putar" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Tetapkan Semula Kelantangan Bas" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18862,24 +20247,26 @@ msgstr "Arah" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Mod Bebas Gangguan" +msgid "Blend Splits" +msgstr "Masa Adunan:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Kedalaman" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Togol Mod" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Muatkan Lalai" #: scene/3d/light.cpp @@ -18890,18 +20277,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Trek Transformasi 3D" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Pemeriksa" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Menguji" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18956,11 +20358,20 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Cabutan Panggilan:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Cabutan Panggilan:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18988,8 +20399,9 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Grid Offset:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19015,6 +20427,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Semua Pilihan" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19068,39 +20485,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Pergi Balik" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Lalai" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Terkumpul" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Atas Kanan" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Nyahpepijat" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mod Putar" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Grid Offset:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projek" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktifkan" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Warna" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Warna Emission" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Tengah Kanan" #: scene/3d/remote_transform.cpp msgid "" @@ -19126,6 +20585,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19164,6 +20627,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19218,6 +20685,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Bingkai Fizik %" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19239,6 +20715,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19262,11 +20742,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Kosongkan Transformasi" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19275,7 +20750,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Bingkai Fizik %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19324,14 +20808,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Versi:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Fungsi" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "%s Ralat" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Versi:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19360,6 +20876,11 @@ msgstr "Hujah Panggilan Tambahan:" msgid "Baked Light" msgstr "Bake Lightmap" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Menjana Peta Cahaya" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19368,20 +20889,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Contoh" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19402,10 +20921,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19418,6 +20939,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Togol Segi Tiga Auto" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Togol Segi Tiga Auto" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19454,6 +20980,11 @@ msgstr "Masa X-Fade (s):" msgid "autorestart_" msgstr "Mula Semula Auto:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Mula Semula Auto:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19474,11 +21005,26 @@ msgstr "Tambah Port Input" msgid "Xfade Time" msgstr "Masa X-Fade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Grid Offset:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Mod Skala" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Tetapkan Auto-Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "animasi" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19493,11 +21039,6 @@ msgstr "Tetapkan Animasi" msgid "Assigned Animation" msgstr "Tambah Animasi" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Togol Automain" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19518,22 +21059,16 @@ msgid "Playback Options" msgstr "Pilihan Kelas:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Main Adegan" +msgid "Default Blend Time" +msgstr "Lalai" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Aksi" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19576,10 +21111,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Pin AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Tambah Trek" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19589,15 +21134,85 @@ msgstr "" msgid "Playback" msgstr "Main" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Tampal Param" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Laluan Fokus" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasi" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nod OneShot" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mod Interpolasi" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Gantikan Semua" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Cipta Nod" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Buat Fungsi" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Main Adegan" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Kekalkan Nisbah" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19608,14 +21223,24 @@ msgstr "Pilih Mod" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Cipta Panduan Mendatar" +msgid "Horizontal" +msgstr "Alihkan Panduan Mendatar" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Alih Panduan Menegak" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Tunjukkan Asal" #: scene/gui/base_button.cpp #, fuzzy @@ -19623,12 +21248,11 @@ msgid "Action Mode" msgstr "Nod Animasi" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Butang X 1" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19640,6 +21264,11 @@ msgstr "" msgid "Group" msgstr "Kumpulan" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Salin Teks" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19649,6 +21278,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Kembangkan Semua" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Atas Kiri" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19656,6 +21295,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Edit Poli" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Pilih Mod" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mod Pan" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Ditangguhkan" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Aktifkan" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19699,50 +21367,46 @@ msgstr "Sauh sahaja" msgid "Grow Direction" msgstr "Arah" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Alihkan Panduan Mendatar" +msgid "Min Size" +msgstr "Saiz:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Alih Panduan Menegak" +msgid "Pivot Offset" +msgstr "Grid Offset:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Gunakan Snap Putaran" +msgid "Clip Content" +msgstr "Pemalar" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Alatan" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Laluan Fokus" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Mod Alih" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Tukar Filter" +msgid "Default Cursor Shape" +msgstr "Muatkan Susun Atur Bas lalai." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19751,16 +21415,9 @@ msgid "Size Flags" msgstr "Saiz: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Pilih Mod" #: scene/gui/control.cpp #, fuzzy @@ -19776,9 +21433,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Salin Teks" +msgid "Autowrap" +msgstr "Togol Automain" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19788,15 +21449,50 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Tulis Ganti" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Mesti menggunakan sambungan yang sah." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Putuskan sambungan" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Grid Offset:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Contoh" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zum Masuk" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zum Masuk" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zum Keluar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Tunjukkan Tulang-tulang" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19805,11 +21501,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Tunjukkan Tulang-tulang" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Pilih" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komuniti" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19820,21 +21531,50 @@ msgid "Timers" msgstr "Masa" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Guna Set Semula" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Semua Pilihan" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Menguji" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Langkah Putaran:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Saiz:" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19860,6 +21600,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Watak yang sah:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Tapis isyarat" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Tapis isyarat" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Tapis isyarat" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Pilihan Sahaja" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19870,22 +21656,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Kedudukan Dok" +msgid "Blink Speed" +msgstr "Main Adegan" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Mod Skala" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Tengah" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Buka Terkini" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19894,15 +21699,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Cipta Panduan Mendatar" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19915,6 +21711,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inklusif" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19922,6 +21723,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Pemilihan Pusat" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Padam Pilihan" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Padam Pilihan" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Cari" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19931,30 +21756,108 @@ msgstr "Terkini:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Kekalkan Nisbah" +msgid "Min Value" +msgstr "Nilai pin" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Nilai:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Halaman: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Sunting" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Terkumpul" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Keluarkan Item" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Piksel Sempadan" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Masa Adunan:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Akhir" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Watak yang sah:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Salin Teks" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Saiz:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Menguji" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Pilihan Sahaja" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Kemas Kini Profil Terpilih:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -19972,14 +21875,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Tapis isyarat" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Tapis isyarat" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Menamakan semula folder:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Grid Offset:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Runtuhkan Semua" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19993,12 +21937,84 @@ msgstr "" msgid "Current Tab" msgstr "Semasa:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Seret & lepas untuk menyusun semula." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folder:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktifkan" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktifkan" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Alih Panduan Menegak" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Alihkan Panduan Mendatar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Cabutan Panggilan:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Nod Blend2" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20006,56 +22022,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Dinyahaktif)" +msgid "Focused" +msgstr "Laluan Fokus" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Topeng Emission" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Kembangkan Semua" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Tulis Ganti" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Sifat Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20070,12 +22073,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Grid Offset:" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Langkah Putaran:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Tengah Kiri" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mod Interpolasi" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20085,6 +22100,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Tidak Aktif" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20094,8 +22122,12 @@ msgstr "" msgid "Audio Track" msgstr "Tambah Trek" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20103,14 +22135,14 @@ msgstr "" msgid "Stream Position" msgstr "Kedudukan Dok" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Tunjukkan Viewport" +msgid "Stretch Shrink" +msgstr "Pilih Mod" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Tunjukkan Viewport" #: scene/main/http_request.cpp @@ -20149,6 +22181,11 @@ msgstr "" msgid "Editor Description" msgstr "Keterangan" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "import" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20179,6 +22216,34 @@ msgstr "Tetapkan Pelbagai:" msgid "Custom Multiplayer" msgstr "Tetapkan Pelbagai:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Mod Alih" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mod Interpolasi" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Atas Kiri" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Nod Animasi" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20187,6 +22252,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Tetapkan Pelbagai:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mod Interpolasi" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20216,11 +22291,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mod Interpolasi" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20246,12 +22316,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20280,17 +22350,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Masa" +msgid "Autostart" +msgstr "Mula Semula Auto:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Atas Kiri" +msgid "Viewport Path" +msgstr "Laluan Fokus" #: scene/main/viewport.cpp msgid "" @@ -20306,6 +22372,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Tulis Ganti" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20314,6 +22393,37 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Memuat turun" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Tidak Aktif" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linear Kiri" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20324,20 +22434,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Mod Tukar Kemas Kini Animasi" +msgid "Clear Mode" +msgstr "Mod Pembaris" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktifkan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktifkan" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Aktifkan Kulit Bawang" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Tidak Aktif" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Kosongkan Transformasi" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Kosongkan Transformasi" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20359,15 +22499,29 @@ msgstr "Potong Nod" msgid "Loop Mode" msgstr "Mod Alih" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Nilai pin" +msgid "Loop Begin" +msgstr "Mod Alih" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Nilai:" +msgid "Loop End" +msgstr "Mod Alih" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Campur Nod" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20378,15 +22532,15 @@ msgstr "Buat Fungsi" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Pemeriksa" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Tulis Ganti" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20396,6 +22550,16 @@ msgstr "Laluan Fokus" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Fungsi" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Isyarat" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20414,29 +22578,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Mod Pan" +msgid "Sky Custom FOV" +msgstr "Potong Nod" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Dokumentasi Dalam Talian" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Langkah Putaran:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Langkah Putaran:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20445,47 +22616,71 @@ msgid "Ambient Light" msgstr "Tengah Kanan" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animasi" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Menyimpan Fail:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Jumlah:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Kedalaman" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Kedalaman" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Kedalaman" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Kedalaman" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Tapis isyarat" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Transmit Curve" +msgstr "Peralihan Dikeluarkan" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Tapis isyarat" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Linear Kanan" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Kanan Lebar" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20494,15 +22689,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Togol Mod" +msgid "Exposure" +msgstr "Eksport" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20510,19 +22701,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20531,142 +22714,100 @@ msgid "SS Reflections" msgstr "Pemilihan Skala" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "langkah-langkah" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Pilihan Sahaja" +msgid "Fade In" +msgstr "Pudar Masuk (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Pudar Keluar (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Kedalaman" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Warna" +msgid "Radius 2" +msgstr "Atas Kanan" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Kanan Lebar" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Contoh" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Peralihan: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nod Blend2" +msgid "HDR Scale" +msgstr "Kedalaman" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20674,26 +22815,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Bake Lightmap" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Versi:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Warna seragam." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Amaran" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Terkini:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Mod Bebas Gangguan" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Grid Offset:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20703,6 +22862,15 @@ msgstr "" msgid "Map Depth" msgstr "Kedalaman" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Kedalaman" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20722,44 +22890,46 @@ msgid "Parameters" msgstr "Parameter Berubah:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mod Pan" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mod Pembaris" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mod Interpolasi" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Kiri Lebar" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Saiz:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mod Pembaris" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nod Blend2" +msgid "Grow Amount" +msgstr "Jumlah:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20767,6 +22937,16 @@ msgstr "" msgid "Particles Anim" msgstr "Zarah" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Bingkai %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Bingkai %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20783,10 +22963,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20810,10 +22986,6 @@ msgstr "Warna Emission" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20841,34 +23013,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Mod Pembaris" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Kedalaman" +msgid "Min Layers" +msgstr "Lapisan" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Lapisan" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20879,74 +23053,45 @@ msgstr "Peralihan: " msgid "Refraction" msgstr "Versi:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Langkah Putaran:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nod Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Lapisan" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Mod Bebas Gangguan" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mod Pan" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Bake Lightmap" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20980,8 +23125,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Trek Transformasi 3D" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Trek Transformasi 3D" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ubah saiz Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ubah saiz Array" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -20995,6 +23156,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Nama Skrip:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21007,11 +23173,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Saiz:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21025,11 +23186,6 @@ msgstr "" msgid "Max Error" msgstr "%s Ralat" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Semua Pilihan" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21042,6 +23198,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21050,41 +23218,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Keluarkan Poligon Dan Titik" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Buang Titik" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Susun mengikut Pertama Diubah Suai" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Susun mengikut Pertama Diubah Suai" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Cipta Titik Emission Daripada Mesh" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Warna Emission" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Warna Emission" +msgid "Color Texture" +msgstr "Editor" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Warna Emission" +msgid "Point Count" +msgstr "Tambah Port Input" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21117,6 +23317,18 @@ msgstr "Bawah Kanan" msgid "Left To Right" msgstr "Atas Kanan" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21139,16 +23351,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Warna" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Menyimpan Fail:" #: scene/resources/sky.cpp #, fuzzy @@ -21156,43 +23366,28 @@ msgid "Ground" msgstr "Terkumpul" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Warna" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21205,10 +23400,6 @@ msgstr "Kandungan:" msgid "Expand Margin" msgstr "Kembangkan Semua" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21217,10 +23408,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21237,10 +23424,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21260,14 +23443,30 @@ msgstr "Muatkan Pratetap" msgid "Base Texture" msgstr "Ubah Jenis %s" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Halaman: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mod Skala" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Tangkap" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mod Main:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mod Main:" #: scene/resources/texture.cpp #, fuzzy @@ -21279,11 +23478,29 @@ msgstr "Ubah Jenis %s" msgid "Current Frame" msgstr "Tab seterusnya" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mod Pan" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Kesensitifan Huruf" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Lalai" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21320,6 +23537,16 @@ msgstr "Jenis Ahli" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profil Ciri Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Padam Input" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21333,6 +23560,16 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Cabutan Panggilan:" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Adegan" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21351,10 +23588,31 @@ msgstr "Linear Kiri" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Garis Utama Setiap:" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21394,11 +23652,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21410,7 +23668,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21429,13 +23687,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Hantar Maklum Balas Dokumen" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Pintas" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21454,20 +23713,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Sumber" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21503,7 +23753,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Saiz:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21511,14 +23761,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Mod Main:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Hantar Maklum Balas Dokumen" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21526,7 +23770,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Pintas" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21539,18 +23783,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Masa tamat." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Campur Nod" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21571,13 +23810,32 @@ msgid "Channel Disable Time" msgstr "Tukar Masa Blend" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Tambah Port Input" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Tangkap daripada Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Pembolehubah Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21591,19 +23849,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Saiz:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Lalai" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linear" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Topeng Emission" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Topeng Emission" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Tengah Kiri" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21638,6 +23970,11 @@ msgstr "Pemalar tidak dapat diubah suai." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Tapis isyarat" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21792,7 +24129,7 @@ msgstr "Mod Interpolasi" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Buka" #: servers/visual_server.cpp @@ -21938,5 +24275,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 8f7420a50d4..30f91069fc1 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -38,6 +38,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Utklippsbordet er tomt!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Navn på gjeldende scene" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktiver" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Flytt Modus" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Hold feilretteren åpen" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Størrelse:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Størrelse:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -48,10 +103,101 @@ msgstr "Åpne Godots nettbaserte dokumentasjon" msgid "Window" msgstr "Nytt vindu" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Veksle Fullskjerm" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Store bokstaver" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Dock-posisjon" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Størrelse:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redaktør" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolasjonsmodus" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Mål" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TidSkala Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fysikk-Frame %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Feil ved lagring" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Feil ved lagring" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -80,9 +226,21 @@ msgstr "Dra: Roter" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funksjoner" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -108,6 +266,10 @@ msgstr "Side: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -117,24 +279,66 @@ msgstr "Koble til" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Aktiver Løk-Lag" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Endre navn" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Koble til" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Panorerings-Modus" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -183,6 +387,16 @@ msgstr "Ugyldige argumenter for å lage \"%s\"" msgid "On call to '%s':" msgstr "Når \"%s\" ble anropt:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -223,10 +437,166 @@ msgstr "Fjern Utvalg" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Enhet" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alle" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versjon:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Samfunn" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Forhåndsinnstilling" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skann" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Knapp" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstant" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Automatisk Innrykk" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Forhåndsinnstilling" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Snap Relativt" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Hastighet (FPS):" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Akse" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Verdi:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Panorerings-Modus" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Handling" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Endre" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Sjekk inn endringer" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Bryter" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Store bokstaver" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Linjenummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -242,10 +612,12 @@ msgstr "Konfigurer Snap" msgid "Project Settings Override" msgstr "Prosjektinnstillinger" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Navn" @@ -437,18 +809,20 @@ msgstr "Opptegner:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Lim inn Noder" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -477,7 +851,7 @@ msgstr "" msgid "Max Functions" msgstr "Lag Funksjon" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Gjeldende Versjon:" @@ -551,16 +925,28 @@ msgstr "Egenskaper:" msgid "Resource" msgstr "Ressurs" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Lukk Scene" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Bane" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Kilde" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Sjekk inn endringer" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Språk" @@ -574,7 +960,7 @@ msgstr "Tester" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -606,7 +992,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -678,8 +1064,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skala" @@ -695,7 +1086,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -971,8 +1362,10 @@ msgstr "Redaktør" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasjon" @@ -1114,6 +1507,8 @@ msgstr "Anim Flytt Nøkler" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformer" @@ -1518,7 +1913,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Engangs" @@ -1697,13 +2092,6 @@ msgstr "" msgid "Dependencies" msgstr "Avhengigheter" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Bane" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Avhengigheter:" @@ -1846,11 +2234,11 @@ msgid "Lead Developer" msgstr "Ledende utvikler" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Prosjektstyring " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Prosjekthåndterer" #: editor/editor_about.cpp msgid "Developers" @@ -2213,7 +2601,9 @@ msgid "Remove Autoload" msgstr "Fjern Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktiver" @@ -2714,8 +3104,11 @@ msgstr "Panorerings-Modus" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Panorerings-Modus" @@ -2735,6 +3128,16 @@ msgstr "Gjeldende Versjon:" msgid "Current Path" msgstr "Aktiv:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Veksle Visning av Skjulte Filer" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Gå tilbake" @@ -2755,7 +3158,8 @@ msgstr "Veksle Visning av Skjulte Filer" msgid "Toggle Favorite" msgstr "Veksle Favorittmarkering" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Veksle Modus" @@ -2883,6 +3287,8 @@ msgid "Theme Properties" msgstr "Egenskaper" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Farger" @@ -3007,14 +3413,18 @@ msgid "Method" msgstr "Metode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Egenskap" @@ -3027,6 +3437,34 @@ msgstr "Egenskaper" msgid "Property:" msgstr "Egenskap:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Metoder" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Låst" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Ring" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Spill" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3801,7 +4239,7 @@ msgstr "Egenskaper" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Deaktivert" @@ -3849,7 +4287,7 @@ msgstr "" msgid "Dock Position" msgstr "Dock-posisjon" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Distraksjonsfri Modus" @@ -4500,7 +4938,10 @@ msgstr "Medlemmer" msgid "On" msgstr "På" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lag" @@ -4612,11 +5053,26 @@ msgstr "Konverter Til %s" msgid "New %s" msgstr "Ny %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Endre %s type" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Legg til Ressurs" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Rediger Variabel:" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nytt Skript" @@ -4759,7 +5215,7 @@ msgstr "Farger" msgid "Accent Color" msgstr "Velg farge" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4833,11 +5289,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Veksle Visning av Skjulte Filer" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4891,16 +5342,16 @@ msgstr "" msgid "Highlighting" msgstr "Retninger" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Innrykk Høyre" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4915,20 +5366,13 @@ msgid "Indent" msgstr "Innrykk Venstre" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Skriv" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Størrelse:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatisk Innrykk" @@ -4938,12 +5382,12 @@ msgstr "Automatisk Innrykk" msgid "Convert Indent On Save" msgstr "Konverter Innrykk til Mellomrom" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Ring" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Ring" @@ -4953,11 +5397,11 @@ msgstr "Ring" msgid "Navigation" msgstr "Navigasjon" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4978,7 +5422,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Linjenummer:" @@ -5072,7 +5516,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5182,7 +5626,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5419,7 +5863,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5454,8 +5900,7 @@ msgstr "Fjern punkt" msgid "Editor SSL Certificates" msgstr "Innstillinger for redigeringsverktøy" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Prosjekthåndterer" @@ -5630,6 +6075,11 @@ msgstr "" "Hold Meta for å slippe en Getter. Hold Skift for å slippe en generisk " "signatur." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Velg node(r) som skal importeres" @@ -7151,8 +7601,8 @@ msgid "Future" msgstr "Fremtid" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Dybde" @@ -7242,6 +7692,7 @@ msgid "Immediate" msgstr "Umiddelbart" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synkroniser" @@ -7250,6 +7701,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Reise" @@ -7338,6 +7791,7 @@ msgid "Fade Out (s):" msgstr "Fade Ut (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Bland" @@ -7462,7 +7916,7 @@ msgstr "Rediger Node-Filtre" msgid "Filters..." msgstr "Filtre..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7641,11 +8095,11 @@ msgstr "Lisens" msgid "First" msgstr "Første" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Forrige" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Neste" @@ -8791,6 +9245,7 @@ msgid "Create Outline" msgstr "Lag Omriss" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9358,16 +9813,19 @@ msgstr "Åpne 2D-redigeringsverktøy for polygon-UV" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Poeng" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Rediger Poly" @@ -9458,6 +9916,7 @@ msgstr "Instillinger for rutenett" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9931,7 +10390,8 @@ msgstr "Koble Til Node:" msgid "Source" msgstr "Kilde" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Mål" @@ -9975,6 +10435,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Store bokstaver" @@ -10164,7 +10625,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skelett" @@ -10182,7 +10644,7 @@ msgstr "Spill" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektiv" @@ -10278,7 +10740,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Roter" @@ -10548,7 +11010,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Bruk Snap" @@ -10944,6 +11406,9 @@ msgid "Speed:" msgstr "Hastighet (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Repeter" @@ -11513,15 +11978,6 @@ msgstr "Overskriv" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Endre %s type" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11876,6 +12332,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Region" @@ -11883,7 +12340,7 @@ msgstr "Region" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12538,7 +12995,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Lys" @@ -13299,6 +13757,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Eksporter Prosjekt" + #: editor/project_export.cpp msgid "Presets" msgstr "Forhåndsinnstillinger" @@ -13313,11 +13776,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Eksporter Prosjekt" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ressurser" @@ -13375,7 +13833,8 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "Eksporter Prosjekt" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Tekst" @@ -13723,6 +14182,13 @@ msgstr "" "Godotprosjekter.\n" "Det kan ta en stund." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Prosjekthåndterer" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13869,10 +14335,6 @@ msgstr "" msgid "All Devices" msgstr "Alle enheter" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Enhet" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13925,10 +14387,6 @@ msgstr "X knapp 2" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Akse" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -14078,11 +14536,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Handling" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Dødsone" @@ -14277,7 +14731,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Steg" @@ -15057,7 +15513,7 @@ msgid "Monitor" msgstr "Skjerm" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -15082,6 +15538,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Eksporter Prosjekt" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15153,7 +15614,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15165,14 +15626,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punkt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15363,18 +15827,13 @@ msgstr "Kollisjon Modus" msgid "Crash Handler" msgstr "Sett Handle" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Sjekk inn endringer" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Set" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15447,12 +15906,14 @@ msgid "Display" msgstr "Vis alle" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15460,19 +15921,6 @@ msgstr "" msgid "Height" msgstr "Lys" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Veksle Fullskjerm" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15505,10 +15953,6 @@ msgstr "Synkroniser" msgid "Use V-Sync" msgstr "Bruk Snap" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15517,7 +15961,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktiver" @@ -15536,11 +15988,6 @@ msgstr "Bildeutvalg" msgid "Energy Saving" msgstr "Feil ved lagring" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Hold feilretteren åpen" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15574,11 +16021,6 @@ msgstr "Samfunn" msgid "Physics FPS" msgstr "Fysikk-Frame %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fysikk-Frame %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15611,7 +16053,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Bildeutvalg" #: main/main.cpp @@ -15622,10 +16064,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15688,14 +16126,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Farger" #: main/main.cpp @@ -15779,6 +16217,7 @@ msgid "Main Loop Type" msgstr "Finn Node Type" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15800,7 +16239,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Gå tilbake" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Snap til nodesider" @@ -15845,24 +16284,33 @@ msgstr "" msgid "Operation" msgstr "Innstillinger" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Animasjonsnode" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Kollisjon Modus" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Kollisjon Modus" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konverter Til %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15870,10 +16318,12 @@ msgstr "Forandre" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radius:" @@ -15887,11 +16337,20 @@ msgstr "" msgid "Rings" msgstr "Advarsler" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Smooth-steg" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Vis Veiledere" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15906,6 +16365,13 @@ msgstr "Radius:" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Rediger Poly" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15914,6 +16380,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Lim inn Noder" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15932,20 +16403,87 @@ msgstr "" msgid "Path Rotation" msgstr "Tilfeldig Rotasjon:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Lag Ben" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Kontinuerlig" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Tilfeldig Rotasjon:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Kollisjon Modus" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Panorerings-Modus" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instans" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Alltid Vis Rutenett" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Bruk Snap" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Lagrer Fil:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Last Ressurs" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skelett" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Oppdater" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -16002,14 +16540,20 @@ msgstr "Deaktiver Oppdateringsspinner" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasse:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Prosjektnavn:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokuser Bane" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16110,6 +16654,178 @@ msgstr "Eksporter MeshBibliotek" msgid "Export GLTF..." msgstr "Eksporter" +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Bakvisning" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Rutenett Offset:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenter" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Mengde:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Miks" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instans" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Bakvisning" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standard" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Alle enheter" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Størrelse:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineær" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Farger" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Endre" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Lys" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Forandre" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Snap til foreldre" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plattform" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Oversettelser" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotasjon Steg:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punkt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16119,10 +16835,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "TidSøk Node" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Lagre Scene" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Vis Rutenett" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Flytt Punkt" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16131,7 +16862,54 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versjon" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versjon" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Lys" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -16154,6 +16932,16 @@ msgstr "" msgid "Materials" msgstr "Forandre" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scene-Sti:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Endre navn" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16198,18 +16986,49 @@ msgstr "Velg node" msgid "Animations" msgstr "Animasjoner" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Vis Ben" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fysikk-Frame %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Lys" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Frontvisning" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "I midten" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "I midten" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "I midten" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16402,12 +17221,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Avstand:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16425,11 +17250,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16515,6 +17340,15 @@ msgstr "" msgid "Done!" msgstr "Ferdig" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Tilfeldig Skala:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16523,6 +17357,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Rutenett Offset:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16540,13 +17379,58 @@ msgstr "Perspektiv" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Navn" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Innstillinger:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Beskrivelse" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Rediger Variabel:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Rediger Variabel:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16591,13 +17475,6 @@ msgstr "" msgid "Visual Script" msgstr "Lim inn Noder" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funksjoner" - #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" @@ -16946,6 +17823,7 @@ msgid "Edit Member" msgstr "Rediger Medlem" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Gjeldende Versjon:" @@ -16954,6 +17832,11 @@ msgstr "Gjeldende Versjon:" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Kjørbar" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -17056,13 +17939,30 @@ msgstr "Skaler Modus" msgid "Basic Type" msgstr "Endre %s type" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopier Node-bane" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Last Standard" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Gyldige karakterer:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skaler Modus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17125,11 +18025,6 @@ msgstr "Knytt" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Panorerings-Modus" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -17172,6 +18067,11 @@ msgstr ": Ugyldige argumenter: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Navn" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -17254,6 +18154,10 @@ msgstr "" msgid "SubCall" msgstr "Samtaler" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17314,6 +18218,11 @@ msgstr "Fysikk-Frame %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tid" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17342,6 +18251,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17352,9 +18265,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Fjern IK Kjede" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tid:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17383,6 +18301,11 @@ msgstr "" msgid "Visibility State" msgstr "Juster synlighet" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Prøv på nytt" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18215,6 +19138,60 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Bilde %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Spill" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "I midten" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Avstand:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Skjerm" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Skjerm" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18225,24 +19202,32 @@ msgstr "Overskriv" msgid "Space Override" msgstr "Overskriv" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Fjern Punkt" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instans" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Forhåndsvis" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineær" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18253,8 +19238,8 @@ msgstr "Legg til Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Åpne Audio Bus oppsett" +msgid "Override" +msgstr "Overskriv" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18275,10 +19260,11 @@ msgid "Pitch Scale" msgstr "Skala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Spill" +msgid "Autoplay" +msgstr "Slå av/på Autoavspilling" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18286,7 +19272,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instans" @@ -18316,13 +19303,29 @@ msgstr "Kopier Noder" msgid "Anchor Mode" msgstr "Ikon Modus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotasjon Steg:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Aktiv:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Forstørr" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Vis hjelpere" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Flytt Modus" @@ -18331,38 +19334,61 @@ msgstr "Flytt Modus" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Smooth-steg" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Sett Handle" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Sett Handle" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Sett Handle" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smooth-steg" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Avstand:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Avstand:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Avstand:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Sett Handle" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Ring" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Ring" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Sett Handle" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 Node" @@ -18372,29 +19398,64 @@ msgstr "Blend2 Node" msgid "Light Mode" msgstr "Høyrevisning" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikler" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikler" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Juster synlighet" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Juster synlighet" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Velg Modus" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Vis Rutenett" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Lys" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18412,6 +19473,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Lim inn Noder" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18436,6 +19502,19 @@ msgstr "" msgid "Build Mode" msgstr "Linjal Modus" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Deaktivert" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Lag Poly" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18469,6 +19548,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Innstillinger:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Mengde:" @@ -18478,16 +19564,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Etterbehandling" +msgid "One Shot" +msgstr "Endre Anker" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skala" +msgid "Preprocess" +msgstr "Etterbehandling" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18511,11 +19597,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Vis FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Prosjekter" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18531,8 +19628,10 @@ msgstr "" msgid "Texture" msgstr "Tekst" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18543,9 +19642,19 @@ msgstr "Synlige kollisjons-former" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" +msgstr "Endre Anker og Marginer" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18571,7 +19680,8 @@ msgid "Initial Velocity" msgstr "Store bokstaver" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18608,12 +19718,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Farger" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18651,16 +19755,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Deaktivert" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18669,11 +19789,11 @@ msgstr "" msgid "Initial Offset" msgstr "Store bokstaver" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18683,42 +19803,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redaktør" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Endre" +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Height" -msgstr "Roter til høyre" +msgid "Layer Min" +msgstr "Lag" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Lag" #: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18726,28 +19844,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Bakvisning" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Endre Anim Lengde" +msgid "Gradient Length" +msgstr "Standard" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Lim inn Noder" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Lim inn Noder" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Lukk" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Linjal Modus" @@ -18765,6 +19888,11 @@ msgstr "" msgid "Width Curve" msgstr "Lukk Kurve" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18797,24 +19925,40 @@ msgstr "Region Modus" msgid "End Cap Mode" msgstr "Panorerings-Modus" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Ender mappenavn:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Store bokstaver" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Tilkoblingsfeil" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18845,12 +19989,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Radius:" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Egenskaper:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18872,12 +20026,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotasjon Steg:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Roterer %s grader." @@ -18892,20 +20042,64 @@ msgstr "Konstant" msgid "Global Rotation Degrees" msgstr "Roterer %s grader." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Tilfeldig Skala:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Nullstill Transformasjon" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Snap Relativt" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Avstand:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Bruk Snap" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Handling" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Speil" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18934,11 +20128,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioritet Modus" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Lukk Kurve" @@ -18952,6 +20152,20 @@ msgstr "" msgid "Unit Offset" msgstr "Rutenett Offset:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Avstand:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Avstand:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18962,12 +20176,22 @@ msgid "Layers" msgstr "Lag" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Store bokstaver" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Store bokstaver" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funksjoner" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -19006,15 +20230,40 @@ msgstr "Lys" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Klipp ut Noder" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Kontinuerlig" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Velg farge" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Smart snapping" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Hastighet (FPS):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -19023,42 +20272,96 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Sett Handle" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fysikk-Frame %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Plattform" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Opptegner:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Språk" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Kollisjon Modus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ugyldig RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Kollisjon Modus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Kollisjon Modus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Store bokstaver" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Roterer %s grader." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Skaler Størrelsesforhold:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Ender mappenavn:" +msgid "Vertex Colors" +msgstr "Neste Koordinat" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19070,22 +20373,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Kollisjon Modus" +msgid "Cast To" +msgstr "Lag Node" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Fjern punkt" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Neste Koordinat" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Omstart" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19112,6 +20438,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Bilde %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Lim inn Noder" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -19125,50 +20461,71 @@ msgid "Tile Set" msgstr "TileSet..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Frontvisning" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformer" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +#, fuzzy +msgid "Half Offset" +msgstr "Store bokstaver" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Vis Rutenett" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sortering" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Animasjonsnode" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioritet Modus" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Egenskaper" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Use Parent" msgstr "Kollisjon Modus" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Use Kinematic" msgstr "" -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Kollisjon Modus" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Kollisjon Modus" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Nullstill Transformasjon" - #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Snap til nodeanker" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Forhåndsinnstilling" +msgid "Shape Visible" +msgstr "Veksle visning av skjulte filer" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19187,27 +20544,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Nullstill Bus Volum" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Nullstill Bus Volum" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Forandre" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19223,7 +20571,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Kun anker" #: scene/3d/arvr_nodes.cpp @@ -19240,6 +20588,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Tilfeldig Skala:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19266,34 +20619,39 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Roterer %s grader." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasjon" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Endre Anim Lengde" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Egenskapsspor" +msgid "Tracking" +msgstr "Pakking" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19308,6 +20666,16 @@ msgstr "Nullstill Transformasjon" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Undertre" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19339,6 +20707,13 @@ msgstr "Genererer Lyskart" msgid "Done" msgstr "Fullført" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Innhold:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19351,6 +20726,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Farger" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19362,37 +20751,44 @@ msgid "Atlas" msgstr "Ny %s" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Generelt" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Fang" +msgid "Max Size" +msgstr "Størrelse:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Klipp ut Noder" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Roterer %s grader." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Klipp ut Noder" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Flytt Bus Effekt" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Innrykk Høyre" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigasjon" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19403,14 +20799,24 @@ msgstr "" msgid "Light Data" msgstr "Lys" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nodenavn:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Egenskapsspor" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19420,6 +20826,11 @@ msgstr "Prosjekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Rutenett Offset:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19429,8 +20840,9 @@ msgstr "Nærmeste" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19440,13 +20852,14 @@ msgstr "Sett Handle" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Fang" #: scene/3d/collision_object.cpp msgid "" @@ -19503,16 +20916,29 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" -msgstr "" +#, fuzzy +msgid "Box Extents" +msgstr "Innhold:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Radius" +msgstr "Radius:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Endre Anker og Marginer" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Roter til høyre" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Advarsler" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19527,18 +20953,25 @@ msgstr "" msgid "Portal Mode" msgstr "Prioritet Modus" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Rediger Filtre" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19549,15 +20982,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigasjon" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19589,22 +21013,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -#, fuzzy -msgid "Light Color" -msgstr "Velg farge" +msgid "Negative" +msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Bitmaske Modus" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Nullstill Bus Volum" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19613,24 +21033,26 @@ msgstr "Retninger" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Distraksjonsfri Modus" +msgid "Blend Splits" +msgstr "Blend-Tid:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Dybde" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Veksle Modus" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Last Standard" #: scene/3d/light.cpp @@ -19641,18 +21063,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Lag Poly" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Tester" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19707,11 +21144,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Juster synlighet" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Ring" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Ring" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19740,8 +21187,9 @@ msgid "Axis Lock" msgstr "Akse" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Avstand:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19767,6 +21215,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Kutt Noder" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19824,39 +21277,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Gå tilbake" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupper" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radius:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Feilsøkingsprogram" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Roter Modus" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Rutenett Offset:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Prosjekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktiver Snap" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Velg farge" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Innrykk Høyre" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Innrykk Høyre" #: scene/3d/remote_transform.cpp msgid "" @@ -19882,6 +21377,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19921,6 +21420,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19976,6 +21479,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fysikk-Frame %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Lag Poly" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19997,6 +21510,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -20020,11 +21537,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Nullstill Transformasjon" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -20033,7 +21545,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fysikk-Frame %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20082,15 +21603,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Nummereringer:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funksjoner" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Gjeldende Versjon:" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Feil!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Nummereringer:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20121,6 +21674,11 @@ msgstr "Ekstra Call Argumenter:" msgid "Baked Light" msgstr "Lys" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Genererer lyskart" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20129,20 +21687,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instans" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20163,10 +21719,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20179,6 +21737,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Veksle AutoLoad Globals" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Veksle AutoLoad Globals" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20216,6 +21779,11 @@ msgstr "X-Fade Tid (s):" msgid "autorestart_" msgstr "Start Om Igjen Automatisk:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Start Om Igjen Automatisk:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20236,11 +21804,26 @@ msgstr "Legg til Input" msgid "Xfade Time" msgstr "X-Fade Tid (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Rutenett Offset:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Bryter" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Sett Auto-Avansering" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Avanserte alternativer" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20255,11 +21838,6 @@ msgstr "Animasjon" msgid "Assigned Animation" msgstr "Legg til Animasjon" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Slå av/på Autoavspilling" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20280,22 +21858,16 @@ msgid "Playback Options" msgstr "Alternativer for klasse:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Spill Scene" +msgid "Default Blend Time" +msgstr "Standard" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Handling" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20342,10 +21914,20 @@ msgstr "Animasjonstre er ugyldig." msgid "Tree Root" msgstr "Opprett rot-node:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Lim inn Animasjon" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Legg til Spor" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20355,16 +21937,87 @@ msgstr "" msgid "Playback" msgstr "Spill" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Lim inn Parametre" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Eksporter Prosjekt" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasjon" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Endre navn" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Lag Ben" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolasjonsmodus" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Overskriv" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Lag Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Lag Funksjon" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Spill Scene" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Mål" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skaler Størrelsesforhold:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20375,28 +22028,36 @@ msgstr "Velg Modus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Vend horisontalt" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" +msgid "Vertical" msgstr "Vend loddrett" +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Vis Rutenett" + #: scene/gui/base_button.cpp #, fuzzy msgid "Action Mode" msgstr "Ikon Modus" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Knapp" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20409,6 +22070,11 @@ msgstr "Snarveier" msgid "Group" msgstr "Grupper" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopier Sti" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20418,6 +22084,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Utvid alle" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Øverst til venstre" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20425,6 +22101,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Rediger Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Velg Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Panorerings-Modus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Utsatt" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Forhåndsinnstillinger" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Veksle visning av skjulte filer" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20468,50 +22174,46 @@ msgstr "Kun anker" msgid "Grow Direction" msgstr "Retninger" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Vend horisontalt" +msgid "Min Size" +msgstr "Størrelse:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vend loddrett" +msgid "Pivot Offset" +msgstr "Rutenett Offset:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Tilfeldig Rotasjon:" +msgid "Clip Content" +msgstr "Konstant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Verktøy" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokuser Bane" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Okklusjon Modus" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Endre Anim Lengde" +msgid "Default Cursor Shape" +msgstr "Last standard Bus oppsettet." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20521,17 +22223,8 @@ msgstr "Størrelse: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Vend horisontalt" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Vend loddrett" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Velg Modus" #: scene/gui/control.cpp #, fuzzy @@ -20547,9 +22240,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopier Sti" +msgid "Autowrap" +msgstr "Slå av/på Autoavspilling" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20559,15 +22256,50 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Overskriv" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Må ha en gyldig filutvidelse." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Koble fra" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Rutenett Offset:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instans" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Forstørr" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Forstørr" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zoom ut" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Vis Ben" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20577,11 +22309,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Aktiver Snap" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Vis Ben" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Velg" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Sjekk inn" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volum" @@ -20593,21 +22340,50 @@ msgid "Timers" msgstr "Tid" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Nullstill Zoom" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Alle valg" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Tester" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Tilfeldig Skala:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Frontvisning" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20634,6 +22410,53 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Gyldige karakterer:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrer Signaler" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrer Signaler" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Snarveier" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrer Signaler" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Kun Valgte" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20644,22 +22467,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Fjern Funksjon" +msgid "Blink Speed" +msgstr "Hastighet (FPS):" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Bryter" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "I midten" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Region Modus" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20669,15 +22511,6 @@ msgstr "Sett Handle" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Lag ny horisontal veileder" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20690,6 +22523,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inklusiv" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20697,6 +22535,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Plasser Utvalg I Midten" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Slett Valgte" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Slett valgte" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Søk" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20706,29 +22568,109 @@ msgstr "Nylige:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skaler Størrelsesforhold:" +msgid "Min Value" +msgstr "Verdi:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Verdi:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Side: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Rediger" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupper" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Fjern Gjenstand" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Panorerings-Modus" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatisk Innrykk" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Blend-Tid:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "End" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Gyldige karakterer:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopier Sti" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Størrelse:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Tester" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Kun Valgte" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Gjeldende Versjon:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20746,15 +22688,56 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Vend horisontalt" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrer Signaler" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Velg farge" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Ender mappenavn:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Rutenett Offset:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Fold sammen alle" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20769,12 +22752,87 @@ msgstr "" msgid "Current Tab" msgstr "Aktiv:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Veksle visning av skjulte filer" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Audio Bus, Dra og Slipp for å omorganisere." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Bokmerker" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Slett punkter" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Mappe:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktiver" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktiver" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vend loddrett" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Vend horisontalt" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Ring" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Kutt Noder" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20782,57 +22840,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Avslått" +msgid "Focused" +msgstr "Fokuser Bane" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Kollisjon Modus" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Utvid alle" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Stepp over" +msgid "Over" +msgstr "Overskriv" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Egenskaper" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20847,12 +22891,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Store bokstaver" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Roterer %s grader." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "I midten til venstre" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolasjonsmodus" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20862,6 +22918,21 @@ msgstr "" msgid "(Other)" msgstr "(Annet)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Veksle visning av skjulte filer" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Deaktivert" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Opprett rot-node:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20871,8 +22942,12 @@ msgstr "" msgid "Audio Track" msgstr "Legg til Spor" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20880,14 +22955,14 @@ msgstr "" msgid "Stream Position" msgstr "Fjern Funksjon" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Vis hjelpere" +msgid "Stretch Shrink" +msgstr "Velg Modus" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Vis hjelpere" #: scene/main/http_request.cpp @@ -20926,6 +23001,11 @@ msgstr "" msgid "Editor Description" msgstr "Beskrivelse" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Eksporter Prosjekt" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20956,6 +23036,35 @@ msgstr "Sett mange:" msgid "Custom Multiplayer" msgstr "Sett mange:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Rediger Filtre" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolasjonsmodus" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Øverst til venstre" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Kollisjon Modus" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigasjon Modus" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20965,6 +23074,16 @@ msgstr "Lagre Scene" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Sett mange:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolasjonsmodus" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20996,11 +23115,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Lag Omriss" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolasjonsmodus" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21026,12 +23140,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21060,17 +23174,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tid" +msgid "Autostart" +msgstr "Start Om Igjen Automatisk:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Øverst til venstre" +msgid "Viewport Path" +msgstr "Eksporter Prosjekt" #: scene/main/viewport.cpp msgid "" @@ -21086,6 +23196,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Overskriv" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21094,6 +23217,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transposer" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Anim Forandre Verdi" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Fyll" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Deaktivert" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Venstrelineær" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21105,13 +23261,33 @@ msgid "Render Target" msgstr "Opptegner:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Endre oppdateringsmetode for animasjon" +msgid "Clear Mode" +msgstr "Linjal Modus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktiver" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktiver" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Aktiver Løk-Lag" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Deaktivert" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21119,7 +23295,17 @@ msgid "Shadow Atlas" msgstr "Ny %s" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Nullstill Transformasjon" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Nullstill Transformasjon" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21141,15 +23327,29 @@ msgstr "Klipp ut Noder" msgid "Loop Mode" msgstr "Flytt Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Verdi:" +msgid "Loop Begin" +msgstr "Flytt Modus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Verdi:" +msgid "Loop End" +msgstr "Flytt Modus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Miks-Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -21160,15 +23360,15 @@ msgstr "Halver Oppløsning" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Overskriv" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21178,6 +23378,16 @@ msgstr "Fokuser Bane" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funksjoner" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaler" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21197,29 +23407,36 @@ msgstr "Kutt Noder" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Ikon Modus" +msgid "Sky Custom FOV" +msgstr "Klipp ut Noder" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Åpne Godots nettbaserte dokumentasjon" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotasjon Steg:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Roterer %s grader." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21228,49 +23445,73 @@ msgid "Ambient Light" msgstr "Innrykk Høyre" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animasjon" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Lagrer Fil:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Mengde:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Dybde" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Lukk Kurve" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrer Signaler" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Lukk Kurve" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrer Signaler" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Lys" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Lys" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Lukk Kurve" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21278,15 +23519,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Veksle Modus" +msgid "Exposure" +msgstr "Eksporter" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21294,19 +23531,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21315,20 +23544,27 @@ msgid "SS Reflections" msgstr "Skaler Utvalg" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Steg" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Kun Valgte" +msgid "Fade In" +msgstr "Fade Inn (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fade Ut (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Dybde" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21337,122 +23573,71 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radius:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radius:" +msgid "Light Affect" +msgstr "Høyrevisning" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Farger" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instans" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Overgang: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 Node" +msgid "HDR Scale" +msgstr "Skala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21460,26 +23645,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Lys" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Nummereringer:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Fjern Funksjon" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Advarsler" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nylige:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Distraksjonsfri Modus" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Avstand:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21489,6 +23692,15 @@ msgstr "" msgid "Map Depth" msgstr "Dybde" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Dybde" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21509,44 +23721,46 @@ msgid "Parameters" msgstr "Forandre" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Panorerings-Modus" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Linjal Modus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolasjonsmodus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Venstrevisning" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Frontvisning" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Linjal Modus" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 Node" +msgid "Grow Amount" +msgstr "Mengde:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21554,6 +23768,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikler" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Bilde %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Bilde %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21570,10 +23794,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21595,11 +23815,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Tilfeldig Skala:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21629,34 +23844,37 @@ msgid "Ambient Occlusion" msgstr "Rediger Poly" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Linjal Modus" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Dybde" +msgid "Min Layers" +msgstr "Lag" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Lag" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Vend horisontalt" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21667,75 +23885,45 @@ msgstr "Overgang: " msgid "Refraction" msgstr "Nummereringer:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Tilfeldig Skala:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Lag" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioritet Modus" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Distraksjonsfri Modus" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Panorerings-Modus" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21769,8 +23957,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Lag Poly" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Lag Poly" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Endre størrelsen på Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Endre størrelsen på Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21785,6 +23989,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Kilde" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21797,11 +24006,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Størrelse:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21815,11 +24019,6 @@ msgstr "" msgid "Max Error" msgstr "Feil!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Rediger Poly" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21832,6 +24031,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21840,36 +24051,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Rediger Poly" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Flytt Punkt" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Sist endret" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Endret" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Tekst" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Fjern Mal" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Medlemmer" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Legg til Input" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Neste fane" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21903,6 +24151,18 @@ msgstr "Nederst til høyre" msgid "Left To Right" msgstr "Øverst til høyre" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21925,17 +24185,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Neste Koordinat" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Lukk Kurve" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Lagrer Fil:" #: scene/resources/sky.cpp #, fuzzy @@ -21944,12 +24201,8 @@ msgstr "Grupper" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Lukk Kurve" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Bokmerker" #: scene/resources/sky.cpp #, fuzzy @@ -21957,32 +24210,19 @@ msgid "Sun" msgstr "Kjør" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Lukk Kurve" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21995,10 +24235,6 @@ msgstr "Sett Handle" msgid "Expand Margin" msgstr "Utvid alle" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22008,10 +24244,6 @@ msgstr "Endre Anker og Marginer" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22028,10 +24260,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22051,14 +24279,30 @@ msgstr "Åpne forhåndsinnstilling" msgid "Base Texture" msgstr "Fjern Mal" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Side: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Skaler Modus" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Fang" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Panorerings-Modus" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Panorerings-Modus" #: scene/resources/texture.cpp #, fuzzy @@ -22070,11 +24314,29 @@ msgstr "Endre %s type" msgid "Current Frame" msgstr "Navn på gjeldende scene" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Panorerings-Modus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Skilling mellom store/små bokstaver" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standard" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22115,6 +24377,16 @@ msgstr "Endre %s type" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Håndter Eksportmaler" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Anim Forandre Verdi" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22128,6 +24400,16 @@ msgstr "Ugyldig sammenligningsfunksjon for den typen." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Ring" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scene" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22146,10 +24428,32 @@ msgstr "Venstrelineær" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Store bokstaver" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Brukergrensesnitt" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22191,12 +24495,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Slipp" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22208,7 +24512,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22227,12 +24531,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Forbipasser" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22252,20 +24557,11 @@ msgstr "" msgid "Post Gain" msgstr "Send" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressurs" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22301,7 +24597,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Størrelse:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22309,12 +24605,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Panorerings-Modus" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22323,7 +24614,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Forbipasser" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22336,18 +24627,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tid:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Miks-Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22368,13 +24654,33 @@ msgid "Channel Disable Time" msgstr "Endre Blend-Tid" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Legg til Input" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Fang" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Endre navn på variabelen" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektiv" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22388,19 +24694,94 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Størrelse:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineær" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Forhåndsvis" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Store bokstaver" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Kollisjon Modus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Kollisjon Modus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Kollisjon Modus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Kollisjon Modus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Kollisjon Modus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Kollisjon Modus" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "I midten til venstre" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22436,6 +24817,11 @@ msgstr "Konstanter kan ikke endres." msgid "Spatial Partitioning" msgstr "Partisjonerer..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrer Signaler" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22593,7 +24979,7 @@ msgstr "Interpolasjonsmodus" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Åpne" #: servers/visual_server.cpp @@ -22741,5 +25127,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index c2d39975b12..4b16de9877b 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -74,6 +74,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Plakbord is leeg!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Huidige scène" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Inschakelen" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Verplaatsingsmodus" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Houd Debugger Open" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Omlijningsgrootte:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Omlijningsgrootte:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -84,10 +139,102 @@ msgstr "Scherm operator." msgid "Window" msgstr "Nieuw Venster" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Randpixels" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Volledig scherm" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Initialiseren" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Tabbladpositie" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Grootte: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolatiemodus" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Doel" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Tijdschaalknoop" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Physics Frame %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fout" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Fout bij het opslaan" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fout bij het opslaan" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -116,9 +263,21 @@ msgstr "Ctrl: Roteer" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Functies" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -145,6 +304,10 @@ msgstr "Pagina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -154,25 +317,68 @@ msgstr "Verbinden" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objecten Getekend" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "\"Onion Skinning\" Inschakelen" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Netwerk Profiler" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Wortelknoopnaam" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Verbinden" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Transformatie Type" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -223,6 +429,16 @@ msgstr "Ongeldig argument in constructie '%s'" msgid "On call to '%s':" msgstr "Tijdens invocatie van '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -264,10 +480,166 @@ msgstr "Selectie kopiëren" msgid "Use Single Quotes" msgstr "Nieuwe enkele tegel" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Apparaat" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alle" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versiebeheer" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Gemeenschap" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Voorinstellingen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Inlezen" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button (Knop)" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Muis Knop Index:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Voorinstellingen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Relatief kleven" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Snelheid:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "As" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Waarde vastzetten" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Actie" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Wijzig" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Commit veranderingen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Pitch" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Initialiseren" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Regelnummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -283,10 +655,12 @@ msgstr "Kleven instellen" msgid "Project Settings Override" msgstr "Projectinstellingen..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Naam" @@ -480,18 +854,20 @@ msgstr "Renderer:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filters:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -520,7 +896,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Creëer Functie" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Stel expressie in" @@ -594,16 +970,28 @@ msgstr "Hoekpunten" msgid "Resource" msgstr "Bron" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Scène sluiten" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Bronpad" +msgid "Path" +msgstr "Pad" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Bron" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Commit veranderingen" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localisatie" @@ -617,7 +1005,7 @@ msgstr "Testen" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -649,7 +1037,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -722,8 +1110,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Schaal:" @@ -741,7 +1134,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1016,8 +1409,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animatie" @@ -1158,6 +1553,8 @@ msgstr "Anim Verplaats Keys" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformatie" @@ -1560,7 +1957,7 @@ msgstr "" "Stelt het signaal uit, bewaart het in een wachtrij en activeert het pas op " "een dood moment." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Eenmalig" @@ -1731,13 +2128,6 @@ msgstr "" msgid "Dependencies" msgstr "Afhankelijkheden" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Pad" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Afhankelijkheden:" @@ -1878,11 +2268,11 @@ msgid "Lead Developer" msgstr "Hoofdontwikkelaar" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projectbeheer " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projectbeheer" #: editor/editor_about.cpp msgid "Developers" @@ -2227,7 +2617,9 @@ msgid "Remove Autoload" msgstr "Autoload verwijderen" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Inschakelen" @@ -2710,8 +3102,11 @@ msgstr "Afspeelmodus:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Verschuifmodus" @@ -2731,6 +3126,16 @@ msgstr "Huidig Profiel:" msgid "Current Path" msgstr "Huidig:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Verborgen Bestanden Omschakelen" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ga Terug" @@ -2751,7 +3156,8 @@ msgstr "Verborgen Bestanden Omschakelen" msgid "Toggle Favorite" msgstr "Favoriet Omschakelen" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Modus wisselen" @@ -2871,6 +3277,8 @@ msgid "Theme Properties" msgstr "Thema-eigenschappen" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Kleuren" @@ -2985,14 +3393,18 @@ msgid "Method" msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signaal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Eigenschap" @@ -3004,6 +3416,36 @@ msgstr "Thema-eigenschap" msgid "Property:" msgstr "Eigenschap:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Waarde" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Alleen Methoden" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Item Aanvinken" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Item Aangevinkt" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Teken Aanroepingen" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Speel" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Waarde vastzetten" @@ -3778,7 +4220,7 @@ msgstr "Plakken Eigenschappen" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Knop Uitschakelen" @@ -3826,7 +4268,7 @@ msgstr "" msgid "Dock Position" msgstr "Tabbladpositie" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Afleidingsvrijemodus" @@ -4463,7 +4905,10 @@ msgstr "Tekst bewerken:" msgid "On" msgstr "Aan" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Laag" @@ -4575,11 +5020,26 @@ msgstr "Omzetten naar %s" msgid "New %s" msgstr "Nieuw %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Verander basis type" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Bron toevoegen" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Bewerkbaar Item" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nieuw Script" @@ -4720,7 +5180,7 @@ msgstr "Kleuren" msgid "Accent Color" msgstr "Kies Kleur" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4796,11 +5256,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm Dialoog" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Verborgen Bestanden Omschakelen" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4854,16 +5309,16 @@ msgstr "" msgid "Highlighting" msgstr "Directe verlichting" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Syntax Markeren" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4878,20 +5333,13 @@ msgid "Indent" msgstr "Links Inspringen" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Type" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Grootte: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatisch inspringen" @@ -4901,12 +5349,12 @@ msgstr "Automatisch inspringen" msgid "Convert Indent On Save" msgstr "Insprong in spaties omzetten" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Teken Aanroepingen" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Teken Aanroepingen" @@ -4916,11 +5364,11 @@ msgstr "Teken Aanroepingen" msgid "Navigation" msgstr "Navigatie" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4941,7 +5389,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Regelnummer:" @@ -5036,7 +5484,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5149,7 +5597,7 @@ msgstr "GridMap tekenen" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap tekenen" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5393,7 +5841,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Volledige rechthoek" @@ -5429,8 +5879,7 @@ msgstr "Punt verwijderen" msgid "Editor SSL Certificates" msgstr "Editor Instellingen" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projectbeheer" @@ -5606,6 +6055,11 @@ msgstr "" "Houdt Ctrl ingedrukt om op gehele getallen af te ronden. Houdt Shift " "ingedrukt voor preciezere veranderingen." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecteer een of meer knopen om te importeren" @@ -7057,8 +7511,8 @@ msgid "Future" msgstr "Toekomst" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Diepte" @@ -7143,6 +7597,7 @@ msgid "Immediate" msgstr "Onmiddellijk" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchroniseren" @@ -7151,6 +7606,8 @@ msgid "At End" msgstr "Aan het einde" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Verplaats" @@ -7237,6 +7694,7 @@ msgid "Fade Out (s):" msgstr "Fade-Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Vochtigheid vermenging ruis" @@ -7356,7 +7814,7 @@ msgstr "Wijzig knoopfilters" msgid "Filters..." msgstr "Filters..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7521,11 +7979,11 @@ msgstr "Licentie (Z-A)" msgid "First" msgstr "Eerste" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Vorige" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Volgende" @@ -8633,6 +9091,7 @@ msgid "Create Outline" msgstr "Creëer Omlijning" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9200,16 +9659,19 @@ msgstr "Open Polygon 2D UV Editor." msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punten" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygonen" @@ -9297,6 +9759,7 @@ msgstr "Raster Instellingen" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Uitlijnen" @@ -9755,7 +10218,8 @@ msgstr "Verbindingen aan methode:" msgid "Source" msgstr "Bron" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Doel" @@ -9799,6 +10263,7 @@ msgid "Convert Case" msgstr "Letters omzetten" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Hoofdletters" @@ -9983,7 +10448,8 @@ msgid "Create physical bones" msgstr "Creëer fysieke botten" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skelet" @@ -9999,7 +10465,7 @@ msgstr "Speel IK" msgid "Orthogonal" msgstr "Orthogonaal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectief" @@ -10099,7 +10565,7 @@ msgstr "Bekijk Vlak Transformatie." msgid "None" msgstr "Geen" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Rotatiemodus" @@ -10375,7 +10841,7 @@ msgstr "Geen solide vloer gevonden om selectie aan te kleven." msgid "Use Local Space" msgstr "Gebruik Lokale Ruimtemodus" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Kleven gebruiken" @@ -10757,6 +11223,9 @@ msgid "Speed:" msgstr "Snelheid:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Lus" @@ -11331,15 +11800,6 @@ msgstr "Overschrijvers" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Verander basis type" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11684,6 +12144,7 @@ msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Gebied" @@ -11691,7 +12152,7 @@ msgstr "Gebied" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Botsing" @@ -12299,7 +12760,8 @@ msgstr "Vertex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Licht" @@ -13130,6 +13592,10 @@ msgstr "Het gegeven exportpad bestaat niet:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Exportsjablonen voor dit platform zijn niet aanwezig of corrupt:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Export Pad" + #: editor/project_export.cpp msgid "Presets" msgstr "Voorinstelling" @@ -13146,10 +13612,6 @@ msgstr "" "Indien aangevinkt, zal deze preset beschikbaar zijn voor one-click deploy.\n" "Per platform kan maar een preset als runnable gekozen worden." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Export Pad" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Bronnen" @@ -13211,7 +13673,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Script-exporteermodus:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Tekst" @@ -13575,6 +14038,13 @@ msgstr "" "Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n" "Dit kan een tijdje duren." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projectbeheer" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13727,10 +14197,6 @@ msgstr "Toevoegen Input Action Event" msgid "All Devices" msgstr "Alle Apparaten" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Apparaat" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13783,10 +14249,6 @@ msgstr "X Knop 2" msgid "Joypad Axis Index:" msgstr "Controller-as index:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "As" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Controllerknop index:" @@ -13938,11 +14400,7 @@ msgstr "Invoertoewijzing" msgid "Action:" msgstr "Action:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Actie" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Dode zone" @@ -14132,7 +14590,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Initiële waarde van teller" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Stap" @@ -14897,7 +15357,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Waarde" @@ -14921,6 +15381,11 @@ msgstr "Totaal:" msgid "Export list to a CSV file" msgstr "Exporteer lijst naar een csv-bestand" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Bronpad" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14990,7 +15455,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15002,14 +15467,17 @@ msgstr "Wijzig Camera FOV" msgid "Change Camera Size" msgstr "Verander Camera grootte" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15202,18 +15670,13 @@ msgstr "Botsingsmodus" msgid "Crash Handler" msgstr "Stel Handgreep In" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Commit veranderingen" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode zetten" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15286,12 +15749,14 @@ msgid "Display" msgstr "Alles tonen" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15299,20 +15764,6 @@ msgstr "" msgid "Height" msgstr "Licht" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Randpixels" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Volledig scherm" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15345,10 +15796,6 @@ msgstr "Synchroniseren" msgid "Use V-Sync" msgstr "Kleven gebruiken" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15357,7 +15804,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Inschakelen" @@ -15376,11 +15831,6 @@ msgstr "Raam Selectie" msgid "Energy Saving" msgstr "Fout bij het opslaan" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Houd Debugger Open" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15414,11 +15864,6 @@ msgstr "Gemeenschap" msgid "Physics FPS" msgstr "Physics Frame %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Physics Frame %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15452,7 +15897,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Raam Selectie" #: main/main.cpp @@ -15463,10 +15908,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15530,14 +15971,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filters:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Kleuren" #: main/main.cpp @@ -15622,6 +16063,7 @@ msgid "Main Loop Type" msgstr "Knooptype vinden" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15643,7 +16085,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Ga Terug" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Aan knoopzijden kleven" @@ -15685,24 +16127,33 @@ msgstr "Wijzig Torus Buitenste Straal" msgid "Operation" msgstr "Opties" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Botsing" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Botsingsmodus" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Botsingsmodus" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Letters omzetten" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15710,10 +16161,12 @@ msgstr "Materiaal Wijzigingen" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radius:" @@ -15728,11 +16181,20 @@ msgstr "Startscène argumenten:" msgid "Rings" msgstr "Waarschuwingen" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Gelijke stap" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Toon gidsen" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15747,6 +16209,13 @@ msgstr "Wijzig Torus Buitenste Straal" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygonen" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15755,6 +16224,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Knopen plakken" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15773,21 +16247,89 @@ msgstr "" msgid "Path Rotation" msgstr "Willekeurige Rotatie:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Maak locaal" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Doorlopend" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Selecteerafstand:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Willekeurige Rotatie:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Botsingsmodus" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transformatie Verandering" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instantie" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Raster Altijd Weergeven" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Kleven gebruiken" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Bestand Opslaan:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Bron laden" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skelet" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Voorvoegsel:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Herladen" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15842,14 +16384,20 @@ msgstr "Schakel GDNative Singleton uit" msgid "Libraries: " msgstr "Bibliotheken: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasse Naam:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Scriptnaam:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Focus Pad" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15951,6 +16499,180 @@ msgstr "Exporteer Mesh Library" msgid "Export GLTF..." msgstr "Exporteren..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Achteraanzicht" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Raster Verplaatsing:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componenten" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formaat" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Hoeveelheid:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mengen" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instantie" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Geometrie aan het ontleden..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Achteraanzicht" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standaard" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Alle Apparaten" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Grootte: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineair" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Kleuren" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Wijzig" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Bak Lichtmappen" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materiaal Wijzigingen" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Ouder veranderen" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Platform" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Vertalingen" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotatie Stap:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Bewerkbare kinderen" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15960,10 +16682,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "TimeSeek-knoop" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nieuwe scènewortel" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Focus op Oorsprongspunt" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Beweeg Punt" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15972,7 +16709,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Scalar operator." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versie" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versie" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Licht" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15996,6 +16781,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Materiaal Wijzigingen" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scènepad:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Wortelknoopnaam" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16040,18 +16835,49 @@ msgstr "Knoop uitkiezen" msgid "Animations" msgstr "Animaties:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Laat Botten Zien" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Physics Frame %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Bak Lichtmappen" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vooraanzicht" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Center" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Center" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Center" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16232,12 +17058,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Afstand:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16255,11 +17087,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16345,6 +17177,15 @@ msgstr "Geometrie aan het ontleden..." msgid "Done!" msgstr "Klaar!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Willekeurige Schaal:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16353,6 +17194,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Raster Verplaatsing:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16370,13 +17216,58 @@ msgstr "Perspectief" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Naam" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Instellingen:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Beschrijving" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Zet variabele type" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Zet variabele type" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16427,13 +17318,6 @@ msgstr "Stapeloverloop met stapeldiepte: " msgid "Visual Script" msgstr "Zoek VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Functies" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Bewerken Signaal Argumenten" @@ -16757,6 +17641,7 @@ msgid "Edit Member" msgstr "Lid bewerken" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Stel expressie in" @@ -16765,6 +17650,11 @@ msgstr "Stel expressie in" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Uitvoerbaar" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16867,6 +17757,13 @@ msgstr "Schaalmodus" msgid "Basic Type" msgstr "Verander basis type" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Knooppad kopiëren" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16874,7 +17771,17 @@ msgstr "Wijzig Argument naam" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Reset naar standaard waarden" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Geldige karakters:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Schaalmodus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16938,11 +17845,6 @@ msgstr "Toewijzen" msgid "Get %s" msgstr "Krijg %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ongeldige index eigenschap naam." @@ -16987,6 +17889,11 @@ msgstr ": Ongeldige argumenten: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Naam" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet niet gevonden in script: " @@ -17073,6 +17980,10 @@ msgstr "" msgid "SubCall" msgstr "Aanroepen" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17132,6 +18043,11 @@ msgstr "Physics Frame %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Teken Tegel" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17160,6 +18076,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17170,9 +18090,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK-Keten wissen" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tijdslimiet." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17201,6 +18126,11 @@ msgstr "" msgid "Visibility State" msgstr "Toggle Zichtbaarheid" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Probeer opnieuw" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18060,6 +18990,60 @@ msgstr "" "Een SpriteFrames resource moet gemaakt of gekozen worden in de 'Frames' " "eigenschap om AnimatedSprite frames te laten tonen." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Frame %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Schaal:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Speel" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Center" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Afstand:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18070,24 +19054,32 @@ msgstr "Overschrijvers" msgid "Space Override" msgstr "Overschrijvers" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Telling Gegenereerde Punten:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instantie" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Voorbeeld bijwerken" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineair" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18098,8 +19090,8 @@ msgstr "Audiobus Toevoegen" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Audio Bus Indeling" +msgid "Override" +msgstr "Overschrijvers" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18120,10 +19112,11 @@ msgid "Pitch Scale" msgstr "Schaal:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Speel" +msgid "Autoplay" +msgstr "Schakel Automatisch Afspelen" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18131,7 +19124,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Selecteerafstand:" @@ -18161,13 +19155,29 @@ msgstr "Knopen kopiëren" msgid "Anchor Mode" msgstr "Icoonmodus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotatie Stap:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Huidig:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Inzoomen" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 beeldvenster" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Verplaatsingsmodus" @@ -18176,38 +19186,62 @@ msgstr "Verplaatsingsmodus" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Gelijke stap" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Stel Marge In" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Stel Marge In" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Stel Marge In" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Gelijke stap" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Afstand:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Afstand:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Afstand:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Stel Marge In" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Teken Aanroepingen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Teken Aanroepingen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Stel Marge In" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "2-Overgangsknoop" @@ -18217,29 +19251,65 @@ msgstr "2-Overgangsknoop" msgid "Light Mode" msgstr "Rechterbreedte" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikels" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikels" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Toggle Zichtbaarheid" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Toggle Zichtbaarheid" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Bevolken" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Bevolken" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Toon Oorsprongspunt" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Licht" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18264,6 +19334,11 @@ msgstr "" "Plaats hieronder een knoop als CollisionShape2D of CollisionPolygon2D om " "deze vorm vast te leggen." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Kies Tegel" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18292,6 +19367,19 @@ msgstr "" msgid "Build Mode" msgstr "Meetlatmodus" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Item Uitschakelen" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Botsingsvorm aanmaken" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18334,6 +19422,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Instellingen:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Hoeveelheid:" @@ -18343,16 +19438,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Nabewerking" +msgid "One Shot" +msgstr "Eenmalige-oproepknoop" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Schaal:" +msgid "Preprocess" +msgstr "Nabewerking" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18376,11 +19471,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Beeldsnelheid bekijken" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projecten" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18396,8 +19502,10 @@ msgstr "" msgid "Texture" msgstr "Tekst" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18409,9 +19517,19 @@ msgstr "Emissiemasker" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emissiebron: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formaat" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18437,7 +19555,8 @@ msgid "Initial Velocity" msgstr "Initialiseren" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18474,12 +19593,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Kleuren" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18517,16 +19630,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Knoop A en Knoop B moeten verschillende PhysicsBody2D's zijn" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Knop Uitschakelen" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18535,11 +19664,11 @@ msgstr "" msgid "Initial Offset" msgstr "Initialiseren" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18551,44 +19680,41 @@ msgstr "" "Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden " "aangegeven." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Wijzig" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Naar rechts draaien" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Verander Camera grootte" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Laag" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18597,28 +19723,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Achteraanzicht" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Verander Filter" +msgid "Gradient Length" +msgstr "Gradient aangepast" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filters:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filter methoden" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Sluiten" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Meetlatmodus" @@ -18640,6 +19771,11 @@ msgstr "" msgid "Width Curve" msgstr "Split Curve" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standaard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18673,24 +19809,40 @@ msgstr "Gebiedmodus" msgid "End Cap Mode" msgstr "Kleefmodus:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Mapnaam wijzigen:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Initialiseren" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Verbinding bewerken:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18722,12 +19874,22 @@ msgstr "Selecteerafstand:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "De NavigationAgent2D kan alleen worden gebruikt als een Node2D Node." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Wijzig Torus Buitenste Straal" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Hoekpunten" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18753,12 +19915,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotatie Stap:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Roteren %s graden." @@ -18773,21 +19931,66 @@ msgstr "Constante" msgid "Global Rotation Degrees" msgstr "Roteren %s graden." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Willekeurige Schaal:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Houd Globale Transformatie" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Relatief kleven" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Afstand:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "In stappen verschalen" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Aan het einde" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Actie" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spiegel" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18825,11 +20028,17 @@ msgstr "" "Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles " "Animation\" aan." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioriteitmodus" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Split Curve" @@ -18843,6 +20052,20 @@ msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop." msgid "Unit Offset" msgstr "Raster Verplaatsing:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Afstand:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Afstand:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18853,12 +20076,22 @@ msgid "Layers" msgstr "Laag" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Initialiseren" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Initialiseren" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Functies" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18901,15 +20134,40 @@ msgstr "Licht" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Knopen knippen" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Doorlopend" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Kies Kleur" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Slim Kleven" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Snelheid:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18918,42 +20176,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Bron Mesh:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Stel Marge In" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Physics Frame %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Output verplaatsen" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formaat" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderer:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Localisatie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Botsingsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ongeldige RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Botsingsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Botsingsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Initialiseren" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Roteren %s graden." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Mapnaam wijzigen:" +msgid "Vertex Colors" +msgstr "Vertex" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18966,23 +20279,46 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Botsingsmodus" +msgid "Cast To" +msgstr "Shader-knoop maken" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Punt verwijderen" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Volgend Coördinaat" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Herstart" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19012,6 +20348,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Frame %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filter scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -19029,51 +20375,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Verander Camera grootte" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformatie" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Initialiseren" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Bekijk Oorsprongspunt" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Botsingsmodus" +msgid "Y Sort" +msgstr "Sorteren" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Botsing" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Prioriteitmodus" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Voornaamste Functionaliteiten:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Botsingsmodus" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Botsingsmodus" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Transform wissen" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formaat" +msgid "Shape Centered" +msgstr "Aan knoopmiddelpunt kleven" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Voorinstellingen" +msgid "Shape Visible" +msgstr "Toggle Zichtbaarheid" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19094,27 +20459,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Reset Audiobus Volume" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Reset Audiobus Volume" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniforme naam instellen" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19132,7 +20488,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Alleen Ankers" #: scene/3d/arvr_nodes.cpp @@ -19151,6 +20507,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin heeft een ARVRCamera nodig als kind." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Willekeurige Schaal:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19179,34 +20540,38 @@ msgstr "Emissiekleuren" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emissiekleuren" +msgid "Degrees" +msgstr "Roteren %s graden." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animatie" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Activeer Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Eigenschap Track" +msgid "Tracking" +msgstr "Inpakken" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19221,6 +20586,16 @@ msgstr "Transform wissen" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subtree" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19250,6 +20625,13 @@ msgstr "Lightmappen aan het opslaan" msgid "Done" msgstr "Klaar" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19262,6 +20644,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filters:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Kleuren" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19274,38 +20670,43 @@ msgstr "Nieuwe atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Bekijk Omgeving" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Algemeen" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Neem uit Pixel" +msgid "Max Size" +msgstr "Grootte: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Vastleggen" +msgid "Custom Sky" +msgstr "Knopen knippen" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Roteren %s graden." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Knopen knippen" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Verplaats audiobuseffect" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Rechts Inspringen" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigatie" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19316,14 +20717,24 @@ msgstr "" msgid "Light Data" msgstr "Licht" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Knoopnaam:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Eigenschap Track" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19333,6 +20744,11 @@ msgstr "Project" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Raster Verplaatsing:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19342,8 +20758,9 @@ msgstr "Dichtstbijzijnde" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19354,15 +20771,15 @@ msgstr "Stel Marge In" msgid "Clip To" msgstr "Clip Boven" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Horizontaal omdraaien" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Vastleggen" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19431,17 +20848,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emissiemasker" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emissiepunten:" +msgid "Ring Radius" +msgstr "Emissiemasker" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Wijzig Torus Binnenste Straal" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Naar rechts draaien" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Waarschuwingen" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19457,20 +20885,28 @@ msgstr "Horizontaal omdraaien" msgid "Portal Mode" msgstr "Prioriteitmodus" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Prioriteit Inschakelen" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Dynamische Bibliotheek" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19480,15 +20916,6 @@ msgstr "Dynamische Bibliotheek" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navigatie" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19523,21 +20950,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Kies Kleur" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Bitmaskermodus" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Reset Audiobus Volume" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19546,24 +20970,26 @@ msgstr "Richtingen" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Afleidingsvrijemodus" +msgid "Blend Splits" +msgstr "Overgangstijden:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Diepte" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Laad standaard" #: scene/3d/light.cpp @@ -19576,17 +21002,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformatie Afgebroken." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testen" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Negeren]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19652,11 +21094,21 @@ msgstr "" "Particles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" op " "de waarde \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Toggle Zichtbaarheid" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Teken Aanroepingen" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Teken Aanroepingen" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is." @@ -19691,8 +21143,8 @@ msgstr "As" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Teken Tegel" +msgid "Body Offset" +msgstr "Afstand:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19718,6 +21170,11 @@ msgstr "Knoop A en Knoop B moeten PhysicsBody's zijn" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "VisualShader-knoop/knopen verwijderen" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19775,39 +21232,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Ga Terug" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Live bewerking wortel:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standaard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Groepen" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radius:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debugger" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Rotatiemodus" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Raster Verplaatsing:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Project" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Aan raster kleven" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Kies Kleur" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emissiekleuren" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Rechts Inspringen" #: scene/3d/remote_transform.cpp msgid "" @@ -19835,6 +21335,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19874,6 +21378,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19929,6 +21437,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Physics Frame %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Botsingsvorm aanmaken" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19951,6 +21469,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19976,11 +21498,6 @@ msgstr "" "De grootte van een SoftBody wordt overschreven wanneer het spel start.\n" "Verander in plaats daarvan de grootte van de onderliggende botsingsvormen." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Houd Globale Transformatie" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19990,7 +21507,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Physics Frame %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20045,16 +21571,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Afzondering:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Scrollwiel Omhoog." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Functies" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Stel expressie in" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fout" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Afzondering:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20085,6 +21643,11 @@ msgstr "Aanroepparameters:" msgid "Baked Light" msgstr "Bak Lichtmappen" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Bouw Lightmappen" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20093,22 +21656,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Selecteerafstand:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Selecteerafstand:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20135,11 +21694,13 @@ msgstr "" "of zet de \"Background Mode\" naar Canvas (voor 2D scènes)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Startscène" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20153,6 +21714,11 @@ msgstr "Waarde" msgid "Auto Triangles" msgstr "Omschakelen Automatische Driehoeken" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Omschakelen Automatische Driehoeken" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20189,6 +21755,11 @@ msgstr "X-Fade Tijd (en):" msgid "autorestart_" msgstr "Automatische herstart:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automatische herstart:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20209,11 +21780,26 @@ msgstr "Voeg invoerpoort toe" msgid "Xfade Time" msgstr "X-Fade Tijd (en):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Raster Verplaatsing:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Pitch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Automatische voortgang instellen" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Geavanceerde opties" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20228,11 +21814,6 @@ msgstr "Animatie Instellen" msgid "Assigned Animation" msgstr "Voeg Animatie Toe" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Schakel Automatisch Afspelen" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20253,22 +21834,16 @@ msgid "Playback Options" msgstr "Klasse opties:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Speel scène" +msgid "Default Blend Time" +msgstr "Standaard" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Actie" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20313,10 +21888,20 @@ msgstr "De AnimationPlayer wortel is een ongeldig knoop." msgid "Tree Root" msgstr "Maak de wortelknoop:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animatiespeler vastzetten" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Track Toevoegen" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree." @@ -20326,16 +21911,88 @@ msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree." msgid "Playback" msgstr "Speel" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Plak Parameters" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Export Pad" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animatie" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Nul" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Wortelknoopnaam" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Botten" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolatiemodus" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Overschrijvers" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Knoopouder wijzigen" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Creëer Functie" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Speel scène" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Doel" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Ratio Behouden" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20346,15 +22003,24 @@ msgstr "Selecteermodus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Horizontaal omdraaien" +msgid "Horizontal" +msgstr "Horizontaal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Verticaal omdraaien" +msgid "Vertical" +msgstr "Verticaal:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Toon Oorsprongspunt" #: scene/gui/base_button.cpp #, fuzzy @@ -20362,12 +22028,11 @@ msgid "Action Mode" msgstr "Icoonmodus" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Button (Knop)" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20380,6 +22045,11 @@ msgstr "Sneltoetsen" msgid "Group" msgstr "Groepen" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Tekst Kopiëren" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20389,6 +22059,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Alles uitklappen" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Linksboven" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20400,6 +22080,36 @@ msgstr "" "LMK: Kleur instellen\n" "RMK: Voorinstelling verwijderen" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Bewerk Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Selecteermodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Verschuifmodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Uitgesteld" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Voorinstelling" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Toggle Zichtbaarheid" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Kies een kleur uit het editorvenster." @@ -20450,50 +22160,46 @@ msgstr "Alleen Ankers" msgid "Grow Direction" msgstr "Richtingen" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontaal:" +msgid "Min Size" +msgstr "Omlijningsgrootte:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Verticaal:" +msgid "Pivot Offset" +msgstr "Raster Verplaatsing:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Willekeurige Rotatie:" +msgid "Clip Content" +msgstr "Constante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Hulpmiddelen" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Focus Pad" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Occlusiemodus" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Lokalisatie filter" +msgid "Default Cursor Shape" +msgstr "Standaard audiobusindeling laden." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20503,17 +22209,8 @@ msgstr "Grootte: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Horizontaal omdraaien" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Verticaal omdraaien" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Selecteermodus" #: scene/gui/control.cpp #, fuzzy @@ -20530,9 +22227,13 @@ msgid "Dialog" msgstr "XForm Dialoog" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Tekst Kopiëren" +msgid "Autowrap" +msgstr "Automatisch Laden" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20542,15 +22243,50 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Overschrijvers" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Een geldige extensie moet gebruikt worden." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Loskoppelen" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Raster Verplaatsing:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Selecteerafstand:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Inzoomen" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Inzoomen" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Uitzoomen" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Laat Botten Zien" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20559,11 +22295,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Rasteroverzicht inschakelen." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Laat Botten Zien" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selecteer" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20575,21 +22326,50 @@ msgid "Timers" msgstr "Tijd" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Vul selectie" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testen" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Willekeurige Schaal:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vooraanzicht" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20616,6 +22396,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Geldige karakters:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Contextuele Hulp" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Signalen filteren" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Signalen filteren" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Sneltoetsen" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Signalen filteren" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Alleen selectie" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20627,23 +22455,41 @@ msgid "Placeholder" msgstr "Laden als" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Laden als" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Set Curve Uit Positie" +msgid "Blink Speed" +msgstr "Snelheid:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Pitch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Center" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Stel een rechthoekig oppervlak in" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20653,15 +22499,6 @@ msgstr "Stel Marge In" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Maak nieuwe horizontale gids" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20675,6 +22512,11 @@ msgstr "" msgid "Popup" msgstr "Bevolken" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusief" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20685,6 +22527,30 @@ msgstr "" "popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze " "zullen zich verbergen bij het draaien van het spel." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centreer Selectie" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap-selectie verwijderen" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Verwijder Selectie" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Zoeken" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20694,30 +22560,110 @@ msgstr "Onlangs:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Ratio Behouden" +msgid "Min Value" +msgstr "Waarde vastzetten" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Waarde" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Pagina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Bewerken" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Groepen" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Class Items Verwijderen" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Randpixels" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z Index" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatisch inspringen" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Overgangstijden:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Einde" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Geldige karakters:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Tekst Kopiëren" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Grootte: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Teken Botgewichten" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Alleen selectie" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configureer Huidig Profiel:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20738,15 +22684,59 @@ msgstr "" "Gebruik een houder (VBox, Hbox, enz.) of een Control als kind en zet de " "minimale grootte handmatig." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Bevolk Oppervlakte" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontaal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Signalen filteren" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Kies Kleur" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Mapnaam wijzigen:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Voorvoegsel:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Achtervoegsel:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Raster Verplaatsing:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Alles inklappen" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20761,12 +22751,87 @@ msgstr "" msgid "Current Tab" msgstr "Huidig:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Toggle Zichtbaarheid" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Versleep om volgorde te veranderen." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Favorieten" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Breakpoint overslaan" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Map:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Inschakelen" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Inschakelen" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Verticaal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontaal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Teken Aanroepingen" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Knoop ontgrendelen" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20774,59 +22839,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TextureRegion" +msgid "Focused" +msgstr "Focus Pad" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor uitgeschakeld)" +msgid "Click Mask" +msgstr "Botsingsmodus" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Alles uitklappen" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TextureRegion" +msgid "Over" +msgstr "Overschrijven" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Stap Over" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Thema-eigenschappen" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20841,12 +22890,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Initialiseren" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Roteren %s graden." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Center links" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolatiemodus" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20856,6 +22917,21 @@ msgstr "" msgid "(Other)" msgstr "(Andere)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Toggle Zichtbaarheid" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Knop Uitschakelen" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Maak de wortelknoop:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20865,8 +22941,12 @@ msgstr "" msgid "Audio Track" msgstr "Track Toevoegen" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20874,14 +22954,14 @@ msgstr "" msgid "Stream Position" msgstr "Zet Curve In Positie" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Toon beeldvenster" +msgid "Stretch Shrink" +msgstr "Selecteermodus" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Toon beeldvenster" #: scene/main/http_request.cpp @@ -20921,6 +23001,11 @@ msgstr "" msgid "Editor Description" msgstr "Beschrijving" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Export Pad" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20951,6 +23036,35 @@ msgstr "Zet Meerdere:" msgid "Custom Multiplayer" msgstr "Zet Meerdere:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Prioriteit Inschakelen" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolatiemodus" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Linksboven" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Botsingsmodus" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigatiemodus" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20960,6 +23074,16 @@ msgstr "Nieuwe scènewortel" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Zet Meerdere:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolatiemodus" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20991,11 +23115,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Creëer Omlijning" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolatiemodus" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21022,12 +23141,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21058,17 +23177,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Teken Tegel" +msgid "Autostart" +msgstr "Automatische herstart:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Linksboven" +msgid "Viewport Path" +msgstr "Export Pad" #: scene/main/viewport.cpp msgid "" @@ -21090,6 +23205,19 @@ msgid "" msgstr "" "De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Overschrijvers" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21098,6 +23226,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transponeren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Wijzig Invoer Waarde" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Binding" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Item Uitschakelen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Links Lineair" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21109,13 +23270,33 @@ msgid "Render Target" msgstr "Renderer:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animatiebijwerkmodus veranderen" +msgid "Clear Mode" +msgstr "Meetlatmodus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Inschakelen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Inschakelen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "\"Onion Skinning\" Inschakelen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Item Uitschakelen" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21123,7 +23304,17 @@ msgid "Shadow Atlas" msgstr "Nieuwe atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transform wissen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Houd Globale Transformatie" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21145,15 +23336,30 @@ msgstr "Knopen knippen" msgid "Loop Mode" msgstr "Verplaatsingsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Waarde vastzetten" +msgid "Loop Begin" +msgstr "Verplaatsingsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Waarde" +msgid "Loop End" +msgstr "Verplaatsingsmodus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Overgangsknoop" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Startscène argumenten:" #: scene/resources/curve.cpp #, fuzzy @@ -21164,15 +23370,15 @@ msgstr "Halve Resolutie" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Overschrijvers" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21183,6 +23389,16 @@ msgstr "Focus Pad" msgid "Outline Size" msgstr "Omlijningsgrootte:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Functies" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signalen" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21202,29 +23418,36 @@ msgstr "Verbind Knoop gegevens" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Icoonmodus" +msgid "Sky Custom FOV" +msgstr "Knopen knippen" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Online Documentatie" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotatie Stap:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Roteren %s graden." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21233,49 +23456,73 @@ msgid "Ambient Light" msgstr "Rechts Inspringen" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animatie" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Bestand Opslaan:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Hoeveelheid:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Diepte" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Diepte" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Diepte" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Split Curve" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Signalen filteren" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Split Curve" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Signalen filteren" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Licht" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Licht" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Split Curve" #: scene/resources/environment.cpp #, fuzzy @@ -21284,15 +23531,11 @@ msgstr "Omleidingen" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Kleefmodus:" +msgid "Exposure" +msgstr "Exporteren" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21300,19 +23543,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21321,20 +23556,27 @@ msgid "SS Reflections" msgstr "Schaal selectie" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Stap" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Alleen selectie" +msgid "Fade In" +msgstr "Fade-In (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Fade-Out (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Diepte" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21343,122 +23585,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radius:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Rechterbreedte" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radius:" +msgid "AO Channel Affect" +msgstr "UV-kanaal debug" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Kleuren" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Selecteerafstand:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Overgang: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "2-Overgangsknoop" +msgid "HDR Scale" +msgstr "Schaal:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21466,26 +23658,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Licht" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Afzondering:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Kleur functie." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Waarschuwingen" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Onlangs:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Afleidingsvrijemodus" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Afstand:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21495,6 +23705,15 @@ msgstr "" msgid "Map Depth" msgstr "Diepte" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Diepte" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21516,44 +23735,46 @@ msgid "Parameters" msgstr "Parameter veranderd:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Verschuifmodus" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Meetlatmodus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolatiemodus" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Linkerbreedte" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vooraanzicht" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Meetlatmodus" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "2-Overgangsknoop" +msgid "Grow Amount" +msgstr "Hoeveelheid:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21561,6 +23782,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partikels" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Frame %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Frame %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21577,10 +23808,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21604,11 +23831,6 @@ msgstr "Emissiekleuren" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Willekeurige Schaal:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21638,34 +23860,37 @@ msgid "Ambient Occlusion" msgstr "Occlusie" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Diepte" +msgid "Min Layers" +msgstr "Laag" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Laag" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Horizontaal omdraaien" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21676,27 +23901,14 @@ msgstr "Overgang: " msgid "Refraction" msgstr "Afzondering:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Willekeurige Schaal:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "2-Overgangsknoop" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Laag" #: scene/resources/material.cpp #, fuzzy @@ -21704,7 +23916,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21712,41 +23924,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioriteitmodus" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Afleidingsvrijemodus" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Verschuifmodus" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Bak Lichtmappen" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21780,8 +23976,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformatie Afgebroken." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformeer UV-Map" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Array Grootte Wijzigen" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Array Grootte Wijzigen" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21797,6 +24009,11 @@ msgstr "Geometrie aan het ontleden..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Bron" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21809,11 +24026,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Omlijningsgrootte:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21828,11 +24040,6 @@ msgstr "" msgid "Max Error" msgstr "Fout" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygonen" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21847,6 +24054,18 @@ msgstr "Selecteerafstand:" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21855,43 +24074,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygonen" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Beweeg Punten" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Vrijekijk Snelheid Modificator" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Vrijekijk Snelheid Modificator" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emissiepunten:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emissiebron: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emissiekleuren" +msgid "Color Texture" +msgstr "Bewerk Thema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emissiepunten:" +msgid "Point Count" +msgstr "Voeg invoerpoort toe" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Blad:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Horizontaal omdraaien" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21924,6 +24175,18 @@ msgstr "Rechtsonder" msgid "Left To Right" msgstr "Rechtsboves" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21947,17 +24210,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Volgende verdieping" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Split Curve" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Bestand Opslaan:" #: scene/resources/sky.cpp #, fuzzy @@ -21966,12 +24226,8 @@ msgstr "Groepen" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Sluit Curve" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Favorieten" #: scene/resources/sky.cpp #, fuzzy @@ -21980,35 +24236,21 @@ msgstr "Uitvoeren" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Plaatsvervanger" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Split Curve" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22019,11 +24261,6 @@ msgstr "Stel Marge In" msgid "Expand Margin" msgstr "Alles uitklappen" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Bevolken" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22033,10 +24270,6 @@ msgstr "Wijzig Torus Binnenste Straal" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22053,10 +24286,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22076,14 +24305,30 @@ msgstr "Laad voorinstelling" msgid "Base Texture" msgstr "Verwijder Textuur" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pagina: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Schaalmodus" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Vastleggen" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Afspeelmodus:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Afspeelmodus:" #: scene/resources/texture.cpp #, fuzzy @@ -22095,11 +24340,29 @@ msgstr "Verander basis type" msgid "Current Frame" msgstr "Naam huidige scène" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Verschuifmodus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Hoofdlettergevoelig" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standaard" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22138,6 +24401,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godotfunctieprofiel" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Wijzig Invoer Waarde" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22152,6 +24425,16 @@ msgstr "Ongeldige vergelijkingsfunctie voor dat type." msgid "Fallback Environment" msgstr "Bekijk Omgeving" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Startscène" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scène" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22170,10 +24453,32 @@ msgstr "Links Lineair" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Initialiseren" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Gebruikersomgeving" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22215,12 +24520,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Release" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22232,7 +24537,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22251,13 +24556,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Suggesties voor documentatie verzenden" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Omleiden" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22277,20 +24583,11 @@ msgstr "" msgid "Post Gain" msgstr "Post" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Bron" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22326,7 +24623,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Grootte: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -22334,14 +24631,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Afspeelmodus:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Suggesties voor documentatie verzenden" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22349,7 +24640,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Omleiden" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22362,18 +24653,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tijdslimiet." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Overgangsknoop" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22394,13 +24680,33 @@ msgid "Channel Disable Time" msgstr "Wijzig overgangstijd" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Voeg invoerpoort toe" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Neem uit Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globale Variabele" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspectief" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22414,19 +24720,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Grootte: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Vrijekijk Links" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineair" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Voorbeeld bijwerken" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Initialiseren" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Botsingsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Botsingsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Botsingsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Botsingsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Botsingsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Botsingsmodus" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Center links" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22463,6 +24845,11 @@ msgstr "Constanten kunnen niet worden aangepast." msgid "Spatial Partitioning" msgstr "Partitioneren..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Signalen filteren" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22623,7 +25010,7 @@ msgstr "Interpolatiemodus" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Openen" #: servers/visual_server.cpp @@ -22773,5 +25160,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Verander Camera grootte" diff --git a/editor/translations/or.po b/editor/translations/or.po index 1d14264c181..1fb7a730978 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -17,6 +17,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.8-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -25,10 +73,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -55,9 +183,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -81,6 +220,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -89,22 +232,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -152,6 +335,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -190,10 +382,147 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -206,10 +535,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -385,17 +716,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -422,7 +755,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -492,15 +825,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -513,7 +856,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -545,7 +888,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -614,8 +957,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -631,7 +979,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -905,8 +1253,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1042,6 +1392,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1427,7 +1779,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1592,13 +1944,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1730,10 +2075,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2073,7 +2417,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2524,8 +2870,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2541,6 +2890,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2561,7 +2919,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2679,6 +3038,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2789,14 +3150,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2808,6 +3173,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3504,7 +3893,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3548,7 +3937,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4142,7 +4531,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4245,10 +4637,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4379,7 +4784,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4443,10 +4848,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4493,15 +4894,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4515,19 +4916,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4536,11 +4931,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4549,11 +4944,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4573,7 +4968,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4662,7 +5057,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4764,7 +5159,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4975,7 +5370,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5005,8 +5402,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5158,6 +5554,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6544,8 +6944,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6630,6 +7030,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6638,6 +7039,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6719,6 +7122,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6838,7 +7242,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7002,11 +7406,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8056,6 +8460,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8593,16 +8998,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8686,6 +9094,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9126,7 +9535,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9169,6 +9579,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9348,7 +9759,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9364,7 +9776,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9452,7 +9864,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9706,7 +10118,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10080,6 +10492,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10586,14 +11001,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10919,6 +11326,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10926,7 +11334,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11496,7 +11904,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12239,6 +12648,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12253,10 +12666,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12313,7 +12722,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12629,6 +13039,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12764,10 +13180,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12820,10 +13232,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12970,11 +13378,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13160,7 +13564,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13891,7 +14297,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13915,6 +14321,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13984,7 +14395,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -13996,13 +14407,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14174,16 +14588,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14251,30 +14661,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14303,10 +14703,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14315,7 +14711,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14331,10 +14735,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14364,10 +14764,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14399,7 +14795,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14410,10 +14806,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14472,12 +14864,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14554,6 +14946,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14573,7 +14966,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14613,32 +15006,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14650,10 +15052,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14666,6 +15076,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14674,6 +15090,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14690,18 +15110,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14756,12 +15233,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14857,6 +15338,156 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14865,10 +15496,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14877,7 +15520,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14897,6 +15584,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14935,17 +15630,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15124,12 +15844,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15145,11 +15870,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15233,6 +15958,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15241,6 +15974,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15257,12 +15994,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15303,12 +16080,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15620,6 +16391,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15627,6 +16399,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15719,12 +16495,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15781,10 +16571,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15826,6 +16612,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15896,6 +16686,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15948,6 +16742,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15972,6 +16770,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15981,7 +16783,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16008,6 +16814,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16787,6 +17597,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16795,22 +17652,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16819,7 +17682,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16839,8 +17702,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16849,7 +17713,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16874,12 +17739,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16887,32 +17765,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16920,26 +17818,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16957,6 +17886,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16980,6 +17913,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17011,6 +17955,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17020,13 +17970,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17049,11 +17999,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17068,8 +18028,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17079,7 +18041,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17105,7 +18075,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17141,11 +18112,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17181,16 +18147,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17198,11 +18177,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17212,40 +18191,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17253,26 +18229,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17289,6 +18266,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17317,23 +18298,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17362,12 +18357,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17388,11 +18391,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17404,19 +18404,57 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17445,11 +18483,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17461,6 +18504,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17470,11 +18525,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17511,14 +18574,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17527,36 +18611,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17567,22 +18698,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17608,6 +18759,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17620,43 +18779,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17674,15 +18849,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17690,10 +18857,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17708,7 +18875,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17725,6 +18892,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17750,11 +18921,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17762,19 +18933,21 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17789,6 +18962,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17817,6 +18999,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17829,6 +19017,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17838,35 +19038,35 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17877,14 +19077,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17893,6 +19101,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17901,8 +19113,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17911,12 +19124,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17972,15 +19185,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -17996,18 +19217,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18016,14 +19244,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18054,19 +19274,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18074,11 +19290,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18086,11 +19302,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18102,17 +19318,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18167,10 +19395,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18197,7 +19433,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18224,6 +19460,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18276,36 +19516,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18332,6 +19604,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18370,6 +19646,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18422,6 +19702,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18442,6 +19730,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18465,10 +19757,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18477,7 +19765,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18525,14 +19821,42 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18557,6 +19881,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18565,20 +19893,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18599,10 +19924,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18614,6 +19941,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18646,6 +19977,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18663,10 +19998,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18679,10 +20026,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18700,20 +20043,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18756,10 +20092,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18768,14 +20112,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18785,12 +20190,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18798,11 +20211,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18813,6 +20226,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18822,6 +20239,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18829,6 +20254,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18870,16 +20319,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18887,27 +20336,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18915,15 +20360,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18939,7 +20376,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18950,12 +20391,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18966,11 +20435,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18980,21 +20461,45 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19019,6 +20524,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19028,21 +20574,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19051,14 +20613,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19071,6 +20625,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19078,6 +20636,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19086,26 +20664,94 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19121,14 +20767,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19141,12 +20823,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19154,51 +20900,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19214,11 +20945,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19229,6 +20968,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19237,20 +20988,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19285,6 +21040,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19309,6 +21068,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19317,6 +21100,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19345,10 +21136,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19373,12 +21160,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19404,15 +21191,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19429,6 +21212,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19437,6 +21232,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19446,11 +21269,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19458,7 +21297,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19477,12 +21324,25 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19493,12 +21353,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19509,6 +21369,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19525,28 +21393,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19554,11 +21426,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19566,35 +21434,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19602,15 +21486,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19618,19 +21498,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19638,19 +21510,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19658,119 +21534,67 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" +msgid "Transition" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19778,25 +21602,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19805,6 +21641,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19822,49 +21666,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19881,10 +21729,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19905,10 +21749,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19934,33 +21774,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19969,24 +21809,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -19994,45 +21822,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20062,7 +21874,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20077,6 +21901,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20089,10 +21917,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20105,10 +21929,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20121,6 +21941,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20129,36 +21961,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20189,6 +22049,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20210,15 +22082,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20226,11 +22094,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20238,31 +22102,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20273,10 +22125,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20285,10 +22133,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20305,10 +22149,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20325,12 +22165,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20341,10 +22193,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20379,6 +22247,14 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20391,6 +22267,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20407,10 +22291,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20450,11 +22354,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20466,7 +22370,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20484,11 +22388,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20507,18 +22412,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20553,7 +22450,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20561,11 +22458,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20573,7 +22466,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20585,17 +22478,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20613,13 +22502,29 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20633,19 +22538,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20680,6 +22649,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20825,7 +22798,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20961,5 +22934,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 0b380a117af..9efe2f3e743 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -74,6 +74,61 @@ msgstr "" "|| n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Schowek jest pusty!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Aktualna scena" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Włącz" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Tryb przesuwania" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Pozostaw Debugger otwarty" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Rozmiar zarysu:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Rozmiar zarysu:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -84,10 +139,102 @@ msgstr "Operator ekranu." msgid "Window" msgstr "Nowe okno" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Brzegowe piksele" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Przełącz pełny ekran" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicjuj" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pozycja doku" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Rozmiar:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Edytor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Sposób interpolacji" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Cel" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Węzeł Skalowania Czasu" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Klatka fizyki %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Błąd" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Błąd zapisywania" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Błąd zapisywania" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -116,9 +263,20 @@ msgstr "Command: Obróć" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Funkcja" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -146,6 +304,10 @@ msgstr "Strona: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -155,25 +317,68 @@ msgstr "Połącz" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Narysowane obiekty:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Włącz tryb warstw cebuli (onion skinning)" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Profiler sieci" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nazwa korzenia" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Połącz" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Typ przekształcenia" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -223,6 +428,16 @@ msgstr "Niepoprawne argumenty do utworzenia \"%s\"" msgid "On call to '%s':" msgstr "Przy wywołaniu \"%s\":" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -264,10 +479,167 @@ msgstr "Kopiuj zaznaczenie" msgid "Use Single Quotes" msgstr "Nowy pojedynczy kafelek" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Urządzenie" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Wszystko" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Kontrola wersji" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Społeczność" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Profil" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skanuj" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Fizyczny klawisz" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Przycisk" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Stała globalna" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Wektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Indeks przycisku myszy:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Profil" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Przyciągaj względnie" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Szybkość:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Oś" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Przypnij wartość" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Indeks:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Akcja" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Zmień" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Opis zmian" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Pułap:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbituj widok w prawo" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Numer linii:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -283,10 +655,12 @@ msgstr "Konfiguruj przyciąganie" msgid "Project Settings Override" msgstr "Ustawienia projektu..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nazwa" @@ -480,18 +854,20 @@ msgstr "Renderer:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtry:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -520,7 +896,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Zamień na funkcję" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Wyrażenie" @@ -594,16 +970,28 @@ msgstr "Wierzchołki:" msgid "Resource" msgstr "Zasoby" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Zamknij scenę" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ścieżka zasobu" +msgid "Path" +msgstr "Ścieżka" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Źródło" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Opis zmian" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Języki" @@ -617,7 +1005,7 @@ msgstr "Testowanie" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -649,7 +1037,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -722,8 +1110,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skaluj" @@ -740,7 +1133,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1015,8 +1408,10 @@ msgstr "Edytor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animacja" @@ -1158,6 +1553,8 @@ msgstr "Przemieść klucze animacji" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Przekształcanie" @@ -1556,7 +1953,7 @@ msgid "" msgstr "" "Opóźnij sygnał, kolejkując go i uruchamiając tylko w czasie bezczynności." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Wywołaj raz" @@ -1725,13 +2122,6 @@ msgstr "" msgid "Dependencies" msgstr "Zależności" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Ścieżka" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Zależności:" @@ -1870,11 +2260,11 @@ msgid "Lead Developer" msgstr "Deweloper naczelny" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Menedżer projektu " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Menedżer projektów" #: editor/editor_about.cpp msgid "Developers" @@ -2219,7 +2609,9 @@ msgid "Remove Autoload" msgstr "Usuń Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Włącz" @@ -2695,8 +3087,11 @@ msgstr "Tryb odtwarzania:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Tryb przesuwania" @@ -2716,6 +3111,16 @@ msgstr "Bieżący profil:" msgid "Current Path" msgstr "Bieżący:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Przełącz ukryte pliki" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Wróć" @@ -2736,7 +3141,8 @@ msgstr "Przełącz ukryte pliki" msgid "Toggle Favorite" msgstr "Przełącz ulubione" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Przełącz tryb" @@ -2854,6 +3260,8 @@ msgid "Theme Properties" msgstr "Właściwości motywu" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Kolory" @@ -2968,14 +3376,18 @@ msgid "Method" msgstr "Metoda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sygnał" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Stała" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Właściwość" @@ -2987,6 +3399,36 @@ msgstr "Właściwość motywu" msgid "Property:" msgstr "Właściwość:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Wartość" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Tylko metody" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Element wyboru" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Zaznaczony element wyboru" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Wywołania rysowania:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Uruchom" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Przypnij wartość" @@ -3757,7 +4199,7 @@ msgstr "Wklej właściwości" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Wyłączony przycisk" @@ -3804,7 +4246,7 @@ msgstr "Ścieżka do prywatnego klucza SSH" msgid "Dock Position" msgstr "Pozycja doku" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Tryb bez rozproszeń" @@ -4446,7 +4888,10 @@ msgstr "Edytuj tekst:" msgid "On" msgstr "Włącz" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Warstwa" @@ -4557,11 +5002,26 @@ msgstr "Konwertuj do %s" msgid "New %s" msgstr "Nowy %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Zmień typ podstawowy" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Dodaj Zasób" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Edytowalny element" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nowy skrypt" @@ -4703,7 +5163,7 @@ msgstr "Kolory" msgid "Accent Color" msgstr "Wybierz Kolor" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4779,11 +5239,6 @@ msgstr "" msgid "File Dialog" msgstr "Okno dialogowe XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Przełącz ukryte pliki" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4837,16 +5292,16 @@ msgstr "" msgid "Highlighting" msgstr "Oświetlenie bezpośrednie" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Podświetlacz składni" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4861,20 +5316,13 @@ msgid "Indent" msgstr "Wcięcie w lewo" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Typ" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Rozmiar:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatyczne wcięcie" @@ -4884,12 +5332,12 @@ msgstr "Automatyczne wcięcie" msgid "Convert Indent On Save" msgstr "Zamień wcięcia na spacje" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Wywołania rysowania:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Wywołania rysowania:" @@ -4899,11 +5347,11 @@ msgstr "Wywołania rysowania:" msgid "Navigation" msgstr "Nawigacja" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4924,7 +5372,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numer linii:" @@ -5020,7 +5468,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5133,7 +5581,7 @@ msgstr "Malowanie GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Malowanie GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5377,7 +5825,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Cały obszar" @@ -5413,8 +5863,7 @@ msgstr "Usuń punkt" msgid "Editor SSL Certificates" msgstr "Ustawienia edytora" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Menedżer projektów" @@ -5589,6 +6038,11 @@ msgstr "" "Przytrzymaj %s, by zaokrąglić do liczb całkowitych. Przytrzymaj Shift dla " "bardziej precyzyjnych zmian." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Płaskie 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Wybierz węzły do importu" @@ -7027,8 +7481,8 @@ msgid "Future" msgstr "Przyszłe" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Głębia" @@ -7113,6 +7567,7 @@ msgid "Immediate" msgstr "Pośredni" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchronizuj" @@ -7121,6 +7576,8 @@ msgid "At End" msgstr "Na końcu" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Przejdź" @@ -7207,6 +7664,7 @@ msgid "Fade Out (s):" msgstr "Zanikanie z (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Mieszanie" @@ -7326,7 +7784,7 @@ msgstr "Edytuj filtry węzłów" msgid "Filters..." msgstr "Filtry..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7492,11 +7950,11 @@ msgstr "Licencja (Z-A)" msgid "First" msgstr "Początek" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Wstecz" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Dalej" @@ -8587,6 +9045,7 @@ msgid "Create Outline" msgstr "Utwórz obrys" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9154,16 +9613,19 @@ msgstr "Otwórz Polygon 2D UV editor." msgid "Polygon 2D UV Editor" msgstr "Wielokąt 2D UV Edytor" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punkty" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Wielokąt" @@ -9249,6 +9711,7 @@ msgstr "Ustawienia siatki" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Przyciągaj" @@ -9700,7 +10163,8 @@ msgstr "Połączenia do metody:" msgid "Source" msgstr "Źródło" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Cel" @@ -9746,6 +10210,7 @@ msgid "Convert Case" msgstr "Zmień wielkość liter" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Wielkie litery" @@ -9927,7 +10392,8 @@ msgid "Create physical bones" msgstr "Utwórz fizyczne kości" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Szkielet" @@ -9943,7 +10409,7 @@ msgstr "Odtwórz IK" msgid "Orthogonal" msgstr "Ortogonalna" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektywa" @@ -10031,7 +10497,7 @@ msgstr "Pokaż transformację płaszczyzny." msgid "None" msgstr "Brak" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Obróć" @@ -10296,7 +10762,7 @@ msgstr "Nie udało się znaleźć stałej podłogi do przyciągnięcia zaznaczen msgid "Use Local Space" msgstr "Użyj przestrzeni lokalnej" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Użyj przyciągania" @@ -10673,6 +11139,9 @@ msgid "Speed:" msgstr "Szybkość:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Zapętl" @@ -11194,15 +11663,6 @@ msgstr "Nadpisz wszystkie" msgid "Override all default type items." msgstr "Nadpisz wszystkie domyślne elementy typu." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Zmień typ podstawowy" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11546,6 +12006,7 @@ msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Obszar" @@ -11553,7 +12014,7 @@ msgstr "Obszar" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Kolizja" @@ -12143,7 +12604,8 @@ msgstr "Wierzchołki" msgid "Fragment" msgstr "Fragmenty" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Światło" @@ -12962,6 +13424,10 @@ msgstr "Podana ścieżka eksportu nie istnieje:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Ścieżka eksportu" + #: editor/project_export.cpp msgid "Presets" msgstr "Profile eksportu" @@ -12978,10 +13444,6 @@ msgstr "" "Kiedy zaznaczone, profil będzie dostępny do szybkiego wdrażania.\n" "Tylko jeden profil na platformę może być zaznaczony jako uruchamiany." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Ścieżka eksportu" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Zasoby" @@ -13042,7 +13504,8 @@ msgstr "Skrypt" msgid "GDScript Export Mode:" msgstr "Tryb eksportu GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Tekst" @@ -13404,6 +13867,13 @@ msgstr "" "projektów Godota?\n" "To może chwilę zająć." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Menedżer projektów" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Lokalne projekty" @@ -13546,10 +14016,6 @@ msgstr "Dodaj zdarzenie akcji wejścia" msgid "All Devices" msgstr "Wszystkie urządzenia" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Urządzenie" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (fizyczny)" @@ -13602,10 +14068,6 @@ msgstr "Przycisk X 2" msgid "Joypad Axis Index:" msgstr "Indeks osi joysticka:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Oś" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Indeks przycisku joysticka:" @@ -13754,11 +14216,7 @@ msgstr "Mapowanie wejścia" msgid "Action:" msgstr "Akcja:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Akcja" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Martwa strefa" @@ -13946,7 +14404,9 @@ msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych. msgid "Initial value for the counter" msgstr "Początkowa wartość dla licznika" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Krok" @@ -14732,7 +15192,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Wartość" @@ -14756,6 +15216,11 @@ msgstr "Całkowity:" msgid "Export list to a CSV file" msgstr "Eksportuj listę do pliku CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ścieżka zasobu" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14825,7 +15290,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14837,14 +15302,17 @@ msgstr "Zmień Pole Widzenia Kamery" msgid "Change Camera Size" msgstr "Zmień rozmiar kamery" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punkt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15031,18 +15499,13 @@ msgstr "Tryb kolizji" msgid "Crash Handler" msgstr "Ustaw uchwyt" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Opis zmian" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Ustaw wielu węzłom" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15115,12 +15578,14 @@ msgid "Display" msgstr "Pokaż wszystko" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15128,20 +15593,6 @@ msgstr "" msgid "Height" msgstr "Światło" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Brzegowe piksele" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Przełącz pełny ekran" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15174,10 +15625,6 @@ msgstr "Synchronizuj" msgid "Use V-Sync" msgstr "Użyj przyciągania" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15186,7 +15633,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Włącz" @@ -15205,11 +15660,6 @@ msgstr "Powiększ do zaznaczenia" msgid "Energy Saving" msgstr "Błąd zapisywania" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Pozostaw Debugger otwarty" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15243,11 +15693,6 @@ msgstr "Społeczność" msgid "Physics FPS" msgstr "Klatka fizyki %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Klatka fizyki %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15281,7 +15726,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Powiększ do zaznaczenia" #: main/main.cpp @@ -15292,10 +15737,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15360,14 +15801,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtr:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Kolory" #: main/main.cpp @@ -15452,6 +15893,7 @@ msgid "Main Loop Type" msgstr "Znajdź typ węzła" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Załaduj" @@ -15474,7 +15916,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Wróć" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Przyciągaj do boków węzła" @@ -15516,24 +15958,33 @@ msgstr "Zmień zewnętrzny promień torusa" msgid "Operation" msgstr "Opcje" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Kolizja" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Tryb kolizji" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Tryb kolizji" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Zmień wielkość liter" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15541,10 +15992,12 @@ msgstr "Zmiany materiału:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Promień:" @@ -15559,11 +16012,20 @@ msgstr "Argumenty głównej sceny:" msgid "Rings" msgstr "Ostrzeżenia" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Płynny Krok" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Pokaż prowadnice" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15578,6 +16040,13 @@ msgstr "Zmień zewnętrzny promień torusa" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Wielokąt" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15586,6 +16055,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Wklej węzły" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15604,21 +16078,89 @@ msgstr "" msgid "Path Rotation" msgstr "Obrót losowy:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Uczyń lokalnym" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Ciągłe" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Wybierz odległość:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Obrót losowy:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Tryb kolizji" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Zmiana przekształcenia" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instancja" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Zawsze pokazuj siatkę" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Użyj przyciągania" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Zapisywanie pliku:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Wczytaj zasób" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Szkielet" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Przedrostek:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Przeładuj" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15673,14 +16215,20 @@ msgstr "Wyłączony singleton GDNative" msgid "Libraries: " msgstr "Biblioteki: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nazwa klasy:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nazwa skryptu:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Przejdź do wprowadzania ścieżki" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15780,6 +16328,180 @@ msgstr "Eksportowani siatki GLTF2" msgid "Export GLTF..." msgstr "Eksportuj GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Widok z tyłu" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Offset siatki:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenty" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Ilośc:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Miks" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instancja" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Parsowanie Geometrii..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Widok z tyłu" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Domyślny motyw" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Wszystkie urządzenia" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Rozmiar:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Liniowy" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Kolory" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Zmień" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Stwórz Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Zmiany materiału:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Zmień nadrzędny" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Platforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tłumaczenia" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Krok obrotu:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Edytowalne dzieci" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punkt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15789,10 +16511,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Pozyskaj węzeł sceny" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nowy korzeń sceny" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Wycentruj na pozycji początkowej" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Przesuń złącze" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15801,7 +16538,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operator skalarny." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Wersja" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Wersja" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "z danymi" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Węzeł" @@ -15825,6 +16610,16 @@ msgstr "Siatka" msgid "Materials" msgstr "Zmiany materiału:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Ścieżka sceny:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nazwa korzenia" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15869,18 +16664,49 @@ msgstr "Wybierz węzeł" msgid "Animations" msgstr "Animacje:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Pokaż kości" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Klatka fizyki %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Stwórz Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Widok z przodu" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Wyśrodkowane" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Wyśrodkowane" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Wyśrodkowane" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16061,12 +16887,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Przesunięcie:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16084,11 +16916,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16175,6 +17007,15 @@ msgstr "Parsowanie Geometrii..." msgid "Done!" msgstr "Skończone!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Losowa skala:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16183,6 +17024,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Offset siatki:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16200,13 +17046,58 @@ msgstr "Perspektywa" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nazwa" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Ustawienia:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Opis" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ustaw typ zmiennej" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Ustaw typ zmiennej" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16255,12 +17146,6 @@ msgstr "Przepełnienie stosu z głębokością stosu: " msgid "Visual Script" msgstr "Przeszukaj VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Funkcja" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Edytuj argumenty sygnału" @@ -16579,6 +17464,7 @@ msgid "Edit Member" msgstr "Edytuj członka" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Wyrażenie" @@ -16586,6 +17472,11 @@ msgstr "Wyrażenie" msgid "Return" msgstr "Wróć" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Uruchamiany" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16683,6 +17574,13 @@ msgstr "Tryb skalowania" msgid "Basic Type" msgstr "Zmień typ podstawowy" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Skopiuj ścieżkę węzła" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16690,7 +17588,17 @@ msgstr "Zmień nazwę argumentu" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Resetuj do domyślnych" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Dopuszczalne znaki:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Tryb skalowania" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16750,11 +17658,6 @@ msgstr "Przypisz" msgid "Get %s" msgstr "Przyjmij %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Indeks:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nieprawidłowa nazwa właściwości indeksowej." @@ -16797,6 +17700,11 @@ msgstr ":nieprawidłowe argumenty: " msgid "a if cond, else b" msgstr "a jeśli warunek, w przeciwnym razie b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nazwa" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Nie znaleziono VariableGet w skrypcie: " @@ -16870,6 +17778,10 @@ msgstr "" msgid "SubCall" msgstr "PodWywołania" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Zbuduj %s" @@ -16923,6 +17835,11 @@ msgstr "Następna klatka fizyki" msgid "%s sec(s)" msgstr "%s sekund(s)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Maluj kafelek" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "SygnałOczekiwania" @@ -16948,6 +17865,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16959,9 +17880,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Wyczyść Łańcuch IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Przekroczenie czasu." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16990,6 +17916,11 @@ msgstr "" msgid "Visibility State" msgstr "Przełącz widoczność" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Ponów Próbę" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17869,6 +18800,60 @@ msgstr "" "Właściwość \"Frames\" musi zawierać odpowiedni zasób SpriteFrames, aby " "AnimatedSprite wyświetlał klatki." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Klatka %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skaluj" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Uruchom" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Wyśrodkowane" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Przesunięcie:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17879,24 +18864,32 @@ msgstr "Nadpisuje" msgid "Space Override" msgstr "Nadpisuje" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Wygeneruj punkty" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "SygnałOczekiwaniaInstancji" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Domyślny podgląd" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Liniowy" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17907,8 +18900,8 @@ msgstr "Dodaj magistralę audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Otwórz układ magistrali audio" +msgid "Override" +msgstr "Nadpisuje" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17929,10 +18922,11 @@ msgid "Pitch Scale" msgstr "Skaluj" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Uruchom" +msgid "Autoplay" +msgstr "Ustaw automatycznie" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17940,7 +18934,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Wybierz odległość:" @@ -17970,13 +18965,29 @@ msgstr "Skopiuj węzły" msgid "Anchor Mode" msgstr "Tryb ikon" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Krok obrotu:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Bieżący:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Przybliż" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 widok" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Tryb przesuwania" @@ -17985,38 +18996,62 @@ msgstr "Tryb przesuwania" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Płynny Krok" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Ustaw margines" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Ustaw margines" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Ustaw margines" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Płynny Krok" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Przesunięcie:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Przesunięcie:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Przesunięcie:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Ustaw margines" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Wywołania rysowania:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Wywołania rysowania:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Ustaw margines" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Węzeł Blend2" @@ -18026,29 +19061,65 @@ msgstr "Węzeł Blend2" msgid "Light Mode" msgstr "Rozciągnij po prawej" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Cząsteczki" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Cząsteczki" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Przełącz widoczność" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Przełącz widoczność" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Zapełnij" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Zapełnij" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Pokaż pozycję początkową" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Światło" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18073,6 +19144,11 @@ msgstr "" "Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, " "aby zdefiniować kształt." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Wybierz kafelek" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18105,6 +19181,19 @@ msgstr "" msgid "Build Mode" msgstr "Tryb linijki" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Wyłączony element" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Utwórz wielokąt kolizji" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18149,6 +19238,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Ustawienia:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Ilośc:" @@ -18158,16 +19254,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Przetwarzanie końcowe" +msgid "One Shot" +msgstr "Jednorazowy Węzeł" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skaluj" +msgid "Preprocess" +msgstr "Przetwarzanie końcowe" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18191,11 +19287,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Pokaż klatki na sekundę" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Lokalne projekty" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18211,8 +19318,10 @@ msgstr "" msgid "Texture" msgstr "Tekst" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18224,9 +19333,19 @@ msgstr "Maska emisji" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Źródła emisji: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Uchwyty" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18252,7 +19371,8 @@ msgid "Initial Velocity" msgstr "Inicjuj" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18290,12 +19410,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Kolory" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18333,16 +19447,32 @@ msgstr "Złącze nie jest połączone do dwóch węzłów PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Węzeł" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Węzeł" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Wyłączony przycisk" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18351,11 +19481,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicjuj" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18367,44 +19497,41 @@ msgstr "" "Tekstura z kształtem promieni światła musi być dostarczona do właściwości " "\"Texture\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Edytor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Obszar tekstury" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Zmień" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Obróć w prawo" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Zmień rozmiar kamery" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Warstwa" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18413,28 +19540,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Widok z tyłu" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Zmień filtr" +msgid "Gradient Length" +msgstr "Gradient edytowany" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtry:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtruj metody" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zamknij" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Tryb linijki" @@ -18455,6 +19587,11 @@ msgstr "" msgid "Width Curve" msgstr "Podziel krzywą" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Domyślny" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18488,25 +19625,41 @@ msgstr "Tryb obszaru" msgid "End Cap Mode" msgstr "Tryb przyciągania:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "w kolejności:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicjuj" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Pomnóż %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Edytuj połączenie:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18538,6 +19691,11 @@ msgstr "Wybierz odległość:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D może zostać użyty tylko pod węzłem Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Zmień zewnętrzny promień torusa" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18546,6 +19704,11 @@ msgstr "" "NavigationObstacle2D służy jedynie do zapewnienia unikania kolizji obiektowi " "Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Wierzchołki:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18571,12 +19734,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Krok obrotu:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Obracanie o %s stopni." @@ -18591,10 +19750,48 @@ msgstr "Stała globalna" msgid "Global Rotation Degrees" msgstr "Obracanie o %s stopni." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Losowa skala:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Zachowaj globalną transformację" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Przyciągaj względnie" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Przesunięcie:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Użyj przyciągania skali" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Na końcu" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18602,11 +19799,18 @@ msgstr "" "Węzeł typu ParallaxLayer zadziała tylko jeśli będzie dzieckiem węzła " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Akcja" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Odbij" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18648,11 +19852,17 @@ msgstr "" "Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym " "\"Particles Animation\"." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Tryb priorytetów" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Podziel krzywą" @@ -18666,6 +19876,20 @@ msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D msgid "Unit Offset" msgstr "Offset siatki:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Przesunięcie:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Przesunięcie:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18676,12 +19900,22 @@ msgid "Layers" msgstr "Warstwa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicjuj" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicjuj" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcja" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18724,15 +19958,40 @@ msgstr "Światło" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "NiestandardowyWęzeł" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Ciągłe" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Wybierz Kolor" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Inteligentne przyciąganie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Szybkość:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18741,42 +20000,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Wrzuć na siłę" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Ustaw margines" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (fizyczny)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Przesuwam wyjście" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderer:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Języki" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Tryb kolizji" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Nieprawidłowy RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Tryb kolizji" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Tryb kolizji" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbituj widok w prawo" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Obracanie o %s stopni." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Obszar tekstury" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "w kolejności:" +msgid "Vertex Colors" +msgstr "Wierzchołki" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18789,22 +20103,45 @@ msgid "Gizmo Extents" msgstr "Uchwyty" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Tryb kolizji" +msgid "Cast To" +msgstr "Utwórz węzeł shadera" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Usuń punkt" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Następny koordynat" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Uruchom ponownie" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18835,6 +20172,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Klatka %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtruj skrypty" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18852,51 +20199,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Zmień rozmiar kamery" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Przekształcanie" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicjuj" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Pokaż pozycję początkową" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Tryb kolizji" +msgid "Y Sort" +msgstr "Sortuj" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Kolizja" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Tryb priorytetów" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Główne funkcjonalności:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Tryb kolizji" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Tryb kolizji" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Ustaw transformację przesłaniacza" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Przyciągaj do środka węzła" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Profil" +msgid "Shape Visible" +msgstr "Przełącz widoczność" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18917,27 +20283,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Zresetuj głośność magistrali" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Zresetuj głośność magistrali" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Ustaw nazwę uniformu" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera musi posiadać węzeł ARVROrigin jako nadrzędny." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18955,7 +20312,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Tylko zakotwiczenie" #: scene/3d/arvr_nodes.cpp @@ -18974,6 +20331,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Losowa skala:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19002,34 +20364,38 @@ msgstr "Kolory emisji" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Kolory emisji" +msgid "Degrees" +msgstr "Obracanie o %s stopni." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacja" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Włącz Dopplera" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Ścieżka właściwości" +msgid "Tracking" +msgstr "Pakowanie" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19044,6 +20410,16 @@ msgstr "Wyczyść przekształcenie" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Poddrzewo" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19073,6 +20449,13 @@ msgstr "Zapisywanie map światła" msgid "Done" msgstr "Gotowe" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Uchwyty" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19085,6 +20468,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtr:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Kolory" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19097,38 +20494,43 @@ msgstr "Nowy atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Wyświetlaj środowisko" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Ogólne" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Przechwytywanie z piksela" +msgid "Max Size" +msgstr "Rozmiar:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Przechwyć" +msgid "Custom Sky" +msgstr "NiestandardowyWęzeł" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Obracanie o %s stopni." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "NiestandardowyWęzeł" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Przemieść efekt magistrali" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Wcięcie w prawo" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Nawigacja" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19139,14 +20541,24 @@ msgstr "" msgid "Light Data" msgstr "z danymi" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nazwa węzła:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Ścieżka właściwości" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19156,6 +20568,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Offset siatki:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19165,8 +20582,9 @@ msgstr "Najbliższy" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19177,15 +20595,15 @@ msgstr "Ustaw margines" msgid "Clip To" msgstr "Przytnij powyżej" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Odbij portale" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Przechwyć" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19259,17 +20677,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Maska emisji" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Uchwyty" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Punkty emisji:" +msgid "Ring Radius" +msgstr "Maska emisji" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Zmień wewnętrzny promień torusa" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Obróć w prawo" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Ostrzeżenia" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19285,20 +20714,28 @@ msgstr "Odbij portale" msgid "Portal Mode" msgstr "Tryb priorytetów" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Włącz priorytety" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Biblioteka dynamiczna" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19308,15 +20745,6 @@ msgstr "Biblioteka dynamiczna" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Nawigacja" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19354,21 +20782,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Wybierz Kolor" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Tryb maski bitowej" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Zresetuj głośność magistrali" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19377,24 +20802,26 @@ msgstr "Kierunki" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Tryb bez rozproszeń" +msgid "Blend Splits" +msgstr "Czasy Blendowania:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Głębia" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Pokaż domyślne" #: scene/3d/light.cpp @@ -19406,17 +20833,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformacja Zaniechana." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Wektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testowanie" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignoruj]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent może być stosowane wyłącznie pod węzłem przestrzennym." @@ -19487,11 +20930,21 @@ msgstr "" "Animacja Particles wymaga użycia zasobu SpatialMaterial, którego Billboard " "Mode jest ustawione na \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Przełącz widoczność" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Wywołania rysowania:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Wywołania rysowania:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path." @@ -19526,8 +20979,8 @@ msgstr "Oś" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Maluj kafelek" +msgid "Body Offset" +msgstr "Przesunięcie:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19553,6 +21006,11 @@ msgstr "Node A i Node B muszą być różnymi węzłami PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Usuń węzły" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19610,39 +21068,82 @@ msgstr "Room nie powinien być potomkiem Portalu." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup nie powinien być potomkiem Portalu." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portale aktywne]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Korzeń edycji:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Domyślny" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Zgrupowany" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Promień:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debugger" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Tryb obrotu" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Offset siatki:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Włączyć przyciąganie" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Wybierz Kolor" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Kolory emisji" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Wcięcie w prawo" #: scene/3d/remote_transform.cpp msgid "" @@ -19672,6 +21173,10 @@ msgstr "" "Otoczka wypukła pokoju zawiera dużą liczbę płaszczyzn.\n" "Rozważ uproszczenie granicy pokoju w celu zwiększenia wydajności." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19713,6 +21218,10 @@ msgstr "Powinien być tylko jeden RoomManager w drzewie sceny." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19781,6 +21290,16 @@ msgstr "" "Błąd liczenia granic pokoju.\n" "Upewnij się, że wszystkie pokoje zawierają geometrię lub ręczne granice." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Klatka fizyki %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Utwórz wielokąt kolizji" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19803,6 +21322,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19829,11 +21352,6 @@ msgstr "" "działania.\n" "Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Zachowaj globalną transformację" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19843,7 +21361,16 @@ msgstr "" msgid "Gizmo" msgstr "Uchwyty" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Klatka fizyki %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19898,16 +21425,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separacja:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Kółko myszy w górę." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcja" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Wyrażenie" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Błąd" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separacja:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19938,6 +21497,11 @@ msgstr "Dodatkowe argumenty wywołania:" msgid "Baked Light" msgstr "Stwórz Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generowanie Lightmapy" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19946,22 +21510,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Wybierz odległość:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Wybierz odległość:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19988,11 +21548,13 @@ msgstr "" "Background Mode tego środowiska na Canvas (dla scen 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Scena główna" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20006,6 +21568,11 @@ msgstr "Wartość" msgid "Auto Triangles" msgstr "Przełącz automatyczne trójkąty" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Przełącz automatyczne trójkąty" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20042,6 +21609,11 @@ msgstr "Czas X-Fade (s):" msgid "autorestart_" msgstr "Automatyczny Restart:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automatyczny Restart:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20062,11 +21634,26 @@ msgstr "Dodaj port wejściowy" msgid "Xfade Time" msgstr "Czas X-Fade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Offset siatki:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Przełącznik" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Ustaw autopostęp" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opcje zaawansowane" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Resetowanie animacji" @@ -20081,11 +21668,6 @@ msgstr "Ustaw animację" msgid "Assigned Animation" msgstr "Dodaj animację" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Ustaw automatycznie" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20106,22 +21688,16 @@ msgid "Playback Options" msgstr "Opcje klasy:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Odtwórz scenę" +msgid "Default Blend Time" +msgstr "Domyślny motyw" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Akcja" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20167,10 +21743,20 @@ msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem." msgid "Tree Root" msgstr "Utwórz korzeń:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Przypnij AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Dodaj ścieżkę" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." @@ -20180,16 +21766,88 @@ msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." msgid "Playback" msgstr "Uruchom" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Wklej parametry" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Ścieżka eksportu" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacja" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nazwa korzenia" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Kości" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Sposób interpolacji" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Nadpisuje" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Zmień nadrzędny węzeł" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Zamień na funkcję" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Odtwórz scenę" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Cel" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Zachowaj proporcje" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20200,15 +21858,24 @@ msgstr "Tryb zaznaczenia" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Odbij poziomo" +msgid "Horizontal" +msgstr "Poziomo:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Odbij pionowo" +msgid "Vertical" +msgstr "Pionowo:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Pokaż pozycję początkową" #: scene/gui/base_button.cpp #, fuzzy @@ -20216,12 +21883,11 @@ msgid "Action Mode" msgstr "Tryb ikon" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Przycisk" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20234,6 +21900,11 @@ msgstr "Skróty" msgid "Group" msgstr "Grupy" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Skopiuj tekst" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20243,6 +21914,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Rozwiń wszystko" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Lewy górny róg" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20253,6 +21934,36 @@ msgstr "" "LPM: Ustaw ten kolor\n" "PPM: Usuń próbkę" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Edytuj wielokąt" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Tryb zaznaczenia" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Tryb przesuwania" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Opóźniony" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Profile eksportu" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Przełącz widoczność" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Pobierz kolor z okna edytora." @@ -20301,50 +22012,46 @@ msgstr "Tylko zakotwiczenie" msgid "Grow Direction" msgstr "Kierunki" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Poziomo:" +msgid "Min Size" +msgstr "Rozmiar zarysu:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Pionowo:" +msgid "Pivot Offset" +msgstr "Offset siatki:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Obrót losowy:" +msgid "Clip Content" +msgstr "Stała klasy" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Narzędzia" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Przejdź do wprowadzania ścieżki" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Tryb okluzji" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtr ustawień lokalizacji" +msgid "Default Cursor Shape" +msgstr "Załaduj domyślny układ magistral." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20354,17 +22061,8 @@ msgstr "Rozmiar: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Odbij poziomo" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Odbij pionowo" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Tryb zaznaczenia" #: scene/gui/control.cpp #, fuzzy @@ -20381,9 +22079,13 @@ msgid "Dialog" msgstr "Okno dialogowe XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Skopiuj tekst" +msgid "Autowrap" +msgstr "Autoładowanie" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20393,15 +22095,50 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Proszę potwierdzić..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Nadpisz element" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Rozszerzenie musi być poprawne." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Rozłącz" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Offset siatki:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Wybierz odległość:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Przybliż" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Przybliż" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Oddal" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Pokaż kości" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20410,11 +22147,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Włącz minimapę siatki." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Pokaż kości" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Zaznacz" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Głośność" @@ -20426,21 +22178,50 @@ msgid "Timers" msgstr "Czas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Zastosuj reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Wypełnij zaznaczone" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testowanie" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Losowa skala:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Widok z przodu" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20467,6 +22248,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Dopuszczalne znaki:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Pomoc kontekstowa" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtruj sygnały" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtruj sygnały" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Skróty" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtruj sygnały" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Tylko zaznaczenie" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20478,23 +22307,41 @@ msgid "Placeholder" msgstr "Wczytaj jako zastępczy" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Wczytaj jako zastępczy" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Ustaw punkt kontrolny wychodzący z krzywej" +msgid "Blink Speed" +msgstr "Szybkość:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Przełącznik" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Wyśrodkowane" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Ustaw obszar tekstury" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20504,15 +22351,6 @@ msgstr "Ustaw margines" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Utwórz poziomą prowadnicę" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20530,6 +22368,11 @@ msgstr "" msgid "Popup" msgstr "Zapełnij" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Łącznie" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20540,6 +22383,30 @@ msgstr "" "dowolnej funkcji popup*(). Ustawienie ich jako widocznych do edycji jest w " "porządku, ale zostaną ukryte po uruchomieniu." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Wyśrodkowywanie na zaznaczeniu" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Usuń zaznaczenie" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Usuń zaznaczone" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Szukaj" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20549,30 +22416,110 @@ msgstr "Ostatnie:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Jeśli \"Exp Edit\" jest włączone, \"Min Value\" musi być większe od 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Zachowaj proporcje" +msgid "Min Value" +msgstr "Przypnij wartość" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Wartość" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Strona: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Edycja" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Zgrupowany" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Zmień nazwę elementu koloru" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Brzegowe piksele" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Weź indeks" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatyczne wcięcie" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Czasy Blendowania:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Koniec" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Dopuszczalne znaki:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Skopiuj tekst" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Rozmiar:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Oznacz ciężar kości" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Tylko zaznaczenie" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Konfiguruj wybrany profil:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20593,15 +22540,59 @@ msgstr "" "Użyj kontenera jako dziecko (VBox, HBox, itp.) lub węzła typu Control i " "ustaw minimalny rozmiar ręcznie." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Zapełnij powierzchnię" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Poziomo:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtruj sygnały" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Wybierz Kolor" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "w kolejności:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Przedrostek:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Przyrostek:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Offset siatki:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Zwiń wszystko" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20616,12 +22607,87 @@ msgstr "" msgid "Current Tab" msgstr "Bieżący:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Przełącz widoczność" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Przeciągnij i upuść, by zmienić kolejność." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Zakładki" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Pomiń punkty wstrzymania" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folder:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Włącz" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Włącz" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Pionowo:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Poziomo:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Wywołania rysowania:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Odblokuj węzeł" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20629,59 +22695,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Obszar tekstury" +msgid "Focused" +msgstr "Przejdź do wprowadzania ścieżki" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Edytor wyłączony)" +msgid "Click Mask" +msgstr "Tryb kolizji" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Rozwiń wszystko" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Obszar tekstury" +msgid "Over" +msgstr "Nadpisz" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Przekrocz" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Właściwości motywu" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20696,12 +22746,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicjuj" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Obracanie o %s stopni." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Wyśrodkowane po lewej" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Sposób interpolacji" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20711,6 +22773,21 @@ msgstr "" msgid "(Other)" msgstr "Inne" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Przełącz widoczność" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Wyłączony przycisk" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Utwórz korzeń:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20720,8 +22797,12 @@ msgstr "" msgid "Audio Track" msgstr "Dodaj ścieżkę" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20729,14 +22810,14 @@ msgstr "" msgid "Stream Position" msgstr "Ustaw punkt kontrolny wchodzący z krzywej" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Pokaż widok" +msgid "Stretch Shrink" +msgstr "Załaduj" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Pokaż widok" #: scene/main/http_request.cpp @@ -20776,6 +22857,11 @@ msgstr "" msgid "Editor Description" msgstr "Opis" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Ścieżka eksportu" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20806,6 +22892,35 @@ msgstr "Pomnóż %s" msgid "Custom Multiplayer" msgstr "Ustaw wiele:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Włącz priorytety" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Sposób interpolacji" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Lewy górny róg" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Tryb kolizji" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Tryb nawigacji" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20815,6 +22930,16 @@ msgstr "Nowy korzeń sceny" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Pomnóż %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Sposób interpolacji" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20846,11 +22971,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Utwórz obrys" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Sposób interpolacji" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20877,12 +22997,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20917,17 +23037,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Maluj kafelek" +msgid "Autostart" +msgstr "Automatyczny Restart:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Lewy górny róg" +msgid "Viewport Path" +msgstr "Ścieżka eksportu" #: scene/main/viewport.cpp msgid "" @@ -20949,6 +23065,19 @@ msgstr "" "Wielkość Viewportu musi być większa lub równa 2 piksele w obu wymiarach, by " "cokolwiek renderować." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Nadpisz element" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20957,6 +23086,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transpozycja" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Zmień wartość wejściową" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Wiązanie" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Wyłączony element" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lewe liniowe" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20968,13 +23130,33 @@ msgid "Render Target" msgstr "Renderer:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Zmień sposób aktualizacji animacji" +msgid "Clear Mode" +msgstr "Tryb linijki" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Włącz" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Włącz" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Włącz tryb warstw cebuli (onion skinning)" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Wyłączony element" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20982,7 +23164,17 @@ msgid "Shadow Atlas" msgstr "Nowy atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Wyczyść przekształcenie" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Zachowaj globalną transformację" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21004,15 +23196,30 @@ msgstr "NiestandardowyWęzeł" msgid "Loop Mode" msgstr "Tryb przesuwania" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Przypnij wartość" +msgid "Loop Begin" +msgstr "Tryb przesuwania" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Wartość" +msgid "Loop End" +msgstr "Tryb przesuwania" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Węzeł Mieszania" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumenty głównej sceny:" #: scene/resources/curve.cpp #, fuzzy @@ -21023,15 +23230,15 @@ msgstr "Połowa rozdzielczości" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Wektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Nadpisz element" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21042,6 +23249,16 @@ msgstr "Przejdź do wprowadzania ścieżki" msgid "Outline Size" msgstr "Rozmiar zarysu:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcja" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sygnały" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21061,29 +23278,36 @@ msgstr "z danymi" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Tryb ikon" +msgid "Sky Custom FOV" +msgstr "NiestandardowyWęzeł" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Dokumentacja online" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Krok obrotu:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Obracanie o %s stopni." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21092,49 +23316,73 @@ msgid "Ambient Light" msgstr "Wcięcie w prawo" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Warunek" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Zapisywanie pliku:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Ilośc:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Głębia" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Głębia" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Głębia" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Podziel krzywą" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtruj sygnały" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Podziel krzywą" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtruj sygnały" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Światło" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Światło" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Podziel krzywą" #: scene/resources/environment.cpp #, fuzzy @@ -21143,15 +23391,11 @@ msgstr "Mapowanie zasobów" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Tryb przyciągania:" +msgid "Exposure" +msgstr "Eksportuj" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21159,19 +23403,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21180,20 +23416,27 @@ msgid "SS Reflections" msgstr "Skaluj zaznaczone" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Krok" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Tylko zaznaczenie" +msgid "Fade In" +msgstr "Zanikanie w (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Zanikanie z (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Głębia" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21202,122 +23445,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Promień:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Rozciągnij po prawej" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Promień:" +msgid "AO Channel Affect" +msgstr "Debug kanału UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Kolory" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Wybierz odległość:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Przejście: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Węzeł Blend2" +msgid "HDR Scale" +msgstr "Skaluj" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21325,26 +23518,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Światło" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separacja:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Funkcja koloru." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Ostrzeżenia" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Ostatnie:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Tryb bez rozproszeń" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Przesunięcie:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21354,6 +23565,15 @@ msgstr "" msgid "Map Depth" msgstr "Głębia" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Głębia" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21375,44 +23595,46 @@ msgid "Parameters" msgstr "Parametr zmieniony:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Tryb przesuwania" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Tryb linijki" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Sposób interpolacji" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Rozciągnij po lewej" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Widok z przodu" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Tryb linijki" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Węzeł Blend2" +msgid "Grow Amount" +msgstr "Ilośc:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21420,6 +23642,16 @@ msgstr "" msgid "Particles Anim" msgstr "Cząsteczki" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Klatka %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Klatka %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21436,10 +23668,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21463,11 +23691,6 @@ msgstr "Kolory emisji" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Losowa skala:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21497,34 +23720,37 @@ msgid "Ambient Occlusion" msgstr "Okluzja" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Obszar tekstury" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Głębia" +msgid "Min Layers" +msgstr "Warstwa" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Warstwa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Odbij portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21535,27 +23761,14 @@ msgstr "Przejście: " msgid "Refraction" msgstr "Separacja:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Losowa skala:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Węzeł Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Warstwa" #: scene/resources/material.cpp #, fuzzy @@ -21563,7 +23776,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21571,41 +23784,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Tryb priorytetów" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Tryb bez rozproszeń" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Tryb przesuwania" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Stwórz Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21639,8 +23836,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformacja Zaniechana." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Przekształć Mapę UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Utwórz Tablicę" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Utwórz Tablicę" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21656,6 +23869,11 @@ msgstr "Parsowanie Geometrii..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Źródło" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21668,11 +23886,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Rozmiar zarysu:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21687,11 +23900,6 @@ msgstr "" msgid "Max Error" msgstr "Błąd" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Wielokąt" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21706,6 +23914,18 @@ msgstr "Wybierz odległość:" msgid "Sample Max Error" msgstr "Próbnik (sampler)" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21714,43 +23934,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere ustaw sfery" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Wielokąt" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Przesuń punkty" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Dziel %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modyfikator prędkości swobodnego widoku" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Wolny modyfikator swobodnego widoku" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Punkty emisji:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Źródła emisji: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Kolory emisji" +msgid "Color Texture" +msgstr "Motyw edytora" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Punkty emisji:" +msgid "Point Count" +msgstr "Dodaj port wejściowy" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Płaszczyzna:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Odbij portale" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21783,6 +24036,18 @@ msgstr "Prawy dolny róg" msgid "Left To Right" msgstr "Prawy górny róg" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21806,17 +24071,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Następny poziom" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Podziel krzywą" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Zapisywanie pliku:" #: scene/resources/sky.cpp #, fuzzy @@ -21825,12 +24087,8 @@ msgstr "Zgrupowany" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Zamknij krzywą" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Zakładki" #: scene/resources/sky.cpp #, fuzzy @@ -21839,35 +24097,21 @@ msgstr "Uruchom" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Substytut" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Podziel krzywą" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Obszar tekstury" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21878,11 +24122,6 @@ msgstr "Ustaw margines" msgid "Expand Margin" msgstr "Rozwiń wszystko" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Zapełnij" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21892,10 +24131,6 @@ msgstr "Zmień wewnętrzny promień torusa" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21912,10 +24147,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21935,14 +24166,30 @@ msgstr "Wczytaj profil" msgid "Base Texture" msgstr "Usuń teksturę" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Strona: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Tryb skalowania" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Przechwyć" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Tryb odtwarzania:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Tryb odtwarzania:" #: scene/resources/texture.cpp #, fuzzy @@ -21954,11 +24201,29 @@ msgstr "Zmień typ podstawowy" msgid "Current Frame" msgstr "Nazwa aktualnej sceny" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Tryb przesuwania" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Z uwzględnieniem wielkości liter" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Domyślny" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21999,6 +24264,16 @@ msgstr "Obszar tekstury" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Profil funkcjonalności Godota" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Zmień wartość wejściową" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22013,6 +24288,16 @@ msgstr "Niewłaściwa funkcja porównania dla tego typu." msgid "Fallback Environment" msgstr "Wyświetlaj środowisko" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Scena główna" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22031,10 +24316,32 @@ msgstr "Lewe liniowe" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicjuj" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interfejs użytkownika" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22076,12 +24383,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Wydanie" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22093,7 +24400,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22112,13 +24419,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Oceń dokumentację" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Omiń" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22138,20 +24446,11 @@ msgstr "" msgid "Post Gain" msgstr "Po" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Zasoby" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22187,7 +24486,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Rozmiar:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22195,14 +24494,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Tryb odtwarzania:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Oceń dokumentację" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22210,7 +24503,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Omiń" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22223,18 +24516,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Przekroczenie czasu." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Węzeł Mieszania" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22255,13 +24543,33 @@ msgid "Channel Disable Time" msgstr "Zmień czas mieszania" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Dodaj port wejściowy" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Przechwytywanie z piksela" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Zmienna globalna" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektywa" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22275,19 +24583,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Rozmiar:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "\"Wolny widok\" w lewo" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Liniowy" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Domyślny podgląd" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicjuj" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Tryb kolizji" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Tryb kolizji" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Tryb kolizji" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Tryb kolizji" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Tryb kolizji" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Tryb kolizji" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Wyśrodkowane po lewej" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22327,6 +24711,11 @@ msgstr "Stałe nie mogą być modyfikowane." msgid "Spatial Partitioning" msgstr "Rozdzielanie..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtruj sygnały" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22487,7 +24876,7 @@ msgstr "Sposób interpolacji" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Otwórz" #: servers/visual_server.cpp @@ -22637,5 +25026,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Zmień rozmiar kamery" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 667c849590a..e37790164ae 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -23,6 +23,58 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.7-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Forge yer Node!" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Slit th' Node" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Edit" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Edit" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -32,10 +84,95 @@ msgstr "Yer functions:" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Discharge ye' Signal" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Edit" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Slit th' Node" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Error loading yer Calligraphy Pen." + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Error loading yer Calligraphy Pen." + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -63,9 +200,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Yer functions:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -91,6 +240,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -100,25 +253,66 @@ msgstr "Slit th' Node" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Slit th' Node" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Slit th' Node" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Slit th' Node" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Slit th' Node" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -169,6 +363,15 @@ msgstr "Evil argument o' th' type '%s'" msgid "On call to '%s':" msgstr "O' th' call t' '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -209,10 +412,154 @@ msgstr "Yar, Blow th' Selected Down!" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Rename Variable" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Slit th' Node" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Grub:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Add Function" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Change" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Change" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Switch" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -226,10 +573,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -411,18 +760,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Paste yer Node" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -450,7 +801,7 @@ msgstr "" msgid "Max Functions" msgstr "Rename Function" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Swap yer Expression" @@ -522,15 +873,26 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Change" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -543,7 +905,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "' Barnacles" @@ -575,7 +937,7 @@ msgstr "' Exa-Barnacles" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -645,8 +1007,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Slit th' Node" @@ -663,7 +1030,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -955,8 +1322,10 @@ msgstr "Edit" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1096,6 +1465,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1490,7 +1861,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1663,13 +2034,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1801,11 +2165,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "" +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Yer functions:" #: editor/editor_about.cpp msgid "Developers" @@ -2151,7 +2515,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2626,8 +2992,11 @@ msgstr "Slit th' Node" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Slit th' Node" @@ -2647,6 +3016,16 @@ msgstr "Slit th' Node" msgid "Current Path" msgstr "Slit th' Node" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Rename Variable" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2667,7 +3046,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2788,6 +3168,8 @@ msgid "Theme Properties" msgstr "Paste yer Node" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2901,15 +3283,19 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Yer signals:" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2922,6 +3308,32 @@ msgstr "Paste yer Node" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Call" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3635,7 +4047,7 @@ msgstr "Paste yer Node" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Cursed" @@ -3681,7 +4093,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4294,7 +4706,10 @@ msgstr "th' Members:" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4399,11 +4814,26 @@ msgstr "Discharge ye' Function" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "th' Base Type:" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Paste yer Node" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Edit yer Variable:" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4537,7 +4967,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4605,11 +5035,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Rename Variable" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4660,15 +5085,15 @@ msgstr "" msgid "Highlighting" msgstr "Yer functions:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4682,19 +5107,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4703,12 +5122,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Call" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Call" @@ -4719,11 +5138,11 @@ msgstr "Call" msgid "Navigation" msgstr "Ye be fixin' Signal:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4744,7 +5163,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4836,7 +5255,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4940,7 +5359,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5167,7 +5586,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5200,8 +5621,7 @@ msgstr "Discharge ye' Signal" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5368,6 +5788,10 @@ msgstr "" "Smash yer Ctrl key t' sink yer Getter. Smash yer Shift t' sink a generic " "signature." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6823,8 +7247,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6912,6 +7336,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6920,6 +7345,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7004,6 +7431,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7123,7 +7551,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7288,11 +7716,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8381,6 +8809,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8933,17 +9362,20 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Discharge ye' Signal" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Ye be fixin' Signal:" @@ -9030,6 +9462,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9493,7 +9926,8 @@ msgstr "Slit th' Node" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9537,6 +9971,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9730,7 +10165,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9746,7 +10182,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9834,7 +10270,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10095,7 +10531,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10482,6 +10918,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11029,15 +11468,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "th' Base Type:" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11379,6 +11809,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11386,7 +11817,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12020,7 +12451,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12771,6 +13203,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12785,10 +13221,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12845,7 +13277,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13164,6 +13597,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Yer functions:" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13308,10 +13748,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13364,10 +13800,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13517,12 +13949,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Add Function" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13713,7 +14140,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14480,7 +14909,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14504,6 +14933,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14573,7 +15007,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14585,14 +15019,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Discharge ye' Signal" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14777,17 +15214,12 @@ msgstr "Ye be fixin' Signal:" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Change" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14856,30 +15288,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14909,10 +15331,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14921,7 +15339,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14938,10 +15364,6 @@ msgstr "" msgid "Energy Saving" msgstr "Error loading yer Calligraphy Pen." -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14972,10 +15394,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15007,8 +15425,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Slit th' Node" #: main/main.cpp msgid "Low Processor Mode" @@ -15018,10 +15437,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15082,14 +15497,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Paste yer Node" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Discharge ye' Variable" #: main/main.cpp msgid "macOS Native Icon" @@ -15167,6 +15583,7 @@ msgid "Main Loop Type" msgstr "Find ye Node Type" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15186,7 +15603,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15227,24 +15644,33 @@ msgstr "" msgid "Operation" msgstr "Yer functions:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Ye be fixin' Signal:" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Ye be fixin' Signal:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Ye be fixin' Signal:" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Discharge ye' Function" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15252,10 +15678,12 @@ msgstr "Change" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15267,10 +15695,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15283,6 +15719,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Ye be fixin' Signal:" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15291,6 +15734,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Paste yer Node" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15308,20 +15756,83 @@ msgstr "" msgid "Path Rotation" msgstr "Slit th' Node" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "There be no Node at ye path's end!" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Slit th' Node" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Slit th' Node" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Ye be fixin' Signal:" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Slit th' Node" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Change" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Discharge ye' Variable" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15377,13 +15888,18 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Forge yer Node!" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15485,6 +16001,167 @@ msgstr "" msgid "Export GLTF..." msgstr "Edit" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "th' Base Type:" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Add Signal" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "' Mega-Barnacles" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Add Signal" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "th' Base Type:" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Edit" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Change" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Slit th' Node" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Change" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Add Function" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Discharge ye' Signal" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15494,10 +16171,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Slit th' Node" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Discharge ye' Signal" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15506,7 +16196,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Slit th' Node" @@ -15528,6 +16262,16 @@ msgstr "" msgid "Materials" msgstr "Change" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Slit th' Node" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15571,17 +16315,46 @@ msgstr "Slit th' Node" msgid "Animations" msgstr "Yer functions:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Edit" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Slit th' Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Slit th' Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Slit th' Node" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15770,12 +16543,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Slit th' Node" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15791,11 +16570,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15881,6 +16660,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15889,6 +16676,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15905,12 +16696,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Slit th' Node" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Edit yer Variable:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Edit yer Variable:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15960,13 +16795,6 @@ msgstr "Avast! Yer stack has burst! Her depth be: " msgid "Visual Script" msgstr "Discharge ye' Variable" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Yer functions:" - #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" @@ -16316,6 +17144,7 @@ msgid "Edit Member" msgstr "th' Members:" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Swap yer Expression" @@ -16324,6 +17153,11 @@ msgstr "Swap yer Expression" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Paste yer Node" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16423,13 +17257,29 @@ msgstr "Slit th' Node" msgid "Basic Type" msgstr "th' Base Type:" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Forge yer Node!" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "th' Base Type:" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Slit th' Node" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16488,10 +17338,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Yer index property name be thrown overboard!" @@ -16533,6 +17379,11 @@ msgstr ": Evil arguments: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Change" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet be in davy jones locker! Not in th' script: " @@ -16612,6 +17463,10 @@ msgstr "" msgid "SubCall" msgstr "Call" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16667,6 +17522,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16694,6 +17553,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16703,7 +17566,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16731,6 +17598,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17531,6 +18402,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Slit th' Node" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Slit th' Node" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Slit th' Node" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17539,22 +18460,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Yar, Blow th' Selected Down!" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17564,9 +18492,8 @@ msgid "Audio Bus" msgstr "Rename Function" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr "Rename Function" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17586,8 +18513,9 @@ msgid "Pitch Scale" msgstr "Slit th' Node" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17596,7 +18524,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17624,12 +18553,27 @@ msgstr "Forge yer Node!" msgid "Anchor Mode" msgstr "Slit th' Node" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Slit th' Node" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Slit th' Node" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Slit th' Node" @@ -17638,32 +18582,54 @@ msgstr "Slit th' Node" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Call" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Call" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Slit th' Node" @@ -17673,26 +18639,60 @@ msgstr "Slit th' Node" msgid "Light Mode" msgstr "Ye be fixin' Signal:" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Yer functions:" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Toggle ye Breakpoint" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Slit th' Node" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17710,6 +18710,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Paste yer Node" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17734,6 +18739,19 @@ msgstr "" msgid "Build Mode" msgstr "Slit th' Node" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Cursed" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Yar, Blow th' Selected Down!" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17766,6 +18784,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Discharge ye' Signal" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17775,16 +18800,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Preprocess" -msgstr "Swap yer Expression" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Slit th' Node" +msgid "Preprocess" +msgstr "Swap yer Expression" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17806,11 +18830,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Rename Function" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17826,8 +18861,10 @@ msgstr "" msgid "Texture" msgstr "Discharge ye' Variable" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17837,7 +18874,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17864,7 +18909,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17900,11 +18946,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17941,16 +18982,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Slit th' Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Slit th' Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Cursed" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17958,11 +19015,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17972,41 +19029,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Edit" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Change" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18014,28 +19068,32 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Change" +msgid "Gradient Length" +msgstr "th' Base Type:" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Paste yer Node" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Paste yer Node" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Close" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Slit th' Node" @@ -18052,6 +19110,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "th' Base Type:" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18082,23 +19145,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Slit th' Node" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18127,12 +19205,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -18153,11 +19239,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18170,20 +19253,63 @@ msgstr "Rename Variable" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Rename Variable" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Change yer Anim Transform" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Discharge ye' Variable" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Discharge ye' Variable" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Add Function" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "See'in Double" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18212,11 +19338,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Toggle ye Breakpoint" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18228,6 +19360,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18237,12 +19381,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Yer functions:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18279,14 +19431,36 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "Slit th' Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18295,37 +19469,87 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Ye be fixin' Signal:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr ": Evil arguments: " + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Ye be fixin' Signal:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Ye be fixin' Signal:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Discharge ye' Signal" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -18337,23 +19561,43 @@ msgstr "Discharge ye' Variable" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Ye be fixin' Signal:" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Discharge ye' Signal" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18380,6 +19624,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Slit th' Node" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Paste yer Node" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18392,47 +19646,65 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Ye be fixin' Signal:" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Ye be fixin' Signal:" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Ye be fixin' Signal:" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Change yer Anim Transform" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Ye be fixin' Signal:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Forge yer Node!" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Discharge ye' Variable" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Ye be fixin' Signal:" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Visible" +msgstr "Toggle ye Breakpoint" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -18451,26 +19723,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Discharge ye' Signal" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Change" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18485,8 +19749,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Slit th' Node" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18502,6 +19767,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Slit th' Node" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18528,32 +19798,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Yer functions:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "' Barnacles" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Change" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18569,6 +19843,15 @@ msgstr "Change yer Anim Transform" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18598,6 +19881,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18610,6 +19899,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Paste yer Node" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Discharge ye' Variable" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18620,36 +19923,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Yar, Blow th' Selected Down!" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Edit" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Slit th' Node" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Slit th' Node" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Slit th' Node" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Ye be fixin' Signal:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18659,14 +19968,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Discharge ye' Signal" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18676,6 +19994,10 @@ msgstr "Yer functions:" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18684,8 +20006,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18694,12 +20017,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18755,15 +20078,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18779,18 +20110,25 @@ msgstr "" msgid "Portal Mode" msgstr "Slit th' Node" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Edit yer Variable:" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -18801,15 +20139,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Ye be fixin' Signal:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18840,20 +20169,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Slit th' Node" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Discharge ye' Signal" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18861,24 +20188,27 @@ msgid "Directional Shadow" msgstr "Yer functions:" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Slit th' Node" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Change" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" -msgstr "" +#, fuzzy +msgid "Shadow Detail" +msgstr "Change" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -18889,17 +20219,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Slit th' Node" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18954,11 +20297,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Toggle ye Breakpoint" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Call" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Call" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18986,7 +20339,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19013,6 +20366,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Slit th' Node" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19065,39 +20423,78 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Slit th' Node" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "th' Base Type:" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Yar, Blow th' Selected Down!" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debuggin'" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Slit th' Node" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Yer functions:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Yer functions:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Ye be fixin' Signal:" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Ye be fixin' Signal:" #: scene/3d/remote_transform.cpp msgid "" @@ -19123,6 +20520,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19162,6 +20563,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19215,6 +20620,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Paste yer Node" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Yar, Blow th' Selected Down!" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19235,6 +20650,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19258,11 +20677,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Change yer Anim Transform" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19271,7 +20685,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19319,15 +20741,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Yer functions:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Yer functions:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Swap yer Expression" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Error loading yer Calligraphy Pen." + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Yer functions:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19353,6 +20807,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Yar, Blow th' Selected Down!" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19361,20 +20820,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Edit" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19395,10 +20852,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19411,6 +20870,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Add Variable" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Add Variable" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19443,6 +20907,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19461,11 +20929,25 @@ msgstr "Add Signal" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Add Variable" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Yer functions:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19480,10 +20962,6 @@ msgstr "Yer functions:" msgid "Assigned Animation" msgstr "Yer functions:" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19504,21 +20982,16 @@ msgid "Playback Options" msgstr "Yar, Blow th' Selected Down!" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "th' Base Type:" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Add Function" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19562,10 +21035,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19574,15 +21055,81 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Forge yer Node!" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Yer functions:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Slit th' Node" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Yer functions:" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Slit th' Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Rename Function" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19593,13 +21140,22 @@ msgstr "Slit th' Node" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Discharge ye' Variable" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Discharge ye' Variable" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19608,11 +21164,11 @@ msgid "Action Mode" msgstr "Slit th' Node" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19624,6 +21180,11 @@ msgstr "" msgid "Group" msgstr "Yar, Blow th' Selected Down!" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Forge yer Node!" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19633,6 +21194,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19640,6 +21209,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Slit th' Node" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Slit th' Node" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Slit th' Node" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Paste yer Node" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Toggle ye Breakpoint" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19682,49 +21280,43 @@ msgstr "" msgid "Grow Direction" msgstr "Yer functions:" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Discharge ye' Variable" +msgid "Min Size" +msgstr "Edit" + +#: scene/gui/control.cpp +msgid "Pivot Offset" +msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Discharge ye' Variable" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "Yer functions:" +msgid "Clip Content" +msgstr "Yar, Blow th' Selected Down!" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Ye be fixin' Signal:" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Change" +msgid "Default Cursor Shape" +msgstr "Rename Function" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19732,16 +21324,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Slit th' Node" #: scene/gui/control.cpp #, fuzzy @@ -19757,9 +21342,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Forge yer Node!" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19769,12 +21357,42 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "Slit th' Node" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Slit th' Node" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19785,11 +21403,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Close" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19800,21 +21432,48 @@ msgid "Timers" msgstr "Sundial:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "All yer Booty" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Slit th' Node" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Edit" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19840,6 +21499,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Paste yer Node" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Paste yer Node" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Paste yer Node" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Paste yer Node" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19849,22 +21553,38 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Discharge ye' Signal" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Switch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19873,15 +21593,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Discharge ye' Variable" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19894,6 +21605,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19901,6 +21616,29 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19909,27 +21647,101 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Grub:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Grub:" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Edit" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Discharge ye' Variable" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Forge yer Node!" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Slit th' Node" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Slit th' Node" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19946,14 +21758,53 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Paste yer Node" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Paste yer Node" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Paste yer Node" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -19968,12 +21819,84 @@ msgstr "" msgid "Current Tab" msgstr "Close" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Toggle ye Breakpoint" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Paste yer Node" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Paste yer Node" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Discharge ye' Variable" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Discharge ye' Variable" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Call" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Slit th' Node" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19981,55 +21904,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Edit yer Variable:" +msgid "Focused" +msgstr "Ye be fixin' Signal:" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Ye be fixin' Signal:" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Paste yer Node" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20044,13 +21953,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Slit th' Node" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Ye be fixin' Signal:" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20059,6 +21978,20 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Toggle ye Breakpoint" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Cursed" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20067,8 +22000,12 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20076,12 +22013,13 @@ msgstr "" msgid "Stream Position" msgstr "Discharge ye' Signal" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Slit th' Node" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20119,6 +22057,11 @@ msgstr "" msgid "Editor Description" msgstr "Yar, Blow th' Selected Down!" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Rename Function" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20145,6 +22088,34 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Edit yer Variable:" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Yer functions:" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Ye be fixin' Signal:" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Ye be fixin' Signal:" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20153,6 +22124,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20182,10 +22161,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20211,12 +22186,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20243,15 +22218,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -20268,6 +22239,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20276,6 +22259,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Cursed" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20286,19 +22299,49 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Slit th' Node" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Change" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Change" + +#: scene/main/viewport.cpp +msgid "Object Picking" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Cursed" + #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Change yer Anim Transform" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Change yer Anim Transform" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20320,15 +22363,28 @@ msgstr "Slit th' Node" msgid "Loop Mode" msgstr "Slit th' Node" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Grub:" +msgid "Loop Begin" +msgstr "Slit th' Node" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Grub:" +msgid "Loop End" +msgstr "Slit th' Node" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20339,12 +22395,12 @@ msgstr "Rename Function" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20355,6 +22411,16 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Yer functions:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Yer signals:" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20373,29 +22439,36 @@ msgstr "Slit th' Node" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" msgstr "Slit th' Node" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Yer functions:" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Slit th' Node" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Ye be fixin' Signal:" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20403,47 +22476,69 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Yer functions:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Yer functions:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Slit th' Node" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Slit th' Node" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Slit th' Node" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "Slit th' Node" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "Paste yer Node" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Paste yer Node" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Yer functions:" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Height Max" +msgstr "Ye be fixin' Signal:" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20451,16 +22546,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Tonemap Mode" -msgstr "Slit th' Node" - -#: scene/resources/environment.cpp -msgid "Tonemap Exposure" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20468,19 +22558,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20489,20 +22571,25 @@ msgid "SS Reflections" msgstr "Yar, Blow th' Selected Down!" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Discharge ye' Variable" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" +msgid "Depth Tolerance" msgstr "Slit th' Node" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20510,119 +22597,70 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Ye be fixin' Signal:" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Add Function" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Slit th' Node" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20630,25 +22668,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Yer functions:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Add Function" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20657,6 +22709,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -20677,49 +22737,62 @@ msgid "Parameters" msgstr "Change" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Slit th' Node" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Slit th' Node" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Ye be fixin' Signal:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Edit" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Slit th' Node" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Discharge ye' Variable" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Slit th' Node" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Slit th' Node" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20736,10 +22809,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20761,10 +22830,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20793,34 +22858,36 @@ msgid "Ambient Occlusion" msgstr "Ye be fixin' Signal:" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Slit th' Node" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Slit th' Node" +msgid "Min Layers" +msgstr "Ye be fixin' Signal:" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Grub:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20831,24 +22898,12 @@ msgstr "Add Function" msgid "Refraction" msgstr "Yer functions:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20856,46 +22911,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Slit th' Node" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20927,7 +22966,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Change yer Anim Transform" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Change yer Anim Transform" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20943,6 +22996,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20955,11 +23012,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Edit" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20973,11 +23025,6 @@ msgstr "" msgid "Max Error" msgstr "Error loading yer Calligraphy Pen." -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Ye be fixin' Signal:" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20990,6 +23037,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20998,36 +23057,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Ye be fixin' Signal:" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Discharge ye' Signal" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Slit th' Node" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Slit th' Node" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Discharge ye' Variable" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Discharge ye' Variable" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "th' Members:" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Add Signal" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21058,6 +23153,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21079,16 +23186,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Discharge ye' Variable" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Yer functions:" #: scene/resources/sky.cpp #, fuzzy @@ -21096,43 +23201,28 @@ msgid "Ground" msgstr "Yar, Blow th' Selected Down!" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Discharge ye' Variable" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21143,10 +23233,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21155,10 +23241,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21175,10 +23257,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -21197,15 +23275,29 @@ msgstr "Forge yer Node!" msgid "Base Texture" msgstr "Discharge ye' Variable" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Slit th' Node" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Slit th' Node" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Slit th' Node" + #: scene/resources/texture.cpp #, fuzzy msgid "Base" @@ -21216,11 +23308,28 @@ msgstr "th' Base Type:" msgid "Current Frame" msgstr "Forge yer Node!" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Slit th' Node" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "th' Base Type:" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21259,6 +23368,16 @@ msgstr "th' Base Type:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Yar, Blow th' Selected Down!" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "th' Base Type:" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21273,6 +23392,15 @@ msgstr "Yer Calligraphy be wrongly sized." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Call" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21290,10 +23418,30 @@ msgstr "Yar, Blow th' Selected Down!" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21333,12 +23481,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "just released" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21350,7 +23498,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21368,11 +23516,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21391,19 +23540,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "' Barnacles" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21438,20 +23578,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Edit" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Slit th' Node" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21459,7 +23595,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21471,17 +23607,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21502,13 +23634,31 @@ msgid "Channel Disable Time" msgstr "th' Base Type:" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Add Signal" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Rename Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21522,19 +23672,90 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Yar, Blow th' Selected Down!" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Ye be fixin' Signal:" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21569,6 +23790,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Paste yer Node" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -21720,7 +23946,7 @@ msgid "Ninepatch Mode" msgstr "Ye be fixin' Signal:" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21864,5 +24090,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 04472dc3625..c0ea85103fa 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -35,6 +35,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Área de Transferência está vazia!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Cena Atual" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Ativar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Modo Mover" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Manter Depurador Aberto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Tamanho do contorno:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Tamanho do contorno:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -45,10 +100,102 @@ msgstr "Operador Ecrã." msgid "Window" msgstr "Nova Janela" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Pixeis da Margem" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Alternar Ecrã completo" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializar" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Posição da Doca" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Tamanho:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modo de Interpolação" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Alvo" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nó TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Frame de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erro" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Erro Ao Gravar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Erro Ao Gravar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -77,9 +224,20 @@ msgstr "Comando: Rodar" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Função" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -107,6 +265,10 @@ msgstr "Página: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -116,25 +278,68 @@ msgstr "Ligar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objetos Desenhados:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Ativar Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Analisador de Rede" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nome do nó raiz" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Ligar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformação" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -184,6 +389,16 @@ msgstr "Argumentos inválidos para construir '%s'" msgid "On call to '%s':" msgstr "Em chamada para '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -225,10 +440,167 @@ msgstr "Copiar Seleção" msgid "Use Single Quotes" msgstr "Novo Tile Único" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Aparelho" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Todos" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Controle de Versões" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunidade" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Predefinições" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Pequisar" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Chave Física" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botão" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante Global" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vetor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Índice do botão do rato:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Predefinições" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Ajuste Relativo" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocidade:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eixo" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Valor pin" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Índice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Ação" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Mudar" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Gravar Mensagem" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Inclinação:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Vista Órbita Direita" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Numero da linha:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -244,10 +616,12 @@ msgstr "Configurar Ajuste" msgid "Project Settings Override" msgstr "Configurações do Projeto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nome" @@ -441,18 +815,20 @@ msgstr "Renderizador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -481,7 +857,7 @@ msgstr "Analisador" msgid "Max Functions" msgstr "Criar Função" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expressão" @@ -555,16 +931,28 @@ msgstr "Vértices:" msgid "Resource" msgstr "Recurso" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Fechar Cena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Caminho do Recurso" +msgid "Path" +msgstr "Caminho" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Fonte" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Gravar Mensagem" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localização" @@ -578,7 +966,7 @@ msgstr "Em teste" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -610,7 +998,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -683,8 +1071,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escala" @@ -701,7 +1094,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -976,8 +1369,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animação" @@ -1120,6 +1515,8 @@ msgstr "Anim Mover Chaves" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformar" @@ -1519,7 +1916,7 @@ msgstr "" "Retarda o sinal, armazena-o numa fila e só a ativar-o em tempo de " "inatividade." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" @@ -1688,13 +2085,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependências" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Caminho" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependências:" @@ -1834,11 +2224,11 @@ msgid "Lead Developer" msgstr "Desenvolvedor-chefe" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Gestor de Projeto " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gestor de Projetos" #: editor/editor_about.cpp msgid "Developers" @@ -2186,7 +2576,9 @@ msgid "Remove Autoload" msgstr "Remover Carregamento Automático" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Ativar" @@ -2662,8 +3054,11 @@ msgstr "Modo Jogo:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modo deslocamento" @@ -2683,6 +3078,16 @@ msgstr "Perfil atual:" msgid "Current Path" msgstr "Atual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Alternar Ficheiros Escondidos" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Voltar" @@ -2703,7 +3108,8 @@ msgstr "Alternar Ficheiros Escondidos" msgid "Toggle Favorite" msgstr "Alternar Favorito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Alternar Modo" @@ -2823,6 +3229,8 @@ msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Cores" @@ -2937,14 +3345,18 @@ msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sinal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propriedade" @@ -2956,6 +3368,36 @@ msgstr "Propriedade do Tema" msgid "Property:" msgstr "Propriedade:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Apenas Métodos" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Marcar item" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Item Marcado" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Chamadas de Desenho:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Executar" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Valor pin" @@ -3729,7 +4171,7 @@ msgstr "Colar Propriedades" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Desativar Botão" @@ -3776,7 +4218,7 @@ msgstr "Caminho da Chave Privada SSH" msgid "Dock Position" msgstr "Posição da Doca" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Livre de Distrações" @@ -4422,7 +4864,10 @@ msgstr "Editar Texto:" msgid "On" msgstr "On" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Camada" @@ -4533,11 +4978,26 @@ msgstr "Converter em %s" msgid "New %s" msgstr "Novo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Mudar tipo base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Adicionar recurso" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Item Editável" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Novo Script" @@ -4680,7 +5140,7 @@ msgstr "Cores" msgid "Accent Color" msgstr "Escolher cor" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4756,11 +5216,6 @@ msgstr "" msgid "File Dialog" msgstr "Diálogo XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Alternar Ficheiros Escondidos" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4814,16 +5269,16 @@ msgstr "" msgid "Highlighting" msgstr "Iluminação direta" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Destaque de Sintaxe" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4838,20 +5293,13 @@ msgid "Indent" msgstr "Indentar à esquerda" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Tamanho:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Indentação Automática" @@ -4861,12 +5309,12 @@ msgstr "Indentação Automática" msgid "Convert Indent On Save" msgstr "Converter Indentação em Espaços" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Chamadas de Desenho:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Chamadas de Desenho:" @@ -4876,11 +5324,11 @@ msgstr "Chamadas de Desenho:" msgid "Navigation" msgstr "Navegação" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4901,7 +5349,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Numero da linha:" @@ -4997,7 +5445,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5110,7 +5558,7 @@ msgstr "Pintura do GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Pintura do GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5354,7 +5802,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rect Completo" @@ -5390,8 +5840,7 @@ msgstr "Remover Ponto" msgid "Editor SSL Certificates" msgstr "Configurações do Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Projetos" @@ -5566,6 +6015,11 @@ msgstr "" "Pressione %s para arredondar para inteiro. Pressione Shift para mudanças " "mais precisas." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plano 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecionar Nó(s) para Importar" @@ -7002,8 +7456,8 @@ msgid "Future" msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidade" @@ -7088,6 +7542,7 @@ msgid "Immediate" msgstr "Imediato" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sinc" @@ -7096,6 +7551,8 @@ msgid "At End" msgstr "No Fim" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viagem" @@ -7181,6 +7638,7 @@ msgid "Fade Out (s):" msgstr "Desvanecer (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Misturar" @@ -7300,7 +7758,7 @@ msgstr "Editar Filtros de Nó" msgid "Filters..." msgstr "Filtros..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7465,11 +7923,11 @@ msgstr "Licença (Z-A)" msgid "First" msgstr "Primeiro" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Próximo" @@ -8555,6 +9013,7 @@ msgid "Create Outline" msgstr "Criar contorno" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9118,16 +9577,19 @@ msgstr "Abrir editor UV de Polígono 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígono 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Pontos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" @@ -9215,6 +9677,7 @@ msgstr "Configurações da Grelha" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Ajustar" @@ -9666,7 +10129,8 @@ msgstr "Conexões ao método:" msgid "Source" msgstr "Fonte" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Alvo" @@ -9709,6 +10173,7 @@ msgid "Convert Case" msgstr "Converter maiúsculas/minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Maiúsculas" @@ -9890,7 +10355,8 @@ msgid "Create physical bones" msgstr "Criar ossos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" @@ -9906,7 +10372,7 @@ msgstr "Executar IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspetiva" @@ -9994,7 +10460,7 @@ msgstr "Ver Transformação do Plano." msgid "None" msgstr "Nenhum" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rodar" @@ -10259,7 +10725,7 @@ msgstr "Não foi encontrado um chão sólido para ajustar a seleção." msgid "Use Local Space" msgstr "Usar Espaço Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Usar Ajuste" @@ -10635,6 +11101,9 @@ msgid "Speed:" msgstr "Velocidade:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Ciclo" @@ -11157,15 +11626,6 @@ msgstr "Sobrepor Tudo" msgid "Override all default type items." msgstr "Sobrepõe todos os itens de tipo predefinido." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Mudar tipo base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11506,6 +11966,7 @@ msgstr "Selecione a forma, subtile ou Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Região" @@ -11513,7 +11974,7 @@ msgstr "Região" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisão" @@ -12103,7 +12564,8 @@ msgstr "Vértice" msgid "Fragment" msgstr "Fragmento" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Luz" @@ -12916,6 +13378,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Modelos de exportação para esta plataforma estão ausentes/corrompidos :" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Exportar Caminho" + #: editor/project_export.cpp msgid "Presets" msgstr "Predefinições" @@ -12933,10 +13399,6 @@ msgstr "" "clique.\n" "Apenas uma predefinição por plataforma pode ser marcada como executável." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Exportar Caminho" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -12997,7 +13459,8 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modo de Exportação GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" @@ -13359,6 +13822,13 @@ msgstr "" "Pretende pesquisar %s pastas por projetos Godot existentes?\n" "Pode demorar um pouco." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gestor de Projetos" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Projetos Locais" @@ -13502,10 +13972,6 @@ msgstr "Adicionar evento ação de entrada" msgid "All Devices" msgstr "Todos os Aparelhos" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Aparelho" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Físico)" @@ -13558,10 +14024,6 @@ msgstr "X Botão 2" msgid "Joypad Axis Index:" msgstr "Índice do Eixo do joystick:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eixo" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Índice do botão do joypad:" @@ -13710,11 +14172,7 @@ msgstr "Mapa de entrada" msgid "Action:" msgstr "Ação:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Ação" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona morta" @@ -13902,7 +14360,9 @@ msgstr "Se definido, o contador reinicia para cada grupo de nós filhos." msgid "Initial value for the counter" msgstr "Valor inicial do contador" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Passo" @@ -14688,7 +15148,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -14712,6 +15172,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Exportar lista para ficheiro CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Caminho do Recurso" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14781,7 +15246,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14793,14 +15258,17 @@ msgstr "Mudar FOV da Câmara" msgid "Change Camera Size" msgstr "Mudar tamanho da Câmara" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Ponto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14989,18 +15457,13 @@ msgstr "Modo Colisão" msgid "Crash Handler" msgstr "Definir Manipulador" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Gravar Mensagem" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Conjunto MultiNó" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15073,12 +15536,14 @@ msgid "Display" msgstr "Mostrar Tudo" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15086,20 +15551,6 @@ msgstr "" msgid "Height" msgstr "Luz" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Pixeis da Margem" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Alternar Ecrã completo" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15132,10 +15583,6 @@ msgstr "Sinc" msgid "Use V-Sync" msgstr "Usar Ajuste" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15144,7 +15591,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Ativar" @@ -15163,11 +15618,6 @@ msgstr "Seleção de Frame" msgid "Energy Saving" msgstr "Erro Ao Gravar" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Manter Depurador Aberto" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15201,11 +15651,6 @@ msgstr "Comunidade" msgid "Physics FPS" msgstr "Frame de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Frame de Física %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15239,7 +15684,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Seleção de Frame" #: main/main.cpp @@ -15250,10 +15695,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15318,14 +15759,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtro:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Cores" #: main/main.cpp @@ -15410,6 +15851,7 @@ msgid "Main Loop Type" msgstr "Localizar Tipo de Nó" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Trazer" @@ -15432,7 +15874,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Voltar" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Ajustar aos Lados do Nó" @@ -15474,24 +15916,33 @@ msgstr "Mudar Raio Externo do Toro" msgid "Operation" msgstr "Opções" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Colisão" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modo Colisão" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modo Colisão" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Converter maiúsculas/minúsculas" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15499,10 +15950,12 @@ msgstr "Mudanças de Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Raio:" @@ -15517,11 +15970,20 @@ msgstr "Argumentos da Cena Principal:" msgid "Rings" msgstr "Avisos" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Smoothstep" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostrar Guias" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15536,6 +15998,13 @@ msgstr "Mudar Raio Externo do Toro" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígonos" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15544,6 +16013,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Colar Nós" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15562,21 +16036,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotação aleatória:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Tornar Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Contínuo" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Distância de escolha:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotação aleatória:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modo Colisão" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Mudar Transformação" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instância" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Mostrar Grelha Sempre" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Usar Ajuste" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Armazenar o Ficheiro:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Carregar recurso" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esqueleto" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefixo:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Recarregar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15631,14 +16173,20 @@ msgstr "Instância única GDNative desativada" msgid "Libraries: " msgstr "Bibliotecas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nome de Classe:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nome do Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Caminho de Foco" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15739,6 +16287,180 @@ msgstr "Exportar Malha GLTF2" msgid "Export GLTF..." msgstr "Exportar GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vista de Trás" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Compensação da grelha:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componentes" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Valor:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Combinar" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instância" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "A analisar geometria..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vista de Trás" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Tema Predefinido" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Todos os Aparelhos" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Tamanho:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Cores" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Mudar" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Consolidar Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Mudanças de Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Reassociar" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traduções" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Passo da rotação:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Filhos editáveis" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Ponto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15748,10 +16470,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Obter Nó da Cena" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nova Raiz da Cena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Focar na Origem" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mover Junta" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15760,7 +16497,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operador Escalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versão" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versão" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Com Dados" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nó" @@ -15784,6 +16569,16 @@ msgstr "Malha" msgid "Materials" msgstr "Mudanças de Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Caminho da Cena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nome do nó raiz" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15828,18 +16623,49 @@ msgstr "Selecione um Nó" msgid "Animations" msgstr "Animações:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostrar ossos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Frame de Física %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Consolidar Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vista de Frente" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16019,12 +16845,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Compensação:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16042,11 +16874,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16133,6 +16965,15 @@ msgstr "A analisar geometria..." msgid "Done!" msgstr "Feito!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Escala aleatória:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16141,6 +16982,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Compensação da grelha:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16158,13 +17004,58 @@ msgstr "Perspetiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nome" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Configuração:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descrição" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Definir tipo de variável" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Definir tipo de variável" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16214,12 +17105,6 @@ msgstr "Pilha cheia com a profundidade da pilha: " msgid "Visual Script" msgstr "Procurar VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Função" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Mudar argumentos do sinal" @@ -16537,6 +17422,7 @@ msgid "Edit Member" msgstr "Editar Membro" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expressão" @@ -16544,6 +17430,11 @@ msgstr "Expressão" msgid "Return" msgstr "Voltar" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Executável" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16641,6 +17532,13 @@ msgstr "Modo Escalar" msgid "Basic Type" msgstr "Mudar tipo base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copiar Caminho do Nó" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16648,7 +17546,17 @@ msgstr "Mudar nome do argumento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Restaurar Predefinições" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caracteres válidos:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modo Escalar" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16708,11 +17616,6 @@ msgstr "Atribuir" msgid "Get %s" msgstr "Obter %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Índice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nome de índice Propriedade inválido." @@ -16755,6 +17658,11 @@ msgstr ": Argumentos inválidos: " msgid "a if cond, else b" msgstr "a se cond, senão b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nome" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet não encontrado no script: " @@ -16828,6 +17736,10 @@ msgstr "" msgid "SubCall" msgstr "SubCall" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Construir %s" @@ -16881,6 +17793,11 @@ msgstr "Próximo Frame de Física" msgid "%s sec(s)" msgstr "%s sec(s)" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Pintar Tile" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "WaitSignal" @@ -16906,6 +17823,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16917,9 +17838,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Apagar corrente IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tempo expirado." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16948,6 +17874,11 @@ msgstr "" msgid "Visibility State" msgstr "Alternar visibilidade" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Repetir" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17805,6 +18736,60 @@ msgstr "" "Um recurso SpriteFrames tem de ser criado ou definido na Propriedade " "\"Frames\" para que AnimatedSprite mostre frames." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Frame %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Executar" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Compensação:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17815,24 +18800,32 @@ msgstr "Sobrepõe" msgid "Space Override" msgstr "Sobrepõe" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Gerar Pontos" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "WaitInstanceSignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Pré-visualização Predefinida" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17843,8 +18836,8 @@ msgstr "Adicionar barramento de áudio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Abrir Modelo de barramento de áudio" +msgid "Override" +msgstr "Sobrepõe" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17865,10 +18858,11 @@ msgid "Pitch Scale" msgstr "Escala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Executar" +msgid "Autoplay" +msgstr "Alternar reprodução automática" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17876,7 +18870,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Distância de escolha:" @@ -17906,13 +18901,29 @@ msgstr "Copiar Nós" msgid "Anchor Mode" msgstr "Modo Ícone" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Passo da rotação:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Atual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Aumentar Zoom" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modo Mover" @@ -17921,38 +18932,62 @@ msgstr "Modo Mover" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Smoothstep" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Definir Margem" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Definir Margem" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Definir Margem" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Smoothstep" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Compensação:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Compensação:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Compensação:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Definir Margem" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Chamadas de Desenho:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Chamadas de Desenho:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Definir Margem" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nó Blend2" @@ -17962,29 +18997,65 @@ msgstr "Nó Blend2" msgid "Light Mode" msgstr "Direita Wide" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partículas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partículas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Alternar visibilidade" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Alternar visibilidade" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Povoar" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Povoar" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostrar Origem" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luz" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18008,6 +19079,11 @@ msgstr "" "Considere adicionar nós CollisionShape2D ou CollisionPolygon2D como filhos " "para definir a sua forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Escolher Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18039,6 +19115,19 @@ msgstr "" msgid "Build Mode" msgstr "Modo Régua" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Item Desativado" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Criar Polígono de Colisão" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18081,6 +19170,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Configuração:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Valor:" @@ -18090,16 +19186,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Pós-processamento" +msgid "One Shot" +msgstr "Nó OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Escala" +msgid "Preprocess" +msgstr "Pós-processamento" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18123,11 +19219,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Ver FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projetos Locais" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18143,8 +19250,10 @@ msgstr "" msgid "Texture" msgstr "Texto" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18156,9 +19265,19 @@ msgstr "Máscara de Emissão" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Fonte de emissão: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Bugigangas" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18184,7 +19303,8 @@ msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18222,12 +19342,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Cores" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18265,16 +19379,32 @@ msgstr "Junção não está conectada a dois PhysicsBody2Ds" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Nó A e Nó B têm de ser PhysicsBody2Ds diferentes" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nó" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nó" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Desativar Botão" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18283,11 +19413,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializar" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18299,44 +19429,41 @@ msgstr "" "Uma textura com a forma da luz tem de ser disponibilizada na Propriedade " "\"Textura\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Mudar" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Rodar Direita" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Mudar tamanho da Câmara" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Camada" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18345,28 +19472,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vista de Trás" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Alterar Filtro" +msgid "Gradient Length" +msgstr "Gradiente Editado" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtros:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Métodos de filtro" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Fechar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modo Régua" @@ -18386,6 +19518,11 @@ msgstr "O polígono oclusor deste oclusor está vazio. Desenhe um polígono." msgid "Width Curve" msgstr "Dividir Curva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Predefinição" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18419,25 +19556,41 @@ msgstr "Modo Região" msgid "End Cap Mode" msgstr "Modo Ajuste:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "em ordem:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Multiplicar %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Conexão:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18469,6 +19622,11 @@ msgstr "Distância de escolha:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "O NavigationAgent2D pode ser apenas usado dentro de um nó Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Mudar Raio Externo do Toro" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18477,6 +19635,11 @@ msgstr "" "NavigationObstacle2D serve apenas para fornecer prevenção de colisão a um " "objeto Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vértices:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18502,12 +19665,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Passo da rotação:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "A rodar %s graus." @@ -18522,10 +19681,48 @@ msgstr "Constante Global" msgid "Global Rotation Degrees" msgstr "A rodar %s graus." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Escala aleatória:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Manter Transformação Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Ajuste Relativo" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Compensação:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Usar Ajuste de Escala" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "No Fim" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18533,11 +19730,18 @@ msgstr "" "O nó ParallaxLayer só funciona quando definido como filho de um nó " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Ação" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Espelho" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18579,11 +19783,17 @@ msgstr "" "Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles " "Animation\" ativada." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Modo Prioridade" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Dividir Curva" @@ -18598,6 +19808,20 @@ msgstr "" msgid "Unit Offset" msgstr "Compensação da grelha:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Compensação:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Compensação:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18608,12 +19832,22 @@ msgid "Layers" msgstr "Camada" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Função" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18656,15 +19890,40 @@ msgstr "Luz" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "CustomNode" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Contínuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Escolher cor" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Ajuste Inteligente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocidade:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18673,42 +19932,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Forçar Impulso" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Definir Margem" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Físico)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "A mover saída" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderizador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Localização" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID inválido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Vista Órbita Direita" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "A rodar %s graus." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "em ordem:" +msgid "Vertex Colors" +msgstr "Vértice" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18721,17 +20035,25 @@ msgid "Gizmo Extents" msgstr "Bugigangas" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Modo Colisão" +msgid "Cast To" +msgstr "Criar Nó Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18739,6 +20061,21 @@ msgstr "" "Para funcionar, a propriedade caminho tem de apontar para um nó Node2D " "válido." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Remover Ponto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Próxima Coordenada" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reiniciar" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18765,6 +20102,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Frame %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Scripts de filtro" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18782,51 +20129,70 @@ msgstr "TileSet" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Mudar tamanho da Câmara" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformar" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicializar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Ver origem" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Modo Colisão" +msgid "Y Sort" +msgstr "Ordenar" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Colisão" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Modo Prioridade" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Funcionalidades Principais:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Modo Colisão" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Modo Colisão" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Oclusor Definir Transformação" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Ajustar ao Centro do Nó" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Predefinições" +msgid "Shape Visible" +msgstr "Alternar Visibilidade" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18847,27 +20213,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Repor Volume do Barramento" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Repor Volume do Barramento" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Definir Nome do Uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18885,7 +20242,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Só âncoras" #: scene/3d/arvr_nodes.cpp @@ -18904,6 +20261,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin exige um nó filho ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala aleatória:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18932,34 +20294,38 @@ msgstr "Cores de Emissão" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Cores de Emissão" +msgid "Degrees" +msgstr "A rodar %s graus." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animação" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Ativar Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pista de Propriedades" +msgid "Tracking" +msgstr "Empacotamento" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18974,6 +20340,16 @@ msgstr "Limpar Transformação" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Sub-árvore" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19003,6 +20379,13 @@ msgstr "A guardar lightmaps" msgid "Done" msgstr "Feito" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Bugigangas" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19015,6 +20398,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtro:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Cores" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19027,38 +20424,43 @@ msgstr "Novo Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Ver ambiente" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Geral" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturar a partir do pixel" +msgid "Max Size" +msgstr "Tamanho:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Capturar" +msgid "Custom Sky" +msgstr "CustomNode" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "A rodar %s graus." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "CustomNode" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mover Efeito de Barramento" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Indentar à direita" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navegação" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19069,14 +20471,24 @@ msgstr "" msgid "Light Data" msgstr "Com Dados" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nome do Nó:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pista de Propriedades" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19086,6 +20498,11 @@ msgstr "Projeto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Compensação da grelha:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19095,8 +20512,9 @@ msgstr "Mais próximo" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19107,15 +20525,15 @@ msgstr "Definir Margem" msgid "Clip To" msgstr "Recorte ativado" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Inverter Portais" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Capturar" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19185,17 +20603,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Máscara de Emissão" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Bugigangas" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Pontos de emissão:" +msgid "Ring Radius" +msgstr "Máscara de Emissão" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Mudar Raio Interno do Toro" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rodar Direita" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19211,20 +20640,28 @@ msgstr "Inverter Portais" msgid "Portal Mode" msgstr "Modo Prioridade" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Ativar Prioridade" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Biblioteca Dinâmica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19234,15 +20671,6 @@ msgstr "Biblioteca Dinâmica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navegação" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19280,21 +20708,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Escolher cor" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modo Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Repor Volume do Barramento" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19303,24 +20728,26 @@ msgstr "Direções" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modo Livre de Distrações" +msgid "Blend Splits" +msgstr "Tempos de Mistura:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundidade" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Mostrar Predefinição" #: scene/3d/light.cpp @@ -19332,17 +20759,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformação Abortada." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vetor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Em teste" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorar]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "O NavigationAgent pode ser apenas usado dentro de um nó espacial." @@ -19413,11 +20856,21 @@ msgstr "" "Animação Particles requer o uso de um SpatialMaterial com Modo Billboard " "definido como \"Billboard Particles\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Alternar visibilidade" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Chamadas de Desenho:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Chamadas de Desenho:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow apenas funciona quando definido como filho de um nó Path." @@ -19452,8 +20905,8 @@ msgstr "Eixo" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Pintar Tile" +msgid "Body Offset" +msgstr "Compensação:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19479,6 +20932,11 @@ msgstr "Nó A e Nó B têm de ser PhysicsBodies diferentes" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Apagar Nós" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19536,39 +20994,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Um RoomGroup não deve ser filho ou neto de um Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portais ativos]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Raiz de Edição ao Vivo:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Predefinição" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Agrupado" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Raio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo Rodar" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Compensação da grelha:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projeto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Ativar Ajuste" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Escolher cor" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Cores de Emissão" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Indentar à direita" #: scene/3d/remote_transform.cpp msgid "" @@ -19598,6 +21099,10 @@ msgstr "" "O casco convexo do quarto contem um grande número de planos.\n" "Pense em simplificar os limites do quarto para melhorar o desempenho." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19639,6 +21144,10 @@ msgstr "Só deve existir um RoomManager na SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19706,6 +21215,16 @@ msgstr "" "Erro ao calcular limites do room.\n" "Garanta que todos os rooms contêm geometria ou limites manuais." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Frame de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Criar Polígono de Colisão" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19728,6 +21247,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19754,11 +21277,6 @@ msgstr "" "execução.\n" "Em vez disso, mude o tamanho das formas de colisão filhas." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Manter Transformação Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19768,7 +21286,16 @@ msgstr "" msgid "Gizmo" msgstr "Bugigangas" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Frame de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19823,16 +21350,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separação:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Roda para cima." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Função" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expressão" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Erro" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separação:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19863,6 +21422,11 @@ msgstr "Argumentos de chamada extra:" msgid "Baked Light" msgstr "Consolidar Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "A gerar Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19871,22 +21435,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Distância de escolha:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Distância de escolha:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19913,11 +21473,13 @@ msgstr "" "ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Cena Principal" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19931,6 +21493,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Alternar Triângulos Auto" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Alternar Triângulos Auto" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19967,6 +21534,11 @@ msgstr "Tempo X-Fade (s):" msgid "autorestart_" msgstr "Reinício automático:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Reinício automático:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19987,11 +21559,26 @@ msgstr "Adicionar Porta de Entrada" msgid "Xfade Time" msgstr "Tempo X-Fade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Compensação da grelha:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Alternar" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Definir avanço automático" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opções Avançadas" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Anim Aplicar Reinicialização" @@ -20006,11 +21593,6 @@ msgstr "Definir Animação" msgid "Assigned Animation" msgstr "Adicionar Animação" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Alternar reprodução automática" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20031,22 +21613,16 @@ msgid "Playback Options" msgstr "Opções da Classe:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Executar Cena" +msgid "Default Blend Time" +msgstr "Tema Predefinido" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Ação" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20092,10 +21668,20 @@ msgstr "O nó raiz de AnimationPlayer não é um nó válido." msgid "Tree Root" msgstr "Criar Nó Raiz:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Pregar AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Adicionar Pista" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi descontinuado. Use antes AnimationTree." @@ -20105,16 +21691,88 @@ msgstr "Este nó foi descontinuado. Use antes AnimationTree." msgid "Playback" msgstr "Executar" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Colar Parâmetros" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportar Caminho" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animação" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nome do nó raiz" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Ossos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolação" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Sobrepõe" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Reassociar Nó" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Criar Função" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Executar Cena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Alvo" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Manter Proporção" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20125,15 +21783,24 @@ msgstr "Modo Seleção" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Inverter na Horizontal" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Inverter na Vertical" +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostrar Origem" #: scene/gui/base_button.cpp #, fuzzy @@ -20141,12 +21808,11 @@ msgid "Action Mode" msgstr "Modo Ícone" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botão" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20159,6 +21825,11 @@ msgstr "Atalhos" msgid "Group" msgstr "Grupos" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar Texto" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20168,6 +21839,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir Tudo" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Topo Esquerda" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20179,6 +21860,36 @@ msgstr "" "LMB: Definir color\n" "RMB: Remover predefinição" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editar Polígono" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Modo Seleção" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modo deslocamento" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Deferido" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Predefinições" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Alternar Visibilidade" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Escolha uma cor através do editor." @@ -20228,50 +21939,46 @@ msgstr "Só âncoras" msgid "Grow Direction" msgstr "Direções" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Tamanho do contorno:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "Compensação da grelha:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotação aleatória:" +msgid "Clip Content" +msgstr "Constante de Classe" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Ferramentas" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Caminho de Foco" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Modo Oclusão" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro de localização" +msgid "Default Cursor Shape" +msgstr "Carregar o Modelo predefinido de barramento." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20281,17 +21988,8 @@ msgstr "Tamanho: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Inverter na Horizontal" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Inverter na Vertical" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Modo Seleção" #: scene/gui/control.cpp #, fuzzy @@ -20308,9 +22006,13 @@ msgid "Dialog" msgstr "Diálogo XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar Texto" +msgid "Autowrap" +msgstr "Carregamento automático" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20320,15 +22022,50 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Sobrepor Item" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Deve usar uma extensão válida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desligar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Compensação da grelha:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Distância de escolha:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Aumentar Zoom" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Aumentar Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Diminuir Zoom" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostrar ossos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20337,11 +22074,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Ativar grelha do minimapa." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostrar ossos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selecionar" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Gravar" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20353,21 +22105,50 @@ msgid "Timers" msgstr "Tempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Aplicar Reinicialização" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Preencher Seleção" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Em teste" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala aleatória:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vista de Frente" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20394,6 +22175,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caracteres válidos:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Ajuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Atalhos" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Apenas seleção" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20405,23 +22234,41 @@ msgid "Placeholder" msgstr "Carregar como marcador de posição" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Carregar como marcador de posição" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Definir posição Curve Out" +msgid "Blink Speed" +msgstr "Velocidade:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Alternar" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Definir região Rect" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20431,15 +22278,6 @@ msgstr "Definir Margem" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Criar Guia Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20456,6 +22294,11 @@ msgstr "" msgid "Popup" msgstr "Povoar" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20466,6 +22309,30 @@ msgstr "" "das funções popup*(). Torná-las visíveis para edição é aceitável, mas " "estarão escondidas na execução." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrar Seleção" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Apagar seleção GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Apagar Seleção" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Procurar" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20475,30 +22342,110 @@ msgstr "Recente:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Se \"Exp Edit\" está ativado, \"Min Value\" tem de ser maior que 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Manter Proporção" +msgid "Min Value" +msgstr "Valor pin" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Página: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Editar" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Agrupado" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renomear Item Cor" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Pixeis da Margem" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Obter Índice" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Indentação Automática" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tempos de Mistura:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fim" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caracteres válidos:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar Texto" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamanho:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Pintar pesos dos ossos" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Apenas seleção" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configurar Perfil Selecionado:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20519,15 +22466,59 @@ msgstr "" "Use um contentor como filho (VBox, HBox, etc.), ou um Control e defina o " "tamanho mínimo manualmente." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Povoar superfície" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrar sinais" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Escolher cor" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "em ordem:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefixo:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufixo:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Compensação da grelha:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Colapsar Tudo" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20542,12 +22533,87 @@ msgstr "" msgid "Current Tab" msgstr "Atual:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Alternar Visibilidade" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastar e largar para reorganizar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadores" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Saltar Pontos de Paragem" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Pasta:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Ativar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Ativar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Chamadas de Desenho:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Desbloquear Nó" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20555,59 +22621,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TextureRegion" +msgid "Focused" +msgstr "Caminho de Foco" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desativado)" +msgid "Click Mask" +msgstr "Modo Colisão" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Tudo" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TextureRegion" +msgid "Over" +msgstr "Sobrescrever" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Passar Sobre" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propriedades do Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20622,12 +22672,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializar" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "A rodar %s graus." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centro Esquerda" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modo de Interpolação" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20637,6 +22699,21 @@ msgstr "" msgid "(Other)" msgstr "(Outro)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Alternar Visibilidade" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Desativar Botão" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Criar Nó Raiz:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20646,8 +22723,12 @@ msgstr "" msgid "Audio Track" msgstr "Adicionar Pista" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20655,14 +22736,14 @@ msgstr "" msgid "Stream Position" msgstr "Definir curva na posição" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgid "Stretch Shrink" +msgstr "Trazer" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostrar Viewport" #: scene/main/http_request.cpp @@ -20702,6 +22783,11 @@ msgstr "" msgid "Editor Description" msgstr "Descrição" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportar Caminho" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20732,6 +22818,35 @@ msgstr "Multiplicar %s" msgid "Custom Multiplayer" msgstr "Definir Múltiplo:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Ativar Prioridade" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modo de Interpolação" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Topo Esquerda" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Modo Colisão" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Modo Navegação" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20741,6 +22856,16 @@ msgstr "Nova Raiz da Cena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Multiplicar %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolação" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20772,11 +22897,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Criar contorno" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolação" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20803,12 +22923,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20844,17 +22964,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Pintar Tile" +msgid "Autostart" +msgstr "Reinício automático:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Topo Esquerda" +msgid "Viewport Path" +msgstr "Exportar Caminho" #: scene/main/viewport.cpp msgid "" @@ -20876,6 +22992,19 @@ msgstr "" "O tamanho do Viewport tem de ser maior ou igual a 2 pixeis em ambas as " "dimensões para renderizar." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Sobrepor Item" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20884,6 +23013,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transpor" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Mudar valor de entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Ligação" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Item Desativado" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linear Esquerda" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20895,13 +23057,33 @@ msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Mudar o Modo de Atualização da Animação" +msgid "Clear Mode" +msgstr "Modo Régua" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Ativar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Ativar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Ativar Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Item Desativado" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20909,7 +23091,17 @@ msgid "Shadow Atlas" msgstr "Novo Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Limpar Transformação" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Manter Transformação Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20931,15 +23123,30 @@ msgstr "CustomNode" msgid "Loop Mode" msgstr "Modo Mover" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Valor pin" +msgid "Loop Begin" +msgstr "Modo Mover" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Modo Mover" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nó Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumentos da Cena Principal:" #: scene/resources/curve.cpp #, fuzzy @@ -20950,15 +23157,15 @@ msgstr "Meia resolução" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vetor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Sobrepor Item" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20969,6 +23176,16 @@ msgstr "Caminho de Foco" msgid "Outline Size" msgstr "Tamanho do contorno:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Função" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sinais" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20988,29 +23205,36 @@ msgstr "Com Dados" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Modo Ícone" +msgid "Sky Custom FOV" +msgstr "CustomNode" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentação Online" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Passo da rotação:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "A rodar %s graus." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21019,49 +23243,73 @@ msgid "Ambient Light" msgstr "Indentar à direita" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condição" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Armazenar o Ficheiro:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Valor:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Dividir Curva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrar sinais" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Dividir Curva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrar sinais" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Dividir Curva" #: scene/resources/environment.cpp #, fuzzy @@ -21070,15 +23318,11 @@ msgstr "Remapeamentos" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modo Ajuste:" +msgid "Exposure" +msgstr "Exportar" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21086,19 +23330,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21107,20 +23343,27 @@ msgid "SS Reflections" msgstr "Escalar Seleção" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Passo" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Apenas seleção" +msgid "Fade In" +msgstr "Aparecer (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Desvanecer (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profundidade" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21129,122 +23372,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Raio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Direita Wide" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Raio:" +msgid "AO Channel Affect" +msgstr "Depuração Canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Cores" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Distância de escolha:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transição: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nó Blend2" +msgid "HDR Scale" +msgstr "Escala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21252,26 +23445,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Luz" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separação:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Função Cor." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avisos" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recente:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modo Livre de Distrações" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Compensação:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21281,6 +23492,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundidade" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundidade" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21302,44 +23522,46 @@ msgid "Parameters" msgstr "Parâmetro Alterado:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modo deslocamento" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Modo Régua" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modo de Interpolação" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Esquerda Wide" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vista de Frente" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modo Régua" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nó Blend2" +msgid "Grow Amount" +msgstr "Valor:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21347,6 +23569,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partículas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Frame %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Frame %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21363,10 +23595,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21390,11 +23618,6 @@ msgstr "Cores de Emissão" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Escala aleatória:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21424,34 +23647,37 @@ msgid "Ambient Occlusion" msgstr "Oclusão" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundidade" +msgid "Min Layers" +msgstr "Camada" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Camada" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Inverter Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21462,27 +23688,14 @@ msgstr "Transição: " msgid "Refraction" msgstr "Separação:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Escala aleatória:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nó Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Camada" #: scene/resources/material.cpp #, fuzzy @@ -21490,7 +23703,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21498,41 +23711,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modo Prioridade" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modo Livre de Distrações" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo deslocamento" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Consolidar Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21566,8 +23763,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformação Abortada." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformar mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Compor Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Compor Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21583,6 +23796,11 @@ msgstr "A analisar geometria..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Fonte" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21595,11 +23813,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Tamanho do contorno:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21614,11 +23827,6 @@ msgstr "" msgid "Max Error" msgstr "Erro" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígonos" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21633,6 +23841,18 @@ msgstr "Distância de escolha:" msgid "Sample Max Error" msgstr "Mostrador" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21641,43 +23861,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere Definir Esferas" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígonos" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mover Ponto" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Dividir %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Freelook Modificador de Velocidade" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Freelook Modificador de Lentidão" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Pontos de emissão:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Fonte de emissão: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Cores de Emissão" +msgid "Color Texture" +msgstr "Editor de Tema" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Pontos de emissão:" +msgid "Point Count" +msgstr "Adicionar Porta de Entrada" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plano:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Inverter Portais" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21710,6 +23963,18 @@ msgstr "Fundo Direita" msgid "Left To Right" msgstr "Topo Direita" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21733,17 +23998,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Próximo Piso" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Dividir Curva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Armazenar o Ficheiro:" #: scene/resources/sky.cpp #, fuzzy @@ -21752,12 +24014,8 @@ msgstr "Agrupado" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Fechar curva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy @@ -21766,35 +24024,21 @@ msgstr "Executar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Substituto" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Dividir Curva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21805,11 +24049,6 @@ msgstr "Definir Margem" msgid "Expand Margin" msgstr "Expandir Tudo" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Povoar" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21819,10 +24058,6 @@ msgstr "Mudar Raio Interno do Toro" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21839,10 +24074,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21862,14 +24093,30 @@ msgstr "Carregar Predefinição" msgid "Base Texture" msgstr "Remover Textura" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Página: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo Escalar" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Capturar" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modo Jogo:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modo Jogo:" #: scene/resources/texture.cpp #, fuzzy @@ -21881,11 +24128,29 @@ msgstr "Mudar tipo base" msgid "Current Frame" msgstr "Nome da cena atual" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modo deslocamento" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Sensível a maiúsculas" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Predefinição" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21926,6 +24191,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de Funcionalidades Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Mudar valor de entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21940,6 +24215,16 @@ msgstr "Função de comparação inválida para este tipo." msgid "Fallback Environment" msgstr "Ver ambiente" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Cena Principal" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Cena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21958,10 +24243,32 @@ msgstr "Linear Esquerda" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializar" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interface do Utilizador" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22003,12 +24310,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Libertar" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22020,7 +24327,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22039,13 +24346,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar Sugestão dos Docs" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Ignorar" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22065,20 +24373,11 @@ msgstr "" msgid "Post Gain" msgstr "Pós" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recurso" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22114,7 +24413,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Tamanho:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22122,14 +24421,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modo Jogo:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Enviar Sugestão dos Docs" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22137,7 +24430,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Ignorar" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22150,18 +24443,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tempo expirado." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nó Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22182,13 +24470,33 @@ msgid "Channel Disable Time" msgstr "Mudar tempo de Mistura" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Adicionar Porta de Entrada" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturar a partir do pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variável Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspetiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22202,19 +24510,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Tamanho:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Freelook Esquerda" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Pré-visualização Predefinida" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializar" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Modo Colisão" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centro Esquerda" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22254,6 +24638,11 @@ msgstr "Constantes não podem ser modificadas." msgid "Spatial Partitioning" msgstr "A segmentar..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrar sinais" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22414,7 +24803,7 @@ msgstr "Modo de Interpolação" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp @@ -22564,5 +24953,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Mudar tamanho da Câmara" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 740d2c76137..e9a2408eae2 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -150,6 +150,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Área de transferência vazia!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Cena Atual" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Habilitar" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Modo de Movimentação" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Manter Depurador Aberto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Tamanho do Contorno:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Tamanho do Contorno:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -160,10 +215,102 @@ msgstr "Operador de tela." msgid "Window" msgstr "Nova Janela" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Pixels de Borda" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Alternar Tela Cheia" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Inicializar" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pos. do Painel" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Tamanho:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Modo de Interpolação" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Destino" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nó TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Frame de Física %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Erro" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Erro ao salvar" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Erro ao salvar" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -192,9 +339,21 @@ msgstr "Command: Rotacionar" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funções" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -222,6 +381,10 @@ msgstr "Página: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -231,25 +394,68 @@ msgstr "Conectar" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Objetos Desenhados:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Ativar Papel Vegetal" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Perfis de rede" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Nome do nó raiz" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectar" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Tipo de Transformação" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -298,6 +504,16 @@ msgstr "Argumentos inválidos para o construto '%s'" msgid "On call to '%s':" msgstr "Na chamada para '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Estado" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -339,10 +555,167 @@ msgstr "Copiar Seleção" msgid "Use Single Quotes" msgstr "Novo Tile Único" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Dispositivo" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Todos" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Controle de Versão" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunidade" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Predefinição" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Escanear" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Tecla Física" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Botão" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vetor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Índice do Botão do Mouse:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Predefinição" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Encaixe Relativo" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Velocidade:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eixo" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Fixar valor" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Índice:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Ação" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Alterar" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Mensagem de Commit" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Tom:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbitar Visão para a Direita" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Número da Linha:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -358,10 +731,12 @@ msgstr "Configurar o Snap" msgid "Project Settings Override" msgstr "Configurações do Projeto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nome" @@ -555,18 +930,20 @@ msgstr "Renderizador:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtros:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -595,7 +972,7 @@ msgstr "Profilador" msgid "Max Functions" msgstr "Criar Função" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Expressão" @@ -669,16 +1046,28 @@ msgstr "Vértices:" msgid "Resource" msgstr "Recurso" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Fechar Cena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Caminho do Recurso" +msgid "Path" +msgstr "Caminho" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Origem" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Mensagem de Commit" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Localizar" @@ -692,7 +1081,7 @@ msgstr "Testando" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -724,7 +1113,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -797,8 +1186,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escala" @@ -815,7 +1209,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1090,8 +1484,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animação" @@ -1234,6 +1630,8 @@ msgstr "Mover Chaves da Anim" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformação" @@ -1634,7 +2032,7 @@ msgid "" msgstr "" "Adia o sinal, guardando em uma fila e o ativando somente em tempo ocioso." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" @@ -1803,13 +2201,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependências" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Caminho" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependências:" @@ -1949,11 +2340,11 @@ msgid "Lead Developer" msgstr "Desenvolvedor-chefe" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Gerente do Projeto " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Gerenciador de Projetos" #: editor/editor_about.cpp msgid "Developers" @@ -2299,7 +2690,9 @@ msgid "Remove Autoload" msgstr "Remover Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Habilitar" @@ -2777,8 +3170,11 @@ msgstr "Modo Panorâmico:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Modo Panorâmico" @@ -2798,6 +3194,16 @@ msgstr "Perfil Atual:" msgid "Current Path" msgstr "Atual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Alternar Arquivos Ocultos" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Voltar" @@ -2818,7 +3224,8 @@ msgstr "Alternar Arquivos Ocultos" msgid "Toggle Favorite" msgstr "Alternar Favorito" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Alternar Modo" @@ -2938,6 +3345,8 @@ msgid "Theme Properties" msgstr "Propriedades do Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Cores" @@ -3052,14 +3461,18 @@ msgid "Method" msgstr "Método" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sinal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Propriedade" @@ -3071,6 +3484,36 @@ msgstr "Propriedade do Tema" msgid "Property:" msgstr "Propriedade:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Valor" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Apenas Métodos" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Item Marcável" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Item Checado" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Chamadas de Desenho:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Rodar" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Fixar valor" @@ -3848,7 +4291,7 @@ msgstr "Colar Propriedades" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Botão Desativado" @@ -3895,7 +4338,7 @@ msgstr "Caminho da chave privada SSH" msgid "Dock Position" msgstr "Pos. do Painel" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modo Sem Distrações" @@ -4543,7 +4986,10 @@ msgstr "Editar Texto:" msgid "On" msgstr "Ativo" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Camada" @@ -4655,11 +5101,26 @@ msgstr "Converter para %s" msgid "New %s" msgstr "Novo %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Mudar Tipo Base" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Adicionar Recurso" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Item Editável" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Novo Script" @@ -4802,7 +5263,7 @@ msgstr "Cores" msgid "Accent Color" msgstr "Escolher Cor" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4878,11 +5339,6 @@ msgstr "" msgid "File Dialog" msgstr "Diálogo XForm" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Alternar Arquivos Ocultos" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4936,16 +5392,16 @@ msgstr "" msgid "Highlighting" msgstr "Iluminação direta" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Realce de sintaxe" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4960,20 +5416,13 @@ msgid "Indent" msgstr "Recuar Esquerda" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tipo" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Tamanho:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Recuar" @@ -4983,12 +5432,12 @@ msgstr "Auto Recuar" msgid "Convert Indent On Save" msgstr "Converter recuo para espaços" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Chamadas de Desenho:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Chamadas de Desenho:" @@ -4998,11 +5447,11 @@ msgstr "Chamadas de Desenho:" msgid "Navigation" msgstr "Navegação" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -5023,7 +5472,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Número da Linha:" @@ -5119,7 +5568,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5232,7 +5681,7 @@ msgstr "Pintura GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Pintura GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5476,7 +5925,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rect Completo" @@ -5512,8 +5963,7 @@ msgstr "Remover Ponto" msgid "Editor SSL Certificates" msgstr "Configurações do Editor" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gerenciador de Projetos" @@ -5688,6 +6138,11 @@ msgstr "" "Segure %s para arredondar para inteiros. Segure Shift para aplicar mudanças " "mais precisas." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plano 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selecione Nó(s) para Importar" @@ -7134,8 +7589,8 @@ msgid "Future" msgstr "Futuro" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidade" @@ -7220,6 +7675,7 @@ msgid "Immediate" msgstr "Imediato" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Sincronizar" @@ -7228,6 +7684,8 @@ msgid "At End" msgstr "No Fim" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Viagem" @@ -7314,6 +7772,7 @@ msgid "Fade Out (s):" msgstr "[i]Fade Out[/i](s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Misturar" @@ -7433,7 +7892,7 @@ msgstr "Editar Filtros de Nó" msgid "Filters..." msgstr "Filtros..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7598,11 +8057,11 @@ msgstr "Licença (Z-A)" msgid "First" msgstr "Primeiro" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Anterior" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Próximo" @@ -8691,6 +9150,7 @@ msgid "Create Outline" msgstr "Criar Contorno" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9259,16 +9719,19 @@ msgstr "Abrir editor de Polígonos UV 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de Polígonos 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Pontos" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" @@ -9356,6 +9819,7 @@ msgstr "Configurações da grade" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Snap" @@ -9807,7 +10271,8 @@ msgstr "Conexões com o método:" msgid "Source" msgstr "Origem" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Destino" @@ -9851,6 +10316,7 @@ msgid "Convert Case" msgstr "Converter Maíusculas/Minúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Maiúscula" @@ -10032,7 +10498,8 @@ msgid "Create physical bones" msgstr "Crie ossos físicos" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Esqueleto" @@ -10048,7 +10515,7 @@ msgstr "Jogar IK" msgid "Orthogonal" msgstr "Ortogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspectiva" @@ -10136,7 +10603,7 @@ msgstr "Ver Transformada do Plano." msgid "None" msgstr "Nenhum" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotacionar" @@ -10401,7 +10868,7 @@ msgstr "Não foi encontrado chão sólido onde encaixar a seleção." msgid "Use Local Space" msgstr "Usar Espaço Local" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Use Encaixar" @@ -10778,6 +11245,9 @@ msgid "Speed:" msgstr "Velocidade:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Repetir" @@ -11300,15 +11770,6 @@ msgstr "Substituir Todos" msgid "Override all default type items." msgstr "Substituir todos os itens do modelo padrão." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Mudar Tipo Base" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11649,6 +12110,7 @@ msgstr "Selecione a forma, subtile ou tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Região" @@ -11656,7 +12118,7 @@ msgstr "Região" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Colisão" @@ -12246,7 +12708,8 @@ msgstr "Vértice" msgid "Fragment" msgstr "Fragmento" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Luz" @@ -13064,6 +13527,10 @@ msgstr "" "Modelos de exportação para esta plataforma não foram encontrados/estão " "corrompidos:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Caminho de Exportação" + #: editor/project_export.cpp msgid "Presets" msgstr "Predefinições" @@ -13081,10 +13548,6 @@ msgstr "" "clique.\n" "Somente uma predefinição por plataforma pode ser marcada como executável." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Caminho de Exportação" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Recursos" @@ -13145,7 +13608,8 @@ msgstr "Roteiro" msgid "GDScript Export Mode:" msgstr "Modo de Exportação do GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Texto" @@ -13507,6 +13971,13 @@ msgstr "" "existentes?\n" "Isso pode levar algum tempo." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Gerenciador de Projetos" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Projetos Locais" @@ -13649,10 +14120,6 @@ msgstr "Adicionar Evento de Ação de Entrada" msgid "All Devices" msgstr "Todos os dispositivos" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Dispositivo" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Físico)" @@ -13705,10 +14172,6 @@ msgstr "Botão X 2" msgid "Joypad Axis Index:" msgstr "Índice de Eixo do Joypad:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eixo" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Índice de Botão do Joypad:" @@ -13857,11 +14320,7 @@ msgstr "Mapa de Entrada" msgid "Action:" msgstr "Ação:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Ação" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Zona morta" @@ -14049,7 +14508,9 @@ msgstr "Se definido, o contador será reiniciado para cada grupo de nós filhos. msgid "Initial value for the counter" msgstr "Valor inicial para o contador" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Passo" @@ -14838,7 +15299,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Valor" @@ -14862,6 +15323,11 @@ msgstr "Total:" msgid "Export list to a CSV file" msgstr "Exportar lista para arquivo CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Caminho do Recurso" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14931,7 +15397,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14943,14 +15409,17 @@ msgstr "Alterar FOV da Câmera" msgid "Change Camera Size" msgstr "Alterar Tamanho da Câmera" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Ponto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15139,18 +15608,13 @@ msgstr "Modo Colisão" msgid "Crash Handler" msgstr "Definir Manipulador" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Mensagem de Commit" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Conjunto de MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15223,12 +15687,14 @@ msgid "Display" msgstr "Exibir Tudo" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15236,20 +15702,6 @@ msgstr "" msgid "Height" msgstr "Luz" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Pixels de Borda" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Alternar Tela Cheia" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15282,10 +15734,6 @@ msgstr "Sincronizar" msgid "Use V-Sync" msgstr "Use Encaixar" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15294,7 +15742,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Habilitar" @@ -15313,11 +15769,6 @@ msgstr "Seleção de Frame" msgid "Energy Saving" msgstr "Erro ao salvar" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Manter Depurador Aberto" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15351,11 +15802,6 @@ msgstr "Comunidade" msgid "Physics FPS" msgstr "Frame de Física %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Frame de Física %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15389,7 +15835,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Seleção de Frame" #: main/main.cpp @@ -15400,10 +15846,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15468,14 +15910,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtro:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Cores" #: main/main.cpp @@ -15560,6 +16002,7 @@ msgid "Main Loop Type" msgstr "Localizar Tipo de Nó" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Buscar" @@ -15582,7 +16025,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Voltar" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Encaixar nos Lados do Nó" @@ -15624,24 +16067,33 @@ msgstr "Alterar Raio Externo do Toro" msgid "Operation" msgstr "Opções" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Colisão" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Modo Colisão" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Modo Colisão" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Converter Maíusculas/Minúsculas" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15649,10 +16101,12 @@ msgstr "Alterações de Material:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Raio:" @@ -15667,11 +16121,20 @@ msgstr "Argumentos da Cena Principal:" msgid "Rings" msgstr "Avisos" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Passo suave" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Mostrar Guias" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15686,6 +16149,13 @@ msgstr "Alterar Raio Externo do Toro" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polígonos" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15694,6 +16164,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Colar Nós" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15712,21 +16187,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rotação aleatória:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Tornar Local" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Contínuo" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Escolha uma Distância:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotação aleatória:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Modo Colisão" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Alteração de Transformação" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instância" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Sempre Mostrar Grade" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Use Encaixar" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Armazenando Arquivo:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Carregar Recurso" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Esqueleto" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Prefixo:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Recarregar" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15781,14 +16324,20 @@ msgstr "GDNative Singleton desativado" msgid "Libraries: " msgstr "Bibliotecas: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Nome da Classe:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Nome do Script:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Habilitar" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15889,6 +16438,180 @@ msgstr "Exportar Malha GLTF2" msgid "Export GLTF..." msgstr "Exportar GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Visão Traseira" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Deslocamento da Grade:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componentes" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Formato" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Quantidade:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Misturar" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instância" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analisando Geometria..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Visão Traseira" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Tema Padrão" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Todos os dispositivos" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Tamanho:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Cores" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Alterar" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Faça mapas de luz" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Alterações de Material:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Reparentar" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plataforma" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Traduções" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Passo de Rotação:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Filhos Editáveis" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Ponto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15898,10 +16621,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nó TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Nova Raiz de Cena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Origem do Foco" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Mover Junta" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15910,7 +16648,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operador escalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versão" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versão" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Com Dados" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nodo" @@ -15934,6 +16720,16 @@ msgstr "Malha" msgid "Materials" msgstr "Alterações de Material:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Caminho da Cena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Nome do nó raiz" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15978,18 +16774,49 @@ msgstr "Selecione um Nó" msgid "Animations" msgstr "Animações:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Mostrar Ossos" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Frame de Física %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Faça mapas de luz" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Visão Frontal" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centro" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16169,12 +16996,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Deslocamento:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16192,11 +17025,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16283,6 +17116,15 @@ msgstr "Analisando Geometria..." msgid "Done!" msgstr "Pronto!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Escala aleatória:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16291,6 +17133,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Deslocamento da Grade:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16308,13 +17155,58 @@ msgstr "Perspectiva" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nome" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Configurações:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Descrição" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Definir o Tipo da Variável" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Definir o Tipo da Variável" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Estado" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16363,13 +17255,6 @@ msgstr "Sobrecarga da pilha com profundidade: " msgid "Visual Script" msgstr "Buscar VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funções" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Alterar Argumentos do Sinal" @@ -16689,6 +17574,7 @@ msgid "Edit Member" msgstr "Editar Membro" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Expressão" @@ -16696,6 +17582,11 @@ msgstr "Expressão" msgid "Return" msgstr "Retornar" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Executável" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16795,6 +17686,13 @@ msgstr "Modo de Escalonamento" msgid "Basic Type" msgstr "Mudar Tipo Base" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Copiar Caminho do Nó" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16802,7 +17700,17 @@ msgstr "Alterar Nome do Argumento" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Redefinir para o padrão" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caracteres válidos:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Modo de Escalonamento" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16866,11 +17774,6 @@ msgstr "Atribuir" msgid "Get %s" msgstr "Receba %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Índice:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Nome da propriedade de índice inválido." @@ -16915,6 +17818,11 @@ msgstr ": Argumentos inválidos: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nome" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet não encontrada no script: " @@ -17002,6 +17910,10 @@ msgstr "" msgid "SubCall" msgstr "Chamadas" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17061,6 +17973,11 @@ msgstr "Frame de Física %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Pintar Tile" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17089,6 +18006,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17100,9 +18021,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Limpar Cadeia de IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tempo esgotado." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17131,6 +18057,11 @@ msgstr "" msgid "Visibility State" msgstr "Alternar Visibilidade" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Tentar Novamente" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17994,6 +18925,60 @@ msgstr "" "Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " "\"Frames\" para que o AnimatedSprite mostre quadros." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Frame %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Escala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Rodar" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centro" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Deslocamento:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18004,24 +18989,32 @@ msgstr "Sobrescreve" msgid "Space Override" msgstr "Sobrescreve" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Gerar Pontos" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instância" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Prévia Padrão" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18032,8 +19025,8 @@ msgstr "Adicionar Canal de Áudio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Abrir Layout de Canais de Áudio" +msgid "Override" +msgstr "Sobrescreve" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18054,10 +19047,11 @@ msgid "Pitch Scale" msgstr "Escala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Rodar" +msgid "Autoplay" +msgstr "Alternar Início Automático" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18065,7 +19059,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Escolha uma Distância:" @@ -18095,13 +19090,29 @@ msgstr "Copiar Nós" msgid "Anchor Mode" msgstr "Modo Ícone" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Passo de Rotação:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Atual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Ampliar" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Viewport" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Modo de Movimentação" @@ -18110,38 +19121,62 @@ msgstr "Modo de Movimentação" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Passo suave" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Definir Margem" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Definir Margem" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Definir Margem" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Passo suave" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Deslocamento:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Deslocamento:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Deslocamento:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Definir Margem" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Chamadas de Desenho:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Chamadas de Desenho:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Definir Margem" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nó Blend2" @@ -18151,29 +19186,65 @@ msgstr "Nó Blend2" msgid "Light Mode" msgstr "Largura Direita" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partículas" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partículas" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Alternar Visibilidade" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Alternar Visibilidade" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Popular" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Popular" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Mostrar Origem" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Luz" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18198,6 +19269,11 @@ msgstr "" "Considere adicionar um CollisionShape2D ou CollisionPolygon2D como filho " "para definir sua forma." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Escolher Tile" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18229,6 +19305,19 @@ msgstr "" msgid "Build Mode" msgstr "Modo de Régua" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Item Desativado" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Criar polígono de colisão" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18271,6 +19360,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Configurações:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Quantidade:" @@ -18280,16 +19376,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Pós-processamento" +msgid "One Shot" +msgstr "Nó OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Escala" +msgid "Preprocess" +msgstr "Pós-processamento" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18313,11 +19409,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Ver FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projetos Locais" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18333,8 +19440,10 @@ msgstr "" msgid "Texture" msgstr "Texto" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18346,9 +19455,19 @@ msgstr "Máscara de Emissão" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Origem da Emissão: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmos" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Formato" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18374,7 +19493,8 @@ msgid "Initial Velocity" msgstr "Inicializar" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18412,12 +19532,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Cores" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18455,16 +19569,32 @@ msgstr "A Junta não está conectada a dois PhysicsBody2Ds" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nodo" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nodo" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Botão Desativado" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18473,11 +19603,11 @@ msgstr "" msgid "Initial Offset" msgstr "Inicializar" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18488,44 +19618,41 @@ msgid "" msgstr "" "Uma textura com a forma da luz deve ser fornecida na propriedade \"textura\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Região da Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Alterar" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Girar à Direita" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Alterar Tamanho da Câmera" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Camada" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18534,28 +19661,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Visão Traseira" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Alterar Filtro" +msgid "Gradient Length" +msgstr "Gradiente Editado" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtros:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrar métodos" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Fechar" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Modo de Régua" @@ -18576,6 +19708,11 @@ msgstr "" msgid "Width Curve" msgstr "Dvidir Curva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Padrão" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18609,24 +19746,40 @@ msgstr "Modo Região" msgid "End Cap Mode" msgstr "Modo Snap:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Renomear pasta:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Inicializar" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Editar Conexão:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18658,12 +19811,22 @@ msgstr "Escolha uma Distância:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Alterar Raio Externo do Toro" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vértices:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18689,12 +19852,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Passo de Rotação:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotacionando %s degraus." @@ -18709,10 +19868,48 @@ msgstr "Constante" msgid "Global Rotation Degrees" msgstr "Rotacionando %s degraus." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Escala aleatória:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Manter Transformação Global" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Encaixe Relativo" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Deslocamento:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Usar Encaixe Escalar" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "No Fim" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18720,11 +19917,18 @@ msgstr "" "O nó ParallaxLayer apenas funciona quando definido como filho de um nó " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Ação" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Espelhar" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18761,11 +19965,17 @@ msgstr "" "Animação Particles2D requer o uso de um CanvasItemMaterial com \"Animação de " "Partículas\" ativada." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Modo Prioridade" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Dvidir Curva" @@ -18780,6 +19990,20 @@ msgstr "" msgid "Unit Offset" msgstr "Deslocamento da Grade:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Deslocamento:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Deslocamento:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18790,12 +20014,22 @@ msgid "Layers" msgstr "Camada" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Inicializar" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funções" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18838,15 +20072,40 @@ msgstr "Luz" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Recortar Nós" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Contínuo" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Escolher Cor" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Encaixe inteligente" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Velocidade:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18855,42 +20114,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Forçar Push" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Definir Margem" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Físico)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Movendo saída" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Formato" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderizador:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Localizar" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID inválido" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Modo Colisão" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbitar Visão para a Direita" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotacionando %s degraus." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Região da Textura" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Renomear pasta:" +msgid "Vertex Colors" +msgstr "Vértice" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18903,17 +20217,25 @@ msgid "Gizmo Extents" msgstr "Gizmos" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Modo Colisão" +msgid "Cast To" +msgstr "Criar Nó Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18921,6 +20243,21 @@ msgstr "" "A propriedade \"Caminho\" deve apontar para um nó Node2D válido para " "funcionar." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Remover Ponto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Próxima Coordenada" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reiniciar" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18949,6 +20286,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Frame %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrar scripts" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18966,51 +20313,70 @@ msgstr "Conjunto de Telha" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Alterar Tamanho da Câmera" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformação" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Inicializar" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Ver Origem" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Modo Colisão" +msgid "Y Sort" +msgstr "Ordenar" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Colisão" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Modo Prioridade" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Características Principais:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Modo Colisão" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Modo Colisão" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Aplicar transformação do Occluder" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Formato" +msgid "Shape Centered" +msgstr "Encaixar no Centro do Nó" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Predefinição" +msgid "Shape Visible" +msgstr "Alternar Visibilidade" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19031,27 +20397,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Redefinir Volume do Canal" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Redefinir Volume do Canal" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Definir Nome Uniforme" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19069,7 +20426,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Apenas âncoras" #: scene/3d/arvr_nodes.cpp @@ -19088,6 +20445,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin necessita um nó ARVRCamera como filho." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Escala aleatória:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19116,34 +20478,38 @@ msgstr "Cores de Emissão" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Cores de Emissão" +msgid "Degrees" +msgstr "Rotacionando %s degraus." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animação" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Ativar Doppler" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Trilha de Propriedade" +msgid "Tracking" +msgstr "Empacotando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19158,6 +20524,16 @@ msgstr "Limpar Transformação" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Subárvore" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19187,6 +20563,13 @@ msgstr "Salvando mapas de luz" msgid "Done" msgstr "Pronto" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmos" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19199,6 +20582,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtro:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Cores" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19211,38 +20608,43 @@ msgstr "Novo Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Visualizar Ambiente" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Geral" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturar a partir do Pixel" +msgid "Max Size" +msgstr "Tamanho:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Capturar" +msgid "Custom Sky" +msgstr "Recortar Nós" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotacionando %s degraus." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Recortar Nós" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mover Efeito de Canal" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Recuar Direita" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navegação" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19253,14 +20655,24 @@ msgstr "" msgid "Light Data" msgstr "Com Dados" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nome do Nó:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Trilha de Propriedade" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19270,6 +20682,11 @@ msgstr "Projeto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Deslocamento da Grade:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19279,8 +20696,9 @@ msgstr "Mais próximo" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19291,15 +20709,15 @@ msgstr "Definir Margem" msgid "Clip To" msgstr "Cortar Acima" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Inverter Horizontalmente" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Capturar" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19371,17 +20789,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Máscara de Emissão" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Pontos de Emissão:" +msgid "Ring Radius" +msgstr "Máscara de Emissão" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Alterar Raio Interno do Toro" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Girar à Direita" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avisos" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19397,20 +20826,28 @@ msgstr "Inverter Horizontalmente" msgid "Portal Mode" msgstr "Modo Prioridade" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Ativar Prioridade" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Biblioteca Dinâmica" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19420,15 +20857,6 @@ msgstr "Biblioteca Dinâmica" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Navegação" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19466,21 +20894,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Escolher Cor" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Modo Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Redefinir Volume do Canal" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19489,24 +20914,26 @@ msgstr "Direções" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modo Sem Distrações" +msgid "Blend Splits" +msgstr "Tempos de Mistura:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Profundidade" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Mostrar Padrão" #: scene/3d/light.cpp @@ -19518,17 +20945,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformação Abortada." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vetor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testando" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "(Ignore)" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19592,11 +21035,21 @@ msgstr "" "A animação de partículas requer o uso de um SpatialMaterial cujo modo " "Billboard está definido como \"Particle Billboard\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Alternar Visibilidade" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Chamadas de Desenho:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Chamadas de Desenho:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow só funciona quando definido como filho de um nó Path." @@ -19631,8 +21084,8 @@ msgstr "Eixo" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Pintar Tile" +msgid "Body Offset" +msgstr "Deslocamento:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19658,6 +21111,11 @@ msgstr "Nó A e Nó B devem ser diferente PhysicsBodies" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Excluir Nós" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19715,39 +21173,82 @@ msgstr "Um Room não deve ser filho ou neto de um Portal." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Um RoomGroup não deve ser filho ou neto de um Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portais ativados]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Edição de Root em tempo real:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Padrão" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Agrupado" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Raio:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depurador" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Modo de Rotação" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Deslocamento da Grade:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projeto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Ativar Snap" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Escolher Cor" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Cores de Emissão" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Recuar Direita" #: scene/3d/remote_transform.cpp msgid "" @@ -19777,6 +21278,10 @@ msgstr "" "O formato convexo da sala contém um grande número de planos.\n" "Considere simplificar o limite da sala para aumentar o desempenho." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19818,6 +21323,10 @@ msgstr "Só Deve existir um RoomManager na SceneTree." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19886,6 +21395,16 @@ msgstr "" "Erro ao calcular os limites da sala.\n" "Certifique-se de que todos os quartos contenham geometria ou limites manuais." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Frame de Física %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Criar polígono de colisão" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19908,6 +21427,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19934,11 +21457,6 @@ msgstr "" "física durante a execução.\n" "Altere o tamanho em formas de colisão de crianças." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Manter Transformação Global" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19948,7 +21466,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmos" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Frame de Física %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20003,16 +21530,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Separação:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Roda para Cima." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funções" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Expressão" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Erro" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separação:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20043,6 +21602,11 @@ msgstr "Argumentos de Chamada Extras:" msgid "Baked Light" msgstr "Faça mapas de luz" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generando Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20051,22 +21615,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Escolha uma Distância:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Escolha uma Distância:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20093,11 +21653,13 @@ msgstr "" "3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Cena Principal" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20111,6 +21673,11 @@ msgstr "Valor" msgid "Auto Triangles" msgstr "Alternar Triângulos Automáticos" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Alternar Triângulos Automáticos" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20147,6 +21714,11 @@ msgstr "Tempo do X-Fade (s):" msgid "autorestart_" msgstr "Reinício Automático:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Reinício Automático:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20167,11 +21739,26 @@ msgstr "Adicionar porta de entrada" msgid "Xfade Time" msgstr "Tempo do X-Fade (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Deslocamento da Grade:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Definir Avanço Automático" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opções Avançadas" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Aplicar Redefinição De Animação" @@ -20186,11 +21773,6 @@ msgstr "Definir Animação" msgid "Assigned Animation" msgstr "Adicionar Animação" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Alternar Início Automático" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20211,22 +21793,16 @@ msgid "Playback Options" msgstr "Opções da Classe:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Rodar Cena" +msgid "Default Blend Time" +msgstr "Tema Padrão" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Ação" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20273,10 +21849,20 @@ msgstr "O nó raiz do AnimationPlayer não é um nó válido." msgid "Tree Root" msgstr "Criar nó raiz:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Fixar AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Adicionar Faixa" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso." @@ -20286,16 +21872,88 @@ msgstr "Este nó foi descontinuado. Use AnimationTree em vez disso." msgid "Playback" msgstr "Rodar" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Colar Parâmetros" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Caminho de Exportação" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animação" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Zero" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Nome do nó raiz" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Ossos" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Modo de Interpolação" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Sobrescreve" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Reparentar Nó" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Criar Função" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Rodar Cena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Destino" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Manter proporção" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20306,15 +21964,24 @@ msgstr "Modo de Seleção" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Inverter Horizontalmente" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Inverter Verticalmente" +msgid "Vertical" +msgstr "Vertical:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Mostrar Origem" #: scene/gui/base_button.cpp #, fuzzy @@ -20322,12 +21989,11 @@ msgid "Action Mode" msgstr "Modo Ícone" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Botão" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20340,6 +22006,11 @@ msgstr "Atalhos" msgid "Group" msgstr "Grupos" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiar Texto" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20349,6 +22020,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandir Tudo" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Superior Esquerda" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20360,6 +22041,36 @@ msgstr "" "LMB: Escolher cor\n" "RMB: Remover preset" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editar Polígono" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Modo de Seleção" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Modo Panorâmico" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Diferido" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Predefinições" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Alternar Visibilidade" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Escolha uma cor da janela do editor." @@ -20409,50 +22120,46 @@ msgstr "Apenas âncoras" msgid "Grow Direction" msgstr "Direções" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Tamanho do Contorno:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertical:" +msgid "Pivot Offset" +msgstr "Deslocamento da Grade:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotação aleatória:" +msgid "Clip Content" +msgstr "Constante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Ferramentas" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Habilitar" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Modo Oclusão" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtro de Idiomas" +msgid "Default Cursor Shape" +msgstr "Carregar o Layout de Canais padrão." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20462,17 +22169,8 @@ msgstr "Tamanho: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Inverter Horizontalmente" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Inverter Verticalmente" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Modo de Seleção" #: scene/gui/control.cpp #, fuzzy @@ -20489,9 +22187,13 @@ msgid "Dialog" msgstr "Diálogo XForm" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiar Texto" +msgid "Autowrap" +msgstr "AutoLoad" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20501,15 +22203,50 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Sobrescrever Item" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Deve usar uma extensão válida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Desconectar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Deslocamento da Grade:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Escolha uma Distância:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Ampliar" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Ampliar" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Reduzir" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Mostrar Ossos" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20518,11 +22255,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Ativar minimap em grade." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mostrar Ossos" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selecionar" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Confirmação" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volume" @@ -20534,21 +22286,50 @@ msgid "Timers" msgstr "Tempo" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Redefinir" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Seleção de preenchimento" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testando" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Escala aleatória:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Visão Frontal" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20575,6 +22356,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caracteres válidos:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Ajuda Contextual" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Atalhos" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrar sinais" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Selecionar Apenas" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20586,23 +22415,41 @@ msgid "Placeholder" msgstr "Carregar como Substituto" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Carregar como Substituto" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Definir Posição de Saída da Curva" +msgid "Blink Speed" +msgstr "Velocidade:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Switch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Centro" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Definir Retângulo de Região" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20612,15 +22459,6 @@ msgstr "Definir Margem" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Criar Guia Horizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20638,6 +22476,11 @@ msgstr "" msgid "Popup" msgstr "Popular" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusivo" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20648,6 +22491,30 @@ msgstr "" "funções popup*(). Torná-los visíveis para editar não causa problema, mas " "eles serão ocultados ao rodar a cena." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Seleção Central" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Excluir Seleção do Gridap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Deletar Seleção" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Pesquisar" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20658,30 +22525,110 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" "Se \"Exp Edit\" estiver habilitado, \"Min Value\" deve ser maior que 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Manter proporção" +msgid "Min Value" +msgstr "Fixar valor" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valor" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Página: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Editar" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Agrupado" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renomear Item de Cor" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Pixels de Borda" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Índice Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Auto Recuar" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Tempos de Mistura:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Fim" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caracteres válidos:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiar Texto" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Tamanho:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Pintar Pesos Ósseo" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Selecionar Apenas" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configurar Perfil Selecionado:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20702,15 +22649,59 @@ msgstr "" "Use um contêiner como filho (VBox, HBox, etc.) ou um Control e defina o " "tamanho mínimo manualmente." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Popular Superfície" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrar sinais" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Escolher Cor" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Renomear pasta:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Prefixo:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Sufixo:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Deslocamento da Grade:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Recolher Tudo" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20725,12 +22716,87 @@ msgstr "" msgid "Current Tab" msgstr "Atual:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Alternar Visibilidade" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Arrastar e soltar para reorganizar." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Marcadores" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Pular Breakpoints" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Pasta:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Habilitar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Habilitar" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertical:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Chamadas de Desenho:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Desbloquear Nó" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20738,59 +22804,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Região da Textura" +msgid "Focused" +msgstr "Habilitar" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Desativado)" +msgid "Click Mask" +msgstr "Modo Colisão" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandir Tudo" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Região da Textura" +msgid "Over" +msgstr "Sobrescrever" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Passo por cima" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Propriedades do Tema" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20805,12 +22855,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Inicializar" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotacionando %s degraus." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centro Esquerda" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Modo de Interpolação" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20820,6 +22882,21 @@ msgstr "" msgid "(Other)" msgstr "(Outro)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Alternar Visibilidade" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Botão Desativado" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Criar nó raiz:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20829,8 +22906,12 @@ msgstr "" msgid "Audio Track" msgstr "Adicionar Faixa" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20838,14 +22919,14 @@ msgstr "" msgid "Stream Position" msgstr "Colocar a Curva na Posição" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Mostrar Viewport" +msgid "Stretch Shrink" +msgstr "Buscar" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Mostrar Viewport" #: scene/main/http_request.cpp @@ -20885,6 +22966,11 @@ msgstr "" msgid "Editor Description" msgstr "Descrição" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Caminho de Exportação" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20915,6 +23001,35 @@ msgstr "Definir Múltiplos:" msgid "Custom Multiplayer" msgstr "Definir Múltiplos:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Ativar Prioridade" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Modo de Interpolação" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Superior Esquerda" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Modo Colisão" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Modo Navegação" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20924,6 +23039,16 @@ msgstr "Nova Raiz de Cena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Definir Múltiplos:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolação" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20955,11 +23080,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Criar Contorno" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolação" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20986,12 +23106,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21027,17 +23147,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Pintar Tile" +msgid "Autostart" +msgstr "Reinício Automático:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Superior Esquerda" +msgid "Viewport Path" +msgstr "Caminho de Exportação" #: scene/main/viewport.cpp msgid "" @@ -21060,6 +23176,19 @@ msgstr "" "O tamanho do Viewport deve ser maior ou igual a 2 pixels em ambas as " "dimensões para renderizar algo." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Sobrescrever Item" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21068,6 +23197,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Transpor" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Alterar Valor da Entrada" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "VInculamento" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Item Desativado" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linear Esquerda" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21079,13 +23241,33 @@ msgid "Render Target" msgstr "Renderizador:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Alterar Modo de Atualização da Animação" +msgid "Clear Mode" +msgstr "Modo de Régua" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Habilitar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Habilitar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Ativar Papel Vegetal" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Item Desativado" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21093,7 +23275,17 @@ msgid "Shadow Atlas" msgstr "Novo Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Limpar Transformação" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Manter Transformação Global" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21115,15 +23307,30 @@ msgstr "Recortar Nós" msgid "Loop Mode" msgstr "Modo de Movimentação" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Fixar valor" +msgid "Loop Begin" +msgstr "Modo de Movimentação" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valor" +msgid "Loop End" +msgstr "Modo de Movimentação" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nó Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Argumentos da Cena Principal:" #: scene/resources/curve.cpp #, fuzzy @@ -21134,15 +23341,15 @@ msgstr "Metade da Resolução" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vetor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Sobrescrever Item" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21153,6 +23360,16 @@ msgstr "Habilitar" msgid "Outline Size" msgstr "Tamanho do Contorno:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funções" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sinais" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21172,29 +23389,36 @@ msgstr "Com Dados" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Modo Ícone" +msgid "Sky Custom FOV" +msgstr "Recortar Nós" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Documentação Online" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Passo de Rotação:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotacionando %s degraus." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21203,49 +23427,73 @@ msgid "Ambient Light" msgstr "Recuar Direita" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Condição" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Armazenando Arquivo:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Quantidade:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Profundidade" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Dvidir Curva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrar sinais" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Dvidir Curva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrar sinais" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Luz" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Dvidir Curva" #: scene/resources/environment.cpp #, fuzzy @@ -21254,15 +23502,11 @@ msgstr "Remapeamentos" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Modo Snap:" +msgid "Exposure" +msgstr "Exportação" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21270,19 +23514,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21291,20 +23527,27 @@ msgid "SS Reflections" msgstr "Selecionar Escala" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Passo" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Selecionar Apenas" +msgid "Fade In" +msgstr "[i]Fade In[/i](s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "[i]Fade Out[/i](s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Profundidade" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21313,122 +23556,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Raio:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Largura Direita" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Raio:" +msgid "AO Channel Affect" +msgstr "Depuração do Canal UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Cores" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Escolha uma Distância:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transição: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nó Blend2" +msgid "HDR Scale" +msgstr "Escala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21436,26 +23629,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Luz" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Separação:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Função cor." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avisos" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recente:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modo Sem Distrações" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Deslocamento:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21465,6 +23676,15 @@ msgstr "" msgid "Map Depth" msgstr "Profundidade" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Profundidade" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21486,44 +23706,46 @@ msgid "Parameters" msgstr "Parâmetro Modificado:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Modo Panorâmico" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Modo de Régua" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Modo de Interpolação" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Largura Esquerda" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Visão Frontal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Modo de Régua" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nó Blend2" +msgid "Grow Amount" +msgstr "Quantidade:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21531,6 +23753,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partículas" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Frame %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Frame %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21547,10 +23779,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21574,11 +23802,6 @@ msgstr "Cores de Emissão" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Escala aleatória:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21608,34 +23831,37 @@ msgid "Ambient Occlusion" msgstr "Oclusão" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Região da Textura" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Profundidade" +msgid "Min Layers" +msgstr "Camada" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Camada" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Virar Portal" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21646,27 +23872,14 @@ msgstr "Transição: " msgid "Refraction" msgstr "Separação:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Escala aleatória:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nó Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Camada" #: scene/resources/material.cpp #, fuzzy @@ -21674,7 +23887,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21682,41 +23895,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Modo Prioridade" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modo Sem Distrações" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Modo Panorâmico" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Faça mapas de luz" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21750,8 +23947,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformação Abortada." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformar Mapa UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Redimensionar Vetor" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Redimensionar Vetor" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21767,6 +23980,11 @@ msgstr "Analisando Geometria..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Origem" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21779,11 +23997,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Tamanho do Contorno:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21798,11 +24011,6 @@ msgstr "" msgid "Max Error" msgstr "Erro" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polígonos" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21817,6 +24025,18 @@ msgstr "Escolha uma Distância:" msgid "Sample Max Error" msgstr "Amostrador" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21825,43 +24045,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Atribuir esferas do OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polígonos" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Mover pontos" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Modificador de velocidade da Visão Livre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Modificador de velocidade lenta da Visão Livre" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Pontos de Emissão:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Origem da Emissão: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Cores de Emissão" +msgid "Color Texture" +msgstr "Tema do Editor" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Pontos de Emissão:" +msgid "Point Count" +msgstr "Adicionar porta de entrada" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Plano:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Inverter Horizontalmente" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21894,6 +24146,18 @@ msgstr "Inferior direita" msgid "Left To Right" msgstr "Superior Direita" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21917,17 +24181,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Próximo Chão" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Dvidir Curva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Armazenando Arquivo:" #: scene/resources/sky.cpp #, fuzzy @@ -21936,12 +24197,8 @@ msgstr "Agrupado" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Fechar Curva" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Marcadores" #: scene/resources/sky.cpp #, fuzzy @@ -21950,35 +24207,21 @@ msgstr "Rodar" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Substituir" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Dvidir Curva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Região da Textura" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21989,11 +24232,6 @@ msgstr "Definir Margem" msgid "Expand Margin" msgstr "Expandir Tudo" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Popular" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -22003,10 +24241,6 @@ msgstr "Alterar Raio Interno do Toro" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22023,10 +24257,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22046,14 +24276,30 @@ msgstr "Carregar Predefinição" msgid "Base Texture" msgstr "Remover textura" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Página: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Modo de Escalonamento" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Capturar" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Modo Panorâmico:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Modo Panorâmico:" #: scene/resources/texture.cpp #, fuzzy @@ -22065,11 +24311,29 @@ msgstr "Mudar Tipo Base" msgid "Current Frame" msgstr "Nome da cena atual" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Modo Panorâmico" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Diferenciar Caixa" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Padrão" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22110,6 +24374,16 @@ msgstr "Região da Textura" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Perfil de funcionalidade do Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Alterar Valor da Entrada" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22124,6 +24398,16 @@ msgstr "Função de comparação inválida para esse tipo." msgid "Fallback Environment" msgstr "Visualizar Ambiente" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Cena Principal" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Cena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22142,10 +24426,32 @@ msgstr "Linear Esquerda" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Inicializar" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Interface de Usuário" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22187,12 +24493,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Lançamento" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22204,7 +24510,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22223,13 +24529,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Enviar Feedback de Docs" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Ignorar" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22249,20 +24556,11 @@ msgstr "" msgid "Post Gain" msgstr "Pós" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Recurso" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22298,7 +24596,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Tamanho:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22306,14 +24604,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Modo Panorâmico:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Enviar Feedback de Docs" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22321,7 +24613,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Ignorar" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22334,18 +24626,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tempo esgotado." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nó Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22366,13 +24653,33 @@ msgid "Channel Disable Time" msgstr "Alterar Tempo de Mistura" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Adicionar porta de entrada" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturar a partir do Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variável Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspectiva" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22386,19 +24693,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Tamanho:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Visão Livre na Esquerda" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Prévia Padrão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Inicializar" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Modo Colisão" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Modo Colisão" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centro Esquerda" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22438,6 +24821,11 @@ msgstr "Constantes não podem serem modificadas." msgid "Spatial Partitioning" msgstr "Particionando..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrar sinais" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22598,7 +24986,7 @@ msgstr "Modo de Interpolação" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Abrir" #: servers/visual_server.cpp @@ -22748,5 +25136,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Alterar Tamanho da Câmera" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index fbf9d77b589..4a40aa107b6 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -34,6 +34,60 @@ msgstr "" "20)) ? 1 : 2;\n" "X-Generator: Weblate 4.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Clipboardul este gol!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Numele scenei curente" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Activați" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Mod Mutare" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Dimensiunea Conturului:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Dimensiunea Conturului:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -44,10 +98,100 @@ msgstr "Deschide Recente" msgid "Window" msgstr "Fereastră Nouă" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Comutare ecran complet" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Poziția Dock-ului" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Dimensiunea Conturului:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Mod Intercalare" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Suprafață Țintă:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nod DimensiuneTimp" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Cadru Fizic %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Eroare La Salvarea" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Eroare La Salvarea" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -76,9 +220,21 @@ msgstr "Trage: Rotire" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funcții" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -104,6 +260,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -113,25 +273,67 @@ msgstr "Conectați" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Activează Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Analizator Network" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Redenumește" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Conectați" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Mod În Jur" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -181,6 +383,16 @@ msgstr "Argumente invalide pentru a construi '%s'" msgid "On call to '%s':" msgstr "În apelarea lui '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Mod Rotație" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -221,10 +433,165 @@ msgstr "Copiază Selecția" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Toate" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Control versiune" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Comunitate" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Presetare" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "SurseScan" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Adaugă în Grup" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Permanent" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Mod În Jur" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Presetare" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Snap Relativ" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Dimensiune:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(valoare)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Mod În Jur" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Acțiune" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Schimbați" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Sincronizează Modificările Scriptului" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Dimensiune:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Linia Numărul:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -240,10 +607,12 @@ msgstr "Configurare Snap" msgid "Project Settings Override" msgstr "Setări proiect..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Nume" @@ -432,18 +801,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtre:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -472,7 +843,7 @@ msgstr "" msgid "Max Functions" msgstr "Faceți Funcția" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Setare expresie" @@ -545,16 +916,28 @@ msgstr "Particule" msgid "Resource" msgstr "Resursă" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Închide Scena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Cale" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Resursă" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Sincronizează Modificările Scriptului" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -568,7 +951,7 @@ msgstr "Se Testează" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -600,7 +983,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -673,8 +1056,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Dimensiune:" @@ -692,7 +1080,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -968,8 +1356,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animație" @@ -1110,6 +1500,8 @@ msgstr "Anim Mutați Cheie" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1511,7 +1903,7 @@ msgid "" msgstr "" "Amână semnalul stocând-ul într-o coadă, dându-i drumul numai la timp inactiv." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Tragere unică" @@ -1681,13 +2073,6 @@ msgstr "" msgid "Dependencies" msgstr "Dependențe" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Cale" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Dependințe:" @@ -1827,10 +2212,10 @@ msgid "Lead Developer" msgstr "Dezvoltator Principal" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Manager de Proiect " #: editor/editor_about.cpp @@ -2183,7 +2568,9 @@ msgid "Remove Autoload" msgstr "Eliminați Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Activați" @@ -2663,8 +3050,11 @@ msgstr "Mod redare:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Mod În Jur" @@ -2684,6 +3074,16 @@ msgstr "Profil Curent:" msgid "Current Path" msgstr "Curent:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Comutați Fișiere Ascunse" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Înapoi" @@ -2704,7 +3104,8 @@ msgstr "Comutați Fișiere Ascunse" msgid "Toggle Favorite" msgstr "Comutați Favorite" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Comutare mod" @@ -2825,6 +3226,8 @@ msgid "Theme Properties" msgstr "Proprietățile Temei" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2940,14 +3343,18 @@ msgid "Method" msgstr "Metodă" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Semnal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Permanent" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Proprietate" @@ -2959,6 +3366,34 @@ msgstr "Proprietate Temă" msgid "Property:" msgstr "Proprietate:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Doar Metode" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Selectează" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Apeluri" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Rulează" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3729,7 +4164,7 @@ msgstr "Proprietăți" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Dezactivat" @@ -3777,7 +4212,7 @@ msgstr "" msgid "Dock Position" msgstr "Poziția Dock-ului" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Modul Fără Distrageri" @@ -4419,7 +4854,10 @@ msgstr "Editare text:" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4523,11 +4961,26 @@ msgstr "Conversie în Mesh2D" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Modificare tip bază:" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Adăugare resursă" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Editează Filtrele" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4668,7 +5121,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4741,11 +5194,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Comutați Fișiere Ascunse" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4799,15 +5247,15 @@ msgstr "" msgid "Highlighting" msgstr "Direcții" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4822,20 +5270,13 @@ msgid "Indent" msgstr "Mod În Jur" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Dimensiunea Conturului:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4844,12 +5285,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Apeluri" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Apeluri" @@ -4860,11 +5301,11 @@ msgstr "Apeluri" msgid "Navigation" msgstr "Creează un Mesh de Navigare" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4885,7 +5326,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Linia Numărul:" @@ -4979,7 +5420,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5088,7 +5529,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5322,7 +5763,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5356,8 +5799,7 @@ msgstr "Elimină punct" msgid "Editor SSL Certificates" msgstr "Setări ale Editorului" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5525,6 +5967,11 @@ msgstr "Căutați în Ajutor" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plat0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selectează Nodul(rile) pentru Importare" @@ -6988,8 +7435,8 @@ msgid "Future" msgstr "Viitor" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Adâncime" @@ -7077,6 +7524,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7085,6 +7533,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7170,6 +7620,7 @@ msgid "Fade Out (s):" msgstr "Reliefează (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Amestec" @@ -7289,7 +7740,7 @@ msgstr "Editează Filtrele Nodurilor" msgid "Filters..." msgstr "Filtre..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7460,12 +7911,12 @@ msgstr "Licență" msgid "First" msgstr "primul" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "Fila anterioară" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Next" msgstr "Fila următoare" @@ -8618,6 +9069,7 @@ msgid "Create Outline" msgstr "Creează Contur" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9183,17 +9635,20 @@ msgstr "Deschideți editorul UV Poligon 2D." msgid "Polygon 2D UV Editor" msgstr "Editor UV de poligoane 2D" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Deplasare punct" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Poligon->UV" @@ -9285,6 +9740,7 @@ msgstr "Setări ale Editorului" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Aliniere" @@ -9755,7 +10211,8 @@ msgstr "Conectați la Nod:" msgid "Source" msgstr "Resursă" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9801,6 +10258,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9995,7 +10453,8 @@ msgid "Create physical bones" msgstr "Creează un Mesh de Navigare" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Singleton (Unicat)" @@ -10012,7 +10471,7 @@ msgstr "Rulează" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10102,7 +10561,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Mod Rotație" @@ -10371,7 +10830,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Utilizează Snap" @@ -10765,6 +11224,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11334,15 +11796,6 @@ msgstr "extindere:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Modificare tip bază:" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11696,6 +12149,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Regiunea" @@ -11703,7 +12157,7 @@ msgstr "Regiunea" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12350,7 +12804,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13096,6 +13551,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Exportă Proiectul" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13110,11 +13570,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Exportă Proiectul" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13173,7 +13628,8 @@ msgstr "Execută Scriptul" msgid "GDScript Export Mode:" msgstr "Mod export script:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13505,6 +13961,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Manager de Proiect " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13654,10 +14117,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13710,10 +14169,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13862,11 +14317,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Acțiune" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14058,7 +14509,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Pas" @@ -14825,7 +15278,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14850,6 +15303,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Exportă Profil" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14921,7 +15379,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14933,14 +15391,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Deplasare punct" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15131,18 +15592,13 @@ msgstr "Nod de Animație" msgid "Crash Handler" msgstr "Setează Mâner" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Sincronizează Modificările Scriptului" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Set MultiNod" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15213,31 +15669,20 @@ msgid "Display" msgstr "Afișează Tot" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Comutare ecran complet" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15269,10 +15714,6 @@ msgstr "" msgid "Use V-Sync" msgstr "Utilizează Snap" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15281,7 +15722,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Activați" @@ -15300,10 +15749,6 @@ msgstr "Încadrează în Ecran Selecția" msgid "Energy Saving" msgstr "Eroare La Salvarea" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15337,11 +15782,6 @@ msgstr "Comunitate" msgid "Physics FPS" msgstr "Cadru Fizic %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Cadru Fizic %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15375,7 +15815,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Încadrează în Ecran Selecția" #: main/main.cpp @@ -15386,10 +15826,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15452,14 +15888,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtre:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Redenumiţi Autoload" #: main/main.cpp msgid "macOS Native Icon" @@ -15540,6 +15977,7 @@ msgid "Main Loop Type" msgstr "Schimbați Tipul %s" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15561,7 +15999,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Înapoi" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Snap pe fețele nodului" @@ -15606,24 +16044,33 @@ msgstr "" msgid "Operation" msgstr "Enumerări:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Nod de Animație" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Nod de Animație" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Nod de Animație" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Conversie în Mesh2D" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15631,10 +16078,12 @@ msgstr "Modificări ale Actualizării" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15647,11 +16096,20 @@ msgstr "" msgid "Rings" msgstr "Avertismente" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "PasOmogen" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Afișare ghiduri" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15665,6 +16123,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Poligon->UV" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15673,6 +16138,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Creează Nod" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15691,20 +16161,86 @@ msgstr "" msgid "Path Rotation" msgstr "Rotație aleatorie:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Creează Oase" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Continuu" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rotație aleatorie:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Nod de Animație" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Mod În Jur" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanță" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Arată Grila" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Utilizează Snap" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Fişierul se Stochează:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Încărcați" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Singleton (Unicat)" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15760,14 +16296,20 @@ msgstr "Dezactivează Cercul de Actualizare" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Clasă:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Execută Scriptul" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Cale focalizare" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15866,6 +16408,174 @@ msgstr "Exportă Librăria de Mesh-uri" msgid "Export GLTF..." msgstr "Export..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Compensare Grilă:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Componente" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Dimensiune Aleatorie:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Cantitate:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Amestecare" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanță" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Analiza geometriei..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Implicit" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Dimensiunea Conturului:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Schimbați" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Procesează Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Modificări ale Actualizării" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Snap către părinte" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tradu Snap:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Pas Rotație:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Deplasare punct" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15875,10 +16585,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nod CăutareTimp" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Salvează Scena" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Arată Originea" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Deplasare punct" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15887,7 +16612,54 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Operator scalar." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versiune:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versiune:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nod" @@ -15910,6 +16682,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Modificări ale Actualizării" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Calea Scenei:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Redenumește" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15954,18 +16736,49 @@ msgstr "Singleton (Unicat)" msgid "Animations" msgstr "Animaţii:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Arată Oasele" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Cadru Fizic %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Procesează Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Dimensiunea Conturului:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centrează Selecția" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16154,12 +16967,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Compensare Grilă:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16177,11 +16996,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16267,6 +17086,15 @@ msgstr "Analiza geometriei..." msgid "Done!" msgstr "Efectuat!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Dimensiune Aleatorie:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16275,6 +17103,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Compensare Grilă:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16291,12 +17124,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Nume" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Setări:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Descriere" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Modificare tip bază:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16339,13 +17216,6 @@ msgstr "" msgid "Visual Script" msgstr "Curăță Scriptul" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funcții" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16676,6 +17546,7 @@ msgid "Edit Member" msgstr "Membri" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Setare expresie" @@ -16684,6 +17555,11 @@ msgstr "Setare expresie" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtrare semne" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16784,13 +17660,30 @@ msgstr "Mod Redimensionare (R)" msgid "Basic Type" msgstr "Modificare tip bază:" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Încarcă presetare" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Încărcați Implicit" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Caractere valide:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Mod Redimensionare (R)" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16853,11 +17746,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Mod În Jur" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16901,6 +17789,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Nume" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16982,6 +17875,10 @@ msgstr "" msgid "SubCall" msgstr "Apeluri" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17042,6 +17939,11 @@ msgstr "Cadru Fizic %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Timp" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17070,6 +17972,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17080,9 +17986,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Curăță Lanțul IK" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Pauză." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17111,6 +18022,11 @@ msgstr "" msgid "Visibility State" msgstr "Generare Dreptunghi de Vizibilitate" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Reîncearcă" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17932,6 +18848,58 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Cadru %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Dimensiune:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Rulează" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centrează Selecția" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17942,24 +18910,32 @@ msgstr "Cadru Fizic %" msgid "Space Override" msgstr "extindere:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Număr de Puncte Generate:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instanță" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Previzualizare" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17970,8 +18946,8 @@ msgstr "Adaugă Pistă Audio" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Deschide Schema Pistei Audio" +msgid "Override" +msgstr "extindere:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17992,10 +18968,11 @@ msgid "Pitch Scale" msgstr "Dimensiune:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Rulează" +msgid "Autoplay" +msgstr "Comutează Auto-Execuție" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18003,7 +18980,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instanță" @@ -18033,13 +19011,29 @@ msgstr "Copiază Postura" msgid "Anchor Mode" msgstr "Mod În Jur" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Pas Rotație:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Curent:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Apropiere" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Arată Fereastra de Lucru" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Mod Mutare" @@ -18048,38 +19042,61 @@ msgstr "Mod Mutare" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "PasOmogen" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Setează Mâner" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Setează Mâner" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Setează Mâner" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "PasOmogen" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Compensare Grilă:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Compensare Grilă:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Compensare Grilă:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Setează Mâner" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Apeluri" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Apeluri" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Setează Mâner" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nod Amestec2" @@ -18089,27 +19106,63 @@ msgstr "Nod Amestec2" msgid "Light Mode" msgstr "Dreapta liniară" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Particule" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Particule" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Populare" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Populare" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Arată Originea" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18127,6 +19180,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18151,6 +19208,19 @@ msgstr "" msgid "Build Mode" msgstr "Mod riglă" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Dezactivat" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Creare Poligon de Navigare" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18184,6 +19254,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Setări:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Cantitate:" @@ -18193,16 +19270,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Setare expresie" +msgid "One Shot" +msgstr "Nod OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Dimensiune:" +msgid "Preprocess" +msgstr "Setare expresie" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18225,11 +19302,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Proiect" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18245,8 +19333,10 @@ msgstr "" msgid "Texture" msgstr "Elimină Șablon" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18258,9 +19348,18 @@ msgstr "Mască de Emisie" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Sursă de Emisie: " +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Dimensiune Aleatorie:" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18285,7 +19384,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18322,11 +19422,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18363,16 +19458,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nod" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nod" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Dezactivat" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18381,11 +19492,11 @@ msgstr "" msgid "Initial Offset" msgstr "Compensare Grilă:" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18395,42 +19506,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Schimbați" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Rotație poligon" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18438,28 +19545,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Dimensiunea Conturului:" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Schimbați Lung Anim" +msgid "Gradient Length" +msgstr "Implicit" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtre:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Metode de filtrare" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Aproape" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Mod riglă" @@ -18477,6 +19589,11 @@ msgstr "" msgid "Width Curve" msgstr "Închidere curbă" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Implicit" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18509,24 +19626,39 @@ msgstr "Mod regiune" msgid "End Cap Mode" msgstr "Mod Snap:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Redenumind directorul:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Modifică Conexiunea:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18555,12 +19687,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Rotație poligon" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Particule" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18582,12 +19724,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Pas Rotație:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Pas Rotație:" @@ -18601,20 +19739,64 @@ msgstr "Permanent" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Dimensiune Aleatorie:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Anim Schimbare transformare" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Snap Relativ" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Utilizează Snap" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Acțiune" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Oglinda" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18643,11 +19825,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Exportă Proiectul" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Închidere curbă" @@ -18661,6 +19849,20 @@ msgstr "" msgid "Unit Offset" msgstr "Compensare Grilă:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18670,12 +19872,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Doar Constante" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Doar Constante" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funcții" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18713,15 +19925,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Creează Nod" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Continuu" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Snapping inteligent" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18730,40 +19965,93 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Mesh Sursă:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Setează Mâner" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Cadru Fizic %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Dimensiune Aleatorie:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID nevalid" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Nod de Animație" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Curăță Rotația Cursorului" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Redenumind directorul:" +msgid "Vertex Colors" +msgstr "Culori de Emisie" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18775,22 +20063,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Nod de Animație" +msgid "Cast To" +msgstr "Creează Nod" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Elimină punct" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Permanent" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Restart" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18817,6 +20128,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Cadru %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrare scripturi" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18830,49 +20151,71 @@ msgid "Tile Set" msgstr "Set de dale" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Dimensiunea Conturului:" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Nod de Animație" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Nod de Animație" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Nod de Animație" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Anim Schimbare transformare" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Compensare Grilă:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Arată Originea" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sorare:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Nod de Animație" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Exportă Proiectul" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Caracteristici active:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Nod de Animație" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Presetare" +msgid "Shape Centered" +msgstr "Snap către ancora nodului" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18891,27 +20234,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Resetați Volumul Pistei Audio" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Resetați Volumul Pistei Audio" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Modificări ale Actualizării" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18927,7 +20261,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Doar ancore" #: scene/3d/arvr_nodes.cpp @@ -18944,6 +20278,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Dimensiune Aleatorie:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18972,34 +20311,38 @@ msgstr "Culori de Emisie" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Culori de Emisie" +msgid "Degrees" +msgstr "Pas Rotație:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animație" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Schimbați Lung Anim" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Lista De Proprietati" +msgid "Tracking" +msgstr "Ambalare" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19014,6 +20357,15 @@ msgstr "Anim Schimbare transformare" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19045,6 +20397,13 @@ msgstr "Se Genereaza Lightmaps" msgid "Done" msgstr "Efectuat" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Conținut:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19057,6 +20416,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtre:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Culori de Emisie" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19067,38 +20440,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "General" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Capturare din Pixel" +msgid "Max Size" +msgstr "Dimensiunea Conturului:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Capturează" +msgid "Custom Sky" +msgstr "Creează Nod" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Pas Rotație:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Creează Nod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Mutați Pista Efect" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Rotație poligon" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Creează un Mesh de Navigare" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19108,14 +20487,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Nume Nod:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Lista De Proprietati" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19125,6 +20514,11 @@ msgstr "Proiect" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Compensare Grilă:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19134,8 +20528,9 @@ msgstr "Cel mai apropiat" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19145,13 +20540,14 @@ msgstr "Setează Mâner" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Capturează" #: scene/3d/collision_object.cpp msgid "" @@ -19207,17 +20603,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Mască de Emisie" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Conținut:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Puncte de Emisie:" +msgid "Ring Radius" +msgstr "Mască de Emisie" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Modifică Ancorele și Limitele" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Rotație poligon" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Avertismente" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19232,18 +20639,25 @@ msgstr "" msgid "Portal Mode" msgstr "Exportă Proiectul" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Editează Filtrele" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19254,15 +20668,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Creează un Mesh de Navigare" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19294,22 +20699,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -#, fuzzy -msgid "Light Color" -msgstr "Operator HardLight." +msgid "Negative" +msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Mod Rotație" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Resetați Volumul Pistei Audio" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19318,24 +20719,26 @@ msgstr "Direcții" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Modul Fără Distrageri" +msgid "Blend Splits" +msgstr "Timpi de Amestecare:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Adâncime" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Comutare mod" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Încărcați Implicit" #: scene/3d/light.cpp @@ -19346,18 +20749,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Transformare uniformă." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Se Testează" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19412,11 +20830,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Generare Vizibilitate AABB" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Apeluri" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Apeluri" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19444,8 +20872,9 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Compensare Grilă:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19471,6 +20900,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Creează Nod" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19524,39 +20958,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Înapoi" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Implicit" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupuri" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Modifică Ancorele și Limitele" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Depanare" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mod Rotație" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Compensare Grilă:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proiect" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Activează aliniere" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Culori de Emisie" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Culori de Emisie" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Rotație poligon" #: scene/3d/remote_transform.cpp msgid "" @@ -19582,6 +21058,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19621,6 +21101,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19676,6 +21160,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Cadru Fizic %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Creare Poligon de Navigare" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19697,6 +21191,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19720,11 +21218,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Anim Schimbare transformare" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19733,7 +21226,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Cadru Fizic %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19783,15 +21285,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Enumerări:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funcții" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Setare expresie" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Eroare!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Enumerări:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19821,6 +21355,11 @@ msgstr "Extra Argumente de Chemare:" msgid "Baked Light" msgstr "Procesează Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Se Genereaza Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19829,20 +21368,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instanță" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19863,10 +21400,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19879,6 +21418,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Comutați Globale AutoLoad" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Comutați Globale AutoLoad" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19916,6 +21460,11 @@ msgstr "Timp X-Decolorare (s):" msgid "autorestart_" msgstr "Restartare Automată:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Restartare Automată:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19936,11 +21485,26 @@ msgstr "Adaugă Intrare(Input)" msgid "Xfade Time" msgstr "Timp X-Decolorare (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Compensare Grilă:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Mod Redimensionare (R)" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Setează Auto-Avansare" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Opțiuni Snapping" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19955,11 +21519,6 @@ msgstr "Animație" msgid "Assigned Animation" msgstr "Adaugă Animația" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Comutează Auto-Execuție" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19980,22 +21539,16 @@ msgid "Playback Options" msgstr "Opțiuni Clasă:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Rulează Scena" +msgid "Default Blend Time" +msgstr "Implicit" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Acțiune" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20041,10 +21594,20 @@ msgstr "Arborele Animației este nevalid." msgid "Tree Root" msgstr "Creare nod rădăcină:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Lipește Animație" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Adăugați Pistă" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20054,15 +21617,86 @@ msgstr "" msgid "Playback" msgstr "Rulează" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Lipiţi Parametrii" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportă Proiectul" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animație" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Redenumește" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Creează Oase" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Mod Intercalare" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "extindere:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Creează Nod" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Faceți Funcția" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Rulează Scena" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Păstrare raport" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20073,14 +21707,24 @@ msgstr "Selectare mod" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Creează un nou ghid orizontal" +msgid "Horizontal" +msgstr "Mută ghidul orizontal" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Mută ghidul vertical" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Arată Originea" #: scene/gui/base_button.cpp #, fuzzy @@ -20088,12 +21732,11 @@ msgid "Action Mode" msgstr "Mod În Jur" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Adaugă în Grup" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20106,6 +21749,11 @@ msgstr "Facilitare din" msgid "Group" msgstr "Grupuri" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Copiază textul" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20115,6 +21763,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Extinde Toate" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Mod Rotație" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20122,6 +21780,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Editează Poligon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Selectare mod" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Mod În Jur" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Amânat(ă)" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Activați" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Comutați Fișiere Ascunse" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20165,50 +21853,46 @@ msgstr "Doar ancore" msgid "Grow Direction" msgstr "Direcții" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Mută ghidul orizontal" +msgid "Min Size" +msgstr "Dimensiunea Conturului:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Mută ghidul vertical" +msgid "Pivot Offset" +msgstr "Compensare Grilă:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rotație aleatorie:" +msgid "Clip Content" +msgstr "Permanent" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Unelte" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Cale focalizare" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Editează Poligon" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Schimbați Lung Anim" +msgid "Default Cursor Shape" +msgstr "Încarcă Schema de Pistă Audio implicită." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20216,16 +21900,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Selectare mod" #: scene/gui/control.cpp #, fuzzy @@ -20241,9 +21918,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Copiază textul" +msgid "Autowrap" +msgstr "Comutează Auto-Execuție" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20253,15 +21934,50 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "extindere:" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Trebuie să utilizaţi o extensie valida." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Deconectați" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Compensare Grilă:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instanță" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Apropiere" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Apropiere" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Departare" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Arată Oasele" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20270,11 +21986,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Activează minimapa in format grilă." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Arată Oasele" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Selectează" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Comunitate" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volum" @@ -20286,21 +22017,50 @@ msgid "Timers" msgstr "Timp" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Resetați" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Toată selecția" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Se Testează" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Dimensiune Aleatorie:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Conectare prin pixeli" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20327,6 +22087,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Caractere valide:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrare semne" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Numai Selecția" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20337,22 +22143,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Setare poziție de ieșire a curbei" +msgid "Blink Speed" +msgstr "Rulează Scena" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Mod Redimensionare (R)" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Mod regiune" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20362,15 +22186,6 @@ msgstr "Setează Mâner" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Creează un nou ghid orizontal" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20384,6 +22199,11 @@ msgstr "" msgid "Popup" msgstr "Populare" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inclusiv" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20391,6 +22211,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Centrează Selecția" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Șterge Selecția" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Șterge Selecția" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Căutare" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20400,29 +22244,107 @@ msgstr "Recent:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Păstrare raport" +msgid "Min Value" +msgstr "(valoare)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Valoare:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Modificare" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupuri" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Redenumiţi Autoload" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Mod În Jur" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Mod În Jur" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Timpi de Amestecare:" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Caractere valide:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Copiază textul" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Dimensiunea Conturului:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Se Testează" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Numai Selecția" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Configură Profilul Selectat:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20440,14 +22362,56 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Populează Suprafața" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrare semne" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrare semne" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Redenumind directorul:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Compensare Grilă:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Reduceți Toate" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20462,12 +22426,86 @@ msgstr "" msgid "Current Tab" msgstr "Curent:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Pista Audio, Trageți și Plasați pentru a rearanja." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Șterge puncte" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folderul:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Activați" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Activați" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Mută ghidul vertical" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Mută ghidul orizontal" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Apeluri" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Nod OneShot" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20475,56 +22513,42 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor Dezactivat)" +msgid "Focused" +msgstr "Cale focalizare" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Nod de Animație" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Extinde Toate" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Proprietățile Temei" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20539,12 +22563,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Compensare Grilă:" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Pas Rotație:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centrează Selecția" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Mod Intercalare" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20554,6 +22590,21 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Comutați Fișiere Ascunse" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Dezactivat" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Creare nod rădăcină:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20563,8 +22614,12 @@ msgstr "" msgid "Audio Track" msgstr "Adăugați Pistă" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20572,14 +22627,14 @@ msgstr "" msgid "Stream Position" msgstr "Setare Curbă În Poziție" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Arată Fereastra de Lucru" +msgid "Stretch Shrink" +msgstr "Selectare mod" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Arată Fereastra de Lucru" #: scene/main/http_request.cpp @@ -20618,6 +22673,11 @@ msgstr "" msgid "Editor Description" msgstr "Descriere" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportă Proiectul" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20648,6 +22708,35 @@ msgstr "Seteaza Multiple:" msgid "Custom Multiplayer" msgstr "Seteaza Multiple:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Editează Filtrele" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Mod Intercalare" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Mod Rotație" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Nod de Animație" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Creează un Mesh de Navigare" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20657,6 +22746,16 @@ msgstr "Salvează Scena" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Seteaza Multiple:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Mod Intercalare" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20687,11 +22786,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Creează Contur" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Mod Intercalare" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20718,12 +22812,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20752,17 +22846,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Timp" +msgid "Autostart" +msgstr "Restartare Automată:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Mod Rotație" +msgid "Viewport Path" +msgstr "Exportă Proiectul" #: scene/main/viewport.cpp msgid "" @@ -20778,6 +22868,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "extindere:" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20786,6 +22889,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Tradu Snap:" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Se Descarcă" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Dezactivat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Stânga liniară" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20796,13 +22931,33 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Schimbă Modul de Actualizare al Animației" +msgid "Clear Mode" +msgstr "Mod riglă" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Activați" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Activați" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Activează Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Dezactivat" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20810,7 +22965,17 @@ msgid "Shadow Atlas" msgstr "Arată Oasele" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Schimbare transformare" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Schimbare transformare" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20832,15 +22997,29 @@ msgstr "Creează Nod" msgid "Loop Mode" msgstr "Mod Mutare" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(valoare)" +msgid "Loop Begin" +msgstr "Mod Mutare" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Valoare:" +msgid "Loop End" +msgstr "Mod Mutare" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nod de Amestecare" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20851,15 +23030,15 @@ msgstr "Faceți Funcția" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "extindere:" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20870,6 +23049,16 @@ msgstr "Cale focalizare" msgid "Outline Size" msgstr "Dimensiunea Conturului:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funcții" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Semnale" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20888,29 +23077,36 @@ msgstr "Conectare date nod" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Mod În Jur" +msgid "Sky Custom FOV" +msgstr "Creează Nod" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Deschide Recente" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Pas Rotație:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Pas Rotație:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20919,49 +23115,73 @@ msgid "Ambient Light" msgstr "Rotație poligon" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animație" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Fişierul se Stochează:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Cantitate:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Adâncime" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Închidere curbă" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrare semne" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Închidere curbă" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrare semne" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Închidere curbă" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20969,15 +23189,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Mod Snap:" +msgid "Exposure" +msgstr "Exportare" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20985,19 +23201,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21006,20 +23214,27 @@ msgid "SS Reflections" msgstr "Scalați Selecția" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Pas" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Numai Selecția" +msgid "Fade In" +msgstr "Estompează (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Reliefează (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Adâncime" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21027,120 +23242,72 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +#, fuzzy +msgid "Radius 2" +msgstr "Rotație poligon" + +#: scene/resources/environment.cpp +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Dreapta liniară" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instanță" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Tranziție: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nod Amestec2" +msgid "HDR Scale" +msgstr "Dimensiune:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21148,26 +23315,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Procesează Lightmaps" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Enumerări:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Funcția de culoare." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Avertismente" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recent:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Modul Fără Distrageri" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Compensare Grilă:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21177,6 +23362,15 @@ msgstr "" msgid "Map Depth" msgstr "Adâncime" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Adâncime" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21197,44 +23391,46 @@ msgid "Parameters" msgstr "Modificări ale Actualizării" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Mod În Jur" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Mod riglă" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Mod Intercalare" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Stânga liniară" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Dimensiunea Conturului:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Mod riglă" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nod Amestec2" +msgid "Grow Amount" +msgstr "Cantitate:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21242,6 +23438,16 @@ msgstr "" msgid "Particles Anim" msgstr "Particule" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Cadru %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Cadru %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21258,10 +23464,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21285,11 +23487,6 @@ msgstr "Culori de Emisie" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Dimensiune Aleatorie:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21319,34 +23516,36 @@ msgid "Ambient Occlusion" msgstr "Editează Poligon" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Mod riglă" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Adâncime" +msgid "Min Layers" +msgstr "Nod de Animație" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Valoare:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21357,26 +23556,12 @@ msgstr "Tranziție: " msgid "Refraction" msgstr "Enumerări:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Dimensiune Aleatorie:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "Nod Amestec2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21384,48 +23569,32 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Exportă Proiectul" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Modul Fără Distrageri" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Mod În Jur" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Procesează Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21459,8 +23628,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformare uniformă." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformare hartă UV" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Redimensionați Array-ul" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Redimensionați Array-ul" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21476,6 +23661,11 @@ msgstr "Analiza geometriei..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Resursă" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21488,11 +23678,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Dimensiunea Conturului:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21506,11 +23691,6 @@ msgstr "" msgid "Max Error" msgstr "Eroare!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Poligon->UV" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21523,6 +23703,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21531,41 +23723,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Poligon->UV" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Deplasare punct" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Mod În Jur" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Mod În Jur" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Puncte de Emisie:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Sursă de Emisie: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Culori de Emisie" +msgid "Color Texture" +msgstr "Membri" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Puncte de Emisie:" +msgid "Point Count" +msgstr "Adaugă Intrare(Input)" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Planul următor" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21598,6 +23823,18 @@ msgstr "Rotație poligon" msgid "Left To Right" msgstr "Rotație poligon" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21621,17 +23858,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Redenumiţi Autoload" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Închidere curbă" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Fişierul se Stochează:" #: scene/resources/sky.cpp #, fuzzy @@ -21640,12 +23874,8 @@ msgstr "Grupuri" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Închidere curbă" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Redenumiţi Autoload" #: scene/resources/sky.cpp #, fuzzy @@ -21653,32 +23883,19 @@ msgid "Sun" msgstr "Execută" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Închidere curbă" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21691,11 +23908,6 @@ msgstr "Setează Mâner" msgid "Expand Margin" msgstr "Extinde Toate" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Populare" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21705,10 +23917,6 @@ msgstr "Modifică Ancorele și Limitele" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21725,10 +23933,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21748,14 +23952,30 @@ msgstr "Încarcă presetare" msgid "Base Texture" msgstr "Elimină Șablon" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Dimensiunea Conturului:" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Mod Redimensionare (R)" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Capturează" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Mod redare:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Mod redare:" #: scene/resources/texture.cpp #, fuzzy @@ -21767,11 +23987,29 @@ msgstr "Modificare tip bază:" msgid "Current Frame" msgstr "Numele scenei curente" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Mod În Jur" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Sensibil la Majuscule" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Implicit" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21809,6 +24047,16 @@ msgstr "Modificare tip bază:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Administrează Șabloanele de Export" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Șterge Intrare(Input)" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21822,6 +24070,16 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Apeluri" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scenă" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21840,10 +24098,31 @@ msgstr "Stânga liniară" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Curăță Derivarea" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21884,11 +24163,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21900,7 +24179,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21919,13 +24198,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Trimite Feedbackul Docs" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Ocolire" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21944,20 +24224,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resursă" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21993,7 +24264,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Dimensiunea Conturului:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22001,14 +24272,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Mod redare:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Trimite Feedbackul Docs" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22016,7 +24281,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Ocolire" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22029,18 +24294,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Pauză." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nod de Amestecare" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22061,13 +24321,32 @@ msgid "Channel Disable Time" msgstr "Schimbă Timpul Amestecului" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Adaugă Intrare(Input)" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Capturare din Pixel" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Variabil Global" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22081,19 +24360,94 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Dimensiunea Conturului:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Previzualizare" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linear" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Nod de Animație" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Nod de Animație" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Centrează Selecția" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22129,6 +24483,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "Partiționare..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrare semne" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22286,7 +24645,7 @@ msgstr "Mod Intercalare" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Deschide" #: servers/visual_server.cpp @@ -22434,5 +24793,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 47ca74be14a..7d232d0b0f3 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -120,6 +120,61 @@ msgstr "" "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Буфер обмена пуст!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Текущая сцена" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Включить" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Режим перемещения" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Оставить отладчик открытым" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Размер обводки:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Размер обводки:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -130,10 +185,102 @@ msgstr "Оператор экрана." msgid "Window" msgstr "Новое окно" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Граничные пиксели" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Включить полноэкранный режим" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Инициализировать" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Позиция панели" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Размер:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Редактор" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Режим интерполяции" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Цель" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale узел" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Кадр физики %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Ошибка" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Ошибка сохранения" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Ошибка сохранения" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -162,9 +309,20 @@ msgstr "Command: Повернуть" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Функция" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -192,6 +350,10 @@ msgstr "Страница: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -201,25 +363,68 @@ msgstr "Присоединить" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Отрисовано объектов:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Включить режим кальки" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Сетевой профайлер" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Имя корневого узла" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Присоединить" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Тип преобразования" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -271,6 +476,16 @@ msgstr "Недопустимые аргументы для построения msgid "On call to '%s':" msgstr "При вызове «%s»:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Статус" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -312,10 +527,167 @@ msgstr "Копировать выделенное" msgid "Use Single Quotes" msgstr "Новая одиночная плитка" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Устройство" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Все" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Контроль версий" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Сообщество" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Пресет" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Сканировать" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Физическая клавиша" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Кнопка" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Глобальная константа" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Вектор" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Индекс кнопки мыши:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Пресет" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Относительная привязка" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Скорость:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Ось" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Закрепить значение" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Индекс:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Действие" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Изменить" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Сообщение коммита" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Высота:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Вид с орбиты вправо" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Номер строки:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -331,10 +703,12 @@ msgstr "Настроить привязку" msgid "Project Settings Override" msgstr "Настройки проекта..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Название" @@ -528,18 +902,20 @@ msgstr "Отрисовщик:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Фильтры:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -568,7 +944,7 @@ msgstr "Профайлер" msgid "Max Functions" msgstr "Сделать функцию" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Выражение" @@ -642,16 +1018,28 @@ msgstr "Вершины:" msgid "Resource" msgstr "Ресурс" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Закрыть сцену" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Путь к ресурсу" +msgid "Path" +msgstr "Путь" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Источник" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Сообщение коммита" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Локаль" @@ -665,7 +1053,7 @@ msgstr "Тестируемые" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "Б" @@ -697,7 +1085,7 @@ msgstr "ЭиБ" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -770,8 +1158,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Масштабировать" @@ -788,7 +1181,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1063,8 +1456,10 @@ msgstr "Редактор" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Анимация" @@ -1206,6 +1601,8 @@ msgstr "Переместить ключи" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Преобразование" @@ -1606,7 +2003,7 @@ msgstr "" "Откладывает сигнал, храня его в очереди и выполняет его только в режиме " "простоя." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Один раз" @@ -1775,13 +2172,6 @@ msgstr "" msgid "Dependencies" msgstr "Зависимости" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Путь" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависимости:" @@ -1920,11 +2310,11 @@ msgid "Lead Developer" msgstr "Ведущий разработчик" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Менеджер проекта " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Менеджер проектов" #: editor/editor_about.cpp msgid "Developers" @@ -2267,7 +2657,9 @@ msgid "Remove Autoload" msgstr "Удалить автозагрузку" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Включить" @@ -2747,8 +3139,11 @@ msgstr "Режим воспроизведения:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Режим осмотра" @@ -2768,6 +3163,16 @@ msgstr "Текущий профиль:" msgid "Current Path" msgstr "Выбранный:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Переключение скрытых файлов" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Назад" @@ -2788,7 +3193,8 @@ msgstr "Переключение скрытых файлов" msgid "Toggle Favorite" msgstr "Избранное" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Режим отображения" @@ -2908,6 +3314,8 @@ msgid "Theme Properties" msgstr "Свойства темы" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Цвета" @@ -3022,14 +3430,18 @@ msgid "Method" msgstr "Метод" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Сигнал" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Константа" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Параметр" @@ -3041,6 +3453,36 @@ msgstr "Свойство темы" msgid "Property:" msgstr "Параметр:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Значение" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Только методы" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Отметить элемент" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Отмеченный элемент" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Вызовов отрисовки:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Запустить" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Закрепить значение" @@ -3816,7 +4258,7 @@ msgstr "Вставить свойства" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Заблокированная кнопка" @@ -3863,7 +4305,7 @@ msgstr "Путь к закрытому ключу SSH" msgid "Dock Position" msgstr "Позиция панели" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Режим без отвлечения" @@ -4509,7 +4951,10 @@ msgstr "Редактировать текст:" msgid "On" msgstr "Вкл" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Слой" @@ -4620,11 +5065,25 @@ msgstr "Преобразовать в %s" msgid "New %s" msgstr "Новый %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Базовый тип" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Добавить ресурс" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Редактируемый элемент" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Новый скрипт" @@ -4766,7 +5225,7 @@ msgstr "Цвета" msgid "Accent Color" msgstr "Выбрать цвет" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4842,11 +5301,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm диалоговое окно" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Переключение скрытых файлов" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4900,16 +5354,16 @@ msgstr "" msgid "Highlighting" msgstr "Прямое освещение" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Подсветка синтаксиса" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4924,20 +5378,13 @@ msgid "Indent" msgstr "Убрать отступ слева" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Тип" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Размер:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Автоотступ" @@ -4947,12 +5394,12 @@ msgstr "Автоотступ" msgid "Convert Indent On Save" msgstr "Преобразовать отступ в пробелы" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Вызовов отрисовки:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Вызовов отрисовки:" @@ -4962,11 +5409,11 @@ msgstr "Вызовов отрисовки:" msgid "Navigation" msgstr "Навигация" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4987,7 +5434,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Номер строки:" @@ -5083,7 +5530,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5196,7 +5643,7 @@ msgstr "Рисование сетки" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "Рисование сетки" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5440,7 +5887,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Полный прямоугольник" @@ -5476,8 +5925,7 @@ msgstr "Удалить точку" msgid "Editor SSL Certificates" msgstr "Настройки редактора" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Менеджер проектов" @@ -5652,6 +6100,11 @@ msgstr "" "Зажмите %s, чтобы округлить до целых. Зажмите Shift для более точных " "изменений." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Плоский 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Выберите узлы для импорта" @@ -7090,8 +7543,8 @@ msgid "Future" msgstr "Будущие" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Глубина" @@ -7176,6 +7629,7 @@ msgid "Immediate" msgstr "Немедленно" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Синхронизация" @@ -7184,6 +7638,8 @@ msgid "At End" msgstr "В конце" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Переместится" @@ -7270,6 +7726,7 @@ msgid "Fade Out (s):" msgstr "Исчезновение (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Смешивание" @@ -7389,7 +7846,7 @@ msgstr "Редактировать фильтры узла" msgid "Filters..." msgstr "Фильтры..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7554,11 +8011,11 @@ msgstr "Лицензия (Я-А)" msgid "First" msgstr "Первая" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Предыдущая" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Следующая" @@ -8643,6 +9100,7 @@ msgid "Create Outline" msgstr "Создать контур" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9208,16 +9666,19 @@ msgstr "Открыть UV-редактор Polygon 2D." msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV редактор" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Точки" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Полигоны" @@ -9304,6 +9765,7 @@ msgstr "Параметры сетки" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Привязка" @@ -9755,7 +10217,8 @@ msgstr "Подключения к методу:" msgid "Source" msgstr "Источник" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Цель" @@ -9802,6 +10265,7 @@ msgid "Convert Case" msgstr "Преобразовать регистр" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "ВЕРХНИЙ РЕГИСТР" @@ -9983,7 +10447,8 @@ msgid "Create physical bones" msgstr "Создать физические кости" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Скелет" @@ -9999,7 +10464,7 @@ msgstr "Воспроизвести IK" msgid "Orthogonal" msgstr "Ортогональный" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Перспективный" @@ -10087,7 +10552,7 @@ msgstr "Вид преобразования плоскости." msgid "None" msgstr "Пусто" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Повернуть" @@ -10354,7 +10819,7 @@ msgstr "Не удалось найти сплошной пол, к которо msgid "Use Local Space" msgstr "Использовать локальное пространство" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Использовать привязки" @@ -10732,6 +11197,9 @@ msgid "Speed:" msgstr "Скорость:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Зациклить" @@ -11253,14 +11721,6 @@ msgstr "Переопределить всё" msgid "Override all default type items." msgstr "Переопределить все элементы типа по умолчанию." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Базовый тип" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "Выберите базовый тип вариации из списка доступных типов." @@ -11604,6 +12064,7 @@ msgstr "Выберите предыдущую форму, элемент тай #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Регион" @@ -11611,7 +12072,7 @@ msgstr "Регион" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Столкновение" @@ -12200,7 +12661,8 @@ msgstr "Вершины" msgid "Fragment" msgstr "Фрагмент" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Свет" @@ -13017,6 +13479,10 @@ msgstr "Данный путь экспорта не существует:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Шаблоны экспорта для этой платформы отсутствуют/повреждены:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Путь экспорта" + #: editor/project_export.cpp msgid "Presets" msgstr "Предустановки" @@ -13034,10 +13500,6 @@ msgstr "" "использования в развертывании одним щелчком мыши.\n" "Только одна предустановка на платформу может быть помечена как работающая." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Путь экспорта" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ресурсы" @@ -13098,7 +13560,8 @@ msgstr "Скрипт" msgid "GDScript Export Mode:" msgstr "Режим экспорта GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Текстовый" @@ -13457,6 +13920,13 @@ msgstr "" "Вы действительно хотите поискать существующие проекты Godot в %s папках?\n" "Это может занять много времени." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Менеджер проектов" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Локальные проекты" @@ -13599,10 +14069,6 @@ msgstr "Добавить действие" msgid "All Devices" msgstr "Все устройства" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Устройство" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Физическая)" @@ -13655,10 +14121,6 @@ msgstr "Кнопка X 2" msgid "Joypad Axis Index:" msgstr "Индекс оси джойстика:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Ось" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Индекс кнопки джойстика:" @@ -13807,11 +14269,7 @@ msgstr "Список действий" msgid "Action:" msgstr "Действие:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Действие" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Мёртвая зона" @@ -14000,7 +14458,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Начальное значение для счетчика" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Шаг" @@ -14795,7 +15255,7 @@ msgid "Monitor" msgstr "Параметр" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Значение" @@ -14820,6 +15280,11 @@ msgstr "Всего:" msgid "Export list to a CSV file" msgstr "Экспортировать профиль в CSV файл" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Путь к ресурсу" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14889,7 +15354,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Изменить угол AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14901,14 +15366,17 @@ msgstr "Изменить FOV камеры" msgid "Change Camera Size" msgstr "Изменить размер камеры" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Точка" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15095,18 +15563,13 @@ msgstr "Режим столкновения" msgid "Crash Handler" msgstr "Задать обработчик" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Сообщение коммита" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Мульти-узловый набор" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15179,12 +15642,14 @@ msgid "Display" msgstr "Отображать всё" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15192,20 +15657,6 @@ msgstr "" msgid "Height" msgstr "Свет" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Граничные пиксели" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Включить полноэкранный режим" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15238,10 +15689,6 @@ msgstr "Синхронизация" msgid "Use V-Sync" msgstr "Использовать привязки" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15250,7 +15697,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Включить" @@ -15269,11 +15724,6 @@ msgstr "Кадрировать выбранное" msgid "Energy Saving" msgstr "Ошибка сохранения" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Оставить отладчик открытым" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15307,11 +15757,6 @@ msgstr "Сообщество" msgid "Physics FPS" msgstr "Кадр физики %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Кадр физики %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15345,7 +15790,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Кадрировать выбранное" #: main/main.cpp @@ -15356,10 +15801,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15424,14 +15865,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Фильтр:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Цвета" #: main/main.cpp @@ -15516,6 +15957,7 @@ msgid "Main Loop Type" msgstr "Найти тип узла" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Извлечь" @@ -15538,7 +15980,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Назад" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Привязка к сторонам узла" @@ -15580,24 +16022,33 @@ msgstr "Изменение внешнего радиуса полукруга" msgid "Operation" msgstr "Параметры" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Столкновение" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Режим столкновения" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Режим столкновения" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Преобразовать регистр" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15605,10 +16056,12 @@ msgstr "Материалов изменено:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Радиус:" @@ -15623,11 +16076,20 @@ msgstr "Аргументы главной сцены:" msgid "Rings" msgstr "Предупреждения" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Сглаженный" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Отображение направляющих" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15642,6 +16104,13 @@ msgstr "Изменение внешнего радиуса полукруга" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Полигоны" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15650,6 +16119,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Вставить узлы" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15668,21 +16142,89 @@ msgstr "" msgid "Path Rotation" msgstr "Случайный поворот:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Сделать локальным" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Непрерывная" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Расстояние выбора:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Случайный поворот:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Режим столкновения" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Изменение преобразования" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Добавить экземпляр" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Всегда отображать сетку" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Использовать привязки" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Сохранение файла:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Загрузить ресурс" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Скелет" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Префикс:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Перезагрузить" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15737,14 +16279,20 @@ msgstr "Выключен GDNative синглтон" msgid "Libraries: " msgstr "Библиотеки: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Имя класса:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Имя скрипта:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Переместить фокус на строку пути" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15844,6 +16392,180 @@ msgstr "Экспорт полисетки GLTF2" msgid "Export GLTF..." msgstr "Экспорт GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Вид сзади" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Отступ сетки:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Компоненты" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Формат" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Величина:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "МиБ" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Сочетание" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Добавить экземпляр" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Анализ геометрии..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Вид сзади" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Тема по умолчанию" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Все устройства" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Размер:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Линейный" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Цвета" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Изменить" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Запекать карты освещения" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Материалов изменено:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Переподчинить" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Платформа" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Переводы" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Шаг поворота:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Редактируемые потомки" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Точка" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15853,10 +16575,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Получить узел сцены" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Новый корень сцены" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Сфокусироваться на начале координат" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Передвинуть сустав" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15865,7 +16602,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Скалярный оператор." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Версия" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Версия" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "С данными" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Узел" @@ -15889,6 +16674,16 @@ msgstr "Меш" msgid "Materials" msgstr "Материалов изменено:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Путь к сцене:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Имя корневого узла" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15933,18 +16728,49 @@ msgstr "Выбрать узел" msgid "Animations" msgstr "Анимации:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Показать кости" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Кадр физики %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Запекать карты освещения" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Вид спереди" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "По центру" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "По центру" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "По центру" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16125,12 +16951,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Отступ:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16148,11 +16980,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16238,6 +17070,15 @@ msgstr "Анализ геометрии..." msgid "Done!" msgstr "Сделано!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Случайный размер:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16246,6 +17087,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Отступ сетки:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16263,13 +17109,58 @@ msgstr "Перспективный" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Название" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Параметры:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Описание" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Установить тип переменной" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Установить тип переменной" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Статус" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16318,12 +17209,6 @@ msgstr "Переполнение стека с глубиной стека: " msgid "Visual Script" msgstr "Искать VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Функция" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Изменить аргументы сигнала" @@ -16643,6 +17528,7 @@ msgid "Edit Member" msgstr "Редактировать элемент" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Выражение" @@ -16650,6 +17536,11 @@ msgstr "Выражение" msgid "Return" msgstr "Возврат" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Активный" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16747,6 +17638,13 @@ msgstr "Режим масштабирования" msgid "Basic Type" msgstr "Базовый тип" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Копировать путь узла" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16754,7 +17652,17 @@ msgstr "Изменить имя аргумента" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Сбросить настройки" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Допустимые символы:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Режим масштабирования" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16814,11 +17722,6 @@ msgstr "Назначить" msgid "Get %s" msgstr "Получить %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Индекс:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Неверный индекс свойства имени." @@ -16861,6 +17764,11 @@ msgstr ": Недопустимые аргументы: " msgid "a if cond, else b" msgstr "a если условие, иначе b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Название" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet не найден в скрипте: " @@ -16934,6 +17842,10 @@ msgstr "" msgid "SubCall" msgstr "Подвызов" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Составить %s" @@ -16987,6 +17899,11 @@ msgstr "Следующий физический кадр" msgid "%s sec(s)" msgstr "%s сек" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Покрасить тайл" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Ждать сигнал" @@ -17012,6 +17929,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -17023,9 +17944,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Очистить цепь ИК" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Время ожидания." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17054,6 +17980,11 @@ msgstr "" msgid "Visibility State" msgstr "Переключить видимость" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Повторить" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17931,6 +18862,60 @@ msgstr "" "Чтобы AnimatedSprite отображал кадры, ресурс SpriteFrames должен быть создан " "или задан в свойстве «Frames»." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Кадр %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Масштабировать" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Запустить" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "По центру" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Отступ:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Параметр" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Параметр" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17941,24 +18926,32 @@ msgstr "Переопределить" msgid "Space Override" msgstr "Переопределить" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Генерировать точки" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Ждать сигнал объекта" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Превью по умолчанию" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Линейный" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17969,8 +18962,8 @@ msgstr "Добавить аудио шину" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Раскладка звуковой шины" +msgid "Override" +msgstr "Переопределить" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17991,10 +18984,11 @@ msgid "Pitch Scale" msgstr "Масштабировать" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Запустить" +msgid "Autoplay" +msgstr "Переключить автовоспроизведение" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18002,7 +18996,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Расстояние выбора:" @@ -18032,13 +19027,29 @@ msgstr "Копировать узлы" msgid "Anchor Mode" msgstr "Режим иконки" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Шаг поворота:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Выбранный:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Приблизить" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Окно" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Режим перемещения" @@ -18047,38 +19058,62 @@ msgstr "Режим перемещения" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Сглаженный" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Задать отступ" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Задать отступ" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Задать отступ" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Сглаженный" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Отступ:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Отступ:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Отступ:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Задать отступ" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Вызовов отрисовки:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Вызовов отрисовки:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Задать отступ" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 узел" @@ -18088,29 +19123,65 @@ msgstr "Blend2 узел" msgid "Light Mode" msgstr "Справа по всей высоте" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Частицы" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Частицы" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Переключить видимость" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Переключить видимость" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Заполнить" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Заполнить" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Отображать центр" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Запекание LightMap" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18134,6 +19205,11 @@ msgstr "" "Подумайте о добавлении CollisionShape2D или CollisionPolygon2D как дочерний, " "чтобы определить ее форму." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Выбрать тайл" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18164,6 +19240,19 @@ msgstr "" msgid "Build Mode" msgstr "Режим измерения" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Отключённый элемент" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Создать полигон столкновений" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18208,6 +19297,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Параметры:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Величина:" @@ -18217,16 +19313,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Постобработка" +msgid "One Shot" +msgstr "OneShot узел" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Масштабировать" +msgid "Preprocess" +msgstr "Постобработка" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18250,11 +19346,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Показывать FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Локальные проекты" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18270,8 +19377,10 @@ msgstr "" msgid "Texture" msgstr "Текстовый" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18283,9 +19392,19 @@ msgstr "Маска излучения" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Источник излучения: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Гизмо" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Формат" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18311,7 +19430,8 @@ msgid "Initial Velocity" msgstr "Инициализировать" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18349,12 +19469,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Цвета" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18395,16 +19509,32 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" "Узел А и Узел B должны быть различными экземплярами класса PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Узел" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Узел" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Заблокированная кнопка" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18413,11 +19543,11 @@ msgstr "" msgid "Initial Offset" msgstr "Инициализировать" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18427,44 +19557,41 @@ msgid "" "property." msgstr "Текстуры с формой света должны быть предоставлены параметру «Texture»." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Редактор" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Область текстуры" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Изменить" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Повернуть вправо" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Изменить размер камеры" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Слой" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18473,28 +19600,33 @@ msgid "Shadow" msgstr "Шейдер" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Вид сзади" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Изменить фильтр" +msgid "Gradient Length" +msgstr "Градиент отредактирован" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Фильтры:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Фильтр методов" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Закрыть" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Режим измерения" @@ -18515,6 +19647,11 @@ msgstr "" msgid "Width Curve" msgstr "Разделить кривую" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "По умолчанию" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18548,25 +19685,41 @@ msgstr "Режим региона" msgid "End Cap Mode" msgstr "Режим привязки:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "в порядке:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Инициализировать" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "Умножить %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Редактировать соединение:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18598,6 +19751,11 @@ msgstr "Расстояние выбора:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D можно использовать только под узлом Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Изменение внешнего радиуса полукруга" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18606,6 +19764,11 @@ msgstr "" "NavigationObstacle2D служит только для предотвращения столкновений с " "объектом Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Вершины:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18631,12 +19794,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Шаг поворота:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Поворот на %s градусов." @@ -18651,10 +19810,48 @@ msgstr "Глобальная константа" msgid "Global Rotation Degrees" msgstr "Поворот на %s градусов." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Случайный размер:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Сохранить глобальные преобразования" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Относительная привязка" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Отступ:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Использовать привязку масштабирования" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "В конце" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18662,11 +19859,18 @@ msgstr "" "Узел ParallaxLayer работает только при установке его в качестве дочернего " "узла ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Действие" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Отразить" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18708,11 +19912,17 @@ msgstr "" "Для анимации Particles2D требуется использование CanvasItemMaterial с " "включенной опцией «Particles Animation»." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Режим приоритета" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Разделить кривую" @@ -18728,6 +19938,20 @@ msgstr "" msgid "Unit Offset" msgstr "Отступ сетки:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Отступ:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Отступ:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18738,12 +19962,22 @@ msgid "Layers" msgstr "Слой" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Инициализировать" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Инициализировать" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Функция" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18786,15 +20020,40 @@ msgstr "Свет" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Пользовательский узел" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Непрерывная" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Выбрать цвет" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Интеллектуальная привязка" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Скорость:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18803,42 +20062,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Принудительно отправить" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Задать отступ" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Физическая)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Перемещение выходных данных" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Формат" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Отрисовщик:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Локаль" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Режим столкновения" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Неверный RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Режим столкновения" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Режим столкновения" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Вид с орбиты вправо" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Поворот на %s градусов." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Область текстуры" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "в порядке:" +msgid "Vertex Colors" +msgstr "Вершины" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18851,17 +20165,25 @@ msgid "Gizmo Extents" msgstr "Гизмо" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Режим столкновения" +msgid "Cast To" +msgstr "Создать Шейдерный узел" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18869,6 +20191,21 @@ msgstr "" "Для корректной работы свойство Path должно указывать на действующий узел " "Node2D." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Удалить точку" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Следующая координата" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Перезапустить" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18899,6 +20236,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Кадр %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Фильтр скриптов" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18916,51 +20263,70 @@ msgstr "Набор тайлов" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Изменить размер камеры" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Преобразование" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Инициализировать" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Отображать начало координат" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Режим столкновения" +msgid "Y Sort" +msgstr "Сортировать" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Столкновение" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Режим приоритета" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Основные возможности:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Режим столкновения" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Режим столкновения" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Преобразование набора окклюдеров" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Формат" +msgid "Shape Centered" +msgstr "Привязка к центру узла" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Пресет" +msgid "Shape Visible" +msgstr "Переключить видимость" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18981,27 +20347,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Сбросить громкость шины" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Сбросить громкость шины" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Задать имя uniform" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera должна иметь узел ARVROrigin в качестве предка." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19019,7 +20376,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Только якоря" #: scene/3d/arvr_nodes.cpp @@ -19038,6 +20395,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin требует дочерний узел ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Случайный размер:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19066,34 +20428,38 @@ msgstr "Цвета излучения" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Цвета излучения" +msgid "Degrees" +msgstr "Поворот на %s градусов." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Анимация" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "Б" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Включить эффект Доплера" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Трек параметра" +msgid "Tracking" +msgstr "Упаковывание" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19108,6 +20474,16 @@ msgstr "Очистить преобразование" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Поддерево" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19137,6 +20513,13 @@ msgstr "Сохранение карт освещения" msgid "Done" msgstr "Готово" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Гизмо" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19149,6 +20532,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Фильтр:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Цвета" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19161,38 +20558,43 @@ msgstr "Новый атлас" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Окружение" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Основное" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Из пикселя" +msgid "Max Size" +msgstr "Размер:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Захват" +msgid "Custom Sky" +msgstr "Пользовательский узел" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Поворот на %s градусов." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Пользовательский узел" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Передвинуть эффект шины" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Отступ вправо" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Навигация" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19203,14 +20605,24 @@ msgstr "" msgid "Light Data" msgstr "С данными" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Имя узла:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Трек параметра" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19220,6 +20632,11 @@ msgstr "Проект" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Отступ сетки:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19229,8 +20646,9 @@ msgstr "Ближайшие" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19241,15 +20659,15 @@ msgstr "Задать отступ" msgid "Clip To" msgstr "Обрезать сверху" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Перевернуть порталы" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Захват" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19320,17 +20738,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Маска излучения" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Гизмо" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Точек излучения:" +msgid "Ring Radius" +msgstr "Маска излучения" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Изменение внутреннего радиуса полукруга" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Повернуть вправо" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Предупреждения" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19346,20 +20775,28 @@ msgstr "Перевернуть порталы" msgid "Portal Mode" msgstr "Режим приоритета" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Включить приоритет" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Динамическая библиотека" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19369,15 +20806,6 @@ msgstr "Динамическая библиотека" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Навигация" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19415,21 +20843,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Выбрать цвет" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "Запекание LightMap" +msgid "Bake Mode" +msgstr "Режим битовой маски" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Сбросить громкость шины" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19438,24 +20863,26 @@ msgstr "Направления" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Режим без отвлечения" +msgid "Blend Splits" +msgstr "Время смешивания:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Глубина" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Шейдер" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Показать по умолчанию" #: scene/3d/light.cpp @@ -19467,17 +20894,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Преобразование прервано." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Вектор" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Тестируемые" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Игнорировать]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent можно использовать только под узлом Spatial." @@ -19548,11 +20991,21 @@ msgstr "" "Анимация частиц требует использования SpatialMaterial, в котором Billboard " "Mode установлено в «Particle Billboard»." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Переключить видимость" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Вызовов отрисовки:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Вызовов отрисовки:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow работает только при если она дочь узла Path." @@ -19587,8 +21040,8 @@ msgstr "Ось" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Покрасить тайл" +msgid "Body Offset" +msgstr "Отступ:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19614,6 +21067,11 @@ msgstr "Узел А и Узел В должны быть различными о msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Удалить узлы" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19671,39 +21129,82 @@ msgstr "Room не должен быть ребёнком или внуком Por msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup не должен быть ребёнком или внуком Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [порталы активны]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Редактирование корня в реальном времени:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "По умолчанию" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Сгруппирован" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Радиус:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Отладчик" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Режим вращения" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Отступ сетки:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Проект" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Включить привязку" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Выбрать цвет" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Цвета излучения" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Отступ вправо" #: scene/3d/remote_transform.cpp msgid "" @@ -19734,6 +21235,10 @@ msgstr "" "Рассмотрите возможность упрощения границы комнаты для повышения " "производительности." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19775,6 +21280,10 @@ msgstr "В SceneTree должен быть только один RoomManager." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19844,6 +21353,16 @@ msgstr "" "Ошибка при вычислении границ комнаты.\n" "Убедитесь, что все комнаты содержат геометрию или границы заданы вручную." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Кадр физики %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Создать полигон столкновений" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19866,6 +21385,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19893,11 +21416,6 @@ msgstr "" "Вместо этого измените размер его дочерних форм столкновений(collision " "shapes)." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Сохранить глобальные преобразования" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19907,7 +21425,16 @@ msgstr "" msgid "Gizmo" msgstr "Гизмо" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Кадр физики %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19962,16 +21489,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Разделение:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Колёсико вверх." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Функция" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Выражение" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Ошибка" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Разделение:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20002,6 +21561,11 @@ msgstr "Дополнительные параметры вызова:" msgid "Baked Light" msgstr "Запекать карты освещения" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Создание карт освещения" + #: scene/3d/visual_instance.cpp #, fuzzy msgid "Lightmap Scale" @@ -20011,22 +21575,18 @@ msgstr "Запекание LightMap" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Расстояние выбора:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Расстояние выбора:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20053,11 +21613,13 @@ msgstr "" "установите в Environment ресурсе Background режим в Canvas (для 2D сцен)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Главная сцена" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20071,6 +21633,11 @@ msgstr "Значение" msgid "Auto Triangles" msgstr "Переключить автоматические треугольники" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Переключить автоматические треугольники" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20107,6 +21674,11 @@ msgstr "Время X-Fade (сек.):" msgid "autorestart_" msgstr "Автоперезапуск:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Автоперезапуск:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20127,11 +21699,26 @@ msgstr "Добавить входной порт" msgid "Xfade Time" msgstr "Время X-Fade (сек.):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Отступ сетки:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Множественный выбор" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Автоматическая установка" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Дополнительные параметры" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Анимация - Применить сброс" @@ -20146,11 +21733,6 @@ msgstr "Задать анимацию" msgid "Assigned Animation" msgstr "Добавить анимацию" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Переключить автовоспроизведение" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20171,22 +21753,16 @@ msgid "Playback Options" msgstr "Параметры класса:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Запустить сцену" +msgid "Default Blend Time" +msgstr "Тема по умолчанию" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Действие" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20230,10 +21806,20 @@ msgstr "Корневой элемент AnimationPlayer недействител msgid "Tree Root" msgstr "Создать корневой узел:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Закрепить анимацию игрока" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Добавить трек" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Этот узел был удален. Вместо этого используйте AnimationTree." @@ -20243,16 +21829,88 @@ msgstr "Этот узел был удален. Вместо этого испо msgid "Playback" msgstr "Запустить" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Вставить параметры" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Путь экспорта" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Анимация" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Ноль" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Имя корневого узла" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Кости" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Режим интерполяции" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Переопределить" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Переподчинить узел" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Сделать функцию" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Запустить сцену" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Цель" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Сохранять пропорции" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20263,15 +21921,24 @@ msgstr "Режим выделения" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Перевернуть по горизонтали" +msgid "Horizontal" +msgstr "Горизонтальные:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Перевернуть по вертикали" +msgid "Vertical" +msgstr "Вертикальные:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Отображать центр" #: scene/gui/base_button.cpp #, fuzzy @@ -20279,12 +21946,11 @@ msgid "Action Mode" msgstr "Режим иконки" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Кнопка" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20297,6 +21963,11 @@ msgstr "Горячие клавиши" msgid "Group" msgstr "Группы" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Копировать текст" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20306,6 +21977,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Развернуть все" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Слева вверху" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20316,6 +21997,36 @@ msgstr "" "ЛКМ: Применить цвет\n" "ПКМ: Удалить пресет" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Редактировать полигон" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Режим выделения" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Режим осмотра" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Отложенное" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Предустановки" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Переключить видимость" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Выберите цвет в экране редактора." @@ -20366,50 +22077,46 @@ msgstr "Только якоря" msgid "Grow Direction" msgstr "Направления" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Горизонтальные:" +msgid "Min Size" +msgstr "Размер обводки:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Вертикальные:" +msgid "Pivot Offset" +msgstr "Отступ сетки:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Случайный поворот:" +msgid "Clip Content" +msgstr "Константа класса" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Инструменты" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Переместить фокус на строку пути" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Режим перекрытия" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Фильтр локалей" +msgid "Default Cursor Shape" +msgstr "Загрузить раскладку шины по умолчанию." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20419,17 +22126,8 @@ msgstr "Размер: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Перевернуть по горизонтали" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Перевернуть по вертикали" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Режим выделения" #: scene/gui/control.cpp #, fuzzy @@ -20446,9 +22144,13 @@ msgid "Dialog" msgstr "XForm диалоговое окно" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Копировать текст" +msgid "Autowrap" +msgstr "Автозагрузка" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20458,15 +22160,50 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Переопределить элемент" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Нужно использовать доступное расширение." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Отсоединить" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Отступ сетки:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Расстояние выбора:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Приблизить" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Приблизить" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Отдалить" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Показать кости" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20475,11 +22212,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Включить миникарту сетки." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Показать кости" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Выделение" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Коммит" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Объём" @@ -20491,21 +22243,50 @@ msgid "Timers" msgstr "Время" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Применить сброс" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Заполнить выбранное" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Тестируемые" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Случайный размер:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Вид спереди" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20532,6 +22313,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Допустимые символы:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Контекстная справка" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Фильтр сигналов" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Фильтр сигналов" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Горячие клавиши" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Фильтр сигналов" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Только выделенное" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20543,23 +22372,41 @@ msgid "Placeholder" msgstr "Загрузить как заполнитель" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Загрузить как заполнитель" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Установить позицию выхода кривой" +msgid "Blink Speed" +msgstr "Скорость:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Множественный выбор" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "По центру" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Задать регион" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20569,15 +22416,6 @@ msgstr "Задать отступ" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Создать горизонтальную направляющую" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20595,6 +22433,11 @@ msgstr "" msgid "Popup" msgstr "Заполнить" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Включительно" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20605,6 +22448,30 @@ msgstr "" "функций popup() или popup*(). Их можно делать видимыми при редактировании, " "но они будут скрыты при запуске." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Центрировать выбранное" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Удалить выделенную сетку" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Удалить выделенное" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Поиск" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20614,30 +22481,110 @@ msgstr "Недавнее:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Если «Exp Edit» включён, «Min Value» должно быть больше 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Сохранять пропорции" +msgid "Min Value" +msgstr "Закрепить значение" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Значение" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Страница: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Редактировать" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Сгруппирован" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Переименовать цвет" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Граничные пиксели" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Получить индекс" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Автоотступ" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Время смешивания:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Конец" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Допустимые символы:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Копировать текст" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Размер:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Изменить вес костей" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Только выделенное" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Настроить выбранный профиль:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20659,15 +22606,59 @@ msgstr "" "Используйте дочерний контейнер (VBox, HBox и т.д.), или Control и установите " "минимальный размер вручную." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Заполнить поверхность" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Горизонтальные:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Фильтр сигналов" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Выбрать цвет" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "в порядке:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Префикс:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Суффикс:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Отступ сетки:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Свернуть все" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20682,12 +22673,87 @@ msgstr "" msgid "Current Tab" msgstr "Выбранный:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Переключить видимость" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Перетащите чтобы изменить порядок." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Закладки" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Пропустить точки останова" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Папка:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Включить" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Включить" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Вертикальные:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Горизонтальные:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Вызовов отрисовки:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Разблокировать узел" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20695,59 +22761,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Область текстуры" +msgid "Focused" +msgstr "Переместить фокус на строку пути" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Редактор отключен)" +msgid "Click Mask" +msgstr "Режим столкновения" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Развернуть все" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Область текстуры" +msgid "Over" +msgstr "Перезаписать" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Шаг через" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Свойства темы" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20762,12 +22812,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Инициализировать" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Поворот на %s градусов." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Слева по центру" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Режим интерполяции" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20777,6 +22839,21 @@ msgstr "" msgid "(Other)" msgstr "(Другие)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Переключить видимость" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Заблокированная кнопка" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Создать корневой узел:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20786,8 +22863,12 @@ msgstr "" msgid "Audio Track" msgstr "Добавить трек" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20795,14 +22876,14 @@ msgstr "" msgid "Stream Position" msgstr "Установить позицию входа кривой" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Показать окно просмотра" +msgid "Stretch Shrink" +msgstr "Извлечь" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Показать окно просмотра" #: scene/main/http_request.cpp @@ -20842,6 +22923,11 @@ msgstr "" msgid "Editor Description" msgstr "Описание" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Путь экспорта" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20872,6 +22958,35 @@ msgstr "Умножить %s" msgid "Custom Multiplayer" msgstr "Задать несколько:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Включить приоритет" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Режим интерполяции" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Слева вверху" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Режим столкновения" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Режим навигации" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20881,6 +22996,16 @@ msgstr "Новый корень сцены" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Умножить %s" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Режим интерполяции" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20912,11 +23037,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Создать контур" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Режим интерполяции" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20943,12 +23063,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20984,17 +23104,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Покрасить тайл" +msgid "Autostart" +msgstr "Автоперезапуск:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Слева вверху" +msgid "Viewport Path" +msgstr "Путь экспорта" #: scene/main/viewport.cpp msgid "" @@ -21017,6 +23133,19 @@ msgstr "" "Размер области просмотра должен быть больше или равен 2 пикселям в обоих " "измерениях, чтобы отобразить что-либо." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Переопределить элемент" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21025,6 +23154,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Транспонировать" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Изменить входное значение" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Привязка" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Отключённый элемент" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Левый линейный" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21036,13 +23198,33 @@ msgid "Render Target" msgstr "Отрисовщик:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Изменить режим обновления анимации" +msgid "Clear Mode" +msgstr "Режим измерения" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Включить" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Включить" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Включить режим кальки" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Отключённый элемент" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21050,7 +23232,17 @@ msgid "Shadow Atlas" msgstr "Новый атлас" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Очистить преобразование" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Сохранить глобальные преобразования" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21072,15 +23264,30 @@ msgstr "Пользовательский узел" msgid "Loop Mode" msgstr "Режим перемещения" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Закрепить значение" +msgid "Loop Begin" +msgstr "Режим перемещения" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Значение" +msgid "Loop End" +msgstr "Режим перемещения" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mix узел" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Аргументы главной сцены:" #: scene/resources/curve.cpp #, fuzzy @@ -21091,15 +23298,15 @@ msgstr "Половинное разрешение" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Вектор" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Переопределить элемент" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21110,6 +23317,16 @@ msgstr "Переместить фокус на строку пути" msgid "Outline Size" msgstr "Размер обводки:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Функция" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Сигналы" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21129,29 +23346,36 @@ msgstr "С данными" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Режим иконки" +msgid "Sky Custom FOV" +msgstr "Пользовательский узел" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Онлайн-документация" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Шаг поворота:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Поворот на %s градусов." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21160,49 +23384,73 @@ msgid "Ambient Light" msgstr "Отступ вправо" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Условие" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Сохранение файла:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Величина:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Глубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Глубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Глубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Разделить кривую" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Фильтр сигналов" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Разделить кривую" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Фильтр сигналов" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Свет" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Свет" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Разделить кривую" #: scene/resources/environment.cpp #, fuzzy @@ -21211,15 +23459,11 @@ msgstr "Переназначения" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Режим привязки:" +msgid "Exposure" +msgstr "Экспорт" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21227,19 +23471,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21248,20 +23484,27 @@ msgid "SS Reflections" msgstr "Масштабировать выбранное" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Шаг" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Только выделенное" +msgid "Fade In" +msgstr "Проявление (сек.):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Исчезновение (сек.):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Глубина" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21270,122 +23513,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Радиус:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Справа по всей высоте" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Радиус:" +msgid "AO Channel Affect" +msgstr "Отладка UV канала" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Цвета" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Расстояние выбора:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Переход: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 узел" +msgid "HDR Scale" +msgstr "Масштабировать" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21393,26 +23586,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Свет" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Разделение:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Функция цвета." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Предупреждения" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Недавнее:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Режим без отвлечения" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Отступ:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21422,6 +23633,15 @@ msgstr "" msgid "Map Depth" msgstr "Глубина" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Глубина" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21443,44 +23663,46 @@ msgid "Parameters" msgstr "Параметр изменён:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Режим осмотра" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Режим измерения" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Режим интерполяции" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Слева по всей высоте" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Вид спереди" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Режим измерения" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 узел" +msgid "Grow Amount" +msgstr "Величина:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21488,6 +23710,16 @@ msgstr "" msgid "Particles Anim" msgstr "Частицы" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Кадр %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Кадр %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21504,10 +23736,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21531,11 +23759,6 @@ msgstr "Цвета излучения" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Случайный размер:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21565,34 +23788,37 @@ msgid "Ambient Occlusion" msgstr "Перекрытие" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Область текстуры" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Глубина" +msgid "Min Layers" +msgstr "Слой" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Слой" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Перевернуть портал" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21603,27 +23829,14 @@ msgstr "Переход: " msgid "Refraction" msgstr "Разделение:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Случайный размер:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 узел" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Слой" #: scene/resources/material.cpp #, fuzzy @@ -21631,7 +23844,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21639,41 +23852,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Режим приоритета" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Режим без отвлечения" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Режим осмотра" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Запекание LightMap" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21707,8 +23904,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Преобразование прервано." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Преобразовать UV карту" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Создать массив" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Создать массив" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21724,6 +23937,11 @@ msgstr "Анализ геометрии..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Источник" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21736,11 +23954,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Размер обводки:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21755,11 +23968,6 @@ msgstr "" msgid "Max Error" msgstr "Ошибка" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Полигоны" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21774,6 +23982,18 @@ msgstr "Расстояние выбора:" msgid "Sample Max Error" msgstr "Сэмплер" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21782,43 +24002,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere Задать сферы" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Полигоны" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Передвинуть точки" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Разделить %s" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Модификатор скорости свободного вида" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Модификатор замедления свободного вида" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Точек излучения:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Источник излучения: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Цвета излучения" +msgid "Color Texture" +msgstr "Тема редактора" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Точек излучения:" +msgid "Point Count" +msgstr "Добавить входной порт" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Плоскость:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Перевернуть порталы" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21851,6 +24104,18 @@ msgstr "Справа внизу" msgid "Left To Right" msgstr "Справа вверху" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21874,17 +24139,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Следующий этаж" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Разделить кривую" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Сохранение файла:" #: scene/resources/sky.cpp #, fuzzy @@ -21893,12 +24155,8 @@ msgstr "Сгруппирован" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Сомкнуть кривую" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Закладки" #: scene/resources/sky.cpp #, fuzzy @@ -21907,35 +24165,21 @@ msgstr "Запустить" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Заменить" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Разделить кривую" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Область текстуры" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21946,11 +24190,6 @@ msgstr "Задать отступ" msgid "Expand Margin" msgstr "Развернуть все" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Заполнить" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21960,10 +24199,6 @@ msgstr "Изменение внутреннего радиуса полукру msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21980,10 +24215,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22003,14 +24234,30 @@ msgstr "Загрузить пресет" msgid "Base Texture" msgstr "Удалить текстуру" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Страница: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Режим масштабирования" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Захват" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Режим воспроизведения:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Режим воспроизведения:" #: scene/resources/texture.cpp #, fuzzy @@ -22022,11 +24269,29 @@ msgstr "Базовый тип" msgid "Current Frame" msgstr "Название текущей сцены" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Режим осмотра" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Чувствительность регистра" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "По умолчанию" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -22067,6 +24332,16 @@ msgstr "Область текстуры" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Профиль возможностей Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Изменить входное значение" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22081,6 +24356,16 @@ msgstr "Неверная функция сравнения для этого т msgid "Fallback Environment" msgstr "Окружение" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Главная сцена" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Сцена" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22099,10 +24384,32 @@ msgstr "Левый линейный" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Инициализировать" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Пользовательский интерфейс" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22144,12 +24451,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Релиз" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22161,7 +24468,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22180,13 +24487,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Отправить отзыв о документации" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Обход" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22206,20 +24514,11 @@ msgstr "" msgid "Post Gain" msgstr "После" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ресурс" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "Б" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22255,7 +24554,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Размер:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22263,14 +24562,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Режим воспроизведения:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Отправить отзыв о документации" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22278,7 +24571,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Обход" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22291,18 +24584,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Время ожидания." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mix узел" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22323,13 +24611,33 @@ msgid "Channel Disable Time" msgstr "Изменить время смешивания" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Добавить входной порт" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Из пикселя" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Глобальная переменная" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Перспективный" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22343,19 +24651,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Размер:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Свободный вид, лево" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Линейный" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Превью по умолчанию" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Инициализировать" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Режим столкновения" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Режим столкновения" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Режим столкновения" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Режим столкновения" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Режим столкновения" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Режим столкновения" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Слева по центру" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22395,6 +24779,11 @@ msgstr "Константы не могут быть изменены." msgid "Spatial Partitioning" msgstr "Разбиение..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Фильтр сигналов" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22555,7 +24944,7 @@ msgstr "Режим интерполяции" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Открыть" #: servers/visual_server.cpp @@ -22705,5 +25094,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Изменить размер камеры" diff --git a/editor/translations/si.po b/editor/translations/si.po index 26ea6f83deb..66612e59c34 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -20,6 +20,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n > 1;\n" "X-Generator: Weblate 4.5-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "ලක්ෂණය ලුහුබදින්න" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -28,10 +77,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ශ්‍රිත:" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "නිවේශන මාදිලිය" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "කැඩපත" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -58,9 +190,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "ශ්‍රිත:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -85,6 +229,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -94,24 +242,65 @@ msgstr "ශ්‍රිත:" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "යතුරු මකා දමන්න" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "ශ්‍රිත:" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "නිවේශන මාදිලිය" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -159,6 +348,15 @@ msgstr "'%s' ගොඩනැගීමට වැරදි තර්ක" msgid "On call to '%s':" msgstr "'%s' ඇමතීම:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -198,10 +396,149 @@ msgstr "ශ්‍රිත:" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "ශ්‍රිත:" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "වටිනාකම:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -215,10 +552,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -395,17 +734,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -433,7 +774,7 @@ msgstr "" msgid "Max Functions" msgstr "ශ්‍රිත:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "නිවේශන මාදිලිය" @@ -504,15 +845,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -525,7 +876,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -557,7 +908,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -626,8 +977,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -643,7 +999,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -927,8 +1283,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1076,6 +1434,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1463,7 +1823,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1629,13 +1989,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1767,10 +2120,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2111,7 +2463,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2566,8 +2920,11 @@ msgstr "නිවේශන මාදිලිය" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2584,6 +2941,15 @@ msgstr "" msgid "Current Path" msgstr "ලක්ෂණය ලුහුබදින්න" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2604,7 +2970,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2722,6 +3089,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2832,14 +3201,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "ලක්ෂණය ලුහුබදින්න" @@ -2852,6 +3225,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3558,7 +3955,7 @@ msgstr "යතුරු පිටපත් කරන්න" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3602,7 +3999,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4199,7 +4596,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4302,10 +4702,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4437,7 +4850,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4504,10 +4917,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4556,15 +4965,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4578,19 +4987,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4599,11 +5002,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4613,11 +5016,11 @@ msgstr "" msgid "Navigation" msgstr "නිවේශන මාදිලිය" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4637,7 +5040,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4726,7 +5129,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4829,7 +5232,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5048,7 +5451,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5080,8 +5485,7 @@ msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5236,6 +5640,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6635,8 +7043,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6723,6 +7131,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6731,6 +7140,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6813,6 +7224,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6932,7 +7344,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7096,11 +7508,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8170,6 +8582,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8710,16 +9123,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8803,6 +9219,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9245,7 +9662,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9289,6 +9707,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9468,7 +9887,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9484,7 +9904,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9572,7 +9992,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9826,7 +10246,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10205,6 +10625,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10719,14 +11142,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11054,6 +11469,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "නිවේශන මාදිලිය" @@ -11062,7 +11478,7 @@ msgstr "නිවේශන මාදිලිය" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -11649,7 +12065,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12397,6 +12814,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12411,10 +12832,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12471,7 +12888,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12787,6 +13205,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12923,10 +13347,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12979,10 +13399,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13130,11 +13546,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13320,7 +13732,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14058,7 +14472,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14082,6 +14496,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14151,7 +14570,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14163,13 +14582,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14346,16 +14768,12 @@ msgstr "නිවේශන මාදිලිය" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14423,30 +14841,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14476,10 +14884,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14488,7 +14892,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14504,10 +14916,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14538,10 +14946,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14573,8 +14977,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "කාලය (තත්): " #: main/main.cpp msgid "Low Processor Mode" @@ -14584,10 +14989,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14646,12 +15047,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14730,6 +15131,7 @@ msgid "Main Loop Type" msgstr "සජීවීකරණ පුනරාවර්ථනය" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14749,7 +15151,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14790,34 +15192,45 @@ msgstr "" msgid "Operation" msgstr "ශ්‍රිත:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "නිවේශන මාදිලිය" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "නිවේශන මාදිලිය" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "නිවේශන මාදිලිය" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "යතුර ඇතුලත් කරන්න" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14829,10 +15242,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14845,6 +15266,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14853,6 +15280,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "යතුරු මකා දමන්න" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14869,19 +15301,79 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "අඛණ්ඩව" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "නිවේශන මාදිලිය" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "නිවේශන මාදිලිය" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "මෙහි යතුර ඇතුලත් කරන්න" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14936,12 +15428,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -15037,6 +15533,165 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "ශ්‍රිත:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "මෙහි යතුර ඇතුලත් කරන්න" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "රේඛීය" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "නිවේශන මාදිලිය" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "මෙහි යතුර ඇතුලත් කරන්න" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "නිවේශන මාදිලිය" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15046,10 +15701,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "යතුරු මකා දමන්න" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15058,7 +15725,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "යතුරු පිටපත් කරන්න" @@ -15079,6 +15790,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "සාදන්න" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "යතුරු මකා දමන්න" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15120,17 +15841,45 @@ msgstr "යතුරු මකා දමන්න" msgid "Animations" msgstr "ශ්‍රිත:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "යතුරු මකා දමන්න" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "යතුරු මකා දමන්න" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "යතුරු මකා දමන්න" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15310,12 +16059,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "නිවේශන මාදිලිය" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15331,11 +16086,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15420,6 +16175,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15428,6 +16191,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15444,12 +16211,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15490,13 +16297,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "ශ්‍රිත:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15822,6 +16622,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15829,6 +16630,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15923,13 +16728,27 @@ msgstr "නිවේශන මාදිලිය" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "RPC Call Mode" msgstr "නිවේශන මාදිලිය" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15987,10 +16806,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16032,6 +16847,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16105,6 +16924,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16158,6 +16981,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16183,6 +17010,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16192,7 +17023,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16220,6 +17055,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16999,6 +17838,54 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "යතුරු මකා දමන්න" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17007,23 +17894,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "රේඛීය" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17033,7 +17926,7 @@ msgid "Audio Bus" msgstr "ශ්‍රව්‍ය පසුරු:" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17053,8 +17946,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17063,7 +17957,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17090,12 +17985,27 @@ msgstr "ලක්ෂණය ලුහුබදින්න" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "ලක්ෂණය ලුහුබදින්න" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17103,32 +18013,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "නිවේශන මාදිලිය" @@ -17138,26 +18068,60 @@ msgstr "නිවේශන මාදිලිය" msgid "Light Mode" msgstr "රේඛීය" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "සජීවිකරණ ලූපය වෙනස් කරන්න" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17175,6 +18139,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17199,6 +18167,18 @@ msgstr "" msgid "Build Mode" msgstr "නිවේශන මාදිලිය" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "නිවේශන මාදිලිය" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17230,6 +18210,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17239,13 +18225,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17268,11 +18254,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17287,8 +18283,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17298,7 +18296,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17324,7 +18330,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17361,11 +18368,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17402,16 +18404,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "යතුරු පිටපත් කරන්න" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "නිවේශන මාදිලිය" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17419,11 +18437,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17433,40 +18451,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17474,26 +18489,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "නිවේශන මාදිලිය" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "නිවේශන මාදිලිය" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "නිවේශන මාදිලිය" @@ -17511,6 +18529,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17542,23 +18564,38 @@ msgstr "නිවේශන මාදිලිය" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "ශ්‍රිත:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17587,12 +18624,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17613,11 +18658,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17629,20 +18671,60 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "ශ්‍රිත:" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "කැඩපත" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17671,11 +18753,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17687,6 +18774,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17696,12 +18795,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "ශ්‍රිත:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17738,15 +18845,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "අඛණ්ඩව" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17755,38 +18884,87 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "යතුර ඇතුලත් කරන්න" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17796,23 +18974,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "නිවේශන මාදිලිය" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17838,6 +19036,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "නිවේශන මාදිලිය" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17850,47 +19057,63 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "නිවේශන මාදිලිය" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "නිවේශන මාදිලිය" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "නිවේශන මාදිලිය" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Anim පරිවර්තනය වෙනස් කරන්න" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "ලක්ෂණය ලුහුබදින්න" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "නිවේශන මාදිලිය" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17908,15 +19131,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17924,10 +19139,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17942,7 +19157,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17959,6 +19174,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -17985,32 +19204,35 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "ශ්‍රිත:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "ලක්ෂණය ලුහුබදින්න" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18026,6 +19248,15 @@ msgstr "Anim පරිවර්තනය වෙනස් කරන්න" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -18054,6 +19285,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18066,6 +19303,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18075,38 +19324,41 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "ග්‍රහණය" +msgid "Custom Sky" +msgstr "යතුරු පිටපත් කරන්න" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "නිවේශන මාදිලිය" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18115,14 +19367,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "ලක්ෂණය ලුහුබදින්න" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -18131,6 +19392,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18140,8 +19405,9 @@ msgstr "ආසන්නම" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18150,13 +19416,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "ග්‍රහණය" #: scene/3d/collision_object.cpp msgid "" @@ -18211,15 +19478,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18236,18 +19511,25 @@ msgid "Portal Mode" msgstr "නිවේශන මාදිලිය" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18256,15 +19538,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "නිවේශන මාදිලිය" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18295,19 +19568,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "නිවේශන මාදිලිය" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18315,11 +19585,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18327,11 +19597,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "නිවේශන මාදිලිය" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18343,17 +19614,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "3D රූපාන්තරණය ලුහුබදින්න" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18408,10 +19692,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18439,7 +19731,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18466,6 +19758,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "යතුරු මකා දමන්න" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18518,37 +19815,71 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "නිවේශන මාදිලිය" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "යතුරු පිටපත් කරන්න" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18575,6 +19906,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18613,6 +19948,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18666,6 +20005,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "නිවේශන මාදිලිය" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18686,6 +20034,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18709,11 +20061,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Anim පරිවර්තනය වෙනස් කරන්න" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18722,7 +20069,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18770,14 +20125,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "ශ්‍රිත:" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "කැඩපත" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "ශ්‍රිත:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18802,6 +20189,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18810,20 +20201,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18844,10 +20232,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18860,6 +20250,11 @@ msgstr "" msgid "Auto Triangles" msgstr "ලුහුබදින්නෙක් එක් කරන්න" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "ලුහුබදින්නෙක් එක් කරන්න" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18894,6 +20289,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Anim යතුරක් ඇතුලත් කරන්න" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -18913,10 +20313,24 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "සමතුලිතයි" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "ශ්‍රිත:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18931,10 +20345,6 @@ msgstr "සජීවීකරණ පුනරාවර්ථනය" msgid "Assigned Animation" msgstr "සජීවීකරණ පුනරාවර්ථනය" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18954,20 +20364,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -19010,10 +20413,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Anim ඇතුලත් කරන්න" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "ලුහුබදින්නෙක් එක් කරන්න" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19022,15 +20435,80 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "ශ්‍රිත:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "යතුරු මකා දමන්න" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "නිවේශන මාදිලිය" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "යතුරු මකා දමන්න" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "ශ්‍රිත:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19040,13 +20518,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19055,11 +20541,11 @@ msgid "Action Mode" msgstr "නිවේශන මාදිලිය" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19070,6 +20556,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19079,6 +20569,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19086,6 +20584,33 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19127,47 +20652,41 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Horizontal" -msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." - -#: scene/gui/control.cpp -msgid "Grow Vertical" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "සජීවීකරණ පුනරාවර්ථනය" +msgid "Pivot Offset" +msgstr "" + +#: scene/gui/control.cpp +msgid "Clip Content" +msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "නිවේශන මාදිලිය" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "රේඛීය" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19175,16 +20694,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "සජීවීකරණ පුනරාවර්ථනය" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19199,7 +20711,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -19210,12 +20726,44 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Anim ඇතුලත් කරන්න" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Anim ඇතුලත් කරන්න" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19226,11 +20774,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "තෝරාගත් යතුරු මකා දමන්න" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19241,21 +20802,45 @@ msgid "Timers" msgstr "කාලය:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19280,6 +20865,48 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19290,22 +20917,38 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "ශ්‍රිත:" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "නිවේශන මාදිලිය" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19314,14 +20957,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19334,6 +20969,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19341,6 +20980,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19349,26 +21008,98 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "වටිනාකම:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "වටිනාකම:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "කාලය (තත්): " + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "යතුරු මකා දමන්න" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19385,14 +21116,51 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19405,12 +21173,78 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19418,51 +21252,38 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" +#, fuzzy +msgid "Focused" +msgstr "නිවේශන මාදිලිය" #: scene/gui/texture_button.cpp -msgid "Texture Hover" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "නිවේශන මාදිලිය" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19479,13 +21300,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "යතුරු මකා දමන්න" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "නිවේශන මාදිලිය" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19494,6 +21325,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19503,20 +21346,24 @@ msgstr "" msgid "Audio Track" msgstr "ලුහුබදින්නෙක් එක් කරන්න" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19552,6 +21399,11 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "තෝරාගත් යතුරු මකා දමන්න" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19577,6 +21429,33 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "නිවේශන මාදිලිය" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "නිවේශන මාදිලිය" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "නිවේශන මාදිලිය" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19585,6 +21464,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "නිවේශන මාදිලිය" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19613,11 +21501,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "නිවේශන මාදිලිය" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19643,12 +21526,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19674,15 +21557,12 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "" +#, fuzzy +msgid "Autostart" +msgstr "Anim යතුරක් ඇතුලත් කරන්න" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19699,6 +21579,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19707,6 +21599,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "රේඛීය" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19716,20 +21637,46 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "සජීවිකරණ යාවත්කාලීන ප්‍රකාරය වෙනස් කරන්න" +msgid "Clear Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" +msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19751,15 +21698,28 @@ msgstr "යතුරු පිටපත් කරන්න" msgid "Loop Mode" msgstr "නිවේශන මාදිලිය" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "වටිනාකම:" +msgid "Loop Begin" +msgstr "නිවේශන මාදිලිය" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "වටිනාකම:" +msgid "Loop End" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -19770,12 +21730,12 @@ msgstr "ශ්‍රිත:" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19786,6 +21746,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "ශ්‍රිත:" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19802,29 +21771,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" +msgstr "යතුරු පිටපත් කරන්න" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "ශ්‍රිත:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" msgstr "නිවේශන මාදිලිය" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19832,47 +21808,63 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "ශ්‍රිත:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "ශ්‍රිත:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "රේඛීය" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "රේඛීය" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19880,16 +21872,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Tonemap Mode" -msgstr "නිවේශන මාදිලිය" - -#: scene/resources/environment.cpp -msgid "Tonemap Exposure" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19897,19 +21884,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19917,19 +21896,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19937,119 +21920,69 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "රේඛීය" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20057,25 +21990,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "ශ්‍රිත:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "ශ්‍රිත:" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20084,6 +22031,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20101,49 +22056,60 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "රේඛීය" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "ලුහුබදින්නෙක් එක් කරන්න" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20160,10 +22126,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20184,10 +22146,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20215,33 +22173,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +#, fuzzy +msgid "Min Layers" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "වටිනාකම:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20251,24 +22212,12 @@ msgstr "Anim සංක්රමණය වෙනස් කරන්න" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20276,46 +22225,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "නිවේශන මාදිලිය" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20348,7 +22281,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "3D රූපාන්තරණය ලුහුබදින්න" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "3D රූපාන්තරණය ලුහුබදින්න" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Anim පරිවර්තනය වෙනස් කරන්න" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20363,6 +22311,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20375,10 +22327,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20392,10 +22340,6 @@ msgstr "" msgid "Max Error" msgstr "කැඩපත" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20408,6 +22352,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20416,36 +22372,69 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +#, fuzzy +msgid "Size Modifier" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/particles_material.cpp +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "ශ්‍රිත:" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +#, fuzzy +msgid "Point Count" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#: scene/resources/physics_material.cpp +msgid "Absorbent" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20476,6 +22465,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20497,59 +22498,42 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "ශ්‍රිත:" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "ශ්‍රිත:" #: scene/resources/sky.cpp msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "ශ්‍රිත:" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20560,10 +22544,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20572,10 +22552,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20592,10 +22568,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20612,13 +22584,28 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "ග්‍රහණය" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "නිවේශන මාදිලිය" #: scene/resources/texture.cpp msgid "Base" @@ -20628,10 +22615,27 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "නිවේශන මාදිලිය" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20666,6 +22670,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "සාදන්න" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "වටිනාකම:" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -20679,6 +22693,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20696,10 +22718,30 @@ msgstr "රේඛීය" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20739,11 +22781,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20755,7 +22797,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20773,11 +22815,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20796,18 +22839,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20842,7 +22877,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20850,12 +22885,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "නිවේශන මාදිලිය" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20863,7 +22893,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20875,17 +22905,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20903,13 +22929,31 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "ග්‍රහණය" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20923,19 +22967,91 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "රේඛීය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "රේඛීය" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "නිවේශන මාදිලිය" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20970,6 +23086,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21118,7 +23238,7 @@ msgid "Ninepatch Mode" msgstr "නිවේශන මාදිලිය" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21256,5 +23376,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index c398f2f4828..b12f5cf035c 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -28,6 +28,59 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 4.8-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Vložiť" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Povoliť" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Move Mode" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Veľkosť: " + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Veľkosť: " + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -38,10 +91,100 @@ msgstr "Popis:" msgid "Window" msgstr "Nové Okno" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Ohraničené Pixely" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Prepnúť na Celú Obrazovku" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pozícia Dock-u" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Veľkosť: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Režim Interpolácie" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fyzická Snímka %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Chyba pri presúvaní:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Chyba pri presúvaní:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -70,9 +213,21 @@ msgstr "Potiahnutím: Otáčenie" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkcie" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -99,6 +254,10 @@ msgstr "Strana: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -108,25 +267,67 @@ msgstr "Pripojiť" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Povoliť Onion Skinning" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Vytvoriť adresár" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Vytvoriť adresár" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Pripojiť" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Pohyb Mód" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -175,6 +376,16 @@ msgstr "Neplatné argumenty pre vytvorenie '%s'" msgid "On call to '%s':" msgstr "Pri volaní '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Rotačný Režim" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -215,10 +426,165 @@ msgstr "Skopírovať Výber" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Zariadenie" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Všetky" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Kontrola Verzie" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komunita" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "SkenZdrojov" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Tlačidlo" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konštant" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Tlačidlo" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Prichytiť Relatívne" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Veľkosť:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Os" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(hodnota)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Nastaviť Rukoväť" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Všetky vybrané" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Zmeniť" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Zmeniť" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Veľkosť:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Číslo línie:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -234,10 +600,12 @@ msgstr "Konfigurovať Prichytenie" msgid "Project Settings Override" msgstr "Nastavenia Projektu..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Meno" @@ -428,18 +796,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtre:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -468,7 +838,7 @@ msgstr "" msgid "Max Functions" msgstr "Všetky vybrané" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Režim Interpolácie" @@ -541,16 +911,28 @@ msgstr "Particly" msgid "Resource" msgstr "Prostriedok" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Zavrieť Scénu" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Cesta" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Prostriedok" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Zmeniť" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -564,7 +946,7 @@ msgstr "Testovanie" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -596,7 +978,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -669,8 +1051,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Veľkosť:" @@ -687,7 +1074,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -962,8 +1349,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animácie" @@ -1106,6 +1495,8 @@ msgstr "Pohybové kľúče Animácie" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1504,7 +1895,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Odloží signál, uloží ho do queue a vystrelí ho iba cez idle time." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Oneshot" @@ -1674,13 +2065,6 @@ msgstr "" msgid "Dependencies" msgstr "Závislostí" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Cesta" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislostí:" @@ -1819,10 +2203,10 @@ msgid "Lead Developer" msgstr "Vedúci Vývojár" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Manažér Projektu " #: editor/editor_about.cpp @@ -2174,7 +2558,9 @@ msgid "Remove Autoload" msgstr "Vymazať AutoLoad" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Povoliť" @@ -2659,8 +3045,11 @@ msgstr "Prehrať Mód:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Pohyb Mód" @@ -2680,6 +3069,16 @@ msgstr "Aktuálny Profil:" msgid "Current Path" msgstr "Aktuálny:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Prepnúť Skryté Súbory" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Ísť Naspäť" @@ -2700,7 +3099,8 @@ msgstr "Prepnúť Skryté Súbory" msgid "Toggle Favorite" msgstr "Prepnúť Obľúbené" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Prepnúť Mode" @@ -2821,6 +3221,8 @@ msgid "Theme Properties" msgstr "Vlastnosti Témy" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2935,14 +3337,18 @@ msgid "Method" msgstr "Metóda" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Signál" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konštant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Vlastnosť" @@ -2954,6 +3360,34 @@ msgstr "Vlastnosť Témy" msgid "Property:" msgstr "Vlastnosť:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Iba Metódy" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Zamknúť Označené" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Volania" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Spustiť" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3720,7 +4154,7 @@ msgstr "Vlastnosti" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Vypnuté" @@ -3768,7 +4202,7 @@ msgstr "" msgid "Dock Position" msgstr "Pozícia Dock-u" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Režim bez rozptyľovania" @@ -4413,7 +4847,10 @@ msgstr "Editovať Text:" msgid "On" msgstr "Zapnúť" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Vrstva" @@ -4524,11 +4961,26 @@ msgstr "Konvertovať Do %s" msgid "New %s" msgstr "Nový %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Zmeniť %s Typ" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Prostriedok" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Súbor:" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nový Script" @@ -4668,7 +5120,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4742,11 +5194,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Prepnúť Skryté Súbory" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4800,15 +5247,15 @@ msgstr "" msgid "Highlighting" msgstr "Smery" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4822,20 +5269,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Veľkosť: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4844,12 +5284,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Volania" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Volania" @@ -4860,11 +5300,11 @@ msgstr "Volania" msgid "Navigation" msgstr "Signály:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4885,7 +5325,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Číslo línie:" @@ -4979,7 +5419,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5088,7 +5528,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5320,7 +5760,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Plný Obdĺžnik" @@ -5354,8 +5796,7 @@ msgstr "Vymazať Bod" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5526,6 +5967,11 @@ msgstr "" "Podržte Ctrl na zaokrúhlenie na celé čísla. Podržte Shift pre viac precízne " "zmeny." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Plochý 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vyberte Node(y) pre Importovanie" @@ -6978,8 +7424,8 @@ msgid "Future" msgstr "Budúcnosť" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Hĺbka" @@ -7064,6 +7510,7 @@ msgid "Immediate" msgstr "Okamžite" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchronizácia" @@ -7072,6 +7519,8 @@ msgid "At End" msgstr "Na Konci" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Cestovať" @@ -7157,6 +7606,7 @@ msgid "Fade Out (s):" msgstr "Miznutie Von (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Blend" @@ -7276,7 +7726,7 @@ msgstr "Nastaviť Node Filtre" msgid "Filters..." msgstr "Filtre..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7441,11 +7891,11 @@ msgstr "Licencia (Z-A)" msgid "First" msgstr "Prvý" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Minulý" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Ďalší" @@ -8556,6 +9006,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9113,17 +9564,20 @@ msgstr "Otvorit priečinok" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Všetky vybrané" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Signály:" @@ -9211,6 +9665,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Prichytiť" @@ -9676,7 +10131,8 @@ msgstr "Pripojiť k Node:" msgid "Source" msgstr "Prostriedok" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9720,6 +10176,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9910,7 +10367,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9926,7 +10384,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10016,7 +10474,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Rotačný Režim" @@ -10285,7 +10743,7 @@ msgstr "Nepodarilo sa nájsť pevnú zem na prichytenie výberu." msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Použiť Prichytávanie" @@ -10673,6 +11131,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11239,15 +11700,6 @@ msgstr "Predpísať:" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Zmeniť %s Typ" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11599,6 +12051,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Režim Interpolácie" @@ -11607,7 +12060,7 @@ msgstr "Režim Interpolácie" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12258,7 +12711,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13012,6 +13466,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13026,10 +13484,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13087,7 +13541,8 @@ msgstr "Popis:" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13411,6 +13866,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Manažér Projektu " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13558,10 +14020,6 @@ msgstr "" msgid "All Devices" msgstr "Zariadenie" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Zariadenie" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13616,10 +14074,6 @@ msgstr "Tlačidlo" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Os" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13769,12 +14223,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Všetky vybrané" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13963,7 +14412,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14725,7 +15176,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14750,6 +15201,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Exportovať Profil" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14820,7 +15276,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14832,14 +15288,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Bod" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15029,18 +15488,13 @@ msgstr "Režim Interpolácie" msgid "Crash Handler" msgstr "Nastaviť Rukoväť" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Zmeniť" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Set" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15112,32 +15566,20 @@ msgid "Display" msgstr "Zobraziť Všetko" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Ohraničené Pixely" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Prepnúť na Celú Obrazovku" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15170,10 +15612,6 @@ msgstr "Synchronizácia" msgid "Use V-Sync" msgstr "Použiť Prichytávanie" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15182,7 +15620,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Povoliť" @@ -15200,10 +15646,6 @@ msgstr "Výber Frame-u" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15237,11 +15679,6 @@ msgstr "Komunita" msgid "Physics FPS" msgstr "Fyzická Snímka %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fyzická Snímka %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15274,7 +15711,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Výber Frame-u" #: main/main.cpp @@ -15285,10 +15722,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15351,14 +15784,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtre:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Všetky vybrané" #: main/main.cpp msgid "macOS Native Icon" @@ -15438,6 +15872,7 @@ msgid "Main Loop Type" msgstr "Zmeniť %s Typ" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15459,7 +15894,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Ísť Naspäť" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Prichitiť na strany Node-u" @@ -15501,24 +15936,33 @@ msgstr "" msgid "Operation" msgstr "Popis:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Režim Interpolácie" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Režim Interpolácie" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Režim Interpolácie" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konvertovať Do %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15526,10 +15970,12 @@ msgstr "Parameter sa Zmenil" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15542,11 +15988,20 @@ msgstr "" msgid "Rings" msgstr "Varovania" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Hladkýkrok" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Zobraziť Návody" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15559,6 +16014,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Signály:" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15567,6 +16029,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Vložiť" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15585,20 +16052,87 @@ msgstr "" msgid "Path Rotation" msgstr "Prilepiť Animáciu" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Prilepiť Animáciu" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Priebežný" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Prilepiť Animáciu" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Režim Interpolácie" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Pohyb Mód" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Inštancie" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Vždy Zobraziť Mriežku" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Použiť Prichytávanie" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Ukladanie súboru:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Načítať" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Nastavenia Kostry" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Znovu načítať" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15654,14 +16188,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Trieda:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Meno Skriptu:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Zamerať Cestu" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15762,6 +16302,173 @@ msgstr "Exportovať Mesh Library" msgid "Export GLTF..." msgstr "Export..." +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Odchýlka Mriežky:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenty" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Množstvo:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mix" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Inštancie" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Predvolené" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Zariadenie" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Veľkosť: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Lineárne" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Zmeniť" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Bake Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Parameter sa Zmenil" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Prichytiť na Rodiča" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Preložiť Preloženie:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Krok Rotácie:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Bod" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15771,10 +16478,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "TimeSeek Node" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Zobraziť Pôvod" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Všetky vybrané" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15783,7 +16504,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Verzia:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Verzia:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15805,6 +16572,16 @@ msgstr "" msgid "Materials" msgstr "Parameter sa Zmenil" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Cesta Scény:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Vytvoriť adresár" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15849,18 +16626,49 @@ msgstr "Zmazať Node" msgid "Animations" msgstr "Popis:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Zobraziť Kosti" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fyzická Snímka %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Bake Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Veľkosť: " + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "V Strede" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "V Strede" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "V Strede" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16050,12 +16858,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Odchýlka Mriežky:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16073,11 +16887,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16163,6 +16977,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16171,6 +16993,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Odchýlka Mriežky:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16187,12 +17014,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Meno" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Nastavenie Prichytenia" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Popis" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Zmeniť %s Typ" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16235,13 +17106,6 @@ msgstr "" msgid "Visual Script" msgstr "Vložiť" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkcie" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16579,6 +17443,7 @@ msgid "Edit Member" msgstr "Súbor:" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16586,6 +17451,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Signály Filtru" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16686,13 +17556,30 @@ msgstr "Zmena Veľkosti" msgid "Basic Type" msgstr "Zmeniť %s Typ" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Načítať Predvoľbu" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Obnoviť na východzie" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Platné písmená:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Zmena Veľkosti" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16754,11 +17641,6 @@ msgstr "Priradiť..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Nastaviť Rukoväť" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16801,6 +17683,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Meno" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16882,6 +17769,10 @@ msgstr "" msgid "SubCall" msgstr "Volania" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16940,6 +17831,11 @@ msgstr "Fyzická Snímka %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Čas" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16968,6 +17864,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16978,9 +17878,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Zmazať IK Reťaz" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Čas vypršal." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17008,6 +17913,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Skúsiť znova" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17831,6 +18741,58 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Snímka %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Veľkosť:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Spustiť" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "V Strede" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17841,24 +18803,32 @@ msgstr "Fyzická Snímka %" msgid "Space Override" msgstr "Predpísať:" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generovaný Bodový Počet:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Inštancie" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Predzobraziť Vylepšenie" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Lineárne" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17869,8 +18839,8 @@ msgstr "Pridať Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Otvoriť Audio Bus Layout" +msgid "Override" +msgstr "Prepísať" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17890,10 +18860,11 @@ msgid "Pitch Scale" msgstr "Veľkosť:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Spustiť" +msgid "Autoplay" +msgstr "Prepnúť Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17901,7 +18872,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Inštancie" @@ -17931,13 +18903,29 @@ msgstr "Kopírovať Pozíciu" msgid "Anchor Mode" msgstr "Iba Kovadliny" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Krok Rotácie:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Aktuálny:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Priblížiť" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Zobraziť Výrez" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Move Mode" @@ -17946,36 +18934,57 @@ msgstr "Move Mode" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Hladkýkrok" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Hladkýkrok" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Odchýlka Mriežky:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Odchýlka Mriežky:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Odchýlka Mriežky:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Volania" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Volania" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Extra Call Argumenty:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 Node" @@ -17985,27 +18994,61 @@ msgstr "Blend2 Node" msgid "Light Mode" msgstr "Pravá Šírka" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Particly" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Particly" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Vybrať Režim" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Zobraziť Pôvod" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18023,6 +19066,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Vložiť" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18047,6 +19095,19 @@ msgstr "" msgid "Build Mode" msgstr "Pravítko" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Vypnuté" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Vytvoriť adresár" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18085,6 +19146,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Nastavenie Prichytenia" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Množstvo:" @@ -18094,15 +19162,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "OneShot Node" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Veľkosť:" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18126,11 +19194,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Súbor:" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Zakladatelia Projektu" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18146,8 +19225,10 @@ msgstr "" msgid "Texture" msgstr "Všetky vybrané" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18159,9 +19240,17 @@ msgstr "Emisná Maska" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emisná Maska" +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18186,7 +19275,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18223,11 +19313,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18264,16 +19349,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Vypnuté" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18282,11 +19383,11 @@ msgstr "" msgid "Initial Offset" msgstr "Odchýlka Mriežky:" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18297,41 +19398,40 @@ msgid "" "property." msgstr "Textúra s tvarom svetla musí mať nastavenú vlastnosť \"textúra\"." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Zmeniť" +msgid "Layer Min" +msgstr "Vrstva" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Vrstva" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18339,28 +19439,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Ohraničené Pixely" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Zmeniť Filter" +msgid "Gradient Length" +msgstr "Prechod je Upravený" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtre:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filter:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zatvoriť" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Pravítko" @@ -18379,6 +19484,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Predvolené" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18412,24 +19522,39 @@ msgstr "Režim Interpolácie" msgid "End Cap Mode" msgstr "Režim Prichytenia:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Zostávajúce priečinky:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Upraviť Pripojenie:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18458,12 +19583,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Vpravo Dole" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Particly" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18485,12 +19620,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Krok Rotácie:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Krok Rotácie:" @@ -18504,20 +19635,64 @@ msgstr "Konštant" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Zobraziť Všetko" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Prichytiť Relatívne" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Použiť Prichytávanie Veľkosti" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Na Konci" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Všetky vybrané" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Zrkadlový" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18546,11 +19721,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18563,6 +19743,20 @@ msgstr "" msgid "Unit Offset" msgstr "Odchýlka Mriežky:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18573,12 +19767,22 @@ msgid "Layers" msgstr "Vrstva" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Iba Konštanty" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Iba Konštanty" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcie" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18616,15 +19820,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Vložiť" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Priebežný" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Smart Prichytávanie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18633,39 +19860,90 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fyzická Snímka %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Režim Interpolácie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Nesprávny \"RID\"" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Režim Interpolácie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Režim Interpolácie" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Udržovať Pomer" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Zostávajúce priečinky:" +msgid "Vertex Colors" +msgstr "Popis:" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18677,22 +19955,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Režim Interpolácie" +msgid "Cast To" +msgstr "Vytvoriť adresár" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Vymazať Bod" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Popis:" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Reštartovať" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18719,6 +20020,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Snímka %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filter:" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -18736,48 +20047,69 @@ msgid "Tile Set" msgstr "Súbor:" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Režim Interpolácie" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" +msgid "Custom Transform" +msgstr "Súbor:" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Half Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Zobraziť Pôvod" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Zoradiť:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "Režim Interpolácie" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" +msgid "Compatibility Mode" +msgstr "Kopírovať Pozíciu" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Povolené Funkcie:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" msgstr "Režim Interpolácie" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Preset" +msgid "Shape Centered" +msgstr "Prichytiť na Stred Node-u" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18795,27 +20127,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Resetovať hlasitosť Bus-u" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Resetovať hlasitosť Bus-u" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Parameter sa Zmenil" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18831,7 +20154,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Iba Kovadliny" #: scene/3d/arvr_nodes.cpp @@ -18848,6 +20171,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Veľkosť:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18876,34 +20204,38 @@ msgstr "Emisné Farby" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emisné Farby" +msgid "Degrees" +msgstr "Krok Rotácie:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animácie" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Filter:" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Property Track" +msgid "Tracking" +msgstr "Zabalovanie" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18918,6 +20250,15 @@ msgstr "Anim Zmeniť Veľkosť" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18949,6 +20290,13 @@ msgstr "Generovanie Lightmaps" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Obsah:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18961,6 +20309,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtre:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Popis:" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18971,38 +20333,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Hlavné" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Snímanie z Pixelu" +msgid "Max Size" +msgstr "Veľkosť: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Zachytiť" +msgid "Custom Sky" +msgstr "Vložiť" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Krok Rotácie:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Vložiť" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Posunúť Bus Effect" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Od Stredu Vpravo" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Signály:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19012,14 +20380,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Meno Node-u:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Property Track" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19029,6 +20407,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Odchýlka Mriežky:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19038,8 +20421,9 @@ msgstr "Najbližší" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19048,13 +20432,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Zachytiť" #: scene/3d/collision_object.cpp msgid "" @@ -19112,16 +20497,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" +msgid "Box Extents" +msgstr "Obsah:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" msgstr "Emisná Maska" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Emisná Maska" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Testovanie" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Varovania" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19136,18 +20533,25 @@ msgstr "" msgid "Portal Mode" msgstr "Pohyb Mód" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Súbor:" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19158,15 +20562,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Signály:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19198,21 +20593,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Rotačný Režim" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Resetovať hlasitosť Bus-u" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19221,24 +20613,26 @@ msgstr "Smery" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Režim bez rozptyľovania" +msgid "Blend Splits" +msgstr "Blend Times:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Hĺbka" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Prepnúť Mode" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Načítať predvolené" #: scene/3d/light.cpp @@ -19249,18 +20643,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Vytvoriť adresár" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Inšpektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testovanie" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19315,11 +20724,20 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Volania" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Volania" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19348,8 +20766,9 @@ msgid "Axis Lock" msgstr "Os" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Odchýlka Mriežky:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19375,6 +20794,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Všetky vybrané" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19428,39 +20852,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Ísť Naspäť" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Predvolené" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Skupiny" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Vpravo Hore" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debug" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Rotačný Režim" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Odchýlka Mriežky:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Povoliť Prichytávanie" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Popis:" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emisné Farby" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Od Stredu Vpravo" #: scene/3d/remote_transform.cpp msgid "" @@ -19486,6 +20952,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19525,6 +20995,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19580,6 +21054,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fyzická Snímka %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Vytvoriť adresár" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19601,6 +21085,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19624,10 +21112,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19636,7 +21120,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fyzická Snímka %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19686,14 +21179,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Popis:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcie" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Chyba!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Popis:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19723,6 +21248,11 @@ msgstr "Extra Call Argumenty:" msgid "Baked Light" msgstr "Bake Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generovanie Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19731,20 +21261,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Inštancie" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19765,10 +21293,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19781,6 +21311,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Prepnúť Automatické Trojuholníky" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Prepnúť Automatické Trojuholníky" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19817,6 +21352,11 @@ msgstr "Čas X-Miznutia (s):" msgid "autorestart_" msgstr "Auto Reštart:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Auto Reštart:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19837,11 +21377,26 @@ msgstr "Signály:" msgid "Xfade Time" msgstr "Čas X-Miznutia (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Odchýlka Mriežky:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Zmena Veľkosti" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Nastaviť Auto-Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animácie" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19856,11 +21411,6 @@ msgstr "Nastaviť Animáciu" msgid "Assigned Animation" msgstr "Pridať Animáciu" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Prepnúť Autoplay" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19881,22 +21431,16 @@ msgid "Playback Options" msgstr "Možnosti pre Class:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Spustiť Scénu" +msgid "Default Blend Time" +msgstr "Predvolené" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Všetky vybrané" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19941,10 +21485,20 @@ msgstr "" msgid "Tree Root" msgstr "Vytvoriť adresár" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Pripnúť Prehrávač Animácie" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Pridať Track" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19954,15 +21508,85 @@ msgstr "" msgid "Playback" msgstr "Spustiť" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Vložiť Params" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Zamerať Cestu" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animácie" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Vytvoriť adresár" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Režim Interpolácie" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Predpísať:" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Vytvoriť Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Všetky vybrané" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Spustiť Scénu" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Udržovať Pomer" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19973,14 +21597,24 @@ msgstr "Vybrať Režim" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Vytvoriť Horizontálny Návod" +msgid "Horizontal" +msgstr "Presunúť Horizontálny Návod" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Presunúť Vertikálny Návod" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Zobraziť Pôvod" #: scene/gui/base_button.cpp #, fuzzy @@ -19988,12 +21622,11 @@ msgid "Action Mode" msgstr "Režim Interpolácie" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Tlačidlo" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20006,6 +21639,11 @@ msgstr "Všetky vybrané" msgid "Group" msgstr "Skupiny" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopírovať Text" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20015,6 +21653,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandovať Všetky" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Vľavo Hore" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20022,6 +21670,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Upraviť Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Vybrať Režim" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Pohyb Mód" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Odložené" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Povoliť" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20065,50 +21742,46 @@ msgstr "Iba Kovadliny" msgid "Grow Direction" msgstr "Smery" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Presunúť Horizontálny Návod" +msgid "Min Size" +msgstr "Veľkosť: " #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Presunúť Vertikálny Návod" +msgid "Pivot Offset" +msgstr "Odchýlka Mriežky:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Použiť Prichytávanie Rotácie" +msgid "Clip Content" +msgstr "Konštant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Nástroje" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Zamerať Cestu" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Signály:" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Zmeniť Filter" +msgid "Default Cursor Shape" +msgstr "Načítať základný Bus Layout." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20117,16 +21790,9 @@ msgid "Size Flags" msgstr "Veľkosť: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Vybrať Režim" #: scene/gui/control.cpp #, fuzzy @@ -20142,9 +21808,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopírovať Text" +msgid "Autowrap" +msgstr "Prepnúť Autoplay" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20154,15 +21824,50 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Prepísať" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Musíte použiť platné rozšírenie." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Odpojiť" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Inštancie" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Priblížiť" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Priblížiť" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Oddialiť" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Zobraziť Kosti" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20172,11 +21877,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Povoliť Prichytávanie" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Zobraziť Kosti" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Zvoliť" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komunita" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20187,21 +21907,49 @@ msgid "Timers" msgstr "Čas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Všetky vybrané" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testovanie" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Krok Rotácie:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Prichytenie Pixelov" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20227,6 +21975,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Platné písmená:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Signály Filtru" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Signály Filtru" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Signály Filtru" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Iba Výber" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20237,22 +22031,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Všetky vybrané" +msgid "Blink Speed" +msgstr "Spustiť Scénu" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Zmena Veľkosti" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "V Strede" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Režim Interpolácie" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20261,15 +22074,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Vytvoriť Horizontálny Návod" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20282,6 +22086,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inkluzívne" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20289,6 +22098,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Výber Stredu" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Všetky vybrané" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Vymazať výber" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Vyhľadať" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20298,30 +22131,110 @@ msgstr "Nedávne:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Udržovať Pomer" +msgid "Min Value" +msgstr "(hodnota)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Hodnota:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Strana: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Edit" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Skupiny" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Všetky vybrané" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Ohraničené Pixely" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Nastaviť Rukoväť" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Nastaviť Rukoväť" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Blend Times:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Koniec" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Platné písmená:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopírovať Text" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Veľkosť: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Testovanie" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Iba Výber" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Aktuálny Profil:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20339,14 +22252,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Signály Filtru" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Signály Filtru" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Zostávajúce priečinky:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Odchýlka Mriežky:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Collapse All" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -20360,12 +22314,85 @@ msgstr "" msgid "Current Tab" msgstr "Aktuálny:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Zoberte a položte(drag & drop) pre rearandžovanie." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Všetky vybrané" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Priečinok:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Povoliť" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Povoliť" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Presunúť Vertikálny Návod" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Presunúť Horizontálny Návod" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Volania" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Vložiť" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20373,56 +22400,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor je vypnutý)" +msgid "Focused" +msgstr "Zamerať Cestu" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Režim Interpolácie" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandovať Všetky" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Prepísať" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Vlastnosti Témy" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20437,12 +22451,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Odchýlka Mriežky:" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Krok Rotácie:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Od Stredu Vľavo" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Režim Interpolácie" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20452,6 +22478,20 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Vypnuté" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Vytvoriť adresár" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20461,8 +22501,12 @@ msgstr "" msgid "Audio Track" msgstr "Pridať Track" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20470,14 +22514,14 @@ msgstr "" msgid "Stream Position" msgstr "Všetky vybrané" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Zobraziť Výrez" +msgid "Stretch Shrink" +msgstr "Vybrať Režim" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Zobraziť Výrez" #: scene/main/http_request.cpp @@ -20517,6 +22561,11 @@ msgstr "" msgid "Editor Description" msgstr "Popis" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Import" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20547,6 +22596,35 @@ msgstr "Nastaviť Viac:" msgid "Custom Multiplayer" msgstr "Nastaviť Viac:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Súbor:" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Režim Interpolácie" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Vľavo Hore" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Režim Interpolácie" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Signály:" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20555,6 +22633,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Nastaviť Viac:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Režim Interpolácie" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20584,11 +22672,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Režim Interpolácie" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20614,12 +22697,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20648,17 +22731,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Čas" +msgid "Autostart" +msgstr "Auto Reštart:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Vľavo Hore" +msgid "Viewport Path" +msgstr "Zamerať Cestu" #: scene/main/viewport.cpp msgid "" @@ -20674,6 +22753,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Prepísať" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20682,6 +22774,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Preložiť Preloženie:" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Inštalovanie" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Vypnuté" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Lineárne Vľavo" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20692,20 +22816,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Zmeniť Update Mode Animácie" +msgid "Clear Mode" +msgstr "Pravítko" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Povoliť" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Povoliť" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Povoliť Onion Skinning" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Vypnuté" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Anim Zmeniť Veľkosť" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Anim Zmeniť Veľkosť" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20727,15 +22881,29 @@ msgstr "Vložiť" msgid "Loop Mode" msgstr "Move Mode" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(hodnota)" +msgid "Loop Begin" +msgstr "Move Mode" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Hodnota:" +msgid "Loop End" +msgstr "Move Mode" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mix Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20746,15 +22914,15 @@ msgstr "Všetky vybrané" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Inšpektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Prepísať" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20764,6 +22932,16 @@ msgstr "Zamerať Cestu" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcie" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signály" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20781,29 +22959,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Režim Interpolácie" +msgid "Sky Custom FOV" +msgstr "Vložiť" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Popis:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Krok Rotácie:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Krok Rotácie:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20812,47 +22997,71 @@ msgid "Ambient Light" msgstr "Od Stredu Vpravo" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animácie" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Ukladanie súboru:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Množstvo:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Hĺbka" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Hĺbka" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Hĺbka" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Hĺbka" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Signály Filtru" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Transmit Curve" +msgstr "Prechod Vymazaný" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Signály Filtru" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Lineárne Vpravo" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Pravá Šírka" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20861,15 +23070,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Režim Prichytenia:" +msgid "Exposure" +msgstr "Export" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20877,19 +23082,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20898,20 +23095,27 @@ msgid "SS Reflections" msgstr "Zmeniť veľkosť výberu" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "kroky" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Iba Výber" +msgid "Fade In" +msgstr "Miznutie do (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Miznutie Von (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Hĺbka" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20919,120 +23123,72 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +#, fuzzy +msgid "Radius 2" +msgstr "Vpravo Hore" + +#: scene/resources/environment.cpp +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Pravá Šírka" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Inštancie" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Prechody: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 Node" +msgid "HDR Scale" +msgstr "Veľkosť:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21040,26 +23196,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Bake Lightmaps" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Popis:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Všetky vybrané" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Varovania" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedávne:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Režim bez rozptyľovania" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Odchýlka Mriežky:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21069,6 +23243,15 @@ msgstr "" msgid "Map Depth" msgstr "Hĺbka" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Hĺbka" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21089,44 +23272,46 @@ msgid "Parameters" msgstr "Parameter sa Zmenil" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Pohyb Mód" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Pravítko" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Režim Interpolácie" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Ľavá Šírka" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Veľkosť: " + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Pravítko" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 Node" +msgid "Grow Amount" +msgstr "Množstvo:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21134,6 +23319,16 @@ msgstr "" msgid "Particles Anim" msgstr "Particly" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Snímka %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Snímka %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21150,10 +23345,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21177,10 +23368,6 @@ msgstr "Emisné Farby" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21209,34 +23396,36 @@ msgid "Ambient Occlusion" msgstr "Signály:" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Pravítko" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Hĺbka" +msgid "Min Layers" +msgstr "Vrstva" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Vrstva" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21247,74 +23436,45 @@ msgstr "Prechody: " msgid "Refraction" msgstr "Popis:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Krok Rotácie:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Vrstva" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Režim bez rozptyľovania" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Pohyb Mód" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Bake Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21348,8 +23508,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Vytvoriť adresár" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Vytvoriť adresár" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Zmeniť veľkosť Array-u" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Zmeniť veľkosť Array-u" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21364,6 +23540,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Prostriedok" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21376,11 +23557,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Veľkosť: " - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21394,11 +23570,6 @@ msgstr "" msgid "Max Error" msgstr "Chyba!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Signály:" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21411,6 +23582,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21419,41 +23602,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Signály:" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Všetky vybrané" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Pohyb Mód" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Pohyb Mód" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Vytvoriť Emisné Body z Mesh-u" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emisné Farby" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emisné Farby" +msgid "Color Texture" +msgstr "Súbor:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emisné Farby" +msgid "Point Count" +msgstr "Signály:" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21486,6 +23701,18 @@ msgstr "Vpravo Dole" msgid "Left To Right" msgstr "Vpravo Hore" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21508,16 +23735,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Popis:" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Ukladanie súboru:" #: scene/resources/sky.cpp #, fuzzy @@ -21525,43 +23750,28 @@ msgid "Ground" msgstr "Skupiny" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Všetky vybrané" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21574,10 +23784,6 @@ msgstr "Obsah:" msgid "Expand Margin" msgstr "Expandovať Všetky" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21586,10 +23792,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21606,10 +23808,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21629,14 +23827,30 @@ msgstr "Načítať Predvoľbu" msgid "Base Texture" msgstr "Všetky vybrané" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Strana: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Zmena Veľkosti" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Zachytiť" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Prehrať Mód:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Prehrať Mód:" #: scene/resources/texture.cpp #, fuzzy @@ -21648,11 +23862,29 @@ msgstr "Zmeniť %s Typ" msgid "Current Frame" msgstr "Vložiť" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Pohyb Mód" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Rozlišuje malé a veľké písmená" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Predvolené" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21690,6 +23922,16 @@ msgstr "Zmeniť %s Typ" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot Feature Profil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Zmazať Vstup" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21703,6 +23945,16 @@ msgstr "Neplatná funkcia porovnania pre tento typ." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Volania" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scéna" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21721,10 +23973,31 @@ msgstr "Lineárne Vľavo" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Všetky Primary Line:" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21764,11 +24037,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21780,7 +24053,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21799,13 +24072,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Poslať spätnú väzbu Dokumentácie" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Obísť" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21824,20 +24098,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Prostriedok" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21873,7 +24138,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Veľkosť: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21881,14 +24146,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Prehrať Mód:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Poslať spätnú väzbu Dokumentácie" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21896,7 +24155,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Obísť" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21909,18 +24168,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Čas vypršal." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mix Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21941,13 +24195,32 @@ msgid "Channel Disable Time" msgstr "Zmeniť Blend Time" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Signály:" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Snímanie z Pixelu" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konštant" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21961,19 +24234,94 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Veľkosť: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Lineárne" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Predzobraziť Vylepšenie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Lineárne" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Režim Interpolácie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Režim Interpolácie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Režim Interpolácie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Režim Interpolácie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Režim Interpolácie" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Režim Interpolácie" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Od Stredu Vľavo" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22008,6 +24356,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Signály Filtru" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -22162,7 +24515,7 @@ msgstr "Režim Interpolácie" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Otvoriť" #: servers/visual_server.cpp @@ -22309,5 +24662,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 9a67b17fd4a..c6ecb3b9bba 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -30,6 +30,59 @@ msgstr "" "n%100==4 ? 2 : 3;\n" "X-Generator: Weblate 4.5-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Trenutna scena ni shranjena. Vseeno odprem?" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Omogoči" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Način Premika" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Zaženi Skripto" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Zaženi Skripto" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -39,10 +92,98 @@ msgstr "Odpri Nedavne" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Preklopi na Celozaslonski Način" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Položaj Sidranja" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Urejevalnik" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Animacijski Gradnik" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Gradnik ČasovnoMerilo" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fizikalni Okvir %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Napaka pri premikanju:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Napaka pri premikanju:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -71,9 +212,21 @@ msgstr "Povleci: Vrtenje" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funkcije:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -99,6 +252,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -108,25 +265,67 @@ msgstr "Poveži" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Omogoči Lupljenje Čebule" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Izvozi Projekt" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Preimenuj" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Poveži" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Način Plošče" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -175,6 +374,16 @@ msgstr "Neveljavni argumenti za construct '%s'" msgid "On call to '%s':" msgstr "Na klic '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Način Vrtenja" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -215,10 +424,166 @@ msgstr "Odstrani izbrano" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Vse" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Različica:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Skupnost" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Prednastavitev..." + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Preglej" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Dodaj v Skupino" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstanta" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Nadzornik" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Način Plošče" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Prednastavitev..." + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Pripni Relativno" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Prilagodi Velikost:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Novo ime:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Način Plošče" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Premakni Dejanje" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Spremeni" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Usklajuj Spremembe Skript" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Prilagodi Velikost:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Številka Vrste:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -234,10 +599,12 @@ msgstr "Nastavi Zaskok" msgid "Project Settings Override" msgstr "Nastavitve Projekta" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Ime" @@ -428,18 +795,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtri..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -468,7 +837,7 @@ msgstr "" msgid "Max Functions" msgstr "Preimenuj Funkcijo" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Trenutna Različica:" @@ -541,16 +910,28 @@ msgstr "Lastnosti" msgid "Resource" msgstr "Viri" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Zapri Prizor" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Pot" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Viri" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Usklajuj Spremembe Skript" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -564,7 +945,7 @@ msgstr "Preskušanje" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -596,7 +977,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -669,8 +1050,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Prilagodi Velikost:" @@ -687,7 +1073,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -983,8 +1369,10 @@ msgstr "Urejevalnik" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animacija" @@ -1135,6 +1523,8 @@ msgstr "Animacija Premakni ključ" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Preoblikovanje" @@ -1548,7 +1938,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "En Poizkus" @@ -1728,13 +2118,6 @@ msgstr "" msgid "Dependencies" msgstr "Odvisnosti" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Pot" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Odvisnosti:" @@ -1872,11 +2255,11 @@ msgid "Lead Developer" msgstr "Vodilni Razvajalec" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Upravljalnik Projekta " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Upravljalnik Projekta" #: editor/editor_about.cpp msgid "Developers" @@ -2238,7 +2621,9 @@ msgid "Remove Autoload" msgstr "Odstrani SamodejnoNalaganje" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Omogoči" @@ -2729,8 +3114,11 @@ msgstr "Način Plošče" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Način Plošče" @@ -2750,6 +3138,16 @@ msgstr "Trenutna Različica:" msgid "Current Path" msgstr "Trenutno:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Preklopi na Skrite Datoteke" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Pojdi Nazaj" @@ -2770,7 +3168,8 @@ msgstr "Preklopi na Skrite Datoteke" msgid "Toggle Favorite" msgstr "Preklopi na Najljubše" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Preklopi Način" @@ -2899,6 +3298,8 @@ msgid "Theme Properties" msgstr "Lastnosti" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -3028,15 +3429,19 @@ msgid "Method" msgstr "Metode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Signali" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstanta" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Lastnosti" @@ -3050,6 +3455,34 @@ msgstr "Lastnosti" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Metode" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Izbira Orodja" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Klici" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Zaženi" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3820,7 +4253,7 @@ msgstr "Lastnosti" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Onemogočen" @@ -3868,7 +4301,7 @@ msgstr "" msgid "Dock Position" msgstr "Položaj Sidranja" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Način Brez Motenj" @@ -4520,7 +4953,10 @@ msgstr "Člani" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4627,11 +5063,26 @@ msgstr "Pretvori V..." msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Spremeni Osnovni Tip" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Prilepi Vir" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Uredi Spremenljivko" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4773,7 +5224,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4846,11 +5297,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Preklopi na Skrite Datoteke" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4902,15 +5348,15 @@ msgstr "" msgid "Highlighting" msgstr "Smeri" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4925,19 +5371,13 @@ msgid "Indent" msgstr "Način Plošče" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4946,12 +5386,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Klici" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Klici" @@ -4962,11 +5402,11 @@ msgstr "Klici" msgid "Navigation" msgstr "Animacijski Gradnik" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4987,7 +5427,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Številka Vrste:" @@ -5081,7 +5521,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5189,7 +5629,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5421,7 +5861,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5455,8 +5897,7 @@ msgstr "Odstrani točko" msgid "Editor SSL Certificates" msgstr "Nastavitve Urejevalnika" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Upravljalnik Projekta" @@ -5625,6 +6066,10 @@ msgstr "Išči Pomoč" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Izberi Gradnik(e) za Uvoz" @@ -7150,8 +7595,8 @@ msgid "Future" msgstr "Prihodnost" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Globina" @@ -7240,6 +7685,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7248,6 +7694,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7337,6 +7785,7 @@ msgid "Fade Out (s):" msgstr "Postopno Izginevanje (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Zmešaj" @@ -7456,7 +7905,7 @@ msgstr "Uredi Gradnike Filtri" msgid "Filters..." msgstr "Filtri..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7632,12 +8081,12 @@ msgstr "Licenca" msgid "First" msgstr "prvi" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "Prejšnji zavihek" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Next" msgstr "Naslednji zavihek" @@ -8793,6 +9242,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9347,17 +9797,20 @@ msgstr "Odpri 2D Urejevalnik" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Odstrani točko" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Uredi Poligon" @@ -9447,6 +9900,7 @@ msgstr "Nastavitve Urejevalnika" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9928,7 +10382,8 @@ msgstr "Poveži se z Gradnikom:" msgid "Source" msgstr "Viri" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9974,6 +10429,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -10168,7 +10624,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "Posameznik" @@ -10186,7 +10643,7 @@ msgstr "Zaženi" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10276,7 +10733,7 @@ msgstr "" msgid "None" msgstr "Nič" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Način Vrtenja" @@ -10543,7 +11000,7 @@ msgstr "" msgid "Use Local Space" msgstr "Lokalno prostorski način (%s)" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Uporabi Pripenjanje" @@ -10940,6 +11397,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11506,15 +11966,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Spremeni Osnovni Tip" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11868,6 +12319,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Način Vrtenja" @@ -11876,7 +12328,7 @@ msgstr "Način Vrtenja" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12533,7 +12985,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13294,6 +13747,11 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Izvozi Projekt" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13308,11 +13766,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Izvozi Projekt" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -13371,7 +13824,8 @@ msgstr "Zaženi Skripto" msgid "GDScript Export Mode:" msgstr "Izvozi Projekt" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13706,6 +14160,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Upravljalnik Projekta" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13856,10 +14317,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13912,10 +14369,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -14063,12 +14516,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Premakni Dejanje" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14263,7 +14711,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "Korak (s):" @@ -15051,7 +15501,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -15076,6 +15526,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Izvozi Projekt" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15146,7 +15601,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15158,14 +15613,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Odstrani točko" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15352,18 +15810,13 @@ msgstr "Animacijski Gradnik" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Usklajuj Spremembe Skript" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Niz Večkratnih Gradnikov" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15436,31 +15889,20 @@ msgid "Display" msgstr "Zamenjaj Vse" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Preklopi na Celozaslonski Način" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15492,10 +15934,6 @@ msgstr "" msgid "Use V-Sync" msgstr "Uporabi Pripenjanje" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15504,7 +15942,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Omogoči" @@ -15522,10 +15968,6 @@ msgstr "" msgid "Energy Saving" msgstr "Napaka pri premikanju:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15559,11 +16001,6 @@ msgstr "Skupnost" msgid "Physics FPS" msgstr "Fizikalni Okvir %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fizikalni Okvir %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15595,8 +16032,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Okvirni Čas (sek)" #: main/main.cpp msgid "Low Processor Mode" @@ -15606,10 +16044,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15670,14 +16104,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtri..." -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Odstrani Vse Stvari" #: main/main.cpp msgid "macOS Native Icon" @@ -15759,6 +16194,7 @@ msgid "Main Loop Type" msgstr "Poišči tip vozlišča" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15780,7 +16216,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Pojdi Nazaj" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Pripni na gradnik strani" @@ -15825,24 +16261,33 @@ msgstr "" msgid "Operation" msgstr "Oštevilčenja:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Animacijski Gradnik" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Animacijski Gradnik" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Animacijski Gradnik" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Pretvori V..." + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15850,10 +16295,12 @@ msgstr "Spremebe v Shader" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15865,10 +16312,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15882,6 +16337,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Uredi Poligon" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15890,6 +16352,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Izberi Gradnik" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15908,20 +16375,86 @@ msgstr "" msgid "Path Rotation" msgstr "Prilepi animacijo" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Pot ne vodi do vozlišča!" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Neprekinjeno" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Prilepi animacijo" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Animacijski Gradnik" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Preoblikovanje Sprememb" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Primer" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Uporabi Pripenjanje" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Shranjevanje Datoteke:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Naloži" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Posameznik" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Odstrani Spremenljivko" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15977,14 +16510,20 @@ msgstr "Onemogoči Posodobitve Kolesca" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Razred:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Ime Projekta:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Poudari Pot" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16085,6 +16624,172 @@ msgstr "Izvozi Knjižnico Modelov" msgid "Export GLTF..." msgstr "Izvozi" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Mrežni Zamik:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponente" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Količina:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mešaj" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Primer" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Prevzeto" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Zaženi Skripto" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linearno" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Spremeni" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Zapeči Svetlobne karte" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Spremebe v Shader" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Pripni na Predhodnika" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Prestavi Zaskočenje:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotacijski Korak:" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Odstrani točko" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16094,10 +16799,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Gradnik ČasovniIskalnik" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Shrani Prizor" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Odstrani točko" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16106,7 +16825,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Različica:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Različica:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Gradnik" @@ -16128,6 +16893,16 @@ msgstr "" msgid "Materials" msgstr "Spremebe v Shader" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Pot Prizora:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Preimenuj" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16172,18 +16947,48 @@ msgstr "Izberi Gradnik" msgid "Animations" msgstr "Animacija" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fizikalni Okvir %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Zapeči Svetlobne karte" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Zaženi Skripto" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Način Vrtenja" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Način Vrtenja" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Način Vrtenja" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16372,12 +17177,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Mrežni Zamik:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16395,11 +17206,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16485,6 +17296,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16493,6 +17312,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Mrežni Zamik:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16509,12 +17333,57 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Ime" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Nastavitve Zaskočenja" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Opis:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Nastavite Tip Spremenljivke" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Nastavite Tip Spremenljivke" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16564,13 +17433,6 @@ msgstr "Sklad prepoln z stack depth: " msgid "Visual Script" msgstr "Odstrani Gradnik VizualnaSkripta" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funkcije:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Spremeni Argumente Signala" @@ -16908,6 +17770,7 @@ msgid "Edit Member" msgstr "Člani" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Trenutna Različica:" @@ -16916,6 +17779,11 @@ msgstr "Trenutna Različica:" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtriraj datoteke..." + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -17017,13 +17885,30 @@ msgstr "Način Obsega (R)" msgid "Basic Type" msgstr "Spremeni Osnovni Tip" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Napake pri Nalaganju" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Naložite Prevzeto" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Veljavni znaki:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Način Obsega (R)" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17083,11 +17968,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Način Plošče" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Neveljaven indeks lastnosti imena." @@ -17130,6 +18010,11 @@ msgstr ": Neveljavni argumenti: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Ime" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet ni najden v skripti: " @@ -17214,6 +18099,10 @@ msgstr "" msgid "SubCall" msgstr "Klici" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17274,6 +18163,11 @@ msgstr "Fizikalni Okvir %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Čas" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17302,6 +18196,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17311,9 +18209,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Čas" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17341,6 +18244,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Ponovi" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18169,6 +19077,58 @@ msgstr "" "Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z " "namenom, da AnimatedSprite prikaže sličice." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Okvir %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Prilagodi Velikost:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Zaženi" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Način Vrtenja" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Mrežni Zamik:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18178,24 +19138,32 @@ msgstr "Fizikalni Okvir %" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Ustavi Točko" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Primer" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Predogled" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linearno" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18206,8 +19174,8 @@ msgstr "Dodaj Zvočno Vodilo" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Odpri Zvočno Vodilo" +msgid "Override" +msgstr "Fizikalni Okvir %" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18227,10 +19195,11 @@ msgid "Pitch Scale" msgstr "Prilagodi Velikost:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Zaženi" +msgid "Autoplay" +msgstr "Preklop funkcije Samodejno Predvajanje" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18238,7 +19207,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Primer" @@ -18268,12 +19238,28 @@ msgstr "Kopiraj Pot" msgid "Anchor Mode" msgstr "Način Plošče" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotacijski Korak:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Trenutno:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Približaj" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Način Premika" @@ -18282,35 +19268,55 @@ msgstr "Način Premika" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Mrežni Zamik:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Mrežni Zamik:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Mrežni Zamik:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Klici" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Klici" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Dodatni Klicni Argumenti:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Gradnik Zmešaj2" @@ -18320,26 +19326,61 @@ msgstr "Gradnik Zmešaj2" msgid "Light Mode" msgstr "Linearno" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Prilepi animacijo" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Prilepi animacijo" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Preklopi na Skrite Datoteke" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Izberi Način" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18359,6 +19400,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18387,6 +19432,19 @@ msgstr "" msgid "Build Mode" msgstr "Način Obsega (R)" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Onemogočen" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Ustvarite Poligon" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18424,6 +19482,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Nastavitve Zaskočenja" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Količina:" @@ -18433,16 +19498,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Trenutna Različica:" +msgid "One Shot" +msgstr "Gradnik EnPoizkus" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Prilagodi Velikost:" +msgid "Preprocess" +msgstr "Trenutna Različica:" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18465,11 +19530,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projekt" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18485,8 +19561,10 @@ msgstr "" msgid "Texture" msgstr "Odstrani Predlogo" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18497,7 +19575,16 @@ msgstr "Vidne Oblike Trka" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" +msgstr "Spremeni Sidrišča in Robove" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18524,7 +19611,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18561,11 +19649,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18602,16 +19685,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Gradnik" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Gradnik" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Onemogočen" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18620,11 +19719,11 @@ msgstr "" msgid "Initial Offset" msgstr "Mrežni Zamik:" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18634,42 +19733,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Urejevalnik" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Spremeni" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Način Vrtenja" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18677,28 +19772,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Mrežni Korak:" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Spremeni Dolžino Animacije" +msgid "Gradient Length" +msgstr "Prevzeto" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtri..." #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Lastnosti objekta." #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zapri" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Način Obsega (R)" @@ -18716,6 +19816,11 @@ msgstr "" msgid "Width Curve" msgstr "Uredi krivuljo vozlišča" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Prevzeto" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18748,24 +19853,39 @@ msgstr "Način Vrtenja" msgid "End Cap Mode" msgstr "Način Postavljanja:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Preimenovanje mape:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Napaka Pri Povezavi" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18794,12 +19914,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Način Vrtenja" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Lastnosti" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18821,12 +19951,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotacijski Korak:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotacijski Korak:" @@ -18840,20 +19966,64 @@ msgstr "Konstanta" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Preimenuj Spremenljivko" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Preoblikovanje" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Pripni Relativno" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Mrežni Zamik:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Uporabi Pripenjanje" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Premakni Dejanje" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Zrcali" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18882,11 +20052,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Izvozi Projekt" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Uredi krivuljo vozlišča" @@ -18900,6 +20076,20 @@ msgstr "" msgid "Unit Offset" msgstr "Mrežni Zamik:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Mrežni Zamik:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Mrežni Zamik:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18909,12 +20099,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Konstante" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Konstante" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcije:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18952,15 +20152,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Gradnik Prehod" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Neprekinjeno" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Pametno pripenjanje" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18969,39 +20192,90 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fizikalni Okvir %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Lokalno prostorski način (%s)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Animacijski Gradnik" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Neveljavna Pot" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Animacijski Gradnik" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Animacijski Gradnik" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Razmerje Obsega:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Preimenovanje mape:" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -19013,22 +20287,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Animacijski Gradnik" +msgid "Cast To" +msgstr "Ustvarite Mapo" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Odstrani točko" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstanta" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Znova Zaženi (s):" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -19055,6 +20352,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Okvir %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Lastnosti objekta." + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -19073,49 +20380,69 @@ msgid "Tile Set" msgstr "Izvozi Ploščno Zbirko" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Animacijski Gradnik" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Animacijski Gradnik" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Animacijski Gradnik" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Preoblikovanje" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Mrežni Zamik:" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Razvrsti:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Animacijski Gradnik" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Izvozi Projekt" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Upravljaj Izvozne Predloge" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Animacijski Gradnik" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Prednastavitev..." +msgid "Shape Centered" +msgstr "Pripni na gradnik vodilo" + +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Shape Visible" +msgstr "Preklopi na Skrite Datoteke" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19134,27 +20461,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Ponastavi Glasnost Vodila" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Ponastavi Glasnost Vodila" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Preoblikovanje Sprememb" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19170,7 +20488,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Samo Sidrišča" #: scene/3d/arvr_nodes.cpp @@ -19187,6 +20505,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Prilagodi Velikost:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19213,34 +20536,39 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Rotacijski Korak:" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacija" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Spremeni Dolžino Animacije" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Sled atributa" +msgid "Tracking" +msgstr "Pakiranje" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19255,6 +20583,15 @@ msgstr "Preoblikovanje" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19286,6 +20623,13 @@ msgstr "Ustvarjanje Svetlobnih Kart" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Vsebina:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19298,6 +20642,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtri..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Odstrani Vse Stvari" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19308,37 +20666,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Ustavi Točko" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Prihodnost" +msgid "Max Size" +msgstr "Zaženi Skripto" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Gradnik Prehod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotacijski Korak:" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Gradnik Prehod" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Premakni učinek Vodila" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Način Vrtenja" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Animacijski Gradnik" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19348,14 +20713,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Ime Gradnika:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Sled atributa" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19365,6 +20740,11 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Mrežni Zamik:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19374,8 +20754,9 @@ msgstr "Najbližji" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19384,13 +20765,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Prihodnost" #: scene/3d/collision_object.cpp msgid "" @@ -19445,15 +20827,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" -msgstr "" +#, fuzzy +msgid "Box Extents" +msgstr "Vsebina:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Radius" +msgstr "Spremeni Sidrišča in Robove" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Spremeni Sidrišča in Robove" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Način Vrtenja" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -19469,18 +20863,25 @@ msgstr "" msgid "Portal Mode" msgstr "Izvozi Projekt" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Uredi Filtre" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -19491,15 +20892,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Animacijski Gradnik" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19531,21 +20923,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Način Vrtenja" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Ponastavi Glasnost Vodila" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19554,24 +20943,26 @@ msgstr "Smeri" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Način Brez Motenj" +msgid "Blend Splits" +msgstr "Čas Mešanja:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Globina" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Preklopi Način" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Naložite Prevzeto" #: scene/3d/light.cpp @@ -19582,18 +20973,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Preoblikovanje Dialoga..." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Nadzornik" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Preskušanje" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19648,11 +21054,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Izvozi Projekt" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Klici" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Klici" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19680,8 +21096,9 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Mrežni Zamik:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19707,6 +21124,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Izberi Gradnik" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19760,39 +21182,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Pojdi Nazaj" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Prevzeto" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Skupine" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Spremeni Sidrišča in Robove" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Razhroščevalnik" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Način Vrtenja" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Mrežni Zamik:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Omogoči" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Uredi Poligon" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Način Vrtenja" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Način Vrtenja" #: scene/3d/remote_transform.cpp msgid "" @@ -19818,6 +21282,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19857,6 +21325,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19911,6 +21383,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fizikalni Okvir %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Ustvarite Poligon" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19932,6 +21414,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19955,11 +21441,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Preoblikovanje" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19968,7 +21449,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fizikalni Okvir %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20020,15 +21510,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Oštevilčenja:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcije:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Trenutna Različica:" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Napaka!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Oštevilčenja:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20058,6 +21580,11 @@ msgstr "Dodatni Klicni Argumenti:" msgid "Baked Light" msgstr "Zapeči Svetlobne karte" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Ustvarjanje Svetlobnih Kart" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -20066,20 +21593,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Primer" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20100,10 +21625,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20116,6 +21643,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Preklopi na Globalno SamodejnoNalaganje" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Preklopi na Globalno SamodejnoNalaganje" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20153,6 +21685,11 @@ msgstr "Čas X-Bledenja (s):" msgid "autorestart_" msgstr "Samodejni Ponovni Zagon:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Samodejni Ponovni Zagon:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20173,11 +21710,26 @@ msgstr "Dodaj Vnos" msgid "Xfade Time" msgstr "Čas X-Bledenja (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Mrežni Zamik:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Način Obsega (R)" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Nastavi Samodejno-Napredovanje" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Možnosti pripenjanja" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20192,11 +21744,6 @@ msgstr "Animacija" msgid "Assigned Animation" msgstr "Dodaj Animacijo" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Preklop funkcije Samodejno Predvajanje" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20217,22 +21764,16 @@ msgid "Playback Options" msgstr "Opis:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Zaženi Prizor" +msgid "Default Blend Time" +msgstr "Prevzeto" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Premakni Dejanje" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20281,10 +21822,20 @@ msgstr "Drevo animacije ni veljavno." msgid "Tree Root" msgstr "Ustvarite Mapo" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Prilepi animacijo" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Animacija Dodaj sled" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20294,15 +21845,84 @@ msgstr "" msgid "Playback" msgstr "Zaženi" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Prilepi Parametre" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Izvozi Projekt" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacija" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Preimenuj" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Animacijski Gradnik" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Gradnik ČasovnoMerilo" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Preimenuj Funkcijo" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Zaženi Prizor" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Razmerje Obsega:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20313,13 +21933,22 @@ msgstr "Izberi Način" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Ustvari nov vodoravni vodnik" +msgid "Horizontal" +msgstr "Premakni vodoravni vodnik" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Premakni navpični vodnik" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20328,12 +21957,11 @@ msgid "Action Mode" msgstr "Način Plošče" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Dodaj v Skupino" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20346,6 +21974,11 @@ msgstr "Spremeni Sidrišča" msgid "Group" msgstr "Skupine" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopiraj Pot" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20355,6 +21988,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Razširi vse" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Način Vrtenja" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20362,6 +22005,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Uredi Poligon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Izberi Način" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Način Plošče" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Odloženo" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Omogoči" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Preklopi na Skrite Datoteke" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20406,50 +22079,46 @@ msgstr "Samo Sidrišča" msgid "Grow Direction" msgstr "Smeri" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Premakni vodoravni vodnik" +msgid "Min Size" +msgstr "Zaženi Skripto" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Premakni navpični vodnik" +msgid "Pivot Offset" +msgstr "Mrežni Zamik:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Uporabi Rotacijsko Pripenjanje" +msgid "Clip Content" +msgstr "Konstanta" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Orodja" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Poudari Pot" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Uredi Poligon" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Spremeni Dolžino Animacije" +msgid "Default Cursor Shape" +msgstr "Naloži prevezeto Postavitev Vodila." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20457,16 +22126,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Izberi Način" #: scene/gui/control.cpp #, fuzzy @@ -20482,9 +22144,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopiraj Pot" +msgid "Autowrap" +msgstr "Preklop funkcije Samodejno Predvajanje" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20494,15 +22160,48 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Uporabiti moraš valjavno razširitev." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Odklopi" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Mrežni Zamik:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Primer" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Približaj" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Približaj" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Oddalji" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20511,11 +22210,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Zapri" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Izberi" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Skupnost" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20526,21 +22240,50 @@ msgid "Timers" msgstr "Čas" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Ponastavi Povečavo/Pomanjšavo" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Celotna izbira" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Preskušanje" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Rotacijski Korak:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Zaženi Skripto" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20567,6 +22310,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Veljavni znaki:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtriraj datoteke..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtriraj datoteke..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtriraj datoteke..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Samo Izbira" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20577,22 +22366,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Nastavi Krivuljo iz Položaja" +msgid "Blink Speed" +msgstr "Zaženi Prizor" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Način Obsega (R)" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Način Vrtenja" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20601,15 +22408,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Ustvari nov vodoravni vodnik" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20622,6 +22420,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Vključno" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -20633,6 +22436,30 @@ msgstr "" "ali katerih izmed popup*() funkcij. Spreminjanje vidnosti za urejanje je " "sprejemljivo, vendar se bodo ob zagonu skrila." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Izbriši Izbrano" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap Izbriši Izbor" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Izbriši Izbrano" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Iskanje" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20642,28 +22469,106 @@ msgstr "Nedavni:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Razmerje Obsega:" +msgid "Min Value" +msgstr "Novo ime:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Vrednost:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Uredi" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Skupine" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Odstrani Vse Stvari" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Način Plošče" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Način Plošče" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Čas Mešanja:" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Veljavni znaki:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopiraj Pot" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Preskušanje" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Samo Izbira" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Trenutna Različica:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20681,14 +22586,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtriraj datoteke..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtriraj datoteke..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Preimenovanje mape:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Mrežni Zamik:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Skrči vse" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20703,12 +22649,86 @@ msgstr "" msgid "Current Tab" msgstr "Trenutno:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Preklopi na Skrite Datoteke" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Zvočno Vodilo, Povelci in Izpusti za preureditev." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Izbriši točke" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Ustvarite Mapo" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Omogoči" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Omogoči" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Premakni navpični vodnik" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Premakni vodoravni vodnik" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Klici" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Izberi Gradnik" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20716,56 +22736,42 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Uredi Spremenljivko" +msgid "Focused" +msgstr "Poudari Pot" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Animacijski Gradnik" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Razširi vse" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Lastnosti" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20780,12 +22786,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Mrežni Zamik:" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotacijski Korak:" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Način Vrtenja" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Animacijski Gradnik" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20795,6 +22813,21 @@ msgstr "" msgid "(Other)" msgstr "(Ostalo)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Preklopi na Skrite Datoteke" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Onemogočen" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Ustvarite Mapo" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20804,8 +22837,12 @@ msgstr "" msgid "Audio Track" msgstr "Animacija Dodaj sled" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20813,12 +22850,13 @@ msgstr "" msgid "Stream Position" msgstr "Nastavi Krivuljo na Položaj" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Izberi Način" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20857,6 +22895,11 @@ msgstr "" msgid "Editor Description" msgstr "Opis:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Izvozi Projekt" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20885,6 +22928,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Uredi Filtre" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Animacijski Gradnik" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Način Vrtenja" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Animacijski Gradnik" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Animacijski Gradnik" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20894,6 +22966,15 @@ msgstr "Shrani Prizor" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Animacijski Gradnik" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20923,11 +23004,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Animacijski Gradnik" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20953,12 +23029,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20987,17 +23063,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Čas" +msgid "Autostart" +msgstr "Samodejni Ponovni Zagon:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Način Vrtenja" +msgid "Viewport Path" +msgstr "Izvozi Projekt" #: scene/main/viewport.cpp msgid "" @@ -21013,6 +23085,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21021,6 +23105,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Prestavi Zaskočenje:" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Prenašanje" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Onemogočen" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linearno" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -21031,20 +23147,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Spremeni Ime Animacije:" +msgid "Clear Mode" +msgstr "Način Obsega (R)" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Omogoči" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Omogoči" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Omogoči Lupljenje Čebule" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Onemogočen" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Preoblikovanje" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Preoblikovanje" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21066,15 +23212,29 @@ msgstr "Gradnik Prehod" msgid "Loop Mode" msgstr "Način Premika" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Novo ime:" +msgid "Loop Begin" +msgstr "Način Premika" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Vrednost:" +msgid "Loop End" +msgstr "Način Premika" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Gradnik Mešanica" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -21085,15 +23245,14 @@ msgstr "Preimenuj Funkcijo" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Nadzornik" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Override Oversampling" +msgstr "" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21103,6 +23262,16 @@ msgstr "Poudari Pot" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcije:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signali" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21121,29 +23290,36 @@ msgstr "Poveži se z Gradnikom:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Način Plošče" +msgid "Sky Custom FOV" +msgstr "Gradnik Prehod" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Odpri Nedavne" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotacijski Korak:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotacijski Korak:" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21152,49 +23328,73 @@ msgid "Ambient Light" msgstr "Način Vrtenja" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animacija" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Shranjevanje Datoteke:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Količina:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Globina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Globina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Globina" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Uredi krivuljo vozlišča" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtriraj datoteke..." #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Uredi krivuljo vozlišča" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtriraj datoteke..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Linearno" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Linearno" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Uredi krivuljo vozlišča" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21202,15 +23402,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Način Postavljanja:" +msgid "Exposure" +msgstr "Izvozi" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21218,19 +23414,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21239,20 +23427,27 @@ msgid "SS Reflections" msgstr "Povečaj izbiro" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Korak (s):" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Samo Izbira" +msgid "Fade In" +msgstr "Postopno Prikazovanje (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Postopno Izginevanje (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Globina" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21260,120 +23455,72 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +#, fuzzy +msgid "Radius 2" +msgstr "Način Vrtenja" + +#: scene/resources/environment.cpp +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Linearno" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Primer" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Prehod" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Gradnik Zmešaj2" +msgid "HDR Scale" +msgstr "Prilagodi Velikost:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21381,26 +23528,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Zapeči Svetlobne karte" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Oštevilčenja:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Dodaj Funkcijo" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Nastavitve Zaskočenja" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedavni:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Način Brez Motenj" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Mrežni Zamik:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21410,6 +23575,15 @@ msgstr "" msgid "Map Depth" msgstr "Globina" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Globina" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21430,44 +23604,46 @@ msgid "Parameters" msgstr "Spremebe v Shader" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Način Plošče" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Način Obsega (R)" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Animacijski Gradnik" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Linearno" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Zaženi Skripto" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Način Obsega (R)" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Gradnik Zmešaj2" +msgid "Grow Amount" +msgstr "Količina:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21475,6 +23651,16 @@ msgstr "" msgid "Particles Anim" msgstr "Prilepi animacijo" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Okvir %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Okvir %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21491,10 +23677,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21516,10 +23698,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21548,34 +23726,36 @@ msgid "Ambient Occlusion" msgstr "Uredi Poligon" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Način Obsega (R)" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Globina" +msgid "Min Layers" +msgstr "Animacijski Gradnik" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Vrednost:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21586,26 +23766,12 @@ msgstr "Prehod" msgid "Refraction" msgstr "Oštevilčenja:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Rotacijski Korak:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Detail Blend Mode" -msgstr "Gradnik Zmešaj2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21613,48 +23779,32 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Izvozi Projekt" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Način Brez Motenj" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Način Plošče" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Zapeči Svetlobne karte" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21688,8 +23838,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Preoblikovanje Dialoga..." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Preoblikovanje Dialoga..." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Povečaj Niz" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Povečaj Niz" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21704,6 +23870,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Viri" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21716,11 +23887,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Zaženi Skripto" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21734,11 +23900,6 @@ msgstr "" msgid "Max Error" msgstr "Napaka!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Uredi Poligon" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21751,6 +23912,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21759,36 +23932,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Uredi Poligon" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Odstrani točko" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Način Plošče" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Način Plošče" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Odstrani Predlogo" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Odstrani Predlogo" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Člani" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Dodaj Vnos" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21822,6 +24031,18 @@ msgstr "Način Vrtenja" msgid "Left To Right" msgstr "Način Vrtenja" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21844,17 +24065,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Odstrani Vse Stvari" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Uredi krivuljo vozlišča" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Shranjevanje Datoteke:" #: scene/resources/sky.cpp #, fuzzy @@ -21862,12 +24080,9 @@ msgid "Ground" msgstr "Skupine" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Odstrani Vse Stvari" #: scene/resources/sky.cpp #, fuzzy @@ -21875,32 +24090,19 @@ msgid "Sun" msgstr "Zaženi" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Uredi krivuljo vozlišča" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21913,10 +24115,6 @@ msgstr "Vsebina:" msgid "Expand Margin" msgstr "Razširi vse" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21926,10 +24124,6 @@ msgstr "Spremeni Sidrišča in Robove" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21946,10 +24140,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21969,14 +24159,29 @@ msgstr "Napake pri Nalaganju" msgid "Base Texture" msgstr "Odstrani Predlogo" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Način Obsega (R)" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Prihodnost" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Način Plošče" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Način Plošče" #: scene/resources/texture.cpp #, fuzzy @@ -21988,11 +24193,29 @@ msgstr "Spremeni Osnovni Tip" msgid "Current Frame" msgstr "Trenutna scena ni shranjena. Vseeno odprem?" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Način Plošče" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Zapri Prizor" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Prevzeto" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -22031,6 +24254,16 @@ msgstr "Spremeni Osnovni Tip" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Upravljaj Izvozne Predloge" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Izbriši Vnos" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -22045,6 +24278,16 @@ msgstr "Neveljaven vir za shader." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Klici" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Prizor" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22063,10 +24306,30 @@ msgstr "Linearno" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -22106,11 +24369,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22122,7 +24385,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22141,12 +24404,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Prehod" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22165,20 +24429,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Viri" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22213,20 +24468,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Zaženi Skripto" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Način Plošče" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22235,7 +24486,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Prehod" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22248,18 +24499,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Čas" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Gradnik Mešanica" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22280,13 +24526,32 @@ msgid "Channel Disable Time" msgstr "Spremeni Mešalni Čas" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Dodaj Vnos" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Prihodnost" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Preimenuj Spremenljivko" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22300,19 +24565,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linearno" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Predogled" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linearno" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Animacijski Gradnik" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Animacijski Gradnik" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Animacijski Gradnik" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Animacijski Gradnik" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Animacijski Gradnik" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Animacijski Gradnik" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Način Vrtenja" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22347,6 +24686,11 @@ msgstr "Konstante ni možno spreminjati." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtriraj datoteke..." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22502,7 +24846,7 @@ msgstr "Animacijski Gradnik" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Odpri" #: servers/visual_server.cpp @@ -22650,5 +24994,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index fbf3c8a417f..0b55838a8bc 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -18,6 +18,59 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 3.6-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Lëviz të Preferuarën Lartë" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Lejo" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Ndrysho Mënyrën" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Madhësia: " + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Madhësia: " + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -27,10 +80,98 @@ msgstr "Hap të Fundit" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Ndrysho Ekranin e Plotë" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Pozicioni i Dokut" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Madhësia: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Koha" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Hapi i Fizikës %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Gabim gjatë lëvizjes:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Gabim gjatë lëvizjes:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -57,9 +198,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funksionet:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -86,6 +239,10 @@ msgstr "Faqja: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -95,25 +252,66 @@ msgstr "Lidh" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Eksporto Projektin" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Fshi Nyjen" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Lidh" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Ndrysho Mënyrën" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -165,6 +363,15 @@ msgstr "Argumente të gabuar për të ndërtuar '%s'" msgid "On call to '%s':" msgstr "Në thërritje të '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -205,10 +412,159 @@ msgstr "Animacionet:" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versioni:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Komuniteti" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Ngarko Gabimet" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "SkanoBurimet" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Shto te Grupi" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstantet" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Inspektori" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Shto te Grupi" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Ngarko Gabimet" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Vlerë e Re:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ndrysho" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Sinkronizo Ndryshimet e Shkrimit" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -223,10 +579,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Opsionet e Projektit" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Emri" @@ -414,18 +772,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtrat:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -454,7 +814,7 @@ msgstr "" msgid "Max Functions" msgstr "Funksionet:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Versioni Aktual:" @@ -527,16 +887,28 @@ msgstr "Vetitë:" msgid "Resource" msgstr "Resursi" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Mbyll Skenën" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Rrugë" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Resursi" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Sinkronizo Ndryshimet e Shkrimit" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -549,7 +921,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -581,7 +953,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -650,8 +1022,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -667,7 +1044,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -945,8 +1322,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1084,6 +1463,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1477,7 +1858,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1654,13 +2035,6 @@ msgstr "" msgid "Dependencies" msgstr "Varësitë" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Rrugë" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Varësitë:" @@ -1798,10 +2172,10 @@ msgid "Lead Developer" msgstr "Krye Zhvilluesi" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Menaxheri Projektit " #: editor/editor_about.cpp @@ -2163,7 +2537,9 @@ msgid "Remove Autoload" msgstr "Hiq Autoload-in" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Lejo" @@ -2665,8 +3041,11 @@ msgstr "Luaj Skenën" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Ndrysho Mënyrën" @@ -2686,6 +3065,16 @@ msgstr "Versioni Aktual:" msgid "Current Path" msgstr "Versioni Aktual:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Ndrysho Skedarët e Fshehur" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Shko Pas" @@ -2706,7 +3095,8 @@ msgstr "Ndrysho Skedarët e Fshehur" msgid "Toggle Favorite" msgstr "Ndrysho të Preferuarat" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Ndrysho Mënyrën" @@ -2831,6 +3221,8 @@ msgid "Theme Properties" msgstr "Vetitë e Temës" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2949,15 +3341,19 @@ msgid "Method" msgstr "Metodat" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Sinjalet" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Vetitë:" @@ -2971,6 +3367,34 @@ msgstr "Vetitë e Temës" msgid "Property:" msgstr "Vetitë:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Vetëm Metodat" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Zgjidh" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Thërritjet" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Luaj" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3747,7 +4171,7 @@ msgstr "Vetitë" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Çaktivizo Rrotulluesin e Përditësimit" @@ -3793,7 +4217,7 @@ msgstr "" msgid "Dock Position" msgstr "Pozicioni i Dokut" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Metoda Pa Shpërqëndrime" @@ -4439,7 +4863,10 @@ msgstr "Modifiko:" msgid "On" msgstr "Mbi" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Shtresa" @@ -4552,11 +4979,26 @@ msgstr "Konverto në %s" msgid "New %s" msgstr "%s i Ri" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ndrysho Tipin e %s" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Resursi" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Lejo" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Shkrim i Ri" @@ -4696,7 +5138,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4769,11 +5211,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Ndrysho Skedarët e Fshehur" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4824,15 +5261,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4846,20 +5283,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Madhësia: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4868,12 +5298,12 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Thërritjet" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Thërritjet" @@ -4884,11 +5314,11 @@ msgstr "Thërritjet" msgid "Navigation" msgstr "Metoda Pa Shpërqëndrime" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4909,7 +5339,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -5001,7 +5431,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5106,7 +5536,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5332,7 +5762,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5366,8 +5798,7 @@ msgstr "Hiq Artikullin" msgid "Editor SSL Certificates" msgstr "Opsionet e Editorit" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5528,6 +5959,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Zgjidh Nyjet Për ti Importuar" @@ -6993,8 +7428,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7079,6 +7514,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7087,6 +7523,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7169,6 +7607,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7288,7 +7727,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7460,11 +7899,11 @@ msgstr "Liçensa" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8546,6 +8985,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9091,16 +9531,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -9185,6 +9628,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9645,7 +10089,8 @@ msgstr "Lidhë me Nyjen:" msgid "Source" msgstr "Resursi" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9688,6 +10133,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9876,7 +10322,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9892,7 +10339,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9980,7 +10427,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10243,7 +10690,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10631,6 +11078,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11183,15 +11633,6 @@ msgstr "Mbishkruaj" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ndrysho Tipin e %s" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11531,6 +11972,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11538,7 +11980,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -12149,7 +12591,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12897,6 +13340,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12911,10 +13358,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12971,7 +13414,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13300,6 +13744,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Menaxheri Projektit " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13446,10 +13897,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13502,10 +13949,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13653,11 +14096,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13845,7 +14284,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14613,7 +15054,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14638,6 +15079,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "Eksporto Projektin" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14707,7 +15153,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14719,14 +15165,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Lëviz të Preferuarën Lartë" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14903,17 +15352,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Sinkronizo Ndryshimet e Shkrimit" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14984,31 +15428,20 @@ msgid "Display" msgstr "Shfaqi të Gjitha" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Ndrysho Ekranin e Plotë" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15037,10 +15470,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15049,7 +15478,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Lejo" @@ -15066,10 +15503,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15103,11 +15536,6 @@ msgstr "Komuniteti" msgid "Physics FPS" msgstr "Hapi i Fizikës %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Hapi i Fizikës %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15139,8 +15567,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Koha e Hapit (sek)" #: main/main.cpp msgid "Low Processor Mode" @@ -15150,10 +15579,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15213,14 +15638,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filtrat:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Hiq Artikullin" #: main/main.cpp msgid "macOS Native Icon" @@ -15299,6 +15725,7 @@ msgid "Main Loop Type" msgstr "Ndrysho Tipin e %s" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15320,7 +15747,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Shko Pas" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15361,34 +15788,45 @@ msgstr "" msgid "Operation" msgstr "Enumeracionet:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Format e Përplasjes të Dukshme" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Format e Përplasjes të Dukshme" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Format e Përplasjes të Dukshme" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konverto në %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15400,10 +15838,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15416,6 +15862,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Krijo një Poligon" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15424,6 +15877,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Fshi Nyjen" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15441,20 +15899,83 @@ msgstr "" msgid "Path Rotation" msgstr "Konstantet" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Konstantet" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "I Vazhdueshëm" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Konstantet" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Versioni Aktual:" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Ndrysho Mënyrën" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanco" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Duke Ruajtur Skedarin:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ngarko" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15510,14 +16031,20 @@ msgstr "Çaktivizo Rrotulluesin e Përditësimit" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klasa:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Emri i Shkrimit:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokuso Rrugën" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15617,6 +16144,167 @@ msgstr "Eksporto Librarinë Mesh" msgid "Export GLTF..." msgstr "Eksporto" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponentët" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Shto te të preferuarat" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "Animacionet:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanco" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "E Parazgjedhur" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Madhësia: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ndrysho" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Ndrysho Mënyrën" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Hapi i Fizikës %" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Shto Animacion" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Lëviz të Preferuarën Lartë" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15626,10 +16314,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "Fshi Nyjen" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Lëviz të Preferuarën Lartë" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15638,7 +16339,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Versioni:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Versioni:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nyje" @@ -15659,6 +16406,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Rruga Skenës:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Fshi Nyjen" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15700,18 +16457,47 @@ msgstr "Fshi Nyjen" msgid "Animations" msgstr "Animacionet:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Hapi i Fizikës %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Madhësia: " + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Fshi Nyjen" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Fshi Nyjen" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Fshi Nyjen" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15896,12 +16682,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Ndrysho Mënyrën" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15919,11 +16711,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16008,6 +16800,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16016,6 +16816,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16032,12 +16836,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Emri" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Duke u lidhur..." + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Përshkrimi:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ndrysho Tipin e %s" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16079,13 +16927,6 @@ msgstr "" msgid "Visual Script" msgstr "Tabi i mëparshëm" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funksionet:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16416,6 +17257,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Versioni Aktual:" @@ -16424,6 +17266,11 @@ msgstr "Versioni Aktual:" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtro Skedarët..." + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16523,13 +17370,30 @@ msgstr "Luaj Skenën" msgid "Basic Type" msgstr "Ndrysho Tipin e %s" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Ngarko Gabimet" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Ngarko të Parazgjedhur" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Karakteret e lejuar:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Ndrysho Mënyrën" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16590,10 +17454,6 @@ msgstr "Cakto..." msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16635,6 +17495,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Emri" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16714,6 +17579,10 @@ msgstr "" msgid "SubCall" msgstr "Thërritjet" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16771,6 +17640,11 @@ msgstr "Hapi i Fizikës %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Koha" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16799,6 +17673,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16808,9 +17686,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Koha" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16838,6 +17721,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17651,6 +18538,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Hapi %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Luaj" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Fshi Nyjen" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17661,23 +18598,31 @@ msgstr "Mbishkruaj" msgid "Space Override" msgstr "Mbishkruaj" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Fut një Pikë" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instanco" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "E Parazgjedhur" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17688,8 +18633,8 @@ msgstr "Faqosja e Editorit" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Faqosja e Editorit" +msgid "Override" +msgstr "Mbishkruaj" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17708,10 +18653,10 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -#, fuzzy -msgid "Playing" -msgstr "Luaj" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17719,7 +18664,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instanco" @@ -17748,13 +18694,28 @@ msgstr "Kopjo Rrugën" msgid "Anchor Mode" msgstr "Ndrysho Mënyrën" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Konstantet" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Versioni Aktual:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Zgjidh një 'Viewport'" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Ndrysho Mënyrën" @@ -17763,32 +18724,54 @@ msgstr "Ndrysho Mënyrën" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Thërritjet" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Thërritjet" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Ndrysho Mënyrën" @@ -17798,26 +18781,60 @@ msgstr "Ndrysho Mënyrën" msgid "Light Mode" msgstr "Metoda Pa Shpërqëndrime" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Përmirëso Animacionin" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Ndrysho Ciklin e Animacionit" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Ndrysho Mënyrën" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17835,6 +18852,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17859,6 +18880,18 @@ msgstr "" msgid "Build Mode" msgstr "Ndrysho Mënyrën" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17890,6 +18923,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Duke u lidhur..." + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17898,17 +18938,17 @@ msgstr "" msgid "Lifetime" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy msgid "Preprocess" msgstr "Versioni Aktual:" -#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Explosiveness" @@ -17929,11 +18969,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projekti" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17948,8 +18999,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17960,7 +19013,15 @@ msgstr "Format e Përplasjes të Dukshme" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17987,7 +19048,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18023,11 +19085,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18064,16 +19121,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nyje" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nyje" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18081,11 +19154,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18095,41 +19168,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Ndrysho" +msgid "Layer Min" +msgstr "Shtresa" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Shtresa" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18137,28 +19209,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Madhësia: " #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Shfaqe në 'FileSystem'" +msgid "Gradient Length" +msgstr "E Parazgjedhur" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtrat:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Nyjet filtruese" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Mbyll" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Ndrysho Mënyrën" @@ -18175,6 +19252,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "E Parazgjedhur" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18205,24 +19287,39 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Duke riemërtuar folderin:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Modifiko Lidhjen: " + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18251,12 +19348,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Vetitë:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18278,11 +19384,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18295,20 +19398,63 @@ msgstr "Konstantet" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Shfaqi të Gjitha" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Binari i Transformimeve 3D" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Ndrysho Tipin e %s" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Shkrim i Ri" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Animacionet:" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Pasqyrë" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18337,11 +19483,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18353,6 +19504,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18363,12 +19526,22 @@ msgid "Layers" msgstr "Shtresa" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Vetëm Konstantet" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Vetëm Konstantet" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funksionet:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18406,15 +19579,37 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Dyfisho Nyjet" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "I Vazhdueshëm" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18423,38 +19618,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Hapi i Fizikës %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Format e Përplasjes të Dukshme" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID i pavlefshëm" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Ndrysho metodën e ndarjes" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Duke riemërtuar folderin:" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18464,22 +19709,46 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Cast To" +msgstr "Krijo një Folder" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Hiq Artikullin" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Konstantet" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Ruaj & Rifillo" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18506,6 +19775,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Hapi %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtro vetitë." + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18519,46 +19798,64 @@ msgid "Tile Set" msgstr "SetPllakash..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Binari i Transformimeve 3D" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Format e Përplasjes të Dukshme" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Kopjo Rrugën" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Menaxho Shabllonet e Eksportit" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy -msgid "Pressed" -msgstr "Ngarko Gabimet" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18575,16 +19872,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Emri i Nyjes:" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18592,10 +19880,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18610,8 +19898,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Ndrysho Mënyrën" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18627,6 +19916,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18653,23 +19946,26 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacionet:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -18677,10 +19973,10 @@ msgstr "" msgid "Doppler" msgstr "Vetitë:" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Binari i Vetive" +msgid "Tracking" +msgstr "Duke Paketuar" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18695,6 +19991,15 @@ msgstr "Binari i Transformimeve 3D" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18726,6 +20031,12 @@ msgstr "Duke Gjeneruar Hartat e Dritës" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18738,6 +20049,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filtrat:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Hiq Artikullin" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18749,36 +20074,42 @@ msgid "Atlas" msgstr "%s i Ri" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Fut një Pikë" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Madhësia: " #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Dyfisho Nyjet" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Dyfisho Nyjet" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Dyfisho Nyjet" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Metoda Pa Shpërqëndrime" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18788,14 +20119,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Emri i Nyjes:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Binari i Vetive" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18805,6 +20146,10 @@ msgstr "Projekti" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18813,8 +20158,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18823,12 +20169,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18884,15 +20230,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18909,18 +20263,25 @@ msgid "Portal Mode" msgstr "Luaj Skenën" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18929,15 +20290,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Metoda Pa Shpërqëndrime" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18969,45 +20321,44 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Luaj Skenën" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Emri i Nyjes:" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Metoda Pa Shpërqëndrime" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Ndrysho" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Ndrysho Mënyrën" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Ngarko të Parazgjedhur" #: scene/3d/light.cpp @@ -19019,17 +20370,31 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Binari i Transformimeve 3D" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Inspektori" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19084,11 +20449,20 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Thërritjet" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Thërritjet" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19116,7 +20490,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19143,6 +20517,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Fshi Nyjen" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19196,38 +20575,76 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Shko Pas" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "E Parazgjedhur" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupet" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Rregullo (Debug)" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Përditëso" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Projekti" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Lejo" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Duke Ruajtur Skedarin:" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -19254,6 +20671,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19292,6 +20713,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19346,6 +20771,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Hapi i Fizikës %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Krijo një Poligon" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19366,6 +20801,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19389,11 +20828,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Binari i Transformimeve 3D" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19402,7 +20836,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Hapi i Fizikës %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19451,15 +20894,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Enumeracionet:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funksionet:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Versioni Aktual:" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Pasqyrë" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Enumeracionet:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19486,6 +20961,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Duke Gjeneruar Hartat e Dritës" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19494,20 +20974,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instanco" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19528,10 +21006,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19543,6 +21023,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19577,6 +21061,11 @@ msgstr "" msgid "autorestart_" msgstr "Ruaj & Rifillo" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Ruaj & Rifillo" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19596,11 +21085,25 @@ msgstr "Shto te të preferuarat" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Ndrysho Mënyrën" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "I Balancuar" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Animacionet:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19615,10 +21118,6 @@ msgstr "Vendos Animacionin" msgid "Assigned Animation" msgstr "Shto Animacion" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19639,22 +21138,16 @@ msgid "Playback Options" msgstr "Përshkrimi i Klasës:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Luaj Skenën" +msgid "Default Blend Time" +msgstr "E Parazgjedhur" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Aktivizo tani?" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19697,10 +21190,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Shto Binarë" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19710,15 +21212,84 @@ msgstr "" msgid "Playback" msgstr "Luaj" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Ngjit Parametrat" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Fokuso Rrugën" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacionet:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Fshi Nyjen" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Enumeracionet" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Mbishkruaj" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Fshi Nyjen" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funksionet:" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Luaj Skenën" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19728,13 +21299,22 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Krijo një Folder" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Vetitë:" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19743,12 +21323,11 @@ msgid "Action Mode" msgstr "Ndrysho Mënyrën" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Shto te Grupi" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19760,6 +21339,11 @@ msgstr "" msgid "Group" msgstr "Grupet" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopjo Rrugën" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19769,6 +21353,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Zgjero të Gjitha" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19776,6 +21369,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Luaj Skenën" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Lejo" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19817,49 +21438,45 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Krijo një Folder" +msgid "Min Size" +msgstr "Madhësia: " #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Vendos Animacionin" +msgid "Clip Content" +msgstr "Konstantet" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Veglat" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokuso Rrugën" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Ndrysho Mënyrën" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Filtrat:" +msgid "Default Cursor Shape" +msgstr "Fshi Faqosjen" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19868,16 +21485,9 @@ msgid "Size Flags" msgstr "Madhësia: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Vendos Animacionin" #: scene/gui/control.cpp #, fuzzy @@ -19893,9 +21503,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Kopjo Rrugën" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19905,12 +21518,44 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Mbishkruaj" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Duhet të perdorësh një shtesë të lejuar." #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "Shkëput" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instanco" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Dyfisho Nyjet" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19921,11 +21566,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Mbyll" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Zgjidh" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Komuniteti" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19936,21 +21596,48 @@ msgid "Timers" msgstr "Koha" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Mos Ruaj" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Ndrysho Mënyrën" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Madhësia: " + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19976,6 +21663,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Karakteret e lejuar:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtro Skedarët..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtro Skedarët..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtro Skedarët..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Filtro Skedarët..." + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19985,22 +21718,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Pozicioni i Dokut" +msgid "Blink Speed" +msgstr "Luaj Skenën" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Ndrysho Mënyrën" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Hap të Fundit" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20009,15 +21760,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Krijo një Folder" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20030,6 +21772,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Gjithpërfshirës" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20037,6 +21784,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Fshi të Selektuarat" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Fshi të Selektuarat" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Fshi të Selektuarat" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Kërko" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20046,28 +21817,105 @@ msgstr "Të fundit:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Vlerë e Re:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Vlerë e Re:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Faqja: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Ndrysho" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupet" + +#: scene/gui/range.cpp +msgid "Allow Greater" msgstr "" +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Hiq Artikullin" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Koha e Hapit (sek)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Karakteret e lejuar:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopjo Rrugën" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Madhësia: " +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Zgjidh Këtë Folder" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Versioni Aktual:" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -20084,14 +21932,54 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtro Skedarët..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtro Skedarët..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Duke riemërtuar folderin:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Mbyll të Gjitha" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -20105,12 +21993,83 @@ msgstr "" msgid "Current Tab" msgstr "(Aktual)" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Krijo pika." + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folderi:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Lejo" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Lejo" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Krijo një Folder" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Thërritjet" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20118,56 +22077,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Vetëm Vetitë" +msgid "Focused" +msgstr "Fokuso Rrugën" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Format e Përplasjes të Dukshme" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Zgjero të Gjitha" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Mbishkruaj" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Vetitë e Temës" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20182,13 +22128,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Fshi Nyjen" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Metoda Pa Shpërqëndrime" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -20197,6 +22153,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20206,8 +22175,12 @@ msgstr "" msgid "Audio Track" msgstr "Shto Binarë" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20215,15 +22188,15 @@ msgstr "" msgid "Stream Position" msgstr "Pozicioni i Dokut" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" +msgstr "" + #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "Zgjidh një 'Viewport'" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" -msgstr "" - #: scene/main/http_request.cpp #, fuzzy msgid "Download File" @@ -20260,6 +22233,11 @@ msgstr "" msgid "Editor Description" msgstr "Përshkrimi:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Importo" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20290,6 +22268,34 @@ msgstr "Vendos të Shumëfishta:" msgid "Custom Multiplayer" msgstr "Vendos të Shumëfishta:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Ndrysho Mënyrën" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Hapi i Fizikës %" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Koha" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -20298,6 +22304,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Vendos të Shumëfishta:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20326,10 +22341,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20355,12 +22366,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20388,17 +22399,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Koha" +msgid "Autostart" +msgstr "Ruaj & Rifillo" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Koha" +msgid "Viewport Path" +msgstr "Fokuso Rrugën" #: scene/main/viewport.cpp msgid "" @@ -20414,6 +22421,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Mbishkruaj" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20422,6 +22442,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Duke Shkarkuar" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20432,20 +22482,50 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Lejo" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Lejo" + +#: scene/main/viewport.cpp +msgid "Object Picking" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Çaktivizo Rrotulluesin e Përditësimit" + #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy msgid "Shadow Atlas" msgstr "%s i Ri" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Binari i Transformimeve 3D" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Binari i Transformimeve 3D" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20467,15 +22547,28 @@ msgstr "Dyfisho Nyjet" msgid "Loop Mode" msgstr "Ndrysho Mënyrën" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Vlerë e Re:" +msgid "Loop Begin" +msgstr "Ndrysho Mënyrën" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Vlerë e Re:" +msgid "Loop End" +msgstr "Ndrysho Mënyrën" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20486,15 +22579,15 @@ msgstr "Funksionet:" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Inspektori" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Mbishkruaj" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20504,6 +22597,16 @@ msgstr "Fokuso Rrugën" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funksionet:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Sinjalet" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20521,29 +22624,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Ndrysho Mënyrën" +msgid "Sky Custom FOV" +msgstr "Dyfisho Nyjet" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Hap të Fundit" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Konstantet" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20551,47 +22661,66 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Animacionet:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "Duke Ruajtur Skedarin:" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "Lejo" + +#: scene/resources/environment.cpp +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtro Skedarët..." + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtro Skedarët..." #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Metoda Pa Shpërqëndrime" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +#, fuzzy +msgid "Height Max" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20600,15 +22729,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Ndrysho Mënyrën" +msgid "Exposure" +msgstr "Eksporto" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20616,19 +22741,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20636,21 +22753,25 @@ msgstr "" msgid "SS Reflections" msgstr "Fshi të Selektuarat" -#: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Zgjidh Këtë Folder" +msgid "Max Steps" +msgstr "Menaxho Shabllonet e Eksportit" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Fade Out" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20658,120 +22779,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instanco" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Animacionet:" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Ndrysho Mënyrën" +msgid "HDR Scale" +msgstr "Shfaqi të Gjitha" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20779,26 +22851,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Enumeracionet:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Konstantet" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Duke u lidhur..." #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Të fundit:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20807,6 +22895,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20825,49 +22921,62 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Luaj Skenën" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Metoda Pa Shpërqëndrime" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Shfaqi të Gjitha" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Madhësia: " + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Ndrysho Mënyrën" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Krijo një Folder" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Hapi %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Hapi %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20884,10 +22993,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20909,10 +23014,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20940,33 +23041,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "Ndrysho Mënyrën" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +#, fuzzy +msgid "Min Layers" +msgstr "Shtresa" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Shtresa" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20976,72 +23080,44 @@ msgstr "" msgid "Refraction" msgstr "Enumeracionet:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Shtresa" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Metoda Pa Shpërqëndrime" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Ndrysho Mënyrën" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21075,7 +23151,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Binari i Transformimeve 3D" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Binari i Transformimeve 3D" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Konstantet" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -21091,6 +23182,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Resursi" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21103,11 +23199,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Madhësia: " - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21121,11 +23212,6 @@ msgstr "" msgid "Max Error" msgstr "Pasqyrë" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Krijo një Poligon" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21138,6 +23224,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21146,36 +23244,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Hiq Poligonin Dhe Pikën" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Hiq Artikullin" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Luaj Skenën" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Luaj Skenën" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Ndrysho Tipin e %s" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Ndrysho Tipin e %s" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Editor" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Shto te të preferuarat" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21206,6 +23340,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21228,16 +23374,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Hiq Artikullin" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Duke Ruajtur Skedarin:" #: scene/resources/sky.cpp #, fuzzy @@ -21245,43 +23389,28 @@ msgid "Ground" msgstr "Grupet" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Hiq Artikullin" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21293,10 +23422,6 @@ msgstr "" msgid "Expand Margin" msgstr "Zgjero të Gjitha" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21305,10 +23430,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21325,10 +23446,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21348,15 +23465,30 @@ msgstr "Ngarko Gabimet" msgid "Base Texture" msgstr "Ndrysho Tipin e %s" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Faqja: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Ndrysho Mënyrën" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Luaj Skenën" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Luaj Skenën" + #: scene/resources/texture.cpp #, fuzzy msgid "Base" @@ -21367,11 +23499,29 @@ msgstr "Ndrysho Tipin e %s" msgid "Current Frame" msgstr "Lëviz të Preferuarën Lartë" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Luaj Skenën" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Mbyll Skenën" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "E Parazgjedhur" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21408,6 +23558,16 @@ msgstr "Ndrysho Tipin e %s" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Menaxho Shabllonet e Eksportit" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "E Parazgjedhur" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21421,6 +23581,16 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Thërritjet" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Skenë" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21439,10 +23609,30 @@ msgstr "E Parazgjedhur" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21482,11 +23672,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21498,7 +23688,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21517,12 +23707,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Tejkalo" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21541,19 +23732,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resursi" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21589,7 +23772,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Madhësia: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -21597,12 +23780,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Luaj Skenën" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21611,7 +23789,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Tejkalo" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21624,17 +23802,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Koha" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -21654,13 +23828,31 @@ msgid "Channel Disable Time" msgstr "Ndrysho Tipin e %s" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Shto te të preferuarat" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Konstantet" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21674,19 +23866,91 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Madhësia: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "E Parazgjedhur" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "E Parazgjedhur" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Format e Përplasjes të Dukshme" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Format e Përplasjes të Dukshme" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Format e Përplasjes të Dukshme" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Format e Përplasjes të Dukshme" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Format e Përplasjes të Dukshme" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21721,6 +23985,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtro Skedarët..." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -21875,7 +24144,7 @@ msgstr "Metoda Pa Shpërqëndrime" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Hap" #: servers/visual_server.cpp @@ -22020,5 +24289,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index f71441418c8..e362f08c9bd 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -22,6 +22,61 @@ msgstr "" "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.9-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Клип Изнад" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Тренутна Сцена" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Укључи" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Режим померања" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Остави дебагер отвореним" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Величина ивице:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Величина ивице:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -32,10 +87,102 @@ msgstr "Заслон оператор." msgid "Window" msgstr "Нов Прозор" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Пиксели Оквира" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Укљ./Искљ. режим целог екрана" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Велика слова" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Позиција панела" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Величина:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Уредник" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Анимациони чвор" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Мета" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale чвор" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Слика физике %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Грешка" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Грешка при чувању" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Грешка при чувању" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -64,9 +211,21 @@ msgstr "Вучење: ротација" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Промени векторску функцију" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -93,6 +252,10 @@ msgstr "Страна:" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -102,25 +265,68 @@ msgstr "Повежи" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Нацртани објекти" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Омогући Слојевито Обмотавање" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Мрежни Осматрач" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Име кореног нода" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Повежи" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Тип трансформације" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -169,6 +375,16 @@ msgstr "Неважећи аргументи ка конструкту '%s'" msgid "On call to '%s':" msgstr "На позиву за '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Статус" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -210,10 +426,169 @@ msgstr "Обриши одабрано" msgid "Use Single Quotes" msgstr "Нова Једна Плочица" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +#, fuzzy +msgid "Device" +msgstr "Уређаји" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "сви" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Верзија:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Заједница" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Поставке" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Претрага" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Дугме" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Константан" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Инспектор" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Миш Дугме Индекс" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Поставке" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Залепи релативно" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Брзина (FPS):" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Axis" +msgstr "Осе" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Ново име:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Индекс:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Радња" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Промени" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Синхронизуј промене скриптица" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Лево-Десно" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Велика слова" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Број линије:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -229,10 +604,12 @@ msgstr "Конфигурација лепљења" msgid "Project Settings Override" msgstr "Поставке пројекта" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Име" @@ -429,18 +806,20 @@ msgstr "Цртач:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Филтери..." -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -470,7 +849,7 @@ msgstr "Осматрач" msgid "Max Functions" msgstr "Промени векторску функцију" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Постави правоугаони регион" @@ -544,17 +923,28 @@ msgstr "Тачке" msgid "Resource" msgstr "Ресурс" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: core/resource.cpp #, fuzzy -msgid "Resource Path" -msgstr "Путања Ресурса" +msgid "Local To Scene" +msgstr "Затвори сцену" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Пут" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Извор" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Синхронизуј промене скриптица" + #: core/translation.cpp editor/project_settings_editor.cpp #, fuzzy msgid "Locale" @@ -569,7 +959,7 @@ msgstr "Тестирање" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "Б" @@ -601,7 +991,7 @@ msgstr "ЕиБ" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -674,8 +1064,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Скала:" @@ -693,7 +1088,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1009,8 +1404,10 @@ msgstr "Уредник" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Анимација" @@ -1169,6 +1566,8 @@ msgstr "Помери кључеве" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Трансформација" @@ -1606,7 +2005,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Одлаже сигнал, памти га у ред и пали га само за време чекања." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Једном" @@ -1794,13 +2193,6 @@ msgstr "" msgid "Dependencies" msgstr "Зависности" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Пут" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависности:" @@ -1939,11 +2331,10 @@ msgid "Lead Developer" msgstr "Главни девелопер" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp #, fuzzy -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "Менаџер пројекта" #: editor/editor_about.cpp @@ -2308,7 +2699,9 @@ msgid "Remove Autoload" msgstr "Обриши аутоматско учитавање" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Укључи" @@ -2832,8 +3225,11 @@ msgstr "Режим Игре:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Режим инспекције" @@ -2853,6 +3249,16 @@ msgstr "Тренутна верзија:" msgid "Current Path" msgstr "Тренутно:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Прикажи сакривене датотеке" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Натраг" @@ -2873,7 +3279,8 @@ msgstr "Прикажи сакривене датотеке" msgid "Toggle Favorite" msgstr "Прикажи омиљене" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Промени режим" @@ -3006,6 +3413,8 @@ msgid "Theme Properties" msgstr "Особине Теме" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Боја" @@ -3139,15 +3548,19 @@ msgid "Method" msgstr "Методе" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Сигнали" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Константан" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Особине" @@ -3162,6 +3575,36 @@ msgstr "Особине" msgid "Property:" msgstr "Особина:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Вредност" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Методе" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Провери Предмет" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Предмет проверен" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Позиви цртања" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Покрени" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3957,7 +4400,7 @@ msgstr "Особине" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Онемогућено" @@ -4005,7 +4448,7 @@ msgstr "" msgid "Dock Position" msgstr "Позиција панела" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Режим без сметње" @@ -4689,7 +5132,10 @@ msgstr "Измени тему..." msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Layer" msgstr "Лајер" @@ -4818,11 +5264,26 @@ msgstr "Пребаци у %s" msgid "New %s" msgstr "Нов %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Промени Тип" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Додај ресурс" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Измени тему..." + #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy msgid "New Script" @@ -4968,7 +5429,7 @@ msgstr "Боја" msgid "Accent Color" msgstr "Одабери боју" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -5044,11 +5505,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm дијалог" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Прикажи сакривене датотеке" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -5102,16 +5558,16 @@ msgstr "" msgid "Highlighting" msgstr "Смерови" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Изтицање Синтаксе" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -5126,21 +5582,14 @@ msgid "Indent" msgstr "Увучи лево" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Type" msgstr "Врста" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Величина:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Аутоматско увлачење" @@ -5150,12 +5599,12 @@ msgstr "Аутоматско увлачење" msgid "Convert Indent On Save" msgstr "Претвори увучени ред у размаке" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Позиви цртања" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Позиви цртања" @@ -5166,11 +5615,11 @@ msgstr "Позиви цртања" msgid "Navigation" msgstr "Направи навигациону мрежу" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -5191,7 +5640,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Број линије:" @@ -5286,7 +5735,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5399,7 +5848,7 @@ msgstr "МапаМреже Боји" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "МапаМреже Боји" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5643,7 +6092,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Пун Правоугаоник" @@ -5679,8 +6130,7 @@ msgstr "Обриши тачку" msgid "Editor SSL Certificates" msgstr "Поставке уредника" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Менаџер пројекта" @@ -5854,6 +6304,11 @@ msgstr "Потражи Ретултате" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "Држи Ctrl да испустиш Узимача. Држи Shift да испустиш општи потпис." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Раван0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Одабери чвор/ове за увоз" @@ -7446,8 +7901,8 @@ msgid "Future" msgstr "Будућност" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Дубина" @@ -7539,6 +7994,7 @@ msgid "Immediate" msgstr "Непосредан" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Sync" msgstr "Усклади" @@ -7549,6 +8005,8 @@ msgid "At End" msgstr "На Крај" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp #, fuzzy msgid "Travel" msgstr "Путуј" @@ -7650,6 +8108,7 @@ msgid "Fade Out (s):" msgstr "Нестанак (сек.):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Мешање" @@ -7769,7 +8228,7 @@ msgstr "Измени филтере чвора" msgid "Filters..." msgstr "Филтери..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7950,12 +8409,12 @@ msgstr "Лиценса (Z-A)" msgid "First" msgstr "Први" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "Претходни таб" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Следеће" @@ -9167,6 +9626,7 @@ msgid "Create Outline" msgstr "Направи ивице" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9768,18 +10228,21 @@ msgstr "Уредник UV 2Д полигона" msgid "Polygon 2D UV Editor" msgstr "Уредник UV 2Д полигона" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp #, fuzzy msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Помери тачку" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Полигон->UV" @@ -9879,6 +10342,7 @@ msgstr "Поставке" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Залепи" @@ -10381,7 +10845,8 @@ msgstr "Везе са методом:" msgid "Source" msgstr "Извор" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Target" msgstr "Мета" @@ -10431,6 +10896,7 @@ msgid "Convert Case" msgstr "Конвертуј слова" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Велика слова" @@ -10638,7 +11104,8 @@ msgid "Create physical bones" msgstr "Направи навигациону мрежу" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp #, fuzzy msgid "Skeleton" msgstr "Синглетон" @@ -10657,7 +11124,7 @@ msgstr "Покрени" msgid "Orthogonal" msgstr "Ортогонална пројекција" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Перспективна пројекција" @@ -10758,7 +11225,7 @@ msgstr "Види трансформацију равни." msgid "None" msgstr "<Ниједан>" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Режим ротације" @@ -11039,7 +11506,7 @@ msgstr "Није пронађен чврст под где ће се одаби msgid "Use Local Space" msgstr "Режим скалирања (R)" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Користи лепљење" @@ -11456,6 +11923,9 @@ msgid "Speed:" msgstr "Брзина (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp #, fuzzy msgid "Loop" msgstr "Циклус" @@ -12042,15 +12512,6 @@ msgstr "Преписке" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Промени Тип" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -12437,6 +12898,7 @@ msgstr "Одабери претходни облик, под-плочицу, и #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Режим ротације" @@ -12445,7 +12907,7 @@ msgstr "Режим ротације" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -13149,7 +13611,8 @@ msgstr "Тачке" msgid "Fragment" msgstr "Део" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp #, fuzzy msgid "Light" msgstr "десно" @@ -14119,6 +14582,11 @@ msgstr "Путања не постоји." msgid "Export templates for this platform are missing/corrupted:" msgstr "Извозни шаблони за ову платформу или нису пронађени или су искварене:" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Извези пројекат" + #: editor/project_export.cpp #, fuzzy msgid "Presets" @@ -14136,11 +14604,6 @@ msgid "" msgstr "" "Ако је означено, поставке ће бити омогућене за коришћење у један-клик развој." -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Извези пројекат" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ресурси" @@ -14205,7 +14668,8 @@ msgstr "Покрени скриптицу" msgid "GDScript Export Mode:" msgstr "Режим извоза:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Text" @@ -14623,6 +15087,13 @@ msgstr "" "пројектима?\n" "Ово може потрајати." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Менаџер пројекта" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -14793,11 +15264,6 @@ msgstr "Додај Догађај Улазне Радње" msgid "All Devices" msgstr "Сви Уређаји" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Device" -msgstr "Уређаји" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -14862,11 +15328,6 @@ msgstr "X Дугме 2" msgid "Joypad Axis Index:" msgstr "Џојпад Оса Индекс:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Axis" -msgstr "Осе" - #: editor/project_settings_editor.cpp #, fuzzy msgid "Joypad Button Index:" @@ -15050,12 +15511,7 @@ msgstr "Мапа Улаза" msgid "Action:" msgstr "Радња:" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Радња" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp #, fuzzy msgid "Deadzone" msgstr "Мртва-зона" @@ -15285,7 +15741,9 @@ msgstr "Ако је постављен, бројач се рестартује msgid "Initial value for the counter" msgstr "Иницијална вредност бројача" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Step" msgstr "Корак:" @@ -16195,7 +16653,7 @@ msgid "Monitor" msgstr "Монитор" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp #, fuzzy msgid "Value" msgstr "Вредност" @@ -16225,6 +16683,12 @@ msgstr "Укупно:" msgid "Export list to a CSV file" msgstr "Извези листу у CSV фајл" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Resource Path" +msgstr "Путања Ресурса" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp #, fuzzy @@ -16309,7 +16773,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Промени AudioStreamPlayer3D Угао Емитовања" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -16323,14 +16787,17 @@ msgstr "Промени FOV Камере" msgid "Change Camera Size" msgstr "Проемени Велићину Камере" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Помери тачку" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -16533,18 +17000,13 @@ msgstr "Анимациони чвор" msgid "Crash Handler" msgstr "Постави дршку" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Синхронизуј промене скриптица" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "Постави MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -16617,12 +17079,14 @@ msgid "Display" msgstr "Прикажи нормалу" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -16630,20 +17094,6 @@ msgstr "" msgid "Height" msgstr "десно" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Пиксели Оквира" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Укљ./Искљ. режим целог екрана" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -16676,10 +17126,6 @@ msgstr "Усклади" msgid "Use V-Sync" msgstr "Користи лепљење" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -16688,7 +17134,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Укључи" @@ -16707,11 +17161,6 @@ msgstr "Ибор рама" msgid "Energy Saving" msgstr "Грешка при чувању" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Остави дебагер отвореним" - #: main/main.cpp msgid "Threads" msgstr "" @@ -16745,11 +17194,6 @@ msgstr "Заједница" msgid "Physics FPS" msgstr "Слика физике %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Слика физике %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -16783,7 +17227,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Ибор рама" #: main/main.cpp @@ -16794,10 +17238,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -16861,14 +17301,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Филтери..." -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Боја" #: main/main.cpp @@ -16953,6 +17393,7 @@ msgid "Main Loop Type" msgstr "Промени Тип" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -16974,7 +17415,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Натраг" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Лепи за Стране Чвора" @@ -17020,24 +17461,33 @@ msgstr "Промени Спољашњи Опсег Торуса" msgid "Operation" msgstr "Опција" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Анимациони чвор" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Анимациони чвор" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Анимациони чвор" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Конвертуј слова" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -17045,10 +17495,12 @@ msgstr "Промене материјала" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr " Опсег:" @@ -17063,11 +17515,20 @@ msgstr "Аргументи Главне Сцене" msgid "Rings" msgstr "Упозорење" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Гладак корак" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Покажи водиче" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -17082,6 +17543,13 @@ msgstr "Промени Спољашњи Опсег Торуса" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Полигон->UV" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -17090,6 +17558,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Налепи Чворове" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -17108,21 +17581,89 @@ msgstr "" msgid "Path Rotation" msgstr "Насумична ротација:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Направи кости" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Трајан" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Одабери Одстојање:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Насумична ротација:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Анимациони чвор" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Промена Трансформације" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Додај инстанцу" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Покажи мрежу" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Користи лепљење" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Складиштење датотеке:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Учитај ресурс" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Синглетон" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Предметак" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Освежи" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -17190,14 +17731,20 @@ msgstr "Онемогућен GDNative Singleton" msgid "Libraries: " msgstr "Библиотеке:" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Име Класе:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Име Скрипте:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Фокусирај пут" #: modules/gdnative/register_types.cpp #, fuzzy @@ -17309,6 +17856,180 @@ msgstr "Извези Mesh Library" msgid "Export GLTF..." msgstr "Извоз" +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Поглед позади" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Офсет мреже:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Компоненте" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Формат" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Количина:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "МиБ" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Микс" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Додај инстанцу" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Анализирање геометрије..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Поглед позади" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Уобичајено" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Сви Уређаји" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Величина:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Линеаран" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Боја" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Промени" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Изпеци МапеСенчења" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Промене материјала" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Промени оца" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Платформа" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Превод" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Ротације корака:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Измењиа Деца" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Помери тачку" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -17318,10 +18039,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "TimeSeek чвор" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Нови Корен Сцене" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Фокус на центар" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Помери тачку" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -17330,7 +18066,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Скаларни опреатор." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Верзија:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Верзија:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "десно" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Чвор" @@ -17354,6 +18138,16 @@ msgstr "Мрежа" msgid "Materials" msgstr "Промене материјала" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Пут сцене:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Име кореног нода" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -17398,18 +18192,49 @@ msgstr "Одабери Чвор" msgid "Animations" msgstr "Анимације" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Покажи кости" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Слика физике %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Изпеци МапеСенчења" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Поглед испред" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Средина" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Средина" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Средина" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -17624,12 +18449,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Офсет:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -17647,11 +18478,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -17743,6 +18574,15 @@ msgstr "Анализирање геометрије..." msgid "Done!" msgstr "Готово!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Насумична величина:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -17751,6 +18591,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Офсет мреже:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -17768,13 +18613,58 @@ msgstr "Перспективна пројекција" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Име" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Поставке" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Опис" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Постави Врсту Променљиве" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Постави Врсту Променљиве" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Статус" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -17827,13 +18717,6 @@ msgstr "Преоптерећење наслаге са дубином насла msgid "Visual Script" msgstr "Потражи VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Промени векторску функцију" - #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Signal Arguments" @@ -18190,6 +19073,7 @@ msgid "Edit Member" msgstr "Чланови" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Постави правоугаони регион" @@ -18198,6 +19082,11 @@ msgstr "Постави правоугаони регион" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Покретљива" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -18300,6 +19189,13 @@ msgstr "Режим Увећања" msgid "Basic Type" msgstr "Промени Тип" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Копирај Путању Чвора" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -18307,7 +19203,17 @@ msgstr "Измени име Аргумента" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Учитај уобичајено" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Важећа слова:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Режим Увећања" #: modules/visual_script/visual_script_func_nodes.cpp @@ -18372,11 +19278,6 @@ msgstr "Додели" msgid "Get %s" msgstr "Повуци %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Индекс:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -18421,6 +19322,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Име" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -18509,6 +19415,10 @@ msgstr "" msgid "SubCall" msgstr "Позиви цртања" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -18569,6 +19479,11 @@ msgstr "Слика физике %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Цртај полчице" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -18597,6 +19512,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -18607,9 +19526,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Очисти IK ланац" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Време:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -18638,6 +19562,11 @@ msgstr "" msgid "Visibility State" msgstr "Укљ/Искљ Видљивост" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Покушај поново" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -19523,6 +20452,60 @@ msgstr "" "СпрајтРамови ресурс мора бити креиран или поставњен у \"Рамови\" особини да " "би АнимациониСпрајт приказао фрејмове." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Слика %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Скала:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Покрени" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Средина" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Офсет:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Монитор" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Монитор" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -19533,24 +20516,32 @@ msgstr "Преписке" msgid "Space Override" msgstr "Преписке" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Број генерисаних тачака:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Додај инстанцу" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Преглед" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Линеаран" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -19561,8 +20552,8 @@ msgstr "Додај звучни бас" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Отвори распоред звучног баса" +msgid "Override" +msgstr "Преписке" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -19583,10 +20574,11 @@ msgid "Pitch Scale" msgstr "Скала:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Покрени" +msgid "Autoplay" +msgstr "Укљ./Искљ. аутоматско покретање" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -19594,7 +20586,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Одабери Одстојање:" @@ -19624,13 +20617,29 @@ msgstr "Копирај позу" msgid "Anchor Mode" msgstr "Режим инспекције" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Ротације корака:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Тренутно:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Увеличај" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 прозор" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Режим померања" @@ -19639,38 +20648,62 @@ msgstr "Режим померања" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Гладак корак" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Постави дршку" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Постави дршку" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Постави дршку" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Гладак корак" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Офсет:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Офсет:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Офсет:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Постави дршку" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Позиви цртања" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Позиви цртања" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Постави дршку" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Мешање2 чвор" @@ -19680,29 +20713,65 @@ msgstr "Мешање2 чвор" msgid "Light Mode" msgstr "Поглед с десна" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Честице" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Честице" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Укљ/Искљ Видљивост" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Укљ/Искљ Видљивост" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Попуни" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Попуни" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Прикажи центар" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "десно" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -19727,6 +20796,11 @@ msgstr "" "Размотри додавање СударнихОблика2Д или СударнихМногоуглова2Д као деце да " "дефинишеш његов облик." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Одабери плочицу" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "" @@ -19756,6 +20830,19 @@ msgstr "" msgid "Build Mode" msgstr "Режим Мерења" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Онемогућено" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Направи навигациони полигон" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -19799,6 +20886,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Поставке" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Количина:" @@ -19808,16 +20902,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Након-Обраде" +msgid "One Shot" +msgstr "OneShot чвор" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Скала:" +msgid "Preprocess" +msgstr "Након-Обраде" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -19841,11 +20935,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Погледај бр. слика у секунди (FPS)" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Пројекти" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -19861,8 +20966,10 @@ msgstr "" msgid "Texture" msgstr "Текст" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -19874,9 +20981,19 @@ msgstr "Маска емисије" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Извор емисије: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Прикажи справице" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Формат" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -19902,7 +21019,8 @@ msgid "Initial Velocity" msgstr "Велика слова" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -19939,12 +21057,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Боја" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -19982,16 +21094,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Чвор" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Чвор" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Онемогућено" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -20000,11 +21128,11 @@ msgstr "" msgid "Initial Offset" msgstr "Велика слова" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -20016,44 +21144,41 @@ msgid "" msgstr "" "Текстура са обликом светла мора бити снабдевена у \"Текстура\" особини." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Уредник" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Регион текстуре" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Промени" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Ротирај полигон" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Проемени Велићину Камере" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Лајер" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -20062,28 +21187,33 @@ msgid "Shadow" msgstr "Шејдер" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Поглед позади" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Измени Филтер" +msgid "Gradient Length" +msgstr "Нагиб Измењен" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Филтери..." #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Филтрирај методе" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Затвори" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Режим Мерења" @@ -20106,6 +21236,11 @@ msgstr "" msgid "Width Curve" msgstr "Подели Криву" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Уобичајено" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -20139,24 +21274,40 @@ msgstr "Режим ротације" msgid "End Cap Mode" msgstr "Режим лепљења:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Преименовање директоријума:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Велика слова" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Повезивање не успешно" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -20188,12 +21339,22 @@ msgstr "Одабери Одстојање:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Промени Спољашњи Опсег Торуса" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Тачке" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -20221,12 +21382,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Ротације корака:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Ротација за %s степени." @@ -20241,21 +21398,66 @@ msgstr "Константан" msgid "Global Rotation Degrees" msgstr "Ротација за %s степени." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Насумична величина:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Сачувај Глобалну Трансформу" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Залепи релативно" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Офсет:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Користи Лествично Лепљење" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "На Крај" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp #, fuzzy msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ПаралаксСлој чвор само ради кад је дете од ПаралаксПозадина чвора." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Радња" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Огледало" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -20294,11 +21496,17 @@ msgstr "" "Честице2Д анимација захтева корићење ПозориштеПредметМатеријала са " "омогућеном \"Анимација Честица\"." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Режим извоза:" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Подели Криву" @@ -20313,6 +21521,20 @@ msgstr "ПутањаПраћења2Д само ради кад је дете П msgid "Unit Offset" msgstr "Офсет мреже:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Офсет:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Офсет:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -20323,12 +21545,22 @@ msgid "Layers" msgstr "Лајер" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Велика слова" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Велика слова" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Промени векторску функцију" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -20372,15 +21604,40 @@ msgstr "десно" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Направи чвор" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Трајан" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Одабери боју" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Паметно Лепљење" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Брзина (FPS):" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -20389,42 +21646,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Изворна мрежа:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Постави дршку" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Слика физике %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Платформа" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Формат" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Цртач:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Локал" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Анимациони чвор" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Неважеће име." + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Анимациони чвор" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Анимациони чвор" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Велика слова" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Ротација за %s степени." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Регион текстуре" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Преименовање директоријума:" +msgid "Vertex Colors" +msgstr "Тачке" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -20437,23 +21749,46 @@ msgid "Gizmo Extents" msgstr "Прикажи справице" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Анимациони чвор" +msgid "Cast To" +msgstr "Направи чвор" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp #, fuzzy msgid "Path property must point to a valid Node2D node to work." msgstr "Путања особина мора показивати ка важећем Чвор2Д чвор да би радила." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Обриши тачку" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Следећа скриптица" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Рестартовање (сек.):" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -20486,6 +21821,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Слика %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Филтрирај скрипте" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -20504,51 +21849,70 @@ msgstr "TileSet..." #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Проемени Велићину Камере" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Трансформација" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Велика слова" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Прикажи центар" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Y Sort" +msgstr "Сортирање" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "Анимациони чвор" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Compatibility Mode" +msgstr "Режим извоза:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Карактеристике" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Анимациони чвор" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Анимациони чвор" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Очисти Трансформацију" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Формат" +msgid "Shape Centered" +msgstr "Лепи за Сидро Чвора" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Поставке" +msgid "Shape Visible" +msgstr "Прикажи Сакривене" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -20570,17 +21934,8 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Ресетуј јачину баса" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Ресетуј јачину баса" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Постави Јединствено Име" #: scene/3d/arvr_nodes.cpp #, fuzzy @@ -20588,10 +21943,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera мора имати ARVROrigin члан као родитеља." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -20611,7 +21966,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Само сидра" #: scene/3d/arvr_nodes.cpp @@ -20632,6 +21987,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin захтева ARVRCamera дете чвор." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Насумична величина:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -20660,34 +22020,38 @@ msgstr "Боје емисије" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Боје емисије" +msgid "Degrees" +msgstr "Ротација за %s степени." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Анимација" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "Б" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Измени дужину анимације" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Особине Трака" +msgid "Tracking" +msgstr "Паковање" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -20702,6 +22066,16 @@ msgstr "Очисти Трансформацију" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Под-стабло" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -20736,6 +22110,13 @@ msgstr "Генерисање осног поравнаног граничнио msgid "Done" msgstr "Готово!" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Прикажи справице" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -20748,6 +22129,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Филтери..." + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Боја" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -20760,38 +22155,43 @@ msgstr "Нов Атлас" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Прикажи околину" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Генерална" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Сними од пиксела" +msgid "Max Size" +msgstr "Величина:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Карактеристике" +msgid "Custom Sky" +msgstr "Направи чвор" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Ротација за %s степени." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Направи чвор" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Помери звучни ефекат" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Увучи десно" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Направи навигациону мрежу" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -20802,14 +22202,24 @@ msgstr "" msgid "Light Data" msgstr "десно" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Име чвора:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Особине Трака" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -20819,6 +22229,11 @@ msgstr "Пројекат" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Офсет мреже:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -20828,8 +22243,9 @@ msgstr "Најближи" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -20840,15 +22256,15 @@ msgstr "Постави дршку" msgid "Clip To" msgstr "Клип Изнад" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Обрни Хоризонтално" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Карактеристике" + #: scene/3d/collision_object.cpp #, fuzzy msgid "" @@ -20929,17 +22345,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Маска емисије" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Прикажи справице" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Тачке емисије:" +msgid "Ring Radius" +msgstr "Маска емисије" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Промени Унутрашњи Опсег Торуса" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Ротирај полигон" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Упозорење" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -20955,20 +22382,28 @@ msgstr "Обрни Хоризонтално" msgid "Portal Mode" msgstr "Режим извоза:" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Уреди филтере" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Динамичка Библиотека" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -20978,15 +22413,6 @@ msgstr "Динамичка Библиотека" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Направи навигациону мрежу" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -21025,21 +22451,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Одабери боју" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Режим ротације" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Ресетуј јачину баса" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -21048,24 +22471,26 @@ msgstr "Смерови" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Режим без сметње" +msgid "Blend Splits" +msgstr "Времена мешања:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Дубина" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Шејдер" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Учитај уобичајено" #: scene/3d/light.cpp @@ -21078,17 +22503,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Трансформација прекинута." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Инспектор" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Тестирање" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "(игнориши)" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -21151,11 +22592,21 @@ msgstr "" "Честице анимација захтева коришћење ПросторногМатеријала чије је Режим " "ОгласнеТабле постављен као \"Честице ОгласнеТабле\"." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Укљ/Искљ Видљивост" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Позиви цртања" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Позиви цртања" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -21192,8 +22643,8 @@ msgstr "Осе" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Цртај полчице" +msgid "Body Offset" +msgstr "Офсет:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -21219,6 +22670,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Обриши Чворове" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -21276,39 +22732,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Натраг" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Измена Корена Уживо:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Уобичајено" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Групе" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr " Опсег:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Дебагер" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Режим ротације" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Офсет мреже:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Пројекат" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Укључи лепљење" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Одабери боју" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Боје емисије" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Увучи десно" #: scene/3d/remote_transform.cpp #, fuzzy @@ -21337,6 +22836,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -21376,6 +22879,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -21431,6 +22938,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Слика физике %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Направи навигациони полигон" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -21453,6 +22970,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -21480,11 +23001,6 @@ msgstr "" "Промене величине МекогТела ће бити преписане од стране фитичког мотора током " "рада." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Сачувај Глобалну Трансформу" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -21494,7 +23010,16 @@ msgstr "" msgid "Gizmo" msgstr "Прикажи справице" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Слика физике %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -21551,16 +23076,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Одвојеност:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Точкић Горе." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Промени векторску функцију" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Постави правоугаони регион" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Грешка" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Одвојеност:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -21591,6 +23148,11 @@ msgstr "Додатни аргументи позива:" msgid "Baked Light" msgstr "Изпеци МапеСенчења" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -21599,22 +23161,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Одабери Одстојање:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Одабери Одстојање:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -21642,11 +23200,13 @@ msgid "" msgstr "СветскоОкружење је занемарено." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Главна Сцена" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -21660,6 +23220,11 @@ msgstr "Вредност" msgid "Auto Triangles" msgstr "Укљ./Искљ. Троуглове" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Укљ./Искљ. Троуглове" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -21698,6 +23263,11 @@ msgstr "X-Fade време (сек.):" msgid "autorestart_" msgstr "Аутоматско рестартовање:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Аутоматско рестартовање:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -21718,11 +23288,26 @@ msgstr "Додај улазни порт" msgid "Xfade Time" msgstr "X-Fade време (сек.):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Офсет мреже:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Лево-Десно" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Постави аутоматски напредак" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Напредне Поставке" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -21737,11 +23322,6 @@ msgstr "Анимација" msgid "Assigned Animation" msgstr "Додај анимацију" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Укљ./Искљ. аутоматско покретање" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -21762,22 +23342,16 @@ msgid "Playback Options" msgstr "Опис:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Покрени сцену" +msgid "Default Blend Time" +msgstr "Уобичајено" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Радња" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -21828,10 +23402,20 @@ msgstr "Анимационо дрво није важеће." msgid "Tree Root" msgstr "Направи корени чвор:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Налепи анимацију" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Додај нову траку" + #: scene/animation/animation_tree_player.cpp #, fuzzy msgid "This node has been deprecated. Use AnimationTree instead." @@ -21842,16 +23426,88 @@ msgstr "Овај члан је застарео. Користи AnimationTree к msgid "Playback" msgstr "Покрени" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Налепи параметре" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Извези пројекат" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Анимација" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Нула" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Име кореног нода" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Направи кости" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Анимациони чвор" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Преписке" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Промени оца Чвору" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Промени векторску функцију" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Покрени сцену" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Мета" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Задржи однос" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -21862,15 +23518,24 @@ msgstr "Одабери режим" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Обрни Хоризонтално" +msgid "Horizontal" +msgstr "Хоризонтално:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Обрни Вертикално" +msgid "Vertical" +msgstr "Вертикално:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Прикажи центар" #: scene/gui/base_button.cpp #, fuzzy @@ -21878,12 +23543,11 @@ msgid "Action Mode" msgstr "Режим инспекције" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Дугме" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -21896,6 +23560,11 @@ msgstr "Пречице" msgid "Group" msgstr "Групе" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Копирај пут" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -21905,6 +23574,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Прошири све" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Горе Лево" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -21916,6 +23595,36 @@ msgstr "" "LMB: Постави боју\n" "RMB: Уклони поставку" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Измени полигон" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Одабери режим" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Режим инспекције" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Одложен" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Поставке" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Прикажи Сакривене" + #: scene/gui/color_picker.cpp #, fuzzy msgid "Pick a color from the editor window." @@ -21972,50 +23681,46 @@ msgstr "Само сидра" msgid "Grow Direction" msgstr "Смерови" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Хоризонтално:" +msgid "Min Size" +msgstr "Величина ивице:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Вертикално:" +msgid "Pivot Offset" +msgstr "Офсет мреже:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Насумична ротација:" +msgid "Clip Content" +msgstr "Константан" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Алати" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Фокусирај пут" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Измени полигон" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Локални Пробирачи" +msgid "Default Cursor Shape" +msgstr "Учитај уобичајен бас распоред." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -22025,17 +23730,8 @@ msgstr "Величина:" #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Обрни Хоризонтално" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Обрни Вертикално" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Одабери режим" #: scene/gui/control.cpp #, fuzzy @@ -22052,9 +23748,13 @@ msgid "Dialog" msgstr "XForm дијалог" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Копирај пут" +msgid "Autowrap" +msgstr "Ауто-Учитавање" #: scene/gui/dialogs.cpp #, fuzzy @@ -22066,15 +23766,50 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Преписке" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Мора се користити важећа екстензија." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Ископчати" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Офсет мреже:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Одабери Одстојање:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Увеличај" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Увеличај" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Умањи" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Покажи кости" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -22084,11 +23819,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Укључи лепљење" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Покажи кости" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Одабери" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Заједница" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Запремина" @@ -22100,21 +23850,50 @@ msgid "Timers" msgstr "Време:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Ресетуј увеличање" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Испуни одабрано" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Тестирање" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Насумична величина:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Поглед испред" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -22141,6 +23920,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Важећа слова:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Контекстуална помоћ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Филтрирај датотеке..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Филтрирај датотеке..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Пречице" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Филтрирај датотеке..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Само одабрано" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -22152,23 +23979,41 @@ msgid "Placeholder" msgstr "Учитај као Месточувца" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Учитај као Месточувца" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Постави крајњу позицију криве" +msgid "Blink Speed" +msgstr "Брзина (FPS):" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Лево-Десно" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Средина" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Постави правоугаони регион" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -22178,15 +24023,6 @@ msgstr "Постави дршку" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Направи нови хоризонтални водич" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -22200,6 +24036,11 @@ msgstr "" msgid "Popup" msgstr "Попуни" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Закључно" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -22211,6 +24052,30 @@ msgstr "" "popup*() функција. Чинити их видљивим за измену је добро, али ће се сакрити " "након покретања." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Центрирај одабрано" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "МапаМреже Обриши Одабир" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Центрирај одабрано" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Тражи" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -22222,30 +24087,110 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" "Ако је \"Експ Измена\" омогућена, \"Најмања Вредност\" мора бити већа од 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Задржи однос" +msgid "Min Value" +msgstr "Ново име:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Вредност" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Страна:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Уреди" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Групе" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Обриши ставке класе" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Пиксели Оквира" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Режим инспекције" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Аутоматско увлачење" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Времена мешања:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Крај" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Важећа слова:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Копирај пут" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Величина:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Боји Тежине Костура" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Само одабрано" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Тренутна верзија:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -22267,15 +24212,59 @@ msgstr "" "Користи контејнер као дете (ВКутија, ХКутија, итд.), или Контролу и подеси " "ручно произвољну најмању величину." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Попуни површину" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Хоризонтално:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Филтрирај датотеке..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Одабери боју" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Преименовање директоријума:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Предметак" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Наставак" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Офсет мреже:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Умањи све" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -22290,12 +24279,87 @@ msgstr "" msgid "Current Tab" msgstr "Тренутно:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Прикажи Сакривене" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Звучни бас, превуците и испустите за преуређивање." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Белешке" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Прескочи тачке-прекида" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Пресавији линију" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Укључи" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Укључи" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Вертикално:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Хоризонтално:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Позиви цртања" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Откључај Чвор" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -22303,59 +24367,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Регион текстуре" +msgid "Focused" +msgstr "Фокусирај пут" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Онемогућено" +msgid "Click Mask" +msgstr "Анимациони чвор" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Прошири све" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "Регион текстуре" +msgid "Over" +msgstr "Препиши" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Корак преко" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Особине Теме" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -22370,12 +24418,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Велика слова" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Ротација за %s степени." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Средина Лево" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Анимациони чвор" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -22386,6 +24446,21 @@ msgstr "" msgid "(Other)" msgstr "(Остатак)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Прикажи Сакривене" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Онемогућено" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Направи корени чвор:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -22395,8 +24470,12 @@ msgstr "" msgid "Audio Track" msgstr "Додај нову траку" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -22404,14 +24483,14 @@ msgstr "" msgid "Stream Position" msgstr "Постави почетну позицију криве" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "1 прозор" +msgid "Stretch Shrink" +msgstr "Одабери режим" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "1 прозор" #: scene/main/http_request.cpp @@ -22451,6 +24530,11 @@ msgstr "" msgid "Editor Description" msgstr "Опис" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Извези пројекат" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -22481,6 +24565,35 @@ msgstr "Постави Више:" msgid "Custom Multiplayer" msgstr "Постави Више:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Уреди филтере" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Анимациони чвор" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Горе Лево" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Анимациони чвор" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Направи навигациону мрежу" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -22490,6 +24603,16 @@ msgstr "Нови Корен Сцене" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Постави Више:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Анимациони чвор" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -22521,11 +24644,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Направи ивице" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Анимациони чвор" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -22552,12 +24670,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -22589,17 +24707,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Цртај полчице" +msgid "Autostart" +msgstr "Аутоматско рестартовање:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Горе Лево" +msgid "Viewport Path" +msgstr "Извези пројекат" #: scene/main/viewport.cpp #, fuzzy @@ -22621,6 +24735,19 @@ msgid "" "dimensions to render anything." msgstr "Величина Viewport-а мора бити већа од 0 да би се нешто исцртало." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Преписке" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -22629,6 +24756,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Преокрени" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Спојеви" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Онемогућено" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Леви линеарни" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -22640,13 +24799,33 @@ msgid "Render Target" msgstr "Цртач:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Измени име анимације:" +msgid "Clear Mode" +msgstr "Режим Мерења" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Укључи" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Укључи" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Омогући Слојевито Обмотавање" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Онемогућено" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -22654,7 +24833,17 @@ msgid "Shadow Atlas" msgstr "Нов Атлас" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Очисти Трансформацију" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Сачувај Глобалну Трансформу" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -22676,15 +24865,30 @@ msgstr "Направи чвор" msgid "Loop Mode" msgstr "Режим померања" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Ново име:" +msgid "Loop Begin" +msgstr "Режим померања" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Вредност" +msgid "Loop End" +msgstr "Режим померања" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Микс чвор" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Аргументи Главне Сцене" #: scene/resources/curve.cpp #, fuzzy @@ -22695,15 +24899,15 @@ msgstr "Упола резолуције" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Инспектор" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Преписке" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -22714,6 +24918,16 @@ msgstr "Фокусирај пут" msgid "Outline Size" msgstr "Величина ивице:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Промени векторску функцију" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Знаци" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -22733,29 +24947,36 @@ msgstr "Повежи са чвором:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Режим инспекције" +msgid "Sky Custom FOV" +msgstr "Направи чвор" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Отвори Документацију" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Ротације корака:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Ротација за %s степени." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -22764,49 +24985,73 @@ msgid "Ambient Light" msgstr "Увучи десно" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Анимација" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Складиштење датотеке:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Количина:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Дубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Дубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Дубина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Подели Криву" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Филтрирај датотеке..." #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Подели Криву" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Филтрирај датотеке..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "десно" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "десно" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Подели Криву" #: scene/resources/environment.cpp #, fuzzy @@ -22815,15 +25060,11 @@ msgstr "Преправке" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Режим лепљења:" +msgid "Exposure" +msgstr "Извоз" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -22831,19 +25072,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -22852,20 +25085,27 @@ msgid "SS Reflections" msgstr "Увећај одабрано" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Корак:" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Само одабрано" +msgid "Fade In" +msgstr "Појављивање (сек.):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Нестанак (сек.):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Дубина" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -22874,122 +25114,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr " Опсег:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Поглед с десна" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr " Опсег:" +msgid "AO Channel Affect" +msgstr "UV Канал ПИП (Проналажење и Исправка Проблема)" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Боја" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Одабери Одстојање:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Прелаз:" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Мешање2 чвор" +msgid "HDR Scale" +msgstr "Скала:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -22997,26 +25187,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "десно" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Одвојеност:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Иди на функцију..." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Упозорење" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Честе:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Режим без сметње" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Офсет:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -23026,6 +25234,15 @@ msgstr "" msgid "Map Depth" msgstr "Дубина" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Дубина" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -23047,44 +25264,46 @@ msgid "Parameters" msgstr "Промене материјала" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Режим инспекције" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Режим Мерења" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Анимациони чвор" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Поглед с лева" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Поглед испред" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Режим Мерења" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Мешање2 чвор" +msgid "Grow Amount" +msgstr "Количина:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -23092,6 +25311,16 @@ msgstr "" msgid "Particles Anim" msgstr "Честице" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Слика %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Слика %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -23108,10 +25337,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -23135,11 +25360,6 @@ msgstr "Боје емисије" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Насумична величина:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -23169,34 +25389,37 @@ msgid "Ambient Occlusion" msgstr "Измени полигон" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Регион текстуре" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Дубина" +msgid "Min Layers" +msgstr "Лајер" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Лајер" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Обрни Хоризонтално" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -23207,27 +25430,14 @@ msgstr "Прелаз:" msgid "Refraction" msgstr "Одвојеност:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Насумична величина:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Мешање2 чвор" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Лајер" #: scene/resources/material.cpp #, fuzzy @@ -23235,7 +25445,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -23243,41 +25453,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Режим извоза:" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Режим без сметње" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Режим инспекције" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Изпеци МапеСенчења" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -23311,8 +25505,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Трансформација прекинута." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Трансформиши UV мапу" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Промени величину низа" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Промени величину низа" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -23328,6 +25538,11 @@ msgstr "Анализирање геометрије..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Извор" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -23340,11 +25555,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Величина ивице:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -23359,11 +25569,6 @@ msgstr "" msgid "Max Error" msgstr "Грешка" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Полигон->UV" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -23378,6 +25583,18 @@ msgstr "Одабери Одстојање:" msgid "Sample Max Error" msgstr "Узрокотвор" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -23386,43 +25603,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Полигон->UV" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Помери тачку" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Брзина слободног погледа" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Брзина слободног погледа" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Тачке емисије:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Извор емисије: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Боје емисије" +msgid "Color Texture" +msgstr "Измени тему..." #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Тачке емисије:" +msgid "Point Count" +msgstr "Додај улазни порт" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Раван:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Обрни Хоризонтално" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -23455,6 +25704,18 @@ msgstr "Доле Десно" msgid "Left To Right" msgstr "Горе Десно" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -23478,17 +25739,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Следећи Спрат" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Подели Криву" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Складиштење датотеке:" #: scene/resources/sky.cpp #, fuzzy @@ -23497,12 +25755,8 @@ msgstr "Групе" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Затвори криву" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Белешке" #: scene/resources/sky.cpp #, fuzzy @@ -23511,35 +25765,21 @@ msgstr "Покрени" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Замена" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Подели Криву" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Регион текстуре" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -23550,11 +25790,6 @@ msgstr "Постави дршку" msgid "Expand Margin" msgstr "Прошири све" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Попуни" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -23564,10 +25799,6 @@ msgstr "Промени Унутрашњи Опсег Торуса" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -23584,10 +25815,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -23607,14 +25834,30 @@ msgstr "Учитај подешавања" msgid "Base Texture" msgstr "Обриши шаблон" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Страна:" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Режим Увећања" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Карактеристике" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Режим Игре:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Режим Игре:" #: scene/resources/texture.cpp #, fuzzy @@ -23626,11 +25869,29 @@ msgstr "Промени Тип" msgid "Current Frame" msgstr "Име тренутне сцене" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Режим инспекције" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Разликовање великих и малих слова" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Уобичајено" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -23671,6 +25932,16 @@ msgstr "Регион текстуре" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Управљај извозним шаблонима" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Обриши улаз" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -23686,6 +25957,16 @@ msgstr "Неважећа упоредна функција за зај тип" msgid "Fallback Environment" msgstr "Прикажи околину" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Главна Сцена" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Сцена" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -23704,10 +25985,32 @@ msgstr "Леви линеарни" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Велика слова" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Кориснички Интерфејс" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -23749,12 +26052,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Издање" #: servers/audio/effects/audio_effect_compressor.cpp @@ -23766,7 +26069,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -23785,13 +26088,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Пошаљи Подржку о Документацији" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Заобиђи" #: servers/audio/effects/audio_effect_distortion.cpp @@ -23811,20 +26115,11 @@ msgstr "" msgid "Post Gain" msgstr "После" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ресурс" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "Б" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -23860,7 +26155,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Величина:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -23868,14 +26163,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Режим Игре:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Пошаљи Подржку о Документацији" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -23883,7 +26172,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Заобиђи" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -23896,18 +26185,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Време:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Микс чвор" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -23928,13 +26212,33 @@ msgid "Channel Disable Time" msgstr "Промени време мешања" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Додај улазни порт" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Сними од пиксела" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Преименуј Променљиву" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Перспективна пројекција" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -23948,19 +26252,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Величина:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Слободан поглед лево" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Линеаран" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Преглед" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Велика слова" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Анимациони чвор" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Анимациони чвор" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Анимациони чвор" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Анимациони чвор" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Анимациони чвор" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Анимациони чвор" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Средина Лево" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -24000,6 +26380,11 @@ msgstr "Константе није могуће мењати." msgid "Spatial Partitioning" msgstr "Партиционирање..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Филтрирај датотеке..." + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -24160,7 +26545,7 @@ msgstr "Анимациони чвор" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Отвори" #: servers/visual_server.cpp @@ -24310,5 +26695,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Проемени Велићину Камере" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index dc0cfde91b3..5e5497c214f 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -24,6 +24,55 @@ msgstr "" "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.11.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Klipbord je prazan!" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -32,10 +81,96 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Napravi" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Izmjeni Selekciju Krivulje" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Način Interpolacije" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Razmera" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Postavke Uređivača..." + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Greška:" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -62,9 +197,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Funkcija" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -89,6 +235,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -98,24 +248,65 @@ msgstr "Poveži" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Animacija Obriši Ključeve" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Poveži" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Transformiši Poligon" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -164,6 +355,15 @@ msgstr "Neispravni argumenti za konstrukciju '%s'" msgid "On call to '%s':" msgstr "Pri pozivu '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -203,10 +403,156 @@ msgstr "Kopiraj Označeno" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Zajednica" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Kontanta" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Razmera" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Zakači vrednost" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Sve sekcije" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Promeni" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Zajednica" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Razmera" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Broj Linije:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -220,10 +566,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -402,18 +750,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filtriraj signale" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -442,7 +792,7 @@ msgstr "" msgid "Max Functions" msgstr "Napravi Funkciju" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Napravi" @@ -514,15 +864,26 @@ msgstr "" msgid "Resource" msgstr "Resurs" -#: core/resource.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +#: core/resource.cpp +msgid "Local To Scene" msgstr "" +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Path" +msgstr "Putanja" + #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Zajednica" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -535,7 +896,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -567,7 +928,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -637,8 +998,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Razmera" @@ -654,7 +1020,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -929,8 +1295,10 @@ msgstr "Uredi" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1072,6 +1440,8 @@ msgstr "Anim Pomeri Ključeve" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1468,7 +1838,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Odlaže signal, smešta ga u red i ispaljuje ga samo za vreme mirovanja." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp #, fuzzy msgid "Oneshot" msgstr "Jednookidač" @@ -1638,13 +2008,6 @@ msgstr "" msgid "Dependencies" msgstr "Zavisnosti" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Putanja" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Zavisnosti:" @@ -1779,11 +2142,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "" +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Izmjeni Selekciju Krivulje" #: editor/editor_about.cpp msgid "Developers" @@ -2122,7 +2485,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2574,8 +2939,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2591,6 +2959,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2611,7 +2988,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2729,6 +3107,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2839,14 +3219,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstanta" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2858,6 +3242,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Zakači vrednost" @@ -3559,7 +3967,7 @@ msgstr "Zalepi Osobine" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Onemogućeno" @@ -3605,7 +4013,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4200,7 +4608,10 @@ msgstr "Izmeni Tekst:" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4303,11 +4714,26 @@ msgstr "Konvertuj u %s" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Promeni %s Tip" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Resurs" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Uredi" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4439,7 +4865,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4505,10 +4931,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4558,15 +4980,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4580,19 +5002,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4601,11 +5017,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4615,11 +5031,11 @@ msgstr "" msgid "Navigation" msgstr "Napravi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4639,7 +5055,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Broj Linije:" @@ -4732,7 +5148,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4836,7 +5252,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5059,7 +5475,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5092,8 +5510,7 @@ msgstr "Ukloni Tačku" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5254,6 +5671,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6640,8 +7061,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6726,6 +7147,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6734,6 +7156,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6815,6 +7239,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6934,7 +7359,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7098,11 +7523,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8153,6 +8578,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8696,16 +9122,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Poligoni" @@ -8789,6 +9218,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9231,7 +9661,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9274,6 +9705,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9453,7 +9885,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9469,7 +9902,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9557,7 +9990,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9811,7 +10244,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10186,6 +10619,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10701,15 +11137,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Promeni %s Tip" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11042,6 +11469,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11049,7 +11477,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -11658,7 +12086,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12401,6 +12830,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12415,10 +12848,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12475,7 +12904,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12791,6 +13221,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Izmjeni Selekciju Krivulje" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12930,10 +13367,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12986,10 +13419,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13137,12 +13566,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Sve sekcije" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13329,7 +13753,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14066,7 +14492,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14090,6 +14516,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14159,7 +14590,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14171,13 +14602,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14357,17 +14791,12 @@ msgstr "Napravi" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Zajednica" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14436,30 +14865,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14489,10 +14908,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14501,7 +14916,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14517,10 +14940,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14552,10 +14971,6 @@ msgstr "Zajednica" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14587,8 +15002,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Vreme Frejma(ms)" #: main/main.cpp msgid "Low Processor Mode" @@ -14598,10 +15014,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14660,13 +15072,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "Promeni %s Tip" #: main/main.cpp msgid "macOS Native Icon" @@ -14745,6 +15158,7 @@ msgid "Main Loop Type" msgstr "Počisti Animaciju" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14764,7 +15178,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14805,34 +15219,45 @@ msgstr "" msgid "Operation" msgstr "Odvajanje:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Napravi" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Napravi" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Napravi" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konvertuj u %s" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14845,10 +15270,18 @@ msgstr "" msgid "Rings" msgstr "Upozorenja" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14861,6 +15294,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Poligoni" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14869,6 +15309,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Animacija Obriši Ključeve" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14886,19 +15331,81 @@ msgstr "" msgid "Path Rotation" msgstr "Kontanta" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Kontanta" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Neprekidna" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Kontanta" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Napravi" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transformiši Poligon" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanciraj Scenu Ovde" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14953,13 +15460,18 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Putanja" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15055,6 +15567,165 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Počisti Animaciju" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Optimizuj Animaciju" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanciraj Scenu Ovde" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linearna" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Promeni" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Instanciraj Scenu Ovde" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Tranzicija: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Napravi" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15064,10 +15735,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "Animacija Obriši Ključeve" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15076,7 +15759,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Animacija Uduplaj Ključeve" @@ -15097,6 +15824,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Napravi" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Animacija Obriši Ključeve" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15139,17 +15876,45 @@ msgstr "Ukloni Čvor" msgid "Animations" msgstr "Animacije:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Centriraj Čvor" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Centriraj Čvor" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Centriraj Čvor" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15333,12 +16098,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Napravi" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15354,11 +16125,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15444,6 +16215,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15452,6 +16231,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15468,12 +16251,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Postavke Uređivača..." + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Opis:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Promeni %s Tip" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15515,12 +16341,6 @@ msgstr "" msgid "Visual Script" msgstr "Prethodna Skripta" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Funkcija" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15842,6 +16662,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15849,6 +16670,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtriraj signale" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -15946,14 +16772,30 @@ msgstr "Napravi" msgid "Basic Type" msgstr "Promeni %s Tip" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Putanja" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" +msgstr "Napravi" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Subtract %s" msgstr "" @@ -16008,10 +16850,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16053,6 +16891,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16130,6 +16972,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16185,6 +17031,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16209,6 +17059,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16218,9 +17072,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Istek vremena." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16246,6 +17105,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17026,6 +17889,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Razmera" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Centriraj Čvor" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17034,23 +17946,30 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Generiši Tačke" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linearna" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17060,7 +17979,7 @@ msgid "Audio Bus" msgstr "Audio Klipovi" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17081,8 +18000,9 @@ msgid "Pitch Scale" msgstr "Razmera" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17091,7 +18011,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17118,12 +18039,28 @@ msgstr "Kopiraj Tekst" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Kontanta" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Obeleži Trenutno" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Uveličaj" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17131,32 +18068,53 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Dodatni Argumenti Poziva:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -17165,26 +18123,59 @@ msgstr "" msgid "Light Mode" msgstr "Desna Široka" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Optimizuj Animaciju" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Promeni Ponavljanje Animacije" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17202,6 +18193,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17225,6 +18220,19 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Onemogućeno" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Napravi" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17257,6 +18265,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Postavke Uređivača..." + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17266,15 +18281,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "Razmera" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17296,11 +18310,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Cele Reči" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17316,8 +18341,10 @@ msgstr "" msgid "Texture" msgstr "Obriši Selekciju" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17327,7 +18354,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17354,7 +18389,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17391,11 +18427,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17432,16 +18463,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Animacija Uduplaj Ključeve" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Animacija Uduplaj Ključeve" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Onemogućeno" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17449,11 +18496,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17463,41 +18510,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Uredi" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Promeni" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17505,27 +18549,31 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filtriraj signale" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Centriraj Čvor" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Zatvori" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Napravi" @@ -17543,6 +18591,11 @@ msgstr "" msgid "Width Curve" msgstr "Razdeli Krivu" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Traži Zamenu za:" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17572,23 +18625,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Izmeni Konekciju:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17617,12 +18685,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17643,11 +18719,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17660,20 +18733,62 @@ msgstr "Kontanta" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Animacija Promjeni Transformaciju" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Obriši Selekciju" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Prethodna Skripta" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Sve sekcije" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Ogledalo" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17702,11 +18817,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Razdeli Krivu" @@ -17719,6 +18839,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17728,12 +18860,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Samo Konstante" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Samo Konstante" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funkcija" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17770,15 +18912,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Animacija Uduplaj Ključeve" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Neprekidna" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Kačenje:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17787,38 +18952,87 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Napravi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Napravi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Napravi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Invert Border" -msgstr "Unesi Ključ" +msgid "Vertex Colors" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17828,23 +19042,44 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Napravi" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Ukloni Tačku" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Kontanta" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17870,6 +19105,15 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtriraj signale" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17882,47 +19126,64 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Napravi" +msgid "Custom Transform" +msgstr "Animacija Promjeni Transformaciju" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Show Collision" msgstr "Napravi" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" -msgstr "Napravi" +msgid "Compatibility Mode" +msgstr "Kopiraj Tekst" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" -msgstr "Postavi Transformaciju Okludera" +msgid "Centered Textures" +msgstr "Obriši Selekciju" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Napravi" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17940,16 +19201,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Obriši Selekciju" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17957,10 +19209,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17975,7 +19227,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17992,6 +19244,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Razmera" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18018,32 +19275,36 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animacije:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" +msgid "Tracking" msgstr "Osobine Trake" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18059,6 +19320,15 @@ msgstr "Animacija Promjeni Transformaciju" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -18087,6 +19357,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18099,6 +19375,19 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Promeni %s Tip" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18108,38 +19397,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Opšta" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Ulovi" +msgid "Custom Sky" +msgstr "Animacija Uduplaj Ključeve" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Animacija Uduplaj Ključeve" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Animacija Uduplaj Ključeve" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Napravi" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18148,14 +19441,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Obriši Selekciju" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Osobine Trake" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18165,6 +19468,10 @@ msgstr "Izmjeni Selekciju Krivulje" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18174,8 +19481,9 @@ msgstr "Najbliža" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18184,13 +19492,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Ulovi" #: scene/3d/collision_object.cpp msgid "" @@ -18245,17 +19554,27 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +#, fuzzy +msgid "Ring Radius" +msgstr "Upozorenja" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Height" msgstr "" +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Upozorenja" + #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" msgstr "" @@ -18269,18 +19588,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18289,15 +19615,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Napravi" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18328,43 +19645,43 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "Animacija Uduplaj Ključeve" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Obriši Selekciju" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Razmera" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Napravi" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18376,17 +19693,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformacija homogenosti." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18441,10 +19771,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18472,7 +19810,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18499,6 +19837,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Animacija Obriši Ključeve" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18551,38 +19894,74 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupisane" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Animacija Uduplaj Ključeve" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Izmjeni Selekciju Krivulje" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +#, fuzzy +msgid "Ambient Color" +msgstr "Napravi" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Napravi" #: scene/3d/remote_transform.cpp msgid "" @@ -18608,6 +19987,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18646,6 +20029,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18699,6 +20086,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Filtriraj signale" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Napravi" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18719,6 +20116,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18742,11 +20143,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Animacija Promjeni Transformaciju" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18755,7 +20151,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18803,14 +20207,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Odvajanje:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funkcija" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "%s Greška" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Odvajanje:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18836,6 +20272,11 @@ msgstr "Dodatni Argumenti Poziva:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Generiši Tačke" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18844,20 +20285,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18878,10 +20316,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18894,6 +20334,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Dodaj Trougao" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Dodaj Trougao" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18927,6 +20372,11 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Automatski Ubaci Ključ" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -18946,10 +20396,24 @@ msgstr "Optimizuj Animaciju" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Napredno" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Optimizuj Animaciju" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18964,10 +20428,6 @@ msgstr "Postavi Animaciju" msgid "Assigned Animation" msgstr "Postavi Animaciju" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18987,21 +20447,15 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Sve sekcije" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19044,10 +20498,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Anim Ubaci" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Dodaj Traku" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19056,15 +20520,81 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Putanja" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animacije:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Animacija Obriši Ključeve" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Način Interpolacije" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Ukloni Čvor" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Napravi Funkciju" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19074,13 +20604,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Ukloni Horizontalni Vodič" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19089,11 +20627,11 @@ msgid "Action Mode" msgstr "Napravi" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19105,6 +20643,11 @@ msgstr "" msgid "Group" msgstr "Grupisane" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopiraj Tekst" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19114,6 +20657,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19121,6 +20672,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Napravi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Napravi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Odložen" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19162,47 +20741,42 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Horizontal" -msgstr "Ukloni Horizontalni Vodič" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" +msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Postavi Animaciju" +msgid "Clip Content" +msgstr "Kontanta" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Napravi" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "Levi Linearni" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19210,16 +20784,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Razmera:" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19234,9 +20801,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "Kopiraj Tekst" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19246,15 +20816,46 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Odveži" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Uveličaj" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Uveličaj" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Umanji" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19263,11 +20864,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Zatvori" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Grupiši Označeno" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Zajednica" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19278,21 +20894,48 @@ msgid "Timers" msgstr "Vreme:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Primeni Reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Sve sekcije" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Razmera" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19317,6 +20960,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Samo Obeleženo" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -19327,22 +21015,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "Napravi" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19351,14 +21054,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19371,6 +21066,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19378,6 +21077,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Ukloni oznaku" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Ukloni oznaku" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Ukloni oznaku" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Pretraga:" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19387,27 +21110,102 @@ msgstr "Nedavno:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Zakači vrednost" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Vrednost:" + +#: scene/gui/range.cpp +msgid "Page" msgstr "" +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Uredi" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupisane" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Tačke Prekida" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Vreme Frejma(ms)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopiraj Tekst" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Samo Obeleženo" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Grupiši Označeno" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19424,14 +21222,53 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtriraj signale" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Razdeli Krivu" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19444,12 +21281,81 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Napravi" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Filtriraj signale" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Ukloni Horizontalni Vodič" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Napravi" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19457,52 +21363,38 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Uređivač Onemogućen)" +msgid "Focused" +msgstr "Napravi" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Napravi" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19519,13 +21411,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Centriraj Čvor" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Način Interpolacije" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19534,6 +21436,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Onemogućeno" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19543,20 +21458,24 @@ msgstr "" msgid "Audio Track" msgstr "Dodaj Traku" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19593,6 +21512,11 @@ msgstr "" msgid "Editor Description" msgstr "Opis:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Putanja" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19619,6 +21543,33 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Način Interpolacije" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Napravi" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Napravi" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19627,6 +21578,15 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Način Interpolacije" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19656,11 +21616,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Način Interpolacije" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19686,12 +21641,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19717,16 +21672,14 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "" +#, fuzzy +msgid "Autostart" +msgstr "Automatski Ubaci Ključ" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Putanja" #: scene/main/viewport.cpp msgid "" @@ -19742,6 +21695,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19750,6 +21715,36 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Onemogućeno" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Levi Linearni" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19759,20 +21754,47 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Promijeni Način Ažuriranja Animacije" +msgid "Clear Mode" +msgstr "Očisti Kosti" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Onemogućeno" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Animacija Promjeni Transformaciju" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Animacija Promjeni Transformaciju" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19794,15 +21816,28 @@ msgstr "Animacija Uduplaj Ključeve" msgid "Loop Mode" msgstr "Napravi" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Zakači vrednost" +msgid "Loop Begin" +msgstr "Napravi" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Vrednost:" +msgid "Loop End" +msgstr "Napravi" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -19813,12 +21848,12 @@ msgstr "Napravi Funkciju" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19830,6 +21865,16 @@ msgstr "Putanja" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funkcija" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signali" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19846,29 +21891,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" +msgstr "Animacija Uduplaj Ključeve" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "Optimizuj Animaciju" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Kontanta" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" msgstr "Napravi" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19876,64 +21928,83 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Optimizuj Animaciju" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Funkcija" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "Razmera" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Razmera" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Razmera" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Razdeli Krivu" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtriraj signale" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Razdeli Krivu" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtriraj signale" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Desni Linearni" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Desna Široka" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Razdeli Krivu" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19941,19 +22012,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19962,20 +22025,25 @@ msgid "SS Reflections" msgstr "Skaliraj Selekciju" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Skaliraj Korak:" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Samo Obeleženo" +msgid "Depth Tolerance" +msgstr "Razmera" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19983,119 +22051,70 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Desna Široka" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Tranzicija: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Razmera" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20103,26 +22122,41 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Odvajanje:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Napravi" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Upozorenja" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedavno:" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20131,6 +22165,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20148,49 +22190,60 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Napravi" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Napravi" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Način Interpolacije" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Leva Široka" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Animacija Dodaj Kanal" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Napravi" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Ukloni Horizontalni Vodič" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20207,10 +22260,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20231,10 +22280,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20263,34 +22308,36 @@ msgid "Ambient Occlusion" msgstr "Napravi" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "(Uređivač Onemogućen)" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Razmera" +msgid "Min Layers" +msgstr "Napravi" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Vrednost:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20301,24 +22348,12 @@ msgstr "Tranzicija: " msgid "Refraction" msgstr "Odvajanje:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20326,45 +22361,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20397,7 +22416,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "Transformacija homogenosti." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformacija homogenosti." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Homogenost Boje." + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20412,6 +22446,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20424,10 +22462,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20441,11 +22475,6 @@ msgstr "" msgid "Max Error" msgstr "%s Greška" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Poligoni" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20458,6 +22487,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20466,36 +22507,71 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Poligoni" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Ukloni Tačku" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Homogenost Boje." #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Obriši Selekciju" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Obriši Selekciju" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Izmjeni Selekciju Krivulje" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Optimizuj Animaciju" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20526,6 +22602,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20547,17 +22635,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Promeni %s Tip" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Razdeli Krivu" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Funkcija" #: scene/resources/sky.cpp #, fuzzy @@ -20565,44 +22650,28 @@ msgid "Ground" msgstr "Grupisane" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Tačke Prekida" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Razdeli Krivu" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20613,10 +22682,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20625,10 +22690,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20645,10 +22706,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20667,13 +22724,28 @@ msgstr "Putanja" msgid "Base Texture" msgstr "Obriši Selekciju" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Ulovi" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Napravi" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Napravi" #: scene/resources/texture.cpp #, fuzzy @@ -20684,10 +22756,26 @@ msgstr "Promeni %s Tip" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20722,6 +22810,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Napravi Profil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Vrednost:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20734,6 +22832,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20751,10 +22857,30 @@ msgstr "Levi Linearni" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20794,11 +22920,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20810,7 +22936,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20828,11 +22954,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20851,20 +22978,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurs" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20899,7 +23017,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20907,11 +23025,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20919,7 +23033,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20932,17 +23046,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Istek vremena." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20960,13 +23070,32 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Optimizuj Animaciju" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Ulovi" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Kontanta" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20980,19 +23109,91 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linearna" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linearna" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Napravi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Napravi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Napravi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Napravi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Napravi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Napravi" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21027,6 +23228,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtriraj signale" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21177,7 +23383,7 @@ msgstr "Način Interpolacije" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Otvori" #: servers/visual_server.cpp @@ -21320,5 +23526,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 277d9ed1390..b4374e98163 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -41,6 +41,60 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.10\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Klippbordet är tomt!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Nuvarande Scen" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktivera" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Exportera Projekt" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Storlek:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Storlek:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -51,10 +105,99 @@ msgstr "Öppna Senaste" msgid "Window" msgstr "Nytt Fönster" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Växla Fullskärm" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Dockposition" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Storlek:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Redigera Tema" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolationsläge" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Skala" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fysik Bildruta %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fel" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Fel vid sparande" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fel vid sparande" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -83,9 +226,21 @@ msgstr "Ctrl: Rotera" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Funktioner" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -112,6 +267,10 @@ msgstr "Sida: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -121,25 +280,66 @@ msgstr "Anslut" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Nätverksprofilerare" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Byt namn" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Anslut" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Transformera" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -188,6 +388,16 @@ msgstr "Ogiltiga argument för att bygga '%s'" msgid "On call to '%s':" msgstr "I anrop till '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -228,10 +438,165 @@ msgstr "Ta bort Urval" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Enhet" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alla" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versionshantering" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Gemenskap" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Återställ Zoom" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Skanna" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Knapp" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Konstant" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Automatisk Indentering" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Återställ Zoom" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "GDNative" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Skala" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Axel" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Värde" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Automatisk Indentering" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Åtgärd" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ändra" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Synkronisera Skript-ändringar" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Växla" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Radnummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -246,10 +611,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Projektinställningar..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Namn" @@ -439,18 +806,20 @@ msgstr "Renderare:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filter:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -479,7 +848,7 @@ msgstr "" msgid "Max Functions" msgstr "Byt namn på funktion" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Ställ in uttryck" @@ -552,16 +921,28 @@ msgstr "Partiklar" msgid "Resource" msgstr "Resurs" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Stäng Scen" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Sökväg" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Källa" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Synkronisera Skript-ändringar" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -574,7 +955,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -606,7 +987,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -676,8 +1057,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skala" @@ -693,7 +1079,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -968,8 +1354,10 @@ msgstr "Öppna 3D-redigeraren" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animation" @@ -1111,6 +1499,8 @@ msgstr "Anim Flytta Nycklar" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformera" @@ -1514,7 +1904,7 @@ msgstr "" "Skjuter upp signalen och sparar den i en kö och avfyrar den endast under " "vilotid." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Ett skott" @@ -1683,13 +2073,6 @@ msgstr "" msgid "Dependencies" msgstr "Beroenden" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Sökväg" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Beroenden:" @@ -1828,11 +2211,11 @@ msgid "Lead Developer" msgstr "Ledande utvecklare" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektledare " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projektledare" #: editor/editor_about.cpp msgid "Developers" @@ -2180,7 +2563,9 @@ msgid "Remove Autoload" msgstr "Ta bort Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktivera" @@ -2669,8 +3054,11 @@ msgstr "Spel Läge:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Icon Läge" @@ -2690,6 +3078,16 @@ msgstr "Nuvarande Profil:" msgid "Current Path" msgstr "Nuvarande:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Växla Dolda Filer" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Gå Tillbaka" @@ -2710,7 +3108,8 @@ msgstr "Växla Dolda Filer" msgid "Toggle Favorite" msgstr "Växla Favorit" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Växla Läge" @@ -2832,6 +3231,8 @@ msgid "Theme Properties" msgstr "Tema Egenskaper" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Färg" @@ -2962,15 +3363,19 @@ msgid "Method" msgstr "Metoder" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "Signaler" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Property" msgstr "Egenskaper" @@ -2984,6 +3389,34 @@ msgstr "Egenskaper" msgid "Property:" msgstr "Egenskap:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Värde" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Metoder" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Välj" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Spela" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3769,7 +4202,7 @@ msgstr "Egenskaper" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Avaktiverad" @@ -3817,7 +4250,7 @@ msgstr "" msgid "Dock Position" msgstr "Dockposition" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Distraktionsfritt Läge" @@ -4437,7 +4870,10 @@ msgstr "Redigera Text:" msgid "On" msgstr "På" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lager" @@ -4544,11 +4980,26 @@ msgstr "Konvertera till %s" msgid "New %s" msgstr "Ny %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ändra Typ" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Lägg till Resurs" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Redigerbara Barn" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Nytt Skript" @@ -4689,7 +5140,7 @@ msgstr "Färg" msgid "Accent Color" msgstr "Välj Färg" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4762,11 +5213,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Växla Dolda Filer" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4819,15 +5265,15 @@ msgstr "" msgid "Highlighting" msgstr "Direkt ljus" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4842,20 +5288,13 @@ msgid "Indent" msgstr "Automatisk Indentering" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Typ" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Storlek:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatisk Indentering" @@ -4865,11 +5304,11 @@ msgstr "Automatisk Indentering" msgid "Convert Indent On Save" msgstr "Konvertera till Versaler" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4879,11 +5318,11 @@ msgstr "" msgid "Navigation" msgstr "Animations-Node" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4904,7 +5343,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Radnummer:" @@ -4998,7 +5437,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5106,7 +5545,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5341,7 +5780,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5375,8 +5816,7 @@ msgstr "Flytta Ner" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektledare" @@ -5547,6 +5987,11 @@ msgstr "Sök Hjälp" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Platt 1" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Välj Nod(er) att Importera" @@ -7041,8 +7486,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7130,6 +7575,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7138,6 +7584,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7223,6 +7671,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7344,7 +7793,7 @@ msgstr "Redigera Node-Filter" msgid "Filters..." msgstr "Filter..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7510,11 +7959,11 @@ msgstr "Licens (Z-A)" msgid "First" msgstr "Första" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Föregående" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Nästa" @@ -8629,6 +9078,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9186,17 +9636,20 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "Flytta Ner" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "Redigera Polygon" @@ -9286,6 +9739,7 @@ msgstr "Inställningar" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9756,7 +10210,8 @@ msgstr "Anslut Till Node:" msgid "Source" msgstr "Källa" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9800,6 +10255,7 @@ msgid "Convert Case" msgstr "Konvertera gemener/versaler" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Versaler" @@ -9995,7 +10451,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skelett" @@ -10013,7 +10470,7 @@ msgstr "Spela" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektiv" @@ -10107,7 +10564,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Ctrl: Rotera" @@ -10373,7 +10830,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10767,6 +11224,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Slinga" @@ -11331,15 +11791,6 @@ msgstr "Åsidosätt Alla" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ändra Typ" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11687,6 +12138,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "Raw-Läge" @@ -11695,7 +12147,7 @@ msgstr "Raw-Läge" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12337,7 +12789,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp #, fuzzy msgid "Light" msgstr "Höger" @@ -13083,6 +13536,11 @@ msgstr "Den angivna export vägen finns inte:" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "Exportera Projekt" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13097,11 +13555,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "Exportera Projekt" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Resurser" @@ -13160,7 +13613,8 @@ msgstr "Nytt Skript" msgid "GDScript Export Mode:" msgstr "Skript Exporterings Läge:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13498,6 +13952,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektledare" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13644,10 +14105,6 @@ msgstr "" msgid "All Devices" msgstr "Enhet" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Enhet" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13703,10 +14160,6 @@ msgstr "Knapp" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Axel" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13854,11 +14307,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Åtgärd" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Dödzon" @@ -14050,7 +14499,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Steg" @@ -14820,7 +15271,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Värde" @@ -14845,6 +15296,11 @@ msgstr "Totalt:" msgid "Export list to a CSV file" msgstr "Exportera Projekt" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14917,7 +15373,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14929,14 +15385,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Flytta Ner" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15117,18 +15576,13 @@ msgstr "Animations-Node" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Synkronisera Skript-ändringar" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Ange" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15200,12 +15654,14 @@ msgid "Display" msgstr "Ersätt Alla" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15213,19 +15669,6 @@ msgstr "" msgid "Height" msgstr "Höger" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Växla Fullskärm" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15256,10 +15699,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15268,7 +15707,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktivera" @@ -15286,10 +15733,6 @@ msgstr "" msgid "Energy Saving" msgstr "Fel vid sparande" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15323,11 +15766,6 @@ msgstr "Gemenskap" msgid "Physics FPS" msgstr "Fysik Bildruta %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fysik Bildruta %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15359,8 +15797,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Bildrutetid (sek)" #: main/main.cpp msgid "Low Processor Mode" @@ -15370,10 +15809,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15435,14 +15870,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Färg" #: main/main.cpp @@ -15523,6 +15958,7 @@ msgid "Main Loop Type" msgstr "Ändra Typ" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15544,7 +15980,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Gå Tillbaka" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15585,24 +16021,33 @@ msgstr "" msgid "Operation" msgstr "Alternativ" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Animations-Node" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Animations-Node" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Animations-Node" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Konvertera gemener/versaler" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15610,10 +16055,12 @@ msgstr "Materialförändringar:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15626,10 +16073,18 @@ msgstr "" msgid "Rings" msgstr "Varningar" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15642,6 +16097,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Redigera Polygon" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15650,6 +16112,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Klistra in Noder" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15667,20 +16134,85 @@ msgstr "" msgid "Path Rotation" msgstr "Slumpmässig Rotation:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Gör Patch" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Kontinuerlig" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Slumpmässig Rotation:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Animations-Node" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transformera" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instans" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Lagrar Fil:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ladda Resurs" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skelett" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Ladda om" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15737,14 +16269,20 @@ msgstr "" msgid "Libraries: " msgstr "Bibliotek: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Klassnamn:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Skript Namn:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Fokusera på Sökväg" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15845,6 +16383,175 @@ msgstr "Exportera Mesh Library" msgid "Export GLTF..." msgstr "Exportera..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Vy bakifrån" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenter" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Slumpmässig Skala:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Välj Färg" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instans" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Vy bakifrån" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standard" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Enhet" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Storlek:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linjär" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Färg" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ändra" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Höger" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materialförändringar:" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Översättningar" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Ctrl: Rotera" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Redigerbara Barn" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Flytta Ner" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15854,10 +16561,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Ny Scenrot" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Ny Scenrot" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Flytta Ner" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15866,7 +16587,54 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Höger" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nod" @@ -15889,6 +16657,16 @@ msgstr "" msgid "Materials" msgstr "Materialförändringar:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Scen Filsökväg:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Byt namn" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15933,18 +16711,48 @@ msgstr "Välj en Node" msgid "Animations" msgstr "Animationer:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fysik Bildruta %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Höger" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Vy framifrån" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Skapa Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Skapa Node" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Skapa Node" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16132,12 +16940,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Icon Läge" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16155,11 +16969,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16245,6 +17059,15 @@ msgstr "" msgid "Done!" msgstr "Klar!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Slumpmässig Skala:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16253,6 +17076,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16270,13 +17097,57 @@ msgstr "Perspektiv" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Namn" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Inställningar:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Beskrivning" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ändra Bas Typ:" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16318,13 +17189,6 @@ msgstr "" msgid "Visual Script" msgstr "Fäst Skript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Funktioner" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16651,6 +17515,7 @@ msgid "Edit Member" msgstr "Medlemmar" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Ställ in uttryck" @@ -16659,6 +17524,11 @@ msgstr "Ställ in uttryck" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Filtrera signaler" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16761,13 +17631,30 @@ msgstr "Växla Läge" msgid "Basic Type" msgstr "Ändra Typ" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Kopiera Nod-Sökväg" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Återställ till standardvärden" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Giltiga tecken:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Växla Läge" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16830,11 +17717,6 @@ msgstr "Tilldela" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Automatisk Indentering" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16877,6 +17759,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Namn" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet hittades inte i Skript: " @@ -16958,6 +17845,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17018,6 +17909,11 @@ msgstr "Fysik Bildruta %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tid" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17046,6 +17942,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17055,9 +17955,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Tidsgräns." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17085,6 +17990,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Försök igen" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17902,6 +18812,57 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Bildruta %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skala" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Spela" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Skapa Node" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17912,24 +18873,32 @@ msgstr "Fysik Bildruta %" msgid "Space Override" msgstr "Åsidosätt Alla" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Infoga Punkt" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instans" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Förhandsgranska" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linjär" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17940,8 +18909,8 @@ msgstr "Lägg till Ljud-Buss" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Öppna Ljud-Buss Layout" +msgid "Override" +msgstr "Skriv över" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17962,10 +18931,11 @@ msgid "Pitch Scale" msgstr "Skala" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Spela" +msgid "Autoplay" +msgstr "Slå på/av Autoplay" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17973,7 +18943,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instans" @@ -18003,13 +18974,29 @@ msgstr "Kopiera Noder" msgid "Anchor Mode" msgstr "Icon Läge" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Ctrl: Rotera" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Nuvarande:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Zooma In" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Vy underifrån" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Exportera Projekt" @@ -18018,32 +19005,54 @@ msgstr "Exportera Projekt" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Ta Skärmdump" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Extra Call Argument:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Växla Läge" @@ -18053,27 +19062,62 @@ msgstr "Växla Läge" msgid "Light Mode" msgstr "Vy från höger" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partiklar" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partiklar" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Växla Dolda Filer" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Växla Läge" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Höger" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18091,6 +19135,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Välj en Node" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18118,6 +19167,19 @@ msgstr "" msgid "Build Mode" msgstr "Växla Läge" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Avaktiverad" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Skapa Prenumeration" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18153,6 +19215,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Inställningar:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -18162,16 +19231,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Efterbehandling" +msgid "One Shot" +msgstr "OneShot-Node" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skala" +msgid "Preprocess" +msgstr "Efterbehandling" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18195,11 +19264,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Visa FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Projekt" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18215,8 +19295,10 @@ msgstr "" msgid "Texture" msgstr "Ta Bort Mall" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18227,9 +19309,19 @@ msgstr "Synliga Kollisionsformer" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" +msgstr "Höger" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Slumpmässig Skala:" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18254,7 +19346,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18291,12 +19384,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Färg" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18334,16 +19421,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nod" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nod" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Avaktiverad" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18351,11 +19454,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18365,41 +19468,40 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Redigera Polygon" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" +#: scene/2d/light_2d.cpp +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range" -msgstr "Ändra" +msgid "Layer Min" +msgstr "Lager" #: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Lager" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18407,28 +19509,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Vy bakifrån" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Ändra Typ" +msgid "Gradient Length" +msgstr "Standard" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filter:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Filtrera noder" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Stäng" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Växla Läge" @@ -18446,6 +19553,11 @@ msgstr "" msgid "Width Curve" msgstr "Redigera Nodkurva" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18477,24 +19589,39 @@ msgstr "Raw-Läge" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Byter namn på mappen:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Redigera Koppling:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18523,12 +19650,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Vy underifrån" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Partiklar" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18552,12 +19689,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Ctrl: Rotera" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Roterar %s grader." @@ -18572,10 +19705,46 @@ msgstr "Konstant" msgid "Global Rotation Degrees" msgstr "Roterar %s grader." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Slumpmässig Skala:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Transformera" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Ta Bort Mall" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Nytt Skript" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18583,11 +19752,18 @@ msgstr "" "ParallaxLayer-Node fungerar bara när satt som en barn till en " "ParallaxBackground-Node." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Åtgärd" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Spegla" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18616,11 +19792,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Exportera Projekt" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Redigera Nodkurva" @@ -18634,6 +19816,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18644,12 +19838,22 @@ msgid "Layers" msgstr "Lager" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Konstanter" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Konstanter" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktioner" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18688,15 +19892,39 @@ msgstr "Höger" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Klipp ut Noder" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Kontinuerlig" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Välj Färg" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Alternativ" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18705,40 +19933,92 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Fysik Bildruta %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Renderare:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Slumpmässig Skala:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Animations-Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Ogiltig Sökväg" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Animations-Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Animations-Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Roterar %s grader." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Behåll Förhållande" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Byter namn på mappen:" +msgid "Vertex Colors" +msgstr "Nästa Skript" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18749,23 +20029,46 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Animations-Node" +msgid "Cast To" +msgstr "Skapa Node" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Sökvägs-egenskapen måste peka på en giltigt Node2D Node för att fungera." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Flytta Ner" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Nästa Skript" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Starta om nu" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18792,6 +20095,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Bildruta %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Filtrera noder" + #: scene/2d/tile_map.cpp #, fuzzy msgid "" @@ -18809,49 +20122,68 @@ msgid "Tile Set" msgstr "TileSet" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Vy framifrån" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Animations-Node" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Animations-Node" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Animations-Node" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "Transformera" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sortera" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Animations-Node" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Exportera Projekt" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Aktivera funktioner:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" +msgstr "Animations-Node" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" + #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Återställ Zoom" +msgid "Shape Visible" +msgstr "Växla Dolda Filer" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18870,27 +20202,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Återställ Buss-Volym" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Återställ Buss-Volym" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uppdatera Ändringar" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18905,8 +20228,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "Icon Läge" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18922,6 +20246,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin kräver en ARVRCamera Barn-Node." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Slumpmässig Skala:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18948,34 +20277,39 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Roterar %s grader." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Redigerbara Barn" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Egenskapsspår" +msgid "Tracking" +msgstr "Packar" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18990,6 +20324,15 @@ msgstr "Transformera" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19021,6 +20364,13 @@ msgstr "Genererar Lightmaps" msgid "Done" msgstr "Klar" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Innehåll:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19033,6 +20383,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Färg" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19043,37 +20407,44 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Allmänt" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Fånga" +msgid "Max Size" +msgstr "Storlek:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Klipp ut Noder" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Roterar %s grader." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Klipp ut Noder" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Flytta Buss-Effekt" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Höger" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Animations-Node" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19084,14 +20455,24 @@ msgstr "" msgid "Light Data" msgstr "Höger" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node Namn:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Egenskapsspår" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19101,6 +20482,10 @@ msgstr "Projekt" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19110,8 +20495,9 @@ msgstr "Närmaste" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19120,13 +20506,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Fånga" #: scene/3d/collision_object.cpp msgid "" @@ -19187,16 +20574,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Innehåll:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "Höger" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Höger" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "Varningar" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19211,20 +20610,28 @@ msgstr "" msgid "Portal Mode" msgstr "Exportera Projekt" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Redigera Filter" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Bibliotek" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19234,15 +20641,6 @@ msgstr "Bibliotek" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Animations-Node" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19275,21 +20673,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Välj Färg" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Bitmaskläge" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Återställ Buss-Volym" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19297,25 +20692,26 @@ msgid "Directional Shadow" msgstr "Riktningar" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Distraktionsfritt Läge" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Skala" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Växla Läge" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Ladda Standard" #: scene/3d/light.cpp @@ -19326,18 +20722,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Transformera uniform." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Höger" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19392,10 +20803,19 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Exportera Projekt" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp #, fuzzy msgid "PathFollow only works when set as a child of a Path node." @@ -19426,7 +20846,7 @@ msgid "Axis Lock" msgstr "Axel" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19453,6 +20873,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Ta bort Nod(er)" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19510,39 +20935,79 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Gå Tillbaka" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Grupper" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Höger" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Felsök" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Uppdatera" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "Aktivera" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "Välj Färg" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "Redigera Polygon" #: scene/3d/remote_transform.cpp #, fuzzy @@ -19570,6 +21035,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19609,6 +21078,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19664,6 +21137,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fysik Bildruta %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Skapa Prenumeration" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19685,6 +21168,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19708,11 +21195,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Transformera" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19721,7 +21203,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fysik Bildruta %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19770,15 +21261,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Sektioner:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktioner" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Ställ in uttryck" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fel" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Sektioner:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19808,6 +21331,11 @@ msgstr "Extra Call Argument:" msgid "Baked Light" msgstr "Höger" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Genererar Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19816,20 +21344,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instans" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19850,10 +21376,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19867,6 +21395,11 @@ msgstr "Värde" msgid "Auto Triangles" msgstr "Växla AutoLoad Globals" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Växla AutoLoad Globals" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19903,6 +21436,11 @@ msgstr "" msgid "autorestart_" msgstr "Starta om nu" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Starta om nu" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19922,11 +21460,25 @@ msgstr "Lägg till Ingångsport" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Växla" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Avancerad" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Alternativ" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19941,11 +21493,6 @@ msgstr "Animation" msgid "Assigned Animation" msgstr "Lägg till Animation" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Slå på/av Autoplay" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19966,22 +21513,16 @@ msgid "Playback Options" msgstr "Beskrivning:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Spela Scen" +msgid "Default Blend Time" +msgstr "Standard" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Åtgärd" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20026,10 +21567,20 @@ msgstr "" msgid "Tree Root" msgstr "Skapa Rot Nod:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Klistra in Animation" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Lägg till spår" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20039,15 +21590,86 @@ msgstr "" msgid "Playback" msgstr "Spela" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Klistra in Params" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportera Projekt" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animation" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Noll" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Byt namn" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolationsläge" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Åsidosätt Alla" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Byt Förälder-Node" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Byt namn på funktion" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Spela Scen" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Behåll Förhållande" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20058,13 +21680,22 @@ msgstr "Växla Läge" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "Skapa Node" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Partiklar" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20073,12 +21704,11 @@ msgid "Action Mode" msgstr "Icon Läge" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Knapp" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20091,6 +21721,11 @@ msgstr "Genvägar" msgid "Group" msgstr "Grupper" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopiera Sökvägen" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20100,6 +21735,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Expandera alla" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Vänster" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20107,6 +21752,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Redigera Polygon" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Växla Läge" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Växla Läge" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Uppskjuten" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Aktivera" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Växla Dolda Filer" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20149,49 +21824,45 @@ msgstr "" msgid "Grow Direction" msgstr "Riktningar" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Skapa Node" +msgid "Min Size" +msgstr "Storlek:" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Slumpmässig Rotation:" +msgid "Clip Content" +msgstr "Konstant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Verktyg" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Fokusera på Sökväg" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Redigera Polygon" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Ändra Typ" +msgid "Default Cursor Shape" +msgstr "Ladda standard Buss-Layouten." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20200,16 +21871,9 @@ msgid "Size Flags" msgstr "Storlek: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Växla Läge" #: scene/gui/control.cpp #, fuzzy @@ -20225,9 +21889,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopiera Sökvägen" +msgid "Autowrap" +msgstr "Slå på/av Autoplay" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20237,15 +21905,48 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Skriv över" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Måste använda en giltigt filändelse." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Koppla från" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instans" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Zooma In" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Zooma In" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Zooma Ut" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20254,11 +21955,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Stäng" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Välj" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Community" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volym" @@ -20270,21 +21986,50 @@ msgid "Timers" msgstr "Tid" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Återställ Zoom" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Alla urval" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Höger" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Slumpmässig Skala:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Vy framifrån" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20311,6 +22056,53 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Giltiga tecken:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Filtrera signaler" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Filtrera signaler" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Genvägar" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Filtrera signaler" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Endast Urval" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20321,22 +22113,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Dockposition" +msgid "Blink Speed" +msgstr "Spela Scen" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Växla" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Raw-Läge" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20345,15 +22155,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Skapa Node" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20366,6 +22167,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Inkluderande" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20373,6 +22179,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Radera Markering" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Radera Markering" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Radera Markering" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Sök" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20382,29 +22212,108 @@ msgstr "Senaste:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Behåll Förhållande" +msgid "Min Value" +msgstr "Värde" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Värde" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Sida: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Redigera" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Grupper" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Byt namn på Node" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Automatisk Indentering" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatisk Indentering" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Bildrutetid (sek)" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Giltiga tecken:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopiera Sökvägen" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Storlek:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Höger" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Endast Urval" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Nuvarande Profil:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20422,15 +22331,56 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Filtrera signaler" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Filtrera signaler" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Välj Färg" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Byter namn på mappen:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Redigera Nodkurva" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Stäng Alla" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20445,12 +22395,84 @@ msgstr "" msgid "Current Tab" msgstr "Nuvarande:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Växla Dolda Filer" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Dra och släpp för att ändra ordning." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Radera punkter" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Mapp:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Aktivera" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktivera" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Skapa Node" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Välj Node" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20458,56 +22480,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Redigera Variabel" +msgid "Focused" +msgstr "Fokusera på Sökväg" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Animations-Node" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Expandera alla" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Skriv över" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Tema Egenskaper" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20522,12 +22531,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Roterar %s grader." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Skapa Node" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolationsläge" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20537,6 +22557,21 @@ msgstr "" msgid "(Other)" msgstr "(Annat)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Växla Dolda Filer" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Avaktiverad" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Skapa Rot Nod:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20546,8 +22581,12 @@ msgstr "" msgid "Audio Track" msgstr "Lägg till spår" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20555,12 +22594,13 @@ msgstr "" msgid "Stream Position" msgstr "Dockposition" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Växla Läge" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20599,6 +22639,11 @@ msgstr "" msgid "Editor Description" msgstr "Beskrivning" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Exportera Projekt" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20629,6 +22674,35 @@ msgstr "Sätt Flera:" msgid "Custom Multiplayer" msgstr "Sätt Flera:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Redigera Filter" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolationsläge" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Vänster" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Animations-Node" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Animations-Node" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20638,6 +22712,16 @@ msgstr "Ny Scenrot" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Sätt Flera:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolationsläge" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20668,11 +22752,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolationsläge" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20698,12 +22777,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20731,17 +22810,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tid" +msgid "Autostart" +msgstr "Starta om nu" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Vänster" +msgid "Viewport Path" +msgstr "Exportera Projekt" #: scene/main/viewport.cpp msgid "" @@ -20757,6 +22832,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Skriv över" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20765,6 +22853,38 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Översättningar" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Laddar ner" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Avaktiverad" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Linjär" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20776,20 +22896,49 @@ msgid "Render Target" msgstr "Renderare:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Ändra Animationens Uppdateringsläge" +msgid "Clear Mode" +msgstr "Växla Läge" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktivera" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktivera" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Avaktiverad" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transformera" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Transformera" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20811,15 +22960,29 @@ msgstr "Klipp ut Noder" msgid "Loop Mode" msgstr "Icon Läge" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Värde" +msgid "Loop Begin" +msgstr "Icon Läge" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Värde" +msgid "Loop End" +msgstr "Icon Läge" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mix-Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20830,15 +22993,15 @@ msgstr "Byt namn på funktion" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Skriv över" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20848,6 +23011,16 @@ msgstr "Fokusera på Sökväg" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Funktioner" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signaler" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20867,29 +23040,36 @@ msgstr "Anslut Noder" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Icon Läge" +msgid "Sky Custom FOV" +msgstr "Klipp ut Noder" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Öppna Senaste" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Ctrl: Rotera" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Roterar %s grader." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20897,49 +23077,72 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "animering" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Lagrar Fil:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "Skala" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Skala" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Skala" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Redigera Nodkurva" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Filtrera signaler" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Redigera Nodkurva" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Filtrera signaler" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Höger" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Höger" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Redigera Nodkurva" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20947,15 +23150,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Växla Läge" +msgid "Exposure" +msgstr "Exportera" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20963,19 +23162,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20984,142 +23175,98 @@ msgid "SS Reflections" msgstr "Skala urval" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "Steg" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Endast Urval" +msgid "Depth Tolerance" +msgstr "Skala" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Färg" +msgid "Radius 2" +msgstr "Höger" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Vy från höger" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instans" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Övergång: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Växla Läge" +msgid "HDR Scale" +msgstr "Skala" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21127,26 +23274,43 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Höger" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Sektioner:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Färg funktion." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Varningar" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Senaste:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Distraktionsfritt Läge" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21155,6 +23319,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21175,43 +23347,46 @@ msgid "Parameters" msgstr "Parameter ändrad:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Växla Läge" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Växla Läge" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolationsläge" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Vy från vänster" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Vy framifrån" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Växla Läge" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Skapa Node" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21219,6 +23394,16 @@ msgstr "" msgid "Particles Anim" msgstr "Partiklar" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Bildruta %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Bildruta %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21235,10 +23420,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21260,11 +23441,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Slumpmässig Skala:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21293,34 +23469,36 @@ msgid "Ambient Occlusion" msgstr "Redigera Polygon" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Växla Läge" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Skala" +msgid "Min Layers" +msgstr "Lager" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Lager" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21331,74 +23509,45 @@ msgstr "Övergång: " msgid "Refraction" msgstr "Sektioner:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Slumpmässig Skala:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Lager" #: scene/resources/material.cpp msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Exportera Projekt" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Distraktionsfritt Läge" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Icon Läge" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21432,8 +23581,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformera uniform." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformera uniform." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ändra storlek på Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ändra storlek på Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21448,6 +23613,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Källa" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21460,11 +23630,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Storlek:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21478,11 +23643,6 @@ msgstr "" msgid "Max Error" msgstr "Fel" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Redigera Polygon" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21495,6 +23655,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21503,36 +23675,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Redigera Polygon" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Flytta Ner" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "Senast Ändrad" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "Senast Ändrad" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "Ta Bort Mall" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "Ta Bort Mall" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "Redigera Tema" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "Lägg till Ingångsport" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Nästa flik" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21566,6 +23775,18 @@ msgstr "Vy underifrån" msgid "Left To Right" msgstr "Höger" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21587,17 +23808,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Nästa Skript" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Redigera Nodkurva" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Lagrar Fil:" #: scene/resources/sky.cpp #, fuzzy @@ -21605,12 +23823,9 @@ msgid "Ground" msgstr "Grupper" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Välj Färg" #: scene/resources/sky.cpp #, fuzzy @@ -21618,32 +23833,19 @@ msgid "Sun" msgstr "Kör" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Redigera Nodkurva" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21656,10 +23858,6 @@ msgstr "Innehåll:" msgid "Expand Margin" msgstr "Expandera alla" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21668,10 +23866,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21688,10 +23882,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21711,14 +23901,30 @@ msgstr "Ladda Resurs" msgid "Base Texture" msgstr "Ta Bort Mall" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Sida: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Växla Läge" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Fånga" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Spel Läge:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Spel Läge:" #: scene/resources/texture.cpp #, fuzzy @@ -21730,11 +23936,29 @@ msgstr "Ändra Typ" msgid "Current Frame" msgstr "Nuvarande Scen" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Växla Läge" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Skiftlägeskänsligt" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standard" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21774,6 +23998,16 @@ msgstr "Ändra Bas Typ:" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot funktions profil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Standard" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21787,6 +24021,15 @@ msgstr "Ogiltig jämförelsefunktion för den typen." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Scen" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21805,10 +24048,30 @@ msgstr "Linjär" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21850,11 +24113,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21866,7 +24129,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21885,13 +24148,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Skicka Dokumentations Feedback" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Gå förbi" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21910,20 +24174,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Resurs" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21959,7 +24214,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Storlek:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21967,14 +24222,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Spel Läge:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Skicka Dokumentations Feedback" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21982,7 +24231,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Gå förbi" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21995,18 +24244,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Tidsgräns." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mix-Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22027,13 +24271,33 @@ msgid "Channel Disable Time" msgstr "Ändra Typ" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Lägg till Ingångsport" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Fånga" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Global variabel" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektiv" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22047,19 +24311,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Storlek:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linjär" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Förhandsgranska" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Linjär" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Animations-Node" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Animations-Node" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Animations-Node" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Animations-Node" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Animations-Node" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Animations-Node" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22096,6 +24434,11 @@ msgstr "Konstanter kan inte ändras." msgid "Spatial Partitioning" msgstr "Partitionerar..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Filtrera signaler" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22251,7 +24594,7 @@ msgstr "Interpolationsläge" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Öppna" #: servers/visual_server.cpp @@ -22398,5 +24741,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 74d33a4cc50..794f221af78 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -22,6 +22,55 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.2.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -30,10 +79,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -60,9 +192,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "அனைத்து தேர்வுகள்" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -87,6 +231,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -96,23 +244,64 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத் msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -164,6 +353,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -203,10 +401,149 @@ msgstr "அனைத்து தேர்வுகள்" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "அனைத்து தேர்வுகள்" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -220,10 +557,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -402,17 +741,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -441,7 +782,7 @@ msgstr "" msgid "Max Functions" msgstr "அனைத்து தேர்வுகள்" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -511,15 +852,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -532,7 +883,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -564,7 +915,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -633,8 +984,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -650,7 +1006,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -937,8 +1293,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத் #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1079,6 +1437,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1467,7 +1827,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1633,13 +1993,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1771,11 +2124,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "" +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" #: editor/editor_about.cpp msgid "Developers" @@ -2115,7 +2468,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2570,8 +2925,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2587,6 +2945,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2607,7 +2974,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2725,6 +3093,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2835,14 +3205,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2854,6 +3228,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3557,7 +3955,7 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "முடக்கப்பட்டது" @@ -3603,7 +4001,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4202,7 +4600,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத் msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4306,10 +4707,24 @@ msgstr "சேர் முக்கியப்புள்ளியை நக msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "முடக்கப்பட்டது" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4440,7 +4855,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4505,10 +4920,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4556,15 +4967,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4578,19 +4989,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4599,11 +5004,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4612,11 +5017,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4636,7 +5041,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4725,7 +5130,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4828,7 +5233,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5044,7 +5449,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5076,8 +5483,7 @@ msgstr "அசைவூட்டு பாதையை நீக்கு" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5233,6 +5639,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6630,8 +7040,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6719,6 +7129,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6727,6 +7138,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6810,6 +7223,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6929,7 +7343,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7093,11 +7507,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8161,6 +8575,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8703,16 +9118,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8796,6 +9214,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9239,7 +9658,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9282,6 +9702,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9462,7 +9883,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9478,7 +9900,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9566,7 +9988,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9820,7 +10242,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10197,6 +10619,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10717,14 +11142,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11057,6 +11474,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11064,7 +11482,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11648,7 +12066,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12393,6 +12812,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12407,10 +12830,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12467,7 +12886,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12783,6 +13203,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12920,10 +13347,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12976,10 +13399,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13127,12 +13546,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "அனைத்து தேர்வுகள்" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13319,7 +13733,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14057,7 +14473,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14081,6 +14497,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14150,7 +14571,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14162,14 +14583,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14341,16 +14765,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14418,30 +14838,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14470,10 +14880,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14482,7 +14888,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14498,10 +14912,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14532,10 +14942,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14567,7 +14973,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14578,10 +14984,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14640,12 +15042,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14724,6 +15126,7 @@ msgid "Main Loop Type" msgstr "மாற்றம் அசைவூட்டு" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14743,7 +15146,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14784,32 +15187,42 @@ msgstr "" msgid "Operation" msgstr "மாற்றங்களை இதற்கு அமை:" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14821,10 +15234,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14837,6 +15258,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "அனைத்து தேர்வுகள்" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14845,6 +15273,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "அனைத்து தேர்வுகள்" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14861,18 +15294,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14927,12 +15417,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -15028,6 +15522,162 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "மாற்றம் அசைவூட்டு" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15037,10 +15687,23 @@ msgstr "" msgid "Godot Bone Node" msgstr "அனைத்து தேர்வுகள்" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15049,7 +15712,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "அசைவூட்டு போலிபச்சாவிகள்" @@ -15070,6 +15777,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15111,17 +15828,45 @@ msgstr "அனைத்து தேர்வுகள்" msgid "Animations" msgstr "மாற்றங்களை இதற்கு அமை:" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15305,12 +16050,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15326,11 +16076,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15416,6 +16166,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15424,6 +16182,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15440,12 +16202,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15486,13 +16291,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "அனைத்து தேர்வுகள்" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15813,6 +16611,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15820,6 +16619,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "முடக்கப்பட்டது" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15913,12 +16717,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15975,10 +16793,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16020,6 +16834,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16092,6 +16910,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -16146,6 +16968,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -16170,6 +16996,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16179,7 +17009,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16206,6 +17040,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16986,6 +17824,55 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16994,22 +17881,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17019,7 +17912,7 @@ msgid "Audio Bus" msgstr "அசைவூட்டு பாதை சேர்" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17039,8 +17932,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17049,7 +17943,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17076,12 +17971,27 @@ msgstr "அனைத்து தேர்வுகள்" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -17089,32 +17999,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -17122,26 +18052,58 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17159,6 +18121,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17182,6 +18148,18 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "முடக்கப்பட்டது" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17213,6 +18191,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17222,13 +18207,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17251,11 +18236,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17270,8 +18265,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17281,7 +18278,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17308,7 +18313,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17344,11 +18350,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17385,16 +18386,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "முடக்கப்பட்டது" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17402,11 +18419,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17416,40 +18433,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17457,26 +18472,29 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" msgstr "" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "அனைத்து தேர்வுகள்" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "அனைத்து தேர்வுகள்" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17494,6 +18512,11 @@ msgstr "" msgid "Width Curve" msgstr "கணு வளைவை[Node Curve] திருத்து" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "அனைத்து தேர்வுகள்" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17522,23 +18545,38 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17567,12 +18605,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17593,11 +18639,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17609,20 +18652,59 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "அனைத்து தேர்வுகள்" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17651,11 +18733,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "கணு வளைவை[Node Curve] திருத்து" @@ -17668,6 +18755,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17677,12 +18776,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "அனைத்து தேர்வுகள்" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17719,14 +18826,36 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17735,36 +18864,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17775,22 +18951,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "அசைவூட்டு பாதையை நீக்கு" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17816,6 +19013,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "அனைத்து தேர்வுகள்" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17828,44 +19035,61 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" +msgid "Custom Transform" msgstr "உருமாற்றம் அசைவூட்டு" -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +#: scene/2d/tile_map.cpp +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Show Collision" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/2d/tile_map.cpp +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Centered" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17883,15 +19107,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17899,10 +19115,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17917,7 +19133,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17934,6 +19150,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17959,31 +19179,34 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17999,6 +19222,15 @@ msgstr "உருமாற்றம் அசைவூட்டு" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -18027,6 +19259,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18039,6 +19277,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18048,36 +19298,40 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18087,14 +19341,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18104,6 +19366,10 @@ msgstr "தேர்வு வளைவை [Selection Curve] திருத் msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18112,8 +19378,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18122,12 +19389,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18183,15 +19450,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18207,18 +19482,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18227,15 +19509,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18266,19 +19539,16 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18286,11 +19556,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18298,11 +19568,12 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "அனைத்து தேர்வுகள்" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18314,17 +19585,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18379,10 +19662,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18409,7 +19700,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18436,6 +19727,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "அனைத்து தேர்வுகள்" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18488,37 +19784,71 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "அனைத்து தேர்வுகள்" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "அசைவூட்டு போலிபச்சாவிகள்" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + +#: scene/3d/reflection_probe.cpp +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Ambient Color" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18545,6 +19875,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18583,6 +19917,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18635,6 +19973,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18655,6 +20001,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18678,11 +20028,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "உருமாற்றம் அசைவூட்டு" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18691,7 +20036,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18739,14 +20092,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "அனைத்து தேர்வுகள்" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18771,6 +20155,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18779,20 +20167,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18813,10 +20198,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18829,6 +20216,11 @@ msgstr "" msgid "Auto Triangles" msgstr "அசைவூட்டு பாதை சேர்" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "அசைவூட்டு பாதை சேர்" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18861,6 +20253,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18879,10 +20275,24 @@ msgstr "மாற்றங்களை இதற்கு அமை:" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "அசைவூட்டு பாதை சேர்" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "மாற்றங்களை இதற்கு அமை:" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18897,10 +20307,6 @@ msgstr "மாற்றங்களை இதற்கு அமை:" msgid "Assigned Animation" msgstr "மாற்றங்களை இதற்கு அமை:" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18920,21 +20326,15 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "அனைத்து தேர்வுகள்" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -18976,10 +20376,19 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "அசைவூட்டு பாதை சேர்" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18988,14 +20397,79 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19005,13 +20479,21 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" msgstr "அசைவூட்டு பாதையை நீக்கு" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19020,11 +20502,11 @@ msgid "Action Mode" msgstr "அனைத்து தேர்வுகள்" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19036,6 +20518,11 @@ msgstr "" msgid "Group" msgstr "அனைத்து தேர்வுகள்" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "அனைத்து தேர்வுகள்" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19045,6 +20532,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19052,6 +20547,31 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19093,46 +20613,40 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Horizontal" -msgstr "அசைவூட்டு பாதையை நீக்கு" - -#: scene/gui/control.cpp -msgid "Grow Vertical" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "மாற்றங்களை இதற்கு அமை:" +msgid "Pivot Offset" +msgstr "" + +#: scene/gui/control.cpp +msgid "Clip Content" +msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19140,16 +20654,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19164,9 +20671,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr "அனைத்து தேர்வுகள்" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19176,12 +20686,42 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19192,11 +20732,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19206,21 +20759,46 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "அனைத்து தேர்வுகள்" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19245,6 +20823,49 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19254,22 +20875,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr "மாற்றங்களை இதற்கு அமை:" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19278,14 +20914,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19298,6 +20926,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19305,6 +20937,29 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19313,27 +20968,97 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "அனைத்து தேர்வுகள்" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "அனைத்து தேர்வுகள்" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19350,14 +21075,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "அசைவூட்டு பாதையை நீக்கு" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "கணு வளைவை[Node Curve] திருத்து" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19370,12 +21133,78 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "அசைவூட்டு பாதையை நீக்கு" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19383,52 +21212,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -#, fuzzy -msgid "Texture Disabled" -msgstr "முடக்கப்பட்டது" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19444,11 +21257,20 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19459,6 +21281,19 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "முடக்கப்பட்டது" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19468,20 +21303,24 @@ msgstr "" msgid "Audio Track" msgstr "அசைவூட்டு பாதை சேர்" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19517,6 +21356,11 @@ msgstr "" msgid "Editor Description" msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "அனைத்து தேர்வுகள்" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19542,6 +21386,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19550,6 +21418,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19579,10 +21455,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19608,12 +21480,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19639,15 +21511,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19664,6 +21532,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19672,6 +21552,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "முடக்கப்பட்டது" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19681,19 +21590,47 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/main/viewport.cpp +msgid "Enable 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "முடக்கப்பட்டது" + #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19714,12 +21651,25 @@ msgstr "அசைவூட்டு போலிபச்சாவிகள்" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19731,12 +21681,12 @@ msgstr "அனைத்து தேர்வுகள்" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19747,6 +21697,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19763,28 +21722,35 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Custom FOV" +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Orientation" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/resources/environment.cpp +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19792,64 +21758,76 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Begin" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Curve" msgstr "கணு வளைவை[Node Curve] திருத்து" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +#, fuzzy +msgid "Transmit Curve" +msgstr "கணு வளைவை[Node Curve] திருத்து" + +#: scene/resources/environment.cpp +msgid "Height Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Height Min" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Max" msgstr "" +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "கணு வளைவை[Node Curve] திருத்து" + #: scene/resources/environment.cpp msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19857,19 +21835,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19878,19 +21848,23 @@ msgid "SS Reflections" msgstr "அனைத்து தேர்வுகள்" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19898,119 +21872,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20018,25 +21941,40 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "மாற்றங்களை இதற்கு அமை:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" -msgstr "" +#, fuzzy +msgid "Color Correction" +msgstr "உருமாற்றம் அசைவூட்டு" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "மாற்றங்களை இதற்கு அமை:" + #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20045,6 +21983,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20063,49 +22009,59 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/material.cpp +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +#, fuzzy +msgid "Point Size" +msgstr "அசைவூட்டு பாதை சேர்" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "அசைவூட்டு பாதையை நீக்கு" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20122,10 +22078,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20146,10 +22098,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20177,33 +22125,34 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "முடக்கப்பட்டது" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20214,24 +22163,12 @@ msgstr "மாற்றங்களை இதற்கு அமை:" msgid "Refraction" msgstr "மாற்றங்களை இதற்கு அமை:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20239,45 +22176,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20308,7 +22229,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20323,6 +22258,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20335,10 +22274,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20351,11 +22286,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "அனைத்து தேர்வுகள்" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20368,6 +22298,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20376,36 +22318,70 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "அசைவூட்டு பாதையை நீக்கு" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" + +#: scene/resources/particles_material.cpp +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "தேர்வு வளைவை [Selection Curve] திருத்து" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +#, fuzzy +msgid "Point Count" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: scene/resources/physics_material.cpp +msgid "Rough" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +#: scene/resources/physics_material.cpp +msgid "Absorbent" msgstr "" -#: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20436,6 +22412,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20457,17 +22445,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "அனைத்து தேர்வுகள்" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "அனைத்து தேர்வுகள்" #: scene/resources/sky.cpp #, fuzzy @@ -20475,44 +22460,28 @@ msgid "Ground" msgstr "அனைத்து தேர்வுகள்" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "அனைத்து தேர்வுகள்" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "கணு வளைவை[Node Curve] திருத்து" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20523,10 +22492,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20535,10 +22500,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20555,10 +22516,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20575,12 +22532,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20592,10 +22561,26 @@ msgstr "" msgid "Current Frame" msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20630,6 +22615,16 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "அனைத்து தேர்வுகள்" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "அனைத்து தேர்வுகள்" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20642,6 +22637,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20658,10 +22661,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20701,11 +22724,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20717,7 +22740,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20735,11 +22758,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20758,18 +22782,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20804,7 +22820,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20812,11 +22828,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20824,7 +22836,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20836,17 +22848,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20864,13 +22872,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20884,19 +22909,84 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "உருமாற்றம் அசைவூட்டு" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20931,6 +23021,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21079,7 +23173,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -21220,5 +23314,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 8ba67b655e6..42002085e8a 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -18,6 +18,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.10.1\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +74,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +184,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +221,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -90,23 +233,63 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "నోడ్" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -156,6 +339,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -194,10 +386,150 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "సంఘం" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "స్థిరాంకాలు" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "సంఘం" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -210,10 +542,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -389,17 +723,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -426,7 +762,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -496,15 +832,26 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "సంఘం" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -517,7 +864,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -549,7 +896,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -618,8 +965,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -635,7 +987,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -909,8 +1261,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1046,6 +1400,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1431,7 +1787,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1596,13 +1952,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1734,10 +2083,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2077,7 +2425,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2528,8 +2878,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2545,6 +2898,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2565,7 +2927,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2683,6 +3046,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2793,14 +3158,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2812,6 +3181,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3508,7 +3901,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3552,7 +3945,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4147,7 +4540,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4250,10 +4646,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4384,7 +4793,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4448,10 +4857,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4498,15 +4903,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4520,19 +4925,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4541,11 +4940,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4554,11 +4953,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4578,7 +4977,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4668,7 +5067,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4770,7 +5169,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4981,7 +5380,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5011,8 +5412,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5164,6 +5564,11 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "ఫ్లాట్ 1" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6550,8 +6955,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6636,6 +7041,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6644,6 +7050,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6725,6 +7133,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6844,7 +7253,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7008,11 +7417,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8062,6 +8471,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8599,16 +9009,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8692,6 +9105,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9132,7 +9546,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9175,6 +9590,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9354,7 +9770,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9370,7 +9787,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9458,7 +9875,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9712,7 +10129,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10086,6 +10503,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10592,14 +11012,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10925,6 +11337,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10932,7 +11345,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11506,7 +11919,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12249,6 +12663,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12263,10 +12681,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12323,7 +12737,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12639,6 +13054,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12774,10 +13195,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12830,10 +13247,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12980,11 +13393,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13170,7 +13579,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13901,7 +14312,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13925,6 +14336,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13994,7 +14410,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14006,13 +14422,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14184,17 +14603,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "సంఘం" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14262,30 +14676,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14314,10 +14718,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14326,7 +14726,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14342,10 +14750,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14376,10 +14780,6 @@ msgstr "సంఘం" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14411,7 +14811,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14422,10 +14822,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14484,12 +14880,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14566,6 +14962,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14585,7 +14982,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14626,32 +15023,41 @@ msgstr "" msgid "Operation" msgstr "గణనలు" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14663,10 +15069,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14679,6 +15093,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14687,6 +15107,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "నోడ్" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14704,18 +15129,78 @@ msgstr "" msgid "Path Rotation" msgstr "స్థిరాంకాలు" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "స్థిరాంకాలు" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "స్థిరాంకాలు" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "స్థిరాంకాలు" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14770,12 +15255,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14871,6 +15360,157 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "గణనలు" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14879,10 +15519,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14891,7 +15543,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "నోడ్" @@ -14912,6 +15608,15 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "నోడ్" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14951,17 +15656,42 @@ msgstr "" msgid "Animations" msgstr "గణనలు" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15140,12 +15870,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15161,11 +15896,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15249,6 +15984,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15257,6 +16000,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15273,12 +16020,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15319,12 +16106,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15636,6 +16417,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15643,6 +16425,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15735,12 +16521,27 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "నోడ్" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15797,10 +16598,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15842,6 +16639,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15916,6 +16717,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -15970,6 +16775,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -15995,6 +16804,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16004,7 +16817,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16031,6 +16848,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16811,6 +17632,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16819,22 +17687,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16843,7 +17717,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16863,8 +17737,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16873,7 +17748,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16899,12 +17775,26 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "స్థిరాంకాలు" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16912,32 +17802,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16945,26 +17855,58 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "గణనలు" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16982,6 +17924,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17005,6 +17951,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17036,6 +17993,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17045,13 +18008,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17074,11 +18037,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17093,8 +18066,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17104,7 +18079,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17130,7 +18113,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17166,11 +18150,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17207,16 +18186,31 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "నోడ్" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "నోడ్" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17224,11 +18218,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17238,40 +18232,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17279,26 +18270,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17315,6 +18307,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17343,23 +18339,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17388,12 +18398,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17414,11 +18432,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17431,19 +18446,57 @@ msgstr "స్థిరాంకాలు" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17472,11 +18525,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17488,6 +18546,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17497,11 +18567,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17538,14 +18616,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17554,36 +18653,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17594,22 +18740,43 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "స్థిరాంకాలు" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17635,6 +18802,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17647,43 +18822,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17701,15 +18892,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17717,10 +18900,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17735,7 +18918,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17752,6 +18935,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17777,31 +18964,34 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "గణనలు" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17816,6 +19006,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17844,6 +19043,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17856,6 +19061,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17865,35 +19082,35 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17904,14 +19121,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17920,6 +19145,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17928,8 +19157,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17938,12 +19168,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17999,15 +19229,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18023,18 +19261,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18043,14 +19288,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18081,19 +19318,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18101,11 +19334,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18113,11 +19346,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18129,17 +19362,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18194,10 +19439,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18224,7 +19477,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18251,6 +19504,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18303,36 +19560,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18359,6 +19648,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18397,6 +19690,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18449,6 +19746,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18469,6 +19774,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18492,10 +19801,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18504,7 +19809,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18552,14 +19865,44 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "గణనలు" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "గణనలు" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18584,6 +19927,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18592,20 +19939,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18626,10 +19970,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18641,6 +19987,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18673,6 +20023,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18690,10 +20044,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18706,10 +20072,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18727,20 +20089,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18783,10 +20138,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18795,15 +20158,80 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "గణనలు" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "నోడ్" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "గణనలు" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "నోడ్" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "గణనలు" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18813,12 +20241,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18826,11 +20262,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18841,6 +20277,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18850,6 +20290,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18857,6 +20305,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18898,44 +20370,41 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" -msgstr "" +#, fuzzy +msgid "Clip Content" +msgstr "స్థిరాంకాలు" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18943,16 +20412,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "స్థిరాంకాలు" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -18967,7 +20429,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18978,12 +20444,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18994,11 +20488,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "సంఘం" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19008,21 +20515,45 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19047,6 +20578,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19056,21 +20628,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19079,14 +20667,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19099,6 +20679,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19106,6 +20690,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19114,26 +20718,94 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19149,14 +20821,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19169,12 +20877,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19182,51 +20954,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19242,11 +20999,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19257,6 +21022,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19265,20 +21042,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19313,6 +21094,11 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "దిగుమతి" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19337,6 +21123,31 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "గణనలు" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19345,6 +21156,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19373,10 +21192,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19401,12 +21216,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19432,15 +21247,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19457,6 +21268,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19465,6 +21288,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19474,11 +21325,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19486,7 +21353,16 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "స్థిరాంకాలు" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19505,12 +21381,25 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19521,12 +21410,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19537,6 +21426,15 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "సంకేతాలు" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19553,28 +21451,33 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +#, fuzzy +msgid "Sky Rotation" +msgstr "స్థిరాంకాలు" + +#: scene/resources/environment.cpp +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19582,11 +21485,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19594,35 +21493,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19630,15 +21545,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19646,19 +21557,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19666,19 +21569,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19686,119 +21593,68 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "గణనలు" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19806,25 +21662,38 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "గణనలు" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19833,6 +21702,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19850,49 +21727,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19909,10 +21790,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19933,10 +21810,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19962,33 +21835,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19998,24 +21871,12 @@ msgstr "" msgid "Refraction" msgstr "గణనలు" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20023,45 +21884,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20091,7 +21936,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20106,6 +21963,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20118,10 +21979,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20134,10 +21991,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20150,6 +22003,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20158,36 +22023,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20218,6 +22111,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20239,15 +22144,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20255,11 +22156,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20267,31 +22164,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20302,10 +22187,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20314,10 +22195,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20334,10 +22211,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20354,12 +22227,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20370,10 +22255,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20408,6 +22309,14 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20420,6 +22329,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20436,10 +22353,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20479,11 +22416,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20495,7 +22432,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20513,11 +22450,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20536,18 +22474,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20582,7 +22512,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20590,11 +22520,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20602,7 +22528,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20614,17 +22540,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20642,13 +22564,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "స్థిరాంకాలు" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20662,19 +22601,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20709,6 +22712,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20859,7 +22866,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20996,5 +23003,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index 2e58ad6283e..d2705b069b2 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -28,6 +28,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "คลิปบอร์ดว่างเปล่า!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "ฉากปัจจุบัน" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "เปิด" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "โหมดเคลื่อนย้าย" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "เปิดตัวดีบักค้างไว้" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "ขนาดเส้นรอบรูป:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "ขนาดเส้นรอบรูป:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -38,10 +93,102 @@ msgstr "ดำเนินการ Screen" msgid "Window" msgstr "หน้าต่างใหม่" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "พิกเซลขอบ" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "เปิด/ปิด โหมดเต็มหน้าจอ" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "เริ่มต้น" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "ตำแหน่งแผง" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "ขนาด: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "ตัวแก้ไข" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "โหมดการแก้ไข" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "เป้าหมาย" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "โหนด TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "% ของเฟรมฟิสิกส์" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "ผิดพลาด" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "ผิดพลาดขณะบันทึก" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "ผิดพลาดขณะบันทึก" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -70,9 +217,21 @@ msgstr "ctrl: หมุน" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "ฟังก์ชัน" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -99,6 +258,10 @@ msgstr "หน้า: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -108,25 +271,68 @@ msgstr "เชื่อม" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "ออบเจกต์ที่วาด" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "เปิดภาพเงาการเคลื่อนไหว" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "โปรไฟล์เน็ตเวิร์ก" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "ชื่อโหนดแม่" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "เชื่อม" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "ประเภทการเคลื่อนย้าย" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -176,6 +382,16 @@ msgstr "อาร์กิวเมนต์ของคอนสตรัค '% msgid "On call to '%s':" msgstr "ขณะเรียก '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "สถานะ" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -217,10 +433,166 @@ msgstr "คัดลอกที่เลือก" msgid "Use Single Quotes" msgstr "ไทล์เดี่ยวใหม่" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "อุปกรณ์" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "ทั้งหมด" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "เวอร์ชันคอนโทรล" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "ชุมชน" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "พรีเซ็ต" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "สแกน" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "ปุ่ม" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "คงที่" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "เวกเตอร์" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "ปุ่มเมาส์:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "พรีเซ็ต" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "ความเร็ว:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "แกน" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(ค่า)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "ดัชนี:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "การกระทำ" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "เปลี่ยน" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "การเปลี่ยนแปลง commit" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Pitch" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "เริ่มต้น" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "บรรทัดที่:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -236,10 +608,12 @@ msgstr "ตั้งค่าการจำกัด" msgid "Project Settings Override" msgstr "ตั้งค่าโปรเจกต์" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "ชื่อ" @@ -433,18 +807,20 @@ msgstr "ตัวเรนเดอร์:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "ตัวกรอง:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -473,7 +849,7 @@ msgstr "ตัวตรวจวิเคราะห์ประสิทธิ msgid "Max Functions" msgstr "สร้างฟังก์ชัน" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "ตั้งค่านิพจน์" @@ -547,16 +923,28 @@ msgstr "มุมรูปทรง" msgid "Resource" msgstr "ทรัพยากร" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "ปิดฉาก" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "ตำแหน่งรีซอร์ส" +msgid "Path" +msgstr "ตำแหน่ง" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "ต้นฉบับ" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "การเปลี่ยนแปลง commit" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "ภูมิภาค" @@ -570,7 +958,7 @@ msgstr "กำลังทดสอบ" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -602,7 +990,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -675,8 +1063,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "อัตราส่วน:" @@ -694,7 +1087,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -976,8 +1369,10 @@ msgstr "ตัวแก้ไข" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "แอนิเมชัน" @@ -1119,6 +1514,8 @@ msgstr "ย้ายคีย์แอนิเมชัน" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "การแปลง" @@ -1514,7 +1911,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "หน่วงสัญญาณและจัดเก็บเอาไว้ในคิวและจะทำงานในเวลาว่างเท่านั้น" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "ครั้งเดียว" @@ -1683,13 +2080,6 @@ msgstr "" msgid "Dependencies" msgstr "การอ้างอิง" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "ตำแหน่ง" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "การอ้างอิง:" @@ -1829,11 +2219,11 @@ msgid "Lead Developer" msgstr "ผู้พัฒนาหลัก" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "ผู้จัดการโครงการ " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "ตัวจัดการโปรเจกต์" #: editor/editor_about.cpp msgid "Developers" @@ -2183,7 +2573,9 @@ msgid "Remove Autoload" msgstr "ลบออโต้โหลด" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "เปิด" @@ -2663,8 +3055,11 @@ msgstr "โหมดการเล่น:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "โหมดมุมมอง" @@ -2684,6 +3079,16 @@ msgstr "โปรไฟล์ปัจจุบัน:" msgid "Current Path" msgstr "ปัจจุบัน:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "เปิด/ปิดไฟล์ที่ซ่อน" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "ย้อนกลับ" @@ -2704,7 +3109,8 @@ msgstr "เปิด/ปิดไฟล์ที่ซ่อน" msgid "Toggle Favorite" msgstr "เพิ่ม/ลบที่ชอบ" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "สลับโหมด" @@ -2823,6 +3229,8 @@ msgid "Theme Properties" msgstr "คุณสมบัติธีม" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "สี" @@ -2937,14 +3345,18 @@ msgid "Method" msgstr "เมธอด" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "สัญญาณ" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "คงที่" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "คุณสมบัติ" @@ -2956,6 +3368,36 @@ msgstr "คุณสมบัติธีม" msgid "Property:" msgstr "คุณสมบัติ:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "ค่า" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "เมท็อดเท่านั้น" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "ทำเครื่องหมายไอเทม" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "ไอเทมมีเครื่องหมาย" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "จำนวนครั้งในการวาด" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "เล่น" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3706,7 +4148,7 @@ msgstr "คุณสมบัติ" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "ปิดการทำงานปุ่ม" @@ -3754,7 +4196,7 @@ msgstr "" msgid "Dock Position" msgstr "ตำแหน่งแผง" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "โหมดไร้สิ่งรบกวน" @@ -4391,7 +4833,10 @@ msgstr "แก้ไขข้อความ:" msgid "On" msgstr "เปิด" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "เลเยอร์" @@ -4499,11 +4944,26 @@ msgstr "แปลงเป็น %s" msgid "New %s" msgstr "%s ใหม่" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "เปลี่ยนประเภท" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "เพิ่มรีซอร์ส" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "ไอเทมที่สามารถแก้ไขได้" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "สคริปต์ใหม่" @@ -4644,7 +5104,7 @@ msgstr "สี" msgid "Accent Color" msgstr "เลือกสี" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4720,11 +5180,6 @@ msgstr "" msgid "File Dialog" msgstr "เครื่องมือเคลื่อนย้าย" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "เปิด/ปิดไฟล์ที่ซ่อน" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4778,16 +5233,16 @@ msgstr "" msgid "Highlighting" msgstr "lighting แบบตรง" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "ไฮไลท์ไวยากรณ์" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4802,20 +5257,13 @@ msgid "Indent" msgstr "ย่อหน้าซ้าย" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "ประเภท" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "ขนาด: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "ย่อหน้าอัตโนมัติ" @@ -4825,12 +5273,12 @@ msgstr "ย่อหน้าอัตโนมัติ" msgid "Convert Indent On Save" msgstr "แปลงย่อหน้าเป็นเว้นวรรค" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "จำนวนครั้งในการวาด" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "จำนวนครั้งในการวาด" @@ -4840,11 +5288,11 @@ msgstr "จำนวนครั้งในการวาด" msgid "Navigation" msgstr "ตัวนำทาง" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4865,7 +5313,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "บรรทัดที่:" @@ -4960,7 +5408,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5073,7 +5521,7 @@ msgstr "วาด GridMap" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "วาด GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5317,7 +5765,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "สี่เหลี่ยมผืนผ้าเต็ม" @@ -5353,8 +5803,7 @@ msgstr "ลบจุด" msgid "Editor SSL Certificates" msgstr "การตั้งค่าตัวแก้ไข" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "ตัวจัดการโปรเจกต์" @@ -5529,6 +5978,11 @@ msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" "กด Ctrl ค้างเพื่อปัดเศษเป็นจำนวนเต็ม กด Shift ค้างเพื่อเพิ่มความแม่นยำสำหรับการเปลี่ยนแปลง" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flat 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "เลือกโหนดเพื่อนำเข้า" @@ -6968,8 +7422,8 @@ msgid "Future" msgstr "อนาคต" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "ความลึก" @@ -7054,6 +7508,7 @@ msgid "Immediate" msgstr "ทันที" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "ซิงก์" @@ -7062,6 +7517,8 @@ msgid "At End" msgstr "ในตอนท้าย" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "การเคลื่อนที่" @@ -7146,6 +7603,7 @@ msgid "Fade Out (s):" msgstr "เฟดออก (วิ):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "ผสม" @@ -7265,7 +7723,7 @@ msgstr "แก้ไขตัวกรองโหนด" msgid "Filters..." msgstr "ตัวกรอง..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7430,11 +7888,11 @@ msgstr "สัญญาอนุญาต (Z-A)" msgid "First" msgstr "แรกสุด" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "ก่อนหน้า" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "ต่อไป" @@ -8523,6 +8981,7 @@ msgid "Create Outline" msgstr "สร้างเส้นรอบรูป" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9083,16 +9542,19 @@ msgstr "เปิดตัวแก้ไข Polygon 2D UV" msgid "Polygon 2D UV Editor" msgstr "ตัวแก้ไข Polygon 2D UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "จุด" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "โพลีกอน" @@ -9178,6 +9640,7 @@ msgstr "ตั้งค่าเส้นกริด" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "จำกัดการเคลื่อนย้าย" @@ -9636,7 +10099,8 @@ msgstr "เชื่อมไปยังเมธอด:" msgid "Source" msgstr "ต้นฉบับ" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "เป้าหมาย" @@ -9679,6 +10143,7 @@ msgid "Convert Case" msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "ตัวพิมพ์ใหญ่" @@ -9863,7 +10328,8 @@ msgid "Create physical bones" msgstr "สร้างโครงกายภาพ" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "โครงหลัก" @@ -9879,7 +10345,7 @@ msgstr "เล่น IK" msgid "Orthogonal" msgstr "ขนาน" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "เพอร์สเปกทีฟ" @@ -9979,7 +10445,7 @@ msgstr "ดูระนาบการย้าย" msgid "None" msgstr "ไม่มี" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "รัฐ" @@ -10254,7 +10720,7 @@ msgstr "ไม่สามารถหาชั้นแข็งที่จะ msgid "Use Local Space" msgstr "ใช้พื้นที่ภายใน" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "ใช้สแนป" @@ -10635,6 +11101,9 @@ msgid "Speed:" msgstr "ความเร็ว:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "วน" @@ -11210,15 +11679,6 @@ msgstr "แทนที่" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "เปลี่ยนประเภท" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11563,6 +12023,7 @@ msgstr "เลือกรูปร่าง, ไทล์ย่อยหรื #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "ขอบเขต" @@ -11570,7 +12031,7 @@ msgstr "ขอบเขต" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "ขอบเขตการชน" @@ -12180,7 +12641,8 @@ msgstr "เวอร์เทกซ์" msgid "Fragment" msgstr "แฟรกเมนต์" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "แสง" @@ -12967,6 +13429,10 @@ msgstr "ไม่พบที่อยู่ส่งออก:" msgid "Export templates for this platform are missing/corrupted:" msgstr "เทมเพลตส่งออกสำหรับแพลตฟอร์มนี้สูญหาย/เสียหาย:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "ไดเรกทอรีส่งออก" + #: editor/project_export.cpp msgid "Presets" msgstr "พรีเซ็ต" @@ -12983,10 +13449,6 @@ msgstr "" "ถ้าเลือก พรีเซ็ตจะสามารถใช้สำหรับ deploy ในหนึ่งคลิก\n" "สามารถใช้พรีเซ็ตได้เพียงหนึ่งอันต่อแพลตฟอร์มเพื่อให้สามารถทำงานได้" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "ไดเรกทอรีส่งออก" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "ทรัพยากร" @@ -13048,7 +13510,8 @@ msgstr "สคริปต์" msgid "GDScript Export Mode:" msgstr "โหมดส่งออกสคริปต์:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "ตัวอักษร" @@ -13402,6 +13865,13 @@ msgstr "" "ทำการสแกนหาโปรเจกต์ ในโฟลเดอร์ %s หรือไม่?\n" "อาจจะใช้เวลาสักครู่" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "ตัวจัดการโปรเจกต์" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13550,10 +14020,6 @@ msgstr "เพิ่มปุ่มกดของการกระทำ" msgid "All Devices" msgstr "อุปกรณ์ทั้งหมด" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "อุปกรณ์" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13606,10 +14072,6 @@ msgstr "X ปุ่ม 2" msgid "Joypad Axis Index:" msgstr "คันบังคับจอย:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "แกน" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "ปุ่มจอย:" @@ -13759,11 +14221,7 @@ msgstr "ปุ่มกด" msgid "Action:" msgstr "การกระทำ:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "การกระทำ" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Deadzone" @@ -13951,7 +14409,9 @@ msgstr "หากตั้ง ตัวนับจะรีเริ่มใ msgid "Initial value for the counter" msgstr "ค่าเริ่มต้นในการนับ" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "ช่วง" @@ -14708,7 +15168,7 @@ msgid "Monitor" msgstr "ข้อมูล" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "ค่า" @@ -14732,6 +15192,11 @@ msgstr "ทั้งหมด:" msgid "Export list to a CSV file" msgstr "ส่งออกรายการเป็นไฟล์ CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "ตำแหน่งรีซอร์ส" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14801,7 +15266,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "แก้ไของศาการเปล่งเสียงของ AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14813,14 +15278,17 @@ msgstr "ปรับกล้อง FOV" msgid "Change Camera Size" msgstr "เปลี่ยนขนาดกล้อง" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "จุด" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15013,18 +15481,13 @@ msgstr "โหมดขอบเขตการชน" msgid "Crash Handler" msgstr "ปรับขนาดรูปร่าง" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "การเปลี่ยนแปลง commit" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "กำหนด MultiNode" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15097,12 +15560,14 @@ msgid "Display" msgstr "แสดงทั้งหมด" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15110,20 +15575,6 @@ msgstr "" msgid "Height" msgstr "แสง" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "พิกเซลขอบ" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "เปิด/ปิด โหมดเต็มหน้าจอ" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15156,10 +15607,6 @@ msgstr "ซิงก์" msgid "Use V-Sync" msgstr "ใช้สแนป" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15168,7 +15615,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "เปิด" @@ -15187,11 +15642,6 @@ msgstr "ให้สิ่งที่เลือกเต็มจอ" msgid "Energy Saving" msgstr "ผิดพลาดขณะบันทึก" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "เปิดตัวดีบักค้างไว้" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15225,11 +15675,6 @@ msgstr "ชุมชน" msgid "Physics FPS" msgstr "% ของเฟรมฟิสิกส์" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "% ของเฟรมฟิสิกส์" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15263,7 +15708,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "ให้สิ่งที่เลือกเต็มจอ" #: main/main.cpp @@ -15274,10 +15719,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15341,14 +15782,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "ตัวกรอง:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "สี" #: main/main.cpp @@ -15433,6 +15874,7 @@ msgid "Main Loop Type" msgstr "หาประเภทของโหนด" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15454,7 +15896,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "ย้อนกลับ" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "สแนปด้านข้างโหนด" @@ -15496,24 +15938,33 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว msgid "Operation" msgstr "ตัวเลือก" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "ขอบเขตการชน" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "โหมดขอบเขตการชน" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "โหมดขอบเขตการชน" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "แปลงตัวพิมพ์ใหญ่-เล็ก" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15521,10 +15972,12 @@ msgstr "จำนวนครั้งที่เปลี่ยนวัสด #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "รัศมี:" @@ -15539,11 +15992,20 @@ msgstr "ตัวแปรฉากหลัก:" msgid "Rings" msgstr "คำเตือน" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "นุ่มนวล" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "แสดงเส้นไกด์" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15558,6 +16020,13 @@ msgstr "แก้ไขรัศมีภายนอกของวงแหว msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "โพลีกอน" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15566,6 +16035,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "วางโหนด" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15584,21 +16058,89 @@ msgstr "" msgid "Path Rotation" msgstr "สุ่มการหมุน:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "ทำให้เป็นภายใน" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "ต่อเนื่อง" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "ระยะการเลือก:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "สุ่มการหมุน:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "โหมดขอบเขตการชน" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "เคลื่อนย้าย" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "อินสแตนซ์" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "แสดงเส้นกริด" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "ใช้สแนป" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "เก็บไฟล์:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "โหลดรีซอร์ส" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "โครงหลัก" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "คำนำหน้า:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "โหลดใหม่" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15653,14 +16195,20 @@ msgstr "ปิดการทำงานซิงเกิลตัน GDNative msgid "Libraries: " msgstr "ไลบรารี: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "ชื่อคลาส:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "ชื่อสคริปต์:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "ตำแหน่งที่สนใจ" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15761,6 +16309,180 @@ msgstr "ส่งออกไลบรารี Mesh" msgid "Export GLTF..." msgstr "ส่งออก..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "มุมหลัง" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "จุดกำเนิดตาราง:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "ไลบรารี" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "รูปแบบ" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "จำนวน:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "ร่วม" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "อินสแตนซ์" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "วิเคราะห์พื้นผิว..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "มุมหลัง" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "ค่าเริ่มต้น" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "อุปกรณ์ทั้งหมด" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "ขนาด: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "เส้นตรง" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "สี" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "เปลี่ยน" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "สร้าง Lightmaps" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "เลือกโหนดแม่ใหม่" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "แพลตฟอร์ม" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "การแปลง" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "ช่วงองศา:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "แก้ไขโหนดลูกได้" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "จุด" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15770,10 +16492,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "โหนด TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "ฉากแม่ใหม่" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "มองไปที่จุดกำเนิด" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "เลื่อนข้อต่อ" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15782,7 +16519,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "ตัวดำเนินการสเกลาร์" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "รุ่น:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "รุ่น:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "แสง" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "โนด" @@ -15806,6 +16591,16 @@ msgstr "Mesh" msgid "Materials" msgstr "จำนวนครั้งที่เปลี่ยนวัสดุ" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "ตำแหน่งที่อยู่ฉาก:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "ชื่อโหนดแม่" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15850,18 +16645,49 @@ msgstr "เลือกโหนด" msgid "Animations" msgstr "แอนิเมชัน:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "แสดงโครง" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "% ของเฟรมฟิสิกส์" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "สร้าง Lightmaps" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "มุมหน้า" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "กลาง" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "กลาง" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "กลาง" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16042,12 +16868,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "เลื่อน:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16065,11 +16897,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16155,6 +16987,15 @@ msgstr "วิเคราะห์พื้นผิว..." msgid "Done!" msgstr "เสร็จสิ้น!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "สุ่มขนาด:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16163,6 +17004,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "จุดกำเนิดตาราง:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16180,13 +17026,58 @@ msgstr "เพอร์สเปกทีฟ" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "ชื่อ" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "ตั้งค่า:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "รายละเอียด" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "แก้ไขประเภทตัวแปร" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "แก้ไขประเภทตัวแปร" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "สถานะ" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16230,13 +17121,6 @@ msgstr "สแตคล้น ความสูงสแตค: " msgid "Visual Script" msgstr "ค้นหาโหนด VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "ฟังก์ชัน" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "แก้ไขตัวแปรสัญญาณ" @@ -16553,6 +17437,7 @@ msgid "Edit Member" msgstr "แก้ไขสมาชิก" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "ตั้งค่านิพจน์" @@ -16561,6 +17446,11 @@ msgstr "ตั้งค่านิพจน์" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "สามารถรันได้" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16663,6 +17553,13 @@ msgstr "โหมดปรับขนาด" msgid "Basic Type" msgstr "เปลี่ยนประเภท" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "คัดลอกตำแหน่งโหนด" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16670,7 +17567,17 @@ msgstr "เปลี่ยนชื่อตัวแปร" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "รีเซ็ตเป็นค่าเริ่มต้น" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "ตัวอักษรที่ใช้ได้:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "โหมดปรับขนาด" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16734,11 +17641,6 @@ msgstr "ระบุ" msgid "Get %s" msgstr "รับ %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "ดัชนี:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "ไม่พบคุณสมบัติ" @@ -16783,6 +17685,11 @@ msgstr ": ตัวแปรไม่ถูกต้อง: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "ชื่อ" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "ไม่พบ VariableGet ในสคริปต์: " @@ -16866,6 +17773,10 @@ msgstr "ค่าคืนจาก _step() ผิดพลาด ต้อง msgid "SubCall" msgstr "จำนวนครั้ง" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16925,6 +17836,11 @@ msgstr "% ของเฟรมฟิสิกส์" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "วาดไทล์" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16953,6 +17869,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16963,9 +17883,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "ลบ IK Chain" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "หมดเวลา" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16994,6 +17919,11 @@ msgstr "" msgid "Visibility State" msgstr "ซ่อน/แสดง" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "ลองใหม่" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17831,6 +18761,60 @@ msgstr "" "ทรัพยากร SpriteFrames จำเป็นต้องสร้างหรือตั้งค่าคุณสมบัติ 'Frames' เพื่อให้ AnimatedSprite " "แสดงผล" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "เฟรม %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "อัตราส่วน:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "เล่น" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "กลาง" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "เลื่อน:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "ข้อมูล" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "ข้อมูล" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17841,24 +18825,32 @@ msgstr "แทนที่" msgid "Space Override" msgstr "แทนที่" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "จำนวนจุดที่สร้างขึ้น:" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "อินสแตนซ์" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "อัพเดทการดูตัวอย่าง" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "เส้นตรง" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17869,8 +18861,8 @@ msgstr "เพิ่ม Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "เปิดเลย์เอาต์ของบัสเสียง" +msgid "Override" +msgstr "แทนที่" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17891,10 +18883,11 @@ msgid "Pitch Scale" msgstr "อัตราส่วน:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "เล่น" +msgid "Autoplay" +msgstr "เปิดปิดการเล่นอัตโนมัติ" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17902,7 +18895,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "ระยะการเลือก:" @@ -17932,13 +18926,29 @@ msgstr "คัดลอกโหนด" msgid "Anchor Mode" msgstr "โหมดไอคอน" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "ช่วงองศา:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "ปัจจุบัน:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "ขยาย" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 วิวพอร์ต" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "โหมดเคลื่อนย้าย" @@ -17947,38 +18957,62 @@ msgstr "โหมดเคลื่อนย้าย" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "นุ่มนวล" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "ตั้งระยะขอบ" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "ตั้งระยะขอบ" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "ตั้งระยะขอบ" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "นุ่มนวล" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "เลื่อน:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "เลื่อน:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "เลื่อน:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "ตั้งระยะขอบ" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "จำนวนครั้งในการวาด" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "จำนวนครั้งในการวาด" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "ตั้งระยะขอบ" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "โหนด Blend2" @@ -17988,29 +19022,65 @@ msgstr "โหนด Blend2" msgid "Light Mode" msgstr "ความกว้างขวา" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "อนุภาค" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "อนุภาค" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "ซ่อน/แสดง" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "ซ่อน/แสดง" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "สร้าง" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "สร้าง" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "แสดงจุดกำเนิด" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "แสง" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18033,6 +19103,11 @@ msgstr "" "กรุณาเพิ่ม CollisionShape2D หรือ CollisionPolygon2D " "เป็นโหนดลูกเพื่อให้สามารถสร้างรูปทรงได้" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "เลือกไทล์" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18060,6 +19135,19 @@ msgstr "โพลีกอนไม่ถูกต้อง ต้องมี msgid "Build Mode" msgstr "โหมดไม้บรรทัด" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "รายการที่ปิดใช้งาน" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18100,6 +19188,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "ตั้งค่า:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "จำนวน:" @@ -18109,16 +19204,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "หลังประมวลผล" +msgid "One Shot" +msgstr "โหนด OneShot" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "อัตราส่วน:" +msgid "Preprocess" +msgstr "หลังประมวลผล" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18142,11 +19237,22 @@ msgstr "" msgid "Fixed FPS" msgstr "แสดงอัตราเฟรม/วินาที" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "โปรเจกต์" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18162,8 +19268,10 @@ msgstr "" msgid "Texture" msgstr "ตัวอักษร" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18175,9 +19283,19 @@ msgstr "Mask การปะทุ" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "แหล่งปะทุ: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "กิสโม" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "รูปแบบ" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18203,7 +19321,8 @@ msgid "Initial Velocity" msgstr "เริ่มต้น" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18240,12 +19359,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "สี" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18283,16 +19396,32 @@ msgstr "ข้อต่อไม่ได้เชื่อมโยงกับ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "โหนด A และโหนด B จะต้องเป็น PhysicsBody2D ที่แตกต่างกัน" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "โนด" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "โนด" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "ปิดการทำงานปุ่ม" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18301,11 +19430,11 @@ msgstr "" msgid "Initial Offset" msgstr "เริ่มต้น" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18315,44 +19444,41 @@ msgid "" "property." msgstr "ต้องระบุเทกเจอร์ที่มีรูปร่างของแสงให้กับคุณสมบัติ \"Texture\"'" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "ตัวแก้ไข" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "ขอบเขตเทกเจอร์" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "เปลี่ยน" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "หมุนขวา" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "เปลี่ยนขนาดกล้อง" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "เลเยอร์" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18361,28 +19487,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "มุมหลัง" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "แก้ไขตัวกรอง" +msgid "Gradient Length" +msgstr "แก้ไขเกรเดียนต์" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "ตัวกรอง:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "วิธีการกรอง" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "ปิด" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "โหมดไม้บรรทัด" @@ -18400,6 +19531,11 @@ msgstr "รูปหลายเหลี่ยมของตัวบังแ msgid "Width Curve" msgstr "แยกเส้นโค้ง" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "ค่าเริ่มต้น" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18433,24 +19569,40 @@ msgstr "โหมดขอบเขต" msgid "End Cap Mode" msgstr "โหมดสแนป:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "เปลี่ยนชื่อโฟลเดอร์:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "เริ่มต้น" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "แก้ไขการเชื่อมต่อ:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18482,12 +19634,22 @@ msgstr "ระยะการเลือก:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "แก้ไขรัศมีภายนอกของวงแหวน" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "มุมรูปทรง" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18512,12 +19674,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "ช่วงองศา:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "หมุน %s องศา" @@ -18532,20 +19690,65 @@ msgstr "คงที่" msgid "Global Rotation Degrees" msgstr "หมุน %s องศา" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "สุ่มขนาด:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "เก็บ Global Transform" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "เลื่อน:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "ใช้สแนปขนาด" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "ในตอนท้าย" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "การกระทำ" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "สะท้อน" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18579,11 +19782,17 @@ msgstr "" "แอนิเมชัน Particles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดใช้งาน \"Particles " "Animation\"" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "โหมดการจัดลำดับความสำคัญ" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "แยกเส้นโค้ง" @@ -18597,6 +19806,20 @@ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโ msgid "Unit Offset" msgstr "จุดกำเนิดตาราง:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "เลื่อน:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "เลื่อน:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18607,12 +19830,22 @@ msgid "Layers" msgstr "เลเยอร์" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "เริ่มต้น" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "เริ่มต้น" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "ฟังก์ชัน" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18655,15 +19888,40 @@ msgstr "แสง" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "ตัดโหนด" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "ต่อเนื่อง" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "เลือกสี" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "สแนปอัจฉริยะ" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "ความเร็ว:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18672,42 +19930,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Mesh ต้นฉบับ:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "ตั้งระยะขอบ" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "% ของเฟรมฟิสิกส์" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "กำลังย้ายเอาต์พุต" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "รูปแบบ" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "ตัวเรนเดอร์:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "ภูมิภาค" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "โหมดขอบเขตการชน" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "RID ผิดพลาด" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "โหมดขอบเขตการชน" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "โหมดขอบเขตการชน" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "เริ่มต้น" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "หมุน %s องศา" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "ขอบเขตเทกเจอร์" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "เปลี่ยนชื่อโฟลเดอร์:" +msgid "Vertex Colors" +msgstr "เวอร์เทกซ์" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18720,22 +20033,45 @@ msgid "Gizmo Extents" msgstr "กิสโม" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "โหมดขอบเขตการชน" +msgid "Cast To" +msgstr "สร้างโหนดเชดเดอร์" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Node2D จึงจะทำงานได้" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "ลบจุด" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "พิกัดถัดไป" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "เริ่มใหม่" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18762,6 +20098,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "เฟรม %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "ตัวกรองสคริปต์" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18779,51 +20125,70 @@ msgstr "ไทล์เซต" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "เปลี่ยนขนาดกล้อง" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "การแปลง" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "เริ่มต้น" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "แสดงจุดกำเนิด" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "โหมดขอบเขตการชน" +msgid "Y Sort" +msgstr "เรียง" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "ขอบเขตการชน" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "โหมดการจัดลำดับความสำคัญ" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "ฟีเจอร์" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "โหมดขอบเขตการชน" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "โหมดขอบเขตการชน" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "เคลียร์การแปลง" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "รูปแบบ" +msgid "Shape Centered" +msgstr "สแนปจุดกลางโหนด" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "พรีเซ็ต" +msgid "Shape Visible" +msgstr "ซ่อน/แสดง" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18842,27 +20207,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "รีเซ็ตระดับเสียงบัส" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "รีเซ็ตระดับเสียงบัส" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "ตั้งชื่อยูนิฟอร์ม" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera ต้องมี ARVROrigin เป็นโหนดแม่" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18878,7 +20234,7 @@ msgstr "id ตัวควบคุมต้องไม่เป็น 0 ไม #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "ปรับหมุดเท่านั้น" #: scene/3d/arvr_nodes.cpp @@ -18895,6 +20251,11 @@ msgstr "id จุดยึดต้องไม่เป็น 0 ไม่เช msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "สุ่มขนาด:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18923,34 +20284,38 @@ msgstr "สีการปะทุ" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "สีการปะทุ" +msgid "Degrees" +msgstr "หมุน %s องศา" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "แอนิเมชัน" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "เปิดการใช้งานดอปเลอร์" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "แทร็กคุณสมบัติ" +msgid "Tracking" +msgstr "กำลังรวบรวม" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18965,6 +20330,16 @@ msgstr "เคลียร์การแปลง" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "ผังย่อย" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18994,6 +20369,13 @@ msgstr "กำลังบันทึก lightmaps" msgid "Done" msgstr "เสร็จสิ้น" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "กิสโม" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19006,6 +20388,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "ตัวกรอง:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "สี" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19018,38 +20414,43 @@ msgstr "แผนที่ใหม่" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "แสดงสภาพแวดล้อม" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "ทั่วไป" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "ใช้สีพิกเซล" +msgid "Max Size" +msgstr "ขนาด: " #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "จับ" +msgid "Custom Sky" +msgstr "ตัดโหนด" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "หมุน %s องศา" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ตัดโหนด" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "ย้ายเอฟเฟกต์บัสเสียง" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "ย่อหน้าขวา" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "ตัวนำทาง" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19060,14 +20461,24 @@ msgstr "" msgid "Light Data" msgstr "แสง" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "ชื่อโนด:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "แทร็กคุณสมบัติ" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19077,6 +20488,11 @@ msgstr "โปรเจกต์" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "จุดกำเนิดตาราง:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19086,8 +20502,9 @@ msgstr "ใกล้ที่สุด" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19098,15 +20515,15 @@ msgstr "ตั้งระยะขอบ" msgid "Clip To" msgstr "ตัดด้านบน" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "พลิกแนวนอน" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "จับ" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19169,17 +20586,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Mask การปะทุ" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "กิสโม" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "จุดปะทุ:" +msgid "Ring Radius" +msgstr "Mask การปะทุ" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "แก้ไขรัศมีภายในของวงแหวน" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "หมุนขวา" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "คำเตือน" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19195,20 +20623,28 @@ msgstr "พลิกแนวนอน" msgid "Portal Mode" msgstr "โหมดการจัดลำดับความสำคัญ" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "เปิดการจัดลำดับความสำคัญ" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "ไดนามิกไลบรารี" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19218,15 +20654,6 @@ msgstr "ไดนามิกไลบรารี" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "ตัวนำทาง" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19261,21 +20688,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "เลือกสี" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "โหมดบิทมาร์ก" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "รีเซ็ตระดับเสียงบัส" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19284,24 +20708,26 @@ msgstr "ทิศทาง" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "โหมดไร้สิ่งรบกวน" +msgid "Blend Splits" +msgstr "ระยะเวลาผสาน:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "ความลึก" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "โหลดค่าเริ่มต้น" #: scene/3d/light.cpp @@ -19313,17 +20739,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "ยกเลิกการเคลื่อนย้าย" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "เวกเตอร์" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "กำลังทดสอบ" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[ละเว้น]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19385,11 +20827,21 @@ msgstr "" "แอนิเมชันพาร์ติเคิลจำเป็นต้องใช้ SpatialMaterial โดยโหมด Billboard ถูกตั้งเป็น " "\"Particle Billboard\"" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "ซ่อน/แสดง" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "จำนวนครั้งในการวาด" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "จำนวนครั้งในการวาด" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path" @@ -19424,8 +20876,8 @@ msgstr "แกน" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "วาดไทล์" +msgid "Body Offset" +msgstr "เลื่อน:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19451,6 +20903,11 @@ msgstr "โหนด A และโหนด B จะต้องเป็น Ph msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "ลบโหนด" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19508,39 +20965,82 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "ย้อนกลับ" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "รากผังฉาก:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "ค่าเริ่มต้น" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "กลุ่ม" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "รัศมี:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "ตัวดีบัก" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "โหมดหมุน" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "จุดกำเนิดตาราง:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "โปรเจกต์" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "จำกัดการเคลื่อนย้าย" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "เลือกสี" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "สีการปะทุ" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "ย่อหน้าขวา" #: scene/3d/remote_transform.cpp msgid "" @@ -19568,6 +21068,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19607,6 +21111,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19662,6 +21170,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "% ของเฟรมฟิสิกส์" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "สร้างรูปหลายเหลี่ยมของเขตการชน" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19684,6 +21202,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19709,11 +21231,6 @@ msgstr "" "การเปลี่ยนแปลงขนาดของ SoftBody จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n" "เปลี่ยนขนาดของขอบเขตการชนลูกแทน" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "เก็บ Global Transform" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19723,7 +21240,16 @@ msgstr "" msgid "Gizmo" msgstr "กิสโม" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "% ของเฟรมฟิสิกส์" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19776,16 +21302,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "เว้น:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "ล้อเมาส์ขึ้น" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "ฟังก์ชัน" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "ตั้งค่านิพจน์" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "ผิดพลาด" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "เว้น:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19816,6 +21374,11 @@ msgstr "ตัวแปรเพิ่มเติม:" msgid "Baked Light" msgstr "สร้าง Lightmaps" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "กำลังสร้าง Lightmaps" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19824,22 +21387,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "ระยะการเลือก:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "ระยะการเลือก:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19862,11 +21421,13 @@ msgstr "" "Background ไปยังแคนวาส (สำหรับฉาก 2 มิติ)" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "ฉากหลัก" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19880,6 +21441,11 @@ msgstr "ค่า" msgid "Auto Triangles" msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "เปิด/ปิดสามเหลี่ยมอัตโนมัติ" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19916,6 +21482,11 @@ msgstr "ระยะเวลาเฟด (วิ):" msgid "autorestart_" msgstr "เริ่มใหม่อัตโนมัติ:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "เริ่มใหม่อัตโนมัติ:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19936,11 +21507,26 @@ msgstr "เพิ่มพอร์ตอินพุต" msgid "Xfade Time" msgstr "ระยะเวลาเฟด (วิ):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "จุดกำเนิดตาราง:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Pitch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "ตั้ง Auto-Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "ตัวเลือกขั้นสูง" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19955,11 +21541,6 @@ msgstr "ตั้งแอนิเมชัน" msgid "Assigned Animation" msgstr "เพิ่มแอนิเมชัน" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "เปิดปิดการเล่นอัตโนมัติ" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19980,22 +21561,16 @@ msgid "Playback Options" msgstr "ตั้งค่าคลาส:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "เล่นฉาก" +msgid "Default Blend Time" +msgstr "ค่าเริ่มต้น" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "การกระทำ" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20039,10 +21614,20 @@ msgstr "โหนดแม่ AnimationPlayer ไม่ใช่โหนดท msgid "Tree Root" msgstr "สร้างโหนดแม่:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "ปักหมุด AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "เพิ่มแทร็ก" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "โหนดนี้เลิกใช้งานแล้ว ใช้โหนด AnimationTree แทน" @@ -20052,16 +21637,88 @@ msgstr "โหนดนี้เลิกใช้งานแล้ว ใช msgid "Playback" msgstr "เล่น" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "วางตัวแปร" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "ไดเรกทอรีส่งออก" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "แอนิเมชัน" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "ศูนย์" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "ชื่อโหนดแม่" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "โครง" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "โหมดการแก้ไข" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "แทนที่" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "หาโหนดแม่ใหม่" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "สร้างฟังก์ชัน" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "เล่นฉาก" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "เป้าหมาย" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "รักษาอัตราส่วน" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20072,15 +21729,24 @@ msgstr "โหมดเลือก" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "พลิกแนวนอน" +msgid "Horizontal" +msgstr "แนวนอน:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "พลิกแนวตั้ง" +msgid "Vertical" +msgstr "แนวตั้ง:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "แสดงจุดกำเนิด" #: scene/gui/base_button.cpp #, fuzzy @@ -20088,12 +21754,11 @@ msgid "Action Mode" msgstr "โหมดไอคอน" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "ปุ่ม" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20106,6 +21771,11 @@ msgstr "ทางลัด" msgid "Group" msgstr "กลุ่ม" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "คัดลอกข้อความ" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20115,6 +21785,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "ขยายออก" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "บนซ้าย" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20126,6 +21806,36 @@ msgstr "" "คลิกซ้าย: เลือกสี\n" "คลิกขวา: ลบพรีเซ็ต" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "แก้ไขรูปหลายเหลี่ยม" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "โหมดเลือก" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "โหมดมุมมอง" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "เรียกภายหลัง" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "พรีเซ็ต" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "ซ่อน/แสดง" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "เลือกสีจากหน้าต่างตัวแก้ไข" @@ -20173,50 +21883,46 @@ msgstr "ปรับหมุดเท่านั้น" msgid "Grow Direction" msgstr "ทิศทาง" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "แนวนอน:" +msgid "Min Size" +msgstr "ขนาดเส้นรอบรูป:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "แนวตั้ง:" +msgid "Pivot Offset" +msgstr "จุดกำเนิดตาราง:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "สุ่มการหมุน:" +msgid "Clip Content" +msgstr "คงที่" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "เครื่องมือ" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "ตำแหน่งที่สนใจ" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "โหมดตัวบังแสง" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "ตัวกรองภูมิภาค" +msgid "Default Cursor Shape" +msgstr "โหลดค่าเริ่มต้นเลย์เอาต์บัส" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20226,17 +21932,8 @@ msgstr "ขนาด: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "พลิกแนวนอน" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "พลิกแนวตั้ง" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "โหมดเลือก" #: scene/gui/control.cpp #, fuzzy @@ -20253,9 +21950,13 @@ msgid "Dialog" msgstr "เครื่องมือเคลื่อนย้าย" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "คัดลอกข้อความ" +msgid "Autowrap" +msgstr "ออโต้โหลด" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20265,15 +21966,50 @@ msgstr "แจ้งเตือน!" msgid "Please Confirm..." msgstr "กรุณายืนยัน..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "แทนที่" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "นามสกุลไฟล์ไม่ถูกต้อง" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "ลบการเชื่อมโยง" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "จุดกำเนิดตาราง:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "ระยะการเลือก:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "ขยาย" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "ขยาย" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "ย่อ" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "แสดงโครง" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20282,11 +22018,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "เปิดเส้นกริดมินิแมพ" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "แสดงโครง" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "เลือก" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Commit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "ระดับเสียง" @@ -20298,21 +22049,50 @@ msgid "Timers" msgstr "เวลา" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "นำการรีเซ็ตไปใช้" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "เติมส่วนที่เลือก" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "กำลังทดสอบ" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "สุ่มขนาด:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "มุมหน้า" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20339,6 +22119,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "ตัวอักษรที่ใช้ได้:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "ค้นหาคำที่เลือกในคู่มือ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "กรองสัญญาณ" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "กรองสัญญาณ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "ทางลัด" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "กรองสัญญาณ" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "เฉพาะที่กำลังเลือก" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20350,23 +22178,41 @@ msgid "Placeholder" msgstr "โหลดเป็นตัวแทน" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "โหลดเป็นตัวแทน" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "กำหนดเส้นโค้งขาออก" +msgid "Blink Speed" +msgstr "ความเร็ว:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Pitch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "กลาง" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "กำหนดขอบเขต Texture" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20376,15 +22222,6 @@ msgstr "ตั้งระยะขอบ" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "สร้างเส้นไกด์แนวนอน" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20398,6 +22235,11 @@ msgstr "" msgid "Popup" msgstr "สร้าง" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "รวม" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20407,6 +22249,30 @@ msgstr "" "ป๊อปอัปจะถูกซ่อนตามค่าเริ่มต้นยกเว้นแต่คุณจะเรียกใช้ popup() หรือฟังก์ชัน popup*() ใด ๆ " "คุณสามารถทำให้มันมองเห็นได้เมื่อแก้ไข แต่มันจะถูกซ่อนเมื่อทำงานจริง" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "ให้สิ่งที่เลือกอยู่ตรงกลาง" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "ลบที่เลือกใน GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "ลบที่เลือก" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "ค้นหา" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20416,30 +22282,110 @@ msgstr "ล่าสุด:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "ถ้า \"Exp Edit\" เปิดใช้งาน \"Min Value\" จะต้องมากกว่า 0" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "รักษาอัตราส่วน" +msgid "Min Value" +msgstr "(ค่า)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "ค่า" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "หน้า: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "แก้ไข" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "กลุ่ม" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "ลบไอเทมคลาส" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "พิกเซลขอบ" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z Index" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "ย่อหน้าอัตโนมัติ" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "ระยะเวลาผสาน:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "จบ" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "ตัวอักษรที่ใช้ได้:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "คัดลอกข้อความ" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "ขนาด: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "เติมน้ำหนักโครง" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "เฉพาะที่กำลังเลือก" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "โปรไฟล์ปัจจุบัน:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20459,15 +22405,59 @@ msgstr "" "ScrollContainer ทำงานได้เมื่อมีโหนดลูกเพียงหนึ่งโหนดเท่านั้น\n" "ใช้ container เป็นโหนดลูก (VBox,HBox,ฯลฯ) หรือ Control และปรับขนาดเล็กสุดด้วยตนเอง" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "สร้างพื้นผิว" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "แนวนอน:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "กรองสัญญาณ" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "เลือกสี" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "เปลี่ยนชื่อโฟลเดอร์:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "คำนำหน้า:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "คำต่อท้าย:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "จุดกำเนิดตาราง:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "ยุบเข้า" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20482,12 +22472,87 @@ msgstr "" msgid "Current Tab" msgstr "ปัจจุบัน:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "ซ่อน/แสดง" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "ลากและวางเพื่อจัดเรียง" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "บุ๊คมาร์ค" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "ข้ามเบรกพอยต์" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "โฟลเดอร์:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "เปิด" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "เปิด" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "แนวตั้ง:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "แนวนอน:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "จำนวนครั้งในการวาด" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "ปลดล็อคโหนด" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20495,59 +22560,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "ขอบเขตเทกเจอร์" +msgid "Focused" +msgstr "ตำแหน่งที่สนใจ" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(ตัวแก้ไขถูกปิดการใช้งาน)" +msgid "Click Mask" +msgstr "โหมดขอบเขตการชน" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "ขยายออก" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "ขอบเขตเทกเจอร์" +msgid "Over" +msgstr "เขียนทับ" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "บรรทัดต่อไป" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "คุณสมบัติธีม" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20562,12 +22611,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "เริ่มต้น" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "หมุน %s องศา" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "กลางซ้าย" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "โหมดการแก้ไข" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20577,6 +22638,21 @@ msgstr "" msgid "(Other)" msgstr "(อื่น)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "ซ่อน/แสดง" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "ปิดการทำงานปุ่ม" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "สร้างโหนดแม่:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20586,8 +22662,12 @@ msgstr "" msgid "Audio Track" msgstr "เพิ่มแทร็ก" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20595,14 +22675,14 @@ msgstr "" msgid "Stream Position" msgstr "กำหนดเส้นโค้งขาเข้า" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "แสดงวิวพอร์ต" +msgid "Stretch Shrink" +msgstr "โหมดเลือก" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "แสดงวิวพอร์ต" #: scene/main/http_request.cpp @@ -20642,6 +22722,11 @@ msgstr "" msgid "Editor Description" msgstr "รายละเอียด" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "ไดเรกทอรีส่งออก" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20672,6 +22757,35 @@ msgstr "กำหนด หลายอย่าง:" msgid "Custom Multiplayer" msgstr "กำหนด หลายอย่าง:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "เปิดการจัดลำดับความสำคัญ" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "โหมดการแก้ไข" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "บนซ้าย" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "โหมดขอบเขตการชน" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "โหมด Navigation" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20681,6 +22795,16 @@ msgstr "ฉากแม่ใหม่" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "กำหนด หลายอย่าง:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "โหมดการแก้ไข" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20712,11 +22836,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "สร้างเส้นรอบรูป" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "โหมดการแก้ไข" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20743,12 +22862,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20779,17 +22898,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "วาดไทล์" +msgid "Autostart" +msgstr "เริ่มใหม่อัตโนมัติ:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "บนซ้าย" +msgid "Viewport Path" +msgstr "ไดเรกทอรีส่งออก" #: scene/main/viewport.cpp msgid "" @@ -20809,6 +22924,19 @@ msgid "" "dimensions to render anything." msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "แทนที่" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20817,6 +22945,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "สลับแกน" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "แก้ไขค่าอินพุต" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "ปุ่มลัด" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "รายการที่ปิดใช้งาน" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "เส้นตรงซ้าย" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20828,13 +22989,33 @@ msgid "Render Target" msgstr "ตัวเรนเดอร์:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "เปลี่ยนโหมดการอัพเดทแอนิเมชัน" +msgid "Clear Mode" +msgstr "โหมดไม้บรรทัด" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "เปิด" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "เปิด" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "เปิดภาพเงาการเคลื่อนไหว" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "รายการที่ปิดใช้งาน" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20842,7 +23023,17 @@ msgid "Shadow Atlas" msgstr "แผนที่ใหม่" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "เคลียร์การแปลง" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "เก็บ Global Transform" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20864,15 +23055,30 @@ msgstr "ตัดโหนด" msgid "Loop Mode" msgstr "โหมดเคลื่อนย้าย" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(ค่า)" +msgid "Loop Begin" +msgstr "โหมดเคลื่อนย้าย" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "ค่า" +msgid "Loop End" +msgstr "โหมดเคลื่อนย้าย" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "โหนด Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "ตัวแปรฉากหลัก:" #: scene/resources/curve.cpp #, fuzzy @@ -20883,15 +23089,15 @@ msgstr "ความละเอียดครื่งหนึ่ง" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "เวกเตอร์" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "แทนที่" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20902,6 +23108,16 @@ msgstr "ตำแหน่งที่สนใจ" msgid "Outline Size" msgstr "ขนาดเส้นรอบรูป:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "ฟังก์ชัน" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "สัญญาณ" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20921,29 +23137,36 @@ msgstr "เชื่อมต่อข้อมูลโหนด" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "โหมดไอคอน" +msgid "Sky Custom FOV" +msgstr "ตัดโหนด" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "เปิดคู่มือ" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "ช่วงองศา:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "หมุน %s องศา" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20952,49 +23175,73 @@ msgid "Ambient Light" msgstr "ย่อหน้าขวา" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "แอนิเมชัน" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "เก็บไฟล์:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "จำนวน:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "ความลึก" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "ความลึก" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "ความลึก" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "แยกเส้นโค้ง" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "กรองสัญญาณ" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "แยกเส้นโค้ง" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "กรองสัญญาณ" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "แสง" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "แสง" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "แยกเส้นโค้ง" #: scene/resources/environment.cpp #, fuzzy @@ -21003,15 +23250,11 @@ msgstr "การแทนที่" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "โหมดสแนป:" +msgid "Exposure" +msgstr "ส่งออก" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21019,19 +23262,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21040,20 +23275,27 @@ msgid "SS Reflections" msgstr "ปรับอัตราส่วนเวลาคีย์ที่เลือก" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "ช่วง" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "เฉพาะที่กำลังเลือก" +msgid "Fade In" +msgstr "เฟดเข้า (วิ):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "เฟดออก (วิ):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "ความลึก" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21062,122 +23304,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "รัศมี:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "ความกว้างขวา" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "รัศมี:" +msgid "AO Channel Affect" +msgstr "ดีบั๊ก UV" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "สี" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "ระยะการเลือก:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "ทรานสิชัน: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "โหนด Blend2" +msgid "HDR Scale" +msgstr "อัตราส่วน:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21185,26 +23377,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "แสง" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "เว้น:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "ฟังก์ชันสี" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "คำเตือน" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "ล่าสุด:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "โหมดไร้สิ่งรบกวน" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "เลื่อน:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21214,6 +23424,15 @@ msgstr "" msgid "Map Depth" msgstr "ความลึก" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "ความลึก" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21235,44 +23454,46 @@ msgid "Parameters" msgstr "เปลี่ยนพารามิเตอร์" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "โหมดมุมมอง" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "โหมดไม้บรรทัด" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "โหมดการแก้ไข" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "ความกว้างซ้าย" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "มุมหน้า" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "โหมดไม้บรรทัด" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "โหนด Blend2" +msgid "Grow Amount" +msgstr "จำนวน:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21280,6 +23501,16 @@ msgstr "" msgid "Particles Anim" msgstr "อนุภาค" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "เฟรม %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "เฟรม %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21296,10 +23527,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21323,11 +23550,6 @@ msgstr "สีการปะทุ" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "สุ่มขนาด:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21357,34 +23579,37 @@ msgid "Ambient Occlusion" msgstr "ตัวบังแสง" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "ขอบเขตเทกเจอร์" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "ความลึก" +msgid "Min Layers" +msgstr "เลเยอร์" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "เลเยอร์" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "พลิกแนวนอน" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21395,27 +23620,14 @@ msgstr "ทรานสิชัน: " msgid "Refraction" msgstr "เว้น:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "สุ่มขนาด:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "โหนด Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "เลเยอร์" #: scene/resources/material.cpp #, fuzzy @@ -21423,7 +23635,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21431,41 +23643,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "โหมดการจัดลำดับความสำคัญ" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "โหมดไร้สิ่งรบกวน" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "โหมดมุมมอง" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "สร้าง Lightmaps" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21499,8 +23695,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "ยกเลิกการเคลื่อนย้าย" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "เคลื่อนย้าย UV Map" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "ปรับขนาดอาร์เรย์" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "ปรับขนาดอาร์เรย์" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21516,6 +23728,11 @@ msgstr "วิเคราะห์พื้นผิว..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "ต้นฉบับ" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21528,11 +23745,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "ขนาดเส้นรอบรูป:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21547,11 +23759,6 @@ msgstr "" msgid "Max Error" msgstr "ผิดพลาด" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "โพลีกอน" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21566,6 +23773,18 @@ msgstr "ระยะการเลือก:" msgid "Sample Max Error" msgstr "ตัวอย่าง" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21574,43 +23793,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "โพลีกอน" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "ย้ายจุด" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "ปรับความเร็วมุมมองอิสระ" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "จุดปะทุ:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "แหล่งปะทุ: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "สีการปะทุ" +msgid "Color Texture" +msgstr "แก้ไขธีม" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "จุดปะทุ:" +msgid "Point Count" +msgstr "เพิ่มพอร์ตอินพุต" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "ระนาบ:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "พลิกแนวนอน" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21643,6 +23894,18 @@ msgstr "ล่างขวา" msgid "Left To Right" msgstr "บนขวา" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21666,17 +23929,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "ไปชั้นบน" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "แยกเส้นโค้ง" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "เก็บไฟล์:" #: scene/resources/sky.cpp #, fuzzy @@ -21685,12 +23945,8 @@ msgstr "กลุ่ม" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "ปิดเส้นโค้ง" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "บุ๊คมาร์ค" #: scene/resources/sky.cpp #, fuzzy @@ -21699,35 +23955,21 @@ msgstr "เริ่ม" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "การแทนที่" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "แยกเส้นโค้ง" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "ขอบเขตเทกเจอร์" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21738,11 +23980,6 @@ msgstr "ตั้งระยะขอบ" msgid "Expand Margin" msgstr "ขยายออก" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "สร้าง" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21752,10 +23989,6 @@ msgstr "แก้ไขรัศมีภายในของวงแหวน msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21772,10 +24005,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21795,14 +24024,30 @@ msgstr "โหลดพรีเซ็ต" msgid "Base Texture" msgstr "ลบเทกเจอร์" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "หน้า: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "โหมดปรับขนาด" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "จับ" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "โหมดการเล่น:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "โหมดการเล่น:" #: scene/resources/texture.cpp #, fuzzy @@ -21814,11 +24059,29 @@ msgstr "เปลี่ยนประเภท" msgid "Current Frame" msgstr "ชื่อฉากปัจจุบัน" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "โหมดมุมมอง" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "ค่าเริ่มต้น" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21857,6 +24120,16 @@ msgstr "ขอบเขตเทกเจอร์" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "รายละเอียดคุณสมบัติ Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "แก้ไขค่าอินพุต" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21871,6 +24144,16 @@ msgstr "ฟังก์ชันการเปรียบเทียบไม msgid "Fallback Environment" msgstr "แสดงสภาพแวดล้อม" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "ฉากหลัก" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "ฉาก" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21889,10 +24172,32 @@ msgstr "เส้นตรงซ้าย" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "เริ่มต้น" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "อินเตอร์เฟส" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21934,12 +24239,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "เผยแพร่" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21951,7 +24256,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21970,13 +24275,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "ข้าม" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21996,20 +24302,11 @@ msgstr "" msgid "Post Gain" msgstr "หลัง" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "ทรัพยากร" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22045,7 +24342,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "ขนาด: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -22053,14 +24350,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "โหมดการเล่น:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "ส่งความคิดเห็นเกี่ยวกับคู่มือ" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22068,7 +24359,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "ข้าม" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22081,18 +24372,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "หมดเวลา" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "โหนด Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22113,13 +24399,33 @@ msgid "Channel Disable Time" msgstr "แก้ไขระยะเวลาการผสาน" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "เพิ่มพอร์ตอินพุต" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "ใช้สีพิกเซล" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "ตัวแปร" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "เพอร์สเปกทีฟ" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22133,19 +24439,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "ขนาด: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "มุมมองอิสระ ไปซ้าย" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "เส้นตรง" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "อัพเดทการดูตัวอย่าง" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "เริ่มต้น" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "โหมดขอบเขตการชน" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "กลางซ้าย" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22182,6 +24564,11 @@ msgstr "ค่าคงที่ไม่สามารถแก้ไขได msgid "Spatial Partitioning" msgstr "กำลังแบ่งส่วน..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "กรองสัญญาณ" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22342,7 +24729,7 @@ msgstr "โหมดการแก้ไข" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "เปิด" #: servers/visual_server.cpp @@ -22492,5 +24879,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "เปลี่ยนขนาดกล้อง" diff --git a/editor/translations/tl.po b/editor/translations/tl.po index b54ffd8c6dd..0146a51e249 100644 --- a/editor/translations/tl.po +++ b/editor/translations/tl.po @@ -20,6 +20,60 @@ msgstr "" "|| n % 10 == 6 || n % 10 == 9);\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Walang laman ang clipboard!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Susunod na tab" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Paganahin" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Gumalaw" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Pangunahing Skrip:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Pangunahing Skrip:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -30,10 +84,100 @@ msgstr "Buksan ang Dokumentasyon" msgid "Window" msgstr "Bagong Tabing" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Pumalit sa Buong Tabing" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Simulan" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Idaong Ang Posisyon" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Laki: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Paraang Interpolasyon" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Pinagtututukan" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Lalim" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Nabigo" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Nabigo ang Pagiimpok" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Nabigo ang Pagiimpok" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -61,9 +205,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Mga Punsyon:" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -89,6 +245,10 @@ msgstr "Pahina: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -98,24 +258,65 @@ msgstr "Ikabit" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Ilipat Ang Node" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Ikabit" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Paraan ng Pag-pan" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -166,6 +367,16 @@ msgstr "Di-wastong mga argument para i-construct ang '%s'" msgid "On call to '%s':" msgstr "Sa pagtawag sa '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Kalagayan" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -207,10 +418,164 @@ msgstr "Kopyahin Ang Pinagpipilian" msgid "Use Single Quotes" msgstr "Bagong Single Tile" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Lahat" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Pagmamahala ng Bersyon" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Pamayanan" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Maghanap" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Constant" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Index ng Z" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Preset" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "GDNative" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Bilis:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Halaga ng Pin" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index ng Z" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Baguhin" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "I-commit Lahat ng Pagbabago" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Switch" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Simulan" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Bilang ng Linya:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -225,10 +590,12 @@ msgstr "" msgid "Project Settings Override" msgstr "Kaayusan ng Proyekto..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Pangalan" @@ -413,18 +780,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Salain ang mga node" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -453,7 +822,7 @@ msgstr "" msgid "Max Functions" msgstr "Gumawa ng Punsyon" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Ekspresyon" @@ -525,15 +894,27 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Isara ang Eksena" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "Kinaroroonan" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "I-commit Lahat ng Pagbabago" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -547,7 +928,7 @@ msgstr "Sinusubukan" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -579,7 +960,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -650,8 +1031,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -667,7 +1053,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -944,8 +1330,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasyon" @@ -1089,6 +1477,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1488,7 +1878,7 @@ msgstr "" "Ipinagpaliban ang hudyat. Iniistore ito sa isang queue at pinapalitaw lamang " "kapag walang ginagawa." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Isang Beses" @@ -1659,13 +2049,6 @@ msgstr "" msgid "Dependencies" msgstr "Mga Kaasahan" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Kinaroroonan" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Mga Kaasahan:" @@ -1800,10 +2183,10 @@ msgid "Lead Developer" msgstr "Pangunahing Developer" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "Tagapangasiwa ng Proyekto " #: editor/editor_about.cpp @@ -2149,7 +2532,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Paganahin" @@ -2606,8 +2991,11 @@ msgstr "Paraan sa Pagpapalabas:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Paraan ng Pag-pan" @@ -2627,6 +3015,16 @@ msgstr "Nakatutok na Profile:" msgid "Current Path" msgstr "Nakatutok na Profile:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Ipakita sa FileSystem" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Bumalik" @@ -2647,7 +3045,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2765,6 +3164,8 @@ msgid "Theme Properties" msgstr "Mga Katangian ng Theme" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Mga Kulay" @@ -2879,14 +3280,18 @@ msgid "Method" msgstr "Method" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Hudyat" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Constant" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Katangian" @@ -2898,6 +3303,33 @@ msgstr "Katangian ng Tema" msgid "Property:" msgstr "Katangian:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Mga Method Lang" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Nakakandado" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Patakbuhin" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Halaga ng Pin" @@ -3615,7 +4047,7 @@ msgstr "I-pasta ang mga Katangian" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3660,7 +4092,7 @@ msgstr "" msgid "Dock Position" msgstr "Idaong Ang Posisyon" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4258,7 +4690,10 @@ msgstr "Baguhin ang Text:" msgid "On" msgstr "Nakabukas" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4361,11 +4796,26 @@ msgstr "Gawing %s" msgid "New %s" msgstr "Bagong %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Ibahin ang Punong-Uri" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Baguhin ang Pangalan ng Resource" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Paganahin" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Bagong Skrip" @@ -4503,7 +4953,7 @@ msgstr "Mga Kulay" msgid "Accent Color" msgstr "Pumili ng Kulay" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4575,11 +5025,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Ipakita sa FileSystem" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4630,15 +5075,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4653,20 +5098,13 @@ msgid "Indent" msgstr "I-urong Pakaliwa" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Laki: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4675,11 +5113,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4688,11 +5126,11 @@ msgstr "" msgid "Navigation" msgstr "Nabigasyon" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4713,7 +5151,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Bilang ng Linya:" @@ -4806,7 +5244,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4913,7 +5351,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5147,7 +5585,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Buong Sukat" @@ -5181,8 +5621,7 @@ msgstr "Magalis ng Punto" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5349,6 +5788,10 @@ msgstr "Bunga ng Paghahanap" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Pumili ng (mga) Node na Iaangkat" @@ -6741,8 +7184,8 @@ msgid "Future" msgstr "Hinaharap" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Lalim" @@ -6827,6 +7270,7 @@ msgid "Immediate" msgstr "Mabilisan" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Ipagsabay" @@ -6835,6 +7279,8 @@ msgid "At End" msgstr "Sa Huli" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6920,6 +7366,7 @@ msgid "Fade Out (s):" msgstr "(Mga) Palabong Paglabas:" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Halo" @@ -7039,7 +7486,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7204,11 +7651,11 @@ msgstr "Lisensya (Z-A)" msgid "First" msgstr "Panguna" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8271,6 +8718,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8813,16 +9261,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8906,6 +9357,7 @@ msgstr "Kaayusan ng Grid" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9350,7 +9802,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Pinagtututukan" @@ -9393,6 +9846,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9573,7 +10027,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9589,7 +10044,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9677,7 +10132,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9931,7 +10386,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10307,6 +10762,9 @@ msgid "Speed:" msgstr "Bilis:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Ipaulit-ulit" @@ -10821,15 +11279,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Ibahin ang Punong-Uri" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11162,6 +11611,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Saklaw" @@ -11169,7 +11619,7 @@ msgstr "Saklaw" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11758,7 +12208,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12501,6 +12952,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12515,10 +12970,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12575,7 +13026,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12895,6 +13347,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Tagapangasiwa ng Proyekto " + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Mga Proyekto" @@ -13037,10 +13496,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13093,10 +13548,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13243,11 +13694,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13433,7 +13880,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14168,7 +14617,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14192,6 +14641,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14261,7 +14715,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14273,14 +14727,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punto" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14457,17 +14914,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "I-commit Lahat ng Pagbabago" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14538,31 +14990,20 @@ msgid "Display" msgstr "Ipakita Lahat" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Pumalit sa Buong Tabing" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14593,10 +15034,6 @@ msgstr "Ipagsabay" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14605,7 +15042,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Paganahin" @@ -14623,10 +15068,6 @@ msgstr "" msgid "Energy Saving" msgstr "Nabigo ang Pagiimpok" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14659,10 +15100,6 @@ msgstr "Pamayanan" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14694,8 +15131,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "Oras ng Frame (ms)" #: main/main.cpp msgid "Low Processor Mode" @@ -14705,10 +15143,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14769,14 +15203,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Tignan ang mga File" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Mga Kulay" #: main/main.cpp @@ -14856,6 +15290,7 @@ msgid "Main Loop Type" msgstr "Hanapin ang Uri ng Node" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14877,7 +15312,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Bumalik" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14918,34 +15353,45 @@ msgstr "" msgid "Operation" msgstr "Mga Enumerasyon" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Nakikitang Collision Shapes" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Nakikitang Collision Shapes" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Nakikitang Collision Shapes" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Ayusin ang Y Axis" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14958,10 +15404,18 @@ msgstr "" msgid "Rings" msgstr "Mga Babala" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14974,6 +15428,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Bagong Polygon" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14982,6 +15443,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Ilipat Ang Node" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14999,20 +15465,86 @@ msgstr "" msgid "Path Rotation" msgstr "Constant" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Constant" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Tuloy-tuloy" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Constant" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Ekspresyon" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Paraan ng Pag-pan" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instance:" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Parating Ipakita ang Grid" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Inimpok ang File:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Mag-load" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Pagsasaayos ng Kalansay" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Alisin ang Variable" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15067,14 +15599,20 @@ msgstr "" msgid "Libraries: " msgstr "Mga Sanggunianan: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Class" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Pangalan ng Skript:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Kopyahin ang Kinaroroonan" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15172,6 +15710,174 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Usog:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Mga Bahagi" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Bilang:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mix" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instance:" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Sinisiyasat ang Geometry..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Karaniwan" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Laki: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Pahanay" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Mga Kulay" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Baguhin" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Magpalaki" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Instance:" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Transisyon: " + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Mag-ikot" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Mababagong mga Anak" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punto" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15181,10 +15887,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "Panibagong Eksena" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Tingnan ang Pinagmulan" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Punto" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15193,7 +15913,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Bersyon" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Bersyon" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Node" @@ -15214,6 +15980,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Kinalalagyan ng Eksena:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Ilipat Ang Node" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15257,17 +16033,47 @@ msgstr "Burahin ang Node" msgid "Animations" msgstr "Animasyon" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Ipakita Ang Mga Buto" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Pangunahing Skrip:" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Gitna" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Gitna" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Gitna" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15446,12 +16252,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Usog:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15469,11 +16281,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15558,6 +16370,14 @@ msgstr "Sinisiyasat ang Geometry..." msgid "Done!" msgstr "Tapos na!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15566,6 +16386,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Usog:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15582,13 +16407,57 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Pangalan" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Kaayusan:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Paglalarawan" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Ibahin ang Punong-Uri" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Kalagayan" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15631,13 +16500,6 @@ msgstr "" msgid "Visual Script" msgstr "Maghanap ng VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Mga Punsyon:" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15949,6 +16811,7 @@ msgid "Edit Member" msgstr "Ayusin ang Kasapi" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Ekspresyon" @@ -15956,6 +16819,11 @@ msgstr "Ekspresyon" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Salain ang mga hudyat" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16055,13 +16923,30 @@ msgstr "Magpalaki" msgid "Basic Type" msgstr "Ibahin ang Punong-Uri" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "I-load ang Karaniwan" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Ibalik sa Dati" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Mga Pinapayagang Karakter:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Magpalaki" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16121,11 +17006,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index ng Z" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16169,6 +17049,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Pangalan" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16250,6 +17135,10 @@ msgstr "" msgid "SubCall" msgstr "Mga Tawag" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16306,6 +17195,11 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Oras" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16333,6 +17227,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16343,9 +17241,13 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "Alisin ang IK Chain" +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" +msgstr "" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16373,6 +17275,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Subukan muli" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17163,6 +18070,59 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Susunod na tab" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Patakbuhin" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Gitna" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Usog:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Mga Tagasubaybay" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Mga Tagasubaybay" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17172,23 +18132,30 @@ msgstr "" msgid "Space Override" msgstr "Ipagpalit" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Maglagay ng Punto" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Pahanay" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17199,8 +18166,8 @@ msgstr "Magdagdag ng Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "I-save Ang Ayos ng Audio Bus Bilang..." +msgid "Override" +msgstr "Ipagpalit" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17219,10 +18186,11 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Patakbuhin" +msgid "Autoplay" +msgstr "I-toggle ang Kusang Pagpapalabas" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17230,7 +18198,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17259,13 +18228,29 @@ msgstr "Kopyahin ang mga Node" msgid "Anchor Mode" msgstr "Mga angkla lang" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Mag-ikot" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Nakatutok na Profile:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Palakihin Ang Tanaw" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Tinginan" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Gumalaw" @@ -17274,35 +18259,54 @@ msgstr "Gumalaw" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Usog:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset H" -msgstr "Usog:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Usog:" +msgid "V" +msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Kumuha ng Screenshot" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Mga Dagdag na Argumento ng Tawag:" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Magpalaki" @@ -17312,26 +18316,60 @@ msgstr "Magpalaki" msgid "Light Mode" msgstr "Huling Binago" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Pabilisin ang takbo ng Animation" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Pagbago ng Animation Loop" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Paraan ng Pagpili" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17349,6 +18387,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17373,6 +18415,18 @@ msgstr "" msgid "Build Mode" msgstr "Paraan ng Pag-sukat" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "(Hindi Pinapagana Ang Editor)" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17405,6 +18459,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Kaayusan:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Bilang:" @@ -17414,13 +18475,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17444,11 +18505,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Mga Proyekto" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17464,8 +18536,10 @@ msgstr "" msgid "Texture" msgstr "Mga Tampok" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17476,7 +18550,16 @@ msgstr "Nakikitang Collision Shapes" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Mga Gizmo" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17504,7 +18587,8 @@ msgid "Initial Velocity" msgstr "Simulan" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17541,12 +18625,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Mga Kulay" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -17584,16 +18662,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Nakikitang Collision Shapes" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17602,11 +18696,11 @@ msgstr "" msgid "Initial Offset" msgstr "Simulan" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17616,41 +18710,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Baguhin" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17658,28 +18749,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Ipagsama galing sa Eksena" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Ipakita sa FileSystem" +msgid "Gradient Length" +msgstr "Karaniwan" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Salain ang mga node" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Salain ang mga method" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Isara" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Paraan ng Pag-sukat" @@ -17696,6 +18792,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Karaniwan" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17728,23 +18829,39 @@ msgstr "Paraan ng Paguurong:" msgid "End Cap Mode" msgstr "Paraan ng Paguurong:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Simulan" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Ayusin Ang Pagkakabit:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17774,12 +18891,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Mga Katangian" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -17801,12 +18927,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Mag-ikot" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17819,20 +18941,63 @@ msgstr "Constant" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Pangkalahatang (Global) Variable" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Usog:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Bagong Skrip" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Sa Huli" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Kondisyon" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Salamin" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17861,11 +19026,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17878,6 +19048,20 @@ msgstr "" msgid "Unit Offset" msgstr "Usog:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Usog:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Usog:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17887,12 +19071,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Simulan" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Simulan" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Mga Punsyon:" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17930,15 +19124,39 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Kopyahin ang mga Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Tuloy-tuloy" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Pumili ng Kulay" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Bilis:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17947,39 +19165,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Nakikitang Collision Shapes" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Magpalaki" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Simulan" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "Panatiliin Ang Ratio" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Maglagay ng Key" +msgid "Vertex Colors" +msgstr "Susunod na Koordinayt" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -17990,22 +19257,45 @@ msgstr "" msgid "Gizmo Extents" msgstr "Mga Gizmo" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Magalis ng Punto" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Susunod na Koordinayt" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Simulan muli" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18032,6 +19322,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Susunod na tab" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Salain ang mga skrip" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18045,46 +19345,68 @@ msgid "Tile Set" msgstr "TileSet..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Custom Transform" +msgstr "Kopyahin ang mga Node" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Simulan" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Tingnan ang Pinagmulan" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +#, fuzzy +msgid "Y Sort" +msgstr "Pagkakaayos" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Nakikitang Collision Shapes" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Kopyahin ang mga Node" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Pangunahing Mga Tampok:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Use Parent" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Collision Bounce" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" -msgstr "" - -#: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Preset" +msgid "Shape Centered" +msgstr "Gitna" + +#: scene/2d/touch_screen_button.cpp +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18101,17 +19423,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "Ibalik sa Dati Ang Kaingayan ng Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Ibalik sa Dati Ang Kaingayan ng Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18119,10 +19431,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18138,7 +19450,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Mga angkla lang" #: scene/3d/arvr_nodes.cpp @@ -18155,6 +19467,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18181,33 +19497,37 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasyon" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Pangkatangiang Track" +msgid "Tracking" +msgstr "Iniimpake" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18222,6 +19542,15 @@ msgstr "Pagbago ng Transform ng Animation" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18251,6 +19580,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Mga Gizmo" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18263,6 +19599,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Tignan ang mga File" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Mga Kulay" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -18273,38 +19623,44 @@ msgid "Atlas" msgstr "Bagong Atlas" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Pangkalahatan" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Pagkuha" +msgid "Max Size" +msgstr "Pangunahing Skrip:" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "Kopyahin ang mga Node" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Kopyahin ang mga Node" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Ilipat ang Effect ng Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "I-urong Pakanan" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Nabigasyon" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -18313,14 +19669,24 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Pangalan ng Node:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Pangkatangiang Track" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18330,6 +19696,11 @@ msgstr "Proyekto" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Usog:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18339,8 +19710,9 @@ msgstr "Pinakamalapit" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18349,13 +19721,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Pagkuha" #: scene/3d/collision_object.cpp msgid "" @@ -18410,16 +19783,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Mga Gizmo" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "Mga Babala" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "Sinusubukan" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "Mga Babala" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18434,18 +19819,25 @@ msgstr "" msgid "Portal Mode" msgstr "Paraan ng Pag-pan" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Pagpapahalaga" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/gi_probe.cpp +msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" +msgid "Dynamic Data" msgstr "" #: scene/3d/gi_probe.cpp @@ -18456,15 +19848,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Nabigasyon" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -18497,21 +19880,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Pumili ng Kulay" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Mag-ikot" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Ibalik sa Dati Ang Kaingayan ng Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18519,24 +19899,26 @@ msgid "Directional Shadow" msgstr "Mga Direksyon" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Lalim" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Paraan ng Pag-pan" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Ipakita ang Karaniwan" #: scene/3d/light.cpp @@ -18547,18 +19929,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Track na Pang-3D Transform" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Tagasuri" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Sinusubukan" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18613,10 +20010,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18644,8 +20049,9 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "" +#, fuzzy +msgid "Body Offset" +msgstr "Usog:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -18671,6 +20077,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18724,39 +20134,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [mga aktibong portal]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Karaniwan" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Nakapangkat" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Paguurong na Pa-grid" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debug" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Mag-ikot" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Simulan" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proyekto" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Paganahin" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Pumili ng Kulay" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "I-urong Pakanan" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "I-urong Pakanan" #: scene/3d/remote_transform.cpp msgid "" @@ -18782,6 +20234,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18821,6 +20277,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -18877,6 +20337,15 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Paganahin" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -18898,6 +20367,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18921,10 +20394,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18934,7 +20403,15 @@ msgstr "" msgid "Gizmo" msgstr "Mga Gizmo" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18984,15 +20461,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Ibahin ang Pangalan ng Punsyon" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Mga Punsyon:" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Ekspresyon" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Nabigo" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Ibahin ang Pangalan ng Punsyon" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19019,6 +20528,11 @@ msgstr "Mga Dagdag na Argumento ng Tawag:" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "I-urong Pakanan" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19027,20 +20541,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Pumili ng Pangunahing Eksena" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19061,10 +20573,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19077,6 +20591,11 @@ msgstr "" msgid "Auto Triangles" msgstr "Magdagdag ng Tatsulok" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Magdagdag ng Tatsulok" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19112,6 +20631,11 @@ msgstr "" msgid "autorestart_" msgstr "Kusa Muling Pagumpisa:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Kusa Muling Pagumpisa:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19130,11 +20654,26 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Usog:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Switch" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Kusang Paghahati" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Kondisyon" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19149,11 +20688,6 @@ msgstr "Itakda ang Animasyon" msgid "Assigned Animation" msgstr "Magdagdag ng Animation" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "I-toggle ang Kusang Pagpapalabas" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19174,22 +20708,16 @@ msgid "Playback Options" msgstr "Mga Kaayusan ng Class:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Ipalabas Ang Eksena" +msgid "Default Blend Time" +msgstr "Karaniwan" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Aktibahin na ngayon?" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19232,10 +20760,20 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Maglagay ng Anim" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Magdagdag ng Track" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19245,16 +20783,85 @@ msgstr "" msgid "Playback" msgstr "Patakbuhin" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "I-pasta ang mga Params" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Kinaroroonan ng Proyekto:" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasyon" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Ilipat Ang Node" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Paraang Interpolasyon" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Pinagtututukan" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Gumawa ng Punsyon" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Ipalabas Ang Eksena" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Pinagtututukan" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Panatiliin Ang Ratio" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19265,12 +20872,20 @@ msgstr "Paraan ng Pagpili" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19279,11 +20894,11 @@ msgid "Action Mode" msgstr "Mga Punsyon:" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19295,6 +20910,11 @@ msgstr "" msgid "Group" msgstr "Nakapangkat" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Kopyahin Ang Nakasulat" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19304,6 +20924,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Palakihin lahat" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "I-urong Pakaliwa" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -19315,6 +20945,35 @@ msgstr "" "LMB: Magtakda ng kulay\n" "RMB: Magalis ng preset" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Ayusin ang Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Paraan ng Pagpili" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Paraan ng Pag-pan" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Ipinagbaliban" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Paganahin" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19358,46 +21017,45 @@ msgstr "Mga angkla lang" msgid "Grow Direction" msgstr "Mga Direksyon" -#: scene/gui/control.cpp -msgid "Grow Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Grow Vertical" -msgstr "" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Min Size" +msgstr "Pangunahing Skrip:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Itakda ang Animasyon" +msgid "Pivot Offset" +msgstr "Usog:" + +#: scene/gui/control.cpp +#, fuzzy +msgid "Clip Content" +msgstr "Constant" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Mga Kagamitan" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Gumalaw" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "Alisin Ang Kaayusan" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19406,16 +21064,9 @@ msgid "Size Flags" msgstr "Laki: " #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Paraan ng Pagpili" #: scene/gui/control.cpp #, fuzzy @@ -19431,9 +21082,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Kopyahin Ang Nakasulat" +msgid "Autowrap" +msgstr "I-toggle ang Kusang Pagpapalabas" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19443,15 +21098,50 @@ msgstr "" msgid "Please Confirm..." msgstr "Paki-confirm..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Ipagpapalit sa %s:" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Tanggalin" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Usog:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Pumili ng Pangunahing Eksena" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Palakihin Ang Tanaw" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Palakihin Ang Tanaw" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Paliitin Ang Tanaw" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Ipakita Ang Mga Buto" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -19460,11 +21150,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Ipakita Ang Mga Buto" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Magpili" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Magcommit" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19475,21 +21180,49 @@ msgid "Timers" msgstr "Oras" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "I-apply ang Reset" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Sinusubukan" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Sukat:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Paguurong na Pa-pixel" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19515,6 +21248,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Mga Pinapayagang Karakter:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Salain ang mga hudyat" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Salain ang mga hudyat" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Salain ang mga hudyat" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Napili lang" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19524,22 +21303,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Idaong Ang Posisyon" +msgid "Blink Speed" +msgstr "Bilis:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Switch" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Gitna" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Saklaw" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19548,14 +21346,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19568,6 +21358,11 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Mapagsaklaw" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19575,6 +21370,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Pumuwesto sa gitna ng pinagtutukan" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Alisin ang Nakapili" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Alisin ang Nakapili" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Maghanap" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -19584,28 +21403,108 @@ msgstr "Kamakailan:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Panatiliin Ang Ratio" +msgid "Min Value" +msgstr "Halaga ng Pin" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Halaga:" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Pahina: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Ayusin" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Nakapangkat" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Mga Kulay" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Index ng Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Index ng Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Oras ng Frame (ms)" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Iwakas" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Mga Pinapayagang Karakter:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Kopyahin Ang Nakasulat" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Sinusubukan" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Napili lang" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Ayusin ang Napiling Profile:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -19623,15 +21522,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Salain ang mga hudyat" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Salain ang mga hudyat" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Pumili ng Kulay" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Usog:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Isara lahat" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19645,12 +21584,82 @@ msgstr "" msgid "Current Tab" msgstr "Itutok" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "I-drag & i-hulog para ayusin." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Folder:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Paganahin" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Paganahin" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Gumuhit ng Linya" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Magpalaki" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19658,56 +21667,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Hindi Pinapagana Ang Editor)" +msgid "Focused" +msgstr "Gumalaw" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Nakikitang Collision Shapes" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Palakihin lahat" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "Ipagpalit" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "Mga Katangian ng Theme" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19722,13 +21718,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Simulan" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Usog:" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Paraang Interpolasyon" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19737,6 +21744,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19746,8 +21765,12 @@ msgstr "" msgid "Audio Track" msgstr "Magdagdag ng Track" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -19755,15 +21778,16 @@ msgstr "" msgid "Stream Position" msgstr "Idaong Ang Posisyon" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Paraan ng Pagpili" + #: scene/main/canvas_layer.cpp #, fuzzy msgid "Follow Viewport" msgstr "1 Tinginan" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" -msgstr "" - #: scene/main/http_request.cpp #, fuzzy msgid "Download File" @@ -19800,6 +21824,11 @@ msgstr "" msgid "Editor Description" msgstr "Paglalarawan" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Umangkat" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19830,6 +21859,34 @@ msgstr "Magtakda ng Marami:" msgid "Custom Multiplayer" msgstr "Magtakda ng Marami:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Pagpapahalaga" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Paraang Interpolasyon" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Oras" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Nabigasyon" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19838,6 +21895,16 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Magtakda ng Marami:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Paraang Interpolasyon" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19867,11 +21934,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Paraang Interpolasyon" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -19897,12 +21959,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19929,17 +21991,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Oras" +msgid "Autostart" +msgstr "Kusa Muling Pagumpisa:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Oras" +msgid "Viewport Path" +msgstr "1 Tinginan" #: scene/main/viewport.cpp msgid "" @@ -19957,6 +22015,19 @@ msgstr "" "Dapat mas malaki o magkatumbas ng 2 pixel ang Tinginan bago maka-render ng " "alinman." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Ipagpalit" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19965,6 +22036,37 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Ibahin ang Halaga ng Input" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Dinadawnload" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Pahanay" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -19976,13 +22078,32 @@ msgid "Render Target" msgstr "Pinagtututukan" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Ibahin ang Paraan ng Pag-update ng Animation" +msgid "Clear Mode" +msgstr "Paraan ng Pag-sukat" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Paganahin" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Paganahin" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Alisin ang Input" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -19990,7 +22111,17 @@ msgid "Shadow Atlas" msgstr "Bagong Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Pagbago ng Transform ng Animation" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Pagbago ng Transform ng Animation" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20012,15 +22143,28 @@ msgstr "Kopyahin ang mga Node" msgid "Loop Mode" msgstr "Gumalaw" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Halaga ng Pin" +msgid "Loop Begin" +msgstr "Gumalaw" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Halaga:" +msgid "Loop End" +msgstr "Gumalaw" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp #, fuzzy @@ -20031,15 +22175,14 @@ msgstr "Gumawa ng Punsyon" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Tagasuri" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Override Oversampling" +msgstr "" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20049,6 +22192,16 @@ msgstr "Kopyahin ang Kinaroroonan" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Mga Punsyon:" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Mga Hudyat" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20067,29 +22220,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Paraan ng Pag-pan" +msgid "Sky Custom FOV" +msgstr "Kopyahin ang mga Node" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Mga Kasulatan sa Online" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Mag-ikot" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Mag-ikot" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20098,48 +22258,73 @@ msgid "Ambient Light" msgstr "I-urong Pakanan" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Kondisyon" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Inimpok ang File:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Bilang:" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Lalim" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Lalim" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth End" +msgstr "Lalim" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Lalim" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Salain ang mga hudyat" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Naalis ang Transisyon" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Enabled" +msgstr "Salain ang mga hudyat" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Min" +msgstr "Huling Binago" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Huling Binago" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Pumili ng Kulay" #: scene/resources/environment.cpp msgid "Tonemap" @@ -20147,15 +22332,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Paraan ng Paguurong:" +msgid "Exposure" +msgstr "Magluwas" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20163,19 +22344,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20184,20 +22357,27 @@ msgid "SS Reflections" msgstr "Ibahin Ang Sukat ng Napili" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "2 hakbang" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Napili lang" +msgid "Fade In" +msgstr "(Mga) Palabong Pagpasok:" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "(Mga) Palabong Paglabas:" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Lalim" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20205,120 +22385,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Mga Kulay" +msgid "Light Affect" +msgstr "Huling Binago" #: scene/resources/environment.cpp -msgid "SSAO Quality" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Pumili ng Pangunahing Eksena" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Transisyon: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "Lalim" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20326,26 +22457,43 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Animasyon" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Ikabit" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Mga Babala" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Kamakailan:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Instance:" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Usog:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20355,6 +22503,15 @@ msgstr "" msgid "Map Depth" msgstr "Lalim" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Lalim" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -20374,50 +22531,62 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Paraan ng Pag-pan" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Paraan ng Pag-sukat" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Paraang Interpolasyon" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Ipakita Lahat" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Pangunahing Skrip:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Paraan ng Pag-sukat" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Paraan ng Pag-pan" +msgid "Grow Amount" +msgstr "Bilang:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Susunod na tab" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Susunod na tab" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20434,10 +22603,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20459,10 +22624,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20490,34 +22651,36 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Paraan ng Pag-sukat" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Lalim" +msgid "Min Layers" +msgstr "Nakikitang Collision Shapes" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Halaga:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -20528,24 +22691,12 @@ msgstr "Transisyon: " msgid "Refraction" msgstr "Ibahin ang Pangalan ng Punsyon" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20553,46 +22704,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Paraan ng Pag-pan" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20625,8 +22760,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Track na Pang-3D Transform" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Track na Pang-3D Transform" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Ibahin Ang Sukat ng Array" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Ibahin Ang Sukat ng Array" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -20642,6 +22793,11 @@ msgstr "Sinisiyasat ang Geometry..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Pangalan ng Skript:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20654,11 +22810,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Pangunahing Skrip:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -20673,11 +22824,6 @@ msgstr "" msgid "Max Error" msgstr "Nabigo" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Bagong Polygon" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20691,6 +22837,18 @@ msgstr "" msgid "Sample Max Error" msgstr "Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20699,40 +22857,74 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Alisin ang Polygon At Punto" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Magalis ng Punto" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" -msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh" - -#: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +msgid "Size Modifier" +msgstr "Pagbukud-bukurin ayon sa Unang Binago" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" +msgid "Color Modifier" +msgstr "Binago" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh" +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Normal Texture" +msgstr "Ibahin ang Punong-Uri" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Texture" +msgstr "Iangkat ang Tema" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Count" +msgstr "Gumawa ng mga Punto ng Bugahan Galing sa Mesh" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" +msgstr "" + #: scene/resources/primitive_meshes.cpp msgid "Mid Height" msgstr "" @@ -20762,6 +22954,18 @@ msgstr "" msgid "Left To Right" msgstr "I-urong Pakanan" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20784,16 +22988,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Susunod na Koordinayt" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Inimpok ang File:" #: scene/resources/sky.cpp #, fuzzy @@ -20801,12 +23003,9 @@ msgid "Ground" msgstr "Nakapangkat" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Pumili ng Kulay" #: scene/resources/sky.cpp #, fuzzy @@ -20814,31 +23013,19 @@ msgid "Sun" msgstr "Patakbuhin" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20851,10 +23038,6 @@ msgstr "Laman:" msgid "Expand Margin" msgstr "Palakihin lahat" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20863,10 +23046,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20883,10 +23062,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -20906,14 +23081,30 @@ msgstr "I-load ang Karaniwan" msgid "Base Texture" msgstr "Ibahin ang Punong-Uri" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Pahina: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Magpalaki" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Pagkuha" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Paraan sa Pagpapalabas:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Paraan sa Pagpapalabas:" #: scene/resources/texture.cpp #, fuzzy @@ -20925,11 +23116,29 @@ msgstr "Ibahin ang Punong-Uri" msgid "Current Frame" msgstr "Susunod na tab" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Paraan ng Pag-pan" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Sensitibo sa Case" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Karaniwan" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -20967,6 +23176,16 @@ msgstr "Ibahin ang Punong-Uri" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Gumawa ng Profile" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Ibahin ang Halaga ng Input" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -20980,6 +23199,15 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Eksena" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20997,10 +23225,31 @@ msgstr "Burahin ang Linya" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Simulan" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21040,11 +23289,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21056,7 +23305,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21075,13 +23324,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Magpadala ng Puna Ukol sa Docs" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Ligtaan" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21100,19 +23350,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21147,22 +23388,17 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "Laki: " #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Paraan sa Pagpapalabas:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Magpadala ng Puna Ukol sa Docs" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21170,7 +23406,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Ligtaan" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21182,17 +23418,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21213,13 +23445,32 @@ msgid "Channel Disable Time" msgstr "Ibahin ang Punong-Uri" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Pumili ng Kulay" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Pagkuha" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Pangkalahatang (Global) Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21233,19 +23484,92 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Pahanay" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Karaniwan" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Simulan" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Nakikitang Collision Shapes" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Nakikitang Collision Shapes" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Nakikitang Collision Shapes" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Nakikitang Collision Shapes" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Nakikitang Collision Shapes" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Gitna" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21280,6 +23604,11 @@ msgstr "Hindi maaring maibago ang mga Constant." msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Salain ang mga hudyat" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -21435,7 +23764,7 @@ msgstr "Paraang Interpolasyon" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Buksan" #: servers/visual_server.cpp @@ -21578,5 +23907,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 0b06625d9df..b49972b6d76 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -85,6 +85,61 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Pano boş!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Şu anki Sahne" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Etkin" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Biçimi Taşı" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Hata Ayıklayıcıyı Açık Tut" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Kontur Boyutu:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Kontur Boyutu:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -95,10 +150,102 @@ msgstr "Screen Etkisi operatörü." msgid "Window" msgstr "Yeni Pencere" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Kenar Pikselleri" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Tam Ekranı Aç/Kapat" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Etkinleştir" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Dock Pozisyonu" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Boyut:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Düzenleyici" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Ara Değerleme Kipi" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Hedef" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale Düğümü" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Fizik Kare %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Hata" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Kaydedilirken hata" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Kaydedilirken hata" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -127,9 +274,20 @@ msgstr "Ctrl: Döndür" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Fonksiyon" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -157,6 +315,10 @@ msgstr "Sayfa: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -166,25 +328,68 @@ msgstr "Bağla" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Çizilmiş Nesneler:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Araları Doldurmayı Etkinleştir" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Ağ Profilcisi" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Kök düğüm adı" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Bağla" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Dönüştürme Türü" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -233,6 +438,16 @@ msgstr "'%s' oluşturulurken geçersiz argümanlar atandı" msgid "On call to '%s':" msgstr "'%s' çağrıldığında:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Durum" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -274,10 +489,167 @@ msgstr "Seçimi Kopyala" msgid "Use Single Quotes" msgstr "Yeni Döşeme Parçacığı" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Aygıt" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Hepsi" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Sürüm Kontrol" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Topluluk" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Ön ayar" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Tara" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Fiziksel Anahtar" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Düğme" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Genel Sabit" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektör" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Fare Düğmesi İndeksi:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Ön ayar" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Göreceli Yapış" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Hız:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Eksen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "İğneleme değeri" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "İndeks:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Eylem" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Değiştir" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "İşleme Mesajı" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Perde:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Yörünge Görünümü Sağ" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Satır Numarası:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -293,10 +665,12 @@ msgstr "Yapışmayı Yapılandır" msgid "Project Settings Override" msgstr "Proje Ayarları..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "İsim" @@ -490,18 +864,20 @@ msgstr "Oluşturucu:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Süzgeçler:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -530,7 +906,7 @@ msgstr "Kesitçi" msgid "Max Functions" msgstr "İşlev Yap" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "İfade" @@ -604,16 +980,28 @@ msgstr "Köşenoktalar:" msgid "Resource" msgstr "Kaynak" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Sahneyi Kapat" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Kaynak Yolu" +msgid "Path" +msgstr "Yol" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Kaynak" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "İşleme Mesajı" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Yerel" @@ -627,7 +1015,7 @@ msgstr "Deneme" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -659,7 +1047,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -732,8 +1120,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Ölçekle" @@ -750,7 +1143,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1025,8 +1418,10 @@ msgstr "Düzenleyici" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animasyon" @@ -1168,6 +1563,8 @@ msgstr "Animasyon Anahtarları Taşı" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Dönüşüm" @@ -1566,7 +1963,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "Sinyali erteler, sıraya kaydeder ve sadece işlemci boşta iken ateşler." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Tek sefer" @@ -1736,13 +2133,6 @@ msgstr "" msgid "Dependencies" msgstr "Bağımlılıklar" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Yol" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Bağımlılıklar:" @@ -1882,11 +2272,11 @@ msgid "Lead Developer" msgstr "Baş Geliştirici" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Proje Yöneticisi " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Proje Yöneticisi" #: editor/editor_about.cpp msgid "Developers" @@ -2231,7 +2621,9 @@ msgid "Remove Autoload" msgstr "KendindenYüklenme'yi Kaldır" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Etkin" @@ -2710,8 +3102,11 @@ msgstr "Oynatma Modu:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Kaydırma Biçimi" @@ -2731,6 +3126,16 @@ msgstr "Şu Anki Profil:" msgid "Current Path" msgstr "Geçerli:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Gizli Dosyalari Aç / Kapat" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Geri dön" @@ -2751,7 +3156,8 @@ msgstr "Gizli Dosyalari Aç / Kapat" msgid "Toggle Favorite" msgstr "Beğenileni Aç / Kapat" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Aç / Kapat Biçimi" @@ -2872,6 +3278,8 @@ msgid "Theme Properties" msgstr "Tema Özellikleri" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Renkler" @@ -2986,14 +3394,18 @@ msgid "Method" msgstr "Metot" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Sinyal" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Sabit" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Nitelik" @@ -3005,6 +3417,36 @@ msgstr "Tema Özelliği" msgid "Property:" msgstr "Özellik:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Değer" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Sadece Metotlar" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Öğeyi Denetle" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Denetlenen Öğe" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Çizim Çağrıları:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Oynat" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "İğneleme değeri" @@ -3776,7 +4218,7 @@ msgstr "Özellikleri Yapıştır" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Pasif Düğme" @@ -3823,7 +4265,7 @@ msgstr "SSH Özel Anahtar Yolu" msgid "Dock Position" msgstr "Dock Pozisyonu" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Dikkat Dağıtmayan Kip" @@ -4472,7 +4914,10 @@ msgstr "Metin Düzenle:" msgid "On" msgstr "Açık" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Katman" @@ -4584,11 +5029,26 @@ msgstr "%s 'e dönüştür" msgid "New %s" msgstr "Yeni %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Temel Tipi Değiştir" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Kaynak Ekle" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Düzenlenebilir Öge" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Yeni Betik" @@ -4730,7 +5190,7 @@ msgstr "Renkler" msgid "Accent Color" msgstr "Renk Seç" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4806,11 +5266,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm İletişim Kutusu" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Gizli Dosyalari Aç / Kapat" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4864,16 +5319,16 @@ msgstr "" msgid "Highlighting" msgstr "Doğrudan aydınlatma" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Yazım Vurgulama" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4888,20 +5343,13 @@ msgid "Indent" msgstr "Sola Girintile" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Tür" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Boyut:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Kendinden Girintili" @@ -4911,12 +5359,12 @@ msgstr "Kendinden Girintili" msgid "Convert Indent On Save" msgstr "Girintiyi Boşluklara Dönüştür" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Çizim Çağrıları:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Çizim Çağrıları:" @@ -4926,11 +5374,11 @@ msgstr "Çizim Çağrıları:" msgid "Navigation" msgstr "Gezinim" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4951,7 +5399,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Satır Numarası:" @@ -5047,7 +5495,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5160,7 +5608,7 @@ msgstr "IzgaraHaritası Boyama" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "IzgaraHaritası Boyama" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5404,7 +5852,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Tam Kare" @@ -5440,8 +5890,7 @@ msgstr "Noktayı kaldır" msgid "Editor SSL Certificates" msgstr "Düzenleyici Ayarları" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Proje Yöneticisi" @@ -5616,6 +6065,11 @@ msgstr "" "Tam sayıya yuvarlamak için %s tuşuna basılı tutun. Hassas değişiklikler için " "Shift tuşuna basılı tutun." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Sade 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Düğüm(leri) içe Aktarmak için Seç" @@ -7049,8 +7503,8 @@ msgid "Future" msgstr "Gelecek" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Derinlik" @@ -7135,6 +7589,7 @@ msgid "Immediate" msgstr "Hemen" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Eşitle" @@ -7143,6 +7598,8 @@ msgid "At End" msgstr "Sonunda" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Seyahat" @@ -7231,6 +7688,7 @@ msgid "Fade Out (s):" msgstr "Karartma (sn):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Karıştır" @@ -7350,7 +7808,7 @@ msgstr "Düğüm Süzgeçlerini Düzenle" msgid "Filters..." msgstr "Süzgeçler..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7515,11 +7973,11 @@ msgstr "Lisans (Z-A)" msgid "First" msgstr "İlk" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Önceki" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Sonraki" @@ -8604,6 +9062,7 @@ msgid "Create Outline" msgstr "Anahat Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9169,16 +9628,19 @@ msgstr "Çokgen 2D UV Düzenleyicisini aç." msgid "Polygon 2D UV Editor" msgstr "Çokgen 2B UV Düzenleyicisi" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Noktalar" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Çokgenler" @@ -9264,6 +9726,7 @@ msgstr "Izgara Ayarları" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Tutunma" @@ -9715,7 +10178,8 @@ msgstr "Metotlara bağlantılar:" msgid "Source" msgstr "Kaynak" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Hedef" @@ -9760,6 +10224,7 @@ msgid "Convert Case" msgstr "Büyük/Küçük Harf Dönüştür" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Büyük harf" @@ -9941,7 +10406,8 @@ msgid "Create physical bones" msgstr "Fiziki kemikler oluştur" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "İskelet" @@ -9957,7 +10423,7 @@ msgstr "Oynat IK" msgid "Orthogonal" msgstr "Dikey" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Derinlik" @@ -10045,7 +10511,7 @@ msgstr "Düzlem Dönüşümünü Görüntüle." msgid "None" msgstr "Düğüm" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Döndür" @@ -10309,7 +10775,7 @@ msgstr "Seçimi hizalamak için somut zemin bulunamıyor." msgid "Use Local Space" msgstr "Yerel Ekseni Kullan" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Yapışma Kullan" @@ -10686,6 +11152,9 @@ msgid "Speed:" msgstr "Hız:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Döngü" @@ -11207,15 +11676,6 @@ msgstr "Tümünü Geçersiz Kıl" msgid "Override all default type items." msgstr "Tüm varsayılan tür öğelerini geçersiz kıl." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Temel Tipi Değiştir" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11557,6 +12017,7 @@ msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Bölge" @@ -11564,7 +12025,7 @@ msgstr "Bölge" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Temas" @@ -12155,7 +12616,8 @@ msgstr "Köşe" msgid "Fragment" msgstr "Bölümlenme" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Işık" @@ -12967,6 +13429,10 @@ msgstr "Belirtilen Dışa aktarım yolu mevcut değil:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Bu platform için dışa aktarma şablonu eksik/bozuk:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Dışa aktarım Yolu" + #: editor/project_export.cpp msgid "Presets" msgstr "Önayarlar" @@ -12984,10 +13450,6 @@ msgstr "" "Her platform için sadece tek bir önayar çalıştırılabilir olarak " "işaretlenebilir." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Dışa aktarım Yolu" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Kaynaklar" @@ -13048,7 +13510,8 @@ msgstr "Betik" msgid "GDScript Export Mode:" msgstr "GDScript Dışa Aktarım Modu:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Yazı" @@ -13409,6 +13872,13 @@ msgstr "" "misiniz?\n" "Bu biraz zaman alabilir." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Proje Yöneticisi" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Yerel Projeler" @@ -13550,10 +14020,6 @@ msgstr "Giriş İşlem Olayı Ekle" msgid "All Devices" msgstr "Tüm Aygıtlar" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Aygıt" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (Fiziksel)" @@ -13606,10 +14072,6 @@ msgstr "X Düğmesi 2" msgid "Joypad Axis Index:" msgstr "Oyun Kolu Ekseni İndeksi:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Eksen" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Oyun Kolu Düğmesi İndeksi:" @@ -13759,11 +14221,7 @@ msgstr "Girdi Haritası" msgid "Action:" msgstr "Eylem:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Eylem" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Ölü bölge" @@ -13951,7 +14409,9 @@ msgstr "Ayarlanmış sa, her alt düğüm grubu için sayaç yeniden başlatıl msgid "Initial value for the counter" msgstr "Sayaç için başlangıç değeri" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Adım" @@ -14732,7 +15192,7 @@ msgid "Monitor" msgstr "Görüntülük" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Değer" @@ -14756,6 +15216,11 @@ msgstr "Toplam:" msgid "Export list to a CSV file" msgstr "Listeyi CSV dosyasına aktar" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Kaynak Yolu" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14825,7 +15290,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "AudioStreamPlayer3D Emisyon Açısı Değişimi" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14837,14 +15302,17 @@ msgstr "Kamera FOV'sunu Değiştir" msgid "Change Camera Size" msgstr "Kamera Boyutunu Değiştir" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Nokta" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15033,18 +15501,13 @@ msgstr "Temas Kipi" msgid "Crash Handler" msgstr "Tutamacı Ayarla" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "İşleme Mesajı" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "MultiNode Kur" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15117,12 +15580,14 @@ msgid "Display" msgstr "Hepsini Görüntüle" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15130,20 +15595,6 @@ msgstr "" msgid "Height" msgstr "Işık" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Kenar Pikselleri" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Tam Ekranı Aç/Kapat" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15176,10 +15627,6 @@ msgstr "Eşitle" msgid "Use V-Sync" msgstr "Yapışma Kullan" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15188,7 +15635,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Etkin" @@ -15207,11 +15662,6 @@ msgstr "Çerçeve Seçimi" msgid "Energy Saving" msgstr "Kaydedilirken hata" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Hata Ayıklayıcıyı Açık Tut" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15245,11 +15695,6 @@ msgstr "Topluluk" msgid "Physics FPS" msgstr "Fizik Kare %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Fizik Kare %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15283,7 +15728,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Çerçeve Seçimi" #: main/main.cpp @@ -15294,10 +15739,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15362,14 +15803,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Süzgeç:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Renkler" #: main/main.cpp @@ -15454,6 +15895,7 @@ msgid "Main Loop Type" msgstr "Düğüm Türü Bul" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Çek" @@ -15476,7 +15918,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Geri dön" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Düğüm Kenarlarına Hizala" @@ -15518,24 +15960,33 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir" msgid "Operation" msgstr "Seçenekler" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Temas" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Temas Kipi" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Temas Kipi" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Büyük/Küçük Harf Dönüştür" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15543,10 +15994,12 @@ msgstr "Materyal Değişiklikleri:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Yarıçap:" @@ -15561,11 +16014,20 @@ msgstr "Ana Sahne Değiştirgenleri:" msgid "Rings" msgstr "Uyarılar" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Yumuşakgeçiş" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Kılavuz çizgilerini göster" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15580,6 +16042,13 @@ msgstr "Simit Şekli Dış Yarıçapını Değiştir" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Çokgenler" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15588,6 +16057,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Düğümleri Yapıştır" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15606,21 +16080,89 @@ msgstr "" msgid "Path Rotation" msgstr "Rastgele Döndürme:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Yerelleştir" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Sürekli" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "Uzaklık Seç:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Rastgele Döndürme:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Temas Kipi" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Dönüşümü Değiştir" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Örnek" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Daima Izgarayı Göster" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Yapışma Kullan" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Dosya Depolama:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Kaynak Yükle" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "İskelet" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Ön Ek:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Yeniden Yükle" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15675,14 +16217,20 @@ msgstr "GDNative İskeleti Pasifleştirildi" msgid "Libraries: " msgstr "Kütüphaneler: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Sınıf İsmi:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Betik Adı:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Yola Odaklan" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15781,6 +16329,180 @@ msgstr "Örüntüyü GLTF2 Olarak Dışa Aktar" msgid "Export GLTF..." msgstr "GLTF Dışa Aktar..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Arkadan Görünüm" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Izgarayı Kaydır:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Bileşenler" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Biçem" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Değer:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Çırp" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Örnek" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Geometri Ayrıştırılıyor..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Arkadan Görünüm" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Varsayılan tema" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tüm Aygıtlar" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Boyut:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Doğrusal" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Renkler" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Değiştir" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Işık-Haritalarını Pişir" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materyal Değişiklikleri:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Ebeveynlik Değiştir" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Mecra" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Çeviriler" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Dönme Adımı:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Düzenlenebilir Çocuklar" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Nokta" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15790,10 +16512,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Sahne Düğümünü Al" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Yeni Sahne Kökü" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Başlatıma Odaklan" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Kesişimi Taşı" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15802,7 +16539,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Katsayı operatörü." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Sürüm" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Sürüm" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Veri ile" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Düğüm" @@ -15826,6 +16611,16 @@ msgstr "Örgü" msgid "Materials" msgstr "Materyal Değişiklikleri:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Sahne Yolu:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Kök düğüm adı" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15870,18 +16665,49 @@ msgstr "Bir Düğüm Seç" msgid "Animations" msgstr "Animasyonlar:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Kemikleri Göster" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Fizik Kare %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Işık-Haritalarını Pişir" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Önden Görünüm" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Merkez" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Merkez" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Merkez" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16061,12 +16887,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Kaydırma:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16084,11 +16916,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16175,6 +17007,15 @@ msgstr "Geometri Ayrıştırılıyor..." msgid "Done!" msgstr "Oldu!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Rastgele Ölçek:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16183,6 +17024,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Izgarayı Kaydır:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16200,13 +17046,58 @@ msgstr "Derinlik" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "İsim" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Ayarlar:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Açıklama" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Değişken Tipini Ayarla" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Değişken Tipini Ayarla" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Durum" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16255,12 +17146,6 @@ msgstr "Şu derinlikte yığın taşması: " msgid "Visual Script" msgstr "Görsel Betikte Ara" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Fonksiyon" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Sinyal Argümanlarını Değiştir" @@ -16579,6 +17464,7 @@ msgid "Edit Member" msgstr "Üye Düzenle" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "İfade" @@ -16586,6 +17472,11 @@ msgstr "İfade" msgid "Return" msgstr "Dön" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Koşturulabilir" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16685,6 +17576,13 @@ msgstr "Esnetme Şekli" msgid "Basic Type" msgstr "Temel Tipi Değiştir" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Düğüm Yolunu Kopyala" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16692,7 +17590,17 @@ msgstr "Argüman ismini değiştir" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Varsayılanlara dön" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Geçerli karakterler:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Esnetme Şekli" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16753,11 +17661,6 @@ msgstr "Ata" msgid "Get %s" msgstr "Getir %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "İndeks:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Geçersiz indeks özelliği ismi." @@ -16802,6 +17705,11 @@ msgstr ": Geçersiz değiştirgenler: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "İsim" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet betikte bulunamadı: " @@ -16876,6 +17784,10 @@ msgstr "" msgid "SubCall" msgstr "Çağrılar" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "%s'ı Oluştur" @@ -16930,6 +17842,11 @@ msgstr "Sonraki Fizik Çerçevesi" msgid "%s sec(s)" msgstr "%s saniye/ler" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Karo Boya" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "BeklemeSinyali" @@ -16956,6 +17873,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16967,9 +17888,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK Zincirini Temizle" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Zaman aşımı." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16998,6 +17924,11 @@ msgstr "" msgid "Visibility State" msgstr "Görünebilirliği Aç/Kapa" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Tekrarla" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17847,6 +18778,60 @@ msgstr "" "AnimatedSprite öğesinin çerçeveleri görüntülemesi için \"Çerçeveler\" " "özelliğinde bir SpriteFrames kaynağı oluşturulmalı veya ayarlanmalıdır." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Kare %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Ölçekle" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Oynat" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Merkez" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Kaydırma:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Görüntülük" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Görüntülük" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17857,24 +18842,32 @@ msgstr "Üzerine Yaz" msgid "Space Override" msgstr "Üzerine Yaz" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Noktalar Oluştur" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Örnek" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Varsayılan Önizleme" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Doğrusal" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17885,8 +18878,8 @@ msgstr "Audio Bus Ekle" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Audio Bus Yerleşim Düzenini Aç" +msgid "Override" +msgstr "Üzerine Yaz" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17907,10 +18900,11 @@ msgid "Pitch Scale" msgstr "Ölçekle" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Oynat" +msgid "Autoplay" +msgstr "Otomatik Oynatmayı Aç/Kapat" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17918,7 +18912,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Uzaklık Seç:" @@ -17948,13 +18943,29 @@ msgstr "Düğümleri Kopyala" msgid "Anchor Mode" msgstr "Simge Kipi" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Dönme Adımı:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Geçerli:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Yaklaştır" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Görüntü Kapısı" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Biçimi Taşı" @@ -17963,38 +18974,62 @@ msgstr "Biçimi Taşı" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Yumuşakgeçiş" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Kenar Boşluk Belirle" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Kenar Boşluk Belirle" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Kenar Boşluk Belirle" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "Yumuşakgeçiş" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Kaydırma:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Kaydırma:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Kaydırma:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Kenar Boşluk Belirle" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Çizim Çağrıları:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Çizim Çağrıları:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Kenar Boşluk Belirle" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Karıştır2 Düğümü" @@ -18004,29 +19039,65 @@ msgstr "Karıştır2 Düğümü" msgid "Light Mode" msgstr "Sağdan Görünüm" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Parçacıklar" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Parçacıklar" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Görünebilirliği Aç/Kapa" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Görünebilirliği Aç/Kapa" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Doldur" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Doldur" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Başlatımı Göster" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Işık" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18051,6 +19122,11 @@ msgstr "" "Şeklini tanımlamak için alt düğüm olarak bir TemasŞekli2B veya TemasÇokgen2B " "eklemeyi düşünün." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Karo Seç" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18080,6 +19156,19 @@ msgstr "" msgid "Build Mode" msgstr "Cetvel Şekli" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Pasif Öge" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Temas Çokgeni Oluştur" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18124,6 +19213,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Ayarlar:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Değer:" @@ -18133,16 +19229,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Rötuş" +msgid "One Shot" +msgstr "OneShot Düğümü" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Ölçekle" +msgid "Preprocess" +msgstr "Rötuş" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18166,11 +19262,22 @@ msgstr "" msgid "Fixed FPS" msgstr "FPS'yi Göster" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Yerel Projeler" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18186,8 +19293,10 @@ msgstr "" msgid "Texture" msgstr "Yazı" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18199,9 +19308,19 @@ msgstr "Emisyon Maskesi" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emisyon Kaynağı: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmolar" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Biçem" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18227,7 +19346,8 @@ msgid "Initial Velocity" msgstr "Etkinleştir" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18265,12 +19385,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Renkler" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18308,16 +19422,32 @@ msgstr "Kesişim, iki PhysicsBody2D'ye bağlı değil" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody2D olmalıdır" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Düğüm" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Düğüm" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Pasif Düğme" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18326,11 +19456,11 @@ msgstr "" msgid "Initial Offset" msgstr "Etkinleştir" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18340,44 +19470,41 @@ msgid "" "property." msgstr "\"Doku\" özelliğine ışık şeklinde bir doku sağlanmalıdır." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Düzenleyici" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "DokuBölgesi" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Değiştir" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Sağa Döndür" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Kamera Boyutunu Değiştir" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Katman" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18386,28 +19513,33 @@ msgid "Shadow" msgstr "Gölgelendirici" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Arkadan Görünüm" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Süzgeç Değiştir" +msgid "Gradient Length" +msgstr "Renk Geçişi Düzenlendi" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Süzgeçler:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Metotları filtrele" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Kapat" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Cetvel Şekli" @@ -18427,6 +19559,11 @@ msgstr "Bu engelleyici için engelleyici çokgeni boş. Lütfen bir çokgen çiz msgid "Width Curve" msgstr "Eğriyi Böl" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Varsayılan" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18460,25 +19597,41 @@ msgstr "Bölge Kipi" msgid "End Cap Mode" msgstr "Yapışma Kipi:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Klasör yeniden adlandırma:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Etkinleştir" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "%s'ı Çarp" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Bağlantıyı Düzenle:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18510,12 +19663,22 @@ msgstr "Uzaklık Seç:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D sadece Node2D düğümünün altında kullanılabilir." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Simit Şekli Dış Yarıçapını Değiştir" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Köşenoktalar:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18542,12 +19705,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Dönme Adımı:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "%s Düzey Dönüyor." @@ -18562,10 +19721,48 @@ msgstr "Genel Sabit" msgid "Global Rotation Degrees" msgstr "%s Düzey Dönüyor." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Rastgele Ölçek:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Bütünsel Dönüşümü Tut" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Göreceli Yapış" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Kaydırma:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Esnetme Hizalaması Kullan" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Sonunda" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18573,11 +19770,18 @@ msgstr "" "ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman " "çalışır." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Eylem" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Ayna" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18613,11 +19817,17 @@ msgstr "" "Particles2D animasyonu, \"Parçacık Animasyonu\" etkinleştirilmiş bir " "CanvasÖgesiMalzemesi kullanımını gerektirir." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Öncelik Kipi" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Eğriyi Böl" @@ -18632,6 +19842,20 @@ msgstr "" msgid "Unit Offset" msgstr "Izgarayı Kaydır:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Kaydırma:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Kaydırma:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18642,12 +19866,22 @@ msgid "Layers" msgstr "Katman" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Etkinleştir" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Etkinleştir" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Fonksiyon" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18690,15 +19924,40 @@ msgstr "Işık" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "ÖzelSınıf" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Sürekli" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Renk Seç" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Akıllı Hizalama" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Hız:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18707,42 +19966,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Zorla Gönder" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Kenar Boşluk Belirle" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (Fiziksel)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Çıktı taşınıyor" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Biçem" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Oluşturucu:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Yerel" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Temas Kipi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Geçersiz Yol" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Temas Kipi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Temas Kipi" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Yörünge Görünümü Sağ" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "%s Düzey Dönüyor." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "DokuBölgesi" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Klasör yeniden adlandırma:" +msgid "Vertex Colors" +msgstr "Köşe" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18755,23 +20069,46 @@ msgid "Gizmo Extents" msgstr "Gizmolar" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Temas Kipi" +msgid "Cast To" +msgstr "Shader düğümü oluştur" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Yol özelliği çalışabilmesi için geçerli bir Node2D düğümüne işaret etmelidir." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Noktayı kaldır" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Sonraki Koordinat" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Yeniden Başlat" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18802,6 +20139,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Kare %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Betikleri Süz" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18820,51 +20167,70 @@ msgstr "DöşemeTakımı" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Kamera Boyutunu Değiştir" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Dönüşüm" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "Etkinleştir" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Başlatım Görünümü" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Temas Kipi" +msgid "Y Sort" +msgstr "Sırala" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Temas" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Öncelik Kipi" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Ana Özellikler:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "Temas Kipi" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Temas Kipi" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Engelleyici Dönüşümü Ayarla" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Biçem" +msgid "Shape Centered" +msgstr "Düğüm Merkezine hizala" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Ön ayar" +msgid "Shape Visible" +msgstr "Görünebilirliği Aç/Kapa" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18885,27 +20251,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Bus Ses Düzeyini Sıfırla" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Bus Ses Düzeyini Sıfırla" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform ismi ayarla" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera üst düğüm olarak ARVROrigin düğümüne sahip olmalı." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18923,7 +20280,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Sadece çapalar" #: scene/3d/arvr_nodes.cpp @@ -18941,6 +20298,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Rastgele Ölçek:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18969,34 +20331,38 @@ msgstr "Emisyon Renkleri" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emisyon Renkleri" +msgid "Degrees" +msgstr "%s Düzey Dönüyor." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animasyon" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Doppler'i etkinleştir" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Özellik Parçası" +msgid "Tracking" +msgstr "Çıkınla" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19011,6 +20377,16 @@ msgstr "Dönüşümü Temizle" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Altağaç" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19040,6 +20416,13 @@ msgstr "Işık-haritaları kaydediliyor" msgid "Done" msgstr "Oldu" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmolar" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19052,6 +20435,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Süzgeç:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Renkler" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19064,38 +20461,43 @@ msgstr "Yeni Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Ortamı Göster" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "Genel" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Pikselden Yakala" +msgid "Max Size" +msgstr "Boyut:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Yakala" +msgid "Custom Sky" +msgstr "ÖzelSınıf" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "%s Düzey Dönüyor." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ÖzelSınıf" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Bus Efektini Taşı" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Sağa Girintile" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Gezinim" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19106,14 +20508,24 @@ msgstr "" msgid "Light Data" msgstr "Veri ile" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Düğüm adı:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Özellik Parçası" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19123,6 +20535,11 @@ msgstr "Proje" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Izgarayı Kaydır:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19132,8 +20549,9 @@ msgstr "En Yakın" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19144,15 +20562,15 @@ msgstr "Kenar Boşluk Belirle" msgid "Clip To" msgstr "Klip Üzerine" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Portalları Çevir" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Yakala" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19224,17 +20642,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "Emisyon Maskesi" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmolar" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emisyon Noktaları:" +msgid "Ring Radius" +msgstr "Emisyon Maskesi" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Simit Şekli İç Yarıçapını Değiştir" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Sağa Döndür" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Uyarılar" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19250,20 +20679,28 @@ msgstr "Portalları Çevir" msgid "Portal Mode" msgstr "Öncelik Kipi" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Önceliklemeyi Etkinleştir" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Dinamik Kütüphane" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19273,15 +20710,6 @@ msgstr "Dinamik Kütüphane" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Gezinim" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19320,21 +20748,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Renk Seç" +msgid "Negative" +msgstr "GDYerel" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Bitmask Kipi" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Bus Ses Düzeyini Sıfırla" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19343,24 +20768,26 @@ msgstr "Yönler" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Dikkat Dağıtmayan Kip" +msgid "Blend Splits" +msgstr "Süreleri Karıştır:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Derinlik" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Gölgelendirici" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Varsayılanı Göster" #: scene/3d/light.cpp @@ -19372,17 +20799,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Dönüşüm Durduruldu." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektör" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Deneme" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Gözardı et]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent sadece Spatial düğümünün altında kullanılabilir." @@ -19446,11 +20889,21 @@ msgstr "" "Parçacık animasyonu, Reklam Panosu Modu \"Parçacık Reklam Panosu\" olarak " "ayarlanmış bir SpatialMaterial'ın kullanılmasını gerektirir." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Görünebilirliği Aç/Kapa" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Çizim Çağrıları:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Çizim Çağrıları:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19486,8 +20939,8 @@ msgstr "Eksen" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Karo Boya" +msgid "Body Offset" +msgstr "Kaydırma:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19513,6 +20966,11 @@ msgstr "Düğüm A ve Düğüm B, farklı PhysicsBody olmalıdır" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Düğümleri Sil" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19570,39 +21028,82 @@ msgstr "Bir Oda, bir Portal'ın çocuğu veya torunu olmamalıdır." msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [portallar aktif]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Canlı Kök Düzenle:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Varsayılan" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Gruplanmış" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Yarıçap:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Hata Ayıklayıcı" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Döndürme Biçimi" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Izgarayı Kaydır:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Proje" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Yapışmayı Enkinleştir" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Renk Seç" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emisyon Renkleri" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Sağa Girintile" #: scene/3d/remote_transform.cpp msgid "" @@ -19632,6 +21133,10 @@ msgstr "" "Oda dışbükey gövde, çok sayıda uçak içerir.\n" "Performansı artırmak için oda sınırını basitleştirmeyi düşünün." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19673,6 +21178,10 @@ msgstr "SceneTree'de yalnızca bir RoomManager olmalıdır." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19741,6 +21250,16 @@ msgstr "" "Oda sınırları hesaplanırken hata oluştu.\n" "Tüm odaların geometri veya manuel sınırlar içerdiğinden emin olun." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Fizik Kare %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Temas Çokgeni Oluştur" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19763,6 +21282,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19789,11 +21312,6 @@ msgstr "" "geçersiz kılınır.\n" "Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Bütünsel Dönüşümü Tut" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19803,7 +21321,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmolar" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Fizik Kare %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19858,16 +21385,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Ayrım:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Tekerlek Yukarı." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Fonksiyon" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "İfade" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Hata" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Ayrım:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19898,6 +21457,11 @@ msgstr "Ekstra Çağrı Argümanları:" msgid "Baked Light" msgstr "Işık-Haritalarını Pişir" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Işık-haritaları Üretiliyor" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19906,22 +21470,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Uzaklık Seç:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Uzaklık Seç:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19948,11 +21508,13 @@ msgstr "" "(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Ana Sahne" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19966,6 +21528,11 @@ msgstr "Değer" msgid "Auto Triangles" msgstr "Otomatik Üçgenleri Aç / Kapat" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Otomatik Üçgenleri Aç / Kapat" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20002,6 +21569,11 @@ msgstr "X-Sönülme Süresi (sn):" msgid "autorestart_" msgstr "Kendiliğinden Yeniden Başlat:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Kendiliğinden Yeniden Başlat:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20022,11 +21594,26 @@ msgstr "Giriş Portu Ekle" msgid "Xfade Time" msgstr "X-Sönülme Süresi (sn):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Izgarayı Kaydır:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Değiştir" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Kendiliğinden İlerlemeyi Ayarla" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Gelişmiş Ayarlar" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Animasyon Sıfırlamayı Uygula" @@ -20041,11 +21628,6 @@ msgstr "Animasyon Ata" msgid "Assigned Animation" msgstr "Animasyon Ekle" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Otomatik Oynatmayı Aç/Kapat" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20066,22 +21648,16 @@ msgid "Playback Options" msgstr "Sınıf Seçenekleri:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Sahneyi Oynat" +msgid "Default Blend Time" +msgstr "Varsayılan tema" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Eylem" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20127,10 +21703,20 @@ msgstr "AnimationOynatıcı kök düğümü geçerli bir düğüm değil." msgid "Tree Root" msgstr "Kök Düğüm Oluştur:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animasyon Oynatıcıyı Sabitle" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "İz Ekle" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı kullanın." @@ -20140,16 +21726,88 @@ msgstr "Bu düğüm kullanımdan kaldırıldı. Bunun yerine AnimasyonAğacı ku msgid "Playback" msgstr "Oynat" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Parametreleri Yapıştır" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Dışa aktarım Yolu" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animasyon" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Sıfır" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Kök düğüm adı" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Kemikler" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Ara Değerleme Kipi" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Üzerine Yaz" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Düğümün Ebeveynliğini Değiştir" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "İşlev Yap" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Sahneyi Oynat" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Hedef" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Oranı Koru" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20160,15 +21818,24 @@ msgstr "Kip Seç" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Yatay Yansıt" +msgid "Horizontal" +msgstr "Yatay:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Dikey Yansıt" +msgid "Vertical" +msgstr "Dikey:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Başlatımı Göster" #: scene/gui/base_button.cpp #, fuzzy @@ -20176,12 +21843,11 @@ msgid "Action Mode" msgstr "Simge Kipi" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Düğme" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20194,6 +21860,11 @@ msgstr "Kısayollar" msgid "Group" msgstr "Gruplar" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Metni Kopyala" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20203,6 +21874,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Hepsini Genişlet" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Sol Üst" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -20214,6 +21895,36 @@ msgstr "" "SFD: Renk ata\n" "RMB: Önayar kaldır" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Çokluyu Düzenleyin" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Kip Seç" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Kaydırma Biçimi" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Ertelenmiş" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Önayarlar" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Görünebilirliği Aç/Kapa" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Düzenleme penceresinden renk seç." @@ -20264,50 +21975,46 @@ msgstr "Sadece çapalar" msgid "Grow Direction" msgstr "Yönler" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Yatay:" +msgid "Min Size" +msgstr "Kontur Boyutu:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Dikey:" +msgid "Pivot Offset" +msgstr "Izgarayı Kaydır:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Rastgele Döndürme:" +msgid "Clip Content" +msgstr "Sınıf Sabiti" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Araçlar" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Yola Odaklan" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Örtü Kipi" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Yereller Süzgeci" +msgid "Default Cursor Shape" +msgstr "Varsayılan Bus Yerleşim Düzenini Yükle." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20317,17 +22024,8 @@ msgstr "Boyut: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Yatay Yansıt" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Dikey Yansıt" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Kip Seç" #: scene/gui/control.cpp #, fuzzy @@ -20344,9 +22042,13 @@ msgid "Dialog" msgstr "XForm İletişim Kutusu" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Metni Kopyala" +msgid "Autowrap" +msgstr "Otomatik Yükle" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20356,15 +22058,50 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen Doğrulayın..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Öğeyi Geçersiz Kıl" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Geçerli bir uzantı kullanılmalı." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Bağlantıyı kes" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Izgarayı Kaydır:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Uzaklık Seç:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Yaklaştır" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Yaklaştır" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Uzaklaştır" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Kemikleri Göster" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20373,11 +22110,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Izgara haritasını etkinleştir." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Kemikleri Göster" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Seç" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "İşle" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Oylum" @@ -20389,21 +22141,50 @@ msgid "Timers" msgstr "Zaman" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Sıfırla" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Seçimi Doldur" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Deneme" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Rastgele Ölçek:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Önden Görünüm" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20430,6 +22211,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Geçerli karakterler:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Bağlamsal Yardım" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Sinyalleri filtrele" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Sinyalleri filtrele" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Kısayollar" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Sinyalleri filtrele" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Yalnızca Seçim" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20441,23 +22270,41 @@ msgid "Placeholder" msgstr "Yer Tutucu Olarak Yükle" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Yer Tutucu Olarak Yükle" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Eğri Çıkış Konumunu Ayarla" +msgid "Blink Speed" +msgstr "Hız:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Değiştir" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Merkez" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Dikdörtgen Bölgesini Ayarla" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20467,15 +22314,6 @@ msgstr "Kenar Boşluk Belirle" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Yeni yatay kılavuz oluştur" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20493,6 +22331,11 @@ msgstr "" msgid "Popup" msgstr "Doldur" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Kapsayıcı" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20503,6 +22346,30 @@ msgstr "" "varsayılan olarak gizlenir. Bunları düzenleme için görünür yapmak iyidir, " "ancak çalıştırıldıktan sonra gizlenirler." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Merkez Seçimi" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "IzgaraHaritası Seçimi Sil" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Seçilenleri Sil" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Ara" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20512,30 +22379,110 @@ msgstr "Yakın zamanda:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "\"Exp Edit\" etkinse, \"Min Değer\" 0'dan büyük olmalıdır." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Oranı Koru" +msgid "Min Value" +msgstr "İğneleme değeri" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Değer" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Sayfa: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Düzenle" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Gruplanmış" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Renk Öğesini Yeniden Adlandır" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Kenar Pikselleri" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "İndeksi Al" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Kendinden Girintili" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Süreleri Karıştır:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Bitiş" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Geçerli karakterler:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Metni Kopyala" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Boyut:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Kemik Ağırlık Boyama" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Yalnızca Seçim" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Seçilen Profili Yapılandır:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20556,15 +22503,59 @@ msgstr "" "Bir kapsayıcı (VBox,HBox, vb) ya da Control'ü alt düğüm olarak kullanın ve " "minimum boyutu elle ayarlayın." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Yüzeyi Doldur" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Yatay:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Sinyalleri filtrele" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Renk Seç" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Klasör yeniden adlandırma:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Ön Ek:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Son Ek (Suffix) :" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Izgarayı Kaydır:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Hepsini Daralt" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20579,12 +22570,87 @@ msgstr "" msgid "Current Tab" msgstr "Geçerli:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Görünebilirliği Aç/Kapa" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Düzenlemek için Sürükle-Bırak." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Yer imleri" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "İşaret Noktalarını Atla" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Dosya:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Etkin" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Etkin" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Dikey:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Yatay:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Çizim Çağrıları:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Düğüm Kilidi Aç" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20592,59 +22658,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "DokuBölgesi" +msgid "Focused" +msgstr "Yola Odaklan" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "Editör Devre dışı" +msgid "Click Mask" +msgstr "Temas Kipi" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Hepsini Genişlet" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "DokuBölgesi" +msgid "Over" +msgstr "Üzerine Yaz" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Adımla" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Tema Özellikleri" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20659,12 +22709,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Etkinleştir" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "%s Düzey Dönüyor." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Sol Merkez" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Ara Değerleme Kipi" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20674,6 +22736,21 @@ msgstr "" msgid "(Other)" msgstr "(Diğer)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Görünebilirliği Aç/Kapa" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Pasif Düğme" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Kök Düğüm Oluştur:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20683,8 +22760,12 @@ msgstr "" msgid "Audio Track" msgstr "İz Ekle" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20692,14 +22773,14 @@ msgstr "" msgid "Stream Position" msgstr "Eğriyi Konumda Ayarla" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Görüntükapısını Göster" +msgid "Stretch Shrink" +msgstr "Çek" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Görüntükapısını Göster" #: scene/main/http_request.cpp @@ -20739,6 +22820,11 @@ msgstr "" msgid "Editor Description" msgstr "Açıklama" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Dışa aktarım Yolu" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20769,6 +22855,35 @@ msgstr "%s'ı Çarp" msgid "Custom Multiplayer" msgstr "Çoklu Ayarla:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Önceliklemeyi Etkinleştir" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Ara Değerleme Kipi" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Sol Üst" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Temas Kipi" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Gezinim Kipi" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20778,6 +22893,16 @@ msgstr "Yeni Sahne Kökü" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "%s'ı Çarp" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Ara Değerleme Kipi" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20809,11 +22934,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Anahat Oluştur" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Ara Değerleme Kipi" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20840,12 +22960,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20880,17 +23000,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Karo Boya" +msgid "Autostart" +msgstr "Kendiliğinden Yeniden Başlat:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Sol Üst" +msgid "Viewport Path" +msgstr "Dışa aktarım Yolu" #: scene/main/viewport.cpp msgid "" @@ -20912,6 +23028,19 @@ msgstr "" "Herhangi bir şeyi işlemek için her iki boyutta da görüntükapısı boyutu 2 " "pikselden büyük ya da buna eşit olmalıdır." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Öğeyi Geçersiz Kıl" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20920,6 +23049,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Tersine Çevir" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Girdi Değerini Değiştir" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Bağlayıcı" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Pasif Öge" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Sol Doğrusal" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20931,13 +23093,33 @@ msgid "Render Target" msgstr "Oluşturucu:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animasyonun Güncelleme Kipini Değiştir" +msgid "Clear Mode" +msgstr "Cetvel Şekli" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Etkin" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Etkin" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Araları Doldurmayı Etkinleştir" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Pasif Öge" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20945,7 +23127,17 @@ msgid "Shadow Atlas" msgstr "Yeni Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Dönüşümü Temizle" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Bütünsel Dönüşümü Tut" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20967,15 +23159,30 @@ msgstr "ÖzelSınıf" msgid "Loop Mode" msgstr "Biçimi Taşı" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "İğneleme değeri" +msgid "Loop Begin" +msgstr "Biçimi Taşı" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Değer" +msgid "Loop End" +msgstr "Biçimi Taşı" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Düğümü Çırp" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Ana Sahne Değiştirgenleri:" #: scene/resources/curve.cpp #, fuzzy @@ -20986,15 +23193,15 @@ msgstr "Yarım Çözünürlük" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektör" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Öğeyi Geçersiz Kıl" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -21005,6 +23212,16 @@ msgstr "Yola Odaklan" msgid "Outline Size" msgstr "Kontur Boyutu:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Fonksiyon" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "sinyaller" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -21024,29 +23241,36 @@ msgstr "Veri ile" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Simge Kipi" +msgid "Sky Custom FOV" +msgstr "ÖzelSınıf" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Çevrimiçi Dokümanlar" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Dönme Adımı:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "%s Düzey Dönüyor." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21055,49 +23279,73 @@ msgid "Ambient Light" msgstr "Sağa Girintile" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Koşul" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Dosya Depolama:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Değer:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Derinlik" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Derinlik" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Derinlik" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Eğriyi Böl" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Sinyalleri filtrele" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Eğriyi Böl" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Sinyalleri filtrele" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Işık" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Işık" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Eğriyi Böl" #: scene/resources/environment.cpp #, fuzzy @@ -21106,15 +23354,11 @@ msgstr "Yeniden Eşlemeler" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Yapışma Kipi:" +msgid "Exposure" +msgstr "Dışa Aktar" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21122,19 +23366,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21143,20 +23379,27 @@ msgid "SS Reflections" msgstr "Seçimi Ölçekle" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Adım" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Yalnızca Seçim" +msgid "Fade In" +msgstr "Açılma (sn):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Karartma (sn):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Derinlik" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21165,122 +23408,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Yarıçap:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Sağdan Görünüm" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Yarıçap:" +msgid "AO Channel Affect" +msgstr "UV Kanal Hata Ayıkla" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Renkler" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Uzaklık Seç:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Geçiş: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Karıştır2 Düğümü" +msgid "HDR Scale" +msgstr "Ölçekle" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21288,26 +23481,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Işık" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Ayrım:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Renk işlevi." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Uyarılar" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Yakın zamanda:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Dikkat Dağıtmayan Kip" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Kaydırma:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21317,6 +23528,15 @@ msgstr "" msgid "Map Depth" msgstr "Derinlik" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Derinlik" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21338,44 +23558,46 @@ msgid "Parameters" msgstr "Parametre Değiştirildi:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Kaydırma Biçimi" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Cetvel Şekli" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Ara Değerleme Kipi" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Soldan Görünüm" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Önden Görünüm" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Cetvel Şekli" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Karıştır2 Düğümü" +msgid "Grow Amount" +msgstr "Değer:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21383,6 +23605,16 @@ msgstr "" msgid "Particles Anim" msgstr "Parçacıklar" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Kare %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Kare %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21399,10 +23631,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21426,11 +23654,6 @@ msgstr "Emisyon Renkleri" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Rastgele Ölçek:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21460,34 +23683,37 @@ msgid "Ambient Occlusion" msgstr "Engel" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "DokuBölgesi" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Derinlik" +msgid "Min Layers" +msgstr "Katman" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Katman" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Portalı Çevir" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21498,27 +23724,14 @@ msgstr "Geçiş: " msgid "Refraction" msgstr "Ayrım:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Rastgele Ölçek:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Karıştır2 Düğümü" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Katman" #: scene/resources/material.cpp #, fuzzy @@ -21526,7 +23739,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21534,41 +23747,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Öncelik Kipi" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Dikkat Dağıtmayan Kip" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Kaydırma Biçimi" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Işık-Haritalarını Pişir" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21602,8 +23799,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Dönüşüm Durduruldu." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "UV Haritasını Dönüştür" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Diziyi Yeniden Boyutlandır" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Diziyi Yeniden Boyutlandır" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21619,6 +23832,11 @@ msgstr "Geometri Ayrıştırılıyor..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Kaynak" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21631,11 +23849,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Kontur Boyutu:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21650,11 +23863,6 @@ msgstr "" msgid "Max Error" msgstr "Hata" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Çokgenler" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21669,6 +23877,18 @@ msgstr "Uzaklık Seç:" msgid "Sample Max Error" msgstr "Örnekleyici" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21677,43 +23897,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere Küre Kümeleri" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Çokgenler" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Noktaları Taşı" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "%s'ı Böl" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Serbest Bakış Hız Değiştirici" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Serbest Bakış Hız Değiştirici" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emisyon Noktaları:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emisyon Kaynağı: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emisyon Renkleri" +msgid "Color Texture" +msgstr "Editör Teması" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emisyon Noktaları:" +msgid "Point Count" +msgstr "Giriş Portu Ekle" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Sekme:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Portalları Çevir" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21746,6 +23999,18 @@ msgstr "Alt Sağ" msgid "Left To Right" msgstr "Sağ Üst" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21769,17 +24034,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Sonraki Zemin" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Eğriyi Böl" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Dosya Depolama:" #: scene/resources/sky.cpp #, fuzzy @@ -21788,12 +24050,8 @@ msgstr "Gruplanmış" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Eğriyi Kapat" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Yer imleri" #: scene/resources/sky.cpp #, fuzzy @@ -21802,35 +24060,21 @@ msgstr "Çalıştır" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Yer Tutucu" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Eğriyi Böl" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "DokuBölgesi" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21841,11 +24085,6 @@ msgstr "Kenar Boşluk Belirle" msgid "Expand Margin" msgstr "Hepsini Genişlet" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Doldur" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21855,10 +24094,6 @@ msgstr "Simit Şekli İç Yarıçapını Değiştir" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21875,10 +24110,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21898,14 +24129,30 @@ msgstr "Önayar yükle" msgid "Base Texture" msgstr "Dokuyu Kaldır" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Sayfa: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Esnetme Şekli" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Yakala" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Oynatma Modu:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Oynatma Modu:" #: scene/resources/texture.cpp #, fuzzy @@ -21917,11 +24164,29 @@ msgstr "Temel Tipi Değiştir" msgid "Current Frame" msgstr "Mevcut sahne adı" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Kaydırma Biçimi" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Büyük Küçük Harf Duyarlı" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Varsayılan" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21962,6 +24227,16 @@ msgstr "DokuBölgesi" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot Özellik Profili" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Girdi Değerini Değiştir" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21976,6 +24251,16 @@ msgstr "Bu tür için geçersiz karşılaştırma işlevi." msgid "Fallback Environment" msgstr "Ortamı Göster" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Ana Sahne" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Sahne" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21994,10 +24279,32 @@ msgstr "Sol Doğrusal" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Etkinleştir" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Kullanıcı Arayüzü" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22039,12 +24346,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Yayınlamak" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22056,7 +24363,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22075,13 +24382,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Belgelendirme Hatası Bildir" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Baypas" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22101,20 +24409,11 @@ msgstr "" msgid "Post Gain" msgstr "Sonrası" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Kaynak" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22150,7 +24449,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Boyut:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22158,14 +24457,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Oynatma Modu:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Belgelendirme Hatası Bildir" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22173,7 +24466,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Baypas" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22186,18 +24479,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Zaman aşımı." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Düğümü Çırp" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22218,13 +24506,33 @@ msgid "Channel Disable Time" msgstr "Harmanlama Süresini Değiştir" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Giriş Portu Ekle" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Pikselden Yakala" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Global Değişken" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Derinlik" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22238,19 +24546,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Boyut:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Sola Serbest Bakış" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Doğrusal" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Varsayılan Önizleme" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Etkinleştir" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Temas Kipi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Temas Kipi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Temas Kipi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Temas Kipi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Temas Kipi" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Temas Kipi" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Sol Merkez" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22289,6 +24673,11 @@ msgstr "Sabit değerler değiştirilemez." msgid "Spatial Partitioning" msgstr "Bölümleniyor..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Sinyalleri filtrele" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22449,7 +24838,7 @@ msgstr "Ara Değerleme Kipi" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Aç" #: servers/visual_server.cpp @@ -22599,5 +24988,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Kamera Boyutunu Değiştir" diff --git a/editor/translations/tt.po b/editor/translations/tt.po index 5b296a48faa..088d00b94a5 100644 --- a/editor/translations/tt.po +++ b/editor/translations/tt.po @@ -18,6 +18,54 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.7-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +74,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +184,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +221,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -90,22 +233,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -155,6 +338,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -193,10 +385,148 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Җәмәгать" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -209,10 +539,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -388,17 +720,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -425,7 +759,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -495,15 +829,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -516,7 +860,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -548,7 +892,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -617,8 +961,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -634,7 +983,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -908,8 +1257,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1045,6 +1396,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1430,7 +1783,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1595,13 +1948,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1733,10 +2079,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2076,7 +2421,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2527,8 +2874,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2544,6 +2894,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2564,7 +2923,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2682,6 +3042,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2792,14 +3154,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2811,6 +3177,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3507,7 +3897,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3551,7 +3941,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4145,7 +4535,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4248,10 +4641,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4382,7 +4788,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4446,10 +4852,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4496,15 +4898,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4518,19 +4920,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4539,11 +4935,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4552,11 +4948,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4576,7 +4972,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4666,7 +5062,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4768,7 +5164,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4979,7 +5375,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5009,8 +5407,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5162,6 +5559,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6548,8 +6949,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6634,6 +7035,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6642,6 +7044,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6723,6 +7127,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6842,7 +7247,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7006,11 +7411,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8060,6 +8465,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8597,16 +9003,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8690,6 +9099,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9130,7 +9540,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9173,6 +9584,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9352,7 +9764,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9368,7 +9781,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9456,7 +9869,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9710,7 +10123,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10084,6 +10497,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10590,14 +11006,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10923,6 +11331,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10930,7 +11339,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11502,7 +11911,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12245,6 +12655,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12259,10 +12673,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12319,7 +12729,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12635,6 +13046,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12770,10 +13187,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12826,10 +13239,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12976,11 +13385,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13166,7 +13571,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13897,7 +14304,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13921,6 +14328,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13990,7 +14402,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14002,13 +14414,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14180,16 +14595,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14257,30 +14668,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14309,10 +14710,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14321,7 +14718,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14337,10 +14742,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14371,10 +14772,6 @@ msgstr "Җәмәгать" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14406,7 +14803,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14417,10 +14814,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14479,12 +14872,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14561,6 +14954,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14580,7 +14974,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14620,32 +15014,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14657,10 +15060,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14673,6 +15084,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14681,6 +15098,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14697,18 +15118,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14763,12 +15241,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14864,6 +15346,156 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14872,10 +15504,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14884,7 +15528,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14904,6 +15592,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14942,17 +15638,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15131,12 +15852,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15152,11 +15878,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15240,6 +15966,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15248,6 +15982,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15264,12 +16002,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15310,12 +16088,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15627,6 +16399,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15634,6 +16407,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15726,12 +16503,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15788,10 +16579,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15833,6 +16620,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15903,6 +16694,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15955,6 +16750,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15979,6 +16778,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15988,7 +16791,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16015,6 +16822,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16794,6 +17605,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16802,22 +17660,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16826,7 +17690,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16846,8 +17710,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16856,7 +17721,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16881,12 +17747,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16894,32 +17773,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16927,26 +17826,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16964,6 +17894,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16987,6 +17921,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17018,6 +17963,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17027,13 +17978,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17056,11 +18007,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17075,8 +18036,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17086,7 +18049,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17112,7 +18083,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17148,11 +18120,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17188,16 +18155,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17205,11 +18185,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17219,40 +18199,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17260,26 +18237,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17296,6 +18274,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17324,23 +18306,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17369,12 +18365,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17395,11 +18399,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17411,19 +18412,57 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17452,11 +18491,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17468,6 +18512,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17477,11 +18533,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17518,14 +18582,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17534,36 +18619,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17574,22 +18706,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17615,6 +18767,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17627,43 +18787,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17681,15 +18857,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17697,10 +18865,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17715,7 +18883,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17732,6 +18900,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17757,11 +18929,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17769,19 +18941,21 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17796,6 +18970,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17824,6 +19007,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17836,6 +19025,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17845,35 +19046,36 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +#, fuzzy +msgid "Generate" +msgstr "Төп" + +#: scene/3d/baked_lightmap.cpp +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17884,14 +19086,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17900,6 +19110,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17908,8 +19122,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17918,12 +19133,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -17979,15 +19194,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18003,18 +19226,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18023,14 +19253,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18061,19 +19283,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18081,11 +19299,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18093,11 +19311,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18109,17 +19327,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18174,10 +19404,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18204,7 +19442,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18231,6 +19469,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18283,36 +19525,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18339,6 +19613,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18377,6 +19655,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18429,6 +19711,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18449,6 +19739,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18472,10 +19766,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18484,7 +19774,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18532,14 +19830,42 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18564,6 +19890,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18572,20 +19902,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18606,10 +19933,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18621,6 +19950,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18653,6 +19986,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18670,10 +20007,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18686,10 +20035,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18707,20 +20052,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18763,10 +20101,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18775,14 +20121,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18792,12 +20199,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18805,11 +20220,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18820,6 +20235,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18829,6 +20248,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18836,6 +20263,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18877,16 +20328,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18894,27 +20345,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18922,15 +20369,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18946,7 +20385,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18957,12 +20400,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18973,11 +20444,24 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Җәмәгать" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18987,21 +20471,45 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19026,6 +20534,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19035,21 +20584,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19058,14 +20623,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19078,6 +20635,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19085,6 +20646,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19093,26 +20674,94 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19128,14 +20777,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19148,12 +20833,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19161,51 +20910,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19221,11 +20955,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19236,6 +20978,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19244,20 +20998,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19292,6 +21050,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19316,6 +21078,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19324,6 +21110,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19352,10 +21146,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19380,12 +21170,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19411,15 +21201,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19436,6 +21222,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19444,6 +21242,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19453,11 +21279,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19465,7 +21307,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19484,12 +21334,25 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -19500,12 +21363,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19516,6 +21379,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19532,28 +21403,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19561,11 +21436,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19573,35 +21444,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19609,15 +21496,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19625,19 +21508,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19645,19 +21520,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19665,119 +21544,67 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" +msgid "Transition" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19785,25 +21612,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19812,6 +21651,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19829,49 +21676,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19888,10 +21739,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19912,10 +21759,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19941,33 +21784,33 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +msgid "Min Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19976,24 +21819,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20001,45 +21832,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20069,7 +21884,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20084,6 +21911,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20096,10 +21927,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20112,10 +21939,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20128,6 +21951,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20136,36 +21971,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20196,6 +22059,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20217,15 +22092,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20233,11 +22104,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20245,31 +22112,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20280,10 +22135,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20292,10 +22143,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20312,10 +22159,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20332,12 +22175,24 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20348,10 +22203,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20386,6 +22257,14 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value" +msgstr "" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20398,6 +22277,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20414,10 +22301,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20457,11 +22364,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20473,7 +22380,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20491,11 +22398,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20514,18 +22422,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20560,7 +22460,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20568,11 +22468,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20580,7 +22476,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20592,17 +22488,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20620,13 +22512,29 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20640,19 +22548,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20687,6 +22659,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20832,7 +22808,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20968,5 +22944,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 2c6563ad7b1..ade91b21adc 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -18,6 +18,54 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n >= 2 && (n < 11 || n > 99);\n" "X-Generator: Weblate 4.3.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Current Screen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Min Window Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Max Window Size" +msgstr "" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -26,10 +74,90 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +msgid "Position" +msgstr "" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Editor Hint" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Time Scale" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp msgid "Result" msgstr "" @@ -56,9 +184,20 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -82,6 +221,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "" @@ -90,22 +233,62 @@ msgstr "" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "" +#: core/io/networked_multiplayer_peer.cpp +msgid "Refuse New Connections" +msgstr "" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "" @@ -153,6 +336,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -191,10 +383,148 @@ msgstr "" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Command" +msgstr "" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +msgid "Global Position" +msgstr "" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +msgid "Speed" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Azal:" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +msgid "Channel" +msgstr "" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pitch" +msgstr "" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "" @@ -207,10 +537,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -386,17 +718,19 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -423,7 +757,7 @@ msgstr "" msgid "Max Functions" msgstr "" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "" @@ -493,15 +827,25 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +msgid "Local To Scene" +msgstr "" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +msgid "Messages" +msgstr "" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -514,7 +858,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -546,7 +890,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -615,8 +959,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "" @@ -632,7 +981,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -906,8 +1255,10 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1043,6 +1394,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1428,7 +1781,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1593,13 +1946,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1731,10 +2077,9 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +msgctxt "Job Title" +msgid "Project Manager" msgstr "" #: editor/editor_about.cpp @@ -2074,7 +2419,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2525,8 +2872,11 @@ msgstr "" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -2542,6 +2892,15 @@ msgstr "" msgid "Current Path" msgstr "" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2562,7 +2921,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2680,6 +3040,8 @@ msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2790,14 +3152,18 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2809,6 +3175,30 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checked" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3505,7 +3895,7 @@ msgstr "" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "" @@ -3549,7 +3939,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4143,7 +4533,10 @@ msgstr "" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4246,10 +4639,23 @@ msgstr "" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "" @@ -4380,7 +4786,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4444,10 +4850,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4494,15 +4896,15 @@ msgstr "" msgid "Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4516,19 +4918,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4537,11 +4933,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4550,11 +4946,11 @@ msgstr "" msgid "Navigation" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4574,7 +4970,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4663,7 +5059,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4765,7 +5161,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -4977,7 +5373,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5007,8 +5405,7 @@ msgstr "" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5160,6 +5557,10 @@ msgstr "" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6546,8 +6947,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6632,6 +7033,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6640,6 +7042,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6721,6 +7125,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -6840,7 +7245,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7004,11 +7409,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8058,6 +8463,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8595,16 +9001,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" @@ -8688,6 +9097,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9128,7 +9538,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9171,6 +9582,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9350,7 +9762,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9366,7 +9779,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9454,7 +9867,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -9708,7 +10121,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10082,6 +10495,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10588,14 +11004,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -10921,6 +11329,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -10928,7 +11337,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "" @@ -11498,7 +11907,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12241,6 +12651,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12255,10 +12669,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12315,7 +12725,8 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -12631,6 +13042,12 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgctxt "Application" +msgid "Project Manager" +msgstr "" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "" @@ -12766,10 +13183,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -12822,10 +13235,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -12972,11 +13381,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13162,7 +13567,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -13893,7 +14300,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -13917,6 +14324,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -13986,7 +14398,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -13998,13 +14410,16 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14176,16 +14591,12 @@ msgstr "" msgid "Crash Handler" msgstr "" -#: main/main.cpp -msgid "Message" -msgstr "" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14253,30 +14664,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14305,10 +14706,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14317,7 +14714,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14333,10 +14738,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14366,10 +14767,6 @@ msgstr "" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14401,7 +14798,7 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "" #: main/main.cpp @@ -14412,10 +14809,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14474,12 +14867,12 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +msgid "BG Color" msgstr "" #: main/main.cpp @@ -14556,6 +14949,7 @@ msgid "Main Loop Type" msgstr "" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -14575,7 +14969,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -14615,32 +15009,41 @@ msgstr "" msgid "Operation" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Use Collision" +msgstr "" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +msgid "Invert Faces" +msgstr "" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -14652,10 +15055,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -14668,6 +15079,12 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -14676,6 +15093,10 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Node" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -14692,18 +15113,75 @@ msgstr "" msgid "Path Rotation" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Local" +msgstr "" + +#: modules/csg/csg_shape.cpp +msgid "Path Continuous U" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Path Joined" +msgstr "" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "" +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Transfer Channel" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Singleton" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -14758,12 +15236,16 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -14859,6 +15341,156 @@ msgstr "" msgid "Export GLTF..." msgstr "" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Min" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Count" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Length" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "FOV Size" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Blend Weights" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +msgid "Translation" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Joints" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -14867,10 +15499,22 @@ msgstr "" msgid "Godot Bone Node" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Non Joints" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -14879,7 +15523,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "" @@ -14899,6 +15587,14 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +msgid "Scene Name" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Root Nodes" +msgstr "" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -14937,17 +15633,42 @@ msgstr "" msgid "Animations" msgstr "" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +msgid "Octant Size" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center X" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Y" +msgstr "" + +#: modules/gridmap/grid_map.cpp +msgid "Center Z" +msgstr "" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15126,12 +15847,17 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +msgid "Loop Offset" +msgstr "" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15147,11 +15873,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15235,6 +15961,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15243,6 +15977,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15259,12 +15997,52 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Names" +msgstr "" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +msgid "Description URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15305,12 +16083,6 @@ msgstr "" msgid "Visual Script" msgstr "" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -15622,6 +16394,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -15629,6 +16402,10 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Return Enabled" +msgstr "" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "" @@ -15721,12 +16498,26 @@ msgstr "" msgid "Basic Type" msgstr "" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Node Path" +msgstr "" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "RPC Call Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -15783,10 +16574,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -15828,6 +16615,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -15898,6 +16689,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "" @@ -15950,6 +16745,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "" @@ -15974,6 +16773,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -15983,7 +16786,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16010,6 +16817,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -16789,6 +17600,53 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Centered" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -16797,22 +17655,28 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Point" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -16821,7 +17685,7 @@ msgid "Audio Bus" msgstr "" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" +msgid "Override" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16841,8 +17705,9 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -16851,7 +17716,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -16876,12 +17742,25 @@ msgstr "" msgid "Anchor Mode" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Rotating" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +msgid "Current" +msgstr "" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "" @@ -16889,32 +17768,52 @@ msgstr "" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -16922,26 +17821,57 @@ msgstr "" msgid "Light Mode" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +msgid "Particles Animation" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Self Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -16959,6 +17889,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -16982,6 +17916,17 @@ msgstr "" msgid "Build Mode" msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +msgid "Disabled" +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "One Way Collision" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "" @@ -17013,6 +17958,12 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Emitting" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17022,13 +17973,13 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" +msgid "Preprocess" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp @@ -17051,11 +18002,21 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Local Coords" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17070,8 +18031,10 @@ msgstr "" msgid "Texture" msgstr "" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17081,7 +18044,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17107,7 +18078,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17143,11 +18115,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17183,16 +18150,29 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node A" +msgstr "" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +msgid "Node B" +msgstr "" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Disable Collision" +msgstr "" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17200,11 +18180,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17214,40 +18194,37 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +msgid "Editor Only" +msgstr "" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17255,26 +18232,27 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Gradient Length" +msgstr "" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +msgid "Filter" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" +msgid "Filter Smooth" msgstr "" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "" @@ -17291,6 +18269,10 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Default Color" +msgstr "" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17319,23 +18301,37 @@ msgstr "" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +msgid "Edge Connection Margin" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17364,12 +18360,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17390,11 +18394,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17406,19 +18407,57 @@ msgstr "" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +msgid "Base Offset" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Base Scale" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17447,11 +18486,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -17463,6 +18507,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17472,11 +18528,19 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17513,14 +18577,35 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Custom Integrator" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -17529,36 +18614,83 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Shape Index" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" +msgid "Vertex Colors" msgstr "" #: scene/2d/polygon_2d.cpp @@ -17569,22 +18701,42 @@ msgstr "" msgid "Gizmo Extents" msgstr "" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Exclude Parent" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Cast To" +msgstr "" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Remote Path" +msgstr "" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +msgid "Use Global Coordinates" +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "" @@ -17610,6 +18762,14 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +msgid "Frame Coords" +msgstr "" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +msgid "Filter Clip" +msgstr "" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -17622,43 +18782,59 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" +msgid "Custom Transform" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Half Offset" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +msgid "Show Collision" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" +msgid "Compatibility Mode" msgstr "" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Centered Textures" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Parent" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -17676,15 +18852,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17692,10 +18860,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -17710,7 +18878,7 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +msgid "Anchor ID" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -17727,6 +18895,10 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +msgid "World Scale" +msgstr "" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "" @@ -17752,11 +18924,11 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" +msgid "Filter Attenuation dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -17764,19 +18936,21 @@ msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -17791,6 +18965,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "" @@ -17819,6 +19002,12 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +msgid "Extents" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -17831,6 +19020,18 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +msgid "Use Denoiser" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Use Color" +msgstr "" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "" @@ -17840,36 +19041,35 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" +msgid "Generate" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" +msgid "Max Size" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" +msgid "Custom Sky" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +msgid "Custom Color" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" +msgid "Custom Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Capture Quality" -msgstr "Amẓ" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" msgstr "" #: scene/3d/baked_lightmap.cpp @@ -17880,14 +19080,22 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +msgid "Bone Name" +msgstr "" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp msgid "Projection" msgstr "" @@ -17896,6 +19104,10 @@ msgstr "" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -17904,8 +19116,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -17914,13 +19127,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Amẓ" #: scene/3d/collision_object.cpp msgid "" @@ -17975,15 +19189,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -17999,18 +19221,25 @@ msgid "Portal Mode" msgstr "" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18019,14 +19248,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18057,19 +19278,15 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" +msgid "Reverse Cull Face" msgstr "" #: scene/3d/light.cpp servers/visual_server.cpp @@ -18077,11 +19294,11 @@ msgid "Directional Shadow" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" +msgid "Depth Range" msgstr "" #: scene/3d/light.cpp @@ -18089,11 +19306,11 @@ msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +msgid "Shadow Mode" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "" #: scene/3d/light.cpp @@ -18105,17 +19322,29 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +msgid "Transform Normals" +msgstr "" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18170,10 +19399,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18200,7 +19437,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18227,6 +19464,10 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Exclude Nodes" +msgstr "" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18279,36 +19520,68 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +msgid "Portal Active" +msgstr "" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Use Default Margin" +msgstr "" + +#: scene/3d/proximity_group.cpp +msgid "Group Name" +msgstr "" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +msgid "Box Projection" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" +msgid "Enable Shadows" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" +msgid "Ambient Color" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" +msgstr "" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Contrib" msgstr "" #: scene/3d/remote_transform.cpp @@ -18335,6 +19608,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18373,6 +19650,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -18425,6 +19706,14 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +msgid "Physics Enabled" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "Parent Collision Ignore" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -18445,6 +19734,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -18468,10 +19761,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -18480,7 +19769,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -18528,14 +19825,42 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Use As Traction" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Friction Slip" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -18560,6 +19885,10 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +msgid "Generate Lightmap" +msgstr "" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -18568,20 +19897,17 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +msgid "Min Distance" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -18602,10 +19928,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -18617,6 +19945,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -18649,6 +19981,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -18666,10 +20002,22 @@ msgstr "" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +msgid "Advance Condition" +msgstr "" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -18682,10 +20030,6 @@ msgstr "" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -18703,20 +20047,13 @@ msgid "Playback Options" msgstr "" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" +msgid "Default Blend Time" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +msgid "Active" msgstr "" #: scene/animation/animation_player.cpp @@ -18759,10 +20096,18 @@ msgstr "" msgid "Tree Root" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -18771,14 +20116,75 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "Base Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Animation Path" +msgstr "" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Root Bone" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Target Node" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Max Iterations" +msgstr "" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -18788,12 +20194,20 @@ msgstr "" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Horizontal" msgstr "" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +msgid "Vertical" +msgstr "" + +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -18801,11 +20215,11 @@ msgid "Action Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -18816,6 +20230,10 @@ msgstr "" msgid "Group" msgstr "" +#: scene/gui/button.cpp scene/gui/label.cpp +msgid "Clip Text" +msgstr "" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -18825,6 +20243,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -18832,6 +20258,30 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Deferred Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Enabled" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -18873,16 +20323,16 @@ msgstr "" msgid "Grow Direction" msgstr "" -#: scene/gui/control.cpp -msgid "Grow Horizontal" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" msgstr "" #: scene/gui/control.cpp -msgid "Grow Vertical" +msgid "Pivot Offset" msgstr "" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Clip Content" msgstr "" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp @@ -18890,27 +20340,23 @@ msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Filter" +msgid "Default Cursor Shape" msgstr "" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -18918,15 +20364,7 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" +msgid "Stretch Ratio" msgstr "" #: scene/gui/control.cpp @@ -18942,7 +20380,11 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -msgid "Dialog Text" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" msgstr "" #: scene/gui/dialogs.cpp @@ -18953,12 +20395,40 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +msgid "Right Disconnects" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Snap Distance" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Step" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -18969,11 +20439,23 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +msgid "Selected" +msgstr "" + +#: scene/gui/graph_node.cpp +msgid "Comment" +msgstr "" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -18984,21 +20466,45 @@ msgid "Timers" msgstr "Akud:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow RMB Select" msgstr "" #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +msgid "Icon Scale" +msgstr "" + +#: scene/gui/item_list.cpp +msgid "Fixed Icon Size" +msgstr "" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19023,6 +20529,47 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Virtual Keyboard Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Clear Button Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Middle Mouse Paste Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Selecting Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19032,21 +20579,37 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -msgid "Caret Position" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +msgid "Switch On Hover" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Region Rect" +msgstr "" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19055,14 +20618,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19075,6 +20630,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19082,6 +20641,26 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +msgid "Hide On Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On Checkable Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Hide On State Item Selection" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19090,26 +20669,96 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Min Value" +msgstr "Azal:" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Azal:" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +msgid "Exp Edit" +msgstr "" + +#: scene/gui/range.cpp +msgid "Rounded" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +msgid "Border Color" msgstr "" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" +msgid "Meta Underlined" msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Selection Enabled" +msgstr "" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +msgid "Override Selected Font Color" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19125,14 +20774,50 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Horizontal Enabled" +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "Vertical Enabled" +msgstr "" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19145,12 +20830,76 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Breakpoint Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Hiding Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Wrap Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Vertical" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Scroll Horizontal" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Block Mode" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19158,51 +20907,36 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Focused" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Click Mask" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Progress" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Progress" +msgid "Progress Offset" msgstr "" #: scene/gui/texture_progress.cpp @@ -19218,11 +20952,19 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" +msgstr "" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +msgid "Center Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp +msgid "Nine Patch Stretch" msgstr "" #: scene/gui/tree.cpp @@ -19233,6 +20975,18 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Folding" +msgstr "" + +#: scene/gui/tree.cpp +msgid "Hide Root" +msgstr "" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19241,20 +20995,24 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" +#: scene/gui/viewport_container.cpp +msgid "Stretch Shrink" msgstr "" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19290,6 +21048,10 @@ msgstr "" msgid "Editor Description" msgstr "" +#: scene/main/node.cpp +msgid "Import Path" +msgstr "" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "" @@ -19314,6 +21076,30 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +msgid "Process Priority" +msgstr "" + +#: scene/main/node.cpp +msgid "Physics Interpolated" +msgstr "" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Collisions Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Debug Navigation Hint" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19322,6 +21108,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19350,10 +21144,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "" @@ -19378,12 +21168,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19409,15 +21199,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -19434,6 +21220,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -19442,6 +21240,34 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -19451,11 +21277,27 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +msgid "Clear Mode" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 2D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Enable 3D" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Disable Input" msgstr "" #: scene/main/viewport.cpp servers/visual_server.cpp @@ -19463,7 +21305,15 @@ msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Global Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -19482,15 +21332,26 @@ msgstr "" msgid "Loop Mode" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Min Value" -msgstr "Azal:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop Begin" +msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Max Value" -msgstr "Azal:" +#: scene/resources/audio_stream_sample.cpp +msgid "Loop End" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" +msgstr "" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -19500,12 +21361,12 @@ msgstr "" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -19516,6 +21377,14 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +msgid "Outline Color" +msgstr "" + +#: scene/resources/dynamic_font.cpp +msgid "Use Mipmaps" +msgstr "" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "" @@ -19532,28 +21401,32 @@ msgstr "" msgid "Background" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky" +msgid "Sky Custom FOV" msgstr "" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +msgid "Sky Orientation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Energy" +msgid "Sky Rotation" msgstr "" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Sky Rotation Degrees" msgstr "" #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -19561,11 +21434,7 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Sky Contribution" msgstr "" #: scene/resources/environment.cpp @@ -19573,35 +21442,51 @@ msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +msgid "Sun Color" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Depth Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +msgid "Depth Begin" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" +msgid "Depth End" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Min" +msgid "Depth Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Max" +msgid "Transmit Enabled" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Transmit Curve" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Enabled" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Min" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Max" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -19609,15 +21494,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Mode" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -19625,19 +21506,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -19645,19 +21518,23 @@ msgid "SS Reflections" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +msgid "Max Steps" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +msgid "Depth Tolerance" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -19665,119 +21542,67 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Light Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Distance" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" +msgid "Transition" msgstr "" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" +msgid "HDR Scale" msgstr "" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -19785,25 +21610,37 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" +msgid "Saturation" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +msgid "Color Correction" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" +msgstr "" + +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -19812,6 +21649,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -19829,49 +21674,53 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +msgid "Diffuse Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +msgid "Specular Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" +msgid "Depth Draw Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Cull Mode" +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" +msgid "Point Size" msgstr "" #: scene/resources/material.cpp -msgid "Params Line Width" +msgid "Billboard Mode" msgstr "" #: scene/resources/material.cpp -msgid "Params Point Size" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow Amount" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +msgid "H Frames" +msgstr "" + +#: scene/resources/material.cpp +msgid "V Frames" +msgstr "" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -19888,10 +21737,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -19912,10 +21757,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -19941,33 +21782,35 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "AO Light Affect" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" +#, fuzzy +msgid "Min Layers" +msgstr "Azal:" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Azal:" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -19976,24 +21819,12 @@ msgstr "" msgid "Refraction" msgstr "" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20001,45 +21832,29 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "" @@ -20069,7 +21884,19 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +msgid "Transform Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Transform 2D Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20084,6 +21911,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20096,10 +21927,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20112,10 +21939,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20128,6 +21951,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20136,36 +21971,64 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +msgid "Polygon Points" +msgstr "" + +#: scene/resources/occluder_shape_polygon.cpp +msgid "Hole Points" +msgstr "" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" +msgid "Color Texture" msgstr "" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +msgid "Point Count" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20196,6 +22059,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20217,15 +22092,11 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" +msgid "Top Color" msgstr "" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" +msgid "Horizon Color" msgstr "" #: scene/resources/sky.cpp @@ -20233,11 +22104,7 @@ msgid "Ground" msgstr "" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" +msgid "Bottom Color" msgstr "" #: scene/resources/sky.cpp @@ -20245,31 +22112,19 @@ msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20280,10 +22135,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20292,10 +22143,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20312,10 +22159,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20332,12 +22175,25 @@ msgstr "" msgid "Base Texture" msgstr "" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" #: scene/resources/texture.cpp -msgid "Repeat" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Amẓ" + +#: scene/resources/texture.cpp +msgid "Fill From" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Fill To" msgstr "" #: scene/resources/texture.cpp @@ -20348,10 +22204,26 @@ msgstr "" msgid "Current Frame" msgstr "" +#: scene/resources/texture.cpp +msgid "Pause" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -20386,6 +22258,15 @@ msgstr "" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +msgid "Default Value Enabled" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Azal:" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "" @@ -20398,6 +22279,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -20414,10 +22303,30 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -20457,11 +22366,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -20473,7 +22382,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -20491,11 +22400,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -20514,18 +22424,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -20560,7 +22462,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" +msgid "FFT Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20568,11 +22470,7 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -20580,7 +22478,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -20592,17 +22490,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "" @@ -20620,13 +22514,30 @@ msgid "Channel Disable Time" msgstr "" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" +msgstr "" + +#: servers/audio_server.cpp +msgid "Bus Count" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Amẓ" + +#: servers/audio_server.cpp +msgid "Global Rate Scale" msgstr "" #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -20640,19 +22551,83 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Linear Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Point" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Normal" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Depth" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Safe Fraction" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collision Unsafe Fraction" +msgstr "" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -20687,6 +22662,10 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +msgid "Render Loop Enabled" +msgstr "" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -20832,7 +22811,7 @@ msgid "Ninepatch Mode" msgstr "" #: servers/visual_server.cpp -msgid "Opengl" +msgid "OpenGL" msgstr "" #: servers/visual_server.cpp @@ -20968,5 +22947,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 709ed0a08b1..9b4ca34e914 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -31,10 +31,66 @@ msgstr "" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" -"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" -"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" +"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && " +"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Tablet Driver" +msgstr "Драйвер" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Буфер обміну порожній!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Поточна сцена" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Exit Code" +msgstr "Код" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Увімкнено" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Режим переміщення" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "Залишити зневаджувач відкритим" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Розмір обведення:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Розмір обведення:" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "Орієнтація екрана" @@ -43,10 +99,98 @@ msgstr "Орієнтація екрана" msgid "Window" msgstr "Вікно" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "Без рамки" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "На весь екран" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Мінімальна ширина:" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "Зі зміною розміру" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Положення панелей" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "Розмір" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Редактор" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Режим інтерполяції" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Призначення" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Вузол часової шкали" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "Фізичний кадр %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Помилка" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Помилка збереження" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Помилка збереження" + #: core/bind/core_bind.cpp msgid "Result" msgstr "Результат" @@ -73,9 +217,20 @@ msgstr "Черга команд" msgid "Multithreading Queue Size (KB)" msgstr "Розмір багатопотокової черги (кБ)" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Функція" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "Дані" @@ -99,6 +254,10 @@ msgstr "Розмір сторінки" msgid "Page Read Ahead" msgstr "Випереджальне читання сторінок" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "З'єднання" @@ -107,22 +266,65 @@ msgstr "З'єднання" msgid "Read Chunk Size" msgstr "Розмір фрагмента читання" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Намальовано об'єктів:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Увімкнути калькування" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "Вузол мережі" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "Назва кореневого вузла" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "З'єднання" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "Режим передавання" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "Редагувати з’єднання:" @@ -174,6 +376,16 @@ msgstr "Некоректні аргументи для створення \"%s\" msgid "On call to '%s':" msgstr "При виклику \"%s\":" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Статус" + #: core/message_queue.cpp msgid "Message Queue" msgstr "Черга повідомлень" @@ -212,10 +424,163 @@ msgstr "Завершення" msgid "Use Single Quotes" msgstr "Нова окрема плитка" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Пристрій" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Все" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Контрастність" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Загальні" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "Натиснута" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Сканувати" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Фізична клавіша" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "Кнопка" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Загальна стала" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Вектор" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Індекс кнопки миші:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Натиснута" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Відносна прив'язка" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Швидкість:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Вісь" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Мін. значення" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "Індекс" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Дія" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "Потужність" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Змінити" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "Повідомлення" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Тон:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Орбітальний вид праворуч" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Номер рядка:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "Програма" @@ -228,10 +593,12 @@ msgstr "Налаштування" msgid "Project Settings Override" msgstr "Параметри проєкту…" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Назва" @@ -407,17 +774,19 @@ msgstr "Обробка" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "Якість" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "Фільтри" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -444,7 +813,7 @@ msgstr "Засіб профілювання" msgid "Max Functions" msgstr "Створити функцію" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "Стиснення" @@ -514,15 +883,27 @@ msgstr "Сертифікати" msgid "Resource" msgstr "Ресурс" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Закрити сцену" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Шлях до ресурсу" +msgid "Path" +msgstr "Шлях" #: core/script_language.cpp msgid "Source Code" msgstr "Початковий код" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Повідомлення" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Мова" @@ -535,7 +916,7 @@ msgstr "Перевірити" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "Б" @@ -567,7 +948,7 @@ msgstr "ЕіБ" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "Буфери" @@ -636,8 +1017,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Масштаб" @@ -653,7 +1039,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "Висока якість" @@ -927,8 +1313,10 @@ msgstr "Редактори" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Анімація" @@ -1070,6 +1458,8 @@ msgstr "Перемістити ключі анімації" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Перетворення" @@ -1472,7 +1862,7 @@ msgstr "" "Відкладає сигнал, зберігаючи його у черзі і відпускаючи, лише настане стан " "бездіяльності." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Один раз" @@ -1641,13 +2031,6 @@ msgstr "" msgid "Dependencies" msgstr "Залежності" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Шлях" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Залежності:" @@ -1787,11 +2170,11 @@ msgid "Lead Developer" msgstr "Ведучий розробник" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Керівник проєктів " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Керівник проєкту" #: editor/editor_about.cpp msgid "Developers" @@ -2135,7 +2518,9 @@ msgid "Remove Autoload" msgstr "Видалити автозавантаження" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Увімкнути" @@ -2616,8 +3001,11 @@ msgstr "// Режим показу" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "Режим" @@ -2633,6 +3021,15 @@ msgstr "Поточний профіль:" msgid "Current Path" msgstr "Поточний:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "Показувати приховані файли" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Повернутися назад" @@ -2653,7 +3050,8 @@ msgstr "Перемкнути приховані файли" msgid "Toggle Favorite" msgstr "Перемкнути обране" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Режим Перемикання" @@ -2773,6 +3171,8 @@ msgid "Theme Properties" msgstr "Властивості теми" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Кольори" @@ -2887,14 +3287,18 @@ msgid "Method" msgstr "Метод" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Сигнал" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Сталий" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Властивість" @@ -2906,6 +3310,36 @@ msgstr "Властивість теми" msgid "Property:" msgstr "Властивість:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Мітка X" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Лише методи" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Позначити елемент" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Позначений елемент" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Намалювати виклики:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Відтворення" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Пришпилити значення" @@ -3667,7 +4101,7 @@ msgstr "Вставити властивості" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "Вимкнена кнопка" @@ -3711,7 +4145,7 @@ msgstr "Шлях до закритого ключа SSH" msgid "Dock Position" msgstr "Положення панелей" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Режим без відволікання" @@ -4357,7 +4791,10 @@ msgstr "Редагувати текст:" msgid "On" msgstr "Увімкнено" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Шар" @@ -4469,10 +4906,24 @@ msgstr "Перетворити до %s" msgid "New %s" msgstr "Новий %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Базовий тип" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "Додати ресурс" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Редагований елемент" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Новий скрипт" @@ -4607,7 +5058,7 @@ msgstr "Базовий колір" msgid "Accent Color" msgstr "Вибрати колір" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "Контрастність" @@ -4671,10 +5122,6 @@ msgstr "" msgid "File Dialog" msgstr "Діалогове вікно файлів" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "Показувати приховані файли" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "Розмір мініатюр" @@ -4721,15 +5168,15 @@ msgstr "Інтервал між рядками" msgid "Highlighting" msgstr "Підсвічування" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "Підсвічування синтаксису" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "Підсвічувати поточний рядок" @@ -4743,19 +5190,13 @@ msgid "Indent" msgstr "Відступ" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Тип" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "Розмір" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Автовідступ" @@ -4764,11 +5205,11 @@ msgstr "Автовідступ" msgid "Convert Indent On Save" msgstr "Перетворити відступ на пропуски" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "Намалювати виклики:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "Намалювати виклики:" @@ -4777,11 +5218,11 @@ msgstr "Намалювати виклики:" msgid "Navigation" msgstr "Навігація" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "Плавне гортання" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4801,7 +5242,7 @@ msgstr "" msgid "Appearance" msgstr "Вигляд" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "Показувати номери рядків" @@ -4890,7 +5331,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4992,7 +5433,8 @@ msgid "Grid XY Plane" msgstr "Малюнок GridMap" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +#, fuzzy +msgid "Grid YZ Plane" msgstr "Малюнок GridMap" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5203,7 +5645,9 @@ msgstr "" msgid "Window Placement" msgstr "розташування вікон" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "прямий кут" @@ -5233,8 +5677,7 @@ msgstr "Вилучити точку" msgid "Editor SSL Certificates" msgstr "Параметри редактора" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Керівник проєкту" @@ -5388,6 +5831,11 @@ msgstr "" "Утримуйте натиснутою %s, щоб заокруглити до цілих. Утримуйте натиснутою " "Shift, щоб зміни були точнішими." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Плаский 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Виберіть вузол(вузли) для імпорту" @@ -6832,8 +7280,8 @@ msgid "Future" msgstr "Майбутні" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Глибина" @@ -6918,6 +7366,7 @@ msgid "Immediate" msgstr "Негайно" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Синхронізувати" @@ -6926,6 +7375,8 @@ msgid "At End" msgstr "На кінець" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Подорож" @@ -7012,6 +7463,7 @@ msgid "Fade Out (s):" msgstr "Затухання (с):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Змішати" @@ -7131,7 +7583,7 @@ msgstr "Редагувати фільтри вузла" msgid "Filters..." msgstr "Фільтри..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "Використовувати потоки обробки" @@ -7295,11 +7747,11 @@ msgstr "Ліцензування (Z-A)" msgid "First" msgstr "Перший" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Назад" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Далі" @@ -8385,6 +8837,7 @@ msgid "Create Outline" msgstr "Створити контур" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8946,16 +9399,19 @@ msgstr "Відкрити вікно редактора плоских поліг msgid "Polygon 2D UV Editor" msgstr "Редактор плоских полігонів UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Точки" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Полігони" @@ -9042,6 +9498,7 @@ msgstr "Параметри сітки" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Прилипання" @@ -9488,7 +9945,8 @@ msgstr "З'єднання з методом:" msgid "Source" msgstr "Джерело" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Призначення" @@ -9535,6 +9993,7 @@ msgid "Convert Case" msgstr "Перемкнути регістр" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "ВЕРХНІЙ РЕГІСТР" @@ -9716,7 +10175,8 @@ msgid "Create physical bones" msgstr "Створити фізичний кістяк" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Каркас" @@ -9732,7 +10192,7 @@ msgstr "Відтворити IK" msgid "Orthogonal" msgstr "Ортогонально" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Перспектива" @@ -9820,7 +10280,7 @@ msgstr "Перетворення площини перегляду." msgid "None" msgstr "Немає" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Обертати" @@ -10086,7 +10546,7 @@ msgstr "Не вдалося знайти твердої основи для пр msgid "Use Local Space" msgstr "Використати локальний простір" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "За допомогою функції прив'язки" @@ -10462,6 +10922,9 @@ msgid "Speed:" msgstr "Швидкість:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Зациклити" @@ -10982,14 +11445,6 @@ msgstr "Перевизначити усе" msgid "Override all default type items." msgstr "Перевизначити усі записи стандартних типів." -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Базовий тип" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "Виберіть базовий тип змінної зі списку доступних типів." @@ -11326,6 +11781,7 @@ msgstr "Вибір попередньої форми, підплитки або #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Область" @@ -11333,7 +11789,7 @@ msgstr "Область" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Зіткнення" @@ -11927,7 +12383,8 @@ msgstr "Вершина" msgid "Fragment" msgstr "Фрагмент" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Світло" @@ -12747,6 +13204,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "" "Не вистачає шаблонів експортування для платформи або шаблони пошкоджено:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Шлях експорту" + #: editor/project_export.cpp msgid "Presets" msgstr "Набори" @@ -12763,10 +13224,6 @@ msgstr "" "Якщо позначено, набором можна буде скористатися в одне клацання.\n" "Придатним до запуску можна визначати лише один набір на одну платформу." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Шлях експорту" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ресурси" @@ -12827,7 +13284,8 @@ msgstr "Скрипт" msgid "GDScript Export Mode:" msgstr "Режим експортування GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Текст" @@ -13188,6 +13646,13 @@ msgstr "" "Ви справді хочете виконати пошук у %s теках наявних проєктів Godot?\n" "Пошук може бути доволі тривалим." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Керівник проєкту" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Локальні проєкти" @@ -13330,10 +13795,6 @@ msgstr "Додати подію за вхідною дією" msgid "All Devices" msgstr "Усі пристрої" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Пристрій" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (фізичний)" @@ -13386,10 +13847,6 @@ msgstr "Кнопка X 2" msgid "Joypad Axis Index:" msgstr "Індекс вісі джойстика:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Вісь" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Індекс кнопки джойстика:" @@ -13539,11 +13996,7 @@ msgstr "Карта введення" msgid "Action:" msgstr "Дія:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Дія" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "«Мертва» зона" @@ -13733,7 +14186,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Початкове значення для лічильника" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Крок" @@ -14522,7 +14977,7 @@ msgid "Monitor" msgstr "Монітор" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Значення" @@ -14546,6 +15001,11 @@ msgstr "Загалом:" msgid "Export list to a CSV file" msgstr "Експортувати список до файла CSV" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Шлях до ресурсу" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14615,7 +15075,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Змінити кут випромінювання AudioStreamPlayer3D" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "Фотоапарат" @@ -14627,13 +15087,16 @@ msgstr "Змінити поле зору камери" msgid "Change Camera Size" msgstr "Змінити розмір камери" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "З’єднання" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "Форма" @@ -14805,16 +15268,12 @@ msgstr "Режим перешкоди" msgid "Crash Handler" msgstr "Встановити обробник" -#: main/main.cpp -msgid "Message" -msgstr "Повідомлення" - #: main/main.cpp msgid "Multithreaded Server" msgstr "Мультивузловий набір" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14882,30 +15341,20 @@ msgid "Display" msgstr "Показ" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "Ширина" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "Висота" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "Зі зміною розміру" - -#: main/main.cpp -msgid "Borderless" -msgstr "Без рамки" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "На весь екран" - #: main/main.cpp msgid "Always On Top" msgstr "Завжди згори" @@ -14934,10 +15383,6 @@ msgstr "Синхронізувати" msgid "Use V-Sync" msgstr "За допомогою функції прив'язки" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14946,7 +15391,15 @@ msgstr "" msgid "Allowed" msgstr "дозволено" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "Увімкнено" @@ -14962,10 +15415,6 @@ msgstr "Кадрувати вибране" msgid "Energy Saving" msgstr "Заощадження енергії" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "Залишити зневаджувач відкритим" - #: main/main.cpp msgid "Threads" msgstr "Потоки" @@ -14995,10 +15444,6 @@ msgstr "Загальні" msgid "Physics FPS" msgstr "Фізичний кадр %" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "Фізичний кадр %" - #: main/main.cpp msgid "Force FPS" msgstr "Примусово записати" @@ -15030,7 +15475,8 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" +#, fuzzy +msgid "Frame Delay (msec)" msgstr "Кадрувати вибране" #: main/main.cpp @@ -15041,10 +15487,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "iOS" @@ -15103,12 +15545,13 @@ msgstr "Зображення" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "Фільтр:" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" msgstr "Кольори" #: main/main.cpp @@ -15185,6 +15628,7 @@ msgid "Main Loop Type" msgstr "Знайти тип вузла" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "Розтягнути" @@ -15204,7 +15648,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Повернутися назад" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "Прилипання до боків вузла" @@ -15244,32 +15688,43 @@ msgstr "Змінити зовнішній радіус тора" msgid "Operation" msgstr "Дія" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Зіткнення" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "Режим перешкоди" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "Режим перешкоди" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Перемкнути регістр" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "Матеріал" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "Радіус" @@ -15281,10 +15736,19 @@ msgstr "Аргументи головної сцени:" msgid "Rings" msgstr "Кільця" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "Згладжений" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "Сторони" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "Внутрішній радіус:" @@ -15297,6 +15761,12 @@ msgstr "Внутрішній радіус:" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "Багатокутник" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15305,6 +15775,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Вставити вузли" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "Створити внутрішню вершину" @@ -15321,18 +15796,86 @@ msgstr "" msgid "Path Rotation" msgstr "Випадкове обертання:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Зробити локальним" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Неперервна" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "Відстань вибору:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Випадкове обертання:" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "Режим перешкоди" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Зміна перетворення" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Екземпляр" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Завжди показувати ґратку" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Використовувати SSL" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "Файл налаштувань" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Завантажити ресурс" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Каркас" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Колір символу:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Перезавантажити" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15387,13 +15930,19 @@ msgstr "Вимкнений одинак GDNative" msgid "Libraries: " msgstr "Бібліотеки: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Назва класу:" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "Назва скрипту:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Фокусувати шлях" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15490,6 +16039,178 @@ msgstr "Експортувати GLTF2 сітки" msgid "Export GLTF..." msgstr "Експортувати GLTF…" +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Вигляд ззаду" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Відступ сітки:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Складники" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Звичайний" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Сума" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "Основний" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Поєднання" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Екземпляр" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Аналіз геометрії..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Буфери" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "&Розмір буфера:" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Пристрої вводу" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Розмір:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Лінійний" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "Колір" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "Інтенсивність" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "Діапазон" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Запікати карти освітлення" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Матеріали" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Змінити батьківський" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Платформа" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "Оболонка" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Переклади" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "Обертання" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Редагований дочірній елемент" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "З’єднання" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Roots" +msgstr "Корінь" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15498,10 +16219,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Отримати вузол сцени" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Оболонка" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Фокус на центрі" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Пересунути з'єднання" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15510,7 +16246,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Скалярний оператор." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Версія" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Версія" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "З даними" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "Вузли" @@ -15530,6 +16314,16 @@ msgstr "Сітка" msgid "Materials" msgstr "Матеріали" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Шлях до сцени:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Назва кореневого вузла" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15568,17 +16362,48 @@ msgstr "Виберіть вузол" msgid "Animations" msgstr "Анімації" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Показати зображення" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "Фізичний кадр %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Запікати карти освітлення" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "Мобільний" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Розмір шрифту" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "За центром" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "За центром" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "За центром" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15758,13 +16583,20 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Зміщення" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" -msgstr "" +#, fuzzy +msgid "IOD" +msgstr "Лод" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Display Width" @@ -15779,11 +16611,13 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +#, fuzzy +msgid "K1" msgstr "К" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +#, fuzzy +msgid "K2" msgstr "К" #: modules/mono/csharp_script.cpp @@ -15869,6 +16703,15 @@ msgstr "Аналіз геометрії..." msgid "Done!" msgstr "Зроблено!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Нормальне картографування" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15877,6 +16720,11 @@ msgstr "" msgid "Noise" msgstr "Шум" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Відступ сітки:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "Октави:" @@ -15893,12 +16741,58 @@ msgstr "Сталість" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Назва" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Параметри" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "Опис" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Встановити тип змінної" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Встановити тип змінної" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Статус" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15945,12 +16839,6 @@ msgstr "Переповнення стека, глибина стека: " msgid "Visual Script" msgstr "Шукати VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Функція" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Змірити аргументи сигналу" @@ -16271,6 +17159,7 @@ msgid "Edit Member" msgstr "Редагувати член" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Вираз" @@ -16278,6 +17167,11 @@ msgstr "Вираз" msgid "Return" msgstr "Повернутися" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Активний" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "Тип результату" @@ -16370,12 +17264,30 @@ msgstr "Режим масштабування" msgid "Basic Type" msgstr "Базовий тип" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Копіювати вузол шляху" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "Змінити назву аргументу" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +#, fuzzy +msgid "Use Default Args" +msgstr "Відновити типові параметри" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Припустимі символи:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Режим масштабування" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16432,10 +17344,6 @@ msgstr "Призначити" msgid "Get %s" msgstr "Отримати %s" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "Індекс" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Неправильний індекс властивості імені." @@ -16477,6 +17385,11 @@ msgstr ": Неприпустимі аргументи: " msgid "a if cond, else b" msgstr "a якщо cond, інакше b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Назва" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Не знайдено VariableGet у скрипті: " @@ -16549,6 +17462,10 @@ msgstr "" msgid "SubCall" msgstr "Підвиклик" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "Побудувати %s" @@ -16601,6 +17518,10 @@ msgstr "Наступний фізичний кадр" msgid "%s sec(s)" msgstr "%s секунд" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "Намалювати плитку" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Очікування сигналу" @@ -16625,6 +17546,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "Закритий ключ:" @@ -16634,9 +17559,15 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +#, fuzzy +msgid "CA Chain" msgstr "Очистити ІК-ланцюг" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Перевищено час очікування на відповідь." + #: modules/webxr/webxr_interface.cpp msgid "Session Mode" msgstr "Режим області" @@ -16661,6 +17592,11 @@ msgstr "" msgid "Visibility State" msgstr "Перемкнути видимість" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Геометрія" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17561,6 +18497,57 @@ msgstr "" "Щоб AnimatedSprite могла показувати кадри, має бути створено або встановлено " "у властивості «Frames» ресурс SpriteFrames." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Кадри" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "Масштаб" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "Відтворення" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "За центром" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "Зміщення" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Монітор" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Монітор" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "Перевизначення" @@ -17569,22 +18556,30 @@ msgstr "Перевизначення" msgid "Space Override" msgstr "Перевизначення" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Створити точки" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "Очікування сигналу екземпляра" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Тяжіння" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "Тяжіння" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "Лінійний" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17593,8 +18588,9 @@ msgid "Audio Bus" msgstr "Додавання аудіо шини" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" -msgstr "Компонування звукової шини" +#, fuzzy +msgid "Override" +msgstr "Перевизначення" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17613,9 +18609,10 @@ msgid "Pitch Scale" msgstr "Масштаб" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "Відтворення" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "Перемкнути автовідтворення" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17623,7 +18620,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "Відстань вибору:" @@ -17648,12 +18646,27 @@ msgstr "Режим копіювання" msgid "Anchor Mode" msgstr "Режим піктограм" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Обертання" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Поточний:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "Масштаб" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "1 панель перегляду" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "Режим переміщення" @@ -17661,32 +18674,59 @@ msgstr "Режим переміщення" msgid "Limit" msgstr "Обмеження" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "Згладжений" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "Встановити поле" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Встановити поле" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Встановити поле" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "Згладжування" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" -msgstr "Зміщення" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "Зсув:" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" -msgstr "Зсув:" +#, fuzzy +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "Встановити поле" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Намалювати виклики:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Обмеження" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Встановити поле" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "Режим змішування" @@ -17694,26 +18734,61 @@ msgstr "Режим змішування" msgid "Light Mode" msgstr "Праворуч за шириною" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Частинки" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Частинки" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "Видимість" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Видимість" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "модуляція" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "модуляція" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "Показати центр" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "Приготування карти освітлення" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "TopLevel" @@ -17737,6 +18812,11 @@ msgstr "" "Спробуйте додати дочірні вузли CollisionShape2D або CollisionPolygon2D для " "визначення його форми." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Вибрати плитку" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17765,6 +18845,19 @@ msgstr "" msgid "Build Mode" msgstr "Режим вимірювання" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Вимкнений елемент" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Створити полігон зіткнення" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "Створити полігон зіткнення" @@ -17806,6 +18899,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "Уточнення" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "Сума" @@ -17815,14 +18915,15 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "preprocess()" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "Одноразовий вузол" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "Масштаб" +msgid "Preprocess" +msgstr "preprocess()" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17844,11 +18945,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Перегляд частоти кадрів" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "Малюнок" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Локальні проєкти" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17863,9 +18975,11 @@ msgstr "" msgid "Texture" msgstr "Текстура" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" -msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" +msgstr "Нормальне картографування" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -17874,9 +18988,20 @@ msgstr "Маска випромінювання" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" msgstr "Джерело випромінювання:" +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Гаджети" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Звичайний" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17900,7 +19025,8 @@ msgid "Initial Velocity" msgstr "Ініціалізувати" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17936,11 +19062,6 @@ msgstr "В’язкість" msgid "Angle" msgstr "Кут" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "Колір" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17976,16 +19097,32 @@ msgstr "З'єднання не з'єднано із двома PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Вузол A і вузол B мають бути різними PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Вузол" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Вузол" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "Зміщений" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Вимкнена кнопка" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "М’якість" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "Довжина" @@ -17993,11 +19130,11 @@ msgstr "Довжина" msgid "Initial Offset" msgstr "Ініціалізувати" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "Довжина у нерозтягненому стані" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "Жорсткість" @@ -18007,40 +19144,40 @@ msgid "" "property." msgstr "Для властивості «Texture» слід надати текстуру із формою освітлення." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Редактор" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "Енергія" #: scene/2d/light_2d.cpp -msgid "Range" -msgstr "Діапазон" - -#: scene/2d/light_2d.cpp -msgid "Range Height" -msgstr "Обернути праворуч" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +#, fuzzy +msgid "Layer Min" msgstr "Змінити розмір камери" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Шар" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18048,26 +19185,32 @@ msgid "Shadow" msgstr "Тінь" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Вигляд ззаду" #: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Gradient Length" +msgstr "Градієнт" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Фільтри" #: scene/2d/light_2d.cpp -msgid "Shadow Filter" -msgstr "Змінити фільтр" - -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Фільтрувати методи" #: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "Closed" +msgstr "Закрити" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "Режим вимірювання" @@ -18088,6 +19231,11 @@ msgstr "" msgid "Width Curve" msgstr "Розділити криву" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "&Типовий шрифт:" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "Заповнення" @@ -18116,23 +19264,40 @@ msgstr "Режим області" msgid "End Cap Mode" msgstr "Режим прилипання:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "Кордон" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Sharp Limit" +msgstr "Обмеження" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "Нормальне картографування" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Ініціалізувати" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "Помножити на %s" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "Розмір комірки:" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Редагувати з’єднання:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18161,6 +19326,11 @@ msgstr "Відстань вибору:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D можна використовувати лише під вузлом Node2D." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Внутрішній радіус:" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18169,6 +19339,11 @@ msgstr "" "NavigationObstacle2D призначено лише для надання засобів уникнення зіткнення " "для об'єкта Node2D." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Вершини:" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "Розмір обведення:" @@ -18194,11 +19369,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "Обертання" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "Обертання на %s градусів." @@ -18210,10 +19382,48 @@ msgstr "Загальна стала" msgid "Global Rotation Degrees" msgstr "Обертання на %s градусів." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Звичайне масштабування" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "Зберегти загальне перетворення" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Відносна прив'язка" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "Гортання" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Зміщення" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Використати прив'язування масштабу" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit Begin" +msgstr "Обмеження" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Обмеження" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18221,10 +19431,17 @@ msgstr "" "Вузол ParallaxLayer працює, лише якщо його встановлено як дочірній для вузла " "ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion" msgstr "Рух" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Віддзеркалені" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18267,11 +19484,17 @@ msgstr "" "Анімація Particles2D потребує використання CanvasItemMaterial із увімкненим " "параметром «Анімація часток»." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Режим пріоритетності" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "Крива" @@ -18283,6 +19506,20 @@ msgstr "PathFollow2D працюватиме лише як дочірній ел msgid "Unit Offset" msgstr "Відступ сітки:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Зміщення" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Зміщення" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "Випередження" @@ -18292,11 +19529,21 @@ msgid "Layers" msgstr "Шари" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Ініціалізувати" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Ініціалізувати" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Friction" msgstr "Функція" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "Відскакування" @@ -18336,14 +19583,41 @@ msgstr "Вага" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "Нетиповий вузол" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Неперервна" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Вибрати колір" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Прилипання" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Швидкість:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Damp" +msgstr "В’язкість" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "Кутовий" @@ -18352,37 +19626,94 @@ msgstr "Кутовий" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Примусово записати" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "Встановити поле" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Фізика" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "Пересування виведених даних" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "Звичайний" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Обробка" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Мова" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Режим перешкоди" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Некоректний RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Режим перешкоди" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Режим перешкоди" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Орбітальний вид праворуч" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "Обертання на %s градусів." - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "Інвертувати" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" -msgstr "у порядку:" +#, fuzzy +msgid "Vertex Colors" +msgstr "Вершина" #: scene/2d/polygon_2d.cpp msgid "Internal Vertex Count" @@ -18392,17 +19723,27 @@ msgstr "Створити внутрішню вершину" msgid "Gizmo Extents" msgstr "Гаджети" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Exclude Parent" +msgstr "Виключити" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Cast To" +msgstr "Накласти тінь" + #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" msgstr "" -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Bodies" -msgstr "Режим перешкоди" +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18410,6 +19751,21 @@ msgstr "" "Щоб усе працювало як слід, властивість шляху (path) має вказувати на " "коректний вузол Node2D." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Вилучити точку" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Наступна координата" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Перезапустити" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "Типова тема" @@ -18437,6 +19793,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Кадри" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Фільтрувати скрипти" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18453,44 +19819,71 @@ msgid "Tile Set" msgstr "Набір плитки" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" +#, fuzzy +msgid "Quadrant Size" msgstr "Змінити розмір камери" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Перетворення" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +#, fuzzy +msgid "Half Offset" +msgstr "Ініціалізувати" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "Перегляд центра" #: scene/2d/tile_map.cpp -msgid "Collision Use Parent" -msgstr "Режим перешкоди" +#, fuzzy +msgid "Y Sort" +msgstr "Сортувати" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "Зіткнення" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Сумісність" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Основні можливості:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp -msgid "Collision Friction" +#, fuzzy +msgid "Use Parent" msgstr "Режим перешкоди" #: scene/2d/tile_map.cpp -msgid "Collision Bounce" -msgstr "Режим перешкоди" - -#: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" -msgstr "Перетворення набору закупорювача" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" -msgstr "Звичайний" +#, fuzzy +msgid "Shape Centered" +msgstr "Прилипання до центру вузла" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" -msgstr "Натиснута" +#, fuzzy +msgid "Shape Visible" +msgstr "Перемкнути видимість" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18509,26 +19902,19 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "Скинути гучність шини" - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "Скинути гучність шини" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +#, fuzzy +msgid "Uniformity" +msgstr "Встановити однорідну назву" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera повинен мати батьківським вузлом вузол ARVROrigin." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18545,7 +19931,8 @@ msgstr "" "цей контролер не буде пов'язано із справжнім елементом керування." #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +#, fuzzy +msgid "Anchor ID" msgstr "Тільки прив'язки" #: scene/3d/arvr_nodes.cpp @@ -18564,6 +19951,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Звичайне масштабування" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "Анімаційний вузол" @@ -18589,32 +19981,37 @@ msgid "Emission Angle" msgstr "Кольори випромінювання" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "Кольори випромінювання" +#, fuzzy +msgid "Degrees" +msgstr "Обертання на %s градусів." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Анімація" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" +msgstr "Пропускання (у Гц)" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" +msgstr "дБ" #: scene/3d/audio_stream_player_3d.cpp msgid "Doppler" msgstr "Доплер" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" -msgstr "Доріжка властивостей" +#: scene/3d/audio_stream_player_3d.cpp +#, fuzzy +msgid "Tracking" +msgstr "Пакування" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18628,6 +20025,16 @@ msgstr "Зняти перетворення" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Піддерево" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "Дані користувача" @@ -18656,6 +20063,13 @@ msgstr "Збереження карт освітлення" msgid "Done" msgstr "Зроблено" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Гаджети" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "Коригування" @@ -18668,6 +20082,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Фільтр:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Базовий колір" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "Типова тема" @@ -18677,36 +20105,43 @@ msgid "Atlas" msgstr "Атлас" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "Режим середовища" +#, fuzzy +msgid "Generate" +msgstr "Загальне" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Макс. розмір (кБ)" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Нетиповий вузол" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Обертання на %s градусів." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Нетиповий шрифт" #: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "Сонячна енергія" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "Захопити з пікселя" +#, fuzzy +msgid "Min Light" +msgstr "Збільшити відступ" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" -msgstr "Захоплення" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Propagation" +msgstr "Навігація" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18716,14 +20151,23 @@ msgstr "Адреса зображення" msgid "Light Data" msgstr "З даними" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Ім'я Вузла:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "Доріжка властивостей" + #: scene/3d/camera.cpp msgid "Projection" msgstr "Проєкція" @@ -18732,6 +20176,11 @@ msgstr "Проєкція" msgid "FOV" msgstr "ПЗ" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Відступ сітки:" + #: scene/3d/camera.cpp msgid "Near" msgstr "Близько" @@ -18740,8 +20189,9 @@ msgstr "Близько" msgid "Far" msgstr "Далеко" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "Поле" @@ -18750,14 +20200,15 @@ msgstr "Поле" msgid "Clip To" msgstr "Обрізати до:" -#: scene/3d/camera.cpp -msgid "Clip To Areas" -msgstr "Віддзеркалити портали" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Захоплення" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -18829,16 +20280,29 @@ msgstr "" "Billboard якого слід встановити у значення «Particle Billboard»." #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "Гаджети" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" msgstr "Маска випромінювання" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Внутрішній радіус:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "Точок випромінювання:" +#, fuzzy +msgid "Ring Height" +msgstr "Обернути праворуч" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Кільця" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18852,19 +20316,28 @@ msgstr "Віддзеркалити портали" msgid "Portal Mode" msgstr "Режим пріоритетності" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +#, fuzzy +msgid "Allow Merging" +msgstr "дозволено" + #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" msgstr "Увімкнути пріоритетність" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "Розмір комірки:" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Динамічний діапазон" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "Динамічний діапазон" @@ -18873,14 +20346,6 @@ msgstr "Динамічний діапазон" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -msgid "Propagation" -msgstr "Навігація" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "Стиснути" @@ -18916,43 +20381,46 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" -msgstr "Світлий колір:" +#, fuzzy +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "Приготування карти освітлення" +#, fuzzy +msgid "Bake Mode" +msgstr "Режим бітової маски" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "Колір тіні" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Скинути гучність шини" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "Напрямки" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" -msgstr "Режим без відволікання" +#, fuzzy +msgid "Blend Splits" +msgstr "Час змішування:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Глибина" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Розмір ті&ні:" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +#, fuzzy +msgid "Shadow Detail" msgstr "Показати типовий" #: scene/3d/light.cpp @@ -18963,18 +20431,33 @@ msgstr "SpotLight з кутом, який є більшим за 90 градус msgid "Spot" msgstr "Пляма" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "Оболонка" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "Перетворення перервано." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "Вектор" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Тестування" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ігнорувати]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent можна використовувати лише під просторовим вузлом." @@ -19046,10 +20529,20 @@ msgstr "" "Для анімації часток слід використовувати SpatialMaterial, режим Billboard " "якого слід встановити у значення «Particle Billboard»." +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Видимість" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "Намалювати виклики:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Намалювати виклики:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow працюватиме лише як дочірній елемент вузла Path." @@ -19081,8 +20574,9 @@ msgid "Axis Lock" msgstr "Вісь" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "Намалювати плитку" +#, fuzzy +msgid "Body Offset" +msgstr "Зміщення" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19108,6 +20602,11 @@ msgstr "Вузол A і вузол B має бути різними PhysicsBody" msgid "Solver" msgstr "Розв’язувач" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Виключити" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19166,37 +20665,80 @@ msgstr "" "Запис RoomGroup не повинен бути дочірнім об'єктом першого або другого рівня " "для Portal." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [портали активні]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Корінь інтерактивного редагування:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Типовий" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Згруповано" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Радіус" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "Зневаджувач" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" -msgstr "" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" +msgstr "Товщина" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "Режим повороту" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "Інтенсивність" +#, fuzzy +msgid "Origin Offset" +msgstr "Відступ сітки:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Проєкція" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Дозволити прилипання" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Вибрати колір" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Кольори випромінювання" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Збільшити відступ" #: scene/3d/remote_transform.cpp msgid "" @@ -19228,6 +20770,10 @@ msgstr "" "Опукла оболонка кімнати містить велику кількість площин.\n" "Вам варто спростити межу кімнати, щоб підвищити швидкодію." +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19268,6 +20814,10 @@ msgstr "У SceneTree має бути лише один запис RoomManager." msgid "Main" msgstr "Основний" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "pvs" @@ -19334,6 +20884,16 @@ msgstr "" "Помилка під час спроби обчислити межі кімнат.\n" "Переконайтеся, що для усіх кімнат вказано межі вручну або геометричні межі." +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Фізичний кадр %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Створити полігон зіткнення" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "Дерево анімації недійсне." @@ -19354,6 +20914,11 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pressure Coefficient" +msgstr "Коефіцієнт опору" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19379,10 +20944,6 @@ msgstr "" "Зміни розмірів SoftBody буде перевизначено фізичним рушієм під час роботи.\n" "Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення." -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "Зберегти загальне перетворення" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "Матриця" @@ -19391,7 +20952,17 @@ msgstr "Матриця" msgid "Gizmo" msgstr "Гаджети" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Фізичний кадр %" + +#: scene/3d/spring_arm.cpp +#, fuzzy +msgid "Spring Length" +msgstr "Потужність" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "Непрозорість" @@ -19443,14 +21014,46 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Відокремлення:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "Колесо" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Функція" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "Призупинення" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Помилка" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Відокремлення:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "Геометрія" @@ -19475,6 +21078,11 @@ msgstr "Додаткові аргументи виклику:" msgid "Baked Light" msgstr "Запікати карти освітлення" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Створення карт освітлення" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "Приготування карти освітлення" @@ -19483,20 +21091,18 @@ msgstr "Приготування карти освітлення" msgid "LOD" msgstr "Лод" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" msgstr "Відстань вибору:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "Відстань вибору:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19524,10 +21130,12 @@ msgstr "" "значення Canvas (для двовимірних сцен)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "Головна сцена" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19539,6 +21147,11 @@ msgstr "Мітка значення" msgid "Auto Triangles" msgstr "Увімкнути або вимкнути автоматичні трикутники" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Увімкнути або вимкнути автоматичні трикутники" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "Мітка X" @@ -19571,6 +21184,11 @@ msgstr "Час X-Fade (с):" msgid "autorestart_" msgstr "Автоматичний перезапуск:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Автоматичний перезапуск:" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "Автоматичний перезапуск:" @@ -19588,10 +21206,25 @@ msgstr "Додати вхідний порт" msgid "Xfade Time" msgstr "Час X-Fade (с):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Відступ сітки:" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "Перемкнути режим" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Автоматичні параметри" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Додаткові параметри" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Скинути застосування анімації" @@ -19604,10 +21237,6 @@ msgstr "Встановити анімацію" msgid "Assigned Animation" msgstr "Додавання анімації" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "Перемкнути автовідтворення" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19625,21 +21254,16 @@ msgid "Playback Options" msgstr "Параметри класу:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Типова тема" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "Швидкість програвання" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Дія" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19682,10 +21306,20 @@ msgstr "Кореневий елемент AnimationPlayer не є коректн msgid "Tree Root" msgstr "Створити кореневий вузол:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Пришпилити AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Додати доріжку" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19695,14 +21329,84 @@ msgstr "" msgid "Playback" msgstr "Відтворення" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Вставити параметри" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Адреса зображення" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Анімація" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Нуль" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Назва кореневого вузла" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Кістки" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "Інтерполяція" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Перевизначення" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Змінити батьківський вузол" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Створити функцію" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "Повторення" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "Швидкість програвання" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "Призначення" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "Пропорція" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19712,24 +21416,35 @@ msgstr "Режим виділення" msgid "Alignment" msgstr "Вирівнювання" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" -msgstr "Віддзеркалити горизонтально" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Horizontal" +msgstr "Горизонтально:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "Віддзеркалити вертикально" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "Вертикально:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Показати центр" #: scene/gui/base_button.cpp msgid "Action Mode" msgstr "Режим піктограм" #: scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "Кнопка" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19740,6 +21455,11 @@ msgstr "Скорочення" msgid "Group" msgstr "Група" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Копіювати текст" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19749,6 +21469,16 @@ msgstr "Вирівнювання" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Розгорнути" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Згори ліворуч" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19759,6 +21489,36 @@ msgstr "" "Ліва кнопка: застосувати колір\n" "Права кнопка: вилучити взірець" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Редагувати полігон" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Режим виділення" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Режим панорамування" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Відкладені" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Набори" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Перемкнути видимість" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Вибрати колір з вікна редактора." @@ -19807,44 +21567,44 @@ msgstr "Якір" msgid "Grow Direction" msgstr "Напрямки" -#: scene/gui/control.cpp -msgid "Grow Horizontal" -msgstr "Горизонтально:" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" +msgstr "Розмір обведення:" #: scene/gui/control.cpp -msgid "Grow Vertical" -msgstr "Вертикально:" +#, fuzzy +msgid "Pivot Offset" +msgstr "Відступ сітки:" #: scene/gui/control.cpp -msgid "Rect Rotation" -msgstr "Випадкове обертання:" +#, fuzzy +msgid "Clip Content" +msgstr "Стала класу" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "Підказка" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Інструменти" #: scene/gui/control.cpp msgid "Focus" msgstr "Фокусування" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "Режим фокусування" - #: scene/gui/control.cpp msgid "Mouse" msgstr "Миша" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "Фільтр локалізацій" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "Завантажити типове компонування шини." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19852,16 +21612,9 @@ msgid "Size Flags" msgstr "Розмір:" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "Віддзеркалити горизонтально" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "Віддзеркалити вертикально" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "Режим виділення" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19876,8 +21629,13 @@ msgid "Dialog" msgstr "Діалогове вікно" #: scene/gui/dialogs.cpp -msgid "Dialog Text" -msgstr "Копіювати текст" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "Автозавантаження" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19887,13 +21645,49 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь ласка, підтвердьте..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Перевизначити запис" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Необхідно використовувати допустиме розширення." #: scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "Масштаб" +#, fuzzy +msgid "Right Disconnects" +msgstr "Роз'єднати" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Відступ сітки:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Відстань вибору:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "Збільшувати" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Збільшувати" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Зменшення" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Показати зображення" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" @@ -19903,11 +21697,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "Увімкнути мінікарту ґратки." +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Колір тіні" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Виділити" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Внесок" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "Накладання" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "Стовпчики" @@ -19917,21 +21726,51 @@ msgid "Timers" msgstr "Таймери" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Застосувати скидання" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Заповнити позначене" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Тестування" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Same Column Width" +msgstr "Фіксована ширина стовпчику:" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "Фіксована ширина стовпчику:" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Випадковий масштаб:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Розмір шрифту" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19956,6 +21795,54 @@ msgstr "" msgid "Max Length" msgstr "Максимальна довжина" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Припустимі символи:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Контекстна довідка" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Фільтрувати сигнали" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Фільтрувати сигнали" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Клавіатурні скорочення" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Фільтрувати сигнали" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Тільки виділити" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "Права кнопка" @@ -19965,21 +21852,41 @@ msgid "Placeholder" msgstr "Проміжний" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" -msgstr "Завантажити як заповнювач" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "Позначка вставки" -#: scene/gui/line_edit.cpp -msgid "Caret Position" -msgstr "Встановити положення виходу кривої" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Blink Speed" +msgstr "Швидкість:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "Підкреслений" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Перемкнути режим" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "За центром" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Встановити прямокутник області" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "Встановити поле" @@ -19988,14 +21895,6 @@ msgstr "Встановити поле" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Horizontal" -msgstr "Створити горизонтальну напрямну" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20012,6 +21911,11 @@ msgstr "" msgid "Popup" msgstr "Вигульк" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Включно" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20022,6 +21926,30 @@ msgstr "" "якусь із функцій popup*(). Втім, робити їх видимими для редагування — звична " "практика. Втім, слід пам'ятати, що під час запуску їх буде приховано." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Центрувати на вибраному" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Вилучення позначеного GridMap" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Вилучити позначене" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Пошук" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "Відсоток" @@ -20030,26 +21958,110 @@ msgstr "Відсоток" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Якщо увімкнено «Exp Edit», «Min Value» має бути > 0." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" -msgstr "Пропорція" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "Мін. значення" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "Макс. значення" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Сторінка: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Редагувати" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr ": межі" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Allow Greater" +msgstr "дозволено" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Allow Lesser" +msgstr "дозволено" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Перейменувати запис кольору" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "Ширина смуг" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Отримати індекс" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Автовідступ" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Час змішування:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Кінець" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Припустимі символи:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" -msgstr "Копіювати текст" +#, fuzzy +msgid "Meta Underlined" +msgstr "Підкреслений" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "Розмір табуляції" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Малювати ваги кісток" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Scroll Active" +msgstr "Гортання" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Тільки виділити" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Налаштувати позначений профіль:" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "Перемістити ефект шини" @@ -20069,14 +22081,59 @@ msgstr "" "Скористайтеся контейнером як дочірнім об'єктом (VBox, HBox тощо) або вузлом " "Control і встановіть нетиповий мінімальний розмір вручну." +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Заповнити поверхню" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Горизонтально:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Фільтрувати сигнали" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Scrollable" +msgstr "Гортання" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "Вибрати колір" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "у порядку:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Префікс:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Суфікс:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Відступ сітки:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Згорнути все" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "Перемкнути видимість" @@ -20089,12 +22146,87 @@ msgstr "" msgid "Current Tab" msgstr "Поточна вкладка" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Перемкнути видимість" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Порядок можна змінити перетягуванням зі скиданням." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Закладки" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Пропустити точки зупину" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Тека:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Увімкнено" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Увімкнено" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Вертикально:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Горизонтально:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Малюнок" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Розблокувати вузол" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20102,53 +22234,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" +#, fuzzy +msgid "Focused" +msgstr "Фокусування" #: scene/gui/texture_button.cpp -msgid "Texture Hover" -msgstr "TextureRegion" +#, fuzzy +msgid "Click Mask" +msgstr "Режим перешкоди" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "(Редактор вимкнено)" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "Розгорнути" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Under" +msgstr "Підкреслений" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "TextureRegion" +#, fuzzy +msgid "Over" +msgstr "Накладання" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "Крок через" - -#: scene/gui/texture_progress.cpp -msgid "Texture Progress" +#, fuzzy +msgid "Progress" msgstr "Властивості теми" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp msgid "Fill Mode" msgstr "Режим заповнення" @@ -20162,12 +22284,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Ініціалізувати" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Обертання на %s градусів." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "За центром ліворуч" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Режим інтерполяції" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20177,6 +22311,21 @@ msgstr "" msgid "(Other)" msgstr "(Інші)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Перемкнути видимість" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Згортання коду" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Створити кореневий вузол:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20185,20 +22334,26 @@ msgstr "" msgid "Audio Track" msgstr "Доріжка" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "Призупинено" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" -msgstr "" +#, fuzzy +msgid "Buffering (msec)" +msgstr "Буферизація" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "Встановити криву в позиції" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "Показати панель перегляду" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "Розтягнути" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Показати панель перегляду" #: scene/main/http_request.cpp @@ -20233,6 +22388,11 @@ msgstr "" msgid "Editor Description" msgstr "Опис" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Шлях експорту" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "Режим панорамування" @@ -20257,6 +22417,34 @@ msgstr "Декілька гравців" msgid "Custom Multiplayer" msgstr "Встановити кратність:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Увімкнути пріоритетність" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Режим інтерполяції" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "Залишилось часу" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Режим перешкоди" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Режим навігації" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "Новий корінь сцени" @@ -20265,6 +22453,15 @@ msgstr "Новий корінь сцени" msgid "Root" msgstr "Корінь" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Декілька гравців" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "Режим інтерполяції" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "Форми" @@ -20293,10 +22490,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Створити контур" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "Режим інтерполяції" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "Відбиття" @@ -20321,12 +22514,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "HDR" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20359,16 +22552,14 @@ msgstr "" "проміжків очікування." #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "Намалювати плитку" +#, fuzzy +msgid "Autostart" +msgstr "Автоматичний перезапуск:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "Призупинено" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "Залишилось часу" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "Шлях експорту" #: scene/main/viewport.cpp msgid "" @@ -20390,6 +22581,20 @@ msgstr "" "Щоб програма могла хоч щось показати, розмір поля перегляду має бути більшим " "або рівним 2 пікселям в обох вимірах." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Перевизначити запис" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Own World" +msgstr "Світ" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "Світ" @@ -20398,6 +22603,39 @@ msgstr "Світ" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Транспонувати" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Зміна вхідного значення" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Палітурка" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Вимкнений елемент" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Лівий лінійний" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "Діагностика" @@ -20407,19 +22645,50 @@ msgid "Render Target" msgstr "Обробник:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" -msgstr "Змінити режим оновлення анімації" +#, fuzzy +msgid "Clear Mode" +msgstr "Режим вимірювання" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Увімкнути" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Увімкнути" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Увімкнути калькування" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Вимкнений елемент" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "Новий атлас" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Зняти перетворення" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Зберегти загальне перетворення" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20438,13 +22707,29 @@ msgstr "Нетиповий шрифт" msgid "Loop Mode" msgstr "Режим переміщення" -#: scene/resources/curve.cpp -msgid "Min Value" -msgstr "Мін. значення" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "Режим переміщення" -#: scene/resources/curve.cpp -msgid "Max Value" -msgstr "Макс. значення" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "Режим переміщення" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "Змішувати вузол" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Аргументи головної сцени:" #: scene/resources/curve.cpp msgid "Bake Resolution" @@ -20454,14 +22739,15 @@ msgstr "Половина роздільності" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" -msgstr "Вектор" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "Уточнення" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Перевизначити запис" + #: scene/resources/dynamic_font.cpp msgid "Font Path" msgstr "Фокусувати шлях" @@ -20470,6 +22756,16 @@ msgstr "Фокусувати шлях" msgid "Outline Size" msgstr "Розмір обведення:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Функція" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Сигнали" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "Додаткові параметри:" @@ -20486,92 +22782,123 @@ msgstr "З даними" msgid "Background" msgstr "Тло" -#: scene/resources/environment.cpp -msgid "Background Mode" -msgstr "--background-mode" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "Небо" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Custom FOV" +msgstr "Нетиповий шрифт" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Орієнтація" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Обертання" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Обертання на %s градусів." #: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +msgid "Canvas Max Layer" msgstr "" +#: scene/resources/environment.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Camera Feed ID" +msgstr "Фотоапарат" + #: scene/resources/environment.cpp msgid "Ambient Light" msgstr "Збільшити відступ" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Умова" #: scene/resources/environment.cpp msgid "Fog" msgstr "Туман" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Збереження файлу:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Сума" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Глибина" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" +#, fuzzy +msgid "Depth Begin" +msgstr "Глибина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Глибина" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Розділити криву" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Фільтрувати сигнали" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Розділити криву" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Фільтрувати сигнали" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Висота" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Висота" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Розділити криву" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "Переспрямування" #: scene/resources/environment.cpp -msgid "Tonemap Mode" -msgstr "Режим прилипання:" +#, fuzzy +msgid "Exposure" +msgstr "Автоекспозиція" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20579,19 +22906,11 @@ msgid "Auto Exposure" msgstr "Автоекспозиція" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20599,139 +22918,103 @@ msgid "SS Reflections" msgstr "Вибір масштабу" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Кроки" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" -msgstr "Тільки виділити" +#, fuzzy +msgid "Fade In" +msgstr "Наростання (с):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Затухання (с):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" -msgstr "" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Глибина" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" +msgstr "Шорсткість" #: scene/resources/environment.cpp msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "Радіус:" +#, fuzzy +msgid "Radius 2" +msgstr "Радіус" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +#, fuzzy +msgid "Intensity 2" +msgstr "Інтенсивність" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "Праворуч за шириною" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "AO Channel Affect" +msgstr "Діагностика UV-каналу" + +#: scene/resources/environment.cpp +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" -msgstr "Радіус:" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "Кольори" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Відстань вибору:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Перехід: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "Сяйво" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" -msgstr "Потужність ефекту німба" +#, fuzzy +msgid "HDR Threshold" +msgstr "Поріг" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "Вузол Blend2" +#, fuzzy +msgid "HDR Scale" +msgstr "Масштаб" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20739,25 +23022,43 @@ msgid "Adjustments" msgstr "Коригування" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Шорсткість" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Відокремлення:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "Функція кольору." + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Попередження" #: scene/resources/font.cpp msgid "Ascent" msgstr "Підйом:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Режим без відволікання" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Зміщення" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20766,6 +23067,16 @@ msgstr "" msgid "Map Depth" msgstr "Глибина" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Глибина" + +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "D" +msgstr "Просторова графіка" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "Увімкнути пріоритетність" @@ -20783,49 +23094,62 @@ msgid "Parameters" msgstr "Параметри" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Режим панорамування" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "Режим вимірювання" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Режим інтерполяції" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Ліворуч за шириною" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Розмір шрифту" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Режим вимірювання" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Сума" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "Вузол Blend2" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "Частинки" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Кадри" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Кадри" + #: scene/resources/material.cpp msgid "Albedo" msgstr "Альбедо" @@ -20842,10 +23166,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "Шорсткість" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20866,10 +23186,6 @@ msgstr "Кольори випромінювання" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "Звичайне масштабування" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20895,33 +23211,37 @@ msgid "Ambient Occlusion" msgstr "Перешкода" #: scene/resources/material.cpp -msgid "AO Light Affect" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" + +#: scene/resources/material.cpp +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp -msgid "AO Texture Channel" +#, fuzzy +msgid "Min Layers" +msgstr "Шари" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Max Layers" +msgstr "Шари" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Scale" -msgstr "Глибина" - -#: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" - -#: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Віддзеркалити портал" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "Перехід:" @@ -20930,70 +23250,44 @@ msgstr "Перехід:" msgid "Refraction" msgstr "Відокремлення:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "Випадковий масштаб:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "Подробиці" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "Вузол Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +#, fuzzy +msgid "UV Layer" +msgstr "Шар" #: scene/resources/material.cpp msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "Режим пріоритетності" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "Режим без відволікання" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "Режим панорамування" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "Приготування карти освітлення" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "Вузол Blend2" @@ -21023,8 +23317,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Перетворення перервано." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Перетворити UV-карту" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Композитний масив" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Композитний масив" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -21038,6 +23348,11 @@ msgstr "Аналіз геометрії..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Початковий код" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "АГЕНТ" @@ -21050,10 +23365,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "Розмір обведення:" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "Об'єднати зі сцени" @@ -21066,10 +23377,6 @@ msgstr "Край" msgid "Max Error" msgstr "Помилка" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "Багатокутник" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21082,6 +23389,19 @@ msgstr "Відстань вибору:" msgid "Sample Max Error" msgstr "Зразок" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Ledge Spans" +msgstr "Інтервал між рядками" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21090,37 +23410,77 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "Сфери набору OccluderShapeSphere" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Полігони" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Перемістити точки" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "Слід" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Поділити на %s" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" +#, fuzzy +msgid "Size Modifier" msgstr "Коефіцієнт швидкості огляду" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +#, fuzzy +msgid "Color Modifier" msgstr "Модифікатор швидкості довільного огляду" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" +#, fuzzy +msgid "Point Texture" msgstr "Точок випромінювання:" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +#, fuzzy +msgid "Normal Texture" msgstr "Джерело випромінювання:" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "Кольори випромінювання" +#, fuzzy +msgid "Color Texture" +msgstr "Тема кольорів" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" -msgstr "Точок випромінювання:" +#, fuzzy +msgid "Point Count" +msgstr "Додати вхідний порт" + +#: scene/resources/physics_material.cpp +#, fuzzy +msgid "Rough" +msgstr "Шорсткість" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Площина:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Віддзеркалити портали" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21150,6 +23510,19 @@ msgstr "Внизу праворуч" msgid "Left To Right" msgstr "Зліва праворуч" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +#, fuzzy +msgid "A" +msgstr "ar" + #: scene/resources/shader.cpp msgid "Code" msgstr "Код" @@ -21171,60 +23544,46 @@ msgid "Panorama" msgstr "Панорама" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "Небо" +#, fuzzy +msgid "Top Color" +msgstr "Колір тексту" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "Розділити криву" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Збереження файлу:" #: scene/resources/sky.cpp msgid "Ground" msgstr "Земля" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "Закрити криву" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "Закладки" #: scene/resources/sky.cpp msgid "Sun" msgstr "Сонце" #: scene/resources/sky.cpp -msgid "Sun Latitude" +#, fuzzy +msgid "Latitude" msgstr "Підставити" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" -msgstr "" +#, fuzzy +msgid "Angle Min" +msgstr "Кут" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "Розділити криву" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "Сонячна енергія" - -#: scene/resources/sky.cpp -msgid "Texture Size" -msgstr "TextureRegion" +#, fuzzy +msgid "Angle Max" +msgstr "Кут" #: scene/resources/style_box.cpp msgid "Content Margin" @@ -21234,10 +23593,6 @@ msgstr "Встановити поле" msgid "Expand Margin" msgstr "Розгорнути все" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "модуляція" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "Радіус кутового скруглення" @@ -21246,10 +23601,6 @@ msgstr "Радіус кутового скруглення" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "Розмір ті&ні:" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "Згладжування" @@ -21266,10 +23617,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "Товщина" - #: scene/resources/texture.cpp msgid "Storage" msgstr "Сховище даних" @@ -21286,13 +23633,29 @@ msgstr "Завантажити шаблон" msgid "Base Texture" msgstr "Вилучити текстуру" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Розмір сторінки" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "Режим зберігання" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "Повторення" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Захоплення" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Режим заповнення" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Режим заповнення" #: scene/resources/texture.cpp msgid "Base" @@ -21302,10 +23665,28 @@ msgstr "Основа" msgid "Current Frame" msgstr "Поточний кадр:" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Призупинено" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Фотоапарати" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "&Типовий шрифт:" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "Ініціалізувати" @@ -21342,6 +23723,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Профіль можливостей Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Зміна вхідного значення" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "Завантажити типовий" @@ -21354,6 +23745,16 @@ msgstr "Некоректна функція порівняння для цьог msgid "Fallback Environment" msgstr "Перегляд середовища" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Головна сцена" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Сцена" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21370,10 +23771,32 @@ msgstr "Лівий лінійний" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Ініціалізувати" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "ar" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Інтерфейс користувача" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "Потік звукових даних %1" @@ -21413,11 +23836,12 @@ msgid "Gain" msgstr "Підсилення" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +#, fuzzy +msgid "Release (ms)" msgstr "Випуск" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21429,7 +23853,7 @@ msgid "Tap 1" msgstr "удар" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21447,11 +23871,13 @@ msgstr "удар" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "Зворотній зв’язок" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +#, fuzzy +msgid "Low-pass" msgstr "Низькочастотний" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21470,18 +23896,10 @@ msgstr "Диск" msgid "Post Gain" msgstr "Після" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "Пропускання (у Гц)" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "Резонанс" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "дБ" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21516,27 +23934,25 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "Розмір:" +#, fuzzy +msgid "FFT Size" +msgstr "Розмір табуляції" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Msec" -msgstr "Режим гри:" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" -msgstr "Надіслати відгук щодо документації" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" msgstr "&Розмір зали (%):" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +#, fuzzy +msgid "High-pass" msgstr "Обхід" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21548,17 +23964,14 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +#, fuzzy +msgid "Time Pullout (ms)" msgstr "Перевищено час очікування на відповідь." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "Об'ємний 7.1" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "Змішувати вузол" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "Перейменування аудіо шини" @@ -21576,13 +23989,33 @@ msgid "Channel Disable Time" msgstr "Змінити час змішування" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Додати вхідний порт" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Захопити з пікселя" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Загальна змінна" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "Подача" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Перспектива" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21596,19 +24029,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Розмір табуляції" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Огляд ліворуч" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Лінійний" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Типове зображення перегляду" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Ініціалізувати" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "Виключити" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +#, fuzzy +msgid "Shape RID" +msgstr "Форма" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Bodies" +msgstr "Режим перешкоди" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Режим перешкоди" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Режим перешкоди" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Режим перешкоди" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Режим перешкоди" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Режим перешкоди" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "За центром ліворуч" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21647,6 +24156,11 @@ msgstr "Сталі не можна змінювати." msgid "Spatial Partitioning" msgstr "Розбиття..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Фільтрувати сигнали" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "Вираз" @@ -21792,8 +24306,9 @@ msgid "Ninepatch Mode" msgstr "Режим інтерполяції" #: servers/visual_server.cpp -msgid "Opengl" -msgstr "OpenGL" +#, fuzzy +msgid "OpenGL" +msgstr "Відкрити" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -21928,5 +24443,6 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +#, fuzzy +msgid "Shader Cache Size (MB)" msgstr "Змінити розмір камери" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index ce10ef09d8c..3c912a3f987 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -21,6 +21,58 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.10-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Clipboard" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "ایکشن منتقل کریں" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "V-Sync Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "ایکشن منتقل کریں" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "سب سکریپشن بنائیں" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "سب سکریپشن بنائیں" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "" @@ -29,10 +81,93 @@ msgstr "" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr ".تمام کا انتخاب" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr ".تمام کا انتخاب" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Iterations Per Second" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Target FPS" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "ایکشن منتقل کریں" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +msgid "Error String" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Error Line" +msgstr "" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -60,9 +195,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr ".تمام کا انتخاب" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -88,6 +235,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -97,25 +248,66 @@ msgstr ".تمام کا انتخاب" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr ".تمام کا انتخاب" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "سب سکریپشن بنائیں" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr ".تمام کا انتخاب" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "ایکشن منتقل کریں" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -166,6 +358,15 @@ msgstr "'%s' کی تعمیر کے لیے غلط دلائل" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -206,10 +407,154 @@ msgstr ".تمام کا انتخاب" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "" + #: core/os/input_event.cpp +msgid "Alt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +msgid "Control" +msgstr "" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "کمیونٹی" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "مستقل" + +#: core/os/input_event.cpp +msgid "Factor" +msgstr "" + +#: core/os/input_event.cpp +msgid "Button Index" +msgstr "" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +msgid "Pressure" +msgstr "" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "ایکشن منتقل کریں" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "ایکشن منتقل کریں" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "کمیونٹی" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "ایکشن منتقل کریں" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Number" +msgstr "" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -223,10 +568,12 @@ msgstr "" msgid "Project Settings Override" msgstr "" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "" @@ -405,18 +752,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "سب سکریپشن بنائیں" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -444,7 +793,7 @@ msgstr "" msgid "Max Functions" msgstr ".تمام کا انتخاب" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "سب سکریپشن بنائیں" @@ -516,15 +865,27 @@ msgstr "" msgid "Resource" msgstr "" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "ایک مینو منظر چنیں" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" +msgid "Path" msgstr "" #: core/script_language.cpp msgid "Source Code" msgstr "" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "کمیونٹی" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -537,7 +898,7 @@ msgstr "" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -569,7 +930,7 @@ msgstr "" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -639,8 +1000,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "ایکشن منتقل کریں" @@ -657,7 +1023,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -935,8 +1301,10 @@ msgstr "سب سکریپشن بنائیں" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1073,6 +1441,8 @@ msgstr "" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1463,7 +1833,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "" @@ -1635,13 +2005,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1773,11 +2136,11 @@ msgid "Lead Developer" msgstr "" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "" +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "سب سکریپشن بنائیں" #: editor/editor_about.cpp msgid "Developers" @@ -2123,7 +2486,9 @@ msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "" @@ -2588,8 +2953,11 @@ msgstr "ایکشن منتقل کریں" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "ایکشن منتقل کریں" @@ -2609,6 +2977,15 @@ msgstr ".تمام کا انتخاب" msgid "Current Path" msgstr ".تمام کا انتخاب" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" @@ -2629,7 +3006,8 @@ msgstr "" msgid "Toggle Favorite" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2753,6 +3131,8 @@ msgid "Theme Properties" msgstr ".تمام کا انتخاب" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2865,15 +3245,19 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr ".تمام کا انتخاب" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "" @@ -2886,6 +3270,31 @@ msgstr ".تمام کا انتخاب" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr ".تمام کا انتخاب" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Keying" +msgstr "" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3597,7 +4006,7 @@ msgstr ".تمام کا انتخاب" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" @@ -3643,7 +4052,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "" @@ -4252,7 +4661,10 @@ msgstr ".تمام کا انتخاب" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4356,11 +4768,25 @@ msgstr ".تمام کا انتخاب" msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr ".تمام کا انتخاب" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +msgid "Editable" +msgstr "" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy msgid "New Script" @@ -4496,7 +4922,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4563,10 +4989,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "" @@ -4617,15 +5039,15 @@ msgstr "" msgid "Highlighting" msgstr "سب سکریپشن بنائیں" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4639,19 +5061,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4660,11 +5076,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4674,11 +5090,11 @@ msgstr "" msgid "Navigation" msgstr "سب سکریپشن بنائیں" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4698,7 +5114,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "" @@ -4790,7 +5206,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -4894,7 +5310,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5119,7 +5535,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "" @@ -5152,8 +5570,7 @@ msgstr ".تمام کا انتخاب" msgid "Editor SSL Certificates" msgstr "" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5314,6 +5731,11 @@ msgstr "سب سکریپشن بنائیں" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "فلیٹ 1" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6745,8 +7167,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -6832,6 +7254,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -6840,6 +7263,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -6925,6 +7350,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7044,7 +7470,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7209,11 +7635,11 @@ msgstr "" msgid "First" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "" @@ -8305,6 +8731,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8856,17 +9283,20 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr ".تمام کا انتخاب" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "سب سکریپشن بنائیں" @@ -8953,6 +9383,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9408,7 +9839,8 @@ msgstr "" msgid "Source" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9452,6 +9884,7 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -9636,7 +10069,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -9653,7 +10087,7 @@ msgstr "" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -9741,7 +10175,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10001,7 +10435,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10387,6 +10821,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -10927,15 +11364,6 @@ msgstr "" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11271,6 +11699,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "ایکشن منتقل کریں" @@ -11279,7 +11708,7 @@ msgstr "ایکشن منتقل کریں" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -11903,7 +12332,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -12655,6 +13085,10 @@ msgstr "" msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12669,10 +13103,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "" @@ -12730,7 +13160,8 @@ msgstr "سب سکریپشن بنائیں" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "" @@ -13051,6 +13482,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "سب سکریپشن بنائیں" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13195,10 +13633,6 @@ msgstr "" msgid "All Devices" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13251,10 +13685,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13403,12 +13833,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "ایکشن منتقل کریں" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13594,7 +14019,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14347,7 +14774,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -14371,6 +14798,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14441,7 +14873,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14453,14 +14885,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr ".تمام کا انتخاب" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14647,17 +15082,12 @@ msgstr "سب سکریپشن بنائیں" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "کمیونٹی" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14726,30 +15156,20 @@ msgid "Display" msgstr "" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14778,10 +15198,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14790,7 +15206,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "" @@ -14806,10 +15230,6 @@ msgstr "" msgid "Energy Saving" msgstr "" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -14841,10 +15261,6 @@ msgstr "کمیونٹی" msgid "Physics FPS" msgstr "" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -14876,8 +15292,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "ایکشن منتقل کریں" #: main/main.cpp msgid "Low Processor Mode" @@ -14887,10 +15304,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -14951,14 +15364,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "سب سکریپشن بنائیں" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr ".تمام کا انتخاب" #: main/main.cpp msgid "macOS Native Icon" @@ -15036,6 +15450,7 @@ msgid "Main Loop Type" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15055,7 +15470,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "" @@ -15096,34 +15511,45 @@ msgstr "" msgid "Operation" msgstr ".تمام کا انتخاب" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "سب سکریپشن بنائیں" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "سب سکریپشن بنائیں" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "سب سکریپشن بنائیں" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr ".تمام کا انتخاب" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15135,10 +15561,18 @@ msgstr "" msgid "Rings" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15151,6 +15585,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "سب سکریپشن بنائیں" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15159,6 +15600,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15177,20 +15623,82 @@ msgstr "" msgid "Path Rotation" msgstr "مستقل" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "مستقل" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "مستقل" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "مستقل" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "سب سکریپشن بنائیں" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "ایکشن منتقل کریں" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Channel Count" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" +#: modules/gdnative/gdnative.cpp +msgid "Load Once" +msgstr "" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr ".تمام کا انتخاب" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15246,13 +15754,17 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +msgid "Class Name" +msgstr "" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "سب سکریپشن بنائیں" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" +msgid "Icon Path" msgstr "" #: modules/gdnative/register_types.cpp @@ -15351,6 +15863,165 @@ msgstr "" msgid "Export GLTF..." msgstr ".سپورٹ" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr ".تمام کا انتخاب" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "ایکشن منتقل کریں" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr ".تمام کا انتخاب" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Indices" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "سب سکریپشن بنائیں" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +msgid "Znear" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "ایکشن منتقل کریں" + +#: modules/gltf/gltf_mesh.cpp +msgid "Instance Materials" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "سب سکریپشن بنائیں" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr ".تمام کا انتخاب" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15360,10 +16031,23 @@ msgstr "" msgid "Godot Bone Node" msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" +#: modules/gltf/gltf_skin.cpp +msgid "Skin Root" +msgstr "" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr ".تمام کا انتخاب" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15372,7 +16056,51 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Major Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Minor Version" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "نوڈ" @@ -15393,6 +16121,16 @@ msgstr "" msgid "Materials" msgstr "" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "سب سکریپشن بنائیں" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "سب سکریپشن بنائیں" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15435,17 +16173,46 @@ msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" msgid "Animations" msgstr "سب سکریپشن بنائیں" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "سب سکریپشن بنائیں" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15633,12 +16400,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "ایکشن منتقل کریں" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15654,11 +16427,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15744,6 +16517,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15752,6 +16533,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15768,12 +16553,55 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "ایکشن منتقل کریں" + +#: modules/regex/regex.cpp +msgid "Strings" +msgstr "" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "سب سکریپشن بنائیں" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15815,13 +16643,6 @@ msgstr "" msgid "Visual Script" msgstr "سب سکریپشن بنائیں" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr ".تمام کا انتخاب" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16154,6 +16975,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16161,6 +16983,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "سب سکریپشن بنائیں" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16258,13 +17085,29 @@ msgstr "ایکشن منتقل کریں" msgid "Basic Type" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "نوڈ" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Validate" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "ایکشن منتقل کریں" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16322,10 +17165,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -16367,6 +17206,10 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +msgid "Var Name" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -16444,6 +17287,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16501,6 +17348,10 @@ msgstr "" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16528,6 +17379,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -16537,7 +17392,11 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" +msgstr "" + +#: modules/websocket/websocket_server.cpp +msgid "Handshake Timeout" msgstr "" #: modules/webxr/webxr_interface.cpp @@ -16565,6 +17424,10 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +msgid "Bounds Geometry" +msgstr "" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17355,6 +18218,56 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "ایکشن منتقل کریں" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "ایکشن منتقل کریں" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "" @@ -17363,22 +18276,29 @@ msgstr "" msgid "Space Override" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr ".تمام کا انتخاب" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Gravity Vec" +msgstr "" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17388,9 +18308,8 @@ msgid "Audio Bus" msgstr "ایکشن منتقل کریں" #: scene/2d/area_2d.cpp scene/3d/area.cpp -#, fuzzy -msgid "Audio Bus Name" -msgstr ".تمام کا انتخاب" +msgid "Override" +msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17410,8 +18329,9 @@ msgid "Pitch Scale" msgstr "ایکشن منتقل کریں" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp @@ -17420,7 +18340,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -17448,12 +18369,27 @@ msgstr ".تمام کا انتخاب" msgid "Anchor Mode" msgstr "ایکشن منتقل کریں" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "مستقل" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr ".تمام کا انتخاب" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "ایکشن منتقل کریں" @@ -17462,32 +18398,52 @@ msgstr "ایکشن منتقل کریں" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Draw Screen" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "ایکشن منتقل کریں" @@ -17497,26 +18453,59 @@ msgstr "ایکشن منتقل کریں" msgid "Light Mode" msgstr "سب سکریپشن بنائیں" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr ".تمام کا انتخاب" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Particles Anim Loop" +msgstr "" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +msgid "Visible" +msgstr "" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "ایکشن منتقل کریں" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17534,6 +18523,10 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +msgid "Pickable" +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17558,6 +18551,19 @@ msgstr "" msgid "Build Mode" msgstr "ایکشن منتقل کریں" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "سب سکریپشن بنائیں" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17590,6 +18596,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr ".تمام کا انتخاب" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -17599,15 +18612,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "ایکشن منتقل کریں" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17629,11 +18641,22 @@ msgstr "" msgid "Fixed FPS" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr ".تمام کا انتخاب" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17649,8 +18672,10 @@ msgstr "" msgid "Texture" msgstr ".تمام کا انتخاب" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17660,7 +18685,15 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17687,7 +18720,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17723,11 +18757,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17764,16 +18793,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "نوڈ" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "نوڈ" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -17781,11 +18826,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17795,40 +18840,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "سب سکریپشن بنائیں" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -17836,27 +18879,30 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" +msgid "Buffer Size" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" +msgid "Gradient Length" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "سب سکریپشن بنائیں" #: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "سب سکریپشن بنائیں" #: scene/2d/light_occluder_2d.cpp +msgid "Closed" +msgstr "" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp #, fuzzy msgid "Cull Mode" msgstr "ایکشن منتقل کریں" @@ -17874,6 +18920,11 @@ msgstr "" msgid "Width Curve" msgstr "" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -17905,23 +18956,38 @@ msgstr "ایکشن منتقل کریں" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr ".تمام کا انتخاب" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17950,12 +19016,20 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Vertices" +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "" @@ -17976,11 +19050,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -17993,20 +19064,60 @@ msgstr "مستقل" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +msgid "Global Scale" +msgstr "" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr ".تمام کا انتخاب" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "سب سکریپشن بنائیں" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "ایکشن منتقل کریں" +#: scene/2d/parallax_layer.cpp +msgid "Mirroring" +msgstr "" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18035,11 +19146,16 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "Visibility Rect" +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "" @@ -18051,6 +19167,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18060,12 +19188,20 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Linear Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Constant Angular Velocity" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr ".تمام کا انتخاب" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18102,14 +19238,36 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "ایکشن منتقل کریں" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Continuous CD" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Sleeping" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18118,38 +19276,88 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Sync To Physics" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "سب سکریپشن بنائیں" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider RID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "سب سکریپشن بنائیں" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "سب سکریپشن بنائیں" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr ".تمام کا انتخاب" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp -msgid "Invert Border" -msgstr "" +#, fuzzy +msgid "Vertex Colors" +msgstr "سب سکریپشن بنائیں" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18161,22 +19369,44 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" +msgid "Cast To" msgstr "سب سکریپشن بنائیں" +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" + #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr ".تمام کا انتخاب" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "سب سکریپشن بنائیں" + +#: scene/2d/skeleton_2d.cpp +msgid "Rest" +msgstr "" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18203,6 +19433,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "ایکشن منتقل کریں" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "سب سکریپشن بنائیں" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18215,46 +19455,64 @@ msgid "Tile Set" msgstr "" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "سب سکریپشن بنائیں" +msgid "Custom Transform" +msgstr ".تمام کا انتخاب" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Y Sort" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Show Collision" msgstr "سب سکریپشن بنائیں" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" +msgid "Compatibility Mode" +msgstr ".تمام کا انتخاب" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr ".تمام کا انتخاب" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" msgstr "سب سکریپشن بنائیں" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" +msgid "Shape Visible" +msgstr "" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp @@ -18272,16 +19530,7 @@ msgid "Reverb Bus" msgstr "" #: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Name" -msgstr "ریموٹ " - -#: scene/3d/area.cpp -msgid "Reverb Bus Amount" -msgstr "" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" +msgid "Uniformity" msgstr "" #: scene/3d/arvr_nodes.cpp @@ -18289,10 +19538,10 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18307,8 +19556,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "ایکشن منتقل کریں" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -18324,6 +19574,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "ایکشن منتقل کریں" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18350,23 +19605,26 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "گنتی" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -18374,8 +19632,8 @@ msgstr "" msgid "Doppler" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -18390,6 +19648,15 @@ msgstr "" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18419,6 +19686,13 @@ msgstr "" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "سب سکریپشن بنائیں" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18431,6 +19705,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "سب سکریپشن بنائیں" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18441,36 +19729,42 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr ".تمام کا انتخاب" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "سب سکریپشن بنائیں" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "ایکشن منتقل کریں" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" +msgid "Custom Sky Rotation Degrees" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "ایکشن منتقل کریں" #: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Custom Energy" +msgstr "ایکشن منتقل کریں" #: scene/3d/baked_lightmap.cpp -msgid "Capture Quality" +msgid "Min Light" msgstr "" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "سب سکریپشن بنائیں" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18480,14 +19774,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "ریموٹ " + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18497,6 +19800,10 @@ msgstr "سب سکریپشن بنائیں" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp msgid "Near" msgstr "" @@ -18505,8 +19812,9 @@ msgstr "" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -18515,12 +19823,12 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp +msgid "Capture On Drag" msgstr "" #: scene/3d/collision_object.cpp @@ -18576,15 +19884,23 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +msgid "Box Extents" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" +msgid "Ring Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" +msgid "Ring Inner Radius" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Height" +msgstr "" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Axis" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp @@ -18601,18 +19917,25 @@ msgid "Portal Mode" msgstr "ایکشن منتقل کریں" #: scene/3d/cull_instance.cpp -msgid "Autoplace Priority" +msgid "Include In Bound" msgstr "" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Data" +msgstr "" + #: scene/3d/gi_probe.cpp msgid "Dynamic Range" msgstr "" @@ -18621,15 +19944,6 @@ msgstr "" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "سب سکریپشن بنائیں" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "" @@ -18660,20 +19974,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "ایکشن منتقل کریں" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "ریموٹ " #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -18681,24 +19993,27 @@ msgid "Directional Shadow" msgstr "سب سکریپشن بنائیں" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" +msgid "Blend Splits" msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "ایکشن منتقل کریں" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" -msgstr "" +#, fuzzy +msgid "Shadow Detail" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -18709,17 +20024,30 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" +#, fuzzy +msgid "Transform Normals" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "" + +#: scene/3d/navigation.cpp +msgid "Cell Height" msgstr "" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -18774,10 +20102,18 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +msgid "Visibility AABB" +msgstr "" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -18805,7 +20141,7 @@ msgid "Axis Lock" msgstr "" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -18832,6 +20168,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -18884,38 +20225,77 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "ایکشن منتقل کریں" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr ".تمام کا انتخاب" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +msgid "Grid Radius" +msgstr "" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "ایکشن منتقل کریں" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "سب سکریپشن بنائیں" #: scene/3d/remote_transform.cpp msgid "" @@ -18941,6 +20321,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -18979,6 +20363,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19033,6 +20421,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "سب سکریپشن بنائیں" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19053,6 +20451,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19076,10 +20478,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19088,7 +20486,15 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +msgid "Track Physics Step" +msgstr "" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19136,14 +20542,45 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr ".تمام کا انتخاب" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr ".تمام کا انتخاب" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +msgid "Max Force" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr ".تمام کا انتخاب" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "" @@ -19169,6 +20606,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr ".تمام کا انتخاب" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19177,20 +20619,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "ایک مینو منظر چنیں" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19211,10 +20651,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19226,6 +20668,10 @@ msgstr "" msgid "Auto Triangles" msgstr "" +#: scene/animation/animation_blend_space_2d.cpp +msgid "Triangles" +msgstr "" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19259,6 +20705,10 @@ msgstr "" msgid "autorestart_" msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "Autorestart" +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "" @@ -19277,11 +20727,24 @@ msgstr ".تمام کا انتخاب" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "ایکشن منتقل کریں" +#: scene/animation/animation_node_state_machine.cpp +msgid "Auto Advance" +msgstr "" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "سب سکریپشن بنائیں" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19295,10 +20758,6 @@ msgstr ".تمام کا انتخاب" msgid "Assigned Animation" msgstr "" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19318,21 +20777,16 @@ msgid "Playback Options" msgstr "سب سکریپشن بنائیں" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "ایکشن منتقل کریں" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19376,10 +20830,18 @@ msgstr "" msgid "Tree Root" msgstr "سب سکریپشن بنائیں" +#: scene/animation/animation_tree.cpp +msgid "Anim Player" +msgstr "" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +msgid "Track" +msgstr "" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -19388,15 +20850,81 @@ msgstr "" msgid "Playback" msgstr "" +#: scene/animation/animation_tree_player.cpp +msgid "Master Player" +msgstr "" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "سب سکریپشن بنائیں" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "سب سکریپشن بنائیں" + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "گنتی" +#: scene/animation/skeleton_ik.cpp +msgid "Override Tip Basis" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr ".تمام کا انتخاب" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +msgid "Ratio" +msgstr "" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19407,13 +20935,22 @@ msgstr "ایکشن منتقل کریں" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" +msgstr ".تمام کا انتخاب" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" msgstr "سب سکریپشن بنائیں" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -19422,11 +20959,11 @@ msgid "Action Mode" msgstr "ایکشن منتقل کریں" #: scene/gui/base_button.cpp -msgid "Button Mask" +msgid "Enabled Focus Mode" msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19439,6 +20976,11 @@ msgstr ".تمام کا انتخاب" msgid "Group" msgstr ".تمام کا انتخاب" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr ".تمام کا انتخاب" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19448,6 +20990,14 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +msgid "Expand Icon" +msgstr "" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19455,6 +21005,34 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/color_picker.cpp +msgid "Presets Visible" +msgstr "" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -19497,48 +21075,43 @@ msgstr "" msgid "Grow Direction" msgstr "سب سکریپشن بنائیں" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr ".تمام کا انتخاب" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Grow Vertical" +msgid "Min Size" msgstr "سب سکریپشن بنائیں" #: scene/gui/control.cpp -msgid "Rect Rotation" +msgid "Pivot Offset" msgstr "" +#: scene/gui/control.cpp +#, fuzzy +msgid "Clip Content" +msgstr "مستقل" + #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" +msgid "Tooltip" msgstr "" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "سب سکریپشن بنائیں" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" +msgid "Default Cursor Shape" +msgstr ".تمام کا انتخاب" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -19546,16 +21119,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "ایکشن منتقل کریں" #: scene/gui/control.cpp #, fuzzy @@ -19571,9 +21137,12 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp -#, fuzzy -msgid "Dialog Text" -msgstr ".تمام کا انتخاب" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19583,12 +21152,43 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Mode Overrides Title" +msgstr "" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" #: scene/gui/graph_edit.cpp -msgid "Zoom" +#, fuzzy +msgid "Right Disconnects" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "ایک مینو منظر چنیں" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Min" +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Zoom Max" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" msgstr "" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp @@ -19599,11 +21199,25 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +msgid "Show Close" +msgstr "" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr ".تمام کا انتخاب" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "کمیونٹی" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -19613,21 +21227,48 @@ msgid "Timers" msgstr "" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +msgid "Allow Reselect" +msgstr "" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr ".تمام کا انتخاب" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +msgid "Auto Height" +msgstr "" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "سب سکریپشن بنائیں" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19652,6 +21293,51 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Secret Character" +msgstr "" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "" @@ -19661,22 +21347,39 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp -#, fuzzy -msgid "Caret Position" -msgstr ".تمام کا انتخاب" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink Speed" +msgstr "" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "ایکشن منتقل کریں" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -19685,15 +21388,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "سب سکریپشن بنائیں" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19706,6 +21400,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19713,6 +21411,29 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr ".تمام کا انتخاب" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr ".تمام کا انتخاب" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr ".تمام کا انتخاب" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +msgid "Allow Search" +msgstr "" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "" @@ -19721,27 +21442,99 @@ msgstr "" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp -msgid "Ratio" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" msgstr "" +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr ".تمام کا انتخاب" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr ".تمام کا انتخاب" + #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Elapsed Time" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Character" +msgstr "" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr ".تمام کا انتخاب" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +msgid "Fit Content Height" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr ".تمام کا انتخاب" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr ".تمام کا انتخاب" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -19758,14 +21551,52 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "سب سکریپشن بنائیں" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +msgid "Ticks On Borders" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +msgid "Split Offset" +msgstr "" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +msgid "Collapsed" +msgstr "" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -19778,12 +21609,82 @@ msgstr "" msgid "Current Tab" msgstr "" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr ".تمام کا انتخاب" + +#: scene/gui/text_edit.cpp +msgid "Fold Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "سب سکریپشن بنائیں" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr ".تمام کا انتخاب" + +#: scene/gui/text_edit.cpp +msgid "Draw" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19791,54 +21692,41 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" +#, fuzzy +msgid "Focused" +msgstr "سب سکریپشن بنائیں" #: scene/gui/texture_button.cpp -msgid "Texture Hover" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "سب سکریپشن بنائیں" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Over" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr ".تمام کا انتخاب" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -19853,13 +21741,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" +msgid "Fill Degrees" msgstr "" +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr ".اینیمیشن کی کیز کو ڈیلیٹ کرو" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "سب سکریپشن بنائیں" + #: scene/gui/tree.cpp msgid "Custom Minimum Height" msgstr "" @@ -19868,6 +21766,20 @@ msgstr "" msgid "(Other)" msgstr "" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "سب سکریپشن بنائیں" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -19876,8 +21788,12 @@ msgstr "" msgid "Audio Track" msgstr "" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -19885,12 +21801,13 @@ msgstr "" msgid "Stream Position" msgstr ".تمام کا انتخاب" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "ایکشن منتقل کریں" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -19927,6 +21844,11 @@ msgstr "" msgid "Editor Description" msgstr "سب سکریپشن بنائیں" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "درآمد" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -19953,6 +21875,34 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "ایکشن منتقل کریں" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "گنتی" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "سب سکریپشن بنائیں" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "سب سکریپشن بنائیں" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "" @@ -19961,6 +21911,14 @@ msgstr "" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -19989,10 +21947,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20018,12 +21972,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20050,15 +22004,11 @@ msgid "" msgstr "" #: scene/main/timer.cpp -msgid "Wait Time" +msgid "Autostart" msgstr "" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp -msgid "Time Left" +#: scene/main/viewport.cpp +msgid "Viewport Path" msgstr "" #: scene/main/viewport.cpp @@ -20075,6 +22025,18 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Size Override Stretch" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20083,6 +22045,35 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +msgid "Transparent BG" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Handle Input Locally" +msgstr "" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Debanding" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/main/viewport.cpp +msgid "Keep 3D Linear" +msgstr "" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "" @@ -20092,19 +22083,48 @@ msgid "Render Target" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp -msgid "Render Target Update Mode" +#, fuzzy +msgid "Clear Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: scene/main/viewport.cpp +msgid "Object Picking" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr ".تمام کا انتخاب" + #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +msgid "Canvas Transform" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "مستقل" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20126,12 +22146,27 @@ msgstr "ایکشن منتقل کریں" msgid "Loop Mode" msgstr "ایکشن منتقل کریں" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -20143,12 +22178,12 @@ msgstr ".تمام کا انتخاب" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" +#: scene/resources/dynamic_font.cpp +msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp -msgid "Hinting" +msgid "Override Oversampling" msgstr "" #: scene/resources/dynamic_font.cpp @@ -20159,6 +22194,16 @@ msgstr "" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr ".تمام کا انتخاب" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "سگنلز" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20176,29 +22221,36 @@ msgstr "" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" +msgid "Sky Custom FOV" msgstr "ایکشن منتقل کریں" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "مستقل" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "ایکشن منتقل کریں" #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20206,47 +22258,69 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" +#, fuzzy +msgid "Sun Color" +msgstr ".تمام کا انتخاب" + +#: scene/resources/environment.cpp +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" +#, fuzzy +msgid "Depth Enabled" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Transmit Enabled" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/environment.cpp +msgid "Transmit Curve" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp -msgid "Fog Depth Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Height Max" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Height Curve" +msgid "Height Curve" msgstr "" #: scene/resources/environment.cpp @@ -20254,16 +22328,11 @@ msgid "Tonemap" msgstr "" #: scene/resources/environment.cpp -#, fuzzy -msgid "Tonemap Mode" -msgstr "ایکشن منتقل کریں" - -#: scene/resources/environment.cpp -msgid "Tonemap Exposure" +msgid "Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20271,19 +22340,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20292,19 +22353,25 @@ msgid "SS Reflections" msgstr ".تمام کا انتخاب" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr ".تمام کا انتخاب" + +#: scene/resources/environment.cpp +msgid "Fade In" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade In" +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Depth Tolerance" +msgstr "ایکشن منتقل کریں" -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20312,119 +22379,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "ایک مینو منظر چنیں" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "سب سکریپشن بنائیں" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "ایکشن منتقل کریں" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20432,25 +22451,39 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr ".تمام کا انتخاب" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr ".تمام کا انتخاب" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Kernings" msgstr "" #: scene/resources/font.cpp msgid "Ascent" msgstr "" +#: scene/resources/font.cpp +msgid "Distance Field" +msgstr "" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20459,6 +22492,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "" @@ -20477,49 +22518,61 @@ msgid "Parameters" msgstr "" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/material.cpp +msgid "Line Width" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Point Size" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr ".تمام کا انتخاب" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp msgid "Particles Anim" msgstr "" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "ایکشن منتقل کریں" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -20536,10 +22589,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20560,10 +22609,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20592,34 +22637,35 @@ msgid "Ambient Occlusion" msgstr "سب سکریپشن بنائیں" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "ایکشن منتقل کریں" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "ایکشن منتقل کریں" +msgid "Min Layers" +msgstr "سب سکریپشن بنائیں" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "" @@ -20629,24 +22675,12 @@ msgstr "" msgid "Refraction" msgstr ".تمام کا انتخاب" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -20654,46 +22688,30 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp msgid "Proximity Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -msgid "Distance Fade Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "ایکشن منتقل کریں" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -20725,7 +22743,21 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/multimesh.cpp +msgid "Color Array" +msgstr "" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -20741,6 +22773,10 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Source Group Name" +msgstr "" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -20753,11 +22789,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "سب سکریپشن بنائیں" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -20770,11 +22801,6 @@ msgstr "" msgid "Max Error" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "سب سکریپشن بنائیں" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20788,6 +22814,18 @@ msgstr "" msgid "Sample Max Error" msgstr "نمونے" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -20796,36 +22834,72 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "سب سکریپشن بنائیں" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr ".تمام کا انتخاب" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" +#, fuzzy +msgid "Size Modifier" +msgstr "ایکشن منتقل کریں" #: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" -msgstr "" +#, fuzzy +msgid "Color Modifier" +msgstr "ایکشن منتقل کریں" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr ".تمام کا انتخاب" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr ".تمام کا انتخاب" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr ".تمام کا انتخاب" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr ".تمام کا انتخاب" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +msgid "Plane" +msgstr "" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -20856,6 +22930,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20877,16 +22963,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "سب سکریپشن بنائیں" #: scene/resources/sky.cpp -msgid "Sky Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr ".تمام کا انتخاب" #: scene/resources/sky.cpp #, fuzzy @@ -20894,43 +22978,28 @@ msgid "Ground" msgstr ".تمام کا انتخاب" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr ".تمام کا انتخاب" #: scene/resources/sky.cpp msgid "Sun" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -20941,10 +23010,6 @@ msgstr "" msgid "Expand Margin" msgstr "" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -20953,10 +23018,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -20973,10 +23034,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -20994,15 +23051,29 @@ msgstr "" msgid "Base Texture" msgstr ".تمام کا انتخاب" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "ایکشن منتقل کریں" #: scene/resources/texture.cpp -msgid "Repeat" +msgid "Lossy Storage Quality" msgstr "" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "ایکشن منتقل کریں" + #: scene/resources/texture.cpp #, fuzzy msgid "Base" @@ -21013,11 +23084,28 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" msgid "Current Frame" msgstr "ایکشن منتقل کریں" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "ایکشن منتقل کریں" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Camera Is Active" +msgstr "" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21053,6 +23141,16 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr ".تمام کا انتخاب" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21066,6 +23164,14 @@ msgstr "" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +msgid "Scenario" +msgstr "" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21083,10 +23189,30 @@ msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21126,11 +23252,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21142,7 +23268,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21160,11 +23286,12 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Lowpass" +msgid "Low-pass" msgstr "" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21183,18 +23310,10 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp msgid "Resonance" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21229,20 +23348,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "سب سکریپشن بنائیں" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "ایکشن منتقل کریں" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21250,7 +23365,7 @@ msgid "Room Size" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -msgid "Hipass" +msgid "High-pass" msgstr "" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21262,17 +23377,13 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21292,13 +23403,31 @@ msgid "Channel Disable Time" msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr ".تمام کا انتخاب" + +#: servers/audio_server.cpp +msgid "Capture Device" +msgstr "" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "مستقل" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21312,19 +23441,90 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Inertia" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr ".نوٹفئر کے اکسٹنٹ کو تبدیل کیجیۓ" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Gravity" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Linear Velocity" +msgstr "" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "سب سکریپشن بنائیں" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21359,6 +23559,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "سب سکریپشن بنائیں" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -21512,7 +23717,7 @@ msgstr "سب سکریپشن بنائیں" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "سب سکریپشن بنائیں" #: servers/visual_server.cpp @@ -21655,5 +23860,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index ab60a8f06e8..3d972bd1ae7 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -36,6 +36,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11.1-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Clipboard trống!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Cảnh Hiện tại" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Mở" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Chế độ Di chuyển" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Giữ Trình gỡ lỗi mở" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Kích cỡ viền:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Kích cỡ viền:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -46,10 +101,102 @@ msgstr "Mở Hướng dẫn" msgid "Window" msgstr "Cửa sổ mới" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Điểm ảnh viền" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Chế độ Toàn màn hình" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Khởi tạo" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Vị trí Khung" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Kích thước: " + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Trình chỉnh sửa" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Nội suy" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Bề mặt mục tiêu:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Nút TimeScale" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Khung hình Vật lý %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Lỗi" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "Lỗi Khi Lưu" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Lỗi Khi Lưu" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -78,9 +225,21 @@ msgstr "Nút Command: Xoay" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "Hàm" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -107,6 +266,10 @@ msgstr "Trang: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -116,25 +279,67 @@ msgstr "Kết nối" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Xem Khung hình Liên tiếp" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Xuất hồ sơ" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Tên nút gốc" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "Kết nối" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "Kiểu biến đổi" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -184,6 +389,16 @@ msgstr "Đối số không hợp lệ để dựng '%s'" msgid "On call to '%s':" msgstr "Khi gọi đến '%s':" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Trạng thái" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -225,10 +440,167 @@ msgstr "Sao chép lựa chọn" msgid "Use Single Quotes" msgstr "Tạo Ô mới" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Thiết bị" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Tất cả" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Theo dõi phiên bản" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Cộng đồng" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Cài sẵn" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Quét" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button (nút, phím)" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Hằng số" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Véc tơ" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Thụt lề Tự động" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Cài sẵn" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Dính tương đối" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Tốc độ:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Trục" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(giá trị)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Chỉ mục:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +#, fuzzy +msgid "Action" +msgstr "Chọn tất cả" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Đổi" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Đổi" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Tỷ lệ:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Khởi tạo" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Dòng số:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -244,10 +616,12 @@ msgstr "Cài đặt Dính" msgid "Project Settings Override" msgstr "Cài đặt Dự Án..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Tên" @@ -440,18 +814,20 @@ msgstr "Trình kết xuất hình ảnh:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Lọc:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -480,7 +856,7 @@ msgstr "" msgid "Max Functions" msgstr "Tạo Hàm" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Đặt phép diễn đạt" @@ -554,16 +930,28 @@ msgstr "Đỉnh" msgid "Resource" msgstr "Tài nguyên" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Đóng Cảnh" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Đường dẫn Tài nguyên" +msgid "Path" +msgstr "Đường dẫn" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Nguồn" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Đổi" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Vùng vị trí" @@ -577,7 +965,7 @@ msgstr "Kiểm tra" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -609,7 +997,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -681,8 +1069,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "Tỷ lệ:" @@ -699,7 +1092,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -975,8 +1368,10 @@ msgstr "Trình chỉnh sửa" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Hoạt ảnh" @@ -1119,6 +1514,8 @@ msgstr "Di chuyển các khoá hoạt cảnh" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Biến đổi" @@ -1516,7 +1913,7 @@ msgid "" msgstr "" "Trì hoãn tín hiệu, lưu vào một hàng chờ và chỉ kích nó vào thời gian rảnh." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Một lần" @@ -1685,13 +2082,6 @@ msgstr "" msgid "Dependencies" msgstr "Các phụ thuộc" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Đường dẫn" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Các phụ thuộc:" @@ -1830,11 +2220,11 @@ msgid "Lead Developer" msgstr "Phát triển chính" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Quản lí Dự án " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Trình quản lý Dự án" #: editor/editor_about.cpp msgid "Developers" @@ -2184,7 +2574,9 @@ msgid "Remove Autoload" msgstr "Xóa Nạp tự động" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Mở" @@ -2655,8 +3047,11 @@ msgstr "Chế độ chơi:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Chế độ Xoay" @@ -2676,6 +3071,16 @@ msgstr "Hồ sơ hiện tại:" msgid "Current Path" msgstr "Hiện tại:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Bật tắt File ẩn" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Trở lại" @@ -2696,7 +3101,8 @@ msgstr "Bật tắt File ẩn" msgid "Toggle Favorite" msgstr "Bật tắt Ưa thích" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Bật tắt Chức năng" @@ -2817,6 +3223,8 @@ msgid "Theme Properties" msgstr "Thuộc tính Chủ đề" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp #, fuzzy msgid "Colors" msgstr "Màu" @@ -2935,14 +3343,18 @@ msgid "Method" msgstr "Phương thức" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Tín hiệu" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Hằng số" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Thuộc tính" @@ -2954,6 +3366,36 @@ msgstr "Cài đặt Tông màu" msgid "Property:" msgstr "Thuộc tính:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Giá trị" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Chỉ tìm phương thức" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Đánh dấu mục" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Mục đã đánh dấu" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Lượt gọi" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Chạy" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3716,7 +4158,7 @@ msgstr "Thuộc tính" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Tắt" @@ -3764,7 +4206,7 @@ msgstr "" msgid "Dock Position" msgstr "Vị trí Khung" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Chế độ tập trung" @@ -4395,7 +4837,10 @@ msgstr "Sửa văn bản:" msgid "On" msgstr "Bật" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Lớp" @@ -4502,11 +4947,26 @@ msgstr "Chuyển thành %s" msgid "New %s" msgstr "%s mới" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "Thay đổi loại cơ sở" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Thêm tài nguyên" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Mục có thể chỉnh sửa" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Mã lệnh mới" @@ -4645,7 +5105,7 @@ msgstr "Màu" msgid "Accent Color" msgstr "Chọn màu" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4719,11 +5179,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "Bật tắt File ẩn" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4777,16 +5232,16 @@ msgstr "" msgid "Highlighting" msgstr "Hướng đi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Nổi màu cú pháp" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4801,20 +5256,13 @@ msgid "Indent" msgstr "Thụt lề Trái" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Kiểu" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Kích thước: " - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Thụt lề Tự động" @@ -4824,12 +5272,12 @@ msgstr "Thụt lề Tự động" msgid "Convert Indent On Save" msgstr "Chuyển thụt lề thành Dấu cách" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Lượt gọi" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Lượt gọi" @@ -4839,11 +5287,11 @@ msgstr "Lượt gọi" msgid "Navigation" msgstr "Điều hướng" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4864,7 +5312,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Dòng số:" @@ -4959,7 +5407,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5069,7 +5517,7 @@ msgid "Grid XY Plane" msgstr "" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5308,7 +5756,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Rộng hết cỡ" @@ -5344,8 +5794,7 @@ msgstr "Xoá điểm" msgid "Editor SSL Certificates" msgstr "Cài đặt Trình biên tập" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Trình quản lý Dự án" @@ -5519,6 +5968,10 @@ msgstr "Kết quả tìm kiếm" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "Giữ Ctrl để làm tròn về số nguyên. Giữ Shift để sửa tỉ mỉ hơn." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Chọn Nút để Nhập" @@ -6967,8 +7420,8 @@ msgid "Future" msgstr "Tương lai" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Chiều sâu" @@ -7053,6 +7506,7 @@ msgid "Immediate" msgstr "Lập tức" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Đồng bộ hoá" @@ -7061,6 +7515,8 @@ msgid "At End" msgstr "Ở cuối" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Di chuyển" @@ -7147,6 +7603,7 @@ msgid "Fade Out (s):" msgstr "Giảm dần (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Hoà" @@ -7266,7 +7723,7 @@ msgstr "Chỉnh bộ lọc Node" msgid "Filters..." msgstr "Lọc..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7431,11 +7888,11 @@ msgstr "Giấy phép (Z-A)" msgid "First" msgstr "Đầu tiên" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Trước đó" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Tiếp theo" @@ -8525,6 +8982,7 @@ msgid "Create Outline" msgstr "Tạo đường viền" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9090,16 +9548,19 @@ msgstr "" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Các Điểm" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Đa giác" @@ -9184,6 +9645,7 @@ msgstr "Thiết lập lưới" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Dính" @@ -9642,7 +10104,8 @@ msgstr "Kết nối đến phương thức:" msgid "Source" msgstr "Nguồn" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "" @@ -9686,6 +10149,7 @@ msgid "Convert Case" msgstr "Chuyển đổi Hoa thường" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Chữ hoa" @@ -9872,7 +10336,8 @@ msgid "Create physical bones" msgstr "Tạo xương vật lý" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Khung xương" @@ -9888,7 +10353,7 @@ msgstr "Chạy IK" msgid "Orthogonal" msgstr "Vuông góc" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Phối cảnh" @@ -9988,7 +10453,7 @@ msgstr "Xem Transform của Plane." msgid "None" msgstr "Không có" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp #, fuzzy msgid "Rotate" msgstr "Chế độ Xoay" @@ -10258,7 +10723,7 @@ msgstr "" msgid "Use Local Space" msgstr "Sử dụng Không gian Cục bộ" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Sử dụng Dính" @@ -10639,6 +11104,9 @@ msgid "Speed:" msgstr "Tốc độ:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Lặp" @@ -11215,15 +11683,6 @@ msgstr "Ghi đè" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "Thay đổi loại cơ sở" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11567,6 +12026,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11574,7 +12034,7 @@ msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Va chạm" @@ -12187,7 +12647,8 @@ msgstr "Đỉnh" msgid "Fragment" msgstr "Mảnh" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Ánh sáng" @@ -12957,6 +13418,10 @@ msgstr "Đường dẫn xuất không tồn tại:" msgid "Export templates for this platform are missing/corrupted:" msgstr "Các mẫu xuất bản cho nền tảng này bị thiếu/hỏng:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "Đường dẫn xuất" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -12971,10 +13436,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Đường dẫn xuất" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Tài nguyên" @@ -13036,7 +13497,8 @@ msgstr "Tệp lệnh" msgid "GDScript Export Mode:" msgstr "Chế độ xuất tệp lệnh:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Văn bản" @@ -13397,6 +13859,13 @@ msgstr "" "Bạn có chắc chắn quét các thư mục %s để tìm các dự án Godot có sẵn?\n" "Điều này sẽ mất chút thời gian." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Trình quản lý Dự án" + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13548,10 +14017,6 @@ msgstr "" msgid "All Devices" msgstr "Tất cả thiết bị" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Thiết bị" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13604,10 +14069,6 @@ msgstr "" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Trục" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13755,12 +14216,7 @@ msgstr "Ánh xạ đầu vào" msgid "Action:" msgstr "Hành động:" -#: editor/project_settings_editor.cpp -#, fuzzy -msgid "Action" -msgstr "Chọn tất cả" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -13951,7 +14407,9 @@ msgstr "Nếu được đặt, bộ đếm sẽ khởi động lại với từn msgid "Initial value for the counter" msgstr "Giá trị đếm ban đầu" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Bước" @@ -14738,7 +15196,7 @@ msgid "Monitor" msgstr "Màn hình" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Giá trị" @@ -14765,6 +15223,11 @@ msgstr "Tổng:" msgid "Export list to a CSV file" msgstr "Xuất hồ sơ" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Đường dẫn Tài nguyên" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14835,7 +15298,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14847,14 +15310,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Điểm" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15045,17 +15511,12 @@ msgstr "Chế độ va chạm" msgid "Crash Handler" msgstr "Đặt tay nắm" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "Đổi" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15128,12 +15589,14 @@ msgid "Display" msgstr "Hiển thị tất cả" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15141,20 +15604,6 @@ msgstr "" msgid "Height" msgstr "Ánh sáng" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Điểm ảnh viền" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Chế độ Toàn màn hình" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15187,10 +15636,6 @@ msgstr "Đồng bộ hoá" msgid "Use V-Sync" msgstr "Sử dụng Dính" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15199,7 +15644,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Mở" @@ -15218,11 +15671,6 @@ msgstr "Lựa chọn khung hình" msgid "Energy Saving" msgstr "Lỗi Khi Lưu" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Giữ Trình gỡ lỗi mở" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15256,11 +15704,6 @@ msgstr "Cộng đồng" msgid "Physics FPS" msgstr "Khung hình Vật lý %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "Khung hình Vật lý %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15294,7 +15737,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Lựa chọn khung hình" #: main/main.cpp @@ -15305,10 +15748,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15372,14 +15811,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Lọc:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Màu" #: main/main.cpp @@ -15463,6 +15902,7 @@ msgid "Main Loop Type" msgstr "Tìm loại Node" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15484,7 +15924,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Trở lại" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "Dính vào các cạnh của Nút" @@ -15526,24 +15966,33 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" msgid "Operation" msgstr "Tùy chọn" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Va chạm" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Chế độ va chạm" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Chế độ va chạm" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Chuyển đổi Hoa thường" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15551,10 +16000,12 @@ msgstr "Đối số đã thay đổi" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Bán kính:" @@ -15569,11 +16020,19 @@ msgstr "Tham số Cảnh chính:" msgid "Rings" msgstr "Cảnh báo" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "Hiện đường căn" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15588,6 +16047,13 @@ msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Đa giác" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15596,6 +16062,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "Dán các nút" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "" @@ -15613,20 +16084,88 @@ msgstr "" msgid "Path Rotation" msgstr "Xoay ngẫu nhiên:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "Cục bộ" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Liên tục" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Xoay ngẫu nhiên:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Chế độ va chạm" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Kiểu biến đổi" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Thêm vào Cảnh" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Luôn hiện lưới" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Sử dụng Dính" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Lưu trữ tệp tin:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Nạp tài nguyên" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Khung xương" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Tiền tố:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Tải lại" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15682,14 +16221,20 @@ msgstr "Tắt đơn nhất GDNative" msgid "Libraries: " msgstr "Thư viện: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "Tên Lớp:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "Tên Mã lệnh:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Đường dẫn Tập trung" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15791,6 +16336,179 @@ msgstr "Xuất Mesh Library" msgid "Export GLTF..." msgstr "Xuất..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Góc nhìn lưng" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Độ lệch lưới:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Thành phần" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Định dạng" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Số lượng:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Trộn" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Thêm vào Cảnh" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Góc nhìn lưng" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Mặc định" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Tất cả thiết bị" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Kích thước: " + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Tịnh tuyến" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Màu" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Đổi" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Ánh sáng" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Đối số đã thay đổi" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Đổi nút mẹ" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Nền tảng" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Bản dịch" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Bước xoay:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Các nút Con có thể sửa" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Điểm" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15800,10 +16518,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "Nút TimeSeek" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Tạo Scene Mới" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Hiện Gốc" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Di chuyển Khớp" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15812,7 +16545,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Toán tử vô hướng." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Phiên bản" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "Phiên bản" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Ánh sáng" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "Nút" @@ -15836,6 +16617,16 @@ msgstr "Lưới" msgid "Materials" msgstr "Đối số đã thay đổi" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Đường dẫn Cảnh:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Tên nút gốc" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15880,18 +16671,49 @@ msgstr "Chọn một Nút" msgid "Animations" msgstr "Các hoạt ảnh:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Hiển thị Xương" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Khung hình Vật lý %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Ánh sáng" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Góc nhìn trực diện" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Giữa" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Giữa" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Giữa" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16077,12 +16899,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Độ dời:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16100,11 +16928,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16190,6 +17018,15 @@ msgstr "" msgid "Done!" msgstr "Xong!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Thu phóng ngẫu nhiên:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16198,6 +17035,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Độ lệch lưới:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16215,13 +17057,58 @@ msgstr "Phối cảnh" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Tên" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Cài đặt:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "Nội dung" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "Đặt loại biến" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Đặt loại biến" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Trạng thái" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16270,13 +17157,6 @@ msgstr "Tràn ngăn xếp ở ngăn xếp tầng: " msgid "Visual Script" msgstr "Tìm VisualScript" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "Hàm" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Thay đổi đối số tín hiệu" @@ -16591,6 +17471,7 @@ msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "Đặt phép diễn đạt" @@ -16599,6 +17480,11 @@ msgstr "Đặt phép diễn đạt" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "Lọc tín hiệu" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16700,6 +17586,13 @@ msgstr "Chế độ căn Tỉ lệ" msgid "Basic Type" msgstr "Thay đổi loại cơ sở" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Sao chép đường dẫn nút" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16707,7 +17600,17 @@ msgstr "Thay đổi tên đối số" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Đặt lại thành mặc định" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Ký tự hợp lệ:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Chế độ căn Tỉ lệ" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16771,11 +17674,6 @@ msgstr "Gán" msgid "Get %s" msgstr "Lấy %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Chỉ mục:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Tên thuộc tính chỉ mục không hợp lệ." @@ -16819,6 +17717,11 @@ msgstr ": Tham số không hợp lệ: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Tên" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "Không tìm thấy VariableGet trong tệp lệnh: " @@ -16906,6 +17809,10 @@ msgstr "" msgid "SubCall" msgstr "Lượt gọi" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16965,6 +17872,11 @@ msgstr "Khung hình Vật lý %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Tô ô" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16993,6 +17905,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17002,9 +17918,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Quá giờ." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17032,6 +17953,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Thử lại" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17882,6 +18808,60 @@ msgstr "" "Tài nguyên SpriteFrames phải được tạo hoặc đặt trong thuộc tính \"Khung " "hình\" thì AnimatedSprite mới hiển thị các khung hình được." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Khung hình %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Tỷ lệ:" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Chạy" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Giữa" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Độ dời:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Màn hình" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Màn hình" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17892,24 +18872,32 @@ msgstr "Ghi đè" msgid "Space Override" msgstr "Ghi đè" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "Xóa Point" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Thêm vào Cảnh" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Cập nhật bản xem trước" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Tịnh tuyến" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17920,8 +18908,8 @@ msgstr "Thêm Bus âm thanh" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Mở bố cục Bus âm thanh" +msgid "Override" +msgstr "Ghi đè" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17942,10 +18930,11 @@ msgid "Pitch Scale" msgstr "Tỷ lệ:" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Chạy" +msgid "Autoplay" +msgstr "Chuyển đổi Tự động chạy" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17953,7 +18942,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Thêm vào Cảnh" @@ -17983,13 +18973,29 @@ msgstr "Sao chép nút" msgid "Anchor Mode" msgstr "Bật tắt Chức năng" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Bước xoay:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Hiện tại:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Phóng to" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 Cổng xem" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Chế độ Di chuyển" @@ -17998,37 +19004,60 @@ msgstr "Chế độ Di chuyển" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "Đặt Lề" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Đặt Lề" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Đặt Lề" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "Độ dời:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Độ dời:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "Độ dời:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "Đặt Lề" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "Lượt gọi" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "Lượt gọi" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "Đặt Lề" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nút Blend2" @@ -18038,28 +19067,64 @@ msgstr "Nút Blend2" msgid "Light Mode" msgstr "Rộng bên phải" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Hạt" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Hạt" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Xóa lịch sử Tệp gần đây" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Điền" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Điền" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Hiện Gốc" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "Ánh sáng" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18083,6 +19148,11 @@ msgstr "" "Hãy thêm nút con CollisionShape2D hoặc CollisionPolygon2D để định dạng cho " "nút này." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Chọn ô" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18110,6 +19180,19 @@ msgstr "Đa giác không hợp lệ. Cần ít nhất 2 điểm trong chế đ msgid "Build Mode" msgstr "Chế độ thước" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Các mục tắt" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Tạo đa giác va chạm" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18151,6 +19234,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Cài đặt:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Số lượng:" @@ -18160,16 +19250,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Hậu xử lí" +msgid "One Shot" +msgstr "Nút Chạy một lần" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Tỷ lệ:" +msgid "Preprocess" +msgstr "Hậu xử lí" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18193,11 +19283,22 @@ msgstr "" msgid "Fixed FPS" msgstr "Xem tốc độ khung hình" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Dự án" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18213,8 +19314,10 @@ msgstr "" msgid "Texture" msgstr "Văn bản" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18226,9 +19329,18 @@ msgstr "Nguồn phát ra: " #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Nguồn phát ra: " +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Định dạng" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18254,7 +19366,8 @@ msgid "Initial Velocity" msgstr "Khởi tạo" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18291,12 +19404,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "Màu" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18334,16 +19441,32 @@ msgstr "Khớp nối chưa kết nối tới hai PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Nút A và Nút B phải là 2 PhysicsBody2D khác nhau" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Nút" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Nút" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Tắt" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18352,11 +19475,11 @@ msgstr "" msgid "Initial Offset" msgstr "Khởi tạo" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18366,43 +19489,41 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Trình chỉnh sửa" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "TextureRegion" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Đổi" +msgid "Z Min" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "Z Max" +msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Height" -msgstr "Xoay Phải" +msgid "Layer Min" +msgstr "Lớp" #: scene/2d/light_2d.cpp -msgid "Range Z Min" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Lớp" #: scene/2d/light_2d.cpp -msgid "Range Z Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Min" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18411,28 +19532,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Góc nhìn lưng" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Đổi bộ lọc" +msgid "Gradient Length" +msgstr "Dải màu đã được chỉnh sửa" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Lọc:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Lọc phương thức" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Đóng" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Chế độ thước" @@ -18450,6 +19576,11 @@ msgstr "" msgid "Width Curve" msgstr "Chia đường Curve" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Mặc định" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18483,24 +19614,40 @@ msgstr "Chế độ Dính:" msgid "End Cap Mode" msgstr "Chế độ Dính:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "Đổi tên thư mục:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Khởi tạo" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Chỉnh sửa kết nối:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18531,12 +19678,22 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Thay Đổi Bán Kính Ngoài Của Hình Xuyến" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Đỉnh" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18562,12 +19719,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Bước xoay:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Xoay %s độ." @@ -18582,21 +19735,66 @@ msgstr "Hằng số" msgid "Global Rotation Degrees" msgstr "Xoay %s độ." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Thu phóng ngẫu nhiên:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Xóa biến đổi" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Dính tương đối" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Độ dời:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Dính theo bước tỉ lệ" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Ở cuối" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "Nút ParallaxLayer chỉ hoạt động khi là con của một nút ParallaxBackground." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Chọn tất cả" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Phản chiếu" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18630,11 +19828,17 @@ msgid "" msgstr "" "Hoạt ảnh Particles2D cần CanvasItemMaterial bật \"Particles Animation\"." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Chế độ Ưu tiên" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Chia đường Curve" @@ -18648,6 +19852,20 @@ msgstr "PathFollow2D chỉ hoạt động khi được đặt làm con của m msgid "Unit Offset" msgstr "Độ lệch lưới:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Độ dời:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Độ dời:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18658,12 +19876,22 @@ msgid "Layers" msgstr "Lớp" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Khởi tạo" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Khởi tạo" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Hàm" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18706,15 +19934,40 @@ msgstr "Ánh sáng" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Cắt các nút" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Liên tục" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Chọn màu" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Dính thông minh" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Tốc độ:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18723,42 +19976,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Lưới nguồn:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "Đặt Lề" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Khung hình Vật lý %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "Nền tảng" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Định dạng" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "Trình kết xuất hình ảnh:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Vùng vị trí" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Chế độ va chạm" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "Số RID không hợp lệ" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "Chế độ va chạm" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Chế độ va chạm" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Khởi tạo" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Xoay %s độ." - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "TextureRegion" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "Đổi tên thư mục:" +msgid "Vertex Colors" +msgstr "Đỉnh" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18770,17 +20078,25 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "Chế độ va chạm" +msgid "Cast To" +msgstr "Tạo nút Shader" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18788,6 +20104,21 @@ msgstr "" "Thuộc tính Đường dẫn phải chỉ đến một nút Node2D hợp lệ thì mới hoạt động " "được." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Xoá điểm" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Tọa độ tiếp theo" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Khởi động lại" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18815,6 +20146,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Khung hình %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Lọc tệp lệnh" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18828,50 +20169,71 @@ msgid "Tile Set" msgstr "TileSet" #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" +#, fuzzy +msgid "Quadrant Size" +msgstr "Kích cỡ viền:" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Biến đổi" #: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +#, fuzzy +msgid "Half Offset" +msgstr "Khởi tạo" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" +msgstr "Hiện Gốc" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "Sắp xếp" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "Va chạm" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "Chế độ Ưu tiên" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "Tính năng chính:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" +msgid "Use Parent" msgstr "Chế độ va chạm" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Use Kinematic" msgstr "" -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Friction" -msgstr "Chế độ va chạm" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "Chế độ va chạm" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "Xóa biến đổi" - #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Định dạng" +msgid "Shape Centered" +msgstr "Dính vào tâm Nút" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Cài sẵn" +msgid "Shape Visible" +msgstr "Xóa lịch sử Tệp gần đây" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18890,27 +20252,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Đặt lại âm lượng Bus" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Đặt lại âm lượng Bus" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Đối số đã thay đổi" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera phải là con nút ARVROrigin." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18926,7 +20279,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "Chỉ neo" #: scene/3d/arvr_nodes.cpp @@ -18945,6 +20298,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin cần một nút con ARVRCamera." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Thu phóng ngẫu nhiên:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18972,34 +20330,39 @@ msgid "Emission Angle" msgstr "Nguồn phát ra: " #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "" +#, fuzzy +msgid "Degrees" +msgstr "Xoay %s độ." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Hoạt ảnh" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Kích hoạt lọc" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Theo dõi đặc tính" +msgid "Tracking" +msgstr "Đóng gói" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19014,6 +20377,16 @@ msgstr "Xóa biến đổi" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Cây con" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19044,6 +20417,13 @@ msgstr "" msgid "Done" msgstr "Xong" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Nội dung:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19056,6 +20436,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "Lọc:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Màu" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19067,37 +20461,44 @@ msgid "Atlas" msgstr "Tập bản đồ mới" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "Tổng quan" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Chụp" +msgid "Max Size" +msgstr "Kích thước: " #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Cắt các nút" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Xoay %s độ." + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Cắt các nút" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "Di chuyển hiệu ứng Bus" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "Thụt lề phải" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Điều hướng" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19108,14 +20509,24 @@ msgstr "" msgid "Light Data" msgstr "Ánh sáng" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Tên Node:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "Theo dõi đặc tính" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19125,6 +20536,11 @@ msgstr "Dự Án" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "Độ lệch lưới:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19134,8 +20550,9 @@ msgstr "Gần nhất" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19145,15 +20562,15 @@ msgstr "Đặt Lề" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Lật Ngang" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Chụp" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -19222,16 +20639,29 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" -msgstr "" +#, fuzzy +msgid "Box Extents" +msgstr "Chỉnh chiều dài hình hộp" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Radius" +msgstr "Bán kính:" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "Xoay Phải" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Cảnh báo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19247,20 +20677,28 @@ msgstr "Lật Ngang" msgid "Portal Mode" msgstr "Chế độ Ưu tiên" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Chỉnh độ ưu tiên của ô" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "Thư viện động" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19270,15 +20708,6 @@ msgstr "Thư viện động" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "Điều hướng" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19311,21 +20740,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Chọn màu" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "Chế độ Bitmask" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Đặt lại âm lượng Bus" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19333,25 +20759,26 @@ msgid "Directional Shadow" msgstr "Hướng đi" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "Chế độ tập trung" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Chiều sâu" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Nạp mặc định" #: scene/3d/light.cpp @@ -19363,17 +20790,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Hủy Biến đổi." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Véc tơ" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Kiểm tra" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Bỏ qua]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19434,11 +20877,21 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "Chế độ Ưu tiên" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "Lượt gọi" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Lượt gọi" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19471,8 +20924,8 @@ msgstr "Trục" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Tô ô" +msgid "Body Offset" +msgstr "Độ dời:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19498,6 +20951,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Xoá các nút" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19555,39 +21013,81 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "Trở lại" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Mặc định" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Nhóm" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Bán kính:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Trình gỡ lỗi" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Chế độ Xoay" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Độ lệch lưới:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Dự Án" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Bật Dính" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Chọn màu" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Nguồn phát ra: " + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Thụt lề phải" #: scene/3d/remote_transform.cpp msgid "" @@ -19613,6 +21113,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19652,6 +21156,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19707,6 +21215,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "Khung hình Vật lý %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Tạo đa giác va chạm" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19729,6 +21247,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19754,11 +21276,6 @@ msgstr "" "Thay đổi về kích cỡ của SoftBody sẽ bị ghi đè khi tính toán vật lí.\n" "Hãy sửa kích cỡ khối va chạm của nút con ý." -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Xóa biến đổi" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19767,7 +21284,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Khung hình Vật lý %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19818,16 +21344,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "Thu phóng (theo tỉ lệ):" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "Lăn Lên." +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Hàm" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Đặt phép diễn đạt" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Lỗi" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Thu phóng (theo tỉ lệ):" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19858,6 +21416,11 @@ msgstr "Đối số mở rộng được gọi:" msgid "Baked Light" msgstr "Ánh sáng" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "Xóa Point" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19866,20 +21429,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Thêm vào Cảnh" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19900,11 +21461,13 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Cảnh chính" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19918,6 +21481,11 @@ msgstr "Giá trị" msgid "Auto Triangles" msgstr "Bật tắt Tự động tạo tam giác" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Bật tắt Tự động tạo tam giác" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19953,6 +21521,11 @@ msgstr "" msgid "autorestart_" msgstr "Tự khởi động lại:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "Tự khởi động lại:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19972,11 +21545,26 @@ msgstr "Thêm cổng vào" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Độ lệch lưới:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Chế độ căn Tỉ lệ" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Đặt Auto-Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Tùy chọn Nâng cao" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -19991,11 +21579,6 @@ msgstr "Gán Hoạt ảnh" msgid "Assigned Animation" msgstr "Thêm Hoạt ảnh" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Chuyển đổi Tự động chạy" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20016,22 +21599,16 @@ msgid "Playback Options" msgstr "Tuỳ chọn Lớp:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Chạy Cảnh" +msgid "Default Blend Time" +msgstr "Mặc định" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "Chọn tất cả" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20077,10 +21654,20 @@ msgstr "Animation tree vô hiệu." msgid "Tree Root" msgstr "Tạo Nút Gốc:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Đính AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Thêm Track Animation" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20090,15 +21677,87 @@ msgstr "" msgid "Playback" msgstr "Chạy" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Dán các đối số" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Đường dẫn xuất" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Hoạt ảnh" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Không" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Tên nút gốc" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Xương" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Nội suy" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Ghi đè" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Đổi mẹ của nút" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Tạo Hàm" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Chạy Cảnh" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Giữ Tỉ lệ" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20109,15 +21768,24 @@ msgstr "Chế độ chọn" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Lật Ngang" +msgid "Horizontal" +msgstr "Ngang:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Lật Dọc" +msgid "Vertical" +msgstr "Dọc:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "Hiện Gốc" #: scene/gui/base_button.cpp #, fuzzy @@ -20125,12 +21793,11 @@ msgid "Action Mode" msgstr "Bật tắt Chức năng" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "Button (nút, phím)" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20143,6 +21810,11 @@ msgstr "Lối tắt" msgid "Group" msgstr "Nhóm" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Sao chép văn bản" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20152,6 +21824,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Mở rộng Tất cả" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Góc trên trái" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20159,6 +21841,36 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Sửa Poly" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Chế độ chọn" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Chế độ Xoay" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Trì hoãn" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Mở" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Xóa lịch sử Tệp gần đây" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Chọn một màu từ cửa sổ biên tập." @@ -20202,50 +21914,46 @@ msgstr "Chỉ neo" msgid "Grow Direction" msgstr "Hướng đi" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Ngang:" +msgid "Min Size" +msgstr "Kích cỡ viền:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Dọc:" +msgid "Pivot Offset" +msgstr "Độ lệch lưới:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Xoay ngẫu nhiên:" +msgid "Clip Content" +msgstr "Hằng số" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Công cụ" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "Đường dẫn Tập trung" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Tạo" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Đổi bộ lọc" +msgid "Default Cursor Shape" +msgstr "Nạp bố cục Bus mặc định." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20255,17 +21963,8 @@ msgstr "Kích thước: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Lật Ngang" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Lật Dọc" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Chế độ chọn" #: scene/gui/control.cpp #, fuzzy @@ -20281,9 +21980,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Sao chép văn bản" +msgid "Autowrap" +msgstr "Tự nạp" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20293,15 +21996,50 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nhận..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Ghi đè" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Sử dụng phần mở rộng hợp lệ." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Hủy kết nối" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Độ lệch lưới:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Thêm vào Cảnh" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Phóng to" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Phóng to" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Thu nhỏ" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Hiển thị Xương" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20310,11 +22048,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Hiển thị Xương" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Chọn" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Cộng đồng" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Âm lượng" @@ -20326,21 +22079,50 @@ msgid "Timers" msgstr "Thời gian" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Áp dụng đặt lại" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Chọn tất cả" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Kiểm tra" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Thu phóng ngẫu nhiên:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Góc nhìn trực diện" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20367,6 +22149,53 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Ký tự hợp lệ:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Lọc tín hiệu" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Lọc tín hiệu" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Lối tắt" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Lọc tín hiệu" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Chỉ chọn" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20377,22 +22206,41 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Đặt vị trí điểm uốn" +msgid "Blink Speed" +msgstr "Tốc độ:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "Chế độ căn Tỉ lệ" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "Giữa" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "Mở gần đây" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20402,15 +22250,6 @@ msgstr "Đặt Lề" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Tạo đường căn ngang" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20424,6 +22263,11 @@ msgstr "" msgid "Popup" msgstr "Điền" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Bao gồm" + #: scene/gui/popup.cpp #, fuzzy msgid "" @@ -20435,6 +22279,30 @@ msgstr "" "có dạng popup*(). Có thể để popup nhìn thấy được để chỉnh sửa, nhưng chúng " "sẽ ẩn khi chạy." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Căn giữa phần được chọn" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "Xoá lựa chọn" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Xoá lựa chọn" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Tìm kiếm" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20444,30 +22312,110 @@ msgstr "Gần đây:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Giữ Tỉ lệ" +msgid "Min Value" +msgstr "(giá trị)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Giá trị" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Trang: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Chỉnh sửa" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Nhóm" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Xóa mục Lớp" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Điểm ảnh viền" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Chỉ số Z" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Thụt lề Tự động" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Thời gian khung hình (ms)" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Cuối" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Ký tự hợp lệ:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Sao chép văn bản" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "Kích thước: " +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "Kiểm tra" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Chỉ chọn" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Cấu hình hồ sơ được chọn:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20485,15 +22433,58 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Ngang:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Lọc tín hiệu" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Chọn màu" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "Đổi tên thư mục:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Tiền tố:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Hậu tố:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Độ lệch lưới:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Thu gọn Tất cả" + #: scene/gui/split_container.cpp msgid "Dragger Visibility" msgstr "" @@ -20507,12 +22498,86 @@ msgstr "" msgid "Current Tab" msgstr "Hiện tại:" +#: scene/gui/tab_container.cpp +msgid "Tabs Visible" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Kéo & thả để sắp xếp lại." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Dấu trang" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Lờ đi điểm dừng" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "Thư mục:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "Mở" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Mở" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Dọc:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Ngang:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Lượt gọi" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Mở khoá nút" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20520,59 +22585,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "TextureRegion" +msgid "Focused" +msgstr "Đường dẫn Tập trung" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Đã tắt trình chỉnh sửa)" +msgid "Click Mask" +msgstr "Chế độ va chạm" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "Mở rộng Tất cả" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "TextureRegion" +msgid "Over" +msgstr "Ghi đè" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "TextureRegion" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Thuộc tính Chủ đề" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20587,12 +22636,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Khởi tạo" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Xoay %s độ." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Giữa bên trái" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Nội suy" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20602,6 +22663,20 @@ msgstr "" msgid "(Other)" msgstr "(Khác)" +#: scene/gui/tree.cpp +msgid "Column Titles Visible" +msgstr "" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Tắt" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Tạo Nút Gốc:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20611,8 +22686,12 @@ msgstr "" msgid "Audio Track" msgstr "Thêm Track Animation" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20620,14 +22699,14 @@ msgstr "" msgid "Stream Position" msgstr "Đặt vị trí điểm uốn" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Hiện Cổng xem" +msgid "Stretch Shrink" +msgstr "Chế độ chọn" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Hiện Cổng xem" #: scene/main/http_request.cpp @@ -20666,6 +22745,11 @@ msgstr "" msgid "Editor Description" msgstr "Nội dung" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "Đường dẫn xuất" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20696,6 +22780,35 @@ msgstr "Gán nhiều:" msgid "Custom Multiplayer" msgstr "Gán nhiều:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Chỉnh độ ưu tiên của ô" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Nội suy" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Góc trên trái" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Chế độ va chạm" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Chế độ di chuyển" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20705,6 +22818,16 @@ msgstr "Tạo Scene Mới" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "Gán nhiều:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Nội suy" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20736,11 +22859,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Tạo đường viền" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Nội suy" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20767,12 +22885,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20803,17 +22921,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Tô ô" +msgid "Autostart" +msgstr "Tự khởi động lại:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Góc trên trái" +msgid "Viewport Path" +msgstr "Đường dẫn xuất" #: scene/main/viewport.cpp msgid "" @@ -20829,6 +22943,19 @@ msgid "" "dimensions to render anything." msgstr "" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Ghi đè" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20837,6 +22964,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "Chuyển vị" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Thay đổi giá trị đầu vào" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Đệm" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Các mục tắt" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Tịnh tuyến trái" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20848,13 +23008,33 @@ msgid "Render Target" msgstr "Trình kết xuất hình ảnh:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Đổi chế độ cập nhật hoạt ảnh" +msgid "Clear Mode" +msgstr "Chế độ thước" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Mở" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Mở" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Xem Khung hình Liên tiếp" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Các mục tắt" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20862,7 +23042,17 @@ msgid "Shadow Atlas" msgstr "Tập bản đồ mới" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Xóa biến đổi" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Xóa biến đổi" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20884,15 +23074,30 @@ msgstr "Cắt các nút" msgid "Loop Mode" msgstr "Chế độ Di chuyển" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(giá trị)" +msgid "Loop Begin" +msgstr "Chế độ Di chuyển" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Giá trị" +msgid "Loop End" +msgstr "Chế độ Di chuyển" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Nút Mix" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Tham số Cảnh chính:" #: scene/resources/curve.cpp #, fuzzy @@ -20903,15 +23108,15 @@ msgstr "Nửa độ phân giải" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Véc tơ" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "Ghi đè" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20922,6 +23127,16 @@ msgstr "Đường dẫn Tập trung" msgid "Outline Size" msgstr "Kích cỡ viền:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "Hàm" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Tín hiệu" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20941,29 +23156,36 @@ msgstr "Kết nối dữ liệu nút" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Bật tắt Chức năng" +msgid "Sky Custom FOV" +msgstr "Cắt các nút" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "Mở Hướng dẫn" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "Bước xoay:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Xoay %s độ." + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20972,49 +23194,73 @@ msgid "Ambient Light" msgstr "Thụt lề phải" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Hoạt ảnh" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Lưu trữ tệp tin:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "Số lượng:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "Chiều sâu" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "Chiều sâu" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "Chiều sâu" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "Chia đường Curve" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Lọc tín hiệu" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Chia đường Curve" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Lọc tín hiệu" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "Ánh sáng" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "Ánh sáng" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "Chia đường Curve" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21022,15 +23268,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Chế độ Dính:" +msgid "Exposure" +msgstr "Xuất ra" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21038,19 +23280,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21059,20 +23293,27 @@ msgid "SS Reflections" msgstr "Chọn Scale" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Bước" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Chỉ chọn" +msgid "Fade In" +msgstr "Mờ dần (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Giảm dần (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Chiều sâu" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21081,122 +23322,71 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Bán kính:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Bán kính:" +msgid "Light Affect" +msgstr "Rộng bên phải" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "Màu" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Thêm vào Cảnh" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Chuyển tiếp: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Nút Blend2" +msgid "HDR Scale" +msgstr "Tỷ lệ:" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21204,26 +23394,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Ánh sáng" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Thu phóng (theo tỉ lệ):" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "hàm màu" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "Cảnh báo" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Gần đây:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Chế độ tập trung" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Độ dời:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21233,6 +23441,15 @@ msgstr "" msgid "Map Depth" msgstr "Chiều sâu" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Chiều sâu" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21254,44 +23471,46 @@ msgid "Parameters" msgstr "Đối số đã thay đổi" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Chế độ Xoay" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "Chế độ thước" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Nội suy" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "Rộng bên trái" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "Góc nhìn trực diện" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "Chế độ thước" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Nút Blend2" +msgid "Grow Amount" +msgstr "Số lượng:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21299,6 +23518,16 @@ msgstr "" msgid "Particles Anim" msgstr "Hạt" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Khung hình %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Khung hình %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21315,10 +23544,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21342,11 +23567,6 @@ msgstr "Nguồn phát ra: " msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Thu phóng ngẫu nhiên:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21376,34 +23596,37 @@ msgid "Ambient Occlusion" msgstr "Tạo" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "TextureRegion" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Chiều sâu" +msgid "Min Layers" +msgstr "Lớp" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "Lớp" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Lật Ngang" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21414,27 +23637,14 @@ msgstr "Chuyển tiếp: " msgid "Refraction" msgstr "Thu phóng (theo tỉ lệ):" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Thu phóng ngẫu nhiên:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Nút Blend2" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Lớp" #: scene/resources/material.cpp #, fuzzy @@ -21442,7 +23652,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21450,41 +23660,24 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Chế độ Ưu tiên" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "Chế độ tập trung" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "Chế độ Xoay" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21518,8 +23711,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Hủy Biến đổi." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Hủy Biến đổi." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Thay đổi kích thước mảng" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Thay đổi kích thước mảng" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21534,6 +23743,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Nguồn" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21546,11 +23760,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "Kích cỡ viền:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21565,11 +23774,6 @@ msgstr "" msgid "Max Error" msgstr "Lỗi" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Đa giác" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21582,6 +23786,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21590,41 +23806,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Đa giác" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Di chuyển các điểm" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Size Modifier" -msgstr "" - -#: scene/resources/particles_material.cpp -msgid "Trail Color Modifier" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Size Modifier" +msgstr "Sửa đổi lần cuối" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Color Modifier" +msgstr "Đã sửa đổi" + +#: scene/resources/particles_material.cpp +#, fuzzy +msgid "Point Texture" msgstr "Nguồn phát ra: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Nguồn phát ra: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Nguồn phát ra: " +msgid "Color Texture" +msgstr "Chỉnh Tông màu" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Tạo điểm phát xạ từ nút" +msgid "Point Count" +msgstr "Thêm cổng vào" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Mặt phẳng:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Lật Ngang" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21657,6 +23907,18 @@ msgstr "Góc dưới phải" msgid "Left To Right" msgstr "Góc trên phải" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21680,17 +23942,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "Tọa độ tiếp theo" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Chia đường Curve" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "Lưu trữ tệp tin:" #: scene/resources/sky.cpp #, fuzzy @@ -21699,12 +23958,8 @@ msgstr "Nhóm" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Đóng đường cong" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Dấu trang" #: scene/resources/sky.cpp #, fuzzy @@ -21713,35 +23968,21 @@ msgstr "Chạy" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Thay thế" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Chia đường Curve" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "TextureRegion" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21752,11 +23993,6 @@ msgstr "Đặt Lề" msgid "Expand Margin" msgstr "Mở rộng Tất cả" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Điền" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21766,10 +24002,6 @@ msgstr "Thay Đổi Bán Kính Trong Của Hình Xuyến" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21786,10 +24018,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21809,14 +24037,30 @@ msgstr "Nạp cài đặt trước" msgid "Base Texture" msgstr "Xóa Họa tiết" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "Trang: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "Chế độ căn Tỉ lệ" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Chụp" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Chế độ chơi:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Chế độ chơi:" #: scene/resources/texture.cpp #, fuzzy @@ -21828,11 +24072,29 @@ msgstr "Thay đổi loại cơ sở" msgid "Current Frame" msgstr "Tên Cảnh hiện tại" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Chế độ Xoay" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Phân biệt hoa thường" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Mặc định" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21871,6 +24133,16 @@ msgstr "TextureRegion" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Quản lý Tính năng Godot" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Thay đổi giá trị đầu vào" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21885,6 +24157,16 @@ msgstr "nguồn vô hiệu cho shader." msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Cảnh chính" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Cảnh" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21903,10 +24185,32 @@ msgstr "Tịnh tuyến trái" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Khởi tạo" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Giao diện người dùng" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21948,12 +24252,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Phát hành" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21965,7 +24269,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21984,13 +24288,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Gửi ý kiến phản hồi về hướng dẫn" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Bỏ qua" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22010,20 +24315,11 @@ msgstr "" msgid "Post Gain" msgstr "Sau" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Tài nguyên" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22059,7 +24355,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Kích thước: " #: servers/audio/effects/audio_effect_reverb.cpp @@ -22067,14 +24363,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Chế độ chơi:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Gửi ý kiến phản hồi về hướng dẫn" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22082,7 +24372,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Bỏ qua" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22095,18 +24385,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Quá giờ." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Nút Mix" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22127,13 +24412,33 @@ msgid "Channel Disable Time" msgstr "Đổi Thời gian Chuyển Animation" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Thêm cổng vào" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Chụp" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Biến toàn cục" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Phối cảnh" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22147,19 +24452,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Kích thước: " #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Dọc:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Tịnh tuyến" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Cập nhật bản xem trước" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Khởi tạo" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Chế độ va chạm" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Chế độ va chạm" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Chế độ va chạm" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Chế độ va chạm" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Chế độ va chạm" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Chế độ va chạm" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Giữa bên trái" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22195,6 +24576,11 @@ msgstr "Không thể chỉnh sửa hằng số." msgid "Spatial Partitioning" msgstr "Phân vùng ..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "Lọc tín hiệu" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22354,7 +24740,7 @@ msgstr "Nội suy" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Mở" #: servers/visual_server.cpp @@ -22503,5 +24889,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index be384695303..9dfec92ed8b 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -99,6 +99,62 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.12-dev\n" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Tablet Driver" +msgstr "驱动" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "公告板" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "当前场景" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "启用" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "通过混合器垂直同步" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "增量平滑" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "低处理器模式" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "低处理器模式睡眠(微秒)" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "屏幕常亮" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "窗口对数大小" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "窗口对数大小" + #: core/bind/core_bind.cpp msgid "Screen Orientation" msgstr "窗口朝向" @@ -107,10 +163,99 @@ msgstr "窗口朝向" msgid "Window" msgstr "窗口" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "无边框" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Per Pixel Transparency Enabled" +msgstr "像素级透明" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Fullscreen" +msgstr "全屏" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "最小宽度" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "可调整大小" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "面板位置" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "大小" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "编辑器侧边" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "每秒最大警告数" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "目标" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale 节点" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Physics Jitter Fix" +msgstr "修正物理抖动" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "错误" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "保存出错" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "保存出错" + #: core/bind/core_bind.cpp msgid "Result" msgstr "结果" @@ -137,9 +282,20 @@ msgstr "命令队列" msgid "Multithreading Queue Size (KB)" msgstr "多线程队列大小(KB)" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "函数" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "数据" @@ -163,6 +319,10 @@ msgstr "页大小" msgid "Page Read Ahead" msgstr "预加载页数" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp msgid "Connection" msgstr "连接" @@ -171,22 +331,68 @@ msgstr "连接" msgid "Read Chunk Size" msgstr "加载块大小" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "绘制对象:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "启用对象拾取" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" msgstr "网络对等体" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" msgstr "根节点" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "连接" + #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" msgstr "传输模式" +#: core/io/packet_peer.cpp +#, fuzzy +msgid "Encode Buffer Max Size" +msgstr "分批缓冲区大小" + +#: core/io/packet_peer.cpp +#, fuzzy +msgid "Input Buffer Max Size" +msgstr "分批缓冲区大小" + +#: core/io/packet_peer.cpp +#, fuzzy +msgid "Output Buffer Max Size" +msgstr "分批缓冲区大小" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "流对等体" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp msgid "Max Pending Connections" msgstr "最大挂起连接数" @@ -234,6 +440,16 @@ msgstr "构造 '%s' 的参数无效" msgid "On call to '%s':" msgstr "在调用 '%s' 时:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "状态" + #: core/message_queue.cpp msgid "Message Queue" msgstr "消息队列" @@ -272,10 +488,164 @@ msgstr "补全" msgid "Use Single Quotes" msgstr "使用单引号" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "设备" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "全部" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "对比度" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Meta" +msgstr "金属性" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "通用" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +msgid "Pressed" +msgstr "按下" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "扫描" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "物理按键" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +msgid "Button Mask" +msgstr "按钮遮罩" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "全局旋转" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "向量" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "鼠标按键索引:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "按下" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "相对吸附" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "速度:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "轴" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "最小值" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "索引" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "动作" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "强度" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "更改" + +#: core/os/input_event.cpp main/main.cpp +msgid "Message" +msgstr "消息" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "俯仰角:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "环绕速度" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "行号:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp msgid "Application" msgstr "应用" @@ -288,10 +658,12 @@ msgstr "配置" msgid "Project Settings Override" msgstr "项目设置覆盖" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "名称" @@ -467,17 +839,19 @@ msgstr "渲染" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "质量" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp msgid "Filters" msgstr "过滤器" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "锐化强度" @@ -504,7 +878,7 @@ msgstr "性能分析器" msgid "Max Functions" msgstr "最大函数数" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" msgstr "压缩" @@ -574,15 +948,27 @@ msgstr "证书" msgid "Resource" msgstr "资源" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "关闭场景" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "资源路径" +msgid "Path" +msgstr "路径" #: core/script_language.cpp msgid "Source Code" msgstr "源代码" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "消息" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "区域" @@ -595,7 +981,7 @@ msgstr "测试" msgid "Fallback" msgstr "备用" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -627,7 +1013,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "缓冲区" @@ -696,8 +1082,13 @@ msgid "Subsurface Scattering" msgstr "次表面散射" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "缩放" @@ -713,7 +1104,7 @@ msgstr "权重采样" msgid "Voxel Cone Tracing" msgstr "体素椎追踪" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "高质量" @@ -987,8 +1378,10 @@ msgstr "各编辑器" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "动画" @@ -1128,6 +1521,8 @@ msgstr "移动动画关键帧" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "变换" @@ -1519,7 +1914,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "延迟信号触发,将其保存到队列中,在空闲时触发。" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "单次" @@ -1688,13 +2083,6 @@ msgstr "" msgid "Dependencies" msgstr "依赖" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "路径" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "依赖:" @@ -1831,11 +2219,11 @@ msgid "Lead Developer" msgstr "主要开发者" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "项目管理员 " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "项目管理器" #: editor/editor_about.cpp msgid "Developers" @@ -2176,7 +2564,9 @@ msgid "Remove Autoload" msgstr "移除 Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "启用" @@ -2635,8 +3025,11 @@ msgstr "显示模式" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "模式" @@ -2652,6 +3045,15 @@ msgstr "当前文件" msgid "Current Path" msgstr "当前路径" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +msgid "Show Hidden Files" +msgstr "显示隐藏文件" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "后退" @@ -2672,7 +3074,8 @@ msgstr "切换显示隐藏文件" msgid "Toggle Favorite" msgstr "切换收藏" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "切换模式" @@ -2790,6 +3193,8 @@ msgid "Theme Properties" msgstr "主题属性" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "颜色" @@ -2904,14 +3309,18 @@ msgid "Method" msgstr "方法" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "信号" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "常量" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "属性" @@ -2923,6 +3332,36 @@ msgstr "主题属性" msgid "Property:" msgstr "属性:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "X 标签" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "仅方法" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "检查项目" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "已选项目" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "绘制顺序" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "正在播放" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "固定值" @@ -3650,7 +4089,7 @@ msgstr "属性首字母大小" msgid "Default Float Step" msgstr "默认浮点数步长" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp msgid "Disable Folding" msgstr "禁用折叠" @@ -3694,7 +4133,7 @@ msgstr "SSH 私钥路径" msgid "Dock Position" msgstr "面板位置" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "专注模式" @@ -4319,7 +4758,10 @@ msgstr "编辑文本:" msgid "On" msgstr "启用" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "层" @@ -4426,10 +4868,24 @@ msgstr "转换为 %s" msgid "New %s" msgstr "新建 %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "基础类型" + #: editor/editor_resource_picker.cpp msgid "Edited Resource" msgstr "编辑资源" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "可编辑的项目" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "新建脚本" @@ -4562,7 +5018,7 @@ msgstr "基础颜色" msgid "Accent Color" msgstr "强调颜色" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "对比度" @@ -4626,10 +5082,6 @@ msgstr "安全保存备份后重命名" msgid "File Dialog" msgstr "文件对话框" -#: editor/editor_settings.cpp -msgid "Show Hidden Files" -msgstr "显示隐藏文件" - #: editor/editor_settings.cpp msgid "Thumbnail Size" msgstr "缩略图大小" @@ -4676,15 +5128,15 @@ msgstr "行间距" msgid "Highlighting" msgstr "高亮" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "语法高亮" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "高亮所有匹配项" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "高亮当前行" @@ -4698,19 +5150,13 @@ msgid "Indent" msgstr "缩进" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "类型" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "大小" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自动缩进" @@ -4719,11 +5165,11 @@ msgstr "自动缩进" msgid "Convert Indent On Save" msgstr "保存时转换缩进" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "绘制制表符" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "绘制空格" @@ -4732,11 +5178,11 @@ msgstr "绘制空格" msgid "Navigation" msgstr "导航" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "平滑滚动" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "垂直滚动速度" @@ -4756,7 +5202,7 @@ msgstr "使用专门鼠标按键查看历史" msgid "Appearance" msgstr "外观" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Show Line Numbers" msgstr "显示行号" @@ -4845,7 +5291,7 @@ msgstr "方形光标" msgid "Caret Blink" msgstr "光标闪烁" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "光标闪烁速度" @@ -4947,8 +5393,9 @@ msgid "Grid XY Plane" msgstr "网格 XY 平面" #: editor/editor_settings.cpp -msgid "Grid Yz Plane" -msgstr "网格 YZ 平面" +#, fuzzy +msgid "Grid YZ Plane" +msgstr "网格 XZ 平面" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Default FOV" @@ -5158,7 +5605,9 @@ msgstr "小地图不透明度" msgid "Window Placement" msgstr "窗口放置" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp msgid "Rect" msgstr "矩形" @@ -5188,8 +5637,7 @@ msgstr "远程端口" msgid "Editor SSL Certificates" msgstr "编辑器 SSL 证书" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "项目管理器" @@ -5341,6 +5789,11 @@ msgstr "搜索结果边框颜色" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "按住 %s 取整。 按住 Shift 获取更精确的变化。" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "平面 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "选择要导入的节点" @@ -6102,7 +6555,8 @@ msgstr "保存中..." msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." -msgstr "警告,项目设置中未启用合适的 PC VRAM 压缩。这个纹理在 PC 上无法正确显示。" +msgstr "" +"警告,项目设置中未启用合适的 PC VRAM 压缩。这个纹理在 PC 上无法正确显示。" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -6749,8 +7203,8 @@ msgid "Future" msgstr "未来" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "深度" @@ -6835,6 +7289,7 @@ msgid "Immediate" msgstr "立即" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "同步" @@ -6843,6 +7298,8 @@ msgid "At End" msgstr "在结尾" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "行程" @@ -6927,6 +7384,7 @@ msgid "Fade Out (s):" msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "混合 (Blend)" @@ -7046,7 +7504,7 @@ msgstr "编辑节点筛选" msgid "Filters..." msgstr "筛选..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "使用线程" @@ -7210,11 +7668,11 @@ msgstr "许可证(Z-A)" msgid "First" msgstr "首页" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "上一页" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "下一页" @@ -8280,6 +8738,7 @@ msgid "Create Outline" msgstr "创建轮廓" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8833,16 +9292,19 @@ msgstr "打开 2D 多边形 UV 编辑器。" msgid "Polygon 2D UV Editor" msgstr "2D 多边形 UV 编辑器" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "点" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "多边形" @@ -8926,6 +9388,7 @@ msgstr "网格设置" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "吸附" @@ -9368,7 +9831,8 @@ msgstr "与方法的连接:" msgid "Source" msgstr "来源" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "目标" @@ -9411,6 +9875,7 @@ msgid "Convert Case" msgstr "转换大小写" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "大写" @@ -9592,7 +10057,8 @@ msgid "Create physical bones" msgstr "创建物理骨骼" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skeleton" @@ -9608,7 +10074,7 @@ msgstr "播放 IK" msgid "Orthogonal" msgstr "正交" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "透视" @@ -9696,7 +10162,7 @@ msgstr "视图平面变换。" msgid "None" msgstr "无" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "旋转" @@ -9957,7 +10423,7 @@ msgstr "找不到可吸附的坚实地板。" msgid "Use Local Space" msgstr "使用本地空间" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "使用吸附" @@ -10331,6 +10797,9 @@ msgid "Speed:" msgstr "速度:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "循环" @@ -10844,14 +11313,6 @@ msgstr "全部覆盖" msgid "Override all default type items." msgstr "覆盖所有默认类型项目。" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "基础类型" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "从可用类型列表中选择该变种的基础类型。" @@ -11181,6 +11642,7 @@ msgstr "选择上一个形状、子图块、图块。" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "区域" @@ -11188,7 +11650,7 @@ msgstr "区域" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "碰撞" @@ -11772,7 +12234,8 @@ msgstr "顶点" msgid "Fragment" msgstr "片段" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "灯光" @@ -12551,6 +13014,10 @@ msgstr "指定导出路径不存在:" msgid "Export templates for this platform are missing/corrupted:" msgstr "该平台的导出模板缺失或损坏:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "导出路径" + #: editor/project_export.cpp msgid "Presets" msgstr "预设" @@ -12567,10 +13034,6 @@ msgstr "" "选中时,可以在一键部署中使用该预设。\n" "每个平台只可以有一个可执行的预设。" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "导出路径" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "资源" @@ -12631,7 +13094,8 @@ msgstr "脚本" msgid "GDScript Export Mode:" msgstr "GDScript 导出模式:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "文本" @@ -12980,6 +13444,13 @@ msgstr "" "确定要扫描文件夹 %s 中的现有 Godot 项目吗? \n" "这可能需要一段时间。" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "项目管理器" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "本地项目" @@ -13119,10 +13590,6 @@ msgstr "添加输入动作事件" msgid "All Devices" msgstr "所有设备" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "设备" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (物理)" @@ -13175,10 +13642,6 @@ msgstr "X 按键 2" msgid "Joypad Axis Index:" msgstr "手柄摇杆索引:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "轴" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "手柄按钮索引:" @@ -13325,11 +13788,7 @@ msgstr "键位映射" msgid "Action:" msgstr "动作:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "动作" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "死区" @@ -13517,7 +13976,9 @@ msgstr "如果启用,计数器将为每组子节点重置。" msgid "Initial value for the counter" msgstr "计数器初始值" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "步长" @@ -14280,7 +14741,7 @@ msgid "Monitor" msgstr "监视" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "值" @@ -14304,6 +14765,11 @@ msgstr "合计:" msgid "Export list to a CSV file" msgstr "将列表导出为 CSV 文件" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "资源路径" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14373,7 +14839,7 @@ msgstr "StreamPlayer3D" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "修改 AudioStreamPlayer3D 发射角" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "Camera" @@ -14385,13 +14851,16 @@ msgstr "修改摄像机视角" msgid "Change Camera Size" msgstr "修改摄像机尺寸" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp msgid "Joint" msgstr "关节" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "Shape" @@ -14563,16 +15032,13 @@ msgstr "BVH 碰撞边距" msgid "Crash Handler" msgstr "崩溃处理器" -#: main/main.cpp -msgid "Message" -msgstr "消息" - #: main/main.cpp msgid "Multithreaded Server" msgstr "多线程服务器" #: main/main.cpp -msgid "Rid Pool Prealloc" +#, fuzzy +msgid "RID Pool Prealloc" msgstr "RID 池预分配" #: main/main.cpp @@ -14640,30 +15106,20 @@ msgid "Display" msgstr "显示" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "宽度" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "高度" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "可调整大小" - -#: main/main.cpp -msgid "Borderless" -msgstr "无边框" - -#: main/main.cpp -msgid "Fullscreen" -msgstr "全屏" - #: main/main.cpp msgid "Always On Top" msgstr "置顶" @@ -14692,10 +15148,6 @@ msgstr "垂直同步" msgid "Use V-Sync" msgstr "使用垂直同步" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "通过混合器垂直同步" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "像素级透明" @@ -14704,7 +15156,15 @@ msgstr "像素级透明" msgid "Allowed" msgstr "允许" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp msgid "Enabled" msgstr "启用" @@ -14720,10 +15180,6 @@ msgstr "帧缓冲分配" msgid "Energy Saving" msgstr "节能" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "屏幕常亮" - #: main/main.cpp msgid "Threads" msgstr "线程" @@ -14753,10 +15209,6 @@ msgstr "通用" msgid "Physics FPS" msgstr "物理 FPS" -#: main/main.cpp -msgid "Physics Jitter Fix" -msgstr "修正物理抖动" - #: main/main.cpp msgid "Force FPS" msgstr "强制 FPS" @@ -14788,7 +15240,8 @@ msgid "Verbose stdout" msgstr "冗长标准输出" #: main/main.cpp -msgid "Frame Delay Msec" +#, fuzzy +msgid "Frame Delay (msec)" msgstr "帧延迟毫秒" #: main/main.cpp @@ -14799,10 +15252,6 @@ msgstr "低处理器模式" msgid "Delta Sync After Draw" msgstr "绘制后增量同步" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "增量平滑" - #: main/main.cpp msgid "iOS" msgstr "iOS" @@ -14861,12 +15310,13 @@ msgstr "图像" msgid "Fullsize" msgstr "完整大小" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp msgid "Use Filter" msgstr "使用过滤器" -#: main/main.cpp -msgid "Bg Color" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" msgstr "背景色" #: main/main.cpp @@ -14943,6 +15393,7 @@ msgid "Main Loop Type" msgstr "主循环类型" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "拉伸" @@ -14962,7 +15413,7 @@ msgstr "自动接受退出" msgid "Quit On Go Back" msgstr "返回时退出" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp msgid "Snap Controls To Pixels" msgstr "控件像素吸附" @@ -15002,32 +15453,43 @@ msgstr "修改圆环外半径" msgid "Operation" msgstr "操作" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "碰撞" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp msgid "Collision Layer" msgstr "碰撞层" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp msgid "Collision Mask" msgstr "碰撞遮罩" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "转换大小写" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp msgid "Material" msgstr "材质" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "半径" @@ -15039,10 +15501,19 @@ msgstr "径向段数" msgid "Rings" msgstr "环数" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "平滑插值" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "边数" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "内径" @@ -15055,6 +15526,12 @@ msgstr "外径" msgid "Ring Sides" msgstr "环边数" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +msgid "Polygon" +msgstr "多边形" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "旋转度数" @@ -15063,6 +15540,11 @@ msgstr "旋转度数" msgid "Spin Sides" msgstr "旋转边数" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "粘贴节点" + #: modules/csg/csg_shape.cpp msgid "Path Interval Type" msgstr "路径间隔类型" @@ -15079,18 +15561,86 @@ msgstr "路径简化角" msgid "Path Rotation" msgstr "路径旋转" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "转为本地" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "连续" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "路径 U 距离" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "路径旋转" + #: modules/enet/networked_multiplayer_enet.cpp msgid "Compression Mode" msgstr "压缩模式" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "修改变换" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "实例数" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "总是显示文件夹" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "使用 SSL" + #: modules/gdnative/gdnative.cpp msgid "Config File" msgstr "配置文件" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "加载资源" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skeleton" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "符号颜色" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "重新加载" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15145,13 +15695,19 @@ msgstr "禁用的 GDNative 单例" msgid "Libraries: " msgstr "库: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "类名:" + #: modules/gdnative/nativescript/nativescript.cpp msgid "Script Class" msgstr "脚本类" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "脚本类图标路径" +#, fuzzy +msgid "Icon Path" +msgstr "字体路径" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15246,6 +15802,178 @@ msgstr "导出网格 GLTF2" msgid "Export GLTF..." msgstr "导出 GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "缓冲视图" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "单位偏移" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "组件" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "正常" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "数量" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "主要" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "混合 (Mix)" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "实例数" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "解析几何体类型" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "缓冲区" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "长度" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "输入设备" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "大小:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "线性" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "颜色" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "强度" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +msgid "Range" +msgstr "范围" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "烘焙光照贴图" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "材质" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "重设父节点" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "平台" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "翻译" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +msgid "Rotation" +msgstr "旋转" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "子节点可编辑" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "关节" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Roots" +msgstr "根" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "唯一名称" @@ -15254,10 +15982,25 @@ msgstr "唯一名称" msgid "Godot Bone Node" msgstr "Godot 骨骼节点" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "根" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "聚焦原点" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "移动关节" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15266,7 +16009,56 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Godot Skin" +msgstr "Godot Physics" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "标量运算符。" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "版本" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "版本" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "光照数据" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp msgid "Nodes" msgstr "节点" @@ -15286,6 +16078,16 @@ msgstr "网格" msgid "Materials" msgstr "材质" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "场景命名" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "根节点" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15326,18 +16128,50 @@ msgstr "选择一个节点" msgid "Animations" msgstr "动画" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "显示图像" + #: modules/gridmap/grid_map.cpp msgid "Physics Material" msgstr "物理材质" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "烘焙光照贴图" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "单元格" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" -msgstr "" +#, fuzzy +msgid "Octant Size" +msgstr "字体大小" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "居中" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "居中" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "居中" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#, fuzzy +msgid "Mask" +msgstr "区域遮罩" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" @@ -15515,13 +16349,20 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "偏移" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" -msgstr "" +#, fuzzy +msgid "IOD" +msgstr "LOD" #: modules/mobile_vr/mobile_vr_interface.cpp #, fuzzy @@ -15538,11 +16379,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15626,6 +16467,15 @@ msgstr "解析多边形中..." msgid "Done!" msgstr "完成!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "法线贴图" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15634,6 +16484,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "单位偏移" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "倍频" @@ -15651,13 +16506,58 @@ msgstr "透视" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "名称" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "设置" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "描述" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "设置变量类型" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "设置变量类型" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "状态" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -15700,12 +16600,6 @@ msgstr "堆栈深度溢出: " msgid "Visual Script" msgstr "Visual Script" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "函数" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "修改信号参数" @@ -16019,6 +16913,7 @@ msgid "Edit Member" msgstr "编辑成员" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "表达式" @@ -16026,6 +16921,11 @@ msgstr "表达式" msgid "Return" msgstr "返回" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "可执行的" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Return Type" msgstr "返回类型" @@ -16120,12 +17020,30 @@ msgstr "调用模式" msgid "Basic Type" msgstr "基本类型" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "复制节点路径" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "参数缓存" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Rpc Call Mode" +#, fuzzy +msgid "Use Default Args" +msgstr "重置为默认值" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "有效字符:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "RPC 调用模式" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16182,10 +17100,6 @@ msgstr "赋值操作" msgid "Get %s" msgstr "获取 %s" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "索引" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "属性名称索引无效。" @@ -16227,6 +17141,11 @@ msgstr ": 无效参数: " msgid "a if cond, else b" msgstr "如果 cond 则 a,否则 b" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "名称" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "脚本中未找到 VariableGet: " @@ -16297,6 +17216,10 @@ msgstr "_step() 的返回值无效,必须是整型(Seq Out)或字符串( msgid "SubCall" msgstr "子调用" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "构造 %s" @@ -16349,6 +17272,10 @@ msgstr "下一物理帧" msgid "%s sec(s)" msgstr "%s 秒" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +msgid "Wait Time" +msgstr "等待时间" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "等待信号" @@ -16373,6 +17300,10 @@ msgstr "验证 SSL" msgid "Trusted SSL Certificate" msgstr "信任 SSL 证书" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "私钥" @@ -16383,9 +17314,14 @@ msgstr "SSL 证书" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "清除 IK 链" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "等待超时" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16412,6 +17348,11 @@ msgstr "" msgid "Visibility State" msgstr "切换 隐藏/可见" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "几何体" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "Android SDK 路径" @@ -17224,6 +18165,57 @@ msgstr "" "必须创建 SpriteFrames 资源,或在 “Frames” 属性中设置 SpriteFrames 资源,以便 " "AnimatedSprite 显示帧。" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "帧" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Speed Scale" +msgstr "速度缩放" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +msgid "Playing" +msgstr "正在播放" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "居中" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "偏移" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "水平翻转" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "垂直翻转" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "监视" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "监视" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Physics Overrides" msgstr "物理覆盖" @@ -17232,22 +18224,30 @@ msgstr "物理覆盖" msgid "Space Override" msgstr "空间覆盖" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "生成顶点" + #: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Gravity Distance Scale" msgstr "重力距离缩放" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "重力" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "重力" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Linear Damp" msgstr "线性阻尼" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "角度阻尼" @@ -17256,8 +18256,9 @@ msgid "Audio Bus" msgstr "音频总线" #: scene/2d/area_2d.cpp scene/3d/area.cpp -msgid "Audio Bus Name" -msgstr "音频总线名称" +#, fuzzy +msgid "Override" +msgstr "重写" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17276,9 +18277,10 @@ msgid "Pitch Scale" msgstr "音高缩放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp -msgid "Playing" -msgstr "正在播放" +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp +msgid "Autoplay" +msgstr "自动播放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17286,7 +18288,8 @@ msgid "Stream Paused" msgstr "暂停流" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "最大距离" @@ -17311,12 +18314,27 @@ msgstr "复制模式" msgid "Anchor Mode" msgstr "锚点模式" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "旋转" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "当前:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +msgid "Zoom" +msgstr "缩放" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "自定义视区" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" msgstr "处理模式" @@ -17324,32 +18342,59 @@ msgstr "处理模式" msgid "Limit" msgstr "限制" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "平滑插值" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "绘制边距" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "拖拽边距" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "拖拽边距" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "平滑" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" -msgstr "偏移" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "水平偏移" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" -msgstr "垂直偏移" +#, fuzzy +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "拖拽边距" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "绘制空格" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "限制" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "拖拽边距" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Blend Mode" msgstr "混合模式" @@ -17357,26 +18402,62 @@ msgstr "混合模式" msgid "Light Mode" msgstr "光照模式" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "粒子" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "粒子动画水平帧数" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "粒子动画垂直帧数" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "粒子" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "可见性" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "可见性" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "调制" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "调制" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "显示在上方" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "光线遮罩" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Use Parent Material" +msgstr "处理材质" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "顶级" @@ -17399,6 +18480,11 @@ msgstr "" "请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的子节点来定义它的形" "状。" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "选择图块" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17424,6 +18510,19 @@ msgstr "多边形无效。“Segments”构建模式需要至少两个点。" msgid "Build Mode" msgstr "构建模式" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "不可用的项目" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "单向碰撞边距" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp msgid "One Way Collision Margin" msgstr "单向碰撞边距" @@ -17461,6 +18560,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "微调" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "数量" @@ -17470,14 +18576,15 @@ msgid "Lifetime" msgstr "生命期" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" -msgstr "预处理" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +#, fuzzy +msgid "One Shot" +msgstr "OneShot 节点" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Speed Scale" -msgstr "速度缩放" +msgid "Preprocess" +msgstr "预处理" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17499,11 +18606,22 @@ msgstr "生命期随机性" msgid "Fixed FPS" msgstr "固定 FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "绘制" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "本地项目" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17518,8 +18636,10 @@ msgstr "绘制顺序" msgid "Texture" msgstr "纹理" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "法线贴图" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17529,9 +18649,20 @@ msgstr "发射形状" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +#, fuzzy +msgid "Sphere Radius" msgstr "发射球体半径" +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "控制器大小" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "正常" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17555,7 +18686,8 @@ msgid "Initial Velocity" msgstr "初速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "角速度" @@ -17591,11 +18723,6 @@ msgstr "阻尼" msgid "Angle" msgstr "角度" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "颜色" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -17631,16 +18758,32 @@ msgstr "Joint 未连接 2 个 PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A 与 Node B 必须为不同的 PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "节点" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "节点" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "偏倚" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "禁用折叠" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "长度" @@ -17648,11 +18791,11 @@ msgstr "长度" msgid "Initial Offset" msgstr "初始偏移" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -17662,70 +18805,74 @@ msgid "" "property." msgstr "必须将具有灯光形状的纹理提供给 “Texture”(纹理)属性。" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "编辑器" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "纹理缩放" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "能量" #: scene/2d/light_2d.cpp -msgid "Range" -msgstr "范围" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "向右旋转" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "修改摄像机尺寸" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "层" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Item Cull Mask" +msgstr "剔除遮罩" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp msgid "Shadow" msgstr "阴影" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "分批缓冲区大小" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "修改过滤器" +msgid "Gradient Length" +msgstr "过渡" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "过滤器" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "筛选方法" #: scene/2d/light_occluder_2d.cpp +#, fuzzy +msgid "Closed" +msgstr "关闭" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp msgid "Cull Mode" msgstr "剔除模式" @@ -17742,6 +18889,11 @@ msgstr "此遮光体的遮光多边形为空。请绘制一个多边形。" msgid "Width Curve" msgstr "宽度曲线" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "默认清屏颜色" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "填充" @@ -17772,24 +18924,41 @@ msgstr "区域模式" msgid "End Cap Mode" msgstr "吸附模式:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp msgid "Border" msgstr "边框" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Sharp Limit" +msgstr "角度限制" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "法线贴图" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "字体抗锯齿" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "将 %s 乘以" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "编辑连接:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -17819,12 +18988,22 @@ msgstr "路径最大距离" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D 只能在 Node2D 节点下使用。" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "外径" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "NavigationObstacle2D 只能用于为 Node2D 对象避免碰撞。" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "顶点:" + #: scene/2d/navigation_polygon.cpp msgid "Outlines" msgstr "轮廓" @@ -17848,11 +19027,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "旋转" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "旋转角度" @@ -17864,21 +19040,66 @@ msgstr "全局旋转" msgid "Global Rotation Degrees" msgstr "全局旋转角度" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "法线缩放" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "全局变换" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "相对吸附" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "偏移" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "使用缩放吸附" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit Begin" +msgstr "限制" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "限制" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" "ParallaxLayer 类型的节点必须作为 ParallaxBackground 的子节点才能正常工作。" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "动作" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "镜像" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -17915,11 +19136,17 @@ msgid "" msgstr "" "Particles2D 动画需要使用启用了 “Particles Animation” 的 CanvasItemMaterial。" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "可见模式" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "处理材质" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp msgid "Curve" msgstr "曲线" @@ -17931,6 +19158,20 @@ msgstr "PathFollow2D 类型的节点只有作为 Path2D 的子节点节才能正 msgid "Unit Offset" msgstr "单位偏移" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "偏移" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "偏移" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -17940,12 +19181,22 @@ msgid "Layers" msgstr "层" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "初速度" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "角速度" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "函数" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -17986,14 +19237,41 @@ msgstr "灯光" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp -msgid "Continuous Cd" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Custom Integrator" +msgstr "自定义步长" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "连续碰撞检测" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "接触颜色" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "吸附" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "平移速度" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Damp" +msgstr "阻尼" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18002,39 +19280,96 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "强制 FPS" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "安全边距" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "Godot Physics" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "移动输出" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "正常" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "渲染" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "区域" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "碰撞体 ID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider ID" +msgstr "碰撞体 ID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "碰撞体 ID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "碰撞体 ID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "碰撞体 ID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "角速度" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "纹理旋转角度" - -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation" -msgstr "纹理旋转" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "按顺序:" +msgid "Vertex Colors" +msgstr "顶点颜色" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18046,22 +19381,47 @@ msgid "Gizmo Extents" msgstr "控制器大小" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" -msgstr "" +#, fuzzy +msgid "Exclude Parent" +msgstr "排除" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "碰撞模式" +msgid "Cast To" +msgstr "投射阴影" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Areas" +msgstr "区域遮罩" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Path 属性必须指向有效的 Node2D 节点才能正常工作。" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "远程端口" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "下一个坐标" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "重新启动" + #: scene/2d/skeleton_2d.cpp msgid "Default Length" msgstr "默认长度" @@ -18088,6 +19448,16 @@ msgstr "水平帧数" msgid "Vframes" msgstr "垂直帧数" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "帧" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "筛选脚本" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18104,48 +19474,70 @@ msgstr "图块集" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "修改摄像机尺寸" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "单元格半偏移" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" -msgstr "单元格图块原点" +#, fuzzy +msgid "Custom Transform" +msgstr "变换" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "碰撞模式" +msgid "Half Offset" +msgstr "单元格半偏移" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Tile Origin" +msgstr "显示原点" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Y Sort" +msgstr "排序" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" +msgstr "碰撞" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "兼容性" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "必要特性" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "碰撞模式" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "碰撞模式" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "遮挡设置变换" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" -msgstr "正常" +#, fuzzy +msgid "Shape Centered" +msgstr "吸附到节点中心" #: scene/2d/touch_screen_button.cpp -msgid "Pressed" -msgstr "按下" +#, fuzzy +msgid "Shape Visible" +msgstr "切换可见性" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp msgid "Visibility Mode" @@ -18161,28 +19553,21 @@ msgstr "当直接将已编辑的场景根作为父级使用时,VisibilityEnabl msgid "Reverb Bus" msgstr "混响总线" -#: scene/3d/area.cpp -msgid "Reverb Bus Name" -msgstr "混响总线名称" - #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Amount" -msgstr "混响总线数量" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform 名称" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera 必须将 ARVROrigin 节点作为其父节点。" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" -msgstr "" +#, fuzzy +msgid "Controller ID" +msgstr "碰撞体 ID" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18197,7 +19582,8 @@ msgid "" msgstr "控制器 ID 不能为 0,否则此控制器将不会绑定到实际的控制器。" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" +#, fuzzy +msgid "Anchor ID" msgstr "锚点 ID" #: scene/3d/arvr_nodes.cpp @@ -18214,6 +19600,11 @@ msgstr "锚点 ID 不能为 0,否则此锚点将不会绑定到实际的锚点 msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 需要一个 ARVRCamera 子节点。" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "法线缩放" + #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Model" msgstr "衰减模型" @@ -18239,34 +19630,38 @@ msgid "Emission Angle" msgstr "发射角" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" -msgstr "发射角度数" +#, fuzzy +msgid "Degrees" +msgstr "旋转度数" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "衰减" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" +msgstr "分贝" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "启用多普勒效应" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "属性轨道" +msgid "Tracking" +msgstr "打包中" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18281,6 +19676,16 @@ msgstr "清除变换" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "子树" + #: scene/3d/baked_lightmap.cpp msgid "User Data" msgstr "用户数据" @@ -18309,6 +19714,13 @@ msgstr "正在保存光照贴图" msgid "Done" msgstr "完成" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "控制器大小" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18321,6 +19733,21 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "使用过滤器" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Use HDR" +msgstr "使用 BVH" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "基础颜色" + #: scene/3d/baked_lightmap.cpp msgid "Default Texels Per Unit" msgstr "默认每单位纹素数" @@ -18331,38 +19758,44 @@ msgid "Atlas" msgstr "新建图集" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "环境模式" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "常规" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "从像素捕获" +msgid "Max Size" +msgstr "最大大小(KB)" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "捕获" +msgid "Custom Sky" +msgstr "自定义步长" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "旋转角度" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "注释颜色" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "自定义特效" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "环境光" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "导航" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18372,14 +19805,24 @@ msgstr "图像路径" msgid "Light Data" msgstr "光照数据" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "节点名称:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "保持长宽比" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "剔除遮罩" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "属性轨道" + #: scene/3d/camera.cpp msgid "Projection" msgstr "投影" @@ -18388,6 +19831,11 @@ msgstr "投影" msgid "FOV" msgstr "FOV" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "单位偏移" + #: scene/3d/camera.cpp msgid "Near" msgstr "Near" @@ -18396,8 +19844,9 @@ msgstr "Near" msgid "Far" msgstr "Far" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "边距" @@ -18407,15 +19856,15 @@ msgstr "边距" msgid "Clip To" msgstr "向上裁剪" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "翻转入口" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "捕获" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -18479,17 +19928,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "发射遮罩" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "控制器大小" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "发射位置:" +msgid "Ring Radius" +msgstr "发射遮罩" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "内径" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "向右旋转" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "环边数" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18503,19 +19963,28 @@ msgstr "入口" msgid "Portal Mode" msgstr "入口模式" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +#, fuzzy +msgid "Allow Merging" +msgstr "允许" + #: scene/3d/cull_instance.cpp msgid "Autoplace Priority" msgstr "自动放置优先级" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "动态字体" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -18525,15 +19994,6 @@ msgstr "动态链接库" msgid "Normal Bias" msgstr "法线偏倚" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "导航" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "Compress" msgstr "压缩" @@ -18568,43 +20028,46 @@ msgid "Subdiv" msgstr "细分" #: scene/3d/light.cpp -msgid "Light Color" -msgstr "光线颜色" +#, fuzzy +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "光照烘焙模式" +#, fuzzy +msgid "Bake Mode" +msgstr "位掩码模式" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "光照剔除遮罩" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "阴影颜色" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "混响总线名称" #: scene/3d/light.cpp servers/visual_server.cpp msgid "Directional Shadow" msgstr "方向阴影" #: scene/3d/light.cpp -msgid "Directional Shadow Mode" -msgstr "方向阴影模式" +#, fuzzy +msgid "Blend Splits" +msgstr "混合时间:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "方向阴影深度范围" +#, fuzzy +msgid "Depth Range" +msgstr "深度" #: scene/3d/light.cpp msgid "Omni" msgstr "全向" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" +#, fuzzy +msgid "Shadow Mode" msgstr "全向阴影模式" #: scene/3d/light.cpp -msgid "Omni Shadow Detail" +#, fuzzy +msgid "Shadow Detail" msgstr "全向阴影细节" #: scene/3d/light.cpp @@ -18616,17 +20079,32 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "变换格式" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +msgid "Up Vector" +msgstr "上向量" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "测试高度" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[忽略]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent 只能在 Spatial 节点下使用。" @@ -18692,11 +20170,21 @@ msgstr "" "粒子动画需要使用 Billboard Mode 设置为 “Particle Billboard” 的 " "SpatialMaterial。" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "可见性" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "绘制调用:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "绘制调用:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow 类型的节点只有作为 Path 类型节点的子节点才能正常工作。" @@ -18729,8 +20217,9 @@ msgid "Axis Lock" msgstr "轴锁定" #: scene/3d/physics_body.cpp -msgid "Joint Type" -msgstr "关节类型" +#, fuzzy +msgid "Body Offset" +msgstr "偏移" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -18756,6 +20245,11 @@ msgstr "Node A 与 Node B 必须为不同的 PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "排除插件" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "角度限制" @@ -18809,37 +20303,80 @@ msgstr "Room 不应该是 Portal 的子节点或孙节点。" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup 不应该是 Portal 的子节点或孙节点。" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [入口生效]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "实时编辑根节点:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "默认 Z Far" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "已分组" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "半径" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "调试形状" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" -msgstr "调试形状粗细" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" +msgstr "粗细" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp msgid "Update Mode" msgstr "更新模式" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "强度" +#, fuzzy +msgid "Origin Offset" +msgstr "网格偏移:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "投影" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "启用吸附" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "强调颜色" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "发射色彩" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "环境光" #: scene/3d/remote_transform.cpp msgid "" @@ -18868,6 +20405,10 @@ msgstr "" "房间的凸包中包含大量平面。\n" "为了提升性能,请考虑简化房间的边界。" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "房间简化" @@ -18908,6 +20449,10 @@ msgstr "场景树中仅能存在一个 RoomManager。" msgid "Main" msgstr "主要" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "PVS" @@ -18968,6 +20513,16 @@ msgstr "" "计算房间边界时出错。\n" "请确保所有房间都包含几何结构,或者包含手动边界。" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "物理帧 %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "创建碰撞多边形" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "模拟精度" @@ -18988,6 +20543,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19013,10 +20572,6 @@ msgstr "" "对 SoftBody 尺寸的修改,将会在运行时被物理引擎所覆盖。\n" "建议修改子节点的碰撞体形状尺寸。" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "全局变换" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "矩阵" @@ -19025,7 +20580,17 @@ msgstr "矩阵" msgid "Gizmo" msgstr "控制器" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "物理 FPS" + +#: scene/3d/spring_arm.cpp +#, fuzzy +msgid "Spring Length" +msgstr "强度" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "不透明度" @@ -19077,14 +20642,47 @@ msgstr "方向控制" msgid "VehicleBody Motion" msgstr "VehicleBody 运动" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "分隔:" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Steering" +msgstr "方向控制" + #: scene/3d/vehicle_body.cpp msgid "Wheel" msgstr "车轮" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "函数" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "悬架" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "最大空间" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "分隔:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp msgid "Geometry" msgstr "几何体" @@ -19110,6 +20708,11 @@ msgstr "额外剔除边距" msgid "Baked Light" msgstr "烘焙光照贴图" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "正在生成光照贴图" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "光照贴图缩放" @@ -19118,20 +20721,20 @@ msgstr "光照贴图缩放" msgid "LOD" msgstr "LOD" -#: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" msgstr "LOD 最小距离" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +#, fuzzy +msgid "Min Hysteresis" msgstr "LOD 最小滞后" #: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "LOD 最大距离" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +#, fuzzy +msgid "Max Hysteresis" msgstr "LOD 最大滞后" #: scene/3d/world_environment.cpp @@ -19156,10 +20759,12 @@ msgstr "" "设置为画布(用于 2D 场景)。" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "最小空间" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "最大空间" @@ -19171,6 +20776,11 @@ msgstr "值标签" msgid "Auto Triangles" msgstr "自动三角形" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "自动三角形" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "X 标签" @@ -19203,6 +20813,11 @@ msgstr "淡出时间" msgid "autorestart_" msgstr "自动重启" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "自动重启" + #: scene/animation/animation_blend_tree.cpp msgid "Autorestart Delay" msgstr "自动重启延迟" @@ -19220,10 +20835,25 @@ msgstr "输入数量" msgid "Xfade Time" msgstr "淡入淡出时间" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "网格偏移:" + #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "切换模式" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "设置自动推进" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "高级选项" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "动画应用重置" @@ -19236,10 +20866,6 @@ msgstr "当前动画" msgid "Assigned Animation" msgstr "分配动画" -#: scene/animation/animation_player.cpp -msgid "Autoplay" -msgstr "自动播放" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "保存时重置" @@ -19257,21 +20883,16 @@ msgid "Playback Options" msgstr "播放选项" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "播放处理模式" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" +#, fuzzy +msgid "Default Blend Time" msgstr "播放默认混合时间" -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "播放激活" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp -msgid "Playback Speed" -msgstr "播放速度" +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "动作" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19313,10 +20934,20 @@ msgstr "AnimationPlayer 根节点不是有效节点。" msgid "Tree Root" msgstr "树根" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "固定 AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "根运动" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "添加轨道" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "该节点已废弃。请使用 AnimationTree 代替。" @@ -19325,14 +20956,85 @@ msgstr "该节点已废弃。请使用 AnimationTree 代替。" msgid "Playback" msgstr "播放" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "粘贴参数" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "图像路径" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "动画" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "置零" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "根节点" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "骨骼" + #: scene/animation/skeleton_ik.cpp msgid "Interpolation" msgstr "插值" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "重写" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "重设父节点" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "最大函数数" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "重复" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "播放处理模式" + +#: scene/animation/tween.cpp +msgid "Playback Speed" +msgstr "播放速度" + #: scene/audio/audio_stream_player.cpp msgid "Mix Target" msgstr "混音目标" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "比例" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp msgid "Stretch Mode" @@ -19342,26 +21044,37 @@ msgstr "拉伸模式" msgid "Alignment" msgstr "对齐" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Horizontal" -msgstr "水平对齐" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Horizontal" +msgstr "水平:" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" -msgstr "垂直对齐" +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" +msgstr "垂直:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "显示在上方" #: scene/gui/base_button.cpp msgid "Action Mode" msgstr "动作模式" -#: scene/gui/base_button.cpp -msgid "Button Mask" -msgstr "按钮遮罩" - #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "启用聚焦模式" +#: scene/gui/base_button.cpp +msgid "Keep Pressed Outside" +msgstr "" + #: scene/gui/base_button.cpp scene/gui/shortcut.cpp msgid "Shortcut" msgstr "快捷键" @@ -19370,6 +21083,11 @@ msgstr "快捷键" msgid "Group" msgstr "分组" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "复制文本" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19379,6 +21097,16 @@ msgstr "对齐" msgid "Icon Align" msgstr "图标对齐" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "扩展" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "左上" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -19389,6 +21117,36 @@ msgstr "" "鼠标左键:应用颜色\n" "鼠标右键:移除预设" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "编辑多边形" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "设置模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "平移模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "延迟" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "预设" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "可见百分比" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "从编辑器窗口中选择一种颜色。" @@ -19434,61 +21192,54 @@ msgstr "锚点" msgid "Grow Direction" msgstr "伸长方向" -#: scene/gui/control.cpp -msgid "Grow Horizontal" -msgstr "水平伸长" +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +msgid "Min Size" +msgstr "最小大小" #: scene/gui/control.cpp -msgid "Grow Vertical" -msgstr "垂直伸长" +#, fuzzy +msgid "Pivot Offset" +msgstr "单位偏移" #: scene/gui/control.cpp -msgid "Rect Rotation" -msgstr "矩形旋转" +#, fuzzy +msgid "Clip Content" +msgstr "类常量" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "提示" #: scene/gui/control.cpp -msgid "Hint Tooltip" +#, fuzzy +msgid "Tooltip" msgstr "工具提示" #: scene/gui/control.cpp msgid "Focus" msgstr "聚焦" -#: scene/gui/control.cpp -msgid "Focus Mode" -msgstr "聚焦模式" - #: scene/gui/control.cpp msgid "Mouse" msgstr "鼠标" #: scene/gui/control.cpp -msgid "Mouse Filter" -msgstr "鼠标过滤器" +#, fuzzy +msgid "Default Cursor Shape" +msgstr "鼠标默认光标形状" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" -msgstr "鼠标默认光标形状" +msgid "Pass On Modal Close Click" +msgstr "" #: scene/gui/control.cpp msgid "Size Flags" msgstr "大小标志" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "水平大小标志" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "垂直大小标志" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "大小标志拉伸模式" +#, fuzzy +msgid "Stretch Ratio" +msgstr "拉伸模式" #: scene/gui/control.cpp msgid "Theme Type Variation" @@ -19503,8 +21254,13 @@ msgid "Dialog" msgstr "对话框" #: scene/gui/dialogs.cpp -msgid "Dialog Text" -msgstr "对话框文本" +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "自动加载" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -19514,13 +21270,49 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "覆盖项目" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "必须使用有效的扩展名。" #: scene/gui/graph_edit.cpp -msgid "Zoom" -msgstr "缩放" +#, fuzzy +msgid "Right Disconnects" +msgstr "断开连接" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "网格偏移:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "拾取距离:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" +msgstr "放大" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "放大" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "缩放样式" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "显示图像" #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" @@ -19530,11 +21322,26 @@ msgstr "小地图" msgid "Enable grid minimap." msgstr "启用网格小地图。" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "阴影颜色" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "选择" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "提交" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "覆盖层" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "列数" @@ -19544,21 +21351,52 @@ msgid "Timers" msgstr "计时器" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +#, fuzzy +msgid "Incremental Search Max Interval (msec)" msgstr "增量搜索最大间隔毫秒" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "应用重置" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "填充选中项" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "最大文本行数" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "测试高度" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "最大列数" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Same Column Width" +msgstr "最小宽度" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "随机缩放:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "字体大小" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -19583,6 +21421,55 @@ msgstr "最大可见行数" msgid "Max Length" msgstr "最大长度" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "可见字符" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "上下文帮助" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "启用筛选" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "启用筛选" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "快捷键" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "启用筛选" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "仅选中" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Deselect On Focus Loss Enabled" +msgstr "焦点丢失时保存" + #: scene/gui/line_edit.cpp msgid "Right Icon" msgstr "右侧图标" @@ -19592,21 +21479,43 @@ msgid "Placeholder" msgstr "占位符" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" -msgstr "占位符不透明度" +#, fuzzy +msgid "Alpha" +msgstr "Alpha 切除" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "光标" -#: scene/gui/line_edit.cpp -msgid "Caret Position" -msgstr "光标位置" +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Blink" +msgstr "光标闪烁" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Blink Speed" +msgstr "光标闪烁速度" #: scene/gui/link_button.cpp msgid "Underline" msgstr "下划线" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "切换模式" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "居中" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "设置纹理区域" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -19616,15 +21525,6 @@ msgstr "设置边距" msgid "Axis Stretch" msgstr "轴拉伸" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "创建水平参考线" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -19640,6 +21540,11 @@ msgstr "" msgid "Popup" msgstr "填充" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "全部" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -19649,6 +21554,30 @@ msgstr "" "弹窗将默认隐藏,除非调用 popup() 或任何 popup*() 函数。虽然可以将弹窗设为可见" "来进行编辑,但在运行时会隐藏。" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "居中显示所选项" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap 删除所选项" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "删除选中项" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "搜索" + #: scene/gui/progress_bar.cpp msgid "Percent" msgstr "百分比" @@ -19657,27 +21586,110 @@ msgstr "百分比" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "如果启用了 “Exp Edit”,则 “Min Value” 必须大于 0。" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "最小值" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "最大之" + +#: scene/gui/range.cpp #, fuzzy -msgid "Ratio" -msgstr "比例" +msgid "Page" +msgstr "页: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "编辑" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "地面" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Allow Greater" +msgstr "允许" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Allow Lesser" +msgstr "允许" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "骨骼颜色 1" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "边框宽度" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "获取索引" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "自动缩进" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "混合时间:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "结束" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "可见字符" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "BBCode" #: scene/gui/rich_text_label.cpp -msgid "Bbcode Text" -msgstr "BBCode 文本" +#, fuzzy +msgid "Meta Underlined" +msgstr "下划线" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "制表符大小" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "绘制骨骼权重" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Scroll Following" +msgstr "滚动平移" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "仅选中" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "骨骼选中颜色" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "自定义特效" @@ -19696,15 +21708,60 @@ msgstr "" "子节点应该是单个容器(VBox、HBox 等)或者使用单个控件并手动设置其自定义最小尺" "寸。" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "跟随表面" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "水平:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "启用筛选" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Scrollable" +msgstr "滚动平移" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "拾取颜色" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "按顺序:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "前缀:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "后缀:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "单位偏移" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "全部折叠" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -19718,12 +21775,87 @@ msgstr "选项卡对齐" msgid "Current Tab" msgstr "当前选项卡" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "切换可见性" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "拖放以重新排列。" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "显示书签栏" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "显示断点栏" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "文件夹:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "启用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "启用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "垂直伸长" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "水平伸长" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "绘制" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "解锁节点" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -19731,53 +21863,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "正常纹理" +msgid "Hover" +msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "按下纹理" +#, fuzzy +msgid "Focused" +msgstr "聚焦" #: scene/gui/texture_button.cpp -msgid "Texture Hover" -msgstr "悬停纹理" +#, fuzzy +msgid "Click Mask" +msgstr "剔除遮罩" -#: scene/gui/texture_button.cpp -msgid "Texture Disabled" -msgstr "禁用纹理" - -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "聚焦纹理" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "纹理点击遮罩" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp msgid "Expand" msgstr "扩展" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "水平翻转" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "垂直翻转" +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Under" +msgstr "下划线" #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "下方纹理" +#, fuzzy +msgid "Over" +msgstr "覆盖层" #: scene/gui/texture_progress.cpp -msgid "Texture Over" -msgstr "上方纹理" - -#: scene/gui/texture_progress.cpp -msgid "Texture Progress" +#, fuzzy +msgid "Progress" msgstr "进度纹理" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp msgid "Fill Mode" msgstr "填充模式" @@ -19791,12 +21913,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "初始化" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "旋转度数" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "左侧居中" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "九宫格模式" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -19806,6 +21940,21 @@ msgstr "" msgid "(Other)" msgstr "(其他)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "最大可见行数" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "代码折叠" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "树根" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "拖放模式标志" @@ -19814,22 +21963,28 @@ msgstr "拖放模式标志" msgid "Audio Track" msgstr "音频轨道" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "暂停" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +#, fuzzy +msgid "Buffering (msec)" msgstr "缓冲毫秒" #: scene/gui/video_player.cpp msgid "Stream Position" msgstr "流位置" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "拉伸" + #: scene/main/canvas_layer.cpp msgid "Follow Viewport" msgstr "跟随视区" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" -msgstr "跟随视区缩放" - #: scene/main/http_request.cpp msgid "Download File" msgstr "下载文件" @@ -19862,6 +22017,11 @@ msgstr "名称大小写" msgid "Editor Description" msgstr "编辑器描述" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "导出路径" + #: scene/main/node.cpp msgid "Pause Mode" msgstr "暂停模式" @@ -19886,6 +22046,35 @@ msgstr "多人" msgid "Custom Multiplayer" msgstr "自定义多人" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "自动放置优先级" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "物理插值" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Time Left" +msgstr "剩余时间" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "BVH 碰撞边距" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "导航实体" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Use Font Oversampling" +msgstr "使用过采样" + #: scene/main/scene_tree.cpp msgid "Edited Scene Root" msgstr "编辑场景根" @@ -19894,6 +22083,15 @@ msgstr "编辑场景根" msgid "Root" msgstr "根" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "多人" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "物理插值" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "形状" @@ -19922,10 +22120,6 @@ msgstr "最大显示接触数" msgid "Draw 2D Outlines" msgstr "绘制 2D 轮廓" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "物理插值" - #: scene/main/scene_tree.cpp servers/visual_server.cpp msgid "Reflections" msgstr "反射" @@ -19951,12 +22145,12 @@ msgstr "使用 FXAA" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "HDR" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -19985,16 +22179,14 @@ msgstr "" "建议使用脚本的 process 循环代替此类计时器。" #: scene/main/timer.cpp -msgid "Wait Time" -msgstr "等待时间" +#, fuzzy +msgid "Autostart" +msgstr "自动重新开始:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "暂停" - -#: scene/main/timer.cpp -msgid "Time Left" -msgstr "剩余时间" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Viewport Path" +msgstr "导出路径" #: scene/main/viewport.cpp msgid "" @@ -20013,6 +22205,19 @@ msgid "" "dimensions to render anything." msgstr "Viewport 的宽高都大于等于 2 像素时才能进行渲染。" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "覆盖项目" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20021,6 +22226,40 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "转置" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "修改输入值" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "FXAA" +msgstr "使用 FXAA" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "绑定" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "不可用的项目" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "左线性" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp msgid "Debug Draw" msgstr "调试绘制" @@ -20030,13 +22269,34 @@ msgid "Render Target" msgstr "渲染目标" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" -msgstr "" +#, fuzzy +msgid "V Flip" +msgstr "水平翻转" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "修改动画更新模式" +msgid "Clear Mode" +msgstr "标尺模式" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "启用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "启用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "启用对象拾取" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "不可用的项目" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20044,7 +22304,18 @@ msgid "Shadow Atlas" msgstr "新建图集" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "清除变换" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "全局变换" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Tooltip Delay (sec)" msgstr "工具提示延迟秒数" #: scene/register_scene_types.cpp @@ -20063,13 +22334,29 @@ msgstr "自定字体" msgid "Loop Mode" msgstr "混换模式" -#: scene/resources/curve.cpp -msgid "Min Value" -msgstr "最小值" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "向前伸长" -#: scene/resources/curve.cpp -msgid "Max Value" -msgstr "最大之" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "混换模式" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" +msgstr "混音率" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "径向段数" #: scene/resources/curve.cpp #, fuzzy @@ -20080,14 +22367,15 @@ msgstr "半分辨率" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -msgid "Up Vector" -msgstr "上向量" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "微调" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "使用过采样" + #: scene/resources/dynamic_font.cpp msgid "Font Path" msgstr "字体路径" @@ -20096,6 +22384,16 @@ msgstr "字体路径" msgid "Outline Size" msgstr "轮廓大小" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "骨骼轮廓颜色" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "使用信号" + #: scene/resources/dynamic_font.cpp msgid "Extra Spacing" msgstr "额外间距" @@ -20112,93 +22410,123 @@ msgstr "字体数据" msgid "Background" msgstr "背景" -#: scene/resources/environment.cpp -msgid "Background Mode" -msgstr "背景模式" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "天空" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "背景" +#, fuzzy +msgid "Sky Custom FOV" +msgstr "自定字体" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" +#, fuzzy +msgid "Sky Orientation" +msgstr "朝向" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "旋转" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "旋转角度" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" -msgstr "" +#: scene/resources/environment.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Camera Feed ID" +msgstr "Camera" #: scene/resources/environment.cpp msgid "Ambient Light" msgstr "环境光" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "条件" #: scene/resources/environment.cpp msgid "Fog" msgstr "雾" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "字符串颜色" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "数量" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "拆分曲线" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "启用筛选" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "拆分曲线" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "启用筛选" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "高度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "高度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "拆分曲线" #: scene/resources/environment.cpp msgid "Tonemap" msgstr "色调映射" #: scene/resources/environment.cpp -msgid "Tonemap Mode" -msgstr "色调映射模式" +#, fuzzy +msgid "Exposure" +msgstr "自动曝光" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20206,40 +22534,40 @@ msgid "Auto Exposure" msgstr "自动曝光" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" -msgstr "" +#, fuzzy +msgid "Max Luma" +msgstr "最大列数" #: scene/resources/environment.cpp msgid "SS Reflections" msgstr "屏幕空间反射" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "步长" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "仅选中" +msgid "Fade In" +msgstr "淡入(秒):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "淡出(秒):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "深度" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20247,121 +22575,74 @@ msgid "SSAO" msgstr "SSAO" #: scene/resources/environment.cpp -msgid "SSAO Radius" -msgstr "SSAO 半径" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity" -msgstr "" +#, fuzzy +msgid "Radius 2" +msgstr "半径" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "半径:" +msgid "Intensity 2" +msgstr "强度" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "光照模式" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +#, fuzzy +msgid "AO Channel Affect" +msgstr "调试 UV 通道" + +#: scene/resources/environment.cpp +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "SSAO 颜色" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "最大距离" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "过渡: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "发光" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 节点" +msgid "HDR Scale" +msgstr "缩放" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20369,25 +22650,43 @@ msgid "Adjustments" msgstr "调整" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "灯光" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "分隔:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "颜色函数。" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "警告" #: scene/resources/font.cpp msgid "Ascent" msgstr "升部" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "专注模式" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "偏移" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "贴图宽度" @@ -20396,6 +22695,16 @@ msgstr "贴图宽度" msgid "Map Depth" msgstr "贴图深度" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "贴图深度" + +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "D" +msgstr "3D" + #: scene/resources/material.cpp msgid "Render Priority" msgstr "渲染优先级" @@ -20413,44 +22722,47 @@ msgid "Parameters" msgstr "参数" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "暂停模式" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 节点" +msgid "Specular Mode" +msgstr "标尺模式" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "方法调用模式" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" +#, fuzzy +msgid "Line Width" +msgstr "骨骼宽度" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" +#, fuzzy +msgid "Point Size" +msgstr "字体大小" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" +#, fuzzy +msgid "Billboard Mode" +msgstr "公告板" #: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" +#, fuzzy +msgid "Grow" +msgstr "向后伸长" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "数量" #: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -20458,6 +22770,16 @@ msgstr "" msgid "Particles Anim" msgstr "粒子" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "帧" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "帧" + #: scene/resources/material.cpp msgid "Albedo" msgstr "反照率" @@ -20474,10 +22796,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -20501,10 +22819,6 @@ msgstr "发射色彩" msgid "NormalMap" msgstr "法线贴图" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "法线缩放" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -20533,34 +22847,37 @@ msgid "Ambient Occlusion" msgstr "环境光遮蔽" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "纹理缩放" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "深度" +msgid "Min Layers" +msgstr "层" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "层" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "翻转入口" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp msgid "Transmission" msgstr "传递" @@ -20570,74 +22887,45 @@ msgstr "传递" msgid "Refraction" msgstr "分隔:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "随机缩放:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "细节" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 节点" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "层" #: scene/resources/material.cpp msgid "UV1" msgstr "UV1" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "UV2" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "优先模式" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "专注模式" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Async Mode" msgstr "异步模式" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "光照贴图缩放" + #: scene/resources/mesh.cpp msgid "Blend Shape Mode" msgstr "形状混合模式" @@ -20667,8 +22955,24 @@ msgid "Visible Instance Count" msgstr "可见实例数" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "物理插值质量" +#, fuzzy +msgid "Transform Array" +msgstr "变换格式" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "变换 UV 贴图" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "组成数组" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "自定义数据格式" #: scene/resources/navigation_mesh.cpp msgid "Sample Partition Type" @@ -20682,6 +22986,11 @@ msgstr "解析几何体类型" msgid "Source Geometry Mode" msgstr "来源几何体模式" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "源代码" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "代理" @@ -20694,10 +23003,6 @@ msgstr "最大爬升" msgid "Max Slope" msgstr "最大斜坡" -#: scene/resources/navigation_mesh.cpp -msgid "Min Size" -msgstr "最小大小" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "合并大小" @@ -20711,10 +23016,6 @@ msgstr "" msgid "Max Error" msgstr "错误" -#: scene/resources/navigation_mesh.cpp -msgid "Polygon" -msgstr "多边形" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -20729,6 +23030,19 @@ msgstr "拾取距离:" msgid "Sample Max Error" msgstr "采样 Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Ledge Spans" +msgstr "行间距" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "球体" @@ -20737,42 +23051,76 @@ msgstr "球体" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere 设置 Spheres" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "多边形" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "移动点" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "拖尾" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "将 %s 除以" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "自由观看加速调整" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "自由观看减速调整" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "发射位置:" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" +#, fuzzy +msgid "Normal Texture" msgstr "发射法线纹理" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "发射色彩" +msgid "Color Texture" +msgstr "颜色主题" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "发射位置:" +msgid "Point Count" +msgstr "输入数量" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "平面:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "翻转入口" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -20803,6 +23151,19 @@ msgstr "底部半径" msgid "Left To Right" msgstr "右上" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +#, fuzzy +msgid "A" +msgstr "AR" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -20826,17 +23187,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "天空" +#, fuzzy +msgid "Top Color" +msgstr "文本颜色" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "拆分曲线" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "字符串颜色" #: scene/resources/sky.cpp msgid "Ground" @@ -20844,12 +23202,8 @@ msgstr "地面" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "闭合曲线" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "书签颜色" #: scene/resources/sky.cpp msgid "Sun" @@ -20857,33 +23211,22 @@ msgstr "太阳" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "替换" #: scene/resources/sky.cpp -msgid "Sun Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Angle Min" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Curve" -msgstr "拆分曲线" +msgid "Angle Min" +msgstr "角度" #: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" -msgstr "纹理大小" +#, fuzzy +msgid "Angle Max" +msgstr "角度" #: scene/resources/style_box.cpp msgid "Content Margin" @@ -20893,10 +23236,6 @@ msgstr "内容边距" msgid "Expand Margin" msgstr "扩展边距" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "调制" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "圆角半径" @@ -20905,10 +23244,6 @@ msgstr "圆角半径" msgid "Corner Detail" msgstr "圆角细节" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "阴影大小" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "抗锯齿" @@ -20925,10 +23260,6 @@ msgstr "向前伸长" msgid "Grow End" msgstr "向后伸长" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "粗细" - #: scene/resources/texture.cpp msgid "Storage" msgstr "存储" @@ -20947,13 +23278,29 @@ msgstr "载入预设" msgid "Base Texture" msgstr "移除纹理" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "页大小" + #: scene/resources/texture.cpp msgid "Storage Mode" msgstr "存储模式" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "重复" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "捕获" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "填充模式" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "填充模式" #: scene/resources/texture.cpp #, fuzzy @@ -20964,10 +23311,28 @@ msgstr "基础类型" msgid "Current Frame" msgstr "当前帧" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "暂停" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "区分大小写" + #: scene/resources/theme.cpp msgid "Default Font" msgstr "默认字体" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21003,6 +23368,16 @@ msgstr "纹理类型" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "默认功能配置文件" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "默认输入值" + #: scene/resources/visual_shader_nodes.cpp msgid "Color Default" msgstr "颜色默认" @@ -21015,6 +23390,16 @@ msgstr "该类型的比较功能无效。" msgid "Fallback Environment" msgstr "备用环境" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "最小空间" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "场景" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21031,10 +23416,32 @@ msgstr "默认线性阻尼" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "初始化" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "AR" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "用户界面" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21075,11 +23482,13 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +#, fuzzy +msgid "Attack (µs)" msgstr "起音微秒" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +#, fuzzy +msgid "Release (ms)" msgstr "释音毫秒" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21091,7 +23500,8 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +#, fuzzy +msgid "Delay (ms)" msgstr "延迟毫秒" #: servers/audio/effects/audio_effect_delay.cpp @@ -21110,13 +23520,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "发送文档反馈" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "旁通" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21136,19 +23547,11 @@ msgstr "" msgid "Post Gain" msgstr "后置" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "资源" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "分贝" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21184,22 +23587,16 @@ msgstr "过采样" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" -msgstr "大小:" +msgid "FFT Size" +msgstr "制表符大小" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "播放模式:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "发送文档反馈" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21207,7 +23604,7 @@ msgstr "房间大小" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "旁通" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21220,17 +23617,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "超时。" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "混音率" - #: servers/audio_server.cpp msgid "Enable Audio Input" msgstr "启用音频输入" @@ -21249,13 +23642,33 @@ msgid "Channel Disable Time" msgstr "修改混合时间" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "输入数量" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "从像素捕获" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "全局变量" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "透视" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21269,20 +23682,98 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "制表符大小" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "自由观看惯性" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Angular Damp" +msgstr "角度阻尼" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "线性阻尼" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "默认重力" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "角速度" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "排除" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" -msgstr "碰撞体 ID" +#, fuzzy +msgid "Shape RID" +msgstr "Shape" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "碰撞模式" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "左侧居中" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" +msgstr "" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." @@ -21316,6 +23807,11 @@ msgstr "不允许修改常量。" msgid "Spatial Partitioning" msgstr "空间分割" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "启用筛选" + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "VRAM 压缩" @@ -21464,8 +23960,9 @@ msgid "Ninepatch Mode" msgstr "九宫格模式" #: servers/visual_server.cpp -msgid "Opengl" -msgstr "OpenGL" +#, fuzzy +msgid "OpenGL" +msgstr "打开" #: servers/visual_server.cpp msgid "Batching Send Null" @@ -21602,5 +24099,6 @@ msgid "Log Active Async Compiles Count" msgstr "将活动异步编译数记入日志" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +#, fuzzy +msgid "Shader Cache Size (MB)" msgstr "着色器缓存大小 MB" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 5d47288bdca..05f4d30d088 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -20,6 +20,60 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.0.2\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "路徑為空" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "未儲存當前場景。仍要開啟?" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "啟用" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "移動模式" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +msgid "Keep Screen On" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "下一個腳本" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "下一個腳本" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -29,10 +83,99 @@ msgstr "開啓最近的" msgid "Window" msgstr "" +#: core/bind/core_bind.cpp main/main.cpp +msgid "Borderless" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "全螢幕" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Minimized" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "只限選中" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +msgid "Size" +msgstr "" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "編輯器" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "模式" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "目標" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "選擇模式" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "物理幀 %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "載入錯誤:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "載入錯誤:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -60,9 +203,21 @@ msgstr "" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "行為" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "" @@ -88,6 +243,10 @@ msgstr "" msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -97,25 +256,66 @@ msgstr "連到" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +msgid "Object ID" +msgstr "" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +msgid "Allow Object Decoding" +msgstr "" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "匯出" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "重新命名..." +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "連到" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "選擇模式" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -165,6 +365,15 @@ msgstr "" msgid "On call to '%s':" msgstr "" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +msgid "State" +msgstr "" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -205,10 +414,162 @@ msgstr "複製選項" msgid "Use Single Quotes" msgstr "" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "設備" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "全部" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "版本:" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "社群" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "重設縮放比例" + +#: core/os/input_event.cpp +msgid "Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Physical Scancode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "按鍵" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "常數" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "監視器" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "按鍵" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "重設縮放比例" + +#: core/os/input_event.cpp +msgid "Relative" +msgstr "" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "選擇模式" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Axis" +msgstr "中軸" + +#: core/os/input_event.cpp +msgid "Axis Value" +msgstr "" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +msgid "Index" +msgstr "" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "行為" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "當改變時更新" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "同步更新腳本" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "選擇模式" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +msgid "Velocity" +msgstr "" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "行數:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -223,10 +584,12 @@ msgstr "" msgid "Project Settings Override" msgstr "專案設定" -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "名稱" @@ -412,18 +775,20 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "篩選:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -452,7 +817,7 @@ msgstr "" msgid "Max Functions" msgstr "只限選中" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "無干擾模式" @@ -525,16 +890,28 @@ msgstr "內客" msgid "Resource" msgstr "資源" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "關閉場景" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "" +msgid "Path" +msgstr "路徑" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "來源:" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "同步更新腳本" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "" @@ -548,7 +925,7 @@ msgstr "測試" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "" @@ -580,7 +957,7 @@ msgstr "PiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -651,8 +1028,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Scale" msgstr "選擇模式" @@ -669,7 +1051,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -966,8 +1348,10 @@ msgstr "編輯器" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "" @@ -1119,6 +1503,8 @@ msgstr "移動動畫幀" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "" @@ -1530,7 +1916,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "只限一次" @@ -1706,13 +2092,6 @@ msgstr "" msgid "Dependencies" msgstr "" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "路徑" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "" @@ -1848,10 +2227,10 @@ msgid "Lead Developer" msgstr "主要開發者" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" msgstr "開啟 Project Manager " #: editor/editor_about.cpp @@ -2218,7 +2597,9 @@ msgid "Remove Autoload" msgstr "移除Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp #, fuzzy msgid "Enable" msgstr "啟用" @@ -2704,8 +3085,11 @@ msgstr "匯出" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "移動模式" @@ -2725,6 +3109,16 @@ msgstr "新增資料夾" msgid "Current Path" msgstr "匯出" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "(不)顯示隱藏的文件" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go Back" @@ -2748,7 +3142,8 @@ msgstr "(不)顯示隱藏的文件" msgid "Toggle Favorite" msgstr "(不)顯示最愛" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "" @@ -2876,6 +3271,8 @@ msgid "Theme Properties" msgstr "篩選:" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "" @@ -2994,15 +3391,19 @@ msgid "Method" msgstr "" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "Signal" msgstr "訊號" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "常數" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "內容" @@ -3014,6 +3415,32 @@ msgstr "" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Label" +msgstr "" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +msgid "Read Only" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Checkable" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "所有選項" + +#: editor/editor_inspector.cpp +msgid "Draw Red" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "運行" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "" @@ -3762,7 +4189,7 @@ msgstr "內客" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "已停用" @@ -3810,7 +4237,7 @@ msgstr "" msgid "Dock Position" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp #, fuzzy msgid "Distraction Free Mode" msgstr "無干擾模式" @@ -4453,7 +4880,10 @@ msgstr "檔案" msgid "On" msgstr "" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "" @@ -4558,11 +4988,26 @@ msgstr "轉為..." msgid "New %s" msgstr "" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "更改動畫循環" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "複製資源" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "檔案" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp #, fuzzy msgid "New Script" @@ -4703,7 +5148,7 @@ msgstr "" msgid "Accent Color" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4777,11 +5222,6 @@ msgstr "" msgid "File Dialog" msgstr "" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "(不)顯示隱藏的文件" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4834,15 +5274,15 @@ msgstr "" msgid "Highlighting" msgstr "描述:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Syntax Highlighting" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4856,19 +5296,13 @@ msgid "Indent" msgstr "" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -msgid "Size" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -4878,11 +5312,11 @@ msgstr "" msgid "Convert Indent On Save" msgstr "轉為..." -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Tabs" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Draw Spaces" msgstr "" @@ -4892,11 +5326,11 @@ msgstr "" msgid "Navigation" msgstr "插件" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4917,7 +5351,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "行數:" @@ -5011,7 +5445,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5121,7 +5555,7 @@ msgstr "設定" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "設定" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5356,7 +5790,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "有效名稱" @@ -5391,8 +5827,7 @@ msgstr "只限選中" msgid "Editor SSL Certificates" msgstr "編輯器設定" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "" @@ -5560,6 +5995,10 @@ msgstr "在幫助檔搜尋" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +msgid "Flat" +msgstr "" + #: editor/editor_sub_scene.cpp #, fuzzy msgid "Select Node(s) to Import" @@ -7090,8 +7529,8 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7180,6 +7619,7 @@ msgid "Immediate" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "" @@ -7188,6 +7628,8 @@ msgid "At End" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "" @@ -7278,6 +7720,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "" @@ -7397,7 +7840,7 @@ msgstr "" msgid "Filters..." msgstr "" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7575,12 +8018,12 @@ msgstr "授權條款" msgid "First" msgstr "首頁" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp #, fuzzy msgid "Previous" msgstr "上一個tab" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "下一個" @@ -8700,6 +9143,7 @@ msgid "Create Outline" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9259,17 +9703,20 @@ msgstr "開啟資料夾" msgid "Polygon 2D UV Editor" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp #, fuzzy msgid "Points" msgstr "下移" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Polygons" msgstr "插件" @@ -9357,6 +9804,7 @@ msgstr "設定" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "" @@ -9839,7 +10287,8 @@ msgstr "連到:" msgid "Source" msgstr "來源:" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "目標" @@ -9886,6 +10335,7 @@ msgid "Convert Case" msgstr "轉為..." #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "" @@ -10084,7 +10534,8 @@ msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "" @@ -10102,7 +10553,7 @@ msgstr "運行" msgid "Orthogonal" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "" @@ -10191,7 +10642,7 @@ msgstr "" msgid "None" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "" @@ -10461,7 +10912,7 @@ msgstr "" msgid "Use Local Space" msgstr "" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "" @@ -10860,6 +11311,9 @@ msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "" @@ -11426,15 +11880,6 @@ msgstr "覆蓋" msgid "Override all default type items." msgstr "" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "更改動畫循環" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11787,6 +12232,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Region" msgstr "無干擾模式" @@ -11795,7 +12241,7 @@ msgstr "無干擾模式" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp #, fuzzy msgid "Collision" @@ -12448,7 +12894,8 @@ msgstr "" msgid "Fragment" msgstr "" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "" @@ -13207,6 +13654,11 @@ msgstr "檔案不存在." msgid "Export templates for this platform are missing/corrupted:" msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Export Path" +msgstr "匯出" + #: editor/project_export.cpp msgid "Presets" msgstr "" @@ -13221,11 +13673,6 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp -#, fuzzy -msgid "Export Path" -msgstr "匯出" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "資源" @@ -13285,7 +13732,8 @@ msgstr "下一個腳本" msgid "GDScript Export Mode:" msgstr "匯出" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "文字" @@ -13620,6 +14068,13 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "開啟 Project Manager " + #: editor/project_manager.cpp #, fuzzy msgid "Local Projects" @@ -13770,10 +14225,6 @@ msgstr "" msgid "All Devices" msgstr "設備" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "設備" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr "" @@ -13830,11 +14281,6 @@ msgstr "按鍵" msgid "Joypad Axis Index:" msgstr "" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Axis" -msgstr "中軸" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" @@ -13985,11 +14431,7 @@ msgstr "" msgid "Action:" msgstr "" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "行為" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "" @@ -14188,7 +14630,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "" @@ -14983,7 +15427,7 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "" @@ -15008,6 +15452,11 @@ msgstr "" msgid "Export list to a CSV file" msgstr "匯出" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -15078,7 +15527,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -15090,14 +15539,17 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "下移" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15284,17 +15736,12 @@ msgstr "無干擾模式" msgid "Crash Handler" msgstr "" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "同步更新腳本" - #: main/main.cpp msgid "Multithreaded Server" msgstr "" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15366,31 +15813,20 @@ msgid "Display" msgstr "全部取代" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Height" msgstr "" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -msgid "Borderless" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "全螢幕" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15421,10 +15857,6 @@ msgstr "" msgid "Use V-Sync" msgstr "" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15433,7 +15865,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "啟用" @@ -15451,10 +15891,6 @@ msgstr "" msgid "Energy Saving" msgstr "載入錯誤:" -#: main/main.cpp platform/uwp/os_uwp.cpp -msgid "Keep Screen On" -msgstr "" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15487,11 +15923,6 @@ msgstr "社群" msgid "Physics FPS" msgstr "物理幀 %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "物理幀 %" - #: main/main.cpp msgid "Force FPS" msgstr "" @@ -15523,8 +15954,9 @@ msgid "Verbose stdout" msgstr "" #: main/main.cpp -msgid "Frame Delay Msec" -msgstr "" +#, fuzzy +msgid "Frame Delay (msec)" +msgstr "時間:" #: main/main.cpp msgid "Low Processor Mode" @@ -15534,10 +15966,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15599,14 +16027,15 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "篩選:" -#: main/main.cpp -msgid "Bg Color" -msgstr "" +#: main/main.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "BG Color" +msgstr "移除選項" #: main/main.cpp msgid "macOS Native Icon" @@ -15685,6 +16114,7 @@ msgid "Main Loop Type" msgstr "更改動畫循環" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15706,7 +16136,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "向後" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "選擇模式" @@ -15748,24 +16178,33 @@ msgstr "" msgid "Operation" msgstr "選項" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "無干擾模式" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "無干擾模式" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "無干擾模式" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "轉為..." + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15773,10 +16212,12 @@ msgstr "當改變時更新" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp msgid "Radius" msgstr "" @@ -15789,10 +16230,18 @@ msgstr "" msgid "Rings" msgstr "警告" +#: modules/csg/csg_shape.cpp +msgid "Smooth Faces" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Sides" msgstr "" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp msgid "Inner Radius" msgstr "" @@ -15805,6 +16254,13 @@ msgstr "" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "插件" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15813,6 +16269,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "貼上" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15831,20 +16292,84 @@ msgstr "" msgid "Path Rotation" msgstr "貼上動畫" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "貼上動畫" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "連續" + #: modules/csg/csg_shape.cpp msgid "Path U Distance" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "貼上動畫" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "無干擾模式" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "選擇模式" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instance" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Always Ordered" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Use DTLS" +msgstr "" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "更改動畫長度" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "載入" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "只限選中" + +#: modules/gdnative/gdnative.cpp +msgid "Symbol Prefix" +msgstr "" + +#: modules/gdnative/gdnative.cpp +msgid "Reloadable" +msgstr "" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15903,14 +16428,20 @@ msgstr "" msgid "Libraries: " msgstr "" +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "名稱:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "腳本" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "匯出" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -16011,6 +16542,170 @@ msgstr "匯出Mesh Library" msgid "Export GLTF..." msgstr "匯出" +#: modules/gltf/gltf_accessor.cpp +msgid "Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +msgid "Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "內容:" + +#: modules/gltf/gltf_accessor.cpp +msgid "Normalized" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "新增訊號" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +msgid "Max" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instance" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Component Type" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Buffer" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "預設" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "設備" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "下一個腳本" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "線性" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +msgid "Color" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "當改變時更新" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "選擇模式" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "當改變時更新" + +#: modules/gltf/gltf_node.cpp +msgid "Parent" +msgstr "" + +#: modules/gltf/gltf_node.cpp +msgid "Xform" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "翻譯" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "本地化" + +#: modules/gltf/gltf_node.cpp +msgid "Children" +msgstr "" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "下移" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -16020,10 +16715,24 @@ msgstr "" msgid "Godot Bone Node" msgstr "儲存場景" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "儲存場景" + +#: modules/gltf/gltf_skin.cpp +msgid "Joints Original" +msgstr "" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "下移" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -16032,7 +16741,53 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Specular Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "版本:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "版本:" + +#: modules/gltf/gltf_state.cpp +msgid "GLB Data" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "貼上" @@ -16054,6 +16809,16 @@ msgstr "" msgid "Materials" msgstr "當改變時更新" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "場景路徑:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "重新命名..." + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -16097,18 +16862,47 @@ msgstr "不選" msgid "Animations" msgstr "新增動畫" +#: modules/gltf/gltf_texture.cpp +msgid "Src Image" +msgstr "" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "物理幀 %" +#: modules/gridmap/grid_map.cpp +msgid "Use In Baked Light" +msgstr "" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "下一個腳本" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "不選" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "不選" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "不選" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16302,12 +17096,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "移動模式" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16325,11 +17125,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16416,6 +17216,14 @@ msgstr "" msgid "Done!" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +msgid "As Normal Map" +msgstr "" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16424,6 +17232,10 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +msgid "Noise Offset" +msgstr "" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16440,12 +17252,56 @@ msgstr "" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "名稱" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "設定" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp -msgid "Igd Status" +#, fuzzy +msgid "Description URL" +msgstr "描述:" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "更改動畫循環" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Service Type" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Status" msgstr "" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16488,13 +17344,6 @@ msgstr "" msgid "Visual Script" msgstr "貼上" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "行為" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" @@ -16840,6 +17689,7 @@ msgid "Edit Member" msgstr "檔案" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "" @@ -16847,6 +17697,11 @@ msgstr "" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "啟用" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16945,13 +17800,30 @@ msgstr "選擇模式" msgid "Basic Type" msgstr "更改動畫循環" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "複製路徑" + #: modules/visual_script/visual_script_func_nodes.cpp msgid "Argument Cache" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "預設" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "有效字符:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "選擇模式" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17011,10 +17883,6 @@ msgstr "" msgid "Get %s" msgstr "" -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Index" -msgstr "" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" @@ -17056,6 +17924,11 @@ msgstr "" msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "名稱" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" @@ -17134,6 +18007,10 @@ msgstr "" msgid "SubCall" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -17192,6 +18069,11 @@ msgstr "物理幀 %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "時間:" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -17220,6 +18102,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp msgid "Private Key" msgstr "" @@ -17229,9 +18115,14 @@ msgid "SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp -msgid "Ca Chain" +msgid "CA Chain" msgstr "" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "時間:" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17259,6 +18150,11 @@ msgstr "" msgid "Visibility State" msgstr "" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "重試" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -18086,6 +18982,57 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "幀 %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "選擇模式" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "運行" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "不選" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitoring" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +msgid "Monitorable" +msgstr "" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18096,24 +19043,32 @@ msgstr "物理幀 %" msgid "Space Override" msgstr "覆蓋" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "刪除" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "Instance" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "預覽:" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "線性" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18124,8 +19079,8 @@ msgstr "移動 Audio Bus" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "編輯器佈局" +msgid "Override" +msgstr "覆蓋" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18145,10 +19100,11 @@ msgid "Pitch Scale" msgstr "選擇模式" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "運行" +msgid "Autoplay" +msgstr "開/關自動播放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18156,7 +19112,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Instance" @@ -18185,12 +19142,28 @@ msgstr "複製路徑" msgid "Anchor Mode" msgstr "移動模式" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "本地化" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "當前版本:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "放大" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp msgid "Custom Viewport" msgstr "" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "移動模式" @@ -18199,32 +19172,53 @@ msgstr "移動模式" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Smoothed" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Draw Margin" msgstr "" +#: scene/2d/camera_2d.cpp +msgid "Drag Margin H Enabled" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Drag Margin V Enabled" +msgstr "" + #: scene/2d/camera_2d.cpp msgid "Smoothing" msgstr "" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -msgid "Offset" +#: scene/2d/camera_2d.cpp +msgid "H" msgstr "" #: scene/2d/camera_2d.cpp -msgid "Offset H" -msgstr "" - -#: scene/2d/camera_2d.cpp -msgid "Offset V" +msgid "V" msgstr "" #: scene/2d/camera_2d.cpp msgid "Drag Margin" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "儲存場景" + +#: scene/2d/camera_2d.cpp +msgid "Draw Limits" +msgstr "" + +#: scene/2d/camera_2d.cpp +msgid "Draw Drag Margin" +msgstr "" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "選擇模式" @@ -18234,26 +19228,61 @@ msgstr "選擇模式" msgid "Light Mode" msgstr "線性" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "貼上動畫" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "貼上動畫" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp msgid "Visibility" msgstr "" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "(不)顯示隱藏的文件" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "選擇模式" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Show On Top" msgstr "" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp msgid "Light Mask" msgstr "" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18271,6 +19300,11 @@ msgid "" "define its shape." msgstr "" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "貼上" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18295,6 +19329,19 @@ msgstr "" msgid "Build Mode" msgstr "選擇模式" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "已停用" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "縮放selection" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -18327,6 +19374,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Emitting" +msgstr "設定" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp msgid "Amount" msgstr "" @@ -18336,15 +19390,14 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -msgid "Preprocess" +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp +msgid "One Shot" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy -msgid "Speed Scale" -msgstr "選擇模式" +msgid "Preprocess" +msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18367,11 +19420,22 @@ msgstr "" msgid "Fixed FPS" msgstr "檔案" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "專案" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -18387,8 +19451,10 @@ msgstr "" msgid "Texture" msgstr "文字" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18399,7 +19465,15 @@ msgstr "可見碰撞圖形" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -msgid "Emission Sphere Radius" +msgid "Sphere Radius" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "Rect Extents" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +msgid "Normals" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18426,7 +19500,8 @@ msgid "Initial Velocity" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18463,11 +19538,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -msgid "Color" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Color Ramp" @@ -18504,16 +19574,32 @@ msgstr "" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "貼上" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "貼上" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "已停用" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18521,11 +19607,11 @@ msgstr "" msgid "Initial Offset" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18535,41 +19621,38 @@ msgid "" "property." msgstr "" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "編輯器" + #: scene/2d/light_2d.cpp msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "當改變時更新" - -#: scene/2d/light_2d.cpp -msgid "Range Height" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Layer Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Min" +msgid "Layer Max" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18577,28 +19660,33 @@ msgid "Shadow" msgstr "" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "設定" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "更改動畫長度" +msgid "Gradient Length" +msgstr "預設" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "篩選:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "篩選:" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "關閉" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "選擇模式" @@ -18616,6 +19704,11 @@ msgstr "" msgid "Width Curve" msgstr "編輯Node Curve" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "預設" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18647,24 +19740,39 @@ msgstr "無干擾模式" msgid "End Cap Mode" msgstr "" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "重新命名資料夾:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +msgid "Antialiased" msgstr "" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "編輯連接" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18693,12 +19801,21 @@ msgstr "" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +msgid "Estimate Radius" +msgstr "" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "內客" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18720,12 +19837,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "本地化" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp msgid "Rotation Degrees" msgstr "" @@ -18738,20 +19851,62 @@ msgstr "常數" msgid "Global Rotation Degrees" msgstr "" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "全部取代" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +msgid "Global Transform" +msgstr "" + +#: scene/2d/node_2d.cpp +msgid "Z As Relative" +msgstr "" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "移除選項" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "下一個腳本" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Limit End" +msgstr "" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "行為" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "對稱" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18780,11 +19935,17 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "匯出" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "編輯Node Curve" @@ -18797,6 +19958,18 @@ msgstr "" msgid "Unit Offset" msgstr "" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "H Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +msgid "V Offset" +msgstr "" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18806,12 +19979,22 @@ msgid "Layers" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "只限常數" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "只限常數" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "行為" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18849,15 +20032,38 @@ msgstr "" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "貼上" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "連續" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Contact Monitor" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "選項" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Can Sleep" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18866,39 +20072,90 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +msgid "Force" +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Safe Margin" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr "物理幀 %" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Moving platform" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +msgid "Normal" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Remainder" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Local Shape" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "無干擾模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "有效的路徑" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "無干擾模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "無干擾模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider Velocity" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -msgid "Texture Rotation Degrees" -msgstr "" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "縮放比例:" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "重新命名資料夾:" +msgid "Vertex Colors" +msgstr "下一個腳本" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18910,22 +20167,45 @@ msgid "Gizmo Extents" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "無干擾模式" +msgid "Cast To" +msgstr "新增資料夾" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "只限選中" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "下一個腳本" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "儲存檔案" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18952,6 +20232,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "幀 %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "篩選:" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18965,48 +20255,67 @@ msgid "Tile Set" msgstr "TileSet..." #: scene/2d/tile_map.cpp -msgid "Cell Quadrant Size" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" - -#: scene/2d/tile_map.cpp -msgid "Cell Tile Origin" +msgid "Quadrant Size" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "無干擾模式" +msgid "Custom Transform" +msgstr "檔案" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +msgid "Half Offset" +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "Tile Origin" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Y Sort" +msgstr "排序:" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Show Collision" msgstr "無干擾模式" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" +msgid "Compatibility Mode" +msgstr "匯出" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "管理輸出範本" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Use Parent" msgstr "無干擾模式" #: scene/2d/tile_map.cpp -msgid "Occluder Light Mask" +msgid "Use Kinematic" msgstr "" #: scene/2d/touch_screen_button.cpp -msgid "Normal" +msgid "Shape Centered" msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "重設縮放比例" +msgid "Shape Visible" +msgstr "(不)顯示隱藏的文件" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19025,27 +20334,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "重設縮放比例" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "重設縮放比例" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "當改變時更新" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19060,8 +20360,9 @@ msgid "" msgstr "" #: scene/3d/arvr_nodes.cpp -msgid "Anchor Id" -msgstr "" +#, fuzzy +msgid "Anchor ID" +msgstr "移動模式" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." @@ -19077,6 +20378,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "選擇模式" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19103,23 +20409,26 @@ msgid "Emission Angle" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Degrees" +msgid "Degrees" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "新增動畫" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "dB" msgstr "" #: scene/3d/audio_stream_player_3d.cpp @@ -19127,8 +20436,8 @@ msgstr "" msgid "Doppler" msgstr "更改動畫長度" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp -msgid "Doppler Tracking" +#: scene/3d/audio_stream_player_3d.cpp +msgid "Tracking" msgstr "" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp @@ -19144,6 +20453,15 @@ msgstr "動畫變化過渡" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Octree" +msgstr "" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19175,6 +20493,13 @@ msgstr "光照圖生成中" msgid "Done" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "內容:" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19187,6 +20512,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "篩選:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "下一個腳本" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -19197,38 +20536,43 @@ msgid "Atlas" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Environment Mode" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Capture Cell Size" -msgstr "" +#, fuzzy +msgid "Generate" +msgstr "刪除" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "捕捉" +msgid "Max Size" +msgstr "下一個腳本" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" +#, fuzzy +msgid "Custom Sky" +msgstr "貼上" + +#: scene/3d/baked_lightmap.cpp +msgid "Custom Sky Rotation Degrees" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "貼上" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "貼上" + +#: scene/3d/baked_lightmap.cpp +msgid "Min Light" +msgstr "" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "插件" + #: scene/3d/baked_lightmap.cpp msgid "Image Path" msgstr "" @@ -19237,14 +20581,23 @@ msgstr "" msgid "Light Data" msgstr "" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node名稱" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +msgid "Doppler Tracking" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -19254,6 +20607,10 @@ msgstr "專案" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +msgid "Frustum Offset" +msgstr "" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -19263,8 +20620,9 @@ msgstr "最近" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Margin" msgstr "" @@ -19273,13 +20631,14 @@ msgstr "" msgid "Clip To" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Areas" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" -#: scene/3d/camera.cpp -msgid "Clip To Bodies" -msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "捕捉" #: scene/3d/collision_object.cpp msgid "" @@ -19334,16 +20693,28 @@ msgid "" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Radius" +#, fuzzy +msgid "Box Extents" +msgstr "內容:" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" +msgstr "警告" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +msgid "Ring Inner Radius" msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Height" +msgstr "測試" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Height" -msgstr "" +#, fuzzy +msgid "Ring Axis" +msgstr "警告" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19358,20 +20729,28 @@ msgstr "" msgid "Portal Mode" msgstr "匯出" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "檔案" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "MeshLibrary..." + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -19381,15 +20760,6 @@ msgstr "MeshLibrary..." msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "插件" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19421,20 +20791,18 @@ msgid "Subdiv" msgstr "" #: scene/3d/light.cpp -msgid "Light Color" +msgid "Negative" msgstr "" #: scene/3d/light.cpp -msgid "Light Bake Mode" -msgstr "" +#, fuzzy +msgid "Bake Mode" +msgstr "選擇模式" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "重設縮放比例" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19442,25 +20810,26 @@ msgid "Directional Shadow" msgstr "描述:" #: scene/3d/light.cpp -#, fuzzy -msgid "Directional Shadow Mode" -msgstr "無干擾模式" +msgid "Blend Splits" +msgstr "" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "選擇模式" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "更改動畫長度" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "預設" #: scene/3d/light.cpp @@ -19471,18 +20840,33 @@ msgstr "" msgid "Spot" msgstr "" -#: scene/3d/mesh_instance.cpp -msgid "Skin" -msgstr "" - #: scene/3d/mesh_instance.cpp msgid "Software Skinning" msgstr "" +#: scene/3d/mesh_instance.cpp +#, fuzzy +msgid "Transform Normals" +msgstr "縮放selection" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "監視器" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "測試" + #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +msgid "Ignore Y" +msgstr "" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19537,10 +20921,19 @@ msgid "" "Mode is set to \"Particle Billboard\"." msgstr "" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "匯出" + #: scene/3d/particles.cpp msgid "Draw Passes" msgstr "" +#: scene/3d/particles.cpp +msgid "Passes" +msgstr "" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19569,7 +20962,7 @@ msgid "Axis Lock" msgstr "中軸" #: scene/3d/physics_body.cpp -msgid "Joint Type" +msgid "Body Offset" msgstr "" #: scene/3d/physics_joint.cpp @@ -19596,6 +20989,11 @@ msgstr "" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "不選" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19649,38 +21047,78 @@ msgstr "" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr "向後" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +msgid "Linked Room" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "預設" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Groups" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "設定" + #: scene/3d/ray_cast.cpp msgid "Debug Shape" msgstr "" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "更新" #: scene/3d/reflection_probe.cpp -msgid "Intensity" +msgid "Origin Offset" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" +#, fuzzy +msgid "Box Projection" +msgstr "專案" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Enable Shadows" +msgstr "啟用" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Color" +msgstr "下一個腳本" + +#: scene/3d/reflection_probe.cpp +msgid "Ambient Energy" msgstr "" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" - -#: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Contrib" +msgstr "插件" #: scene/3d/remote_transform.cpp msgid "" @@ -19706,6 +21144,10 @@ msgid "" "Consider simplifying the room bound in order to increase performance." msgstr "" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19745,6 +21187,10 @@ msgstr "" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "PVS" msgstr "" @@ -19799,6 +21245,16 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "物理幀 %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "縮放selection" + #: scene/3d/soft_body.cpp msgid "Simulation Precision" msgstr "" @@ -19819,6 +21275,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19842,10 +21302,6 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" -#: scene/3d/spatial.cpp -msgid "Global Transform" -msgstr "" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19854,7 +21310,16 @@ msgstr "" msgid "Gizmo" msgstr "" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "物理幀 %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19903,15 +21368,47 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "翻譯:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "上滾" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "行為" + #: scene/3d/vehicle_body.cpp msgid "Suspension" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "錯誤!" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "翻譯:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19939,6 +21436,11 @@ msgstr "" msgid "Baked Light" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "光照圖生成中" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19947,20 +21449,18 @@ msgstr "" msgid "LOD" msgstr "" +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp +#, fuzzy +msgid "Min Distance" +msgstr "Instance" + #: scene/3d/visual_instance.cpp -msgid "LOD Min Distance" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Distance" -msgstr "" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19981,10 +21481,12 @@ msgid "" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Min Space" msgstr "" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19997,6 +21499,11 @@ msgstr "" msgid "Auto Triangles" msgstr "開/關自動播放" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "開/關自動播放" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20033,6 +21540,11 @@ msgstr "" msgid "autorestart_" msgstr "儲存檔案" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "儲存檔案" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -20052,11 +21564,25 @@ msgstr "新增訊號" msgid "Xfade Time" msgstr "" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +msgid "Graph Offset" +msgstr "" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "選擇模式" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "進階" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "選項" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "" @@ -20071,11 +21597,6 @@ msgstr "新的動畫名稱:" msgid "Assigned Animation" msgstr "新增動畫" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "開/關自動播放" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20096,22 +21617,16 @@ msgid "Playback Options" msgstr "描述:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "運行場景" +msgid "Default Blend Time" +msgstr "預設" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "行為" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20158,10 +21673,20 @@ msgstr "" msgid "Tree Root" msgstr "新增資料夾" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "貼上動畫" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "新增動畫軌跡" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20171,16 +21696,86 @@ msgstr "" msgid "Playback" msgstr "運行" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "貼上參數" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "匯出" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "新增動畫" + +#: scene/animation/root_motion_view.cpp +msgid "Zero Y" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "重新命名..." + +#: scene/animation/skeleton_ik.cpp +msgid "Tip Bone" +msgstr "" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "模式" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "覆蓋" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "目標" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "只限選中" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "運行場景" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "目標" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "縮放比例:" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20191,13 +21786,22 @@ msgstr "選擇模式" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" +msgid "Horizontal" +msgstr "只限選中" + +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Vertical" msgstr "新增" -#: scene/gui/aspect_ratio_container.cpp -msgid "Alignment Vertical" +#: scene/gui/base_button.cpp +msgid "Shortcut In Tooltip" msgstr "" #: scene/gui/base_button.cpp @@ -20206,12 +21810,11 @@ msgid "Action Mode" msgstr "移動模式" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "按鍵" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -20224,6 +21827,11 @@ msgstr "縮放selection" msgid "Group" msgstr "Groups" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "複製路徑" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20233,6 +21841,15 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "全部展開" + +#: scene/gui/center_container.cpp +msgid "Use Top Left" +msgstr "" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20240,6 +21857,35 @@ msgid "" "RMB: Remove preset" msgstr "" +#: scene/gui/color_picker.cpp +msgid "Edit Alpha" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "選擇模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "選擇模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "延遲" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "啟用" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "(不)顯示隱藏的文件" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" @@ -20282,49 +21928,44 @@ msgstr "" msgid "Grow Direction" msgstr "描述:" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "只限選中" +msgid "Min Size" +msgstr "下一個腳本" + +#: scene/gui/control.cpp +msgid "Pivot Offset" +msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "新增" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Rect Rotation" -msgstr "本地化" +msgid "Clip Content" +msgstr "常數" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "工具" #: scene/gui/control.cpp msgid "Focus" msgstr "" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "插件" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "更改動畫長度" +msgid "Default Cursor Shape" +msgstr "刪除佈局" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20332,16 +21973,9 @@ msgid "Size Flags" msgstr "" #: scene/gui/control.cpp -msgid "Size Flags Horizontal" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Vertical" -msgstr "" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +#, fuzzy +msgid "Stretch Ratio" +msgstr "選擇模式" #: scene/gui/control.cpp #, fuzzy @@ -20357,9 +21991,13 @@ msgid "Dialog" msgstr "" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "複製路徑" +msgid "Autowrap" +msgstr "開/關自動播放" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20369,15 +22007,48 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "覆蓋" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "請用有效的副檔名。" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "中斷" + +#: scene/gui/graph_edit.cpp +msgid "Scroll Offset" +msgstr "" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Instance" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "放大" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "放大" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "縮小" + +#: scene/gui/graph_edit.cpp +msgid "Show Zoom Label" +msgstr "" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20386,11 +22057,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "關閉" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "選取" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "社群" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp msgid "Columns" msgstr "" @@ -20401,21 +22087,50 @@ msgid "Timers" msgstr "時間:" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "重設縮放比例" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "所有選項" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "測試" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "選擇模式" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "下一個腳本" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20442,6 +22157,52 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "有效字符:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Context Menu Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "篩選檔案..." + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "篩選檔案..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Shortcut Keys Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "篩選檔案..." + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "只限選中" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20452,22 +22213,40 @@ msgid "Placeholder" msgstr "" #: scene/gui/line_edit.cpp -msgid "Placeholder Alpha" +msgid "Alpha" msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "只限選中" +msgid "Blink Speed" +msgstr "運行場景" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "選擇模式" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +msgid "Draw Center" +msgstr "" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "無干擾模式" + #: scene/gui/nine_patch_rect.cpp msgid "Patch Margin" msgstr "" @@ -20476,15 +22255,6 @@ msgstr "" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "新增" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20497,6 +22267,10 @@ msgstr "" msgid "Popup" msgstr "" +#: scene/gui/popup.cpp +msgid "Exclusive" +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20504,6 +22278,30 @@ msgid "" "running." msgstr "" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "刪除選中檔案" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "刪除選中檔案" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "刪除選中檔案" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "搜尋" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20513,28 +22311,102 @@ msgstr "最近:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Min Value" +msgstr "" + +#: scene/gui/range.cpp scene/resources/curve.cpp +msgid "Max Value" +msgstr "" + +#: scene/gui/range.cpp +msgid "Page" +msgstr "" + +#: scene/gui/range.cpp #, fuzzy -msgid "Ratio" -msgstr "縮放比例:" +msgid "Exp Edit" +msgstr "編輯" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Groups" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "移除選項" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp msgid "Border Width" msgstr "" +#: scene/gui/rich_text_effect.cpp +msgid "Relative Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +msgid "Absolute Index" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "時間:" + +#: scene/gui/rich_text_effect.cpp +msgid "Env" +msgstr "" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "有效字符:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "複製路徑" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp msgid "Tab Size" msgstr "" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "測試" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "只限選中" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "所有選項" + #: scene/gui/rich_text_label.cpp msgid "Custom Effects" msgstr "" @@ -20551,14 +22423,55 @@ msgid "" "minimum size manually." msgstr "" +#: scene/gui/scroll_container.cpp +msgid "Follow Focus" +msgstr "" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "篩選檔案..." + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "篩選檔案..." + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp msgid "Tick Count" msgstr "" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "重新命名資料夾:" + +#: scene/gui/spin_box.cpp +msgid "Prefix" +msgstr "" + +#: scene/gui/spin_box.cpp +msgid "Suffix" +msgstr "" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "編輯Node Curve" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "全部折疊" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20573,12 +22486,85 @@ msgstr "" msgid "Current Tab" msgstr "未儲存當前場景。仍要開啟?" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "(不)顯示隱藏的文件" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +msgid "Drag To Rearrange Enabled" +msgstr "" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Bookmark Gutter" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "刪除" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "資料夾:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "啟用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "啟用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "新增" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "只限選中" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "線性" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "不選" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20586,56 +22572,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Hover" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "已停用" +msgid "Focused" +msgstr "插件" #: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "無干擾模式" -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "全部展開" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" - #: scene/gui/texture_progress.cpp -msgid "Texture Under" -msgstr "" - -#: scene/gui/texture_progress.cpp -msgid "Texture Over" +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Over" +msgstr "覆蓋" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Progress" msgstr "篩選:" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20650,12 +22623,23 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" +msgid "Initial Angle" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "設備" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "不選" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "模式" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20665,6 +22649,21 @@ msgstr "" msgid "(Other)" msgstr "(其他)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "(不)顯示隱藏的文件" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "已停用" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "新增資料夾" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20674,8 +22673,12 @@ msgstr "" msgid "Audio Track" msgstr "新增動畫軌跡" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20683,12 +22686,13 @@ msgstr "" msgid "Stream Position" msgstr "只限選中" -#: scene/main/canvas_layer.cpp -msgid "Follow Viewport" -msgstr "" +#: scene/gui/viewport_container.cpp +#, fuzzy +msgid "Stretch Shrink" +msgstr "選擇模式" #: scene/main/canvas_layer.cpp -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "" #: scene/main/http_request.cpp @@ -20727,6 +22731,11 @@ msgstr "" msgid "Editor Description" msgstr "描述:" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "匯出" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20754,6 +22763,35 @@ msgstr "" msgid "Custom Multiplayer" msgstr "" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "檔案" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "模式" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "時間:" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "無干擾模式" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "插件" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20763,6 +22801,15 @@ msgstr "儲存場景" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +msgid "Multiplayer Poll" +msgstr "" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "模式" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20792,11 +22839,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "模式" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20822,12 +22864,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20855,17 +22897,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "時間:" +msgid "Autostart" +msgstr "儲存檔案" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "時間:" +msgid "Viewport Path" +msgstr "匯出" #: scene/main/viewport.cpp msgid "" @@ -20882,6 +22920,19 @@ msgid "" "dimensions to render anything." msgstr "viewport大小必須大於0以渲染任何東西。" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "覆蓋" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20890,6 +22941,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "翻譯" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "動畫變化數值" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "下載中" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "已停用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "線性" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20901,20 +22985,49 @@ msgid "Render Target" msgstr "目標" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "更改動畫名稱:" +msgid "Clear Mode" +msgstr "選擇模式" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "啟用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "啟用" + +#: scene/main/viewport.cpp +msgid "Object Picking" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "已停用" #: scene/main/viewport.cpp servers/visual_server.cpp msgid "Shadow Atlas" msgstr "" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "動畫變化過渡" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "動畫變化過渡" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20936,12 +23049,27 @@ msgstr "貼上" msgid "Loop Mode" msgstr "移動模式" -#: scene/resources/curve.cpp -msgid "Min Value" +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop Begin" +msgstr "移動模式" + +#: scene/resources/audio_stream_sample.cpp +#, fuzzy +msgid "Loop End" +msgstr "移動模式" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +msgid "Mix Rate" msgstr "" -#: scene/resources/curve.cpp -msgid "Max Value" +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +msgid "Segments" msgstr "" #: scene/resources/curve.cpp @@ -20953,15 +23081,15 @@ msgstr "縮放selection" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "監視器" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "覆蓋" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20971,6 +23099,16 @@ msgstr "匯出" msgid "Outline Size" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "行為" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "訊號" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20989,29 +23127,36 @@ msgstr "連到:" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "移動模式" +msgid "Sky Custom FOV" +msgstr "貼上" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "開啓最近的" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "本地化" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "無干擾模式" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21019,49 +23164,72 @@ msgid "Ambient Light" msgstr "" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "新增動畫" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "行為" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" +msgid "Sun Amount" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Depth Enabled" +msgstr "選擇模式" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "選擇模式" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "選擇模式" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "編輯Node Curve" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "篩選檔案..." #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "編輯Node Curve" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "篩選檔案..." #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "線性" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "線性" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "編輯Node Curve" #: scene/resources/environment.cpp msgid "Tonemap" @@ -21069,15 +23237,11 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "移動模式" +msgid "Exposure" +msgstr "匯出" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -21085,19 +23249,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21106,20 +23262,25 @@ msgid "SS Reflections" msgstr "縮放selection" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" +#, fuzzy +msgid "Max Steps" +msgstr "管理輸出範本" + +#: scene/resources/environment.cpp +msgid "Fade In" +msgstr "" + +#: scene/resources/environment.cpp +msgid "Fade Out" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "只限選中" +msgid "Depth Tolerance" +msgstr "選擇模式" -#: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21127,119 +23288,71 @@ msgid "SSAO" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius" +msgid "Radius 2" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" +msgstr "" + +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "線性" + +#: scene/resources/environment.cpp +msgid "AO Channel Affect" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Radius 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Color" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Instance" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "過渡" #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Blend Mode" -msgstr "" +#, fuzzy +msgid "HDR Scale" +msgstr "選擇模式" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21247,26 +23360,42 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" +msgid "Brightness" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "翻譯:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "行為" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "警告" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "最近:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "無干擾模式" + +#: scene/resources/gradient.cpp +msgid "Offsets" +msgstr "" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21275,6 +23404,14 @@ msgstr "" msgid "Map Depth" msgstr "" +#: scene/resources/height_map_shape.cpp +msgid "Map Data" +msgstr "" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21295,43 +23432,46 @@ msgid "Parameters" msgstr "當改變時更新" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" +#, fuzzy +msgid "Diffuse Mode" +msgstr "選擇模式" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Specular Mode" +msgstr "選擇模式" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "模式" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "線性" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "下一個腳本" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "選擇模式" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "只限選中" #: scene/resources/material.cpp -msgid "Params Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21339,6 +23479,16 @@ msgstr "" msgid "Particles Anim" msgstr "貼上動畫" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "幀 %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "幀 %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21355,10 +23505,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21379,10 +23525,6 @@ msgstr "" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -msgid "Normal Scale" -msgstr "" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21411,34 +23553,35 @@ msgid "Ambient Occlusion" msgstr "插件" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "選擇模式" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "選擇模式" +msgid "Min Layers" +msgstr "無干擾模式" #: scene/resources/material.cpp -msgid "Depth Min Layers" +msgid "Max Layers" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" +msgstr "" + +#: scene/resources/material.cpp +msgid "Flip Binormal" msgstr "" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21449,24 +23592,12 @@ msgstr "過渡" msgid "Refraction" msgstr "翻譯:" -#: scene/resources/material.cpp -msgid "Refraction Scale" -msgstr "" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp -msgid "Detail Blend Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" +msgid "UV Layer" msgstr "" #: scene/resources/material.cpp @@ -21474,48 +23605,31 @@ msgid "UV1" msgstr "" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp msgid "UV2" msgstr "" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "匯出" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "無干擾模式" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "移動模式" +#: scene/resources/mesh.cpp +msgid "Lightmap Size Hint" +msgstr "" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21549,7 +23663,22 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" +#, fuzzy +msgid "Transform Array" +msgstr "縮放selection" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "縮放selection" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "常數" + +#: scene/resources/multimesh.cpp +msgid "Custom Data Array" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -21565,6 +23694,11 @@ msgstr "" msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "來源:" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21577,11 +23711,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "下一個腳本" - #: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" @@ -21595,11 +23724,6 @@ msgstr "" msgid "Max Error" msgstr "錯誤!" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "插件" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21612,6 +23736,18 @@ msgstr "" msgid "Sample Max Error" msgstr "" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21620,38 +23756,73 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "插件" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "下移" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "下滾" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "下滾" #: scene/resources/particles_material.cpp -msgid "Emission Point Texture" -msgstr "" +#, fuzzy +msgid "Point Texture" +msgstr "文字" #: scene/resources/particles_material.cpp -msgid "Emission Normal Texture" -msgstr "" +#, fuzzy +msgid "Normal Texture" +msgstr "移除選項" #: scene/resources/particles_material.cpp -msgid "Emission Color Texture" -msgstr "" +#, fuzzy +msgid "Color Texture" +msgstr "檔案" #: scene/resources/particles_material.cpp -msgid "Emission Point Count" +#, fuzzy +msgid "Point Count" +msgstr "新增訊號" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "下一個" + +#: scene/resources/primitive_meshes.cpp +msgid "Flip Faces" msgstr "" #: scene/resources/primitive_meshes.cpp @@ -21682,6 +23853,18 @@ msgstr "" msgid "Left To Right" msgstr "" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21704,17 +23887,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "下一個腳本" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "編輯Node Curve" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "行為" #: scene/resources/sky.cpp #, fuzzy @@ -21722,12 +23902,9 @@ msgid "Ground" msgstr "Groups" #: scene/resources/sky.cpp -msgid "Ground Curve" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +#, fuzzy +msgid "Bottom Color" +msgstr "移除選項" #: scene/resources/sky.cpp #, fuzzy @@ -21735,32 +23912,19 @@ msgid "Sun" msgstr "運行" #: scene/resources/sky.cpp -msgid "Sun Latitude" +msgid "Latitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "編輯Node Curve" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Texture Size" +msgid "Angle Max" msgstr "" #: scene/resources/style_box.cpp @@ -21773,10 +23937,6 @@ msgstr "內容:" msgid "Expand Margin" msgstr "全部展開" -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/resources/style_box.cpp msgid "Corner Radius" msgstr "" @@ -21785,10 +23945,6 @@ msgstr "" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21805,10 +23961,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp msgid "Storage" msgstr "" @@ -21827,14 +23979,29 @@ msgstr "載入錯誤" msgid "Base Texture" msgstr "移除選項" +#: scene/resources/texture.cpp +msgid "Image Size" +msgstr "" + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "選擇模式" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "捕捉" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "匯出" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "匯出" #: scene/resources/texture.cpp #, fuzzy @@ -21846,11 +24013,29 @@ msgstr "更改動畫循環" msgid "Current Frame" msgstr "未儲存當前場景。仍要開啟?" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "選擇模式" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "區分大小寫" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "預設" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp msgid "Initialized" msgstr "" @@ -21889,6 +24074,16 @@ msgstr "更改動畫循環" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "管理輸出範本" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "動畫變化數值" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21902,6 +24097,15 @@ msgstr "無效的函式類型對比。" msgid "Fallback Environment" msgstr "" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +msgid "Space" +msgstr "" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "場景" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21920,10 +24124,30 @@ msgstr "線性" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Initialized" +msgstr "" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +msgid "Primary Interface" +msgstr "" + #: servers/audio/audio_stream.cpp msgid "Audio Stream" msgstr "" @@ -21963,11 +24187,11 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Release Ms" +msgid "Release (ms)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21979,7 +24203,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21997,12 +24221,13 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp msgid "Feedback" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "略過" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22021,19 +24246,11 @@ msgstr "" msgid "Post Gain" msgstr "" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "資源" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "dB" -msgstr "" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22068,20 +24285,16 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp -msgid "Fft Size" -msgstr "" +#, fuzzy +msgid "FFT Size" +msgstr "下一個腳本" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "匯出" - -#: servers/audio/effects/audio_effect_reverb.cpp -msgid "Predelay Feedback" +msgid "(msec)" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22090,7 +24303,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "略過" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22103,17 +24316,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "時間:" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -msgid "Mix Rate" -msgstr "" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22133,13 +24342,32 @@ msgid "Channel Disable Time" msgstr "更改動畫循環" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "新增訊號" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "捕捉" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "常數" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +msgid "Is Active" +msgstr "" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22153,19 +24381,93 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" +msgid "BP Hash Table Size" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "下滾" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "線性" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "預覽:" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "線性" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "無干擾模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "無干擾模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "無干擾模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "無干擾模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "無干擾模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "無干擾模式" + +#: servers/physics_server.cpp +msgid "Center Of Mass" +msgstr "" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22200,6 +24502,11 @@ msgstr "" msgid "Spatial Partitioning" msgstr "" +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "篩選檔案..." + #: servers/visual_server.cpp msgid "VRAM Compression" msgstr "" @@ -22354,7 +24661,7 @@ msgstr "模式" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "開啟" #: servers/visual_server.cpp @@ -22501,5 +24808,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index ff641b99c4c..b94f4dfe359 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -45,6 +45,61 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.11-dev\n" +#: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "剪貼簿為空!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "目前場景" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "啟用" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "移動模式" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "保持開啟除錯工具" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "輪廓尺寸:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "輪廓尺寸:" + #: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" @@ -55,10 +110,102 @@ msgstr "濾色運算子。" msgid "Window" msgstr "新視窗" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "邊界像素" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "開啟/取消全螢幕顯示" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "初始化" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "停駐列位置" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "大小:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "編輯器" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "插值模式" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "目標" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "TimeScale 節點" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "物理影格 %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "錯誤" +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error String" +msgstr "保存時發生錯誤" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "保存時發生錯誤" + #: core/bind/core_bind.cpp #, fuzzy msgid "Result" @@ -87,9 +234,21 @@ msgstr "Command:旋轉" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Function" +msgstr "函式" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -117,6 +276,10 @@ msgstr "頁: " msgid "Page Read Ahead" msgstr "" +#: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + #: core/io/http_client.cpp #, fuzzy msgid "Connection" @@ -126,25 +289,68 @@ msgstr "連接" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "繪製的物件:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "啟用描圖紙" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "網路分析工具" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "根節點名稱" +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy +msgid "Refuse New Connections" +msgstr "連接" + #: core/io/networked_multiplayer_peer.cpp #, fuzzy msgid "Transfer Mode" msgstr "轉換類型" +#: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + #: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -193,6 +399,16 @@ msgstr "用了無效的引數來建置「%s」" msgid "On call to '%s':" msgstr "呼叫「%s」時:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "狀態" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -234,10 +450,167 @@ msgstr "複製所選" msgid "Use Single Quotes" msgstr "新增單一圖塊" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "裝置" + #: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "全部" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "版本控制" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "社群" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "預設設定" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "掃描" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "實體按鍵" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "按鈕" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "常數" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "向量 Vector" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "滑鼠按鍵索引:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "預設設定" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "相對吸附" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "速度:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "類比軸" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "(數值)" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "索引:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "操作" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "更改" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "提交改動" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "仰角:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "向右環視" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "行號:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -253,10 +626,12 @@ msgstr "設定吸附" msgid "Project Settings Override" msgstr "專案設定..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "名稱" @@ -450,18 +825,20 @@ msgstr "算繪引擎:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "篩選:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -490,7 +867,7 @@ msgstr "分析工具" msgid "Max Functions" msgstr "產生函式" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "設定表示式" @@ -564,16 +941,28 @@ msgstr "頂點:" msgid "Resource" msgstr "資源" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "關閉場景" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "資源路徑" +msgid "Path" +msgstr "路徑" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "來源" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "提交改動" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "地區" @@ -587,7 +976,7 @@ msgstr "測試" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -619,7 +1008,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -692,8 +1081,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "縮放" @@ -710,7 +1104,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -986,8 +1380,10 @@ msgstr "編輯器" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "動畫" @@ -1128,6 +1524,8 @@ msgstr "移動動畫關鍵畫格" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "變換" @@ -1520,7 +1918,7 @@ msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "延後送出訊號,將其存放於佇列中並待閒置時再送出。" -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "單次" @@ -1689,13 +2087,6 @@ msgstr "" msgid "Dependencies" msgstr "相依性" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "路徑" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "相依於:" @@ -1832,11 +2223,11 @@ msgid "Lead Developer" msgstr "主要開發者" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "專案管理員 " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "專案管理員" #: editor/editor_about.cpp msgid "Developers" @@ -2178,7 +2569,9 @@ msgid "Remove Autoload" msgstr "刪除 Autoload" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "啟用" @@ -2644,8 +3037,11 @@ msgstr "播放模式:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "平移模式" @@ -2665,6 +3061,16 @@ msgstr "目前設定檔:" msgid "Current Path" msgstr "目前:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "顯示/取消顯示隱藏檔案" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "上一頁" @@ -2685,7 +3091,8 @@ msgstr "顯示/取消顯示隱藏檔案" msgid "Toggle Favorite" msgstr "新增/取消我的最愛" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "切換模式" @@ -2804,6 +3211,8 @@ msgid "Theme Properties" msgstr "主題屬性" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "顏色" @@ -2916,14 +3325,18 @@ msgid "Method" msgstr "方法" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "訊號" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "常數" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "屬性" @@ -2935,6 +3348,36 @@ msgstr "主題屬性" msgid "Property:" msgstr "屬性:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "數值" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "僅顯示方法" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "檢查項目" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "已檢查的項目" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "繪製呼叫:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "執行" + #: editor/editor_inspector.cpp #, fuzzy msgid "Pin value" @@ -3680,7 +4123,7 @@ msgstr "貼上屬性" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "已停用的按鈕" @@ -3728,7 +4171,7 @@ msgstr "" msgid "Dock Position" msgstr "停駐列位置" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "專注模式" @@ -4353,7 +4796,10 @@ msgstr "編輯文字:" msgid "On" msgstr "開啟" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "圖層" @@ -4460,11 +4906,26 @@ msgstr "轉換為 %s" msgid "New %s" msgstr "新增 %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Base Type" +msgstr "更改基礎型別" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "新增資源" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "可編輯的項目" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "新增腳本" @@ -4605,7 +5066,7 @@ msgstr "顏色" msgid "Accent Color" msgstr "選擇顏色" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4681,11 +5142,6 @@ msgstr "" msgid "File Dialog" msgstr "XForm 對話框" -#: editor/editor_settings.cpp -#, fuzzy -msgid "Show Hidden Files" -msgstr "顯示/取消顯示隱藏檔案" - #: editor/editor_settings.cpp #, fuzzy msgid "Thumbnail Size" @@ -4739,16 +5195,16 @@ msgstr "" msgid "Highlighting" msgstr "向性光照" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "高亮顯示語法" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4763,20 +5219,13 @@ msgid "Indent" msgstr "向左縮排" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "型別" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "大小:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自動縮排" @@ -4786,12 +5235,12 @@ msgstr "自動縮排" msgid "Convert Indent On Save" msgstr "轉換縮排為空白" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "繪製呼叫:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "繪製呼叫:" @@ -4801,11 +5250,11 @@ msgstr "繪製呼叫:" msgid "Navigation" msgstr "導航" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4826,7 +5275,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "行號:" @@ -4921,7 +5370,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5034,7 +5483,7 @@ msgstr "網格地圖繪圖" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "網格地圖繪圖" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5278,7 +5727,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "全矩形" @@ -5314,8 +5765,7 @@ msgstr "移除控制點" msgid "Editor SSL Certificates" msgstr "編輯器設定" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "專案管理員" @@ -5488,6 +5938,11 @@ msgstr "搜尋結果" msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。" +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "平面0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "選擇要匯入的節點" @@ -6896,8 +7351,8 @@ msgid "Future" msgstr "未來" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "深度" @@ -6982,6 +7437,7 @@ msgid "Immediate" msgstr "立即" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "同步" @@ -6990,6 +7446,8 @@ msgid "At End" msgstr "在結尾" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "行程" @@ -7074,6 +7532,7 @@ msgid "Fade Out (s):" msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "混合 (Blend)" @@ -7193,7 +7652,7 @@ msgstr "編輯節點篩選條件" msgid "Filters..." msgstr "篩選..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7358,11 +7817,11 @@ msgstr "授權(Z-A)" msgid "First" msgstr "首頁" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "上一頁" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "下一頁" @@ -8435,6 +8894,7 @@ msgid "Create Outline" msgstr "建立輪廓" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -8993,16 +9453,19 @@ msgstr "Polygon2D UV 編輯器。" msgid "Polygon 2D UV Editor" msgstr "Polygon2D UV 編輯器" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "點" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "多邊形" @@ -9086,6 +9549,7 @@ msgstr "網格設定" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "吸附" @@ -9535,7 +9999,8 @@ msgstr "連接至方法:" msgid "Source" msgstr "來源" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "目標" @@ -9578,6 +10043,7 @@ msgid "Convert Case" msgstr "轉換大小寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "大寫" @@ -9760,7 +10226,8 @@ msgid "Create physical bones" msgstr "建立物理骨骼" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "骨架" @@ -9776,7 +10243,7 @@ msgstr "執行 IK" msgid "Orthogonal" msgstr "正交" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "透視" @@ -9864,7 +10331,7 @@ msgstr "檢視平面轉換。" msgid "None" msgstr "無" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "旋轉" @@ -10126,7 +10593,7 @@ msgstr "找不到可吸附所選項目的堅固地板 (Solid Floor)。" msgid "Use Local Space" msgstr "使用本機空間" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "使用吸附" @@ -10503,6 +10970,9 @@ msgid "Speed:" msgstr "速度:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "循環" @@ -11022,15 +11492,6 @@ msgstr "複寫全部" msgid "Override all default type items." msgstr "複寫所有預設類別項目。" -#: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy -msgid "Base Type" -msgstr "更改基礎型別" - #: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" @@ -11368,6 +11829,7 @@ msgstr "選擇前一個形狀、子圖塊、或圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "區域" @@ -11375,7 +11837,7 @@ msgstr "區域" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "碰撞" @@ -11985,7 +12447,8 @@ msgstr "頂點" msgid "Fragment" msgstr "片段" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "燈光" @@ -12765,6 +13228,10 @@ msgstr "給定的匯出路徑不存在:" msgid "Export templates for this platform are missing/corrupted:" msgstr "該平台的匯出範本遺失/損毀:" +#: editor/project_export.cpp +msgid "Export Path" +msgstr "匯出路徑" + #: editor/project_export.cpp msgid "Presets" msgstr "預設設定" @@ -12781,10 +13248,6 @@ msgstr "" "若選中,則預設設定將可使用單鍵部署。\n" "每個平台只可將一個預設設定設為可執行。" -#: editor/project_export.cpp -msgid "Export Path" -msgstr "匯出路徑" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "資源" @@ -12845,7 +13308,8 @@ msgstr "腳本" msgid "GDScript Export Mode:" msgstr "GDScript匯出模式:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "純文字" @@ -13193,6 +13657,13 @@ msgstr "" "確定要掃描 %s 中的 Godot 專案嗎?\n" "這可能需要一段時間。" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "專案管理員" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "本地專案" @@ -13332,10 +13803,6 @@ msgstr "新增輸入操作事件" msgid "All Devices" msgstr "所有裝置" -#: editor/project_settings_editor.cpp -msgid "Device" -msgstr "裝置" - #: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (物理)" @@ -13388,10 +13855,6 @@ msgstr "X 按鍵 2" msgid "Joypad Axis Index:" msgstr "控制器類比搖桿索引:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "類比軸" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "控制器按鈕索引:" @@ -13538,11 +14001,7 @@ msgstr "輸入映射" msgid "Action:" msgstr "操作:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "操作" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "盲區" @@ -13730,7 +14189,9 @@ msgstr "若啟用則計數器將依據每組子節點重新啟動。" msgid "Initial value for the counter" msgstr "計數器起始值" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "步長" @@ -14490,7 +14951,7 @@ msgid "Monitor" msgstr "檢視程式" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "數值" @@ -14514,6 +14975,11 @@ msgstr "總計:" msgid "Export list to a CSV file" msgstr "匯出列表至 CSV 檔案" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "資源路徑" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14583,7 +15049,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "更改 AudioStreamPlayer3D 發射角" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14595,14 +15061,17 @@ msgstr "更改相機視角" msgid "Change Camera Size" msgstr "更改相機尺寸" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "點" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -14791,18 +15260,13 @@ msgstr "碰撞模式" msgid "Crash Handler" msgstr "設定處理程式" -#: main/main.cpp -#, fuzzy -msgid "Message" -msgstr "提交改動" - #: main/main.cpp #, fuzzy msgid "Multithreaded Server" msgstr "多節點組" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -14875,12 +15339,14 @@ msgid "Display" msgstr "全部顯示" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -14888,20 +15354,6 @@ msgstr "" msgid "Height" msgstr "燈光" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "邊界像素" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "開啟/取消全螢幕顯示" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -14934,10 +15386,6 @@ msgstr "同步" msgid "Use V-Sync" msgstr "使用吸附" -#: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - #: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -14946,7 +15394,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "啟用" @@ -14965,11 +15421,6 @@ msgstr "完整顯示所選" msgid "Energy Saving" msgstr "保存時發生錯誤" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "保持開啟除錯工具" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15003,11 +15454,6 @@ msgstr "社群" msgid "Physics FPS" msgstr "物理影格 %" -#: main/main.cpp -#, fuzzy -msgid "Physics Jitter Fix" -msgstr "物理影格 %" - #: main/main.cpp #, fuzzy msgid "Force FPS" @@ -15041,7 +15487,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "完整顯示所選" #: main/main.cpp @@ -15052,10 +15498,6 @@ msgstr "" msgid "Delta Sync After Draw" msgstr "" -#: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - #: main/main.cpp msgid "iOS" msgstr "" @@ -15119,14 +15561,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "篩選:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "顏色" #: main/main.cpp @@ -15211,6 +15653,7 @@ msgid "Main Loop Type" msgstr "尋找節點型別" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp msgid "Stretch" msgstr "" @@ -15232,7 +15675,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "上一頁" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "吸附至節點側邊" @@ -15274,24 +15717,33 @@ msgstr "更改環面外半徑" msgid "Operation" msgstr "選項" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "碰撞" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "碰撞模式" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "碰撞模式" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "轉換大小寫" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15299,10 +15751,12 @@ msgstr "材質變更:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "半徑:" @@ -15317,11 +15771,20 @@ msgstr "主場景引數:" msgid "Rings" msgstr "警告" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Smooth Faces" +msgstr "平滑插值" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Sides" msgstr "顯示參考線" +#: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" @@ -15336,6 +15799,13 @@ msgstr "更改環面外半徑" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "多邊形" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15344,6 +15814,11 @@ msgstr "" msgid "Spin Sides" msgstr "" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Node" +msgstr "貼上節點" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path Interval Type" @@ -15362,21 +15837,89 @@ msgstr "" msgid "Path Rotation" msgstr "隨機旋轉:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Local" +msgstr "轉為本地" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "連續" + #: modules/csg/csg_shape.cpp #, fuzzy msgid "Path U Distance" msgstr "選擇距離:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "隨機旋轉:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "碰撞模式" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "修改變換" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "實體" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "永遠顯示網格" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "使用吸附" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "儲存檔案:" +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "載入資源" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "骨架" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "前置:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "重新載入" + #: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp @@ -15431,14 +15974,20 @@ msgstr "禁用 GDNative 單例" msgid "Libraries: " msgstr "函式庫: " +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy +msgid "Class Name" +msgstr "類別名稱:" + #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy msgid "Script Class" msgstr "腳本名稱:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "聚焦路徑" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15537,6 +16086,180 @@ msgstr "匯出網格GLTF2" msgid "Export GLTF..." msgstr "匯出GLTF..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "後視圖" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "網格偏移量:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "元件" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "格式" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "數量:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "混合 (Mix)" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "實體" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "正在解析多邊形..." + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "後視圖" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "預設主題" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "所有裝置" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "大小:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "線性" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "顏色" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "更改" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "烘焙光照圖" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "材質變更:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "重設母節點" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "平台" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "翻譯" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "旋轉步長:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "可編輯子節點" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "點" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15546,10 +16269,25 @@ msgstr "" msgid "Godot Bone Node" msgstr "TimeSeek 節點" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "新場景根" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "聚焦原點" + #: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "移動關節" + #: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15558,7 +16296,55 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "純量運算子。" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + #: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "版本" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Minor Version" +msgstr "版本" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "包含數據" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp #, fuzzy msgid "Nodes" msgstr "節點" @@ -15582,6 +16368,16 @@ msgstr "網格" msgid "Materials" msgstr "材質變更:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "場景路徑:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "根節點名稱" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15626,18 +16422,49 @@ msgstr "選擇一個節點" msgid "Animations" msgstr "動畫:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "顯示骨骼" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "物理影格 %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "烘焙光照圖" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "前視圖" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "中央" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -15817,12 +16644,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "偏移:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -15840,11 +16673,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -15929,6 +16762,15 @@ msgstr "正在解析多邊形..." msgid "Done!" msgstr "完成!" +#: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "隨機縮放:" + #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -15937,6 +16779,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "網格偏移量:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -15954,13 +16801,58 @@ msgstr "透視" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "名稱" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "設定:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Description URL" +msgstr "說明" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Service Type" +msgstr "設定變數型別" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "設定變數型別" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "狀態" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16003,13 +16895,6 @@ msgstr "堆疊深度的堆疊溢出: " msgid "Visual Script" msgstr "搜尋視覺腳本 (VisualScript)" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Function" -msgstr "函式" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "更改訊號引數" @@ -16324,6 +17209,7 @@ msgid "Edit Member" msgstr "編輯成員" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Expression" msgstr "設定表示式" @@ -16332,6 +17218,11 @@ msgstr "設定表示式" msgid "Return" msgstr "" +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy +msgid "Return Enabled" +msgstr "可執行" + #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy msgid "Return Type" @@ -16434,6 +17325,13 @@ msgstr "縮放模式" msgid "Basic Type" msgstr "更改基礎型別" +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "複製節點路徑" + #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" @@ -16441,7 +17339,17 @@ msgstr "更改引數名稱" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "重設為預設" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "可使用的字元:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "縮放模式" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16505,11 +17413,6 @@ msgstr "指派" msgid "Get %s" msgstr "取得 %s" -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "索引:" - #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "無效的索引屬性名稱。" @@ -16554,6 +17457,11 @@ msgstr ": 無效的引數: " msgid "a if cond, else b" msgstr "" +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "名稱" + #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "腳本中未找到 VariableGet(取得變數): " @@ -16637,6 +17545,10 @@ msgstr "_step() 的回傳值無效,必須為整數 (Seq Out) 或字串 (Error) msgid "SubCall" msgstr "呼叫" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp #, fuzzy msgid "Construct %s" @@ -16696,6 +17608,11 @@ msgstr "物理影格 %" msgid "%s sec(s)" msgstr "" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "繪製圖塊" + #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy msgid "WaitSignal" @@ -16724,6 +17641,10 @@ msgstr "" msgid "Trusted SSL Certificate" msgstr "" +#: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + #: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" @@ -16735,9 +17656,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "清除 IK 鏈" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "逾時。" + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -16766,6 +17692,11 @@ msgstr "" msgid "Visibility State" msgstr "切換可見/隱藏" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "重試" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17589,6 +18520,60 @@ msgstr "" "必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影" "格。" +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "影格 %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "縮放" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "執行" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "中央" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "偏移:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "檢視程式" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "檢視程式" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -17599,24 +18584,32 @@ msgstr "複寫" msgid "Space Override" msgstr "複寫" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Point" +msgstr "產生點" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Gravity Distance Scale" msgstr "實體" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "預設預覽" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "線性" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -17627,8 +18620,8 @@ msgstr "新增音訊匯流排" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "開啟音訊匯流排配置" +msgid "Override" +msgstr "複寫" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -17649,10 +18642,11 @@ msgid "Pitch Scale" msgstr "縮放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "執行" +msgid "Autoplay" +msgstr "開啟/關閉自動播放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -17660,7 +18654,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "選擇距離:" @@ -17690,13 +18685,29 @@ msgstr "複製節點" msgid "Anchor Mode" msgstr "圖示模式" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "旋轉步長:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "目前:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "放大" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "1 個檢視區" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "移動模式" @@ -17705,38 +18716,62 @@ msgstr "移動模式" msgid "Limit" msgstr "" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Smoothed" +msgstr "平滑插值" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Margin" msgstr "設定外邊距" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin H Enabled" +msgstr "設定外邊距" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "設定外邊距" + #: scene/2d/camera_2d.cpp #, fuzzy msgid "Smoothing" msgstr "平滑插值" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp -#, fuzzy -msgid "Offset" -msgstr "偏移:" +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "偏移:" - -#: scene/2d/camera_2d.cpp -#, fuzzy -msgid "Offset V" -msgstr "偏移:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Drag Margin" msgstr "設定外邊距" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Screen" +msgstr "繪製呼叫:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Limits" +msgstr "繪製呼叫:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" +msgstr "設定外邊距" + #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 節點" @@ -17746,29 +18781,65 @@ msgstr "Blend2 節點" msgid "Light Mode" msgstr "右延展" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "粒子" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "粒子" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "切換可見/隱藏" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "切換可見/隱藏" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "填充" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "填充" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "顯示原點" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "燈光" +#: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + #: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -17790,6 +18861,11 @@ msgstr "" "該節點無形狀,故無法與其他物件碰撞或互動。\n" "建議您新增 CollisionShape2D 或 CollisionPolygon2D 作為其子節點以定義其形狀。" +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "選擇圖塊" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -17817,6 +18893,19 @@ msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模 msgid "Build Mode" msgstr "尺規模式" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "已停用的項目" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "建立碰撞多邊形" + #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" @@ -17857,6 +18946,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "設定:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "數量:" @@ -17866,16 +18962,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "後處理" +msgid "One Shot" +msgstr "OneShot 節點" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "縮放" +msgid "Preprocess" +msgstr "後處理" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -17899,11 +18995,22 @@ msgstr "" msgid "Fixed FPS" msgstr "檢視 FPS" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "本地專案" + #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" @@ -17919,8 +19026,10 @@ msgstr "" msgid "Texture" msgstr "純文字" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -17932,9 +19041,19 @@ msgstr "發射遮罩" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "發射源: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Gizmo" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "格式" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -17960,7 +19079,8 @@ msgid "Initial Velocity" msgstr "初始化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -17998,12 +19118,6 @@ msgstr "" msgid "Angle" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy -msgid "Color" -msgstr "顏色" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -18041,16 +19155,32 @@ msgstr "Joint 未連結至 2 個 PhysicsBody2D" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "節點" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "節點" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" +#: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "已停用的按鈕" + #: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18059,11 +19189,11 @@ msgstr "" msgid "Initial Offset" msgstr "初始化" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18073,44 +19203,41 @@ msgid "" "property." msgstr "有光照形狀的紋理必須提供「Texture」(紋理)屬性。" +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "編輯器" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "紋理貼圖區域" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "更改" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "向右旋轉" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "更改相機尺寸" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "圖層" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18119,28 +19246,33 @@ msgid "Shadow" msgstr "著色器" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "後視圖" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "更改篩選條件" +msgid "Gradient Length" +msgstr "漸層編輯" + +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "篩選:" #: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "篩選方法" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "關閉" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "尺規模式" @@ -18158,6 +19290,11 @@ msgstr "遮光體無遮光體多邊形。請先繪製一個多邊形。" msgid "Width Curve" msgstr "拆分控制點" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "預設" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18191,24 +19328,40 @@ msgstr "區域模式" msgid "End Cap Mode" msgstr "吸附模式:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "重新命名資料夾:" +#: scene/2d/line_2d.cpp +msgid "Sharp Limit" +msgstr "" + #: scene/2d/line_2d.cpp msgid "Round Precision" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" -msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "初始化" #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp msgid "Multimesh" msgstr "" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "編輯連接內容:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18240,12 +19393,22 @@ msgstr "選擇距離:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "" +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "更改環面外半徑" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " "Node2D object." msgstr "" +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "頂點:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18271,12 +19434,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "旋轉步長:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "旋轉 %s 度。" @@ -18291,20 +19450,65 @@ msgstr "常數" msgid "Global Rotation Degrees" msgstr "旋轉 %s 度。" +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "隨機縮放:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "保持全域變換" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "相對吸附" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "偏移:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "使用縮放吸附" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "在結尾" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer 節點僅在當其被設為 ParallaxBackground 的子節點時有效。" -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "操作" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "鏡像" + #: scene/2d/particles_2d.cpp #, fuzzy msgid "" @@ -18338,11 +19542,17 @@ msgstr "" "Particles2D 動畫需要使用開啟了「Particles Animation(粒子動畫)」的 " "CanvasItemMaterial。" +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "優先模式" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "拆分控制點" @@ -18356,6 +19566,20 @@ msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。" msgid "Unit Offset" msgstr "網格偏移量:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "偏移:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "偏移:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18366,12 +19590,22 @@ msgid "Layers" msgstr "圖層" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "初始化" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "初始化" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "函式" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18414,15 +19648,40 @@ msgstr "燈光" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "剪下節點" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "連續" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Contacts Reported" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "選擇顏色" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "智慧型吸附" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "速度:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18431,42 +19690,97 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "來源網格:" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" msgstr "設定外邊距" +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Sync To Physics" +msgstr " (物理)" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Moving platform" msgstr "移動輸出" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "格式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Remainder" +msgstr "算繪引擎:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "地區" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "碰撞模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider RID" +msgstr "無效的 RID" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Shape" +msgstr "碰撞模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "碰撞模式" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "向右環視" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Collider Metadata" msgstr "" -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation Degrees" -msgstr "旋轉 %s 度。" - -#: scene/2d/polygon_2d.cpp -#, fuzzy -msgid "Texture Rotation" -msgstr "紋理貼圖區域" - #: scene/2d/polygon_2d.cpp msgid "Invert" msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "重新命名資料夾:" +msgid "Vertex Colors" +msgstr "頂點" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18479,22 +19793,45 @@ msgid "Gizmo Extents" msgstr "Gizmo" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" -msgstr "" - -#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp #, fuzzy -msgid "Collide With Bodies" -msgstr "碰撞模式" +msgid "Cast To" +msgstr "建立著色器節點" + +#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "路徑屬性必須指向一個有效的 Node2D 才可用。" +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "移除控制點" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "下一個座標" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "重新啟動" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18521,6 +19858,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "影格 %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "篩選腳本" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18537,51 +19884,70 @@ msgstr "圖塊集" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "更改相機尺寸" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "變換" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Half Offset" +msgstr "初始化" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Tile Origin" msgstr "顯示原點" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "碰撞模式" +msgid "Y Sort" +msgstr "排序" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" +#, fuzzy +msgid "Show Collision" +msgstr "碰撞" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Compatibility Mode" +msgstr "優先模式" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Centered Textures" +msgstr "主要功能:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" +msgid "Use Parent" msgstr "碰撞模式" #: scene/2d/tile_map.cpp -#, fuzzy -msgid "Collision Bounce" -msgstr "碰撞模式" - -#: scene/2d/tile_map.cpp -#, fuzzy -msgid "Occluder Light Mask" -msgstr "遮擋物集變換" +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "格式" +msgid "Shape Centered" +msgstr "吸附至節點中央" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "預設設定" +msgid "Shape Visible" +msgstr "切換可見/隱藏" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -18600,27 +19966,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "重設匯流排音量" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "重設匯流排音量" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "設定均勻名稱" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera 必須有 ARVROrigin 節點作為母節點。" #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -18636,7 +19993,7 @@ msgstr "控制器 ID 不可為 0,否則該控制器將不會綁定至實際的 #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "僅限錨點" #: scene/3d/arvr_nodes.cpp @@ -18653,6 +20010,11 @@ msgstr "錨點 ID 不可為 0,否則該錨點將不會被綁定至實際的錨 msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。" +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "隨機縮放:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -18681,34 +20043,38 @@ msgstr "發射色彩" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "發射色彩" +msgid "Degrees" +msgstr "旋轉 %s 度。" #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "動畫" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "啟用都卜勒效應" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "屬性軌道" +msgid "Tracking" +msgstr "正在打包" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -18723,6 +20089,16 @@ msgstr "清除變換" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "子樹" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -18752,6 +20128,13 @@ msgstr "正在保存光照圖" msgid "Done" msgstr "完成" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Gizmo" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -18764,6 +20147,20 @@ msgstr "" msgid "Bounce Indirect Energy" msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Denoiser" +msgstr "篩選:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "顏色" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Default Texels Per Unit" @@ -18776,38 +20173,43 @@ msgstr "新增合集" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "檢視環境" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +msgid "Generate" +msgstr "一般" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "自像素中捕捉" +msgid "Max Size" +msgstr "大小:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "截取" +msgid "Custom Sky" +msgstr "剪下節點" #: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "旋轉 %s 度。" + +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "剪下節點" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Custom Energy" +msgstr "移動匯流排效果" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Min Light" +msgstr "向右縮排" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "導航" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -18818,14 +20220,24 @@ msgstr "" msgid "Light Data" msgstr "包含數據" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "節點名稱:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Doppler Tracking" +msgstr "屬性軌道" + #: scene/3d/camera.cpp #, fuzzy msgid "Projection" @@ -18835,6 +20247,11 @@ msgstr "專案" msgid "FOV" msgstr "" +#: scene/3d/camera.cpp +#, fuzzy +msgid "Frustum Offset" +msgstr "網格偏移量:" + #: scene/3d/camera.cpp #, fuzzy msgid "Near" @@ -18844,8 +20261,9 @@ msgstr "最近的" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -18856,15 +20274,15 @@ msgstr "設定外邊距" msgid "Clip To" msgstr "剪裁上方" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "翻轉入口" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" +#: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "截取" + #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" @@ -18927,17 +20345,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" -msgstr "發射遮罩" - -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +msgid "Box Extents" +msgstr "Gizmo" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "發射點:" +msgid "Ring Radius" +msgstr "發射遮罩" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Inner Radius" +msgstr "更改環面內半徑" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Height" +msgstr "向右旋轉" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "警告" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -18953,20 +20382,28 @@ msgstr "翻轉入口" msgid "Portal Mode" msgstr "優先模式" +#: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + #: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "啟用優先級" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Data" +msgstr "動態函式庫" + #: scene/3d/gi_probe.cpp #, fuzzy msgid "Dynamic Range" @@ -18976,15 +20413,6 @@ msgstr "動態函式庫" msgid "Normal Bias" msgstr "" -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Propagation" -msgstr "導航" - -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" -msgstr "" - #: scene/3d/gi_probe.cpp #, fuzzy msgid "Compress" @@ -19021,21 +20449,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "選擇顏色" +msgid "Negative" +msgstr "GDNative" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" +msgid "Bake Mode" msgstr "優先模式" #: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" - -#: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "重設匯流排音量" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19044,24 +20469,26 @@ msgstr "方向" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "專注模式" +msgid "Blend Splits" +msgstr "混合時間:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "深度" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "著色器" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "顯示預設" #: scene/3d/light.cpp @@ -19073,17 +20500,33 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "已中止變換。" + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "向量 Vector" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "測試" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" +#: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[忽略]" + #: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "" @@ -19145,11 +20588,21 @@ msgstr "" "粒子動畫需要使用 Billboard Mode 設定為「Particle Billboard」的 " "SpatialMaterial。" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Visibility AABB" +msgstr "切換可見/隱藏" + #: scene/3d/particles.cpp #, fuzzy msgid "Draw Passes" msgstr "繪製呼叫:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "繪製呼叫:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow 僅在其為 Path 節點的子節點時才可運作。" @@ -19184,8 +20637,8 @@ msgstr "類比軸" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "繪製圖塊" +msgid "Body Offset" +msgstr "偏移:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19211,6 +20664,11 @@ msgstr "Node A 與 Node B 必須為不同的 PhysicsBody" msgid "Solver" msgstr "" +#: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "刪除節點" + #: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19268,39 +20726,82 @@ msgstr "Room不應是Portal的子或孫節點。" msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "RoomGroup不應是Portal的子或孫節點。" +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [入口生效]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "即時編輯根節點:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "預設" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "已組成群組" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "半徑:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "除錯工具" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "旋轉模式" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "網格偏移量:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "專案" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "啟用吸附" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "選擇顏色" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "發射色彩" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "向右縮排" #: scene/3d/remote_transform.cpp msgid "" @@ -19329,6 +20830,10 @@ msgstr "" "空間凸包包含大量的平面。\n" "建議簡化空間的邊界以提升效能。" +#: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + #: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19370,6 +20875,10 @@ msgstr "在SceneTree中僅能有一個RoomManager。" msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19433,6 +20942,16 @@ msgstr "" "在計算空間邊界時發生錯誤。\n" "請確保所有的空間都包含幾何體或手動邊界。" +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Physics Enabled" +msgstr "物理影格 %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "建立碰撞多邊形" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Simulation Precision" @@ -19455,6 +20974,10 @@ msgstr "" msgid "Volume Stiffness" msgstr "" +#: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19480,11 +21003,6 @@ msgstr "" "更改 SoftBody 的大小將會在執行時被物理引擎複寫。\n" "請改為修改其子節點的碰撞形狀之大小。" -#: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "保持全域變換" - #: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19494,7 +21012,16 @@ msgstr "" msgid "Gizmo" msgstr "Gizmo" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "物理影格 %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -19549,16 +21076,48 @@ msgstr "" msgid "VehicleBody Motion" msgstr "" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Use As Traction" +msgstr "分隔:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Wheel" msgstr "滾輪向上。" +#: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "函式" + #: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "設定表示式" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "錯誤" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "分隔:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -19589,6 +21148,11 @@ msgstr "額外呼叫引數:" msgid "Baked Light" msgstr "烘焙光照圖" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Generate Lightmap" +msgstr "正在產生光照圖" + #: scene/3d/visual_instance.cpp msgid "Lightmap Scale" msgstr "" @@ -19597,22 +21161,18 @@ msgstr "" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "選擇距離:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "選擇距離:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -19637,11 +21197,13 @@ msgstr "" "Environment 之 Background Mode 設為 Canvas。" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "主場景" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -19655,6 +21217,11 @@ msgstr "數值" msgid "Auto Triangles" msgstr "開啟/取消自動三角形" +#: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "開啟/取消自動三角形" + #: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -19691,6 +21258,11 @@ msgstr "淡入與淡出時間(秒):" msgid "autorestart_" msgstr "自動重新開始:" +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Autorestart" +msgstr "自動重新開始:" + #: scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Autorestart Delay" @@ -19711,11 +21283,26 @@ msgstr "新增輸入埠口" msgid "Xfade Time" msgstr "淡入與淡出時間(秒):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "網格偏移量:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "仰角:" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "設定自動 Advance" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "進階選項" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "動畫套用重設" @@ -19730,11 +21317,6 @@ msgstr "設定動畫" msgid "Assigned Animation" msgstr "新增動畫" -#: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "開啟/關閉自動播放" - #: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -19755,22 +21337,16 @@ msgid "Playback Options" msgstr "類別選項:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" - -#: scene/animation/animation_player.cpp scene/animation/tween.cpp #, fuzzy -msgid "Playback Speed" -msgstr "執行場景" +msgid "Default Blend Time" +msgstr "預設主題" + +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp +#, fuzzy +msgid "Active" +msgstr "操作" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -19814,10 +21390,20 @@ msgstr "AnimationPlayer 的根節點並非有效節點。" msgid "Tree Root" msgstr "建立根節點:" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "固定 AnimationPlayer" + #: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "新增動畫軌" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "該節點已停止維護,請改為使用 AnimationTree。" @@ -19827,16 +21413,88 @@ msgstr "該節點已停止維護,請改為使用 AnimationTree。" msgid "Playback" msgstr "執行" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "貼上參數" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "匯出路徑" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "動畫" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "無" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "根節點名稱" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "骨骼" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "插值模式" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "複寫" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "重設母節點" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "產生函式" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "執行場景" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "目標" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "保持比例" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -19847,15 +21505,24 @@ msgstr "選擇模式" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "水平翻轉" +msgid "Horizontal" +msgstr "水平:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "垂直翻轉" +msgid "Vertical" +msgstr "垂直:" + +#: scene/gui/base_button.cpp +#, fuzzy +msgid "Shortcut In Tooltip" +msgstr "顯示原點" #: scene/gui/base_button.cpp #, fuzzy @@ -19863,12 +21530,11 @@ msgid "Action Mode" msgstr "圖示模式" #: scene/gui/base_button.cpp -#, fuzzy -msgid "Button Mask" -msgstr "按鈕" +msgid "Enabled Focus Mode" +msgstr "" #: scene/gui/base_button.cpp -msgid "Enabled Focus Mode" +msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp @@ -19881,6 +21547,11 @@ msgstr "快捷鍵" msgid "Group" msgstr "群組" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "複製文字" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -19890,6 +21561,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "展開全部" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "左上" + #: scene/gui/color_picker.cpp #, fuzzy msgid "" @@ -19901,6 +21582,36 @@ msgstr "" "左鍵點擊:設定色彩\n" "右鍵點擊:刪除預設設定" +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "編輯多邊形" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "選擇模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "平移模式" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "延遲" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "預設設定" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "切換可見/隱藏" + #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "請自編輯器視窗選擇一個顏色。" @@ -19949,50 +21660,46 @@ msgstr "僅限錨點" msgid "Grow Direction" msgstr "方向" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "水平:" +msgid "Min Size" +msgstr "輪廓尺寸:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "垂直:" +msgid "Pivot Offset" +msgstr "網格偏移量:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "隨機旋轉:" +msgid "Clip Content" +msgstr "常數" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "工具" #: scene/gui/control.cpp #, fuzzy msgid "Focus" msgstr "聚焦路徑" -#: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "遮擋模式" - #: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "地區篩選條件" +msgid "Default Cursor Shape" +msgstr "載入預設匯流排配置。" #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20002,17 +21709,8 @@ msgstr "大小: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "水平翻轉" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "垂直翻轉" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "選擇模式" #: scene/gui/control.cpp #, fuzzy @@ -20029,9 +21727,13 @@ msgid "Dialog" msgstr "XForm 對話框" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "複製文字" +msgid "Autowrap" +msgstr "Autoload" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20041,15 +21743,50 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "複寫項目" + #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "必須使用有效的副檔名。" #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "斷開訊號連接" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "網格偏移量:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "選擇距離:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "放大" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "放大" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "縮小" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "顯示骨骼" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20058,11 +21795,26 @@ msgstr "" msgid "Enable grid minimap." msgstr "啟用網格迷你地圖。" +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "顯示骨骼" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "選擇" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "提交" + #: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "體積" @@ -20074,21 +21826,50 @@ msgid "Timers" msgstr "時間" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "套用重設" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "填充所選" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "測試" + #: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" +#: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + #: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "隨機縮放:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "前視圖" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20115,6 +21896,54 @@ msgstr "" msgid "Max Length" msgstr "" +#: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "可使用的字元:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "上下文說明" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "篩選訊號" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "篩選訊號" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "快捷鍵" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "篩選訊號" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "僅搜尋所選區域" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + #: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" @@ -20126,23 +21955,41 @@ msgid "Placeholder" msgstr "載入為佔位" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "載入為佔位" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "設定曲線外控制點位置" +msgid "Blink Speed" +msgstr "速度:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" +#: scene/gui/menu_button.cpp +#, fuzzy +msgid "Switch On Hover" +msgstr "仰角:" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Draw Center" +msgstr "中央" + +#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Region Rect" +msgstr "設定區域矩形 (Region Rect)" + #: scene/gui/nine_patch_rect.cpp #, fuzzy msgid "Patch Margin" @@ -20152,15 +21999,6 @@ msgstr "設定外邊距" msgid "Axis Stretch" msgstr "" -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -#, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "建立水平參考線" - -#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" -msgstr "" - #: scene/gui/nine_patch_rect.cpp msgid "" "The Tile and Tile Fit options for Axis Stretch properties are only effective " @@ -20177,6 +22015,11 @@ msgstr "" msgid "Popup" msgstr "填充" +#: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "全部" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -20186,6 +22029,30 @@ msgstr "" "彈出視窗預設會隱藏,除非呼叫 popup() 或任何一個 popup*() 函式。可以將其設為可" "見來進行編輯,但在執行的時候會隱藏。" +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "置中所選" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "網格地圖刪除所選範圍" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "刪除所選" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "搜尋" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20195,30 +22062,110 @@ msgstr "最近存取:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "若啟用「Exp Edit」,則「Min Value」必須大於 0。" -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "保持比例" +msgid "Min Value" +msgstr "(數值)" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "數值" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "頁: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "編輯" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "已組成群組" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "重新命名顏色項目" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "邊界像素" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Z 索引" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "自動縮排" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "混合時間:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "結束" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "可使用的字元:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "複製文字" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Tab Size" msgstr "大小:" +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Fit Content Height" +msgstr "描繪骨骼權重" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "僅搜尋所選區域" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "設定所選之設定檔:" + #: scene/gui/rich_text_label.cpp #, fuzzy msgid "Custom Effects" @@ -20239,15 +22186,59 @@ msgstr "" "使用容器作為子節點(VBox、HBox…等),或是使用 Control 並手動設定其自定最小" "值。" +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "填充表面" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "水平:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "篩選訊號" + #: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" +#: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + #: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "選擇顏色" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "重新命名資料夾:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "前置:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "後置:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "網格偏移量:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "收合全部" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20262,12 +22253,87 @@ msgstr "" msgid "Current Tab" msgstr "目前:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "切換可見/隱藏" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "拖放以重新排列。" + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" +msgstr "" + #: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +msgid "Readonly" +msgstr "" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "書籤" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "跳過中斷點" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Fold Gutter" +msgstr "資料夾:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Hiding Enabled" +msgstr "啟用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "啟用" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "垂直:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "水平:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "繪製呼叫:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "解鎖節點" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" msgstr "" #: scene/gui/text_edit.cpp @@ -20275,59 +22341,43 @@ msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Hover" -msgstr "紋理貼圖區域" +msgid "Focused" +msgstr "聚焦路徑" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(已禁用編輯器)" +msgid "Click Mask" +msgstr "碰撞模式" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Texture Click Mask" -msgstr "" - -#: scene/gui/texture_button.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp #, fuzzy msgid "Expand" msgstr "展開全部" -#: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" - -#: scene/gui/texture_button.cpp -msgid "Flip V" +#: scene/gui/texture_progress.cpp +msgid "Under" msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Under" -msgstr "紋理貼圖區域" +msgid "Over" +msgstr "複寫" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "不進入函式" - -#: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "主題屬性" +#: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + #: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" @@ -20342,12 +22392,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "初始化" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "旋轉 %s 度。" + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "中左" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "插值模式" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20357,6 +22419,21 @@ msgstr "" msgid "(Other)" msgstr "(其它)" +#: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "切換可見/隱藏" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "已停用的按鈕" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "建立根節點:" + #: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20366,8 +22443,12 @@ msgstr "" msgid "Audio Track" msgstr "新增動畫軌" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20375,14 +22456,14 @@ msgstr "" msgid "Stream Position" msgstr "設定曲線內控制點位置" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "顯示檢視區" +msgid "Stretch Shrink" +msgstr "選擇模式" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "顯示檢視區" #: scene/main/http_request.cpp @@ -20422,6 +22503,11 @@ msgstr "" msgid "Editor Description" msgstr "說明" +#: scene/main/node.cpp +#, fuzzy +msgid "Import Path" +msgstr "匯出路徑" + #: scene/main/node.cpp #, fuzzy msgid "Pause Mode" @@ -20452,6 +22538,35 @@ msgstr "設定多個:" msgid "Custom Multiplayer" msgstr "設定多個:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "啟用優先級" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "插值模式" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "左上" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "碰撞模式" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "導航模式" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20461,6 +22576,16 @@ msgstr "新場景根" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "設定多個:" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "插值模式" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -20492,11 +22617,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "建立輪廓" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "插值模式" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -20523,12 +22643,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -20562,17 +22682,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "繪製圖塊" +msgid "Autostart" +msgstr "自動重新開始:" -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" - -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "左上" +msgid "Viewport Path" +msgstr "匯出路徑" #: scene/main/viewport.cpp msgid "" @@ -20591,6 +22707,19 @@ msgid "" "dimensions to render anything." msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。" +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "複寫項目" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -20599,6 +22728,39 @@ msgstr "" msgid "World 2D" msgstr "" +#: scene/main/viewport.cpp +#, fuzzy +msgid "Transparent BG" +msgstr "切換行列(縱橫)顯示" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "更改輸入值" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "綁定" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "已停用的項目" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "左線性" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + #: scene/main/viewport.cpp #, fuzzy msgid "Debug Draw" @@ -20610,13 +22772,33 @@ msgid "Render Target" msgstr "算繪引擎:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "更改動畫更新模式" +msgid "Clear Mode" +msgstr "尺規模式" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "啟用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "啟用" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "啟用描圖紙" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "已停用的項目" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -20624,7 +22806,17 @@ msgid "Shadow Atlas" msgstr "新增合集" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "清除變換" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "保持全域變換" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -20646,15 +22838,30 @@ msgstr "剪下節點" msgid "Loop Mode" msgstr "移動模式" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "(數值)" +msgid "Loop Begin" +msgstr "移動模式" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "數值" +msgid "Loop End" +msgstr "移動模式" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Mix 節點" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "主場景引數:" #: scene/resources/curve.cpp #, fuzzy @@ -20665,15 +22872,15 @@ msgstr "半解析度" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "向量 Vector" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Override Oversampling" +msgstr "複寫項目" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Font Path" @@ -20684,6 +22891,16 @@ msgstr "聚焦路徑" msgid "Outline Size" msgstr "輪廓尺寸:" +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Outline Color" +msgstr "函式" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "訊號" + #: scene/resources/dynamic_font.cpp #, fuzzy msgid "Extra Spacing" @@ -20703,29 +22920,36 @@ msgstr "包含數據" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "圖示模式" +msgid "Sky Custom FOV" +msgstr "剪下節點" #: scene/resources/environment.cpp -msgid "Background Sky" +#, fuzzy +msgid "Sky Orientation" +msgstr "線上說明文件" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation" +msgstr "旋轉步長:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "旋轉 %s 度。" + +#: scene/resources/environment.cpp +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -20734,49 +22958,73 @@ msgid "Ambient Light" msgstr "向右縮排" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "動畫" #: scene/resources/environment.cpp msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "儲存檔案:" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" +msgid "Sun Amount" +msgstr "數量:" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Enabled" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Begin" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth End" +msgstr "深度" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Depth Curve" msgstr "拆分控制點" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "篩選訊號" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "拆分控制點" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "篩選訊號" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Min" +msgstr "燈光" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Max" +msgstr "燈光" + +#: scene/resources/environment.cpp +#, fuzzy +msgid "Height Curve" +msgstr "拆分控制點" #: scene/resources/environment.cpp #, fuzzy @@ -20785,15 +23033,11 @@ msgstr "重映射" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "吸附模式:" +msgid "Exposure" +msgstr "匯出" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Tonemap White" +msgid "White" msgstr "" #: scene/resources/environment.cpp @@ -20801,19 +23045,11 @@ msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -20822,20 +23058,27 @@ msgid "SS Reflections" msgstr "縮放所選" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "步長" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "僅搜尋所選區域" +msgid "Fade In" +msgstr "淡入(秒):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "淡出(秒):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "深度" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -20844,122 +23087,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "半徑:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Light Affect" +msgstr "右延展" + #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "半徑:" +msgid "AO Channel Affect" +msgstr "UV 通道偵錯" #: scene/resources/environment.cpp -msgid "SSAO Intensity 2" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" - -#: scene/resources/environment.cpp -#, fuzzy -msgid "SSAO Color" -msgstr "顏色" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Blur" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "選擇距離:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "轉場: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - #: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2 節點" +msgid "HDR Scale" +msgstr "縮放" #: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -20967,26 +23160,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "燈光" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "分隔:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" +#, fuzzy +msgid "Color Correction" +msgstr "顏色函式。" + +#: scene/resources/font.cpp +msgid "Chars" msgstr "" -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" -msgstr "" +#: scene/resources/font.cpp +#, fuzzy +msgid "Kernings" +msgstr "警告" #: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "最近存取:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "專注模式" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "偏移:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -20996,6 +23207,15 @@ msgstr "" msgid "Map Depth" msgstr "深度" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "深度" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21017,44 +23237,46 @@ msgid "Parameters" msgstr "已更改參數:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "平移模式" #: scene/resources/material.cpp -msgid "Params Specular Mode" +#, fuzzy +msgid "Specular Mode" +msgstr "尺規模式" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Depth Draw Mode" +msgstr "插值模式" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Line Width" +msgstr "左延展" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Point Size" +msgstr "前視圖" + +#: scene/resources/material.cpp +#, fuzzy +msgid "Billboard Mode" +msgstr "尺規模式" + +#: scene/resources/material.cpp +msgid "Grow" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2 節點" +msgid "Grow Amount" +msgstr "數量:" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Billboard Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21062,6 +23284,16 @@ msgstr "" msgid "Particles Anim" msgstr "粒子" +#: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "影格 %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "影格 %" + #: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21078,10 +23310,6 @@ msgstr "" msgid "Metallic Texture Channel" msgstr "" -#: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - #: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21105,11 +23333,6 @@ msgstr "發射色彩" msgid "NormalMap" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "隨機縮放:" - #: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21139,34 +23362,37 @@ msgid "Ambient Occlusion" msgstr "遮擋" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "紋理貼圖區域" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "深度" +msgid "Min Layers" +msgstr "圖層" #: scene/resources/material.cpp -msgid "Depth Min Layers" +#, fuzzy +msgid "Max Layers" +msgstr "圖層" + +#: scene/resources/material.cpp +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Depth Max Layers" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "翻轉入口" #: scene/resources/material.cpp msgid "Subsurf Scatter" msgstr "" -#: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Transmission" @@ -21177,27 +23403,14 @@ msgstr "轉場: " msgid "Refraction" msgstr "分隔:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "隨機縮放:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2 節點" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "圖層" #: scene/resources/material.cpp #, fuzzy @@ -21205,7 +23418,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21213,41 +23426,25 @@ msgstr "" msgid "UV2" msgstr "UV" -#: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "優先模式" -#: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - #: scene/resources/material.cpp msgid "Distance Fade" msgstr "" -#: scene/resources/material.cpp -#, fuzzy -msgid "Distance Fade Mode" -msgstr "專注模式" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - #: scene/resources/material.cpp #, fuzzy msgid "Async Mode" msgstr "平移模式" +#: scene/resources/mesh.cpp +#, fuzzy +msgid "Lightmap Size Hint" +msgstr "烘焙光照圖" + #: scene/resources/mesh.cpp #, fuzzy msgid "Blend Shape Mode" @@ -21281,8 +23478,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "已中止變換。" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "轉換 UV Map" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "調整陣列大小" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "調整陣列大小" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21298,6 +23511,11 @@ msgstr "正在解析多邊形..." msgid "Source Geometry Mode" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "來源" + #: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21310,11 +23528,6 @@ msgstr "" msgid "Max Slope" msgstr "" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Min Size" -msgstr "輪廓尺寸:" - #: scene/resources/navigation_mesh.cpp #, fuzzy msgid "Merge Size" @@ -21329,11 +23542,6 @@ msgstr "" msgid "Max Error" msgstr "錯誤" -#: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "多邊形" - #: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21348,6 +23556,18 @@ msgstr "選擇距離:" msgid "Sample Max Error" msgstr "採樣 Sampler" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21356,43 +23576,75 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere設定球體" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "多邊形" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "移動點" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" +msgid "Divisor" msgstr "" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "加速自由視圖速度" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "放慢自由視圖速度" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "發射點:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "發射源: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "發射色彩" +msgid "Color Texture" +msgstr "編輯器主題" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "發射點:" +msgid "Point Count" +msgstr "新增輸入埠口" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "平面:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "翻轉入口" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21425,6 +23677,18 @@ msgstr "右下" msgid "Left To Right" msgstr "右上" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21448,17 +23712,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" +#, fuzzy +msgid "Top Color" +msgstr "下一個地板" #: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "拆分控制點" - -#: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +msgid "Horizon Color" +msgstr "儲存檔案:" #: scene/resources/sky.cpp #, fuzzy @@ -21467,12 +23728,8 @@ msgstr "已組成群組" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "關閉曲線" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "書籤" #: scene/resources/sky.cpp #, fuzzy @@ -21481,35 +23738,21 @@ msgstr "執行" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "取代" #: scene/resources/sky.cpp -msgid "Sun Longitude" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "拆分控制點" - -#: scene/resources/sky.cpp -msgid "Sun Energy" -msgstr "" - -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "紋理貼圖區域" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -21520,11 +23763,6 @@ msgstr "設定外邊距" msgid "Expand Margin" msgstr "展開全部" -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "填充" - #: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" @@ -21534,10 +23772,6 @@ msgstr "更改環面內半徑" msgid "Corner Detail" msgstr "" -#: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - #: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -21554,10 +23788,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -21577,14 +23807,30 @@ msgstr "載入預設設定" msgid "Base Texture" msgstr "移除紋理" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Image Size" +msgstr "頁: " + #: scene/resources/texture.cpp #, fuzzy msgid "Storage Mode" msgstr "縮放模式" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "截取" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "播放模式:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "播放模式:" #: scene/resources/texture.cpp #, fuzzy @@ -21596,11 +23842,29 @@ msgstr "更改基礎型別" msgid "Current Frame" msgstr "目前場景名稱" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "平移模式" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "區分大小寫" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "預設" +#: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + #: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" @@ -21639,6 +23903,16 @@ msgstr "紋理貼圖區域" msgid "Cube Map" msgstr "" +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value Enabled" +msgstr "Godot 功能設定檔" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "更改輸入值" + #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Color Default" @@ -21653,6 +23927,16 @@ msgstr "該型別的比較函式無效。" msgid "Fallback Environment" msgstr "檢視環境" +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "主場景" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "場景" + #: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -21671,10 +23955,32 @@ msgstr "左線性" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "初始化" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "使用者界面" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -21716,12 +24022,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "發行" #: servers/audio/effects/audio_effect_compressor.cpp @@ -21733,7 +24039,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -21752,13 +24058,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "傳送說明文件回饋" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "忽略效果" #: servers/audio/effects/audio_effect_distortion.cpp @@ -21778,20 +24085,11 @@ msgstr "" msgid "Post Gain" msgstr "後置" -#: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - #: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "資源" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -21827,7 +24125,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "大小:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -21835,14 +24133,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "播放模式:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "傳送說明文件回饋" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -21850,7 +24142,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "忽略效果" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -21863,18 +24155,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "逾時。" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Mix 節點" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -21895,13 +24182,33 @@ msgid "Channel Disable Time" msgstr "修改混合時間" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "新增輸入埠口" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "自像素中捕捉" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "全域變數" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "透視" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -21915,19 +24222,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "大小:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "自由視圖 左" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "線性" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "預設預覽" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "初始化" + #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "碰撞模式" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "碰撞模式" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "中左" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -21967,6 +24350,11 @@ msgstr "不可修改常數。" msgid "Spatial Partitioning" msgstr "正在分割..." +#: servers/visual_server.cpp +#, fuzzy +msgid "Render Loop Enabled" +msgstr "篩選訊號" + #: servers/visual_server.cpp #, fuzzy msgid "VRAM Compression" @@ -22127,7 +24515,7 @@ msgstr "插值模式" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "開啟" #: servers/visual_server.cpp @@ -22277,5 +24665,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "更改相機尺寸"